WorldsAway Development E-mails: Difference between revisions

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(Added (ct_test 220) Re: Option "C" Beta files ready to WorldsAway Development E-mails page)
 
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Emails taken from the WorldsAway development teams internal mailing lists can be found on this page. For privacy reasons, some information, names or email addresses may be redacted.
Emails taken from the WorldsAway development teams internal mailing lists can be found on this page. For privacy reasons, some information, names or email addresses may be redacted.


== BUGFIXES.814.txt ==
'''Unless explicitly stated, all dates are in Day/Month/Year format. This will be corrected in a future article update to show in the Month/Day/Year format.'''
 
=1995=
==(ct_team 1987) CM 1.0b3 release notes==
<pre>
<pre>
From: "xxxxx xx" <xxxxxx@ossi.com>
From: "xxxxx xx" <xxxxxx@ossi.com>
Date: Mon, 14 Aug 1995 18:40:05 cdt
Date: Monday, 14 Aug 1995 18:40:05 cdt
To: ct_team@ossi.com
To: ct_team@ossi.com
Cc:  
Cc:  
Line 138: Line 141:
TO: tony@ossi.com
TO: tony@ossi.com
CC: ct_dev@ossi.com, dragon@ossi.com
CC: ct_dev@ossi.com, dragon@ossi.com
DATE: 07/11/1995 19:25
DATE: Tuesday, 17 Nov 1995 19:25
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------


Line 242: Line 245:
-Norman</pre>
-Norman</pre>


==(ct_team 2670) WA Download Counts (Nov 15,1995  - Jan 8, 1996)==
==(ct_test 152) Yet more chirstmas art bugs==
  <pre>--------------------------------------------------------------------------------
  <pre>--------------------------------------------------------------------------------
SUBJECT: (ct_team 2670) WA Download Counts (Nov 15,1995  - Jan 8, 1996)
SUBJECT: (ct_test 152) Yet more chirstmas art bugs
FROM: xxx@ossi.com (xxx xxx)
FROM: xxx@ossi.com
TO: ct_team@ossi.com
TO: vaserius@ossi.com
DATE: 08/01/1996 16:09
CC: ct_test@ossi.com
DATE: Tuesday, 05 Dec 1995 14:49
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------


Hi Jeff,


                                WA Download Counts
Here are additial christmas bugs:
            (Nov 15. 1995 @ 1:00 am EST - Jan 8, 1996 @ 1:00 am EST)
 
1) With the new female body type, when you turn left and shrug or present,
the body faces away from you with the head still facing left, and no gesture
animation occurs. If you face RIGHT and shrug or present, the body faces
forwards with the head still facing right.


2) The wave is too brief for the new female body type.


3) The Mrs. Claus head has stray white pixels around it.</pre>


        WAWIN.EXE WAMAC_2  CD-ROM Orders WAWINDemo  WAMacDemo  WA Top Menu
==(ct_team 2610) iv_loginlog==
Date    Download  Download  Download      Download  Download  Access Count
  <pre>--------------------------------------------------------------------------------
------   --------- -------- ---------     --------   --------- ------------
SUBJECT: (ct_team 2610) iv_loginlog
Nov 15      1            0
FROM: xxx xxx <xxx@ossi.com>
Nov 16    300            0
TO: ct_team@ossi.com
Nov 17    512            0
DATE: Thursday, 14 Dec 1995 19:15
Nov 18    655            0
--------------------------------------------------------------------------------
Nov 19     837            0
 
Nov 20    980            0
The Japanese team has asked:
Nov 21    1066            0
>  Do you have any program which shows the data in iv_loginlog or calculate
Nov 22    1161            0
>  the statistics from iv_loginlog?
Nov 23    1237            0
 
Nov 24    1372            0
Do any of you have such a program? Please let me know.
Nov 25    1474            0
Nov 26    1620            0
Nov 27    1716            0
Nov 28    1800            0
Nov 29    1889            0
Nov 30    1956            0
Dec 1    2016            0
Dec 2      n/a             0
Dec 3      n/a            0
Dec 4    2482            0
Dec 5      n/a            0
Dec 6      n/a            0
Dec 7    2733            0
Dec 8    2771            0
Dec 9      n/a            0
Dec 10    n/a            0
Dec 11    2907            0


Dec 12    4503          290
Thanks,
36427
xxx</pre>
Dec 13    4546          294
38360
Dec 14    4636          305
41836
Dec 15    4720          313
45279
Dec 16    4808          318
49249
Dec 17    4940          331
53416
Dec 18    5034          340
57400
Dec 19    5095          386
60846
Dec 20    5167          389
64090
Dec 21    5227          395            0                                67281
Dec 22    5347          n/a          337                                71198
Dec 23    5474          n/a          635
75263
Dec 24    5670          404        1018                                79455
Dec 25    n/a          467          n/a                                83211
Dec 26    n/a          531          n/a                                86908
Dec 27    n/a          626        1133                                90830
Dec 28    n/a          734        1338                                95263
Dec 29    n/a          886        1576                              100271
Dec 30    n/a          1103        1871                              106147
Dec 31    5734          1312        2193                              112424
Jan 1      n/a          n/a        2651                                n/a
Jan 2      n/a          n/a        2825                                n/a
Jan 3    6619          n/a        4380        34        37          100713
Jan 4    6817            1        4380        160        76          106150
Jan 5    6984            30        4380        241        95          111014
Jan 6    7128            54        4380        351      116          116197
Jan 7    7326            79        4380        488      133          121740
Jan 8    7498          104        4380        629      155          127234


==(ct_test 162) accessory bugs==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_test 162) accessory bugs
FROM: xxx@ossi.com
TO: ct_test@ossi.com
DATE: Tuesday, 19 Dec 1995 13:37
--------------------------------------------------------------------------------


Note:
To: vaserius
 
From: xxx@loki.ossi.com
1.  Anytime one of the servers is down, the count for a particular file may
Subject: accessory bugs
not be available -- indicated in this report with a "n/a".
2. Due to technicalities, the WA Mac software was unavailable for download
from Nov 15 to Dec 11, thus the "0" download counts.
3.  The # on Jan 4 for the Mac download represents the new mac version
"wamac.sea" file.</pre>


==(ct_dev 5668) 1.1b5 notes==
Bugs related to individual accessories:
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5668) 1.1b5 notes
FROM: xxx@ossi.com (xxx xxx)
TO: xxx@ossi.com
CC: ct_dev@ossi.com
DATE: 10/01/1996 03:14
--------------------------------------------------------------------------------


Thanks to Dave Peterson for most of this information
1) The small round glasses are too far back in the side views.
===


2) The big pipe is is too high by a couple of pixels in the frontal view,
and is too far back and high up on the side views.


The new WorldsAway v1.1b5 is now available for testing.
3) The big round sunglasses are off by one pixel to the left in the frontal
view.


WorldsAway clients will no longer be distributed via point of contact (POC).
4) The bandana is WAY too far back on the side view (approx. 15 pixels).
Q/A is no longer distributing disk copies of WorldsAway client software.
It is also way below the hand when held.


Instead of disk based installations, the WorldsAway client software is
5) The right eye patch is too high in the frontal view.
available through various methods of network access inside of Fujitsu.


---------------------------------------
6) When held, the ascot is far below the hand.
For Windows for Workgroups v3.11 users:
 
7) The held earrings appear behind the hand when facing sideways.  Also,
the square earings appear below the hand when held.


The v1.1b4 Windows WorldsAway client is available on the NEXUS
8) The big pipe smears or is chopped off when walking left or right. It is
Windows NT server and can be installed directly over the net.
also partially chopped off when you turn to face left or right.  This also
occurs with the pipe and bowtie.


Directions:
9)The sounds for removing and putting on accessories are strange and seem
1) Launch File Manager.
inappropriate.
2) Select 'Connect Network Drive' from the 'Disk' menu.
3) Type in '\\NEXUS\NEXUS' in the box next to 'Path'.
4) Click 'Okay'.
5) Open the WAWIN1_1.B5 directory.
7) Double click on WAWIN.EXE


Note: Once you've setup this network connection, you shouldn't have to set
10) On the wider heads (for example, the tomato) the flower band does not
it up again the next time you use it.  Just open that drive again and
reach around the entire head, especially in the side views.
install the new software.


--------------------------------------------
11) On the wider heads (for example, the tomato, the glasses do not reach
For Macintosh users:
the ears in the frontal view.


The V1.1b5 Mac WorldsAway client is available on 10Forward, Garth's
12) With some of the heads (for example, the cute girl), the big pipe shows
PowerMac 9500.
through the shoulder of the muscular male when he is facing away.


Directions:
13) Virtually all of the hats get chopped off or smear when walking left or
1) Select 'Chooser' from the Apple menu.
right.
2) Click on 'AppleShare'.
3) Click on AppleTalk Zone 'Phase 2 Zone A'
4) Double click on '10Forward'
5) Connect as Guest
6) Click Okay and you'll get a new drive on your desktop, named 'CM Shared'.
7) Open the 'CM Shared' network drive
8) Open the 'Testing versions' folder.
9) Double click on 'WorldsAway1.1b5 Install'
10) In the installer, drag the WorldsAway icon on top of the disk on which
  you want to install.
11) A dialog asks you to "Locate CompuServe Folder...". Find your CompuServe
  folder and then click the 'Choose "CompuServe"' button.


Note:  Disable any virus checking software you're using.  SAM seems to
14) With the groucho glasses, the bandana around the forehead is broken,
detect a trojan horse virus when you use the link over the network for some
allowing the hair to show through.
strange reason even though there isn't any.


================
15) When held, the red flower is positioned away from the hand.


After you've installed WorldsAway, launch CompuServe and GO FWA24.
16) The small round glasses are very hard to click on.
Then, double-click on "Wildcard Server........H" to connect to
the 1.1b5 server.


Once you exit the promenade, you will see some of the machines used
17) With the George Burns glasses, the cigar is flaoting in front of the
for documents. Another one of the new features in this version is Turfs.
mouth in the side views.
In particular, we would like you to test these turfs by visiting the
apartment manager (go left once on Cypress street). The following
description explains all about turfs.


A turf is a region owned by an avatar (or more than one avatar).  It's an
18) For the small round earings, in the rear view they are 1-2 pixels to
area of the Dreamscape that an avatar can call home. An avatar can live
the leftIn the side view, they are 2 to 3 pixels too far back. In the
in it, customize it, have visitors, parties, and generally have a place to
back view for the Roberta head, the left round earring is away from the head
feel secure and relax.
and appears to float.


For this version, imagine turfs as virtual apartment buildings.
19) There is no animation for putting on an accessory, although there is
Avatars will be able to rent turfs with single or multiple regions (modeled
animation for taking one off.
as studio apartments or 3 bedroom apartments, for instance).


An apartment complex is a series of regions. A typical apartment building
20) 2nd POV sounds are incorrect for wearing and removing accessories.
has a lobby with an elevator and a door to the apartment manager's
There is a "foomp" sound for 2nd POV avatars.
office. If you walk into the manager's office, you will find the manager
there at his desk.  If you click on the manager, you will get a popup
menu with options like 'Inquire about rentals', 'Rent an Apartment', 'Pay
Rent', and 'Break Lease':


    - 'Inquire about rentals':  This is actually a pull-right menu with an
21) Almost everything on the cheeze head (hats, nose accessories, mouth
entry for each type of apartment available in this complex.  You might
accessories) smears or gets cut off when you walk around.
select 'Two Bedroom Apartment', for instance, from this menu and be
presented with a dialog detailing the lavish two bedroom apartments this
complex offers, along with the monthly rent.


    - 'Rent an Apartment':  This is also a pull-right menu with the same
22) The small square earrngs appear to be floating at the shoulder area
entries as 'Inquire about an Apartment'.  Select a type of apartment from
(all four views).  They do not appear to be attached to the ear lobes.
the submenu and you will be presented with a dialog box asking for the name
you'd like the apartment to be under (defaulting to your own name) and
whether you'd like this to be your primary residenceFill in the entries
and click Okay and you will be charged for the first month's rent. You now
have a turf!


    - 'Pay Rent':  Use this option to pay for your apartment.  You must pay
the rent for your apartment in advance each month or you will not be able to
enter.  If, after a certain amount of time, your apartment is still not paid
for, you will be evicted and the apartment will become available for someone
else to rent.


    - 'Break Lease':  Use this option to break the lease on your apartment.
More bugs to follow, I'm still compiling everyone's bug lists...
Your apartment will become vacant and available for someone else to rent.


Once these legal details are taken care of, you may now exit to the lobby
and use the elevator to go to your new apartment.  When you click on the
elevator, you will get an option to 'Ride the elevator to...' which is a
pull-right menu that has:


    - 'Home':  Takes you immediately to your apartment.
-Andrew
</pre>


    - 'Other': Brings up a dialog to let you type in the name of someone's
==(ct_team 2628) Documentation Requirements==
apartment to go to. You can get to your own by typing in the name you
<pre>--------------------------------------------------------------------------------
entered when you initially rented the apartment.
SUBJECT: (ct_team 2628) Documentation Requirements
FROM: xxx xxx <xxx@ossi.com>
TO: xxx@ossi.com
CC: ct_team@ossi.com
DATE: Wednesday, 20 Dec 1995 13:36
--------------------------------------------------------------------------------


The apartment itself will probably be relatively bare.  If you rented that
two bedroom apartment, there may be a common area and two bedrooms (three
regions total).  You can move all about inside and between the regions of
your apartment.  You'll probably want to buy furniture and decorations from
vendos and bring them up to your apartment to decorate.  If you click on the
wall or floor, you'll get a popup menu with your apartment name.  One of the
options will be a pull-right menu labelled 'Locale preferences'.  The items
on this menu are:


    - 'Allow guests in turf':  If you select this, other avatars will be
Here is a list of what technical documentation I think we need to
able to enter your turf through the elevator.  This does not affect anyone
produce to support future content providers.
already in the turf.


    - 'Do not allow guests in turf':  If you select this, other avatars will
Of course this list needs to be prioritized, but I think I covered
not be able to enter your turf through the elevator.
most of the basics.


    - 'Allow guests in locale'If you select this, other avatars will be
I am using two new terms:
able to enter this locale.
   
"domain" is a set of interverse classes and resources which
    are intended to work together. Our current domain is "Dreamscape"
    Our next domain might be "WebWorld".


    - 'Do not allow guests in locale':  If you select this, other avatars
"realm" is a set of regions and objects which use a particular "domain".
will not be able to enter this locale.  This does not affect guests
Multiple worlds may use the same domain, but be described
currently in the local.
differently, each of these worlds is "realm".


    - 'Set maximum avatars in locale':  Allows you to set the number of
I did not change the name of many of our utilities (like CLADE and DIRT)
avatars that can be in this locale at the same time.  This can be used, for
although I imagine we will have to change them soon to make all this work.
instance, to set a room where you want to keep most of the party.


    - 'Set maximum ghosts in locale':  Allows you to set the number of
Any comments would be appreciated.
ghosts that can be in this locale at the same time.


    - 'Remove all guests':  Kicks all visitors out of your apartment.
------------- Cut Here --------------------------------------------------
They'll end up in the lobby.


    - 'Remove guest':  Allows you to kick out a particular (presumably
**********************************************
obnoxious) visitor.
Documents for WebWorld and CP package.
 
**********************************************
 
Note that the 'Who's in here?' command on your avatar has been expanded to
Users Manual for Server
tell you all of the avatars anywhere in your apartment.
        Installing and Configuring an Interverse server.
 
                TCP/IP access
You can exit the apartment via the door you came in through and you'll end
                X.25 access
up back at the lobby.</pre>
        Maintaining an Interverse server.
 
        Man pages:
==(ct_team 2721) On-line Services Schedule==
                Server
<pre>--------------------------------------------------------------------------------
                utilities
SUBJECT: (ct_team 2721) On-line Services Schedule
                tlinetsrv
FROM: xxx xxx <xxxxx.xxxx@compuserve.com>
                nlinetsrv
TO: ct_team <ct_team@ossi.com>
CC: xxx xxx <xxxxx@xxx.compuserve.com>, xxx xxx <xxxxx.xxxx@compuserve.com>
The basics of Interverse Technology.
DATE: 19/01/1996 04:26
        Glossary of terms
--------------------------------------------------------------------------------
        Resources
 
                Local storage
Here's the schedule to date. Any additions or changes, please send to
                Remote update
xxx@ossi.com.
                Messages, Methods, Images, Sounds, etc.
 
        Object Communications Protocol
On-Line Services Schedule
        CUTESI's
January 1996, 1.1 Release
        Avatar permissions (Oracle, Wizard)
 
        Descriptions of the Basic Classes
01/16 TU
        Hardware requirements
01/18 TH ~ Development meets to discuss current 1.1
release bugs
Creating an Interverse realm.
01/19 FR ~ 1.1 Turfs build (Based on TH approval)
        Selecting Objects
01/20 SA
        Defining Regions
01/21 SU
        Using Orb
01/22 MO ~ 1.0 Server only build (includes accessories fix)
        Using Fiddle
~ MS/QA/CIS begin making files ready for availability,
        Building a new world
begin testing for corruption or other access problems.
        Testing a new world
~ Valentine's day remote update to QA
01/23 TU
Interverse programming
01/24 WE ~ 1.1 Turfs build on pre-production
        Setting up a development environment
~ Beta Test begins (providing QA approves and all
        Building
necessary CIS setup complete)
                Building the server, tools, and netsrv
~ MS: Need to have page set up for free download
                Building a windows client
of software with alert article for non-beta
                Building a mac client
testers who discover the page. Need to have page
                Building the sunclient
set up with direct access to World H which calls
                When to rebuild client
client FJWATEST.
                When to rebuild server
01/25 TH
                When to remote update
01/26 FR
                Updating existing objects with orb
01/27 SA
01/28 SU
        Customizing an Interverse Domain
01/29 MO ~ Valentine's day remote update released from QA
                Adding resources with *your* content
~ Valentine's day remote update made available on
                Incorporating new images
production server, server down midnight to 1am.
                        Art standards
01/30 TU *** Valentine's art available to public via RU ***
                        Image Interface standards
01/31 WE
                        Using Dirt
 
                Incorporating new sounds
02/01 TH
                Hooking new images and sounds into your realm
02/02 FR ~ 1.1b7 Build
                Debugging and testing
02/03 SA
                In-world tools
02/04 SU
                        Fiddle
02/05 MO ~ 1.1b7 Build to QA
                        Amulet
~ Misc. art fixes remote update to QA
02/06 TU ~ 1.1b7 released from QA if accepted
        Extending an Interverse Domain
~ Pre-production server update to 1.1b7, remote
                Using Clade
update made available, server downtime midnight
                Changing a class definition
to 1am.
                        Changing Behaviors
02/07 WE *** 1.1b7 release available to tester's via RU ***
                                Methods
02/08 TH
                                Messages
02/09 FR
                        Changing Instance Data
02/10 SA
                Adding or changing a resource type
02/11 SU
02/12 MO ~ Misc. art fixes remote update released from QA
        Debugging
(poss. 02/08)
                iv_editmethod
~ Misc. art fixes remote update made available on
                TCL window
production server, server down midnight to 1am.
02/13 TU *** Misc. art fixes available to public via RU ***
        Reference Materials
02/14 WE
                A sample class description with *Comments*
02/15 TH
                The Clade language reference
02/16 FR
                Using CUTESI's to represent structures
02/17 SA
                Client TCL API reference
02/18 SU
                Server C API reference
02/19 MO ~ St. Patrick's day remote update to QA
                Orb TCL API reference
~ Marketing must have final 1.1 Help files to QA
                Required messages and methods.
~ Updated Readme's due to QA with copy to TS
                Interverse resource formats
~ 1.1 Turfs released from QA
                        Messages
02/20 TU ~ 1.1 Help files & Readme's from QA to Garth
                        Methods
~ 1.1 Turfs package for release
                        Images
~ 1.1 Repackaged Client Build
                        Sounds
02/21 WE ~ 1.1 Repackage Client to QA and MS and
        Man pages
CompuServe QA for preparation for release to
                iv_editmethod
public
                rm_update
02/22 TH
                sunclient
02/23 FR
 
02/24 SA
-----------------------------------------------------------------------------
02/25 SU
 
02/26 MO ~ Beta Test end
Enjoy!
~ MS: Changes to CIS menu pages for file downloads
 
must be complete for testing.
-xxx</pre>
~ St. Patrick's day remote update released from
QA: will this include Turfs?
~ St. Patrick's day remote update made available
on production server, server down midnight to
1am.
02/27 TU ~ 1.1 Turfs repackaged client available on AWAY
and WWW pages
02/28 WE
02/29 TH


03/01 FR
03/02 SA
03/03 SU
03/04 MO ~ Misc. art remote update to QA; New CD's
available in CIS Store
03/05 TU
03/06 WE
03/07 TH
03/08 FR
03/09 SA
03/10 SU
03/11 MO ~ Misc. art remote update released from QA
~ Misc. art remote update made available on
production server, server down midnight to 1am.
~ 1.1 Turfs repackaged client release masters to
production for CD</pre>


==(ct_test 185) Valentine Art Resources==
=1996=
==(ct_dev 5650) World-Class, Must Fix Bug==
  <pre>--------------------------------------------------------------------------------
  <pre>--------------------------------------------------------------------------------
SUBJECT: (ct_test 185) Valentine Art Resources
SUBJECT: (ct_dev 5650) World-Class, Must Fix Bug
FROM: vaserius@ossi.com
FROM: xxx xxx <xxx@ossi.com>
TO: ct_test@ossi.com
TO: ct_dev@ossi.com
DATE: 23/01/1996 17:44
DATE: 08/01/1996 22:45
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------


  Heads
>From owner-ct_dev@ossi.com Mon Jan  8 19:00 PST 1996
  -----
>Date: Mon, 8 Jan 1996 19:00:23 -0800
  lace_heart_head      221
>From: xxx xxx <xxx@ossi.com>
  candy_1_head          222
>To: ct_dev@ossi.com
  candy_2_head          223
>Subject: (ct_dev 5642) World-Class, Must Fix Bug
  candy_3_head          224
>
>It seems the character for an invalid character in the WAFONT (most
>extended ASCII characters between 138 and 160) looks suspiciously
>like an "l".  In fact, it looks exactly like an "l", just a pixel
>or two shorter.  This means that anyone in the world can
>impersonate an Acolyte (or an Oracle, but without the robes).
>


  jack_of_hearts_head_rep    669
This is not the font table that I based the server font mapper
  rose_head_rep              670
on - some charaters have been changed. Needless to say, a whole
  tulip_head_rep            671
bunch of characters are out of sync between the clients and the
server. I'll map all these 'l' look-alikes to 'l' for 1.1. We will
have to determine if any existing avatar names are colliding.


  Accessories
xxx</pre>
  -----------
  head_ponytail                      1105
  head_backward_cap                  1106
  head_rose_wreath                    1107
  nose_glasses                        1108
  nose_small_square_glasses          1109
  nose_winged_glasses                1110
  nose_round_glasses                  1111
  mouth_scarf                        1112


  Document
==(ct_team 2670) WA Download Counts (Nov 15,1995  - Jan 8, 1996)==
  --------
<pre>--------------------------------------------------------------------------------
  three_hole_paper    2509
SUBJECT: (ct_team 2670) WA Download Counts (Nov 15,1995  - Jan 8, 1996)
  three_hole_pad      2510
FROM: xxx@ossi.com (xxx xxx)
  bulletin_board_2    2511
TO: ct_team@ossi.com
  bulletin_board_3    2512
DATE: 08/01/1996 16:09
  envelope_rep        2513
--------------------------------------------------------------------------------
  mailbox              2514
  scrolls              2515


  Turfs
  -----
  plain_wall_5        1629
  plain_wall_6        1630
  plain_side_3        1631
  turf_fireplace      2143


  Signs
                                WA Download Counts
  -----
            (Nov 15. 1995 @ 1:00 am EST - Jan 8, 1996 @ 1:00 am EST)
  signs                2612


  Statues
  -------
  statue_cupid        2811


  Boxes
  -----
  heart_shaped_box    2151
  heart_box_1          2152
  heart_box_2          2153


  Valentine 1996 Objects
        WAWIN.EXE  WAMAC_2  CD-ROM Orders WAWINDemo  WAMacDemo  WA Top Menu
  ----------------------
Date    Download  Download  Download      Download  Download  Access Count
   arbor                3300
------  ---------  --------  ---------    --------  --------- ------------
   bouquet              3301
Nov 15      1            0
   candy_hearts        3302
Nov 16    300            0
   heart_cookie        3303
Nov 17    512            0
   heart_candle        3304
Nov 18    655            0
   heart_gift          3305
Nov 19    837            0
   heart_wreath        3306
Nov 20    980            0
   hearts              3307
Nov 21   1066            0
   truffels             3308
Nov 22   1161            0
   hoofprints          3309
Nov 23   1237            0
  toy_train            3310
Nov 24   1372            0
 
Nov 25   1474            0
  Magic
Nov 26   1620            0
  -----
Nov 27   1716            0
  ornate_staff        2407
Nov 28   1800            0
  ornate_staff_rep     2408
Nov 29   1889             0
  wooden_staff        2409
Nov 30   1956            0
  snake_staff_rep     2410
Dec 1    2016            0
   plain_staff_rep      2411</pre>
Dec 2      n/a            0
Dec 3      n/a            0
Dec 4    2482            0
Dec 5      n/a            0
Dec 6      n/a            0
Dec 7     2733            0
Dec 8    2771            0
Dec 9     n/a            0
Dec 10    n/a            0
Dec 11   2907            0


==(ct_team 2745) On-Line Services Schedule==
Dec 12    4503          290
<pre>--------------------------------------------------------------------------------
36427
SUBJECT: (ct_team 2745) On-Line Services Schedule
Dec 13    4546          294
FROM: xxx xxx <xxxx@ossi.com>
38360
TO: ct_team@ossi.com
Dec 14    4636          305
DATE: 25/01/1996 04:37
41836
--------------------------------------------------------------------------------
Dec 15    4720          313
 
45279
 
Dec 16    4808          318
Here's the schedule to date. _Please_ take the time to read through this
49249
to ensure you are aware of your deadlines and how they affect other's
Dec 17    4940          331
deadlines. :) Any additions or changes, please send to: xxx@ossi.com.
53416
If you can't stand reading it in this format, let me know and I'll provide
Dec 18    5034          340
you with a lovely MSWord doc.
57400
Dec 19    5095          386
60846
Dec 20    5167          389
64090
Dec 21    5227          395            0                                67281
Dec 22    5347          n/a          337                                71198
Dec 23    5474          n/a          635
75263
Dec 24    5670          404        1018                                79455
Dec 25     n/a          467          n/a                                83211
Dec 26    n/a          531          n/a                                86908
Dec 27    n/a          626        1133                                90830
Dec 28    n/a          734        1338                                95263
Dec 29    n/a          886        1576                              100271
Dec 30    n/a          1103        1871                              106147
Dec 31    5734          1312        2193                              112424
Jan 1      n/a          n/a        2651                                n/a
Jan 2      n/a          n/a        2825                                n/a
Jan 3    6619          n/a         4380        34        37          100713
Jan 4    6817            1        4380        160        76          106150
Jan 5    6984            30        4380        241        95          111014
Jan 6    7128            54        4380        351      116          116197
Jan 7    7326            79        4380        488      133          121740
Jan 8    7498          104        4380        629      155          127234


Thanks!


Note:


1.  Anytime one of the servers is down, the count for a particular file may
not be available -- indicated in this report with a "n/a".
2.  Due to technicalities, the WA Mac software was unavailable for download
from Nov 15 to Dec 11, thus the "0" download counts.
3.  The # on Jan 4 for the Mac download represents the new mac version
"wamac.sea" file.</pre>


On-Line Services Schedule
==(ct_dev 5666) Re: Compression in Communication Data==
January - March 1996, 1.1 Release
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5666) Re: Compression in Communication Data
FROM: xxx xxx <xxx@ossi.com>
TO: xxx@fjcug.fujitsu.co.jp, xxx@fjcug.fujitsu.co.jp, xxx@fjcug.fujitsu.co.jp, xxx@fjcug.fujitsu.co.jp, xxx@ossi.com, xxx@ossi.com, xxx@ossi.com, xxx@cyber.mmp.fujitsu.co.jp, xxx@cyber.mmp.fujitsu.co.jp, xxx@ossi.com
CC: ct_dev@ossi.com
DATE: 09/01/1996 17:57
--------------------------------------------------------------------------------




Note 1, please see Garth's recent email(s) regarding the new version nums.
Sorry for the delay in getting this out.


Note 2, there are three seperate options for testing purposes for the beta
I looked into several alternatives for implementing the comm compression.
testers. Rather than attempt to give them version numbers, we found it more
We considered implementing it in the server, complex messages in the
understandable to simply lable them as follows:
client, SV, and also kissfp.


        Option A: The testers will test the ability of a 1.0 client
I think the easiest way (though still non-trivial) is to implement it
                        to connect with the 1.1 server (1 file)
in the SV layer right before we "escape" the fragment. ("escape" means
        Option B: The testers will test the executable file download
to remove any occurances of certain bytes and replace them with
                        and upgrade of their current 1.0 client to
an escape code and the escaped byte or-ed with a mask. This is
                        a 1.1 client (1 file)
used to prevent ^S and ^Q bytes from being sent on the wire.)
        Option C: The testers will test the full download and install
                        of a new 1.1 client (1 win file, 2 mac files)


For public release Options B and C will be made available to the public.
The functions that are affected are in sv.c: sv_str_in() and sv_frag_in().
Option A is for testing purposes only.


The compression we will use is zero stripping. It will be a function
01/23 TU ~ 1.0.9.2 server only build (CM)
that is easily changeable. Also, we will have the capability to  
                ~ Beta Test Option C build (CM)
support different versions of compression.
                ~ Valentine's art check-in
01/24 WE ~ 1.1b6 build on pre-production
                ~ 1.0.9.2 server from CM to QA
                ~ Beta Test Option C from CM to QA
                ~ Beta Test Option A build (CM)
                ~ Beta Test Option B build (CM)
                ~ Valentine's art remote update to QA for testing
01/25 TH ~ Beta Test Option A from CM to QA
                ~ Beta Test Option B from CM to QA
                ~ QA places beta test files on ftp site in WAPRE
                directory and informs MS and CIS of availability
                ~ CIS ftp's files and puts in place on CIS servers
~ MS (with assistance of Lambert and Andrew) finalizes
download abstracts for beta files on CIS. Upon
completion, files are forward to CIS for placement.
                ~ MS/QA/CIS begin making files and download abstracts
                ready for availability.
~ QA/CIS QA: Testing must be completed on
Options A, B & C for FREE access to download,
                corruption or other access problems and FREE Test
                World access. Notify MS and CIS when approval for
release to testers is given.
01/26 FR      ~ Beta Test will begin if QA approves release and all
necessary CIS/MS setup and testing is complete
                ~ Upon start of Beta Test letter from in-World and
                Forum staff will be posted in the forum providing
                an update on turfs.
01/27 SA
01/28 SU
01/29 MO ~ Production (??) server update to 1.0.9.2
                ~ Valentine's art remote update released from QA
~ Valentine's aty remote update made available on
production server, server down midnight to 1am.
01/30 TU *** Valentine's art available to public via RU ***
01/31 WE


02/01 TH
The SV header will contain a new flag in the extended_flags field.  When
02/02 FR ~ 1.1b7 (1.0.10.2 ??)Build (GARTH: I need new version numbers)
this bit is 1, the data fragment will contain compressed data. When the
02/03 SA
flag is 0, the data fragment is not compressed.
02/04 SU
 
02/05 MO ~ 1.1b7 Build to QA
SV control fragments will not be compressed.
~ Misc. art fixes remote update to QA
 
02/06 TU ~ 1.1b7 released from QA if accepted
When fragments are compressed they will reduce in size.  When we
~ Pre-production server update to 1.1b7, remote
fill a compressed fragment, we will not attempt to put more bytes
update made available, server downtime midnight
in the fragment than would fit if the fragment was not compressed.
to 1am.
The reason for this is that on the receiving side we need to umcompress
02/07 WE *** 1.1b7 release available to tester's via RU ***
the fragment into an SV fragment buffer. This is because the fragment
02/08 TH
buffer is used throughout the processing of incoming data in the client.
02/09 FR
This allows us to reduce buffer copies for performance. As a
02/10 SA
result, we need to make sure the uncompressed data will fit in a SV
02/11 SU
fragment buffer when received.
02/12 MO ~ St. Patrick's Day art checkin (art will be limited
 
                based on the Art Dept's ability to meet this date)
A new SV negotiation fragment will be defined.  This will negotiate
                ~ Misc. art fixes remote update released from QA
compression. It will be sent from the client to the netsrv when
(poss. 02/08 if approved in time)
compression is enabled in the client. Also included in this
~ Misc. art fixes remote update made available on
packet will be the version of compression used. If compression is
production server, server down midnight to 1am.
turned off in the netsrv then the netsrv will respond with a SV negotiate
02/13 TU *** Misc. art fixes available to public via RU ***
with compression set to off. This will also disable compression
                ~ St. Patrick's Day remote update from CM to QA
in the client. If compression is enabled in the netsrv, then the
                to include in 1.1 final packaging for release to public.
netsrv will respond with a SV compress negotiate with compression
02/14 WE
set on and will use the compression version specified by
02/15 TH
the client.
02/16 FR
 
02/17 SA
The client will always initiate the SV compression negotiate, and
02/18 SU
will never respond to a SV compression negotiate. The netsrv will
02/19 MO ~ Marketing must have final 1.1 Help files to QA
never initiate the SV compression negotiate. This will allow
~ Updated Readme's due to QA with copy to TS
backward compatibility.
~ 1.1 released from QA
 
02/20 TU ~ 1.1 Help files & Readme's from QA to Garth
There will be a global option on the netwrv to disable compression
~ 1.1 packaged for release
for all connections to that netsrv. It will not be possible
~ 1.1 Repackaged Client Build (this will include
to disable compression on a per-connection basis, other than
all 1.1 upgrades and bug fixes as well as all remote
disabling it in the client.
updates up through St. Patrick's art)
 
02/21 WE ~ 1.1 Repackage Client to QA and MS and
xxx xxx proposed a zero stripping algorithm that seems acceptable
CompuServe QA for preparation for release to
for this purpose:
public. Simultaneous preparation begins. Files will
 
not be made available to the public until final
  00 ==> 00 00
approval given by QA.
  00 00 ==> 00 01
02/22 TH
  00 00 00 ==> 00 02
02/23 FR
  AA 00 00 00 00 00 BB CC 00 00 DD 00 EE ==> AA 00 04 BB CC 00 01 DD 00 00 EE
02/24 SA
02/25 SU
02/26 MO ~ Beta Test end
~ MS: Changes to CIS menu pages for file downloads
must be complete for testing.
~ Remote update originally planned for St. Pat's art
but moved up to include in final package. Any need
still for this remote update?
~ After MIDNIGHT, Production server changed to 1.1
server. (Members with 1.0 will still be able to connect.)
02/27 TU ~ 1.1 repackaged client available on AWAY
and WWW pages after midnight. 
02/28 WE
02/29 TH


03/01 FR
xxx xxx (xxx@ossi.com) proposed a similar algorithm that is a
03/02 SA
little more effecient with the single zero case, as long as the single 00
03/03 SU
is not followed by a byte with high nibble F. Also, this works
03/04 MO ~ Misc. art remote update to QA; New CD's
well if the runs of zeros are less than 16.
available in CIS Store
03/05 TU
03/06 WE
03/07 TH
03/08 FR
03/09 SA
03/10 SU
03/11 MO ~ Misc. art remote update released from QA
~ Misc. art remote update made available on
production server, server down midnight to 1am.
~ 1.1 Turfs repackaged client release masters to
production for CD</pre>


==(ct_team 2773) WA Daily On-Line Rpts 1/24 & 1/25==
  00 ==> 00 F0
<pre>--------------------------------------------------------------------------------
  00 00 ==> 00 F1
SUBJECT: (ct_team 2773) WA Daily On-Line Rpts 1/24 & 1/25
  00 00 00 ==> 00 F2
FROM: xxx@ossi.com (xxx xxx)
  00 00 00 00 ==> 00 F3
TO: ct_team@ossi.com
  00 01 ==> 00 01
DATE: 30/01/1996 17:16
  00 01 00 01 ==> 00 01 00 01
--------------------------------------------------------------------------------
  00 C6 ==> 00 C6
  AA 00 00 00 00 00 BB CC 00 00 DD 00 EE ==> AA 00 F4 BB CC 00 F1 DD 00 EE
  00 12 FF 00 00 00 31 00 F0 00 00 00 ==> 00 12 FF 00 F2 31 00 F0 F0 00 F2
  00 12 00 32 00 00 00 00 00 00 00 C0 ==> 00 12 00 32 00 F6 C0


I am re-sending these two days from last week because after re-running them
However, I would add other examples to the first examples to show
- the figures look better.  I will post the rest from last week as they
the cases of a 00 followed by a byte with F in the high nibble.
become available.


xxx
  00 F0 => 00 F0 F0
______________________________________________________________________________
  00 F1 => 00 F0 F1
  00 F2 => 00 F0 F2
  and so on.


Wednesday: Jan 24, 1996 : Daily WorldsAway On-Line Report
In addition, I am going to look at some other compression algorithms
tomorrow.


--------------------------------- ------------ ------------- ------------
I am modifying a program I have that extracts bytes from the wire so
Category                          Wednesday    Month To Date Last Month
that we can do some analysis on the byte patterns in the transmitted
                                  01/24/96    January      December
dataI'll code up some quick analysis to find out whether zero stripping
================================= ============ ============= ============
is enough, or we can benefit from generalized RLE.
Total Connect Time (Hours)          1792.500    47439.483    48840.050
  Total Logins (Sessions)            2277.000    60412.000    56818.000
Total Unique Accounts                961.000    6215.000      5709.000
Average Time per Account (Hours)      1.865        7.633        8.555
Average # of Logins per Account        2.369        9.720        9.952
Peak Simultaneous Accounts          156.000      189.000      156.000
Peak Simultaneous Avatars            159.000      191.000      156.000
Total New Accounts                  102.000    3498.000      3772.000
# of Accts that Haven't Returned    351.000    2684.000      898.000


I'll post the results from this as soon as possible.  This should
be done today or tomorrow morning.


  ------------------------------------- ------
I expect that the SV modifications will not take too long. Maybe two
  Total WA On-line Membership To-Date:  10315
or three days to implement and test. I'm shooting for 1/15.


Let me know if you have any comments.


----------------------------------- ------
xxx</pre>
Total # of Unique Avatars To-Date:  13430


==(ct_dev 5668) 1.1b5 notes==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5668) 1.1b5 notes
FROM: xxx@ossi.com (xxx xxx)
TO: xxx@ossi.com
CC: ct_dev@ossi.com
DATE: 10/01/1996 03:14
--------------------------------------------------------------------------------


____________________________________________________________________
***Because it's so late, I decided NOT to send this out to ct_team, as
 
xxx will be here in the morning anyway. The build isn't quite finished yet,
but xxx will be sending out notices when he finishes shortly. Assuming
everything goes correctly, xxx can then send this message to ct_team when
he gets in.***




Thursday: Jan 25, 1996 : Daily WorldsAway On-Line Report


--------------------------------- ------------ ------------- ------------
Thanks to xxx xxx for most of this information
Category                          Thursday    Month To Date Last Month
===
                                  01/25/96    January      December
================================= ============ ============= ============
Total Connect Time (Hours)          1767.517    49207.000    48840.050
Total Logins (Sessions)            2260.000    62672.000    56818.000
Total Unique Accounts                971.000    6345.000      5709.000
Average Time per Account (Hours)      1.820        7.755        8.555
Average # of Logins per Account        2.327        9.877        9.952
Peak Simultaneous Accounts          159.000      189.000      156.000
Peak Simultaneous Avatars            159.000      191.000      156.000
Total New Accounts                  114.000    3612.000      3772.000
# of Accts that Haven't Returned    403.000    2668.000      898.000




------------------------------------- ------
The new WorldsAway v1.1b5 is now available for testing.
Total WA On-line Membership To-Date:  10423


WorldsAway clients will no longer be distributed via point of contact (POC).
Q/A is no longer distributing disk copies of WorldsAway client software.


----------------------------------- ------
Instead of disk based installations, the WorldsAway client software is
Total # of Unique Avatars To-Date:  13572
available through various methods of network access inside of Fujitsu.


---------------------------------------
For Windows for Workgroups v3.11 users:


____________________________________________________________________</pre>
The v1.1b4 Windows WorldsAway client is available on the NEXUS
Windows NT server and can be installed directly over the net.


==(ct_team 2835) This week in engineering: WebWorlds==
Directions:
<pre>--------------------------------------------------------------------------------
1) Launch File Manager.
SUBJECT: (ct_team 2835) This week in engineering: WebWorlds
2) Select 'Connect Network Drive' from the 'Disk' menu.
FROM: ronl@ossi.com (Ron Lichty)
3) Type in '\\NEXUS\NEXUS' in the box next to 'Path'.
TO: ct_team@ossi.com
4) Click 'Okay'.
DATE: 09/02/1996 19:08
5) Open the WAWIN1_1.B5 directory.
--------------------------------------------------------------------------------
7) Double click on WAWIN.EXE


Note: The following is company confidential. (As always. :-)
Note: Once you've setup this network connection, you shouldn't have to set
it up again the next time you use it. Just open that drive again and
install the new software.


Here's a window into some of the toil and excitement in engineering:
--------------------------------------------
For Macintosh users:


Turfs went to external testers at the beginning of the week. Early reports
The V1.1b5 Mac WorldsAway client is available on 10Forward, xxx's
are very positive.
PowerMac 9500.


Mark demonstrated his Game api prototype this week, leading design reviews
Directions:
for both engineering and producers/product managers. There's work to be
1) Select 'Chooser' from the Apple menu.
done, but the prototype demonstrated an api for use in those worlds and/or
2) Click on 'AppleShare'.
those locales set by world producers for the the Wert Gumby's of the world
3) Click on AppleTalk Zone 'Phase 2 Zone A'
to hack games that WorldsAway avatars can play, and for approved games to
4) Double click on '10Forward'
be attached to in-world objects (a mini-tic-tac-toe or mini-chess board on
5) Connect as Guest
the wall of a locale, for example, that avatars could play either directly
6) Click Okay and you'll get a new drive on your desktop, named 'CM Shared'.
or via a second window but that all avatars in the locale could watch).
7) Open the 'CM Shared' network drive
Very cool. Major kudos to Mark (and to all his advisors).
8) Open the 'Testing versions' folder.
9) Double click on 'WorldsAway1.1b5 Install'
10) In the installer, drag the WorldsAway icon on top of the disk on which
  you want to install.
11) A dialog asks you to "Locate CompuServe Folder...". Find your CompuServe
  folder and then click the 'Choose "CompuServe"' button.


Jeff succeeded in attaching the Windows WA client and a web browser, via a
Note:  Disable any virus checking software you're using. SAM seems to
third party DLL/window. In his prototype, the WA client can change the web
detect a trojan horse virus when you use the link over the network for some
browser's page. This was a critical test of our product basis of having a
strange reason even though there isn't any.
world browser and a web browser that work in tandem. Imagine browsing the
web to a page that has a world map on it, selecting a region, which sends a
message to the world browser and lets your avatar enter this world at that
spot. Later, wandering through the world, you ask "where am I", which sends
a message to the web browser, flips it back to the map page, executes a CGI
script hidden behind the page, which causes an X to flash in the locale
you're in...  Now Lou's on the spot to write CT code to replace the
essential-to-us aspects of the third-party DLL.


Jeff also released to QA a DLL to support the widely used Trumpet
================
WinSocket. The plan, if QA and Member Support agree, is to give it to those
hardy souls who've tried to use Trumpet, and with their assurance that it
lets them get onto WA successfully, to put the DLL on the Forum for
availability to Trumpet users.


We brought on another Mac engineer for perhaps a month to help us get TCP
After you've installed WorldsAway, launch CompuServe and GO FWA24.
(WebWorld) support into our Mac client. Moss Prescott is sitting across the
Then, double-click on "Wildcard Server........H" to connect to
hall from me, next to David Peterson.
the 1.1b5 server.


All the engineers did lots more work, but one thing I think will interest
Once you exit the promenade, you will see some of the machines used
everyone:
for documents. Another one of the new features in this version is Turfs.
In particular, we would like you to test these turfs by visiting the
apartment manager (go left once on Cypress street). The following
description explains all about turfs.


Engineering this week scheduled the tasks that will get us to a WebWorld
A turf is a region owned by an avatar (or more than one avatar).  It's an
prototype. The result is that we've made a good initial cut at what we can
area of the Dreamscape that an avatar can call home. An avatar can live
engineer for a March 31 release and what will have to wait for a subsequent
in it, customize it, have visitors, parties, and generally have a place to
release. The results:
feel secure and relax.


What's in Jupiter Conference demo:
For this version, imagine turfs as virtual apartment buildings.
Windows only
Avatars will be able to rent turfs with single or multiple regions (modeled
World map that's on web side that can show where you are in the World
as studio apartments or 3 bedroom apartments, for instance).
Web page can launch World, enter at specified World entry point
Avatar URL can change web page
Oracles can edit avatar/object URLs using fiddle
[This is where we test interoperability of Netscape and World browsers in 8
megs]


What's in 1.2 (engineering of functionality complete by end of February):
An apartment complex is a series of regions. A typical apartment building
Mac and Windows
has a lobby with an elevator and a door to the apartment manager's
Elevator (and follow thru elevator)
office.  If you walk into the manager's office, you will find the manager
Design for Auditorium, but no Auditorium
there at his desk.  If you click on the manager, you will get a popup
Design for web-friendly installation, but implementation doubtful
menu with options like 'Inquire about rentals', 'Rent an Apartment', 'Pay
Avatars are not registered (not kept track of by server), but are persistent
Rent', and 'Break Lease':
  (Client saves prefs: avatar body, head, color, name)
Initial avatar: First use of Client (i.e., no avatar ever): dialog prompts
for gender
  Web side picks random avatar body/head/colors
Give ghosts access to web-page URL menus
Pass Web-selected ID to server
# of avatars/account: make build constant external so it can be used at startup
WebFollow: add Web following command;
  user-to-group communication to share a web URL
Email address and text description that are part of the Tell-Me-About
Be able to set certain locales to block URL opening
All client support for the Game api (though server support won't be ready
at launch)


There's considerable UI work to be designed. Among others, imagine having a
    - 'Inquire about rentals':  This is actually a pull-right menu with an
Follow URL menu off your avatar that anyone can use at any time to see what
entry for each type of apartment available in this complex. You might
you're looking at with your web browser. Hmmm...
select 'Two Bedroom Apartment', for instance, from this menu and be
presented with a dialog detailing the lavish two bedroom apartments this
complex offers, along with the monthly rent.


What probably must wait until the next version of WebWorld:
    - 'Rent an Apartment':  This is also a pull-right menu with the same
Auditorium
entries as 'Inquire about an Apartment'.  Select a type of apartment from
Performance: Incorporate Netserve into IV serve / Remove S&V / ESP to user task
the submenu and you will be presented with a dialog box asking for the name
Web URLs object for sharing purposes via opaque data channel
you'd like the apartment to be under (defaulting to your own name) and
Per-world preferences (required for multiple WebWorlds)
whether you'd like this to be your primary residence.  Fill in the entries
User performance: request not to get picture images
and click Okay and you will be charged for the first month's rent.  You now
Incremental Remote Update
have a turf!
Velcro
Avatar death: WWmaster can set # of days; 0=no persistence
Applause meter
Avatar mod to indicate to others that your avatar is off reading the web
(web browser is focus)
Sound compression
Toolbar
Picture Object
Long URLs


And while this news is now a week old, David Peterson a week ago completed
    - 'Pay Rent':  Use this option to pay for your apartment.  You must pay
spraycans for apartment walls and such -- his first completed object as a
the rent for your apartment in advance each month or you will not be able to
development engineer. Yay, David!
enter.  If, after a certain amount of time, your apartment is still not paid
for, you will be evicted and the apartment will become available for someone
else to rent.


- Ron</pre>
    - 'Break Lease':  Use this option to break the lease on your apartment.
Your apartment will become vacant and available for someone else to rent.


==(ct_test 152) Yet more chirstmas art bugs==
Once these legal details are taken care of, you may now exit to the lobby
  <pre>--------------------------------------------------------------------------------
and use the elevator to go to your new apartment. When you click on the
SUBJECT: (ct_test 152) Yet more chirstmas art bugs
elevator, you will get an option to 'Ride the elevator to...' which is a
FROM: xxx@ossi.com
pull-right menu that has:
TO: vaserius@ossi.com
CC: ct_test@ossi.com
DATE: 05/12/1995 14:49
--------------------------------------------------------------------------------


Hi Jeff,
    - 'Home':  Takes you immediately to your apartment.


Here are additial christmas bugs:
    - 'Other': Brings up a dialog to let you type in the name of someone's
apartment to go to.  You can get to your own by typing in the name you
entered when you initially rented the apartment.


1) With the new female body type, when you turn left and shrug or present,
The apartment itself will probably be relatively bare.  If you rented that
the body faces away from you with the head still facing left, and no gesture
two bedroom apartment, there may be a common area and two bedrooms (three
animation occurs.  If you face RIGHT and shrug or present, the body faces
regions total).  You can move all about inside and between the regions of
forwards with the head still facing right.
your apartment.  You'll probably want to buy furniture and decorations from
vendos and bring them up to your apartment to decorate.  If you click on the
wall or floor, you'll get a popup menu with your apartment name.  One of the
options will be a pull-right menu labelled 'Locale preferences'. The items
on this menu are:


2) The wave is too brief for the new female body type.
    - 'Allow guests in turf':  If you select this, other avatars will be
able to enter your turf through the elevator.  This does not affect anyone
already in the turf.


3) The Mrs. Claus head has stray white pixels around it.</pre>
    - 'Do not allow guests in turf':  If you select this, other avatars will
not be able to enter your turf through the elevator.


==(ct_team 2610) iv_loginlog==
    - 'Allow guests in locale': If you select this, other avatars will be
<pre>--------------------------------------------------------------------------------
able to enter this locale.
SUBJECT: (ct_team 2610) iv_loginlog
FROM: xxx xxx <xxx@ossi.com>
TO: ct_team@ossi.com
DATE: 14/12/1995 19:15
--------------------------------------------------------------------------------


The Japanese team has asked:
    - 'Do not allow guests in locale'If you select this, other avatars
> Do you have any program which shows the data in iv_loginlog or calculate
will not be able to enter this locale. This does not affect guests
> the statistics from iv_loginlog?
currently in the local.


Do any of you have such a program? Please let me know.
    - 'Set maximum avatars in locale':  Allows you to set the number of
avatars that can be in this locale at the same time.  This can be used, for
instance, to set a room where you want to keep most of the party.


Thanks,
    - 'Set maximum ghosts in locale':  Allows you to set the number of
xxx</pre>
ghosts that can be in this locale at the same time.


==(ct_test 162) accessory bugs==
    - 'Remove all guests': Kicks all visitors out of your apartment.
<pre>--------------------------------------------------------------------------------
They'll end up in the lobby.
SUBJECT: (ct_test 162) accessory bugs
FROM: xxx@ossi.com
TO: ct_test@ossi.com
DATE: 19/12/1995 13:37
--------------------------------------------------------------------------------


To: vaserius
    - 'Remove guest': Allows you to kick out a particular (presumably
From: xxx@loki.ossi.com
obnoxious) visitor.
Subject: accessory bugs


Bugs related to individual accessories:


1) The small round glasses are too far back in the side views.
Note that the 'Who's in here?' command on your avatar has been expanded to
tell you all of the avatars anywhere in your apartment.


2) The big pipe is is too high by a couple of pixels in the frontal view,
You can exit the apartment via the door you came in through and you'll end
and is too far back and high up on the side views.
up back at the lobby.</pre>


3) The big round sunglasses are off by one pixel to the left in the frontal
==(ct_dev 5719) 1.1 Beta build tomorrow==
view.
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5719) 1.1 Beta build tomorrow
FROM: xxx xxx <xxx@ossi.com>
TO: ct_dev@ossi.com
DATE: 17/01/1996 21:19
--------------------------------------------------------------------------------


4) The bandana is WAY too far back on the side view (approx. 15 pixels).
Things are coming together great. xxx has fixed "the" bug, so
It is also way below the hand when held.
objects will now actually animate while being held. xxx fixed
the foreground overdraw bug. Vaz has set up turfs and an apartment
building. The other bugs are dying quickly. So, get the rest of
your bug fixes checked in by the meeting tomorrow, because the
first Beta build will happen after the meeting.


5) The right eye patch is too high in the frontal view.
xxx</pre>


6) When held, the ascot is far below the hand.
==(ct_team 2720) How to report a WorldsAway problem==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_team 2720) How to report a WorldsAway problem
FROM: xxx xxx <xxx@ossi.com>
TO: ct_team@ossi.com
DATE: 19/01/1996 00:53
--------------------------------------------------------------------------------


7) The held earrings appear behind the hand when facing sideways.  Also,
Hello all,
the square earings appear below the hand when held.


8) The big pipe smears or is chopped off when walking left or right. It is
For the sake of our being able to track problems, calls, bugs, etc. we
also partially chopped off when you turn to face left or right. This also
really need people to report them in the forum, using the form we've
occurs with the pipe and bowtie.
provided there (currently message #50805). Yes, even xxx xxx and
other people who may send you an email by-passing the forum. If you all
could help us in encouraging xxx and any other external people (perhaps
your friends, or whomever) to report problems in the forum, we would
be very appreciative. If in your travels through WA you experience
troubles, it would help us if you too would post those troubles in the  
forum as a "WorldsAway Member Information Report" (message #50805).


9)The sounds for removing and putting on accessories are strange and seem
It may seem a pain, but it allows us to filter out problems for which
inappropriate.
we know the answers, and for those that we don't, we have a form to submit
to QA which provides all the necessary information. This also allows us
(QA) to track numbers of repeats of certain problems and problems which
are related.


10)  On the wider heads (for example, the tomato) the flower band does not
I realize that by a message being sent to ct_dev or other internal
reach around the entire head, especially in the side views.
mail lists, the information still gets to all of us internally, most
importantly to QA. Unfortunately, that same information does not  
always end up being shared with the many forum members who help
solve problems, the remote staff, and the team at CompuServe
Customer Service.


11) On the wider heads (for example, the tomato, the glasses do not reach
We've devised a system whereby members experiencing problems fill out the
the ears in the frontal view.
form in the forum. If the forum staff or other forum members are unable
to solve the problem, that form is forwarded on to what we call our
Tech Support team. The Tech Support team then works with us to help find
a solution and help us learn to find those solutions on our own. If the
Tech Support team is unable to provide a solution, the problem is posted
in ProTeam as a call. QA then determines if the call should be escalated
to Bug status and properly assigned. When a resolution to the call or
Bug is found, the resolution is passed through the same channels so
that all involved (including CompuServe Customer Support) can benefit
from the knowledge.


12) With some of the heads (for example, the cute girl), the big pipe shows
Please let me know if you have any questions, and thanks for your
through the shoulder of the muscular male when he is facing away.
support in this matter!


13) Virtually all of the hats get chopped off or smear when walking left or
-xxx</pre>
right.


14) With the groucho glasses, the bandana around the forehead is broken,
==(ct_team 2721) On-line Services Schedule==
allowing the hair to show through.  
  <pre>--------------------------------------------------------------------------------
 
SUBJECT: (ct_team 2721) On-line Services Schedule
15) When held, the red flower is positioned away from the hand.
FROM: xxx xxx <74774.1777@compuserve.com>
TO: ct_team <ct_team@ossi.com>
CC: xxx xxx <xxx@CSI.compuserve.com>, xxx xxx <xxx.xxx@compuserve.com>
DATE: 19/01/1996 04:26
--------------------------------------------------------------------------------


16) The small round glasses are very hard to click on.
Here's the schedule to date. Any additions or changes, please send to
xxx@ossi.com.


17) With the George Burns glasses, the cigar is flaoting in front of the
On-Line Services Schedule
mouth in the side views.
January 1996, 1.1 Release


18) For the small round earings, in the rear view they are 1-2 pixels to
01/16 TU
the left. In the side view, they are 2 to 3 pixels too far back. In the
01/18 TH ~ Development meets to discuss current 1.1
back view for the Roberta head, the left round earring is away from the head
release bugs
and appears to float.
01/19 FR ~ 1.1 Turfs build (Based on TH approval)
 
01/20 SA
19) There is no animation for putting on an accessory, although there is
01/21 SU
animation for taking one off.
01/22 MO ~ 1.0 Server only build (includes accessories fix)
 
~ MS/QA/CIS begin making files ready for availability,  
20) 2nd POV sounds are incorrect for wearing and removing accessories.
begin testing for corruption or other access problems.
There is a "foomp" sound for 2nd POV avatars.
~ Valentine's day remote update to QA
 
01/23 TU
21) Almost everything on the cheeze head (hats, nose accessories, mouth
01/24 WE ~ 1.1 Turfs build on pre-production
accessories) smears or gets cut off when you walk around.
~ Beta Test begins (providing QA approves and all
necessary CIS setup complete)
~ MS: Need to have page set up for free download
of software with alert article for non-beta
testers who discover the page. Need to have page
set up with direct access to World H which calls
client FJWATEST.
01/25 TH
01/26 FR
01/27 SA
01/28 SU
01/29 MO ~ Valentine's day remote update released from QA
~ Valentine's day remote update made available on
production server, server down midnight to 1am.
01/30 TU *** Valentine's art available to public via RU ***
01/31 WE


22) The small square earrngs appear to be floating at the shoulder area
02/01 TH
(all four views). They do not appear to be attached to the ear lobes.
02/02 FR ~ 1.1b7 Build
 
02/03 SA
 
02/04 SU
More bugs to follow, I'm still compiling everyone's bug lists...
02/05 MO ~ 1.1b7 Build to QA
 
~ Misc. art fixes remote update to QA
 
02/06 TU ~ 1.1b7 released from QA if accepted
-Andrew
~ Pre-production server update to 1.1b7, remote
</pre>
update made available, server downtime midnight
 
to 1am.
==(ct_team 2628) Documentation Requirements==
02/07 WE *** 1.1b7 release available to tester's via RU ***
<pre>--------------------------------------------------------------------------------
02/08 TH
SUBJECT: (ct_team 2628) Documentation Requirements
02/09 FR
FROM: xxx xxx <xxx@ossi.com>
02/10 SA
TO: xxx@ossi.com
02/11 SU
CC: ct_team@ossi.com
02/12 MO ~ Misc. art fixes remote update released from QA
DATE: 20/12/1995 13:36
(poss. 02/08)
--------------------------------------------------------------------------------
~ Misc. art fixes remote update made available on
 
production server, server down midnight to 1am.
 
02/13 TU *** Misc. art fixes available to public via RU ***
Here is a list of what technical documentation I think we need to  
02/14 WE
produce to support future content providers.
02/15 TH
 
02/16 FR
Of course this list needs to be prioritized, but I think I covered
02/17 SA
most of the basics.
02/18 SU
 
02/19 MO ~ St. Patrick's day remote update to QA
I am using two new terms:
~ Marketing must have final 1.1 Help files to QA
~ Updated Readme's due to QA with copy to TS
"domain" is a set of interverse classes and resources which
~ 1.1 Turfs released from QA
    are intended to work together. Our current domain is "Dreamscape"
02/20 TU ~ 1.1 Help files & Readme's from QA to Garth
    Our next domain might be "WebWorld".
~ 1.1 Turfs package for release
~ 1.1 Repackaged Client Build
02/21 WE ~ 1.1 Repackage Client to QA and MS and
CompuServe QA for preparation for release to
public
02/22 TH
02/23 FR
02/24 SA
02/25 SU
02/26 MO ~ Beta Test end
~ MS: Changes to CIS menu pages for file downloads
must be complete for testing.
~ St. Patrick's day remote update released from
QA: will this include Turfs?
~ St. Patrick's day remote update made available
on production server, server down midnight to
1am.
02/27 TU ~ 1.1 Turfs repackaged client available on AWAY
and WWW pages
02/28 WE
02/29 TH


"realm" is a set of regions and objects which use a particular "domain".
03/01 FR
Multiple worlds may use the same domain, but be described
03/02 SA
differently, each of these worlds is "realm".
03/03 SU
 
03/04 MO ~ Misc. art remote update to QA; New CD's
I did not change the name of many of our utilities (like CLADE and DIRT)
available in CIS Store
although I imagine we will have to change them soon to make all this work.
03/05 TU
03/06 WE
03/07 TH
03/08 FR
03/09 SA
03/10 SU
03/11 MO ~ Misc. art remote update released from QA
~ Misc. art remote update made available on
production server, server down midnight to 1am.
~ 1.1 Turfs repackaged client release masters to
production for CD
</pre>
 
==(ct_test 185) Valentine Art Resources==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_test 185) Valentine Art Resources
FROM: xxx@ossi.com
TO: ct_test@ossi.com
DATE: 23/01/1996 17:44
--------------------------------------------------------------------------------


Any comments would be appreciated.
  Heads
  -----
  lace_heart_head      221
  candy_1_head          222
  candy_2_head          223
  candy_3_head          224


------------- Cut Here --------------------------------------------------
  jack_of_hearts_head_rep    669
  rose_head_rep              670
  tulip_head_rep            671


**********************************************
  Accessories
Documents for WebWorld and CP package.
  -----------
**********************************************
  head_ponytail                      1105
  head_backward_cap                  1106
Users Manual for Server
  head_rose_wreath                    1107
        Installing and Configuring an Interverse server.
  nose_glasses                        1108
                TCP/IP access
  nose_small_square_glasses          1109
                 X.25 access
  nose_winged_glasses                 1110
        Maintaining an Interverse server.
  nose_round_glasses                  1111
        Man pages:
  mouth_scarf                        1112
                Server
 
                utilities
  Document
                tlinetsrv
  --------
                nlinetsrv
  three_hole_paper    2509
  three_hole_pad      2510
The basics of Interverse Technology.
  bulletin_board_2    2511
        Glossary of terms
  bulletin_board_3    2512
         Resources
  envelope_rep         2513
                Local storage
  mailbox              2514
                Remote update
  scrolls              2515
                Messages, Methods, Images, Sounds, etc.
 
        Object Communications Protocol
  Turfs
        CUTESI's
  -----
         Avatar permissions (Oracle, Wizard)
  plain_wall_5         1629
         Descriptions of the Basic Classes
  plain_wall_6         1630
         Hardware requirements
  plain_side_3         1631
  turf_fireplace      2143
Creating an Interverse realm.
 
        Selecting Objects
  Signs
        Defining Regions
  -----
        Using Orb
  signs                2612
        Using Fiddle
 
        Building a new world
  Statues
        Testing a new world
  -------
  statue_cupid         2811
Interverse programming
 
         Setting up a development environment
  Boxes
        Building
  -----
                Building the server, tools, and netsrv
  heart_shaped_box    2151
                Building a windows client
  heart_box_1          2152
                Building a mac client
  heart_box_2          2153
                Building the sunclient
 
                When to rebuild client
  Valentine 1996 Objects
                When to rebuild server
  ----------------------
                When to remote update
  arbor                3300
                Updating existing objects with orb
  bouquet              3301
  candy_hearts         3302
        Customizing an Interverse Domain
  heart_cookie        3303
                Adding resources with *your* content
  heart_candle         3304
                Incorporating new images
  heart_gift          3305
                        Art standards
  heart_wreath         3306
                        Image Interface standards
  hearts              3307
                        Using Dirt
  truffels            3308
                Incorporating new sounds
  hoofprints          3309
                Hooking new images and sounds into your realm
  toy_train            3310
                Debugging and testing
                In-world tools
                        Fiddle
                        Amulet
         Extending an Interverse Domain
                Using Clade
                Changing a class definition
                        Changing Behaviors
                                Methods
                                Messages
                        Changing Instance Data
                Adding or changing a resource type
         Debugging
                iv_editmethod
                TCL window
         Reference Materials
                A sample class description with *Comments*
                The Clade language reference
                Using CUTESI's to represent structures
                Client TCL API reference
                Server C API reference
                Orb TCL API reference
                Required messages and methods.
                Interverse resource formats
                        Messages
                        Methods
                        Images
                        Sounds
        Man pages
                iv_editmethod
                rm_update
                sunclient


-----------------------------------------------------------------------------
  Magic
  -----
  ornate_staff        2407
  ornate_staff_rep    2408
  wooden_staff        2409
  snake_staff_rep      2410
  plain_staff_rep      2411
</pre>


Enjoy!
==(ct_test 187) Object causing client crash==
 
-xxx</pre>
 
==(ct_team 2670) WA Download Counts (Nov 15,1995  - Jan 8, 1996)==
  <pre>--------------------------------------------------------------------------------
  <pre>--------------------------------------------------------------------------------
SUBJECT: (ct_team 2670) WA Download Counts (Nov 15,1995  - Jan 8, 1996)
SUBJECT: (ct_test 187) Object causing client crash
FROM: xxx@ossi.com (xxx xxx)
FROM: xxx@ossi.com
TO: ct_team@ossi.com
TO: ct_test@ossi.com
DATE: 08/01/1996 16:09
DATE: 24/01/1996 13:07
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------


Hi xxx,


                                WA Download Counts
This does not sound like any bug that we are currently aware of, so
            (Nov 15. 1995 @ 1:00 am EST - Jan 8, 1996 @ 1:00 am EST)
reporting it as an official bug is the best way to go.  Please provide us
with the object's fiddle settings (chore state, etc.) and any other
additional details that might be helpful.  We will then (after reproducing
it in QA world) log the bug into Proteam.




>Last night, it was reported to me that the Temple Air Room had become a
>black hole.  Anyone entering it would barely make it in the room and then
>their client would crash.  I investigated.
>
>It turned out it would happen only with a Windows client.  Upon entering the
>room with a Mac client (thanks xxx for doing this while my direct line to
>CIS is *still down*), I noticed a fern knicknack in the far left of the
>locale.  This was picked up and put in an avatar's pocket.  After that, the
>problem was resolved. 
>
>Would QA like me to report this as an official bug?  It seems like there was
>a similar bug at one time, I don't want to heap on extra bug reports which
>might get ignored.  Let me know how you think can be best handled.
>
>YELBE
>xxx
</pre>
==(ct_dev 5788) Windows bugs fixed.==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5788) Windows bugs fixed.
FROM: xxx@ossi.com (xxx xxx)
TO: xxx@ossi.com
CC: ct_dev@ossi.com
DATE: 25/01/1996 02:28
--------------------------------------------------------------------------------
xxx,
These 3 bugs have been fixed.


        WAWIN.EXE  WAMAC_2  CD-ROM Orders WAWINDemo  WAMacDemo  WA Top Menu
>
Date    Download  Download  Download      Download  Download  Access Count
>[Problems with Win client]
------  ---------  --------  ---------    --------  ---------  ------------
> 1) Doc
Nov 15      1             0
>   - Win client does not feed the lines correctly when we re-open a
Nov 16    300            0
>     document.
Nov 17    512            0
>     This problem has not been solved with v1.1b6 yet.
Nov 18    655            0
>
Nov 19    837            0
>    - Win client erases teh first page, when we click on "Next" and "Prev".
Nov 20    980            0
>     This problem has not been solved with v1.1b6 yet.
Nov 21   1066            0
>
Nov 22    1161            0
> 2) Bind/BBS
Nov 23    1237            0
>   - We can not open a Brand new Bind or Pub Bind by "Read".
Nov 24    1372            0
>      The mouse pointer remains as the sandglass when we try to read.
Nov 25    1474            0
>     Once some folder or document was added by Sun client, it became
Nov 26    1620            0
>     able to read by Win client.
Nov 27    1716            0
Nov 28    1800            0
Nov 29    1889            0
Nov 30    1956            0
Dec 1    2016            0
Dec 2      n/a             0
Dec 3     n/a            0
Dec 4    2482            0
Dec 5     n/a            0
Dec 6      n/a            0
Dec 7    2733            0
Dec 8    2771            0
Dec 9     n/a            0
Dec 10    n/a            0
Dec 11    2907            0
 
Dec 12    4503          290
36427
Dec 13    4546          294
38360
Dec 14    4636          305
41836
Dec 15    4720          313
45279
Dec 16    4808          318
49249
Dec 17    4940          331
53416
Dec 18    5034          340
57400
Dec 19    5095          386
60846
Dec 20    5167          389
64090
Dec 21    5227          395            0                                67281
Dec 22    5347          n/a          337                                71198
Dec 23   5474          n/a         635
75263
Dec 24    5670          404        1018                                79455
Dec 25    n/a          467          n/a                                83211
Dec 26    n/a          531          n/a                                86908
Dec 27    n/a          626        1133                                90830
Dec 28    n/a          734        1338                                95263
Dec 29    n/a          886        1576                              100271
Dec 30    n/a          1103        1871                              106147
Dec 31    5734          1312        2193                              112424
Jan 1     n/a          n/a        2651                                n/a
Jan 2     n/a          n/a        2825                                n/a
Jan 3    6619          n/a        4380        34        37          100713
Jan 4    6817            1        4380        160        76          106150
Jan 5    6984            30        4380        241        95          111014
Jan 6    7128            54        4380        351      116          116197
Jan 7    7326            79        4380        488      133          121740
Jan 8    7498          104        4380        629      155          127234




Note:


1.  Anytime one of the servers is down, the count for a particular file may
not be available -- indicated in this report with a "n/a".
2.  Due to technicalities, the WA Mac software was unavailable for download
from Nov 15 to Dec 11, thus the "0" download counts.
3.  The # on Jan 4 for the Mac download represents the new mac version
"wamac.sea" file.</pre>


==(ct_dev 5650) World-Class, Must Fix Bug==
I could not reproduce this problem.
>
>    - We can not remove pages from Bind
>
>    == TCL Log ==
>        error: invalid command name:
>        "�$@j]%m%m%m%m%m%m%m%m%m%m%m%m%m%m%m�(JZ�$@n'!+�(JW&F"
>
 
xxx.
</pre>
 
==(ct_team 2745) On-Line Services Schedule==
  <pre>--------------------------------------------------------------------------------
  <pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5650) World-Class, Must Fix Bug
SUBJECT: (ct_team 2745) On-Line Services Schedule
FROM: xxx xxx <xxx@ossi.com>
FROM: xxx xxx <xxx@ossi.com>
TO: ct_dev@ossi.com
TO: ct_team@ossi.com
DATE: 08/01/1996 22:45
DATE: 25/01/1996 04:37
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------


>From owner-ct_dev@ossi.com Mon Jan  8 19:00 PST 1996
>Date: Mon, 8 Jan 1996 19:00:23 -0800
>From: xxx xxx <xxx@ossi.com>
>To: ct_dev@ossi.com
>Subject: (ct_dev 5642) World-Class, Must Fix Bug
>
>It seems the character for an invalid character in the WAFONT (most
>extended ASCII characters between 138 and 160) looks suspiciously
>like an "l".  In fact, it looks exactly like an "l", just a pixel
>or two shorter.  This means that anyone in the world can
>impersonate an Acolyte (or an Oracle, but without the robes).
>


This is not the font table that I based the server font mapper
Here's the schedule to date. _Please_ take the time to read through this
on - some charaters have been changed. Needless to say, a whole
to ensure you are aware of your deadlines and how they affect other's
bunch of characters are out of sync between the clients and the
deadlines. :) Any additions or changes, please send to: xxx@ossi.com.
server. I'll map all these 'l' look-alikes to 'l' for 1.1. We will
If you can't stand reading it in this format, let me know and I'll provide
have to determine if any existing avatar names are colliding.
you with a lovely MSWord doc.
 
Thanks!


xxx</pre>


==(ct_dev 5666) Re: Compression in Communication Data==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5666) Re: Compression in Communication Data
FROM: xxx xxx <xxx@ossi.com>
TO: xxx@fjcug.fujitsu.co.jp, xxx@fjcug.fujitsu.co.jp, xxx@fjcug.fujitsu.co.jp, xxx@fjcug.fujitsu.co.jp, xxx@ossi.com, xxx@ossi.com, xxx@ossi.com, xxx@cyber.mmp.fujitsu.co.jp, xxx@cyber.mmp.fujitsu.co.jp, xxx@ossi.com
CC: ct_dev@ossi.com
DATE: 09/01/1996 17:57
--------------------------------------------------------------------------------


On-Line Services Schedule
January - March 1996, 1.1 Release


Sorry for the delay in getting this out. 


I looked into several alternatives for implementing the comm compression.
Note 1, please see xxx's recent email(s) regarding the new version nums.
We considered implementing it in the server, complex messages in the
client, SV, and also kissfp.


I think the easiest way (though still non-trivial) is to implement it
Note 2, there are three seperate options for testing purposes for the beta
in the SV layer right before we "escape" the fragment. ("escape" means
testers. Rather than attempt to give them version numbers, we found it more
to remove any occurances of certain bytes and replace them with
understandable to simply lable them as follows:
an escape code and the escaped byte or-ed with a mask.  This is
used to prevent ^S and ^Q bytes from being sent on the wire.)


The functions that are affected are in sv.c: sv_str_in() and sv_frag_in().
        Option A: The testers will test the ability of a 1.0 client
                        to connect with the 1.1 server (1 file)
        Option B: The testers will test the executable file download
                        and upgrade of their current 1.0 client to
                        a 1.1 client (1 file)
        Option C: The testers will test the full download and install
                        of a new 1.1 client (1 win file, 2 mac files)


The compression we will use is zero stripping. It will be a function
For public release Options B and C will be made available to the public.
that is easily changeable.  Also, we will have the capability to
Option A is for testing purposes only.
support different versions of compression.


The SV header will contain a new flag in the extended_flags field. When
this bit is 1, the data fragment will contain compressed data. When the
01/23 TU ~ 1.0.9.2 server only build (CM)
flag is 0, the data fragment is not compressed.
                ~ Beta Test Option C build (CM)
 
                ~ Valentine's art check-in
SV control fragments will not be compressed.
01/24 WE ~ 1.1b6 build on pre-production
 
                ~ 1.0.9.2 server from CM to QA
When fragments are compressed they will reduce in size. When we
                ~ Beta Test Option C from CM to QA
fill a compressed fragment, we will not attempt to put more bytes
                ~ Beta Test Option A build (CM)
in the fragment than would fit if the fragment was not compressed.
                ~ Beta Test Option B build (CM)
The reason for this is that on the receiving side we need to umcompress
                ~ Valentine's art remote update to QA for testing
the fragment into an SV fragment buffer. This is because the fragment
01/25 TH ~ Beta Test Option A from CM to QA
buffer is used throughout the processing of incoming data in the client.
                ~ Beta Test Option B from CM to QA
This allows us to reduce buffer copies for performance. As a
                ~ QA places beta test files on ftp site in WAPRE
result, we need to make sure the uncompressed data will fit in a SV
                directory and informs MS and CIS of availability
fragment buffer when received.
                ~ CIS ftp's files and puts in place on CIS servers
~ MS (with assistance of xxx and xxx) finalizes
download abstracts for beta files on CIS. Upon
completion, files are forward to CIS for placement.
                ~ MS/QA/CIS begin making files and download abstracts
                ready for availability.  
~ QA/CIS QA: Testing must be completed on
Options A, B & C for FREE access to download,
                corruption or other access problems and FREE Test
                World access. Notify MS and CIS when approval for
release to testers is given.
01/26 FR      ~ Beta Test will begin if QA approves release and all
necessary CIS/MS setup and testing is complete
                ~ Upon start of Beta Test letter from in-World and
                Forum staff will be posted in the forum providing
                an update on turfs.
01/27 SA
01/28 SU
01/29 MO ~ Production (??) server update to 1.0.9.2
                ~ Valentine's art remote update released from QA
~ Valentine's aty remote update made available on
production server, server down midnight to 1am.
01/30 TU *** Valentine's art available to public via RU ***
01/31 WE


A new SV negotiation fragment will be defined. This will negotiate
02/01 TH
compression. It will be sent from the client to the netsrv when
02/02 FR ~ 1.1b7 (1.0.10.2 ??)Build (xxx: I need new version numbers)
compression is enabled in the client. Also included in this
02/03 SA
packet will be the version of compression used. If compression is
02/04 SU
turned off in the netsrv then the netsrv will respond with a SV negotiate
02/05 MO ~ 1.1b7 Build to QA
with compression set to off. This will also disable compression
~ Misc. art fixes remote update to QA
in the client. If compression is enabled in the netsrv, then the
02/06 TU ~ 1.1b7 released from QA if accepted
netsrv will respond with a SV compress negotiate with compression
~ Pre-production server update to 1.1b7, remote
set on and will use the compression version specified by
update made available, server downtime midnight
the client.
to 1am.
 
02/07 WE *** 1.1b7 release available to tester's via RU ***
The client will always initiate the SV compression negotiate, and
02/08 TH
will never respond to a SV compression negotiate. The netsrv will
02/09 FR
never initiate the SV compression negotiate. This will allow
02/10 SA
backward compatibility.
02/11 SU
 
02/12 MO ~ St. Patrick's Day art checkin (art will be limited
There will be a global option on the netwrv to disable compression
                based on the Art Dept's ability to meet this date)
for all connections to that netsrv. It will not be possible
                ~ Misc. art fixes remote update released from QA
to disable compression on a per-connection basis, other than
(poss. 02/08 if approved in time)
disabling it in the client.
~ Misc. art fixes remote update made available on
 
production server, server down midnight to 1am.
xxx xxx proposed a zero stripping algorithm that seems acceptable
02/13 TU *** Misc. art fixes available to public via RU ***
for this purpose:
                ~ St. Patrick's Day remote update from CM to QA
 
                to include in 1.1 final packaging for release to public.
  00 ==> 00 00
02/14 WE
  00 00 ==> 00 01
02/15 TH
  00 00 00 ==> 00 02
02/16 FR
  AA 00 00 00 00 00 BB CC 00 00 DD 00 EE ==> AA 00 04 BB CC 00 01 DD 00 00 EE
02/17 SA
 
02/18 SU
xxx xxx (xxx@ossi.com) proposed a similar algorithm that is a
02/19 MO ~ Marketing must have final 1.1 Help files to QA
little more effecient with the single zero case, as long as the single 00
~ Updated Readme's due to QA with copy to TS
is not followed by a byte with high nibble F. Also, this works
~ 1.1 released from QA
well if the runs of zeros are less than 16.
02/20 TU ~ 1.1 Help files & Readme's from QA to Garth
 
~ 1.1 packaged for release
  00 ==> 00 F0
~ 1.1 Repackaged Client Build (this will include
  00 00 ==> 00 F1
all 1.1 upgrades and bug fixes as well as all remote
  00 00 00 ==> 00 F2
updates up through St. Patrick's art)
  00 00 00 00 ==> 00 F3
02/21 WE ~ 1.1 Repackage Client to QA and MS and
  00 01 ==> 00 01
CompuServe QA for preparation for release to
  00 01 00 01 ==> 00 01 00 01
public. Simultaneous preparation begins. Files will
  00 C6 ==> 00 C6
not be made available to the public until final
  AA 00 00 00 00 00 BB CC 00 00 DD 00 EE ==> AA 00 F4 BB CC 00 F1 DD 00 EE
approval given by QA.
  00 12 FF 00 00 00 31 00 F0 00 00 00 ==> 00 12 FF 00 F2 31 00 F0 F0 00 F2
02/22 TH
  00 12 00 32 00 00 00 00 00 00 00 C0 ==> 00 12 00 32 00 F6 C0
02/23 FR
02/24 SA
02/25 SU
02/26 MO ~ Beta Test end
~ MS: Changes to CIS menu pages for file downloads
must be complete for testing.
~ Remote update originally planned for St. Pat's art
but moved up to include in final package. Any need
still for this remote update?
~ After MIDNIGHT, Production server changed to 1.1
server. (Members with 1.0 will still be able to connect.)
02/27 TU ~ 1.1 repackaged client available on AWAY
and WWW pages after midnight. 
02/28 WE
02/29 TH


However, I would add other examples to the first examples to show
03/01 FR
the cases of a 00 followed by a byte with F in the high nibble.
03/02 SA
 
03/03 SU
  00 F0 => 00 F0 F0
03/04 MO ~ Misc. art remote update to QA; New CD's
  00 F1 => 00 F0 F1
available in CIS Store
  00 F2 => 00 F0 F2
03/05 TU
  and so on.
03/06 WE
03/07 TH
03/08 FR
03/09 SA
03/10 SU
03/11 MO ~ Misc. art remote update released from QA
~ Misc. art remote update made available on
production server, server down midnight to 1am.
~ 1.1 Turfs repackaged client release masters to
production for CD
</pre>


In addition, I am going to look at some other compression algorithms
==(ct_dev 5817) Remote update problems==
tomorrow.
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5817) Remote update problems
FROM: xxx xxx <xxx@ossi.com>
TO: ct_dev@ossi.com
DATE: 30/01/1996 13:43
--------------------------------------------------------------------------------


I am modifying a program I have that extracts bytes from the wire so
QA is blocked on the remote update problemFrom talking to
that we can do some analysis on the byte patterns in the transmitted
xxx it seems as though remote update for the new artwork
dataI'll code up some quick analysis to find out whether zero stripping
is just simply not working.
is enough, or we can benefit from generalized RLE.


I'll post the results from this as soon as possibleThis should
It works fine if he copies the mag files from the server to
be done today or tomorrow morning.
the client and runs(Which is probably how all us guys tested this.)


I expect that the SV modifications will not take too longMaybe two
However, if he **remote updates** the resources then the new art
or three days to implement and testI'm shooting for 1/15.
crashes the clientAlso one of the NEW cdxxx.dat files is smaller
than the file in the mag dir on the server.
 
What's the deal?  We need someone to dump the resources and see what
the differences between the resources on the server and client are *after*
the remote updateCan rm_update could do this?


Let me know if you have any comments.
Who can track this down?


xxx</pre>
xxx</pre>


==(ct_dev 5668) 1.1b5 notes==
==(ct_team 2773) WA Daily On-Line Rpts 1/24 & 1/25==
  <pre>--------------------------------------------------------------------------------
  <pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5668) 1.1b5 notes
SUBJECT: (ct_team 2773) WA Daily On-Line Rpts 1/24 & 1/25
FROM: xxx@ossi.com (xxx xxx)
FROM: xxx@ossi.com (xxx xxx)
TO: xxx@ossi.com
TO: ct_team@ossi.com
CC: ct_dev@ossi.com
DATE: 30/01/1996 17:16
DATE: 10/01/1996 03:14
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------


***Because it's so late, I decided NOT to send this out to ct_team, as
I am re-sending these two days from last week because after re-running them
xxx will be here in the morning anyway. The build isn't quite finished yet,
- the figures look better. I will post the rest from last week as they
but xxx will be sending out notices when he finishes shortly. Assuming
become available.
everything goes correctly, xxx can then send this message to ct_team when
he gets in.***


xxx
______________________________________________________________________________


Wednesday: Jan 24, 1996 : Daily WorldsAway On-Line Report


Thanks to xxx xxx for most of this information
--------------------------------- ------------ ------------- ------------
===
Category                          Wednesday    Month To Date Last Month
 
                                  01/24/96    January      December
================================= ============ ============= ============
Total Connect Time (Hours)          1792.500    47439.483    48840.050
Total Logins (Sessions)            2277.000    60412.000    56818.000
Total Unique Accounts                961.000    6215.000      5709.000
Average Time per Account (Hours)      1.865        7.633        8.555
Average # of Logins per Account        2.369        9.720        9.952
Peak Simultaneous Accounts          156.000      189.000      156.000
Peak Simultaneous Avatars            159.000      191.000      156.000
Total New Accounts                  102.000    3498.000      3772.000
# of Accts that Haven't Returned    351.000    2684.000      898.000


The new WorldsAway v1.1b5 is now available for testing.


WorldsAway clients will no longer be distributed via point of contact (POC).
------------------------------------- ------
Q/A is no longer distributing disk copies of WorldsAway client software.
Total WA On-line Membership To-Date:  10315


Instead of disk based installations, the WorldsAway client software is
available through various methods of network access inside of Fujitsu.


---------------------------------------
----------------------------------- ------
For Windows for Workgroups v3.11 users:
Total # of Unique Avatars To-Date:   13430


The v1.1b4 Windows WorldsAway client is available on the NEXUS
Windows NT server and can be installed directly over the net.


Directions:
____________________________________________________________________
1) Launch File Manager.
2) Select 'Connect Network Drive' from the 'Disk' menu.
3) Type in '\\NEXUS\NEXUS' in the box next to 'Path'.
4) Click 'Okay'.
5) Open the WAWIN1_1.B5 directory.
7) Double click on WAWIN.EXE


Note:  Once you've setup this network connection, you shouldn't have to set
it up again the next time you use it.  Just open that drive again and
install the new software.


--------------------------------------------
For Macintosh users:


The V1.1b5 Mac WorldsAway client is available on 10Forward, xxx's
Thursday: Jan 25, 1996 : Daily WorldsAway On-Line Report
PowerMac 9500.


Directions:
--------------------------------- ------------ ------------- ------------
1) Select 'Chooser' from the Apple menu.
Category                          Thursday    Month To Date Last Month
2) Click on 'AppleShare'.
                                  01/25/96    January      December
3) Click on AppleTalk Zone 'Phase 2 Zone A'
================================= ============ ============= ============
4) Double click on '10Forward'
Total Connect Time (Hours)         1767.517    49207.000    48840.050
5) Connect as Guest
Total Logins (Sessions)             2260.000    62672.000    56818.000
6) Click Okay and you'll get a new drive on your desktop, named 'CM Shared'.
Total Unique Accounts                971.000    6345.000      5709.000
7) Open the 'CM Shared' network drive
Average Time per Account (Hours)       1.820        7.755        8.555
8) Open the 'Testing versions' folder.
Average # of Logins per Account        2.327        9.877        9.952
9) Double click on 'WorldsAway1.1b5 Install'
Peak Simultaneous Accounts          159.000      189.000      156.000
10) In the installer, drag the WorldsAway icon on top of the disk on which
Peak Simultaneous Avatars            159.000      191.000      156.000
  you want to install.
Total New Accounts                  114.000    3612.000      3772.000
11) A dialog asks you to "Locate CompuServe Folder...". Find your CompuServe
# of Accts that Haven't Returned    403.000    2668.000      898.000
  folder and then click the 'Choose "CompuServe"' button.


Note:  Disable any virus checking software you're using.  SAM seems to
detect a trojan horse virus when you use the link over the network for some
strange reason even though there isn't any.


================
------------------------------------- ------
Total WA On-line Membership To-Date:  10423


After you've installed WorldsAway, launch CompuServe and GO FWA24.
Then, double-click on "Wildcard Server........H" to connect to
the 1.1b5 server.


Once you exit the promenade, you will see some of the machines used
----------------------------------- ------
for documents. Another one of the new features in this version is Turfs.
Total # of Unique Avatars To-Date:  13572
In particular, we would like you to test these turfs by visiting the
apartment manager (go left once on Cypress street). The following
description explains all about turfs.


A turf is a region owned by an avatar (or more than one avatar).  It's an
area of the Dreamscape that an avatar can call home.  An avatar can live
in it, customize it, have visitors, parties, and generally have a place to
feel secure and relax.


For this version, imagine turfs as virtual apartment buildings.
____________________________________________________________________
Avatars will be able to rent turfs with single or multiple regions (modeled
Contact Information:
as studio apartments or 3 bedroom apartments, for instance).
xxx xxx
xxx@ossi.com
</pre>


An apartment complex is a series of regions. A typical apartment building
==(wa_tech 98) fyi: known problem in-world==
has a lobby with an elevator and a door to the apartment manager's
  <pre>--------------------------------------------------------------------------------
office. If you walk into the manager's office, you will find the manager
SUBJECT: (wa_tech 98) fyi: known problem in-world
there at his desk. If you click on the manager, you will get a popup
FROM: xxx xxx <xxx.xxx@compuserve.com>
menu with options like 'Inquire about rentals', 'Rent an Apartment', 'Pay
TO: wa_tech, INTERNET:WA_TECH@OSSI.COM
Rent', and 'Break Lease':
DATE: 02/03/1996 17:10
--------------------------------------------------------------------------------


    - 'Inquire about rentals':  This is actually a pull-right menu with an
FYI...
entry for each type of apartment available in this complex. You might
select 'Two Bedroom Apartment', for instance, from this menu and be
presented with a dialog detailing the lavish two bedroom apartments this
complex offers, along with the monthly rent.


    - 'Rent an Apartment':  This is also a pull-right menu with the same
I believe this information has gone out before, but I wanted to make sure
entries as 'Inquire about an Apartment'.  Select a type of apartment from
everyone knew, so here it is in very non-technical terms:
the submenu and you will be presented with a dialog box asking for the name
you'd like the apartment to be under (defaulting to your own name) and
whether you'd like this to be your primary residence.  Fill in the entries
and click Okay and you will be charged for the first month's rent.  You now
have a turf!


    - 'Pay Rent':  Use this option to pay for your apartment. You must pay
There is a known intermittent bug whereby if someone attempts to ESP someone who
the rent for your apartment in advance each month or you will not be able to
is engaged in a remote update, this will cause almost all ESP's to hang until
enter. If, after a certain amount of time, your apartment is still not paid
that remote update is completed. Basically what happens is that the one ESP to
for, you will be evicted and the apartment will become available for someone
the person doing the remote update causes a blockage on the server so that no
else to rent.
other ESP's can go through. Usually, once the RU is finished the first and then
all consecutive ESP's go through and the problem fixes itself. With the recent
long RU of new information, we find that the chances of this problem occuring is
increased, especially mulitple consecutive occurances of the same problem (I.e.
three different people who ESP someone in RU and ESP's backing up).


    - 'Break Lease':  Use this option to break the lease on your apartment.
Say user A tries to ESP user B who is doing a remote update. A's ESP is held for
Your apartment will become vacant and available for someone else to rent.
delivery when the RU is complete. User C ESP's user X, but because of the hold
 
on user A's ESP's all other consecutive ESP's are held. Now, normally, user B
Once these legal details are taken care of, you may now exit to the lobby
finishes RU and the problem clears itself. What we are currently experiencing,
and use the elevator to go to your new apartment.  When you click on the
however, is 1) lotso people in world and therefore 2) lotso people experiencing
elevator, you will get an option to 'Ride the elevator to...' which is a
remote update plus 3) lotso people ESPing. All those ESP's get backed up, the
pull-right menu that has:
clients can't take the wait, they think they've lost connection to the host and
BOOM, they crash out of WA. Then they come running to the forum thinking the
server is down. In actuality, the server never crashes, plenty of people are
still in, they're probably just not interacting via ESP or if they are, have
unknowingly timed it in such a manner that they aren't caught up in the dominoe
effect of the problem.
 
Ok, so then the person who crashes tries to get back in world but cannot. They
are experiencing one of two problems. Either 1) the server has not yet
recognized that the user is no longer there (they probably have their WA timeout
set infinately) thus thinks they are still in-World or 2) all the previously
explained problems start causing other problems like with the connections. One
other potential problem I saw was that when CIM attempted to launched the client
on the user's computer, it was able to launch, but the connection to WA simply
isn't made - the user never sees the avatar selection menu. Everything you see
here is basically what we experienced today. We had to completely restart the
World just to reset all the connection lines and the server then everyone could
again get in world. It's likely that until the server fix is approved by QA and
released we will continue to see this very same problem occur again and again.
We need to keep a close eye on the world until that fix has been put in place.


    - 'Home':  Takes you immediately to your apartment.
The fix for the ESP/Remote update bug has been checked in by development and is
now in Quality Assurance. As soon as QA has approved the release of this fix,
the current server will be updated.


    - 'Other':  Brings up a dialog to let you type in the name of someone's
We are hoping to have the server updated on Monday, but that all depends on QA,
apartment to go to.  You can get to your own by typing in the name you
so don't quote any dates to anyone.  
entered when you initially rented the apartment.


The apartment itself will probably be relatively bare.  If you rented that
Understanding this problem is especially important this weekend, as we just
two bedroom apartment, there may be a common area and two bedrooms (three
provided new art on Thursday night and everyone entering the world is going
regions total).  You can move all about inside and between the regions of
through a remote update. We had to take down the world today at 1pm due to this
your apartment. You'll probably want to buy furniture and decorations from
very same problem. I was in the Help Desk helping people out as much as
vendos and bring them up to your apartment to decorate. If you click on the
possible, and explaining to them what happened and how they can help us avoid
wall or floor, you'll get a popup menu with your apartment name. One of the
this problem until the fix is put in place. xxx will be posting a message in
options will be a pull-right menu labelled 'Locale preferences'.  The items
the Help Desk telling the same. Please when talking to members who've
on this menu are:
experienced this problem, refer to the message that xxx posts.


    - 'Allow guests in turf': If you select this, other avatars will be
It's amazing how much time a problem like this eats up! I can't wait for that
able to enter your turf through the elevator. This does not affect anyone
darned fix! :-) If anyone who receives this message is in the World or forum and
already in the turf.
recognizes that this is happening, please contact Member Support immediately on
our pager x-xxx-xxx-xxxx. xxx is working until at least 10:30 tonight and
xxx tomorrow 1:30 - 10:30. Any time other than that you can page me. The
sooner we find out that it's happening the sooner we can fix things. Today,
people were locked out of the world for over an hour, and the time was only that
shorty because I happen to walk into the forum.


    - 'Do not allow guests in turf':  If you select this, other avatars will
Thanks,
not be able to enter your turf through the elevator.
-xxx</pre>


    - 'Allow guests in locale'If you select this, other avatars will be
==(ct_team 2835) This week in engineering: WebWorlds==
able to enter this locale.
  <pre>--------------------------------------------------------------------------------
 
SUBJECT: (ct_team 2835) This week in engineering: WebWorlds
    - 'Do not allow guests in locale': If you select this, other avatars
FROM: xxx@ossi.com (xxx xxx)
will not be able to enter this locale. This does not affect guests
TO: ct_team@ossi.com
currently in the local.
DATE: 09/02/1996 19:08
--------------------------------------------------------------------------------


    - 'Set maximum avatars in locale': Allows you to set the number of
Note: The following is company confidential. (As always. :-)
avatars that can be in this locale at the same time. This can be used, for
instance, to set a room where you want to keep most of the party.


    - 'Set maximum ghosts in locale': Allows you to set the number of
Here's a window into some of the toil and excitement in engineering:
ghosts that can be in this locale at the same time.


    - 'Remove all guests':  Kicks all visitors out of your apartment.
Turfs went to external testers at the beginning of the week. Early reports
They'll end up in the lobby.
are very positive.


    - 'Remove guest':  Allows you to kick out a particular (presumably
xxx demonstrated his Game api prototype this week, leading design reviews
obnoxious) visitor.
for both engineering and producers/product managers. There's work to be
done, but the prototype demonstrated an api for use in those worlds and/or
those locales set by world producers for the the Wert Gumby's of the world
to hack games that WorldsAway avatars can play, and for approved games to
be attached to in-world objects (a mini-tic-tac-toe or mini-chess board on
the wall of a locale, for example, that avatars could play either directly
or via a second window but that all avatars in the locale could watch).
Very cool. Major kudos to xxx (and to all his advisors).


xxx succeeded in attaching the Windows WA client and a web browser, via a
third party DLL/window. In his prototype, the WA client can change the web
browser's page. This was a critical test of our product basis of having a
world browser and a web browser that work in tandem. Imagine browsing the
web to a page that has a world map on it, selecting a region, which sends a
message to the world browser and lets your avatar enter this world at that
spot. Later, wandering through the world, you ask "where am I", which sends
a message to the web browser, flips it back to the map page, executes a CGI
script hidden behind the page, which causes an X to flash in the locale
you're in...  Now xxx's on the spot to write CT code to replace the
essential-to-us aspects of the third-party DLL.


Note that the 'Who's in here?' command on your avatar has been expanded to
xxx also released to QA a DLL to support the widely used Trumpet
tell you all of the avatars anywhere in your apartment.
WinSocket. The plan, if QA and Member Support agree, is to give it to those
 
hardy souls who've tried to use Trumpet, and with their assurance that it
You can exit the apartment via the door you came in through and you'll end
lets them get onto WA successfully, to put the DLL on the Forum for
up back at the lobby.</pre>
availability to Trumpet users.
 
==(ct_dev 5719) 1.1 Beta build tomorrow==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5719) 1.1 Beta build tomorrow
FROM: xxx xxx <xxx@ossi.com>
TO: ct_dev@ossi.com
DATE: 17/01/1996 21:19
--------------------------------------------------------------------------------


Things are coming together great. xxx has fixed "the" bug, so
We brought on another Mac engineer for perhaps a month to help us get TCP
objects will now actually animate while being held. xxx fixed
(WebWorld) support into our Mac client. xxx xxx is sitting across the
the foreground overdraw bug. Vaz has set up turfs and an apartment
hall from me, next to xxx xxx.
building. The other bugs are dying quickly. So, get the rest of
your bug fixes checked in by the meeting tomorrow, because the
first Beta build will happen after the meeting.


xxx</pre>
All the engineers did lots more work, but one thing I think will interest
everyone:


==(ct_team 2720) How to report a WorldsAway problem==
Engineering this week scheduled the tasks that will get us to a WebWorld
<pre>--------------------------------------------------------------------------------
prototype. The result is that we've made a good initial cut at what we can
SUBJECT: (ct_team 2720) How to report a WorldsAway problem
engineer for a March 31 release and what will have to wait for a subsequent
FROM: xxx xxx <xxx@ossi.com>
release. The results:
TO: ct_team@ossi.com
DATE: 19/01/1996 00:53
--------------------------------------------------------------------------------


Hello all,
What's in Jupiter Conference demo:
Windows only
World map that's on web side that can show where you are in the World
Web page can launch World, enter at specified World entry point
Avatar URL can change web page
Oracles can edit avatar/object URLs using fiddle
[This is where we test interoperability of Netscape and World browsers in 8
megs]


For the sake of our being able to track problems, calls, bugs, etc. we
What's in 1.2 (engineering of functionality complete by end of February):
really need people to report them in the forum, using the form we've
Mac and Windows
provided there (currently message #50805). Yes, even xxx xxx and
Elevator (and follow thru elevator)
other people who may send you an email by-passing the forum. If you all
Design for Auditorium, but no Auditorium
could help us in encouraging xxx and any other external people (perhaps
Design for web-friendly installation, but implementation doubtful
your friends, or whomever) to report problems in the forum, we would
Avatars are not registered (not kept track of by server), but are persistent
be very appreciative. If in your travels through WA you experience
  (Client saves prefs: avatar body, head, color, name)
troubles, it would help us if you too would post those troubles in the  
Initial avatar: First use of Client (i.e., no avatar ever): dialog prompts
forum as a "WorldsAway Member Information Report" (message #50805).
for gender
  Web side picks random avatar body/head/colors
Give ghosts access to web-page URL menus
Pass Web-selected ID to server
# of avatars/account: make build constant external so it can be used at startup
WebFollow: add Web following command;
  user-to-group communication to share a web URL
Email address and text description that are part of the Tell-Me-About
Be able to set certain locales to block URL opening
All client support for the Game api (though server support won't be ready
at launch)


It may seem a pain, but it allows us to filter out problems for which
There's considerable UI work to be designed. Among others, imagine having a
we know the answers, and for those that we don't, we have a form to submit
Follow URL menu off your avatar that anyone can use at any time to see what
to QA which provides all the necessary information. This also allows us
you're looking at with your web browser. Hmmm...
(QA) to track numbers of repeats of certain problems and problems which
are related.


I realize that by a message being sent to ct_dev or other internal
What probably must wait until the next version of WebWorld:
mail lists, the information still gets to all of us internally, most
Auditorium
importantly to QA. Unfortunately, that same information does not
Performance: Incorporate Netserve into IV serve / Remove S&V / ESP to user task
always end up being shared with the many forum members who help
Web URLs object for sharing purposes via opaque data channel
solve problems, the remote staff, and the team at CompuServe
Per-world preferences (required for multiple WebWorlds)
Customer Service.
User performance: request not to get picture images
 
Incremental Remote Update
We've devised a system whereby members experiencing problems fill out the
Velcro
form in the forum. If the forum staff or other forum members are unable
Avatar death: WWmaster can set # of days; 0=no persistence
to solve the problem, that form is forwarded on to what we call our
Applause meter
Tech Support team. The Tech Support team then works with us to help find
Avatar mod to indicate to others that your avatar is off reading the web
a solution and help us learn to find those solutions on our own. If the
(web browser is focus)
Tech Support team is unable to provide a solution, the problem is posted
Sound compression
in ProTeam as a call. QA then determines if the call should be escalated
Toolbar
to Bug status and properly assigned. When a resolution to the call or
Picture Object
Bug is found, the resolution is passed through the same channels so
Long URLs
that all involved (including CompuServe Customer Support) can benefit
from the knowledge.


Please let me know if you have any questions, and thanks for your
And while this news is now a week old, xxx xxx a week ago completed
support in this matter!
spraycans for apartment walls and such -- his first completed object as a
development engineer. Yay, xxx!


-xxx</pre>
- xxx</pre>


==(ct_team 2721) On-line Services Schedule==
==(ct_dev 5964) New Document Server==
  <pre>--------------------------------------------------------------------------------
  <pre>--------------------------------------------------------------------------------
SUBJECT: (ct_team 2721) On-line Services Schedule
SUBJECT: (ct_dev 5964) New Document Server
FROM: xxx xxx <74774.1777@compuserve.com>
FROM: xxx xxx <xxx@ossi.com>
TO: ct_team <ct_team@ossi.com>
TO: ct_dev@ossi.com
CC: xxx xxx <xxx@CSI.compuserve.com>, xxx xxx <xxx.xxx@compuserve.com>
CC: xxx@ossi.com, xxx@pobox.com
DATE: 19/01/1996 04:26
DATE: 12/02/1996 14:28
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------


Here's the schedule to date. Any additions or changes, please send to
 
xxx@ossi.com.
I've got the latest document stuff running on tao:8025 and on compuserve
FTBTST.  Resources are in tao:/opt/renobuild/mag
 
It should have remote updateable resources from the previous server running
on tao and FTBTST.
 
BBS is much changed.  You need a writeable document in your hand to
post.  You need to be an oracle or above to make folders or remove posts.
 
Feel free to check it out.
 
I'll be checking in these changes today.
 
-xxx</pre>
 
==(ct_team 2849) On-Line Services Schedule==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_team 2849) On-Line Services Schedule
FROM: xxx xxx <xxx.xxx@compuserve.com>
TO: ct_team <ct_team@ossi.com>
CC: xxx xxx <xxx.xxx@compuserve.com>
DATE: 13/02/1996 05:31
--------------------------------------------------------------------------------
 
Here's the schedule as of 02/12/96. Any additions or changes, please  
send to xxx@ossi.com.


On-Line Services Schedule
On-Line Services Schedule
January 1996, 1.1 Release
February - March 1996, 1.0 Repackage, Turfs & 1.1 Testing & Release
 
Notes:


01/16 TU
BETA PLANNING: Please note that the beta test has begun, but started with only
01/18 TH ~ Development meets to discuss current 1.1
Option A. Options B & C will be implemented when they have passed QA. Proposed
release bugs
dates are given in the schedule below. Due to the problems found in the test
01/19 FR ~ 1.1 Turfs build (Based on TH approval)
versions, we had to delay the start of beta by 11 days. The end date of beta,
01/20 SA
02/26/96, is planned to remain the same unless we find substantial reason to
01/21 SU
delay the date. Unfortunately this means that the amount of time for testing is
01/22 MO ~ 1.0 Server only build (includes accessories fix)
decreased, the potential for bugs to be released to the public and/or the
~ MS/QA/CIS begin making files ready for availability,
potential further delay of the release of Turfs is increased.
begin testing for corruption or other access problems.
~ Valentine's day remote update to QA
01/23 TU
01/24 WE ~ 1.1 Turfs build on pre-production
~ Beta Test begins (providing QA approves and all
necessary CIS setup complete)
~ MS: Need to have page set up for free download
of software with alert article for non-beta
testers who discover the page. Need to have page
set up with direct access to World H which calls
client FJWATEST.
01/25 TH
01/26 FR
01/27 SA
01/28 SU
01/29 MO ~ Valentine's day remote update released from QA
~ Valentine's day remote update made available on
production server, server down midnight to 1am.
01/30 TU *** Valentine's art available to public via RU ***
01/31 WE


02/01 TH
BETA OPTIONS: Option A tests the ability of a 1.0 client to connect with the 1.1
02/02 FR ~ 1.1b7 Build
server, simulating a user who does not download the patch file with client
02/03 SA
upgrades and bug fixes. Option B is the patch file to upgrade the users current
02/04 SU
1.0 client with new client fixes, Option C is a full download of the 1.0 client
02/05 MO ~ 1.1b7 Build to QA
including these latest client fixes.
~ Misc. art fixes remote update to QA
 
02/06 TU ~ 1.1b7 released from QA if accepted
VERSION NUMBERS: Just a reminder that the current numbering scheme for client
~ Pre-production server update to 1.1b7, remote
and server releases is as follows:
update made available, server downtime midnight
~ Three digits for client releases where the first two numbers
to 1am.
are the version number and the third is the client number.
02/07 WE *** 1.1b7 release available to tester's via RU ***
~ Four digits for server releases where the first two numbers
02/08 TH
are the version number, the third is the client number, and the
02/09 FR
fourth is the resource number.
02/10 SA
 
02/11 SU
REMOTE UPDATES: Our current Dreamscape plan is for server and art/resource
02/12 MO ~ Misc. art fixes remote update released from QA
updates on alternate weeks, with a remote update every week. Even if the updates
(poss. 02/08)
are small, this provides an opportunity for the members to become used to these
~ Misc. art fixes remote update made available on
remote updates on a regular basis.
production server, server down midnight to 1am.
 
02/13 TU *** Misc. art fixes available to public via RU ***
REPACKAGED CLIENTS: Our current Dreamscape plan allows for repackaging the
02/14 WE
current publicly available client once a month. Should it become necessary for a
02/15 TH
new user who has just downloaded the client to sit through a remote update in
02/16 FR
excess of 5 minutes, we will assess whether a newly packaged client will be made
02/17 SA
available sooner.
02/18 SU
02/19 MO ~ St. Patrick's day remote update to QA
~ Marketing must have final 1.1 Help files to QA
~ Updated Readme's due to QA with copy to TS
~ 1.1 Turfs released from QA
02/20 TU ~ 1.1 Help files & Readme's from QA to Garth
~ 1.1 Turfs package for release
~ 1.1 Repackaged Client Build
02/21 WE ~ 1.1 Repackage Client to QA and MS and
CompuServe QA for preparation for release to
public
02/22 TH
02/23 FR
02/24 SA
02/25 SU
02/26 MO ~ Beta Test end
~ MS: Changes to CIS menu pages for file downloads
must be complete for testing.
~ St. Patrick's day remote update released from
QA: will this include Turfs?
~ St. Patrick's day remote update made available  
on production server, server down midnight to
1am.
02/27 TU ~ 1.1 Turfs repackaged client available on AWAY
and WWW pages
02/28 WE
02/29 TH


03/01 FR
HELP FILES & READMES: For the repackaged client, please note that due dates have
03/02 SA
changed. xxx mentioned that there may be a dependency for work on the
03/03 SU
Macintosh files by xxx xxx. Please let me know so that time can be allowed for
03/04 MO ~ Misc. art remote update to QA; New CD's
in the schedule.
available in CIS Store
03/05 TU
03/06 WE
03/07 TH
03/08 FR
03/09 SA
03/10 SU
03/11 MO ~ Misc. art remote update released from QA
~ Misc. art remote update made available on
production server, server down midnight to 1am.
~ 1.1 Turfs repackaged client release masters to
production for CD
</pre>


==(ct_test 185) Valentine Art Resources==
WEBWORLD: I have added in some delivery dates for WebWorld as these dates impact
<pre>--------------------------------------------------------------------------------
the Dreamscape deliverables, and most of us need to do some sort of planning.
SUBJECT: (ct_test 185) Valentine Art Resources
Please check these dates and let me know the dependencies for your department if
FROM: xxx@ossi.com
they have not been appropriately noted.
TO: ct_test@ossi.com
DATE: 23/01/1996 17:44
--------------------------------------------------------------------------------


  Heads
  -----
  lace_heart_head      221
  candy_1_head          222
  candy_2_head          223
  candy_3_head          224


  jack_of_hearts_head_rep    669
02/06 TU ~ BEGIN Opt. A External Test
  rose_head_rep              670
~ CM: Opt. B & C client and server build for
  tulip_head_rep            671
external test, to QA.
 
02/07 WE ~ Trumpet DLL Build, to QA
  Accessories
02/08 TH 1.0 to 1.1b7 Patches (Test Opt. B) from CM to QA
  -----------
02/09 FR ~ Wildcard (test) server update to 1.1b7 server,
  head_ponytail                      1105
remote update made available to testers.
  head_backward_cap                  1106
02/10 SA
  head_rose_wreath                    1107
02/11 SU
  nose_glasses                        1108
02/12 MO
  nose_small_square_glasses          1109
02/13 TU ~ QA: Trumpet DLL fix to selected Dreamscape
  nose_winged_glasses                1110
members for external testing overseen by xxx.
  nose_round_glasses                  1111
~ QA: Proposed date for 1.0 to 1.1 database
  mouth_scarf                        1112
conversion ready to test. (Dependent on DEV)
 
~ DEV/ART/WB/VAZ: Last chance for bug fixes to
  Document
be checked in if they are to be included in the 1.0
  --------
Repackaged client.
  three_hole_paper    2509
02/14 WE ~ Build Meeting: may effect all dates seen in this
  three_hole_pad      2510
schedule! :-)
  bulletin_board_2    2511
~ CM: Opt B & C External Test client build
  bulletin_board_3    2512
~ QA: Proposed date for 1.0 to 1.1 database
  envelope_rep        2513
conversion testing. (Dependent on TUES date)
  mailbox              2514
~ ART: Mktg WW Jupiter Conference brochure art
  scrolls              2515
to processors.
 
02/15 TH ~ 1.1 Client build from CM to QA and Japan
  Turfs
simultaneously.
  -----
~ QA: Receives Opt B & C client builds
  plain_wall_5        1629
~ QA: place Opt B & C on FTP site for CIS QA/ISD
  plain_wall_6        1630
~ MS: Changes to CIS external testing menu pages
  plain_side_3        1631
for file downloads, and file abstracts must be
  turf_fireplace      2143
complete for testing.
 
~ QA/MS: Opt B & C simultaneous testing by FCT
  Signs
QA & CIS QA/ISD
  -----
~ QA: Proposed date for 1.0 to 1.1 database
  signs                2612
conversion available to testers on Wildcard server.
 
(Dependent on TUES date)
  Statues
~ ART: WW Demo world art checkin.
  -------
02/16 FR ~ QA/MS: Opt. B & C download tests from CIS
  statue_cupid        2811
for corruption in transfer process.
 
~ MKTG: final revised 1.0 Help file and CD Readme
  Boxes
due. Please note that these files should be turned in to
  -----
QA, not CM, to allow QA 48 hours for review.
  heart_shaped_box    2151
~ MS: Updated Readme's due to QA with copy to TS
  heart_box_1          2152
~ QA: Deadline for decision to be made if current Ext. Test Opt.
  heart_box_2          2153
A is ok to go to the public. If yes, great! then on 2/26 server will be changed
 
and members will experience a short remote update. If no, there are three
  Valentine 1996 Objects
possible problem scenarios: 1) bug fixes are necessary 2) a new server build is
  ----------------------
necessary or 3) new server packaging is necessary. If 1) we will not meet 02/26
  arbor                3300
release date. If 2) build would be 2/19 to QA for testing 02/20. If 3) repackage
  bouquet              3301
would be 2/19 to QA for testing 2/20.
  candy_hearts        3302
~ ART: WW Demo world art, simultaneous
  heart_cookie        3303
processing and world building 02/16,19,20. This is
  heart_candle        3304
under the assumption that our new World Builders
  heart_gift          3305
can build one locale per day.
  heart_wreath        3306
02/17 SA
  hearts              3307
02/18 SU
  truffels            3308
02/19 MO ~ QA/MS: Proposed date of Opt B & C External Test
  hoofprints          3309
begin. This date may change to Tuesday if Monday is
  toy_train            3310
a holiday for CompuServe employees. (QA needs at
 
least four weeks for external testing.)
  Magic
02/20 TU ~ QA/CM: Revised 1.0 Help files & Readme's from
  -----
QA to CM for inclusion in 1.0 repackaging
  ornate_staff        2407
~ 1.0 Repackaged Client Build
  ornate_staff_rep    2408
~ ART: Begin completing WW 1.2 art.
  wooden_staff        2409
02/21 WE ~ 1.0 Repackage Client to FCT QA & MS and
  snake_staff_rep      2410
CompuServe ISD & QA for preparation for release to
  plain_staff_rep      2411
the public.
</pre>
~ ART/QA: WW Demo world art to QA for testing
 
02/21,22,23
==(ct_test 187) Object causing client crash==
02/22 TH ~ ART: WW 1.2 art due, having completed
<pre>--------------------------------------------------------------------------------
processing and world building. Based on the
SUBJECT: (ct_test 187) Object causing client crash
other current WW art dependencies and due dates,
FROM: xxx@ossi.com
this date is impossible to meet and needs to be
TO: ct_test@ossi.com
reassessed. A more realistic date would be 02/29 for
DATE: 24/01/1996 13:07
the processing to begin. Realistically, a minimum of
--------------------------------------------------------------------------------
152 hours are needed for creation, 52 hours are
needed for processing, and 26 days needed for world
building. Hopefully world building can begin while
processing and possibly even art are being
completed.
02/23 FR ~ QA: ~ ART: WW Demo world art must be
approved to meet 02/26 deadline of Jupiter
Conference for private demos.
02/24 SA
02/25 SU
02/26 MO ~ Opt. A External Test end
~ OPS: Midnight, server update to new server with
turfs accessibility (1.1.6.1 ?).
02/27 TU ~ *** TURFS AVAILABLE TO THE PUBLIC ***
This is a proposed date only. Schedule subject to
change.
~ 1.0 Repackaged client available on AWAY and
WWW pages. The repackaged client includes all
remote updates, bug fixes and changes made
available by February 13. Delay of release of Turfs
may effect this release date, depending on the current
remote update time estimates.
~ MKTG/QA: Repackaged 1.0 Client CD Masters &
Diskette Masters available for testing. QA needs two
weeks for testing.
02/28 WE
02/29 TH


Hi xxx,
03/01 FR
03/02 SA
03/03 SU
03/04 MO
03/05 TU
03/06 WE
03/07 TH
03/08 FR
03/09 SA
03/10 SU
03/11 MO MKTG: Repackaged 1.0 Client CD's & Diskettes
available in CIS Store based on 2/27 delivery of
Turfs and if CD approved by FCT QA.
03/19 TU 1.1 Release?</pre>
 
==(ct_dev 5985) saving items in the world==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5985) saving items in the world
FROM: xxx@ossi.com (xxx xxx)
TO: xxx@ossi.com
CC: xxx@ossi.com, xxx@ossi.com, xxx@ossi.com, ct_dev@ossi.com
DATE: 13/02/1996 21:38
--------------------------------------------------------------------------------


This does not sound like any bug that we are currently aware of, so
xxx,
reporting it as an official bug is the best way to go.  Please provide us
with the object's fiddle settings (chore state, etc.) and any other
additional details that might be helpful.  We will then (after reproducing
it in QA world) log the bug into Proteam.


Perhaps this has been discussed before, but just in case not, I'm bringing
it up anyway.


>Last night, it was reported to me that the Temple Air Room had become a
Would it be possible to implement a way that should the user experience an
>black hole.  Anyone entering it would barely make it in the room and then
unexpected disconnect from WorldsAway while in a private room with their
>their client would crash.  I investigated.
belongings out of their pockets, that upon re-entry their avatar would
>
return to that private room and no other avatar would be able to enter the
>It turned out it would happen only with a Windows client.  Upon entering the
room for a set period of time? I'm suggesting the "set period of time" to
>room with a Mac client (thanks xxx for doing this while my direct line to
discourage members causing a disconnect to happen on purpose for whatever
>CIS is *still down*), I noticed a fern knicknack in the far left of the
odd reason. Also, to allow the member time to attempt to re-enter the world
>locale.  This was picked up and put in an avatar's pocket.  After that, the
and reclaim their belongings, or should that be impossible, at least enter
>problem was resolved.
the forum or call CIS CS if they just can't get in.
>
 
>Would QA like me to report this as an official bug?  It seems like there was
Just a thought. Might save us some neck pains in the future.</pre>
>a similar bug at one time, I don't want to heap on extra bug reports which
>might get ignored. Let me know how you think can be best handled.
>
>YELBE
>xxx
</pre>


==(ct_dev 5788) Windows bugs fixed.==
==(ct_team 2864) Dust off your bowling ball==
  <pre>--------------------------------------------------------------------------------
  <pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5788) Windows bugs fixed.
SUBJECT: (ct_team 2864) Dust off your bowling ball
FROM: xxx@ossi.com (xxx xxx)
FROM: xxx@ossi.com (xxx xxx)
TO: xxx@ossi.com
TO: ct_team@ossi.com
CC: ct_dev@ossi.com
DATE: 13/02/1996 22:48
DATE: 25/01/1996 02:28
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------


xxx,
  Attention athletes!
 
We are having a bowling night on Friday, Feb. 23. All are welcome. I will
give details as they get arranged. I'd appreciate an "I'm interested"
count.
  BTW, If anyone has a favorite alley (bowling) in this area let me know
and I'll check it out to see if it meets the standards of our group. ie:
easy to find, parking ok, maybe food'n beer, etc.


These 3 bugs have been fixed.
p.s. even if you don't bowl, like I don't, why not come anyway? It's a
chance to throw big objects at small objects and hear them go 'boom'!


>
This is my official signature</pre>
>[Problems with Win client]
> 1) Doc
>    - Win client does not feed the lines correctly when we re-open a
>      document.
>      This problem has not been solved with v1.1b6 yet.
>
>    - Win client erases teh first page, when we click on "Next" and "Prev".
>      This problem has not been solved with v1.1b6 yet.
>
> 2) Bind/BBS
>    - We can not open a Brand new Bind or Pub Bind by "Read".
>      The mouse pointer remains as the sandglass when we try to read.
>      Once some folder or document was added by Sun client, it became
>     able to read by Win client.


==(ct_checkin 386) document checkins==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_checkin 386) document checkins
FROM: xxx xxx <xxx@ossi.com>
TO: ct_checkin@ossi.com
DATE: 14/02/1996 02:14
--------------------------------------------------------------------------------


OVERVIEW:
Added economics to document classes, and cleaned up document
orientation when changing location.


RELEASE:
        1.1


I could not reproduce this problem.
FIXED BUGS:
>
No longer get "Could not change orientation" errors.
>    - We can not remove pages from Bind
>
>    == TCL Log ==
>        error: invalid command name:
>        "�$@j]%m%m%m%m%m%m%m%m%m%m%m%m%m%m%m�(JZ�$@n'!+�(JW&F"
>


xxx.
NEW FEATURES:
</pre>
You get charged for making copies and buying newspapers.


==(ct_team 2745) On-Line Services Schedule==
CAVEATs:
<pre>--------------------------------------------------------------------------------
The recycler has its default costs in, but I couldn't find
SUBJECT: (ct_team 2745) On-Line Services Schedule
a checked-in spec to find exactly what it was supposed to
FROM: xxx xxx <xxx@ossi.com>
do when.
TO: ct_team@ossi.com
DATE: 25/01/1996 04:37
--------------------------------------------------------------------------------


While there is some visible animation, not all of the document
orientation-changing commands are in yet, nor is the associated
avatar animation. (I'd like some Oracular feedback as to whether
the avatar animation is wanted.) As it becomes clear where these
belong, they'll be added. However, the correct animation is
happening most of the time, it's just not exciting.


Here's the schedule to date. _Please_ take the time to read through this
2POV sucks.
to ensure you are aware of your deadlines and how they affect other's
deadlines. :) Any additions or changes, please send to: xxx@ossi.com.
If you can't stand reading it in this format, let me know and I'll provide
you with a lovely MSWord doc.


Thanks!
I tested newsstand economics as much as possible, but I've
never actually been able to buy a newspaper, so it hasn't been
tested all the way through.
 
CHANGED FILES:


Filename New Version Summary of Changes
-------- ----------- ------------------
avatar.cld 1.174 cleaned up changing document orientation
document.cld 1.41 cleaned up changing orientation
generics.cld 1.223 cleaned up changing document orientation
gutenberg.cld 1.14 added economics
newsstand.cld 1.10 added economics
postbox.cld 1.10 changed cost field to common
recycler.cld 1.11 added some economics


xxx</pre>


On-Line Services Schedule
==(ct_checkin 387) Orb fixes, odb_check fixes, 1.0 -> 1.1 convert support==
January - March 1996, 1.1 Release
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_checkin 387) Orb fixes, odb_check fixes, 1.0 -> 1.1 convert support
FROM: xxx xxx <xxx@ossi.com>
TO: ct_checkin@ossi.com
DATE: 14/02/1996 04:58
--------------------------------------------------------------------------------


OVERVIEW:
Convert 1.0 database to 1.1
add turfs to converted 1.1 database.


Note 1, please see xxx's recent email(s) regarding the new version nums.
FIXED BUGS:


Note 2, there are three seperate options for testing purposes for the beta
NEW FEATURES:
testers. Rather than attempt to give them version numbers, we found it more
understandable to simply lable them as follows:


        Option A: The testers will test the ability of a 1.0 client
PERFORMANCE IMPROVEMENTS:
                        to connect with the 1.1 server (1 file)
 
        Option B: The testers will test the executable file download
CAVEATs:
                        and upgrade of their current 1.0 client to
Turfs in this version expire after 5 or ten minutes.
                        a 1.1 client (1 file)
 
        Option C: The testers will test the full download and install
I'm concerned that the current floor plans will need
                        of a new 1.1 client (1 win file, 2 mac files)
changing. If they do, we should do it BEFORE we
convert the db. I don't have the tools handy to remove
prototype turfs from the db. I suppose we could easily
add more.


For public release Options B and C will be made available to the public.
I didn't make the region groups. We do have a test
Option A is for testing purposes only.
version of region groups but we should do something
a little more detailed, like getting the fountain
regions in proper region groups.


See seperate message on how to use these files
01/23 TU ~ 1.0.9.2 server only build (CM)
to convert the db from 1.0 to 1.1
                ~ Beta Test Option C build (CM)
 
                ~ Valentine's art check-in
We need to do a small 1.0 build to upgrade orb for
01/24 WE ~ 1.1b6 build on pre-production
1.0 so we can do the right kinda dump.
                ~ 1.0.9.2 server from CM to QA
                ~ Beta Test Option C from CM to QA
                ~ Beta Test Option A build (CM)
                ~ Beta Test Option B build (CM)
                ~ Valentine's art remote update to QA for testing
01/25 TH ~ Beta Test Option A from CM to QA
                ~ Beta Test Option B from CM to QA
                ~ QA places beta test files on ftp site in WAPRE
                directory and informs MS and CIS of availability
                ~ CIS ftp's files and puts in place on CIS servers
~ MS (with assistance of xxx and xxx) finalizes
download abstracts for beta files on CIS. Upon
completion, files are forward to CIS for placement.
                ~ MS/QA/CIS begin making files and download abstracts
                ready for availability.
~ QA/CIS QA: Testing must be completed on
Options A, B & C for FREE access to download,
                corruption or other access problems and FREE Test
                World access. Notify MS and CIS when approval for
release to testers is given.
01/26 FR      ~ Beta Test will begin if QA approves release and all
necessary CIS/MS setup and testing is complete
                ~ Upon start of Beta Test letter from in-World and
                Forum staff will be posted in the forum providing
                an update on turfs.
01/27 SA
01/28 SU
01/29 MO ~ Production (??) server update to 1.0.9.2
                ~ Valentine's art remote update released from QA
~ Valentine's aty remote update made available on
production server, server down midnight to 1am.
01/30 TU *** Valentine's art available to public via RU ***
01/31 WE


02/01 TH
xxx, for 1.0:
02/02 FR ~ 1.1b7 (1.0.10.2 ??)Build (xxx: I need new version numbers)
In server/tools/Orb dir we need to make and
02/03 SA
make install.  The new orb and orb.etc needs
02/04 SU
to get installed in the bin dir where we plan
02/05 MO ~ 1.1b7 Build to QA
to do the 1.0 dump.  The orbdump.tcl and dumpbyclass.tcl
~ Misc. art fixes remote update to QA
will go into orb.etc.
02/06 TU ~ 1.1b7 released from QA if accepted
 
~ Pre-production server update to 1.1b7, remote
For 1.1, we need to:
update made available, server downtime midnight
make, make install in server/lib/libiv_instance
to 1am.
make, make install in server/tools/Orb
02/07 WE *** 1.1b7 release available to tester's via RU ***
make clean, make all, make install in world.
02/08 TH
 
02/09 FR
The above may be moot if this is part of your thursday build.
02/10 SA
 
02/11 SU
FWIW, I did convert the 1.0 to 1.1 db, and actually got
02/12 MO ~ St. Patrick's Day art checkin (art will be limited
a server running with it, and actually got a windows client
                based on the Art Dept's ability to meet this date)
connected.  Went in, went to the apt mgr and bought
                ~ Misc. art fixes remote update released from QA
a 4 room turf.
(poss. 02/08 if approved in time)
 
~ Misc. art fixes remote update made available on
CHANGED FILES:
production server, server down midnight to 1am.
 
02/13 TU *** Misc. art fixes available to public via RU ***
Filename                New Version Summary of Changes
                ~ St. Patrick's Day remote update from CM to QA
--------                ----------- ------------------
                to include in 1.1 final packaging for release to public.
 
02/14 WE
=============== 1.0 FILES....  ONE POINT ZERO VERSION FILES ============
02/15 TH
/server/tools/Orb/Makefile 1.2 add dumpbyclass.tcl install line
02/16 FR
/server/tools/Orb/orbdump.c 1.2 support dump by class
02/17 SA
/server/tools/Orb/orbdump.tcl 1.2 dump contents now, exclude fields
02/18 SU
    on teleport dumps
02/19 MO ~ Marketing must have final 1.1 Help files to QA
/server/tools/Orb/dumpbyclass.tcl NEW (dumps objects by class.)
~ Updated Readme's due to QA with copy to TS
 
~ 1.1 released from QA
=============== 1.1 FILES.... ONE POINT ONE VERSION FILES ============
02/20 TU ~ 1.1 Help files & Readme's from QA to Garth
/server/include/iv_instance.h 1.13 add option to restore w/o doing containership
~ 1.1 packaged for release
/server/lib/libiv_instance/iv_instance.c 1.44 ditto
~ 1.1 Repackaged Client Build (this will include
/server/tools/Orb/Makefile 1.28 fix tcl install cmds, add dumpbyclass
all 1.1 upgrades and bug fixes as well as all remote
/server/tools/Orb/fullrestore.tcl 1.2 add objref fixup to restore
updates up through St. Patrick's art)
/server/tools/Orb/orb.c 1.38 add objref fixup to restore
02/21 WE ~ 1.1 Repackage Client to QA and MS and
/server/tools/Orb/orbdump.c 1.18 support dump by class
CompuServe QA for preparation for release to
/server/tools/Orb/orbdump.tcl 1.10 dump contents now
public. Simultaneous preparation begins. Files will
/server/tools/Orb/register_region.awk 1.2 slightly different syntax in 1.1
not be made available to the public until final
/server/tools/odb/odb_check.c 1.26 support big databases
approval given by QA.
/world/Makefile 1.26 register_teleports.tcl is now static
02/22 TH
/world/regions/turfs.reg 1.7 fix OrchidTemple linking
02/23 FR
/world/test_turfs.tcl 1.7 number regions correctly
02/24 SA
/world/world.tcl 1.102 empty high region is back to 372
02/25 SU
/world/world3.rmt turfs protos are at 400
02/26 MO ~ Beta Test end
/world/register_teleports.tcl NEW registers the teleport aliases
~ MS: Changes to CIS menu pages for file downloads
/server/tools/Orb/dumpbyclass.tcl NEW  dumps objs by class</pre>
must be complete for testing.
~ Remote update originally planned for St. Pat's art
but moved up to include in final package. Any need
still for this remote update?
~ After MIDNIGHT, Production server changed to 1.1
server. (Members with 1.0 will still be able to connect.)
02/27 TU ~ 1.1 repackaged client available on AWAY
and WWW pages after midnight.   
02/28 WE
02/29 TH


03/01 FR
==(ct_dev 5986) 1.0 to 1.1 db conversion procedure==
03/02 SA
  <pre>--------------------------------------------------------------------------------
03/03 SU
SUBJECT: (ct_dev 5986) 1.0 to 1.1 db conversion procedure
03/04 MO ~ Misc. art remote update to QA; New CD's
FROM: xxx xxx <xxx@ossi.com>
available in CIS Store
TO: xxx@ossi.com, xxx@ossi.com, xxx@ossi.com
03/05 TU
CC: ct_dev@ossi.com
03/06 WE
DATE: 14/02/1996 05:41
03/07 TH
03/08 FR
03/09 SA
03/10 SU
03/11 MO ~ Misc. art remote update released from QA
~ Misc. art remote update made available on
production server, server down midnight to 1am.
~ 1.1 Turfs repackaged client release masters to
production for CD
</pre>
 
==(ct_dev 5817) Remote update problems==
  <pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5817) Remote update problems
FROM: xxx xxx <xxx@ossi.com>
TO: ct_dev@ossi.com
DATE: 30/01/1996 13:43
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------


QA is blocked on the remote update problem. From talking to
Well, there certainly were a few potholes on the road to converting
xxx it seems as though remote update for the new artwork
the 1.0 db to 1.1, and also constructing the turfs in the 1.1 db.
is just simply not working.


It works fine if he copies the mag files from the server to
I think I got it all converted.  I have a server running on
the client and runs(Which is probably how all us guys tested this.)
my machine that looks like the prod db with turfsPretty
neet.


However, if he **remote updates** the resources then the new art
Here are the steps.  This is a little long, but I don't see
crashes the clientAlso one of the NEW cdxxx.dat files is smaller
an easier way for right nowI could wrap this into some
than the file in the mag dir on the server.
shell scripts, but that would only hide details and simplify
a little. I'll leave that step for the student.


What's the deal? We need someone to dump the resources and see what
If you have problems, ask xxx. He seems to know what
the differences between the resources on the server and client are *after*
is going on.  (Sorry xxx.)
the remote updateCan rm_update could do this?


Who can track this down?
What you will need...


xxx</pre>
xxx needs to build my 1.0 changes into his 1.0 build
tree.  This then needs to be installed in production 1.0,
or in a 1.0 "snapshot" tree.
You'll get a new orb, and two new files in orb.etc:
orbdump.tcl and dumpbyclass.tcl.


==(ct_team 2773) WA Daily On-Line Rpts 1/24 & 1/25==
For beta purposes, make a copy of the production dirs
  <pre>--------------------------------------------------------------------------------
somewhere, including a database copy. Then add these new
SUBJECT: (ct_team 2773) WA Daily On-Line Rpts 1/24 & 1/25
1.0 files to orb and orb.etc.
FROM: xxx@ossi.com (xxx xxx)
TO: ct_team@ossi.com
DATE: 30/01/1996 17:16
--------------------------------------------------------------------------------


I am re-sending these two days from last week because after re-running them
xxx also needs to build a 1.1 tree, and the files need
- the figures look betterI will post the rest from last week as they
to be installed somewhere where we will be bringing up
become available.
the 1.1 server.  In addition you will need the cooked
turfs file from xxx.  This is in his build tree, the fullpath
is <build-root>/src/world/regions/turfs.out.  This is required
for the 1.1 convert(This file will not be used in future
conversions, for example, 1.1 to 1.2.)


xxx
To take the database dump...
______________________________________________________________________________


Wednesday: Jan 24, 1996 : Daily WorldsAway On-Line Report
Fyi.. here is how to take a copy of the prod odb.data file and
build a data/world_n_zone_0 set of directories around it....
In this example, the world will be 10, and the original
database copy file is odb.data.020696.0014...


--------------------------------- ------------ ------------- ------------
bin/make_ivdirs -b . -w 10
Category                          Wednesday    Month To Date Last Month
touch data/world_10_zone_0/lmt/banished_list
                                  01/24/96    January      December
bin/iv_text_init data/world_10_zone_0/text
================================= ============ ============= ============
mkdir data/world_10_zone_0/rdb/000
Total Connect Time (Hours)          1792.500    47439.483    48840.050
Total Logins (Sessions)            2277.000    60412.000    56818.000
Total Unique Accounts                961.000    6215.000      5709.000
Average Time per Account (Hours)      1.865        7.633        8.555
Average # of Logins per Account        2.369        9.720        9.952
Peak Simultaneous Accounts          156.000      189.000      156.000
Peak Simultaneous Avatars            159.000      191.000      156.000
Total New Accounts                  102.000    3498.000      3772.000
# of Accts that Haven't Returned    351.000    2684.000      898.000


mkdir data/world_10_zone_0/odb
cp odb.data.020696.0014 data/world_10_zone_0/odb/odb.data
cp <see-note-1>/odb_status.data data/world_10_zone_0/odb/
bin/iv_clean_data -b . -w 10 -z 0 -F


------------------------------------- ------
Note-1: the odb_status.data file above is from a clean world dir.
  Total WA On-line Membership To-Date:  10315
The full path is something like data/world_?_zone_0/odb/odb_status.data.
An odb_status.data file needs to just exist there. (This is
a work around for a bug in odb_check.)


Here are the steps to take the db dump... (% is the orb tcl prompt.)


  ----------------------------------- ------
bin/orb -data/world_0_zone_0
  Total # of Unique Avatars To-Date:  13430
% source orb.etc/dumpbyclass.tcl
% dumpbyclass dump.1.0.out
 
Here are the commands to restore the database.  This should be
run in a freshly installed 1.1 tree. Make sure there is enough
disk space.  You'll need about 300 mb free before you start.
The db will end up being 134 mb, and you'll want to be able to make
a backup copy of odb.data once the restore is completed, but before
the final cutover commands are applied. I'll indicate when to do the
backups below in the instructions.
 
Note that we are increasing the size of the odb file because we are
already at about 16 mb. The new size is about 134 mb.


In this example the destination world we are setting up is world 11.
It can be any number.  Prior to starting this procedure, there should
be no world_11 in the local data directory.  We will create _all_ the
files here.


____________________________________________________________________
bin/make_ivdirs -b . -w 11
touch data/world_11_zone_0/lmt/banished_list
bin/iv_text_init data/world_11_zone_0/text
mkdir data/world_11_zone_0/rdb/0   
mkdir data/world_11_zone_0/rdb/0/000
mkdir data/world_11_zone_0/rdb/0/000/000


The following file, region_map.data, is from data.install/world_n_zone_0/rmt,
which is in the fresh 1.1 install that xxx built.


cp <1.1-install-dir>/data/world_?_zone_0/rmt/region_map.data data/world_11_zone_0/rmt


Thursday: Jan 25, 1996 : Daily WorldsAway On-Line Report
rm /tmp/objrefs.db # make sure this file doesn't exist
bin/orb -prod -data/world_11_zone_0


--------------------------------- ------------ ------------- ------------
# wait a long time here>
Category                          Thursday    Month To Date Last Month
 
                                  01/25/96    January      December
% source orb.etc/fullrestore.tcl
================================= ============ ============= ============
% fullrestore dump.1.0.out
Total Connect Time (Hours)          1767.517    49207.000    48840.050
Total Logins (Sessions)            2260.000    62672.000    56818.000
Total Unique Accounts                971.000    6345.000      5709.000
Average Time per Account (Hours)      1.820        7.755        8.555
Average # of Logins per Account        2.327        9.877        9.952
Peak Simultaneous Accounts          159.000      189.000      156.000
Peak Simultaneous Avatars            159.000      191.000      156.000
Total New Accounts                  114.000    3612.000      3772.000
# of Accts that Haven't Returned    403.000    2668.000      898.000


# <wait a long time here>


  ------------------------------------- ------
At this point you should get alot of output, but no coredumps.
Total WA On-line Membership To-Date:  10423
Also, there should be no "Old objref 0xhhh doesnt seem to in the objref db"
"I'm initing this objref with NIL_OFFSET"
There might be one of them (for a head, classnumber will be 8),
but there shouldn't be a slew of them. If there is, might as well stop
here and debug.


Get out of orb now...


----------------------------------- ------
% exit
Total # of Unique Avatars To-Date:  13572


# clean the db, note the -F param, this will build the region dbs


____________________________________________________________________
bin/iv_clean_data -b . -w 11 -z 0 -F
Contact Information:
xxx xxx
xxx@ossi.com
</pre>


==(wa_tech 98) fyi: known problem in-world==
There will probably be some dangling object errors (stuff like:
<pre>--------------------------------------------------------------------------------
  WARNING: verify_slots: Invalid position[0] = 8 for
SUBJECT: (wa_tech 98) fyi: known problem in-world
  object 0xed8c4cc0 (off 0x78c4cc0) in container 0xe60bae00 (off 0xbae00),
FROM: xxx xxx <xxx.xxx@compuserve.com>
  Range for container is 0 to 3
TO: wa_tech, INTERNET:WA_TECH@OSSI.COM
  WARNING: verify_slots: I couldn't find
DATE: 02/03/1996 17:10
  object 0xed8c4cc0 (off 0x78c4cc0) in container 0xe60bae00 (off 0xbae00)
--------------------------------------------------------------------------------
 
...is ok for now. We'll need to fix these -- I have no idea why they are
here, maybe it is just a characteristic of my test database copy, which
I found laying around in production. These objects need to be sent to lost
and found.)


FYI...
This is a good time to make a backup....


I believe this information has gone out before, but I wanted to make sure
cp data/world_11_zone_0/odb/odb.data ./odb.data.backup
everyone knew, so here it is in very non-technical terms:


There is a known intermittent bug whereby if someone attempts to ESP someone who
Add region teleport aliases, teleport aliases
is engaged in a remote update, this will cause almost all ESP's to hang until
that remote update is completed. Basically what happens is that the one ESP to
the person doing the remote update causes a blockage on the server so that no
other ESP's can go through. Usually, once the RU is finished the first and then
all consecutive ESP's go through and the problem fixes itself. With the recent
long RU of new information, we find that the chances of this problem occuring is
increased, especially mulitple consecutive occurances of the same problem (I.e.
three different people who ESP someone in RU and ESP's backing up).


Say user A tries to ESP user B who is doing a remote update. A's ESP is held for
bin/orb -data/world_11_zone_0/
delivery when the RU is complete. User C ESP's user X, but because of the hold
% source orb.etc/orb.tcl
on user A's ESP's all other consecutive ESP's are held. Now, normally, user B
% source orb.etc/register_regions.tcl
finishes RU and the problem clears itself. What we are currently experiencing,
% source orb.etc/register_teleports.tcl
however, is 1) lotso people in world and therefore 2) lotso people experiencing
% exit
remote update plus 3) lotso people ESPing. All those ESP's get backed up, the
 
clients can't take the wait, they think they've lost connection to the host and
Now the turfs... First make a backup...
BOOM, they crash out of WA. Then they come running to the forum thinking the
server is down. In actuality, the server never crashes, plenty of people are
still in, they're probably just not interacting via ESP or if they are, have
unknowingly timed it in such a manner that they aren't caught up in the dominoe
effect of the problem.  


Ok, so then the person who crashes tries to get back in world but cannot. They
cp data/world_11_zone_0/odb/odb.data ./odb.data.backup
are experiencing one of two problems. Either 1) the server has not yet
recognized that the user is no longer there (they probably have their WA timeout
set infinately) thus thinks they are still in-World or 2) all the previously
explained problems start causing other problems like with the connections. One
other potential problem I saw was that when CIM attempted to launched the client
on the user's computer, it was able to launch, but the connection to WA simply
isn't made - the user never sees the avatar selection menu. Everything you see
here is basically what we experienced today.  We had to completely restart the
World just to reset all the connection lines and the server then everyone could
again get in world. It's likely that until the server fix is approved by QA and
released we will continue to see this very same problem occur again and again.
We need to keep a close eye on the world until that fix has been put in place.


The fix for the ESP/Remote update bug has been checked in by development and is
Now, add the turfs...
now in Quality Assurance. As soon as QA has approved the release of this fix,
the current server will be updated.


We are hoping to have the server updated on Monday, but that all depends on QA,
grab xxx's turfs.out file...
so don't quote any dates to anyone.  


Understanding this problem is especially important this weekend, as we just
cp <xxx's cm build tree>/src/world/regions/turfs.out
provided new art on Thursday night and everyone entering the world is going
 
through a remote update. We had to take down the world today at 1pm due to this
bin/orb -data/world_11_zone_0/
very same problem. I was in the Help Desk helping people out as much as
% source orb.etc/orb.tcl
possible, and explaining to them what happened and how they can help us avoid
% source orb.etc/fillregionproc.tcl
this problem until the fix is put in place. xxx will be posting a message in
% source turfs.out
the Help Desk telling the same. Please when talking to members who've
% exit
experienced this problem, refer to the message that xxx posts.
 
 
remove all region files for rdb rebuild...
 
rm  data/world_11_zone_0/rdb/0/000/000/*
bin/iv_clean_data -b . -w 11 -z 0 -F -f


It's amazing how much time a problem like this eats up! I can't wait for that
Start up the server.
darned fix! :-) If anyone who receives this message is in the World or forum and
recognizes that this is happening, please contact Member Support immediately on
our pager x-xxx-xxx-xxxx. xxx is working until at least 10:30 tonight and
xxx tomorrow 1:30 - 10:30. Any time other than that you can page me. The
sooner we find out that it's happening the sooner we can fix things. Today,
people were locked out of the world for over an hour, and the time was only that
shorty because I happen to walk into the forum.


Thanks,
xxx</pre>
-xxx</pre>


==(ct_team 2835) This week in engineering: WebWorlds==
==(ct_checkin 389) Document dialog==
  <pre>--------------------------------------------------------------------------------
  <pre>--------------------------------------------------------------------------------
SUBJECT: (ct_team 2835) This week in engineering: WebWorlds
SUBJECT: (ct_checkin 389) Document dialog
FROM: xxx@ossi.com (xxx xxx)
FROM: xxx@ossi.com (xxx xxx)
TO: ct_team@ossi.com
TO: ct_checkin@ossi.com
DATE: 09/02/1996 19:08
DATE: 14/02/1996 19:02
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------


Note: The following is company confidential. (As always. :-)
================================================================================


Here's a window into some of the toil and excitement in engineering:
OVERVIEW:
        Nudged the items in the Document dialog around, so that the text
        doesn't get truncated on the Mac.


Turfs went to external testers at the beginning of the week. Early reports
FIXED BUGS:
are very positive.
        Dunno whether QA ever reported it, but it used to say "Autho" instead
        of "Author:" and "Subj:" instead of "Subject:"
        Subject no longer bounces up and down when you select it.


xxx demonstrated his Game api prototype this week, leading design reviews
NEW FEATURES:
for both engineering and producers/product managers. There's work to be
        None.
done, but the prototype demonstrated an api for use in those worlds and/or
those locales set by world producers for the the Wert Gumby's of the world
to hack games that WorldsAway avatars can play, and for approved games to
be attached to in-world objects (a mini-tic-tac-toe or mini-chess board on
the wall of a locale, for example, that avatars could play either directly
or via a second window but that all avatars in the locale could watch).
Very cool. Major kudos to xxx (and to all his advisors).


xxx succeeded in attaching the Windows WA client and a web browser, via a
PERFORMANCE IMPROVEMENTS:
third party DLL/window. In his prototype, the WA client can change the web
        None.
browser's page. This was a critical test of our product basis of having a
world browser and a web browser that work in tandem. Imagine browsing the
web to a page that has a world map on it, selecting a region, which sends a
message to the world browser and lets your avatar enter this world at that
spot. Later, wandering through the world, you ask "where am I", which sends
a message to the web browser, flips it back to the map page, executes a CGI
script hidden behind the page, which causes an X to flash in the locale
you're in...  Now xxx's on the spot to write CT code to replace the
essential-to-us aspects of the third-party DLL.


xxx also released to QA a DLL to support the widely used Trumpet
CAVEATS:
WinSocket. The plan, if QA and Member Support agree, is to give it to those
        Not tested because I have no idea how to build clade.
hardy souls who've tried to use Trumpet, and with their assurance that it
        Also needs to be checked on Winclient.
lets them get onto WA successfully, to put the DLL on the Forum for
        Confusing Next and Prev buttons are still there.
availability to Trumpet users.


We brought on another Mac engineer for perhaps a month to help us get TCP
CHANGED FILES:
(WebWorld) support into our Mac client. xxx xxx is sitting across the
Filename                Vers    Summary of Changes
hall from me, next to xxx xxx.
--------                ----    ------------------
document.cld            1.42    realigned item bounds
</pre>
 
==(ct_checkin 391) Spraycan fix for menu title==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_checkin 391) Spraycan fix for menu title
FROM: xxx xxx <xxx@ossi.com>
TO: ct_checkin@ossi.com
DATE: 14/02/1996 19:41
--------------------------------------------------------------------------------
 
 
OVERVIEW:
 
Fixed spraycan menu title generation


All the engineers did lots more work, but one thing I think will interest
RELEASE:
everyone:
        1.1


Engineering this week scheduled the tasks that will get us to a WebWorld
FIXED BUGS:
prototype. The result is that we've made a good initial cut at what we can
engineer for a March 31 release and what will have to wait for a subsequent
Spraycan popup menus had the title of whatever the user clicked on
release. The results:
last.  (ie. if the user clicked on the 'lobby', then clicked on the
spraycan, the menu would get titled 'lobby' instead of 'spraycan')


What's in Jupiter Conference demo:
NEW FEATURES:
Windows only
World map that's on web side that can show where you are in the World
Web page can launch World, enter at specified World entry point
Avatar URL can change web page
Oracles can edit avatar/object URLs using fiddle
[This is where we test interoperability of Netscape and World browsers in 8
megs]


What's in 1.2 (engineering of functionality complete by end of February):
None
Mac and Windows
Elevator (and follow thru elevator)
Design for Auditorium, but no Auditorium
Design for web-friendly installation, but implementation doubtful
Avatars are not registered (not kept track of by server), but are persistent
  (Client saves prefs: avatar body, head, color, name)
Initial avatar: First use of Client (i.e., no avatar ever): dialog prompts
for gender
  Web side picks random avatar body/head/colors
Give ghosts access to web-page URL menus
Pass Web-selected ID to server
# of avatars/account: make build constant external so it can be used at startup
WebFollow: add Web following command;
  user-to-group communication to share a web URL
Email address and text description that are part of the Tell-Me-About
Be able to set certain locales to block URL opening
All client support for the Game api (though server support won't be ready
at launch)


There's considerable UI work to be designed. Among others, imagine having a
CAVEATs:
Follow URL menu off your avatar that anyone can use at any time to see what
you're looking at with your web browser. Hmmm...


What probably must wait until the next version of WebWorld:
None.
Auditorium
Performance: Incorporate Netserve into IV serve / Remove S&V / ESP to user task
Web URLs object for sharing purposes via opaque data channel
Per-world preferences (required for multiple WebWorlds)
User performance: request not to get picture images
Incremental Remote Update
Velcro
Avatar death: WWmaster can set # of days; 0=no persistence
Applause meter
Avatar mod to indicate to others that your avatar is off reading the web
(web browser is focus)
Sound compression
Toolbar
Picture Object
Long URLs


And while this news is now a week old, xxx xxx a week ago completed
CHANGED FILES:
spraycans for apartment walls and such -- his first completed object as a
development engineer. Yay, xxx!


- xxx</pre>
Filename New Version Summary of Changes
-------- ----------- ------------------
spraycan.cld 1.23 Fixed spraycan menu title generation
</pre>


==(ct_dev 5964) New Document Server==
==(ct_checkin 392) Document text is scrollable==
  <pre>--------------------------------------------------------------------------------
  <pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5964) New Document Server
SUBJECT: (ct_checkin 392) Document text is scrollable
FROM: xxx xxx <xxx@ossi.com>
FROM: xxx@ossi.com (xxx xxx)
TO: ct_dev@ossi.com
TO: ct_checkin@ossi.com
CC: xxx@ossi.com, xxx@pobox.com
DATE: 14/02/1996 20:00
DATE: 12/02/1996 14:28
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------


================================================================================


I've got the latest document stuff running on tao:8025 and on compuserve
OVERVIEW:
FTBTST. Resources are in tao:/opt/renobuild/mag
        Tricked a friend of mine into writing a scrollable TE class, fixed up
                the other remaining Document problems.


It should have remote updateable resources from the previous server running
FIXED BUGS:
on tao and FTBTST.
        Backspacing over the last carriage return no longer causes document
                fields to scatter all over the dialog.
        Cursor keys and text input cause proper scroll bar update.
        The scroll bar can be used to scroll the text (who woulda thought?).
        CRs are converted to LFs for text storage on server.
        Bug 1309: Ghosts can now insert gestures into their ESP messages.
        Use Apple PlainTalk checkbox appears iff you have PlainTalk installed.
        Remote update should now say "less than 1 minute" instead of "0 minutes"
        (Bold) menu titles are again no longer truncated by one pixel.


BBS is much changed.  You need a writeable document in your hand to
NEW FEATURES:
post.  You need to be an oracle or above to make folders or remove posts.
        None.


Feel free to check it out.
PERFORMANCE IMPROVEMENTS:
        None.


I'll be checking in these changes today.
CAVEATS:
        afcomifc changes not tested at tips because I can't compile tips
        (xxx added some new define we don't have yet).


-xxx</pre>
CHANGED FILES:
Filename                Vers    Summary of Changes
--------                ----    ------------------
afcomifc.c              1.105  add PlainTalk to prefs
afintrfc.cp            1.32    support for client-specific prefs
afwidget.cp            1.26    conv CR to LF for TE, don't crash in SelListItem
afintrfc.h              1.59    support for client-specific prefs
sv.c                    1.67    add prototypes so that Mac can compile
RenoFont.r              1.10    add extra space for bold, etc.
RenoTE.cp              1.3    use new ScrollingTE class
RenoTE.h                1.3    use new ScrollingTE class
RenoWin.cp              1.37    (1309) Allow ghosts to add gestures to ESP
RenoWin.h              1.14    move PlainTalk test to afintrfc
Strings.r              1.18    0 minutes now says 'less than 1 minute'
</pre>


==(ct_team 2849) On-Line Services Schedule==
==(ct_checkin 400) Turfs for 1.1==
  <pre>--------------------------------------------------------------------------------
  <pre>--------------------------------------------------------------------------------
SUBJECT: (ct_team 2849) On-Line Services Schedule
SUBJECT: (ct_checkin 400) Turfs for 1.1
FROM: xxx xxx <xxx.xxx@compuserve.com>
FROM: Vaz <vaserius@ossi.com>
TO: ct_team <ct_team@ossi.com>
TO: ct_checkin@ossi.com
CC: xxx xxx <xxx.xxx@compuserve.com>
DATE: 15/02/1996 19:15
DATE: 13/02/1996 05:31
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------


Here's the schedule as of 02/12/96. Any additions or changes, please
=====================================================================
send to xxx@ossi.com.


On-Line Services Schedule
OVERVIEW:
February - March 1996, 1.0 Repackage, Turfs & 1.1 Testing & Release
        Readied Turfs for production.  They now have proper prices,
        quantities, and art. Added a 3-room flat.  Fixed a couple
        bugs.
 
RELEASE:
        1.0.


Notes:
FIXED BUGS:
        1399, 1400


BETA PLANNING: Please note that the beta test has begun, but started with only
NEW FEATURES:
Option A. Options B & C will be implemented when they have passed QA. Proposed
        None.
dates are given in the schedule below. Due to the problems found in the test
versions, we had to delay the start of beta by 11 days. The end date of beta,
02/26/96, is planned to remain the same unless we find substantial reason to
delay the date. Unfortunately this means that the amount of time for testing is
decreased, the potential for bugs to be released to the public and/or the
potential further delay of the release of Turfs is increased.  


BETA OPTIONS: Option A tests the ability of a 1.0 client to connect with the 1.1
PERFORMANCE IMPROVEMENTS:
server, simulating a user who does not download the patch file with client
        None.
upgrades and bug fixes. Option B is the patch file to upgrade the users current
1.0 client with new client fixes, Option C is a full download of the 1.0 client
including these latest client fixes.


VERSION NUMBERS: Just a reminder that the current numbering scheme for client
CAVEATS:
and server releases is as follows:
        None.
~ Three digits for client releases where the first two numbers
are the version number and the third is the client number.
~ Four digits for server releases where the first two numbers
are the version number, the third is the client number, and the
fourth is the resource number.


REMOTE UPDATES: Our current Dreamscape plan is for server and art/resource
CHECKED BY:
updates on alternate weeks, with a remote update every week. Even if the updates
        Me.
are small, this provides an opportunity for the members to become used to these
remote updates on a regular basis.


REPACKAGED CLIENTS: Our current Dreamscape plan allows for repackaging the
CHANGED FILES:
current publicly available client once a month. Should it become necessary for a
 
new user who has just downloaded the client to sit through a remote update in
Filename                        Vers  Summary of Changes
excess of 5 minutes, we will assess whether a newly packaged client will be made
--------                        ----  ------------------
available sooner.
 
BRANCH: RENOWA
 
src/world/test_turfs.tcl        1.9  Set proper amounts
src/world/world3.rmt            1.19  Added 3-rooms to ProtoTurfs
src/world/regions/turfs.reg    1.8  Changed some colors.
 
 
=====================================================================
</pre>
 
==(ct_team 2897) Real Life Pubic WorldsAway Gathering==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_team 2897) Real Life Pubic WorldsAway Gathering
FROM: "xxx xxx xxx" <xxx@ossi.com>
TO: ct_team@ossi.com
DATE: 15/02/1996 21:13
--------------------------------------------------------------------------------
 
 
 
Team,


HELP FILES & READMES: For the repackaged client, please note that due dates have
Sunray Ann has taken the time to organize a convention of WorldsAway
changed. xxx mentioned that there may be a dependency for work on the
avatars in the real life.
Macintosh files by xxx xxx. Please let me know so that time can be allowed for
in the schedule.


WEBWORLD: I have added in some delivery dates for WebWorld as these dates impact
If you'd like to get a hold of her, her ID is 71722,2000
the Dreamscape deliverables, and most of us need to do some sort of planning.
She is interested in having FCT speakers, etc.. and I have asked her to  
Please check these dates and let me know the dependencies for your department if
invite us formally with invitations in the mail.
they have not been appropriately noted.


She'll be sending things    in c/o Marketing, or Oracles, and Member
Support.. not to a specific person.


02/06 TU ~ BEGIN Opt. A External Test
xxx
~ CM: Opt. B & C client and server build for
 
external test, to QA.
------------
02/07 WE ~ Trumpet DLL Build, to QA
 
02/08 TH 1.0 to 1.1b7 Patches (Test Opt. B) from CM to QA
FIRST ANNUAL GATHERING OF THE AVATARS!
02/09 FR ~ Wildcard (test) server update to 1.1b7 server,
 
remote update made available to testers.
When: April 27-28, 1996
02/10 SA
 
02/11 SU
Where:  Harrisburg Holiday Inn, New Cumberland, PA
02/12 MO
 
02/13 TU ~ QA: Trumpet DLL fix to selected Dreamscape
  Why:  To meet all the friends you've made here in WA!
members for external testing overseen by xxx.
 
~ QA: Proposed date for 1.0 to 1.1 database
This Avatar Gathering is not affiliated with the CompuServe Information
conversion ready to test. (Dependent on DEV)
Service or Fujitsu Cultural Technologies, a Division of Fujitsu Open
~ DEV/ART/WB/VAZ: Last chance for bug fixes to
Systems Solutions, Inc. of San Jose, CA.. This event is sponsored by
be checked in if they are to be included in the 1.0
myself on behalf of the community of avatars within the WorldsAway
Repackaged client.
Dreamscape. All arrangements should be handled personally through me to  
02/14 WE ~ Build Meeting: may effect all dates seen in this
my CIS email address and not the SysOps or Fujitsu Cultural Technologies
schedule! :-)
 
~ CM: Opt B & C External Test client build
This gala event will feature a keynote address by <TBA>
~ QA: Proposed date for 1.0 to 1.1 database
as well as a banquet dinner and a whole weekend of
conversion testing. (Dependent on TUES date)
meeting old friends and making new ones! There will be games
~ ART: Mktg WW Jupiter Conference brochure art
and other events as well; stay tuned for details!
to processors.
 
02/15 TH ~ 1.1 Client build from CM to QA and Japan
To reserve your spot, a non-refundable fee of $20 (for the
simultaneously.
conference facilities) must be received by March 31. Transportation,
~ QA: Receives Opt B & C client builds
lodging and meals are at your own expense; however, the Holiday
~ QA: place Opt B & C on FTP site for CIS QA/ISD
Inn is offering a special rate of $67 per night for WA Gathering
~ MS: Changes to CIS external testing menu pages
attendees. They will also provide courtesy transportation from either
for file downloads, and file abstracts must be
Harrisburg airport (MDT) or the Amtrak station.
complete for testing.
 
~ QA/MS: Opt B & C simultaneous testing by FCT
For the Saturday night banquet, you may choose one of the following
QA & CIS QA/ISD
entrees: Prime Rib at $25, Chicken Marsala at $21, and Baked Scrod at $21
~ QA: Proposed date for 1.0 to 1.1 database
 
conversion available to testers on Wildcard server.
To reserve your spot, act now! E-Mail Sunray Ann at 71722,2000 with the
(Dependent on TUES date)
following information:
~ ART: WW Demo world art checkin.
 
02/16 FR ~ QA/MS: Opt. B & C download tests from CIS
Name(s) of persons attending;
for corruption in transfer process.
Number of hotel rooms you will occupy;
~ MKTG: final revised 1.0 Help file and CD Readme
Voice telephone number;
due. Please note that these files should be turned in to
Dinner entree preference for each person in your party;
QA, not CM, to allow QA 48 hours for review.
 
~ MS: Updated Readme's due to QA with copy to TS
You will receive e-mail back confirming your reservation and giving
~ QA: Deadline for decision to be made if current Ext. Test Opt.
you the address where your $20 per person must be sent.
A is ok to go to the public. If yes, great! then on 2/26 server will be changed
 
and members will experience a short remote update. If no, there are three
You will need to contact the hotel and make your own room reservations.
possible problem scenarios: 1) bug fixes are necessary 2) a new server build is
All the information will be in your confirming e-mail.
necessary or 3) new server packaging is necessary. If 1) we will not meet 02/26
 
release date. If 2) build would be 2/19 to QA for testing 02/20. If 3) repackage
Looking forward to seeing you all in April!
would be 2/19 to QA for testing 2/20.
 
~ ART: WW Demo world art, simultaneous
---------------------
processing and world building 02/16,19,20. This is
</pre>
under the assumption that our new World Builders
 
can build one locale per day.
==(ct_checkin 401) Spraycans can now spray doors, too.==
02/17 SA
<pre>--------------------------------------------------------------------------------
02/18 SU
SUBJECT: (ct_checkin 401) Spraycans can now spray doors, too.
02/19 MO ~ QA/MS: Proposed date of Opt B & C External Test
FROM: xxx xxx <xxx@ossi.com>
begin. This date may change to Tuesday if Monday is
TO: ct_checkin@ossi.com
a holiday for CompuServe employees. (QA needs at
DATE: 15/02/1996 21:24
least four weeks for external testing.)
--------------------------------------------------------------------------------
02/20 TU ~ QA/CM: Revised 1.0 Help files & Readme's from
 
QA to CM for inclusion in 1.0 repackaging
 
~ 1.0 Repackaged Client Build
OVERVIEW:
~ ART: Begin completing WW 1.2 art.
 
02/21 WE ~ 1.0 Repackage Client to FCT QA & MS and
Vaz asked me to have flat sprays work on doors, too.
CompuServe ISD & QA for preparation for release to
 
the public.
RELEASE:
~ ART/QA: WW Demo world art to QA for testing
        1.1
02/21,22,23
 
02/22 TH ~ ART: WW 1.2 art due, having completed
FIXED BUGS:
processing and world building. Based on the  
other current WW art dependencies and due dates,
None.
this date is impossible to meet and needs to be
 
reassessed. A more realistic date would be 02/29 for
NEW FEATURES:
the processing to begin. Realistically, a minimum of
 
152 hours are needed for creation, 52 hours are
Flat sprays work on doors.
needed for processing, and 26 days needed for world
 
building. Hopefully world building can begin while
CAVEATs:
processing and possibly even art are being
 
completed.
None.
02/23 FR ~ QA: ~ ART: WW Demo world art must be
 
approved to meet 02/26 deadline of Jupiter
CHANGED FILES:
Conference for private demos.
 
02/24 SA
Filename New Version Summary of Changes
02/25 SU
-------- ----------- ------------------
02/26 MO ~ Opt. A External Test end
spraycan.cld 1.24 Flat sprays work on doors
~ OPS: Midnight, server update to new server with
</pre>
turfs accessibility (1.1.6.1 ?).
 
02/27 TU ~ *** TURFS AVAILABLE TO THE PUBLIC ***
==(ct_dev 5999) status==
This is a proposed date only. Schedule subject to
<pre>--------------------------------------------------------------------------------
change.
SUBJECT: (ct_dev 5999) status
~ 1.0 Repackaged client available on AWAY and
FROM: xxx xxx <xxx@ossi.com>
WWW pages. The repackaged client includes all
TO: ct_dev@ossi.com
remote updates, bug fixes and changes made
DATE: 16/02/1996 03:20
available by February 13. Delay of release of Turfs
--------------------------------------------------------------------------------
may effect this release date, depending on the current
 
remote update time estimates.
Sorry, I'm still not done. I added a break lease penalty and a max
~ MKTG/QA: Repackaged 1.0 Client CD Masters &
3 months pay in advance check. I still need to test and check one
Diskette Masters available for testing. QA needs two
bug that xxx told me about. A missing '/' on a comment stopped
weeks for testing.
my clade build. It took me over an hour to find it.
02/28 WE
 
02/29 TH
I should be done sometime mid-afternoon.
 
 
03/01 FR
xxx</pre>
03/02 SA
 
03/03 SU
==(ct_checkin 402) avatar/region cleanup==
03/04 MO
<pre>--------------------------------------------------------------------------------
03/05 TU
SUBJECT: (ct_checkin 402) avatar/region cleanup
03/06 WE
FROM: xxx xxx <xxx@ossi.com>
03/07 TH
TO: ct_checkin@ossi.com
03/08 FR
DATE: 16/02/1996 03:52
03/09 SA
--------------------------------------------------------------------------------
03/10 SU
 
03/11 MO MKTG: Repackaged 1.0 Client CD's & Diskettes
 
available in CIS Store based on 2/27 delivery of
OVERVIEW:
Turfs and if CD approved by FCT QA.
I removed all the headers I could find that were for Clade structures
03/19 TU 1.1 Release?</pre>
such as CLASS_avatar_t. This included rather more than I expected - most of
which were entirely unused.
 
FIXED BUGS:
One small problem with building the Mac client: structint.c needed a
type cast on one line.
Removed the temptation to access structure fields directly.
 
NEW FEATURES:
None.
PERFORMANCE IMPROVEMENTS:
None.
CAVEATS:
Current 'fix' for getting field values may not work with incremental
update (or rather, it may take more work).
 
CHANGED FILES:
 
Filename                New Version Summary of Changes
--------                ----------- ------------------
src/mac/mwclient/DebugLevel.h 1.12 Added another debug setting.
src/mac/dirt/DirectorTool.make 1.28 Changed C flags (DirT only)
src/client/renoanim.c 1.117 Removed headers.
src/client/include/renoanim.h 1.52 Removed headers.
src/client/renoclaz.c 1.52 Removed headers.
src/client/renomain.c 1.187 WIP - but it shouldn't break.
src/client/renoobjs.c 1.148 Removed headers.
src/client/include/renoobjs.h 1.69 Removed headers.
src/client/renotcl.c 1.173 Removed headers.
src/common/struct/strucint.c 1.17 Added cast for MetroWerks.
 
Hope it all works.
 
xxx</pre>


==(ct_dev 5985) saving items in the world==
==(ct_dev 6000) Localization of WorldsAway==
  <pre>--------------------------------------------------------------------------------
  <pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5985) saving items in the world
SUBJECT: (ct_dev 6000) Localization of WorldsAway
FROM: xxx@ossi.com (xxx xxx)
FROM: xxx@ossi.com (xxx xxx)
TO: xxx@ossi.com
TO: ct_dev@ossi.com
CC: xxx@ossi.com, xxx@ossi.com, xxx@ossi.com, ct_dev@ossi.com
DATE: 16/02/1996 12:46
DATE: 13/02/1996 21:38
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------


xxx,
Developers,
 
xxx asks about
>creating "French spoken here" areas
>in the Dreamscape, or even in parallel worlds (though that's much less
>desirable), and that should be fairly simple.
 
Is he right? It's my belief that we fixed our fonts and there's now no
impediment to speaking French or German (or any other Roman language) chat
right now.


Perhaps this has been discussed before, but just in case not, I'm bringing
Am I correct?
it up anyway.


Would it be possible to implement a way that should the user experience an
(Note: This is aside from the World development team issues of whether it's
unexpected disconnect from WorldsAway while in a private room with their
a good idea.)
belongings out of their pockets, that upon re-entry their avatar would
return to that private room and no other avatar would be able to enter the
room for a set period of time? I'm suggesting the "set period of time" to
discourage members causing a disconnect to happen on purpose for whatever
odd reason. Also, to allow the member time to attempt to re-enter the world
and reclaim their belongings, or should that be impossible, at least enter
the forum or call CIS CS if they just can't get in.


Just a thought. Might save us some neck pains in the future.</pre>
xxx</pre>


==(ct_team 2864) Dust off your bowling ball==
==(ct_dev 6002) Localization of WorldsAway==
  <pre>--------------------------------------------------------------------------------
  <pre>--------------------------------------------------------------------------------
SUBJECT: (ct_team 2864) Dust off your bowling ball
SUBJECT: (ct_dev 6002) Localization of WorldsAway
FROM: xxx@ossi.com (xxx xxx)
FROM: xxx@ossi.com (xxx xxx)
TO: ct_team@ossi.com
TO: ct_dev@ossi.com
DATE: 13/02/1996 22:48
DATE: 16/02/1996 15:46
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------


  Attention athletes!
As far as I know, there are no technical problems with speaking
We are having a bowling night on Friday, Feb. 23. All are welcome. I will
French, German, or Spanish in world. All the character sets are complete,
give details as they get arranged. I'd appreciate an "I'm interested"
though some systems do not provide an easy method of accessing those
count.
"extra" characters (I believe you have to type some esoteric key sequence
  BTW, If anyone has a favorite alley (bowling) in this area let me know
in Win 3.1).
and I'll check it out to see if it meets the standards of our group. ie:
easy to find, parking ok, maybe food'n beer, etc.


p.s. even if you don't bowl, like I don't, why not come anyway? It's a
And, I've even seen people talking in Slavic languages (we're missing about
chance to throw big objects at small objects and hear them go 'boom'!
six of their characters), Russian (which normally requires the Cyrillic
alphabet), and Japanese.


This is my official signature</pre>
As xxx pointed out, the real question should be asked of the
Oracles and the world design team.


==(ct_checkin 386) document checkins==
xxx
 
>Developers,
>
>xxx asks about
>>creating "French spoken here" areas
>>in the Dreamscape, or even in parallel worlds (though that's much less
>>desirable), and that should be fairly simple.
>
>Is he right? It's my belief that we fixed our fonts and there's now no
>impediment to speaking French or German (or any other Roman language) chat
>right now.
>
>Am I correct?
>
>(Note: This is aside from the World development team issues of whether it's
>a good idea.)
>
>xxx</pre>
 
==(ct_dev 6006) Localization of WorldsAway==
  <pre>--------------------------------------------------------------------------------
  <pre>--------------------------------------------------------------------------------
SUBJECT: (ct_checkin 386) document checkins
SUBJECT: (ct_dev 6006) Localization of WorldsAway
FROM: xxx xxx <xxx@ossi.com>
FROM: xxx xxx <xxx@ossi.com>
TO: ct_checkin@ossi.com
TO: ct_dev@ossi.com
DATE: 14/02/1996 02:14
DATE: 16/02/1996 16:38
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------


OVERVIEW:
>Developers,
Added economics to document classes, and cleaned up document
orientation when changing location.


RELEASE:
>xxx asks about
        1.1
>>creating "French spoken here" areas
>>in the Dreamscape, or even in parallel worlds (though that's much less
>>desirable), and that should be fairly simple.


FIXED BUGS:
>Is he right? It's my belief that we fixed our fonts and there's now no
No longer get "Could not change orientation" errors.
>impediment to speaking French or German (or any other Roman language) chat
>right now.


NEW FEATURES:
>Am I correct?
You get charged for making copies and buying newspapers.


CAVEATs:
>(Note: This is aside from the World development team issues of whether it's
The recycler has its default costs in, but I couldn't find
>a good idea.)
a checked-in spec to find exactly what it was supposed to
do when.


While there is some visible animation, not all of the document
If you're talking about a client that would have such things as menus
orientation-changing commands are in yet, nor is the associated
in French I suspect it would be a fair bit of work. One of the most common
avatar animation. (I'd like some Oracular feedback as to whether
problems is that concepts that are easy to express concisely in one language
the avatar animation is wanted.) As it becomes clear where these
are not always so easily expressed in others. Translation of dialog text into
belong, they'll be added. However, the correct animation is
French could make the text increase in size by a factor of two, necessitating
happening most of the time, it's just not exciting.
changes in dialog box sizes and all that.
Some text is embedded in artwork - that takes much longer to fix. I
don't think there's much of this, though.


2POV sucks.
If you're only talking about people talking in French using esp and all,
no it doesn't seem very difficult - it may be nearly automatic on the Mac.


I tested newsstand economics as much as possible, but I've
never actually been able to buy a newspaper, so it hasn't been
tested all the way through.


CHANGED FILES:
xxx</pre>


Filename New Version Summary of Changes
==(ct_team 2901) What's New With WorldsAway==
-------- ----------- ------------------
<pre>--------------------------------------------------------------------------------
avatar.cld 1.174 cleaned up changing document orientation
SUBJECT: (ct_team 2901) What's New With WorldsAway
document.cld 1.41 cleaned up changing orientation
FROM: "xxx xxx xxx" <xxx@ossi.com>
generics.cld 1.223 cleaned up changing document orientation
TO: ct_team@ossi.com
gutenberg.cld 1.14 added economics
DATE: 19/02/1996 15:44
newsstand.cld 1.10 added economics
--------------------------------------------------------------------------------
postbox.cld 1.10 changed cost field to common
 
recycler.cld 1.11 added some economics
 
This Week's What's New for WorldsAway
------------


xxx</pre>
What's New With WorldsAway


==(ct_checkin 387) Orb fixes, odb_check fixes, 1.0 -> 1.1 convert support==
February 18 - February 24, 1996
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_checkin 387) Orb fixes, odb_check fixes, 1.0 -> 1.1 convert support
FROM: xxx xxx <xxx@ossi.com>
TO: ct_checkin@ossi.com
DATE: 14/02/1996 04:58
--------------------------------------------------------------------------------


OVERVIEW:
-Loving, Living, and Looking Good in WorldsAway!
Convert 1.0 database to 1.1
-Software Availability
add turfs to converted 1.1 database.
-This Week's Listing of In-World Events


FIXED BUGS:


NEW FEATURES:
--Loving, Living, and Looking Good in WorldsAway!
The month of Valentines, February has brought many of the WorldsAway
citizens together romantically. Last week, we celebrated a simultaneous
real world wedding ceremony within the WorldsAway Dreamscape. This Sunday
you'll notice in the listing of in-World events that there is yet another
in-World wedding.  Come and greet the happy bride and groom and present
them with a gift or tokens to begin their life together on-line! Who
knows, you might meet your next special someone at the reception party.


PERFORMANCE IMPROVEMENTS:
Many new pioneering CompuServe members are finding and making their way to
the enchanted avatar community of Phantasus on the Isle of Kymer.  You can
come settle here too. All you have to do is log in and experience a way of
life on-line that is unlike any other.


CAVEATs:
Some more incentive to try out the new body and head sprays in-World.....
Turfs in this version expire after 5 or ten minutes.
Announcing the first Phantasus Beauty Contest!  Who's the cutest avatar
in-World? Now is our chance to find out. Nominations have already been
sent in and voted on through Email. The Sunrays who have been
administrating this event are looking forward to revealing the results and
finalists this Friday February 23, at 7:00-9:00 PM Pacific Time in the
Phantasus Starway Cafe Stage.  Keep posted for details on this special
event in the WorldsAway Community Forum (GO AWAYFORUM) in-World Events
Message Section. Not trying to get too vain, but this is a celebration for
Looking Good, On-line!


I'm concerned that the current floor plans will need
changing.  If they do, we should do it BEFORE we
convert the db.  I don't have the tools handy to remove
prototype turfs from the db.  I suppose we could easily
add more.


I didn't make the region groups. We do have a test
--Software availability
version of region groups but we should do something
 
a little more detailed, like getting the fountain
WorldsAway software is available for downloading here on CompuServe, or
regions in proper region groups.
from the WorldsAway Internet Web site at  http://www.worldsaway.com
You can also order the CD-ROM and floppy disks through the CompuServe
Store. See the WorldsAway Software Icon here on this menu for downloading
and ordering details. Within the USA, you can call and order from the
CompuServe store at 1-800-848-8199 8AM to 10PM Eastern Time.
 
The WorldsAway Community Forum is the place for your questions regarding
WorldsAway. Forum staff and SysOps are on hand to answer your questions
quickly seven days a week. Leave a message to "SysOp."  Many in-World events
and issues are discussed in the forum's message sections too. Come join
us.
 
      WorldsAway, There's More to Life On-Line!


See seperate message on how to use these files
to convert the db from 1.0 to 1.1


We need to do a small 1.0 build to upgrade orb for
--This Week's Listing of In-World Events
1.0 so we can do the right kinda dump.


xxx, for 1.0:
Read the Kymer Clarion, the in-World Member Newspaper for event details and
In server/tools/Orb dir we need to make and
news. You can find the Clarion published and released in the Newsstand
make install. The new orb and orb.etc needs
Library of the WorldsAway Community Forum. NOTE: all times are in
to get installed in the bin dir where we plan
WorldsAway Time or WAT which is the same as the Pacific Time Zone.
to do the 1.0 dump.  The orbdump.tcl and dumpbyclass.tcl
will go into orb.etc.


For 1.1, we need to:
make, make install in server/lib/libiv_instance
make, make install in server/tools/Orb
make clean, make all, make install in world.


The above may be moot if this is part of your thursday build.
**** Sunday, February 18th


FWIW, I did convert the 1.0 to 1.1 db, and actually got
Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details
a server running with it, and actually got a windows client
10:00-11:30 AM, Harlequin Games, Daily
connected.  Went in, went to the apt mgr and bought
a 4 room turf.


CHANGED FILES:
Jackal3's Trivia, Mr & Mrs Nutty
11:00 AM-2:00 PM, Bar-L Bar Storeroom, Weekly
Questions covering general info, three winners per game.
Grand prize for the person who has the most points in a month.
10 token playing fee to help defray the cost's.


Filename                New Version Summary of Changes
Wedding of SunRay Chriselfer and SunRay Jyoti
--------                ----------- ------------------
8:00 PM, Meditation Park Rose Arbor
Reception afterwards


=============== 1.0 FILES....  ONE POINT ZERO VERSION FILES ============
Dead Poets Society Recital, Prez, Sunshine, Brandy, Corey and AlexA
/server/tools/Orb/Makefile 1.2 add dumpbyclass.tcl install line
8:30-9:00 PM, StarWay Cafe Observation Deck, Weekly
/server/tools/Orb/orbdump.c 1.2 support dump by class
Poems should be six verses or shorter.
/server/tools/Orb/orbdump.tcl 1.2 dump contents now, exclude fields
Contact Prez [102726,1655] if you wish to be a presenter. Due to popular
    on teleport dumps
request, the Society has moved the meeting time to one hour earlier.
/server/tools/Orb/dumpbyclass.tcl NEW (dumps objects by class.)


=============== 1.1 FILES....  ONE POINT ONE VERSION FILES ============
**** Monday, February 19th
/server/include/iv_instance.h 1.13 add option to restore w/o doing containership
 
/server/lib/libiv_instance/iv_instance.c 1.44 ditto
Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details
/server/tools/Orb/Makefile 1.28 fix tcl install cmds, add dumpbyclass
10:00-11:30 AM, Harlequin Games, Daily
/server/tools/Orb/fullrestore.tcl 1.2 add objref fixup to restore
/server/tools/Orb/orb.c 1.38 add objref fixup to restore
/server/tools/Orb/orbdump.c 1.18 support dump by class
/server/tools/Orb/orbdump.tcl 1.10 dump contents now
/server/tools/Orb/register_region.awk 1.2 slightly different syntax in 1.1
/server/tools/odb/odb_check.c 1.26 support big databases
/world/Makefile 1.26 register_teleports.tcl is now static
/world/regions/turfs.reg 1.7 fix OrchidTemple linking
/world/test_turfs.tcl 1.7 number regions correctly
/world/world.tcl 1.102 empty high region is back to 372
/world/world3.rmt turfs protos are at 400
/world/register_teleports.tcl NEW  registers the teleport aliases
/server/tools/Orb/dumpbyclass.tcl NEW  dumps objs by class</pre>


==(ct_dev 5986) 1.0 to 1.1 db conversion procedure==
Knights of Kymer TechTrivia, SunRays Hera, Mariah & Knight Alexis
<pre>--------------------------------------------------------------------------------
5:30 - 7:30 PM, StarWay Cafe Stage, Weekly
SUBJECT: (ct_dev 5986) 1.0 to 1.1 db conversion procedure
20 computer technical questions. Be on time and win a 30T Door Prize!
FROM: xxx xxx <xxx@ossi.com>
TO: xxx@ossi.com, xxx@ossi.com, xxx@ossi.com
CC: ct_dev@ossi.com
DATE: 14/02/1996 05:41
--------------------------------------------------------------------------------


Well, there certainly were a few potholes on the road to converting
Kategories, Jaliko
the 1.0 db to 1.1, and also constructing the turfs in the 1.1 db.
7:00-9:00 PM, Harlequin Games, Check Schedule, Weekly
** NEW TIME **. Download the instructions KATEGORY.TXT and the
program KTEGORY1.EXE


I think I got it all converted.  I have a server running on
Ghost Racing, Acolyte Serena
my machine that looks like the prod db with turfs.  Pretty
5:00-6:00 PM, Isle Caribe, Weekly
neet.
Win tokens and prizes, monthly championship!


Here are the steps.  This is a little long, but I don't see
Pick-3 Lotto Drawing, Joe Blowsem UP, Sherry, Acolyte Chameleon
an easier way for right now.  I could wrap this into some
6:00-6:15 PM, Isle Caribe, Weekly
shell scripts, but that would only hide details and simplify
Get tickets now for big winnings! Lotto is now at ->6000T<-
a little.  I'll leave that step for the student.
Come for the many door prizes!


If you have problems, ask xxx.  He seems to know what
**** Tuesday, February 20th
is going on.  (Sorry xxx.)


What you will need...
Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details
10:00-11:30 AM, Harlequin Games, Daily


xxx needs to build my 1.0 changes into his 1.0 build
Kymer/Bingo, Renegade I
tree.  This then needs to be installed in production 1.0,
1:00-2:30 PM, Harlequin Games, Weekly
or in a 1.0 "snapshot" tree.
Call KYMER! first, and get payouts depending on the number of players!
You'll get a new orb, and two new files in orb.etc:
Download the client KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway
orbdump.tcl and dumpbyclass.tcl.
Life.


For beta purposes, make a copy of the production dirs
Kymer/Bingo, Sunray Knight Oliver
somewhere, including a database copy. Then add these new
6:00-8:00 PM, Bar-L Bar Storeroom, Weekly
1.0 files to orb and orb.etc.
Everyone who plays in every game of the evening is eligible to win a
bonus prize which will be awarded after the last game! Don't be late!


xxx also needs to build a 1.1 tree, and the files need
Worlds Of Fortune, Acolytes Data, Indigo, and Milen
to be installed somewhere where we will be bringing up
7:30-9:30 PM, Visitors Center Left, Weekly
the 1.1 server.  In addition you will need the cooked
turfs file from xxx.  This is in his build tree, the fullpath
is <build-root>/src/world/regions/turfs.out.  This is required
for the 1.1 convert.  (This file will not be used in future
conversions, for example, 1.1 to 1.2.)


To take the database dump...
**** Wednesday, February 21th


Fyi.. here is how to take a copy of the prod odb.data file and
Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details
build a data/world_n_zone_0 set of directories around it....
10:00-11:30 AM, Harlequin Games, Daily
In this example, the world will be 10, and the original
database copy file is odb.data.020696.0014...


bin/make_ivdirs -b . -w 10
Kymer/Bingo, Renegade I
touch data/world_10_zone_0/lmt/banished_list
1:00-2:30 PM, Harlequin Games, Weekly
bin/iv_text_init data/world_10_zone_0/text
Call KYMER! first, and get payouts depending on the number of players!
mkdir data/world_10_zone_0/rdb/000
Download the client KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway
Life.


mkdir data/world_10_zone_0/odb
The Knights of Kymer Kategories, SunRay Fawn, Soltron2
cp odb.data.020696.0014 data/world_10_zone_0/odb/odb.data
3:00-??.00 PM, Starway Stage
cp <see-note-1>/odb_status.data data/world_10_zone_0/odb/
(Knights of Kymer version of Wert's Kategories)
bin/iv_clean_data -b . -w 10 -z 0 -F


Note-1: the odb_status.data file above is from a clean world dir.
Chaos Incorporated, Acolyte Serena or Marianne G
The full path is something like data/world_?_zone_0/odb/odb_status.data.
4:00-6:00 PM, Bar-L Bar Storeroom, Weekly
An odb_status.data file needs to just exist there.  (This is
New! Games and more!
a work around for a bug in odb_check.)


Here are the steps to take the db dump... (% is the orb tcl prompt.)
Kymer/Bingo Madness, Jaliko
6:00-8:00 PM, Harlequin Games, Weekly
7 Games + Raffle


bin/orb -data/world_0_zone_0
**** Thursday, February 22th
% source orb.etc/dumpbyclass.tcl
% dumpbyclass dump.1.0.out


Here are the commands to restore the database.  This should be
Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details
run in a freshly installed 1.1 tree.  Make sure there is enough
10:00-11:30 AM, Harlequin Games, Daily
disk space.  You'll need about 300 mb free before you start.
The db will end up being 134 mb, and you'll want to be able to make
a backup copy of odb.data once the restore is completed, but before
the final cutover commands are applied.  I'll indicate when to do the
backups below in the instructions.


Note that we are increasing the size of the odb file because we are
**** Friday, February 23th
already at about 16 mb. The new size is about 134 mb.


In this example the destination world we are setting up is world 11.
Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details
It can be any number.  Prior to starting this procedure, there should
10:00-11:30 AM, Harlequin Games, Daily
be no world_11 in the local data directory.  We will create _all_ the
files here.


bin/make_ivdirs -b . -w 11
European Ghost Racing, Holger
touch data/world_11_zone_0/lmt/banished_list
11:00-12:00 AM, Isle Caribe, Weekly
bin/iv_text_init data/world_11_zone_0/text
Win tokens and prizes, monthly championship!
mkdir data/world_11_zone_0/rdb/0   
mkdir data/world_11_zone_0/rdb/0/000
mkdir data/world_11_zone_0/rdb/0/000/000


The following file, region_map.data, is from data.install/world_n_zone_0/rmt,
Trek Trivia, Acolyte VIQer
which is in the fresh 1.1 install that xxx built.
7:00-9:00 PM, Starway Cafe Lounge, Weekly
Visit the bridge crew of the WA Enterprise. Win prizes and tokens
for your Trek knowledge. Get back at the bridge crew with some tough
questions of your own! We have to answer correctly or we pay!


cp <1.1-install-dir>/data/world_?_zone_0/rmt/region_map.data data/world_11_zone_0/rmt
Kategories, Ann Ominous
7:00-9:00 PM, Harlequin Games, Weekly
40T per round.
20T of each *fee* is put in the *round* and 20T into the *final*.


rm /tmp/objrefs.db # make sure this file doesn't exist
Beauty Contest, Sunray Fawn, Oracle Uni will be the special guest
bin/orb -prod -data/world_11_zone_0
7:00-9:00 PM, Starway Stage, unconfirmed
See message #54234 for details.


# wait a long time here>
Dreaming Insomniacs Society, Acolyte Milen
9:00-11:00 PM, Visitor's Center Left, Weekly
Something DIFFERENT will be held during these times each week.


% source orb.etc/fullrestore.tcl
**** Saturday, February 24th
% fullrestore dump.1.0.out


# <wait a long time here>
Kymer/Bingo Gamble Version, GermanGiant
10:00-11:30 AM, Harlequin Games, Daily
Call KYMER! first, and get payouts depending on the number of players!
Download the client KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway
Life.


At this point you should get alot of output, but no coredumps.
Kymer Feud, Marianne G and other Bloodline Members.
Also, there should be no "Old objref 0xhhh doesnt seem to in the objref db"
2:00 PM, Visitors Center Left, (#54497)
"I'm initing this objref with NIL_OFFSET"
How well do you know your partners and friends?
There might be one of them (for a head, classnumber will be 8),
Teams must sign up in advance.
but there shouldn't be a slew of them.  If there is, might as well stop
here and debug.


Get out of orb now...
Great Kymer Quiz, Acolyte Moria, Acolyte Zippy
2:00-4:00 PM, Bar-L Bar Storeroom, Weekly
Some easy, some hard, some just downright tricky.


% exit
Wedding of Alienyte Melissa Magic and Alienyte Wyld Karde
4:00 PM  Rose Garden (Meditation Park far right)
Service conducted by Acolyte Zippy
Reception immediately following wedding at Starway Observation Deck


# clean the db, note the -F param, this will build the region dbs
WARaffle Drawing, Acolyte Lynx, Acolyte Electra, Acolyte Moria
5:00-6:30 PM, StarWay Cafe Stage, Weekly
Purchase tickets from authorized agents. Door prize raffle!
 
Ghost Relay Races, Acolyte VIQer
6:30-8:00 PM, Outside Visitor's Center, Weekly
Ghost races played baton style like Olympic Relay races.
 
**** Non-Weekly Events Coming Soon
Take A Chance, Necrolyte Benny, Xian, Jackal
Sunday, February 25, 4:00- PM, Outside Fire Room , Bi-Weekly
25T entry fee. Answer questions on Kymer to win points. Top 3 scores
enter Fireroom and have choice of tokens or contents of chest.
 
Wedding of Honor [PhotoChick] and Acolyte Kari Stone
Monday, February 26, 10:00 PM, Tabernacle (Temple of Morpheus)
Service conducted by Magica Crusader @thena
Reception immediately following at Meditation Park far left.
 
The Phantasus House Auction, Scuttle & Clover
Thursday, February 29, 8:00-10:00 PM, Starway Cafe Stage, Bi-Weekly
Rare heads and items no longer available in vendos will be
auctioned off to the highest bidder.</pre>
 
==(ct_team 2907) Hot Forum Topics as of 02/19/96==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_team 2907) Hot Forum Topics as of 02/19/96
FROM: "xxx xxx xxx" <xxx@ossi.com>
TO: ct_team@ossi.com
DATE: 19/02/1996 23:33
--------------------------------------------------------------------------------
 
 
WorldsAway Community Forum
Hot Forum Topics as of February 19, 1996
 
also found on
www-server.ossi.com/home/hlbrown/hft/hft.html
 
 
--------------
Summary of WorldsAway Support Issues as Seen in the Forum
 
--Beta Billing Problem
The main concern this past week has been the billing problems with
CompuServe and the Beta World.  From the beginning, we believed CompuServe
would indeed connect users to the Beta World free of charge. As it turns
out, through PPP or Winsock, the Beta World costs the same as any other
CompuServe Service.  When one connects via Winsock, CIS can not really
tell what service the member is using.  We have found this out the hard
way -- by Beta Tester complaints. We may have a hard couple weeks ahead in
figuring out the billing process. There is a lot of emailing going on
right now between us and xxx.
 
--Assistant SysOps
Member Support continues to train its remote staff. Just as soon as xxx
xxx came to us from CIS Customer Service and we had finished
welcoming him, he'd been promoted/transferred to engineering as a MacCIM
intern!  This week, we will be getting a new helper initiated in the
forum, but we're looking forward to a new CIS representative in the forum
if xxx xxx can spare one.
 
 
------
Hot Forum Topics
 
 
--wheelchairs/worldsaway
 
An interesting thread has developed on the concept of introducing
wheelchairs within the Dreamscape.  Bobby, who has been in the forum for a
while and has mentioned this idea before, begins the thread of wanting
wheelchairs in the Dreamscape as a way to educate the community on what
it's like to live with wheelchairs.  From this, a discussion has spurned
on the thought of introducing handicaps, disabilities or "maladies" in
this "ideal" world. Here is a good response:
 
-----------------------
Earendil...
I know the idea of wheelchairs, cancer, and AIDS seem like they don't
belong in a perfect place like Phantasus. But he fact is, I know of at
least one cancer case inWorld... mine. And yes, there are bald heads
available...but there aren't female ones to my knowledge. The fact is, I
have hair now. I was going though chemo about 2 years ago.
 
Nevertheless, I think it would be interesting to be bald again, but
inWorld. And I don't think that we should introduce all manners of
maladies into Kymer; they are already there behind the scenes..... I
think it should be the way it is with heads and bodies: In Kymer, you get
to pick them. So...why not pick a wheelchair? It's no big deal, at least
in my opinion. The only part that I do think is a big deal is that if
there were choices like that available.... people would be *more* free to
express themselves realistically or symbolically.
 
Normala Kelly
-----------
 
 
 
 
--Merit Award Program
It's easy to see why this message got 91 responses so far since it's first
posting on the 14th: (my favorite responses on this thread were the ones
who were impressed with the fact that MaxRaven got such a long audience
with Teresias himself:)
--------------
I have had a long discussion with Teresias regarding the possible
institution of a Merit Reward program for avatars that help others in
WA.  Each avatar in WA would be given a "report card" to report when
someone has helped with time, gifts, directions, computer problems, etc.
etc.  These cards would be collected (sent in) on a regular basis and
those avatars accumulating a certain level of merit would be rewarded
with special heads to show others who they are.  The cards would be
linked to your CIS ID number and avatar name (to prevent ballot
stuffing).  If you have any ideas on this (agree or disagree) please post
them in this thread. 
-MaxRaven
--------------


bin/iv_clean_data -b . -w 11 -z 0 -F


There will probably be some dangling object errors (stuff like:
--*.lytes
  WARNING: verify_slots: Invalid position[0] = 8 for
This thread is an airing-out session on all the -olytes
  object 0xed8c4cc0 (off 0x78c4cc0) in container 0xe60bae00 (off 0xbae00),
groups in-World. Here is Cyberdude and others complaining about
  Range for container is 0 to 3
the trend that started with the Necrolytes, etc. Evergreen mentions,
  WARNING: verify_slots: I couldn't find
however, that people appreciate a sense of belonging, and these
  object 0xed8c4cc0 (off 0x78c4cc0) in container 0xe60bae00 (off 0xbae00)
groups and names are therefore important to them.


...is ok for now. We'll need to fix these -- I have no idea why they are
here, maybe it is just a characteristic of my test database copy, which
I found laying around in production.  These objects need to be sent to lost
and found.)
This is a good time to make a backup....
cp data/world_11_zone_0/odb/odb.data ./odb.data.backup
Add region teleport aliases, teleport aliases
bin/orb -data/world_11_zone_0/
% source orb.etc/orb.tcl
% source orb.etc/register_regions.tcl
% source orb.etc/register_teleports.tcl
% exit
Now the turfs... First make a backup...
cp data/world_11_zone_0/odb/odb.data ./odb.data.backup
Now, add the turfs...
grab xxx's turfs.out file...
cp <xxx's cm build tree>/src/world/regions/turfs.out
bin/orb -data/world_11_zone_0/
% source orb.etc/orb.tcl
% source orb.etc/fillregionproc.tcl
% source turfs.out
% exit




remove all region files for rdb rebuild...
--Avoid changing rooms
As many know from internal email, the changing rooms have been crashing
the WorldsAway client. When someone has a few containers open, it crashes
the client. When the avatar returns to the Dreamscape, they risk loosing
all their stuff if someone walks into the room immediately. This thread
contains some users' experiences so far.
 
 
--from the Beta Sections: Turfs
Discussing how the testers feel about turfs, I thought xxx might like
point number 2 here:
---------------
Dear WA developers...
 
This is not a bug per se, but comments on the apts. Which are
claustauphobic enough to keep me from enjoying the new aspects of WA.
 
1. The single room apts. are more like open closets than rooms. Took me
three times at the elevator to "home" before I realized that tiny
windowless space WAS home.
    As there is no "wall" at the entrance, you have no sense of
privacy. No window, no sense of space. No furniture, no sense of being
even IN a room.
    Come to think of it, the only "room" in WA I really enjoy being in
is in Star Cafe. Hey guys, lets see some windows!!!
 
2. Totally hysterical to rent rooms by the minute or by the hour. The
only places that do that in real life (at least in THIS country) are
places that cater to prostitutes.
 
3. Would suggest you rent the rooms at least minimally furnished.
(and make the "two room" apts. the smallest you rent out.
And guys...
rent by the day....or week...not by the hour (blush).
 
Sky 72727,426
---------
 
 
Snapshots from the Forum
 
 
Kymer Fashions  ALLSTYLE.GIF
Here they are: Kymer's newest fashions!  They include new and old 
styles, costumes and bathing suits... From Left to Right: Pristine Party
Dress,  Flower Power Groove, Punky Clothes, Classy Style, School Cool,
Fiesta Fun,  Silver n'Chic, Midieval Gown, Cowgirl Costume, Harem Dancer,
Flapper, Nifty  Fifties, Average-build bikini, Athletic-build Bikini, and
Sun Bathing Suit.
                                              Celeste
 
 
A Stripper At Artema's Bachelor Party  STRIPART.JPG
This is a picture of Amital Stripping for us at Artema's Bachelor Party!
 
 
Family snap of Vampire community in WorldsAway  VAMP.JPG
This picture is a family snap of Cedrica, Vesper, Horsey and Toxic 
Waste, all member of the Vampire community in WorldsAway.
 
 
 
xxx, SysOp
WorldsAway Community Forum
WorldsAway Member Support</pre>
 
==(ct_dev 6019) 'Easy' Document Changes==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6019) 'Easy' Document Changes
FROM: xxx xxx <xxx@ossi.com>
TO: ct_dev@ossi.com
CC: xxx@ossi.com
DATE: 20/02/1996 08:51
--------------------------------------------------------------------------------
 
 
Here is the requested list of 'Easy' Document Changes that I thought might be
nice.  None of these should require a client change.
 
1.  The 'Subject' of a document could be copied into the Name of the object
    so that the menu title would give the user a clue to a document's contents.
    We could prepend the Subject with "folder" or "doc" to prevent title "spoofing"
 
2.  Read Only documents should be labeled clearly in both the folder editor and the
    document editor.
 
3.  There should be a way to delete folders in a BBS
 
4.  Users should be able to remove their own posts from a BBS 
 
5.  Users should be able to cancel a post to a BBS after they have modified the
    document in their hand, before returning to the BBS folder editor.
 
6.  We need to figure out why the 'Out of Order' sign is showing on the postbox.
    I checked the code, and we *do* initialize it, so something wierd is going on.
 
-xxx</pre>
 
==(ct_team 2909) Hot Forum Topics as of 02/19/96==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_team 2909) Hot Forum Topics as of 02/19/96
FROM: vaserius@ossi.com
TO: ct_team@ossi.com
DATE: 20/02/1996 11:56
--------------------------------------------------------------------------------
 
>1. The single room apts. are more like open closets than rooms. Took
me
>three times at the elevator to "home" before I realized that tiny
>windowless space WAS home.
>    As there is no "wall" at the entrance, you have no sense of
>privacy. No window, no sense of space. No furniture, no sense of being
>even IN a room.
>    Come to think of it, the only "room" in WA I really enjoy being
in
>is in Star Cafe. Hey guys, lets see some windows!!!
 
We will be offering furnature so that avatars can customize their
own turfs--we don't want to dictate how their turfs are decorated.
Windows are a little more difficult...we're experimenting with
them now.  Yes, the single-room turfs are small...but they're cheap,
too! :)
 
>2. Totally hysterical to rent rooms by the minute or by the hour. The
>only places that do that in real life (at least in THIS country) are
>places that cater to prostitutes.
>
>3. Would suggest you rent the rooms at least minimally furnished.
>(and make the "two room" apts. the smallest you rent out.
>And guys...
>rent by the day....or week...not by the hour (blush).
 
Hehehe.  Well, the apartments will be rented in 30-day increments.
The down-to-the-minute rentals are there for us to use in the
future.
 
- Vaz</pre>
 
==(ct_team 2912) Your Help Please==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_team 2912) Your Help Please
FROM: xxx@ossi.com (xxx xxx)
TO: ct_team@ossi.com
CC: xxx.xxx@compuserve.com
DATE: 20/02/1996 17:51
--------------------------------------------------------------------------------
 
Hello all,
 
If you are contacted via email by a WorldsAway Community member who has a
concern or is in need of assistance, please do not respond. Forward their
mail message directly to ct_ms and ask that Member Support or the Oracles
please respond.
 
We are finding more and more members who wish to escalate their issues past
our front line real-World and in-world support groups to FCT management or
directly to other departments in hopes of receiving an alternative response.
 
Member Support and the Oracles need to be able to work directly with the
customers with the knowledge that our positions are backed by FCT and that
customers will trust us as their internal avenue of communications.
 
If you have any questions or concerns, please do not hesitate to contact us
for more information.
 
Thanks for your support!
 
-xxx</pre>
 
==(ct_dev 6072) teleport options==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6072) teleport options
FROM: xxx xxx <xxx@ossi.com>
TO: ct_dev@ossi.com
DATE: 26/02/1996 20:50
--------------------------------------------------------------------------------
 
Since we have turfs now, should we add back the teleport->home
option?
 
xxx</pre>
 
==(ct_team 2937)  WebWorlds release==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_team 2937)  WebWorlds release
FROM: xxx@ossi.com (xxx xxx)
TO: ct_team@ossi.com
DATE: 27/02/1996 13:22
--------------------------------------------------------------------------------
 
If you want a peek at WebWorld, last time I looked, about an hour ago,
xxx was set up on a laptop in the CT engineering library cube (two doors
down from me).
xxx
 
Date: 27 Feb 96 09:30:30 EST
From: xxx xxx <xxx.xxx@compuserve.com>
To: team <ct_team@ossi.com>
Cc: xxx xxx <trip@ossi.com>
Subject: (ct_team 2935) WebWorlds release
Sender: owner-ct_team@ossi.com
Precedence: list
Reply-To: ct_team@ossi.com
 
Hi kids!
 
Just wanted to fill you all in on a press release we put over the newswire last
night.
 
We are officially introducing WebWorlds -- online virtual worlds for the
web  --
at a communications conference in New York this week.  We wanted to be sure you
were all aware of this public announcement.
 
Thank you to the development team, in particular, Sheryl Knowles and Jeff
Crilly, for helping to create such a fantastic demo to showcase our newest
technology offering.  So far we have gotten an *excellent* response.
 
BTW...we just received a highlight reel from last week's coverage of the
WorldsAway virtual wedding on CompuServe -- we showed it the conference
yesterday and drew crowds!  When we return...we'll bring everyone together and
show the tape so you can all see the payoff from your great work.
 
Thx!
 
xxx
 
 
CONTACT:                xxx xxx
                        Fujitsu Cultural Technologies
                        (xxx) xxx-xxx
                        Internet:xxx@ossi.com>
 
INTRODUCING WEBWORLD -- ANIMATED VIRTUAL WORLD FOR THE WEB
Newest addition to Fujitsu's WorldsAway Family
 
San Jose, Calif., February 27, 1996 -- Fujitsu Cultural Technologies today
announced plans for a new product called WebWorld [TM] -- a customizable
animated virtual world for the world wide web that enables real-time
interactivity among users visiting the same web site.
 
        WebWorld features add lifelike interactive capabilities to existing
websites.  Custom WebWorlds will enable companies to promote their products and
services through the virtual environments and communities linked to their web
sites.
 
        The user gains access to the virtual world by activating
hyperlinks from
the company's current HTML Web pages. Once the WebWorld browser is
launched, the
user enters an animated, graphical landscape that is themed and customized to
reflect the company's business. The user navigates the virtual landscape in the
form of an online, animated persona called an "avatar."
 
        Through his or her avatar, the user can move around, communicate, make
transactions, handle objects and, most importantly, interact in real time with
other users who are logged on at the same time.
 
        "Browsing the web no longer needs to be a solitary experience.
WebWorlds
will
bring real community to the web," says Fujitsu Cultural Technologies executive
director, Tony Christopher. "With a WebWorld, a company can design a unique,
online experience for its customers -- the "experience" of these worlds will
become a new form of promotion for companies' products and services."
 
- more -
        WebWorld functionality is based on the same technology used to create
WorldsAway, the online virtual world developed by Fujitsu Cultural Technologies
and introduced last quarter on CompuServe. Fujitsu Cultural Technologies will
provide a complete range of services to help companies design, develop and host
their WebWorld servers.
 
        The WorldsAway avatar can "talk" to other avatars in real time through
text-based chat, as in traditional chat services, but is additionally
capable of
a wide range of expressions, gestures and movements that enhance communication.
Users may personalize their avatars' looks and colors to create their unique
identities. Objects in the virtual world also support personal expression and
enhance in-World experiences--for example, giving flowers and candy, sharing a
drink at the bar or carrying a cellular phone.
 
        "One of the highlights of a WebWorld visit will be the 'cool stuff'
available in that world -- the promotional novelties -- that an avatar can own,
win or give to other avatars," says Tony Christopher.
 
        WorldsAway virtual worlds are "scaleable," meaning they can grow to
accommodate an ever-increasing number of users.  The technology allows new
objects and environments to be added at will -- for example new art can be
temporarily added to the virtual world to mark, holidays and special
promotions.
 
        "The WorldsAway technology, as applied in a WebWorld, is a powerful new
tool for marketing and promotion in an increasingly interactive world," says
Sophie Kim, head of marketing for Fujitsu Cultural Technologies. "We've seen
phenomenal growth with WorldsAway -- in just 2 months it has become one of the
top services among CompuServe's over 3,000 service offerings.  WebWorlds will
bring that same powerful element of interaction and community to the web."
 
        WebWorlds is introduced by Fujitsu's Cultural Technologies division
established in San Jose, August 1994. The division was formed to develop and
market multimedia technologies that extend, enhance and facilitate network
computer-based interaction between people.
 
 
- more -
        Founded in 1935, Fujitsu Limited is the world's second-largest computer
manufacturer and an international leader in telecommunications, semiconductors
and other electronic devices. The company offers a broad line of information
processing systems, ranging from the world's fastest supercomputers to the
smallest palmtop computers. The Fujitsu group of over 400 technology, software
and services companies posted global revenues of more than $36 billion in the
fiscal year ending March 1995.
 
###
Editors Note:
 
WebWorlds can be accessed starting in the second quarter 1996. Watch the
WorldsAway World Wide Web page at http://www.worldsaway.ossi.com for further
announcements."
 
CompuServe members can access WorldsAway using the command GO AWAY from the
CompuServe Information Manager(R) (CIM) software.  This will bring users of CIM
(WinCIM version 1.4 or higher or MACCIM(R) version 2.4.2 or higher) to the
WorldsAway menu page.  From that menu, individuals can download the WorldsAway
software by choosing the WORLDSAWAY SOFTWARE icon.  WorldsAway software
can also
be downloaded from the WorldsAway World Wide Web page at
http://www.worldsaway.ossi.com.  After `installing the WorldsAway software,
users enter WorldsAway by choosing the ENTER WORLDSAWAY icon on the WorldsAway
menu page.  To join CompuServe, call 800/239-2247.
</pre>
 
==(ct_dev 6074) teleport options==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6074) teleport options
FROM: vaserius@ossi.com
TO: ct_dev@ossi.com
DATE: 27/02/1996 13:48
--------------------------------------------------------------------------------
 
>Since we have turfs now, should we add back the teleport->home
>option?
>
>xxx
>
I think it would be a plus if we could get this feature back.
 
- Vaz</pre>
 
==(ct_dev 6075) World Population==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6075) World Population
FROM: vaserius@ossi.com
TO: ct_dev@ossi.com
CC: xxx@ossi.com
DATE: 27/02/1996 13:57
--------------------------------------------------------------------------------
 
The current "World Population" gives not only the area with the most
dense population, but it also gives the number of people logged on.
 
We'd like to remove the world population stat.  Partially for
competitive reasons (marketing), and partially because I don't think
it's very useful, especially since all the locales are now in region
groups.
 
Can we also get the menu item changed from "World Population" to
"Where is everyone?"
 
Thanks,
 
- Vaz</pre>
 
==(ct_dev 6078) Re:Improved BBS and documents==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6078) Re:Improved BBS and documents
FROM: xxx@ossi.com (xxx xxx)
TO: ct_dev@ossi.com
DATE: 27/02/1996 18:53
--------------------------------------------------------------------------------
 
xxx,
xxx has agreed to take on the one more item.
xxx
 
>Date: Tue, 27 Feb 1996 12:49:39 -0800
>From: xxx xxx <xxx@xxx.com>
>To: xxx@fjcug.fujitsu.co.jp, xxx@ossi.com
>Subject: Re:Improved BBS and documents
>Cc: xxx@ossi.com, xxx@ossi.com, xxx@ossi.com, xxx@ossi.com,
>        xxx@ossi.com, xxx@ossi.com
>X-Sun-Charset: US-ASCII
>
>One more item - more important than fixing the reference counts. A
>checker is needed for the mail system. It needs to scan through all the
>mail queues and check that the objects in the queue are really in the
>queue (after a crash). This checker is required before the postbox is
>introduced. I see this a 2-3 day task.
>
>I kind of wonder if one of our client programmers should be assigned
>this task to give them a little exposure to how the server and the
>server objects work.
>
>xxx</pre>
 
==(ct_dev 6079) World Population==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6079) World Population
FROM: xxx xxx <xxx@xxx.com>
TO: ct_dev@ossi.com
DATE: 27/02/1996 18:54
--------------------------------------------------------------------------------
 
 
> From owner-ct_dev@ossi.com Tue Feb 27 16:49 PST 1996
> To: ct_dev@ossi.com
> cc: xxx@ossi.com
> Subject: (ct_dev 6077) World Population
> Date: Tue, 27 Feb 1996 16:47:02 -0800
> From: xxx xxx <xxx@ossi.com>
>
> In message <199602272204.OAA20772@mustang.ossi.com>you write:
> >>
> >> We'd like to remove the world population stat.  Partially for
> >> competitive reasons (marketing), and partially because I don't think
> >> it's very useful, especially since all the locales are now in region
> >> groups.
> >>
> >> Can we also get the menu item changed from "World Population" to
> >> "Where is everyone?"
> >>
> >> Thanks,
> >>
> >> - Vaz
> >
> >Actually, I'd like to see the marketing reason for NOT having counts
> >reversed.
> >
> >We should be advertising the fact that there are hundreds of folks on line.
> >
> >If we aren't showing the number because the count is low, then we
> >are doing something wrong, and need to improve somewhere.
> >
> >However, this is not the case.  We have pretty good numbers on a
> >nightly basis.
> >
> >Really, I'd like to see the total counts when I connect.  And I think
> >it would be good PR.
>
> Could Oracles and Above retain the total population count?
>
> I'd like to know :-)
>
> -xxx
>
 
Who makes the final call on this? Please let me know ASAP so I can get
the change into the next build.
 
xxx</pre>
 
==(ct_ms 97) Turf Letter 2 - DRAFT==
<pre>Please review the following letter and provide us with your feedback. This
letter is based on one which was written at the same time as the "Turf
Letter 1" (which was released to the forum one month ago).
 
QA will be providing us the information for the currently approved and the
not approved features. We will then be confirming with Vaz and Dev what
features are those "integral to the function of turfs in the Dreamscape."
 
We plan to finalize and post this letter tomorrow (Wednesday). Please
provide us with any feedback you may have as soon as you possibly can (like
before 1pm tomorrow).
 
Thanks,
xxx & xxx
------------------------------------------------
Dear WorldsAway member and citizen of Phantasus,
 
For one month, turfs have undergone extensive testing and refinement to
bring you turfs worthy of calling home.  In the first post regarding Turfs
testing (Help Desk message #56088), we stated that testing would require at
least one month. At the end of that month, a determination would be made
regarding the public release of turfs.
 
With a great deal of input from testers, Member Support, the Oracles and the
World Design Team, it has been determined additional testing and refinement
are necessary.  While we regret the delay, we do not regret the decision to
deliver the highest quality product we can. 
 
To keep you informed of what has been accomplished, we present the following
list as a sampling of what features has been tested and approved:
 
        all features have been tested, none have been
        approved, they are all buggy, developers write
        buggy code, manager, one room, this paragraph is
        a test, it is only a test, do not pass go
 
Here is a sampling of some of the additional features which are holding up
the release. We feel these features to be integral to the function of turfs
in the Dreamscape.  When turfs are released we will provide a fill list of
features and functions.
 
        this will be a sneak preview list of all the
        myriad turfs features that will past QA testing
        sometime next year (as soon as the developers
        learn to write bug free code). this paragraph is
        a test, it is only a test, do not pass go
 
We are planning for an additional month of external testing to ensure that
turfs are suitable for release. At the end of this extended testing period
we will update you on the status.
 
If you have any comments, feel free to post a message addressed to SYSOP in
the Discussions and Issues section of the WorldsAway Community Forum.  Thank
you for your continued patience and interest.  We are working hard - it will
be well worth the wait.
 
Sincerely,
 
WorldsAway In-World and Forum Staff</pre>
 
==(ct_dev 6080) WebWorld DV problems and direction==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6080) WebWorld DV problems and direction
FROM: xxx xxx <xxx@ossi.com>
TO: ct_dev@ossi.com
DATE: 27/02/1996 19:58
--------------------------------------------------------------------------------
 
 
In order to get WebWorld into DV, we need some sort of ifdef capability in
clade.  It turns out that clade has no such capability whatsoever, so we
need some sort of solution.  Either to update clade or add some other level
of preprocessing.
 
The WebWorld changes fall into three categories:
 
1) Entire new files.  The DV system can handle this quite readily.  They're
just files that are used by WebWorld and not the DreamScape.
 
2) New procedures, commands, and functions.  The DV system can't handle
these very well since they are inside other files.  In some cases, these
commands can just be left in either client without any problems.  Others
need to be ifdef'd out.
 
3) Added lines in existing procedures, commands, functions, or files.
Everything else is very minor code additions to existing procedures.  One
such addition is that every single class definition has had a single line
added for instx.cld.
 
 
So far, no DreamScape code has been modified.  And it really doesn't look
like it will be.  Or if it will, it will only be very minor alterations.
All of the WebWorld coding is additions that just won't be present in the
DreamScape.  Just like debug client code.
 
Note that #3 is why we need some sort of ifdef.  A DV overlay would be
completely ineffective since every single file in Classdefs has changed
(by a single line).
 
The world building stuff looks like it can be handled by just having
different directies and file names.
 
It's looking to me like we won't need or want to have a seperate DV branch
for WebWorld.  Since the WebWorld changes are proving to be additions rather
than modifications, I'm thinking that just doing ifdef's will probably be
the way to go.  At least for the foreseeable future.
 
I could be wrong though.  Any objections?
 
WebWorld is not really coordinated right now.  I think it's mostly just been
xxx and I keeping on top of it.  And we did that so we could get the JC
demo done quickly.  But at this point, we need real management and
coordination and version control to happen.  There's a sense of lack of
direction and cohesion.  We need UI and spec on web follow.  We need a
direction to head from here.
 
  - xxx xxx</pre>
 
==(ct_dev 6081) 1.2 checkins?==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6081) 1.2 checkins?
FROM: xxx xxx <xxx@xxx.com>
TO: ct_dev@ossi.com
DATE: 27/02/1996 23:23
--------------------------------------------------------------------------------
 
I made the max avatars per account configurable. The change doesn't
affect anything in WA operationally, it just allows the max avatars per
account to be set on the server command line. There still is a compiled
in upper limit, currently it is set to 8.
 
When can I check in this change?
 
xxx</pre>
 
==(ct_dev 6084) 1.1b9 acceptance notes==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6084) 1.1b9 acceptance notes
FROM: xxx@ossi.com
TO: ct_dev@ossi.com
DATE: 28/02/1996 13:32
--------------------------------------------------------------------------------
 
QA is accepting the 1.1b9 clients for testing.  Bugs found as of noon:
 
 
1.  The new parrot graphic chops off the bird stand.  (Win and Mac 1.1 clients.)
 
2.  If the user retrieves a document from the recycler, the 2nd POV does not
see it in 1st POVs hand.(Win and Mac 1.1 clients.)
 
3.  The recycler says "Get document with 14 page". (Win and Mac 1.1 clients.)
 
4.  If an oracle chooses "delete" while using the bbs, and then hits
cancel, the oracle is exited from the BBS. The user should be returned to the
last operation they were in.  (Win and Mac 1.1 clients.)
 
5.  The verify dialog when deleting in the BBS does not appear in the
foreground;
the titlebar stays as the background muted color.  (Win and Mac 1.1 clients.)
 
6.  There is still a blue tab mark on the newspaper stand.  (All clients.)
 
7.  The turf walls still have transparent areas.  (All clients.)
 
8.  QA still needs a complete and up-to-date specification for the documents.
 
There also does not appear to be a pub binder anywhere in the world.</pre>
 
==(ct_team 2942) 02/28/96 OLS Schedule==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_team 2942) 02/28/96 OLS Schedule
FROM: xxx xxx <xxx.xxx@compuserve.com>
TO: ct_team <ct_team@ossi.com>
CC: xxx xxx <xxx.xxx@compuserve.com>
DATE: 29/02/1996 04:26
--------------------------------------------------------------------------------
 
On-Line Services Schedule, 02/28/96
March - April 1996
 
Notes:
 
Please note the new schedule format. At the top of the schedule is a per project
schedule. I've made note of all the mini projects we are currently tracking.
I've also made note of those elements which are usually considered when setting
the schedule. The chronological schedule (old format) is still included for a
date at a glance convenience. It follows at the end.
 
Elements which should be considered when setting the schedule:
~ DEV development time
~ ART creation time
~ ARTWB world building time
~ ARTP art processing time
~ CM configuration management time
~ QA quality assurance time
~ time to fix bugs
~ OPS operations time for server updates
~ MS time for webpage changes, AWAY page changes, etc.
 
Current outstanding projects:
PUBLIC RELEASE OF TURFS (OPTION A)
PUBLIC AVAILABILITY OF NEW ART (Bi-Weekly Remote updates)
EXTERNAL TEST OF OPTIONS B & C
1.1 RELEASE
TRUMPET DLL TESTING
WEBWORLDS 1.2
REPACKAGED CLIENT
MARKETING PUBLIC CONTEST ON CIS
 
 
---------------------------------------------------------------------------------
-------
BY-PROJECT SCHEDULE:
 
PUBLIC RELEASE OF TURFS (OPTION A)
Option A tests the ability of a 1.0 client to connect with the 1.1 server.
Option A now includes the database conversion.
01/26 FR ~ MS/OR: Letter posted to members in the forum
regarding Turfs scheduling. Letter states that minimum
one month of external testing necessary. Update letter will
be released on 02/29.
02/06 TU ~ BEGIN Opt. A External Test
02/29 TH ~ MS/OR: Letter posted to members in the forum
regarding Turfs scheduling. Letter states that one
additional month of testing necessary. Update letter will
be released 03/27.
03/11 MO ~ QA: Deadline for decision to be made if current Ext. Test Opt.
A is ok to go to the public. If yes, great! then on 03/18 server will be changed
and members will experience a short remote update. If no, there are three
possible problem scenarios: 1) bug fixes are necessary 2) a new server build is
necessary or 3) new server packaging is necessary. If 1) we will not meet 03/18
release date. If 2) build would be 03/12 to QA for testing 03/13. If 3)
repackage would be 03/12 to QA for testing 03/13.
03/12 TU ~ OR: Begin one week for Oracles to do necessary
in-World chores (fiddling) and waking World preparation
for grand openings.
03/17 SU ~ QA: If 03/11 approval given, Opt. A External Test end
~ QA: If Opt. A Ext Test end, info letter sent to testers.
03/18 MO ~ OPS: Midnight, server update to new server with
turfs accessibility (1.1.6.1 ?).
03/19 TU ~ *** TURFS AVAILABLE TO THE PUBLIC ***
12:01am. This is a proposed date only. Schedule subject
to change.
03/27 WE ~ MS/OR: Letter due to members with update on Turfs.
Dependent on 03/11 date approvals by QA.
 
PUBLIC AVAILABILITY OF NEW ART (Bi-Weekly Remote updates)
03/04 MO ~ OPS: Server update with art fix for Avatar body
(BIG Remote update).
03/05 TU ~ *** Public availability of art fixes via RU ***
03/15 FR ~ VAZ: Art checkins due for inclusion in  03/25 RU. This
will include Promenade changes.
03/18 MO ~ CM: Build for 03/25 Remote update
03/19 TU ~ QA: 03/25 RU from CM to QA for testing
03/25 MO ~ OPS: Remote update to Ops for server update midnight.
03/26 TU ~ *** Public availability of art fixes via RU ***
 
1.1 RELEASE AND EXTERNAL TEST OF B & C
The 1.1 release includes Options B & C plus the client code for Docs.
Documenation will not actually be released into the World until a later date.
Option B is the patch file to upgrade a current 1.0 client to a 1.1 client.
Option C is a full download of the 1.1 client.
02/28 WE ~ MS: 6pm inform testers test world will go down.
~ OPS: Update test server to 1.1b9 between 7 & 8pm.
~ QA/MS: External Test of 1.1b9 server begins
~ QA: Place Option C client file on FTP server for CIS
ISD to grab and put in place. This eliminates the need for
MS to upload the files and put in place.
~ MS: Inform CIS ISD & xxx xxx of plans and
necessary changes for testing of Options B & C.
02/29 TH ~ OPS: Between 7 & 8pm test world clock set forward
one month to allow testing of eviction notices.
~ MS: Begin changes to changing download pages for
availability of Options B & C.
~ QA: Approve release of Option B for external testing.
~ QA: Letter sent to testers and posted in forum test
section announcing begin testing of Option B and
providing directions.
~ QA: Option B uploaded to test library of forum for
availability to testers who do not wish to wait for
availability on WAW pages.
~ QA: External Test of Opt. B (patch) begins.
~ QA: Place Option B client file on FTP server for CIS
ISD to grab and put in place. This eliminates the need for
MS to upload the files and put in place.
03/04 MO ~ MS/ISD Support: Options B & C in place on CIS.
~ QA/MS: Opt. B & C download tests from CIS
for corruption in transfer process.
03/06 WE ~ QA: External Testing of Opt. C (1.1 complete) begins.
Minimum one month needed for external testing.
~ MS: Option B available from download site (WAW pg)
Minimum one month needed for external testing.
04/07 SU ~ QA: Earliest possible end date of Option B & C
External Testing.
 
TRUMPET DLL TESTING
Trumpet DLL Testing has been incorporated into the 1.1 testing already and was
included in the 1.1 build.
02/28 WE ~ QA: Send letter to all testers alerting them to the
availability, with instructions for use, of the Trumpet
DLL file in the testing library.
~ MS: Place DLL file in forum test library for access by
all testers.
03/13 WE *** Release to public *** via a file to download from the
forum, providing all QA is passed. This allows one week
for testing with 1.0 client and one week for testing with
1.1 client.
 
REPACKAGED CLIENT
The Repackaged Client refers to a 1.0 client repackaged to include the 1.1 mag
files. This packaging will include all art and fixes checked in by 03/15.
03/15 TU ~ DEV/ART/WB/VAZ: Last chance for bug fixes to
be checked in if they are to be included in the
Repackaged client.
03/13 WE ~ MKTG: Opportunity for more changes to be made!
Final revised Help file and CD Readme
due. Please note that these files should be turned in to
QA, not CM, to allow QA 48 hours for review.
~ MS: Updated Readme's due to QA with copy to TS
03/18 MO ~ QA/CM: Revised Help files & Readme's from
QA to CM for inclusion in 1.0 repackaging
~ CM: Repackaged Client Build
03/19 TU ~ QA: Repackage Client to QA - one week need for
approval.
~ QA: Place files on FTP site for MS & CIS ISD for
preparation for release to the public.
03/20 WE ~ QA: Begin Repackaged Client download tests from CIS
to test for corruption in transfer process.
03/25 MO ~ *** Repackaged client made available to the public ***
Repackaged client available on AWAY and WWW pages.
03/25 MO ~ MKTG/QA: Repackaged Client CD Masters & Diskette
Masters available for testing. QA needs 2 wks for testing.
04/08 MO MKTG: Repackaged Client CD's & Diskettes available in
CIS Store based on if CD approved by FCT QA.
 
WEBWORLDS 1.2
The WebWorlds schedule was not updated during this scheduling meeting. A new
WebWorlds schedule will be discussed inn the 03/07 scheduling meeting. The
following is from the last schedule dated 02/14.
02/20 TU ~ ART: Begin completing WW 1.2 art.
02/22 TH ~ ART: WW 1.2 art due, having completed
processing and world building. Based on the
other current WW art dependencies and due dates,
this date is impossible to meet and needs to be
reassessed. A more realistic date would be 02/29 for
the processing to begin. Realistically, a minimum of
152 hours are needed for creation, 52 hours are
needed for processing, and 26 days needed for world
building. Hopefully world building can begin while
processing and possibly even art are being
completed.
 
MARKETING PUBLIC CONTEST ON CIS
03/15 FR ~ ART (?): Art for contest icon must be complete to MS
~ MKTG: All necessary documenation and
announcements to MS for use on AWAY page.
03/20 WE MS: Icon change must be in place for Marketing Contest
03/21 TH MKTG: CIS What's New and start of Public Contest on
CIS to promote interest in WorldsAway.
 
---------------------------------------------------------------------------------
-------
CHRONOLOGICAL SCHEDULE:
 
01/26 FR ~ MS/OR: Letter posted to members in the forum
regarding Turfs scheduling. Letter states that minimum
one month of external testing necessary. Update letter will
be released on 02/29.
02/06 TU ~ BEGIN Opt. A External Test
02/20 TU ~ ART: Begin completing WW 1.2 art.
02/22 TH ~ ART: WW 1.2 art due, having completed
processing and world building. Based on the
other current WW art dependencies and due dates,
this date is impossible to meet and needs to be
reassessed. A more realistic date would be 02/29 for
the processing to begin. Realistically, a minimum of
152 hours are needed for creation, 52 hours are
needed for processing, and 26 days needed for world
building. Hopefully world building can begin while
processing and possibly even art are being
completed.
02/28 WE ~ MS: 6pm inform testers test world will go down.
~ OPS: Update test server to 1.1b9 between 7 & 8pm.
~ QA/MS: External Test of 1.1b9 server begins
~ QA: Place Option C client file on FTP server for CIS
ISD to grab and put in place. This eliminates the need for
MS to upload the files and put in place.
~ MS: Inform CIS ISD & xxx xxx of plans and
necessary changes for testing of Options B & C.
02/29 TH ~ MS/OR: Letter posted to members in the forum
regarding Turfs scheduling. Letter states that one
additional month of testing necessary. Update letter will
be released 03/27.
02/28 WE ~ QA: Send letter to all testers alerting them to the
availability, with instructions for use, of the Trumpet
DLL file in the testing library.
~ MS: Place DLL file in forum test library for access by
all testers.
02/29 TH ~ OPS: Between 7 & 8pm test world clock set forward
one month to allow testing of eviction notices.
~ MS: Begin changes to changing download pages for
availability of Options B & C.
~ QA: Approve release of Option B for external testing.
~ QA: Letter sent to testers and posted in forum test
section announcing begin testing of Option B and
providing directions.
~ QA: Option B uploaded to test library of forum for
availability to testers who do not wish to wait for
availability on WAW pages.
~ QA: External Test of Opt. B (patch) begins.
~ QA: Place Option B client file on FTP server for CIS
ISD to grab and put in place. This eliminates the need for
MS to upload the files and put in place.
03/04 MO ~ OPS: Server update with art fix for Avatar body
(BIG Remote update).
03/04 MO ~ MS/ISD Support: Options B & C in place on CIS.
~ QA/MS: Opt. B & C download tests from CIS
for corruption in transfer process.
03/05 TU ~ *** Public availability of art fixes via RU ***
03/06 WE ~ QA: External Testing of Opt. C (1.1 complete) begins.
Minimum one month needed for external testing.
~ MS: Option B available from download site (WAW pg)
Minimum one month needed for external testing.
03/11 MO ~ QA: Deadline for decision to be made if current Ext. Test Opt.
A is ok to go to the public. If yes, great! then on 03/18 server will be changed
and members will experience a short remote update. If no, there are three
possible problem scenarios: 1) bug fixes are necessary 2) a new server build is
necessary or 3) new server packaging is necessary. If 1) we will not meet 03/18
release date. If 2) build would be 03/12 to QA for testing 03/13. If 3)
repackage would be 03/12 to QA for testing 03/13.
03/12 TU ~ OR: Begin one week for Oracles to do necessary
in-World chores (fiddling) and waking World preparation
for grand openings.
03/13 WE *** Release to public *** via a file to download from the
forum, providing all QA is passed. This allows one week
for testing with 1.0 client and one week for testing with
1.1 client.
03/13 WE ~ MKTG: Opportunity for more changes to be made!
Final revised Help file and CD Readme
due. Please note that these files should be turned in to
QA, not CM, to allow QA 48 hours for review.
~ MS: Updated Readme's due to QA with copy to TS
03/15 FR ~ VAZ: Art checkins due for inclusion in  03/25 RU. This
will include Promenade changes.
03/15 TU ~ DEV/ART/WB/VAZ: Last chance for bug fixes to
be checked in if they are to be included in the
Repackaged client.
03/15 FR ~ ART (?): Art for contest icon must be complete to MS
~ MKTG: All necessary documenation and
announcements to MS for use on AWAY page.
03/17 SU ~ QA: If 03/11 approval given, Opt. A External Test end
~ QA: If Opt. A Ext Test end, info letter sent to testers.
03/18 MO ~ OPS: Midnight, server update to new server with
turfs accessibility (1.1.6.1 ?).
03/18 MO ~ CM: Build for 03/25 Remote update
03/18 MO ~ QA/CM: Revised Help files & Readme's from
QA to CM for inclusion in 1.0 repackaging
~ CM: Repackaged Client Build
03/19 TU ~ *** TURFS AVAILABLE TO THE PUBLIC ***
12:01am. This is a proposed date only. Schedule subject
to change.
03/19 TU ~ QA: 03/25 RU from CM to QA for testing
03/19 TU ~ QA: Repackage Client to QA - one week need for
approval.
~ QA: Place files on FTP site for MS & CIS ISD for
preparation for release to the public.
03/20 WE ~ QA: Begin Repackaged Client download tests from CIS
to test for corruption in transfer process.
03/20 WE MS: Icon change must be in place for Marketing Contest
03/21 TH MKTG: CIS What's New and start of Public Contest on
CIS to promote interest in WorldsAway.
03/25 MO ~ OPS: Remote update to Ops for server update midnight.
03/25 MO ~ *** Repackaged client made available to the public ***
Repackaged client available on AWAY and WWW pages.
03/25 MO ~ MKTG/QA: Repackaged Client CD Masters & Diskette
Masters available for testing. QA needs 2 wks for testing.
03/26 TU ~ *** Public availability of art fixes via RU ***
03/27 WE ~ MS/OR: Letter due to members with update on Turfs.
Dependent on 03/11 date approvals by QA.
04/07 SU ~ QA: Earliest possible end date of Option B & C
External Testing.
04/08 MO MKTG: Repackaged Client CD's & Diskettes available in
CIS Store based on if CD approved by FCT QA.</pre>
 
==(ct_team 2949) Development Documentation (ReSend)==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_team 2949) Development Documentation (ReSend)
FROM: xxx xxx <xxx@ossi.com>
TO: ct_team@ossi.com
CC: xxx@ossi.com
DATE: 01/03/1996 16:07
--------------------------------------------------------------------------------
 
 
This is my wishlist for Developer Documentation that needs to be
collected, organized, or written.
 
I tried to assemble the various documents into their user oriented groupings.
Of course, these groupings are subject to change.
 
**********************************************
Documents for WebWorld and Content Providers package.
**********************************************
Users Manual for Server
        Installing and Configuring an Interverse server.
                TCP/IP access
                X.25 access
        Maintaining an Interverse server.
        Man pages:
                Server
                utilities
                tlinetsrv
                nlinetsrv
The basics of Interverse Technology.
        Glossary of terms
        Resources
                Local storage
                Remote update
                Messages, Methods, Images, Sounds, etc.
        Object Communications Protocol
        CUTESI's
        Avatar permissions (Oracle, Wizard)
        Descriptions of the Basic Classes
        Hardware requirements
Creating an Interverse realm.
        Selecting Objects
        Defining Regions
        Using Orb
        Using Fiddle
        Building a new world
        Testing a new world
Interverse programmers Guide
        Setting up a development environment
        Building
                Building the server, tools, and netsrv
                Building a windows client
                Building a mac client
                Building the sunclient
                When to rebuild client
                When to rebuild server
                When to remote update
                Updating existing objects with orb
        Customizing an Interverse Domain
                Adding resources with *your* content
                Incorporating new images
                        Art standards
                        Image Interface standards
                        Using Dirt
                Incorporating new sounds
                Hooking new images and sounds into your realm
                Debugging and testing
                In-world tools
                        Fiddle
                        Amulet
        Extending an Interverse Domain
                Using Clade
                Changing a class definition
                        Changing Behaviors
                                Methods
                                Messages
                        Changing Instance Data
                Adding or changing a resource type
        Debugging
                iv_editmethod
                TCL window
        Reference Materials
                A sample class description with *Comments*
                The Clade language reference
                Using CUTESI's to represent structures
                Client TCL API reference
                Server C API reference
                Orb TCL API reference
                Required messages and methods.
                Interverse resource formats
                        Messages
                        Methods
                        Images
                        Sounds
        Man pages
                iv_editmethod
                rm_update
                sunclient
</pre>
 
==(ct_team 2952) Engineering announcements==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_team 2952) Engineering announcements
FROM: ronl@ossi.com (Ron Lichty)
TO: ct_team@ossi.com
CC: xxxxx@ossi.com, xxxxxx@ossi.com, xxxxxxx@aol.com, xxxxxxxx@fjcug.fujitsu.co.jp
DATE: 01/03/1996 20:31
--------------------------------------------------------------------------------
 
I'm pleased to announce several new assignments in WorldsAway engineering.
 
First, I am promoting Karen Williams to team leader, effective today. Karen
will lead the leads, communicating, sharing and gathering information; will
manage implementation in engineering, coordinating and pulling projects
together, taking responsibility for the 120, and creating project plans;
and will be a liaison for day-to-day information for groups both inside and
outside engineering. This new assignment builds on Karen's role as
engineer-in-chief of builds, a role in which she has made a significant
impact on delivering quality software to meet deadlines. Karen will
continue to lead the object group.
 
Second, I am naming Jeff Crilly tech lead of WebWorld 1.2 development. As
is probably evident to everyone, Jeff Crilly has, for a couple months, been
the clear technical leader of our WebWorlds effort. He doesn't know the
answer to every question, but he's made sure all of them have been answered
in time to give an outstanding initial prototype to marketing for the
Jupiter Conference this week. This is less a new assignment for Jeff than
acknowledgement of the role he's already taken with the expectation that
he'll continue to provide technical leadership, coordinate the technical
interaction of development tasks, and provide a single point of contact to
management for technical questions.
 
Third, with user interface iteration of Document Objects (with our human
interface designer Jesse Ellenbogen) still absorbing significant portions
of Norman Morse's time, I have asked Chris Ebert to be acting lead in the
Tools Area. Chris and Mark Mathews are focused on getting the art
department a minimum level of tools as soon as possible, and is
incorporating input from Norman, Rick and others.
 
Please continue to provide your support to Karen, Jeff and Chris as they
meet the new challenges that WebWorlds 1.2 and our continuing products will
provide.
 
- Ron</pre>
 
==(ct_test 219) The Option B beta have been uploaded to wapre==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_test 219) The Option B beta have been uploaded to wapre
FROM: xxxxxxx@ossi.com (xxxxxxx xx)
TO: ct_ms@ossi.com, ct_test@ossi.com
DATE: 01/03/1996 23:26
--------------------------------------------------------------------------------
 
OK, files WA_1.0_1.1b9_updater.bin (for Mac option B) and WA11PTCH.EXE (for
Win option B) have been upload, virus checked OK and waiting to be tested
for DL.
I got xxxx x. to give us access to snoopy/wapre so that we can delete some
of the older files and I have already done some of that.
 
xxxxxxx</pre>
 
==(ct_team 2956) What's New With WorldsAway March 3rd==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_team 2956) What's New With WorldsAway March 3rd
FROM: "xxxxxx xx xxxxx" <xxxxxxx@ossi.com>
TO: ct_team@ossi.com
DATE: 03/03/1996 23:37
--------------------------------------------------------------------------------
 
 
 
Go AWAY and Web:
 
------------------
 
What's New With WorldsAway
 
March 3 - March 9, 1996
 
-The REAL Community On-line
-Software Availability
-This Week's Listing of In-World Events
 
 
--The REAL Community On-line
 
Recently in the WorldsAway Dreamscape, a beauty contest was held. Not
about one's physical appearance mind you, this conest was more of a parade
of the beautiful souls and personalities that live on-line.  Awards were
given for the most compassionate avatars and many other special
personalble categories.  A sampling of the most admired individuals of the
community, this event showed the obvious emotional ties that unite our
members. Heart-felt thank you speeches touched the members that attended.
The event for many really seemed to be a communal recognition of their
friendships and relationships that make this more than say a "virtual"
community. This is a community if not in the physical sense in the Waking
World, but certainly in the emotional reality that all normal people
experience every day.
 
There are many events in the WorldsAwy Dreamscape that are just as special
as the beauty contest. What you make of your time in the Dreamscape,
however, is completely up to you and not necessarily dependant on the
in-World Event of the day.  The challenge is to get involved and make a
difference. If you find yourself spending a lot of time on-line with
friends, come to WorldsAway where there are interactions and issues. Be a
real cyber-citizen and create your own events. You'll make friends and
find this is a great place to be.
 
 
--Software availability
 
WorldsAway software is available for downloading here on CompuServe, or
from the WorldsAway Internet Web site at  http://www.worldsaway.com
You can also order the CD-ROM and floppy disks through the CompuServe
Store. See the WorldsAway Software Icon here on this menu for downloading
and ordering details. Within the USA, you can call and order from the
CompuServe store at 1-800-848-8199 8AM to 10PM Eastern Time.
 
The WorldsAway Community Forum is the place for your questions regarding
WorldsAway. Forum staff and SysOps are on hand to answer your questions
quickly seven days a week. Leave a message to "SysOp."  Many in-World events
and issues are discussed in the forum's message sections too. Come join
us.
 
      WorldsAway, There's More to Life On-Line!
 
 
--This Week's Listing of In-World Events
 
Read the Kymer Clarion, the in-World Member Newspaper for event details and
news. You can find the Clarion published and released in the Newsstand
Library of the WorldsAway Community Forum. NOTE: all times are in
WorldsAway Time or WAT which is the same as the Pacific Time Zone.
 
 
**** Sunday, March 3rd
 
Jackal3's Trivia, Mr & Mrs Nutty
11:00 AM-2:00 PM, Bar-L Bar Storeroom,
Weekly Questions covering general info, three winners per game. Grand
prize for the person who has the most points in a month. 10 token playing
fee to help defray the cost's.
 
Take A Chance, Necrolyte Benny, Xian, Jackal
4:00- PM, Outside Fire Room
Bi-Weekly 25T entry fee. Answer questions on Kymer to win points. Top 3
scores enter Fireroom and have choice of tokens or contents of chest.
 
Dead Poets Society Recital, Prez, Sunshine, Brandy, Corey and AlexA
8:30-9:00 PM, StarWay Cafe Observation Deck, Weekly Poems should be six
verses or shorter. Contact Prez [102726,1655] if you wish to be a presenter.
 
**** Monday, March 4th
 
Knights of Kymer TechTrivia, SunRays Hera, Mariah & Knight Alexis
5:30 - 7:30 PM, StarWay Cafe Stage, Weekly
Computer Technical Trivia questions.  Everyone wins. We award tokens,
items (many are rare) and door prizes. This game is sponsored by the Games
& Role Playing Guild.
 
Ghost Racing, Acolyte Serena
5:00-6:00 PM, Isle Caribe, Weekly Win tokens
and prizes, monthly championship!
 
Pick-3 Lotto Drawing, (R)Joe Blowsem UP, Sherry, Acolyte Chameleon
6:00-6:15 PM, Isle Caribe, Weekly Get tickets now for big winnings! Lotto
is now at ->6000T<- Come for the many door prizes!
 
Magic BlackJack, Sunray_Knight_Haplo
6:00-8:00PM, Magic Shop, Weekly
All proceeds will go towards helping newbies.  Please stop by to watch or
play. You need to have BLACKJK1.EXE, CARDS.DLL and VBRUN300.DLL to
participate.
 
Kategories, Jaliko
7:00-9:00 PM, Harlequin Games, Check Schedule, Weekly
Download the instructions KATEGORY.TXT and the program KTEGORY1.EXE
*CANCELED*
 
**** Tuesday, March 5th
 
Kymer/Bingo, Renegade I
1:00-2:30 PM, Harlequin Games, Weekly
Call KYMER! first, and get payouts depending on the number of players!
Download the client KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway Life.  
 
Kymer/Bingo, Sunray Knight Oliver
6:00-8:00 PM, Bar-L Bar Storeroom, Weekly
Everyone who plays in every game of the evening is eligible to win
a bonus prize which will be awarded after the last game!  Don't be late!
 
Worlds Of Fortune, Acolytes Data, Indigo, and Milen
7:30-9:30 PM, Visitors Center Left, Weekly
 
**** Wednesday, March 6th
 
Kymer/Bingo, Renegade I
1:00-2:30 PM, Harlequin Games, Weekly
Call KYMER! first, and get payouts depending on the number of players!
Download the client KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway Life.
 
Chaos Incorporated, Acolyte Serena or Marianne G
4:00-6:00 PM, Bar-L Bar Storeroom, Weekly New! Games and more!
 
Kymer/Bingo Madness, Jaliko
6:00-8:00 PM, Harlequin Games, Weekly
7 Games + Raffle *CANCELED*
 
Pop Culture Trivia, PEZ Collector
8:00-9:30 PM, Library, 2nd Week
The first series of events will be TV related questions only.
 
Wedding of Acolyte Kari Peace and Sappholyte Orlando II
10:00 PM, Tabernacle (Temple of Morpheus)
Service conducted by Oracle Teresias Reception immediately following at
Meditation Park far left.
 
**** Thursday, March 7th
 
Storm Games-Kymer Bingo, Christopher Storm
10:00AM- 1:00PM, Harlequin Games, Weekly
All players are welcome!  You need KYMER1.EXE to play, and bets are 25T -
225T.  Over 70,000T won so far!
 
The Phantasus House Auction, Scuttle & Clover
8:00-10:00 PM, Starway Cafe Stage, Bi-Weekly
Rare heads and items no longer available in vendos will be
 
**** Friday, March 8th
 
European Ghost Racing, Holger
11:00-12:00 AM, Isle Caribe, Weekly
Win tokens and prizes, monthly championship!
 
Trek Trivia, Acolyte VIQer
7:00-9:00 PM, Starway Cafe Lounge, Weekly
Visit the bridge crew of the WA Enterprise. Win prizes and tokens for your
Trek knowledge. Get back at the bridge crew with some tough questions of
your own! We have to answer correctly or we pay!
 
Kategories, Ann Ominous
7:00-9:00 PM, Harlequin Games, Weekly
40T per round. 20T of each *fee* is put in the *round* and 20T into the
*final*.
 
Dreaming Insomniacs Society, Acolyte Milen
9:00-11:00 PM, Visitor's Center Left, Weekly
Something DIFFERENT will be held during these times each week.
 
**** Saturday, March 9th
 
MultiTrivia, Mivo and Nicci
12:00-1:30PM, Library, Weekly
General knowledge trivia questions will be asked in German and English.
Each point for a correct answer is worth 5 Tokens. Frage&Antwort-Spiel zu
allgemeinen Themen. Fuer jede richtige Antwort gibt es 5 Tokens
 
Great Kymer Quiz, Acolyte Moria, Acolyte Zippy
2:00-4:00 PM, Bar-L Bar Storeroom, Weekly
Some easy, some hard, some just downright tricky.
 
WARaffle Drawing, Acolyte Lynx, Acolyte Electra, Acolyte Moria
5:00-6:30 PM, StarWay Cafe Stage, Weekly
Purchase tickets from authorized agents.  Door prize raffle!
 
Ghost Relay Races, Acolyte VIQer
6:30-8:00 PM, Outside Visitor's Center, Weekly
Ghost races played baton style like Olympic Relay races.
 
 
**** Non-Weekly Events Coming Soon ****
 
Wednesday, March 13, 1996
Pop Culture Trivia, PEZ Collector
8:00 - 10:00 PM, Outside Library, Weekly
(as of 3/13) This weeks theme will be Television shows and commercials.
Prizes will be awarded for 1st 2nd, and 3rd places.  Exact prizes will be
announce before the event.
 
Saturday, March 23, 1996
Avatar History Contest, Arch Mage Darpeth 7:00 - 8:00 PM, Starway Stage
The announcing of the winners of the Mage: Avatar History contest for best
story of an avatar.</pre>
 
==(ct_test 220) Re: Option "C" Beta files ready==
<pre>--------------------------------------------------------------------------------
SUBJECT: (ct_test 220) Re: Option "C" Beta files ready
FROM: xxxxxx@ossi.com (xxxxxxx xx)
TO: xxxxxxx@ossi.com (xxxx xxxxxxx), ct_ms@ossi.com
CC: ct_test@ossi.com
DATE: 04/03/1996 01:39
--------------------------------------------------------------------------------
 
At 1:29 AM 3/3/96, xxxx xxxxxxx wrote:
>The Option "C" Beta test files have been uploaded to CIS and are available.
>
>WA11b9.exe Option "C" for Windows -- WAW-68
>
>WA1.1b9_1.bin Option "C" 1 of 2 for Macintosh -- WAW-69
>
>WA1.1b9_2.bin Option "C" 2 of 2 for Macintosh -- WAW-70
>
>--Mary
 
Here are the download results for the beta test files (good news first):
 
-- Mac 1.1b9 (part 1 and 2) install worked OK.


rm data/world_11_zone_0/rdb/0/000/000/*
-- Win 1.1b9  fails to download correctly. The FTPed files on Snoopy looks
bin/iv_clean_data -b . -w 11 -z 0 -F -f
fine and xxxxxx & xxxx said the problem might be with the upload.  The
download fails after around 4480000 bytes were downloaded.  I got a Problem
Reported by Remote Server message "Could not process request".  So we will
have to hold up Beta test of 1.1b9 until this file is available or let the
Mac testers in early :-)


Start up the server.
xxxxxxx</pre>


jeff</pre>
=1997=

Latest revision as of 19:27, 29 February 2024

Emails taken from the WorldsAway development teams internal mailing lists can be found on this page. For privacy reasons, some information, names or email addresses may be redacted.

Unless explicitly stated, all dates are in Day/Month/Year format. This will be corrected in a future article update to show in the Month/Day/Year format.

1995

(ct_team 1987) CM 1.0b3 release notes

From: "xxxxx xx" <xxxxxx@ossi.com>
Date: Monday, 14 Aug 1995 18:40:05 cdt
To: ct_team@ossi.com
Cc: 
Subject: (ct_team 1987) CM 1.0b3 release notes

Title: Release Notes for Release Version 1.0b3
Author: Garth Minette
DocID: reno/unlocked/releases/all.notes.b3
Version: 1.0
Date: 8/14/95

Release Contains: Server, Netserver, World, Resources, Winclient, MacClient.


Common Client Changes:
	BUGFIX: fixed crash during return from prefs dialog before logging in.

	BUGFIX: (#921) Sped up region transitions a lot by not purging
		resources that are common to both regions.

	BUGFIX: (#542/#680)It should now be much easier to select a token
		carried in your avatar's hand.

	BUGFIX: (#968) Walking is now much smother.

	BUGFIX: Avatar correctly holds an object during walking animation.


Macintosh Client Changes:
	CHANGED: sped up menus by 30%.

	BUGFIX: no longer has problems with spaces in disk volume names.

	BUGFIX: fixed some minor memory leaks.

	BUGFIX: cleaned up font.

	CHANGED: Fixed ESP to match the new ESP mods for Windows.


Windows Client Changes:
	BUGFIX: Other user events are blocked while popup menus are up.

	BUGFIX: Sped up menus a bit.

	BUGFIX: Fixed ESP lists.  Send To field no longer changes as you get
		ESP'ed to.

	CHANGED: Assertion errors no longer give you the option to continue.

	CHANGES: Popups no longer cause timeouts if they are left up.


Server Changes:
	ADDED: Login time accumalates Tokens.

	BUGFIX: Fixed banish

	BUGFIX: Fixed teleporting of other avatars.  (Oracle only?)

	BUGFIX: Changing regions should have avatar only walk on one axis.


Network Server Changes:
	BUGFIX: Fixed crash due to wierd X.25 PAD parameters.


Object Class Changes:
	BUGFIX: Both giver and givee should see appropriate messages when the
		Give To... command is used.

	BUGFIX: Avatar's gesture menu should be correct to spec now, including
		the function key ordering.

	BUGFIX: Unswapped mad and sad emoticons in the gesture menu.

	ADDED: Gesture menus now have word names as well as emoticons.

	BUGFIX: No more zero value tokens.

	BUGFIX: Pocket dialog title is more correct now.

	BUGFIX: Wear and Remove ordering fixed in avatar menu.

	BUGFIX: Try to put an object in a full pocket and you'll get an
		appropriate message.

	BUGFIX: Vendroids/head machines/bodychangers should be much cleaner
		now, and work better.  Avatar facing should be correct when
		using them.  Sounds should be correct.  Timing should almost
		match actions.

	CHANGED: Some of the parrot's comments are now different.

	CHANGED: 'Tell me about...' on immobile knick-knacks should no longer
		say that you can pick them up.

	CHANGED: Fiddle wand now uses different permissions than the dog bit,
		so people can use fiddle wands without being ESP'ed to because
		they are acolytes/Oracles/Dog!

	BUGFIX: Fixed bug where machine seemed to eat all an avatar's tokens.

	BUGFIX: ESP is now case insensitive.

	CHANGED: Token accrual is every one hour.

	ADDED: Amulet can now change an avatar's body to be a buff male or
		wholesome female.



World Database Changes:
	CHANGED: Individual pieces of art are slightly smaller due to handling
		flipped artwork.

	CHANGED: Reprocessed all artwork.

	ADDED: Added Bar-L Bar to world.

	BUGFIX: Secured Temple Dungeon a bit.

	CHANGED: Added Chests to Vendroids.

	ADDED: Lots of artwork for later addition of new regions.

(ct_dev 5276) Proposed Interverse Open Standard

 --------------------------------------------------------------------------------
SUBJECT: (ct_dev 5276) Proposed Interverse Open Standard.
FROM: Norman Morse <dragon@ossi.com>
TO: tony@ossi.com
CC: ct_dev@ossi.com, dragon@ossi.com
DATE: Tuesday, 17 Nov 1995 19:25
--------------------------------------------------------------------------------


I created this proposal for Tony, I thought others might want
to contribute to the idea also.

Thanks to Mary for bringing this up! :-)

-Norman
------------------------------------------------------------------------ 


A Proposal for creating an Interverse Open Standard.

Overview:
Interverse technology provides a way for multiple users in 
distant places to each share a view of the same "virtual" reality.  Each 
object in this "cyberspace" has multiple parts, one on the server, and one on 
each client. The way these parts communicate is both simple and powerful.  
There is a need for a practical protocol like this for many different 
internet based applications.  

I propose we try to make this protocol a de-facto internet standard by 
providing an inexpensive object developers package for non-commercial use. 
We also need to create a support network for third party developers, so 
they can ask questions, report bugs, and add their extensions to our 
"master" interverse distribution. 

So, what will we be giving away?  A lot.  We need to seed the interest 
by giving developers complete instructions on how to create their own 
Interverse objects. Using the information we distribute, we will be giving 
away enough information for others to reverse engineer our client and/or server 
(eventually).  

What will we be keeping?  All our server and client technology.  We've 
got a lot of rocket-science in our code.  It will take a long time for anyone 
to match what we've done already.  We will tell them how they communicate, but 
we will not give them details as to how we've implemented the server and client. 

What will we gain?
Developers will create their own micro-worlds, they will debug 
and extend our product.  They will provide a pool of people with experience 
developing objects, worlds and tools which are compatible with ours. They will 
provide links to the dreamscape and other Interverse worlds, thereby extending 
the Interverse. 

How do we do this? 

1. Provide liberal license agreements for non-commercial use of Interverse
    Technology. Target schools, universities and researchers.

2. Create The object developers toolkit, this should contain:
A.  Documentation:
1.  "Developers toolkit license agreement".
2.  "An overview of Interverse Technology" 
3.  "Creating Interverse objects" 
4.   "The Interverse server 'C' API". 
5.   "The Interverse client 'TCL' API".
6.   "Interverse resource format specification".
7.  "How to brand your Interverse objects".
B.  Restricted Server (10 avatars simultaneously)
C.  Windows and Mac Clients
D.  "Developers" resource set.
D.  Clade, iv_editmethod, rm_update, sunclient and other 
development tools
E.  Sample source for several objects.

3.  Create an "Interverse Developers Network"
All developers receive the object developers toolkit.
Nominal subscription fee ($25/yr?) periodic updates (on CD?)
Provide email technical support. No phone support.
Create "news" group for questions and community building. 
Perhaps a compuserve forum, BBS, or in-world 
"private region and BBS" 
Provide a "bug database" for developers.
IDN members can report bugs.
IDN members can contribute objects and tools to the 
"third-party" library.
IDN members can submit extensions to be "branded" as 
"Interverse Compatible"  these objects will be added 
to the "official" Interverse distribution CD 

4.  Make source code available (at a fee) for non-commercial research 
purposes.  

5.  Co-marketing with Sun is a possibility.

What will it cost?
The documentation we need to create is the same documentation our 
Japanese sponsors need.  We need to clean up our animation engine and resource 
manager to overcome some technical limitations.  We need to set up the Developers 
Network support and distribution aspects. 

I expect that this option is much less expensive than rewriting for 3D or 
developing the tools necessary to quickly provide "Custom Worlds" for Content 
providers.
This plan allows us to leverage our existing investment for minimal cost, and if 
successful, we could see the Interverse standard could be as pervasive as HTML. 

Thanks for your consideration.

-Norman

(ct_test 152) Yet more chirstmas art bugs

--------------------------------------------------------------------------------
SUBJECT: (ct_test 152) Yet more chirstmas art bugs
FROM: xxx@ossi.com
TO: vaserius@ossi.com
CC: ct_test@ossi.com
DATE: Tuesday, 05 Dec 1995 14:49
--------------------------------------------------------------------------------

Hi Jeff,

Here are additial christmas bugs:

1) With the new female body type, when you turn left and shrug or present,
the body faces away from you with the head still facing left, and no gesture
animation occurs.  If you face RIGHT and shrug or present, the body faces
forwards with the head still facing right.

2) The wave is too brief for the new female body type.

3) The Mrs. Claus head has stray white pixels around it.

(ct_team 2610) iv_loginlog

--------------------------------------------------------------------------------
SUBJECT: (ct_team 2610) iv_loginlog
FROM: xxx xxx <xxx@ossi.com>
TO: ct_team@ossi.com
DATE: Thursday, 14 Dec 1995 19:15
--------------------------------------------------------------------------------

The Japanese team has asked:
>  Do you have any program which shows the data in iv_loginlog or calculate
>  the statistics from iv_loginlog?

Do any of you have such a program? Please let me know.

Thanks,
xxx

(ct_test 162) accessory bugs

--------------------------------------------------------------------------------
SUBJECT: (ct_test 162) accessory bugs
FROM: xxx@ossi.com
TO: ct_test@ossi.com
DATE: Tuesday, 19 Dec 1995 13:37
--------------------------------------------------------------------------------

To: vaserius
From: xxx@loki.ossi.com
Subject: accessory bugs

Bugs related to individual accessories:

1) The small round glasses are too far back in the side views.

2) The big pipe is is too high by a couple of pixels in the frontal view,
and is too far back and high up on the side views.

3) The big round sunglasses are off by one pixel to the left in the frontal
view.

4) The bandana is WAY too far back on the side view (approx. 15 pixels).
It is also way below the hand when held.

5) The right eye patch is too high in the frontal view.

6) When held, the ascot is far below the hand.

7) The held earrings appear behind the hand when facing sideways.  Also,
the square earings appear below the hand when held.

8) The big pipe smears or is chopped off when walking left or right. It is
also partially chopped off when you turn to face left or right.  This also
occurs with the pipe and bowtie.

9)The sounds for removing and putting on accessories are strange and seem
inappropriate.

10)  On the wider heads (for example, the tomato) the flower band does not
reach around the entire head, especially in the side views.

11) On the wider heads (for example, the tomato, the glasses do not reach
the ears in the frontal view.

12) With some of the heads (for example, the cute girl), the big pipe shows
through the shoulder of the muscular male when he is facing away.

13) Virtually all of the hats get chopped off or smear when walking left or
right.

14) With the groucho glasses, the bandana around the forehead is broken,
allowing the hair to show through.  

15) When held, the red flower is positioned away from the hand.

16) The small round glasses are very hard to click on.

17) With the George Burns glasses, the cigar is flaoting in front of the
mouth in the side views.

18) For the small round earings, in the rear view they are 1-2 pixels to
the left.  In the side view, they are 2 to 3 pixels too far back. In the
back view for the Roberta head, the left round earring is away from the head
and appears to float.

19) There is no animation for putting on an accessory, although there is
animation for taking one off.

20) 2nd POV sounds are incorrect for wearing and removing accessories.
There is a "foomp" sound for 2nd POV avatars.

21) Almost everything on the cheeze head (hats, nose accessories, mouth
accessories) smears or gets cut off when you walk around.

22) The small square earrngs appear to be floating at the shoulder area
(all four views).  They do not appear to be attached to the ear lobes.


More bugs to follow, I'm still compiling everyone's bug lists...


-Andrew

(ct_team 2628) Documentation Requirements

--------------------------------------------------------------------------------
SUBJECT: (ct_team 2628) Documentation Requirements
FROM: xxx xxx <xxx@ossi.com>
TO: xxx@ossi.com
CC: ct_team@ossi.com
DATE: Wednesday, 20 Dec 1995 13:36
--------------------------------------------------------------------------------


Here is a list of what technical documentation I think we need to 
produce to support future content providers.

Of course this list needs to be prioritized, but I think I covered 
most of the basics.

I am using two new terms:
 
"domain" is a set of interverse classes and resources which 
    are intended to work together. Our current domain is "Dreamscape"
    Our next domain might be "WebWorld".

"realm" is a set of regions and objects which use a particular "domain".
	Multiple worlds may use the same domain, but be described
	differently, each of these worlds is "realm".

I did not change the name of many of our utilities (like CLADE and DIRT)
although I imagine we will have to change them soon to make all this work.

Any comments would be appreciated.

------------- Cut Here --------------------------------------------------

**********************************************
Documents for WebWorld and CP package.
**********************************************
 
Users Manual for Server
        Installing and Configuring an Interverse server.
                TCP/IP access
                X.25 access
        Maintaining an Interverse server.
        Man pages:
                Server
                utilities
                tlinetsrv
                nlinetsrv
 
The basics of Interverse Technology.
        Glossary of terms
        Resources
                Local storage
                Remote update
                Messages, Methods, Images, Sounds, etc.
        Object Communications Protocol
        CUTESI's
        Avatar permissions (Oracle, Wizard)
        Descriptions of the Basic Classes
        Hardware requirements
 
Creating an Interverse realm.
        Selecting Objects
        Defining Regions
        Using Orb
        Using Fiddle
        Building a new world
        Testing a new world
 
Interverse programming
        Setting up a development environment
        Building
                Building the server, tools, and netsrv
                Building a windows client
                Building a mac client
                Building the sunclient
                When to rebuild client
                When to rebuild server
                When to remote update
                Updating existing objects with orb
 
        Customizing an Interverse Domain
                Adding resources with *your* content
                Incorporating new images
                        Art standards
                        Image Interface standards
                        Using Dirt
                Incorporating new sounds
                Hooking new images and sounds into your realm
                Debugging and testing
                In-world tools
                        Fiddle
                        Amulet
 
        Extending an Interverse Domain
                Using Clade
                Changing a class definition
                        Changing Behaviors
                                Methods
                                Messages
                        Changing Instance Data
                Adding or changing a resource type
 
        Debugging
                iv_editmethod
                TCL window
 
        Reference Materials
                A sample class description with *Comments*
                The Clade language reference
                Using CUTESI's to represent structures
                Client TCL API reference
                Server C API reference
                Orb TCL API reference
                Required messages and methods.
                Interverse resource formats
                        Messages
                        Methods
                        Images
                        Sounds
        Man pages
                iv_editmethod
                rm_update
                sunclient

-----------------------------------------------------------------------------

Enjoy!

-xxx


1996

(ct_dev 5650) World-Class, Must Fix Bug

--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5650) World-Class, Must Fix Bug
FROM: xxx xxx <xxx@ossi.com>
TO: ct_dev@ossi.com
DATE: 08/01/1996 22:45
--------------------------------------------------------------------------------

>From owner-ct_dev@ossi.com Mon Jan  8 19:00 PST 1996
>Date: Mon, 8 Jan 1996 19:00:23 -0800
>From: xxx xxx <xxx@ossi.com>
>To: ct_dev@ossi.com
>Subject: (ct_dev 5642) World-Class, Must Fix Bug
>
>It seems the character for an invalid character in the WAFONT (most 
>extended ASCII characters between 138 and 160) looks suspiciously 
>like an "l".  In fact, it looks exactly like an "l", just a pixel 
>or two shorter.  This means that anyone in the world can 
>impersonate an Acolyte (or an Oracle, but without the robes).
>

This is not the font table that I based the server font mapper 
on - some charaters have been changed. Needless to say, a whole 
bunch of characters are out of sync between the clients and the 
server. I'll map all these 'l' look-alikes to 'l' for 1.1. We will
have to determine if any existing avatar names are colliding.

xxx

(ct_team 2670) WA Download Counts (Nov 15,1995 - Jan 8, 1996)

--------------------------------------------------------------------------------
SUBJECT: (ct_team 2670) WA Download Counts (Nov 15,1995  - Jan 8, 1996)
FROM: xxx@ossi.com (xxx xxx)
TO: ct_team@ossi.com
DATE: 08/01/1996 16:09
--------------------------------------------------------------------------------


                                WA Download Counts
             (Nov 15. 1995 @ 1:00 am EST - Jan 8, 1996 @ 1:00 am EST)



         WAWIN.EXE  WAMAC_2   CD-ROM Orders WAWINDemo  WAMacDemo  WA Top Menu
Date     Download   Download  Download      Download   Download   Access Count
------   ---------  --------  ---------     --------   ---------  ------------
Nov 15       1             0
Nov 16     300             0
Nov 17     512             0
Nov 18     655             0
Nov 19     837             0
Nov 20     980             0
Nov 21    1066             0
Nov 22    1161             0
Nov 23    1237             0
Nov 24    1372             0
Nov 25    1474             0
Nov 26    1620             0
Nov 27    1716             0
Nov 28    1800             0
Nov 29    1889             0
Nov 30    1956             0
Dec 1     2016             0
Dec 2      n/a             0
Dec 3      n/a             0
Dec 4     2482             0
Dec 5      n/a             0
Dec 6      n/a             0
Dec 7     2733             0
Dec 8     2771             0
Dec 9      n/a             0
Dec 10     n/a             0
Dec 11    2907             0

Dec 12    4503           290
36427
Dec 13    4546           294
38360
Dec 14    4636           305
41836
Dec 15    4720           313
45279
Dec 16    4808           318
49249
Dec 17    4940           331
53416
Dec 18    5034           340
57400
Dec 19    5095           386
60846
Dec 20    5167           389
64090
Dec 21    5227           395            0                                67281
Dec 22    5347           n/a          337                                71198
Dec 23    5474           n/a          635
75263
Dec 24    5670           404         1018                                79455
Dec 25     n/a           467          n/a                                83211
Dec 26     n/a           531          n/a                                86908
Dec 27     n/a           626         1133                                90830
Dec 28     n/a           734         1338                                95263
Dec 29     n/a           886         1576                               100271
Dec 30     n/a           1103        1871                               106147
Dec 31    5734           1312        2193                               112424
Jan 1      n/a           n/a         2651                                 n/a
Jan 2      n/a           n/a         2825                                 n/a
Jan 3     6619           n/a         4380         34        37          100713
Jan 4     6817             1         4380        160        76          106150
Jan 5     6984            30         4380        241        95          111014
Jan 6     7128            54         4380        351       116          116197
Jan 7     7326            79         4380        488       133          121740
Jan 8     7498           104         4380        629       155          127234


Note:

1.  Anytime one of the servers is down, the count for a particular file may
not be available -- indicated in this report with a "n/a".
2.  Due to technicalities, the WA Mac software was unavailable for download
from Nov 15 to Dec 11, thus the "0" download counts.
3.  The # on Jan 4 for the Mac download represents the new mac version
"wamac.sea" file.

(ct_dev 5666) Re: Compression in Communication Data

--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5666) Re: Compression in Communication Data
FROM: xxx xxx <xxx@ossi.com>
TO: xxx@fjcug.fujitsu.co.jp, xxx@fjcug.fujitsu.co.jp, xxx@fjcug.fujitsu.co.jp, xxx@fjcug.fujitsu.co.jp, xxx@ossi.com, xxx@ossi.com, xxx@ossi.com, xxx@cyber.mmp.fujitsu.co.jp, xxx@cyber.mmp.fujitsu.co.jp, xxx@ossi.com
CC: ct_dev@ossi.com
DATE: 09/01/1996 17:57
--------------------------------------------------------------------------------


Sorry for the delay in getting this out.  

I looked into several alternatives for implementing the comm compression.
We considered implementing it in the server, complex messages in the
client, SV, and also kissfp.

I think the easiest way (though still non-trivial) is to implement it
in the SV layer right before we "escape" the fragment.  ("escape" means
to remove any occurances of certain bytes and replace them with 
an escape code and the escaped byte or-ed with a mask.  This is
used to prevent ^S and ^Q bytes from being sent on the wire.)

The functions that are affected are in sv.c: sv_str_in() and sv_frag_in().

The compression we will use is zero stripping.  It will be a function
that is easily changeable.  Also, we will have the capability to 
support different versions of compression.  

The SV header will contain a new flag in the extended_flags field.  When
this bit is 1, the data fragment will contain compressed data.  When the 
flag is 0, the data fragment is not compressed.

SV control fragments will not be compressed.

When fragments are compressed they will reduce in size.  When we
fill a compressed fragment, we will not attempt to put more bytes
in the fragment than would fit if the fragment was not compressed.
The reason for this is that on the receiving side we need to umcompress
the fragment into an SV fragment buffer.  This is because the fragment
buffer is used throughout the processing of incoming data in the client.
This allows us to reduce buffer copies for performance.  As a
result, we need to make sure the uncompressed data will fit in a SV
fragment buffer when received.

A new SV negotiation fragment will be defined.  This will negotiate
compression.  It will be sent from the client to the netsrv when
compression is enabled in the client.  Also included in this
packet will be the version of compression used.  If compression is
turned off in the netsrv then the netsrv will respond with a SV negotiate
with compression set to off.  This will also disable compression
in the client.  If compression is enabled in the netsrv, then the
netsrv will respond with a SV compress negotiate with compression
set on and will use the compression version specified by 
the client.

The client will always initiate the SV compression negotiate, and 
will never respond to a SV compression negotiate.  The netsrv will
never initiate the SV compression negotiate.  This will allow 
backward compatibility.

There will be a global option on the netwrv to disable compression 
for all connections to that netsrv.  It will not be possible
to disable compression on a per-connection basis, other than 
disabling it in the client.

xxx xxx proposed a zero stripping algorithm that seems acceptable
for this purpose:

   00 ==> 00 00
   00 00 ==> 00 01
   00 00 00 ==> 00 02
   AA 00 00 00 00 00 BB CC 00 00 DD 00 EE ==> AA 00 04 BB CC 00 01 DD 00 00 EE

xxx xxx (xxx@ossi.com) proposed a similar algorithm that is a 
little more effecient with the single zero case, as long as the single 00
is not followed by a byte with high nibble F.  Also, this works
well if the runs of zeros are less than 16.

   00 ==> 00 F0
   00 00 ==> 00 F1
   00 00 00 ==> 00 F2
   00 00 00 00 ==> 00 F3
   00 01 ==> 00 01
   00 01 00 01 ==> 00 01 00 01
   00 C6 ==> 00 C6
   AA 00 00 00 00 00 BB CC 00 00 DD 00 EE ==> AA 00 F4 BB CC 00 F1 DD 00 EE
   00 12 FF 00 00 00 31 00 F0 00 00 00 ==> 00 12 FF 00 F2 31 00 F0 F0 00 F2
   00 12 00 32 00 00 00 00 00 00 00 C0 ==> 00 12 00 32 00 F6 C0

However, I would add other examples to the first examples to show
the cases of a 00 followed by a byte with F in the high nibble.

   00 F0 => 00 F0 F0 
   00 F1 => 00 F0 F1
   00 F2 => 00 F0 F2
   and so on.

In addition, I am going to look at some other compression algorithms 
tomorrow.

I am modifying a program I have that extracts bytes from the wire so 
that we can do some analysis on the byte patterns in the transmitted
data.  I'll code up some quick analysis to find out whether zero stripping
is enough, or we can benefit from generalized RLE.

I'll post the results from this as soon as possible.  This should
be done today or tomorrow morning.

I expect that the SV modifications will not take too long.  Maybe two
or three days to implement and test.  I'm shooting for 1/15.

Let me know if you have any comments.

xxx

(ct_dev 5668) 1.1b5 notes

--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5668) 1.1b5 notes
FROM: xxx@ossi.com (xxx xxx)
TO: xxx@ossi.com
CC: ct_dev@ossi.com
DATE: 10/01/1996 03:14
--------------------------------------------------------------------------------

***Because it's so late, I decided NOT to send this out to ct_team, as
xxx will be here in the morning anyway. The build isn't quite finished yet,
but xxx will be sending out notices when he finishes shortly. Assuming
everything goes correctly, xxx can then send this message to ct_team when
he gets in.***



Thanks to xxx xxx for most of this information
===


The new WorldsAway v1.1b5 is now available for testing.

WorldsAway clients will no longer be distributed via point of contact (POC).
Q/A is no longer distributing disk copies of WorldsAway client software.

Instead of disk based installations, the WorldsAway client software is
available through various methods of network access inside of Fujitsu.

---------------------------------------
For Windows for Workgroups v3.11 users:

The v1.1b4 Windows WorldsAway client is available on the NEXUS
Windows NT server and can be installed directly over the net.

Directions:
1) Launch File Manager.
2) Select 'Connect Network Drive' from the 'Disk' menu.
3) Type in '\\NEXUS\NEXUS' in the box next to 'Path'.
4) Click 'Okay'.
5) Open the WAWIN1_1.B5 directory.
7) Double click on WAWIN.EXE

Note:  Once you've setup this network connection, you shouldn't have to set
it up again the next time you use it.  Just open that drive again and
install the new software.

--------------------------------------------
For Macintosh users:

The V1.1b5 Mac WorldsAway client is available on 10Forward, xxx's
PowerMac 9500.

Directions:
1) Select 'Chooser' from the Apple menu.
2) Click on 'AppleShare'.
3) Click on AppleTalk Zone 'Phase 2 Zone A'
4) Double click on '10Forward'
5) Connect as Guest
6) Click Okay and you'll get a new drive on your desktop, named 'CM Shared'.
7) Open the 'CM Shared' network drive
8) Open the 'Testing versions' folder.
9) Double click on 'WorldsAway1.1b5 Install'
10) In the installer, drag the WorldsAway icon on top of the disk on which
   you want to install.
11) A dialog asks you to "Locate CompuServe Folder...". Find your CompuServe
   folder and then click the 'Choose "CompuServe"' button.

Note:  Disable any virus checking software you're using.  SAM seems to
detect a trojan horse virus when you use the link over the network for some
strange reason even though there isn't any.

================

After you've installed WorldsAway, launch CompuServe and GO FWA24.
Then, double-click on "Wildcard Server........H" to connect to
the 1.1b5 server.

Once you exit the promenade, you will see some of the machines used
for documents. Another one of the new features in this version is Turfs.
In particular, we would like you to test these turfs by visiting the
apartment manager (go left once on Cypress street). The following
description explains all about turfs.

A turf is a region owned by an avatar (or more than one avatar).  It's an
area of the Dreamscape that an avatar can call home.  An avatar can live
in it, customize it, have visitors, parties, and generally have a place to
feel secure and relax.

For this version, imagine turfs as virtual apartment buildings.
Avatars will be able to rent turfs with single or multiple regions (modeled
as studio apartments or 3 bedroom apartments, for instance).

An apartment complex is a series of regions.  A typical apartment building
has a lobby with an elevator and a door to the apartment manager's
office.  If you walk into the manager's office, you will find the manager
there at his desk.  If you click on the manager, you will get a popup
menu with options like 'Inquire about rentals', 'Rent an Apartment', 'Pay
Rent', and 'Break Lease':

    - 'Inquire about rentals':  This is actually a pull-right menu with an
entry for each type of apartment available in this complex.  You might
select 'Two Bedroom Apartment', for instance, from this menu and be
presented with a dialog detailing the lavish two bedroom apartments this
complex offers, along with the monthly rent.

    - 'Rent an Apartment':  This is also a pull-right menu with the same
entries as 'Inquire about an Apartment'.  Select a type of apartment from
the submenu and you will be presented with a dialog box asking for the name
you'd like the apartment to be under (defaulting to your own name) and
whether you'd like this to be your primary residence.  Fill in the entries
and click Okay and you will be charged for the first month's rent.  You now
have a turf!

    - 'Pay Rent':  Use this option to pay for your apartment.  You must pay
the rent for your apartment in advance each month or you will not be able to
enter.  If, after a certain amount of time, your apartment is still not paid
for, you will be evicted and the apartment will become available for someone
else to rent.

    - 'Break Lease':  Use this option to break the lease on your apartment.
Your apartment will become vacant and available for someone else to rent.

Once these legal details are taken care of, you may now exit to the lobby
and use the elevator to go to your new apartment.  When you click on the
elevator, you will get an option to 'Ride the elevator to...' which is a
pull-right menu that has:

    - 'Home':  Takes you immediately to your apartment.

    - 'Other':  Brings up a dialog to let you type in the name of someone's
apartment to go to.  You can get to your own by typing in the name you
entered when you initially rented the apartment.

The apartment itself will probably be relatively bare.  If you rented that
two bedroom apartment, there may be a common area and two bedrooms (three
regions total).  You can move all about inside and between the regions of
your apartment.  You'll probably want to buy furniture and decorations from
vendos and bring them up to your apartment to decorate.  If you click on the
wall or floor, you'll get a popup menu with your apartment name.  One of the
options will be a pull-right menu labelled 'Locale preferences'.  The items
on this menu are:

    - 'Allow guests in turf':  If you select this, other avatars will be
able to enter your turf through the elevator.  This does not affect anyone
already in the turf.

    - 'Do not allow guests in turf':  If you select this, other avatars will
not be able to enter your turf through the elevator.

    - 'Allow guests in locale':  If you select this, other avatars will be
able to enter this locale.

    - 'Do not allow guests in locale':  If you select this, other avatars
will not be able to enter this locale.  This does not affect guests
currently in the local.

    - 'Set maximum avatars in locale':  Allows you to set the number of
avatars that can be in this locale at the same time.  This can be used, for
instance, to set a room where you want to keep most of the party.

    - 'Set maximum ghosts in locale':  Allows you to set the number of
ghosts that can be in this locale at the same time.

    - 'Remove all guests':  Kicks all visitors out of your apartment.
They'll end up in the lobby.

    - 'Remove guest':  Allows you to kick out a particular (presumably
obnoxious) visitor.


Note that the 'Who's in here?' command on your avatar has been expanded to
tell you all of the avatars anywhere in your apartment.

You can exit the apartment via the door you came in through and you'll end
up back at the lobby.

(ct_dev 5719) 1.1 Beta build tomorrow

--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5719) 1.1 Beta build tomorrow
FROM: xxx xxx <xxx@ossi.com>
TO: ct_dev@ossi.com
DATE: 17/01/1996 21:19
--------------------------------------------------------------------------------

Things are coming together great. xxx has fixed "the" bug, so
objects will now actually animate while being held. xxx fixed
the foreground overdraw bug. Vaz has set up turfs and an apartment
building. The other bugs are dying quickly. So, get the rest of
your bug fixes checked in by the meeting tomorrow, because the
first Beta build will happen after the meeting.

xxx

(ct_team 2720) How to report a WorldsAway problem

--------------------------------------------------------------------------------
SUBJECT: (ct_team 2720) How to report a WorldsAway problem
FROM: xxx xxx <xxx@ossi.com>
TO: ct_team@ossi.com
DATE: 19/01/1996 00:53
--------------------------------------------------------------------------------

Hello all,

For the sake of our being able to track problems, calls, bugs, etc. we
really need people to report them in the forum, using the form we've
provided there (currently message #50805). Yes, even xxx xxx and
other people who may send you an email by-passing the forum. If you all
could help us in encouraging xxx and any other external people (perhaps
your friends, or whomever) to report problems in the forum, we would
be very appreciative. If in your travels through WA you experience
troubles, it would help us if you too would post those troubles in the 
forum as a "WorldsAway Member Information Report" (message #50805).

It may seem a pain, but it allows us to filter out problems for which
we know the answers, and for those that we don't, we have a form to submit
to QA which provides all the necessary information. This also allows us
(QA) to track numbers of repeats of certain problems and problems which 
are related.

I realize that by a message being sent to ct_dev or other internal
mail lists, the information still gets to all of us internally, most 
importantly to QA. Unfortunately, that same information does not 
always end up being shared with the many forum members who help 
solve problems, the remote staff, and the team at CompuServe 
Customer Service.

We've devised a system whereby members experiencing problems fill out the
form in the forum. If the forum staff or other forum members are unable
to solve the problem, that form is forwarded on to what we call our
Tech Support team. The Tech Support team then works with us to help find
a solution and help us learn to find those solutions on our own. If the
Tech Support team is unable to provide a solution, the problem is posted 
in ProTeam as a call. QA then determines if the call should be escalated
to Bug status and properly assigned. When a resolution to the call or
Bug is found, the resolution is passed through the same channels so
that all involved (including CompuServe Customer Support) can benefit
from the knowledge.

Please let me know if you have any questions, and thanks for your
support in this matter!

-xxx

(ct_team 2721) On-line Services Schedule

--------------------------------------------------------------------------------
SUBJECT: (ct_team 2721) On-line Services Schedule
FROM: xxx xxx <74774.1777@compuserve.com>
TO: ct_team <ct_team@ossi.com>
CC: xxx xxx <xxx@CSI.compuserve.com>, xxx xxx <xxx.xxx@compuserve.com>
DATE: 19/01/1996 04:26
--------------------------------------------------------------------------------

Here's the schedule to date. Any additions or changes, please send to
xxx@ossi.com.

On-Line Services Schedule
January 1996, 1.1 Release

01/16	TU	
01/18 	TH	~ Development meets to discuss current 1.1
		release bugs
01/19	FR	~ 1.1 Turfs build (Based on TH approval)
01/20	SA	
01/21	SU
01/22	MO	~ 1.0 Server only build (includes accessories fix)
		~ MS/QA/CIS begin making files ready for availability, 
		begin testing for corruption or other access problems.
		~ Valentine's day remote update to QA
01/23	TU	
01/24	WE	~ 1.1 Turfs build on pre-production 
		~ Beta Test begins (providing QA approves and all
		necessary CIS setup complete)
		~ MS: Need to have page set up for free download
		of software with alert article for non-beta 
		testers who discover the page. Need to have page
		set up with direct access to World H which calls
		client FJWATEST.	
01/25	TH	
01/26	FR	
01/27	SA
01/28	SU
01/29	MO	~ Valentine's day remote update released from QA
		~ Valentine's day remote update made available on
		production server, server down midnight to 1am.	
01/30	TU	*** Valentine's art available to public via RU ***
01/31	WE	

02/01	TH
02/02	FR	~ 1.1b7 Build
02/03	SA	
02/04	SU	
02/05 	MO	~ 1.1b7 Build to QA
		~ Misc. art fixes remote update to QA
02/06	TU	~ 1.1b7 released from QA if accepted
		~ Pre-production server update to 1.1b7, remote 
		update made available, server downtime midnight
		to 1am.
02/07	WE	*** 1.1b7 release available to tester's via RU ***
02/08	TH	
02/09	FR	
02/10	SA	
02/11	SU	
02/12	MO	~ Misc. art fixes remote update released from QA
		(poss. 02/08)
		~ Misc. art fixes remote update made available on
		production server, server down midnight to 1am.
02/13	TU	*** Misc. art fixes available to public via RU ***
02/14	WE	
02/15	TH	
02/16	FR	
02/17	SA	
02/18	SU	
02/19	MO	~ St. Patrick's day remote update to QA
		~ Marketing must have final 1.1 Help files to QA
		~ Updated Readme's due to QA with copy to TS
		~ 1.1 Turfs released from QA
02/20	TU	~ 1.1 Help files & Readme's from QA to Garth
		~ 1.1 Turfs package for release
		~ 1.1 Repackaged Client Build
02/21	WE	~ 1.1 Repackage Client to QA and MS and
		CompuServe QA for preparation for release to
		public
02/22	TH	
02/23	FR	
02/24	SA	
02/25	SU	
02/26	MO	~ Beta Test end 
		~ MS: Changes to CIS menu pages for file downloads
		must be complete for testing.
		~ St. Patrick's day remote update released from 
		QA: will this include Turfs?
		~ St. Patrick's day remote update made available 
		on production server, server down midnight to 
		1am.
02/27	TU	~ 1.1 Turfs repackaged client available on AWAY
		and WWW pages 
02/28	WE
02/29	TH	

03/01	FR
03/02	SA
03/03	SU
03/04	MO	~ Misc. art remote update to QA; New CD's 
		available in CIS Store
03/05	TU	
03/06	WE	
03/07	TH	
03/08	FR
03/09	SA
03/10	SU
03/11	MO	~ Misc. art remote update released from QA
		~ Misc. art remote update made available on
		production server, server down midnight to 1am.
		~ 1.1 Turfs repackaged client release masters to
		production for CD

(ct_test 185) Valentine Art Resources

--------------------------------------------------------------------------------
SUBJECT: (ct_test 185) Valentine Art Resources
FROM: xxx@ossi.com
TO: ct_test@ossi.com
DATE: 23/01/1996 17:44
--------------------------------------------------------------------------------

   Heads
   -----
   lace_heart_head       221
   candy_1_head          222
   candy_2_head          223
   candy_3_head          224

   jack_of_hearts_head_rep    669
   rose_head_rep              670
   tulip_head_rep             671

   Accessories
   -----------
   head_ponytail                       1105
   head_backward_cap                   1106
   head_rose_wreath                    1107
   nose_glasses                        1108
   nose_small_square_glasses           1109
   nose_winged_glasses                 1110
   nose_round_glasses                  1111
   mouth_scarf                         1112

   Document
   --------
   three_hole_paper     2509
   three_hole_pad       2510
   bulletin_board_2     2511
   bulletin_board_3     2512
   envelope_rep         2513
   mailbox              2514
   scrolls              2515

   Turfs
   -----
   plain_wall_5         1629
   plain_wall_6         1630
   plain_side_3         1631
   turf_fireplace       2143

   Signs
   -----
   signs                2612

   Statues
   -------
   statue_cupid         2811

   Boxes
   -----
   heart_shaped_box     2151
   heart_box_1          2152
   heart_box_2          2153

   Valentine 1996 Objects
   ----------------------
   arbor                3300
   bouquet              3301
   candy_hearts         3302
   heart_cookie         3303
   heart_candle         3304
   heart_gift           3305
   heart_wreath         3306
   hearts               3307
   truffels             3308
   hoofprints           3309
   toy_train            3310

   Magic
   -----
   ornate_staff         2407
   ornate_staff_rep     2408
   wooden_staff         2409
   snake_staff_rep      2410
   plain_staff_rep      2411

(ct_test 187) Object causing client crash

--------------------------------------------------------------------------------
SUBJECT: (ct_test 187) Object causing client crash
FROM: xxx@ossi.com
TO: ct_test@ossi.com
DATE: 24/01/1996 13:07
--------------------------------------------------------------------------------

Hi xxx,

This does not sound like any bug that we are currently aware of, so
reporting it as an official bug is the best way to go.  Please provide us
with the object's fiddle settings (chore state, etc.) and any other
additional details that might be helpful.  We will then (after reproducing
it in QA world) log the bug into Proteam.


>Last night, it was reported to me that the Temple Air Room had become a
>black hole.  Anyone entering it would barely make it in the room and then
>their client would crash.  I investigated.
>
>It turned out it would happen only with a Windows client.  Upon entering the
>room with a Mac client (thanks xxx for doing this while my direct line to
>CIS is *still down*), I noticed a fern knicknack in the far left of the
>locale.  This was picked up and put in an avatar's pocket.  After that, the
>problem was resolved.  
>
>Would QA like me to report this as an official bug?  It seems like there was
>a similar bug at one time, I don't want to heap on extra bug reports which
>might get ignored.  Let me know how you think can be best handled.
>
>YELBE
>xxx

(ct_dev 5788) Windows bugs fixed.

--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5788) Windows bugs fixed.
FROM: xxx@ossi.com (xxx xxx)
TO: xxx@ossi.com
CC: ct_dev@ossi.com
DATE: 25/01/1996 02:28
--------------------------------------------------------------------------------

xxx,


These 3 bugs have been fixed.

>
>[Problems with Win client]
> 1) Doc
>    - Win client does not feed the lines correctly when we re-open a
>      document.
>      This problem has not been solved with v1.1b6 yet.
>
>    - Win client erases teh first page, when we click on "Next" and "Prev".
>      This problem has not been solved with v1.1b6 yet.
>
> 2) Bind/BBS
>    - We can not open a Brand new Bind or Pub Bind by "Read".
>      The mouse pointer remains as the sandglass when we try to read.
>      Once some folder or document was added by Sun client, it became
>      able to read by Win client.




I could not reproduce this problem.
>
>    - We can not remove pages from Bind
>
>     == TCL Log ==
>        error: invalid command name:
>         "�$@j]%m%m%m%m%m%m%m%m%m%m%m%m%m%m%m�(JZ�$@n'!+�(JW&F"
>

xxx.

(ct_team 2745) On-Line Services Schedule

--------------------------------------------------------------------------------
SUBJECT: (ct_team 2745) On-Line Services Schedule
FROM: xxx xxx <xxx@ossi.com>
TO: ct_team@ossi.com
DATE: 25/01/1996 04:37
--------------------------------------------------------------------------------


Here's the schedule to date. _Please_ take the time to read through this
to ensure you are aware of your deadlines and how they affect other's 
deadlines. :) Any additions or changes, please send to: xxx@ossi.com.
If you can't stand reading it in this format, let me know and I'll provide
you with a lovely MSWord doc.

Thanks!



On-Line Services Schedule
January - March 1996, 1.1 Release


Note 1, please see xxx's recent email(s) regarding the new version nums.

Note 2, there are three seperate options for testing purposes for the beta
testers. Rather than attempt to give them version numbers, we found it more
understandable to simply lable them as follows:

        Option A: The testers will test the ability of a 1.0 client
                        to connect with the 1.1 server (1 file)
        Option B: The testers will test the executable file download 
                        and upgrade of their current 1.0 client to
                        a 1.1 client (1 file)
        Option C: The testers will test the full download and install
                        of a new 1.1 client (1 win file, 2 mac files)

For public release Options B and C will be made available to the public.
Option A is for testing purposes only.

	
01/23	TU	~ 1.0.9.2 server only build (CM)
                ~ Beta Test Option C build (CM)
                ~ Valentine's art check-in
01/24	WE	~ 1.1b6 build on pre-production 
                ~ 1.0.9.2 server from CM to QA
                ~ Beta Test Option C from CM to QA
                ~ Beta Test Option A build (CM)
                ~ Beta Test Option B build (CM)
                ~ Valentine's art remote update to QA for testing
01/25	TH	~ Beta Test Option A from CM to QA
                ~ Beta Test Option B from CM to QA
                ~ QA places beta test files on ftp site in WAPRE
                directory and informs MS and CIS of availability
                ~ CIS ftp's files and puts in place on CIS servers
		~ MS (with assistance of xxx and xxx) finalizes
		download abstracts for beta files on CIS. Upon
		completion, files are forward to CIS for placement.
                ~ MS/QA/CIS begin making files and download abstracts
                ready for availability. 
		~ QA/CIS QA: Testing must be completed on
		Options A, B & C for FREE access to download, 
                corruption or other access problems and FREE Test
                World access. Notify MS and CIS when approval for
		release to testers is given.
01/26	FR      ~ Beta Test will begin if QA approves release and all
		necessary CIS/MS setup and testing is complete
                ~ Upon start of Beta Test letter from in-World and
                Forum staff will be posted in the forum providing
                an update on turfs.
01/27	SA
01/28	SU
01/29	MO	~ Production (??) server update to 1.0.9.2
                ~ Valentine's art remote update released from QA
		~ Valentine's aty remote update made available on
		production server, server down midnight to 1am.	
01/30	TU	*** Valentine's art available to public via RU ***
01/31	WE	

02/01	TH
02/02	FR	~ 1.1b7 (1.0.10.2 ??)Build (xxx: I need new version numbers)
02/03	SA	
02/04	SU	
02/05 	MO	~ 1.1b7 Build to QA
		~ Misc. art fixes remote update to QA
02/06	TU	~ 1.1b7 released from QA if accepted
		~ Pre-production server update to 1.1b7, remote 
		update made available, server downtime midnight
		to 1am.
02/07	WE	*** 1.1b7 release available to tester's via RU ***
02/08	TH	
02/09	FR	
02/10	SA	
02/11	SU	
02/12	MO	~ St. Patrick's Day art checkin (art will be limited
                based on the Art Dept's ability to meet this date)
                ~ Misc. art fixes remote update released from QA
		(poss. 02/08 if approved in time)
		~ Misc. art fixes remote update made available on
		production server, server down midnight to 1am.
02/13	TU	*** Misc. art fixes available to public via RU ***
                ~ St. Patrick's Day remote update from CM to QA
                to include in 1.1 final packaging for release to public.
02/14	WE	
02/15	TH	
02/16	FR	
02/17	SA	
02/18	SU	
02/19	MO	~ Marketing must have final 1.1 Help files to QA
		~ Updated Readme's due to QA with copy to TS
		~ 1.1 released from QA
02/20	TU	~ 1.1 Help files & Readme's from QA to Garth
		~ 1.1 packaged for release
		~ 1.1 Repackaged Client Build (this will include
		all 1.1 upgrades and bug fixes as well as all remote
		updates up through St. Patrick's art)
02/21	WE	~ 1.1 Repackage Client to QA and MS and
		CompuServe QA for preparation for release to
		public. Simultaneous preparation begins. Files will
		not be made available to the public until final
		approval given by QA.
02/22	TH	
02/23	FR	
02/24	SA	
02/25	SU	
02/26	MO	~ Beta Test end 
		~ MS: Changes to CIS menu pages for file downloads
		must be complete for testing.
		~ Remote update originally planned for St. Pat's art
		but moved up to include in final package. Any need
		still for this remote update? 
		~ After MIDNIGHT, Production server changed to 1.1
		server. (Members with 1.0 will still be able to connect.)
02/27	TU	~ 1.1 repackaged client available on AWAY
		and WWW pages after midnight.  
02/28	WE
02/29	TH		

03/01	FR
03/02	SA
03/03	SU
03/04	MO	~ Misc. art remote update to QA; New CD's 
		available in CIS Store
03/05	TU	
03/06	WE	
03/07	TH	
03/08	FR
03/09	SA
03/10	SU
03/11	MO	~ Misc. art remote update released from QA
		~ Misc. art remote update made available on
		production server, server down midnight to 1am.
		~ 1.1 Turfs repackaged client release masters to
		production for CD

(ct_dev 5817) Remote update problems

--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5817) Remote update problems
FROM: xxx xxx <xxx@ossi.com>
TO: ct_dev@ossi.com
DATE: 30/01/1996 13:43
--------------------------------------------------------------------------------

QA is blocked on the remote update problem.  From talking to
xxx it seems as though remote update for the new artwork
is just simply not working.

It works fine if he copies the mag files from the server to
the client and runs.  (Which is probably how all us guys tested this.)

However, if he **remote updates** the resources then the new art
crashes the client.  Also one of the NEW cdxxx.dat files is smaller
than the file in the mag dir on the server.

What's the deal?  We need someone to dump the resources and see what
the differences between the resources on the server and client are *after*
the remote update.  Can rm_update could do this? 

Who can track this down?

xxx

(ct_team 2773) WA Daily On-Line Rpts 1/24 & 1/25

--------------------------------------------------------------------------------
SUBJECT: (ct_team 2773) WA Daily On-Line Rpts 1/24 & 1/25
FROM: xxx@ossi.com (xxx xxx)
TO: ct_team@ossi.com
DATE: 30/01/1996 17:16
--------------------------------------------------------------------------------

I am re-sending these two days from last week because after re-running them
- the figures look better.  I will post the rest from last week as they
become available.

xxx
______________________________________________________________________________

Wednesday: Jan 24, 1996 : Daily WorldsAway On-Line Report

 --------------------------------- ------------ ------------- ------------
 Category                          Wednesday    Month To Date Last Month
                                   01/24/96     January       December
 ================================= ============ ============= ============
 Total Connect Time (Hours)          1792.500    47439.483     48840.050
 Total Logins (Sessions)             2277.000    60412.000     56818.000
 Total Unique Accounts                961.000     6215.000      5709.000
 Average Time per Account (Hours)       1.865        7.633         8.555
 Average # of Logins per Account        2.369        9.720         9.952
 Peak Simultaneous Accounts           156.000      189.000       156.000
 Peak Simultaneous Avatars            159.000      191.000       156.000
 Total New Accounts                   102.000     3498.000      3772.000
 # of Accts that Haven't Returned     351.000     2684.000       898.000


 ------------------------------------- ------
 Total WA On-line Membership To-Date:   10315


 ----------------------------------- ------
 Total # of Unique Avatars To-Date:   13430


____________________________________________________________________



Thursday: Jan 25, 1996 : Daily WorldsAway On-Line Report

 --------------------------------- ------------ ------------- ------------
 Category                          Thursday     Month To Date Last Month
                                   01/25/96     January       December
 ================================= ============ ============= ============
 Total Connect Time (Hours)          1767.517    49207.000     48840.050
 Total Logins (Sessions)             2260.000    62672.000     56818.000
 Total Unique Accounts                971.000     6345.000      5709.000
 Average Time per Account (Hours)       1.820        7.755         8.555
 Average # of Logins per Account        2.327        9.877         9.952
 Peak Simultaneous Accounts           159.000      189.000       156.000
 Peak Simultaneous Avatars            159.000      191.000       156.000
 Total New Accounts                   114.000     3612.000      3772.000
 # of Accts that Haven't Returned     403.000     2668.000       898.000


 ------------------------------------- ------
 Total WA On-line Membership To-Date:   10423


 ----------------------------------- ------
 Total # of Unique Avatars To-Date:   13572


____________________________________________________________________
Contact Information:
 xxx xxx
 xxx@ossi.com

(wa_tech 98) fyi: known problem in-world

--------------------------------------------------------------------------------
SUBJECT: (wa_tech 98) fyi: known problem in-world
FROM: xxx xxx <xxx.xxx@compuserve.com>
TO: wa_tech, INTERNET:WA_TECH@OSSI.COM
DATE: 02/03/1996 17:10
--------------------------------------------------------------------------------

FYI...

I believe this information has gone out before, but I wanted to make sure
everyone knew, so here it is in very non-technical terms:

There is a known intermittent bug whereby if someone attempts to ESP someone who
is engaged in a remote update, this will cause almost all ESP's to hang until
that remote update is completed. Basically what happens is that the one ESP to
the person doing the remote update causes a blockage on the server so that no
other ESP's can go through. Usually, once the RU is finished the first and then
all consecutive ESP's go through and the problem fixes itself. With the recent
long RU of new information, we find that the chances of this problem occuring is
increased, especially mulitple consecutive occurances of the same problem (I.e.
three different people who ESP someone in RU and ESP's backing up).

Say user A tries to ESP user B who is doing a remote update. A's ESP is held for
delivery when the RU is complete. User C ESP's user X, but because of the hold
on user A's ESP's all other consecutive ESP's are held. Now, normally, user B
finishes RU and the problem clears itself. What we are currently experiencing,
however, is 1) lotso people in world and therefore 2) lotso people experiencing
remote update plus 3) lotso people ESPing. All those ESP's get backed up, the
clients can't take the wait, they think they've lost connection to the host and
BOOM, they crash out of WA. Then they come running to the forum thinking the
server is down. In actuality, the server never crashes, plenty of people are
still in, they're probably just not interacting via ESP or if they are, have
unknowingly timed it in such a manner that they aren't caught up in the dominoe
effect of the problem. 

Ok, so then the person who crashes tries to get back in world but cannot. They
are experiencing one of two problems. Either 1) the server has not yet
recognized that the user is no longer there (they probably have their WA timeout
set infinately) thus thinks they are still in-World or 2) all the previously
explained problems start causing other problems like with the connections. One
other potential problem I saw was that when CIM attempted to launched the client
on the user's computer, it was able to launch, but the connection to WA simply
isn't made - the user never sees the avatar selection menu. Everything you see
here is basically what we experienced today.  We had to completely restart the
World just to reset all the connection lines and the server then everyone could
again get in world. It's likely that until the server fix is approved by QA and
released we will continue to see this very same problem occur again and again.
We need to keep a close eye on the world until that fix has been put in place.

The fix for the ESP/Remote update bug has been checked in by development and is
now in Quality Assurance. As soon as QA has approved the release of this fix,
the current server will be updated.

We are hoping to have the server updated on Monday, but that all depends on QA,
so don't quote any dates to anyone. 

Understanding this problem is especially important this weekend, as we just
provided new art on Thursday night and everyone entering the world is going
through a remote update. We had to take down the world today at 1pm due to this
very same problem. I was in the Help Desk helping people out as much as
possible, and explaining to them what happened and how they can help us avoid
this problem until the fix is put in place. xxx will be posting a message in
the Help Desk telling the same. Please when talking to members who've
experienced this problem, refer to the message that xxx posts.

It's amazing how much time a problem like this eats up! I can't wait for that
darned fix! :-) If anyone who receives this message is in the World or forum and
recognizes that this is happening, please contact Member Support immediately on
our pager x-xxx-xxx-xxxx. xxx is working until at least 10:30 tonight and
xxx tomorrow 1:30 - 10:30. Any time other than that you can page me. The
sooner we find out that it's happening the sooner we can fix things. Today,
people were locked out of the world for over an hour, and the time was only that
shorty because I happen to walk into the forum.

Thanks,
-xxx

(ct_team 2835) This week in engineering: WebWorlds

--------------------------------------------------------------------------------
SUBJECT: (ct_team 2835) This week in engineering: WebWorlds
FROM: xxx@ossi.com (xxx xxx)
TO: ct_team@ossi.com
DATE: 09/02/1996 19:08
--------------------------------------------------------------------------------

Note: The following is company confidential. (As always. :-)

Here's a window into some of the toil and excitement in engineering:

Turfs went to external testers at the beginning of the week. Early reports
are very positive.

xxx demonstrated his Game api prototype this week, leading design reviews
for both engineering and producers/product managers. There's work to be
done, but the prototype demonstrated an api for use in those worlds and/or
those locales set by world producers for the the Wert Gumby's of the world
to hack games that WorldsAway avatars can play, and for approved games to
be attached to in-world objects (a mini-tic-tac-toe or mini-chess board on
the wall of a locale, for example, that avatars could play either directly
or via a second window but that all avatars in the locale could watch).
Very cool. Major kudos to xxx (and to all his advisors).

xxx succeeded in attaching the Windows WA client and a web browser, via a
third party DLL/window. In his prototype, the WA client can change the web
browser's page. This was a critical test of our product basis of having a
world browser and a web browser that work in tandem. Imagine browsing the
web to a page that has a world map on it, selecting a region, which sends a
message to the world browser and lets your avatar enter this world at that
spot. Later, wandering through the world, you ask "where am I", which sends
a message to the web browser, flips it back to the map page, executes a CGI
script hidden behind the page, which causes an X to flash in the locale
you're in...  Now xxx's on the spot to write CT code to replace the
essential-to-us aspects of the third-party DLL.

xxx also released to QA a DLL to support the widely used Trumpet
WinSocket. The plan, if QA and Member Support agree, is to give it to those
hardy souls who've tried to use Trumpet, and with their assurance that it
lets them get onto WA successfully, to put the DLL on the Forum for
availability to Trumpet users.

We brought on another Mac engineer for perhaps a month to help us get TCP
(WebWorld) support into our Mac client. xxx xxx is sitting across the
hall from me, next to xxx xxx.

All the engineers did lots more work, but one thing I think will interest
everyone:

Engineering this week scheduled the tasks that will get us to a WebWorld
prototype. The result is that we've made a good initial cut at what we can
engineer for a March 31 release and what will have to wait for a subsequent
release. The results:

What's in Jupiter Conference demo:
Windows only
World map that's on web side that can show where you are in the World
Web page can launch World, enter at specified World entry point
Avatar URL can change web page
Oracles can edit avatar/object URLs using fiddle
[This is where we test interoperability of Netscape and World browsers in 8
megs]

What's in 1.2 (engineering of functionality complete by end of February):
Mac and Windows
Elevator (and follow thru elevator)
Design for Auditorium, but no Auditorium
Design for web-friendly installation, but implementation doubtful
Avatars are not registered (not kept track of by server), but are persistent
   (Client saves prefs: avatar body, head, color, name)
Initial avatar: First use of Client (i.e., no avatar ever): dialog prompts
for gender
   Web side picks random avatar body/head/colors
Give ghosts access to web-page URL menus
Pass Web-selected ID to server
# of avatars/account: make build constant external so it can be used at startup
WebFollow: add Web following command;
   user-to-group communication to share a web URL
Email address and text description that are part of the Tell-Me-About
Be able to set certain locales to block URL opening
All client support for the Game api (though server support won't be ready
at launch)

There's considerable UI work to be designed. Among others, imagine having a
Follow URL menu off your avatar that anyone can use at any time to see what
you're looking at with your web browser. Hmmm...

What probably must wait until the next version of WebWorld:
Auditorium
Performance: Incorporate Netserve into IV serve / Remove S&V / ESP to user task
Web URLs object for sharing purposes via opaque data channel
Per-world preferences (required for multiple WebWorlds)
User performance: request not to get picture images
Incremental Remote Update
Velcro
Avatar death: WWmaster can set # of days; 0=no persistence
Applause meter
Avatar mod to indicate to others that your avatar is off reading the web
(web browser is focus)
Sound compression
Toolbar
Picture Object
Long URLs

And while this news is now a week old, xxx xxx a week ago completed
spraycans for apartment walls and such -- his first completed object as a
development engineer. Yay, xxx!

- xxx

(ct_dev 5964) New Document Server

--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5964) New Document Server
FROM: xxx xxx <xxx@ossi.com>
TO: ct_dev@ossi.com
CC: xxx@ossi.com, xxx@pobox.com
DATE: 12/02/1996 14:28
--------------------------------------------------------------------------------


I've got the latest document stuff running on tao:8025 and on compuserve
FTBTST.  Resources are in tao:/opt/renobuild/mag

It should have remote updateable resources from the previous server running
on tao and FTBTST.

BBS is much changed.  You need a writeable document in your hand to 
post.  You need to be an oracle or above to make folders or remove posts.

Feel free to check it out.

I'll be checking in these changes today.

-xxx

(ct_team 2849) On-Line Services Schedule

--------------------------------------------------------------------------------
SUBJECT: (ct_team 2849) On-Line Services Schedule
FROM: xxx xxx <xxx.xxx@compuserve.com>
TO: ct_team <ct_team@ossi.com>
CC: xxx xxx <xxx.xxx@compuserve.com>
DATE: 13/02/1996 05:31
--------------------------------------------------------------------------------

Here's the schedule as of 02/12/96. Any additions or changes, please 
send to xxx@ossi.com.

On-Line Services Schedule
February - March 1996, 1.0 Repackage, Turfs & 1.1 Testing & Release

Notes:

BETA PLANNING: Please note that the beta test has begun, but started with only
Option A. Options B & C will be implemented when they have passed QA. Proposed
dates are given in the schedule below. Due to the problems found in the test
versions, we had to delay the start of beta by 11 days. The end date of beta,
02/26/96, is planned to remain the same unless we find substantial reason to
delay the date. Unfortunately this means that the amount of time for testing is
decreased, the potential for bugs to be released to the public and/or the
potential further delay of the release of Turfs is increased. 

BETA OPTIONS: Option A tests the ability of a 1.0 client to connect with the 1.1
server, simulating a user who does not download the patch file with client
upgrades and bug fixes. Option B is the patch file to upgrade the users current
1.0 client with new client fixes, Option C is a full download of the 1.0 client
including these latest client fixes.

VERSION NUMBERS: Just a reminder that the current numbering scheme for client
and server releases is as follows:
	~ Three digits for client releases where the first two numbers
	are the version number and the third is the client number.
	~ Four digits for server releases where the first two numbers
	are the version number, the third is the client number, and the
	fourth is the resource number.

REMOTE UPDATES: Our current Dreamscape plan is for server and art/resource
updates on alternate weeks, with a remote update every week. Even if the updates
are small, this provides an opportunity for the members to become used to these
remote updates on a regular basis.

REPACKAGED CLIENTS: Our current Dreamscape plan allows for repackaging the
current publicly available client once a month. Should it become necessary for a
new user who has just downloaded the client to sit through a remote update in
excess of 5 minutes, we will assess whether a newly packaged client will be made
available sooner.

HELP FILES & READMES: For the repackaged client, please note that due dates have
changed. xxx mentioned that there may be a dependency for work on the
Macintosh files by xxx xxx. Please let me know so that time can be allowed for
in the schedule.

WEBWORLD: I have added in some delivery dates for WebWorld as these dates impact
the Dreamscape deliverables, and most of us need to do some sort of planning.
Please check these dates and let me know the dependencies for your department if
they have not been appropriately noted.


02/06	TU	~ BEGIN Opt. A External Test
		~ CM: Opt. B & C client and server build for
		external test, to QA.
02/07	WE	~ Trumpet DLL Build, to QA
02/08	TH	1.0 to 1.1b7 Patches (Test Opt. B) from CM to QA
02/09	FR	~ Wildcard (test) server update to 1.1b7 server,
		 remote update made available to testers.
02/10	SA	
02/11	SU	
02/12	MO
02/13	TU	~ QA: Trumpet DLL fix to selected Dreamscape
		members for external testing overseen by xxx.
		~ QA: Proposed date for 1.0 to 1.1 database 
		conversion ready to test. (Dependent on DEV)
		~ DEV/ART/WB/VAZ: Last chance for bug fixes to 
		be checked in if they are to be included in the 1.0 
		Repackaged client.
02/14	WE	~ Build Meeting: may effect all dates seen in this 
		schedule! :-)
		~ CM: Opt B & C External Test client build
		~ QA: Proposed date for 1.0 to 1.1 database 
		conversion testing. (Dependent on TUES date)
		~ ART: Mktg WW Jupiter Conference brochure art 
		to processors.
02/15	TH	~ 1.1 Client build from CM to QA and Japan 
		simultaneously.
		~ QA: Receives Opt B & C client builds
		~ QA: place Opt B & C on FTP site for CIS QA/ISD
		~ MS: Changes to CIS external testing menu pages 
		for file downloads, and file abstracts must be 
		complete for testing.
		~ QA/MS: Opt B & C simultaneous testing by FCT
		QA & CIS QA/ISD
		~ QA: Proposed date for 1.0 to 1.1 database 
		conversion available to testers on Wildcard server.
		(Dependent on TUES date)
		~ ART: WW Demo world art checkin.
02/16	FR	~ QA/MS: Opt. B & C download tests from CIS
		for corruption in transfer process.
		~ MKTG: final revised 1.0 Help file and CD Readme
		due. Please note that these files should be turned in to 
		QA, not CM, to allow QA 48 hours for review.
		~ MS: Updated Readme's due to QA with copy to TS
		~ QA: Deadline for decision to be made if current Ext. Test Opt.
A is ok to go to the public. If yes, great! then on 2/26 server will be changed
and members will experience a short remote update. If no, there are three
possible problem scenarios: 1) bug fixes are necessary 2) a new server build is
necessary or 3) new server packaging is necessary. If 1) we will not meet 02/26
release date. If 2) build would be 2/19 to QA for testing 02/20. If 3) repackage
would be 2/19 to QA for testing 2/20.
		~ ART: WW Demo world art, simultaneous
		 processing and world building 02/16,19,20. This is 
		under the assumption that our new World Builders 
		can build one locale per day.
02/17	SA	
02/18	SU	
02/19	MO	~ QA/MS: Proposed date of Opt B & C External Test 
		begin. This date may change to Tuesday if Monday is 
		a holiday for CompuServe employees. (QA needs at 
		least four weeks for external testing.)
02/20	TU	~ QA/CM: Revised 1.0 Help files & Readme's from 
		QA to CM for inclusion in 1.0 repackaging
		~ 1.0 Repackaged Client Build
		~ ART: Begin completing WW 1.2 art.
02/21	WE	~ 1.0 Repackage Client to FCT QA & MS and
		CompuServe ISD & QA for preparation for release to
		the public.
		~ ART/QA: WW Demo world art to QA for testing 
		02/21,22,23
02/22	TH	~ ART: WW 1.2 art due, having completed 
		processing and world building. Based on the 
		other current WW art dependencies and due dates, 
		this date is impossible to meet and needs to be 
		reassessed. A more realistic date would be 02/29 for 
		the processing to begin. Realistically, a minimum of 
		152 hours are needed for creation, 52 hours are 
		needed for processing, and 26 days needed for world 
		building. Hopefully world building can begin while 
		processing and possibly even art are being 
		completed.
02/23	FR	~ QA: ~ ART: WW Demo world art must be 
		approved to meet 02/26 deadline of Jupiter 
		Conference for private demos.
02/24	SA	
02/25	SU	
02/26	MO	~ Opt. A External Test end
		~ OPS: Midnight, server update to new server with 
		turfs accessibility (1.1.6.1 ?).
02/27	TU	~ *** TURFS AVAILABLE TO THE PUBLIC ***
		This is a proposed date only. Schedule subject to 
		change.
		~ 1.0 Repackaged client available on AWAY and 
		WWW pages. The repackaged client includes all 
		remote updates, bug fixes and changes made 
		available by February 13. Delay of release of Turfs 
		may effect this release date, depending on the current 
		remote update time estimates.
		~ MKTG/QA: Repackaged 1.0 Client CD Masters & 
		Diskette Masters available for testing. QA needs two 
		weeks for testing.
02/28	WE
02/29	TH

03/01	FR
03/02	SA
03/03	SU
03/04	MO
03/05	TU	
03/06	WE	
03/07	TH	
03/08	FR
03/09	SA
03/10	SU
03/11	MO	MKTG: Repackaged 1.0 Client CD's & Diskettes 
		available in CIS Store based on 2/27 delivery of 
		Turfs and if CD approved by FCT QA.
03/19	TU	1.1 Release?

(ct_dev 5985) saving items in the world

--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5985) saving items in the world
FROM: xxx@ossi.com (xxx xxx)
TO: xxx@ossi.com
CC: xxx@ossi.com, xxx@ossi.com, xxx@ossi.com, ct_dev@ossi.com
DATE: 13/02/1996 21:38
--------------------------------------------------------------------------------

xxx,

Perhaps this has been discussed before, but just in case not, I'm bringing
it up anyway. 

Would it be possible to implement a way that should the user experience an
unexpected disconnect from WorldsAway while in a private room with their
belongings out of their pockets, that upon re-entry their avatar would
return to that private room and no other avatar would be able to enter the
room for a set period of time? I'm suggesting the "set period of time" to
discourage members causing a disconnect to happen on purpose for whatever
odd reason. Also, to allow the member time to attempt to re-enter the world
and reclaim their belongings, or should that be impossible, at least enter
the forum or call CIS CS if they just can't get in.

Just a thought. Might save us some neck pains in the future.

(ct_team 2864) Dust off your bowling ball

--------------------------------------------------------------------------------
SUBJECT: (ct_team 2864) Dust off your bowling ball
FROM: xxx@ossi.com (xxx xxx)
TO: ct_team@ossi.com
DATE: 13/02/1996 22:48
--------------------------------------------------------------------------------

   Attention athletes!
We are having a bowling night on Friday, Feb. 23. All are welcome. I will
give details as they get arranged. I'd appreciate an "I'm interested"
count.
   BTW, If anyone has a favorite alley (bowling) in this area let me know
and I'll check it out to see if it meets the standards of our group. ie:
easy to find, parking ok, maybe food'n beer, etc.

p.s. even if you don't bowl, like I don't, why not come anyway? It's a
chance to throw big objects at small objects and hear them go 'boom'!

This is my official signature

(ct_checkin 386) document checkins

--------------------------------------------------------------------------------
SUBJECT: (ct_checkin 386) document checkins
FROM: xxx xxx <xxx@ossi.com>
TO: ct_checkin@ossi.com
DATE: 14/02/1996 02:14
--------------------------------------------------------------------------------

OVERVIEW:
	Added economics to document classes, and cleaned up document
	orientation when changing location.

RELEASE:
        1.1

FIXED BUGS:
	No longer get "Could not change orientation" errors.

NEW FEATURES:
	You get charged for making copies and buying newspapers.

CAVEATs:
	The recycler has its default costs in, but I couldn't find
	a checked-in spec to find exactly what it was supposed to
	do when.

	While there is some visible animation, not all of the document 
	orientation-changing commands are in yet, nor is the associated 
	avatar animation. (I'd like some Oracular feedback as to whether
	the avatar animation is wanted.) As it becomes clear where these
	belong, they'll be added. However, the correct animation is
	happening most of the time, it's just not exciting.

	2POV sucks.

	I tested newsstand economics as much as possible, but I've
	never actually been able to buy a newspaper, so it hasn't been
	tested all the way through.

CHANGED FILES:

Filename		New Version	Summary of Changes
--------		-----------	------------------
avatar.cld		1.174		cleaned up changing document orientation
document.cld		1.41		cleaned up changing orientation
generics.cld		1.223		cleaned up changing document orientation
gutenberg.cld		1.14		added economics
newsstand.cld		1.10		added economics
postbox.cld		1.10		changed cost field to common
recycler.cld		1.11		added some economics

xxx

(ct_checkin 387) Orb fixes, odb_check fixes, 1.0 -> 1.1 convert support

--------------------------------------------------------------------------------
SUBJECT: (ct_checkin 387) Orb fixes, odb_check fixes, 1.0 -> 1.1 convert support
FROM: xxx xxx <xxx@ossi.com>
TO: ct_checkin@ossi.com
DATE: 14/02/1996 04:58
--------------------------------------------------------------------------------

OVERVIEW:
	Convert 1.0 database to 1.1
	add turfs to converted 1.1 database.

FIXED BUGS:

NEW FEATURES:

PERFORMANCE IMPROVEMENTS:

CAVEATs:
	Turfs in this version expire after 5 or ten minutes.

	I'm concerned that the current floor plans will need
	changing.  If they do, we should do it BEFORE we 
	convert the db.  I don't have the tools handy to remove
	prototype turfs from the db.  I suppose we could easily
	add more.

	I didn't make the region groups.  We do have a test
	version of region groups but we should do something
	a little more detailed, like getting the fountain
	regions in proper region groups.

	See seperate message on how to use these files
	to convert the db from 1.0 to 1.1

	We need to do a small 1.0 build to upgrade orb for
	1.0 so we can do the right kinda dump.

	xxx, for 1.0: 
		In server/tools/Orb dir we need to make and
		make install.  The new orb and orb.etc needs
		to get installed in the bin dir where we plan 
		to do the 1.0 dump.  The orbdump.tcl and dumpbyclass.tcl
		will go	into orb.etc.

	For 1.1, we need to:
		make, make install in server/lib/libiv_instance
		make, make install in server/tools/Orb
		make clean, make all, make install in world.

	The above may be moot if this is part of your thursday build.

	FWIW, I did convert the 1.0 to 1.1 db, and actually got
	a server running with it, and actually got a windows client
	connected.  Went in, went to the apt mgr and bought 
	a 4 room turf.

CHANGED FILES:

Filename                	New Version 	Summary of Changes
--------                	----------- 	------------------

=============== 1.0 FILES....  ONE POINT ZERO VERSION FILES ============
/server/tools/Orb/Makefile		1.2 add dumpbyclass.tcl install line
/server/tools/Orb/orbdump.c		1.2 support dump by class
/server/tools/Orb/orbdump.tcl		1.2 dump contents now, exclude fields
					    on teleport dumps
/server/tools/Orb/dumpbyclass.tcl	NEW (dumps objects by class.)

=============== 1.1 FILES....  ONE POINT ONE VERSION FILES ============
/server/include/iv_instance.h		1.13 add option to restore w/o doing containership
/server/lib/libiv_instance/iv_instance.c 1.44 ditto
/server/tools/Orb/Makefile		1.28 fix tcl install cmds, add dumpbyclass
/server/tools/Orb/fullrestore.tcl	1.2 add objref fixup to restore
/server/tools/Orb/orb.c			1.38 add objref fixup to restore
/server/tools/Orb/orbdump.c		1.18 support dump by class
/server/tools/Orb/orbdump.tcl		1.10 dump contents now
/server/tools/Orb/register_region.awk	1.2 slightly different syntax in 1.1
/server/tools/odb/odb_check.c		1.26 support big databases
/world/Makefile				1.26 register_teleports.tcl is now static
/world/regions/turfs.reg		1.7 fix OrchidTemple linking
/world/test_turfs.tcl			1.7 number regions correctly
/world/world.tcl			1.102 empty high region is back to 372
/world/world3.rmt			turfs protos are at 400
/world/register_teleports.tcl		NEW  registers the teleport aliases
/server/tools/Orb/dumpbyclass.tcl	NEW  dumps objs by class

(ct_dev 5986) 1.0 to 1.1 db conversion procedure

--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5986) 1.0 to 1.1 db conversion procedure
FROM: xxx xxx <xxx@ossi.com>
TO: xxx@ossi.com, xxx@ossi.com, xxx@ossi.com
CC: ct_dev@ossi.com
DATE: 14/02/1996 05:41
--------------------------------------------------------------------------------

Well, there certainly were a few potholes on the road to converting
the 1.0 db to 1.1, and also constructing the turfs in the 1.1 db.

I think I got it all converted.  I have a server running on
my machine that looks like the prod db with turfs.  Pretty
neet.

Here are the steps.  This is a little long, but I don't see
an easier way for right now.  I could wrap this into some
shell scripts, but that would only hide details and simplify
a little.  I'll leave that step for the student.

If you have problems, ask xxx.  He seems to know what
is going on.  (Sorry xxx.) 

What you will need...

xxx needs to build my 1.0 changes into his 1.0 build
tree.  This then needs to be installed in production 1.0,
or in a 1.0 "snapshot" tree.
You'll get a new orb, and two new files in orb.etc: 
orbdump.tcl and dumpbyclass.tcl.

For beta purposes, make a copy of the production dirs
somewhere, including a database copy.  Then add these new
1.0 files to orb and orb.etc.

xxx also needs to build a 1.1 tree, and the files need
to be installed somewhere where we will be bringing up
the 1.1 server.  In addition you will need the cooked
turfs file from xxx.  This is in his build tree, the fullpath
is <build-root>/src/world/regions/turfs.out.  This is required
for the 1.1 convert.  (This file will not be used in future
conversions, for example, 1.1 to 1.2.)

To take the database dump...

Fyi.. here is how to take a copy of the prod odb.data file and
build a data/world_n_zone_0 set of directories around it....
In this example, the world will be 10, and the original
database copy file is odb.data.020696.0014...

	bin/make_ivdirs -b . -w 10
	touch data/world_10_zone_0/lmt/banished_list
	bin/iv_text_init data/world_10_zone_0/text
	mkdir data/world_10_zone_0/rdb/000

	mkdir data/world_10_zone_0/odb
	cp odb.data.020696.0014 data/world_10_zone_0/odb/odb.data
	cp <see-note-1>/odb_status.data data/world_10_zone_0/odb/
	bin/iv_clean_data -b . -w 10 -z 0 -F

Note-1: the odb_status.data file above is from a clean world dir.
The full path is something like data/world_?_zone_0/odb/odb_status.data.
An odb_status.data file needs to just exist there.  (This is
a work around for a bug in odb_check.)

Here are the steps to take the db dump... (% is the orb tcl prompt.)

	bin/orb -data/world_0_zone_0
	% source orb.etc/dumpbyclass.tcl
	% dumpbyclass dump.1.0.out

Here are the commands to restore the database.  This should be
run in a freshly installed 1.1 tree.  Make sure there is enough
disk space.  You'll need about 300 mb free before you start.
The db will end up being 134 mb, and you'll want to be able to make
a backup copy of odb.data once the restore is completed, but before
the final cutover commands are applied.  I'll indicate when to do the
backups below in the instructions.

Note that we are increasing the size of the odb file because we are 
already at about 16 mb. The new size is about 134 mb.

In this example the destination world we are setting up is world 11.
It can be any number.  Prior to starting this procedure, there should
be no world_11 in the local data directory.  We will create _all_ the
files here.

	bin/make_ivdirs -b . -w 11
	touch data/world_11_zone_0/lmt/banished_list
	bin/iv_text_init data/world_11_zone_0/text
	mkdir data/world_11_zone_0/rdb/0    
	mkdir data/world_11_zone_0/rdb/0/000
	mkdir data/world_11_zone_0/rdb/0/000/000

The following file, region_map.data, is from data.install/world_n_zone_0/rmt,
which is in the fresh 1.1 install that xxx built.

	cp <1.1-install-dir>/data/world_?_zone_0/rmt/region_map.data data/world_11_zone_0/rmt

	rm /tmp/objrefs.db			# make sure this file doesn't exist
	bin/orb -prod -data/world_11_zone_0

						# wait a long time here>

	% source orb.etc/fullrestore.tcl
	% fullrestore dump.1.0.out

						# <wait a long time here>

At this point you should get alot of output, but no coredumps.
Also, there should be no "Old objref 0xhhh doesnt seem to in the objref db"
			"I'm initing this objref with NIL_OFFSET"
There might be one of them (for a head, classnumber will be 8), 
but there shouldn't be a slew of them.  If there is, might as well stop
here and debug.

Get out of orb now...

	% exit

# clean the db, note the -F param, this will build the region dbs

	bin/iv_clean_data -b . -w 11 -z 0 -F

There will probably be some dangling object errors (stuff like:
   WARNING: verify_slots: Invalid position[0] = 8 for
   object 0xed8c4cc0 (off 0x78c4cc0) in container 0xe60bae00 (off 0xbae00),
   Range for container is 0 to 3
   WARNING: verify_slots: I couldn't find 
   object 0xed8c4cc0 (off 0x78c4cc0) in container 0xe60bae00 (off 0xbae00)

...is ok for now. We'll need to fix these -- I have no idea why they are
here, maybe it is just a characteristic of my test database copy, which
I found laying around in production.  These objects need to be sent to lost
and found.)

This is a good time to make a backup....

	cp data/world_11_zone_0/odb/odb.data ./odb.data.backup

Add region teleport aliases, teleport aliases

	bin/orb -data/world_11_zone_0/
	% source orb.etc/orb.tcl
	% source orb.etc/register_regions.tcl
	% source orb.etc/register_teleports.tcl
	% exit

Now the turfs... First make a backup...

	cp data/world_11_zone_0/odb/odb.data ./odb.data.backup

Now, add the turfs...

grab xxx's turfs.out file...

	cp <xxx's cm build tree>/src/world/regions/turfs.out

	bin/orb -data/world_11_zone_0/
	% source orb.etc/orb.tcl
	% source orb.etc/fillregionproc.tcl
	% source turfs.out
	% exit


remove all region files for rdb rebuild...

	rm  data/world_11_zone_0/rdb/0/000/000/*
	bin/iv_clean_data -b . -w 11 -z 0 -F -f

Start up the server.

xxx

(ct_checkin 389) Document dialog

--------------------------------------------------------------------------------
SUBJECT: (ct_checkin 389) Document dialog
FROM: xxx@ossi.com (xxx xxx)
TO: ct_checkin@ossi.com
DATE: 14/02/1996 19:02
--------------------------------------------------------------------------------

================================================================================

OVERVIEW:
        Nudged the items in the Document dialog around, so that the text
        doesn't get truncated on the Mac.

FIXED BUGS:
        Dunno whether QA ever reported it, but it used to say "Autho" instead
        of "Author:" and "Subj:" instead of "Subject:"
        Subject no longer bounces up and down when you select it.

NEW FEATURES:
        None.

PERFORMANCE IMPROVEMENTS:
        None.

CAVEATS:
        Not tested because I have no idea how to build clade.
        Also needs to be checked on Winclient.
        Confusing Next and Prev buttons are still there.

CHANGED FILES:
Filename                Vers    Summary of Changes
--------                ----    ------------------
document.cld            1.42    realigned item bounds

(ct_checkin 391) Spraycan fix for menu title

--------------------------------------------------------------------------------
SUBJECT: (ct_checkin 391) Spraycan fix for menu title
FROM: xxx xxx <xxx@ossi.com>
TO: ct_checkin@ossi.com
DATE: 14/02/1996 19:41
--------------------------------------------------------------------------------


OVERVIEW:

	Fixed spraycan menu title generation

RELEASE:
        1.1

FIXED BUGS: 
	
	Spraycan popup menus had the title of whatever the user clicked on
	last.  (ie. if the user clicked on the 'lobby', then clicked on the
	spraycan, the menu would get titled 'lobby' instead of 'spraycan')

NEW FEATURES:

	None

CAVEATs:

	None.

CHANGED FILES:

Filename		New Version	Summary of Changes
--------		-----------	------------------
spraycan.cld		1.23		Fixed spraycan menu title generation

(ct_checkin 392) Document text is scrollable

--------------------------------------------------------------------------------
SUBJECT: (ct_checkin 392) Document text is scrollable
FROM: xxx@ossi.com (xxx xxx)
TO: ct_checkin@ossi.com
DATE: 14/02/1996 20:00
--------------------------------------------------------------------------------

================================================================================

OVERVIEW:
        Tricked a friend of mine into writing a scrollable TE class, fixed up
                the other remaining Document problems.

FIXED BUGS:
        Backspacing over the last carriage return no longer causes document
                fields to scatter all over the dialog.
        Cursor keys and text input cause proper scroll bar update.
        The scroll bar can be used to scroll the text (who woulda thought?).
        CRs are converted to LFs for text storage on server.
        Bug 1309: Ghosts can now insert gestures into their ESP messages.
        Use Apple PlainTalk checkbox appears iff you have PlainTalk installed.
        Remote update should now say "less than 1 minute" instead of "0 minutes"
        (Bold) menu titles are again no longer truncated by one pixel.

NEW FEATURES:
        None.

PERFORMANCE IMPROVEMENTS:
        None.

CAVEATS:
        afcomifc changes not tested at tips because I can't compile tips
        (xxx added some new define we don't have yet).

CHANGED FILES:
Filename                Vers    Summary of Changes
--------                ----    ------------------
afcomifc.c              1.105   add PlainTalk to prefs
afintrfc.cp             1.32    support for client-specific prefs
afwidget.cp             1.26    conv CR to LF for TE, don't crash in SelListItem
afintrfc.h              1.59    support for client-specific prefs
sv.c                    1.67    add prototypes so that Mac can compile
RenoFont.r              1.10    add extra space for bold, etc.
RenoTE.cp               1.3     use new ScrollingTE class
RenoTE.h                1.3     use new ScrollingTE class
RenoWin.cp              1.37    (1309) Allow ghosts to add gestures to ESP
RenoWin.h               1.14    move PlainTalk test to afintrfc
Strings.r               1.18    0 minutes now says 'less than 1 minute'

(ct_checkin 400) Turfs for 1.1

--------------------------------------------------------------------------------
SUBJECT: (ct_checkin 400) Turfs for 1.1
FROM: Vaz <vaserius@ossi.com>
TO: ct_checkin@ossi.com
DATE: 15/02/1996 19:15
--------------------------------------------------------------------------------

=====================================================================

OVERVIEW:
        Readied Turfs for production.  They now have proper prices,
        quantities, and art. Added a 3-room flat.  Fixed a couple
        bugs.

RELEASE:
        1.0.

FIXED BUGS:
        1399, 1400

NEW FEATURES:
        None.

PERFORMANCE IMPROVEMENTS:
        None.

CAVEATS:
        None.

CHECKED BY:
        Me.

CHANGED FILES:

Filename                        Vers  Summary of Changes
--------                        ----  ------------------

BRANCH: RENOWA

src/world/test_turfs.tcl        1.9   Set proper amounts
src/world/world3.rmt            1.19  Added 3-rooms to ProtoTurfs
src/world/regions/turfs.reg     1.8   Changed some colors.


=====================================================================

(ct_team 2897) Real Life Pubic WorldsAway Gathering

--------------------------------------------------------------------------------
SUBJECT: (ct_team 2897) Real Life Pubic WorldsAway Gathering
FROM: "xxx xxx xxx" <xxx@ossi.com>
TO: ct_team@ossi.com
DATE: 15/02/1996 21:13
--------------------------------------------------------------------------------



Team,

Sunray Ann has taken the time to organize a convention of WorldsAway 
avatars in the real life.

If you'd like to get a hold of her, her ID is 71722,2000
She is interested in having FCT speakers, etc.. and I have asked her to 
invite us formally with invitations in the mail.

She'll be sending things    in c/o Marketing, or Oracles, and Member 
Support.. not to a specific person.

xxx

------------

FIRST ANNUAL GATHERING OF THE AVATARS!

 When:  April 27-28, 1996

Where:  Harrisburg Holiday Inn, New Cumberland, PA

  Why:  To meet all the friends you've made here in WA!

This Avatar Gathering is not affiliated with the CompuServe Information 
Service or Fujitsu Cultural Technologies, a Division of Fujitsu Open 
Systems Solutions, Inc. of San Jose, CA.. This event is sponsored by 
myself on behalf of the community of avatars within the WorldsAway 
Dreamscape. All arrangements should be handled personally through me to 
my CIS email address and not the SysOps or Fujitsu Cultural Technologies

This gala event will feature a keynote address by <TBA>
as well as a banquet dinner and a whole weekend of 
meeting old friends and making new ones! There will be games
and other events as well; stay tuned for details!

To reserve your spot, a non-refundable fee of $20 (for the 
conference facilities) must be received by March 31. Transportation,
lodging and meals are at your own expense; however, the Holiday
Inn is offering a special rate of $67 per night for WA Gathering 
attendees. They will also provide courtesy transportation from either 
Harrisburg airport (MDT) or the Amtrak station.

For the Saturday night banquet, you may choose one of the following
entrees: Prime Rib at $25, Chicken Marsala at $21, and Baked Scrod at $21 

To reserve your spot, act now! E-Mail Sunray Ann at 71722,2000 with the
following information:

Name(s) of persons attending;
Number of hotel rooms you will occupy;
Voice telephone number;
Dinner entree preference for each person in your party;

You will receive e-mail back confirming your reservation and giving
you the address where your $20 per person must be sent.

You will need to contact the hotel and make your own room reservations.
All the information will be in your confirming e-mail.

Looking forward to seeing you all in April!

---------------------

(ct_checkin 401) Spraycans can now spray doors, too.

--------------------------------------------------------------------------------
SUBJECT: (ct_checkin 401) Spraycans can now spray doors, too.
FROM: xxx xxx <xxx@ossi.com>
TO: ct_checkin@ossi.com
DATE: 15/02/1996 21:24
--------------------------------------------------------------------------------


OVERVIEW:

	Vaz asked me to have flat sprays work on doors, too.

RELEASE:
        1.1

FIXED BUGS: 
	
	None.

NEW FEATURES:

	Flat sprays work on doors.

CAVEATs:

	None.

CHANGED FILES:

Filename		New Version	Summary of Changes
--------		-----------	------------------
spraycan.cld		1.24		Flat sprays work on doors

(ct_dev 5999) status

--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5999) status
FROM: xxx xxx <xxx@ossi.com>
TO: ct_dev@ossi.com
DATE: 16/02/1996 03:20
--------------------------------------------------------------------------------

Sorry, I'm still not done. I added a break lease penalty and a max 
3 months pay in advance check. I still need to test and check one
bug that xxx told me about. A missing '/' on a comment stopped
my clade build. It took me over an hour to find it.

I should be done sometime mid-afternoon.

xxx

(ct_checkin 402) avatar/region cleanup

--------------------------------------------------------------------------------
SUBJECT: (ct_checkin 402) avatar/region cleanup
FROM: xxx xxx <xxx@ossi.com>
TO: ct_checkin@ossi.com
DATE: 16/02/1996 03:52
--------------------------------------------------------------------------------


OVERVIEW:
	I removed all the headers I could find that were for Clade structures
such as CLASS_avatar_t. This included rather more than I expected - most of
which were entirely unused.

FIXED BUGS:
	One small problem with building the Mac client: structint.c needed a
type cast on one line.
	Removed the temptation to access structure fields directly.

NEW FEATURES:
	None.
PERFORMANCE IMPROVEMENTS:
	None.
CAVEATS:
	Current 'fix' for getting field values may not work with incremental
update (or rather, it may take more work).

CHANGED FILES:

Filename                	New Version 	Summary of Changes
--------                	----------- 	------------------
src/mac/mwclient/DebugLevel.h	1.12		Added another debug setting.
src/mac/dirt/DirectorTool.make	1.28		Changed C flags (DirT only)
src/client/renoanim.c		1.117		Removed headers.
src/client/include/renoanim.h	1.52		Removed headers.
src/client/renoclaz.c		1.52		Removed headers.
src/client/renomain.c		1.187		WIP - but it shouldn't break.
src/client/renoobjs.c		1.148		Removed headers.
src/client/include/renoobjs.h	1.69		Removed headers.
src/client/renotcl.c		1.173		Removed headers.
src/common/struct/strucint.c	1.17		Added cast for MetroWerks.

	Hope it all works.

	xxx

(ct_dev 6000) Localization of WorldsAway

--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6000) Localization of WorldsAway
FROM: xxx@ossi.com (xxx xxx)
TO: ct_dev@ossi.com
DATE: 16/02/1996 12:46
--------------------------------------------------------------------------------

Developers,

xxx asks about
>creating "French spoken here" areas
>in the Dreamscape, or even in parallel worlds (though that's much less
>desirable), and that should be fairly simple.

Is he right? It's my belief that we fixed our fonts and there's now no
impediment to speaking French or German (or any other Roman language) chat
right now.

Am I correct?

(Note: This is aside from the World development team issues of whether it's
a good idea.)

xxx

(ct_dev 6002) Localization of WorldsAway

--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6002) Localization of WorldsAway
FROM: xxx@ossi.com (xxx xxx)
TO: ct_dev@ossi.com
DATE: 16/02/1996 15:46
--------------------------------------------------------------------------------

As far as I know, there are no technical problems with speaking
French, German, or Spanish in world. All the character sets are complete,
though some systems do not provide an easy method of accessing those
"extra" characters (I believe you have to type some esoteric key sequence
in Win 3.1).

And, I've even seen people talking in Slavic languages (we're missing about
six of their characters), Russian (which normally requires the Cyrillic
alphabet), and Japanese.

As xxx pointed out, the real question should be asked of the
Oracles and the world design team.

xxx

>Developers,
>
>xxx asks about
>>creating "French spoken here" areas
>>in the Dreamscape, or even in parallel worlds (though that's much less
>>desirable), and that should be fairly simple.
>
>Is he right? It's my belief that we fixed our fonts and there's now no
>impediment to speaking French or German (or any other Roman language) chat
>right now.
>
>Am I correct?
>
>(Note: This is aside from the World development team issues of whether it's
>a good idea.)
>
>xxx

(ct_dev 6006) Localization of WorldsAway

--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6006) Localization of WorldsAway
FROM: xxx xxx <xxx@ossi.com>
TO: ct_dev@ossi.com
DATE: 16/02/1996 16:38
--------------------------------------------------------------------------------

>Developers,

>xxx asks about
>>creating "French spoken here" areas
>>in the Dreamscape, or even in parallel worlds (though that's much less
>>desirable), and that should be fairly simple.

>Is he right? It's my belief that we fixed our fonts and there's now no
>impediment to speaking French or German (or any other Roman language) chat
>right now.

>Am I correct?

>(Note: This is aside from the World development team issues of whether it's
>a good idea.)

	If you're talking about a client that would have such things as menus
in French I suspect it would be a fair bit of work. One of the most common
problems is that concepts that are easy to express concisely in one language
are not always so easily expressed in others. Translation of dialog text into
French could make the text increase in size by a factor of two, necessitating
changes in dialog box sizes and all that.
	Some text is embedded in artwork - that takes much longer to fix. I
don't think there's much of this, though.

	If you're only talking about people talking in French using esp and all,
no it doesn't seem very difficult - it may be nearly automatic on the Mac.


	xxx

(ct_team 2901) What's New With WorldsAway

--------------------------------------------------------------------------------
SUBJECT: (ct_team 2901) What's New With WorldsAway
FROM: "xxx xxx xxx" <xxx@ossi.com>
TO: ct_team@ossi.com
DATE: 19/02/1996 15:44
--------------------------------------------------------------------------------


This Week's What's New for WorldsAway
------------

What's New With WorldsAway

February 18 - February 24, 1996

 -Loving, Living, and Looking Good in WorldsAway!
 -Software Availability
 -This Week's Listing of In-World Events


 --Loving, Living, and Looking Good in WorldsAway!
 
The month of Valentines, February has brought many of the WorldsAway
citizens together romantically. Last week, we celebrated a simultaneous
real world wedding ceremony within the WorldsAway Dreamscape. This Sunday
you'll notice in the listing of in-World events that there is yet another
in-World wedding.  Come and greet the happy bride and groom and present
them with a gift or tokens to begin their life together on-line! Who
knows, you might meet your next special someone at the reception party.

Many new pioneering CompuServe members are finding and making their way to
the enchanted avatar community of Phantasus on the Isle of Kymer.  You can
come settle here too. All you have to do is log in and experience a way of
life on-line that is unlike any other. 

Some more incentive to try out the new body and head sprays in-World.....
Announcing the first Phantasus Beauty Contest!  Who's the cutest avatar
in-World? Now is our chance to find out. Nominations have already been
sent in and voted on through Email. The Sunrays who have been
administrating this event are looking forward to revealing the results and
finalists this Friday February 23, at 7:00-9:00 PM Pacific Time in the
Phantasus Starway Cafe Stage.  Keep posted for details on this special
event in the WorldsAway Community Forum (GO AWAYFORUM) in-World Events
Message Section. Not trying to get too vain, but this is a celebration for
Looking Good, On-line! 


 --Software availability

WorldsAway software is available for downloading here on CompuServe, or
from the WorldsAway Internet Web site at  http://www.worldsaway.com
You can also order the CD-ROM and floppy disks through the CompuServe
Store. See the WorldsAway Software Icon here on this menu for downloading
and ordering details. Within the USA, you can call and order from the 
CompuServe store at 1-800-848-8199 8AM to 10PM Eastern Time.

The WorldsAway Community Forum is the place for your questions regarding
WorldsAway. Forum staff and SysOps are on hand to answer your questions
quickly seven days a week. Leave a message to "SysOp."  Many in-World events
and issues are discussed in the forum's message sections too. Come join
us.

      WorldsAway, There's More to Life On-Line!


 --This Week's Listing of In-World Events

Read the Kymer Clarion, the in-World Member Newspaper for event details and
news. You can find the Clarion published and released in the Newsstand
Library of the WorldsAway Community Forum. NOTE: all times are in 
WorldsAway Time or WAT which is the same as the Pacific Time Zone.


**** Sunday, February 18th

Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details
10:00-11:30 AM, Harlequin Games, Daily

Jackal3's Trivia, Mr & Mrs Nutty
11:00 AM-2:00 PM, Bar-L Bar Storeroom, Weekly
Questions covering general info, three winners per game.
Grand prize for the person who has the most points in a month.
10 token playing fee to help defray the cost's.

Wedding of SunRay Chriselfer and SunRay Jyoti
8:00 PM, Meditation Park Rose Arbor
Reception afterwards

Dead Poets Society Recital, Prez, Sunshine, Brandy, Corey and AlexA
8:30-9:00 PM, StarWay Cafe Observation Deck, Weekly
Poems should be six verses or shorter.
Contact Prez [102726,1655] if you wish to be a presenter. Due to popular
request, the Society has moved the meeting time to one hour earlier.

**** Monday, February 19th

Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details
10:00-11:30 AM, Harlequin Games, Daily

Knights of Kymer TechTrivia, SunRays Hera, Mariah & Knight Alexis
5:30 - 7:30 PM, StarWay Cafe Stage, Weekly
20 computer technical questions. Be on time and win a 30T Door Prize!

Kategories, Jaliko
7:00-9:00 PM, Harlequin Games, Check Schedule, Weekly
** NEW TIME **. Download the instructions KATEGORY.TXT and the
 program KTEGORY1.EXE

Ghost Racing, Acolyte Serena
5:00-6:00 PM, Isle Caribe, Weekly
Win tokens and prizes, monthly championship!

Pick-3 Lotto Drawing, Joe Blowsem UP, Sherry, Acolyte Chameleon
6:00-6:15 PM, Isle Caribe, Weekly
Get tickets now for big winnings! Lotto is now at ->6000T<-
Come for the many door prizes!

**** Tuesday, February 20th

Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details
10:00-11:30 AM, Harlequin Games, Daily

Kymer/Bingo, Renegade I
1:00-2:30 PM, Harlequin Games, Weekly
Call KYMER! first, and get payouts depending on the number of players!
Download the client KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway
Life.

Kymer/Bingo, Sunray Knight Oliver
6:00-8:00 PM, Bar-L Bar Storeroom, Weekly
Everyone who plays in every game of the evening is eligible to win a
bonus prize which will be awarded after the last game!  Don't be late!

Worlds Of Fortune, Acolytes Data, Indigo, and Milen
7:30-9:30 PM, Visitors Center Left, Weekly

**** Wednesday, February 21th

Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details
10:00-11:30 AM, Harlequin Games, Daily

Kymer/Bingo, Renegade I
1:00-2:30 PM, Harlequin Games, Weekly
Call KYMER! first, and get payouts depending on the number of players!
Download the client KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway
Life.

The Knights of Kymer Kategories, SunRay Fawn, Soltron2
3:00-??.00 PM, Starway Stage
(Knights of Kymer version of Wert's Kategories)

Chaos Incorporated, Acolyte Serena or Marianne G
4:00-6:00 PM, Bar-L Bar Storeroom, Weekly
New! Games and more!

Kymer/Bingo Madness, Jaliko
6:00-8:00 PM, Harlequin Games, Weekly
7 Games + Raffle

**** Thursday, February 22th

Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details
10:00-11:30 AM, Harlequin Games, Daily

**** Friday, February 23th

Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details
10:00-11:30 AM, Harlequin Games, Daily

European Ghost Racing, Holger
11:00-12:00 AM, Isle Caribe, Weekly
Win tokens and prizes, monthly championship!

Trek Trivia, Acolyte VIQer
7:00-9:00 PM, Starway Cafe Lounge, Weekly
Visit the bridge crew of the WA Enterprise. Win prizes and tokens
for your Trek knowledge. Get back at the bridge crew with some tough
questions of your own! We have to answer correctly or we pay!

Kategories, Ann Ominous
7:00-9:00 PM, Harlequin Games, Weekly
40T per round.
20T of each *fee* is put in the *round* and 20T into the *final*.

Beauty Contest, Sunray Fawn, Oracle Uni will be the special guest
7:00-9:00 PM, Starway Stage, unconfirmed
See message #54234 for details.

Dreaming Insomniacs Society, Acolyte Milen
9:00-11:00 PM, Visitor's Center Left, Weekly
Something DIFFERENT will be held during these times each week.

**** Saturday, February 24th

Kymer/Bingo Gamble Version, GermanGiant
10:00-11:30 AM, Harlequin Games, Daily
Call KYMER! first, and get payouts depending on the number of players!
Download the client KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway
Life.

Kymer Feud, Marianne G and other Bloodline Members.
2:00 PM, Visitors Center Left, (#54497)
How well do you know your partners and friends?
Teams must sign up in advance.

Great Kymer Quiz, Acolyte Moria, Acolyte Zippy
2:00-4:00 PM, Bar-L Bar Storeroom, Weekly
Some easy, some hard, some just downright tricky.

Wedding of Alienyte Melissa Magic and Alienyte Wyld Karde
 4:00 PM  Rose Garden (Meditation Park far right)
Service conducted by Acolyte Zippy
Reception immediately following wedding at Starway Observation Deck

WARaffle Drawing, Acolyte Lynx, Acolyte Electra, Acolyte Moria
5:00-6:30 PM, StarWay Cafe Stage, Weekly
Purchase tickets from authorized agents. Door prize raffle!

Ghost Relay Races, Acolyte VIQer
6:30-8:00 PM, Outside Visitor's Center, Weekly
Ghost races played baton style like Olympic Relay races.

**** Non-Weekly Events Coming Soon
 
Take A Chance, Necrolyte Benny, Xian, Jackal
Sunday, February 25, 4:00- PM, Outside Fire Room , Bi-Weekly
25T entry fee. Answer questions on Kymer to win points. Top 3 scores
enter Fireroom and have choice of tokens or contents of chest.

Wedding of Honor [PhotoChick] and Acolyte Kari Stone
Monday, February 26, 10:00 PM, Tabernacle (Temple of Morpheus)
Service conducted by Magica Crusader @thena
Reception immediately following at Meditation Park far left.

The Phantasus House Auction, Scuttle & Clover
Thursday, February 29, 8:00-10:00 PM, Starway Cafe Stage, Bi-Weekly
Rare heads and items no longer available in vendos will be
auctioned off to the highest bidder.

(ct_team 2907) Hot Forum Topics as of 02/19/96

--------------------------------------------------------------------------------
SUBJECT: (ct_team 2907) Hot Forum Topics as of 02/19/96
FROM: "xxx xxx xxx" <xxx@ossi.com>
TO: ct_team@ossi.com
DATE: 19/02/1996 23:33
--------------------------------------------------------------------------------


WorldsAway Community Forum
Hot Forum Topics as of February 19, 1996

also found on
www-server.ossi.com/home/hlbrown/hft/hft.html


--------------
Summary of WorldsAway Support Issues as Seen in the Forum 

--Beta Billing Problem 
The main concern this past week has been the billing problems with
CompuServe and the Beta World.  From the beginning, we believed CompuServe
would indeed connect users to the Beta World free of charge. As it turns
out, through PPP or Winsock, the Beta World costs the same as any other
CompuServe Service.  When one connects via Winsock, CIS can not really
tell what service the member is using.  We have found this out the hard
way -- by Beta Tester complaints. We may have a hard couple weeks ahead in
figuring out the billing process. There is a lot of emailing going on
right now between us and xxx. 

--Assistant SysOps 
Member Support continues to train its remote staff. Just as soon as xxx
xxx came to us from CIS Customer Service and we had finished
welcoming him, he'd been promoted/transferred to engineering as a MacCIM
intern!  This week, we will be getting a new helper initiated in the
forum, but we're looking forward to a new CIS representative in the forum
if xxx xxx can spare one. 


------
Hot Forum Topics


--wheelchairs/worldsaway

An interesting thread has developed on the concept of introducing
wheelchairs within the Dreamscape.  Bobby, who has been in the forum for a
while and has mentioned this idea before, begins the thread of wanting
wheelchairs in the Dreamscape as a way to educate the community on what
it's like to live with wheelchairs.  From this, a discussion has spurned
on the thought of introducing handicaps, disabilities or "maladies" in
this "ideal" world. Here is a good response: 

-----------------------
Earendil...
I know the idea of wheelchairs, cancer, and AIDS seem like they don't 
belong in a perfect place like Phantasus. But he fact is, I know of at 
least one cancer case inWorld... mine. And yes, there are bald heads 
available...but there aren't female ones to my knowledge. The fact is, I 
have hair now. I was going though chemo about 2 years ago.

Nevertheless, I think it would be interesting to be bald again, but 
inWorld. And I don't think that we should introduce all manners of 
maladies into Kymer; they are already there behind the scenes..... I 
think it should be the way it is with heads and bodies: In Kymer, you get 
to pick them. So...why not pick a wheelchair? It's no big deal, at least 
in my opinion. The only part that I do think is a big deal is that if 
there were choices like that available.... people would be *more* free to 
express themselves realistically or symbolically. 

Normala Kelly
-----------




--Merit Award Program
It's easy to see why this message got 91 responses so far since it's first
posting on the 14th: (my favorite responses on this thread were the ones
who were impressed with the fact that MaxRaven got such a long audience
with Teresias himself:)
--------------
I have had a long discussion with Teresias regarding the possible 
institution of a Merit Reward program for avatars that help others in 
WA.  Each avatar in WA would be given a "report card" to report when 
someone has helped with time, gifts, directions, computer problems, etc. 
etc.  These cards would be collected (sent in) on a regular basis and 
those avatars accumulating a certain level of merit would be rewarded 
with special heads to show others who they are.  The cards would be 
linked to your CIS ID number and avatar name (to prevent ballot 
stuffing).  If you have any ideas on this (agree or disagree) please post 
them in this thread.  
-MaxRaven
--------------


--*.lytes 
This thread is an airing-out session on all the -olytes
groups in-World. Here is Cyberdude and others complaining about
the trend that started with the Necrolytes, etc. Evergreen mentions,
however, that people appreciate a sense of belonging, and these 
groups and names are therefore important to them. 



--Avoid changing rooms
As many know from internal email, the changing rooms have been crashing
the WorldsAway client. When someone has a few containers open, it crashes
the client. When the avatar returns to the Dreamscape, they risk loosing
all their stuff if someone walks into the room immediately. This thread
contains some users' experiences so far. 


--from the Beta Sections: Turfs
Discussing how the testers feel about turfs, I thought xxx might like 
point number 2 here:
---------------
Dear WA developers...

This is not a bug per se, but comments on the apts. Which are 
claustauphobic enough to keep me from enjoying the new aspects of WA.

1. The single room apts. are more like open closets than rooms. Took me
three times at the elevator to "home" before I realized that tiny
windowless space WAS home. 
     As there is no "wall" at the entrance, you have no sense of
privacy. No window, no sense of space. No furniture, no sense of being
even IN a room.
     Come to think of it, the only "room" in WA I really enjoy being in
is in Star Cafe. Hey guys, lets see some windows!!!

2. Totally hysterical to rent rooms by the minute or by the hour. The 
only places that do that in real life (at least in THIS country) are
places that cater to prostitutes. 

3. Would suggest you rent the rooms at least minimally furnished. 
(and make the "two room" apts. the smallest you rent out. 
And guys...
rent by the day....or week...not by the hour (blush).

Sky 72727,426
---------


Snapshots from the Forum


Kymer Fashions   ALLSTYLE.GIF
Here they are: Kymer's newest fashions!  They include new and old  
styles, costumes and bathing suits... From Left to Right: Pristine Party 
Dress,  Flower Power Groove, Punky Clothes, Classy Style, School Cool, 
Fiesta Fun,  Silver n'Chic, Midieval Gown, Cowgirl Costume, Harem Dancer, 
Flapper, Nifty  Fifties, Average-build bikini, Athletic-build Bikini, and 
Sun Bathing Suit. 
                                              Celeste


A Stripper At Artema's Bachelor Party  STRIPART.JPG
This is a picture of Amital Stripping for us at Artema's Bachelor Party!


Family snap of Vampire community in WorldsAway  VAMP.JPG
This picture is a family snap of Cedrica, Vesper, Horsey and Toxic  
Waste, all member of the Vampire community in WorldsAway.



xxx, SysOp
WorldsAway Community Forum
WorldsAway Member Support

(ct_dev 6019) 'Easy' Document Changes

--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6019) 'Easy' Document Changes
FROM: xxx xxx <xxx@ossi.com>
TO: ct_dev@ossi.com
CC: xxx@ossi.com
DATE: 20/02/1996 08:51
--------------------------------------------------------------------------------


Here is the requested list of 'Easy' Document Changes that I thought might be 
nice.  None of these should require a client change.

1.  The 'Subject' of a document could be copied into the Name of the object
    so that the menu title would give the user a clue to a document's contents.
    We could prepend the Subject with "folder" or "doc" to prevent title "spoofing"

2.  Read Only documents should be labeled clearly in both the folder editor and the
    document editor.

3.  There should be a way to delete folders in a BBS

4.  Users should be able to remove their own posts from a BBS  

5.  Users should be able to cancel a post to a BBS after they have modified the 
    document in their hand, before returning to the BBS folder editor.

6.  We need to figure out why the 'Out of Order' sign is showing on the postbox.
    I checked the code, and we *do* initialize it, so something wierd is going on.

-xxx

(ct_team 2909) Hot Forum Topics as of 02/19/96

--------------------------------------------------------------------------------
SUBJECT: (ct_team 2909) Hot Forum Topics as of 02/19/96
FROM: vaserius@ossi.com
TO: ct_team@ossi.com
DATE: 20/02/1996 11:56
--------------------------------------------------------------------------------

>1. The single room apts. are more like open closets than rooms. Took
me
>three times at the elevator to "home" before I realized that tiny
>windowless space WAS home. 
>     As there is no "wall" at the entrance, you have no sense of
>privacy. No window, no sense of space. No furniture, no sense of being
>even IN a room.
>     Come to think of it, the only "room" in WA I really enjoy being
in
>is in Star Cafe. Hey guys, lets see some windows!!!

We will be offering furnature so that avatars can customize their
own turfs--we don't want to dictate how their turfs are decorated.
Windows are a little more difficult...we're experimenting with 
them now.  Yes, the single-room turfs are small...but they're cheap, 
too! :)

>2. Totally hysterical to rent rooms by the minute or by the hour. The 
>only places that do that in real life (at least in THIS country) are
>places that cater to prostitutes. 
>
>3. Would suggest you rent the rooms at least minimally furnished. 
>(and make the "two room" apts. the smallest you rent out. 
>And guys...
>rent by the day....or week...not by the hour (blush).

Hehehe.  Well, the apartments will be rented in 30-day increments.
The down-to-the-minute rentals are there for us to use in the 
future.

- Vaz

(ct_team 2912) Your Help Please

--------------------------------------------------------------------------------
SUBJECT: (ct_team 2912) Your Help Please
FROM: xxx@ossi.com (xxx xxx)
TO: ct_team@ossi.com
CC: xxx.xxx@compuserve.com
DATE: 20/02/1996 17:51
--------------------------------------------------------------------------------

Hello all,

If you are contacted via email by a WorldsAway Community member who has a
concern or is in need of assistance, please do not respond. Forward their
mail message directly to ct_ms and ask that Member Support or the Oracles
please respond.

We are finding more and more members who wish to escalate their issues past
our front line real-World and in-world support groups to FCT management or
directly to other departments in hopes of receiving an alternative response. 

Member Support and the Oracles need to be able to work directly with the
customers with the knowledge that our positions are backed by FCT and that
customers will trust us as their internal avenue of communications. 

If you have any questions or concerns, please do not hesitate to contact us
for more information.

Thanks for your support!

-xxx

(ct_dev 6072) teleport options

--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6072) teleport options
FROM: xxx xxx <xxx@ossi.com>
TO: ct_dev@ossi.com
DATE: 26/02/1996 20:50
--------------------------------------------------------------------------------

Since we have turfs now, should we add back the teleport->home
option?

xxx

(ct_team 2937) WebWorlds release

--------------------------------------------------------------------------------
SUBJECT: (ct_team 2937)  WebWorlds release
FROM: xxx@ossi.com (xxx xxx)
TO: ct_team@ossi.com
DATE: 27/02/1996 13:22
--------------------------------------------------------------------------------

If you want a peek at WebWorld, last time I looked, about an hour ago,
xxx was set up on a laptop in the CT engineering library cube (two doors
down from me).
xxx

Date: 27 Feb 96 09:30:30 EST
From: xxx xxx <xxx.xxx@compuserve.com>
To: team <ct_team@ossi.com>
Cc: xxx xxx <trip@ossi.com>
Subject: (ct_team 2935) WebWorlds release
Sender: owner-ct_team@ossi.com
Precedence: list
Reply-To: ct_team@ossi.com

Hi kids!

Just wanted to fill you all in on a press release we put over the newswire last
night.

We are officially introducing WebWorlds -- online virtual worlds for the
web  --
at a communications conference in New York this week.  We wanted to be sure you
were all aware of this public announcement.

Thank you to the development team, in particular, Sheryl Knowles and Jeff
Crilly, for helping to create such a fantastic demo to showcase our newest
technology offering.  So far we have gotten an *excellent* response.

BTW...we just received a highlight reel from last week's coverage of the
WorldsAway virtual wedding on CompuServe -- we showed it the conference
yesterday and drew crowds!  When we return...we'll bring everyone together and
show the tape so you can all see the payoff from your great work.

Thx!

xxx


CONTACT:                xxx xxx
                        Fujitsu Cultural Technologies
                        (xxx) xxx-xxx
                        Internet:xxx@ossi.com>

INTRODUCING WEBWORLD -- ANIMATED VIRTUAL WORLD FOR THE WEB
Newest addition to Fujitsu's WorldsAway Family

San Jose, Calif., February 27, 1996 -- Fujitsu Cultural Technologies today
announced plans for a new product called WebWorld [TM] -- a customizable
animated virtual world for the world wide web that enables real-time
interactivity among users visiting the same web site.

        WebWorld features add lifelike interactive capabilities to existing
websites.  Custom WebWorlds will enable companies to promote their products and
services through the virtual environments and communities linked to their web
sites.

        The user gains access to the virtual world by activating
hyperlinks from
the company's current HTML Web pages. Once the WebWorld browser is
launched, the
user enters an animated, graphical landscape that is themed and customized to
reflect the company's business. The user navigates the virtual landscape in the
form of an online, animated persona called an "avatar."

        Through his or her avatar, the user can move around, communicate, make
transactions, handle objects and, most importantly, interact in real time with
other users who are logged on at the same time.

        "Browsing the web no longer needs to be a solitary experience.
WebWorlds
will
bring real community to the web," says Fujitsu Cultural Technologies executive
director, Tony Christopher. "With a WebWorld, a company can design a unique,
online experience for its customers -- the "experience" of these worlds will
become a new form of promotion for companies' products and services."

- more -
        WebWorld functionality is based on the same technology used to create
WorldsAway, the online virtual world developed by Fujitsu Cultural Technologies
and introduced last quarter on CompuServe. Fujitsu Cultural Technologies will
provide a complete range of services to help companies design, develop and host
their WebWorld servers.

        The WorldsAway avatar can "talk" to other avatars in real time through
text-based chat, as in traditional chat services, but is additionally
capable of
a wide range of expressions, gestures and movements that enhance communication.
Users may personalize their avatars' looks and colors to create their unique
identities. Objects in the virtual world also support personal expression and
enhance in-World experiences--for example, giving flowers and candy, sharing a
drink at the bar or carrying a cellular phone.

        "One of the highlights of a WebWorld visit will be the 'cool stuff'
available in that world -- the promotional novelties -- that an avatar can own,
win or give to other avatars," says Tony Christopher.

        WorldsAway virtual worlds are "scaleable," meaning they can grow to
accommodate an ever-increasing number of users.  The technology allows new
objects and environments to be added at will -- for example new art can be
temporarily added to the virtual world to mark, holidays and special
promotions.

        "The WorldsAway technology, as applied in a WebWorld, is a powerful new
tool for marketing and promotion in an increasingly interactive world," says
Sophie Kim, head of marketing for Fujitsu Cultural Technologies. "We've seen
phenomenal growth with WorldsAway -- in just 2 months it has become one of the
top services among CompuServe's over 3,000 service offerings.  WebWorlds will
bring that same powerful element of interaction and community to the web."

        WebWorlds is introduced by Fujitsu's Cultural Technologies division
established in San Jose, August 1994. The division was formed to develop and
market multimedia technologies that extend, enhance and facilitate network
computer-based interaction between people.


- more -
        Founded in 1935, Fujitsu Limited is the world's second-largest computer
manufacturer and an international leader in telecommunications, semiconductors
and other electronic devices. The company offers a broad line of information
processing systems, ranging from the world's fastest supercomputers to the
smallest palmtop computers. The Fujitsu group of over 400 technology, software
and services companies posted global revenues of more than $36 billion in the
fiscal year ending March 1995.

###
Editors Note:

WebWorlds can be accessed starting in the second quarter 1996. Watch the
WorldsAway World Wide Web page at http://www.worldsaway.ossi.com for further
announcements."

CompuServe members can access WorldsAway using the command GO AWAY from the
CompuServe Information Manager(R) (CIM) software.  This will bring users of CIM
(WinCIM version 1.4 or higher or MACCIM(R) version 2.4.2 or higher) to the
WorldsAway menu page.  From that menu, individuals can download the WorldsAway
software by choosing the WORLDSAWAY SOFTWARE icon.  WorldsAway software
can also
be downloaded from the WorldsAway World Wide Web page at
http://www.worldsaway.ossi.com.  After `installing the WorldsAway software,
users enter WorldsAway by choosing the ENTER WORLDSAWAY icon on the WorldsAway
menu page.  To join CompuServe, call 800/239-2247.

(ct_dev 6074) teleport options

--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6074) teleport options
FROM: vaserius@ossi.com
TO: ct_dev@ossi.com
DATE: 27/02/1996 13:48
--------------------------------------------------------------------------------

>Since we have turfs now, should we add back the teleport->home
>option?
>
>xxx
>
I think it would be a plus if we could get this feature back.

- Vaz

(ct_dev 6075) World Population

--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6075) World Population
FROM: vaserius@ossi.com
TO: ct_dev@ossi.com
CC: xxx@ossi.com
DATE: 27/02/1996 13:57
--------------------------------------------------------------------------------

The current "World Population" gives not only the area with the most
dense population, but it also gives the number of people logged on.

We'd like to remove the world population stat.  Partially for 
competitive reasons (marketing), and partially because I don't think 
it's very useful, especially since all the locales are now in region
groups.

Can we also get the menu item changed from "World Population" to
"Where is everyone?"

Thanks,

- Vaz

(ct_dev 6078) Re:Improved BBS and documents

--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6078) Re:Improved BBS and documents
FROM: xxx@ossi.com (xxx xxx)
TO: ct_dev@ossi.com
DATE: 27/02/1996 18:53
--------------------------------------------------------------------------------

xxx,
xxx has agreed to take on the one more item.
xxx

>Date: Tue, 27 Feb 1996 12:49:39 -0800
>From: xxx xxx <xxx@xxx.com>
>To: xxx@fjcug.fujitsu.co.jp, xxx@ossi.com
>Subject: Re:Improved BBS and documents
>Cc: xxx@ossi.com, xxx@ossi.com, xxx@ossi.com, xxx@ossi.com,
>        xxx@ossi.com, xxx@ossi.com
>X-Sun-Charset: US-ASCII
>
>One more item - more important than fixing the reference counts. A
>checker is needed for the mail system. It needs to scan through all the
>mail queues and check that the objects in the queue are really in the
>queue (after a crash). This checker is required before the postbox is
>introduced. I see this a 2-3 day task.
>
>I kind of wonder if one of our client programmers should be assigned
>this task to give them a little exposure to how the server and the
>server objects work.
>
>xxx

(ct_dev 6079) World Population

--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6079) World Population
FROM: xxx xxx <xxx@xxx.com>
TO: ct_dev@ossi.com
DATE: 27/02/1996 18:54
--------------------------------------------------------------------------------


> From owner-ct_dev@ossi.com Tue Feb 27 16:49 PST 1996
> To: ct_dev@ossi.com
> cc: xxx@ossi.com
> Subject: (ct_dev 6077) World Population 
> Date: Tue, 27 Feb 1996 16:47:02 -0800
> From: xxx xxx <xxx@ossi.com>
> 
> In message <199602272204.OAA20772@mustang.ossi.com>you write:
> >> 
> >> We'd like to remove the world population stat.  Partially for 
> >> competitive reasons (marketing), and partially because I don't think 
> >> it's very useful, especially since all the locales are now in region
> >> groups.
> >> 
> >> Can we also get the menu item changed from "World Population" to
> >> "Where is everyone?"
> >> 
> >> Thanks,
> >> 
> >> - Vaz
> >
> >Actually, I'd like to see the marketing reason for NOT having counts
> >reversed.
> >
> >We should be advertising the fact that there are hundreds of folks on line.
> >
> >If we aren't showing the number because the count is low, then we
> >are doing something wrong, and need to improve somewhere.
> >
> >However, this is not the case.  We have pretty good numbers on a
> >nightly basis.
> >
> >Really, I'd like to see the total counts when I connect.  And I think
> >it would be good PR.
> 
> Could Oracles and Above retain the total population count?
> 
> I'd like to know :-)
> 
> -xxx
> 

Who makes the final call on this? Please let me know ASAP so I can get
the change into the next build.

xxx

(ct_ms 97) Turf Letter 2 - DRAFT

Please review the following letter and provide us with your feedback. This
letter is based on one which was written at the same time as the "Turf
Letter 1" (which was released to the forum one month ago).

QA will be providing us the information for the currently approved and the
not approved features. We will then be confirming with Vaz and Dev what
features are those "integral to the function of turfs in the Dreamscape." 

We plan to finalize and post this letter tomorrow (Wednesday). Please
provide us with any feedback you may have as soon as you possibly can (like
before 1pm tomorrow).

Thanks,
xxx & xxx
------------------------------------------------
Dear WorldsAway member and citizen of Phantasus,

For one month, turfs have undergone extensive testing and refinement to
bring you turfs worthy of calling home.  In the first post regarding Turfs
testing (Help Desk message #56088), we stated that testing would require at
least one month. At the end of that month, a determination would be made
regarding the public release of turfs. 

With a great deal of input from testers, Member Support, the Oracles and the
World Design Team, it has been determined additional testing and refinement
are necessary.  While we regret the delay, we do not regret the decision to
deliver the highest quality product we can.  

To keep you informed of what has been accomplished, we present the following
list as a sampling of what features has been tested and approved:

        all features have been tested, none have been 
        approved, they are all buggy, developers write 
        buggy code, manager, one room, this paragraph is
        a test, it is only a test, do not pass go

Here is a sampling of some of the additional features which are holding up
the release. We feel these features to be integral to the function of turfs
in the Dreamscape.  When turfs are released we will provide a fill list of
features and functions. 

        this will be a sneak preview list of all the 
        myriad turfs features that will past QA testing 
        sometime next year (as soon as the developers 
        learn to write bug free code). this paragraph is
        a test, it is only a test, do not pass go

We are planning for an additional month of external testing to ensure that
turfs are suitable for release. At the end of this extended testing period
we will update you on the status. 

If you have any comments, feel free to post a message addressed to SYSOP in
the Discussions and Issues section of the WorldsAway Community Forum.  Thank
you for your continued patience and interest.  We are working hard - it will
be well worth the wait.

Sincerely,

WorldsAway In-World and Forum Staff

(ct_dev 6080) WebWorld DV problems and direction

--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6080) WebWorld DV problems and direction
FROM: xxx xxx <xxx@ossi.com>
TO: ct_dev@ossi.com
DATE: 27/02/1996 19:58
--------------------------------------------------------------------------------


In order to get WebWorld into DV, we need some sort of ifdef capability in
clade.  It turns out that clade has no such capability whatsoever, so we
need some sort of solution.  Either to update clade or add some other level
of preprocessing.

The WebWorld changes fall into three categories:

1) Entire new files.  The DV system can handle this quite readily.  They're
just files that are used by WebWorld and not the DreamScape.

2) New procedures, commands, and functions.  The DV system can't handle
these very well since they are inside other files.  In some cases, these
commands can just be left in either client without any problems.  Others
need to be ifdef'd out.

3) Added lines in existing procedures, commands, functions, or files. 
Everything else is very minor code additions to existing procedures.  One
such addition is that every single class definition has had a single line
added for instx.cld.


So far, no DreamScape code has been modified.  And it really doesn't look
like it will be.  Or if it will, it will only be very minor alterations. 
All of the WebWorld coding is additions that just won't be present in the
DreamScape.  Just like debug client code.

Note that #3 is why we need some sort of ifdef.  A DV overlay would be
completely ineffective since every single file in Classdefs has changed
(by a single line).

The world building stuff looks like it can be handled by just having
different directies and file names.

It's looking to me like we won't need or want to have a seperate DV branch
for WebWorld.  Since the WebWorld changes are proving to be additions rather
than modifications, I'm thinking that just doing ifdef's will probably be
the way to go.  At least for the foreseeable future.

I could be wrong though.  Any objections?

WebWorld is not really coordinated right now.  I think it's mostly just been
xxx and I keeping on top of it.  And we did that so we could get the JC
demo done quickly.  But at this point, we need real management and
coordination and version control to happen.  There's a sense of lack of
direction and cohesion.  We need UI and spec on web follow.  We need a
direction to head from here.

   - xxx xxx

(ct_dev 6081) 1.2 checkins?

--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6081) 1.2 checkins?
FROM: xxx xxx <xxx@xxx.com>
TO: ct_dev@ossi.com
DATE: 27/02/1996 23:23
--------------------------------------------------------------------------------

I made the max avatars per account configurable. The change doesn't
affect anything in WA operationally, it just allows the max avatars per
account to be set on the server command line. There still is a compiled
in upper limit, currently it is set to 8.

When can I check in this change?

xxx

(ct_dev 6084) 1.1b9 acceptance notes

--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6084) 1.1b9 acceptance notes
FROM: xxx@ossi.com
TO: ct_dev@ossi.com
DATE: 28/02/1996 13:32
--------------------------------------------------------------------------------

QA is accepting the 1.1b9 clients for testing.  Bugs found as of noon:


1.  The new parrot graphic chops off the bird stand.  (Win and Mac 1.1 clients.)

2.  If the user retrieves a document from the recycler, the 2nd POV does not
see it in 1st POVs hand.(Win and Mac 1.1 clients.)

3.  The recycler says "Get document with 14 page". (Win and Mac 1.1 clients.)

4.  If an oracle chooses "delete" while using the bbs, and then hits
cancel, the oracle is exited from the BBS. The user should be returned to the
last operation they were in.  (Win and Mac 1.1 clients.)

5.  The verify dialog when deleting in the BBS does not appear in the
foreground;
the titlebar stays as the background muted color.  (Win and Mac 1.1 clients.)

6.  There is still a blue tab mark on the newspaper stand.  (All clients.)

7.  The turf walls still have transparent areas.  (All clients.)

8.  QA still needs a complete and up-to-date specification for the documents.

There also does not appear to be a pub binder anywhere in the world.

(ct_team 2942) 02/28/96 OLS Schedule

--------------------------------------------------------------------------------
SUBJECT: (ct_team 2942) 02/28/96 OLS Schedule
FROM: xxx xxx <xxx.xxx@compuserve.com>
TO: ct_team <ct_team@ossi.com>
CC: xxx xxx <xxx.xxx@compuserve.com>
DATE: 29/02/1996 04:26
--------------------------------------------------------------------------------

On-Line Services Schedule, 02/28/96
March - April 1996

Notes:

Please note the new schedule format. At the top of the schedule is a per project
schedule. I've made note of all the mini projects we are currently tracking.
I've also made note of those elements which are usually considered when setting
the schedule. The chronological schedule (old format) is still included for a
date at a glance convenience. It follows at the end. 

Elements which should be considered when setting the schedule:
~ DEV development time
~ ART creation time
~ ARTWB world building time
~ ARTP art processing time
~ CM configuration management time
~ QA quality assurance time
~ time to fix bugs
~ OPS operations time for server updates
~ MS time for webpage changes, AWAY page changes, etc.

Current outstanding projects:
PUBLIC RELEASE OF TURFS (OPTION A) 
PUBLIC AVAILABILITY OF NEW ART (Bi-Weekly Remote updates)
EXTERNAL TEST OF OPTIONS B & C
1.1 RELEASE
TRUMPET DLL TESTING
WEBWORLDS 1.2
REPACKAGED CLIENT
MARKETING PUBLIC CONTEST ON CIS


---------------------------------------------------------------------------------
-------
BY-PROJECT SCHEDULE:

PUBLIC RELEASE OF TURFS (OPTION A)
Option A tests the ability of a 1.0 client to connect with the 1.1 server.
Option A now includes the database conversion.
01/26	FR	~ MS/OR: Letter posted to members in the forum 
		regarding Turfs scheduling. Letter states that minimum 
		one month of external testing necessary. Update letter will 
		be released on 02/29.
02/06	TU	~ BEGIN Opt. A External Test
02/29	TH	~ MS/OR: Letter posted to members in the forum 
		regarding Turfs scheduling. Letter states that one
		additional month of testing necessary. Update letter will
		be released 03/27.
03/11	MO	~ QA: Deadline for decision to be made if current Ext. Test Opt.
A is ok to go to the public. If yes, great! then on 03/18 server will be changed
and members will experience a short remote update. If no, there are three
possible problem scenarios: 1) bug fixes are necessary 2) a new server build is
necessary or 3) new server packaging is necessary. If 1) we will not meet 03/18
release date. If 2) build would be 03/12 to QA for testing 03/13. If 3)
repackage would be 03/12 to QA for testing 03/13.
03/12	TU	~ OR: Begin one week for Oracles to do necessary 
		in-World chores (fiddling) and waking World preparation 
		for grand openings.
03/17	SU	~ QA: If 03/11 approval given, Opt. A External Test end
		~ QA: If Opt. A Ext Test end, info letter sent to testers.
03/18	MO	~ OPS: Midnight, server update to new server with 
		turfs accessibility (1.1.6.1 ?).
03/19	TU	~ *** TURFS AVAILABLE TO THE PUBLIC ***
		12:01am. This is a proposed date only. Schedule subject 
		to change.
03/27	WE	~ MS/OR: Letter due to members with update on Turfs.
		Dependent on 03/11 date approvals by QA.

PUBLIC AVAILABILITY OF NEW ART (Bi-Weekly Remote updates)
03/04	MO	~ OPS: Server update with art fix for Avatar body 
		(BIG Remote update).
03/05	TU	~ *** Public availability of art fixes via RU ***
03/15	FR	~ VAZ: Art checkins due for inclusion in  03/25 RU. This 
		will include Promenade changes.
03/18	MO	~ CM: Build for 03/25 Remote update
03/19	TU	~ QA: 03/25 RU from CM to QA for testing
03/25	MO	~ OPS: Remote update to Ops for server update midnight.
03/26	TU	~ *** Public availability of art fixes via RU ***

1.1 RELEASE AND EXTERNAL TEST OF B & C
The 1.1 release includes Options B & C plus the client code for Docs.
Documenation will not actually be released into the World until a later date.
Option B is the patch file to upgrade a current 1.0 client to a 1.1 client.
Option C is a full download of the 1.1 client.
02/28	WE	~ MS: 6pm inform testers test world will go down.
		~ OPS: Update test server to 1.1b9 between 7 & 8pm.
		~ QA/MS: External Test of 1.1b9 server begins
		~ QA: Place Option C client file on FTP server for CIS 
		ISD to grab and put in place. This eliminates the need for 
		MS to upload the files and put in place.
		~ MS: Inform CIS ISD & xxx xxx of plans and 
		necessary changes for testing of Options B & C.
02/29	TH	~ OPS: Between 7 & 8pm test world clock set forward 
		one month to allow testing of eviction notices.
		~ MS: Begin changes to changing download pages for 
		availability of Options B & C.
		~ QA: Approve release of Option B for external testing.
		~ QA: Letter sent to testers and posted in forum test
		 section announcing begin testing of Option B and 
		providing directions.
		~ QA: Option B uploaded to test library of forum for 
		availability to testers who do not wish to wait for 
		availability on WAW pages.
		~ QA: External Test of Opt. B (patch) begins.
		~ QA: Place Option B client file on FTP server for CIS 
		ISD to grab and put in place. This eliminates the need for 
		MS to upload the files and put in place.
03/04	MO	~ MS/ISD Support: Options B & C in place on CIS.
		~ QA/MS: Opt. B & C download tests from CIS
		for corruption in transfer process.
03/06	WE	~ QA: External Testing of Opt. C (1.1 complete) begins.
Minimum one month needed for external testing.
		~ MS: Option B available from download site (WAW pg)
		Minimum one month needed for external testing.
04/07	SU	~ QA: Earliest possible end date of Option B & C 
		External Testing.

TRUMPET DLL TESTING
Trumpet DLL Testing has been incorporated into the 1.1 testing already and was
included in the 1.1 build.
02/28	WE	~ QA: Send letter to all testers alerting them to the 
		availability, with instructions for use, of the Trumpet 
		DLL file in the testing library.
		~ MS: Place DLL file in forum test library for access by 
		all testers.
03/13	WE	*** Release to public *** via a file to download from the 
		forum, providing all QA is passed. This allows one week 
		for testing with 1.0 client and one week for testing with 
		1.1 client.

REPACKAGED CLIENT
The Repackaged Client refers to a 1.0 client repackaged to include the 1.1 mag
files. This packaging will include all art and fixes checked in by 03/15.
03/15	TU	~ DEV/ART/WB/VAZ: Last chance for bug fixes to 
		be checked in if they are to be included in the 
		Repackaged client.
03/13	WE	~ MKTG: Opportunity for more changes to be made!
		Final revised Help file and CD Readme
		due. Please note that these files should be turned in to 
		QA, not CM, to allow QA 48 hours for review.
		~ MS: Updated Readme's due to QA with copy to TS
03/18	MO	~ QA/CM: Revised Help files & Readme's from 
		QA to CM for inclusion in 1.0 repackaging
		~ CM: Repackaged Client Build
03/19	TU	~ QA: Repackage Client to QA - one week need for 
		approval.
		~ QA: Place files on FTP site for MS & CIS ISD for 
		preparation for release to the public.
03/20	WE	~ QA: Begin Repackaged Client download tests from CIS
		to test for corruption in transfer process.
03/25	MO	~ *** Repackaged client made available to the public ***
		Repackaged client available on AWAY and WWW pages. 
03/25	MO	~ MKTG/QA: Repackaged Client CD Masters & Diskette 
		Masters available for testing. QA needs 2 wks for testing.
04/08	MO	MKTG: Repackaged Client CD's & Diskettes available in 
		CIS Store based on if CD approved by FCT QA.

WEBWORLDS 1.2
The WebWorlds schedule was not updated during this scheduling meeting. A new
WebWorlds schedule will be discussed inn the 03/07 scheduling meeting. The
following is from the last schedule dated 02/14.
02/20	TU	~ ART: Begin completing WW 1.2 art.
02/22	TH	~ ART: WW 1.2 art due, having completed 
		processing and world building. Based on the 
		other current WW art dependencies and due dates, 
		this date is impossible to meet and needs to be 
		reassessed. A more realistic date would be 02/29 for 
		the processing to begin. Realistically, a minimum of 
		152 hours are needed for creation, 52 hours are 
		needed for processing, and 26 days needed for world 
		building. Hopefully world building can begin while 
		processing and possibly even art are being 
		completed.

MARKETING PUBLIC CONTEST ON CIS
03/15	FR	~ ART (?): Art for contest icon must be complete to MS
		~ MKTG: All necessary documenation and 
		announcements to MS for use on AWAY page.
03/20	WE	MS: Icon change must be in place for Marketing Contest
03/21	TH	MKTG: CIS What's New and start of Public Contest on 
		CIS to promote interest in WorldsAway.

---------------------------------------------------------------------------------
-------
CHRONOLOGICAL SCHEDULE:

01/26	FR	~ MS/OR: Letter posted to members in the forum 
		regarding Turfs scheduling. Letter states that minimum 
		one month of external testing necessary. Update letter will 
		be released on 02/29.
02/06	TU	~ BEGIN Opt. A External Test
02/20	TU	~ ART: Begin completing WW 1.2 art.
02/22	TH	~ ART: WW 1.2 art due, having completed 
		processing and world building. Based on the 
		other current WW art dependencies and due dates, 
		this date is impossible to meet and needs to be 
		reassessed. A more realistic date would be 02/29 for 
		the processing to begin. Realistically, a minimum of 
		152 hours are needed for creation, 52 hours are 
		needed for processing, and 26 days needed for world 
		building. Hopefully world building can begin while 
		processing and possibly even art are being 
		completed.
02/28	WE	~ MS: 6pm inform testers test world will go down.
		~ OPS: Update test server to 1.1b9 between 7 & 8pm.
		~ QA/MS: External Test of 1.1b9 server begins
		~ QA: Place Option C client file on FTP server for CIS 
		ISD to grab and put in place. This eliminates the need for 
		MS to upload the files and put in place.
		~ MS: Inform CIS ISD & xxx xxx of plans and 
		necessary changes for testing of Options B & C.
02/29	TH	~ MS/OR: Letter posted to members in the forum 
		regarding Turfs scheduling. Letter states that one
		additional month of testing necessary. Update letter will
		be released 03/27.
02/28	WE	~ QA: Send letter to all testers alerting them to the 
		availability, with instructions for use, of the Trumpet 
		DLL file in the testing library.
		~ MS: Place DLL file in forum test library for access by 
		all testers.
02/29	TH	~ OPS: Between 7 & 8pm test world clock set forward 
		one month to allow testing of eviction notices.
		~ MS: Begin changes to changing download pages for 
		availability of Options B & C.
		~ QA: Approve release of Option B for external testing.
		~ QA: Letter sent to testers and posted in forum test
		 section announcing begin testing of Option B and 
		providing directions.
		~ QA: Option B uploaded to test library of forum for 
		availability to testers who do not wish to wait for 
		availability on WAW pages.
		~ QA: External Test of Opt. B (patch) begins.
		~ QA: Place Option B client file on FTP server for CIS 
		ISD to grab and put in place. This eliminates the need for 
		MS to upload the files and put in place.
03/04	MO	~ OPS: Server update with art fix for Avatar body 
		(BIG Remote update).
03/04	MO	~ MS/ISD Support: Options B & C in place on CIS.
		~ QA/MS: Opt. B & C download tests from CIS
		for corruption in transfer process.
03/05	TU	~ *** Public availability of art fixes via RU ***
03/06	WE	~ QA: External Testing of Opt. C (1.1 complete) begins.
Minimum one month needed for external testing.
		~ MS: Option B available from download site (WAW pg)
		Minimum one month needed for external testing.
03/11	MO	~ QA: Deadline for decision to be made if current Ext. Test Opt.
A is ok to go to the public. If yes, great! then on 03/18 server will be changed
and members will experience a short remote update. If no, there are three
possible problem scenarios: 1) bug fixes are necessary 2) a new server build is
necessary or 3) new server packaging is necessary. If 1) we will not meet 03/18
release date. If 2) build would be 03/12 to QA for testing 03/13. If 3)
repackage would be 03/12 to QA for testing 03/13.
03/12	TU	~ OR: Begin one week for Oracles to do necessary 
		in-World chores (fiddling) and waking World preparation 
		for grand openings.
03/13	WE	*** Release to public *** via a file to download from the 
		forum, providing all QA is passed. This allows one week 
		for testing with 1.0 client and one week for testing with 
		1.1 client.
03/13	WE	~ MKTG: Opportunity for more changes to be made!
		Final revised Help file and CD Readme
		due. Please note that these files should be turned in to 
		QA, not CM, to allow QA 48 hours for review.
		~ MS: Updated Readme's due to QA with copy to TS
03/15	FR	~ VAZ: Art checkins due for inclusion in  03/25 RU. This 
		will include Promenade changes.
03/15	TU	~ DEV/ART/WB/VAZ: Last chance for bug fixes to 
		be checked in if they are to be included in the 
		Repackaged client.
03/15	FR	~ ART (?): Art for contest icon must be complete to MS
		~ MKTG: All necessary documenation and 
		announcements to MS for use on AWAY page.
03/17	SU	~ QA: If 03/11 approval given, Opt. A External Test end
		~ QA: If Opt. A Ext Test end, info letter sent to testers.
03/18	MO	~ OPS: Midnight, server update to new server with 
		turfs accessibility (1.1.6.1 ?).
03/18	MO	~ CM: Build for 03/25 Remote update
03/18	MO	~ QA/CM: Revised Help files & Readme's from 
		QA to CM for inclusion in 1.0 repackaging
		~ CM: Repackaged Client Build
03/19	TU	~ *** TURFS AVAILABLE TO THE PUBLIC ***
		12:01am. This is a proposed date only. Schedule subject 
		to change.
03/19	TU	~ QA: 03/25 RU from CM to QA for testing
03/19	TU	~ QA: Repackage Client to QA - one week need for 
		approval.
		~ QA: Place files on FTP site for MS & CIS ISD for 
		preparation for release to the public.
03/20	WE	~ QA: Begin Repackaged Client download tests from CIS
		to test for corruption in transfer process.
03/20	WE	MS: Icon change must be in place for Marketing Contest
03/21	TH	MKTG: CIS What's New and start of Public Contest on 
		CIS to promote interest in WorldsAway.
03/25	MO	~ OPS: Remote update to Ops for server update midnight.
03/25	MO	~ *** Repackaged client made available to the public ***
		Repackaged client available on AWAY and WWW pages. 
03/25	MO	~ MKTG/QA: Repackaged Client CD Masters & Diskette 
		Masters available for testing. QA needs 2 wks for testing.
03/26	TU	~ *** Public availability of art fixes via RU ***
03/27	WE	~ MS/OR: Letter due to members with update on Turfs.
		Dependent on 03/11 date approvals by QA.
04/07	SU	~ QA: Earliest possible end date of Option B & C 
		External Testing.
04/08	MO	MKTG: Repackaged Client CD's & Diskettes available in 
		CIS Store based on if CD approved by FCT QA.

(ct_team 2949) Development Documentation (ReSend)

--------------------------------------------------------------------------------
SUBJECT: (ct_team 2949) Development Documentation (ReSend)
FROM: xxx xxx <xxx@ossi.com>
TO: ct_team@ossi.com
CC: xxx@ossi.com
DATE: 01/03/1996 16:07
--------------------------------------------------------------------------------


This is my wishlist for Developer Documentation that needs to be
collected, organized, or written. 

I tried to assemble the various documents into their user oriented groupings.
Of course, these groupings are subject to change.

**********************************************
Documents for WebWorld and Content Providers package.
**********************************************
 
Users Manual for Server
        Installing and Configuring an Interverse server.
                TCP/IP access
                X.25 access
        Maintaining an Interverse server.
        Man pages:
                Server
                utilities
                tlinetsrv
                nlinetsrv
 
The basics of Interverse Technology.
        Glossary of terms
        Resources
                Local storage
                Remote update
                Messages, Methods, Images, Sounds, etc.
        Object Communications Protocol
        CUTESI's
        Avatar permissions (Oracle, Wizard)
        Descriptions of the Basic Classes
        Hardware requirements
 
Creating an Interverse realm.
        Selecting Objects
        Defining Regions
        Using Orb
        Using Fiddle
        Building a new world
        Testing a new world
 
Interverse programmers Guide 
        Setting up a development environment
        Building
                Building the server, tools, and netsrv
                Building a windows client
                Building a mac client
                Building the sunclient
                When to rebuild client
                When to rebuild server
                When to remote update
                Updating existing objects with orb
 
        Customizing an Interverse Domain
                Adding resources with *your* content
                Incorporating new images
                        Art standards
                        Image Interface standards
                        Using Dirt
                Incorporating new sounds
                Hooking new images and sounds into your realm
                Debugging and testing
                In-world tools
                        Fiddle
                        Amulet
 
        Extending an Interverse Domain
                Using Clade
                Changing a class definition
                        Changing Behaviors
                                Methods
                                Messages
                        Changing Instance Data
                Adding or changing a resource type
 
        Debugging
                iv_editmethod
                TCL window
 
        Reference Materials
                A sample class description with *Comments*
                The Clade language reference
                Using CUTESI's to represent structures
                Client TCL API reference
                Server C API reference
                Orb TCL API reference
                Required messages and methods.
                Interverse resource formats
                        Messages
                        Methods
                        Images
                        Sounds
        Man pages
                iv_editmethod
                rm_update
                sunclient

(ct_team 2952) Engineering announcements

--------------------------------------------------------------------------------
SUBJECT: (ct_team 2952) Engineering announcements
FROM: ronl@ossi.com (Ron Lichty)
TO: ct_team@ossi.com
CC: xxxxx@ossi.com, xxxxxx@ossi.com, xxxxxxx@aol.com, xxxxxxxx@fjcug.fujitsu.co.jp
DATE: 01/03/1996 20:31
--------------------------------------------------------------------------------

I'm pleased to announce several new assignments in WorldsAway engineering.

First, I am promoting Karen Williams to team leader, effective today. Karen
will lead the leads, communicating, sharing and gathering information; will
manage implementation in engineering, coordinating and pulling projects
together, taking responsibility for the 120, and creating project plans;
and will be a liaison for day-to-day information for groups both inside and
outside engineering. This new assignment builds on Karen's role as
engineer-in-chief of builds, a role in which she has made a significant
impact on delivering quality software to meet deadlines. Karen will
continue to lead the object group.

Second, I am naming Jeff Crilly tech lead of WebWorld 1.2 development. As
is probably evident to everyone, Jeff Crilly has, for a couple months, been
the clear technical leader of our WebWorlds effort. He doesn't know the
answer to every question, but he's made sure all of them have been answered
in time to give an outstanding initial prototype to marketing for the
Jupiter Conference this week. This is less a new assignment for Jeff than
acknowledgement of the role he's already taken with the expectation that
he'll continue to provide technical leadership, coordinate the technical
interaction of development tasks, and provide a single point of contact to
management for technical questions.

Third, with user interface iteration of Document Objects (with our human
interface designer Jesse Ellenbogen) still absorbing significant portions
of Norman Morse's time, I have asked Chris Ebert to be acting lead in the
Tools Area. Chris and Mark Mathews are focused on getting the art
department a minimum level of tools as soon as possible, and is
incorporating input from Norman, Rick and others.

Please continue to provide your support to Karen, Jeff and Chris as they
meet the new challenges that WebWorlds 1.2 and our continuing products will
provide.

- Ron

(ct_test 219) The Option B beta have been uploaded to wapre

--------------------------------------------------------------------------------
SUBJECT: (ct_test 219) The Option B beta have been uploaded to wapre
FROM: xxxxxxx@ossi.com (xxxxxxx xx)
TO: ct_ms@ossi.com, ct_test@ossi.com
DATE: 01/03/1996 23:26
--------------------------------------------------------------------------------

OK, files WA_1.0_1.1b9_updater.bin (for Mac option B) and WA11PTCH.EXE (for
Win option B) have been upload, virus checked OK and waiting to be tested
for DL.
I got xxxx x. to give us access to snoopy/wapre so that we can delete some
of the older files and I have already done some of that.

xxxxxxx

(ct_team 2956) What's New With WorldsAway March 3rd

--------------------------------------------------------------------------------
SUBJECT: (ct_team 2956) What's New With WorldsAway March 3rd
FROM: "xxxxxx xx xxxxx" <xxxxxxx@ossi.com>
TO: ct_team@ossi.com
DATE: 03/03/1996 23:37
--------------------------------------------------------------------------------



Go AWAY and Web:

------------------

What's New With WorldsAway

March 3 - March 9, 1996

 -The REAL Community On-line
 -Software Availability
 -This Week's Listing of In-World Events


 --The REAL Community On-line

Recently in the WorldsAway Dreamscape, a beauty contest was held. Not
about one's physical appearance mind you, this conest was more of a parade
of the beautiful souls and personalities that live on-line.  Awards were
given for the most compassionate avatars and many other special
personalble categories.  A sampling of the most admired individuals of the
community, this event showed the obvious emotional ties that unite our
members. Heart-felt thank you speeches touched the members that attended.
The event for many really seemed to be a communal recognition of their
friendships and relationships that make this more than say a "virtual"
community. This is a community if not in the physical sense in the Waking
World, but certainly in the emotional reality that all normal people
experience every day. 

There are many events in the WorldsAwy Dreamscape that are just as special
as the beauty contest. What you make of your time in the Dreamscape,
however, is completely up to you and not necessarily dependant on the
in-World Event of the day.  The challenge is to get involved and make a
difference. If you find yourself spending a lot of time on-line with
friends, come to WorldsAway where there are interactions and issues. Be a 
real cyber-citizen and create your own events. You'll make friends and 
find this is a great place to be.


 --Software availability

WorldsAway software is available for downloading here on CompuServe, or
from the WorldsAway Internet Web site at  http://www.worldsaway.com
You can also order the CD-ROM and floppy disks through the CompuServe
Store. See the WorldsAway Software Icon here on this menu for downloading
and ordering details. Within the USA, you can call and order from the 
CompuServe store at 1-800-848-8199 8AM to 10PM Eastern Time.

The WorldsAway Community Forum is the place for your questions regarding
WorldsAway. Forum staff and SysOps are on hand to answer your questions
quickly seven days a week. Leave a message to "SysOp."  Many in-World events
and issues are discussed in the forum's message sections too. Come join
us.

      WorldsAway, There's More to Life On-Line!


 --This Week's Listing of In-World Events

Read the Kymer Clarion, the in-World Member Newspaper for event details and
news. You can find the Clarion published and released in the Newsstand
Library of the WorldsAway Community Forum. NOTE: all times are in 
WorldsAway Time or WAT which is the same as the Pacific Time Zone.


**** Sunday, March 3rd

Jackal3's Trivia, Mr & Mrs Nutty 
11:00 AM-2:00 PM, Bar-L Bar Storeroom, 
Weekly Questions covering general info, three winners per game. Grand 
prize for the person who has the most points in a month. 10 token playing 
fee to help defray the cost's.

Take A Chance, Necrolyte Benny, Xian, Jackal 
4:00- PM, Outside Fire Room
Bi-Weekly 25T entry fee. Answer questions on Kymer to win points. Top 3
scores enter Fireroom and have choice of tokens or contents of chest. 

Dead Poets Society Recital, Prez, Sunshine, Brandy, Corey and AlexA 
8:30-9:00 PM, StarWay Cafe Observation Deck, Weekly Poems should be six 
verses or shorter. Contact Prez [102726,1655] if you wish to be a presenter.

**** Monday, March 4th 

Knights of Kymer TechTrivia, SunRays Hera, Mariah & Knight Alexis 
5:30 - 7:30 PM, StarWay Cafe Stage, Weekly 
Computer Technical Trivia questions.  Everyone wins. We award tokens,
items (many are rare) and door prizes. This game is sponsored by the Games
& Role Playing Guild. 

Ghost Racing, Acolyte Serena 
5:00-6:00 PM, Isle Caribe, Weekly Win tokens 
and prizes, monthly championship!

Pick-3 Lotto Drawing, (R)Joe Blowsem UP, Sherry, Acolyte Chameleon 
6:00-6:15 PM, Isle Caribe, Weekly Get tickets now for big winnings! Lotto 
is now at ->6000T<- Come for the many door prizes!

Magic BlackJack, Sunray_Knight_Haplo 
6:00-8:00PM, Magic Shop, Weekly 
All proceeds will go towards helping newbies.  Please stop by to watch or
play. You need to have BLACKJK1.EXE, CARDS.DLL and VBRUN300.DLL to
participate. 

Kategories, Jaliko 
7:00-9:00 PM, Harlequin Games, Check Schedule, Weekly 
Download the instructions KATEGORY.TXT and the program KTEGORY1.EXE 
*CANCELED*

**** Tuesday, March 5th 

Kymer/Bingo, Renegade I 
1:00-2:30 PM, Harlequin Games, Weekly 
Call KYMER! first, and get payouts depending on the number of players!
Download the client KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway Life. 

Kymer/Bingo, Sunray Knight Oliver 
6:00-8:00 PM, Bar-L Bar Storeroom, Weekly 
Everyone who plays in every game of the evening is eligible to win 
a bonus prize which will be awarded after the last game!  Don't be late!

Worlds Of Fortune, Acolytes Data, Indigo, and Milen 
7:30-9:30 PM, Visitors Center Left, Weekly

**** Wednesday, March 6th 

Kymer/Bingo, Renegade I 
1:00-2:30 PM, Harlequin Games, Weekly 
Call KYMER! first, and get payouts depending on the number of players!
Download the client KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway Life. 

Chaos Incorporated, Acolyte Serena or Marianne G 
4:00-6:00 PM, Bar-L Bar Storeroom, Weekly New! Games and more!

Kymer/Bingo Madness, Jaliko 
6:00-8:00 PM, Harlequin Games, Weekly 
7 Games + Raffle *CANCELED*

Pop Culture Trivia, PEZ Collector 
8:00-9:30 PM, Library, 2nd Week 
The first series of events will be TV related questions only.

Wedding of Acolyte Kari Peace and Sappholyte Orlando II 
10:00 PM, Tabernacle (Temple of Morpheus) 
Service conducted by Oracle Teresias Reception immediately following at
Meditation Park far left. 

**** Thursday, March 7th 

Storm Games-Kymer Bingo, Christopher Storm 
10:00AM- 1:00PM, Harlequin Games, Weekly 
All players are welcome!  You need KYMER1.EXE to play, and bets are 25T -
225T.  Over 70,000T won so far! 

The Phantasus House Auction, Scuttle & Clover 
8:00-10:00 PM, Starway Cafe Stage, Bi-Weekly 
Rare heads and items no longer available in vendos will be

**** Friday, March 8th

European Ghost Racing, Holger 
11:00-12:00 AM, Isle Caribe, Weekly 
Win tokens and prizes, monthly championship! 

Trek Trivia, Acolyte VIQer 
7:00-9:00 PM, Starway Cafe Lounge, Weekly 
Visit the bridge crew of the WA Enterprise. Win prizes and tokens for your
Trek knowledge. Get back at the bridge crew with some tough questions of
your own! We have to answer correctly or we pay! 

Kategories, Ann Ominous 
7:00-9:00 PM, Harlequin Games, Weekly 
40T per round. 20T of each *fee* is put in the *round* and 20T into the
*final*. 

Dreaming Insomniacs Society, Acolyte Milen 
9:00-11:00 PM, Visitor's Center Left, Weekly 
Something DIFFERENT will be held during these times each week. 

**** Saturday, March 9th

MultiTrivia, Mivo and Nicci 
12:00-1:30PM, Library, Weekly 
General knowledge trivia questions will be asked in German and English.
Each point for a correct answer is worth 5 Tokens. Frage&Antwort-Spiel zu
allgemeinen Themen. Fuer jede richtige Antwort gibt es 5 Tokens

Great Kymer Quiz, Acolyte Moria, Acolyte Zippy 
2:00-4:00 PM, Bar-L Bar Storeroom, Weekly 
Some easy, some hard, some just downright tricky. 

WARaffle Drawing, Acolyte Lynx, Acolyte Electra, Acolyte Moria 
5:00-6:30 PM, StarWay Cafe Stage, Weekly 
Purchase tickets from authorized agents.  Door prize raffle! 

Ghost Relay Races, Acolyte VIQer 
6:30-8:00 PM, Outside Visitor's Center, Weekly 
Ghost races played baton style like Olympic Relay races. 


**** Non-Weekly Events Coming Soon ****

Wednesday, March 13, 1996 
Pop Culture Trivia, PEZ Collector 
8:00 - 10:00 PM, Outside Library, Weekly 
(as of 3/13) This weeks theme will be Television shows and commercials.
Prizes will be awarded for 1st 2nd, and 3rd places.  Exact prizes will be
announce before the event. 

Saturday, March 23, 1996 
Avatar History Contest, Arch Mage Darpeth 7:00 - 8:00 PM, Starway Stage 
The announcing of the winners of the Mage: Avatar History contest for best
story of an avatar.

(ct_test 220) Re: Option "C" Beta files ready

--------------------------------------------------------------------------------
SUBJECT: (ct_test 220) Re: Option "C" Beta files ready
FROM: xxxxxx@ossi.com (xxxxxxx xx)
TO: xxxxxxx@ossi.com (xxxx xxxxxxx), ct_ms@ossi.com
CC: ct_test@ossi.com
DATE: 04/03/1996 01:39
--------------------------------------------------------------------------------

At 1:29 AM 3/3/96, xxxx xxxxxxx wrote:
>The Option "C" Beta test files have been uploaded to CIS and are available.
>
>WA11b9.exe Option "C" for Windows -- WAW-68
>
>WA1.1b9_1.bin Option "C" 1 of 2 for Macintosh -- WAW-69
>
>WA1.1b9_2.bin Option "C" 2 of 2 for Macintosh -- WAW-70
>
>--Mary

Here are the download results for the beta test files (good news first):

-- Mac 1.1b9 (part 1 and 2) install worked OK.

-- Win 1.1b9  fails to download correctly.  The FTPed files on Snoopy looks
fine and xxxxxx & xxxx said the problem might be with the upload.  The
download fails after around 4480000 bytes were downloaded.  I got a Problem
Reported by Remote Server message "Could not process request".  So we will
have to hold up Beta test of 1.1b9 until this file is available or let the
Mac testers in early :-)

xxxxxxx

1997