WorldsAway Development E-mails
Emails taken from the WorldsAway development teams internal mailing lists can be found on this page. For privacy reasons, some information, names or email addresses may be redacted.
Unless explicitly stated, all dates are in Day/Month/Year format. This will be corrected in a future article update to show in the Month/Day/Year format.
1995
(ct_team 1987) CM 1.0b3 release notes
From: "xxxxx xx" <xxxxxx@ossi.com> Date: Monday, 14 Aug 1995 18:40:05 cdt To: ct_team@ossi.com Cc: Subject: (ct_team 1987) CM 1.0b3 release notes Title: Release Notes for Release Version 1.0b3 Author: Garth Minette DocID: reno/unlocked/releases/all.notes.b3 Version: 1.0 Date: 8/14/95 Release Contains: Server, Netserver, World, Resources, Winclient, MacClient. Common Client Changes: BUGFIX: fixed crash during return from prefs dialog before logging in. BUGFIX: (#921) Sped up region transitions a lot by not purging resources that are common to both regions. BUGFIX: (#542/#680)It should now be much easier to select a token carried in your avatar's hand. BUGFIX: (#968) Walking is now much smother. BUGFIX: Avatar correctly holds an object during walking animation. Macintosh Client Changes: CHANGED: sped up menus by 30%. BUGFIX: no longer has problems with spaces in disk volume names. BUGFIX: fixed some minor memory leaks. BUGFIX: cleaned up font. CHANGED: Fixed ESP to match the new ESP mods for Windows. Windows Client Changes: BUGFIX: Other user events are blocked while popup menus are up. BUGFIX: Sped up menus a bit. BUGFIX: Fixed ESP lists. Send To field no longer changes as you get ESP'ed to. CHANGED: Assertion errors no longer give you the option to continue. CHANGES: Popups no longer cause timeouts if they are left up. Server Changes: ADDED: Login time accumalates Tokens. BUGFIX: Fixed banish BUGFIX: Fixed teleporting of other avatars. (Oracle only?) BUGFIX: Changing regions should have avatar only walk on one axis. Network Server Changes: BUGFIX: Fixed crash due to wierd X.25 PAD parameters. Object Class Changes: BUGFIX: Both giver and givee should see appropriate messages when the Give To... command is used. BUGFIX: Avatar's gesture menu should be correct to spec now, including the function key ordering. BUGFIX: Unswapped mad and sad emoticons in the gesture menu. ADDED: Gesture menus now have word names as well as emoticons. BUGFIX: No more zero value tokens. BUGFIX: Pocket dialog title is more correct now. BUGFIX: Wear and Remove ordering fixed in avatar menu. BUGFIX: Try to put an object in a full pocket and you'll get an appropriate message. BUGFIX: Vendroids/head machines/bodychangers should be much cleaner now, and work better. Avatar facing should be correct when using them. Sounds should be correct. Timing should almost match actions. CHANGED: Some of the parrot's comments are now different. CHANGED: 'Tell me about...' on immobile knick-knacks should no longer say that you can pick them up. CHANGED: Fiddle wand now uses different permissions than the dog bit, so people can use fiddle wands without being ESP'ed to because they are acolytes/Oracles/Dog! BUGFIX: Fixed bug where machine seemed to eat all an avatar's tokens. BUGFIX: ESP is now case insensitive. CHANGED: Token accrual is every one hour. ADDED: Amulet can now change an avatar's body to be a buff male or wholesome female. World Database Changes: CHANGED: Individual pieces of art are slightly smaller due to handling flipped artwork. CHANGED: Reprocessed all artwork. ADDED: Added Bar-L Bar to world. BUGFIX: Secured Temple Dungeon a bit. CHANGED: Added Chests to Vendroids. ADDED: Lots of artwork for later addition of new regions.
(ct_dev 5276) Proposed Interverse Open Standard
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 5276) Proposed Interverse Open Standard. FROM: Norman Morse <dragon@ossi.com> TO: tony@ossi.com CC: ct_dev@ossi.com, dragon@ossi.com DATE: Tuesday, 17 Nov 1995 19:25 -------------------------------------------------------------------------------- I created this proposal for Tony, I thought others might want to contribute to the idea also. Thanks to Mary for bringing this up! :-) -Norman ------------------------------------------------------------------------ A Proposal for creating an Interverse Open Standard. Overview: Interverse technology provides a way for multiple users in distant places to each share a view of the same "virtual" reality. Each object in this "cyberspace" has multiple parts, one on the server, and one on each client. The way these parts communicate is both simple and powerful. There is a need for a practical protocol like this for many different internet based applications. I propose we try to make this protocol a de-facto internet standard by providing an inexpensive object developers package for non-commercial use. We also need to create a support network for third party developers, so they can ask questions, report bugs, and add their extensions to our "master" interverse distribution. So, what will we be giving away? A lot. We need to seed the interest by giving developers complete instructions on how to create their own Interverse objects. Using the information we distribute, we will be giving away enough information for others to reverse engineer our client and/or server (eventually). What will we be keeping? All our server and client technology. We've got a lot of rocket-science in our code. It will take a long time for anyone to match what we've done already. We will tell them how they communicate, but we will not give them details as to how we've implemented the server and client. What will we gain? Developers will create their own micro-worlds, they will debug and extend our product. They will provide a pool of people with experience developing objects, worlds and tools which are compatible with ours. They will provide links to the dreamscape and other Interverse worlds, thereby extending the Interverse. How do we do this? 1. Provide liberal license agreements for non-commercial use of Interverse Technology. Target schools, universities and researchers. 2. Create The object developers toolkit, this should contain: A. Documentation: 1. "Developers toolkit license agreement". 2. "An overview of Interverse Technology" 3. "Creating Interverse objects" 4. "The Interverse server 'C' API". 5. "The Interverse client 'TCL' API". 6. "Interverse resource format specification". 7. "How to brand your Interverse objects". B. Restricted Server (10 avatars simultaneously) C. Windows and Mac Clients D. "Developers" resource set. D. Clade, iv_editmethod, rm_update, sunclient and other development tools E. Sample source for several objects. 3. Create an "Interverse Developers Network" All developers receive the object developers toolkit. Nominal subscription fee ($25/yr?) periodic updates (on CD?) Provide email technical support. No phone support. Create "news" group for questions and community building. Perhaps a compuserve forum, BBS, or in-world "private region and BBS" Provide a "bug database" for developers. IDN members can report bugs. IDN members can contribute objects and tools to the "third-party" library. IDN members can submit extensions to be "branded" as "Interverse Compatible" these objects will be added to the "official" Interverse distribution CD 4. Make source code available (at a fee) for non-commercial research purposes. 5. Co-marketing with Sun is a possibility. What will it cost? The documentation we need to create is the same documentation our Japanese sponsors need. We need to clean up our animation engine and resource manager to overcome some technical limitations. We need to set up the Developers Network support and distribution aspects. I expect that this option is much less expensive than rewriting for 3D or developing the tools necessary to quickly provide "Custom Worlds" for Content providers. This plan allows us to leverage our existing investment for minimal cost, and if successful, we could see the Interverse standard could be as pervasive as HTML. Thanks for your consideration. -Norman
(ct_test 152) Yet more chirstmas art bugs
-------------------------------------------------------------------------------- SUBJECT: (ct_test 152) Yet more chirstmas art bugs FROM: xxx@ossi.com TO: vaserius@ossi.com CC: ct_test@ossi.com DATE: Tuesday, 05 Dec 1995 14:49 -------------------------------------------------------------------------------- Hi Jeff, Here are additial christmas bugs: 1) With the new female body type, when you turn left and shrug or present, the body faces away from you with the head still facing left, and no gesture animation occurs. If you face RIGHT and shrug or present, the body faces forwards with the head still facing right. 2) The wave is too brief for the new female body type. 3) The Mrs. Claus head has stray white pixels around it.
(ct_team 2610) iv_loginlog
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2610) iv_loginlog FROM: xxx xxx <xxx@ossi.com> TO: ct_team@ossi.com DATE: Thursday, 14 Dec 1995 19:15 -------------------------------------------------------------------------------- The Japanese team has asked: > Do you have any program which shows the data in iv_loginlog or calculate > the statistics from iv_loginlog? Do any of you have such a program? Please let me know. Thanks, xxx
(ct_test 162) accessory bugs
-------------------------------------------------------------------------------- SUBJECT: (ct_test 162) accessory bugs FROM: xxx@ossi.com TO: ct_test@ossi.com DATE: Tuesday, 19 Dec 1995 13:37 -------------------------------------------------------------------------------- To: vaserius From: xxx@loki.ossi.com Subject: accessory bugs Bugs related to individual accessories: 1) The small round glasses are too far back in the side views. 2) The big pipe is is too high by a couple of pixels in the frontal view, and is too far back and high up on the side views. 3) The big round sunglasses are off by one pixel to the left in the frontal view. 4) The bandana is WAY too far back on the side view (approx. 15 pixels). It is also way below the hand when held. 5) The right eye patch is too high in the frontal view. 6) When held, the ascot is far below the hand. 7) The held earrings appear behind the hand when facing sideways. Also, the square earings appear below the hand when held. 8) The big pipe smears or is chopped off when walking left or right. It is also partially chopped off when you turn to face left or right. This also occurs with the pipe and bowtie. 9)The sounds for removing and putting on accessories are strange and seem inappropriate. 10) On the wider heads (for example, the tomato) the flower band does not reach around the entire head, especially in the side views. 11) On the wider heads (for example, the tomato, the glasses do not reach the ears in the frontal view. 12) With some of the heads (for example, the cute girl), the big pipe shows through the shoulder of the muscular male when he is facing away. 13) Virtually all of the hats get chopped off or smear when walking left or right. 14) With the groucho glasses, the bandana around the forehead is broken, allowing the hair to show through. 15) When held, the red flower is positioned away from the hand. 16) The small round glasses are very hard to click on. 17) With the George Burns glasses, the cigar is flaoting in front of the mouth in the side views. 18) For the small round earings, in the rear view they are 1-2 pixels to the left. In the side view, they are 2 to 3 pixels too far back. In the back view for the Roberta head, the left round earring is away from the head and appears to float. 19) There is no animation for putting on an accessory, although there is animation for taking one off. 20) 2nd POV sounds are incorrect for wearing and removing accessories. There is a "foomp" sound for 2nd POV avatars. 21) Almost everything on the cheeze head (hats, nose accessories, mouth accessories) smears or gets cut off when you walk around. 22) The small square earrngs appear to be floating at the shoulder area (all four views). They do not appear to be attached to the ear lobes. More bugs to follow, I'm still compiling everyone's bug lists... -Andrew
(ct_team 2628) Documentation Requirements
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2628) Documentation Requirements FROM: xxx xxx <xxx@ossi.com> TO: xxx@ossi.com CC: ct_team@ossi.com DATE: Wednesday, 20 Dec 1995 13:36 -------------------------------------------------------------------------------- Here is a list of what technical documentation I think we need to produce to support future content providers. Of course this list needs to be prioritized, but I think I covered most of the basics. I am using two new terms: "domain" is a set of interverse classes and resources which are intended to work together. Our current domain is "Dreamscape" Our next domain might be "WebWorld". "realm" is a set of regions and objects which use a particular "domain". Multiple worlds may use the same domain, but be described differently, each of these worlds is "realm". I did not change the name of many of our utilities (like CLADE and DIRT) although I imagine we will have to change them soon to make all this work. Any comments would be appreciated. ------------- Cut Here -------------------------------------------------- ********************************************** Documents for WebWorld and CP package. ********************************************** Users Manual for Server Installing and Configuring an Interverse server. TCP/IP access X.25 access Maintaining an Interverse server. Man pages: Server utilities tlinetsrv nlinetsrv The basics of Interverse Technology. Glossary of terms Resources Local storage Remote update Messages, Methods, Images, Sounds, etc. Object Communications Protocol CUTESI's Avatar permissions (Oracle, Wizard) Descriptions of the Basic Classes Hardware requirements Creating an Interverse realm. Selecting Objects Defining Regions Using Orb Using Fiddle Building a new world Testing a new world Interverse programming Setting up a development environment Building Building the server, tools, and netsrv Building a windows client Building a mac client Building the sunclient When to rebuild client When to rebuild server When to remote update Updating existing objects with orb Customizing an Interverse Domain Adding resources with *your* content Incorporating new images Art standards Image Interface standards Using Dirt Incorporating new sounds Hooking new images and sounds into your realm Debugging and testing In-world tools Fiddle Amulet Extending an Interverse Domain Using Clade Changing a class definition Changing Behaviors Methods Messages Changing Instance Data Adding or changing a resource type Debugging iv_editmethod TCL window Reference Materials A sample class description with *Comments* The Clade language reference Using CUTESI's to represent structures Client TCL API reference Server C API reference Orb TCL API reference Required messages and methods. Interverse resource formats Messages Methods Images Sounds Man pages iv_editmethod rm_update sunclient ----------------------------------------------------------------------------- Enjoy! -xxx
1996
(ct_dev 5650) World-Class, Must Fix Bug
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 5650) World-Class, Must Fix Bug FROM: xxx xxx <xxx@ossi.com> TO: ct_dev@ossi.com DATE: 08/01/1996 22:45 -------------------------------------------------------------------------------- >From owner-ct_dev@ossi.com Mon Jan 8 19:00 PST 1996 >Date: Mon, 8 Jan 1996 19:00:23 -0800 >From: xxx xxx <xxx@ossi.com> >To: ct_dev@ossi.com >Subject: (ct_dev 5642) World-Class, Must Fix Bug > >It seems the character for an invalid character in the WAFONT (most >extended ASCII characters between 138 and 160) looks suspiciously >like an "l". In fact, it looks exactly like an "l", just a pixel >or two shorter. This means that anyone in the world can >impersonate an Acolyte (or an Oracle, but without the robes). > This is not the font table that I based the server font mapper on - some charaters have been changed. Needless to say, a whole bunch of characters are out of sync between the clients and the server. I'll map all these 'l' look-alikes to 'l' for 1.1. We will have to determine if any existing avatar names are colliding. xxx
(ct_team 2670) WA Download Counts (Nov 15,1995 - Jan 8, 1996)
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2670) WA Download Counts (Nov 15,1995 - Jan 8, 1996) FROM: xxx@ossi.com (xxx xxx) TO: ct_team@ossi.com DATE: 08/01/1996 16:09 -------------------------------------------------------------------------------- WA Download Counts (Nov 15. 1995 @ 1:00 am EST - Jan 8, 1996 @ 1:00 am EST) WAWIN.EXE WAMAC_2 CD-ROM Orders WAWINDemo WAMacDemo WA Top Menu Date Download Download Download Download Download Access Count ------ --------- -------- --------- -------- --------- ------------ Nov 15 1 0 Nov 16 300 0 Nov 17 512 0 Nov 18 655 0 Nov 19 837 0 Nov 20 980 0 Nov 21 1066 0 Nov 22 1161 0 Nov 23 1237 0 Nov 24 1372 0 Nov 25 1474 0 Nov 26 1620 0 Nov 27 1716 0 Nov 28 1800 0 Nov 29 1889 0 Nov 30 1956 0 Dec 1 2016 0 Dec 2 n/a 0 Dec 3 n/a 0 Dec 4 2482 0 Dec 5 n/a 0 Dec 6 n/a 0 Dec 7 2733 0 Dec 8 2771 0 Dec 9 n/a 0 Dec 10 n/a 0 Dec 11 2907 0 Dec 12 4503 290 36427 Dec 13 4546 294 38360 Dec 14 4636 305 41836 Dec 15 4720 313 45279 Dec 16 4808 318 49249 Dec 17 4940 331 53416 Dec 18 5034 340 57400 Dec 19 5095 386 60846 Dec 20 5167 389 64090 Dec 21 5227 395 0 67281 Dec 22 5347 n/a 337 71198 Dec 23 5474 n/a 635 75263 Dec 24 5670 404 1018 79455 Dec 25 n/a 467 n/a 83211 Dec 26 n/a 531 n/a 86908 Dec 27 n/a 626 1133 90830 Dec 28 n/a 734 1338 95263 Dec 29 n/a 886 1576 100271 Dec 30 n/a 1103 1871 106147 Dec 31 5734 1312 2193 112424 Jan 1 n/a n/a 2651 n/a Jan 2 n/a n/a 2825 n/a Jan 3 6619 n/a 4380 34 37 100713 Jan 4 6817 1 4380 160 76 106150 Jan 5 6984 30 4380 241 95 111014 Jan 6 7128 54 4380 351 116 116197 Jan 7 7326 79 4380 488 133 121740 Jan 8 7498 104 4380 629 155 127234 Note: 1. Anytime one of the servers is down, the count for a particular file may not be available -- indicated in this report with a "n/a". 2. Due to technicalities, the WA Mac software was unavailable for download from Nov 15 to Dec 11, thus the "0" download counts. 3. The # on Jan 4 for the Mac download represents the new mac version "wamac.sea" file.
(ct_dev 5666) Re: Compression in Communication Data
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 5666) Re: Compression in Communication Data FROM: xxx xxx <xxx@ossi.com> TO: xxx@fjcug.fujitsu.co.jp, xxx@fjcug.fujitsu.co.jp, xxx@fjcug.fujitsu.co.jp, xxx@fjcug.fujitsu.co.jp, xxx@ossi.com, xxx@ossi.com, xxx@ossi.com, xxx@cyber.mmp.fujitsu.co.jp, xxx@cyber.mmp.fujitsu.co.jp, xxx@ossi.com CC: ct_dev@ossi.com DATE: 09/01/1996 17:57 -------------------------------------------------------------------------------- Sorry for the delay in getting this out. I looked into several alternatives for implementing the comm compression. We considered implementing it in the server, complex messages in the client, SV, and also kissfp. I think the easiest way (though still non-trivial) is to implement it in the SV layer right before we "escape" the fragment. ("escape" means to remove any occurances of certain bytes and replace them with an escape code and the escaped byte or-ed with a mask. This is used to prevent ^S and ^Q bytes from being sent on the wire.) The functions that are affected are in sv.c: sv_str_in() and sv_frag_in(). The compression we will use is zero stripping. It will be a function that is easily changeable. Also, we will have the capability to support different versions of compression. The SV header will contain a new flag in the extended_flags field. When this bit is 1, the data fragment will contain compressed data. When the flag is 0, the data fragment is not compressed. SV control fragments will not be compressed. When fragments are compressed they will reduce in size. When we fill a compressed fragment, we will not attempt to put more bytes in the fragment than would fit if the fragment was not compressed. The reason for this is that on the receiving side we need to umcompress the fragment into an SV fragment buffer. This is because the fragment buffer is used throughout the processing of incoming data in the client. This allows us to reduce buffer copies for performance. As a result, we need to make sure the uncompressed data will fit in a SV fragment buffer when received. A new SV negotiation fragment will be defined. This will negotiate compression. It will be sent from the client to the netsrv when compression is enabled in the client. Also included in this packet will be the version of compression used. If compression is turned off in the netsrv then the netsrv will respond with a SV negotiate with compression set to off. This will also disable compression in the client. If compression is enabled in the netsrv, then the netsrv will respond with a SV compress negotiate with compression set on and will use the compression version specified by the client. The client will always initiate the SV compression negotiate, and will never respond to a SV compression negotiate. The netsrv will never initiate the SV compression negotiate. This will allow backward compatibility. There will be a global option on the netwrv to disable compression for all connections to that netsrv. It will not be possible to disable compression on a per-connection basis, other than disabling it in the client. xxx xxx proposed a zero stripping algorithm that seems acceptable for this purpose: 00 ==> 00 00 00 00 ==> 00 01 00 00 00 ==> 00 02 AA 00 00 00 00 00 BB CC 00 00 DD 00 EE ==> AA 00 04 BB CC 00 01 DD 00 00 EE xxx xxx (xxx@ossi.com) proposed a similar algorithm that is a little more effecient with the single zero case, as long as the single 00 is not followed by a byte with high nibble F. Also, this works well if the runs of zeros are less than 16. 00 ==> 00 F0 00 00 ==> 00 F1 00 00 00 ==> 00 F2 00 00 00 00 ==> 00 F3 00 01 ==> 00 01 00 01 00 01 ==> 00 01 00 01 00 C6 ==> 00 C6 AA 00 00 00 00 00 BB CC 00 00 DD 00 EE ==> AA 00 F4 BB CC 00 F1 DD 00 EE 00 12 FF 00 00 00 31 00 F0 00 00 00 ==> 00 12 FF 00 F2 31 00 F0 F0 00 F2 00 12 00 32 00 00 00 00 00 00 00 C0 ==> 00 12 00 32 00 F6 C0 However, I would add other examples to the first examples to show the cases of a 00 followed by a byte with F in the high nibble. 00 F0 => 00 F0 F0 00 F1 => 00 F0 F1 00 F2 => 00 F0 F2 and so on. In addition, I am going to look at some other compression algorithms tomorrow. I am modifying a program I have that extracts bytes from the wire so that we can do some analysis on the byte patterns in the transmitted data. I'll code up some quick analysis to find out whether zero stripping is enough, or we can benefit from generalized RLE. I'll post the results from this as soon as possible. This should be done today or tomorrow morning. I expect that the SV modifications will not take too long. Maybe two or three days to implement and test. I'm shooting for 1/15. Let me know if you have any comments. xxx
(ct_dev 5668) 1.1b5 notes
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 5668) 1.1b5 notes FROM: xxx@ossi.com (xxx xxx) TO: xxx@ossi.com CC: ct_dev@ossi.com DATE: 10/01/1996 03:14 -------------------------------------------------------------------------------- ***Because it's so late, I decided NOT to send this out to ct_team, as xxx will be here in the morning anyway. The build isn't quite finished yet, but xxx will be sending out notices when he finishes shortly. Assuming everything goes correctly, xxx can then send this message to ct_team when he gets in.*** Thanks to xxx xxx for most of this information === The new WorldsAway v1.1b5 is now available for testing. WorldsAway clients will no longer be distributed via point of contact (POC). Q/A is no longer distributing disk copies of WorldsAway client software. Instead of disk based installations, the WorldsAway client software is available through various methods of network access inside of Fujitsu. --------------------------------------- For Windows for Workgroups v3.11 users: The v1.1b4 Windows WorldsAway client is available on the NEXUS Windows NT server and can be installed directly over the net. Directions: 1) Launch File Manager. 2) Select 'Connect Network Drive' from the 'Disk' menu. 3) Type in '\\NEXUS\NEXUS' in the box next to 'Path'. 4) Click 'Okay'. 5) Open the WAWIN1_1.B5 directory. 7) Double click on WAWIN.EXE Note: Once you've setup this network connection, you shouldn't have to set it up again the next time you use it. Just open that drive again and install the new software. -------------------------------------------- For Macintosh users: The V1.1b5 Mac WorldsAway client is available on 10Forward, xxx's PowerMac 9500. Directions: 1) Select 'Chooser' from the Apple menu. 2) Click on 'AppleShare'. 3) Click on AppleTalk Zone 'Phase 2 Zone A' 4) Double click on '10Forward' 5) Connect as Guest 6) Click Okay and you'll get a new drive on your desktop, named 'CM Shared'. 7) Open the 'CM Shared' network drive 8) Open the 'Testing versions' folder. 9) Double click on 'WorldsAway1.1b5 Install' 10) In the installer, drag the WorldsAway icon on top of the disk on which you want to install. 11) A dialog asks you to "Locate CompuServe Folder...". Find your CompuServe folder and then click the 'Choose "CompuServe"' button. Note: Disable any virus checking software you're using. SAM seems to detect a trojan horse virus when you use the link over the network for some strange reason even though there isn't any. ================ After you've installed WorldsAway, launch CompuServe and GO FWA24. Then, double-click on "Wildcard Server........H" to connect to the 1.1b5 server. Once you exit the promenade, you will see some of the machines used for documents. Another one of the new features in this version is Turfs. In particular, we would like you to test these turfs by visiting the apartment manager (go left once on Cypress street). The following description explains all about turfs. A turf is a region owned by an avatar (or more than one avatar). It's an area of the Dreamscape that an avatar can call home. An avatar can live in it, customize it, have visitors, parties, and generally have a place to feel secure and relax. For this version, imagine turfs as virtual apartment buildings. Avatars will be able to rent turfs with single or multiple regions (modeled as studio apartments or 3 bedroom apartments, for instance). An apartment complex is a series of regions. A typical apartment building has a lobby with an elevator and a door to the apartment manager's office. If you walk into the manager's office, you will find the manager there at his desk. If you click on the manager, you will get a popup menu with options like 'Inquire about rentals', 'Rent an Apartment', 'Pay Rent', and 'Break Lease': - 'Inquire about rentals': This is actually a pull-right menu with an entry for each type of apartment available in this complex. You might select 'Two Bedroom Apartment', for instance, from this menu and be presented with a dialog detailing the lavish two bedroom apartments this complex offers, along with the monthly rent. - 'Rent an Apartment': This is also a pull-right menu with the same entries as 'Inquire about an Apartment'. Select a type of apartment from the submenu and you will be presented with a dialog box asking for the name you'd like the apartment to be under (defaulting to your own name) and whether you'd like this to be your primary residence. Fill in the entries and click Okay and you will be charged for the first month's rent. You now have a turf! - 'Pay Rent': Use this option to pay for your apartment. You must pay the rent for your apartment in advance each month or you will not be able to enter. If, after a certain amount of time, your apartment is still not paid for, you will be evicted and the apartment will become available for someone else to rent. - 'Break Lease': Use this option to break the lease on your apartment. Your apartment will become vacant and available for someone else to rent. Once these legal details are taken care of, you may now exit to the lobby and use the elevator to go to your new apartment. When you click on the elevator, you will get an option to 'Ride the elevator to...' which is a pull-right menu that has: - 'Home': Takes you immediately to your apartment. - 'Other': Brings up a dialog to let you type in the name of someone's apartment to go to. You can get to your own by typing in the name you entered when you initially rented the apartment. The apartment itself will probably be relatively bare. If you rented that two bedroom apartment, there may be a common area and two bedrooms (three regions total). You can move all about inside and between the regions of your apartment. You'll probably want to buy furniture and decorations from vendos and bring them up to your apartment to decorate. If you click on the wall or floor, you'll get a popup menu with your apartment name. One of the options will be a pull-right menu labelled 'Locale preferences'. The items on this menu are: - 'Allow guests in turf': If you select this, other avatars will be able to enter your turf through the elevator. This does not affect anyone already in the turf. - 'Do not allow guests in turf': If you select this, other avatars will not be able to enter your turf through the elevator. - 'Allow guests in locale': If you select this, other avatars will be able to enter this locale. - 'Do not allow guests in locale': If you select this, other avatars will not be able to enter this locale. This does not affect guests currently in the local. - 'Set maximum avatars in locale': Allows you to set the number of avatars that can be in this locale at the same time. This can be used, for instance, to set a room where you want to keep most of the party. - 'Set maximum ghosts in locale': Allows you to set the number of ghosts that can be in this locale at the same time. - 'Remove all guests': Kicks all visitors out of your apartment. They'll end up in the lobby. - 'Remove guest': Allows you to kick out a particular (presumably obnoxious) visitor. Note that the 'Who's in here?' command on your avatar has been expanded to tell you all of the avatars anywhere in your apartment. You can exit the apartment via the door you came in through and you'll end up back at the lobby.
(ct_dev 5719) 1.1 Beta build tomorrow
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 5719) 1.1 Beta build tomorrow FROM: xxx xxx <xxx@ossi.com> TO: ct_dev@ossi.com DATE: 17/01/1996 21:19 -------------------------------------------------------------------------------- Things are coming together great. xxx has fixed "the" bug, so objects will now actually animate while being held. xxx fixed the foreground overdraw bug. Vaz has set up turfs and an apartment building. The other bugs are dying quickly. So, get the rest of your bug fixes checked in by the meeting tomorrow, because the first Beta build will happen after the meeting. xxx
(ct_team 2720) How to report a WorldsAway problem
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2720) How to report a WorldsAway problem FROM: xxx xxx <xxx@ossi.com> TO: ct_team@ossi.com DATE: 19/01/1996 00:53 -------------------------------------------------------------------------------- Hello all, For the sake of our being able to track problems, calls, bugs, etc. we really need people to report them in the forum, using the form we've provided there (currently message #50805). Yes, even xxx xxx and other people who may send you an email by-passing the forum. If you all could help us in encouraging xxx and any other external people (perhaps your friends, or whomever) to report problems in the forum, we would be very appreciative. If in your travels through WA you experience troubles, it would help us if you too would post those troubles in the forum as a "WorldsAway Member Information Report" (message #50805). It may seem a pain, but it allows us to filter out problems for which we know the answers, and for those that we don't, we have a form to submit to QA which provides all the necessary information. This also allows us (QA) to track numbers of repeats of certain problems and problems which are related. I realize that by a message being sent to ct_dev or other internal mail lists, the information still gets to all of us internally, most importantly to QA. Unfortunately, that same information does not always end up being shared with the many forum members who help solve problems, the remote staff, and the team at CompuServe Customer Service. We've devised a system whereby members experiencing problems fill out the form in the forum. If the forum staff or other forum members are unable to solve the problem, that form is forwarded on to what we call our Tech Support team. The Tech Support team then works with us to help find a solution and help us learn to find those solutions on our own. If the Tech Support team is unable to provide a solution, the problem is posted in ProTeam as a call. QA then determines if the call should be escalated to Bug status and properly assigned. When a resolution to the call or Bug is found, the resolution is passed through the same channels so that all involved (including CompuServe Customer Support) can benefit from the knowledge. Please let me know if you have any questions, and thanks for your support in this matter! -xxx
(ct_team 2721) On-line Services Schedule
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2721) On-line Services Schedule FROM: xxx xxx <74774.1777@compuserve.com> TO: ct_team <ct_team@ossi.com> CC: xxx xxx <xxx@CSI.compuserve.com>, xxx xxx <xxx.xxx@compuserve.com> DATE: 19/01/1996 04:26 -------------------------------------------------------------------------------- Here's the schedule to date. Any additions or changes, please send to xxx@ossi.com. On-Line Services Schedule January 1996, 1.1 Release 01/16 TU 01/18 TH ~ Development meets to discuss current 1.1 release bugs 01/19 FR ~ 1.1 Turfs build (Based on TH approval) 01/20 SA 01/21 SU 01/22 MO ~ 1.0 Server only build (includes accessories fix) ~ MS/QA/CIS begin making files ready for availability, begin testing for corruption or other access problems. ~ Valentine's day remote update to QA 01/23 TU 01/24 WE ~ 1.1 Turfs build on pre-production ~ Beta Test begins (providing QA approves and all necessary CIS setup complete) ~ MS: Need to have page set up for free download of software with alert article for non-beta testers who discover the page. Need to have page set up with direct access to World H which calls client FJWATEST. 01/25 TH 01/26 FR 01/27 SA 01/28 SU 01/29 MO ~ Valentine's day remote update released from QA ~ Valentine's day remote update made available on production server, server down midnight to 1am. 01/30 TU *** Valentine's art available to public via RU *** 01/31 WE 02/01 TH 02/02 FR ~ 1.1b7 Build 02/03 SA 02/04 SU 02/05 MO ~ 1.1b7 Build to QA ~ Misc. art fixes remote update to QA 02/06 TU ~ 1.1b7 released from QA if accepted ~ Pre-production server update to 1.1b7, remote update made available, server downtime midnight to 1am. 02/07 WE *** 1.1b7 release available to tester's via RU *** 02/08 TH 02/09 FR 02/10 SA 02/11 SU 02/12 MO ~ Misc. art fixes remote update released from QA (poss. 02/08) ~ Misc. art fixes remote update made available on production server, server down midnight to 1am. 02/13 TU *** Misc. art fixes available to public via RU *** 02/14 WE 02/15 TH 02/16 FR 02/17 SA 02/18 SU 02/19 MO ~ St. Patrick's day remote update to QA ~ Marketing must have final 1.1 Help files to QA ~ Updated Readme's due to QA with copy to TS ~ 1.1 Turfs released from QA 02/20 TU ~ 1.1 Help files & Readme's from QA to Garth ~ 1.1 Turfs package for release ~ 1.1 Repackaged Client Build 02/21 WE ~ 1.1 Repackage Client to QA and MS and CompuServe QA for preparation for release to public 02/22 TH 02/23 FR 02/24 SA 02/25 SU 02/26 MO ~ Beta Test end ~ MS: Changes to CIS menu pages for file downloads must be complete for testing. ~ St. Patrick's day remote update released from QA: will this include Turfs? ~ St. Patrick's day remote update made available on production server, server down midnight to 1am. 02/27 TU ~ 1.1 Turfs repackaged client available on AWAY and WWW pages 02/28 WE 02/29 TH 03/01 FR 03/02 SA 03/03 SU 03/04 MO ~ Misc. art remote update to QA; New CD's available in CIS Store 03/05 TU 03/06 WE 03/07 TH 03/08 FR 03/09 SA 03/10 SU 03/11 MO ~ Misc. art remote update released from QA ~ Misc. art remote update made available on production server, server down midnight to 1am. ~ 1.1 Turfs repackaged client release masters to production for CD
(ct_test 185) Valentine Art Resources
-------------------------------------------------------------------------------- SUBJECT: (ct_test 185) Valentine Art Resources FROM: xxx@ossi.com TO: ct_test@ossi.com DATE: 23/01/1996 17:44 -------------------------------------------------------------------------------- Heads ----- lace_heart_head 221 candy_1_head 222 candy_2_head 223 candy_3_head 224 jack_of_hearts_head_rep 669 rose_head_rep 670 tulip_head_rep 671 Accessories ----------- head_ponytail 1105 head_backward_cap 1106 head_rose_wreath 1107 nose_glasses 1108 nose_small_square_glasses 1109 nose_winged_glasses 1110 nose_round_glasses 1111 mouth_scarf 1112 Document -------- three_hole_paper 2509 three_hole_pad 2510 bulletin_board_2 2511 bulletin_board_3 2512 envelope_rep 2513 mailbox 2514 scrolls 2515 Turfs ----- plain_wall_5 1629 plain_wall_6 1630 plain_side_3 1631 turf_fireplace 2143 Signs ----- signs 2612 Statues ------- statue_cupid 2811 Boxes ----- heart_shaped_box 2151 heart_box_1 2152 heart_box_2 2153 Valentine 1996 Objects ---------------------- arbor 3300 bouquet 3301 candy_hearts 3302 heart_cookie 3303 heart_candle 3304 heart_gift 3305 heart_wreath 3306 hearts 3307 truffels 3308 hoofprints 3309 toy_train 3310 Magic ----- ornate_staff 2407 ornate_staff_rep 2408 wooden_staff 2409 snake_staff_rep 2410 plain_staff_rep 2411
(ct_test 187) Object causing client crash
-------------------------------------------------------------------------------- SUBJECT: (ct_test 187) Object causing client crash FROM: xxx@ossi.com TO: ct_test@ossi.com DATE: 24/01/1996 13:07 -------------------------------------------------------------------------------- Hi xxx, This does not sound like any bug that we are currently aware of, so reporting it as an official bug is the best way to go. Please provide us with the object's fiddle settings (chore state, etc.) and any other additional details that might be helpful. We will then (after reproducing it in QA world) log the bug into Proteam. >Last night, it was reported to me that the Temple Air Room had become a >black hole. Anyone entering it would barely make it in the room and then >their client would crash. I investigated. > >It turned out it would happen only with a Windows client. Upon entering the >room with a Mac client (thanks xxx for doing this while my direct line to >CIS is *still down*), I noticed a fern knicknack in the far left of the >locale. This was picked up and put in an avatar's pocket. After that, the >problem was resolved. > >Would QA like me to report this as an official bug? It seems like there was >a similar bug at one time, I don't want to heap on extra bug reports which >might get ignored. Let me know how you think can be best handled. > >YELBE >xxx
(ct_dev 5788) Windows bugs fixed.
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 5788) Windows bugs fixed. FROM: xxx@ossi.com (xxx xxx) TO: xxx@ossi.com CC: ct_dev@ossi.com DATE: 25/01/1996 02:28 -------------------------------------------------------------------------------- xxx, These 3 bugs have been fixed. > >[Problems with Win client] > 1) Doc > - Win client does not feed the lines correctly when we re-open a > document. > This problem has not been solved with v1.1b6 yet. > > - Win client erases teh first page, when we click on "Next" and "Prev". > This problem has not been solved with v1.1b6 yet. > > 2) Bind/BBS > - We can not open a Brand new Bind or Pub Bind by "Read". > The mouse pointer remains as the sandglass when we try to read. > Once some folder or document was added by Sun client, it became > able to read by Win client. I could not reproduce this problem. > > - We can not remove pages from Bind > > == TCL Log == > error: invalid command name: > "�$@j]%m%m%m%m%m%m%m%m%m%m%m%m%m%m%m�(JZ�$@n'!+�(JW&F" > xxx.
(ct_team 2745) On-Line Services Schedule
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2745) On-Line Services Schedule FROM: xxx xxx <xxx@ossi.com> TO: ct_team@ossi.com DATE: 25/01/1996 04:37 -------------------------------------------------------------------------------- Here's the schedule to date. _Please_ take the time to read through this to ensure you are aware of your deadlines and how they affect other's deadlines. :) Any additions or changes, please send to: xxx@ossi.com. If you can't stand reading it in this format, let me know and I'll provide you with a lovely MSWord doc. Thanks! On-Line Services Schedule January - March 1996, 1.1 Release Note 1, please see xxx's recent email(s) regarding the new version nums. Note 2, there are three seperate options for testing purposes for the beta testers. Rather than attempt to give them version numbers, we found it more understandable to simply lable them as follows: Option A: The testers will test the ability of a 1.0 client to connect with the 1.1 server (1 file) Option B: The testers will test the executable file download and upgrade of their current 1.0 client to a 1.1 client (1 file) Option C: The testers will test the full download and install of a new 1.1 client (1 win file, 2 mac files) For public release Options B and C will be made available to the public. Option A is for testing purposes only. 01/23 TU ~ 1.0.9.2 server only build (CM) ~ Beta Test Option C build (CM) ~ Valentine's art check-in 01/24 WE ~ 1.1b6 build on pre-production ~ 1.0.9.2 server from CM to QA ~ Beta Test Option C from CM to QA ~ Beta Test Option A build (CM) ~ Beta Test Option B build (CM) ~ Valentine's art remote update to QA for testing 01/25 TH ~ Beta Test Option A from CM to QA ~ Beta Test Option B from CM to QA ~ QA places beta test files on ftp site in WAPRE directory and informs MS and CIS of availability ~ CIS ftp's files and puts in place on CIS servers ~ MS (with assistance of xxx and xxx) finalizes download abstracts for beta files on CIS. Upon completion, files are forward to CIS for placement. ~ MS/QA/CIS begin making files and download abstracts ready for availability. ~ QA/CIS QA: Testing must be completed on Options A, B & C for FREE access to download, corruption or other access problems and FREE Test World access. Notify MS and CIS when approval for release to testers is given. 01/26 FR ~ Beta Test will begin if QA approves release and all necessary CIS/MS setup and testing is complete ~ Upon start of Beta Test letter from in-World and Forum staff will be posted in the forum providing an update on turfs. 01/27 SA 01/28 SU 01/29 MO ~ Production (??) server update to 1.0.9.2 ~ Valentine's art remote update released from QA ~ Valentine's aty remote update made available on production server, server down midnight to 1am. 01/30 TU *** Valentine's art available to public via RU *** 01/31 WE 02/01 TH 02/02 FR ~ 1.1b7 (1.0.10.2 ??)Build (xxx: I need new version numbers) 02/03 SA 02/04 SU 02/05 MO ~ 1.1b7 Build to QA ~ Misc. art fixes remote update to QA 02/06 TU ~ 1.1b7 released from QA if accepted ~ Pre-production server update to 1.1b7, remote update made available, server downtime midnight to 1am. 02/07 WE *** 1.1b7 release available to tester's via RU *** 02/08 TH 02/09 FR 02/10 SA 02/11 SU 02/12 MO ~ St. Patrick's Day art checkin (art will be limited based on the Art Dept's ability to meet this date) ~ Misc. art fixes remote update released from QA (poss. 02/08 if approved in time) ~ Misc. art fixes remote update made available on production server, server down midnight to 1am. 02/13 TU *** Misc. art fixes available to public via RU *** ~ St. Patrick's Day remote update from CM to QA to include in 1.1 final packaging for release to public. 02/14 WE 02/15 TH 02/16 FR 02/17 SA 02/18 SU 02/19 MO ~ Marketing must have final 1.1 Help files to QA ~ Updated Readme's due to QA with copy to TS ~ 1.1 released from QA 02/20 TU ~ 1.1 Help files & Readme's from QA to Garth ~ 1.1 packaged for release ~ 1.1 Repackaged Client Build (this will include all 1.1 upgrades and bug fixes as well as all remote updates up through St. Patrick's art) 02/21 WE ~ 1.1 Repackage Client to QA and MS and CompuServe QA for preparation for release to public. Simultaneous preparation begins. Files will not be made available to the public until final approval given by QA. 02/22 TH 02/23 FR 02/24 SA 02/25 SU 02/26 MO ~ Beta Test end ~ MS: Changes to CIS menu pages for file downloads must be complete for testing. ~ Remote update originally planned for St. Pat's art but moved up to include in final package. Any need still for this remote update? ~ After MIDNIGHT, Production server changed to 1.1 server. (Members with 1.0 will still be able to connect.) 02/27 TU ~ 1.1 repackaged client available on AWAY and WWW pages after midnight. 02/28 WE 02/29 TH 03/01 FR 03/02 SA 03/03 SU 03/04 MO ~ Misc. art remote update to QA; New CD's available in CIS Store 03/05 TU 03/06 WE 03/07 TH 03/08 FR 03/09 SA 03/10 SU 03/11 MO ~ Misc. art remote update released from QA ~ Misc. art remote update made available on production server, server down midnight to 1am. ~ 1.1 Turfs repackaged client release masters to production for CD
(ct_dev 5817) Remote update problems
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 5817) Remote update problems FROM: xxx xxx <xxx@ossi.com> TO: ct_dev@ossi.com DATE: 30/01/1996 13:43 -------------------------------------------------------------------------------- QA is blocked on the remote update problem. From talking to xxx it seems as though remote update for the new artwork is just simply not working. It works fine if he copies the mag files from the server to the client and runs. (Which is probably how all us guys tested this.) However, if he **remote updates** the resources then the new art crashes the client. Also one of the NEW cdxxx.dat files is smaller than the file in the mag dir on the server. What's the deal? We need someone to dump the resources and see what the differences between the resources on the server and client are *after* the remote update. Can rm_update could do this? Who can track this down? xxx
(ct_team 2773) WA Daily On-Line Rpts 1/24 & 1/25
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2773) WA Daily On-Line Rpts 1/24 & 1/25 FROM: xxx@ossi.com (xxx xxx) TO: ct_team@ossi.com DATE: 30/01/1996 17:16 -------------------------------------------------------------------------------- I am re-sending these two days from last week because after re-running them - the figures look better. I will post the rest from last week as they become available. xxx ______________________________________________________________________________ Wednesday: Jan 24, 1996 : Daily WorldsAway On-Line Report --------------------------------- ------------ ------------- ------------ Category Wednesday Month To Date Last Month 01/24/96 January December ================================= ============ ============= ============ Total Connect Time (Hours) 1792.500 47439.483 48840.050 Total Logins (Sessions) 2277.000 60412.000 56818.000 Total Unique Accounts 961.000 6215.000 5709.000 Average Time per Account (Hours) 1.865 7.633 8.555 Average # of Logins per Account 2.369 9.720 9.952 Peak Simultaneous Accounts 156.000 189.000 156.000 Peak Simultaneous Avatars 159.000 191.000 156.000 Total New Accounts 102.000 3498.000 3772.000 # of Accts that Haven't Returned 351.000 2684.000 898.000 ------------------------------------- ------ Total WA On-line Membership To-Date: 10315 ----------------------------------- ------ Total # of Unique Avatars To-Date: 13430 ____________________________________________________________________ Thursday: Jan 25, 1996 : Daily WorldsAway On-Line Report --------------------------------- ------------ ------------- ------------ Category Thursday Month To Date Last Month 01/25/96 January December ================================= ============ ============= ============ Total Connect Time (Hours) 1767.517 49207.000 48840.050 Total Logins (Sessions) 2260.000 62672.000 56818.000 Total Unique Accounts 971.000 6345.000 5709.000 Average Time per Account (Hours) 1.820 7.755 8.555 Average # of Logins per Account 2.327 9.877 9.952 Peak Simultaneous Accounts 159.000 189.000 156.000 Peak Simultaneous Avatars 159.000 191.000 156.000 Total New Accounts 114.000 3612.000 3772.000 # of Accts that Haven't Returned 403.000 2668.000 898.000 ------------------------------------- ------ Total WA On-line Membership To-Date: 10423 ----------------------------------- ------ Total # of Unique Avatars To-Date: 13572 ____________________________________________________________________ Contact Information: xxx xxx xxx@ossi.com
(wa_tech 98) fyi: known problem in-world
-------------------------------------------------------------------------------- SUBJECT: (wa_tech 98) fyi: known problem in-world FROM: xxx xxx <xxx.xxx@compuserve.com> TO: wa_tech, INTERNET:WA_TECH@OSSI.COM DATE: 02/03/1996 17:10 -------------------------------------------------------------------------------- FYI... I believe this information has gone out before, but I wanted to make sure everyone knew, so here it is in very non-technical terms: There is a known intermittent bug whereby if someone attempts to ESP someone who is engaged in a remote update, this will cause almost all ESP's to hang until that remote update is completed. Basically what happens is that the one ESP to the person doing the remote update causes a blockage on the server so that no other ESP's can go through. Usually, once the RU is finished the first and then all consecutive ESP's go through and the problem fixes itself. With the recent long RU of new information, we find that the chances of this problem occuring is increased, especially mulitple consecutive occurances of the same problem (I.e. three different people who ESP someone in RU and ESP's backing up). Say user A tries to ESP user B who is doing a remote update. A's ESP is held for delivery when the RU is complete. User C ESP's user X, but because of the hold on user A's ESP's all other consecutive ESP's are held. Now, normally, user B finishes RU and the problem clears itself. What we are currently experiencing, however, is 1) lotso people in world and therefore 2) lotso people experiencing remote update plus 3) lotso people ESPing. All those ESP's get backed up, the clients can't take the wait, they think they've lost connection to the host and BOOM, they crash out of WA. Then they come running to the forum thinking the server is down. In actuality, the server never crashes, plenty of people are still in, they're probably just not interacting via ESP or if they are, have unknowingly timed it in such a manner that they aren't caught up in the dominoe effect of the problem. Ok, so then the person who crashes tries to get back in world but cannot. They are experiencing one of two problems. Either 1) the server has not yet recognized that the user is no longer there (they probably have their WA timeout set infinately) thus thinks they are still in-World or 2) all the previously explained problems start causing other problems like with the connections. One other potential problem I saw was that when CIM attempted to launched the client on the user's computer, it was able to launch, but the connection to WA simply isn't made - the user never sees the avatar selection menu. Everything you see here is basically what we experienced today. We had to completely restart the World just to reset all the connection lines and the server then everyone could again get in world. It's likely that until the server fix is approved by QA and released we will continue to see this very same problem occur again and again. We need to keep a close eye on the world until that fix has been put in place. The fix for the ESP/Remote update bug has been checked in by development and is now in Quality Assurance. As soon as QA has approved the release of this fix, the current server will be updated. We are hoping to have the server updated on Monday, but that all depends on QA, so don't quote any dates to anyone. Understanding this problem is especially important this weekend, as we just provided new art on Thursday night and everyone entering the world is going through a remote update. We had to take down the world today at 1pm due to this very same problem. I was in the Help Desk helping people out as much as possible, and explaining to them what happened and how they can help us avoid this problem until the fix is put in place. xxx will be posting a message in the Help Desk telling the same. Please when talking to members who've experienced this problem, refer to the message that xxx posts. It's amazing how much time a problem like this eats up! I can't wait for that darned fix! :-) If anyone who receives this message is in the World or forum and recognizes that this is happening, please contact Member Support immediately on our pager x-xxx-xxx-xxxx. xxx is working until at least 10:30 tonight and xxx tomorrow 1:30 - 10:30. Any time other than that you can page me. The sooner we find out that it's happening the sooner we can fix things. Today, people were locked out of the world for over an hour, and the time was only that shorty because I happen to walk into the forum. Thanks, -xxx
(ct_team 2835) This week in engineering: WebWorlds
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2835) This week in engineering: WebWorlds FROM: xxx@ossi.com (xxx xxx) TO: ct_team@ossi.com DATE: 09/02/1996 19:08 -------------------------------------------------------------------------------- Note: The following is company confidential. (As always. :-) Here's a window into some of the toil and excitement in engineering: Turfs went to external testers at the beginning of the week. Early reports are very positive. xxx demonstrated his Game api prototype this week, leading design reviews for both engineering and producers/product managers. There's work to be done, but the prototype demonstrated an api for use in those worlds and/or those locales set by world producers for the the Wert Gumby's of the world to hack games that WorldsAway avatars can play, and for approved games to be attached to in-world objects (a mini-tic-tac-toe or mini-chess board on the wall of a locale, for example, that avatars could play either directly or via a second window but that all avatars in the locale could watch). Very cool. Major kudos to xxx (and to all his advisors). xxx succeeded in attaching the Windows WA client and a web browser, via a third party DLL/window. In his prototype, the WA client can change the web browser's page. This was a critical test of our product basis of having a world browser and a web browser that work in tandem. Imagine browsing the web to a page that has a world map on it, selecting a region, which sends a message to the world browser and lets your avatar enter this world at that spot. Later, wandering through the world, you ask "where am I", which sends a message to the web browser, flips it back to the map page, executes a CGI script hidden behind the page, which causes an X to flash in the locale you're in... Now xxx's on the spot to write CT code to replace the essential-to-us aspects of the third-party DLL. xxx also released to QA a DLL to support the widely used Trumpet WinSocket. The plan, if QA and Member Support agree, is to give it to those hardy souls who've tried to use Trumpet, and with their assurance that it lets them get onto WA successfully, to put the DLL on the Forum for availability to Trumpet users. We brought on another Mac engineer for perhaps a month to help us get TCP (WebWorld) support into our Mac client. xxx xxx is sitting across the hall from me, next to xxx xxx. All the engineers did lots more work, but one thing I think will interest everyone: Engineering this week scheduled the tasks that will get us to a WebWorld prototype. The result is that we've made a good initial cut at what we can engineer for a March 31 release and what will have to wait for a subsequent release. The results: What's in Jupiter Conference demo: Windows only World map that's on web side that can show where you are in the World Web page can launch World, enter at specified World entry point Avatar URL can change web page Oracles can edit avatar/object URLs using fiddle [This is where we test interoperability of Netscape and World browsers in 8 megs] What's in 1.2 (engineering of functionality complete by end of February): Mac and Windows Elevator (and follow thru elevator) Design for Auditorium, but no Auditorium Design for web-friendly installation, but implementation doubtful Avatars are not registered (not kept track of by server), but are persistent (Client saves prefs: avatar body, head, color, name) Initial avatar: First use of Client (i.e., no avatar ever): dialog prompts for gender Web side picks random avatar body/head/colors Give ghosts access to web-page URL menus Pass Web-selected ID to server # of avatars/account: make build constant external so it can be used at startup WebFollow: add Web following command; user-to-group communication to share a web URL Email address and text description that are part of the Tell-Me-About Be able to set certain locales to block URL opening All client support for the Game api (though server support won't be ready at launch) There's considerable UI work to be designed. Among others, imagine having a Follow URL menu off your avatar that anyone can use at any time to see what you're looking at with your web browser. Hmmm... What probably must wait until the next version of WebWorld: Auditorium Performance: Incorporate Netserve into IV serve / Remove S&V / ESP to user task Web URLs object for sharing purposes via opaque data channel Per-world preferences (required for multiple WebWorlds) User performance: request not to get picture images Incremental Remote Update Velcro Avatar death: WWmaster can set # of days; 0=no persistence Applause meter Avatar mod to indicate to others that your avatar is off reading the web (web browser is focus) Sound compression Toolbar Picture Object Long URLs And while this news is now a week old, xxx xxx a week ago completed spraycans for apartment walls and such -- his first completed object as a development engineer. Yay, xxx! - xxx
(ct_dev 5964) New Document Server
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 5964) New Document Server FROM: xxx xxx <xxx@ossi.com> TO: ct_dev@ossi.com CC: xxx@ossi.com, xxx@pobox.com DATE: 12/02/1996 14:28 -------------------------------------------------------------------------------- I've got the latest document stuff running on tao:8025 and on compuserve FTBTST. Resources are in tao:/opt/renobuild/mag It should have remote updateable resources from the previous server running on tao and FTBTST. BBS is much changed. You need a writeable document in your hand to post. You need to be an oracle or above to make folders or remove posts. Feel free to check it out. I'll be checking in these changes today. -xxx
(ct_team 2849) On-Line Services Schedule
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2849) On-Line Services Schedule FROM: xxx xxx <xxx.xxx@compuserve.com> TO: ct_team <ct_team@ossi.com> CC: xxx xxx <xxx.xxx@compuserve.com> DATE: 13/02/1996 05:31 -------------------------------------------------------------------------------- Here's the schedule as of 02/12/96. Any additions or changes, please send to xxx@ossi.com. On-Line Services Schedule February - March 1996, 1.0 Repackage, Turfs & 1.1 Testing & Release Notes: BETA PLANNING: Please note that the beta test has begun, but started with only Option A. Options B & C will be implemented when they have passed QA. Proposed dates are given in the schedule below. Due to the problems found in the test versions, we had to delay the start of beta by 11 days. The end date of beta, 02/26/96, is planned to remain the same unless we find substantial reason to delay the date. Unfortunately this means that the amount of time for testing is decreased, the potential for bugs to be released to the public and/or the potential further delay of the release of Turfs is increased. BETA OPTIONS: Option A tests the ability of a 1.0 client to connect with the 1.1 server, simulating a user who does not download the patch file with client upgrades and bug fixes. Option B is the patch file to upgrade the users current 1.0 client with new client fixes, Option C is a full download of the 1.0 client including these latest client fixes. VERSION NUMBERS: Just a reminder that the current numbering scheme for client and server releases is as follows: ~ Three digits for client releases where the first two numbers are the version number and the third is the client number. ~ Four digits for server releases where the first two numbers are the version number, the third is the client number, and the fourth is the resource number. REMOTE UPDATES: Our current Dreamscape plan is for server and art/resource updates on alternate weeks, with a remote update every week. Even if the updates are small, this provides an opportunity for the members to become used to these remote updates on a regular basis. REPACKAGED CLIENTS: Our current Dreamscape plan allows for repackaging the current publicly available client once a month. Should it become necessary for a new user who has just downloaded the client to sit through a remote update in excess of 5 minutes, we will assess whether a newly packaged client will be made available sooner. HELP FILES & READMES: For the repackaged client, please note that due dates have changed. xxx mentioned that there may be a dependency for work on the Macintosh files by xxx xxx. Please let me know so that time can be allowed for in the schedule. WEBWORLD: I have added in some delivery dates for WebWorld as these dates impact the Dreamscape deliverables, and most of us need to do some sort of planning. Please check these dates and let me know the dependencies for your department if they have not been appropriately noted. 02/06 TU ~ BEGIN Opt. A External Test ~ CM: Opt. B & C client and server build for external test, to QA. 02/07 WE ~ Trumpet DLL Build, to QA 02/08 TH 1.0 to 1.1b7 Patches (Test Opt. B) from CM to QA 02/09 FR ~ Wildcard (test) server update to 1.1b7 server, remote update made available to testers. 02/10 SA 02/11 SU 02/12 MO 02/13 TU ~ QA: Trumpet DLL fix to selected Dreamscape members for external testing overseen by xxx. ~ QA: Proposed date for 1.0 to 1.1 database conversion ready to test. (Dependent on DEV) ~ DEV/ART/WB/VAZ: Last chance for bug fixes to be checked in if they are to be included in the 1.0 Repackaged client. 02/14 WE ~ Build Meeting: may effect all dates seen in this schedule! :-) ~ CM: Opt B & C External Test client build ~ QA: Proposed date for 1.0 to 1.1 database conversion testing. (Dependent on TUES date) ~ ART: Mktg WW Jupiter Conference brochure art to processors. 02/15 TH ~ 1.1 Client build from CM to QA and Japan simultaneously. ~ QA: Receives Opt B & C client builds ~ QA: place Opt B & C on FTP site for CIS QA/ISD ~ MS: Changes to CIS external testing menu pages for file downloads, and file abstracts must be complete for testing. ~ QA/MS: Opt B & C simultaneous testing by FCT QA & CIS QA/ISD ~ QA: Proposed date for 1.0 to 1.1 database conversion available to testers on Wildcard server. (Dependent on TUES date) ~ ART: WW Demo world art checkin. 02/16 FR ~ QA/MS: Opt. B & C download tests from CIS for corruption in transfer process. ~ MKTG: final revised 1.0 Help file and CD Readme due. Please note that these files should be turned in to QA, not CM, to allow QA 48 hours for review. ~ MS: Updated Readme's due to QA with copy to TS ~ QA: Deadline for decision to be made if current Ext. Test Opt. A is ok to go to the public. If yes, great! then on 2/26 server will be changed and members will experience a short remote update. If no, there are three possible problem scenarios: 1) bug fixes are necessary 2) a new server build is necessary or 3) new server packaging is necessary. If 1) we will not meet 02/26 release date. If 2) build would be 2/19 to QA for testing 02/20. If 3) repackage would be 2/19 to QA for testing 2/20. ~ ART: WW Demo world art, simultaneous processing and world building 02/16,19,20. This is under the assumption that our new World Builders can build one locale per day. 02/17 SA 02/18 SU 02/19 MO ~ QA/MS: Proposed date of Opt B & C External Test begin. This date may change to Tuesday if Monday is a holiday for CompuServe employees. (QA needs at least four weeks for external testing.) 02/20 TU ~ QA/CM: Revised 1.0 Help files & Readme's from QA to CM for inclusion in 1.0 repackaging ~ 1.0 Repackaged Client Build ~ ART: Begin completing WW 1.2 art. 02/21 WE ~ 1.0 Repackage Client to FCT QA & MS and CompuServe ISD & QA for preparation for release to the public. ~ ART/QA: WW Demo world art to QA for testing 02/21,22,23 02/22 TH ~ ART: WW 1.2 art due, having completed processing and world building. Based on the other current WW art dependencies and due dates, this date is impossible to meet and needs to be reassessed. A more realistic date would be 02/29 for the processing to begin. Realistically, a minimum of 152 hours are needed for creation, 52 hours are needed for processing, and 26 days needed for world building. Hopefully world building can begin while processing and possibly even art are being completed. 02/23 FR ~ QA: ~ ART: WW Demo world art must be approved to meet 02/26 deadline of Jupiter Conference for private demos. 02/24 SA 02/25 SU 02/26 MO ~ Opt. A External Test end ~ OPS: Midnight, server update to new server with turfs accessibility (1.1.6.1 ?). 02/27 TU ~ *** TURFS AVAILABLE TO THE PUBLIC *** This is a proposed date only. Schedule subject to change. ~ 1.0 Repackaged client available on AWAY and WWW pages. The repackaged client includes all remote updates, bug fixes and changes made available by February 13. Delay of release of Turfs may effect this release date, depending on the current remote update time estimates. ~ MKTG/QA: Repackaged 1.0 Client CD Masters & Diskette Masters available for testing. QA needs two weeks for testing. 02/28 WE 02/29 TH 03/01 FR 03/02 SA 03/03 SU 03/04 MO 03/05 TU 03/06 WE 03/07 TH 03/08 FR 03/09 SA 03/10 SU 03/11 MO MKTG: Repackaged 1.0 Client CD's & Diskettes available in CIS Store based on 2/27 delivery of Turfs and if CD approved by FCT QA. 03/19 TU 1.1 Release?
(ct_dev 5985) saving items in the world
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 5985) saving items in the world FROM: xxx@ossi.com (xxx xxx) TO: xxx@ossi.com CC: xxx@ossi.com, xxx@ossi.com, xxx@ossi.com, ct_dev@ossi.com DATE: 13/02/1996 21:38 -------------------------------------------------------------------------------- xxx, Perhaps this has been discussed before, but just in case not, I'm bringing it up anyway. Would it be possible to implement a way that should the user experience an unexpected disconnect from WorldsAway while in a private room with their belongings out of their pockets, that upon re-entry their avatar would return to that private room and no other avatar would be able to enter the room for a set period of time? I'm suggesting the "set period of time" to discourage members causing a disconnect to happen on purpose for whatever odd reason. Also, to allow the member time to attempt to re-enter the world and reclaim their belongings, or should that be impossible, at least enter the forum or call CIS CS if they just can't get in. Just a thought. Might save us some neck pains in the future.
(ct_team 2864) Dust off your bowling ball
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2864) Dust off your bowling ball FROM: xxx@ossi.com (xxx xxx) TO: ct_team@ossi.com DATE: 13/02/1996 22:48 -------------------------------------------------------------------------------- Attention athletes! We are having a bowling night on Friday, Feb. 23. All are welcome. I will give details as they get arranged. I'd appreciate an "I'm interested" count. BTW, If anyone has a favorite alley (bowling) in this area let me know and I'll check it out to see if it meets the standards of our group. ie: easy to find, parking ok, maybe food'n beer, etc. p.s. even if you don't bowl, like I don't, why not come anyway? It's a chance to throw big objects at small objects and hear them go 'boom'! This is my official signature
(ct_checkin 386) document checkins
-------------------------------------------------------------------------------- SUBJECT: (ct_checkin 386) document checkins FROM: xxx xxx <xxx@ossi.com> TO: ct_checkin@ossi.com DATE: 14/02/1996 02:14 -------------------------------------------------------------------------------- OVERVIEW: Added economics to document classes, and cleaned up document orientation when changing location. RELEASE: 1.1 FIXED BUGS: No longer get "Could not change orientation" errors. NEW FEATURES: You get charged for making copies and buying newspapers. CAVEATs: The recycler has its default costs in, but I couldn't find a checked-in spec to find exactly what it was supposed to do when. While there is some visible animation, not all of the document orientation-changing commands are in yet, nor is the associated avatar animation. (I'd like some Oracular feedback as to whether the avatar animation is wanted.) As it becomes clear where these belong, they'll be added. However, the correct animation is happening most of the time, it's just not exciting. 2POV sucks. I tested newsstand economics as much as possible, but I've never actually been able to buy a newspaper, so it hasn't been tested all the way through. CHANGED FILES: Filename New Version Summary of Changes -------- ----------- ------------------ avatar.cld 1.174 cleaned up changing document orientation document.cld 1.41 cleaned up changing orientation generics.cld 1.223 cleaned up changing document orientation gutenberg.cld 1.14 added economics newsstand.cld 1.10 added economics postbox.cld 1.10 changed cost field to common recycler.cld 1.11 added some economics xxx
(ct_checkin 387) Orb fixes, odb_check fixes, 1.0 -> 1.1 convert support
-------------------------------------------------------------------------------- SUBJECT: (ct_checkin 387) Orb fixes, odb_check fixes, 1.0 -> 1.1 convert support FROM: xxx xxx <xxx@ossi.com> TO: ct_checkin@ossi.com DATE: 14/02/1996 04:58 -------------------------------------------------------------------------------- OVERVIEW: Convert 1.0 database to 1.1 add turfs to converted 1.1 database. FIXED BUGS: NEW FEATURES: PERFORMANCE IMPROVEMENTS: CAVEATs: Turfs in this version expire after 5 or ten minutes. I'm concerned that the current floor plans will need changing. If they do, we should do it BEFORE we convert the db. I don't have the tools handy to remove prototype turfs from the db. I suppose we could easily add more. I didn't make the region groups. We do have a test version of region groups but we should do something a little more detailed, like getting the fountain regions in proper region groups. See seperate message on how to use these files to convert the db from 1.0 to 1.1 We need to do a small 1.0 build to upgrade orb for 1.0 so we can do the right kinda dump. xxx, for 1.0: In server/tools/Orb dir we need to make and make install. The new orb and orb.etc needs to get installed in the bin dir where we plan to do the 1.0 dump. The orbdump.tcl and dumpbyclass.tcl will go into orb.etc. For 1.1, we need to: make, make install in server/lib/libiv_instance make, make install in server/tools/Orb make clean, make all, make install in world. The above may be moot if this is part of your thursday build. FWIW, I did convert the 1.0 to 1.1 db, and actually got a server running with it, and actually got a windows client connected. Went in, went to the apt mgr and bought a 4 room turf. CHANGED FILES: Filename New Version Summary of Changes -------- ----------- ------------------ =============== 1.0 FILES.... ONE POINT ZERO VERSION FILES ============ /server/tools/Orb/Makefile 1.2 add dumpbyclass.tcl install line /server/tools/Orb/orbdump.c 1.2 support dump by class /server/tools/Orb/orbdump.tcl 1.2 dump contents now, exclude fields on teleport dumps /server/tools/Orb/dumpbyclass.tcl NEW (dumps objects by class.) =============== 1.1 FILES.... ONE POINT ONE VERSION FILES ============ /server/include/iv_instance.h 1.13 add option to restore w/o doing containership /server/lib/libiv_instance/iv_instance.c 1.44 ditto /server/tools/Orb/Makefile 1.28 fix tcl install cmds, add dumpbyclass /server/tools/Orb/fullrestore.tcl 1.2 add objref fixup to restore /server/tools/Orb/orb.c 1.38 add objref fixup to restore /server/tools/Orb/orbdump.c 1.18 support dump by class /server/tools/Orb/orbdump.tcl 1.10 dump contents now /server/tools/Orb/register_region.awk 1.2 slightly different syntax in 1.1 /server/tools/odb/odb_check.c 1.26 support big databases /world/Makefile 1.26 register_teleports.tcl is now static /world/regions/turfs.reg 1.7 fix OrchidTemple linking /world/test_turfs.tcl 1.7 number regions correctly /world/world.tcl 1.102 empty high region is back to 372 /world/world3.rmt turfs protos are at 400 /world/register_teleports.tcl NEW registers the teleport aliases /server/tools/Orb/dumpbyclass.tcl NEW dumps objs by class
(ct_dev 5986) 1.0 to 1.1 db conversion procedure
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 5986) 1.0 to 1.1 db conversion procedure FROM: xxx xxx <xxx@ossi.com> TO: xxx@ossi.com, xxx@ossi.com, xxx@ossi.com CC: ct_dev@ossi.com DATE: 14/02/1996 05:41 -------------------------------------------------------------------------------- Well, there certainly were a few potholes on the road to converting the 1.0 db to 1.1, and also constructing the turfs in the 1.1 db. I think I got it all converted. I have a server running on my machine that looks like the prod db with turfs. Pretty neet. Here are the steps. This is a little long, but I don't see an easier way for right now. I could wrap this into some shell scripts, but that would only hide details and simplify a little. I'll leave that step for the student. If you have problems, ask xxx. He seems to know what is going on. (Sorry xxx.) What you will need... xxx needs to build my 1.0 changes into his 1.0 build tree. This then needs to be installed in production 1.0, or in a 1.0 "snapshot" tree. You'll get a new orb, and two new files in orb.etc: orbdump.tcl and dumpbyclass.tcl. For beta purposes, make a copy of the production dirs somewhere, including a database copy. Then add these new 1.0 files to orb and orb.etc. xxx also needs to build a 1.1 tree, and the files need to be installed somewhere where we will be bringing up the 1.1 server. In addition you will need the cooked turfs file from xxx. This is in his build tree, the fullpath is <build-root>/src/world/regions/turfs.out. This is required for the 1.1 convert. (This file will not be used in future conversions, for example, 1.1 to 1.2.) To take the database dump... Fyi.. here is how to take a copy of the prod odb.data file and build a data/world_n_zone_0 set of directories around it.... In this example, the world will be 10, and the original database copy file is odb.data.020696.0014... bin/make_ivdirs -b . -w 10 touch data/world_10_zone_0/lmt/banished_list bin/iv_text_init data/world_10_zone_0/text mkdir data/world_10_zone_0/rdb/000 mkdir data/world_10_zone_0/odb cp odb.data.020696.0014 data/world_10_zone_0/odb/odb.data cp <see-note-1>/odb_status.data data/world_10_zone_0/odb/ bin/iv_clean_data -b . -w 10 -z 0 -F Note-1: the odb_status.data file above is from a clean world dir. The full path is something like data/world_?_zone_0/odb/odb_status.data. An odb_status.data file needs to just exist there. (This is a work around for a bug in odb_check.) Here are the steps to take the db dump... (% is the orb tcl prompt.) bin/orb -data/world_0_zone_0 % source orb.etc/dumpbyclass.tcl % dumpbyclass dump.1.0.out Here are the commands to restore the database. This should be run in a freshly installed 1.1 tree. Make sure there is enough disk space. You'll need about 300 mb free before you start. The db will end up being 134 mb, and you'll want to be able to make a backup copy of odb.data once the restore is completed, but before the final cutover commands are applied. I'll indicate when to do the backups below in the instructions. Note that we are increasing the size of the odb file because we are already at about 16 mb. The new size is about 134 mb. In this example the destination world we are setting up is world 11. It can be any number. Prior to starting this procedure, there should be no world_11 in the local data directory. We will create _all_ the files here. bin/make_ivdirs -b . -w 11 touch data/world_11_zone_0/lmt/banished_list bin/iv_text_init data/world_11_zone_0/text mkdir data/world_11_zone_0/rdb/0 mkdir data/world_11_zone_0/rdb/0/000 mkdir data/world_11_zone_0/rdb/0/000/000 The following file, region_map.data, is from data.install/world_n_zone_0/rmt, which is in the fresh 1.1 install that xxx built. cp <1.1-install-dir>/data/world_?_zone_0/rmt/region_map.data data/world_11_zone_0/rmt rm /tmp/objrefs.db # make sure this file doesn't exist bin/orb -prod -data/world_11_zone_0 # wait a long time here> % source orb.etc/fullrestore.tcl % fullrestore dump.1.0.out # <wait a long time here> At this point you should get alot of output, but no coredumps. Also, there should be no "Old objref 0xhhh doesnt seem to in the objref db" "I'm initing this objref with NIL_OFFSET" There might be one of them (for a head, classnumber will be 8), but there shouldn't be a slew of them. If there is, might as well stop here and debug. Get out of orb now... % exit # clean the db, note the -F param, this will build the region dbs bin/iv_clean_data -b . -w 11 -z 0 -F There will probably be some dangling object errors (stuff like: WARNING: verify_slots: Invalid position[0] = 8 for object 0xed8c4cc0 (off 0x78c4cc0) in container 0xe60bae00 (off 0xbae00), Range for container is 0 to 3 WARNING: verify_slots: I couldn't find object 0xed8c4cc0 (off 0x78c4cc0) in container 0xe60bae00 (off 0xbae00) ...is ok for now. We'll need to fix these -- I have no idea why they are here, maybe it is just a characteristic of my test database copy, which I found laying around in production. These objects need to be sent to lost and found.) This is a good time to make a backup.... cp data/world_11_zone_0/odb/odb.data ./odb.data.backup Add region teleport aliases, teleport aliases bin/orb -data/world_11_zone_0/ % source orb.etc/orb.tcl % source orb.etc/register_regions.tcl % source orb.etc/register_teleports.tcl % exit Now the turfs... First make a backup... cp data/world_11_zone_0/odb/odb.data ./odb.data.backup Now, add the turfs... grab xxx's turfs.out file... cp <xxx's cm build tree>/src/world/regions/turfs.out bin/orb -data/world_11_zone_0/ % source orb.etc/orb.tcl % source orb.etc/fillregionproc.tcl % source turfs.out % exit remove all region files for rdb rebuild... rm data/world_11_zone_0/rdb/0/000/000/* bin/iv_clean_data -b . -w 11 -z 0 -F -f Start up the server. xxx
(ct_checkin 389) Document dialog
-------------------------------------------------------------------------------- SUBJECT: (ct_checkin 389) Document dialog FROM: xxx@ossi.com (xxx xxx) TO: ct_checkin@ossi.com DATE: 14/02/1996 19:02 -------------------------------------------------------------------------------- ================================================================================ OVERVIEW: Nudged the items in the Document dialog around, so that the text doesn't get truncated on the Mac. FIXED BUGS: Dunno whether QA ever reported it, but it used to say "Autho" instead of "Author:" and "Subj:" instead of "Subject:" Subject no longer bounces up and down when you select it. NEW FEATURES: None. PERFORMANCE IMPROVEMENTS: None. CAVEATS: Not tested because I have no idea how to build clade. Also needs to be checked on Winclient. Confusing Next and Prev buttons are still there. CHANGED FILES: Filename Vers Summary of Changes -------- ---- ------------------ document.cld 1.42 realigned item bounds
-------------------------------------------------------------------------------- SUBJECT: (ct_checkin 391) Spraycan fix for menu title FROM: xxx xxx <xxx@ossi.com> TO: ct_checkin@ossi.com DATE: 14/02/1996 19:41 -------------------------------------------------------------------------------- OVERVIEW: Fixed spraycan menu title generation RELEASE: 1.1 FIXED BUGS: Spraycan popup menus had the title of whatever the user clicked on last. (ie. if the user clicked on the 'lobby', then clicked on the spraycan, the menu would get titled 'lobby' instead of 'spraycan') NEW FEATURES: None CAVEATs: None. CHANGED FILES: Filename New Version Summary of Changes -------- ----------- ------------------ spraycan.cld 1.23 Fixed spraycan menu title generation
(ct_checkin 392) Document text is scrollable
-------------------------------------------------------------------------------- SUBJECT: (ct_checkin 392) Document text is scrollable FROM: xxx@ossi.com (xxx xxx) TO: ct_checkin@ossi.com DATE: 14/02/1996 20:00 -------------------------------------------------------------------------------- ================================================================================ OVERVIEW: Tricked a friend of mine into writing a scrollable TE class, fixed up the other remaining Document problems. FIXED BUGS: Backspacing over the last carriage return no longer causes document fields to scatter all over the dialog. Cursor keys and text input cause proper scroll bar update. The scroll bar can be used to scroll the text (who woulda thought?). CRs are converted to LFs for text storage on server. Bug 1309: Ghosts can now insert gestures into their ESP messages. Use Apple PlainTalk checkbox appears iff you have PlainTalk installed. Remote update should now say "less than 1 minute" instead of "0 minutes" (Bold) menu titles are again no longer truncated by one pixel. NEW FEATURES: None. PERFORMANCE IMPROVEMENTS: None. CAVEATS: afcomifc changes not tested at tips because I can't compile tips (xxx added some new define we don't have yet). CHANGED FILES: Filename Vers Summary of Changes -------- ---- ------------------ afcomifc.c 1.105 add PlainTalk to prefs afintrfc.cp 1.32 support for client-specific prefs afwidget.cp 1.26 conv CR to LF for TE, don't crash in SelListItem afintrfc.h 1.59 support for client-specific prefs sv.c 1.67 add prototypes so that Mac can compile RenoFont.r 1.10 add extra space for bold, etc. RenoTE.cp 1.3 use new ScrollingTE class RenoTE.h 1.3 use new ScrollingTE class RenoWin.cp 1.37 (1309) Allow ghosts to add gestures to ESP RenoWin.h 1.14 move PlainTalk test to afintrfc Strings.r 1.18 0 minutes now says 'less than 1 minute'
(ct_checkin 400) Turfs for 1.1
-------------------------------------------------------------------------------- SUBJECT: (ct_checkin 400) Turfs for 1.1 FROM: Vaz <vaserius@ossi.com> TO: ct_checkin@ossi.com DATE: 15/02/1996 19:15 -------------------------------------------------------------------------------- ===================================================================== OVERVIEW: Readied Turfs for production. They now have proper prices, quantities, and art. Added a 3-room flat. Fixed a couple bugs. RELEASE: 1.0. FIXED BUGS: 1399, 1400 NEW FEATURES: None. PERFORMANCE IMPROVEMENTS: None. CAVEATS: None. CHECKED BY: Me. CHANGED FILES: Filename Vers Summary of Changes -------- ---- ------------------ BRANCH: RENOWA src/world/test_turfs.tcl 1.9 Set proper amounts src/world/world3.rmt 1.19 Added 3-rooms to ProtoTurfs src/world/regions/turfs.reg 1.8 Changed some colors. =====================================================================
(ct_team 2897) Real Life Pubic WorldsAway Gathering
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2897) Real Life Pubic WorldsAway Gathering FROM: "xxx xxx xxx" <xxx@ossi.com> TO: ct_team@ossi.com DATE: 15/02/1996 21:13 -------------------------------------------------------------------------------- Team, Sunray Ann has taken the time to organize a convention of WorldsAway avatars in the real life. If you'd like to get a hold of her, her ID is 71722,2000 She is interested in having FCT speakers, etc.. and I have asked her to invite us formally with invitations in the mail. She'll be sending things in c/o Marketing, or Oracles, and Member Support.. not to a specific person. xxx ------------ FIRST ANNUAL GATHERING OF THE AVATARS! When: April 27-28, 1996 Where: Harrisburg Holiday Inn, New Cumberland, PA Why: To meet all the friends you've made here in WA! This Avatar Gathering is not affiliated with the CompuServe Information Service or Fujitsu Cultural Technologies, a Division of Fujitsu Open Systems Solutions, Inc. of San Jose, CA.. This event is sponsored by myself on behalf of the community of avatars within the WorldsAway Dreamscape. All arrangements should be handled personally through me to my CIS email address and not the SysOps or Fujitsu Cultural Technologies This gala event will feature a keynote address by <TBA> as well as a banquet dinner and a whole weekend of meeting old friends and making new ones! There will be games and other events as well; stay tuned for details! To reserve your spot, a non-refundable fee of $20 (for the conference facilities) must be received by March 31. Transportation, lodging and meals are at your own expense; however, the Holiday Inn is offering a special rate of $67 per night for WA Gathering attendees. They will also provide courtesy transportation from either Harrisburg airport (MDT) or the Amtrak station. For the Saturday night banquet, you may choose one of the following entrees: Prime Rib at $25, Chicken Marsala at $21, and Baked Scrod at $21 To reserve your spot, act now! E-Mail Sunray Ann at 71722,2000 with the following information: Name(s) of persons attending; Number of hotel rooms you will occupy; Voice telephone number; Dinner entree preference for each person in your party; You will receive e-mail back confirming your reservation and giving you the address where your $20 per person must be sent. You will need to contact the hotel and make your own room reservations. All the information will be in your confirming e-mail. Looking forward to seeing you all in April! ---------------------
(ct_checkin 401) Spraycans can now spray doors, too.
-------------------------------------------------------------------------------- SUBJECT: (ct_checkin 401) Spraycans can now spray doors, too. FROM: xxx xxx <xxx@ossi.com> TO: ct_checkin@ossi.com DATE: 15/02/1996 21:24 -------------------------------------------------------------------------------- OVERVIEW: Vaz asked me to have flat sprays work on doors, too. RELEASE: 1.1 FIXED BUGS: None. NEW FEATURES: Flat sprays work on doors. CAVEATs: None. CHANGED FILES: Filename New Version Summary of Changes -------- ----------- ------------------ spraycan.cld 1.24 Flat sprays work on doors
(ct_dev 5999) status
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 5999) status FROM: xxx xxx <xxx@ossi.com> TO: ct_dev@ossi.com DATE: 16/02/1996 03:20 -------------------------------------------------------------------------------- Sorry, I'm still not done. I added a break lease penalty and a max 3 months pay in advance check. I still need to test and check one bug that xxx told me about. A missing '/' on a comment stopped my clade build. It took me over an hour to find it. I should be done sometime mid-afternoon. xxx
(ct_checkin 402) avatar/region cleanup
-------------------------------------------------------------------------------- SUBJECT: (ct_checkin 402) avatar/region cleanup FROM: xxx xxx <xxx@ossi.com> TO: ct_checkin@ossi.com DATE: 16/02/1996 03:52 -------------------------------------------------------------------------------- OVERVIEW: I removed all the headers I could find that were for Clade structures such as CLASS_avatar_t. This included rather more than I expected - most of which were entirely unused. FIXED BUGS: One small problem with building the Mac client: structint.c needed a type cast on one line. Removed the temptation to access structure fields directly. NEW FEATURES: None. PERFORMANCE IMPROVEMENTS: None. CAVEATS: Current 'fix' for getting field values may not work with incremental update (or rather, it may take more work). CHANGED FILES: Filename New Version Summary of Changes -------- ----------- ------------------ src/mac/mwclient/DebugLevel.h 1.12 Added another debug setting. src/mac/dirt/DirectorTool.make 1.28 Changed C flags (DirT only) src/client/renoanim.c 1.117 Removed headers. src/client/include/renoanim.h 1.52 Removed headers. src/client/renoclaz.c 1.52 Removed headers. src/client/renomain.c 1.187 WIP - but it shouldn't break. src/client/renoobjs.c 1.148 Removed headers. src/client/include/renoobjs.h 1.69 Removed headers. src/client/renotcl.c 1.173 Removed headers. src/common/struct/strucint.c 1.17 Added cast for MetroWerks. Hope it all works. xxx
(ct_dev 6000) Localization of WorldsAway
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6000) Localization of WorldsAway FROM: xxx@ossi.com (xxx xxx) TO: ct_dev@ossi.com DATE: 16/02/1996 12:46 -------------------------------------------------------------------------------- Developers, xxx asks about >creating "French spoken here" areas >in the Dreamscape, or even in parallel worlds (though that's much less >desirable), and that should be fairly simple. Is he right? It's my belief that we fixed our fonts and there's now no impediment to speaking French or German (or any other Roman language) chat right now. Am I correct? (Note: This is aside from the World development team issues of whether it's a good idea.) xxx
(ct_dev 6002) Localization of WorldsAway
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6002) Localization of WorldsAway FROM: xxx@ossi.com (xxx xxx) TO: ct_dev@ossi.com DATE: 16/02/1996 15:46 -------------------------------------------------------------------------------- As far as I know, there are no technical problems with speaking French, German, or Spanish in world. All the character sets are complete, though some systems do not provide an easy method of accessing those "extra" characters (I believe you have to type some esoteric key sequence in Win 3.1). And, I've even seen people talking in Slavic languages (we're missing about six of their characters), Russian (which normally requires the Cyrillic alphabet), and Japanese. As xxx pointed out, the real question should be asked of the Oracles and the world design team. xxx >Developers, > >xxx asks about >>creating "French spoken here" areas >>in the Dreamscape, or even in parallel worlds (though that's much less >>desirable), and that should be fairly simple. > >Is he right? It's my belief that we fixed our fonts and there's now no >impediment to speaking French or German (or any other Roman language) chat >right now. > >Am I correct? > >(Note: This is aside from the World development team issues of whether it's >a good idea.) > >xxx
(ct_dev 6006) Localization of WorldsAway
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6006) Localization of WorldsAway FROM: xxx xxx <xxx@ossi.com> TO: ct_dev@ossi.com DATE: 16/02/1996 16:38 -------------------------------------------------------------------------------- >Developers, >xxx asks about >>creating "French spoken here" areas >>in the Dreamscape, or even in parallel worlds (though that's much less >>desirable), and that should be fairly simple. >Is he right? It's my belief that we fixed our fonts and there's now no >impediment to speaking French or German (or any other Roman language) chat >right now. >Am I correct? >(Note: This is aside from the World development team issues of whether it's >a good idea.) If you're talking about a client that would have such things as menus in French I suspect it would be a fair bit of work. One of the most common problems is that concepts that are easy to express concisely in one language are not always so easily expressed in others. Translation of dialog text into French could make the text increase in size by a factor of two, necessitating changes in dialog box sizes and all that. Some text is embedded in artwork - that takes much longer to fix. I don't think there's much of this, though. If you're only talking about people talking in French using esp and all, no it doesn't seem very difficult - it may be nearly automatic on the Mac. xxx
(ct_team 2901) What's New With WorldsAway
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2901) What's New With WorldsAway FROM: "xxx xxx xxx" <xxx@ossi.com> TO: ct_team@ossi.com DATE: 19/02/1996 15:44 -------------------------------------------------------------------------------- This Week's What's New for WorldsAway ------------ What's New With WorldsAway February 18 - February 24, 1996 -Loving, Living, and Looking Good in WorldsAway! -Software Availability -This Week's Listing of In-World Events --Loving, Living, and Looking Good in WorldsAway! The month of Valentines, February has brought many of the WorldsAway citizens together romantically. Last week, we celebrated a simultaneous real world wedding ceremony within the WorldsAway Dreamscape. This Sunday you'll notice in the listing of in-World events that there is yet another in-World wedding. Come and greet the happy bride and groom and present them with a gift or tokens to begin their life together on-line! Who knows, you might meet your next special someone at the reception party. Many new pioneering CompuServe members are finding and making their way to the enchanted avatar community of Phantasus on the Isle of Kymer. You can come settle here too. All you have to do is log in and experience a way of life on-line that is unlike any other. Some more incentive to try out the new body and head sprays in-World..... Announcing the first Phantasus Beauty Contest! Who's the cutest avatar in-World? Now is our chance to find out. Nominations have already been sent in and voted on through Email. The Sunrays who have been administrating this event are looking forward to revealing the results and finalists this Friday February 23, at 7:00-9:00 PM Pacific Time in the Phantasus Starway Cafe Stage. Keep posted for details on this special event in the WorldsAway Community Forum (GO AWAYFORUM) in-World Events Message Section. Not trying to get too vain, but this is a celebration for Looking Good, On-line! --Software availability WorldsAway software is available for downloading here on CompuServe, or from the WorldsAway Internet Web site at http://www.worldsaway.com You can also order the CD-ROM and floppy disks through the CompuServe Store. See the WorldsAway Software Icon here on this menu for downloading and ordering details. Within the USA, you can call and order from the CompuServe store at 1-800-848-8199 8AM to 10PM Eastern Time. The WorldsAway Community Forum is the place for your questions regarding WorldsAway. Forum staff and SysOps are on hand to answer your questions quickly seven days a week. Leave a message to "SysOp." Many in-World events and issues are discussed in the forum's message sections too. Come join us. WorldsAway, There's More to Life On-Line! --This Week's Listing of In-World Events Read the Kymer Clarion, the in-World Member Newspaper for event details and news. You can find the Clarion published and released in the Newsstand Library of the WorldsAway Community Forum. NOTE: all times are in WorldsAway Time or WAT which is the same as the Pacific Time Zone. **** Sunday, February 18th Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details 10:00-11:30 AM, Harlequin Games, Daily Jackal3's Trivia, Mr & Mrs Nutty 11:00 AM-2:00 PM, Bar-L Bar Storeroom, Weekly Questions covering general info, three winners per game. Grand prize for the person who has the most points in a month. 10 token playing fee to help defray the cost's. Wedding of SunRay Chriselfer and SunRay Jyoti 8:00 PM, Meditation Park Rose Arbor Reception afterwards Dead Poets Society Recital, Prez, Sunshine, Brandy, Corey and AlexA 8:30-9:00 PM, StarWay Cafe Observation Deck, Weekly Poems should be six verses or shorter. Contact Prez [102726,1655] if you wish to be a presenter. Due to popular request, the Society has moved the meeting time to one hour earlier. **** Monday, February 19th Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details 10:00-11:30 AM, Harlequin Games, Daily Knights of Kymer TechTrivia, SunRays Hera, Mariah & Knight Alexis 5:30 - 7:30 PM, StarWay Cafe Stage, Weekly 20 computer technical questions. Be on time and win a 30T Door Prize! Kategories, Jaliko 7:00-9:00 PM, Harlequin Games, Check Schedule, Weekly ** NEW TIME **. Download the instructions KATEGORY.TXT and the program KTEGORY1.EXE Ghost Racing, Acolyte Serena 5:00-6:00 PM, Isle Caribe, Weekly Win tokens and prizes, monthly championship! Pick-3 Lotto Drawing, Joe Blowsem UP, Sherry, Acolyte Chameleon 6:00-6:15 PM, Isle Caribe, Weekly Get tickets now for big winnings! Lotto is now at ->6000T<- Come for the many door prizes! **** Tuesday, February 20th Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details 10:00-11:30 AM, Harlequin Games, Daily Kymer/Bingo, Renegade I 1:00-2:30 PM, Harlequin Games, Weekly Call KYMER! first, and get payouts depending on the number of players! Download the client KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway Life. Kymer/Bingo, Sunray Knight Oliver 6:00-8:00 PM, Bar-L Bar Storeroom, Weekly Everyone who plays in every game of the evening is eligible to win a bonus prize which will be awarded after the last game! Don't be late! Worlds Of Fortune, Acolytes Data, Indigo, and Milen 7:30-9:30 PM, Visitors Center Left, Weekly **** Wednesday, February 21th Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details 10:00-11:30 AM, Harlequin Games, Daily Kymer/Bingo, Renegade I 1:00-2:30 PM, Harlequin Games, Weekly Call KYMER! first, and get payouts depending on the number of players! Download the client KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway Life. The Knights of Kymer Kategories, SunRay Fawn, Soltron2 3:00-??.00 PM, Starway Stage (Knights of Kymer version of Wert's Kategories) Chaos Incorporated, Acolyte Serena or Marianne G 4:00-6:00 PM, Bar-L Bar Storeroom, Weekly New! Games and more! Kymer/Bingo Madness, Jaliko 6:00-8:00 PM, Harlequin Games, Weekly 7 Games + Raffle **** Thursday, February 22th Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details 10:00-11:30 AM, Harlequin Games, Daily **** Friday, February 23th Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details 10:00-11:30 AM, Harlequin Games, Daily European Ghost Racing, Holger 11:00-12:00 AM, Isle Caribe, Weekly Win tokens and prizes, monthly championship! Trek Trivia, Acolyte VIQer 7:00-9:00 PM, Starway Cafe Lounge, Weekly Visit the bridge crew of the WA Enterprise. Win prizes and tokens for your Trek knowledge. Get back at the bridge crew with some tough questions of your own! We have to answer correctly or we pay! Kategories, Ann Ominous 7:00-9:00 PM, Harlequin Games, Weekly 40T per round. 20T of each *fee* is put in the *round* and 20T into the *final*. Beauty Contest, Sunray Fawn, Oracle Uni will be the special guest 7:00-9:00 PM, Starway Stage, unconfirmed See message #54234 for details. Dreaming Insomniacs Society, Acolyte Milen 9:00-11:00 PM, Visitor's Center Left, Weekly Something DIFFERENT will be held during these times each week. **** Saturday, February 24th Kymer/Bingo Gamble Version, GermanGiant 10:00-11:30 AM, Harlequin Games, Daily Call KYMER! first, and get payouts depending on the number of players! Download the client KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway Life. Kymer Feud, Marianne G and other Bloodline Members. 2:00 PM, Visitors Center Left, (#54497) How well do you know your partners and friends? Teams must sign up in advance. Great Kymer Quiz, Acolyte Moria, Acolyte Zippy 2:00-4:00 PM, Bar-L Bar Storeroom, Weekly Some easy, some hard, some just downright tricky. Wedding of Alienyte Melissa Magic and Alienyte Wyld Karde 4:00 PM Rose Garden (Meditation Park far right) Service conducted by Acolyte Zippy Reception immediately following wedding at Starway Observation Deck WARaffle Drawing, Acolyte Lynx, Acolyte Electra, Acolyte Moria 5:00-6:30 PM, StarWay Cafe Stage, Weekly Purchase tickets from authorized agents. Door prize raffle! Ghost Relay Races, Acolyte VIQer 6:30-8:00 PM, Outside Visitor's Center, Weekly Ghost races played baton style like Olympic Relay races. **** Non-Weekly Events Coming Soon Take A Chance, Necrolyte Benny, Xian, Jackal Sunday, February 25, 4:00- PM, Outside Fire Room , Bi-Weekly 25T entry fee. Answer questions on Kymer to win points. Top 3 scores enter Fireroom and have choice of tokens or contents of chest. Wedding of Honor [PhotoChick] and Acolyte Kari Stone Monday, February 26, 10:00 PM, Tabernacle (Temple of Morpheus) Service conducted by Magica Crusader @thena Reception immediately following at Meditation Park far left. The Phantasus House Auction, Scuttle & Clover Thursday, February 29, 8:00-10:00 PM, Starway Cafe Stage, Bi-Weekly Rare heads and items no longer available in vendos will be auctioned off to the highest bidder.
(ct_team 2907) Hot Forum Topics as of 02/19/96
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2907) Hot Forum Topics as of 02/19/96 FROM: "xxx xxx xxx" <xxx@ossi.com> TO: ct_team@ossi.com DATE: 19/02/1996 23:33 -------------------------------------------------------------------------------- WorldsAway Community Forum Hot Forum Topics as of February 19, 1996 also found on www-server.ossi.com/home/hlbrown/hft/hft.html -------------- Summary of WorldsAway Support Issues as Seen in the Forum --Beta Billing Problem The main concern this past week has been the billing problems with CompuServe and the Beta World. From the beginning, we believed CompuServe would indeed connect users to the Beta World free of charge. As it turns out, through PPP or Winsock, the Beta World costs the same as any other CompuServe Service. When one connects via Winsock, CIS can not really tell what service the member is using. We have found this out the hard way -- by Beta Tester complaints. We may have a hard couple weeks ahead in figuring out the billing process. There is a lot of emailing going on right now between us and xxx. --Assistant SysOps Member Support continues to train its remote staff. Just as soon as xxx xxx came to us from CIS Customer Service and we had finished welcoming him, he'd been promoted/transferred to engineering as a MacCIM intern! This week, we will be getting a new helper initiated in the forum, but we're looking forward to a new CIS representative in the forum if xxx xxx can spare one. ------ Hot Forum Topics --wheelchairs/worldsaway An interesting thread has developed on the concept of introducing wheelchairs within the Dreamscape. Bobby, who has been in the forum for a while and has mentioned this idea before, begins the thread of wanting wheelchairs in the Dreamscape as a way to educate the community on what it's like to live with wheelchairs. From this, a discussion has spurned on the thought of introducing handicaps, disabilities or "maladies" in this "ideal" world. Here is a good response: ----------------------- Earendil... I know the idea of wheelchairs, cancer, and AIDS seem like they don't belong in a perfect place like Phantasus. But he fact is, I know of at least one cancer case inWorld... mine. And yes, there are bald heads available...but there aren't female ones to my knowledge. The fact is, I have hair now. I was going though chemo about 2 years ago. Nevertheless, I think it would be interesting to be bald again, but inWorld. And I don't think that we should introduce all manners of maladies into Kymer; they are already there behind the scenes..... I think it should be the way it is with heads and bodies: In Kymer, you get to pick them. So...why not pick a wheelchair? It's no big deal, at least in my opinion. The only part that I do think is a big deal is that if there were choices like that available.... people would be *more* free to express themselves realistically or symbolically. Normala Kelly ----------- --Merit Award Program It's easy to see why this message got 91 responses so far since it's first posting on the 14th: (my favorite responses on this thread were the ones who were impressed with the fact that MaxRaven got such a long audience with Teresias himself:) -------------- I have had a long discussion with Teresias regarding the possible institution of a Merit Reward program for avatars that help others in WA. Each avatar in WA would be given a "report card" to report when someone has helped with time, gifts, directions, computer problems, etc. etc. These cards would be collected (sent in) on a regular basis and those avatars accumulating a certain level of merit would be rewarded with special heads to show others who they are. The cards would be linked to your CIS ID number and avatar name (to prevent ballot stuffing). If you have any ideas on this (agree or disagree) please post them in this thread. -MaxRaven -------------- --*.lytes This thread is an airing-out session on all the -olytes groups in-World. Here is Cyberdude and others complaining about the trend that started with the Necrolytes, etc. Evergreen mentions, however, that people appreciate a sense of belonging, and these groups and names are therefore important to them. --Avoid changing rooms As many know from internal email, the changing rooms have been crashing the WorldsAway client. When someone has a few containers open, it crashes the client. When the avatar returns to the Dreamscape, they risk loosing all their stuff if someone walks into the room immediately. This thread contains some users' experiences so far. --from the Beta Sections: Turfs Discussing how the testers feel about turfs, I thought xxx might like point number 2 here: --------------- Dear WA developers... This is not a bug per se, but comments on the apts. Which are claustauphobic enough to keep me from enjoying the new aspects of WA. 1. The single room apts. are more like open closets than rooms. Took me three times at the elevator to "home" before I realized that tiny windowless space WAS home. As there is no "wall" at the entrance, you have no sense of privacy. No window, no sense of space. No furniture, no sense of being even IN a room. Come to think of it, the only "room" in WA I really enjoy being in is in Star Cafe. Hey guys, lets see some windows!!! 2. Totally hysterical to rent rooms by the minute or by the hour. The only places that do that in real life (at least in THIS country) are places that cater to prostitutes. 3. Would suggest you rent the rooms at least minimally furnished. (and make the "two room" apts. the smallest you rent out. And guys... rent by the day....or week...not by the hour (blush). Sky 72727,426 --------- Snapshots from the Forum Kymer Fashions ALLSTYLE.GIF Here they are: Kymer's newest fashions! They include new and old styles, costumes and bathing suits... From Left to Right: Pristine Party Dress, Flower Power Groove, Punky Clothes, Classy Style, School Cool, Fiesta Fun, Silver n'Chic, Midieval Gown, Cowgirl Costume, Harem Dancer, Flapper, Nifty Fifties, Average-build bikini, Athletic-build Bikini, and Sun Bathing Suit. Celeste A Stripper At Artema's Bachelor Party STRIPART.JPG This is a picture of Amital Stripping for us at Artema's Bachelor Party! Family snap of Vampire community in WorldsAway VAMP.JPG This picture is a family snap of Cedrica, Vesper, Horsey and Toxic Waste, all member of the Vampire community in WorldsAway. xxx, SysOp WorldsAway Community Forum WorldsAway Member Support
(ct_dev 6019) 'Easy' Document Changes
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6019) 'Easy' Document Changes FROM: xxx xxx <xxx@ossi.com> TO: ct_dev@ossi.com CC: xxx@ossi.com DATE: 20/02/1996 08:51 -------------------------------------------------------------------------------- Here is the requested list of 'Easy' Document Changes that I thought might be nice. None of these should require a client change. 1. The 'Subject' of a document could be copied into the Name of the object so that the menu title would give the user a clue to a document's contents. We could prepend the Subject with "folder" or "doc" to prevent title "spoofing" 2. Read Only documents should be labeled clearly in both the folder editor and the document editor. 3. There should be a way to delete folders in a BBS 4. Users should be able to remove their own posts from a BBS 5. Users should be able to cancel a post to a BBS after they have modified the document in their hand, before returning to the BBS folder editor. 6. We need to figure out why the 'Out of Order' sign is showing on the postbox. I checked the code, and we *do* initialize it, so something wierd is going on. -xxx
(ct_team 2909) Hot Forum Topics as of 02/19/96
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2909) Hot Forum Topics as of 02/19/96 FROM: vaserius@ossi.com TO: ct_team@ossi.com DATE: 20/02/1996 11:56 -------------------------------------------------------------------------------- >1. The single room apts. are more like open closets than rooms. Took me >three times at the elevator to "home" before I realized that tiny >windowless space WAS home. > As there is no "wall" at the entrance, you have no sense of >privacy. No window, no sense of space. No furniture, no sense of being >even IN a room. > Come to think of it, the only "room" in WA I really enjoy being in >is in Star Cafe. Hey guys, lets see some windows!!! We will be offering furnature so that avatars can customize their own turfs--we don't want to dictate how their turfs are decorated. Windows are a little more difficult...we're experimenting with them now. Yes, the single-room turfs are small...but they're cheap, too! :) >2. Totally hysterical to rent rooms by the minute or by the hour. The >only places that do that in real life (at least in THIS country) are >places that cater to prostitutes. > >3. Would suggest you rent the rooms at least minimally furnished. >(and make the "two room" apts. the smallest you rent out. >And guys... >rent by the day....or week...not by the hour (blush). Hehehe. Well, the apartments will be rented in 30-day increments. The down-to-the-minute rentals are there for us to use in the future. - Vaz
(ct_team 2912) Your Help Please
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2912) Your Help Please FROM: xxx@ossi.com (xxx xxx) TO: ct_team@ossi.com CC: xxx.xxx@compuserve.com DATE: 20/02/1996 17:51 -------------------------------------------------------------------------------- Hello all, If you are contacted via email by a WorldsAway Community member who has a concern or is in need of assistance, please do not respond. Forward their mail message directly to ct_ms and ask that Member Support or the Oracles please respond. We are finding more and more members who wish to escalate their issues past our front line real-World and in-world support groups to FCT management or directly to other departments in hopes of receiving an alternative response. Member Support and the Oracles need to be able to work directly with the customers with the knowledge that our positions are backed by FCT and that customers will trust us as their internal avenue of communications. If you have any questions or concerns, please do not hesitate to contact us for more information. Thanks for your support! -xxx
(ct_dev 6072) teleport options
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6072) teleport options FROM: xxx xxx <xxx@ossi.com> TO: ct_dev@ossi.com DATE: 26/02/1996 20:50 -------------------------------------------------------------------------------- Since we have turfs now, should we add back the teleport->home option? xxx
(ct_team 2937) WebWorlds release
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2937) WebWorlds release FROM: xxx@ossi.com (xxx xxx) TO: ct_team@ossi.com DATE: 27/02/1996 13:22 -------------------------------------------------------------------------------- If you want a peek at WebWorld, last time I looked, about an hour ago, xxx was set up on a laptop in the CT engineering library cube (two doors down from me). xxx Date: 27 Feb 96 09:30:30 EST From: xxx xxx <xxx.xxx@compuserve.com> To: team <ct_team@ossi.com> Cc: xxx xxx <trip@ossi.com> Subject: (ct_team 2935) WebWorlds release Sender: owner-ct_team@ossi.com Precedence: list Reply-To: ct_team@ossi.com Hi kids! Just wanted to fill you all in on a press release we put over the newswire last night. We are officially introducing WebWorlds -- online virtual worlds for the web -- at a communications conference in New York this week. We wanted to be sure you were all aware of this public announcement. Thank you to the development team, in particular, Sheryl Knowles and Jeff Crilly, for helping to create such a fantastic demo to showcase our newest technology offering. So far we have gotten an *excellent* response. BTW...we just received a highlight reel from last week's coverage of the WorldsAway virtual wedding on CompuServe -- we showed it the conference yesterday and drew crowds! When we return...we'll bring everyone together and show the tape so you can all see the payoff from your great work. Thx! xxx CONTACT: xxx xxx Fujitsu Cultural Technologies (xxx) xxx-xxx Internet:xxx@ossi.com> INTRODUCING WEBWORLD -- ANIMATED VIRTUAL WORLD FOR THE WEB Newest addition to Fujitsu's WorldsAway Family San Jose, Calif., February 27, 1996 -- Fujitsu Cultural Technologies today announced plans for a new product called WebWorld [TM] -- a customizable animated virtual world for the world wide web that enables real-time interactivity among users visiting the same web site. WebWorld features add lifelike interactive capabilities to existing websites. Custom WebWorlds will enable companies to promote their products and services through the virtual environments and communities linked to their web sites. The user gains access to the virtual world by activating hyperlinks from the company's current HTML Web pages. Once the WebWorld browser is launched, the user enters an animated, graphical landscape that is themed and customized to reflect the company's business. The user navigates the virtual landscape in the form of an online, animated persona called an "avatar." Through his or her avatar, the user can move around, communicate, make transactions, handle objects and, most importantly, interact in real time with other users who are logged on at the same time. "Browsing the web no longer needs to be a solitary experience. WebWorlds will bring real community to the web," says Fujitsu Cultural Technologies executive director, Tony Christopher. "With a WebWorld, a company can design a unique, online experience for its customers -- the "experience" of these worlds will become a new form of promotion for companies' products and services." - more - WebWorld functionality is based on the same technology used to create WorldsAway, the online virtual world developed by Fujitsu Cultural Technologies and introduced last quarter on CompuServe. Fujitsu Cultural Technologies will provide a complete range of services to help companies design, develop and host their WebWorld servers. The WorldsAway avatar can "talk" to other avatars in real time through text-based chat, as in traditional chat services, but is additionally capable of a wide range of expressions, gestures and movements that enhance communication. Users may personalize their avatars' looks and colors to create their unique identities. Objects in the virtual world also support personal expression and enhance in-World experiences--for example, giving flowers and candy, sharing a drink at the bar or carrying a cellular phone. "One of the highlights of a WebWorld visit will be the 'cool stuff' available in that world -- the promotional novelties -- that an avatar can own, win or give to other avatars," says Tony Christopher. WorldsAway virtual worlds are "scaleable," meaning they can grow to accommodate an ever-increasing number of users. The technology allows new objects and environments to be added at will -- for example new art can be temporarily added to the virtual world to mark, holidays and special promotions. "The WorldsAway technology, as applied in a WebWorld, is a powerful new tool for marketing and promotion in an increasingly interactive world," says Sophie Kim, head of marketing for Fujitsu Cultural Technologies. "We've seen phenomenal growth with WorldsAway -- in just 2 months it has become one of the top services among CompuServe's over 3,000 service offerings. WebWorlds will bring that same powerful element of interaction and community to the web." WebWorlds is introduced by Fujitsu's Cultural Technologies division established in San Jose, August 1994. The division was formed to develop and market multimedia technologies that extend, enhance and facilitate network computer-based interaction between people. - more - Founded in 1935, Fujitsu Limited is the world's second-largest computer manufacturer and an international leader in telecommunications, semiconductors and other electronic devices. The company offers a broad line of information processing systems, ranging from the world's fastest supercomputers to the smallest palmtop computers. The Fujitsu group of over 400 technology, software and services companies posted global revenues of more than $36 billion in the fiscal year ending March 1995. ### Editors Note: WebWorlds can be accessed starting in the second quarter 1996. Watch the WorldsAway World Wide Web page at http://www.worldsaway.ossi.com for further announcements." CompuServe members can access WorldsAway using the command GO AWAY from the CompuServe Information Manager(R) (CIM) software. This will bring users of CIM (WinCIM version 1.4 or higher or MACCIM(R) version 2.4.2 or higher) to the WorldsAway menu page. From that menu, individuals can download the WorldsAway software by choosing the WORLDSAWAY SOFTWARE icon. WorldsAway software can also be downloaded from the WorldsAway World Wide Web page at http://www.worldsaway.ossi.com. After `installing the WorldsAway software, users enter WorldsAway by choosing the ENTER WORLDSAWAY icon on the WorldsAway menu page. To join CompuServe, call 800/239-2247.
(ct_dev 6074) teleport options
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6074) teleport options FROM: vaserius@ossi.com TO: ct_dev@ossi.com DATE: 27/02/1996 13:48 -------------------------------------------------------------------------------- >Since we have turfs now, should we add back the teleport->home >option? > >xxx > I think it would be a plus if we could get this feature back. - Vaz
(ct_dev 6075) World Population
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6075) World Population FROM: vaserius@ossi.com TO: ct_dev@ossi.com CC: xxx@ossi.com DATE: 27/02/1996 13:57 -------------------------------------------------------------------------------- The current "World Population" gives not only the area with the most dense population, but it also gives the number of people logged on. We'd like to remove the world population stat. Partially for competitive reasons (marketing), and partially because I don't think it's very useful, especially since all the locales are now in region groups. Can we also get the menu item changed from "World Population" to "Where is everyone?" Thanks, - Vaz
(ct_dev 6078) Re:Improved BBS and documents
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6078) Re:Improved BBS and documents FROM: xxx@ossi.com (xxx xxx) TO: ct_dev@ossi.com DATE: 27/02/1996 18:53 -------------------------------------------------------------------------------- xxx, xxx has agreed to take on the one more item. xxx >Date: Tue, 27 Feb 1996 12:49:39 -0800 >From: xxx xxx <xxx@xxx.com> >To: xxx@fjcug.fujitsu.co.jp, xxx@ossi.com >Subject: Re:Improved BBS and documents >Cc: xxx@ossi.com, xxx@ossi.com, xxx@ossi.com, xxx@ossi.com, > xxx@ossi.com, xxx@ossi.com >X-Sun-Charset: US-ASCII > >One more item - more important than fixing the reference counts. A >checker is needed for the mail system. It needs to scan through all the >mail queues and check that the objects in the queue are really in the >queue (after a crash). This checker is required before the postbox is >introduced. I see this a 2-3 day task. > >I kind of wonder if one of our client programmers should be assigned >this task to give them a little exposure to how the server and the >server objects work. > >xxx
(ct_dev 6079) World Population
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6079) World Population FROM: xxx xxx <xxx@xxx.com> TO: ct_dev@ossi.com DATE: 27/02/1996 18:54 -------------------------------------------------------------------------------- > From owner-ct_dev@ossi.com Tue Feb 27 16:49 PST 1996 > To: ct_dev@ossi.com > cc: xxx@ossi.com > Subject: (ct_dev 6077) World Population > Date: Tue, 27 Feb 1996 16:47:02 -0800 > From: xxx xxx <xxx@ossi.com> > > In message <199602272204.OAA20772@mustang.ossi.com>you write: > >> > >> We'd like to remove the world population stat. Partially for > >> competitive reasons (marketing), and partially because I don't think > >> it's very useful, especially since all the locales are now in region > >> groups. > >> > >> Can we also get the menu item changed from "World Population" to > >> "Where is everyone?" > >> > >> Thanks, > >> > >> - Vaz > > > >Actually, I'd like to see the marketing reason for NOT having counts > >reversed. > > > >We should be advertising the fact that there are hundreds of folks on line. > > > >If we aren't showing the number because the count is low, then we > >are doing something wrong, and need to improve somewhere. > > > >However, this is not the case. We have pretty good numbers on a > >nightly basis. > > > >Really, I'd like to see the total counts when I connect. And I think > >it would be good PR. > > Could Oracles and Above retain the total population count? > > I'd like to know :-) > > -xxx > Who makes the final call on this? Please let me know ASAP so I can get the change into the next build. xxx
(ct_ms 97) Turf Letter 2 - DRAFT
Please review the following letter and provide us with your feedback. This letter is based on one which was written at the same time as the "Turf Letter 1" (which was released to the forum one month ago). QA will be providing us the information for the currently approved and the not approved features. We will then be confirming with Vaz and Dev what features are those "integral to the function of turfs in the Dreamscape." We plan to finalize and post this letter tomorrow (Wednesday). Please provide us with any feedback you may have as soon as you possibly can (like before 1pm tomorrow). Thanks, xxx & xxx ------------------------------------------------ Dear WorldsAway member and citizen of Phantasus, For one month, turfs have undergone extensive testing and refinement to bring you turfs worthy of calling home. In the first post regarding Turfs testing (Help Desk message #56088), we stated that testing would require at least one month. At the end of that month, a determination would be made regarding the public release of turfs. With a great deal of input from testers, Member Support, the Oracles and the World Design Team, it has been determined additional testing and refinement are necessary. While we regret the delay, we do not regret the decision to deliver the highest quality product we can. To keep you informed of what has been accomplished, we present the following list as a sampling of what features has been tested and approved: all features have been tested, none have been approved, they are all buggy, developers write buggy code, manager, one room, this paragraph is a test, it is only a test, do not pass go Here is a sampling of some of the additional features which are holding up the release. We feel these features to be integral to the function of turfs in the Dreamscape. When turfs are released we will provide a fill list of features and functions. this will be a sneak preview list of all the myriad turfs features that will past QA testing sometime next year (as soon as the developers learn to write bug free code). this paragraph is a test, it is only a test, do not pass go We are planning for an additional month of external testing to ensure that turfs are suitable for release. At the end of this extended testing period we will update you on the status. If you have any comments, feel free to post a message addressed to SYSOP in the Discussions and Issues section of the WorldsAway Community Forum. Thank you for your continued patience and interest. We are working hard - it will be well worth the wait. Sincerely, WorldsAway In-World and Forum Staff
(ct_dev 6080) WebWorld DV problems and direction
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6080) WebWorld DV problems and direction FROM: xxx xxx <xxx@ossi.com> TO: ct_dev@ossi.com DATE: 27/02/1996 19:58 -------------------------------------------------------------------------------- In order to get WebWorld into DV, we need some sort of ifdef capability in clade. It turns out that clade has no such capability whatsoever, so we need some sort of solution. Either to update clade or add some other level of preprocessing. The WebWorld changes fall into three categories: 1) Entire new files. The DV system can handle this quite readily. They're just files that are used by WebWorld and not the DreamScape. 2) New procedures, commands, and functions. The DV system can't handle these very well since they are inside other files. In some cases, these commands can just be left in either client without any problems. Others need to be ifdef'd out. 3) Added lines in existing procedures, commands, functions, or files. Everything else is very minor code additions to existing procedures. One such addition is that every single class definition has had a single line added for instx.cld. So far, no DreamScape code has been modified. And it really doesn't look like it will be. Or if it will, it will only be very minor alterations. All of the WebWorld coding is additions that just won't be present in the DreamScape. Just like debug client code. Note that #3 is why we need some sort of ifdef. A DV overlay would be completely ineffective since every single file in Classdefs has changed (by a single line). The world building stuff looks like it can be handled by just having different directies and file names. It's looking to me like we won't need or want to have a seperate DV branch for WebWorld. Since the WebWorld changes are proving to be additions rather than modifications, I'm thinking that just doing ifdef's will probably be the way to go. At least for the foreseeable future. I could be wrong though. Any objections? WebWorld is not really coordinated right now. I think it's mostly just been xxx and I keeping on top of it. And we did that so we could get the JC demo done quickly. But at this point, we need real management and coordination and version control to happen. There's a sense of lack of direction and cohesion. We need UI and spec on web follow. We need a direction to head from here. - xxx xxx
(ct_dev 6081) 1.2 checkins?
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6081) 1.2 checkins? FROM: xxx xxx <xxx@xxx.com> TO: ct_dev@ossi.com DATE: 27/02/1996 23:23 -------------------------------------------------------------------------------- I made the max avatars per account configurable. The change doesn't affect anything in WA operationally, it just allows the max avatars per account to be set on the server command line. There still is a compiled in upper limit, currently it is set to 8. When can I check in this change? xxx
(ct_dev 6084) 1.1b9 acceptance notes
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6084) 1.1b9 acceptance notes FROM: xxx@ossi.com TO: ct_dev@ossi.com DATE: 28/02/1996 13:32 -------------------------------------------------------------------------------- QA is accepting the 1.1b9 clients for testing. Bugs found as of noon: 1. The new parrot graphic chops off the bird stand. (Win and Mac 1.1 clients.) 2. If the user retrieves a document from the recycler, the 2nd POV does not see it in 1st POVs hand.(Win and Mac 1.1 clients.) 3. The recycler says "Get document with 14 page". (Win and Mac 1.1 clients.) 4. If an oracle chooses "delete" while using the bbs, and then hits cancel, the oracle is exited from the BBS. The user should be returned to the last operation they were in. (Win and Mac 1.1 clients.) 5. The verify dialog when deleting in the BBS does not appear in the foreground; the titlebar stays as the background muted color. (Win and Mac 1.1 clients.) 6. There is still a blue tab mark on the newspaper stand. (All clients.) 7. The turf walls still have transparent areas. (All clients.) 8. QA still needs a complete and up-to-date specification for the documents. There also does not appear to be a pub binder anywhere in the world.
(ct_team 2942) 02/28/96 OLS Schedule
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2942) 02/28/96 OLS Schedule FROM: xxx xxx <xxx.xxx@compuserve.com> TO: ct_team <ct_team@ossi.com> CC: xxx xxx <xxx.xxx@compuserve.com> DATE: 29/02/1996 04:26 -------------------------------------------------------------------------------- On-Line Services Schedule, 02/28/96 March - April 1996 Notes: Please note the new schedule format. At the top of the schedule is a per project schedule. I've made note of all the mini projects we are currently tracking. I've also made note of those elements which are usually considered when setting the schedule. The chronological schedule (old format) is still included for a date at a glance convenience. It follows at the end. Elements which should be considered when setting the schedule: ~ DEV development time ~ ART creation time ~ ARTWB world building time ~ ARTP art processing time ~ CM configuration management time ~ QA quality assurance time ~ time to fix bugs ~ OPS operations time for server updates ~ MS time for webpage changes, AWAY page changes, etc. Current outstanding projects: PUBLIC RELEASE OF TURFS (OPTION A) PUBLIC AVAILABILITY OF NEW ART (Bi-Weekly Remote updates) EXTERNAL TEST OF OPTIONS B & C 1.1 RELEASE TRUMPET DLL TESTING WEBWORLDS 1.2 REPACKAGED CLIENT MARKETING PUBLIC CONTEST ON CIS --------------------------------------------------------------------------------- ------- BY-PROJECT SCHEDULE: PUBLIC RELEASE OF TURFS (OPTION A) Option A tests the ability of a 1.0 client to connect with the 1.1 server. Option A now includes the database conversion. 01/26 FR ~ MS/OR: Letter posted to members in the forum regarding Turfs scheduling. Letter states that minimum one month of external testing necessary. Update letter will be released on 02/29. 02/06 TU ~ BEGIN Opt. A External Test 02/29 TH ~ MS/OR: Letter posted to members in the forum regarding Turfs scheduling. Letter states that one additional month of testing necessary. Update letter will be released 03/27. 03/11 MO ~ QA: Deadline for decision to be made if current Ext. Test Opt. A is ok to go to the public. If yes, great! then on 03/18 server will be changed and members will experience a short remote update. If no, there are three possible problem scenarios: 1) bug fixes are necessary 2) a new server build is necessary or 3) new server packaging is necessary. If 1) we will not meet 03/18 release date. If 2) build would be 03/12 to QA for testing 03/13. If 3) repackage would be 03/12 to QA for testing 03/13. 03/12 TU ~ OR: Begin one week for Oracles to do necessary in-World chores (fiddling) and waking World preparation for grand openings. 03/17 SU ~ QA: If 03/11 approval given, Opt. A External Test end ~ QA: If Opt. A Ext Test end, info letter sent to testers. 03/18 MO ~ OPS: Midnight, server update to new server with turfs accessibility (1.1.6.1 ?). 03/19 TU ~ *** TURFS AVAILABLE TO THE PUBLIC *** 12:01am. This is a proposed date only. Schedule subject to change. 03/27 WE ~ MS/OR: Letter due to members with update on Turfs. Dependent on 03/11 date approvals by QA. PUBLIC AVAILABILITY OF NEW ART (Bi-Weekly Remote updates) 03/04 MO ~ OPS: Server update with art fix for Avatar body (BIG Remote update). 03/05 TU ~ *** Public availability of art fixes via RU *** 03/15 FR ~ VAZ: Art checkins due for inclusion in 03/25 RU. This will include Promenade changes. 03/18 MO ~ CM: Build for 03/25 Remote update 03/19 TU ~ QA: 03/25 RU from CM to QA for testing 03/25 MO ~ OPS: Remote update to Ops for server update midnight. 03/26 TU ~ *** Public availability of art fixes via RU *** 1.1 RELEASE AND EXTERNAL TEST OF B & C The 1.1 release includes Options B & C plus the client code for Docs. Documenation will not actually be released into the World until a later date. Option B is the patch file to upgrade a current 1.0 client to a 1.1 client. Option C is a full download of the 1.1 client. 02/28 WE ~ MS: 6pm inform testers test world will go down. ~ OPS: Update test server to 1.1b9 between 7 & 8pm. ~ QA/MS: External Test of 1.1b9 server begins ~ QA: Place Option C client file on FTP server for CIS ISD to grab and put in place. This eliminates the need for MS to upload the files and put in place. ~ MS: Inform CIS ISD & xxx xxx of plans and necessary changes for testing of Options B & C. 02/29 TH ~ OPS: Between 7 & 8pm test world clock set forward one month to allow testing of eviction notices. ~ MS: Begin changes to changing download pages for availability of Options B & C. ~ QA: Approve release of Option B for external testing. ~ QA: Letter sent to testers and posted in forum test section announcing begin testing of Option B and providing directions. ~ QA: Option B uploaded to test library of forum for availability to testers who do not wish to wait for availability on WAW pages. ~ QA: External Test of Opt. B (patch) begins. ~ QA: Place Option B client file on FTP server for CIS ISD to grab and put in place. This eliminates the need for MS to upload the files and put in place. 03/04 MO ~ MS/ISD Support: Options B & C in place on CIS. ~ QA/MS: Opt. B & C download tests from CIS for corruption in transfer process. 03/06 WE ~ QA: External Testing of Opt. C (1.1 complete) begins. Minimum one month needed for external testing. ~ MS: Option B available from download site (WAW pg) Minimum one month needed for external testing. 04/07 SU ~ QA: Earliest possible end date of Option B & C External Testing. TRUMPET DLL TESTING Trumpet DLL Testing has been incorporated into the 1.1 testing already and was included in the 1.1 build. 02/28 WE ~ QA: Send letter to all testers alerting them to the availability, with instructions for use, of the Trumpet DLL file in the testing library. ~ MS: Place DLL file in forum test library for access by all testers. 03/13 WE *** Release to public *** via a file to download from the forum, providing all QA is passed. This allows one week for testing with 1.0 client and one week for testing with 1.1 client. REPACKAGED CLIENT The Repackaged Client refers to a 1.0 client repackaged to include the 1.1 mag files. This packaging will include all art and fixes checked in by 03/15. 03/15 TU ~ DEV/ART/WB/VAZ: Last chance for bug fixes to be checked in if they are to be included in the Repackaged client. 03/13 WE ~ MKTG: Opportunity for more changes to be made! Final revised Help file and CD Readme due. Please note that these files should be turned in to QA, not CM, to allow QA 48 hours for review. ~ MS: Updated Readme's due to QA with copy to TS 03/18 MO ~ QA/CM: Revised Help files & Readme's from QA to CM for inclusion in 1.0 repackaging ~ CM: Repackaged Client Build 03/19 TU ~ QA: Repackage Client to QA - one week need for approval. ~ QA: Place files on FTP site for MS & CIS ISD for preparation for release to the public. 03/20 WE ~ QA: Begin Repackaged Client download tests from CIS to test for corruption in transfer process. 03/25 MO ~ *** Repackaged client made available to the public *** Repackaged client available on AWAY and WWW pages. 03/25 MO ~ MKTG/QA: Repackaged Client CD Masters & Diskette Masters available for testing. QA needs 2 wks for testing. 04/08 MO MKTG: Repackaged Client CD's & Diskettes available in CIS Store based on if CD approved by FCT QA. WEBWORLDS 1.2 The WebWorlds schedule was not updated during this scheduling meeting. A new WebWorlds schedule will be discussed inn the 03/07 scheduling meeting. The following is from the last schedule dated 02/14. 02/20 TU ~ ART: Begin completing WW 1.2 art. 02/22 TH ~ ART: WW 1.2 art due, having completed processing and world building. Based on the other current WW art dependencies and due dates, this date is impossible to meet and needs to be reassessed. A more realistic date would be 02/29 for the processing to begin. Realistically, a minimum of 152 hours are needed for creation, 52 hours are needed for processing, and 26 days needed for world building. Hopefully world building can begin while processing and possibly even art are being completed. MARKETING PUBLIC CONTEST ON CIS 03/15 FR ~ ART (?): Art for contest icon must be complete to MS ~ MKTG: All necessary documenation and announcements to MS for use on AWAY page. 03/20 WE MS: Icon change must be in place for Marketing Contest 03/21 TH MKTG: CIS What's New and start of Public Contest on CIS to promote interest in WorldsAway. --------------------------------------------------------------------------------- ------- CHRONOLOGICAL SCHEDULE: 01/26 FR ~ MS/OR: Letter posted to members in the forum regarding Turfs scheduling. Letter states that minimum one month of external testing necessary. Update letter will be released on 02/29. 02/06 TU ~ BEGIN Opt. A External Test 02/20 TU ~ ART: Begin completing WW 1.2 art. 02/22 TH ~ ART: WW 1.2 art due, having completed processing and world building. Based on the other current WW art dependencies and due dates, this date is impossible to meet and needs to be reassessed. A more realistic date would be 02/29 for the processing to begin. Realistically, a minimum of 152 hours are needed for creation, 52 hours are needed for processing, and 26 days needed for world building. Hopefully world building can begin while processing and possibly even art are being completed. 02/28 WE ~ MS: 6pm inform testers test world will go down. ~ OPS: Update test server to 1.1b9 between 7 & 8pm. ~ QA/MS: External Test of 1.1b9 server begins ~ QA: Place Option C client file on FTP server for CIS ISD to grab and put in place. This eliminates the need for MS to upload the files and put in place. ~ MS: Inform CIS ISD & xxx xxx of plans and necessary changes for testing of Options B & C. 02/29 TH ~ MS/OR: Letter posted to members in the forum regarding Turfs scheduling. Letter states that one additional month of testing necessary. Update letter will be released 03/27. 02/28 WE ~ QA: Send letter to all testers alerting them to the availability, with instructions for use, of the Trumpet DLL file in the testing library. ~ MS: Place DLL file in forum test library for access by all testers. 02/29 TH ~ OPS: Between 7 & 8pm test world clock set forward one month to allow testing of eviction notices. ~ MS: Begin changes to changing download pages for availability of Options B & C. ~ QA: Approve release of Option B for external testing. ~ QA: Letter sent to testers and posted in forum test section announcing begin testing of Option B and providing directions. ~ QA: Option B uploaded to test library of forum for availability to testers who do not wish to wait for availability on WAW pages. ~ QA: External Test of Opt. B (patch) begins. ~ QA: Place Option B client file on FTP server for CIS ISD to grab and put in place. This eliminates the need for MS to upload the files and put in place. 03/04 MO ~ OPS: Server update with art fix for Avatar body (BIG Remote update). 03/04 MO ~ MS/ISD Support: Options B & C in place on CIS. ~ QA/MS: Opt. B & C download tests from CIS for corruption in transfer process. 03/05 TU ~ *** Public availability of art fixes via RU *** 03/06 WE ~ QA: External Testing of Opt. C (1.1 complete) begins. Minimum one month needed for external testing. ~ MS: Option B available from download site (WAW pg) Minimum one month needed for external testing. 03/11 MO ~ QA: Deadline for decision to be made if current Ext. Test Opt. A is ok to go to the public. If yes, great! then on 03/18 server will be changed and members will experience a short remote update. If no, there are three possible problem scenarios: 1) bug fixes are necessary 2) a new server build is necessary or 3) new server packaging is necessary. If 1) we will not meet 03/18 release date. If 2) build would be 03/12 to QA for testing 03/13. If 3) repackage would be 03/12 to QA for testing 03/13. 03/12 TU ~ OR: Begin one week for Oracles to do necessary in-World chores (fiddling) and waking World preparation for grand openings. 03/13 WE *** Release to public *** via a file to download from the forum, providing all QA is passed. This allows one week for testing with 1.0 client and one week for testing with 1.1 client. 03/13 WE ~ MKTG: Opportunity for more changes to be made! Final revised Help file and CD Readme due. Please note that these files should be turned in to QA, not CM, to allow QA 48 hours for review. ~ MS: Updated Readme's due to QA with copy to TS 03/15 FR ~ VAZ: Art checkins due for inclusion in 03/25 RU. This will include Promenade changes. 03/15 TU ~ DEV/ART/WB/VAZ: Last chance for bug fixes to be checked in if they are to be included in the Repackaged client. 03/15 FR ~ ART (?): Art for contest icon must be complete to MS ~ MKTG: All necessary documenation and announcements to MS for use on AWAY page. 03/17 SU ~ QA: If 03/11 approval given, Opt. A External Test end ~ QA: If Opt. A Ext Test end, info letter sent to testers. 03/18 MO ~ OPS: Midnight, server update to new server with turfs accessibility (1.1.6.1 ?). 03/18 MO ~ CM: Build for 03/25 Remote update 03/18 MO ~ QA/CM: Revised Help files & Readme's from QA to CM for inclusion in 1.0 repackaging ~ CM: Repackaged Client Build 03/19 TU ~ *** TURFS AVAILABLE TO THE PUBLIC *** 12:01am. This is a proposed date only. Schedule subject to change. 03/19 TU ~ QA: 03/25 RU from CM to QA for testing 03/19 TU ~ QA: Repackage Client to QA - one week need for approval. ~ QA: Place files on FTP site for MS & CIS ISD for preparation for release to the public. 03/20 WE ~ QA: Begin Repackaged Client download tests from CIS to test for corruption in transfer process. 03/20 WE MS: Icon change must be in place for Marketing Contest 03/21 TH MKTG: CIS What's New and start of Public Contest on CIS to promote interest in WorldsAway. 03/25 MO ~ OPS: Remote update to Ops for server update midnight. 03/25 MO ~ *** Repackaged client made available to the public *** Repackaged client available on AWAY and WWW pages. 03/25 MO ~ MKTG/QA: Repackaged Client CD Masters & Diskette Masters available for testing. QA needs 2 wks for testing. 03/26 TU ~ *** Public availability of art fixes via RU *** 03/27 WE ~ MS/OR: Letter due to members with update on Turfs. Dependent on 03/11 date approvals by QA. 04/07 SU ~ QA: Earliest possible end date of Option B & C External Testing. 04/08 MO MKTG: Repackaged Client CD's & Diskettes available in CIS Store based on if CD approved by FCT QA.
(ct_team 2949) Development Documentation (ReSend)
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2949) Development Documentation (ReSend) FROM: xxx xxx <xxx@ossi.com> TO: ct_team@ossi.com CC: xxx@ossi.com DATE: 01/03/1996 16:07 -------------------------------------------------------------------------------- This is my wishlist for Developer Documentation that needs to be collected, organized, or written. I tried to assemble the various documents into their user oriented groupings. Of course, these groupings are subject to change. ********************************************** Documents for WebWorld and Content Providers package. ********************************************** Users Manual for Server Installing and Configuring an Interverse server. TCP/IP access X.25 access Maintaining an Interverse server. Man pages: Server utilities tlinetsrv nlinetsrv The basics of Interverse Technology. Glossary of terms Resources Local storage Remote update Messages, Methods, Images, Sounds, etc. Object Communications Protocol CUTESI's Avatar permissions (Oracle, Wizard) Descriptions of the Basic Classes Hardware requirements Creating an Interverse realm. Selecting Objects Defining Regions Using Orb Using Fiddle Building a new world Testing a new world Interverse programmers Guide Setting up a development environment Building Building the server, tools, and netsrv Building a windows client Building a mac client Building the sunclient When to rebuild client When to rebuild server When to remote update Updating existing objects with orb Customizing an Interverse Domain Adding resources with *your* content Incorporating new images Art standards Image Interface standards Using Dirt Incorporating new sounds Hooking new images and sounds into your realm Debugging and testing In-world tools Fiddle Amulet Extending an Interverse Domain Using Clade Changing a class definition Changing Behaviors Methods Messages Changing Instance Data Adding or changing a resource type Debugging iv_editmethod TCL window Reference Materials A sample class description with *Comments* The Clade language reference Using CUTESI's to represent structures Client TCL API reference Server C API reference Orb TCL API reference Required messages and methods. Interverse resource formats Messages Methods Images Sounds Man pages iv_editmethod rm_update sunclient
(ct_team 2952) Engineering announcements
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2952) Engineering announcements FROM: ronl@ossi.com (Ron Lichty) TO: ct_team@ossi.com CC: xxxxx@ossi.com, xxxxxx@ossi.com, xxxxxxx@aol.com, xxxxxxxx@fjcug.fujitsu.co.jp DATE: 01/03/1996 20:31 -------------------------------------------------------------------------------- I'm pleased to announce several new assignments in WorldsAway engineering. First, I am promoting Karen Williams to team leader, effective today. Karen will lead the leads, communicating, sharing and gathering information; will manage implementation in engineering, coordinating and pulling projects together, taking responsibility for the 120, and creating project plans; and will be a liaison for day-to-day information for groups both inside and outside engineering. This new assignment builds on Karen's role as engineer-in-chief of builds, a role in which she has made a significant impact on delivering quality software to meet deadlines. Karen will continue to lead the object group. Second, I am naming Jeff Crilly tech lead of WebWorld 1.2 development. As is probably evident to everyone, Jeff Crilly has, for a couple months, been the clear technical leader of our WebWorlds effort. He doesn't know the answer to every question, but he's made sure all of them have been answered in time to give an outstanding initial prototype to marketing for the Jupiter Conference this week. This is less a new assignment for Jeff than acknowledgement of the role he's already taken with the expectation that he'll continue to provide technical leadership, coordinate the technical interaction of development tasks, and provide a single point of contact to management for technical questions. Third, with user interface iteration of Document Objects (with our human interface designer Jesse Ellenbogen) still absorbing significant portions of Norman Morse's time, I have asked Chris Ebert to be acting lead in the Tools Area. Chris and Mark Mathews are focused on getting the art department a minimum level of tools as soon as possible, and is incorporating input from Norman, Rick and others. Please continue to provide your support to Karen, Jeff and Chris as they meet the new challenges that WebWorlds 1.2 and our continuing products will provide. - Ron
(ct_test 219) The Option B beta have been uploaded to wapre
-------------------------------------------------------------------------------- SUBJECT: (ct_test 219) The Option B beta have been uploaded to wapre FROM: xxxxxxx@ossi.com (xxxxxxx xx) TO: ct_ms@ossi.com, ct_test@ossi.com DATE: 01/03/1996 23:26 -------------------------------------------------------------------------------- OK, files WA_1.0_1.1b9_updater.bin (for Mac option B) and WA11PTCH.EXE (for Win option B) have been upload, virus checked OK and waiting to be tested for DL. I got xxxx x. to give us access to snoopy/wapre so that we can delete some of the older files and I have already done some of that. xxxxxxx
(ct_team 2956) What's New With WorldsAway March 3rd
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2956) What's New With WorldsAway March 3rd FROM: "xxxxxx xx xxxxx" <xxxxxxx@ossi.com> TO: ct_team@ossi.com DATE: 03/03/1996 23:37 -------------------------------------------------------------------------------- Go AWAY and Web: ------------------ What's New With WorldsAway March 3 - March 9, 1996 -The REAL Community On-line -Software Availability -This Week's Listing of In-World Events --The REAL Community On-line Recently in the WorldsAway Dreamscape, a beauty contest was held. Not about one's physical appearance mind you, this conest was more of a parade of the beautiful souls and personalities that live on-line. Awards were given for the most compassionate avatars and many other special personalble categories. A sampling of the most admired individuals of the community, this event showed the obvious emotional ties that unite our members. Heart-felt thank you speeches touched the members that attended. The event for many really seemed to be a communal recognition of their friendships and relationships that make this more than say a "virtual" community. This is a community if not in the physical sense in the Waking World, but certainly in the emotional reality that all normal people experience every day. There are many events in the WorldsAwy Dreamscape that are just as special as the beauty contest. What you make of your time in the Dreamscape, however, is completely up to you and not necessarily dependant on the in-World Event of the day. The challenge is to get involved and make a difference. If you find yourself spending a lot of time on-line with friends, come to WorldsAway where there are interactions and issues. Be a real cyber-citizen and create your own events. You'll make friends and find this is a great place to be. --Software availability WorldsAway software is available for downloading here on CompuServe, or from the WorldsAway Internet Web site at http://www.worldsaway.com You can also order the CD-ROM and floppy disks through the CompuServe Store. See the WorldsAway Software Icon here on this menu for downloading and ordering details. Within the USA, you can call and order from the CompuServe store at 1-800-848-8199 8AM to 10PM Eastern Time. The WorldsAway Community Forum is the place for your questions regarding WorldsAway. Forum staff and SysOps are on hand to answer your questions quickly seven days a week. Leave a message to "SysOp." Many in-World events and issues are discussed in the forum's message sections too. Come join us. WorldsAway, There's More to Life On-Line! --This Week's Listing of In-World Events Read the Kymer Clarion, the in-World Member Newspaper for event details and news. You can find the Clarion published and released in the Newsstand Library of the WorldsAway Community Forum. NOTE: all times are in WorldsAway Time or WAT which is the same as the Pacific Time Zone. **** Sunday, March 3rd Jackal3's Trivia, Mr & Mrs Nutty 11:00 AM-2:00 PM, Bar-L Bar Storeroom, Weekly Questions covering general info, three winners per game. Grand prize for the person who has the most points in a month. 10 token playing fee to help defray the cost's. Take A Chance, Necrolyte Benny, Xian, Jackal 4:00- PM, Outside Fire Room Bi-Weekly 25T entry fee. Answer questions on Kymer to win points. Top 3 scores enter Fireroom and have choice of tokens or contents of chest. Dead Poets Society Recital, Prez, Sunshine, Brandy, Corey and AlexA 8:30-9:00 PM, StarWay Cafe Observation Deck, Weekly Poems should be six verses or shorter. Contact Prez [102726,1655] if you wish to be a presenter. **** Monday, March 4th Knights of Kymer TechTrivia, SunRays Hera, Mariah & Knight Alexis 5:30 - 7:30 PM, StarWay Cafe Stage, Weekly Computer Technical Trivia questions. Everyone wins. We award tokens, items (many are rare) and door prizes. This game is sponsored by the Games & Role Playing Guild. Ghost Racing, Acolyte Serena 5:00-6:00 PM, Isle Caribe, Weekly Win tokens and prizes, monthly championship! Pick-3 Lotto Drawing, (R)Joe Blowsem UP, Sherry, Acolyte Chameleon 6:00-6:15 PM, Isle Caribe, Weekly Get tickets now for big winnings! Lotto is now at ->6000T<- Come for the many door prizes! Magic BlackJack, Sunray_Knight_Haplo 6:00-8:00PM, Magic Shop, Weekly All proceeds will go towards helping newbies. Please stop by to watch or play. You need to have BLACKJK1.EXE, CARDS.DLL and VBRUN300.DLL to participate. Kategories, Jaliko 7:00-9:00 PM, Harlequin Games, Check Schedule, Weekly Download the instructions KATEGORY.TXT and the program KTEGORY1.EXE *CANCELED* **** Tuesday, March 5th Kymer/Bingo, Renegade I 1:00-2:30 PM, Harlequin Games, Weekly Call KYMER! first, and get payouts depending on the number of players! Download the client KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway Life. Kymer/Bingo, Sunray Knight Oliver 6:00-8:00 PM, Bar-L Bar Storeroom, Weekly Everyone who plays in every game of the evening is eligible to win a bonus prize which will be awarded after the last game! Don't be late! Worlds Of Fortune, Acolytes Data, Indigo, and Milen 7:30-9:30 PM, Visitors Center Left, Weekly **** Wednesday, March 6th Kymer/Bingo, Renegade I 1:00-2:30 PM, Harlequin Games, Weekly Call KYMER! first, and get payouts depending on the number of players! Download the client KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway Life. Chaos Incorporated, Acolyte Serena or Marianne G 4:00-6:00 PM, Bar-L Bar Storeroom, Weekly New! Games and more! Kymer/Bingo Madness, Jaliko 6:00-8:00 PM, Harlequin Games, Weekly 7 Games + Raffle *CANCELED* Pop Culture Trivia, PEZ Collector 8:00-9:30 PM, Library, 2nd Week The first series of events will be TV related questions only. Wedding of Acolyte Kari Peace and Sappholyte Orlando II 10:00 PM, Tabernacle (Temple of Morpheus) Service conducted by Oracle Teresias Reception immediately following at Meditation Park far left. **** Thursday, March 7th Storm Games-Kymer Bingo, Christopher Storm 10:00AM- 1:00PM, Harlequin Games, Weekly All players are welcome! You need KYMER1.EXE to play, and bets are 25T - 225T. Over 70,000T won so far! The Phantasus House Auction, Scuttle & Clover 8:00-10:00 PM, Starway Cafe Stage, Bi-Weekly Rare heads and items no longer available in vendos will be **** Friday, March 8th European Ghost Racing, Holger 11:00-12:00 AM, Isle Caribe, Weekly Win tokens and prizes, monthly championship! Trek Trivia, Acolyte VIQer 7:00-9:00 PM, Starway Cafe Lounge, Weekly Visit the bridge crew of the WA Enterprise. Win prizes and tokens for your Trek knowledge. Get back at the bridge crew with some tough questions of your own! We have to answer correctly or we pay! Kategories, Ann Ominous 7:00-9:00 PM, Harlequin Games, Weekly 40T per round. 20T of each *fee* is put in the *round* and 20T into the *final*. Dreaming Insomniacs Society, Acolyte Milen 9:00-11:00 PM, Visitor's Center Left, Weekly Something DIFFERENT will be held during these times each week. **** Saturday, March 9th MultiTrivia, Mivo and Nicci 12:00-1:30PM, Library, Weekly General knowledge trivia questions will be asked in German and English. Each point for a correct answer is worth 5 Tokens. Frage&Antwort-Spiel zu allgemeinen Themen. Fuer jede richtige Antwort gibt es 5 Tokens Great Kymer Quiz, Acolyte Moria, Acolyte Zippy 2:00-4:00 PM, Bar-L Bar Storeroom, Weekly Some easy, some hard, some just downright tricky. WARaffle Drawing, Acolyte Lynx, Acolyte Electra, Acolyte Moria 5:00-6:30 PM, StarWay Cafe Stage, Weekly Purchase tickets from authorized agents. Door prize raffle! Ghost Relay Races, Acolyte VIQer 6:30-8:00 PM, Outside Visitor's Center, Weekly Ghost races played baton style like Olympic Relay races. **** Non-Weekly Events Coming Soon **** Wednesday, March 13, 1996 Pop Culture Trivia, PEZ Collector 8:00 - 10:00 PM, Outside Library, Weekly (as of 3/13) This weeks theme will be Television shows and commercials. Prizes will be awarded for 1st 2nd, and 3rd places. Exact prizes will be announce before the event. Saturday, March 23, 1996 Avatar History Contest, Arch Mage Darpeth 7:00 - 8:00 PM, Starway Stage The announcing of the winners of the Mage: Avatar History contest for best story of an avatar.
(ct_test 220) Re: Option "C" Beta files ready
-------------------------------------------------------------------------------- SUBJECT: (ct_test 220) Re: Option "C" Beta files ready FROM: xxxxxx@ossi.com (xxxxxxx xx) TO: xxxxxxx@ossi.com (xxxx xxxxxxx), ct_ms@ossi.com CC: ct_test@ossi.com DATE: 04/03/1996 01:39 -------------------------------------------------------------------------------- At 1:29 AM 3/3/96, xxxx xxxxxxx wrote: >The Option "C" Beta test files have been uploaded to CIS and are available. > >WA11b9.exe Option "C" for Windows -- WAW-68 > >WA1.1b9_1.bin Option "C" 1 of 2 for Macintosh -- WAW-69 > >WA1.1b9_2.bin Option "C" 2 of 2 for Macintosh -- WAW-70 > >--Mary Here are the download results for the beta test files (good news first): -- Mac 1.1b9 (part 1 and 2) install worked OK. -- Win 1.1b9 fails to download correctly. The FTPed files on Snoopy looks fine and xxxxxx & xxxx said the problem might be with the upload. The download fails after around 4480000 bytes were downloaded. I got a Problem Reported by Remote Server message "Could not process request". So we will have to hold up Beta test of 1.1b9 until this file is available or let the Mac testers in early :-) xxxxxxx
(ct_ols 156) There will be a remote update tonight
-------------------------------------------------------------------------------- SUBJECT: (ct_ols 156) There will be a remote update tonight FROM: xxxxxx@ossi.com TO: ct_ols@ossi.com DATE: 04/03/1996 17:40 -------------------------------------------------------------------------------- Hello all, QA has approved the art-fix remote update for release, and it will be put up on production server at midnight tonight. -xxxxxx
(wa_tech 134) WIN: Avatar stuck outside Temple (fwd)
-------------------------------------------------------------------------------- SUBJECT: (wa_tech 134) WIN: Avatar stuck outside Temple (fwd) FROM: "xxxxxx x. xxxx" <xxxxxxx@ossi.com> TO: xxxx <xxxx@ossi.com> DATE: 04/03/1996 20:41 -------------------------------------------------------------------------------- FYI ---------- Forwarded message ---------- Date: Sun, 3 Mar 1996 23:15:52 -0800 From: xxxx xxxxxxx <xxxxxxx@ossi.com> To: wa_tech@ossi.com Subject: (wa_tech 134) WIN: Avatar stuck outside Temple **WorldsAway Member Information Report ** Avatar stuck outside Temple From: xxxx xxxxx,xxx Date: 3/2/96 The challenge is... *Q: One Line Summary: A: "The Fujitsu server has been shut down due to a system error" message pops up and the WA application is closed, bringing me back to CIS. *Q: What are you unable to do? (Example: Connect as certain avatar.) A: Get into WA to the locale "Outside Temple" without having the message. *Q: Did you recieve the Avatar Selection Menu? (Y/N): A: Yes *Q: What specifically did you experience? Where and at what point in time? (One sentence that describes what you saw. Example: "I got to avatar select menu, and was disconnected from WorldsAway after choice.") A: I get into WA, select my avatar, and it shows "Locale: Outside Temple" and "Welcome Back to the Dreamscape. You are returning as a ghost." and a few seconds later the message shows up. *Q: Specific "Error Message" you received (Be as DETAILED and SPECIFIC as possible. Example: "Get Proc address failed in FJWACSER.DLL _pvr startup." or "WASPLASH.EXE caued a stack overflow in module TOOLHELP.DLL."): A: The Fujitsu server has been shut down due to a system error. ~ Additional Info: ~ Problem Categories (mark applicable with x): [ ] Server Connection (cant connect to WA at all) [ x ] In-World Experience (problem while in WA) [ ] System Freeze (Mouse & Keyboard Don't Respond as result of error) [ x ] System Crash (Keyboard & Mouse Still Work after error occurs) [ ] Application Freeze (Everything works except WA and have to alt-ctrl-del) [ ] Application Crash (GPF, dumped out to Program Manager) [ x ] Other _______Environment Variables:_______ ~ Date & Time problem occured: various times and dates, cannot recall (POP-CORN in CA) * WA Version: CD-ROM version 1.0.8, updated through a download since (Help-->About) * CIM Version: version 2.0.1 (Help--->About) * Operating System Version: PC DOS version 6.3, Windows 3.11 (Program Mngr.-->Main-->MS-DOS Prompt-->"ver") (Start-->Programs-->MS-DOS Prompt-->"ver") (example: Win95 4.00.950) * Physical RAM: 11904 (When the machine starts up there is usually a count of physical memory, if you can't find it there then: Win95: Start-->Programs-->MS-DOS-->"mem" look in the Total fields (should be ~4000 to ~32000). Win3.x: Program Mngr.-->Main-->MS-DOS-->"mem" look in the Total fields (should be around 4000 to around 32000 whereby 4000 would be 4 megs.) ~ Free Hard Disk Space: 189,251,584 ~ Total Hard Disk Space: 538,607,616 (Once again, goto the MS-DOS Prompt, then run "chkdsk". The top number labelled "total disk space" can go in the "Total Hard Disk Space" slot, and for the "Total Hard Disk Space" slot list what is labelled "bytes available on disk") ~ Modem Speed & Brand: 14.4 Intel 144/144e (This can most easily be obtained from reading the modem itself, usually 28.8 or 2800 or 28 whatever would indicate a 28.8k baud modem, for example.) _______Macintosh Variables:_______ * Specific Machine: ~ Memory Cache Setting: (Apple Menu-->Control Panels-->Memory) * Virtual Memory On or Off: * Extensions On or Off: (Did you try booting up with the Shift key held down?) ~ Virus Software Yes/No? if Yes, Brand? (SAM, Virex, Disinfectant) ~ Disk Compression (Y/N): If yes, Type (Stacker, Drive Space, Double Space, etc): ~ Connected to a LAN (Y/N): if Yes, Type? ~ RAM Doubler? (Y/N): ~ Speed Doubler? (Y/N): ~ OptiMem? (Y/N): _______PC Variables:_______ * Machine Brand: IBM Aptiva (What was the package called that you purchased? Examples: AST, Zeos, Gateway 2000) * CPU Type (486/Pentium): 486 * Speed (25/33/40/50/66/80/90/100/120/133/150/166/180): 66mHz * Using Winsock (WinCIM2.0 >> Special >> Session Settings) (Y/N): Nope! ~ Sound Card Type: Sound Blaster (?) (Win95: Start>>Settings>>Control Panels>>System>>Device Manager>>Sound, video, and game controllers.) ~ Video Card Type: ??? (Win95: Start>>Settings>>Control Panels>>System>>Device Manager>>Display adapters. OR goto an MS-DOS prompt and run "msd" then hit "v" for video info.) ~ Video Mode (640x480, 800x600 or 1024x768): 640x480 (Win95: Start>>Settings>>Control Panels>>Display>>Settings. Win3.1x: Main>>Windows Setup>>Display.) ~ Video Colors (256, 32K, 64K, 16M): 256 ~ Video Card Chip Set (ATI, Mach, Tseng, Cyrix): ??? (Open a MS-DOS Prompt and run "msd" then hit "v" to list video info.) ~ Com Port Chip Set (16550, 16450, 8xxx): 8250 (Open a MS-DOS Prompt and run "msd" then hit "c" then look in the "UART Chip Used" field.) * Virus Software Loaded (Y/N): Yes If yes, Brand(VirusSCAN, Central Point AV, Norton AV, etc.) ? Virus Checking (?) * Disk Compression (Y/N): ??? If yes, Type (Stacker, Drive Space, Double Space, etc): ~ Connected to a LAN (Y/N): Nope! if Yes, Type? (Open a MS-DOS Prompt and run "msd" then hit "n" then look in the "Network Detected" field for yes or no, if yes look for Type on next line.) _______Win 3.1 & 3.11 & 3.11WFW_______ * System Resources Free (Program Mgr.>>Help>>About) (%): 31% * Active Applications (After Control Escape, what is listed beside Program Mgr.?): Right now? A long time after? CompuServe Information Manager, Dr. Watson, Recorder - Avatar.rec * Output of "MEM /C" (DOS command without Windows loaded): ??? (Open a MS-DOS Prompt and run "mem /c") * MS-DOS Version: 6.3 (Open a MS-DOS Prompt and run "ver") * Windows Version: 3.11 (Goto Program Manager>>Help>>About) ~ Contents of config.sys: DEVICE=C:\DOS\HIMEM.SYS DEVICE=C:\DOS\EMM386.EXE HIGHSCAN NOEMS I=E000-F4FF X=F500-FEFF DEVICEHIGH=C:\DOS\SETVER.EXE DEVICEHIGH=C:\DOS\POWER.EXE ADV:MIN LASTDRIVE=G DOS=HIGH,UMB BUFFERS=15,0 FILES=40 FCBS=4,0 SHELL=C:\DOS\COMMAND.COM C:\DOS /P /E:512 STACKS=9,256 DEVICEHIGH=C:\DOS\MTMCDAI.SYS /D:MSCD001 DEVICEHIGH=C:\SB16\DRV\CTSB16.SYS /UNIT=0 /BLASTER=A:220 I:5 D:1 H:5 DEVICEHIGH=C:\SB16\DRV\CTMMSYS.SYS [menu] menuitem=APTIVA, Aptiva menuitem=DOS, DOS menucolor=15,1 menudefault=Aptiva,10 [APTIVA] [DOS] (Program Manager>>Accessories>>Notepad>>Open>>"C:\CONFIG.SYS" then cut and paste.) * SMARTDRV.EXE Running (Y/N): C:\DOS\SMARTDRV C+ /U (Program Manager>>Accessories>>Notepad>>Open>>"C:\AUTOEXEC.BAT" then look for SMARTDRV in the file and if found just copy the whole line to answer the question.): if Yes, Size (in K): ~ 32 bit disk access (Y/N): Yes (Program Manager>>Main>>Control Panels>>386 Enhanced>>Virtual Memory) * 32 bit file access(Y/N): if Yes, Size (in K): 35532 (Program Manager>>Main>>Control Panels>>386 Enhanced>>Virtual Memory) ~ Virtual Memory size (in K): 35,532 (Program Manager>>Main>>Control Panels>>386 Enhanced>>Virtual Memory) * Number of installed fonts (usually 20-30) (Main >> Control Panels >> Fonts): 42 Thank you, xxxx <() :- ) Proud WW person behind Forever Explorer & Dark Ranger, sort of
(ct_dev 6105) Development request
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6105) Development request FROM: xxxx@ossi.com (xxxxx xxxxx) TO: ct_dev@ossi.com DATE: 05/03/1996 02:04 -------------------------------------------------------------------------------- I have a small request to be able to grant our Acolytes one power currently held by the Oracles and up. Would it be possible (cheap, easy) to change the ability to enter a full locale to be good for Acolyte and above. They sure could use that ability in being able to get into full locales where there is a disturbance or to be able to get into the Help Desk locale when it is full. I hope this is a small change which could be implemented by the release of turfs. Could someone provide me with feedback on the feasability? I would greatly appreciate it. YELBE xxxx