Timeline: Difference between revisions

From Reno Project
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===7th===
===7th===
* WorldsAway releases the WorldsAway 2.0 client and the Dreamscape is taken offline temporarily to convert the object database to the 2.0 format<ref>WorldsAway News October 6, 1997, https://web.archive.org/web/19971022004132/http://www.worldsaway.com/kymer/letter9.shtml</ref><ref>Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html</ref>.
* WorldsAway releases the WorldsAway 2.0 client and the Dreamscape is taken offline temporarily to convert the object database to the 2.0 format<ref>WorldsAway News October 6, 1997, https://web.archive.org/web/19971022004132/http://www.worldsaway.com/kymer/letter9.shtml</ref><ref>Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html</ref><ref>Dreamscape Transition to 2.0: A letter from the WorldsAway Team - July 6, 1997, https://web.archive.org/web/19971022013303/http://www.worldsaway.com/kymer/letter6.html</ref>.


==September==
==September==

Revision as of 17:04, 6 December 2023

The plan for this page is to have a bullet point list of all major events that occurred in the timeline from Habitat until the present day. These will be presented in chronological order and wherever possible, links and citations will be given.

If you can provide a date for a major event or can confirm one, please get in touch with us. If you have proof of these dates but cannot publicly share them, we can discuss this to confirm the authenticity of the information.

1985

July

  • Charlie Kellner and Chip Morningstar discuss ideas for "microworld".[1]

September

4th

  • Steve Arnold of Lucasfilm Games and Steve Case of Quantum Link discuss Mr Case's desire for a project with a quick turnaround and Chip Morningstar's proposal for Habitat is mentioned[2].

5th

  • Steve Arnold writes a letter to Steve Case and sends him the written proposal for Habitat that Chip Morningstar wrote[3].

October

7th

  • Chip Morningstar flies to the Quantum Link offices in Vienna, VA and meets with Marc Seriff (VP of engineering and product development), Ken Huntsman (programmer) and Janet Hunter (programmer and later integral member of the Habitat team)[4].

8th

  • Chip Morningstar and Steve Arnold meet with Marc Seriff, Ken Huntsman and Janet Hunter[5].
  • Chip Morningstar and Steve Arnold meet with Marc Seriff, Clive Smith from Commodore, the president of Quantum Link and Quantum's software contracts lawyer[6].

November

4th

  • Aric Wilmunder joins the Habitat development team full time.[7]

18th

  • Randy Farmer joins the Habitat development team full time.[8]

Unknown Date

  • Development of Habitat begins, initially called MicroCosm.

1986

June

  • Habitat is demoed at the 20th Consumer Electronics Show in Chicago, USA[9]. Randy Farmer, Aric Wilmunder and Janet Hunter were in attendance[10]

September

16th

  • Habitat is demoed by Lucasfilm Games at The Palladium nightclub in New York City[11][12][13].

November

3rd

  • At a meeting with Quantum Link, it is decided that in Habitat, all logged out users will be turned into to ghosts, rather than being left on the ground turned to stone[14].

1987

Unknown Date

  • Habitat alpha test begins.

1988

August

21st

  • Fujitsu representatives attend the Habitat Technology Transfer Seminar at Skywalker Ranch in Marin County, California, USA. The seminar is held from Monday, August 21, 1988 through Friday, August 25, 1988[15]. A notable attendee is Kazutomo Fukuda, who would go on to be in charge of Fujitsu Habitat and Habitat II.

October

  • Fujitsu licenses Habitat from Lucasfilm to create Fujitsu Habitat in Japan[16][17][18].

Unknown Date

  • Habitat alpha ends.

1989

February

  • Fujitsu Habitat is demoed at Asia Telecom ‘89 in Singapore by a team from Fujitsu alongside Chip Morningstar and Randy Farmer[19][20].

March

  • Fujitsu Habitat was debuted in Japan at "Denno Amusement Park IN Tokyo Dome" where Fujitsu's personal computer the "FM-TOWNS" was also unveiled[21].

July

  • Club Caribe is released on Quantum Link.

October

  • Fujitsu Habitat monitor test begins[22].

1990

February

  • Fujitsu Habitat is officially released on the FM-TOWNS computer[23][24][25].

1991

August

  • The Fujitsu Habitat client is released on the FMR series of personal computers[26].

October

  • The Fujitsu Habitat client is released for the PC-9801[27].

1992

1993

September

21st

  • The FINE plan presentation is made by Electric Communities to Fujitsu Limited in Kawasaki, Japan[28]. The FINE plan stands for the Future Interactive Network Environment - An Introduction to Global Cyberspace.

28th

  • The earliest recorded attempt by Chip Morningstar attempting to compile the Fujitsu Habitat source in preparation for porting Fujitsu Habitat to Windows is made[29]. This was the original plan for WorldsAway before it was realised that the Fujitsu Habitat source code wasn't going to work and that it would be faster to write WorldsAway from scratch. Earlier dates of August 1993 are present but aren't verifiable as the date when Chip first received the source code and began work.

Unknown Date

  • Fujitsu Limited acquire the Habitat intellectual property from Lucasfilm[30].
  • Development of WorldsAway begins under Fujitsu Open Systems Solutions, inc (originally UniSoft, which was acquired by Fujitsu)[31][32].

1994

February

21st

  • Club Caribe closes[33].

August

  • Fujitsu's Cultural Technologies division is established in San Jose[34][35].

December

1995

May

8th

  • Ron Lichty joins Fujitsu Cultural Technologies as the head of Engineering[37].

August

4th

  • WorldsAway opens up the Dreamscape service in beta to testers on CompuServe. Testers would use version 0.8 of the WorldsAway client[38][39].

30th

  • WorldsAway's Dreamscape world is made available to the general public for the first time[40].

Unknown Date

  • Body Sprays are introduced into the Dreamscape[41].

September

10th

  • WorldsAway begins to generate revenue for Fujitsu Cultural Technologies for the first time[42].

Unknown Date

  • StarWay Cafe and the Temple of Morpheus are opened to the public in the Dreamscape[43].
  • The first inworld wedding is held in the Dreamscape[44].

November

15th

  • WorldsAway version 1.0 is officially released. This date actually becomes known each year as “Kymer New Year”, to celebrate the release of 1.0 in the Dreamscape, on the island of Kymer.

December

1st

  • Fujitsu announces the availability of WorldsAway to CompuServe subscribers around the world[45].

15th

  • WorldsAway is released on CompuServe CD's for the first time[46].

1996

February

27th

  • Fujitsu announces plans for a new world called "WebWorld"[47].

March

19th

  • The Void is introduced into the Dreamscape[48]. The Void was an area where punished avatars would be sent to for a time out, but it was introduced to the world via the means of a storyline.

Unknown Date

  • Habitat II is released in Japan on the NIFTY-serve service for Windows[49].

April

16th

  • WorldsAway version 1.1 is released[50].

26th

  • The grand opening of the Temple Street Terrace building is held in the Dreamscape and turfs are released for the first time[51].

29th

  • Fujitsu Cultural Technologies demoes WorldsAway & WebWorlds at the Spring Internet World '96 show held at the San Jose Convention Center, April 29th - May 2nd 1996[52].

July

  • The Sega Saturn client for Habitat II is released[53].

August

  • The Promenade hatchery area of the Dreamscape is redesigned[54].
  • Acolytes in the Dreamscape are given moderation powers for the first time[55]. Prior to this, the only tools they had were to talk, or to turn things nuclear by forwarding it to the Oracles who could banish someone. Acolytes were given the power to freeze an avatar so they couldn't move, they could mute an avatar so it could not talk and they could force your avatar to become a ghost.

October

1st

  • Pride Media, Ltd launch the Pride! WorldsAway based virtual world[56][57][58].

November

Unknown Date

  • The Meditation Park area opens in the Dreamscape.
  • The Macintosh client for Habitat II is released[59].

26th

  • Habitat II opens up access to the entire internet, as well as maintaining access via NIFTY-serve[60][61]. The client software is given away for free, instead of being paid for as it was previously[62].

1997

March

  • The Isle Caribe area is opened in the Dreamscape[63].

May

1st

  • CJ CheilJedang launch Glass City in Korea under license from Fujitsu Limited in Japan and Fujitsu Korea[64][65].

June

  • The Monument Park area opens in the Dreamscape[66].

July

7th

  • WorldsAway releases the WorldsAway 2.0 client and the Dreamscape is taken offline temporarily to convert the object database to the 2.0 format[67][68][69].

September

16th

  • Habitat/3D is released by Fujitsu in Japan. Habitat/3D was a separate VRML compliant Java application that had virtual spaces you could explore. An object called an Agora door was placed in Habitat II which connected both of the worlds together. If you accessed Habitat/3D via Habitat II, your name, gender and general appearance would be recreated in Habitat/3D[70].

October

1st

  • The WorldsAway Products and Services group is moved from being a part of Fujitsu Software Corporation, to being under the control of Fujitsu Business Systems of America[71].

6th

  • The Dreamscape is finally made available to internet users instead of being available on Compuserve only[72].

22nd

  • The Avatars 97 conference begins in San Francisco, USA and EC Habitats is debuted publicly for the first time. WorldsAway also has a demo booth at the event, which ran from 22nd October 1997 until 24th October 1997.

Unknown Date

  • Fujitsu Software Corporation announce that its two established virtual worlds, Dreamscape and Pride! Universe, are now available on the Internet.[73]

Unknown Date

  • Hallway is opened to the public as part of the beta test for WorldsAway 2.0.
  • Tim Lavalli is hired at Fujitsu Software Corporation and becomes known in the Dreamscape as Brother Echo.
  • Jeffrey Douglas who was formerly known as Oracle Vaserius in the Dreamscape, leaves Fujitsu.
  • Hallway is renamed to Hotel Silicon.
  • Electric Communities invite people to participate in the EC Habitats beta program.

1998

January

  • Habitat II opens their Graceville world, a clone of the Dreamscape world, using the WorldsAway 2.0 client and server architecture[74].

February

Unknown Date

  • Development of Club Connect begins[75].

July

24th

  • Fujitsu launch a virtual world aimed at adults called Club Connect[76][77][78].

November

Unknown Date

  • Hotel Silicon merges with Club Connect to create New Radio World in partnership with a company called New Radio Star[79].

December

  • Detroit was the first city to open in New Radio World in partnership with the WRIF radio station[80].

Unknown Date

  • Scott Moore who was formerly known as Oracle Teresias in the Dreamscape, leaves Fujitsu.
  • Electric Communities acquires OnLive! Technologies and The Palace.

1999

February

  • The Delphi Forums area opens up in New Radio World. This is notable because it was the first "free trap area"[81]. This was a mechanism where you could sign up for a free account via a business affiliated with the world, but only be able to access a limited selection of regions and not exit into the main world. People were encouraged to convert to a paid account to access the rest of New Radio World.

March

31st

  • Fujitsu Habitat ceases operation[82][83].

May

1st

  • The WorldsAway Products and Services group in the USA is sold by Fujitsu Systems Business of America to Inworlds.com, Inc, which was a company led by former Vice President of the WorldsAway Products and Services Business Unit, David Andrews[84]. The WorldsAway Products and Services group led development of the software, created new artwork, operated several virtual worlds and marketed them too. The Products and Services group was sponsored by Fujitsu Limited in Japan[85][86], who retained ownership of the WorldsAway property after the transaction was concluded[87][88].
  • Inworlds.com licensed the WorldsAway technology from Fujitsu Limited in Japan. Pride! Universe, Habitat II and Glass City remained separately owned and maintained entities from Inworlds.com, Inc[89] [90] [91].

June

14th

  • Avaterra.com, Inc file for a trademark for their logo with the United States Patent and Trademark Office[92]

28th

  • Avaterra.com, Inc announce via a press release that they have completed the acquisition of WorldsAway, a division of Fujitsu’s Products and Services Group. Fujitsu Systems Business of America retained a 10% stake in Avaterra.com, and held a position on the board[93][94]. It is mentioned that Avaterra.com, Inc derived revenue from its unique advertising venues, fee-based membership, custom virtual community development and software co-licensing[95].

Unknown Date

  • Avaterra.com, Inc formally launched its new corporate name and demonstrated its AdObject technology for next-generation Internet advertising at the Web Attack conference in San Francisco[96][97].

August

Unknown Date

  • Habitat 2 software is discontinued at the end of August 1999 in favor of a rebrand to J-Chat[98].

September

1st

  • Fujitsu Limited in Japan license WorldsAway to Fujitsu Parex, a subsidiary who they collaborated with for many years. On this day, the J-Chat service is launched[99][100].

November

Unknown Date

  • In late November, a presentation is given by representatives of Avaterra Europe (Eric Diamond and John Freeman) to Paramount Digital Entertainment regarding the possibility of a licensed Star Trek world or area[101].

Unknown Date

  • Version 2.4 of the WorldsAway client is released. It would be the final release by Fujitsu to bear the name WorldsAway.
  • Avaterra moves the former WorldsAway Products and Services group offices from San Jose, CA to Palo Alto, CA.
  • Avaterra rebrand themselves as VZones. They continue to trade as Avaterra, but the service itself becomes known as VZones.
  • New Radio World is rebranded as VZConnections.

2000

March

  • Avaterra release version 3.0 of the VZones client[102]. This is the final client release created by members of the original development team who used to work for Fujitsu but moved over to Avaterra.

June

17th

  • Avaterra Europe Ltd goes into voluntary liquidation following the withdrawal of support from the US parent company, Avaterra.com, Inc[103].

December

10th

  • Queery Universe (formerly known as "Pride Universe", or simply "Pride!"), operated by Pride Media Inc. closed on December 10, 2000[104]. Members of Queery Universe were offered 6 months of free membership in either Dreamscape or VZconnections. Billing for Queery Universe was discontinued as of November 11th.

Unknown Date

  • Avaterra Europe releases an area in VZConnections called VZSciFi, which was an entirely self contained area in VZC, complete with backstory and unique 3D pre-rendered artwork.
  • Avaterra.com, Inc goes bankrupt.
  • Avaterra Canada closes.
  • The VZones service is down for a month due to non payment of hosting bills. Robert Dunbar, a former remote assistant, steps in to try and raise the funds to pay the bill and get services operational.
  • Robert Dunbar is given the World Manager role and given limited operational control over VZones[105].
  • VZones starts selling inworld objects for real money. The name given to the program that sold the objects was called AvatarWares. The money is used to pay off debt accrued after Avaterra imploded (to the hosting company and to former staff members).

2001

March

31st

  • Habitat II's Elysium service closes down[106][107].

May

25th

  • Habitat II's Graceville service closes down[108][109].

Unknown Date

  • A contract is signed between Avaterra and Robert Dunbars company before the board of directors, transferring Avaterras software license to Virtual Universe, Inc which includes the Dreamscape and VZConnections worlds[110].
  • David Andrews, former Fujitsu executive and Avaterra CEO, returns to the fold and takes over operation of the VZones service from Robert Dunbar. David Andrews company that took over operation of VZones was called Stratagem Corporation.
  • VZones launches a virtual world aimed at adults with a sexual theme and naked bodies that could perform simulated sexual acts. The world was called Seducity.

2002

April

13th

  • VZones launch the Second Kingdom virtual world[111]. A world created with a deep mythology and focus on storyline and questing. It was unique in that spells could be used inworld and this was the first public use of magic in a WorldsAway world.

September

  • J-Chat starts selling in-game items for real money for the first time[112].

2003

March

  • SanrioWorld launches in Japan[113].

Unknown Date

  • Fujitsu Limited license WorldsAway to Sanrio Company, Ltd who launch their SanrioWorld service in Japan featuring all new artwork, including art from Sanrio’s Hello Kitty brand[114].

2004

July

  • Fujitsu Parex merges with G-Search, Ltd who operate and maintain the J-Chat service. G-Search, Ltd is a wholly owned subsidiary of Fujitsu Limited in Japan[115].

October

2nd

  • Stratagem Corporation launched the "Virtual Votes" virtual world.[116][117].

November

3rd

  • Stratagem Corporation closes the "Virtual Votes" virtual world.[118].

2005

2006

Unknown Date

  • David Andrews sells Stratagem Corporation to Justine Reichman, who takes over operation of the VZones service.

2007

March

31st

  • SanrioWorld closes their service down[119].

Unknown Date

  • An unauthorised Glass City service opens privately, by one of the former Glass City server engineers.

2008

2009

2010

January

26th

  • G-Search, Ltd shuts down the J-Chat service[120].

2011

2012

2013

2014

July

  • Due to non payment of server hosting bills, the VZones service closes its doors without any announcements and the owner, Justine Reichman, goes completely silent.

August

  • MetroWorlds, an officially licensed WorldsAway world, launch the Eden beta world.

September

28th

  • A hackathon was held at The MADE to attempt to get Habitat operational again. This event was attended by Chip Morningstar and Randy Farmer. A basic region was created using packet crafting and the first Habitat region in 20 years was able to be successfully displayed.

Unknown Date

  • Lucasfilm’s Habitat, which was later purchased by Fujitsu, was made open source thanks to the efforts of The Museum of Art and Digital Entertainment in Oakland, California.

2015

October

  • MetroWorlds launch their main virtual world called Metropolis. The beta world known as Eden closes several weeks later.

2016

2017

November

  • MetroWorlds shut down their Metropolis service.

Unknown Date

  • Randy Farmer starts the NeoHabitat project. A recreation of the original Habitat server, using a modern programming language. This happens after three years of attempting to get clearance for some missing files needed to compile the original Habitat server code on the original hardware.

2018

2019

2020

2021

2023

May

29th

  • After being hosted by NeoHabitat contributor Steve Salevan for the past 5 years, the public NeoHabitat server instance is transferred over to the custody of The Museum of Art and Digital Entertainment.


  1. ^ E-mail from Charlie Kellner - July 18th, 1985, https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/archives/worldComments
  2. ^ Lucasfilm Games MicroCosm Proposal - September 5th, 1985, https://archive.org/details/lucas-film-micro-cosm-proposal
  3. ^ Lucasfilm Games MicroCosm Proposal - September 5th, 1985, https://archive.org/details/lucas-film-micro-cosm-proposal
  4. ^ Capsule summary of meeting with Quantum folk, October 7-8, 1985, at their offices in Vienna, VA., https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/cya/meetingOct7.t
  5. ^ Capsule summary of meeting with Quantum folk, October 7-8, 1985, at their offices in Vienna, VA., https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/cya/meetingOct7.t
  6. ^ Capsule summary of meeting with Quantum folk, October 7-8, 1985, at their offices in Vienna, VA., https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/cya/meetingOct7.t
  7. ^ MicroCosm™ Report December 5, 1985, https://github.com/StuBlad/habitatdocs/blob/main/itr/reportNovember.pdf
  8. ^ MicroCosm™ Report December 5, 1985, https://github.com/StuBlad/habitatdocs/blob/main/itr/reportNovember.pdf
  9. ^ Issue 17 - Computer Gamer - August 1986, https://renoproject.org/imagearchive/index.php?/category/335
  10. ^ Direct messages with Randy Farmer - June 1st, 2023
  11. ^ Issue 44 Commodore Microcomputers - November/December 1986, https://renoproject.org/imagearchive/picture.php?/8435/category/160
  12. ^ Computerworld - Sep 1, 1986, https://books.google.com/books?id=6dLTc6Wv3Y0C&pg=PA72&lpg=PA72&dq=north+american+videotex+industry+%22conference%22+%221986%22+%22New+York%22+-minitel&source=bl&ots=3YMaib_mgh&sig=ACfU3U3P31hutfru8_prDuEy45AwgU9BBg&hl=en&sa=X&ved=2ahUKEwjBooHdhaj2AhVtJkQIHfQvBjEQ6AF6BAg1EAM#v=onepage&q=north%20american%20videotex%20industry%20%22conference%22%20%221986%22%20%22New%20York%22%20-minitel&f=false
  13. ^ Palladium Demo - Lucasfilm Ltd. Games Division - September 14, 1986,https://github.com/StuBlad/habitatdocs/blob/main/itr/palladium.pdf
  14. ^ Subject: Habitat meetings at Quantum, 11/3 - November 5th, 1986, https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/cya/qmeeting.t
  15. ^ Habitat Technology Transfer Seminar document, https://renoproject.org/pub/Habitat/Documents/Habitat_Tech_Transfer_FULL.pdf
  16. ^ History of Fujitsu Habitat - Oh!FM Towns - November 1991, https://renoproject.org/imagearchive/picture.php?/6581/category/238
  17. ^ You can't tell people anything - Habitat Chronicles, http://habitatchronicles.com/2004/04/you-cant-tell-people-anything/
  18. ^ WorldsAway Backgrounder - Creating Virtual Communities in Cyberspace, https://web.archive.org/web/19961120223211/http://www.worldsaway.com/Worldsaway/press2/waback.html
  19. ^ Asia Telecom '89 Photos from the archives of Randy Farmer, https://renoproject.org/imagearchive/index.php?/category/313
  20. ^ Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html
  21. ^ Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html
  22. ^ Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html
  23. ^ Overview of "Habitat II" - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html
  24. ^ "Habitat II" service concept - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_concept.html
  25. ^ FUJITSU MULTIMEDIA CORPORATE BACKGROUNDER, https://web.archive.org/web/19961120223227/http://www.worldsaway.com/Worldsaway/press2/fujicorp.html
  26. ^ Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html
  27. ^ Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html
  28. ^ Direct messages with Randy Farmer - May 9th, 2022
  29. ^ Fujitsu Habitat source code build log - September 28th, 1993
  30. ^ FUJITSU GETS WIRED (int'l edition) - BusinessWeek, https://web.archive.org/web/19970628192110/http://www.businessweek.com/1996/12/b3467152.htm
  31. ^ E-mail conversion with John Onusko, one of the people who wrote the WorldsAway server code.
  32. ^ FUJITSU POACHES UNISOFT TOP BRASS TO STAFF NEW OPEN SYSTEMS OUTFIT, https://techmonitor.ai/techonology/fujitsu_poaches_unisoft_top_brass_to_staff_new_open_systems_outfit
  33. ^ BLD Stlker’s Club Caribe Documentary - February 1994, https://youtu.be/OESzgOau1k4
  34. ^ FUJITSU DEMOS VIRTUAL WORLDS FOR THE WEB AT SPRING INTERNET WORLD `96 - Press Release, https://web.archive.org/web/19961120223153/http://www.worldsaway.com/Worldsaway/press2/webw.html
  35. ^ INTRODUCING WEBWORLD -- ANIMATED VIRTUAL WORLD FOR THE WEB - Press Release, https://pr.fujitsu.com/jp/news/1996/Feb/28-e.html
  36. ^ Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html
  37. ^ E-mail with Ron Lichty - August 17th, 2023
  38. ^ Ron Lichty's performance review by Tony Christopher in May 1996
  39. ^ Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html
  40. ^ Ron Lichty's performance review by Tony Christopher in May 1996
  41. ^ Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html
  42. ^ Ron Lichty's performance review by Tony Christopher in May 1996
  43. ^ Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html
  44. ^ Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html
  45. ^ Animated Virtual World Debuts on CompuServe - Press Release, https://web.archive.org/web/19961120223202/http://www.worldsaway.com/Worldsaway/press2/waann.html
  46. ^ Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html
  47. ^ INTRODUCING WEBWORLD -- ANIMATED VIRTUAL WORLD FOR THE WEB - Press Release, https://pr.fujitsu.com/jp/news/1996/Feb/28-e.html
  48. ^ Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html
  49. ^ Overview of "Habitat II" - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html
  50. ^ Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html
  51. ^ Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html
  52. ^ FUJITSU DEMOS VIRTUAL WORLDS FOR THE WEB AT SPRING INTERNET WORLD `96 - Press Release, https://web.archive.org/web/19961120223153/http://www.worldsaway.com/Worldsaway/press2/webw.html
  53. ^ Overview of "Habitat II" - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html
  54. ^ Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html
  55. ^ Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html
  56. ^ Pride! Universe on CompuServe offers virtual world for the gay and lesbian community- Pride Media & Fujitsu October 1996 joint Press Release, https://web.archive.org/web/19971108123544fw_/http://www.pridemedia.com/release-universe.html
  57. ^ Virtual reality world opens its doors to gays, lesbians, bisexuals and transgenders on CompuServe, https://web.archive.org/web/19971108123537fw_/http://www.pridemedia.com/release-compuserve.html
  58. ^ Global expansion/system expansion of "Habitat II" - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/cybercom.html
  59. ^ Overview of "Habitat II" - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html
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  61. ^ Virtual community "Habitat II" Internet service started, Fujitsu November 1996 Press Release, https://pr.fujitsu.com/jp/news/1996/Nov/15-2.html
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  63. ^ Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html
  64. ^ Korean version of Habitat II "Yuridosi (Glass City)" has started - Fujitsu April 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Apr/30.html
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  69. ^ Dreamscape Transition to 2.0: A letter from the WorldsAway Team - July 6, 1997, https://web.archive.org/web/19971022013303/http://www.worldsaway.com/kymer/letter6.html
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  78. ^ Meeting with Tim Lavalli - July 12th, 1998, https://wiki.renoproject.org/index.php/Meeting_with_Tim_Lavalli_-_July_12th,_1998
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  81. ^ Delphi Forums "Save Our Worlds" forum post by Teague, VZones Member Support "If Robert kills DS/VZC in favour of SeduCity, would you go to SC?" - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&gid=2092731848
  82. ^ Rousi's Habitat Page, https://web.archive.org/web/20230822045939/http://rousi.com/habi/index.html
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  84. ^ Club Connect Press Release - July 20, 1998, https://web.archive.org/web/19991022040726/http://www.worldsaway.com:80/aboutus/consumer.html
  85. ^ https://web.archive.org/web/19961120221938/http://www.worldsaway.com/away2.html
  86. ^ FUJITSU GETS WIRED (int'l edition) - BusinessWeek, https://web.archive.org/web/19970628192110/http://www.businessweek.com/1996/12/b3467152.htm
  87. ^ New Radio World/WorldsAway Press Release - May 7th 1999, https://web.archive.org/web/19991021235058/http://www.newradioworld.com:80/members/announcement.html
  88. ^ Fujitsu/Inworlds.com Press Release - May 7th 1999, https://web.archive.org/web/20000125231351/worldsaway.net/letter.html
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  92. ^ United States Patent and Trademark Office - Serial Number 75728185, https://tmsearch.uspto.gov/bin/showfield?f=doc&state=4802:yri2e4.3.1
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  94. ^ Bloomberg Business Wire recap listing the press release, https://www.bloomberg.com/press-releases/1999-06-28/editors-kv840ypx
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  96. ^ Avaterra.com Launches With AdObject Technology - Press Release - June 18th 1999, https://www.clickz.com/avaterra-com-launches-with-adobject-technology/
  97. ^ Delphi Forums "Save Our Worlds" forum post by Teague, VZones Member Support "If Robert kills DS/VZC in favour of SeduCity, would you go to SC?" - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&gid=2092731848
  98. ^ Rousi's Habitat Page, https://web.archive.org/web/20230822045939/http://rousi.com/habi/index.html
  99. ^ "J-Chat ~ Beach on The Net ~" membership community service started - Fujitsu August 1999 Press Release, https://pr.fujitsu.com/jp/news/1999/Aug/30.html
  100. ^ G-Search History Page, https://www.g-search.jp/en/history/
  101. ^ VZSciFi Composition - 17 Licensed Zones: Star Trek - Meetings Reports - November 1999, https://renoproject.org/pub/VZones/VZSciFi/VZSciFi%20Design%20Site/17strekmeet.htm
  102. ^ Reactions to VZones 3.0 - Virtual Planet News Article - March 24th, 2000, https://web.archive.org/web/20030526193450/http://www.vplanet.org/archives/articles/opinion/vco00324.htm
  103. ^ Interview with John Freeman - VZSciFi Project Manager, https://renoproject.org/john-freeman-interview/
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  111. ^ Second Kingdom Information — Virtual Planet News Article - April 12th, 2002, https://web.archive.org/web/20040912233543/http://www.vplanet.org/archives/articles/news_2002/scn20412a.htm
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  113. ^ SanrioWorld website - April 18th, 2003 - https://web.archive.org/web/20030418011608fw_/http://www.sanriowave.com/world/new2.html
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  115. ^ G-Search History Page, https://www.g-search.jp/en/history/
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  118. ^ Stratagem Corporation September 2004 Press Release, https://web.archive.org/web/20041012030810/http://www.emediawire.com/releases/2004/9/emw160140.htm
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  120. ^ J-Chat Home Page - December 2010, https://web.archive.org/web/20101230070135/http://j-chat.net/