Habitat II: Difference between revisions

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(Adding Habitat II development staff)
(Added the credits for the Habitat V2.0 development staff)
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== Habitat II v2.0 Development Staff ==
== Habitat II v2.0 Development Staff ==
{| class="wikitable"
|+
!Title
!Name
|-
|'''Executive Producer'''
|Kazutomo Fukuda
|-
|'''Director'''
|Kenji Sugawara
|-
|'''Production Manager'''
|Tadayuki Tahara
|-
|'''Public Relations'''
|Makoto Urano
|-
|
|Etsuko Iwata
|-
|'''Server Development'''
|Kazuhiro Ouchi
|-
|
|Kiyomi Ito
|-
|
|Fumitoyo Takizawa
|-
|
|Satoshi Sato
|-
|'''Client Development'''
|Manabu Yanagida
|-
|
|Makoto Minamijima
|-
|
|Yuji Aoki
|-
|
|Takanori Sasaki
|-
|'''Porting Support'''
|Yuichi Kojima
|-
|'''Space Design/Direction'''
|Ko Naka
|-
|'''Art Design'''
|Fujitsu Apprico
|-
|
|Ultra Digital
|-
|
|Aibit
|-
|'''Voice Actors'''
|Koji Ochiai
|-
|
|Atsushi Goto
|-
|
|Yuko Maruyama
|-
|
|Masako Watanabe
|-
|
|Emiko Kuriyama
|-
|'''Special Thanks'''
|Media Mix
|-
|
|Algonyx
|-
|
|Warabe
|-
|
|Robot
|-
|
|Toa Eizo Rokuon
|-
|
|Studio Echo
|-
|
|Fujitsu Social Science Laboratory
|-
|
|Fujitsu Parex
|-
|
|Fujitsu System Business of America, Inc
|}





Revision as of 04:45, 30 March 2025

Habitat II
HabitatIIcover.jpg
Developer(s): Fujitsu Limited
Publisher(s): Fujitsu Limited
Platform(s): Windows, Mac, Sega Saturn
Released: March 1996

Origins

In 1993, Fujitsu had shown interest in bringing Fujitsu Habitat to the west. The plan was to backport Fujitsu Habitat to Windows computers. However, the source code for Fujitsu Habitat revealed major architectural problems and so minimal progress was made on bringing this to fruition. It was instead decided that development efforts would be better focused on writing something from the ground up. The original creators of Habitat, Chip Morningstar and Randy Farmer were both onboard and had already done this once before.

A team in Japan was formed and they received regular code updates and support from the American WorldsAway team. The Japanese team localized everything and even added new features, such as the ability to record your session and play it back offline at any time. This was done by recording packets sent to and from the server and because of the design of the WorldsAway client, it wouldn't be able to tell the difference between receiving that data from a live server or playing back an offline recording.

Habitat II was planned from the start as a way to transition from the FM Towns, over to more modern computers. The initial world setting was custom made by Fujitsu in Japan specifically for Habitat II and it looked like a near future version of a Japanese city. This became known as Elysium and it was specifically designed with ease of use in mind and with a view that it should be simple for adults and children alike to navigate. Later on, a second Habitat II world was established named Graceville. Graceville was a copy of WorldsAway's Dreamscape and used the 2.x client and server architecture, whilst Elysium remained using the 1.x client and server. Both Elysium and Graceville were set on the island of Intercosm, with Elysium being on its southern tip.

Things

Habitat II v2.0 Development Staff

Title Name
Executive Producer Kazutomo Fukuda
Director Kenji Sugawara
Production Manager Tadayuki Tahara
Public Relations Makoto Urano
Etsuko Iwata
Server Development Kazuhiro Ouchi
Kiyomi Ito
Fumitoyo Takizawa
Satoshi Sato
Client Development Manabu Yanagida
Makoto Minamijima
Yuji Aoki
Takanori Sasaki
Porting Support Yuichi Kojima
Space Design/Direction Ko Naka
Art Design Fujitsu Apprico
Ultra Digital
Aibit
Voice Actors Koji Ochiai
Atsushi Goto
Yuko Maruyama
Masako Watanabe
Emiko Kuriyama
Special Thanks Media Mix
Algonyx
Warabe
Robot
Toa Eizo Rokuon
Studio Echo
Fujitsu Social Science Laboratory
Fujitsu Parex
Fujitsu System Business of America, Inc


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