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The Oracles invite everyone to attend and participate in the exploration of the newest and largest outdoor area of Phantasus.</pre> | The Oracles invite everyone to attend and participate in the exploration of the newest and largest outdoor area of Phantasus.</pre> | ||
===November=== | |||
====4th==== | |||
=====Dreamscape New Year's Celebration===== | |||
<pre>Dreamscape New Year's Celebration | |||
Phantasus, Kymer, Nov. 4, 1996 -- The Dreamscape Oracles, the caretakers of the Dreamscape, wish to remind everyone that the Dreamscape's New Year Holiday Celebration is fast approaching! On November 15th, confetti will fly and the countdown will fall to rejoice in the one year anniversary of the release of WorldsAway 1.0. | |||
One year ago, on November 15th at 5:00PM WAT, WorldsAway 1.0 was officially released and for everyone involved, it was a time of celebration. Members of the community at the time suggested that the occasion be marked as the Dreamscapes own New Years. We didn't forget and now, it's time for a city-wide celebration! | |||
What a year it has been! Our pioneering community experienced the delight of new friendships, new clubs, new games and events, new bodies, new heads, new items, new locales, as well as the growing pains of crashes, killer ferns, turfmate disputes and social controversies. | |||
We immersed ourselves in mysteries (dancing eggs, teleporter fly heads, flashing statues) and magic (ghosts fallen from ghost clouds, avatars in love, and the exquisite beauty of Winter, Spring, Summer and Fall in Temple Street's Meditation Park). We played BINGO and TRIVIA, named constellations, entered dance, poetry and story contests, looked into our deeper self for star readings, whispered hopes to Santa Claus, shared our hearts with frenzied fuzzies, cyberpartners and designer bears. We are newbies and guildmembers, athletic and stocky, communityolytes of every hue. | |||
Come share your stories of the Dream and party the New Years in! Spend the day playing games, joining in a parade, remembering the good ol' days or planning for the future. Then, be there to commemorate the Dreamscape's exciting official anniversary moment, November 15th at 5pm WAT in front of the Main Temple Doors. Let's join together in the Happy New Year!</pre> | |||
==1997== | ==1997== |
Revision as of 19:21, 15 February 2022
Miscellaneous documents relating to WorldsAway can be found here. These might take the form of files uploaded to the WorldsAway forums on CompuServe for example. Some of these are official communications from the WorldsAway team, but not all of them are. If it's not immediately obvious, then it will be noted if it comes from another source.
1995
August
17th
On Being an Acolyte
On Being an Acolyte August 17, 1995 What is an Acolyte? Phantasus is filled with many wonderful people. People who help others. People who run events and sponsor activities with their own money. We are truly blessed to have such a caring community. Within that community, however, it is necessary to have several layers of support. Acolytes are those avatars who take an active role in orienting new arrivals, helping other avatars, and supporting and motivating the community on an ongoing and consistent basis. In truth, avatars become Acolytes by *being* an Acolyte. In fact, those who are Acolytes would continue doing the same kinds of things even if they weren't made Acolytes--and they do so out of a desire to help others and to make Phantasus a more enjoyable place to live. The title "Acolyte" brings with it a wealth of responsibility--and not much else. Beyond being able to receive Pages from other avatars, Acolytes have no special powers. On the other hand, they are expected to be "On Duty" at scheduled times, to work the Help Desk, and to sponsor (and help with) activities and events. Sometimes Acolytes have access to special or unique items--but not for long. Usually they are simply "showing off" the prize for an upcoming event. Acolytes are not a special club or "clique." They are, however, organized and do hold a title. However, that title doesn't give them anything they didn't already have or earn. The Acolytes do have a private place to go in order to organize themselves, find out who is on duty, etc. All of the Acolytes’ "benefits" are geared toward helping others. A common misconception is that Acolytes have advantages over other avatars. This isn't true. Acolytes must mediate disputes. They handle conflict resolution and more. As the code of conduct of the community evolves, it is up to the Acolytes to provide the first level of support (or enforcement). An analogy might be Oracles are judges while Acolytes serve as agents of the court. Do you want to be an Acolyte? If so, asking to become an Acolyte isn't the way- -acting like an one is. Through a continuous display of the efforts described above, the Oracles will come to recognize those who fulfill the role of Acolyte. Although it may not happen immediately, given time and help from the Acolytes and the rest of the community, it will happen. "In your training do not be in a hurry, for it takes a minimum of ten years to master the basics and advance to the first rung. Never think of yourself as an all-knowing, perfected master; you must continue to train daily with your friends and students and progress together in the Art of Peace." - Morihei Ueshiba (1883-1969) Excerpted from The Art of Peace translated by John Stevens. Sincerely, The WorldsAway Oracles
1996
October
25th
Oracles Announce Meditation Park Opening
Oracles Announce Meditation Park Opening Phantasus, Kymer, Oct. 25, 1996 -- The Dreamscape Oracles, the caretakers of the Dreamscape, today announced the opening date for Meditation Park. Meditation Park is an area of the city of Phantasus, just West of the Temple of Morpheus. Initially opened to hold "Winter Wonderland" in 1995, it was nominally expanded to hold a Spring themed area in early 1996. Through the efforts of artisans and Temple Stewards, a new permanent Meditation Park has been built on a theme of the Four Seasons, Winter, Spring, Summer and Autumn of four to six locales for each season for a total of 22 new locales for the enjoyment of the citizens of Phantasus - the largest single addition to the Dreamscape to date. The new Meditation Park represents a new standard in design, art and attention to detail for the Dreamscape. In addition to the rich new areas, a number of new heads, nicknacks, accessories and activated nicknacks will be available from stylish, non-obtrusive vendos throughout the park. The vendos currently in the park will be held in temporary storage until retail space for them can be opened. The date firmly set for the opening of Meditation Park is Friday, November 1 with the "ribbon cutting" taking place at 10 AM WAT. The Oracles invite everyone to attend and participate in the exploration of the newest and largest outdoor area of Phantasus.
November
4th
Dreamscape New Year's Celebration
Dreamscape New Year's Celebration Phantasus, Kymer, Nov. 4, 1996 -- The Dreamscape Oracles, the caretakers of the Dreamscape, wish to remind everyone that the Dreamscape's New Year Holiday Celebration is fast approaching! On November 15th, confetti will fly and the countdown will fall to rejoice in the one year anniversary of the release of WorldsAway 1.0. One year ago, on November 15th at 5:00PM WAT, WorldsAway 1.0 was officially released and for everyone involved, it was a time of celebration. Members of the community at the time suggested that the occasion be marked as the Dreamscapes own New Years. We didn't forget and now, it's time for a city-wide celebration! What a year it has been! Our pioneering community experienced the delight of new friendships, new clubs, new games and events, new bodies, new heads, new items, new locales, as well as the growing pains of crashes, killer ferns, turfmate disputes and social controversies. We immersed ourselves in mysteries (dancing eggs, teleporter fly heads, flashing statues) and magic (ghosts fallen from ghost clouds, avatars in love, and the exquisite beauty of Winter, Spring, Summer and Fall in Temple Street's Meditation Park). We played BINGO and TRIVIA, named constellations, entered dance, poetry and story contests, looked into our deeper self for star readings, whispered hopes to Santa Claus, shared our hearts with frenzied fuzzies, cyberpartners and designer bears. We are newbies and guildmembers, athletic and stocky, communityolytes of every hue. Come share your stories of the Dream and party the New Years in! Spend the day playing games, joining in a parade, remembering the good ol' days or planning for the future. Then, be there to commemorate the Dreamscape's exciting official anniversary moment, November 15th at 5pm WAT in front of the Main Temple Doors. Let's join together in the Happy New Year!
1997
February
Dealing With Inworld Crime: How to Protect Yourself in Kymer
Dealing With Inworld Crime: How to Protect Yourself in Kymer -- Introduction -- We all would like to think of the Dreamscape as a place where we can escape all the burdens and worries of the Waking World. Unfortunately crime, one of those worries, is also part of our inworld lives The intent of this manual is not to scare people off but to arm you with the knowledge you need to protect yourself The truth is: No one inworld has to be a victim. By reading this document and understanding and applying everything stated here you will be doing your part to ensure that Phantasus becomes a crime free city. While you can trust many of the avatars in Kymer, you can't trust everyone. If you ever have any doubts about the intentions of a person, or if you need help of any kind, page an Acolyte. Acolytes are the official helpers of the Dreamscape and can always be trusted. You can also always feel free to ask around the community for advice. You'll find that the reputation of a criminal spreads quickly. One's standing in the community is always a good indicator of a person's intentions. Also know that the majority of Kymer's population is made up of friendly, helpful citizens who are always willing to lend a helping hand or help you to learn the ropes. While most of inhabitants of the Dreamscape are friendly others choose to commit acts of theft and harassment. However, all crimes are preventable. Keep in mind that we all choose to live the Dream in different ways. Your version of fun may not be the same as someone else's. Role plays can go to far though. The most important thing to remember is that there are real people with real feelings behind the keys. It's not just a game. -- Inworld Crime: How to Avoid and Deal With It -- There are 3 primary types of inworld crime. Theft, cons, and harassment. Many situations inworld can be avoided and for those that can't this manual will seek to teach the tools that you need to deal with them in the best possible manner. * Theft * Theft is the most common type of crime, yet is also the easiest to defend against. An item (such as a chest or head) becomes accessible to anyone in the locale after it leaves your hands. Whenever you place an item on the ground, on a table, or on/in any other object in a public locale that is capable of holding items (i.e. a table or a public Christmas Tree), you risk having it stolen. Please never forget that not all crimes of this nature happen intentionally. I have been witness to several "thefts" where the person who took the item honestly didn't know that they were doing anything wrong. If you do get stolen from first try to contact the person via ESP and ask if they were aware that the item they just took was yours. Try explaining the situation. If you don't feel comfortable doing this Page Acolyte and tell us the name of the person who took your item and we will try to contact them. Often when someone did intend to steal they will immediately log off. In this case report the name to the Acolyte on duty or write the name down and report it later if there isn't one available. Reporting helps the Acolytes to better assess and deal with situations if they know that the person has repeatedly been exhibiting such behaviour. Keep in mind that when you do decide to place a chest or object on the ground you are taking full responsibility for your actions. When you place an object on the ground you must keep in mind that you might loose it. To prevent theft, simply go to a locale that has limits on the number of avatars who can access the room at a time. These special rooms are located in the following buildings: V-Mart -There are 4 "Changing Rooms" which hold 1 person at a time. These rooms are ideal if you have to get something out of a chest and don't want to risk placing it on the floor. The rooms are located on the first and second level of the V-Mart on the far right and left sides. Be aware that if you are prone to crashes this may not be a good place to set your valuables down in. If you crash with all of your items on the floor someone else can walk in and take them. Temple -Alternatively you can go with a friend (or 2) to the Temple of Morpheus. There are 4 special rooms --Air, Fire, Earth and Water. The Air and Fire rooms have a 2 person maximum limit and the Earth and Water rooms hold only 3 people at a time. By using these rooms when you need to place items on the ground, the chances of a theft occurring are almost nil. If you don't have a friend to take into one of these rooms, page an Acolyte and see if they can locate someone to help you. There are also single person changing rooms located in the V-Mart on the far left and right sides where you can rearrange your items without having to worry about other avatars walking in. However if you are prone to crashes you may want to think about investing in a turf. If you take the proper precautions and lock your turf it is the safest place to set down your belongings. If you crash you will return to your turf and all of your items will still be on the floor. You won't have to worry about someone else walking in and picking them up. Turfs -The safest place to rearrange items or place them on the floor is your turf. Turfs can be purchased for 199 Tokens/month. If you crash while in your turf your items will be there waiting for you when you return. * Turf Thefts * While turfs are one way of avoiding theft they are also in a category themselves when it comes to inworld crime. Since a person's turf is their main storage unit it makes them an ideal place for thieves seeking accessible items. The best way to protect yourself is though education. Download and read TURFGUID.TXT available here in the AWAYFORUM. Learn how to set your turf options so that you "lock the door" upon arrival. This ensures that you won't have any unexpected guests come calling. Use a Welcome Room If you use your turf for storage it's a good idea to keep all of your valuables in a room separate from where you receive your guests. Always be aware that if someone gets your address they can come up and steal any items that you have left on the floor. By having an empty "receiving room" you have an area where you can entertain people without having to worry about your belongings. As a rule of thumb do not give your address to strangers or publicly announce your turf name and never use the default "Chez <avatar name>". Both of these can lead to turf robbers getting or guessing your address. If you are holding a public function in your turf make sure that there isn't anything on the ground that you would mind loosing. * Scams and Cons * Another type of crime in Kymer, closely related to theft, is the scam. People will try to sell something to you that doesn't exist, such as a key to open locked doors or a method to get an unlimited amount of tokens. Neither of these things exist. If you ever doubt then Page Acolyte or ask anyone on the street. They will usually confirm your suspicions. One simple rule: If a deal sounds too good to be true, it probably is. Protect yourself with common sense. The most important thing to remember to do in any transaction is to use a third party. Someone you trust. If you can't find a friend Page Acolyte or ask on the street for help from citizens whom you recognize. Acolytes are always very willing to act as the third party in an exchange because it shows that both parties are being responsible and doing their part to prevent theft. Additionally there are several non-staff groups inworld who focus on preventing crime and assisting in these types of transactions. The Golden Knights (they have the title Golden Knight or the initials "GK" in their names), Sunrays (Srk, or Sunray) and Duckolyte members are all caring members of the community who will be happy to help you out. The way a third party works is that the seller will hand the item being sold to the third party. The buyer will then pass the tokens to the third party. Once the amount of tokens is confirmed the tokens are passed to the seller and the item to the buyer. The result is that no unwanted risks are taken and no one gets ripped off. If you are ever unsure then don't go though with the transaction. Either wait until you have a little more experience and knowledge or just buy from the vendroids. The same goes for offers from other avatars to buy items from you. When in doubt, sell at the Pawn Machines. One is located outside the V-Mart, the other at the corner of Temple and Gnarled Oak. They may pay less, but a pawn machine won't rip you off. Of course con artists don't make up the majority of the population. Most avatars are honest with good intentions. In fact, you can find listings of used-item dealers/auction houses in the WA Yellow Pages. Other cons to be aware of: * I'll trade you your head for a better one. * Charging entrance fees to get into public locales --such as the Bar * People posing as crime victims and asking for token handouts. * People pretending to be representatives of the WARaffle or any other raffle. * Harassment and Disruptions * Often the best way to deal with someone who you see as a potential trouble maker is to just walk away. A large percentage of the people inworld who cause trouble do it in an effort to get attention. Many of these people will give up and leave if you simply don't give them the response that they are looking for. If the person was harassing you or using inappropriate language you can notify an Acolyte once you have left the locale. This removes you from the situation so that you will not be further angered or upset. The Acolyte will have a talk with that person so you should not feel as if nothing will be done if you leave . You personally will not be forced to deal with any more headaches concerning that person. If you think it's necessary and want to be able to communicate what exactly the avatar was saying to you save the transcripts (File | Save Messages). The Acolyte will often provide you with an email address that you can forward the transcripts along to. If you can't just pick up and leave the locale (for example if you and a number of other avatars are playing a game) the second best thing you can do is ignore the person. Again, when you refuse to give the troublemaker the attention they desire you take away their fun and the very purpose of their behaviour. If a person ever follows you and you neither authorized nor welcomed the follow and wish to get rid of them, simply click on their avatar and select stop following me. Ghost and leave the locale. If a person is persistently following you and won't go away, you can always exit the program and re-enter as your alternate avatar or page an Acolyte. If you ever think a crime is of such a serious nature that you require assistance or you need advice on how to deal with the situation, just Page an Acolyte by selecting the Page Acolyte option from the Help menu. The Acolytes are here to serve you, the citizens of Kymer. If you are unable to contact an Acolyte at the time of the crime take down all the important details. When you are able to contact an Acolyte they can provide you with their UID and you can forward along the information for them to report. Alternatively you can email the Acolytes at the UIDs listed in the WorldsAway Yellow Pages. --The Acolytes -- The Acolytes are the volunteer staff of the WorldsAway Dreamscape and can be identified by the title Acolyte in their name and by their Tell Me About. The Acolytes are: Acolyte BLD Stalker Acolyte Milen Acolyte Brynne Acolyte Moria Acolyte Chameleon Acolyte Nicci Acolyte Data Acolyte Rosa Peace Acolyte Electra Acolyte Ravenwhyte Acolyte Elizabeth Acolyte Sabertooth Acolyte Hindemith Acolyte Serena Acolyte Indigo Acolyte Tulip Acolyte JWFriendly Acolyte VIQer Acolyte Kari Peace Acolyte Zippy Acolyte Michael -- When You Do Page Acolyte -- If you are within a large group of avatars when the situation arises and you agree that Acolyte intervention is required ensure that only one person pages. When an Acolyte receives pages en mass it limits their ability to effectively deal with the situation. Also, when more than one Acolyte is on duty the pages rotate from one Acolyte to the next. What this means is that if there are 3 Acolytes on duty and 3 different people page (from the same locale) each Acolyte receive one of the pages from that locale and will believe that only they received a page to deal with that particular situation. Tips To Remember When Paging: * Only page once. If an Acolyte doesn't respond to you immediately it could be because they are swamped or scrolled up looking for information on a previous page. Be patient, chances are we'll be with you within a few minutes. If a lot of time passes you can page again because sometimes pages do become "lost" to a high scroll rate or simply missed. * If you are with others inform them that you have paged. It's also a good idea to say "I'm going to page" before you do. This is especially useful if you are paging for a trade so that both people involved don't page. When this happens usually two different Acolytes are reached and both show up at the scene of the trade. Informing others that you are paging also cuts down on multiple pages. * Try to have as much information as possible ready when the Acolyte responds. Have the exact name of the person, the actions which have lead to you sending a page, how long it has been taking place, et cetera. Any information that you think will be valuable in helping the Acolyte to deal with the situation quickly and effectively. * When trying to locate an Acolyte/Avatar. If you need to check for an Acolyte ESP them directly as you would to find out if anyone else was on. If you are trying to get in contact with a specific Acolyte you'll find that the majority of us are listed in YELLOW.TXT, the WA Yellow Pages and you should feel free to email us. The Acolytes have no means of checking who is inworld beyond those which are available to every avatar. * Use the forum to your full advantage. The forum is a very useful for finding out information about Dreamscape happenings. If you have a question about the last resource update or about an event happening inworld you can usually find it here. The Acolytes depend on the forum as their source of information too. * Remember that it can get hectic while on duty. With only one or two Acolytes on duty sometimes it can get very busy inworld. Try to keep this in mind when paging. Sometimes the questions add up and it can be nearly impossible to deal with everyone at an ideal response rate. We always appreciate your patience and understanding. Along with the Acolytes and Oracles, there are many caring and concerned members of the community who will always be more than happy to lend you a helping hand. With a little work, we can all help each other. If you look out for others, you will earn respect and esteem in the eyes of the community. -- Using the Forum to Inform Others of Inworld Crime -- Be sure to keep informed by frequenting the WorldsAway forum. The Kymer Clarion and other publications and numerous forum posts in the "Discussion and Issues" and "Inworld Events" message sections are invaluable sources of information. When using the forum the most effectively way is to post the avatar's name and a summary of what happened. Please remember that due to the fact that transcripts can be edited they aren't accepted in the forum. Chances are you will get your message across to many more people if you give a personal summary of what occurred and what people should look out for you will succeed in effectively educating other citizens. Remember, the key to stopping crime is education. Setting up people through "sting" operations or blasting them with slander doesn't accomplish anything in the long run. Most trouble makers do it for the attention and the effective way to combat this is to take away their spotlight. -- Remember Your Agreement -- Everyone wants to have fun in WorldsAway and you do have the right to portray any type of avatar you wish to play. Whether it is just an extension of yourself or if you choose to role-play your avatar's personality is up to you. You have to keep in mind, however, that you can't expect your rights to infringe upon the rights of others. If you are having fun at the expense of other avatars you are doing yourself a disservice. WorldsAway is a service and people pay to ensure that they won't be subjected to behaviour which has been deemed inappropriate. When you download the WorldsAway Client you are asked to read and agree to a set of rules referred to as the Terms of Service (TOS). If you violate these agreements inworld there will be consequences for your actions. The best way to mesh with the community is to have a basic understanding of the morals of our society. Treat everyone in a fair manner, the way you would expect to be treated, and you can't go wrong. Also keep in mind that you have no idea who is watching or exactly how old the people you are interacting with are. If you ever have any doubt it's always best to play it safe and refrain from actions which you consider to be borderline inappropriate. It's often easy to forget that there are real people behind the keys and without the added communication of voice infliction and body language it is very easy for miscommunication to occur. Always try your best to put yourself in the other person's shoes and don't force someone into a situation where you can tell that they are uncomfortable. Treat everyone with the same respect that you would show for them in real life. It's not as complicated as it may sound. It is extremely easy to blend into Kymerian society and soon you'll be just another avatar on the street. Everyone is fairly easy going, warm and welcoming. There are of course exceptions but keep exploring and you'll find that you make a few friends in no time flat. Never be afraid to ask questions either. Many avatars love to help out and it's a great way to get a conversation started. For additional information on the Terms of Service and the Guidelines for Community behaviour consult the following documents: GUIDE.TXT, WAGUIDES.TXT, and TERMS.TXT. Any questions or comments or questions can be directed to Nicci at 104706.725. DATED: February, 1997.