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'''Unless explicitly stated, all dates are in Day/Month/Year format. This will be corrected in a future article update to show in the Month/Day/Year format.''' | '''Unless explicitly stated, all dates are in Day/Month/Year format. This will be corrected in a future article update to show in the Month/Day/Year format.''' | ||
=1994= | |||
==clade files== | |||
<pre>From xxxxxxx@ossi.com Tue Aug 16 16:43:20 1994 | |||
Return-Path: <xxxxxxx@ossi.com> | |||
Received: from rara.ossi.com by mail2.netcom.com (8.6.8.1/Netcom) id QAA25918; Tue, 16 Aug 1994 16:43:02 -0700 | |||
Received: from ddraig.ossi.com (ddraig.ossi.com [192.240.4.11]) by rara.ossi.com (8.6.9/8.6.9) with ESMTP id QAA26837 for <chip@netcom.com>; Tue, 16 Aug 1994 16:41:54 -0700 | |||
Received: (from xxxxxxx@localhost) by ddraig.ossi.com (8.6.9/8.6.9) id QAA21206 for chip@netcom.com; Tue, 16 Aug 1994 16:39:04 -0700 | |||
Date: Tue, 16 Aug 1994 16:39:04 -0700 | |||
From: xxxxx xxxxxxxx <xxxxxxx@ossi.com> | |||
Message-Id: <199408162339.QAA21206@ddraig.ossi.com> | |||
To: chip@netcom.com | |||
Subject: clade files | |||
Content-Length: 785 | |||
Status: R | |||
Randy's files (generic.cld and avatar.cld, which I finally got on the | |||
Sun) have tcl methods. Clade seems to be trying to parse the tcl code, | |||
and gives "bogus character" error messages for reserved tcl characters (@, | |||
$, >, etc.) instead of just sticking it in Clade as a code fragment. | |||
In avatar.cld, Randy has | |||
class avatar { | |||
info { | |||
class = CLASS_avatar; | |||
version = VERSION; | |||
name = "Avatar"; | |||
capacity = 10; | |||
} | |||
..... | |||
and Clade is choking on "class = CLASS_avatar". I'm assuming that this may | |||
just be a bug on Randy's part. However, Clade is also giving syntax error | |||
messages for | |||
client method gotoObject_command; | |||
and all other statements of this form, which I thought was (new) correct | |||
syntax. | |||
Nothing ever works right for me. | |||
xxxxx</pre> | |||
==Reno Object database access functions== | |||
<pre>From xxxx@ossi.com Tue Aug 30 16:57 PDT 1994 | |||
Received: from mustang.ossi.com (mustang.ossi.com [192.240.4.9]) by mugwump.ossi.com (8.6.9/8.6.9) with ESMTP id QAA29682 for <chip@mugwump.ossi.com>; Tue, 30 Aug 1994 16:57:24 -0700 | |||
Received: from mustang (localhost [127.0.0.1]) by mustang.ossi.com (8.6.9/8.6.9) with ESMTP id RAA07482; Tue, 30 Aug 1994 17:00:58 -0700 | |||
Message-Id: <199408310000.RAA07482@mustang.ossi.com> | |||
To: chip@ossi.com | |||
cc: renodev@ossi.com | |||
Subject: Reno Object database access functions | |||
X-Mailer: exmh version 1.3 4/7/94 | |||
Date: Tue, 30 Aug 1994 17:00:57 -0700 | |||
From: xxxx xxxxxx <xxxx@ossi.com> | |||
Content-Type: text | |||
Content-Length: 7610 | |||
Status: RO | |||
[ Notes: ] | |||
[ The open function currently creates the database if it doesn't exist. ] | |||
[ We are planning on migrating this functionality as follows: open will ] | |||
[ open the database and fail if it doesn't exist. Create will create the ] | |||
[ database and fail if it does exist. ] | |||
[ reno_create_region() and reno_destroy_region are not implemented yet. ] | |||
[ We'll probably need to change this some more. ] | |||
**Summary of the functions: | |||
reno_odb_open() - open an odb | |||
reno_odb_create() - create and open an odb | |||
reno_odb_close() - closes an odb | |||
reno_create_region() - creates a region object and region db | |||
reno_destroy_region() - destroys a region and region db | |||
reno_alloc_obj() - allocates an object | |||
reno_free_obj() - frees an object | |||
ODB_SPEC_CONTAINER() - specifies the container of an object | |||
ODB_ACTIVATE_OBJ() - Marks an object as active. | |||
reno_odb_find_obj() - finds an object | |||
find_object() - filter to find a generic object | |||
find_avatar() - filter to find an avatat | |||
find_unused_turf() - filter to find an unused turf | |||
**Detailed description of the functions: | |||
extern int reno_odb_create(reno_odb_cb_t **odb, const char *odb_dir); | |||
/* | |||
** Create and mmap in the Object DB files. If the odb described by | |||
** odb_dir already exists, then -1 will be returned. | |||
** | |||
** Params: reno_odb_cb_t **odb - ptr to odb ptr to be set | |||
** const char *odb_dir - directory containing reno data | |||
** | |||
** Return: int - 0 for success | |||
** - errno or -1 for failure | |||
** Include: <reno_odb.h> | |||
*/ | |||
extern int reno_odb_open(reno_odb_cb_t **odb, const char *odb_dir); | |||
/* | |||
** Open and mmap in the Object DB files. If the odb described by odb_dir | |||
** doesn't exist, then -1 will be returned. | |||
** | |||
** Params: reno_odb_cb_t **odb - ptr to odb ptr to be set | |||
** const char *data_dir - directory containing reno data | |||
** | |||
** Return: int - 0 for success | |||
** - errno or -1 for failure | |||
** Include: <reno_odb.h> | |||
*/ | |||
extern void reno_odb_close(reno_odb_cb_t *odb); | |||
/* | |||
** Unmap and close all the Object DB files. | |||
** | |||
** Params: reno_odb_cb_t *odb - pointer to ODB control block | |||
** | |||
** Return: void | |||
** | |||
** Include: <reno_odb.h> | |||
*/ | |||
extern reno_gen_object_t * reno_alloc_obj(reno_odb_cb_t *odb, | |||
uint32_t class, | |||
uint32_t woid) { | |||
/* | |||
** Allocate an object of kind class. | |||
** | |||
** Params: reno_odb_cb_t *odb - pointer to ODB control block | |||
** uint32_t class - class of object | |||
** uint32_t woid - requested woid | |||
** - if ODB_INVALID_WOID, then a new | |||
** woid will be assigned. | |||
** | |||
** Return: reno_gen_object_t * - pointer to the object | |||
** - NULL, if error | |||
** Include: <reno_class.h> | |||
*/ | |||
extern void reno_free_obj(reno_odb_cb_t *odb, | |||
reno_gen_obj_t *obj); | |||
/* | |||
** Frees an object's records in the ODB. | |||
** | |||
** Params: reno_odb_cb_t *odb - pointer to ODB control block | |||
** reno_gen_obj_t *obj - pointer to the object to free | |||
** | |||
** Return: void | |||
** | |||
** Include: <reno_class.h> | |||
*/ | |||
extern reno_gen_object_t * reno_create_region(reno_odb_cb_t *odb, | |||
uint32_t woid); | |||
/* | |||
** Allocate a region object in the ODB, and create a region database | |||
** using reno_rdb_open. The ODB records for the region will be alloced | |||
** from the end of the ODB. | |||
** | |||
** Params: reno_odb_cb_t *odb - pointer to ODB control block | |||
** uint32_t woid - requested woid | |||
** - if ODB_INVALID_WOID, then | |||
** reno_alloc_region() will get a | |||
** new woid. | |||
** | |||
** Return: reno_gen_object_t *obj - pointer to the region alloced | |||
** - ODB_NIL_OFFSET, if error | |||
** | |||
** Include: <reno_class.h> | |||
*/ | |||
void reno_destroy_region(reno_odb_cb_t *odb, | |||
uint32_t woid); | |||
/* | |||
** For the the region object identified by woid: free the region object | |||
** in the ODB, delete the region database file, and free any objects | |||
** contained in this region. | |||
** | |||
** Params: reno_odb_cb_t *odb - pointer to ODB control block | |||
** uint32_t woid - woid of the region | |||
** | |||
** Include: <reno_class.h> | |||
*/ | |||
ODB_SPEC_CONTAINER(odb, obj, container) | |||
/* | |||
** This macro is used to specify that 'container' contains 'obj'. | |||
** It sets obj->container_offset to the offset of container. | |||
** | |||
** Params: reno_odb_cb_t *odb - pointer to ODB control block | |||
** reno_gen_object_t *container - pointer to the container | |||
** reno_gen_object_t *obj - pointer to the object | |||
** | |||
** Include: reno_class.h | |||
*/ | |||
ODB_ACTIVATE_OBJ(obj) | |||
/* | |||
** This macro marks obj as ODB_ACTIVE_OBJ. It should be invoked after | |||
** the object contents are filled in. Any objects that are not activated | |||
** will be removed during the db clean performed at the next startup. | |||
** | |||
** Params: reno_gen_object_t *obj | |||
** | |||
** Include: reno_odb.h | |||
*/ | |||
extern boolean_t reno_odb_find_obj(reno_odb_cb_t *odb, | |||
uint32_t class, | |||
uint32_t woid, | |||
boolean_t (*filter_func) | |||
(reno_odb_cb_t *, | |||
struct reno_gen_object *, | |||
void *, | |||
void *), | |||
void *action_param, | |||
void *return_value); | |||
/* | |||
** Params: | |||
** odb - database handle created with reno_odb_open(). | |||
** | |||
** woid - The woid of the object to search for. If woid is | |||
** ODB_INVALID_WOID, the reno_odb_find_obj() will find the | |||
** first object whose class matches the class paramter AND | |||
** the object passes through the filter function. | |||
** | |||
** action_param - a pointer to data that is passed to the filter function. | |||
** | |||
** return_value - a pointer to a structure filled in by the filter_func(). | |||
** | |||
** Returns: B_TRUE if an object was found, B_FALSE otherwise. | |||
** | |||
** Include: reno_find.h | |||
** | |||
** | |||
** The filter functions can perform additional 'filtering' of possibly | |||
** valid objects. If a filter function returns B_TRUE, then reno_odb_find_obj | |||
** will return at that point in the search with B_TRUE. Finally, the | |||
** filter function fills in the 'return_value' structure, which is passed | |||
** to reno_odb_find_obj() by the caller. | |||
** | |||
** function reno_odb_find_obj 'return_value' param | |||
** ======== ====================================== | |||
** find_object() reno_find_object_data_t | |||
** find_avatar() reno_find_avatar_data_t | |||
** find_unused_turf() reno_find_unused_turf_t | |||
** | |||
**/ | |||
--------</pre> | |||
=1995= | =1995= | ||
| Line 6,583: | Line 6,848: | ||
surfdog</pre> | surfdog</pre> | ||
==(ct_dev 6172) ESP-Free America== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_dev 6172) ESP-Free America | |||
FROM: xxxx xxxxxx <xxxx@ossi.com> | |||
TO: ct_dev@ossi.com | |||
DATE: 19/03/1996 13:07 | |||
-------------------------------------------------------------------------------- | |||
> | |||
> > | |||
> > Is it possible to make a region an ESP-Free zone? That is, no ESPs may | |||
> > enter or leave the region? (er, locale, sorry). If we can't do it now, | |||
> > how easy would it be to implement? | |||
> > | |||
> > - Vaz | |||
> > | |||
> | |||
> It's easy to make a region not allow the sending of ESP. It will be | |||
> harder to make a region not allow incoming ESP. | |||
> | |||
> surfdog | |||
> | |||
Actually, this could be easily implemented in the client. Though it | |||
is my guess that it would require a client change, probably not remote | |||
updatable. (Just thought I'd mention it in case we want to make that a | |||
feature in the future versions.) | |||
xxxx</pre> | |||
==(ct_dev 6173) ESP-Free America== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_dev 6173) ESP-Free America | |||
FROM: xxxx@xxxxxxxxxxxxxxxxxxx.com (xxxx xx xxxxxxx) | |||
TO: ct_dev@ossi.com | |||
DATE: 19/03/1996 13:46 | |||
-------------------------------------------------------------------------------- | |||
> | |||
>> From owner-ct_dev@ossi.com Mon Mar 18 18:47 PST 1996 | |||
>> Date: Mon, 18 Mar 1996 17:45:48 -0800 | |||
>> From: Vaz <vaserius@ossi.com> | |||
>> To: ct_dev@ossi.com | |||
>> Subject: (ct_dev 6170) ESP-Free America | |||
>> | |||
>> Or Dreamscape, actually. | |||
>> | |||
>> Is it possible to make a region an ESP-Free zone? That is, no ESPs may | |||
>> enter or leave the region? (er, locale, sorry). If we can't do it now, | |||
>> how easy would it be to implement? | |||
>> | |||
>> - Vaz | |||
>> | |||
> | |||
>It's easy to make a region not allow the sending of ESP. It will be | |||
>harder to make a region not allow incoming ESP. | |||
> | |||
>surfdog | |||
> | |||
I doubt he'd be asking if he didn't really need it. :-) | |||
-xxxx</pre> | |||
==(ct_dev 6175) Apostrophies== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_dev 6175) Apostrophies | |||
FROM: kablooey@ossi.com (xxxx xxxx) | |||
TO: ct_dev@ossi.com | |||
DATE: 19/03/1996 16:43 | |||
-------------------------------------------------------------------------------- | |||
>>I'm editing help.cld, and the last time I added help items, clade died | |||
>>if there were apostophies in the file. How do I use them in help.cld? | |||
> | |||
>It still dies. | |||
> | |||
>Anyone? Anyone? Bueller? | |||
> | |||
>- Vaz | |||
apostrophies? | |||
Bueller? | |||
I don't understand. | |||
Have you tried putting a backslash before the apostrophe? If that doesn't work, | |||
you can use the alternate apostrophe character (on the Mac, that's cmd-shift-]; | |||
not sure how you get it on other platforms). | |||
xxxx</pre> | |||
==(ct_dev 6176) Velcro Spec== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_dev 6176) Velcro Spec | |||
FROM: xxxxx xxxxxxxx <xxxxx@ossi.com> | |||
TO: ct_dev@ossi.com | |||
DATE: 19/03/1996 20:09 | |||
-------------------------------------------------------------------------------- | |||
I've been given the somewhat ambiguous task of doing velcro (not suprising, | |||
since I get all the object coding tasks now since I'm the only object coder | |||
left ;-) ). | |||
I've only been given vague requirements of what it's supposed to do, so I'm | |||
doing my own requirements and design and implementation. | |||
--------------------------------------------------------------------------- | |||
Velcro is not a class. There is no velcro.cld. No velcro object. | |||
Velcro is a behavior that will be added to some objects. It should be | |||
thought of as a modified 'put' command and will appear on the menu right | |||
next to the put command. | |||
The name velcro may be misleading and has other conotations that I don't | |||
think will translate well into WebWorlds even if it works for the | |||
DreamScape. Perhaps it should be called 'sticky' as that implies an | |||
attribute and not an object, which is what this really is. This may be | |||
unsettling to unix gurus ;-), but I suspect it's a better name. The | |||
terminolgy makes more sense, so I'll use that throughout the rest of this. | |||
A new flag will be added to common_flags (or perhaps to a new flag field in | |||
instx.cld if common_flags is getting overloaded, but I don't think it is). | |||
This is the sticky flag. | |||
If an object (of a supported class) has a sticky flag set, and it's in the | |||
avatar's hand, if they click anywhere in the region, they will get the | |||
option to 'Stick here'. If they select that option, the sticky object will | |||
be placed against whatever object was clicked on at the point that was | |||
clicked on. | |||
That is, if I had a sticky picture in my hand, I could click on the wall, | |||
and the picture would be placed on the wall (with a Z slightly closer than | |||
the wall) at the point I clicked. | |||
The operation of a sticky then is very similar to the 'put' command, but | |||
it's use is expanded and not limitted to the floor. There's also some other | |||
differences... | |||
Velcro was defined to be useful only in turfs. I suspect that the use of | |||
this concept needs to be broader than that and the sticky attributes should | |||
be usable outside of turfs. Part of its purpose was to be able to lock | |||
things down in turfs as well as to be able to decorate anywhere. | |||
I believe that all of these things can be achieved in sticky objects in a | |||
straightforward manner that satisfies all needs: | |||
The key is the object flags. There are two relevant flags. The sticky flag | |||
(new) and the mobile flag (a flag that's already in place and used by all of | |||
our code). | |||
Sticky Flag Mobile Flag Operation | |||
------------------------------------- | |||
Clear Clear Object is not movable by anyone except possibly | |||
Oracles. (This is how the code currently works) | |||
Clear Set Object can be picked up by avatars and may be | |||
put down or put in pockets. They may not be | |||
stuck anywhere. They can only be placed on the | |||
floor. (This is how the code currently works) | |||
Set Clear No one can pick this up. However, if a turf | |||
owner or Oracle clicks on it, they get the option | |||
to 'Unglue this'. | |||
Set Set Anyone can pick this up and anyone can stick it | |||
anywhere. If a turf owner or oracle clicks on | |||
it, they will get the option 'Glue this'. | |||
--------------------------------------------------------------------------- | |||
These simple rules cover all of the cases I can think of. | |||
- A turf owner can decorate their turf and nobody can steal the stuff they | |||
stuck and glued down. A thief could steal a newspaper off the table, but | |||
they couldn't steal the table, which I believe is the way it should work. | |||
- A visitor could pick up that newspaper off the table and read it. If | |||
everything was locked down, they couldn't. So that works. | |||
- Objects can be stuck in public places as well. An avatar could go around | |||
putting up signs about an upcoming ghost race, for instance. | |||
- A turf owner can make an object available for someone else to take by not | |||
gluing it. Such would be very useful. Turf owners then have control over | |||
it rather than being restricted by it. | |||
- Game rooms could be erected. One could play chess with sticky pieces. | |||
Not exactly the game API, but I suspect that such capability would have many | |||
uses in DreamScape and WebWorlds. | |||
- A non-turf owner could actually put up an object in someone's turf, though | |||
anyone could pick it up. Should be nice for gifts and such. Walk out and | |||
see a nice picture that was hung up on your living room wall. How | |||
thoughful! | |||
- Turf owners can check that their objects are glued down by clicking on | |||
them and making sure that none have 'get' options. | |||
- A turf owner could not unglue their walls or fireplace or anything because | |||
they are not sticky. Thus they couldn't take their region to pieces. It'd | |||
cause a lot of problems if they could. | |||
- Oracles gain an easier tool to work with than constantly putting their | |||
fiddle wands into and out of their pockets and zapping things, picking | |||
things up, placing them, getting their fiddle wand out, changing the mobile | |||
flag, closing the dialog, putting the fiddle back in their pockets, getting | |||
out another object, putting it down, on and on and on into much tedium. | |||
---------------------------------------------------------------------------- | |||
Option. For efficiency, turf owners could get two menu options when they're | |||
in their turf when they try to stick an object: | |||
- 'Stick here': The normal command. | |||
- 'Glue here': Combines 'Stick here' and 'Glue this'. | |||
Is that worthwhile? | |||
---------------------------------------------------------------------------- | |||
Expansion and future possibilities: | |||
It could be possible to stick objects to other objects. This could bypass | |||
some of the need for spots or possibly replace it completely or possibly | |||
work in conjunction with it. One would put glasses on their avatar by | |||
'sticking' them to the avatar's face, and it would move with them from | |||
there. | |||
Drag and drop could become part of this interface and it would look real | |||
nice and operate very nicely. Especially in conjunction with the above to | |||
place the glasses as you wish them to fit. | |||
A way to control depth could be added. Perhaps a cascade menu from 'Stick | |||
it' with 'Against it', 'a little in front', 'more in front', 'a lot in | |||
front', 'far in front'. Or perhaps a dialog. Or maybe it won't be needed | |||
anyway. There's a few options. | |||
---------------------------------------------------------------------------- | |||
IMPLEMENTATION | |||
The ramification of the rules is fairly complex and far reaching, but the | |||
rules themselves are quite simple and easy to implement. | |||
There are actually two seperate functions of this spec. Glue and sticky. | |||
Sticky is implemented by creating a sister command to 'put' that operates in | |||
a very similar manner (probably using the put code as a template). This is | |||
added to supported classes right along side the 'put' support. That | |||
shouldn't be hard to implement. I'd probably make it a proc so it could be | |||
easily grafted onto any class we wanted with little effort. | |||
Glue is implemented by adding a sticky bit and mobile bit check to the | |||
object's BuildMenu's command. Then it just adds a menu item to call a | |||
generic command to set or reset the immobile flag as needed. That shouldn't | |||
be hard to implement and could be added to any classes we felt like. | |||
---------------------------------------------------------------------------- | |||
Suggestions, comments? | |||
- xxxxx xxxxxxxx</pre> | |||
==(ct_dev 6178) Apostrophies== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_dev 6178) Apostrophies | |||
FROM: "xxxx xx xxxxxxx" <xxxx@ossi.com> | |||
TO: ct_dev@ossi.com | |||
DATE: 20/03/1996 13:41 | |||
-------------------------------------------------------------------------------- | |||
At 02:43 PM 3/19/96 -0800, you wrote: | |||
>>>I'm editing help.cld, and the last time I added help items, clade died | |||
>>>if there were apostophies in the file. How do I use them in help.cld? | |||
>> | |||
>>It still dies. | |||
>> | |||
>>Anyone? Anyone? Bueller? | |||
>> | |||
>>- Vaz | |||
> | |||
>apostrophies? | |||
>Bueller? | |||
>I don't understand. | |||
> | |||
>Have you tried putting a backslash before the apostrophe? If that doesn't work, | |||
>you can use the alternate apostrophe character (on the Mac, that's cmd-shift-]; | |||
>not sure how you get it on other platforms). | |||
> | |||
>xxxx | |||
Please don't put Mac only characters into the help messages unless you want | |||
to have Customer Service explaining what the little blockie things are. :-) | |||
-xxxx | |||
-- | |||
xxxx xxxxxxx xxxx@loki.ossi.com | |||
Fujitsu Cultural Technologies | |||
(408) xxx-xxxx</pre> | |||
==(ct_dev 6179) Apostrophies== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_dev 6179) Apostrophies | |||
FROM: kablooey@ossi.com (xxxx xxxx) | |||
TO: ct_dev@ossi.com | |||
DATE: 20/03/1996 15:39 | |||
-------------------------------------------------------------------------------- | |||
>At 02:43 PM 3/19/96 -0800, you wrote: | |||
>>>>I'm editing help.cld, and the last time I added help items, clade died | |||
>>>>if there were apostophies in the file. How do I use them in help.cld? | |||
>>> | |||
>>>It still dies. | |||
>>> | |||
>>>Anyone? Anyone? Bueller? | |||
>>> | |||
>>>- Vaz | |||
>> | |||
>>apostrophies? | |||
>>Bueller? | |||
>>I don't understand. | |||
>> | |||
>>Have you tried putting a backslash before the apostrophe? If that doesn't | |||
>>work, | |||
>>you can use the alternate apostrophe character (on the Mac, that's | |||
>>cmd-shift-]; | |||
>>not sure how you get it on other platforms). | |||
>> | |||
>>xxxx | |||
> | |||
>Please don't put Mac only characters into the help messages unless you want | |||
>to have Customer Service explaining what the little blockie things are. :-) | |||
> | |||
> | |||
>-xxxx | |||
>-- | |||
>xxxx xxxxxxx xxxx@loki.ossi.com | |||
>Fujitsu Cultural Technologies | |||
>(408) xxx-xxxx | |||
It's not Mac-only. It's in the "common" ISO Latin font we're using at | |||
position 0xb4. | |||
xxxx</pre> | |||
==(ct_team 3035) WA Daily On-Line Rpts for 3/19 & 3/21== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_team 3035) WA Daily On-Line Rpts for 3/19 & 3/21 | |||
FROM: xxxxxxx@ossi.com (xxxxxxx xxxxxx) | |||
TO: ct_team@ossi.com | |||
DATE: 21/03/1996 15:43 | |||
-------------------------------------------------------------------------------- | |||
Tuesday: Mar 19, 1996 : Daily WorldsAway On-Line Report | |||
--------------------------------- ------------ ------------- ------------ | |||
Category Tuesday Month To Date Last Month | |||
03/19/96 March February | |||
================================= ============ ============= ============ | |||
Total Connect Time (Hours) 2522.250 45684.383 65511.267 | |||
Total Logins (Sessions) 3620.000 62965.000 85682.000 | |||
Total Unique Accounts 1605.000 10040.000 9071.000 | |||
Average Time per Account (Hours) 1.571 4.550 7.222 | |||
Average # of Logins per Account 2.255 6.271 9.446 | |||
Peak Simultaneous Accounts 192.000 249.000 222.000 | |||
Peak Simultaneous Avatars 192.000 252.000 224.000 | |||
Total New Accounts 255.000 3933.000 4341.000 | |||
# of Accts that Haven't Returned 685.000 4341.000 3660.000 | |||
------------------------------------- ------ | |||
Total WA On-line Membership To-Date: 19493 | |||
----------------------------------- ------ | |||
Total # of Unique Avatars To-Date: 25152 | |||
Wednesday: Mar 20, 1996 : Daily WorldsAway On-Line Report | |||
--------------------------------- ------------ ------------- ------------ | |||
Category Wednesday Month To Date Last Month | |||
03/20/96 March February | |||
================================= ============ ============= ============ | |||
Total Connect Time (Hours) 2328.217 48012.600 65511.267 | |||
Total Logins (Sessions) 3414.000 66379.000 85682.000 | |||
Total Unique Accounts 1580.000 10424.000 9071.000 | |||
Average Time per Account (Hours) 1.474 4.606 7.222 | |||
Average # of Logins per Account 2.161 6.368 9.446 | |||
Peak Simultaneous Accounts 178.000 249.000 222.000 | |||
Peak Simultaneous Avatars 179.000 252.000 224.000 | |||
Total New Accounts 205.000 4138.000 4341.000 | |||
# of Accts that Haven't Returned 702.000 4301.000 3660.000 | |||
------------------------------------- ------ | |||
Total WA On-line Membership To-Date: 19695 | |||
----------------------------------- ------ | |||
Total # of Unique Avatars To-Date: 25409 | |||
____________________________________________________________________ | |||
Contact Information: | |||
xxxxxxx xxxxxx | |||
xxxxxxx@ossi.com</pre> | |||
==(ct_team 3048) OLS Schedule as of 03/22/96== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_team 3048) OLS Schedule as of 03/22/96 | |||
FROM: xxxx xxxxxx <xxxxx.xxxx@compuserve.com> | |||
TO: ct_team <ct_team@ossi.com> | |||
CC: xxxx xxxxxx <xxxxx.xxxx@compuserve.com> | |||
DATE: 22/03/1996 20:37 | |||
-------------------------------------------------------------------------------- | |||
On-Line Services Schedule, 03/22/96 | |||
March - April 1996 | |||
Notes: | |||
Well, the good news is, the "Public Release of Turfs (Option A)," "Repackaged | |||
Client," "External Test of Options B & C" and "1.1 Release" are now all on the | |||
same schedule, which makes scheduling and understanding this darn thing easier. | |||
The bad news, is that they are all on the same schedule because all but the | |||
"External Test of Options B & C" and "1.1 Release" have slipped. See below for | |||
details: | |||
Outstanding projects and their currently scheduled release to public dates: | |||
PUBLIC AVAILABILITY OF NEW ART ????? | |||
PUBLIC RELEASE OF TURFS (OPTION A) 04/08 | |||
1.1 RELEASE (OPTION B & C) 04/08 | |||
WEBWORLDS 1.2 ????? | |||
--------------------------------------------------------------------------------- | |||
------- | |||
BY-PROJECT SCHEDULE: | |||
PUBLIC AVAILABILITY OF NEW ART | |||
The avatar body art is delayed until QA can finish testing 1.1, sometime after | |||
04/05 QA will begin testing the avatar body fix. | |||
03/25 MO ~VAZ: Checkin the fixed avatar body fix | |||
~CM: Build avatar fix (I need a date please!) | |||
~QA: Build to QA (I need a date please!) | |||
~ OPS: Server update with art fix for Avatar body | |||
(BIG Remote update). | |||
04/05 FR ~VAZ/QA: Vaz has Easter art he would like to have available | |||
for the Easter weekend. Can this be worked into the QA | |||
schedule? Is this included in the 03/25 CM build and when | |||
will OPS make the art available to the public? | |||
PUBLIC RELEASE OF TURFS (OPTION A) | |||
Option A tests the ability of a 1.0 client to connect with the 1.1 server. | |||
Option A now includes the database conversion. | |||
01/26 FR ~ MS/OR: Letter posted to members in the forum | |||
regarding Turfs scheduling. Letter states that minimum | |||
one month of external testing necessary. Update letter will | |||
be released on 02/29. | |||
02/06 TU ~ BEGIN Opt. A External Test | |||
02/29 TH ~ MS/OR: Letter posted to members in the forum | |||
regarding Turfs scheduling. Letter states that one | |||
additional month of testing necessary. Update letter will | |||
be released 03/27. | |||
03/25 MO ~CM: New 1.1 server build (1.1b11) (This includes the new | |||
promenade art but it won't be tested until after 04/05.) | |||
03/26 TU ~QA: 1.1b11 server build to QA | |||
03/27 WE ~ MS/OR: Letter due to members with update on Turfs. | |||
Dependent on 03/11 date approvals by QA. | |||
04/05 FR ~QA: If it looks as though this product will be approved and | |||
External Testing will end, a letter must be sent to the testers, | |||
CIS testers and Acolytes informing them that the External | |||
Testing World will close and on what date (Mon. 04/08/96?). | |||
04/08 MO ~ QA: Deadline for decision to be made if current Ext. Test | |||
Opt. A is ok to go to the public. If yes, great! then server will | |||
be changed tonight. If no, there are three possible problem | |||
scenarios: 1) bug fixes are necessary 2) a new server build is | |||
necessary or 3) new server packaging is necessary. If 1) we | |||
will not meet 04/08 release date. If 2) build would be 04/09 to | |||
QA for testing 04/10. If 3) repackage would be 04/09 to QA | |||
for testing 04/10. | |||
~ OPS: Midnight, server update to new server with | |||
turfs, though not yet available to the public, barring approval | |||
by QA. *** Members experience Remote Update. *** | |||
04/09 TU ~ OR: Begin one week for Oracles to do necessary | |||
in-World chores (fiddling) and waking World preparation | |||
for grand openings. This work will take place in the | |||
production world while the world is up. | |||
04/08 MO ~ QA: If product approval given, Opt. A External Test end | |||
04/15 MO ~ *** TURFS AVAILABLE TO THE PUBLIC *** | |||
Time and date subject to producer decision. Actual grand | |||
opening of turfs could take place any time during week of | |||
04/08/96 - 04/15/96. | |||
REPACKAGED CLIENT | |||
The Repackaged Client refers to a 1.0 client repackaged to include the 1.1 | |||
server mag files, body fix art, installer, promenade art changes. | |||
Due to recent changes in the schedule, the repackaged client has been eliminated | |||
from the schedule as the release of 1.1b11 server and 1.1 clients will be | |||
consecutive, both proposed for 04/08/96. | |||
1.1 RELEASE (Options B & C) | |||
The 1.1 release includes Options B & C plus the client code for Docs. | |||
Documenation will not actually be released into the World until a later date. | |||
Option B is the patch file to upgrade a current 1.0 client to a 1.1 client. | |||
Option C is a full download of the 1.1 client. | |||
02/28 WE ~ QA/MS: External Test of 1.1b9 server begins | |||
03/06 WE ~ QA: External Test of Opt. B (patch) begins. | |||
~ QA: External Testing of Opt. C (1.1 complete) begins. | |||
03/24 SU ~MS: Final Windows and Macintosh Readmes due. | |||
Provide final copies to CM (xxxxx) and to xxxxx for | |||
xxxxx to update CD Readme. | |||
03/25 MO ~MS: Final Readmes must be in hands of CM | |||
~MKTG: Final CD Readme must be in hands of CM by | |||
end of day. | |||
~ DEV/ART/WB/VAZ: Last chance for bug fixes, | |||
promenade art or installer changes to be checked in if | |||
they are to be included in the 1.1 Client. | |||
~ CM: 1.1 Client Build | |||
03/26 TU ~ QA: 1.1 Client to QA | |||
04/02 TU ~ QA: Place files on FTP site for MS & CIS ISD for | |||
preparation for release to the public. | |||
04/04 TH ~ QA: Begin 1.1 Client download tests from CIS | |||
to test for corruption in transfer process. | |||
04/05 FR ~QA: Approval or disapproval of release to public. | |||
~LEGAL: New software license agreement final version due | |||
to MS. | |||
~MS/OR: Guidelines must be complete. | |||
04/07 SU ~MS: All Cosmo changes for availability of new client must | |||
be complete and availble in background. Timing of release of | |||
changes should be coordinated with availability of new | |||
1.1 server (midnight). These changes include set up of active | |||
agreement to service liscense and viewing of Guidelines prior | |||
to download of software. | |||
04/08 MO ~ *** 1.1 Client made available to the public *** | |||
For legal purposes, when Options B&C are made available | |||
active agreement with the SW License and Terms prior to | |||
download must be in place on CIS. The web page should be | |||
set up the same. | |||
~MS: 1.1 Client available on AWAY and WWW pages. | |||
~MS: COSMO changes so that all new members will be | |||
forced to read Guidelines before joining. Guidelines available | |||
on AWAY page and in the forum.Work with Oracles to have | |||
Guidelines announced in the Clarion. | |||
~ MKTG/QA: 1.1 Client CD Masters & Diskette | |||
Masters available for testing. QA needs 2 wks for testing. | |||
04/22 MO ~MKTG: 1.1 Client CD's & Diskettes available in | |||
CIS Store based on if CD approved by FCT QA. | |||
~ MS: Letter sent to all current members, except new since | |||
04/08/96 ?? informing them that in two more weeks they will | |||
need to download a patch in order to access the server. | |||
05/06 MO ~OPS: Server change so that only those with the 1.1 client will | |||
be able to access. | |||
WEBWORLDS 1.2 | |||
The WebWorlds schedule was not updated during this scheduling meeting. A new | |||
WebWorlds schedule will be discussed in the next scheduling meeting. The | |||
following is from the schedule dated 02/14. | |||
02/20 TU ~ ART: Begin completing WW 1.2 art. | |||
02/22 TH ~ ART: WW 1.2 art due, having completed | |||
processing and world building. | |||
03/26 TU ~DEV: WW1.2 code freeze, feature complete | |||
03/27 WE ~CM: WW1.2 Build 1 | |||
03/28 TH ~QA: WW1.2 Build to QA for testing | |||
04/04 TH ~DEV: WW1.2 Code freeze | |||
04/05 FR ~CM: WW1.2 Build 2 with fixes to bugs found to date. | |||
--------------------------------------------------------------------------------- | |||
------- | |||
CHRONOLOGICAL SCHEDULE: | |||
01/26 FR ~ MS/OR: Letter posted to members in the forum | |||
regarding Turfs scheduling. Letter states that minimum | |||
one month of external testing necessary. Update letter will | |||
be released on 02/29. | |||
02/06 TU ~ BEGIN Opt. A External Test | |||
02/20 TU ~ ART: Begin completing WW 1.2 art. | |||
02/22 TH ~ ART: WW 1.2 art due, having completed | |||
processing and world building. | |||
02/28 WE ~ QA/MS: External Test of 1.1b9 server begins | |||
02/29 TH ~ MS/OR: Letter posted to members in the forum | |||
regarding Turfs scheduling. Letter states that one | |||
additional month of testing necessary. Update letter will | |||
be released 03/27. | |||
03/06 WE ~ QA: External Test of Opt. B (patch) begins. | |||
~ QA: External Testing of Opt. C (1.1 complete) begins. | |||
03/24 SU ~MS: Final Windows and Macintosh Readmes due. | |||
Provide final copies to CM (xxxxx) and to xxxxx for | |||
xxxxx to update CD Readme. | |||
03/25 MO ~VAZ: Checkin the fixed avatar body fix | |||
~CM: Build avatar fix (I need a date please!) | |||
~QA: Build to QA (I need a date please!) | |||
~ OPS: Server update with art fix for Avatar body | |||
(BIG Remote update). | |||
03/25 MO ~CM: New 1.1 server build (1.1b11) | |||
03/25 MO ~MS: Final Readmes must be in hands of CM | |||
~MKTG: Final CD Readme must be in hands of CM by | |||
end of day. | |||
~ DEV/ART/WB/VAZ: Last chance for bug fixes, | |||
promenade art or installer changes to be checked in if | |||
they are to be included in the 1.1 Client. | |||
~ CM: 1.1 Client Build | |||
03/26 TU ~QA: 1.1b11 server build to QA | |||
03/26 TU ~ QA: 1.1 Client to QA | |||
03/26 TU ~DEV: WW1.2 code freeze, feature complete | |||
03/27 WE ~ MS/OR: Letter due to members with update on Turfs. | |||
Dependent on 03/11 date approvals by QA. | |||
03/27 WE ~CM: WW1.2 Build 1 | |||
03/28 TH ~QA: WW1.2 Build to QA for testing | |||
04/02 TU ~ QA: Place files on FTP site for MS & CIS ISD for | |||
preparation for release to the public. | |||
04/04 TH ~ QA: Begin 1.1 Client download tests from CIS | |||
to test for corruption in transfer process. | |||
04/04 TH ~DEV: WW1.2 Code freeze | |||
04/05 FR ~VAZ/QA: Vaz has Easter art he would like to have available | |||
for the Easter weekend. Can this be worked into the QA | |||
schedule? If so, when will the CM build take place and when | |||
will OPS make the art available to the public? | |||
04/05 FR ~QA: If it looks as though this product will be approved and | |||
External Testing will end, a letter must be sent to the testers, | |||
CIS testers and Acolytes informing them that the External | |||
Testing World will close and on what date (Mon. 04/08/96?). | |||
04/05 FR ~QA: Approval or disapproval of release to public. | |||
~LEGAL: New software license agreement final version due | |||
to MS. | |||
~MS/OR: Guidelines must be complete. | |||
04/05 FR ~CM: WW1.2 Build 2 with fixes to bugs found to date. | |||
04/07 SU ~MS: All Cosmo changes for availability of new client must | |||
be complete and availble in background. Timing of release of | |||
changes should be coordinated with availability of new | |||
1.1 server (midnight). These changes include set up of active | |||
agreement to service liscense and viewing of Guidelines prior | |||
to download of software. | |||
04/08 MO ~ QA: Deadline for decision to be made if current Ext. Test | |||
Opt. A is ok to go to the public. If yes, great! then server will | |||
be changed tonight. If no, there are three possible problem | |||
scenarios: 1) bug fixes are necessary 2) a new server build is | |||
necessary or 3) new server packaging is necessary. If 1) we | |||
will not meet 04/08 release date. If 2) build would be 04/09 to | |||
QA for testing 04/10. If 3) repackage would be 04/09 to QA | |||
for testing 04/10. | |||
~ OPS: Midnight, server update to new server with | |||
turfs, though not yet available to the public, barring approval | |||
by QA. *** Members experience Remote Update. *** | |||
04/08 MO ~ *** 1.1 Client made available to the public *** | |||
For legal purposes, when Options B&C are made available | |||
active agreement with the SW License and Terms prior to | |||
download must be in place on CIS. The web page should be | |||
set up the same. | |||
~MS: 1.1 Client available on AWAY and WWW pages. | |||
~MS: COSMO changes so that all new members will be | |||
forced to read Guidelines before joining. Guidelines available | |||
on AWAY page and in the forum.Work with Oracles to have | |||
Guidelines announced in the Clarion. | |||
~ MKTG/QA: 1.1 Client CD Masters & Diskette | |||
Masters available for testing. QA needs 2 wks for testing. | |||
04/09 TU ~ OR: Begin one week for Oracles to do necessary | |||
in-World chores (fiddling) and waking World preparation | |||
for grand openings. This work will take place in the | |||
production world while the world is up. | |||
04/08 MO ~ QA: If product approval given, Opt. A External Test end | |||
04/15 MO ~ *** TURFS AVAILABLE TO THE PUBLIC *** | |||
Time and date subject to producer decision. Actual grand | |||
opening of turfs could take place any time during week of | |||
04/08/96 - 04/15/96. | |||
04/22 MO ~MKTG: 1.1 Client CD's & Diskettes available in | |||
CIS Store based on if CD approved by FCT QA. | |||
~ MS: Letter sent to all current members, except new since | |||
04/08/96 ?? informing them that in two more weeks they will | |||
need to download a patch in order to access the server. | |||
05/06 MO ~OPS: Server change so that only those with the 1.1 client will | |||
be able to access. | |||
Elements considered when setting the schedule: | |||
~ DEV development time | |||
~ ART creation time | |||
~ ARTWB world building time | |||
~ ARTP art processing time | |||
~ CM configuration management time | |||
~ QA quality assurance time | |||
~ time to fix bugs | |||
~ OPS operations time for server updates | |||
~ MS time for webpage changes, AWAY page changes, etc. | |||
~ OR Oracle time to fiddle</pre> | |||
==(ct_dev 6201) What is this?== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_dev 6201) What is this? | |||
FROM: xxxxxxxxxxx xxxxx <pigasus@ossi.com> | |||
TO: ct_dev@ossi.com, root@loki.ossi.com | |||
DATE: 24/03/1996 18:54 | |||
-------------------------------------------------------------------------------- | |||
I have these two files checked out - is this telling me that I've had | |||
them for too long? | |||
From root@loki.ossi.com Sun Mar 24 16:42 PST 1996 | |||
Date: Sun, 24 Mar 1996 16:37:09 -0800 | |||
From: 0000-Admin(0000) <root@loki.ossi.com> | |||
pigasus: branch: renosvr file: /src/server/lib/libiv/iv_TEXT_MAIL.cc | |||
pigasus: branch: renosvr file: /src/server/lib/libiv/iv_TEXT_MAIL_wrapper.cc | |||
xxxxx</pre> | |||
==(ct_team 3052) What's New With WorldsAway March 24 - 30, 1996== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_team 3052) What's New With WorldsAway March 24 - 30, 1996 | |||
FROM: "xxxxxx xx xxxxx" <xxxxxxx@ossi.com> | |||
TO: ct_team@ossi.com | |||
DATE: 24/03/1996 19:30 | |||
-------------------------------------------------------------------------------- | |||
on the | |||
GO AWAY and Web Pages | |||
-------------------- | |||
What's New With WorldsAway | |||
March 24 - March 30, 1996 | |||
-The Friendly Streets of Phantasus | |||
-Software Availability | |||
-This Week's Listing of In-World Events | |||
--The Friendly Streets of Phantasus | |||
The island of Kymer in the WorldAway Dreamscape is welcoming numerous new | |||
community members. The current WorldsAway Contest where you can win | |||
$1,000 is more than a little incentive for new members to come on in and | |||
see what this place is all about. The streets of the city is where most | |||
of the action takes place. Come hang out with the foxes on Cypress | |||
Street, or catch a group of Duckolytes as they cross the corner of Oak and | |||
Temple on their way to Meditation Park. Hanging out in front of Island | |||
Caribe and Harlequin Games is also becoming popular, but beware of the | |||
vampire crowd who hand out around the Magic Shop! Meeting new people on | |||
the friendly streets is easy! You're bound to bump into someone | |||
interesting and fun. | |||
As the community grows, so does the friendly task of helping out the new | |||
community members (newbies.) When you see a newbie, say hi and make a new | |||
friend! If you've never made it to the Dreamscape before, don't be shy! | |||
Just ask a fellow avatar what's going on and you'll most likely get a kind | |||
reply and maybe some help in the form of a mini tour of the island's hot | |||
spot locales. | |||
--Software availability | |||
WorldsAway software is available for downloading here on CompuServe, or | |||
from the WorldsAway Internet Web site at http://www.worldsaway.com | |||
You can also order the CD-ROM and floppy disks through the CompuServe | |||
Store. See the WorldsAway Software Icon here on this menu for downloading | |||
and ordering details. Within the USA, you can call and order from the | |||
CompuServe store at 1-800-848-8199 8AM to 10PM Eastern Time. | |||
The WorldsAway Community Forum is the place for your questions regarding | |||
WorldsAway. Forum staff and SysOps are on hand to answer your questions | |||
quickly seven days a week. Leave a message to "SysOp." Many in-World events | |||
and issues are discussed in the forum's message sections too. Come join | |||
us. | |||
WorldsAway, There's More to Life On-Line! | |||
--This Week's Listing of In-World Events | |||
Read the Kymer Clarion, the in-World Member Newspaper for event details and | |||
news. You can find the Clarion published and released in the Newsstand | |||
Library of the WorldsAway Community Forum. NOTE: all times are in | |||
WorldsAway Time or WAT which is the same as the Pacific Time Zone. | |||
You may obtain WorldsAway Time (WAT), inworld, by clicking on your | |||
avatar, and selecting Status | What Time Is It? THRICE! | |||
Simon Spellmoon's Kymer Pot BINGO | |||
12:00 NOON, Saturday, Sunday, & Tuesday | |||
Madra Rua BINGO, Darien-Golden Knight | |||
Monday-Thursday 6:00 - 7:00 PM, Harlequin Games | |||
You need Bingo1.exe or Bingo2.exe. They can be found at GO:CITYLIFE. | |||
The more people that play, the higher the pot and the higher the ca$h!! | |||
Be there! It's the HIP place to be!! | |||
**** Sunday, March 24th | |||
Duckolyte Ghost RACING, Chief Duckolyte Brains | |||
7:00 AM, Outside Isle Caribe, Weekly | |||
English/German, Win tokens and prizes every week, Monthly Championship! | |||
Please read ghostg.txt in the forum to understand basic rules. | |||
Variations include Box and screen racing. | |||
Jackal3's TRIVIA, Mr & Mrs Nutty | |||
11:00 AM-2:00 PM, Bar-L Bar Storeroom, Weekly | |||
Questions covering general info, three winners per game. Grand prize for | |||
the person who has the most points in a month. 10 token playing fee to | |||
help defray the cost's. | |||
Kymer Pot BINGO, Simon Spellmoon | |||
12:00 Noon, In front of Harlequin Game | |||
The rules can be found in AWAYFORUM in the file SIMON.TXT | |||
Take A CHANCE, Necrolyte Benny, Xian, SKN Jackal | |||
4:00 PM, Outside of Fire Room | |||
Entry Fee: 25 Tokens. Everyone should know the details:-)))) | |||
Also, we still have a special prize available. | |||
Duckolyte TRIVIA Master Game, Chief Duckolyte Brains | |||
7:00 PM, Starway Cafe Stage, Weekly | |||
Fast paced trivia using multiple choice answers. Topics vary | |||
week to week, monthly Grand Prize awarded. This game uses the Trivia | |||
Engine just developed by Wert P. Gumby to administer all scoring. | |||
Dead Poets Society RECITAL, Prez, Sunshine, Brandy, Corey and AlexA | |||
8:30-9:00 PM, StarWay Cafe Observation Deck, Weekly | |||
Poems should be six verses or shorter. Contact Prez [102726,1655] if you | |||
wish to be a presenter. | |||
**** Monday, March 25th | |||
Ghost RACING, Acolyte Serena | |||
5:00-6:00 PM, Isle Caribe, Weekly | |||
Win tokens and prizes, monthly championship! | |||
Magic BLACKJACK, Sunray_Knight_Haplo | |||
6:00-8:00 PM, Magic Shop, Weekly | |||
All proceeds will go towards helping newbies. Please stop by to watch | |||
or play. You need to have BLACKJK1.EXE, CARDS.DLL and VBRUN300.DLL to | |||
participate. | |||
Pick-3 Lotto DRAWING, (R)Joe Blowsem UP, Sherry | |||
6:00 PM, Bar-L Storeroom, Bi-Weekly | |||
Get tickets now for big winnings! Come for the many door prizes! | |||
Madra Rua BINGO, Darien-Golden Knight | |||
6:00 - 7:00 PM, Harlequin Games | |||
You need Bingo1.exe or Bingo2.exe. They can be found at GO:CITYLIFE. | |||
The more people that play, the higher the pot and the higher the ca$h!! | |||
Be there! It's the HIP place to be!! | |||
Clover's Collectibles AUCTION, Clover | |||
8:00-9:30 PM, Starway Cafe Stage, Weekly | |||
Many rare heads and items will be auctioned off to the highest bidder. | |||
Come enter the door prize drawing for a rare item! | |||
**** Tuesday, March 26th | |||
Kymer Pot BINGO, Simon Spellmoon | |||
12:00 Noon, In front of Harlequin Game | |||
The rules can be found in AWAYFORUM in the file SIMON.TXT | |||
Kymer/BINGO, Renegade | |||
1:00-2:30 PM, Harlequin Games, Weekly | |||
Call KYMER! first, and get payouts depending on the number of players! | |||
Download KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway Life. | |||
Kymer/BINGO, Sunray Knight Oliver | |||
6:00-8:00 PM, Bar-L Bar Storeroom, Weekly | |||
Everyone who plays in every game of the evening is eligible to win a | |||
bonus prize which will be awarded after the last game! Don't be late! | |||
Madra Rua BINGO, Darien-Golden Knight | |||
6:00 - 7:00 PM, Harlequin Games | |||
You need Bingo1.exe or Bingo2.exe. They can be found at GO:CITYLIFE. | |||
The more people that play, the higher the pot and the higher the ca$h!! | |||
Be there! It's the HIP place to be!! | |||
Worlds Of FORTUNE, Acolytes Data, Indigo, and Milen | |||
7:30-9:30 PM, Visitors Center Left, Weekly | |||
**** Wednesday, March 27th | |||
Kymer/BINGO, Renegade I | |||
1:00-2:30 PM, Harlequin Games, Weekly | |||
Call KYMER! first, and get payouts depending on the number of players! | |||
Download KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway Life. | |||
Knights of Kymer TECHTRIVIA, SunRays Hera, Mariah & Knight Alexis | |||
5:00 - 7:00 PM, StarWay Cafe Stage, Weekly | |||
Computer Technical Trivia questions. Everyone wins. We award tokens, | |||
items (many are rare) and door prizes. This game is sponsored by the | |||
Games & Role Playing Guild. | |||
Madra Rua BINGO, Darien-Golden Knight | |||
6:00 - 7:00 PM, Harlequin Games | |||
You need Bingo1.exe or Bingo2.exe. They can be found at GO:CITYLIFE. | |||
The more people that play, the higher the pot and the higher the ca$h!! | |||
Be there! It's the HIP place to be!! | |||
Pop Culture TRIVIA, PEZ Collector | |||
8:00 - 10:00 PM, Outside Library, Weekly | |||
This week's theme will be Television shows and commercials. Prizes will | |||
be awarded for 1st 2nd, and 3rd places. Exact prizes will be announced | |||
before the event. | |||
**** Thursday, March 28th | |||
Storm Games-Kymer BINGO, Christopher Storm | |||
10:00AM- 1:00 PM, Harlequin Games, Weekly | |||
All players are welcome! You need KYMER1.EXE to play. Bets are | |||
25T - 225T. Over 70,000T won so far! | |||
CHAOS Incorporated, Acolyte Serena or Marianne G | |||
5:00-7:00 PM, Bar-L Bar Storeroom, Weekly | |||
New! Games and more! | |||
Madra Rua BINGO, Darien-Golden Knight | |||
6:00 - 7:00 PM, Harlequin Games | |||
You need Bingo1.exe or Bingo2.exe. They can be found at GO:CITYLIFE. | |||
The more people that play, the higher the pot and the higher the ca$h!! | |||
Be there! It's the HIP place to be!! | |||
Jackal3's TRIVIA, Mr & Mrs Nutty | |||
7:00 - 9:00 PM, Bar-L Bar Storeroom, Weekly | |||
Questions covering general info, three winners per game. Grand prize for | |||
the person who has the most points in a month. 10 token playing fee to | |||
help defray the costs. | |||
**** Friday, March 29th | |||
European Ghost RACING, Holger | |||
11:00 AM-12:00 PM, Isle Caribe, Weekly | |||
Win tokens and prizes, monthly championship! | |||
Trek TRIVIA, Acolyte VIQer | |||
7:00-9:00 PM, Starway Cafe Lounge, Weekly | |||
Visit the bridge crew of the WA Enterprise. Win prizes and tokens for | |||
your Trek knowledge. Get back at the bridge crew with some tough | |||
questions of your own! We have to answer correctly or we pay! | |||
KATEGORIES, Ann Ominous | |||
7:00-9:00 PM, Harlequin Games, Weekly | |||
40T per round. 20T into the *round* and 20T into the *final*. | |||
Dreaming INSOMNIACS Society, Acolyte Milen | |||
9:00-11:00 PM, Visitor's Center Left, Weekly | |||
Something DIFFERENT will be held during these times each week. | |||
**** Saturday, March 30th | |||
MULTITRIVIA, Mivo and Nicci | |||
12:00-1:30 PM, Library, Weekly | |||
General knowledge trivia questions will be asked in German and English. | |||
Each point for a correct answer is worth 5 Tokens. Frage&Antwort-Spiel | |||
zu allgemeinen Themen. Fuer jede richtige Antwort gibt es 5 Tokens | |||
Kymer Pot BINGO, Simon Spellmoon | |||
12:00 Noon, In front of Harlequin Game | |||
The rules can be found in AWAYFORUM in the file SIMON.TXT | |||
Great Kymer QUIZ, Acolyte Moria, Acolyte Zippy | |||
2:00-4:00 PM, Bar-L Bar Storeroom, Weekly | |||
Some easy, some hard, some just downright tricky. | |||
WARaffle Drawing, Acolyte Lynx, Acolyte Electra, Acolyte Moria | |||
5:00-6:30 PM, StarWay Cafe Stage, Weekly | |||
Purchase tickets from authorized agents. Door prize raffle! | |||
Ghost Relay RACES, Acolyte VIQer | |||
6:30-8:00 PM, Outside Visitor's Center, Weekly | |||
Ghost races played baton style like Olympic Relay races. | |||
**** Non-Weekly Events Coming Soon | |||
Sunday, March 31st, Take A CHANCE, Necrolyte Benny, Xian, Jackal | |||
4:00 PM, Outside Fire Room , Bi-Weekly | |||
25T entry fee. Answer questions on Kymer to win points. Top 3 scores | |||
enter Fireroom and have choice of tokens or contents of chest. | |||
Saturday, April 6th, DKS (Dating, Kymer Style!), Codemaster John D. and | |||
Astarte, | |||
4:00 PM, Meditation Park Rose Arbor | |||
So the 'Month of Romance' didn't work out the way you wanted? The FIRST | |||
ever 'Date Auction' will now solve *all* your problems! </pre> | |||
==(ct_dev 6202) Resource numbering...== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_dev 6202) Resource numbering... | |||
FROM: xxxxxxxxxxx xxxxx <pigasus@ossi.com> | |||
TO: ct_dev@ossi.com | |||
DATE: 24/03/1996 20:57 | |||
-------------------------------------------------------------------------------- | |||
The resource renumbering basically works. There are a few conflicts | |||
(resources of a different type with the same name). The process changes the | |||
formatting a little, but I don't think it's objectionable. I just replace numbers | |||
so if the resource used to use a define, it won't any more (if this is a problem, | |||
I suppose I can go fix it). There are a couple of scary comments in the clade | |||
files, though, most notably the 'bootstrap_routines' are built into clade | |||
as resource 0 of that type? Hm. What's this mean for us? | |||
Anyhoo, we've got about 1600 resources. The 'number' space was pretty | |||
sparse (images.cld had ~4000 blanks in amongst ~900 resources. Seemed pretty | |||
typical - about 4 to 1). There are a couple of questions to answer before I go | |||
any farther, but it's there... | |||
xxxxx | |||
P.S. Thanks, xxxx, for pointing me at nawk - works like a charm.</pre> | |||
==(ct_team 3055) Hot Anti-Forum Topics (Cyberforum boycott)== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_team 3055) Hot Anti-Forum Topics (Cyberforum boycott) | |||
FROM: xxxx xxxxxx <xxxx@ossi.com> | |||
TO: ct_team@ossi.com | |||
DATE: 25/03/1996 11:29 | |||
-------------------------------------------------------------------------------- | |||
After reading these for the 2nd time (I read them online last week), I'm | |||
thinking again that we should put squelch in. Back last year, randy | |||
indicated that having squelch would cause 'cliques' to develop... people | |||
who are squelching everyone but a select group of folks. However, I'd | |||
rather have this then have no ability to squelch. Besides, I dont | |||
see exactly why cliques would form. They can now with turfs. | |||
The problem with squelch is that one needs the equivelent of a kill | |||
file. This could be inplemented on the client in C code, but it | |||
would require a client change. Off hand, I dont see an easy way of | |||
putting it in the server without client changes. I guess we could | |||
change the avatar object, but still there is the issue of where we | |||
store the list of squelchees for each squelcher. | |||
(I'm assuming there is still no plan to add squelch.) | |||
xxxx</pre> | |||
==(ct_team 3057) Hot Anti-Forum Topics (Cyberforum boycott)== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_team 3057) Hot Anti-Forum Topics (Cyberforum boycott) | |||
FROM: xxxxx xxxxxxxx <xxxxx@ossi.com> | |||
TO: ct_team@ossi.com | |||
DATE: 25/03/1996 22:07 | |||
-------------------------------------------------------------------------------- | |||
On Mon, 25 Mar 1996, xxxx xxxxxx wrote: | |||
> After reading these for the 2nd time (I read them online last week), I'm | |||
> thinking again that we should put squelch in. Back last year, randy | |||
> indicated that having squelch would cause 'cliques' to develop... people | |||
> who are squelching everyone but a select group of folks. However, I'd | |||
> rather have this then have no ability to squelch. Besides, I dont | |||
> see exactly why cliques would form. They can now with turfs. | |||
I certainly agree we need squelch. Social groups with various degrees of | |||
cliquishness are part of a community... believe it or not a good part of | |||
communities when it's not extreme (it's just when it gets really snobby and | |||
standoffish that it's a problem). They're called clubs... social groups. | |||
They provide a sense of belonging. Cliques are just an extreme and snobbish | |||
form of this. The lack of squelch tends to disrupt social groups as well as | |||
cliques. | |||
In any case, Randy's reasoning is using a technological mechanism to attempt | |||
to change how people are allowed to and not allowed to socialize. I've seen | |||
this type of theory employed many times before, and it's still never worked. | |||
It only generates resentment. | |||
They'll form cliques and social groups anyway, regardless of what technology | |||
they have to do it with. And they'll be frustrated as they constantly get | |||
disrupted. As they are right now. | |||
You can't use technology to change the nature of the human condition. | |||
Thousands of years haven't changed it. Wars haven't changed it. Peace | |||
hasn't changed it. | |||
And we aren't going to change it either. | |||
It's kinda like the web. I'd prefer to work with it rather than be | |||
steamrollered by it. :-) | |||
> The problem with squelch is that one needs the equivelent of a kill | |||
> file. This could be inplemented on the client in C code, but it | |||
> would require a client change. Off hand, I dont see an easy way of | |||
> putting it in the server without client changes. I guess we could | |||
> change the avatar object, but still there is the issue of where we | |||
> store the list of squelchees for each squelcher. | |||
> | |||
> (I'm assuming there is still no plan to add squelch.) | |||
I'm afraid I don't follow why client side changes would be needed. Any | |||
message has to go through the server to get to the client in the first | |||
place. If the server just snarfs the message and doesn't send it to that | |||
particular client... well... there ya go. | |||
In addition, I don't want to squelch an avatar by name... because names are | |||
totally easy to change and the lowlifes out there already know this | |||
technique. I want to squelch their account. I don't want to hear from this | |||
idiot anymore whether they change their name or login with their other | |||
avatar. Only the server can do this. | |||
The down side is that it's more for the server to do. But if it's just | |||
examining or woid list maybe... that could be pretty fast. | |||
> xxxx | |||
- xxxxx xxxxxxxx</pre> | |||
==(ct_dev 6209) squelch== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_dev 6209) squelch | |||
FROM: xxxx xxxxxx <xxxx@ossi.com> | |||
TO: ct_dev@ossi.com | |||
DATE: 26/03/1996 11:33 | |||
-------------------------------------------------------------------------------- | |||
> From xxxxx xxxxxxxx.. | |||
> | |||
> On Mon, 25 Mar 1996, xxxx xxxxxx wrote: | |||
> | |||
> In any case, Randy's reasoning is using a technological mechanism to attempt | |||
> to change how people are allowed to and not allowed to socialize. I've seen | |||
> this type of theory employed many times before, and it's still never worked. | |||
> It only generates resentment. | |||
Just for reference, can you list a few of these cases? I'd like to learn | |||
from other experiences. I know the CIS forums chat stuff has a fair | |||
amount of protection built in that allows the user to ignore others. | |||
Dunno about others. | |||
> | |||
> > The problem with squelch is that one needs the equivelent of a kill | |||
> > file. This could be inplemented on the client in C code, but it | |||
> > would require a client change. Off hand, I dont see an easy way of | |||
> > putting it in the server without client changes. I guess we could | |||
> > change the avatar object, but still there is the issue of where we | |||
> > store the list of squelchees for each squelcher. | |||
> > | |||
> > (I'm assuming there is still no plan to add squelch.) | |||
> | |||
> I'm afraid I don't follow why client side changes would be needed. | |||
Its just that its more work for the server to track. I agree its | |||
best that the server do it, but its just more work. That 'squelch' list | |||
needs to be per user, and could easily grow to include, well, all the | |||
other avatars. It would need to be limited in length. (This would | |||
apply to the client side also.) In practice, doing this would probably | |||
affect alot of stuff, from avatar.cld to the processing of speech/thought/ | |||
esp messages. | |||
I dont really want to spend too many cycles on discussing this, as | |||
it is a future-future thing (not 1.1 or 1.2, maybe post-1.2) and up | |||
to xxxx/Vaz/xxxxx. xxxx/Vaz/xxxxx? | |||
xxxx</pre> | |||
==(ct_team 3067) Hot Forum Topics as of March 26, 1996== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_team 3067) Hot Forum Topics as of March 26, 1996 | |||
FROM: xxxxxx xxxxx <xxxxx.xxxxx@compuserve.com> | |||
TO: ct_team <ct_team@ossi.com> | |||
CC: xxxx <xxxxxx.xxxx@compuserve.com>, xxxxx xxxxx <xxxxx.xxxx@compuserve.com> | |||
DATE: 26/03/1996 19:30 | |||
-------------------------------------------------------------------------------- | |||
WorldsAway Community Forum | |||
Hot Forum Topics as of March 26, 1996 | |||
also found on | |||
www-server.ossi.com/home/xxxxxxx/hft/hft.html | |||
The forum has been decidedly cooler the past week or so. | |||
The Oracles have stepped up their in-world presence along with the introduction | |||
of the Void which has satisfied most members. | |||
Trust Vaz, indeed! | |||
-------------- | |||
Summary of WorldsAway Support Issues as Seen in the Forum | |||
-xxxx x xxxxx | |||
As of today, xxxx has not yet responded to our absolute last offer. We're | |||
waiting on his email. | |||
NOTE: Meanwhile, there are some bingo programs circulating out there that | |||
compete with his. A couple of these programs (BINGO1.EXE and BINGO2.EXE) can be | |||
found in the CITYLIFE forum. We have asked because of xxxxx situation that | |||
these files not be stored in our forum for the time being. The author of the new | |||
programs is very gracious and friendly and is using his contacts in the other | |||
forum as a means of distribution. | |||
-Technical Issues | |||
No server down time experienced. Beta World and Production World remain | |||
unchanged. | |||
-Staffing Issues | |||
We have taken on new assistants! | |||
Pearl Girl, Helper xxxxx,xxxx | |||
Pearl Girl has been a long time community member and is really helpful in the | |||
forum. She answers questions clearly and has refined communications and | |||
technical skills. | |||
AND | |||
xxxxxxx xxxxxxxx, Asst. SysOp xxxxxx,xxx | |||
xxxxxxx takes over for xxxx xxxxxxxxx who was promoted to MacCIM engineering. | |||
xxxxxxx works also for CIS Customer Support and is on "loan" to us from xxxx | |||
xxxxx of CIS Support. | |||
---------------------- | |||
Hot Forum Topics | |||
-Headhunter Chief started 3/17 | |||
This thread began asking that we "do something" about Headhunter Chieftain, who | |||
among other things, disrupted the MAD event on Sunday 3/17. HHC disrupted the | |||
event, which is a popular treasure hunt throughout Kymer, by stealing the main | |||
prizes from the Acolytes hosting this event. Since this original posting, the | |||
Oracles have put HHC into the Void where he is serving out a sentence until he | |||
sees the light of Morpheus and changes his ways. | |||
-Privacy in WorldsAway started 3/20 | |||
Asking how private is WorldsAway, the members discuss the rumors surrounding | |||
security of speech and expression in the Dreamscape. Many responses were made | |||
and members began to feed off the rumors that ESP's could be intercepted or | |||
speech overheard in private rooms. Concerns about pocket peeking were also | |||
voiced. The Oracles responded with the Bob Jones alias account which dispelled | |||
the rumors. Following is the best summation of the rumors and the Bob Jones | |||
Letter. | |||
----------------- | |||
#7128 from Brains | |||
----------------- | |||
<<<It was theorized that empty rooms may not be empty (even with no clouds | |||
visible), that conversations and esps can be monitored by those with proper | |||
tools ( staff?), that an obvious newbie walking around may not be as dumb as she | |||
looks, that tools exist for looking into people's pockets, that there may even | |||
be a black market for sophisticated software if you know the right people, that | |||
"actors" may exist, playing out scripted roles on WA, perhaps just to add | |||
interest, perhaps more.>>> | |||
The rumors that you are hearing are mostly true. Many are not aware of these | |||
features or facts, but most of the old timers in WA are very aware of them. | |||
Most of us keep it in the back of minds, but continue to go about our business | |||
any ways. No reason to start getting paranoid now. The only true private | |||
conversation is thru ESPs. Keep that in mind if you wish not to be heard. | |||
Brains:) | |||
------------------ | |||
#72415 from Bob Jones | |||
----------------- | |||
Many questions have been asked about privacy in WorldsAway. This message is | |||
long, but I hope it addresses everyone's concerns adequately. | |||
Privacy in locales | |||
------------------ | |||
WorldsAway was designed with the right to privacy as a fundamental principal. | |||
Each locale is designed so that if you cannot see anyone else, you can rest | |||
assured you are alone and your conversations are not being overheard.. You | |||
cannot hide behind objects. You cannot "lurk" without being seen (as a ghost). | |||
The Ghost image cannot be suppressed. However, failsafes have been designed | |||
into the system for the unlikely event that the ghost icon cannot be seen (such | |||
as a bug). The ghost icon is a representation of a user. That user takes up | |||
space whether or not the ghost icon is there. So, if indeed the ghost icon does | |||
not show up, the user is still there--simply choose "Who's in here" from your | |||
avatar's "Status" menu and the system will tell you if there are any ghosts in | |||
the locale. | |||
It has been asked if the private rooms are truly private. Yes, they are. It is | |||
possible for Oracles to become a ghost in those rooms, but as noted above, it is | |||
impossible for *anyone* to not take up space in a locale. So, even if it were | |||
possible for someone to "hide" in a MAX=2 private room, only one person would be | |||
able to enter. Oracles can enter a full locale (including private rooms) but | |||
have no way to hide their entrance. | |||
Again, as noted above, you can always choose "Who's in here," and the system | |||
will tell you who is in the locale. | |||
Oracles can appear to materialize out of the clear blue sky if they teleport | |||
from one location to another. Similarly, Acolytes can do the same when | |||
responding to pages. An avatar may seem to appear out of the clear blue sky if | |||
summoned by an Oracle. | |||
There have been many discussions in many places on the reasonable expectation of | |||
privacy. For the Dreamscape, it might be said it is reasonable to expect | |||
privacy in a private room, but not reasonable to expect it out on the street. | |||
Monitoring conversations | |||
------------------------ | |||
WorldsAway is an on-line service. For communication to be possible, those | |||
conversations need to exist somewhere. In WorldsAway, they exist on an FCT | |||
server. It would not be honest to say these communications could not be | |||
monitored. However, I can assure you that *they are not monitored.* Neither | |||
are they logged. | |||
ESP cannot be intercepted. It is private communication between two avatars. | |||
Peeking in pockets, hacking | |||
--------------------------- | |||
(important note-the term "hack" is not used here as a derogatory term, but as a | |||
way to describe the external modification or addition to the WA client) | |||
It is possible to monitor the data stream coming through the modem and see what | |||
is in other people's pockets. It is possible that the client could be hacked to | |||
do all sorts of "interesting" things (just as it is possible to hack any piece | |||
of software), but they would only occur locally--our server does not trust the | |||
client, and will not allow any "illegal" operations to affect other users. | |||
One could write a program that interfaces with the WA client and distribute it | |||
(such as games and host programs that have been written), but again, the server | |||
will not execute operations that would be detrimental to others. | |||
FCT is not supplying *any* such software. Whether or not there is a black market | |||
for these things (if they exist), we do not know. That sophisticated software | |||
exists to do such things, we sincerely doubt--but I suppose that depends on | |||
one's definition of "sophisticated." | |||
Actors, NPCs | |||
------------ | |||
NPC stands for "Non-Player Character." NPCs, or actors, are and will be used in | |||
the Dreamscape for storylines, to facilitate plots, to introduce new items. | |||
These actors may or may not be FCT employees. | |||
The FCT staff does use our service. Some reveal themselves, some do not. So do | |||
CIS employees. I'm sure people from other companies with competing services use | |||
WorldsAway without revealing themselves as well. FCT monitors the product, not | |||
individuals. In this respect, it is no different than the any CIS Forum. | |||
Strange Occurrences | |||
------------------ | |||
One post mentioned the possible spontaneous appearance of the heart decoration | |||
on the altar in the Tabernacle. This is no mystery--it was placed there on Feb. | |||
13th by an Oracle while decorating for the Waking-World wedding (along with the | |||
extra vases). | |||
Things like this happen *all the time.* It isn't a secret, it's just | |||
perception. The Dreamscape is a roleplaying world. That is, for the most part, | |||
people are doing things they wouldn't normally do, such as changing heads. We | |||
have elves, we have ducks, we had a "flashing" statue for goodness sakes! :) | |||
There isn't anything stop someone from logging in and saying, "The sky turned | |||
pink yesterday!" And we wouldn't want to stop them, either. | |||
Monitoring the service | |||
---------------------- | |||
WorldsAway is many things to many people. One of those things is a business. | |||
In order to run this business properly, FCT requires tools to measure their | |||
success or failure. These measures come from statistics such as average login | |||
time, number of active users, etc. | |||
Server tools also allow the Oracles to tell how many people are on-line, who is | |||
on-line, and where they are. These tools are used on an as-needed basis. This | |||
is not any different than any other on-line service--it is simply a necessity | |||
for running such a service. | |||
But is it private? | |||
------------------ | |||
Yes, mostly. As an entertainment service, WorldsAway provides a medium for | |||
interaction and communication. FCT has endeavored to provide a secure | |||
environment for that interaction, and we continue to ensure that it is as secure | |||
and private (where appropriate and reasonable) as possible. | |||
Sincerely, | |||
Bob Jones | |||
World Planning Team Member | |||
Fujitsu Cultural Technologies | |||
------------------------------------------------------ | |||
-Acolyte Powers started 3/21 | |||
This thread asks TPTB to give the Acolytes more power in handling behavior | |||
issues in the Dreamscape. Currently I think the Oracles are considering and have | |||
been asking for more powers to be granted to the Acolytes (see ct_dev mail.) | |||
This thread is interesting for the many opinions expressed on the varying powers | |||
that Acolytes should and shouldn't have. | |||
-HHC Banished started 3/22 | |||
The thread which details the event in which Vaz banished HHC to the Void. There | |||
is a lot of expression of thanks in this thread. | |||
-best avatars started 3/22 | |||
A fascinating thread on character and role play. | |||
Here is a snipit from the first message which has responses on everyone's | |||
thoughts behind the character they created. | |||
------- | |||
#72265 | |||
------ | |||
So, folks, we've been enlightened by the ferrets, the unicorn with the palm | |||
fronds, et al. But what of the ground-level avatars? Can I ask a non-personal | |||
question: "who/how and why?" as in "whowy?". Did you invent a nu-you, and do | |||
you act differently online as a result? | |||
Matt | |||
PS: I'm interested solely as an individual. This is not a baited hook by a | |||
journalist (having been in Compuserve for some time). It's just really nice to | |||
see a community meld before one's eyes - like usenet 8 years before AOL! <gd&r> | |||
PPS: Any BOFs remember usenet, when one could do an *. over lunch? Okay, now | |||
think of WA as usenet at about that time. Can the BOFs help before WA sinks | |||
under the electronic biomass? | |||
PPS: Pinch of salt, folks. Pinch of salt. Thanks. :-) | |||
----------- | |||
-Void and More started 3/23 | |||
This thread mentions the fact that the Oracles are also using the "Tell me | |||
about" option strategy for punishment. Ie, "Girle" now when clicked on her | |||
tell me about reads "This avatars cons other avatars." | |||
-The Void started 3/23 | |||
You just can't please everyone. This thread (wouldn't ya know it) begins by a | |||
member's concern over the "swiftness" in which the Oracles carried out the | |||
sentencing of HHC. Concern was addressed on the hope that Kymer was not a police | |||
state, etc. Most of the responses, however, responded in favor of the Void and | |||
of the Oracle's actions. | |||
-Truth in Prison Cell started 3/24 | |||
This is Headhunter Cheif's "Kampf." Forgive my obvious allusion. Here is my | |||
favorite passage from his posting: | |||
(This thread was split into two -- if you see double in the forum) | |||
--------- | |||
#73147 snip snip | |||
--------- | |||
Secondly, HHC sets the standard for inworld thieves. Never impolite with | |||
his victims, he cordially invites them to select the Page Acolyte option from | |||
the Help Menu. He receives constant invitations from countless avatars to join | |||
them in an operation, as they value his leadership in WA thievery. He | |||
discourages them from begging, heads in pockets. Recently, HHC has made steps | |||
in the establishment of a thieves guild with a clear code of conduct, preserving | |||
newbies. | |||
Moreover, HHC redirects negative energy from fellow avatars and bears it | |||
without complaint. You will not hear him whine at being called a thief. You | |||
will not hear him curse. He bears his burden with understanding and resolve. | |||
He is the butt-end of every joke, and he laughs....all the way to the ATM. | |||
Furthermore, Headhunter Chieftain came to this Phantasus understanding he | |||
could choose whatever role he likes, villain or hero, insect or beast, man or | |||
woman, adult or child. The role of villain seems most attractive because the | |||
influx of Sunrays, Helpolytes, Necrolytes, and other do-gooders has tapped the | |||
sunshine dry. His trademark, his Superman S, his Zorro Z, is familiar to all: | |||
Tell them the Headhunter got you! | |||
------------------- | |||
-***I NEED A TORGENSON*** | |||
Not a hot forum topic, but a message of importance:) If they got the spelling | |||
right it would be even better. Them Teddies are real popular. | |||
---- | |||
See these three messages below: | |||
---- | |||
If anybody has a torgenson teddy that they are willing to sell, please let me | |||
know. It's(the teddy) for a friend. Please, I need to know as Soon as possible!! | |||
Duckolyte Proud Feather | |||
----- | |||
I have one available... | |||
5000T or make a reasonable offer. | |||
Sappholyte Orlando II | |||
----- | |||
I just so happen to have an extra T. Teddy! | |||
Since I have such a bad taste in my mouth from all this HHC crap and misc. other | |||
things that have happened in-world lately I feel it is time to spread a little | |||
good cheer (yeah...I know it aint Xmas). So ESP me (Gib) in-world and the Teddy | |||
is yours...for free! :) | |||
- Gib (struggling to focus on positive stuff and not negative stuff | |||
-------------- | |||
Those are the current Hot Forum Topics. Thanks for all your support last time. I | |||
think my last posting was not so much of a cry for help as it was an expression | |||
of a very tough week:) I appreciated your bearing with me and hope you didn't | |||
mind the narratives too much last time. | |||
Thanks for your continued good cheer. | |||
We appreciate it! | |||
On behalf of your customer support and forum staff team, | |||
xxxxxx xxxxx | |||
WorldsAway Community Forum | |||
WorldsAway Member Support</pre> | |||
==(ct_dev 6217) squelch== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_dev 6217) squelch | |||
FROM: xxxxx xxxxxxxx <xxxxx@ossi.com> | |||
TO: ct_dev@ossi.com | |||
DATE: 26/03/1996 21:49 | |||
-------------------------------------------------------------------------------- | |||
On Tue, 26 Mar 1996 vaserius@ossi.com wrote: | |||
> Regardless of what we *think* squelching might or might not be | |||
> used for: | |||
> | |||
> Squelching provides the customer the opportunity to ignore an | |||
> unfriendly customers. However, by introducing squelching, we | |||
> take a giant step toward creating an unfriendly environment. | |||
This argument has happened before. Many times. The same cases have been | |||
brough up many times. | |||
The eventual conclusion is always the same. | |||
And despite fears to the contrary, I've never seen any squelch analog create | |||
an unfriendly environment. Just the opposite, in fact. What we're starting | |||
with _IS_ an unfriendly environment. | |||
When abuse can be nullified, it tends to cease. The mere knowledge that the | |||
abuse will not enjoy success is an effective ward against abuse happening in | |||
the first place. | |||
That is to say: 'They'll do it if they know they can get away with it.' | |||
That's part of human nature. | |||
And that's why what we have right now is an unfriendly environment. Because | |||
they sure can do it and get away with it. It should be no wonder to us at | |||
all. | |||
> Squelching may solve one particular problem: it keeps another | |||
> avatar "out of my face" (at least vocally, but not bodily). We | |||
> would prefer to address a greater, underlying problem: there is | |||
> no way for Acolytes to deal with problem customers. We need the | |||
> Acolyte powers completed--we would rather have any one of those | |||
> powers completed than have squelch implemented. | |||
There is something I don't understand here. | |||
I hear many complaints that users come running to us any time anything goes | |||
wrong and expect us to fix it for them. And we chastize them for not fixing | |||
the problem themselves. | |||
Yet we won't give them the ability to do so? | |||
No wonder they're so mad. | |||
This is not a replacement for Acolyte powers. Those are needed and | |||
important as well. | |||
But it's also important for users to have a sense of security. A sense | |||
that they can resolve problems. They need at least some power. Some level | |||
of control themselves. Some ability to generate a sphere of influence of | |||
the world they inhabit. | |||
Even if it's only the ability to ignore. | |||
I've always felt that it was a mistake that the design of our world gives | |||
avatars no power whatsoever. Not even a smidgeon. Not even the ability to | |||
defend themselves in any way. We don't trust them to take care of | |||
themselves. Our design requires us to defend them for them. That's a | |||
larger and more complicated task than we can or should handle. And the | |||
effects of that are already evident. | |||
Maybe we thought that if we never even invented the hatchet, that people | |||
wouldn't wage war with eachother. Maybe we thought if we took away all | |||
their arms, they wouldn't fight. Maybe we thought that if we took away | |||
everything they had, they'd finally get along together and become friends. | |||
They don't. | |||
We can't force them to coexist. We can only allow them to coexist. | |||
We can't force them to like eachother. We can only allow them to meet | |||
eachother and converse. | |||
We can't force them to accept eachother. We can only allow them to accept | |||
eachother. | |||
I've seen a lot of people try to force it. And it has never worked and will | |||
never work. | |||
It has to be their voluntary decision. | |||
Not one we made for them. | |||
> We aren't willing to sacrifice an opportunity for interaction when | |||
> other options are available to us. | |||
Interaction with who? Presumably someone you would squelch is someone you | |||
don't want to interact with. Nobody squelches people preemptively. Why are | |||
we interested in forcing parties that hate eachother to interact? | |||
> - Vaz | |||
- xxxxx xxxxxxxx</pre> | |||
==Re: (ct_dev 6217) squelch== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: Re: (ct_dev 6217) squelch | |||
FROM: vaserius@ossi.com | |||
TO: vaserius, pogo@ossi.com | |||
DATE: 26/03/1996 23:41 | |||
-------------------------------------------------------------------------------- | |||
I'm not going to re-argue why squelch is not the best idea, nor | |||
address the assumptions about assumptions. I will address a few | |||
key items: | |||
>And that's why what we have right now is an unfriendly environment. | |||
>Because they sure can do it and get away with it. It should be no | |||
>wonder to us at all. | |||
We do not have an unfriendly environment. We have had, over the | |||
past month or so, several unfortunate incidents, none of which | |||
squelching would have helped. | |||
That these things were going to happen is not a suprise. That there | |||
are things we could have implemented in order to prevent (or reduce) | |||
them has been brought up over and over, and we're paying for our | |||
lack of timeliness. | |||
>I hear many complaints that users come running to us any time anything | |||
>goes wrong and expect us to fix it for them. | |||
This would not change if squelching were implemented. | |||
>And we chastize them for not fixing the problem themselves. | |||
Where did this come from? Yes, users come to us whenever something | |||
goes wrong, and at times it is frustrating that they have recourses | |||
they don't take, but at no time do we *ever* chastise them for seeking | |||
support. On the contrary, we attempt to help them learn from the | |||
experience. They in turn teach others. | |||
>Yet we won't give them the ability to do so? [deal with problems | |||
themselves] | |||
This is not true at all--they have lots of ways to deal with the | |||
problem themselves, both technically and socially. | |||
>No wonder they're so mad. | |||
Let's clear this up. | |||
They are mad mainly because of 2 things: Avatars inturrupt events, | |||
and avatars steal things. *Neither of which squelching address.* | |||
We don't want to keep people from "hassling" other avatars. We do | |||
want to keep them from "harrassing" other avatars. | |||
Please hear me on this: I'm not saying squelch isn't a valid solution. | |||
What I'm saying is there are better solutions, and solutions which | |||
will have a *positive* impact on our product, not a neglibible or | |||
potentially negative impact. | |||
Squelching doesn't just give the users something--it also takes a | |||
great deal away. | |||
- Vaz | |||
OK, so I re-argued a bit. :)</pre> | |||
==(ct_team 3082) message to the members== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_team 3082) message to the members | |||
FROM: xxxx@ossi.com (xxxx xxxxxx) | |||
TO: ct_team@ossi.com | |||
DATE: 30/03/1996 00:17 | |||
-------------------------------------------------------------------------------- | |||
Greetings! :) | |||
The following letter has just been posted to the members, thanking them for | |||
their continuous feedback on our products and services. We've included in | |||
here some insightful information so that they can better understand how our | |||
company is dedicated to supporting our customers and some of the process | |||
flows we use to keep the team informed. This letter will be a held message | |||
in the forum's "Discussions & Issues" section, as well as be uploaded as a | |||
file in the "WA Official" library #6. | |||
-xxxx | |||
------------------------------------------------ | |||
Dear WorldsAway member and citizen of Phantasus, | |||
In our continuing efforts to provide you the best possible customer service, | |||
we want you to know that all messages in this forum are read on a daily | |||
basis by the members of the forum staff. Thanks to the electronic medium | |||
through which we communicate it is much easier for you to provide us with | |||
feedback. FCT and the WorldsAway Dreamscape Team are very appreciative of | |||
the suggestions and concerns we receive. | |||
We created the Help Desk and Install Support message sections as a direct | |||
link from you to our entire team via the forum staff. The In-World Events | |||
and Discussions & Issues sections are provided for you, our members, to | |||
converse with one another about the in-World issues which you feel are | |||
important. These messaging sections should be considered a direct extension | |||
of your lives in the Dreamscape. | |||
We feel it important for you to know, that though our presence may not | |||
always be felt in the sections we have provided for you (In-World Events and | |||
Discussions & Issues), the forum staff does read all forum messages on a | |||
daily basis. </pre> | |||
==(ct_team 3083) Turfs Letter 3== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_team 3083) Turfs Letter 3 | |||
FROM: xxxx@ossi.com (xxxx xxxxxx) | |||
TO: ct_team@ossi.com | |||
DATE: 30/03/1996 00:25 | |||
-------------------------------------------------------------------------------- | |||
Greetings Team! | |||
The following message was just posted in the forum to the members as an | |||
update on where we are with turfs. This message will be held in the forum | |||
for one month until we either release turfs or post another information | |||
message. | |||
-xxxx | |||
------------------------------------------------ | |||
Dear WorldsAway member and citizen of Phantasus, | |||
Since early February, Turfs have undergone extensive testing and refinement | |||
to bring you turfs worthy of calling home. In our last post regarding Turfs | |||
testing (now saved in the "WA Official" library #6), we stated that we were | |||
planning for an additional month of external testing to ensure that turfs | |||
are suitable for release. Additionally we stated that at the end of that | |||
month we would update you on the status of the public release of turfs. | |||
Thanks to the dedication of our testers we have been able to determine | |||
necessary fixes and desired enhancements. Throughout the last month we have | |||
continued to test and receive feedback from the testers, Member Support, the | |||
Oracles and the World Design Team. With their input, it has been determined | |||
that turfs are very close to being complete. | |||
We are currently checking what we hope to be the final software release to | |||
ensure that no new problems have been introduced, all known problems have | |||
been resolved, and all approved requested enhancements have been included. | |||
We are allowing one month for this testing period. If we feel, however, that | |||
turfs are ready sooner we will release them. While we regret the delay in | |||
bringing turfs to you, we do not regret the decision to deliver the highest | |||
quality product we can. | |||
In our continuing effort to keep you informed of what has been accomplished, | |||
we present the following list as a sampling of what features have been | |||
tested and approved: | |||
- Ability to inquire about different apartments. | |||
- Ability to add additional owners to the lease agreement. | |||
- Paying rent (and paying in advance). | |||
- Turf owner can remove a specific guest. | |||
- Ability to read the lease before renting a turf. | |||
- Turf owner can set the number of avatars (max 6) allowed per turf room. | |||
- Turf owner can enter full turf room. | |||
- Turf owner can allow owners but not guests in a specific turf room. | |||
- Turf owner can prevent new guests from entering turf. | |||
Here is a sampling of some of the additional features which are holding up | |||
the release. We feel these features to be integral to the function of turfs | |||
in the Dreamscape. When turfs are released we will provide a full list of | |||
features and functions. | |||
- Ability to allow up to 16 owners of one turf. | |||
- Ability to remove an owner from a multi owner lease. | |||
- Ability to color walls of your turf with spray cans. | |||
Watch the forum Newsflash for the announcement of the availability of turfs. | |||
We have grand plans in store! If you have any comments, feel free to post a | |||
message addressed to SYSOP in the Discussions and Issues section of the | |||
WorldsAway Community Forum. Thank you for your continued patience and | |||
interest. We are working hard - it will be well worth the wait. | |||
Sincerely, | |||
WorldsAway In-World and Forum Staff </pre> | |||
==(ct_team 3085) What's New With WorldsAway 3/31 - 4/6 1996== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_team 3085) What's New With WorldsAway 3/31 - 4/6 1996 | |||
FROM: "xxxxxx xx xxxxx" <xxxxxx@ossi.com> | |||
TO: ct_team@ossi.com | |||
DATE: 31/03/1996 20:22 | |||
-------------------------------------------------------------------------------- | |||
on GO AWAY and WEB pages | |||
------------- | |||
What's New With WorldsAway | |||
March 31 - April 6, 1996 | |||
-April Fun, No Foolin! | |||
-Software Availability | |||
-This Week's Listing of In-World Events | |||
--April Fun, No Foolin! | |||
It's the beginning of April! This means the flowers are starting to bloom, | |||
the sun is going to shine, and the birds are beginning to sing again. In | |||
the WorldsAway Dreamscape, come out and play in the sunshine of the | |||
Kymerian Countryside. As you decide to work on your New Year's resolution | |||
with a little more conviction since the weather is so nice, it may be the | |||
time to buy that athletic avatar body! Put on those cyber sneakers and | |||
exercise as you frolic in the springtime cyber cheer with your friends. | |||
Do you know all your avatar F-key gestures? They make a great work-out. | |||
Look out, however, it's also the time of April Fools! Make sure you are | |||
preared and armed with the best gag you can think of for your | |||
unsuspecting friendly avatar. A perfect gag doesn't harm but makes you | |||
and your target feel appreciated and loved. The WorldsAway Dreamscape | |||
this month should be full of springtime fun! Just see below to the many | |||
listed In-World events occurring this week! (If you don't see something | |||
you like, come on in and improvise a little on a springtime theme and | |||
make an event happen.) | |||
--Software availability | |||
WorldsAway software is available for downloading here on CompuServe, or | |||
from the WorldsAway Internet Web site at http://www.worldsaway.com | |||
You can also order the CD-ROM and floppy disks through the CompuServe | |||
Store. See the WorldsAway Software Icon here on this menu for downloading | |||
and ordering details. Within the USA, you can call and order from the | |||
CompuServe store at 1-800-848-8199 8AM to 10PM Eastern Time. | |||
The WorldsAway Community Forum is the place for your questions regarding | |||
WorldsAway. Forum staff and SysOps are on hand to answer your questions | |||
quickly seven days a week. Leave a message to "SysOp." Many in-World events | |||
and issues are discussed in the forum's message sections too. Come join | |||
us. | |||
WorldsAway, There's More to Life On-Line! | |||
--This Week's Listing of In-World Events | |||
Read the Kymer Clarion, the in-World Member Newspaper for event details and | |||
news. You can find the Clarion published and released in the Newsstand | |||
Library of the WorldsAway Community Forum. NOTE: all times are in | |||
WorldsAway Time or WAT which is the same as the Pacific Time Zone. | |||
You may obtain WorldsAway Time (WAT), inworld, by clicking on your | |||
avatar, and selecting Status | What Time Is It? THRICE! | |||
**** Sunday, March 31th | |||
Leadman's BINGO, LeadMan 9:30-11:00 AM, Harlequin Games, Mon.-Sun., | |||
except Thurs. Call BINGO first, and get payouts depending on the number | |||
of players! Call JACKPOT first to win the additional jackpot. Bets are | |||
25-210T. Download BINGO1.EXE or BINGO2.EXE from GO CITYLIFE/Library 6 | |||
(Lifestyle Worldwide) | |||
Duckolyte Ghost RACING, Chief Duckolyte Brains 7:00 AM, Outside Isle | |||
Caribe, Weekly English/German, Win tokens and prizes every week, Monthly | |||
Championship! Please read ghostg.txt in the forum to understand basic | |||
rules. Variations include Box and screen racing. | |||
Jackal3's TRIVIA, Mr & Mrs Nutty 11:00 AM-2:00 PM, Bar-L Bar Storeroom, | |||
Weekly Questions covering general info, three winners per game. Grand | |||
prize for the person who has the most points in a month. 10 token playing | |||
fee to help defray the cost's. | |||
Kymer Pot BINGO, Simon Spellmoon 12:00 Noon, In front of Harlequin Game | |||
The rules can be found in AWAYFORUM in the file SIMON.TXT | |||
Take A CHANCE, Necrolyte Benny, Xian, SKN Jackal 4:00 PM, Outside of Fire | |||
Room Entry Fee: 25 Tokens. Everyone should know the details:-)))) Also, | |||
we still have a special prize available. | |||
Duckolyte TRIVIA Master Game, Chief Duckolyte Brains 7:00 PM, Starway | |||
Cafe Stage, Weekly Fast paced trivia using multiple choice answers. | |||
Topics vary week to week, monthly Grand Prize awarded. This game uses the | |||
Trivia Engine just developed by Wert P. Gumby to administer all scoring. | |||
Dead Poets Society RECITAL, Prez, Sunshine, Brandy, Corey and AlexA | |||
8:30-9:00 PM, StarWay Cafe Observation Deck, Weekly Poems should be six | |||
verses or shorter. Contact Prez [102726,1655] if you wish to be a presenter. | |||
**** Monday, April 1st | |||
Leadman's BINGO, LeadMan 9:30-11:00 AM, Harlequin Games, Mon.-Sun., | |||
except Thurs. Call BINGO first, and get payouts depending on the number | |||
of players! Call JACKPOT first to win the additional jackpot. Bets are | |||
25-210T. Download BINGO1.EXE or BINGO2.EXE from GO CITYLIFE/Library 6 | |||
(Lifestyle Worldwide) | |||
Ghost RACING, Acolyte Serena 5:00-6:00 PM, Isle Caribe, Weekly Win tokens | |||
and prizes, monthly championship! | |||
Magic BLACKJACK, Sunray_Knight_Haplo 6:00-8:00 PM, Magic Shop, Weekly All | |||
proceeds will go towards helping newbies. Please stop by to watch or | |||
play. You need to have BLACKJK1.EXE, CARDS.DLL and VBRUN300.DLL to | |||
participate. | |||
Pick-3 Lotto DRAWING, (R)Joe Blowsem UP, Sherry 6:00 PM, Bar-L Storeroom, | |||
Bi-Weekly Get tickets now for big winnings! Come for the many door prizes! | |||
Clover's Collectibles AUCTION, Clover 8:00-9:30 PM, Starway Cafe Stage, | |||
Weekly Many rare items will be auctioned off to the highest bidder. | |||
Weekly door prize drawings for rare items! | |||
**** Tuesday, April 2nd | |||
Leadman's BINGO, LeadMan 9:30-11:00 AM, Harlequin Games, Mon.-Sun., | |||
except Thurs. Call BINGO first, and get payouts depending on the number | |||
of players! Call JACKPOT first to win the additional jackpot. Bets are | |||
25-210T. Download BINGO1.EXE or BINGO2.EXE from GO CITYLIFE/Library 6 | |||
(Lifestyle Worldwide) | |||
Kymer Pot BINGO, Simon Spellmoon 12:00 Noon, In front of Harlequin Game | |||
The rules can be found in AWAYFORUM in the file SIMON.TXT | |||
Kymer/BINGO, Renegade 1:00-2:30 PM, Harlequin Games, Weekly Call KYMER! | |||
first, and get payouts depending on the number of players! Download | |||
KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway Life. | |||
Kymer/BINGO, Sunray Knight Oliver 6:00-8:00 PM, Bar-L Bar Storeroom, | |||
Weekly Everyone who plays in every game of the evening is eligible to win | |||
a bonus prize which will be awarded after the last game! Don't be late! | |||
Worlds Of FORTUNE, Acolytes Data, Indigo, and Milen 7:30-9:30 PM, | |||
Visitors Center Left, Weekly | |||
**** Wednesday, April 3rd | |||
Leadman's BINGO, LeadMan 9:30-11:00 AM, Harlequin Games, Mon.-Sun., | |||
except Thurs. Call BINGO first, and get payouts depending on the number | |||
of players! Call JACKPOT first to win the additional jackpot. Bets are | |||
25-210T. Download BINGO1.EXE or BINGO2.EXE from GO CITYLIFE/Library 6 | |||
(Lifestyle Worldwide) | |||
Kymer/BINGO, Renegade I 1:00-2:30 PM, Harlequin Games, Weekly Call KYMER! | |||
first, and get payouts depending on the number of players! Download | |||
KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway Life. | |||
Knights of Kymer TECHTRIVIA, SunRays Hera, Mariah & Knight Alexis 5:00 - | |||
7:00 PM, StarWay Cafe Stage, Weekly Computer Technical Trivia questions. | |||
Everyone wins. We award tokens, items (many are rare) and door prizes. | |||
This game is sponsored by the Games & Role Playing Guild. | |||
Pop Culture TRIVIA, PEZ Collector 8:00 - 10:00 PM, Outside Library, | |||
Weekly This week's theme will be Television shows and commercials. Prizes | |||
will be awarded for 1st 2nd, and 3rd places. Exact prizes will be | |||
announced before the event. | |||
**** Thursday, April 4th | |||
Storm Games-Kymer BINGO, Christopher Storm 10:00AM- 1:00 PM, Harlequin | |||
Games, Weekly All players are welcome! You need KYMER1.EXE to play. Bets | |||
are 25T - 225T. Over 70,000T won so far! | |||
CHAOS Incorporated, Acolyte Serena or Marianne G 5:00-7:00 PM, Bar-L Bar | |||
Storeroom, Weekly New! Games and more! | |||
Jackal3's TRIVIA, Mr & Mrs Nutty 7:00 - 9:00 PM, Bar-L Bar Storeroom, | |||
Weekly Questions covering general info, three winners per game. Grand | |||
prize for the person who has the most points in a month. 10 token playing | |||
fee to help defray the costs. | |||
**** Friday, April 5th | |||
Leadman's BINGO, LeadMan 9:30-11:00 AM, Harlequin Games, Mon.-Sun., | |||
except Thurs. Call BINGO first, and get payouts depending on the number | |||
of players! Call JACKPOT first to win the additional jackpot. Bets are | |||
25-210T. Download BINGO1.EXE or BINGO2.EXE from GO CITYLIFE/Library 6 | |||
(Lifestyle Worldwide) | |||
European Ghost RACING, Holger 11:00 AM-12:00 PM, Isle Caribe, Weekly Win | |||
tokens and prizes, monthly championship! | |||
Trek TRIVIA, Acolyte VIQer 7:00-9:00 PM, Starway Cafe Lounge, Weekly | |||
Visit the bridge crew of the WA Enterprise. Win prizes and tokens for | |||
your Trek knowledge. Get back at the bridge crew with some tough | |||
questions of your own! We have to answer correctly or we pay! | |||
KATEGORIES, Ann Ominous 7:00-9:00 PM, Harlequin Games, Weekly 40T per | |||
round. 20T into the *round* and 20T into the *final*. | |||
Dreaming INSOMNIACS Society, Acolyte Milen 9:00-11:00 PM, Visitor's | |||
Center Left, Weekly Something DIFFERENT will be held during these times | |||
each week. | |||
**** Non-Weekly Events Coming Soon | |||
Saturday, April 6th, DKS (Dating, Kymer Style!), Codemaster John D. and | |||
Astarte, 4:00 PM, Meditation Park Rose Arbor So the 'Month of Romance' | |||
didn't work out the way you wanted? The FIRST ever 'Date Auction' will | |||
now solve *all* your problems! | |||
Sunday, April 14th, Take A CHANCE, Necrolyte Benny, Xian, Jackal 4:00 PM, | |||
Outside Fire Room , Bi-Weekly 25T entry fee. Answer questions on Kymer to | |||
win points. Top 3 scores enter Fireroom and have choice of tokens or | |||
contents of chest. | |||
Friday, April 19th, Duckolyte Collectibles Benefit Auction 7:00 PM, | |||
Starway Stage Cafe, Hosts Chief Duckolyte Brains & Chief GK | |||
Raptor-Duckolyte SrK All proceeds will be going into the Duckolyte | |||
benefit fund to help sponsor future prizes for events held in the | |||
Dreamscape. Many rare heads & items up for bid. Please contact the Hosts | |||
for items to be placed on consignment. Everyone who comes is eligible for | |||
door prizes. We hope to see you all there !!</pre> | |||
==(ct_ols 171) xxxxxxx preliminary agenda== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_ols 171) xxxxxxx preliminary agenda | |||
FROM: xxxxxxx xxxxxxxxx <xxxxx.xxx@compuserve.com> | |||
TO: ct_ols <ct_ols@ossi.com> | |||
CC: xxxxx <xxxxx@ossi.com>, Ron <ronl@ossi.com>, xxxxxx <xxxxxx@ossi.com>, xxxx <xxxx@ossi.com> | |||
DATE: 01/04/1996 14:14 | |||
-------------------------------------------------------------------------------- | |||
Here's a preliminary agenda for xxxxx on Wednesday. Let me know if any | |||
adjustments need to be made .... | |||
7:00 Breakfast with Ron in San Francisco (he's working at home that day) | |||
9:00 Meet with Hirai-san (new FOSSI president) here at FCT re: | |||
- History of CompuServe/FCT relationship | |||
- CompuServe's plan to deliver 20,000 trials/month | |||
- CompuServe's vision for virtual worlds | |||
12:00 Lunch discussion with xxxxxx, xxxxxxx, xxxxx, Scott, xxxxxx, | |||
xxxxx, xxxxx, xxxx, and Vaz. Proposed topics: | |||
- to advertise or not in a fantasy role playing world | |||
- improving day to day communications between CS/FCT | |||
1:30 Meet with xxxxx to scan the account listing of the 22,000 WA | |||
members and circle the sponsored ones. | |||
5:00 Wrapup, next steps ... | |||
5:01 leave for cocktails and dinner at Mama Sushi's | |||
Please respond ASAP so I can get this to xxxxx before the end of today, 4/1. | |||
Thanks, | |||
xxxxx</pre> | |||
==(ct_ols 182) OLS Monthly Meeting== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_ols 182) OLS Monthly Meeting | |||
FROM: xxxxxxx xxxxxxxxx <xxxxx.xxx@compuserve.com> | |||
TO: ct_ols <ct_ols@ossi.com> | |||
DATE: 02/04/1996 18:25 | |||
-------------------------------------------------------------------------------- | |||
Our regularly monthly communications is scheduled for Wednesday at 5:00 in the | |||
Board room (second floor). It will be short so be ontime (or you'll miss the | |||
refreshments). | |||
Thanks, | |||
xxxxx</pre> | |||
==(ct_test 241) 1.1 bug== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_test 241) 1.1 bug | |||
FROM: xxxx@ossi.com | |||
TO: ct_ms@ossi.com | |||
CC: ct_test@ossi.com | |||
DATE: 03/04/1996 18:15 | |||
-------------------------------------------------------------------------------- | |||
We in QA have come across a bug with 1.1 (Win only) where in some | |||
cases a user will log in with-out a ghost. Any command to the server will | |||
hang the client. The only workaround found _was_ to leave the region, hang, | |||
logout then back in and you would log into the region entered previous. | |||
NOW we've found that it does NOT occur if "Data Compression" is | |||
turned off in WinCIM. This should be the workaround given if this problem is | |||
encountered. This is (I think) only in 1.1 (xxxx xxx compression?) and is | |||
for use in case this is not remedied before release. | |||
Thank you for your attention, | |||
xxxx xx | |||
_________________________________________________ | |||
xxxx xxxxxxx : Quality Assurance | |||
xxxx@OSSI.com : Fujitsu Cultural Technologies | |||
xxxx@xxxx.com : xxx-xxxx | |||
All opinions are mine, I own'em, so there! | |||
_________________________________________________</pre> | |||
==(ct_team 3121) WW Flowers and Virtual Seepage== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_team 3121) WW Flowers and Virtual Seepage | |||
FROM: xxxxxxxxx@ossi.com (xxxxx xxxxxxxxxx) | |||
TO: ct_team@ossi.com | |||
DATE: 05/04/1996 02:30 | |||
-------------------------------------------------------------------------------- | |||
Hi All, | |||
You know how I am always harping about how the virtual community experience | |||
is real and how those relationships are as real as any in the Waking World? | |||
Well today at 7:00pm, I joined Sunray Render and Sunray Love in marriage. | |||
These two avatars met at the infamous thrall auction. Imagine my delight | |||
and surprise when xxxxxxx showed up in my waking world office cubicle | |||
bearing a lovely basket of beautiful spring flowers, addressed to Oracle | |||
Uni, from Render and Love, "with affection and appreciation"!! | |||
We hear whining and complaints and charges of political incorrectness, (from | |||
the seepage of Waking World issues into the very different context of the | |||
Dreamscape), but seldom are we blessed by the seepage of Dreamscape | |||
appreciation into the Waking World Fujitsu environment. I wanted to share | |||
this with you team members because those flowers belong to all of us who | |||
strive to make the dream real, to engage in authentic relationship in the | |||
Virtual Community. | |||
Oracle Uni </pre> | |||
==(ct_team 3129) Business Models for Internet based games== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_team 3129) Business Models for Internet based games | |||
FROM: xxxx xxxxxx <xxxx@ossi.com> | |||
TO: ct_team@ossi.com | |||
DATE: 05/04/1996 17:15 | |||
-------------------------------------------------------------------------------- | |||
I am going to attempt to transcribe my notes from a roundtable I attended | |||
at the CGDC. | |||
The topic was Business Models for Internet Gaming, and it was led by | |||
Scott Bylow of Worlds Inc. | |||
First, let me caveat that I was not able to enter the room at the | |||
start of the discussion due to space problems. However, I think | |||
I got a fair amount of the jist of what was said. xxxx can fill in | |||
the rest. | |||
Also, please dont argue with me about any of these points. I am | |||
just the messenger. If you have any questions, or if something wasnt | |||
clear, let me know. | |||
The handout was one page and contained... | |||
Business Models | |||
- Subscription | |||
- a la carte purchase | |||
- Advertising/Promotion | |||
- Channel Partner (e.g. AOL) | |||
- Retail distribution w/ subscription combined | |||
- Transaction Fees | |||
One of the summarizing comments by an attendee was... | |||
- free model (netscape style) | |||
- flat fee | |||
- monthly charge | |||
- only the pornography sites are making money this way | |||
- its difficult to recover costs | |||
- Bundle content with another provider | |||
- "microcharging" - it must be integrated into your game | |||
- The bottom line is that you should utilize all the | |||
above models. | |||
- In addition, scott pointed out that you should not forgo | |||
the value of the demographic data that you can collect. | |||
He says to gather and sell it. | |||
One of the common threads that keep popping up was that the games | |||
should have social interaction and the ability for users to be expressive. | |||
There should also be an expression like meditation, for when you | |||
are specifically not in a mode for intereaction. | |||
Bandwidth was brought up, of course.. | |||
- How much do you need for your game? | |||
- Worlds Inc. works fine on modems but is not capable of twitch | |||
gaming. | |||
- The future of ISDN is not here (whats happening?) | |||
Someone mentioned that AOL has a mission throughout the whole | |||
company to bring entertainment content in... specifically things | |||
like TV, movies, etc. | |||
OuterLimit was mentioned. This a venture by MGM and Worlds Inc.</pre> | |||
==(ct_dev 6256) Avatar Names== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: Re: (ct_dev 6256) Avatar Names | |||
FROM: xxxxxxx@ossi.com (xxxxxxx xx) | |||
TO: ct_dev@ossi.com, vaserius@ossi.com, pogo@ossi.com, xxxxxxxxx@ossi.com | |||
CC: xxxx@ossi.com, xxxxxxx@ossi.com | |||
DATE: 05/04/1996 23:20 | |||
-------------------------------------------------------------------------------- | |||
At 8:23 PM 4/4/96, xxxx xxxxxxx wrote: | |||
>I think we've been through the name game before--that an inactive name gets | |||
>recycled after 3 months so the member (or anyone else) can claim that name | |||
>again. But has this 3 month policy been implemented already so we can start | |||
>telling the members this? In the meantime, can SUNRAY KNIGHT MAGE FINEDUDE | |||
>change his name to SunRay Knight Mage FineDude or *SUNRAY KNIGHT MAGE | |||
>FINEDUDE* and have it work for him? | |||
xxxx, | |||
I think only condensed alpha-numberic non-case sensitive information is | |||
used as the check information for unique avatar names. That means attempts | |||
to use the two mentioned variations won't work for a different account | |||
holder because the * and different cases aren't considered and the | |||
essential order of letters are the same as SUNRAY KNIGHT MAGE FINEDUDE. | |||
A possible solution is to add a number to the name, such as SUNRAY KNIGHT | |||
MAGE FINEDUDE 2 .... (actually looks kinda weak). | |||
If the user actually wants to get all his avatar information from one CID | |||
to another CID, there is one way that I know of. But it will require | |||
manual changes on the server that is best done when the server is down. | |||
The question is whether we want Dreamscape users to be able to migrate | |||
information from one CID to another CID. It sounds like B. Fine doesn't | |||
want to start from scratch again with a different avatar on a different | |||
CID, but might be the most cost effective for us. (or money generating | |||
since he has to build up his avatar). | |||
xxxxxxx | |||
> | |||
>Here's the member's message: | |||
> | |||
>Dear SysOp | |||
>I recently changed my account number and I had an Avatar | |||
>on WorldsAway, SUNRAY KNIGHT MAGE FINEDUDE. When I went back into it | |||
>I had no choice of my Avatar and I have to start a new one. | |||
>My question is: Is there any way that I could somehow get my old Avatar back. | |||
> | |||
>Please Help, | |||
>I don't want to have to start again, | |||
> | |||
>xx xxxx | |||
>Sunray Knight Mage FineDude (formerly) | |||
>------------------------------------ | |||
> | |||
>Thanks, xxxx</pre> | |||
==(ct_team 3135) Company Confidential== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_team 3135) Company Confidential | |||
FROM: xxxx xxxxxxxxxxx <xxxxx.xxx@compuserve.com> | |||
TO: CT team <CT_team@ossi.com> | |||
DATE: 06/04/1996 12:14 | |||
-------------------------------------------------------------------------------- | |||
This is a very competitive business we are in -- our product plans, the reports | |||
on Dreamscape usage, build/release dates, product features, marketing programs, | |||
etc, etc, etc are all confidential. As the saying goes "loose lips sink ships" | |||
-- lets not invite competitors to mine our paths. | |||
--------------- Forwarded Message --------------- | |||
From: xxxxx xxxxxxxx, INTERNET:xxxxxxx@ossi.com | |||
To: xxxx xxxxxxxxxxx, 74777,324 | |||
Date: Wed, Apr 3, 1996, 6:18 PM | |||
RE: Message from the Internet | |||
I ran into Randy Farmer at the Game Developers' Conference, | |||
and he seemed to know everything we were doing here at | |||
Fujitsu. Considering that he's our competition, I found | |||
that somewhat disconcerting. Perhaps people need a reminder | |||
that they shouldn't give away business secrets to *anyone*. | |||
xxxxx</pre> | |||
==(ct_build 62) FYI: Server Status 4/6/96== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_build 62) FYI: Server Status 4/6/96 | |||
FROM: xxxxxxx@ossi.com (xxxxxxx xx) | |||
TO: ct_build@ossi.com | |||
DATE: 06/04/1996 13:40 | |||
-------------------------------------------------------------------------------- | |||
SERVER STATUS 4/6/96 | |||
--------------------- | |||
Name of Connection Release No Location of Server | |||
------------------ ---------- ------------------ | |||
Production Server: 1.0.10.4 (expanded ODB) on A-Tuin | |||
Pre-Production Server: 1.1b12 (world 3) on Kirk | |||
QA Server: 1.1b12 (world 4) on Kirk | |||
Development Server: | |||
Wildcard Server: 1.1b12 (expanded 1.0to1.1 DB) on Vishnu | |||
NOTE | |||
---- | |||
FWORLE (Pre-Production): Has complete 1.1b12 build package. For clean | |||
world and avatar verification and documents. Internal TCP at 8024. | |||
FWORLF (QA Server): Has the expanded 1.0 to 1.1 converted current | |||
production database. | |||
Has external TCP at 8002; internal TCP at 8012. | |||
FWORLH (Wildcard Server): Has the expanded 1.0 to 1.1 converted current | |||
production database for beta testers. Has external X.25 connection via | |||
WAW65; external TCP at 8004. | |||
xxxxxxx</pre> | |||
==(ct_test 246) Another question or potential problem...== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_test 246) Another question or potential problem... | |||
FROM: xxxxxxx@ossi.com (xxxxxxx xx) | |||
TO: xxxxxx@ossi.com, xxxxxxxx@ossi.com | |||
CC: ct_test@ossi.com | |||
DATE: 11/04/1996 00:37 | |||
-------------------------------------------------------------------------------- | |||
We haven't received diskette versions of the 1.1p1 client yet from CM. Is | |||
a diskette version of the client a requirement for 1.1 release? | |||
xxxxxxx</pre> | |||
==(ct_team 3174) post mortem for 1.1== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_team 3174) post mortem for 1.1 | |||
FROM: xxxx xxxxxxx <xxxxxxxx@ossi.com> | |||
TO: ct_team@ossi.com | |||
DATE: 12/04/1996 21:14 | |||
-------------------------------------------------------------------------------- | |||
Folks, | |||
A week from today, on Friday 4/19/96, we'll be having a post-mortem for 1.1. | |||
Yes, that's a post-mortem. On FRIDAY, 4/19/96. We're all hoping that it | |||
will be dead. If not, bring your ice picks and we'll have a 1.1 hunting | |||
expedition. | |||
What's a post-mortem? Most fundamentally, it's a chance to exercize a | |||
little personal and organizational learning from recently completed | |||
projects. But, a post-mortem is also a way of saying good-bye to old | |||
projects and hello to new ones. (Hello 1.2...) | |||
More plainly, a post-mortem is where we talk about what went right and what | |||
went wrong. It is *very* important that there is constructive praise and | |||
criticism. Sometimes, it's too easy just to point out all of the flaws... | |||
So, I exhort you to look at this exercise as a way of learning about | |||
yourselves and the organization. | |||
Essentially, a post-mortem reviews what happened during the project. Clearly | |||
for 1.1, there are going to be some important themes and topics. I cover | |||
some of them below. | |||
HERE'S THE PLAN. | |||
- Each group will designate a lead (working with their director) on Monday | |||
and Tuesday to have a short (1 hour) focused meeting on preparing their | |||
essential lessons for 1.1. | |||
- They should have completed all necessary meetings by end of the business | |||
day on Thursday. | |||
- Their leads should then prepare a sketch (typed notes really) of the | |||
issues from their group and then meet with xxxx on Friday morning. | |||
- xxxx will come in at 9am on Friday morning. He would like to meet with | |||
the designated leaders from 10am - noon. My aim will be to create an agenda | |||
and a presentation. | |||
- We will then have a team meeting. I will distribute an agenda and lead a | |||
group discussion off the agenda. In order to be productive, our goals are | |||
to stick to the agenda and conclude after no longer than 2 hours, preferably | |||
shorter. | |||
- We will follow the team meeting with at least a small party. No work | |||
shall be conducted... we definitely need to depressurize if only for a few | |||
hours. | |||
OTHER IMPORTANT INCIDENTALS. | |||
xxxx & xxxxx will work out the location & timing for the post-mortem in the | |||
afternoon. They will work with xxxx to make the party happen -- it's his | |||
show anyway. =) I think that they will likely want to tap xxxxxx dedicated | |||
expertise in this matter, but it depends upon xxxxxx schedule. | |||
Everyone should participate, even those (like me) who were not around for | |||
most of 1.1. It's a learning process. We're learning how to improve | |||
ourselves, how to improve the way that we work with other people, and how to | |||
mutually help each other get to the other side of that yellowbrick road. | |||
(Even if we're not in Kansas or weren't here for 1.1.) | |||
MANDATORY TOPICS & ISSUES | |||
I would like all groups to cover the following topics. You are encouraged | |||
to add topics to this, but not too many. Learning is good when it's | |||
focused. REMEMBER: positive and negative. | |||
(1) Decision-making. Did you and your group make decisions effectively? | |||
Were decisions conveyed to you in enough detail to work with them? Did | |||
other people allow you to make decisions? Did you allow other people to | |||
make decisions? Which important decisions were thrashed? Which worked out | |||
real well? | |||
Here's a useful framework for thinking about decisions. Every decision | |||
involves the following three roles: decision, consultation, inform. Feel | |||
free to use this framework as a tool for analyzing your decision problems. | |||
I hope that you'll find it useful. | |||
***** The Decider ****** | |||
This is the unlucky soul with the *call* -- this person (bless his / her | |||
heart) must risk making egregious errors, including the _common_ and serious | |||
error of dragging the decision on. | |||
This person has the professional responsibility to consult with everyone who | |||
needs to be consulted. This person is not executing their responsibilities | |||
effectively if they have not consulted with the right people before making | |||
their decision. | |||
This person has the professional responsibility to make the decision. This | |||
person makes the subjective call; we trust them to implement as best as they | |||
can within this chaotic environment. This person weighs all of the | |||
information and decides what will be. If you consider how much of a | |||
guessing game this industry is, there will always be divergent opinion. On | |||
this issue | |||
EXPECT that the decider will occasionally make mistakes. I find that I make | |||
mistakes every day. (How I prioritize my time, who I fail to inform, how I | |||
express myself, etc.) Don't you? Another professional responsibility for | |||
the decider: learn from your decisions. Watch the impact of your decisions | |||
and change the way that you make them. | |||
One more note. All deciders have managers. (Well, almost all.) Managers | |||
can override the decider, but then they own the decision. They then must | |||
make the call themselves. The employee becomes only an information | |||
resources, a consultant. One of the tricks of being a manager: if you | |||
override your employees too often, then they stop making decisions on their | |||
own and then you end up doing half their job. (Reasonably if you ask me, as | |||
the manager has not allowed the employee to do his / her job.) | |||
***** The Consultant ****** | |||
The Consultant is a resource. The consultant has some valuable information | |||
pertinent to the decision. Essentially, the consultant has some information | |||
on how that decision will impact the business, such as the consultant's | |||
ability to do their job or coordinating accurately with the consultant's | |||
projects. The decider makes the decision without conferring with the | |||
consultant only at his or her own risk. (NB: the decider can make this | |||
decision. If a decision is needed now, then the decider can jump... but you | |||
know what they say about haste making waste.) | |||
The Consultant may even have an opinion on how the decision should be made. | |||
And, they are entitled to express it. The Decider can then either own that | |||
opinion or note it respectfully and make their own decision. | |||
The consultant has the professional responsibility of understanding the | |||
decider's circumstances. There may only be a short amount of time available | |||
to the consultant to communicate their information. The consultant has the | |||
professional responsibility of trusting the decider to make the decision, | |||
and live with it. The consultant and the decider are both part of the same | |||
team. | |||
Finally, the organization needs to limit the number of consultants to make | |||
any particular decision. Say that our esteemed Executive Director needs to | |||
consult with each individual member of the team before deciding the business | |||
plan -- that would lead to a very long decision process. Generally, as a | |||
heuristic, I try to limit this to five people or less, preferably one or two. | |||
In general, there is something going wrong if consultants are routinely | |||
being ignored. | |||
***** The Informant ***** | |||
These are the people that you must inform about your decision. These are | |||
people who the decision impacts, and who need to know what the decision is | |||
to plan and execute their work. I think that this category is fairly clear. | |||
In error, INFORM. | |||
Needless to say, whenever a decision needs to be made, I identify a decider | |||
(for me, I always identify only one), a small set of consultants, and | |||
whoever needs to be informed. A long decision is frequently worse than a | |||
partially correct one. | |||
Well, I hope that this was useful. | |||
(2) Communications: did you know what you needed to know? did you tell | |||
other people what they needed to know? what slipped through the cracks? | |||
did you know enough to do your job? what functions could have kept your | |||
better informed? what were you told that was really useful? (remember this | |||
is a question of function rather than peole.) | |||
(3) Schedule: ok, the schedule slipped. It always does, but this schedule | |||
seemed to be in free fall even when I came aboard. What can we do about | |||
this? Here, we need to evaluate the scope of our projects, working together | |||
to ship, and making commitments. | |||
(4) Creativity: what creative solutions to problems worked out real well? | |||
which ones got us into trouble? I include this topic because I like to | |||
remind us all that our jobs are not like machines... it's not just a routine. | |||
(5) Morale: what improves and what detracts from your morale and burnout | |||
level? how can fellow team members help you, and how can you help other | |||
team members? For example, I plan on substantially improving the amount of | |||
communication about how our product is doing in the marketplace, so people | |||
see the impact of their work. | |||
CLOSING REMARKS | |||
Obviously, I came on board because I like this group of people. I find | |||
people in this group unique, talented, friendly, competent. I also find the | |||
group chaotic and the project exciting. With the post-mortem, we're trying | |||
to apply our skills to make the group less chaotic for all of us. | |||
I look forward to meeting you there. | |||
all the best, | |||
xxxx</pre> | |||
==(ct_team 3191) Personal info web page.== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_team 3191) Personal info web page. | |||
FROM: xxxx xxxxxx <surfdog@ossi.com> | |||
TO: "Cultural Tech. Team" <ct_team@ossi.com> | |||
DATE: 15/04/1996 19:02 | |||
-------------------------------------------------------------------------------- | |||
If anybody wants to put their contact info on the web, you can use mine | |||
as a template (I started from cds's). It's at: | |||
http://www.ossi.com/~surfdog/info.html | |||
It just the basics and easy to customize. | |||
-- | |||
==================================== | |||
xxxx xxxxxx | |||
http://www.ossi.com/~surfdog | |||
====================================</pre> | |||
==(ct_ols 202) Release of 1.1 client and server== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_ols 202) Release of 1.1 client and server | |||
FROM: xxxxxx@ossi.com | |||
TO: xxxxx@ossi.com, xxxx@ossi.com, xxxxx@ossi.com, ct_ms@ossi.com | |||
CC: ct_ols@ossi.com | |||
DATE: 16/04/1996 01:20 | |||
-------------------------------------------------------------------------------- | |||
QA is releasing to Operations the following files, which constitute the 1.1 | |||
server: | |||
1. renobin.tar.Z | |||
Located on Akasha in /build3/renocm/pkg.11b12/renobin.tar.Z | |||
2. renoworld.tar.Z | |||
Located on Akasha in /build3/renocm/pkg.11b12/renoworld.tar.Z | |||
3. renomag.tar.Z | |||
Located on Akasha in /build3/renocm/pkg.11b12/renomag.tar.Z | |||
4. turfs.out | |||
Located on Akasha in /build1/renocm/release.11b12/src/world/regions/turfs.out | |||
QA is also releasing the Windows and Mac 1.1 clients and 1.1 patchers to | |||
Member Support for release to the public. | |||
-xxxxxx</pre> | |||
==(ct_build 66) CM 1.2 released to... (?)== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_build 66) CM 1.2 released to... (?) | |||
FROM: "xxxxx xx" <xxxxxx@ossi.com> | |||
TO: ct_build@ossi.com | |||
DATE: 16/04/1996 04:07 | |||
-------------------------------------------------------------------------------- | |||
I've rebuilt and repackaged version 1.2d1. That is, the first development | |||
build of webworld, meant for the marketing demo. | |||
The server is available as akasha:/build3/renocm/pkg.12d1/*.tar.Z | |||
The windows client is also on akasha, as the file | |||
akasha:/build3/renocm/pkg.12d1/winclien/webworld.exe | |||
This needs the ReadMe that xxxxx xxxxxxxx is working on, before it can be | |||
sent to customers. | |||
- xxxxx</pre> | |||
==(ct_team 3193) WA Guidelines for Community Oriented Behavior== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_team 3193) WA Guidelines for Community Oriented Behavior | |||
FROM: xxxx xxxxxx <xxxxx.xxxx@compuserve.com> | |||
TO: ct_team <ct_team@ossi.com> | |||
DATE: 16/04/1996 09:51 | |||
-------------------------------------------------------------------------------- | |||
Hi All! | |||
I wanted to share with you our new "WorldsAway Guidelines for Community Oriented | |||
Behavior" and let you know about the other documents we've made available to our | |||
members. | |||
Tonight we released the following documents in six (yes, 6!) locations, to make | |||
it really easy for our members to find the information they need. All of these | |||
documents are available on the web page, on the AWAY page under the "About | |||
WorldsAway" and "WorldsAway Software" icons, and in the forum in the "Help | |||
Desk," "WA Software" and "WA Official" libraries: | |||
WorldsAway Guidelines for Community Oriented Behavior (new) | |||
WorldsAway Terms of Service (revised) | |||
WorldsAway License (revised) | |||
WorldsAway Macintosh Readme (revised) | |||
WorldsAway Windows Readme (revised) | |||
We also did some fancy stuff on CIS and the web page so that members will walk | |||
through a "registration" process of sorts, before they can obtain the software. | |||
This covers us for legal purposes, as best we can. The process has the member | |||
read and agree to each of the first three documents listed above. They then | |||
receive the WorldsAway Software menu from which to select their software of | |||
choice. Once the choice is made, they then see a file abstract which gives them | |||
further information about the software, downloading, installing, hints & tips. | |||
We've got a revised list of known problems coming out today, and will have | |||
another for turfs. Plus another update letter to the members coming soon with | |||
information on the Grand Opening of turfs. :) | |||
Check out all the changes we've made and let us know what you think, and please, | |||
let us know if you find any typos we missed!! We're working out the kinks on the | |||
articles that show up differently on different computers, some look great, some | |||
look a bit askew! But we hope to have that all cleaned up and pretty today. | |||
We're working on many more changes for the future to make getting information on | |||
WorldsAway easier and more enjoyable for our users. We'll let you know when we | |||
do something new! | |||
Below is the text of the Guidelines, enjoy! | |||
WorldsAway Guidelines for Community Oriented Behavior | |||
INTRODUCTION TO OUR GUIDELINES | |||
These Guidelines are provided to help make usage of the WorldsAway | |||
communities a positive experience for all members. The WorldsAway | |||
Dreamscape and the WorldsAway Community Forum are communities | |||
presented by Fujitsu Cultural Technologies and made available on CompuServe. | |||
The WorldsAway Guidelines for Community Oriented Behavior are Fujitsu | |||
Cultural Technologies' supplement to the CompuServe Operating Rules and | |||
Service Agreement Terms as they apply to the WorldsAway communities. | |||
Fujitsu Cultural Technologies retains the right to modify these Guidelines at | |||
any | |||
time, without prior notice. Interpretation of the Guidelines are at the | |||
discretion | |||
of Fujitsu Cultural Technologies. We reserve the right to revoke access to the | |||
WorldsAway services at any time without prior notice. By choosing the proceed | |||
button at the bottom of this document you agree to follow these Guidelines. | |||
INTRODUCTION TO THE WORLDSAWAY DREAMSCAPE | |||
AND THE WORLDSAWAY COMMUNITY FORUM | |||
WorldsAway is not a game, it is real life, lived through your avatars in a | |||
virtual | |||
on-line community. The avatars you will meet in the Dreamscape are real | |||
people, not programmed game opponents. The Dreamscape and the Community | |||
Forum provide an opportunity to explore and experiment with our social skills | |||
while enjoying the community found there. This exploration, however, should | |||
not come at the cost of the other community members enjoyment. | |||
WorldsAway provides you with on-line virtual worlds which are much more | |||
than a collection of people or a virtual chat room. The Dreamscape and the | |||
WorldsAway Community Forum are a living and growing community. The | |||
Dreamscape has its own culture, stories and taboos. The WorldsAway | |||
Community Forum provides the members with means of text based | |||
communications and technical support relating to the Dreamscape. The | |||
Dreamscape and the Community Forum are under separate management, | |||
interpretation and application of any Guidelines or rules may be different in | |||
each. | |||
As with any visit to a new community, on-line or real-world, we suggest you | |||
proceed cautiously as you become familiar with your surroundings, the | |||
community's societal and cultural aspects, and specific to the Dreamscape - your | |||
new self. We offer you these Guidelines to help ease your move to this new on- | |||
line home, and to help current community members to welcome new residents. | |||
We hope that each new member will learn from their mistakes and share their | |||
knowledge with others. | |||
ON BEING A VALUED MEMBER OF THE COMMUNITY | |||
WorldsAway offers its Dreamscape and Community Forum residents an | |||
opportunity to be a valued member of a thriving community. Your individual | |||
voices and diverse backgrounds from around the world meld together to form a | |||
unique cultural blend. | |||
Like anyone's participation in their community, each member's experience can | |||
be very different. The citizens of the Dreamscape and the Community Forum | |||
strive to provide a friendly, supportive atmosphere where avatars may | |||
comfortably explore unfamiliar roles and expand their circle of friends. | |||
WorldsAway is a place for everyone to enjoy. We promote an atmosphere of | |||
genuine concern for our members, where open, honest exchange is encouraged. | |||
Like any community, you will find that the residents will do what's necessary to | |||
make their home comfortable to the majority of the residents and visitors. | |||
REMEMBER, WE'RE ALL HUMAN | |||
The most important thing to remember at all times in this or any on-line | |||
community is the person behind the machine. Just as you sit at your keyboard, | |||
communicating with other community residents through your on-line persona, | |||
there are real human beings all over the world communicating in the same | |||
manner. Approach others on-line with the same courtesy and respect that would | |||
be expected in real life. Always remember that on-line actions can have real | |||
world effects, so think for a moment, "What would I do if we were face to | |||
face?" | |||
Consider the feelings of those other people in all you say and do. Respect | |||
others | |||
requests to refrain from behavior they or others may find offensive, and be | |||
forgiving of others mistakes. Take care to show consideration and respect and | |||
treat others as you would have them treat you. Think before you speak or act, or | |||
you may make mistakes that will prevent you from making friends and | |||
becoming a part of the community After all, being a part of the community is | |||
what this world is all about. Just because you *can* do something, doesn't mean | |||
you *should*. | |||
COMMUNICATIONS | |||
The majority of human communications are non-verbal. Remember that through | |||
this electronic medium much of what you wish to communicate may not come | |||
across through words alone. Very often a different life or a different language | |||
can add a different meaning to the words or expressions you use or hear. Make | |||
the extra effort to understand one another's meaning or point of view. | |||
Before you speak, think, and refrain from obscene or offensive language. This | |||
applies to any public situation, on the streets or in the shops of the | |||
Dreamscape, | |||
in conference rooms, in a public message or the name you choose in any | |||
location. Remember that typing in all caps is SHOUTING, use *asterisks* or | |||
_underlines_ to emphasize a word or your words alone to convey the emotions. | |||
Avoid unsolicited or repetitive attempts to communicate, especially should the | |||
receiver not respond or request that you cease. In person, you might say "Excuse | |||
me" or some appropriate introduction before interrupting or before speaking to a | |||
stranger; consider the same in on-line email and conversations. Disturbance of | |||
the general peace and public slander (insults or attacks) are inappropriate. | |||
Remember, the community will find ways to condemn actions they feel | |||
inappropriate; they may work to assimilate you if they feel you have potential, | |||
but you may be ostracized if not. For more information on what you can do to | |||
make your and others on-line experience more positive and suggestions on what | |||
you can do to counteract offending behavior, please see the file "Dealing with | |||
On-Line Harassment" in the WorldsAway Community Forum Help Desk | |||
Library (#1). | |||
ADULTS AND MINORS | |||
Recognize that the WorldsAway Communities bring together people of all ages. | |||
Follow traditionally accepted rules governing contact between peers, and | |||
between adults and minors (anyone under 18). These include restraints on | |||
language and behavior, and respect for privacy. Traditionally accepted rules | |||
prohibit improper overtures, sexual activity, and prying questions in exchanges | |||
between adults and minors. With on-line interactions, it is difficult to know | |||
with | |||
whom you are truly interacting. | |||
Recognize too, that you may encounter sexually explicit language and conduct. | |||
For more information on what you can do to make your, and others on-line | |||
experience more positive, and suggestions on what you can do to counteract | |||
offending behavior, please see the file "Dealing with On-Line Harassment" in | |||
the WorldsAway Community Forum Help Desk Library (#1). | |||
If there are minors who have access to your account, we strongly suggest that | |||
you and your family read "Child Safety on the Information Highway" available | |||
in the WorldsAway Community Forum Help Desk Library (#1). This article was | |||
jointly produced by the National Center for Missing and Exploited Children and | |||
the Interactive Services Association. Written by Lawrence J. Magid, "Child | |||
Safety on the Information Highway" provides many helpful ideas for assisting | |||
young adults in having a positive on-line experience. | |||
You may wish to make access to the WorldsAway Dreamscape or Community | |||
Forum impossible for anyone using your account, including members of your | |||
household. CompuServe offers a Parental Control Center where you can learn | |||
how to set password-protected controls for CIS and the Internet. GO CONTROL | |||
for more information. | |||
RESPECT ONE ANOTHER AND RESPECT THE SERVICE | |||
Please respect the rules, others with whom you share the service, and the staff | |||
members who work hard to improve upon and provide you these services. | |||
Adherence to these guidelines will help to make your and others use of the | |||
service a positive experience. | |||
PERSONAL ACCOUNTABILITY | |||
You must recognize your own responsibility in having access, and allowing | |||
others access to your accounts. The person to whom the account is registered is | |||
ultimately responsible for any actions from their account. | |||
USE OF THIS SERVICE IS PRIVILEGE, NOT A RIGHT | |||
Ultimately, use of the service is a privilege, not a right, and those privileges | |||
can | |||
be revoked at the service provider's discretion. Failure to comply with the | |||
guidelines detailed herein can lead to warnings or your account(s) being denied | |||
access to (locked out of) the WorldsAway service(s) temporarily or | |||
permanently. | |||
AGREEMENT | |||
By choosing the proceed button at the bottom of this document you agree to | |||
follow these Guidelines. | |||
WHERE TO GO FOR MORE INFORMATION | |||
- "Dealing with On-Line Harassment," available in the WorldsAway | |||
Community Forum Help Desk Library (#1) | |||
- "Child Safety on the Information Highway" by Lawrence J. Magid, available | |||
in the WorldsAway Community Forum Help Desk Library (#1) | |||
- CompuServe Parental Control Center: GO CONTROL | |||
- _Netiquette_ by Virginia Shea, Albion Books, San Francisco, 1994. | |||
ISBN: 0-9637025-1-3. | |||
- _The Magic of Conflict: Turning a Life of Work into a Work of Art_ by | |||
Thomas F. Crum, Simon & Schuster, New York, 1987. ISBN: 0-671-66836-6 | |||
- _Pooh's Little Etiquette Book_ by A.A. Milne, Dutton Books, New York, | |||
1995. ISBN: 0-525-45501-9</pre> | |||
==(ct_team 3202) Off-site meeting & party== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_team 3202) Off-site meeting & party | |||
FROM: xxxxx xxxxx <xxxxx@ossi.com> | |||
TO: ct_team@ossi.com | |||
DATE: 16/04/1996 15:38 | |||
-------------------------------------------------------------------------------- | |||
Hello, everyone. Congratulations on the release of WA 1.1. | |||
Now I am trying to arrange the off-site team meeting and celebration party. | |||
We had one place in mind, Michaels at shoreline, for this event but it was | |||
already booked up for the next two weeks or so, and we need to find an | |||
alternative. Do you have any recommendations for a place where we can have | |||
this off-site team meeting and party? The place has to be able to hold up | |||
to 50 people. | |||
I appreciate your suggestions. Thank you. | |||
xxxxx</pre> | |||
==Re: (ct_dev 6293) ENTERING FULL LOCALE HANDBOOK== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: Re: (ct_dev 6293) ENTERING FULL LOCALE HANDBOOK | |||
FROM: xxxxxxxx@ossi.com (xxxx xxxx) | |||
TO: pogo | |||
DATE: 16/04/1996 16:35 | |||
-------------------------------------------------------------------------------- | |||
As long as this is going out to real customers, I have | |||
taken the liberty of suggesting some minor grammatical and spelling | |||
changes which you may or may not choose to use: | |||
> | |||
>ENTERING FULL LOCALE HANDBOOK | |||
***HANDBOOK FOR ENTERING FULL LOCALES*** | |||
> | |||
>This is a handbook to make life easier when dealing with the fact that you | |||
>can enter full locales. Because certain public locales such as the Temple | |||
>Rooms and Changing rooms are restricted in the number of avatars and ghosts | |||
>allowed, some potentially embarrassing or sticky situations can arise. | |||
***Because some public locales (such as the Temple | |||
Rooms and Changing rooms) have limits on the number of avatars and ghosts | |||
allowed, potentially embarrassing or sticky situations can arise.*** | |||
>Also, there is a specific bug in regards to the total number of avatars in a | |||
>locale and so a reminder that this is a tool and not a toy is required. | |||
> | |||
>The average avatar has the notion that the Temple Rooms and Changing Rooms | |||
>are totally private, that is once they are full, no one else can enter. | |||
>This is obviously not true or we wouldn't need such a manual. Should an | |||
>Acolyte or Oracle enter one of these public "private spaces" they can enter | |||
>regardless of the number of avatars present or similar restrictions on the | |||
>room. This can lead to the notion that Acoytes and Oracles have the ability | |||
***Acolytes and | |||
Oracles can enter these public "private spaces", regardless of the number of | |||
avatars or ghosts present, even if such restrictions exist on the | |||
room.*** | |||
>to "spy" on customers in private rooms. FCT has no desire to spy on it's | |||
***its*** | |||
>customers and will make every effort to ensure their confidence that no | |||
>spying will occur. This manual will explain how this feature works and give | |||
>some procedures which will help avoid the perception of "spying". | |||
> | |||
> | |||
>HOW IT WORKS | |||
> | |||
>Entering a full locale does not happen upon entering the locale for the | |||
>first time. If a locale is full, the Acolyte or Oracle will be ghosted and | |||
>given the appropriate message that the locale is full. After that, they | |||
>will have the ability to enter that locale as an Avatar. | |||
> | |||
>::::::::WARNING:::::::: | |||
> | |||
>As of the publication of this handbook there is a bug regarding the number | |||
>of avatars in a single locale. If the number of avatars in a locale rises | |||
>above 7, there is an increasing chance that any avatar in that locale will | |||
>run out of memory and "crash out" of the world. The crash does not effect | |||
>other avatars in the world. At the time of this writing, other effects of | |||
>this bug are not known. As a result, as much fun as it sounds, there is to | |||
>be no "locale stuffing", trying to fit as many avatars in a locale as | |||
>possible. | |||
> | |||
> | |||
>EXCEPTIONS TO THE RULE: TEMPLE AND CHANGING ROOMS | |||
> | |||
>There are two conditions and under each, different effects will occur. | |||
> | |||
>Temple/Changing Room not full: You will enter the locale in the same state | |||
>(form) as you left the previous one. Ghosts will enter as Ghosts and | |||
>Avatars will enter as avatars. | |||
> | |||
>Temple Changing Room full: You will enter the *OPPOSITE* of the stae you | |||
***state*** | |||
>left the previous locale. Ghosts will enter as avatars and avatars will | |||
>enter as ghosts. The reason is that when you enter a full locale as an | |||
>avatar it will ghost you as normal. If you enter as a ghost, it will first | |||
>check that no ghosts are allowed and then force you to become an avatar | |||
>overriding the maximum limit. | |||
> | |||
> | |||
>PROCEDURE REGARDING ENTRY TO TEMPLE AND CHANGING ROOMS | |||
> | |||
>1. Don't enter such a room unless you are meeting someone (you have the AAC | |||
>for private/safe places). | |||
>2. If you are meeting someone, make them find a room first and go to that | |||
>room, you'll know if the limit is full and can enter in such a way that you | |||
>are an avatar upon entering. | |||
>3. If you must enter a room witout checking, enter as a ghost. | |||
***without*** | |||
>4. If no one is there, no problem, unghost immediately in case someone walks | |||
>in. | |||
>5. If someone is there do the following: | |||
> 5a. If you enter as a ghost, unghost and apologize if you are intruding. | |||
> 5b. If you enter as an avatar, apologize if you are intruding. | |||
> | |||
>Usually, people are forgiving if the room is not full and you are ghosted | |||
>for a moment. It has been the Oracle's experience that people figure it's a | |||
>fluke of the room. If the room is full, they know you can enter full | |||
>locales anyway. Also, this requires you to identify yourself to those in | |||
>the room so are required to be cautious and polite when entering Temple and | |||
>Changing Rooms. | |||
> | |||
>WHAT ABOUT TURFS? | |||
> | |||
>You will not be able to tell what limits are set on a turf room so it is a | |||
>new situation everytime. We still recommend the above procedure unless the | |||
>ettiqutte of the situation would look strange if you suddenly ghosted. | |||
***etiquette***</pre> | |||
==(ct_dev 6308) missing teleport handles== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_dev 6308) missing teleport handles | |||
FROM: xxxx xxxxxx <xxxx@ossi.com> | |||
TO: ct_dev@ossi.com | |||
DATE: 16/04/1996 20:24 | |||
-------------------------------------------------------------------------------- | |||
I'm not exactly totally sure, but we need to talk to xxxxx/xxxx | |||
about this. I think the problem is that there was a step left out of | |||
the db convert. This is the only reason _I_ know of that | |||
would cause this problem. Basically, I thought there was a step | |||
in the db convert to apply all the known teleport aliases to the | |||
converted db. This is done with orb. | |||
xxxx</pre> | |||
==(ct_dev 6312) Another production "bug"?== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_dev 6312) Another production "bug"? | |||
FROM: pogo@ossi.com (xxxxx xxxxx) | |||
TO: ct_test@ossi.com, ct_dev@ossi.com | |||
DATE: 16/04/1996 21:50 | |||
-------------------------------------------------------------------------------- | |||
The Where is Everybody feature accurately give the number of people in the | |||
Dreamscape, but it also says, "Everyone is either in a turf or in the waking | |||
world". | |||
Is this because no one owns a turf yet and it's causing a problem? Just | |||
noticed it and though I would pass it on. | |||
YELBE | |||
Pogo</pre> | |||
==(ct_test 255) Another production "bug"?== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_test 255) Another production "bug"? | |||
FROM: pogo@ossi.com (xxxxx xxxxx) | |||
TO: ct_test@ossi.com, ct_dev@ossi.com | |||
DATE: 16/04/1996 21:50 | |||
-------------------------------------------------------------------------------- | |||
The Where is Everybody feature accurately give the number of people in the | |||
Dreamscape, but it also says, "Everyone is either in a turf or in the waking | |||
world". | |||
Is this because no one owns a turf yet and it's causing a problem? Just | |||
noticed it and though I would pass it on. | |||
YELBE | |||
Pogo</pre> | |||
==(ct_dev 6313) Another production "bug"?== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_dev 6313) Another production "bug"? | |||
FROM: xxxx@ossi.com | |||
TO: ct_dev@ossi.com | |||
DATE: 16/04/1996 22:04 | |||
-------------------------------------------------------------------------------- | |||
At 07:50 PM 4/16/96 -0700, you wrote: | |||
>The Where is Everybody feature accurately give the number of people in the | |||
>Dreamscape, but it also says, "Everyone is either in a turf or in the waking | |||
>world". | |||
> | |||
>Is this because no one owns a turf yet and it's causing a problem? Just | |||
>noticed it and though I would pass it on. | |||
> | |||
>YELBE | |||
>Pogo | |||
Bug #1402 | |||
Population msg. in turfs often does not name highest population area. It | |||
also does not name the following other areas: The elevator lobby, outside Nu | |||
Yu, Jungle Park, Island Caribe, Orchid Street, Temple Street, and Gnarled | |||
Oak Street. | |||
3/12/96 - Vaz - Fixed. | |||
April 8, 1996 - _All_ regions are no longer reported! Anywhere a group goes, | |||
the "Where is everyone?" says, "Everyone is either in a turf or in the | |||
waking world." - xxxxxxxx | |||
April 9, 1996 - In other words, this feature no longer works in any way. - | |||
xxxx xx | |||
_________________________________________________ | |||
xxxx xxxxxxx : Quality Assurance | |||
xxxx@OSSI.com : Fujitsu Cultural Technologies | |||
xxxx@xxxx.com : xxx-xxxx | |||
All opinions are mine, I own'em, so there! | |||
_________________________________________________</pre> | |||
==(ct_team 3211) Re: post mortem for 1.1== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_team 3211) Re: post mortem for 1.1 | |||
FROM: ronl@ossi.com (Ron Lichty) | |||
TO: ct_team@ossi.com | |||
DATE: 16/04/1996 22:39 | |||
-------------------------------------------------------------------------------- | |||
The Goals of Postmortems: | |||
We want to better incorporate institutional memory into our | |||
process. That we make mistakes in a project is to be expected. It's making | |||
those same mistakes in a subsequent project that really hurts. At the same | |||
time, we should look at every project as an opportunity to try out ways of | |||
doing things that seem like they'll work better. | |||
Additionally, there are theories of corporate mythology that | |||
suggest that institutional learning takes place within a framework of | |||
anecdotes and stories about the successes and failures of past efforts-that | |||
by building a corporate mythology, there are examples to point to when | |||
there's resistance to, say, writing down functional and technical specs | |||
prior to beginning to code ("Remember WorldsAway 1.1? Remember how much | |||
angst we all suffered because the spec kept changing?"). | |||
The goal of a project Post-mortem is to pass on the wisdom each | |||
individual involved with the project has gained: the mistakes we don't want | |||
to make again; the improvements that we should build into subsequent | |||
projects. To do that, every participant needs to come prepared to speak | |||
forthrightly, candidly, openly, honestly about the process, its successes, | |||
its foibles, and its failures. | |||
Thoughts to think as you evaluate 1.1/Turfs/Docs development: | |||
- What techniques, practices, etc. worked? | |||
- What did we learn? | |||
- What should we have learned from 1.0, but we continue to find | |||
difficult? | |||
- What didn't work? | |||
- What problems did you encounter? How did you solve them? | |||
- How should any unsolved problems be solved? | |||
- What would you do differently if we did it all over again? | |||
Reminder: critique the process, don't critique other team members. | |||
- Ron</pre> | |||
==(ct_test 256) Re: (ct_dev 6312) Another production "bug"?== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_test 256) Re: (ct_dev 6312) Another production "bug"? | |||
FROM: xxxx xxxxxx <surfdog@xxxxxxx.com> | |||
TO: ct_dev@ossi.com | |||
CC: ct_test@ossi.com | |||
DATE: 17/04/1996 01:56 | |||
-------------------------------------------------------------------------------- | |||
xxxxx xxxxx wrote: | |||
> | |||
> The Where is Everybody feature accurately give the number of people in the | |||
> Dreamscape, but it also says, "Everyone is either in a turf or in the waking | |||
> world". | |||
> | |||
> Is this because no one owns a turf yet and it's causing a problem? Just | |||
> noticed it and though I would pass it on. | |||
> | |||
> YELBE | |||
> Pogo | |||
If the regions were not put into region groups, the "where is" will not | |||
work. It only reports on region groups, not individual regions. If the | |||
regions were not grouped, let's figure out how to group them, write a | |||
tcl script to do them all at once, and run it on the next server reboot. | |||
I had a sample region grouper tcl script in src/world/, I thought that a | |||
step like this was included in the cutover. | |||
-- | |||
==================================== | |||
xxxx xxxxxx | |||
http://www.ossi.com/~surfdog | |||
====================================</pre> | |||
==(ct_dev 6317) Request to unstick and Acolyte== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_dev 6317) Request to unstick and Acolyte | |||
FROM: xxxx xxxxxx <surfdog@xxxxxxx.com> | |||
TO: ct_dev@ossi.com | |||
CC: ct_ols@ossi.com | |||
DATE: 17/04/1996 03:07 | |||
-------------------------------------------------------------------------------- | |||
xxxxx xxxxx wrote: | |||
> | |||
> It seems an Acolyte is stuck in transition between locales. I am unable to | |||
> summon him, he is un able to access the avatar and the server still sees | |||
> him, but won't allow ESPs to him. | |||
> | |||
> Could someone please unstick him at their earliest possible convienence? I | |||
> would really like to have this person back on duty. <g> | |||
> | |||
> login name: Acolyte Cerchen | |||
> acct name: xxxxx.xxx@compuserve.com | |||
> | |||
> YELBE | |||
> Pogo | |||
I found a bug in the change name code. Unfortunately, this avatar is | |||
stuck until we reboot the server. The sequence of events was... | |||
04/16 09:12:56.074600: LMT: LOGIN SUCCEEDED | |||
name: Acolyte Cerchen, acct: xxxxx.xxx@compuserve.com | |||
04/16 09:21:59.197717: LMT: NAME CHANGE SUCCEEDED | |||
name: Acolyte Cerchen, acct: xxxxx.xxx@compuserve.com new name: | |||
Cerchen | |||
04/16 09:22:28.690434: LMT: NAME CHANGE SUCCEEDED | |||
name: Cerchen, acct: xxxxx.xxx@compuserve.com new name: Acoyce | |||
Cerchen | |||
04/16 09:22:43.306608: LMT: NAME CHANGE SUCCEEDED | |||
name: Acoyce Cerchen, acct: xxxxx.xxx@compuserve.com new name: | |||
Acolyte Cerchen | |||
04/16 09:22:43.308603: LMT: DELETING ACCOUNT | |||
name: Acolyte Cerchen, acct: xxxxx.xxx@compuserve.com | |||
04/16 09:26:42.176702: UT[Acolyte Cerchen]: releasing the connection | |||
04/16 09:26:42.184803: UT[Acolyte Cerchen]: exiting for fd 63 | |||
04/16 09:26:42.191327: LMT: name: Acolyte Cerchen, logout failed - was | |||
not in the user DB | |||
The deleting of account should not have happened because they were going | |||
back to the "Acolyte Cerchen" name. The bug happens when you change | |||
names from A->B, B->C, C->A. This is the only combination that triggers | |||
the bug. I'll fix it ASAP, but I'm too tired right now. We should put | |||
out a forum msg to warn the users until we get the fix in place. | |||
-- | |||
==================================== | |||
xxxx xxxxxx | |||
http://www.ossi.com/~surfdog | |||
====================================</pre> | |||
==(ct_test 257) Re: (ct_dev 6316) Another production "bug"?== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_test 257) Re: (ct_dev 6316) Another production "bug"? | |||
FROM: xxxx xxxxxxxx <xxxx@ossi.com> | |||
TO: ct_dev@ossi.com | |||
CC: ct_test@ossi.com, ct_ols@ossi.com | |||
DATE: 17/04/1996 10:22 | |||
-------------------------------------------------------------------------------- | |||
xxxx xxxxxx <surfdog@xxxxxxx.com> wrote: | |||
> | |||
> If the regions were not put into region groups, the "where is" will not | |||
> work. It only reports on region groups, not individual regions. If the | |||
> regions were not grouped, let's figure out how to group them, write a | |||
> tcl script to do them all at once, and run it on the next server reboot. | |||
> I had a sample region grouper tcl script in src/world/, I thought that a | |||
> step like this was included in the cutover. | |||
We need to schedule a reboot to move avatars to sponsored accounts early next | |||
week, lets co-ordinate this in at the same time?? - What's the timescale for | |||
producing the script? - I'll quite cheerfully run it when I am doing the other | |||
stuff. | |||
xxxx</pre> | |||
==(ct_dev 6319) finally, attachments!== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_dev 6319) finally, attachments! | |||
FROM: xxxx xxxxxxx <xxxxxxxx@ossi.com> | |||
TO: ct_dev@ossi.com | |||
CC: xxxxxx@ossi.com, xxxx@ossi.com, xxxxx@ossi.com, xxxxxxx@ossi.com, vaserius@ossi.com, xxxx@ossi.com, xxxxxxxx@ossi.com | |||
DATE: 17/04/1996 12:40 | |||
-------------------------------------------------------------------------------- | |||
Folks, | |||
I did not know what I did, but Eudora now seems to be sending attachments. | |||
I will be sending two versions of each requirements document. | |||
Here's a few conventions for the messages that will be coming immediately | |||
after this one. | |||
RULE ONE: These are not set in stone, especially as the engineers and I work | |||
out what they can do in a reasonable time and what they cannot do. They are | |||
also much hastier than I would like, as a function of the 3,000 other | |||
projects that my paws seem plunged into. Also, engineers may show me a | |||
great new feature that I can have with a day or two of extra time, and I may | |||
jump up and down and say Yes, Yes, Yes. | |||
RULE TWO: There are other releases. Your favorite feature may yet make it | |||
in. =) | |||
RULE THREE: I promise to listen, but not always obey. | |||
RULE FOUR: I would like to take this inaugural moment to express one of the | |||
primary rules of product management. I don't want anyone other than me (a) | |||
giving engineers work and (b) distracting them with other priorities. | |||
THAT doesn't mean that engineers won't help you out. If it's literally an | |||
ultra-urgent thing and / or something that the engineer can do in (say) 30 | |||
minutes, then great. And, BTW, meetings don't count (with that 30 minutes). | |||
I don't want engineers hauled into business planning meetings without my | |||
awareness. | |||
There is one current exception to rule four. I am not yet up to speed on | |||
the tool efforts, so Brian should continue driving the tool effort. | |||
RULE FIVE: What does "optional, not a requirement" mean? It means that I | |||
think that the feature will be useful; we may want it as a business down the | |||
road, but we don't need it now. | |||
*** Addressing *** | |||
To: These are the engineers whom I believe to be involved in this aspect. | |||
(I could be wrong.) | |||
cc: | |||
xxxx -- put this first, hasty draft into the database | |||
xxxxxxx, xxxx -- double-check documents for accuracy, did they go to | |||
the right people | |||
xxxx -- overall coordination and architecture | |||
Surfdog -- any more impact to your schedules? any good ideas? | |||
xxxxx, vaserius, xxxxxxx, xxxx, xxxxxxxx -- business requirements, | |||
communications, etc. | |||
xxxx, xxxxxx -- where my other 40 hours a week go =) | |||
Finally, many of these projects have already had a lot of work put into | |||
them. These documents should in no way invalidate that work. | |||
I'll see you all soon. | |||
all the best, | |||
xxxx</pre> | |||
==(ct_dev 6321) finally, attachments!== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_dev 6321) finally, attachments! | |||
FROM: xxxxx xxxx <xxxx@ossi.com> | |||
TO: ct_dev@ossi.com | |||
CC: xxxxxx@ossi.com, xxxx@ossi.com, xxxxx@ossi.com, xxxxxxx@ossi.com, vaserius@ossi.com, xxxx@ossi.com, xxxxxxxx@ossi.com | |||
DATE: 17/04/1996 17:02 | |||
-------------------------------------------------------------------------------- | |||
xxxx, and others, | |||
Three Marketing Requirement Word Docs sent by xxxx (CLIENT, WEBFOL, and WEBURL) | |||
have been posted and can be browsed from | |||
http://www-server.ossi.com/DV/reno/unlocked/pdoc/edoc/IV_Dev_Docs/IV_index.html | |||
Look under the Marketing Requirements heading for the links. | |||
xxxx - please confirm that I have gotten all the docs (are there more than three?) | |||
xxxx</pre> | |||
==Re: (ct_ols 210) Re: (ct_test 257) Re: (ct_dev 6316) Another production "bug"?== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: Re: (ct_ols 210) Re: (ct_test 257) Re: (ct_dev 6316) Another production "bug"? | |||
FROM: xxxxxxx xxxxxxxxx <xxxxx.xxx@CompuServe.COM> | |||
TO: Scott Moore <pogo@ossi.com> | |||
DATE: 17/04/1996 18:07 | |||
-------------------------------------------------------------------------------- | |||
Hey! When is this change over happening and are you aware that I am getting | |||
all the current Acolytes sponsered accounts and was hoping to get them | |||
included on the change-over? | |||
xxxxx, | |||
This can happen again, any time your ready. | |||
xxxxx</pre> | |||
==(ct_ols 211) Re[2]: HELP!!!== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_ols 211) Re[2]: HELP!!! | |||
FROM: xxxx xxxxxxxx <xxxx@ossi.com> | |||
TO: surfdog@ossi.com | |||
CC: ct_ols@ossi.com | |||
DATE: 17/04/1996 18:35 | |||
-------------------------------------------------------------------------------- | |||
xxxx xxxxxx <surfdog@ossi.com> wrote: | |||
> We could restore them from the cutover dump and fix the last login date so | |||
> the server won't remove them. It would be a little work, but it could be done | |||
> if needed. Isn't it easier to create new avatars, put a lot of tokens in | |||
> their bank balance and buy whatever they needed or had before. Kind of like | |||
> after an earthquake and the insurance co. cuts you a check to buy a new house. | |||
> | |||
> surfdog | |||
Actually it really is a HELP! - we have some customers complaining to the | |||
Oracles about it because they have lost avatars, so we need to set this up as a | |||
script.</pre> | |||
==re: (ct_ols 211) Re[2]: HELP!!!== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: re: (ct_ols 211) Re[2]: HELP!!! | |||
FROM: xxxx@ossi.com (xxxx xxxxxx) | |||
TO: Pogo | |||
CC: xxxxxxx, xxxxxxx, xxxxx@ossi.com, vaserius, xxxxxxxxx | |||
DATE: 17/04/1996 19:44 | |||
-------------------------------------------------------------------------------- | |||
Scott, | |||
It appears that you and I may need to address this situation. Or if not us, | |||
the Oracles and MS. But, it needs to be addressed. | |||
In summary, xxxxx alerted me because she had not been in the world in for a | |||
while and when we did the changes on Monday night her avatar was lost. It | |||
appears that other people are in the same circumstance (I've not had time to | |||
be in the forum to hear this personally). | |||
-xxxx | |||
>From: xxxx xxxxxxxx <xxxx@ossi.com> | |||
>Date: Wed, 17 Apr 1996 16:35:16 -0700 (PDT) | |||
>To: surfdog@ossi.com | |||
>Cc: ct_ols@ossi.com | |||
>Subject: (ct_ols 211) Re[2]: HELP!!! | |||
>Sender: owner-ct_ols@ossi.com | |||
>Precedence: list | |||
>Reply-To: ct_ols@ossi.com | |||
> | |||
>John Onusko <surfdog@ossi.com> wrote: | |||
>> We could restore them from the cutover dump and fix the last login date so | |||
>> the server won't remove them. It would be a little work, but it could be done | |||
>> if needed. Isn't it easier to create new avatars, put a lot of tokens in | |||
>> their bank balance and buy whatever they needed or had before. Kind of like | |||
>> after an earthquake and the insurance co. cuts you a check to buy a new | |||
house. | |||
>> | |||
>> surfdog | |||
> | |||
>Actually it really is a HELP! - we have some customers complaining to the | |||
>Oracles about it because they have lost avatars, so we need to set this up as a | |||
>script. | |||
> | |||
> | |||
></pre> | |||
==(ct_team 3217) Post Mortem update== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_team 3217) Post Mortem update | |||
FROM: xxxx xxxxxxxxxxx <xxxxx.xxx@compuserve.com> | |||
TO: CT team <CT_team@ossi.com> | |||
DATE: 17/04/1996 21:02 | |||
-------------------------------------------------------------------------------- | |||
It is looking like the Friday meeting with the group leads will happen but the | |||
team meeting will be postponed -- no team meeting on Friday. I will provide | |||
more details and a date for the team meeting as soon as I can pull the facts | |||
together ... xxxx is at a conference this week and communications is more | |||
difficult than normal. | |||
xxxx</pre> | |||
==(ct_ols 212) Re: Re[2]: HELP!!!== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_ols 212) Re: Re[2]: HELP!!! | |||
FROM: xxxx xxxxxx <surfdog@ossi.com> | |||
TO: xxxx xxxxxxxx <xxxx@ossi.com> | |||
CC: ct_ols@ossi.com | |||
DATE: 18/04/1996 01:55 | |||
-------------------------------------------------------------------------------- | |||
xxxx xxxxxxxx wrote: | |||
> | |||
> xxxx xxxxxx <surfdog@ossi.com> wrote: | |||
> > We could restore them from the cutover dump and fix the last login date so | |||
> > the server won't remove them. It would be a little work, but it could be done | |||
> > if needed. Isn't it easier to create new avatars, put a lot of tokens in | |||
> > their bank balance and buy whatever they needed or had before. Kind of like | |||
> > after an earthquake and the insurance co. cuts you a check to buy a new house. | |||
> > | |||
> > surfdog | |||
> | |||
> Actually it really is a HELP! - we have some customers complaining to the | |||
> Oracles about it because they have lost avatars, so we need to set this up as a | |||
> script. | |||
They should have had adequate warning. I thought messages were posted | |||
warning users that the unused avatars would be removed. | |||
-- | |||
==================================== | |||
xxxx xxxxxx | |||
http://www.ossi.com/~surfdog | |||
====================================</pre> | |||
==(ct_dev 6325) finally, attachments!== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_dev 6325) finally, attachments! | |||
FROM: xxxx xxxxxx <xxxx@ossi.com> | |||
TO: ct_dev@ossi.com | |||
CC: xxxxx@ossi.com, xxxxxxxx@ossi.com, xxxxxxx@ossi.com, xxxx@ossi.com, xxxxxx@ossi.com, xxxx@ossi.com, vaserius@ossi.com | |||
DATE: 18/04/1996 02:21 | |||
-------------------------------------------------------------------------------- | |||
thanks xxxx... | |||
Fyi... I should be dropping off hard copies of this in a compiled format | |||
thursday morning. (xxxx sent me a bunch of docs in my cis mail.) | |||
I'll also give xxxx a e-copy of the compiled version. | |||
xxxx</pre> | |||
==(ct_team 3261) Imagination Status== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_team 3261) Imagination Status | |||
FROM: xxxx@ossi.com (xxxx xxxxx) | |||
TO: ct_team@ossi.com | |||
DATE: 24/04/1996 17:27 | |||
-------------------------------------------------------------------------------- | |||
This is what our competition is up to. | |||
---xxxx | |||
> | |||
> | |||
> | |||
> Be someone special! ImagiNation Network is looking for beta testers | |||
> for a special, limited fully-interactive trial of our totally hot new | |||
> 3D VR high-res Internet-accessible virtual community. This exciting | |||
> games and entertainment world, which will launch in late summer, is | |||
> code-named Cyber Park. | |||
> | |||
> To participate, testers will need at least: | |||
> | |||
> A 486-66 DX computer (Pentium recommended) 16 MB RAM | |||
> Windows 95 Operating System | |||
> A 2x CD-ROM Drive | |||
> A 14.4 Modem | |||
> A Sound Blaster-compatible Sound Card | |||
> A VESA Local BUS or PCI Bus Video Card recommended An ISP/PPP Internet | |||
> Account | |||
> | |||
> It's easy to sign up. Just visit our web site at www.inngames.com and | |||
> fill out the online registration form. Once you've registered, we'll | |||
> keep you posted on the latest Cyber Park developments. Space is | |||
> limited, so sign up now! We will notify you by June 1 regarding your | |||
> participation. | |||
> | |||
> Sign up soon. This is a special, limited test, so if you know others | |||
> who might be interested, please pass this information along to them as | |||
> soon as possible so that they can be among the first to play in our | |||
> park. Thanks. | |||
> | |||
></pre> | |||
==(ct_dev 6421) Last minute turf Q's== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_dev 6421) Last minute turf Q's | |||
FROM: xxxx xxxxxx <surfdog@ossi.com> | |||
TO: ct_dev@ossi.com | |||
DATE: 24/04/1996 18:35 | |||
-------------------------------------------------------------------------------- | |||
Scott Moore wrote: | |||
> | |||
> 1. When leaving a turf by choice or by force, are the full locale rules | |||
> followed at the elevator? That is, if 10 people are bumped from a turf, do | |||
> 6 show up as avatars and 4 as ghosts? | |||
> | |||
Yes, it is just like any other region change. | |||
> 2. When I leave and reenter my turf, is the Allow Guests/Do Not Allow Guests | |||
> left alone or is it reset to a default when I leave (or return)? | |||
> | |||
It's left alone. | |||
> 3. Some documentation states a ghost limit of 50 ghosts. The default is | |||
> 1000. Is there a true limit on the number of ghosts in a Turf locale? | |||
> | |||
The real limit is 4294967295 ghosts. If we need more I can change it to | |||
a uint64_t and the limit will be 18446744073709551615 ghosts. Although | |||
if we went that high, we may need more memory. | |||
Currently, the "set max ghosts" TCL routine is limiting the max to 1000. | |||
-- | |||
==================================== | |||
xxxx xxxxxx | |||
http://www.ossi.com/~surfdog | |||
====================================</pre> | |||
==(ct_team 3262) New accts..== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_team 3262) New accts.. | |||
FROM: xxxx xxxxxx <xxxx@ossi.com> | |||
TO: ct_team@ossi.com | |||
DATE: 24/04/1996 21:37 | |||
-------------------------------------------------------------------------------- | |||
Since the server updates that we were going to do tonight | |||
got postponed a little, I thought I'd send out this note to | |||
clarify who is going to get their avatars moved over to the | |||
new sponsored accts. Some of you may have sorted this out | |||
previously with Mary S... This is the final list as a result | |||
of that. We are going to do this tommorrow night (I think). | |||
xxxx and xxxx have avatars on the new accts already, so I don't | |||
think I should cut them over without their ok (That is, delete the | |||
new avatars and make their old avatars accessible from the new | |||
acct. It would be way easier to not do this.) | |||
Others on this list will be changed to the new accts tomorrow night. | |||
If there is anyone missing, let us know. Or if you *don't* want | |||
your avatars moved to the new acct, let me know. | |||
(xxxx, xxxx: your's are hear for info, but I am removing them from | |||
the script unless you want me to move your other avatars.) | |||
xxxx | |||
old-acct new-acct who | |||
xxxxx.xxxx xxxxx.xxx "xxxxxx xxx" | |||
xxxxx.xxxx xxxxx.xxx "xxxxx xxxx" | |||
xxxxx.xxxx xxxxx.xxx "xxxxx xxxxxxxxx" | |||
xxxxxx.xxx xxxxx.xxx "xxxxx xxxxx" | |||
xxxxx.xxxx xxxxx.xxx "xxxx xxxxxx" | |||
xxxxx.xxxx xxxxx.xxx "xxxxx xxxxxxx" | |||
xxxxx.xxxx xxxxx.xxx "xxxxx xxxxxxxx" | |||
xxxxx.xxxx xxxxx.xxx "xxxx xxxxxxx" <- no change | |||
xxxxx.xxxx xxxxx.xxx "xxxx xxxx" <- no change | |||
xxxxx.xxx xxxxx.xxx "xxx xxxxxxxx" | |||
xxxxx.xxxx xxxxx.xxx "xxxxx xxxxxxxx" | |||
xxxxxx.xxxx xxxxx.xxx "xxxxx xxxxx" | |||
xxxxx.xxxx xxxxx.xxx "xxxx xxxxxx" | |||
xxxxx.xxx xxxxx.xxx "xxxx xxxxxxx" | |||
xxxxxx.xxxx xxxxx.xxx "xxxxx xxxxxx" | |||
xxxxxx.xxxx xxxxx.xxx "xxxxxx xxxx" | |||
xxxxxx.xxxx xxxxx.xxx "xxxxxxxxxxx xxxxxxx" | |||
xxxxx.xxxx xxxxx.xxx "xxxxxxx xxxxxx" | |||
xxxxx.xxxx xxxxx.xxx "xxxx xxxxx" | |||
xxxxx.xxx xxxxx.xxx "xxxxxxxxxxx xxxxx" | |||
xxxxx.xxx xxxxx.xxx "xxxxxx xxxxxxx" | |||
#(xxxxxx needs to keep her account #xxxxx,xxx and I've put on 2nd request) | |||
xxxxx.xxxx xxxxx.xxx "xxxxxx xxxxxxx" | |||
xxxxx.xxxx xxxxx.xxx "xxx xxxx" | |||
xxxxx.xxxx xxxxx.xxx "xxxxxx xxxx" | |||
xxxxx.xxx xxxxx.xxx "xxxx xxxxxx" | |||
xxxxx.xxxx xxxxx.xxx "xxxxxx xxxxx" | |||
xxxxx.xxxx xxxxx.xxx "xxxx xxxxxxx" | |||
#(both of these old accounts for them are on the 2nd request) | |||
xxxxx.xxxx xxxxx.xxx "xxxxx xxxxx" | |||
xxxxxx.xxxx xxxxx.xxx "xxxxx xxxxxxxxxx" | |||
#(both of these old accounts for them are on the 2nd request)</pre> | |||
==(ct_dev 6427) FYI: Sale of comm. port in-world for 1000T== | |||
<pre>-------------------------------------------------------------------------------- | |||
SUBJECT: (ct_dev 6427) FYI: Sale of comm. port in-world for 1000T | |||
FROM: xxxxxxx@ossi.com (xxxxxxx xx) | |||
TO: ct_ms@ossi.com, pogo@ossi.com, vaserius@ossi.com, xxxxxxxxx@ossi.com | |||
CC: ct_dev@ossi.com, xxxxxx@ossi.com, xxxx@ossi.com, xxxxxxx@ossi.com, xxxxxxx@ossi.com, xxxxxx@ossi.com | |||
DATE: 25/04/1996 01:10 | |||
-------------------------------------------------------------------------------- | |||
Oracles and Member Support, | |||
xxxxxxx came across an avatar called "Emmanuelle" who was trying to sell a | |||
comm. port monitoring program in-world today. He was able to purchase the | |||
program for 1000T in-world and got the program via email. I have a copy of | |||
the program on my shared directory at Odie-> | |||
C:\~shared\~commspy\commspy.zip. The file has also been unzipped in the | |||
same directory. | |||
The program looks like a standard comm. port monitoring program that you | |||
can set to display in mixed mode to display some the messages that are | |||
being received by the user's computer. If you pay attention to the data | |||
that gets broadcasted when an avatar deghosts or enter a locale, you are | |||
able to get some data information on what items are in an avatar's pocket. | |||
xxxxxxx | |||
P.S. I am not sure about the the impact of copyright laws on this | |||
monitoring program and the sale of it in-world. I only saw information | |||
about a Windows OnLine BBS service that was zipped with the original file | |||
and I assume this program might be available there.</pre> | |||
=1997= | =1997= | ||
Latest revision as of 03:57, 18 September 2025
Emails taken from the WorldsAway development teams internal mailing lists can be found on this page. For privacy reasons, some information, names or email addresses may be redacted.
Unless explicitly stated, all dates are in Day/Month/Year format. This will be corrected in a future article update to show in the Month/Day/Year format.
1994
clade files
From xxxxxxx@ossi.com Tue Aug 16 16:43:20 1994
Return-Path: <xxxxxxx@ossi.com>
Received: from rara.ossi.com by mail2.netcom.com (8.6.8.1/Netcom) id QAA25918; Tue, 16 Aug 1994 16:43:02 -0700
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Date: Tue, 16 Aug 1994 16:39:04 -0700
From: xxxxx xxxxxxxx <xxxxxxx@ossi.com>
Message-Id: <199408162339.QAA21206@ddraig.ossi.com>
To: chip@netcom.com
Subject: clade files
Content-Length: 785
Status: R
Randy's files (generic.cld and avatar.cld, which I finally got on the
Sun) have tcl methods. Clade seems to be trying to parse the tcl code,
and gives "bogus character" error messages for reserved tcl characters (@,
$, >, etc.) instead of just sticking it in Clade as a code fragment.
In avatar.cld, Randy has
class avatar {
info {
class = CLASS_avatar;
version = VERSION;
name = "Avatar";
capacity = 10;
}
.....
and Clade is choking on "class = CLASS_avatar". I'm assuming that this may
just be a bug on Randy's part. However, Clade is also giving syntax error
messages for
client method gotoObject_command;
and all other statements of this form, which I thought was (new) correct
syntax.
Nothing ever works right for me.
xxxxx
Reno Object database access functions
From xxxx@ossi.com Tue Aug 30 16:57 PDT 1994
Received: from mustang.ossi.com (mustang.ossi.com [192.240.4.9]) by mugwump.ossi.com (8.6.9/8.6.9) with ESMTP id QAA29682 for <chip@mugwump.ossi.com>; Tue, 30 Aug 1994 16:57:24 -0700
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Message-Id: <199408310000.RAA07482@mustang.ossi.com>
To: chip@ossi.com
cc: renodev@ossi.com
Subject: Reno Object database access functions
X-Mailer: exmh version 1.3 4/7/94
Date: Tue, 30 Aug 1994 17:00:57 -0700
From: xxxx xxxxxx <xxxx@ossi.com>
Content-Type: text
Content-Length: 7610
Status: RO
[ Notes: ]
[ The open function currently creates the database if it doesn't exist. ]
[ We are planning on migrating this functionality as follows: open will ]
[ open the database and fail if it doesn't exist. Create will create the ]
[ database and fail if it does exist. ]
[ reno_create_region() and reno_destroy_region are not implemented yet. ]
[ We'll probably need to change this some more. ]
**Summary of the functions:
reno_odb_open() - open an odb
reno_odb_create() - create and open an odb
reno_odb_close() - closes an odb
reno_create_region() - creates a region object and region db
reno_destroy_region() - destroys a region and region db
reno_alloc_obj() - allocates an object
reno_free_obj() - frees an object
ODB_SPEC_CONTAINER() - specifies the container of an object
ODB_ACTIVATE_OBJ() - Marks an object as active.
reno_odb_find_obj() - finds an object
find_object() - filter to find a generic object
find_avatar() - filter to find an avatat
find_unused_turf() - filter to find an unused turf
**Detailed description of the functions:
extern int reno_odb_create(reno_odb_cb_t **odb, const char *odb_dir);
/*
** Create and mmap in the Object DB files. If the odb described by
** odb_dir already exists, then -1 will be returned.
**
** Params: reno_odb_cb_t **odb - ptr to odb ptr to be set
** const char *odb_dir - directory containing reno data
**
** Return: int - 0 for success
** - errno or -1 for failure
** Include: <reno_odb.h>
*/
extern int reno_odb_open(reno_odb_cb_t **odb, const char *odb_dir);
/*
** Open and mmap in the Object DB files. If the odb described by odb_dir
** doesn't exist, then -1 will be returned.
**
** Params: reno_odb_cb_t **odb - ptr to odb ptr to be set
** const char *data_dir - directory containing reno data
**
** Return: int - 0 for success
** - errno or -1 for failure
** Include: <reno_odb.h>
*/
extern void reno_odb_close(reno_odb_cb_t *odb);
/*
** Unmap and close all the Object DB files.
**
** Params: reno_odb_cb_t *odb - pointer to ODB control block
**
** Return: void
**
** Include: <reno_odb.h>
*/
extern reno_gen_object_t * reno_alloc_obj(reno_odb_cb_t *odb,
uint32_t class,
uint32_t woid) {
/*
** Allocate an object of kind class.
**
** Params: reno_odb_cb_t *odb - pointer to ODB control block
** uint32_t class - class of object
** uint32_t woid - requested woid
** - if ODB_INVALID_WOID, then a new
** woid will be assigned.
**
** Return: reno_gen_object_t * - pointer to the object
** - NULL, if error
** Include: <reno_class.h>
*/
extern void reno_free_obj(reno_odb_cb_t *odb,
reno_gen_obj_t *obj);
/*
** Frees an object's records in the ODB.
**
** Params: reno_odb_cb_t *odb - pointer to ODB control block
** reno_gen_obj_t *obj - pointer to the object to free
**
** Return: void
**
** Include: <reno_class.h>
*/
extern reno_gen_object_t * reno_create_region(reno_odb_cb_t *odb,
uint32_t woid);
/*
** Allocate a region object in the ODB, and create a region database
** using reno_rdb_open. The ODB records for the region will be alloced
** from the end of the ODB.
**
** Params: reno_odb_cb_t *odb - pointer to ODB control block
** uint32_t woid - requested woid
** - if ODB_INVALID_WOID, then
** reno_alloc_region() will get a
** new woid.
**
** Return: reno_gen_object_t *obj - pointer to the region alloced
** - ODB_NIL_OFFSET, if error
**
** Include: <reno_class.h>
*/
void reno_destroy_region(reno_odb_cb_t *odb,
uint32_t woid);
/*
** For the the region object identified by woid: free the region object
** in the ODB, delete the region database file, and free any objects
** contained in this region.
**
** Params: reno_odb_cb_t *odb - pointer to ODB control block
** uint32_t woid - woid of the region
**
** Include: <reno_class.h>
*/
ODB_SPEC_CONTAINER(odb, obj, container)
/*
** This macro is used to specify that 'container' contains 'obj'.
** It sets obj->container_offset to the offset of container.
**
** Params: reno_odb_cb_t *odb - pointer to ODB control block
** reno_gen_object_t *container - pointer to the container
** reno_gen_object_t *obj - pointer to the object
**
** Include: reno_class.h
*/
ODB_ACTIVATE_OBJ(obj)
/*
** This macro marks obj as ODB_ACTIVE_OBJ. It should be invoked after
** the object contents are filled in. Any objects that are not activated
** will be removed during the db clean performed at the next startup.
**
** Params: reno_gen_object_t *obj
**
** Include: reno_odb.h
*/
extern boolean_t reno_odb_find_obj(reno_odb_cb_t *odb,
uint32_t class,
uint32_t woid,
boolean_t (*filter_func)
(reno_odb_cb_t *,
struct reno_gen_object *,
void *,
void *),
void *action_param,
void *return_value);
/*
** Params:
** odb - database handle created with reno_odb_open().
**
** woid - The woid of the object to search for. If woid is
** ODB_INVALID_WOID, the reno_odb_find_obj() will find the
** first object whose class matches the class paramter AND
** the object passes through the filter function.
**
** action_param - a pointer to data that is passed to the filter function.
**
** return_value - a pointer to a structure filled in by the filter_func().
**
** Returns: B_TRUE if an object was found, B_FALSE otherwise.
**
** Include: reno_find.h
**
**
** The filter functions can perform additional 'filtering' of possibly
** valid objects. If a filter function returns B_TRUE, then reno_odb_find_obj
** will return at that point in the search with B_TRUE. Finally, the
** filter function fills in the 'return_value' structure, which is passed
** to reno_odb_find_obj() by the caller.
**
** function reno_odb_find_obj 'return_value' param
** ======== ======================================
** find_object() reno_find_object_data_t
** find_avatar() reno_find_avatar_data_t
** find_unused_turf() reno_find_unused_turf_t
**
**/
--------
1995
(ct_team 1987) CM 1.0b3 release notes
From: "xxxxx xx" <xxxxxx@ossi.com> Date: Monday, 14 Aug 1995 18:40:05 cdt To: ct_team@ossi.com Cc: Subject: (ct_team 1987) CM 1.0b3 release notes Title: Release Notes for Release Version 1.0b3 Author: Garth Minette DocID: reno/unlocked/releases/all.notes.b3 Version: 1.0 Date: 8/14/95 Release Contains: Server, Netserver, World, Resources, Winclient, MacClient. Common Client Changes: BUGFIX: fixed crash during return from prefs dialog before logging in. BUGFIX: (#921) Sped up region transitions a lot by not purging resources that are common to both regions. BUGFIX: (#542/#680)It should now be much easier to select a token carried in your avatar's hand. BUGFIX: (#968) Walking is now much smother. BUGFIX: Avatar correctly holds an object during walking animation. Macintosh Client Changes: CHANGED: sped up menus by 30%. BUGFIX: no longer has problems with spaces in disk volume names. BUGFIX: fixed some minor memory leaks. BUGFIX: cleaned up font. CHANGED: Fixed ESP to match the new ESP mods for Windows. Windows Client Changes: BUGFIX: Other user events are blocked while popup menus are up. BUGFIX: Sped up menus a bit. BUGFIX: Fixed ESP lists. Send To field no longer changes as you get ESP'ed to. CHANGED: Assertion errors no longer give you the option to continue. CHANGES: Popups no longer cause timeouts if they are left up. Server Changes: ADDED: Login time accumalates Tokens. BUGFIX: Fixed banish BUGFIX: Fixed teleporting of other avatars. (Oracle only?) BUGFIX: Changing regions should have avatar only walk on one axis. Network Server Changes: BUGFIX: Fixed crash due to wierd X.25 PAD parameters. Object Class Changes: BUGFIX: Both giver and givee should see appropriate messages when the Give To... command is used. BUGFIX: Avatar's gesture menu should be correct to spec now, including the function key ordering. BUGFIX: Unswapped mad and sad emoticons in the gesture menu. ADDED: Gesture menus now have word names as well as emoticons. BUGFIX: No more zero value tokens. BUGFIX: Pocket dialog title is more correct now. BUGFIX: Wear and Remove ordering fixed in avatar menu. BUGFIX: Try to put an object in a full pocket and you'll get an appropriate message. BUGFIX: Vendroids/head machines/bodychangers should be much cleaner now, and work better. Avatar facing should be correct when using them. Sounds should be correct. Timing should almost match actions. CHANGED: Some of the parrot's comments are now different. CHANGED: 'Tell me about...' on immobile knick-knacks should no longer say that you can pick them up. CHANGED: Fiddle wand now uses different permissions than the dog bit, so people can use fiddle wands without being ESP'ed to because they are acolytes/Oracles/Dog! BUGFIX: Fixed bug where machine seemed to eat all an avatar's tokens. BUGFIX: ESP is now case insensitive. CHANGED: Token accrual is every one hour. ADDED: Amulet can now change an avatar's body to be a buff male or wholesome female. World Database Changes: CHANGED: Individual pieces of art are slightly smaller due to handling flipped artwork. CHANGED: Reprocessed all artwork. ADDED: Added Bar-L Bar to world. BUGFIX: Secured Temple Dungeon a bit. CHANGED: Added Chests to Vendroids. ADDED: Lots of artwork for later addition of new regions.
(ct_dev 5276) Proposed Interverse Open Standard
--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5276) Proposed Interverse Open Standard.
FROM: Norman Morse <dragon@ossi.com>
TO: tony@ossi.com
CC: ct_dev@ossi.com, dragon@ossi.com
DATE: Tuesday, 17 Nov 1995 19:25
--------------------------------------------------------------------------------
I created this proposal for Tony, I thought others might want
to contribute to the idea also.
Thanks to Mary for bringing this up! :-)
-Norman
------------------------------------------------------------------------
A Proposal for creating an Interverse Open Standard.
Overview:
Interverse technology provides a way for multiple users in
distant places to each share a view of the same "virtual" reality. Each
object in this "cyberspace" has multiple parts, one on the server, and one on
each client. The way these parts communicate is both simple and powerful.
There is a need for a practical protocol like this for many different
internet based applications.
I propose we try to make this protocol a de-facto internet standard by
providing an inexpensive object developers package for non-commercial use.
We also need to create a support network for third party developers, so
they can ask questions, report bugs, and add their extensions to our
"master" interverse distribution.
So, what will we be giving away? A lot. We need to seed the interest
by giving developers complete instructions on how to create their own
Interverse objects. Using the information we distribute, we will be giving
away enough information for others to reverse engineer our client and/or server
(eventually).
What will we be keeping? All our server and client technology. We've
got a lot of rocket-science in our code. It will take a long time for anyone
to match what we've done already. We will tell them how they communicate, but
we will not give them details as to how we've implemented the server and client.
What will we gain?
Developers will create their own micro-worlds, they will debug
and extend our product. They will provide a pool of people with experience
developing objects, worlds and tools which are compatible with ours. They will
provide links to the dreamscape and other Interverse worlds, thereby extending
the Interverse.
How do we do this?
1. Provide liberal license agreements for non-commercial use of Interverse
Technology. Target schools, universities and researchers.
2. Create The object developers toolkit, this should contain:
A. Documentation:
1. "Developers toolkit license agreement".
2. "An overview of Interverse Technology"
3. "Creating Interverse objects"
4. "The Interverse server 'C' API".
5. "The Interverse client 'TCL' API".
6. "Interverse resource format specification".
7. "How to brand your Interverse objects".
B. Restricted Server (10 avatars simultaneously)
C. Windows and Mac Clients
D. "Developers" resource set.
D. Clade, iv_editmethod, rm_update, sunclient and other
development tools
E. Sample source for several objects.
3. Create an "Interverse Developers Network"
All developers receive the object developers toolkit.
Nominal subscription fee ($25/yr?) periodic updates (on CD?)
Provide email technical support. No phone support.
Create "news" group for questions and community building.
Perhaps a compuserve forum, BBS, or in-world
"private region and BBS"
Provide a "bug database" for developers.
IDN members can report bugs.
IDN members can contribute objects and tools to the
"third-party" library.
IDN members can submit extensions to be "branded" as
"Interverse Compatible" these objects will be added
to the "official" Interverse distribution CD
4. Make source code available (at a fee) for non-commercial research
purposes.
5. Co-marketing with Sun is a possibility.
What will it cost?
The documentation we need to create is the same documentation our
Japanese sponsors need. We need to clean up our animation engine and resource
manager to overcome some technical limitations. We need to set up the Developers
Network support and distribution aspects.
I expect that this option is much less expensive than rewriting for 3D or
developing the tools necessary to quickly provide "Custom Worlds" for Content
providers.
This plan allows us to leverage our existing investment for minimal cost, and if
successful, we could see the Interverse standard could be as pervasive as HTML.
Thanks for your consideration.
-Norman
(ct_test 152) Yet more chirstmas art bugs
-------------------------------------------------------------------------------- SUBJECT: (ct_test 152) Yet more chirstmas art bugs FROM: xxx@ossi.com TO: vaserius@ossi.com CC: ct_test@ossi.com DATE: Tuesday, 05 Dec 1995 14:49 -------------------------------------------------------------------------------- Hi Jeff, Here are additial christmas bugs: 1) With the new female body type, when you turn left and shrug or present, the body faces away from you with the head still facing left, and no gesture animation occurs. If you face RIGHT and shrug or present, the body faces forwards with the head still facing right. 2) The wave is too brief for the new female body type. 3) The Mrs. Claus head has stray white pixels around it.
(ct_team 2610) iv_loginlog
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2610) iv_loginlog FROM: xxx xxx <xxx@ossi.com> TO: ct_team@ossi.com DATE: Thursday, 14 Dec 1995 19:15 -------------------------------------------------------------------------------- The Japanese team has asked: > Do you have any program which shows the data in iv_loginlog or calculate > the statistics from iv_loginlog? Do any of you have such a program? Please let me know. Thanks, xxx
(ct_test 162) accessory bugs
-------------------------------------------------------------------------------- SUBJECT: (ct_test 162) accessory bugs FROM: xxx@ossi.com TO: ct_test@ossi.com DATE: Tuesday, 19 Dec 1995 13:37 -------------------------------------------------------------------------------- To: vaserius From: xxx@loki.ossi.com Subject: accessory bugs Bugs related to individual accessories: 1) The small round glasses are too far back in the side views. 2) The big pipe is is too high by a couple of pixels in the frontal view, and is too far back and high up on the side views. 3) The big round sunglasses are off by one pixel to the left in the frontal view. 4) The bandana is WAY too far back on the side view (approx. 15 pixels). It is also way below the hand when held. 5) The right eye patch is too high in the frontal view. 6) When held, the ascot is far below the hand. 7) The held earrings appear behind the hand when facing sideways. Also, the square earings appear below the hand when held. 8) The big pipe smears or is chopped off when walking left or right. It is also partially chopped off when you turn to face left or right. This also occurs with the pipe and bowtie. 9)The sounds for removing and putting on accessories are strange and seem inappropriate. 10) On the wider heads (for example, the tomato) the flower band does not reach around the entire head, especially in the side views. 11) On the wider heads (for example, the tomato, the glasses do not reach the ears in the frontal view. 12) With some of the heads (for example, the cute girl), the big pipe shows through the shoulder of the muscular male when he is facing away. 13) Virtually all of the hats get chopped off or smear when walking left or right. 14) With the groucho glasses, the bandana around the forehead is broken, allowing the hair to show through. 15) When held, the red flower is positioned away from the hand. 16) The small round glasses are very hard to click on. 17) With the George Burns glasses, the cigar is flaoting in front of the mouth in the side views. 18) For the small round earings, in the rear view they are 1-2 pixels to the left. In the side view, they are 2 to 3 pixels too far back. In the back view for the Roberta head, the left round earring is away from the head and appears to float. 19) There is no animation for putting on an accessory, although there is animation for taking one off. 20) 2nd POV sounds are incorrect for wearing and removing accessories. There is a "foomp" sound for 2nd POV avatars. 21) Almost everything on the cheeze head (hats, nose accessories, mouth accessories) smears or gets cut off when you walk around. 22) The small square earrngs appear to be floating at the shoulder area (all four views). They do not appear to be attached to the ear lobes. More bugs to follow, I'm still compiling everyone's bug lists... -Andrew
(ct_team 2628) Documentation Requirements
--------------------------------------------------------------------------------
SUBJECT: (ct_team 2628) Documentation Requirements
FROM: xxx xxx <xxx@ossi.com>
TO: xxx@ossi.com
CC: ct_team@ossi.com
DATE: Wednesday, 20 Dec 1995 13:36
--------------------------------------------------------------------------------
Here is a list of what technical documentation I think we need to
produce to support future content providers.
Of course this list needs to be prioritized, but I think I covered
most of the basics.
I am using two new terms:
"domain" is a set of interverse classes and resources which
are intended to work together. Our current domain is "Dreamscape"
Our next domain might be "WebWorld".
"realm" is a set of regions and objects which use a particular "domain".
Multiple worlds may use the same domain, but be described
differently, each of these worlds is "realm".
I did not change the name of many of our utilities (like CLADE and DIRT)
although I imagine we will have to change them soon to make all this work.
Any comments would be appreciated.
------------- Cut Here --------------------------------------------------
**********************************************
Documents for WebWorld and CP package.
**********************************************
Users Manual for Server
Installing and Configuring an Interverse server.
TCP/IP access
X.25 access
Maintaining an Interverse server.
Man pages:
Server
utilities
tlinetsrv
nlinetsrv
The basics of Interverse Technology.
Glossary of terms
Resources
Local storage
Remote update
Messages, Methods, Images, Sounds, etc.
Object Communications Protocol
CUTESI's
Avatar permissions (Oracle, Wizard)
Descriptions of the Basic Classes
Hardware requirements
Creating an Interverse realm.
Selecting Objects
Defining Regions
Using Orb
Using Fiddle
Building a new world
Testing a new world
Interverse programming
Setting up a development environment
Building
Building the server, tools, and netsrv
Building a windows client
Building a mac client
Building the sunclient
When to rebuild client
When to rebuild server
When to remote update
Updating existing objects with orb
Customizing an Interverse Domain
Adding resources with *your* content
Incorporating new images
Art standards
Image Interface standards
Using Dirt
Incorporating new sounds
Hooking new images and sounds into your realm
Debugging and testing
In-world tools
Fiddle
Amulet
Extending an Interverse Domain
Using Clade
Changing a class definition
Changing Behaviors
Methods
Messages
Changing Instance Data
Adding or changing a resource type
Debugging
iv_editmethod
TCL window
Reference Materials
A sample class description with *Comments*
The Clade language reference
Using CUTESI's to represent structures
Client TCL API reference
Server C API reference
Orb TCL API reference
Required messages and methods.
Interverse resource formats
Messages
Methods
Images
Sounds
Man pages
iv_editmethod
rm_update
sunclient
-----------------------------------------------------------------------------
Enjoy!
-xxx
1996
(ct_dev 5650) World-Class, Must Fix Bug
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 5650) World-Class, Must Fix Bug FROM: xxx xxx <xxx@ossi.com> TO: ct_dev@ossi.com DATE: 08/01/1996 22:45 -------------------------------------------------------------------------------- >From owner-ct_dev@ossi.com Mon Jan 8 19:00 PST 1996 >Date: Mon, 8 Jan 1996 19:00:23 -0800 >From: xxx xxx <xxx@ossi.com> >To: ct_dev@ossi.com >Subject: (ct_dev 5642) World-Class, Must Fix Bug > >It seems the character for an invalid character in the WAFONT (most >extended ASCII characters between 138 and 160) looks suspiciously >like an "l". In fact, it looks exactly like an "l", just a pixel >or two shorter. This means that anyone in the world can >impersonate an Acolyte (or an Oracle, but without the robes). > This is not the font table that I based the server font mapper on - some charaters have been changed. Needless to say, a whole bunch of characters are out of sync between the clients and the server. I'll map all these 'l' look-alikes to 'l' for 1.1. We will have to determine if any existing avatar names are colliding. xxx
(ct_team 2670) WA Download Counts (Nov 15,1995 - Jan 8, 1996)
--------------------------------------------------------------------------------
SUBJECT: (ct_team 2670) WA Download Counts (Nov 15,1995 - Jan 8, 1996)
FROM: xxx@ossi.com (xxx xxx)
TO: ct_team@ossi.com
DATE: 08/01/1996 16:09
--------------------------------------------------------------------------------
WA Download Counts
(Nov 15. 1995 @ 1:00 am EST - Jan 8, 1996 @ 1:00 am EST)
WAWIN.EXE WAMAC_2 CD-ROM Orders WAWINDemo WAMacDemo WA Top Menu
Date Download Download Download Download Download Access Count
------ --------- -------- --------- -------- --------- ------------
Nov 15 1 0
Nov 16 300 0
Nov 17 512 0
Nov 18 655 0
Nov 19 837 0
Nov 20 980 0
Nov 21 1066 0
Nov 22 1161 0
Nov 23 1237 0
Nov 24 1372 0
Nov 25 1474 0
Nov 26 1620 0
Nov 27 1716 0
Nov 28 1800 0
Nov 29 1889 0
Nov 30 1956 0
Dec 1 2016 0
Dec 2 n/a 0
Dec 3 n/a 0
Dec 4 2482 0
Dec 5 n/a 0
Dec 6 n/a 0
Dec 7 2733 0
Dec 8 2771 0
Dec 9 n/a 0
Dec 10 n/a 0
Dec 11 2907 0
Dec 12 4503 290
36427
Dec 13 4546 294
38360
Dec 14 4636 305
41836
Dec 15 4720 313
45279
Dec 16 4808 318
49249
Dec 17 4940 331
53416
Dec 18 5034 340
57400
Dec 19 5095 386
60846
Dec 20 5167 389
64090
Dec 21 5227 395 0 67281
Dec 22 5347 n/a 337 71198
Dec 23 5474 n/a 635
75263
Dec 24 5670 404 1018 79455
Dec 25 n/a 467 n/a 83211
Dec 26 n/a 531 n/a 86908
Dec 27 n/a 626 1133 90830
Dec 28 n/a 734 1338 95263
Dec 29 n/a 886 1576 100271
Dec 30 n/a 1103 1871 106147
Dec 31 5734 1312 2193 112424
Jan 1 n/a n/a 2651 n/a
Jan 2 n/a n/a 2825 n/a
Jan 3 6619 n/a 4380 34 37 100713
Jan 4 6817 1 4380 160 76 106150
Jan 5 6984 30 4380 241 95 111014
Jan 6 7128 54 4380 351 116 116197
Jan 7 7326 79 4380 488 133 121740
Jan 8 7498 104 4380 629 155 127234
Note:
1. Anytime one of the servers is down, the count for a particular file may
not be available -- indicated in this report with a "n/a".
2. Due to technicalities, the WA Mac software was unavailable for download
from Nov 15 to Dec 11, thus the "0" download counts.
3. The # on Jan 4 for the Mac download represents the new mac version
"wamac.sea" file.
(ct_dev 5666) Re: Compression in Communication Data
--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5666) Re: Compression in Communication Data
FROM: xxx xxx <xxx@ossi.com>
TO: xxx@fjcug.fujitsu.co.jp, xxx@fjcug.fujitsu.co.jp, xxx@fjcug.fujitsu.co.jp, xxx@fjcug.fujitsu.co.jp, xxx@ossi.com, xxx@ossi.com, xxx@ossi.com, xxx@cyber.mmp.fujitsu.co.jp, xxx@cyber.mmp.fujitsu.co.jp, xxx@ossi.com
CC: ct_dev@ossi.com
DATE: 09/01/1996 17:57
--------------------------------------------------------------------------------
Sorry for the delay in getting this out.
I looked into several alternatives for implementing the comm compression.
We considered implementing it in the server, complex messages in the
client, SV, and also kissfp.
I think the easiest way (though still non-trivial) is to implement it
in the SV layer right before we "escape" the fragment. ("escape" means
to remove any occurances of certain bytes and replace them with
an escape code and the escaped byte or-ed with a mask. This is
used to prevent ^S and ^Q bytes from being sent on the wire.)
The functions that are affected are in sv.c: sv_str_in() and sv_frag_in().
The compression we will use is zero stripping. It will be a function
that is easily changeable. Also, we will have the capability to
support different versions of compression.
The SV header will contain a new flag in the extended_flags field. When
this bit is 1, the data fragment will contain compressed data. When the
flag is 0, the data fragment is not compressed.
SV control fragments will not be compressed.
When fragments are compressed they will reduce in size. When we
fill a compressed fragment, we will not attempt to put more bytes
in the fragment than would fit if the fragment was not compressed.
The reason for this is that on the receiving side we need to umcompress
the fragment into an SV fragment buffer. This is because the fragment
buffer is used throughout the processing of incoming data in the client.
This allows us to reduce buffer copies for performance. As a
result, we need to make sure the uncompressed data will fit in a SV
fragment buffer when received.
A new SV negotiation fragment will be defined. This will negotiate
compression. It will be sent from the client to the netsrv when
compression is enabled in the client. Also included in this
packet will be the version of compression used. If compression is
turned off in the netsrv then the netsrv will respond with a SV negotiate
with compression set to off. This will also disable compression
in the client. If compression is enabled in the netsrv, then the
netsrv will respond with a SV compress negotiate with compression
set on and will use the compression version specified by
the client.
The client will always initiate the SV compression negotiate, and
will never respond to a SV compression negotiate. The netsrv will
never initiate the SV compression negotiate. This will allow
backward compatibility.
There will be a global option on the netwrv to disable compression
for all connections to that netsrv. It will not be possible
to disable compression on a per-connection basis, other than
disabling it in the client.
xxx xxx proposed a zero stripping algorithm that seems acceptable
for this purpose:
00 ==> 00 00
00 00 ==> 00 01
00 00 00 ==> 00 02
AA 00 00 00 00 00 BB CC 00 00 DD 00 EE ==> AA 00 04 BB CC 00 01 DD 00 00 EE
xxx xxx (xxx@ossi.com) proposed a similar algorithm that is a
little more effecient with the single zero case, as long as the single 00
is not followed by a byte with high nibble F. Also, this works
well if the runs of zeros are less than 16.
00 ==> 00 F0
00 00 ==> 00 F1
00 00 00 ==> 00 F2
00 00 00 00 ==> 00 F3
00 01 ==> 00 01
00 01 00 01 ==> 00 01 00 01
00 C6 ==> 00 C6
AA 00 00 00 00 00 BB CC 00 00 DD 00 EE ==> AA 00 F4 BB CC 00 F1 DD 00 EE
00 12 FF 00 00 00 31 00 F0 00 00 00 ==> 00 12 FF 00 F2 31 00 F0 F0 00 F2
00 12 00 32 00 00 00 00 00 00 00 C0 ==> 00 12 00 32 00 F6 C0
However, I would add other examples to the first examples to show
the cases of a 00 followed by a byte with F in the high nibble.
00 F0 => 00 F0 F0
00 F1 => 00 F0 F1
00 F2 => 00 F0 F2
and so on.
In addition, I am going to look at some other compression algorithms
tomorrow.
I am modifying a program I have that extracts bytes from the wire so
that we can do some analysis on the byte patterns in the transmitted
data. I'll code up some quick analysis to find out whether zero stripping
is enough, or we can benefit from generalized RLE.
I'll post the results from this as soon as possible. This should
be done today or tomorrow morning.
I expect that the SV modifications will not take too long. Maybe two
or three days to implement and test. I'm shooting for 1/15.
Let me know if you have any comments.
xxx
(ct_dev 5668) 1.1b5 notes
--------------------------------------------------------------------------------
SUBJECT: (ct_dev 5668) 1.1b5 notes
FROM: xxx@ossi.com (xxx xxx)
TO: xxx@ossi.com
CC: ct_dev@ossi.com
DATE: 10/01/1996 03:14
--------------------------------------------------------------------------------
***Because it's so late, I decided NOT to send this out to ct_team, as
xxx will be here in the morning anyway. The build isn't quite finished yet,
but xxx will be sending out notices when he finishes shortly. Assuming
everything goes correctly, xxx can then send this message to ct_team when
he gets in.***
Thanks to xxx xxx for most of this information
===
The new WorldsAway v1.1b5 is now available for testing.
WorldsAway clients will no longer be distributed via point of contact (POC).
Q/A is no longer distributing disk copies of WorldsAway client software.
Instead of disk based installations, the WorldsAway client software is
available through various methods of network access inside of Fujitsu.
---------------------------------------
For Windows for Workgroups v3.11 users:
The v1.1b4 Windows WorldsAway client is available on the NEXUS
Windows NT server and can be installed directly over the net.
Directions:
1) Launch File Manager.
2) Select 'Connect Network Drive' from the 'Disk' menu.
3) Type in '\\NEXUS\NEXUS' in the box next to 'Path'.
4) Click 'Okay'.
5) Open the WAWIN1_1.B5 directory.
7) Double click on WAWIN.EXE
Note: Once you've setup this network connection, you shouldn't have to set
it up again the next time you use it. Just open that drive again and
install the new software.
--------------------------------------------
For Macintosh users:
The V1.1b5 Mac WorldsAway client is available on 10Forward, xxx's
PowerMac 9500.
Directions:
1) Select 'Chooser' from the Apple menu.
2) Click on 'AppleShare'.
3) Click on AppleTalk Zone 'Phase 2 Zone A'
4) Double click on '10Forward'
5) Connect as Guest
6) Click Okay and you'll get a new drive on your desktop, named 'CM Shared'.
7) Open the 'CM Shared' network drive
8) Open the 'Testing versions' folder.
9) Double click on 'WorldsAway1.1b5 Install'
10) In the installer, drag the WorldsAway icon on top of the disk on which
you want to install.
11) A dialog asks you to "Locate CompuServe Folder...". Find your CompuServe
folder and then click the 'Choose "CompuServe"' button.
Note: Disable any virus checking software you're using. SAM seems to
detect a trojan horse virus when you use the link over the network for some
strange reason even though there isn't any.
================
After you've installed WorldsAway, launch CompuServe and GO FWA24.
Then, double-click on "Wildcard Server........H" to connect to
the 1.1b5 server.
Once you exit the promenade, you will see some of the machines used
for documents. Another one of the new features in this version is Turfs.
In particular, we would like you to test these turfs by visiting the
apartment manager (go left once on Cypress street). The following
description explains all about turfs.
A turf is a region owned by an avatar (or more than one avatar). It's an
area of the Dreamscape that an avatar can call home. An avatar can live
in it, customize it, have visitors, parties, and generally have a place to
feel secure and relax.
For this version, imagine turfs as virtual apartment buildings.
Avatars will be able to rent turfs with single or multiple regions (modeled
as studio apartments or 3 bedroom apartments, for instance).
An apartment complex is a series of regions. A typical apartment building
has a lobby with an elevator and a door to the apartment manager's
office. If you walk into the manager's office, you will find the manager
there at his desk. If you click on the manager, you will get a popup
menu with options like 'Inquire about rentals', 'Rent an Apartment', 'Pay
Rent', and 'Break Lease':
- 'Inquire about rentals': This is actually a pull-right menu with an
entry for each type of apartment available in this complex. You might
select 'Two Bedroom Apartment', for instance, from this menu and be
presented with a dialog detailing the lavish two bedroom apartments this
complex offers, along with the monthly rent.
- 'Rent an Apartment': This is also a pull-right menu with the same
entries as 'Inquire about an Apartment'. Select a type of apartment from
the submenu and you will be presented with a dialog box asking for the name
you'd like the apartment to be under (defaulting to your own name) and
whether you'd like this to be your primary residence. Fill in the entries
and click Okay and you will be charged for the first month's rent. You now
have a turf!
- 'Pay Rent': Use this option to pay for your apartment. You must pay
the rent for your apartment in advance each month or you will not be able to
enter. If, after a certain amount of time, your apartment is still not paid
for, you will be evicted and the apartment will become available for someone
else to rent.
- 'Break Lease': Use this option to break the lease on your apartment.
Your apartment will become vacant and available for someone else to rent.
Once these legal details are taken care of, you may now exit to the lobby
and use the elevator to go to your new apartment. When you click on the
elevator, you will get an option to 'Ride the elevator to...' which is a
pull-right menu that has:
- 'Home': Takes you immediately to your apartment.
- 'Other': Brings up a dialog to let you type in the name of someone's
apartment to go to. You can get to your own by typing in the name you
entered when you initially rented the apartment.
The apartment itself will probably be relatively bare. If you rented that
two bedroom apartment, there may be a common area and two bedrooms (three
regions total). You can move all about inside and between the regions of
your apartment. You'll probably want to buy furniture and decorations from
vendos and bring them up to your apartment to decorate. If you click on the
wall or floor, you'll get a popup menu with your apartment name. One of the
options will be a pull-right menu labelled 'Locale preferences'. The items
on this menu are:
- 'Allow guests in turf': If you select this, other avatars will be
able to enter your turf through the elevator. This does not affect anyone
already in the turf.
- 'Do not allow guests in turf': If you select this, other avatars will
not be able to enter your turf through the elevator.
- 'Allow guests in locale': If you select this, other avatars will be
able to enter this locale.
- 'Do not allow guests in locale': If you select this, other avatars
will not be able to enter this locale. This does not affect guests
currently in the local.
- 'Set maximum avatars in locale': Allows you to set the number of
avatars that can be in this locale at the same time. This can be used, for
instance, to set a room where you want to keep most of the party.
- 'Set maximum ghosts in locale': Allows you to set the number of
ghosts that can be in this locale at the same time.
- 'Remove all guests': Kicks all visitors out of your apartment.
They'll end up in the lobby.
- 'Remove guest': Allows you to kick out a particular (presumably
obnoxious) visitor.
Note that the 'Who's in here?' command on your avatar has been expanded to
tell you all of the avatars anywhere in your apartment.
You can exit the apartment via the door you came in through and you'll end
up back at the lobby.
(ct_dev 5719) 1.1 Beta build tomorrow
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 5719) 1.1 Beta build tomorrow FROM: xxx xxx <xxx@ossi.com> TO: ct_dev@ossi.com DATE: 17/01/1996 21:19 -------------------------------------------------------------------------------- Things are coming together great. xxx has fixed "the" bug, so objects will now actually animate while being held. xxx fixed the foreground overdraw bug. Vaz has set up turfs and an apartment building. The other bugs are dying quickly. So, get the rest of your bug fixes checked in by the meeting tomorrow, because the first Beta build will happen after the meeting. xxx
(ct_team 2720) How to report a WorldsAway problem
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2720) How to report a WorldsAway problem FROM: xxx xxx <xxx@ossi.com> TO: ct_team@ossi.com DATE: 19/01/1996 00:53 -------------------------------------------------------------------------------- Hello all, For the sake of our being able to track problems, calls, bugs, etc. we really need people to report them in the forum, using the form we've provided there (currently message #50805). Yes, even xxx xxx and other people who may send you an email by-passing the forum. If you all could help us in encouraging xxx and any other external people (perhaps your friends, or whomever) to report problems in the forum, we would be very appreciative. If in your travels through WA you experience troubles, it would help us if you too would post those troubles in the forum as a "WorldsAway Member Information Report" (message #50805). It may seem a pain, but it allows us to filter out problems for which we know the answers, and for those that we don't, we have a form to submit to QA which provides all the necessary information. This also allows us (QA) to track numbers of repeats of certain problems and problems which are related. I realize that by a message being sent to ct_dev or other internal mail lists, the information still gets to all of us internally, most importantly to QA. Unfortunately, that same information does not always end up being shared with the many forum members who help solve problems, the remote staff, and the team at CompuServe Customer Service. We've devised a system whereby members experiencing problems fill out the form in the forum. If the forum staff or other forum members are unable to solve the problem, that form is forwarded on to what we call our Tech Support team. The Tech Support team then works with us to help find a solution and help us learn to find those solutions on our own. If the Tech Support team is unable to provide a solution, the problem is posted in ProTeam as a call. QA then determines if the call should be escalated to Bug status and properly assigned. When a resolution to the call or Bug is found, the resolution is passed through the same channels so that all involved (including CompuServe Customer Support) can benefit from the knowledge. Please let me know if you have any questions, and thanks for your support in this matter! -xxx
(ct_team 2721) On-line Services Schedule
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2721) On-line Services Schedule FROM: xxx xxx <74774.1777@compuserve.com> TO: ct_team <ct_team@ossi.com> CC: xxx xxx <xxx@CSI.compuserve.com>, xxx xxx <xxx.xxx@compuserve.com> DATE: 19/01/1996 04:26 -------------------------------------------------------------------------------- Here's the schedule to date. Any additions or changes, please send to xxx@ossi.com. On-Line Services Schedule January 1996, 1.1 Release 01/16 TU 01/18 TH ~ Development meets to discuss current 1.1 release bugs 01/19 FR ~ 1.1 Turfs build (Based on TH approval) 01/20 SA 01/21 SU 01/22 MO ~ 1.0 Server only build (includes accessories fix) ~ MS/QA/CIS begin making files ready for availability, begin testing for corruption or other access problems. ~ Valentine's day remote update to QA 01/23 TU 01/24 WE ~ 1.1 Turfs build on pre-production ~ Beta Test begins (providing QA approves and all necessary CIS setup complete) ~ MS: Need to have page set up for free download of software with alert article for non-beta testers who discover the page. Need to have page set up with direct access to World H which calls client FJWATEST. 01/25 TH 01/26 FR 01/27 SA 01/28 SU 01/29 MO ~ Valentine's day remote update released from QA ~ Valentine's day remote update made available on production server, server down midnight to 1am. 01/30 TU *** Valentine's art available to public via RU *** 01/31 WE 02/01 TH 02/02 FR ~ 1.1b7 Build 02/03 SA 02/04 SU 02/05 MO ~ 1.1b7 Build to QA ~ Misc. art fixes remote update to QA 02/06 TU ~ 1.1b7 released from QA if accepted ~ Pre-production server update to 1.1b7, remote update made available, server downtime midnight to 1am. 02/07 WE *** 1.1b7 release available to tester's via RU *** 02/08 TH 02/09 FR 02/10 SA 02/11 SU 02/12 MO ~ Misc. art fixes remote update released from QA (poss. 02/08) ~ Misc. art fixes remote update made available on production server, server down midnight to 1am. 02/13 TU *** Misc. art fixes available to public via RU *** 02/14 WE 02/15 TH 02/16 FR 02/17 SA 02/18 SU 02/19 MO ~ St. Patrick's day remote update to QA ~ Marketing must have final 1.1 Help files to QA ~ Updated Readme's due to QA with copy to TS ~ 1.1 Turfs released from QA 02/20 TU ~ 1.1 Help files & Readme's from QA to Garth ~ 1.1 Turfs package for release ~ 1.1 Repackaged Client Build 02/21 WE ~ 1.1 Repackage Client to QA and MS and CompuServe QA for preparation for release to public 02/22 TH 02/23 FR 02/24 SA 02/25 SU 02/26 MO ~ Beta Test end ~ MS: Changes to CIS menu pages for file downloads must be complete for testing. ~ St. Patrick's day remote update released from QA: will this include Turfs? ~ St. Patrick's day remote update made available on production server, server down midnight to 1am. 02/27 TU ~ 1.1 Turfs repackaged client available on AWAY and WWW pages 02/28 WE 02/29 TH 03/01 FR 03/02 SA 03/03 SU 03/04 MO ~ Misc. art remote update to QA; New CD's available in CIS Store 03/05 TU 03/06 WE 03/07 TH 03/08 FR 03/09 SA 03/10 SU 03/11 MO ~ Misc. art remote update released from QA ~ Misc. art remote update made available on production server, server down midnight to 1am. ~ 1.1 Turfs repackaged client release masters to production for CD
(ct_test 185) Valentine Art Resources
-------------------------------------------------------------------------------- SUBJECT: (ct_test 185) Valentine Art Resources FROM: xxx@ossi.com TO: ct_test@ossi.com DATE: 23/01/1996 17:44 -------------------------------------------------------------------------------- Heads ----- lace_heart_head 221 candy_1_head 222 candy_2_head 223 candy_3_head 224 jack_of_hearts_head_rep 669 rose_head_rep 670 tulip_head_rep 671 Accessories ----------- head_ponytail 1105 head_backward_cap 1106 head_rose_wreath 1107 nose_glasses 1108 nose_small_square_glasses 1109 nose_winged_glasses 1110 nose_round_glasses 1111 mouth_scarf 1112 Document -------- three_hole_paper 2509 three_hole_pad 2510 bulletin_board_2 2511 bulletin_board_3 2512 envelope_rep 2513 mailbox 2514 scrolls 2515 Turfs ----- plain_wall_5 1629 plain_wall_6 1630 plain_side_3 1631 turf_fireplace 2143 Signs ----- signs 2612 Statues ------- statue_cupid 2811 Boxes ----- heart_shaped_box 2151 heart_box_1 2152 heart_box_2 2153 Valentine 1996 Objects ---------------------- arbor 3300 bouquet 3301 candy_hearts 3302 heart_cookie 3303 heart_candle 3304 heart_gift 3305 heart_wreath 3306 hearts 3307 truffels 3308 hoofprints 3309 toy_train 3310 Magic ----- ornate_staff 2407 ornate_staff_rep 2408 wooden_staff 2409 snake_staff_rep 2410 plain_staff_rep 2411
(ct_test 187) Object causing client crash
-------------------------------------------------------------------------------- SUBJECT: (ct_test 187) Object causing client crash FROM: xxx@ossi.com TO: ct_test@ossi.com DATE: 24/01/1996 13:07 -------------------------------------------------------------------------------- Hi xxx, This does not sound like any bug that we are currently aware of, so reporting it as an official bug is the best way to go. Please provide us with the object's fiddle settings (chore state, etc.) and any other additional details that might be helpful. We will then (after reproducing it in QA world) log the bug into Proteam. >Last night, it was reported to me that the Temple Air Room had become a >black hole. Anyone entering it would barely make it in the room and then >their client would crash. I investigated. > >It turned out it would happen only with a Windows client. Upon entering the >room with a Mac client (thanks xxx for doing this while my direct line to >CIS is *still down*), I noticed a fern knicknack in the far left of the >locale. This was picked up and put in an avatar's pocket. After that, the >problem was resolved. > >Would QA like me to report this as an official bug? It seems like there was >a similar bug at one time, I don't want to heap on extra bug reports which >might get ignored. Let me know how you think can be best handled. > >YELBE >xxx
(ct_dev 5788) Windows bugs fixed.
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 5788) Windows bugs fixed. FROM: xxx@ossi.com (xxx xxx) TO: xxx@ossi.com CC: ct_dev@ossi.com DATE: 25/01/1996 02:28 -------------------------------------------------------------------------------- xxx, These 3 bugs have been fixed. > >[Problems with Win client] > 1) Doc > - Win client does not feed the lines correctly when we re-open a > document. > This problem has not been solved with v1.1b6 yet. > > - Win client erases teh first page, when we click on "Next" and "Prev". > This problem has not been solved with v1.1b6 yet. > > 2) Bind/BBS > - We can not open a Brand new Bind or Pub Bind by "Read". > The mouse pointer remains as the sandglass when we try to read. > Once some folder or document was added by Sun client, it became > able to read by Win client. I could not reproduce this problem. > > - We can not remove pages from Bind > > == TCL Log == > error: invalid command name: > "�$@j]%m%m%m%m%m%m%m%m%m%m%m%m%m%m%m�(JZ�$@n'!+�(JW&F" > xxx.
(ct_team 2745) On-Line Services Schedule
--------------------------------------------------------------------------------
SUBJECT: (ct_team 2745) On-Line Services Schedule
FROM: xxx xxx <xxx@ossi.com>
TO: ct_team@ossi.com
DATE: 25/01/1996 04:37
--------------------------------------------------------------------------------
Here's the schedule to date. _Please_ take the time to read through this
to ensure you are aware of your deadlines and how they affect other's
deadlines. :) Any additions or changes, please send to: xxx@ossi.com.
If you can't stand reading it in this format, let me know and I'll provide
you with a lovely MSWord doc.
Thanks!
On-Line Services Schedule
January - March 1996, 1.1 Release
Note 1, please see xxx's recent email(s) regarding the new version nums.
Note 2, there are three seperate options for testing purposes for the beta
testers. Rather than attempt to give them version numbers, we found it more
understandable to simply lable them as follows:
Option A: The testers will test the ability of a 1.0 client
to connect with the 1.1 server (1 file)
Option B: The testers will test the executable file download
and upgrade of their current 1.0 client to
a 1.1 client (1 file)
Option C: The testers will test the full download and install
of a new 1.1 client (1 win file, 2 mac files)
For public release Options B and C will be made available to the public.
Option A is for testing purposes only.
01/23 TU ~ 1.0.9.2 server only build (CM)
~ Beta Test Option C build (CM)
~ Valentine's art check-in
01/24 WE ~ 1.1b6 build on pre-production
~ 1.0.9.2 server from CM to QA
~ Beta Test Option C from CM to QA
~ Beta Test Option A build (CM)
~ Beta Test Option B build (CM)
~ Valentine's art remote update to QA for testing
01/25 TH ~ Beta Test Option A from CM to QA
~ Beta Test Option B from CM to QA
~ QA places beta test files on ftp site in WAPRE
directory and informs MS and CIS of availability
~ CIS ftp's files and puts in place on CIS servers
~ MS (with assistance of xxx and xxx) finalizes
download abstracts for beta files on CIS. Upon
completion, files are forward to CIS for placement.
~ MS/QA/CIS begin making files and download abstracts
ready for availability.
~ QA/CIS QA: Testing must be completed on
Options A, B & C for FREE access to download,
corruption or other access problems and FREE Test
World access. Notify MS and CIS when approval for
release to testers is given.
01/26 FR ~ Beta Test will begin if QA approves release and all
necessary CIS/MS setup and testing is complete
~ Upon start of Beta Test letter from in-World and
Forum staff will be posted in the forum providing
an update on turfs.
01/27 SA
01/28 SU
01/29 MO ~ Production (??) server update to 1.0.9.2
~ Valentine's art remote update released from QA
~ Valentine's aty remote update made available on
production server, server down midnight to 1am.
01/30 TU *** Valentine's art available to public via RU ***
01/31 WE
02/01 TH
02/02 FR ~ 1.1b7 (1.0.10.2 ??)Build (xxx: I need new version numbers)
02/03 SA
02/04 SU
02/05 MO ~ 1.1b7 Build to QA
~ Misc. art fixes remote update to QA
02/06 TU ~ 1.1b7 released from QA if accepted
~ Pre-production server update to 1.1b7, remote
update made available, server downtime midnight
to 1am.
02/07 WE *** 1.1b7 release available to tester's via RU ***
02/08 TH
02/09 FR
02/10 SA
02/11 SU
02/12 MO ~ St. Patrick's Day art checkin (art will be limited
based on the Art Dept's ability to meet this date)
~ Misc. art fixes remote update released from QA
(poss. 02/08 if approved in time)
~ Misc. art fixes remote update made available on
production server, server down midnight to 1am.
02/13 TU *** Misc. art fixes available to public via RU ***
~ St. Patrick's Day remote update from CM to QA
to include in 1.1 final packaging for release to public.
02/14 WE
02/15 TH
02/16 FR
02/17 SA
02/18 SU
02/19 MO ~ Marketing must have final 1.1 Help files to QA
~ Updated Readme's due to QA with copy to TS
~ 1.1 released from QA
02/20 TU ~ 1.1 Help files & Readme's from QA to Garth
~ 1.1 packaged for release
~ 1.1 Repackaged Client Build (this will include
all 1.1 upgrades and bug fixes as well as all remote
updates up through St. Patrick's art)
02/21 WE ~ 1.1 Repackage Client to QA and MS and
CompuServe QA for preparation for release to
public. Simultaneous preparation begins. Files will
not be made available to the public until final
approval given by QA.
02/22 TH
02/23 FR
02/24 SA
02/25 SU
02/26 MO ~ Beta Test end
~ MS: Changes to CIS menu pages for file downloads
must be complete for testing.
~ Remote update originally planned for St. Pat's art
but moved up to include in final package. Any need
still for this remote update?
~ After MIDNIGHT, Production server changed to 1.1
server. (Members with 1.0 will still be able to connect.)
02/27 TU ~ 1.1 repackaged client available on AWAY
and WWW pages after midnight.
02/28 WE
02/29 TH
03/01 FR
03/02 SA
03/03 SU
03/04 MO ~ Misc. art remote update to QA; New CD's
available in CIS Store
03/05 TU
03/06 WE
03/07 TH
03/08 FR
03/09 SA
03/10 SU
03/11 MO ~ Misc. art remote update released from QA
~ Misc. art remote update made available on
production server, server down midnight to 1am.
~ 1.1 Turfs repackaged client release masters to
production for CD
(ct_dev 5817) Remote update problems
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 5817) Remote update problems FROM: xxx xxx <xxx@ossi.com> TO: ct_dev@ossi.com DATE: 30/01/1996 13:43 -------------------------------------------------------------------------------- QA is blocked on the remote update problem. From talking to xxx it seems as though remote update for the new artwork is just simply not working. It works fine if he copies the mag files from the server to the client and runs. (Which is probably how all us guys tested this.) However, if he **remote updates** the resources then the new art crashes the client. Also one of the NEW cdxxx.dat files is smaller than the file in the mag dir on the server. What's the deal? We need someone to dump the resources and see what the differences between the resources on the server and client are *after* the remote update. Can rm_update could do this? Who can track this down? xxx
(ct_team 2773) WA Daily On-Line Rpts 1/24 & 1/25
--------------------------------------------------------------------------------
SUBJECT: (ct_team 2773) WA Daily On-Line Rpts 1/24 & 1/25
FROM: xxx@ossi.com (xxx xxx)
TO: ct_team@ossi.com
DATE: 30/01/1996 17:16
--------------------------------------------------------------------------------
I am re-sending these two days from last week because after re-running them
- the figures look better. I will post the rest from last week as they
become available.
xxx
______________________________________________________________________________
Wednesday: Jan 24, 1996 : Daily WorldsAway On-Line Report
--------------------------------- ------------ ------------- ------------
Category Wednesday Month To Date Last Month
01/24/96 January December
================================= ============ ============= ============
Total Connect Time (Hours) 1792.500 47439.483 48840.050
Total Logins (Sessions) 2277.000 60412.000 56818.000
Total Unique Accounts 961.000 6215.000 5709.000
Average Time per Account (Hours) 1.865 7.633 8.555
Average # of Logins per Account 2.369 9.720 9.952
Peak Simultaneous Accounts 156.000 189.000 156.000
Peak Simultaneous Avatars 159.000 191.000 156.000
Total New Accounts 102.000 3498.000 3772.000
# of Accts that Haven't Returned 351.000 2684.000 898.000
------------------------------------- ------
Total WA On-line Membership To-Date: 10315
----------------------------------- ------
Total # of Unique Avatars To-Date: 13430
____________________________________________________________________
Thursday: Jan 25, 1996 : Daily WorldsAway On-Line Report
--------------------------------- ------------ ------------- ------------
Category Thursday Month To Date Last Month
01/25/96 January December
================================= ============ ============= ============
Total Connect Time (Hours) 1767.517 49207.000 48840.050
Total Logins (Sessions) 2260.000 62672.000 56818.000
Total Unique Accounts 971.000 6345.000 5709.000
Average Time per Account (Hours) 1.820 7.755 8.555
Average # of Logins per Account 2.327 9.877 9.952
Peak Simultaneous Accounts 159.000 189.000 156.000
Peak Simultaneous Avatars 159.000 191.000 156.000
Total New Accounts 114.000 3612.000 3772.000
# of Accts that Haven't Returned 403.000 2668.000 898.000
------------------------------------- ------
Total WA On-line Membership To-Date: 10423
----------------------------------- ------
Total # of Unique Avatars To-Date: 13572
____________________________________________________________________
Contact Information:
xxx xxx
xxx@ossi.com
(wa_tech 98) fyi: known problem in-world
-------------------------------------------------------------------------------- SUBJECT: (wa_tech 98) fyi: known problem in-world FROM: xxx xxx <xxx.xxx@compuserve.com> TO: wa_tech, INTERNET:WA_TECH@OSSI.COM DATE: 02/03/1996 17:10 -------------------------------------------------------------------------------- FYI... I believe this information has gone out before, but I wanted to make sure everyone knew, so here it is in very non-technical terms: There is a known intermittent bug whereby if someone attempts to ESP someone who is engaged in a remote update, this will cause almost all ESP's to hang until that remote update is completed. Basically what happens is that the one ESP to the person doing the remote update causes a blockage on the server so that no other ESP's can go through. Usually, once the RU is finished the first and then all consecutive ESP's go through and the problem fixes itself. With the recent long RU of new information, we find that the chances of this problem occuring is increased, especially mulitple consecutive occurances of the same problem (I.e. three different people who ESP someone in RU and ESP's backing up). Say user A tries to ESP user B who is doing a remote update. A's ESP is held for delivery when the RU is complete. User C ESP's user X, but because of the hold on user A's ESP's all other consecutive ESP's are held. Now, normally, user B finishes RU and the problem clears itself. What we are currently experiencing, however, is 1) lotso people in world and therefore 2) lotso people experiencing remote update plus 3) lotso people ESPing. All those ESP's get backed up, the clients can't take the wait, they think they've lost connection to the host and BOOM, they crash out of WA. Then they come running to the forum thinking the server is down. In actuality, the server never crashes, plenty of people are still in, they're probably just not interacting via ESP or if they are, have unknowingly timed it in such a manner that they aren't caught up in the dominoe effect of the problem. Ok, so then the person who crashes tries to get back in world but cannot. They are experiencing one of two problems. Either 1) the server has not yet recognized that the user is no longer there (they probably have their WA timeout set infinately) thus thinks they are still in-World or 2) all the previously explained problems start causing other problems like with the connections. One other potential problem I saw was that when CIM attempted to launched the client on the user's computer, it was able to launch, but the connection to WA simply isn't made - the user never sees the avatar selection menu. Everything you see here is basically what we experienced today. We had to completely restart the World just to reset all the connection lines and the server then everyone could again get in world. It's likely that until the server fix is approved by QA and released we will continue to see this very same problem occur again and again. We need to keep a close eye on the world until that fix has been put in place. The fix for the ESP/Remote update bug has been checked in by development and is now in Quality Assurance. As soon as QA has approved the release of this fix, the current server will be updated. We are hoping to have the server updated on Monday, but that all depends on QA, so don't quote any dates to anyone. Understanding this problem is especially important this weekend, as we just provided new art on Thursday night and everyone entering the world is going through a remote update. We had to take down the world today at 1pm due to this very same problem. I was in the Help Desk helping people out as much as possible, and explaining to them what happened and how they can help us avoid this problem until the fix is put in place. xxx will be posting a message in the Help Desk telling the same. Please when talking to members who've experienced this problem, refer to the message that xxx posts. It's amazing how much time a problem like this eats up! I can't wait for that darned fix! :-) If anyone who receives this message is in the World or forum and recognizes that this is happening, please contact Member Support immediately on our pager x-xxx-xxx-xxxx. xxx is working until at least 10:30 tonight and xxx tomorrow 1:30 - 10:30. Any time other than that you can page me. The sooner we find out that it's happening the sooner we can fix things. Today, people were locked out of the world for over an hour, and the time was only that shorty because I happen to walk into the forum. Thanks, -xxx
(ct_team 2835) This week in engineering: WebWorlds
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2835) This week in engineering: WebWorlds FROM: xxx@ossi.com (xxx xxx) TO: ct_team@ossi.com DATE: 09/02/1996 19:08 -------------------------------------------------------------------------------- Note: The following is company confidential. (As always. :-) Here's a window into some of the toil and excitement in engineering: Turfs went to external testers at the beginning of the week. Early reports are very positive. xxx demonstrated his Game api prototype this week, leading design reviews for both engineering and producers/product managers. There's work to be done, but the prototype demonstrated an api for use in those worlds and/or those locales set by world producers for the the Wert Gumby's of the world to hack games that WorldsAway avatars can play, and for approved games to be attached to in-world objects (a mini-tic-tac-toe or mini-chess board on the wall of a locale, for example, that avatars could play either directly or via a second window but that all avatars in the locale could watch). Very cool. Major kudos to xxx (and to all his advisors). xxx succeeded in attaching the Windows WA client and a web browser, via a third party DLL/window. In his prototype, the WA client can change the web browser's page. This was a critical test of our product basis of having a world browser and a web browser that work in tandem. Imagine browsing the web to a page that has a world map on it, selecting a region, which sends a message to the world browser and lets your avatar enter this world at that spot. Later, wandering through the world, you ask "where am I", which sends a message to the web browser, flips it back to the map page, executes a CGI script hidden behind the page, which causes an X to flash in the locale you're in... Now xxx's on the spot to write CT code to replace the essential-to-us aspects of the third-party DLL. xxx also released to QA a DLL to support the widely used Trumpet WinSocket. The plan, if QA and Member Support agree, is to give it to those hardy souls who've tried to use Trumpet, and with their assurance that it lets them get onto WA successfully, to put the DLL on the Forum for availability to Trumpet users. We brought on another Mac engineer for perhaps a month to help us get TCP (WebWorld) support into our Mac client. xxx xxx is sitting across the hall from me, next to xxx xxx. All the engineers did lots more work, but one thing I think will interest everyone: Engineering this week scheduled the tasks that will get us to a WebWorld prototype. The result is that we've made a good initial cut at what we can engineer for a March 31 release and what will have to wait for a subsequent release. The results: What's in Jupiter Conference demo: Windows only World map that's on web side that can show where you are in the World Web page can launch World, enter at specified World entry point Avatar URL can change web page Oracles can edit avatar/object URLs using fiddle [This is where we test interoperability of Netscape and World browsers in 8 megs] What's in 1.2 (engineering of functionality complete by end of February): Mac and Windows Elevator (and follow thru elevator) Design for Auditorium, but no Auditorium Design for web-friendly installation, but implementation doubtful Avatars are not registered (not kept track of by server), but are persistent (Client saves prefs: avatar body, head, color, name) Initial avatar: First use of Client (i.e., no avatar ever): dialog prompts for gender Web side picks random avatar body/head/colors Give ghosts access to web-page URL menus Pass Web-selected ID to server # of avatars/account: make build constant external so it can be used at startup WebFollow: add Web following command; user-to-group communication to share a web URL Email address and text description that are part of the Tell-Me-About Be able to set certain locales to block URL opening All client support for the Game api (though server support won't be ready at launch) There's considerable UI work to be designed. Among others, imagine having a Follow URL menu off your avatar that anyone can use at any time to see what you're looking at with your web browser. Hmmm... What probably must wait until the next version of WebWorld: Auditorium Performance: Incorporate Netserve into IV serve / Remove S&V / ESP to user task Web URLs object for sharing purposes via opaque data channel Per-world preferences (required for multiple WebWorlds) User performance: request not to get picture images Incremental Remote Update Velcro Avatar death: WWmaster can set # of days; 0=no persistence Applause meter Avatar mod to indicate to others that your avatar is off reading the web (web browser is focus) Sound compression Toolbar Picture Object Long URLs And while this news is now a week old, xxx xxx a week ago completed spraycans for apartment walls and such -- his first completed object as a development engineer. Yay, xxx! - xxx
(ct_dev 5964) New Document Server
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 5964) New Document Server FROM: xxx xxx <xxx@ossi.com> TO: ct_dev@ossi.com CC: xxx@ossi.com, xxx@pobox.com DATE: 12/02/1996 14:28 -------------------------------------------------------------------------------- I've got the latest document stuff running on tao:8025 and on compuserve FTBTST. Resources are in tao:/opt/renobuild/mag It should have remote updateable resources from the previous server running on tao and FTBTST. BBS is much changed. You need a writeable document in your hand to post. You need to be an oracle or above to make folders or remove posts. Feel free to check it out. I'll be checking in these changes today. -xxx
(ct_team 2849) On-Line Services Schedule
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2849) On-Line Services Schedule FROM: xxx xxx <xxx.xxx@compuserve.com> TO: ct_team <ct_team@ossi.com> CC: xxx xxx <xxx.xxx@compuserve.com> DATE: 13/02/1996 05:31 -------------------------------------------------------------------------------- Here's the schedule as of 02/12/96. Any additions or changes, please send to xxx@ossi.com. On-Line Services Schedule February - March 1996, 1.0 Repackage, Turfs & 1.1 Testing & Release Notes: BETA PLANNING: Please note that the beta test has begun, but started with only Option A. Options B & C will be implemented when they have passed QA. Proposed dates are given in the schedule below. Due to the problems found in the test versions, we had to delay the start of beta by 11 days. The end date of beta, 02/26/96, is planned to remain the same unless we find substantial reason to delay the date. Unfortunately this means that the amount of time for testing is decreased, the potential for bugs to be released to the public and/or the potential further delay of the release of Turfs is increased. BETA OPTIONS: Option A tests the ability of a 1.0 client to connect with the 1.1 server, simulating a user who does not download the patch file with client upgrades and bug fixes. Option B is the patch file to upgrade the users current 1.0 client with new client fixes, Option C is a full download of the 1.0 client including these latest client fixes. VERSION NUMBERS: Just a reminder that the current numbering scheme for client and server releases is as follows: ~ Three digits for client releases where the first two numbers are the version number and the third is the client number. ~ Four digits for server releases where the first two numbers are the version number, the third is the client number, and the fourth is the resource number. REMOTE UPDATES: Our current Dreamscape plan is for server and art/resource updates on alternate weeks, with a remote update every week. Even if the updates are small, this provides an opportunity for the members to become used to these remote updates on a regular basis. REPACKAGED CLIENTS: Our current Dreamscape plan allows for repackaging the current publicly available client once a month. Should it become necessary for a new user who has just downloaded the client to sit through a remote update in excess of 5 minutes, we will assess whether a newly packaged client will be made available sooner. HELP FILES & READMES: For the repackaged client, please note that due dates have changed. xxx mentioned that there may be a dependency for work on the Macintosh files by xxx xxx. Please let me know so that time can be allowed for in the schedule. WEBWORLD: I have added in some delivery dates for WebWorld as these dates impact the Dreamscape deliverables, and most of us need to do some sort of planning. Please check these dates and let me know the dependencies for your department if they have not been appropriately noted. 02/06 TU ~ BEGIN Opt. A External Test ~ CM: Opt. B & C client and server build for external test, to QA. 02/07 WE ~ Trumpet DLL Build, to QA 02/08 TH 1.0 to 1.1b7 Patches (Test Opt. B) from CM to QA 02/09 FR ~ Wildcard (test) server update to 1.1b7 server, remote update made available to testers. 02/10 SA 02/11 SU 02/12 MO 02/13 TU ~ QA: Trumpet DLL fix to selected Dreamscape members for external testing overseen by xxx. ~ QA: Proposed date for 1.0 to 1.1 database conversion ready to test. (Dependent on DEV) ~ DEV/ART/WB/VAZ: Last chance for bug fixes to be checked in if they are to be included in the 1.0 Repackaged client. 02/14 WE ~ Build Meeting: may effect all dates seen in this schedule! :-) ~ CM: Opt B & C External Test client build ~ QA: Proposed date for 1.0 to 1.1 database conversion testing. (Dependent on TUES date) ~ ART: Mktg WW Jupiter Conference brochure art to processors. 02/15 TH ~ 1.1 Client build from CM to QA and Japan simultaneously. ~ QA: Receives Opt B & C client builds ~ QA: place Opt B & C on FTP site for CIS QA/ISD ~ MS: Changes to CIS external testing menu pages for file downloads, and file abstracts must be complete for testing. ~ QA/MS: Opt B & C simultaneous testing by FCT QA & CIS QA/ISD ~ QA: Proposed date for 1.0 to 1.1 database conversion available to testers on Wildcard server. (Dependent on TUES date) ~ ART: WW Demo world art checkin. 02/16 FR ~ QA/MS: Opt. B & C download tests from CIS for corruption in transfer process. ~ MKTG: final revised 1.0 Help file and CD Readme due. Please note that these files should be turned in to QA, not CM, to allow QA 48 hours for review. ~ MS: Updated Readme's due to QA with copy to TS ~ QA: Deadline for decision to be made if current Ext. Test Opt. A is ok to go to the public. If yes, great! then on 2/26 server will be changed and members will experience a short remote update. If no, there are three possible problem scenarios: 1) bug fixes are necessary 2) a new server build is necessary or 3) new server packaging is necessary. If 1) we will not meet 02/26 release date. If 2) build would be 2/19 to QA for testing 02/20. If 3) repackage would be 2/19 to QA for testing 2/20. ~ ART: WW Demo world art, simultaneous processing and world building 02/16,19,20. This is under the assumption that our new World Builders can build one locale per day. 02/17 SA 02/18 SU 02/19 MO ~ QA/MS: Proposed date of Opt B & C External Test begin. This date may change to Tuesday if Monday is a holiday for CompuServe employees. (QA needs at least four weeks for external testing.) 02/20 TU ~ QA/CM: Revised 1.0 Help files & Readme's from QA to CM for inclusion in 1.0 repackaging ~ 1.0 Repackaged Client Build ~ ART: Begin completing WW 1.2 art. 02/21 WE ~ 1.0 Repackage Client to FCT QA & MS and CompuServe ISD & QA for preparation for release to the public. ~ ART/QA: WW Demo world art to QA for testing 02/21,22,23 02/22 TH ~ ART: WW 1.2 art due, having completed processing and world building. Based on the other current WW art dependencies and due dates, this date is impossible to meet and needs to be reassessed. A more realistic date would be 02/29 for the processing to begin. Realistically, a minimum of 152 hours are needed for creation, 52 hours are needed for processing, and 26 days needed for world building. Hopefully world building can begin while processing and possibly even art are being completed. 02/23 FR ~ QA: ~ ART: WW Demo world art must be approved to meet 02/26 deadline of Jupiter Conference for private demos. 02/24 SA 02/25 SU 02/26 MO ~ Opt. A External Test end ~ OPS: Midnight, server update to new server with turfs accessibility (1.1.6.1 ?). 02/27 TU ~ *** TURFS AVAILABLE TO THE PUBLIC *** This is a proposed date only. Schedule subject to change. ~ 1.0 Repackaged client available on AWAY and WWW pages. The repackaged client includes all remote updates, bug fixes and changes made available by February 13. Delay of release of Turfs may effect this release date, depending on the current remote update time estimates. ~ MKTG/QA: Repackaged 1.0 Client CD Masters & Diskette Masters available for testing. QA needs two weeks for testing. 02/28 WE 02/29 TH 03/01 FR 03/02 SA 03/03 SU 03/04 MO 03/05 TU 03/06 WE 03/07 TH 03/08 FR 03/09 SA 03/10 SU 03/11 MO MKTG: Repackaged 1.0 Client CD's & Diskettes available in CIS Store based on 2/27 delivery of Turfs and if CD approved by FCT QA. 03/19 TU 1.1 Release?
(ct_dev 5985) saving items in the world
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 5985) saving items in the world FROM: xxx@ossi.com (xxx xxx) TO: xxx@ossi.com CC: xxx@ossi.com, xxx@ossi.com, xxx@ossi.com, ct_dev@ossi.com DATE: 13/02/1996 21:38 -------------------------------------------------------------------------------- xxx, Perhaps this has been discussed before, but just in case not, I'm bringing it up anyway. Would it be possible to implement a way that should the user experience an unexpected disconnect from WorldsAway while in a private room with their belongings out of their pockets, that upon re-entry their avatar would return to that private room and no other avatar would be able to enter the room for a set period of time? I'm suggesting the "set period of time" to discourage members causing a disconnect to happen on purpose for whatever odd reason. Also, to allow the member time to attempt to re-enter the world and reclaim their belongings, or should that be impossible, at least enter the forum or call CIS CS if they just can't get in. Just a thought. Might save us some neck pains in the future.
(ct_team 2864) Dust off your bowling ball
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2864) Dust off your bowling ball FROM: xxx@ossi.com (xxx xxx) TO: ct_team@ossi.com DATE: 13/02/1996 22:48 -------------------------------------------------------------------------------- Attention athletes! We are having a bowling night on Friday, Feb. 23. All are welcome. I will give details as they get arranged. I'd appreciate an "I'm interested" count. BTW, If anyone has a favorite alley (bowling) in this area let me know and I'll check it out to see if it meets the standards of our group. ie: easy to find, parking ok, maybe food'n beer, etc. p.s. even if you don't bowl, like I don't, why not come anyway? It's a chance to throw big objects at small objects and hear them go 'boom'! This is my official signature
(ct_checkin 386) document checkins
--------------------------------------------------------------------------------
SUBJECT: (ct_checkin 386) document checkins
FROM: xxx xxx <xxx@ossi.com>
TO: ct_checkin@ossi.com
DATE: 14/02/1996 02:14
--------------------------------------------------------------------------------
OVERVIEW:
Added economics to document classes, and cleaned up document
orientation when changing location.
RELEASE:
1.1
FIXED BUGS:
No longer get "Could not change orientation" errors.
NEW FEATURES:
You get charged for making copies and buying newspapers.
CAVEATs:
The recycler has its default costs in, but I couldn't find
a checked-in spec to find exactly what it was supposed to
do when.
While there is some visible animation, not all of the document
orientation-changing commands are in yet, nor is the associated
avatar animation. (I'd like some Oracular feedback as to whether
the avatar animation is wanted.) As it becomes clear where these
belong, they'll be added. However, the correct animation is
happening most of the time, it's just not exciting.
2POV sucks.
I tested newsstand economics as much as possible, but I've
never actually been able to buy a newspaper, so it hasn't been
tested all the way through.
CHANGED FILES:
Filename New Version Summary of Changes
-------- ----------- ------------------
avatar.cld 1.174 cleaned up changing document orientation
document.cld 1.41 cleaned up changing orientation
generics.cld 1.223 cleaned up changing document orientation
gutenberg.cld 1.14 added economics
newsstand.cld 1.10 added economics
postbox.cld 1.10 changed cost field to common
recycler.cld 1.11 added some economics
xxx
(ct_checkin 387) Orb fixes, odb_check fixes, 1.0 -> 1.1 convert support
-------------------------------------------------------------------------------- SUBJECT: (ct_checkin 387) Orb fixes, odb_check fixes, 1.0 -> 1.1 convert support FROM: xxx xxx <xxx@ossi.com> TO: ct_checkin@ossi.com DATE: 14/02/1996 04:58 -------------------------------------------------------------------------------- OVERVIEW: Convert 1.0 database to 1.1 add turfs to converted 1.1 database. FIXED BUGS: NEW FEATURES: PERFORMANCE IMPROVEMENTS: CAVEATs: Turfs in this version expire after 5 or ten minutes. I'm concerned that the current floor plans will need changing. If they do, we should do it BEFORE we convert the db. I don't have the tools handy to remove prototype turfs from the db. I suppose we could easily add more. I didn't make the region groups. We do have a test version of region groups but we should do something a little more detailed, like getting the fountain regions in proper region groups. See seperate message on how to use these files to convert the db from 1.0 to 1.1 We need to do a small 1.0 build to upgrade orb for 1.0 so we can do the right kinda dump. xxx, for 1.0: In server/tools/Orb dir we need to make and make install. The new orb and orb.etc needs to get installed in the bin dir where we plan to do the 1.0 dump. The orbdump.tcl and dumpbyclass.tcl will go into orb.etc. For 1.1, we need to: make, make install in server/lib/libiv_instance make, make install in server/tools/Orb make clean, make all, make install in world. The above may be moot if this is part of your thursday build. FWIW, I did convert the 1.0 to 1.1 db, and actually got a server running with it, and actually got a windows client connected. Went in, went to the apt mgr and bought a 4 room turf. CHANGED FILES: Filename New Version Summary of Changes -------- ----------- ------------------ =============== 1.0 FILES.... ONE POINT ZERO VERSION FILES ============ /server/tools/Orb/Makefile 1.2 add dumpbyclass.tcl install line /server/tools/Orb/orbdump.c 1.2 support dump by class /server/tools/Orb/orbdump.tcl 1.2 dump contents now, exclude fields on teleport dumps /server/tools/Orb/dumpbyclass.tcl NEW (dumps objects by class.) =============== 1.1 FILES.... ONE POINT ONE VERSION FILES ============ /server/include/iv_instance.h 1.13 add option to restore w/o doing containership /server/lib/libiv_instance/iv_instance.c 1.44 ditto /server/tools/Orb/Makefile 1.28 fix tcl install cmds, add dumpbyclass /server/tools/Orb/fullrestore.tcl 1.2 add objref fixup to restore /server/tools/Orb/orb.c 1.38 add objref fixup to restore /server/tools/Orb/orbdump.c 1.18 support dump by class /server/tools/Orb/orbdump.tcl 1.10 dump contents now /server/tools/Orb/register_region.awk 1.2 slightly different syntax in 1.1 /server/tools/odb/odb_check.c 1.26 support big databases /world/Makefile 1.26 register_teleports.tcl is now static /world/regions/turfs.reg 1.7 fix OrchidTemple linking /world/test_turfs.tcl 1.7 number regions correctly /world/world.tcl 1.102 empty high region is back to 372 /world/world3.rmt turfs protos are at 400 /world/register_teleports.tcl NEW registers the teleport aliases /server/tools/Orb/dumpbyclass.tcl NEW dumps objs by class
(ct_dev 5986) 1.0 to 1.1 db conversion procedure
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 5986) 1.0 to 1.1 db conversion procedure FROM: xxx xxx <xxx@ossi.com> TO: xxx@ossi.com, xxx@ossi.com, xxx@ossi.com CC: ct_dev@ossi.com DATE: 14/02/1996 05:41 -------------------------------------------------------------------------------- Well, there certainly were a few potholes on the road to converting the 1.0 db to 1.1, and also constructing the turfs in the 1.1 db. I think I got it all converted. I have a server running on my machine that looks like the prod db with turfs. Pretty neet. Here are the steps. This is a little long, but I don't see an easier way for right now. I could wrap this into some shell scripts, but that would only hide details and simplify a little. I'll leave that step for the student. If you have problems, ask xxx. He seems to know what is going on. (Sorry xxx.) What you will need... xxx needs to build my 1.0 changes into his 1.0 build tree. This then needs to be installed in production 1.0, or in a 1.0 "snapshot" tree. You'll get a new orb, and two new files in orb.etc: orbdump.tcl and dumpbyclass.tcl. For beta purposes, make a copy of the production dirs somewhere, including a database copy. Then add these new 1.0 files to orb and orb.etc. xxx also needs to build a 1.1 tree, and the files need to be installed somewhere where we will be bringing up the 1.1 server. In addition you will need the cooked turfs file from xxx. This is in his build tree, the fullpath is <build-root>/src/world/regions/turfs.out. This is required for the 1.1 convert. (This file will not be used in future conversions, for example, 1.1 to 1.2.) To take the database dump... Fyi.. here is how to take a copy of the prod odb.data file and build a data/world_n_zone_0 set of directories around it.... In this example, the world will be 10, and the original database copy file is odb.data.020696.0014... bin/make_ivdirs -b . -w 10 touch data/world_10_zone_0/lmt/banished_list bin/iv_text_init data/world_10_zone_0/text mkdir data/world_10_zone_0/rdb/000 mkdir data/world_10_zone_0/odb cp odb.data.020696.0014 data/world_10_zone_0/odb/odb.data cp <see-note-1>/odb_status.data data/world_10_zone_0/odb/ bin/iv_clean_data -b . -w 10 -z 0 -F Note-1: the odb_status.data file above is from a clean world dir. The full path is something like data/world_?_zone_0/odb/odb_status.data. An odb_status.data file needs to just exist there. (This is a work around for a bug in odb_check.) Here are the steps to take the db dump... (% is the orb tcl prompt.) bin/orb -data/world_0_zone_0 % source orb.etc/dumpbyclass.tcl % dumpbyclass dump.1.0.out Here are the commands to restore the database. This should be run in a freshly installed 1.1 tree. Make sure there is enough disk space. You'll need about 300 mb free before you start. The db will end up being 134 mb, and you'll want to be able to make a backup copy of odb.data once the restore is completed, but before the final cutover commands are applied. I'll indicate when to do the backups below in the instructions. Note that we are increasing the size of the odb file because we are already at about 16 mb. The new size is about 134 mb. In this example the destination world we are setting up is world 11. It can be any number. Prior to starting this procedure, there should be no world_11 in the local data directory. We will create _all_ the files here. bin/make_ivdirs -b . -w 11 touch data/world_11_zone_0/lmt/banished_list bin/iv_text_init data/world_11_zone_0/text mkdir data/world_11_zone_0/rdb/0 mkdir data/world_11_zone_0/rdb/0/000 mkdir data/world_11_zone_0/rdb/0/000/000 The following file, region_map.data, is from data.install/world_n_zone_0/rmt, which is in the fresh 1.1 install that xxx built. cp <1.1-install-dir>/data/world_?_zone_0/rmt/region_map.data data/world_11_zone_0/rmt rm /tmp/objrefs.db # make sure this file doesn't exist bin/orb -prod -data/world_11_zone_0 # wait a long time here> % source orb.etc/fullrestore.tcl % fullrestore dump.1.0.out # <wait a long time here> At this point you should get alot of output, but no coredumps. Also, there should be no "Old objref 0xhhh doesnt seem to in the objref db" "I'm initing this objref with NIL_OFFSET" There might be one of them (for a head, classnumber will be 8), but there shouldn't be a slew of them. If there is, might as well stop here and debug. Get out of orb now... % exit # clean the db, note the -F param, this will build the region dbs bin/iv_clean_data -b . -w 11 -z 0 -F There will probably be some dangling object errors (stuff like: WARNING: verify_slots: Invalid position[0] = 8 for object 0xed8c4cc0 (off 0x78c4cc0) in container 0xe60bae00 (off 0xbae00), Range for container is 0 to 3 WARNING: verify_slots: I couldn't find object 0xed8c4cc0 (off 0x78c4cc0) in container 0xe60bae00 (off 0xbae00) ...is ok for now. We'll need to fix these -- I have no idea why they are here, maybe it is just a characteristic of my test database copy, which I found laying around in production. These objects need to be sent to lost and found.) This is a good time to make a backup.... cp data/world_11_zone_0/odb/odb.data ./odb.data.backup Add region teleport aliases, teleport aliases bin/orb -data/world_11_zone_0/ % source orb.etc/orb.tcl % source orb.etc/register_regions.tcl % source orb.etc/register_teleports.tcl % exit Now the turfs... First make a backup... cp data/world_11_zone_0/odb/odb.data ./odb.data.backup Now, add the turfs... grab xxx's turfs.out file... cp <xxx's cm build tree>/src/world/regions/turfs.out bin/orb -data/world_11_zone_0/ % source orb.etc/orb.tcl % source orb.etc/fillregionproc.tcl % source turfs.out % exit remove all region files for rdb rebuild... rm data/world_11_zone_0/rdb/0/000/000/* bin/iv_clean_data -b . -w 11 -z 0 -F -f Start up the server. xxx
(ct_checkin 389) Document dialog
--------------------------------------------------------------------------------
SUBJECT: (ct_checkin 389) Document dialog
FROM: xxx@ossi.com (xxx xxx)
TO: ct_checkin@ossi.com
DATE: 14/02/1996 19:02
--------------------------------------------------------------------------------
================================================================================
OVERVIEW:
Nudged the items in the Document dialog around, so that the text
doesn't get truncated on the Mac.
FIXED BUGS:
Dunno whether QA ever reported it, but it used to say "Autho" instead
of "Author:" and "Subj:" instead of "Subject:"
Subject no longer bounces up and down when you select it.
NEW FEATURES:
None.
PERFORMANCE IMPROVEMENTS:
None.
CAVEATS:
Not tested because I have no idea how to build clade.
Also needs to be checked on Winclient.
Confusing Next and Prev buttons are still there.
CHANGED FILES:
Filename Vers Summary of Changes
-------- ---- ------------------
document.cld 1.42 realigned item bounds
(ct_checkin 391) Spraycan fix for menu title
--------------------------------------------------------------------------------
SUBJECT: (ct_checkin 391) Spraycan fix for menu title
FROM: xxx xxx <xxx@ossi.com>
TO: ct_checkin@ossi.com
DATE: 14/02/1996 19:41
--------------------------------------------------------------------------------
OVERVIEW:
Fixed spraycan menu title generation
RELEASE:
1.1
FIXED BUGS:
Spraycan popup menus had the title of whatever the user clicked on
last. (ie. if the user clicked on the 'lobby', then clicked on the
spraycan, the menu would get titled 'lobby' instead of 'spraycan')
NEW FEATURES:
None
CAVEATs:
None.
CHANGED FILES:
Filename New Version Summary of Changes
-------- ----------- ------------------
spraycan.cld 1.23 Fixed spraycan menu title generation
(ct_checkin 392) Document text is scrollable
--------------------------------------------------------------------------------
SUBJECT: (ct_checkin 392) Document text is scrollable
FROM: xxx@ossi.com (xxx xxx)
TO: ct_checkin@ossi.com
DATE: 14/02/1996 20:00
--------------------------------------------------------------------------------
================================================================================
OVERVIEW:
Tricked a friend of mine into writing a scrollable TE class, fixed up
the other remaining Document problems.
FIXED BUGS:
Backspacing over the last carriage return no longer causes document
fields to scatter all over the dialog.
Cursor keys and text input cause proper scroll bar update.
The scroll bar can be used to scroll the text (who woulda thought?).
CRs are converted to LFs for text storage on server.
Bug 1309: Ghosts can now insert gestures into their ESP messages.
Use Apple PlainTalk checkbox appears iff you have PlainTalk installed.
Remote update should now say "less than 1 minute" instead of "0 minutes"
(Bold) menu titles are again no longer truncated by one pixel.
NEW FEATURES:
None.
PERFORMANCE IMPROVEMENTS:
None.
CAVEATS:
afcomifc changes not tested at tips because I can't compile tips
(xxx added some new define we don't have yet).
CHANGED FILES:
Filename Vers Summary of Changes
-------- ---- ------------------
afcomifc.c 1.105 add PlainTalk to prefs
afintrfc.cp 1.32 support for client-specific prefs
afwidget.cp 1.26 conv CR to LF for TE, don't crash in SelListItem
afintrfc.h 1.59 support for client-specific prefs
sv.c 1.67 add prototypes so that Mac can compile
RenoFont.r 1.10 add extra space for bold, etc.
RenoTE.cp 1.3 use new ScrollingTE class
RenoTE.h 1.3 use new ScrollingTE class
RenoWin.cp 1.37 (1309) Allow ghosts to add gestures to ESP
RenoWin.h 1.14 move PlainTalk test to afintrfc
Strings.r 1.18 0 minutes now says 'less than 1 minute'
(ct_checkin 400) Turfs for 1.1
--------------------------------------------------------------------------------
SUBJECT: (ct_checkin 400) Turfs for 1.1
FROM: Vaz <vaserius@ossi.com>
TO: ct_checkin@ossi.com
DATE: 15/02/1996 19:15
--------------------------------------------------------------------------------
=====================================================================
OVERVIEW:
Readied Turfs for production. They now have proper prices,
quantities, and art. Added a 3-room flat. Fixed a couple
bugs.
RELEASE:
1.0.
FIXED BUGS:
1399, 1400
NEW FEATURES:
None.
PERFORMANCE IMPROVEMENTS:
None.
CAVEATS:
None.
CHECKED BY:
Me.
CHANGED FILES:
Filename Vers Summary of Changes
-------- ---- ------------------
BRANCH: RENOWA
src/world/test_turfs.tcl 1.9 Set proper amounts
src/world/world3.rmt 1.19 Added 3-rooms to ProtoTurfs
src/world/regions/turfs.reg 1.8 Changed some colors.
=====================================================================
(ct_team 2897) Real Life Pubic WorldsAway Gathering
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2897) Real Life Pubic WorldsAway Gathering FROM: "xxx xxx xxx" <xxx@ossi.com> TO: ct_team@ossi.com DATE: 15/02/1996 21:13 -------------------------------------------------------------------------------- Team, Sunray Ann has taken the time to organize a convention of WorldsAway avatars in the real life. If you'd like to get a hold of her, her ID is 71722,2000 She is interested in having FCT speakers, etc.. and I have asked her to invite us formally with invitations in the mail. She'll be sending things in c/o Marketing, or Oracles, and Member Support.. not to a specific person. xxx ------------ FIRST ANNUAL GATHERING OF THE AVATARS! When: April 27-28, 1996 Where: Harrisburg Holiday Inn, New Cumberland, PA Why: To meet all the friends you've made here in WA! This Avatar Gathering is not affiliated with the CompuServe Information Service or Fujitsu Cultural Technologies, a Division of Fujitsu Open Systems Solutions, Inc. of San Jose, CA.. This event is sponsored by myself on behalf of the community of avatars within the WorldsAway Dreamscape. All arrangements should be handled personally through me to my CIS email address and not the SysOps or Fujitsu Cultural Technologies This gala event will feature a keynote address by <TBA> as well as a banquet dinner and a whole weekend of meeting old friends and making new ones! There will be games and other events as well; stay tuned for details! To reserve your spot, a non-refundable fee of $20 (for the conference facilities) must be received by March 31. Transportation, lodging and meals are at your own expense; however, the Holiday Inn is offering a special rate of $67 per night for WA Gathering attendees. They will also provide courtesy transportation from either Harrisburg airport (MDT) or the Amtrak station. For the Saturday night banquet, you may choose one of the following entrees: Prime Rib at $25, Chicken Marsala at $21, and Baked Scrod at $21 To reserve your spot, act now! E-Mail Sunray Ann at 71722,2000 with the following information: Name(s) of persons attending; Number of hotel rooms you will occupy; Voice telephone number; Dinner entree preference for each person in your party; You will receive e-mail back confirming your reservation and giving you the address where your $20 per person must be sent. You will need to contact the hotel and make your own room reservations. All the information will be in your confirming e-mail. Looking forward to seeing you all in April! ---------------------
(ct_checkin 401) Spraycans can now spray doors, too.
--------------------------------------------------------------------------------
SUBJECT: (ct_checkin 401) Spraycans can now spray doors, too.
FROM: xxx xxx <xxx@ossi.com>
TO: ct_checkin@ossi.com
DATE: 15/02/1996 21:24
--------------------------------------------------------------------------------
OVERVIEW:
Vaz asked me to have flat sprays work on doors, too.
RELEASE:
1.1
FIXED BUGS:
None.
NEW FEATURES:
Flat sprays work on doors.
CAVEATs:
None.
CHANGED FILES:
Filename New Version Summary of Changes
-------- ----------- ------------------
spraycan.cld 1.24 Flat sprays work on doors
(ct_dev 5999) status
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 5999) status FROM: xxx xxx <xxx@ossi.com> TO: ct_dev@ossi.com DATE: 16/02/1996 03:20 -------------------------------------------------------------------------------- Sorry, I'm still not done. I added a break lease penalty and a max 3 months pay in advance check. I still need to test and check one bug that xxx told me about. A missing '/' on a comment stopped my clade build. It took me over an hour to find it. I should be done sometime mid-afternoon. xxx
(ct_checkin 402) avatar/region cleanup
-------------------------------------------------------------------------------- SUBJECT: (ct_checkin 402) avatar/region cleanup FROM: xxx xxx <xxx@ossi.com> TO: ct_checkin@ossi.com DATE: 16/02/1996 03:52 -------------------------------------------------------------------------------- OVERVIEW: I removed all the headers I could find that were for Clade structures such as CLASS_avatar_t. This included rather more than I expected - most of which were entirely unused. FIXED BUGS: One small problem with building the Mac client: structint.c needed a type cast on one line. Removed the temptation to access structure fields directly. NEW FEATURES: None. PERFORMANCE IMPROVEMENTS: None. CAVEATS: Current 'fix' for getting field values may not work with incremental update (or rather, it may take more work). CHANGED FILES: Filename New Version Summary of Changes -------- ----------- ------------------ src/mac/mwclient/DebugLevel.h 1.12 Added another debug setting. src/mac/dirt/DirectorTool.make 1.28 Changed C flags (DirT only) src/client/renoanim.c 1.117 Removed headers. src/client/include/renoanim.h 1.52 Removed headers. src/client/renoclaz.c 1.52 Removed headers. src/client/renomain.c 1.187 WIP - but it shouldn't break. src/client/renoobjs.c 1.148 Removed headers. src/client/include/renoobjs.h 1.69 Removed headers. src/client/renotcl.c 1.173 Removed headers. src/common/struct/strucint.c 1.17 Added cast for MetroWerks. Hope it all works. xxx
(ct_dev 6000) Localization of WorldsAway
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6000) Localization of WorldsAway FROM: xxx@ossi.com (xxx xxx) TO: ct_dev@ossi.com DATE: 16/02/1996 12:46 -------------------------------------------------------------------------------- Developers, xxx asks about >creating "French spoken here" areas >in the Dreamscape, or even in parallel worlds (though that's much less >desirable), and that should be fairly simple. Is he right? It's my belief that we fixed our fonts and there's now no impediment to speaking French or German (or any other Roman language) chat right now. Am I correct? (Note: This is aside from the World development team issues of whether it's a good idea.) xxx
(ct_dev 6002) Localization of WorldsAway
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6002) Localization of WorldsAway FROM: xxx@ossi.com (xxx xxx) TO: ct_dev@ossi.com DATE: 16/02/1996 15:46 -------------------------------------------------------------------------------- As far as I know, there are no technical problems with speaking French, German, or Spanish in world. All the character sets are complete, though some systems do not provide an easy method of accessing those "extra" characters (I believe you have to type some esoteric key sequence in Win 3.1). And, I've even seen people talking in Slavic languages (we're missing about six of their characters), Russian (which normally requires the Cyrillic alphabet), and Japanese. As xxx pointed out, the real question should be asked of the Oracles and the world design team. xxx >Developers, > >xxx asks about >>creating "French spoken here" areas >>in the Dreamscape, or even in parallel worlds (though that's much less >>desirable), and that should be fairly simple. > >Is he right? It's my belief that we fixed our fonts and there's now no >impediment to speaking French or German (or any other Roman language) chat >right now. > >Am I correct? > >(Note: This is aside from the World development team issues of whether it's >a good idea.) > >xxx
(ct_dev 6006) Localization of WorldsAway
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6006) Localization of WorldsAway FROM: xxx xxx <xxx@ossi.com> TO: ct_dev@ossi.com DATE: 16/02/1996 16:38 -------------------------------------------------------------------------------- >Developers, >xxx asks about >>creating "French spoken here" areas >>in the Dreamscape, or even in parallel worlds (though that's much less >>desirable), and that should be fairly simple. >Is he right? It's my belief that we fixed our fonts and there's now no >impediment to speaking French or German (or any other Roman language) chat >right now. >Am I correct? >(Note: This is aside from the World development team issues of whether it's >a good idea.) If you're talking about a client that would have such things as menus in French I suspect it would be a fair bit of work. One of the most common problems is that concepts that are easy to express concisely in one language are not always so easily expressed in others. Translation of dialog text into French could make the text increase in size by a factor of two, necessitating changes in dialog box sizes and all that. Some text is embedded in artwork - that takes much longer to fix. I don't think there's much of this, though. If you're only talking about people talking in French using esp and all, no it doesn't seem very difficult - it may be nearly automatic on the Mac. xxx
(ct_team 2901) What's New With WorldsAway
--------------------------------------------------------------------------------
SUBJECT: (ct_team 2901) What's New With WorldsAway
FROM: "xxx xxx xxx" <xxx@ossi.com>
TO: ct_team@ossi.com
DATE: 19/02/1996 15:44
--------------------------------------------------------------------------------
This Week's What's New for WorldsAway
------------
What's New With WorldsAway
February 18 - February 24, 1996
-Loving, Living, and Looking Good in WorldsAway!
-Software Availability
-This Week's Listing of In-World Events
--Loving, Living, and Looking Good in WorldsAway!
The month of Valentines, February has brought many of the WorldsAway
citizens together romantically. Last week, we celebrated a simultaneous
real world wedding ceremony within the WorldsAway Dreamscape. This Sunday
you'll notice in the listing of in-World events that there is yet another
in-World wedding. Come and greet the happy bride and groom and present
them with a gift or tokens to begin their life together on-line! Who
knows, you might meet your next special someone at the reception party.
Many new pioneering CompuServe members are finding and making their way to
the enchanted avatar community of Phantasus on the Isle of Kymer. You can
come settle here too. All you have to do is log in and experience a way of
life on-line that is unlike any other.
Some more incentive to try out the new body and head sprays in-World.....
Announcing the first Phantasus Beauty Contest! Who's the cutest avatar
in-World? Now is our chance to find out. Nominations have already been
sent in and voted on through Email. The Sunrays who have been
administrating this event are looking forward to revealing the results and
finalists this Friday February 23, at 7:00-9:00 PM Pacific Time in the
Phantasus Starway Cafe Stage. Keep posted for details on this special
event in the WorldsAway Community Forum (GO AWAYFORUM) in-World Events
Message Section. Not trying to get too vain, but this is a celebration for
Looking Good, On-line!
--Software availability
WorldsAway software is available for downloading here on CompuServe, or
from the WorldsAway Internet Web site at http://www.worldsaway.com
You can also order the CD-ROM and floppy disks through the CompuServe
Store. See the WorldsAway Software Icon here on this menu for downloading
and ordering details. Within the USA, you can call and order from the
CompuServe store at 1-800-848-8199 8AM to 10PM Eastern Time.
The WorldsAway Community Forum is the place for your questions regarding
WorldsAway. Forum staff and SysOps are on hand to answer your questions
quickly seven days a week. Leave a message to "SysOp." Many in-World events
and issues are discussed in the forum's message sections too. Come join
us.
WorldsAway, There's More to Life On-Line!
--This Week's Listing of In-World Events
Read the Kymer Clarion, the in-World Member Newspaper for event details and
news. You can find the Clarion published and released in the Newsstand
Library of the WorldsAway Community Forum. NOTE: all times are in
WorldsAway Time or WAT which is the same as the Pacific Time Zone.
**** Sunday, February 18th
Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details
10:00-11:30 AM, Harlequin Games, Daily
Jackal3's Trivia, Mr & Mrs Nutty
11:00 AM-2:00 PM, Bar-L Bar Storeroom, Weekly
Questions covering general info, three winners per game.
Grand prize for the person who has the most points in a month.
10 token playing fee to help defray the cost's.
Wedding of SunRay Chriselfer and SunRay Jyoti
8:00 PM, Meditation Park Rose Arbor
Reception afterwards
Dead Poets Society Recital, Prez, Sunshine, Brandy, Corey and AlexA
8:30-9:00 PM, StarWay Cafe Observation Deck, Weekly
Poems should be six verses or shorter.
Contact Prez [102726,1655] if you wish to be a presenter. Due to popular
request, the Society has moved the meeting time to one hour earlier.
**** Monday, February 19th
Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details
10:00-11:30 AM, Harlequin Games, Daily
Knights of Kymer TechTrivia, SunRays Hera, Mariah & Knight Alexis
5:30 - 7:30 PM, StarWay Cafe Stage, Weekly
20 computer technical questions. Be on time and win a 30T Door Prize!
Kategories, Jaliko
7:00-9:00 PM, Harlequin Games, Check Schedule, Weekly
** NEW TIME **. Download the instructions KATEGORY.TXT and the
program KTEGORY1.EXE
Ghost Racing, Acolyte Serena
5:00-6:00 PM, Isle Caribe, Weekly
Win tokens and prizes, monthly championship!
Pick-3 Lotto Drawing, Joe Blowsem UP, Sherry, Acolyte Chameleon
6:00-6:15 PM, Isle Caribe, Weekly
Get tickets now for big winnings! Lotto is now at ->6000T<-
Come for the many door prizes!
**** Tuesday, February 20th
Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details
10:00-11:30 AM, Harlequin Games, Daily
Kymer/Bingo, Renegade I
1:00-2:30 PM, Harlequin Games, Weekly
Call KYMER! first, and get payouts depending on the number of players!
Download the client KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway
Life.
Kymer/Bingo, Sunray Knight Oliver
6:00-8:00 PM, Bar-L Bar Storeroom, Weekly
Everyone who plays in every game of the evening is eligible to win a
bonus prize which will be awarded after the last game! Don't be late!
Worlds Of Fortune, Acolytes Data, Indigo, and Milen
7:30-9:30 PM, Visitors Center Left, Weekly
**** Wednesday, February 21th
Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details
10:00-11:30 AM, Harlequin Games, Daily
Kymer/Bingo, Renegade I
1:00-2:30 PM, Harlequin Games, Weekly
Call KYMER! first, and get payouts depending on the number of players!
Download the client KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway
Life.
The Knights of Kymer Kategories, SunRay Fawn, Soltron2
3:00-??.00 PM, Starway Stage
(Knights of Kymer version of Wert's Kategories)
Chaos Incorporated, Acolyte Serena or Marianne G
4:00-6:00 PM, Bar-L Bar Storeroom, Weekly
New! Games and more!
Kymer/Bingo Madness, Jaliko
6:00-8:00 PM, Harlequin Games, Weekly
7 Games + Raffle
**** Thursday, February 22th
Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details
10:00-11:30 AM, Harlequin Games, Daily
**** Friday, February 23th
Kymer/Bingo Gamble Version, GermanGiant, see Saturday for details
10:00-11:30 AM, Harlequin Games, Daily
European Ghost Racing, Holger
11:00-12:00 AM, Isle Caribe, Weekly
Win tokens and prizes, monthly championship!
Trek Trivia, Acolyte VIQer
7:00-9:00 PM, Starway Cafe Lounge, Weekly
Visit the bridge crew of the WA Enterprise. Win prizes and tokens
for your Trek knowledge. Get back at the bridge crew with some tough
questions of your own! We have to answer correctly or we pay!
Kategories, Ann Ominous
7:00-9:00 PM, Harlequin Games, Weekly
40T per round.
20T of each *fee* is put in the *round* and 20T into the *final*.
Beauty Contest, Sunray Fawn, Oracle Uni will be the special guest
7:00-9:00 PM, Starway Stage, unconfirmed
See message #54234 for details.
Dreaming Insomniacs Society, Acolyte Milen
9:00-11:00 PM, Visitor's Center Left, Weekly
Something DIFFERENT will be held during these times each week.
**** Saturday, February 24th
Kymer/Bingo Gamble Version, GermanGiant
10:00-11:30 AM, Harlequin Games, Daily
Call KYMER! first, and get payouts depending on the number of players!
Download the client KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway
Life.
Kymer Feud, Marianne G and other Bloodline Members.
2:00 PM, Visitors Center Left, (#54497)
How well do you know your partners and friends?
Teams must sign up in advance.
Great Kymer Quiz, Acolyte Moria, Acolyte Zippy
2:00-4:00 PM, Bar-L Bar Storeroom, Weekly
Some easy, some hard, some just downright tricky.
Wedding of Alienyte Melissa Magic and Alienyte Wyld Karde
4:00 PM Rose Garden (Meditation Park far right)
Service conducted by Acolyte Zippy
Reception immediately following wedding at Starway Observation Deck
WARaffle Drawing, Acolyte Lynx, Acolyte Electra, Acolyte Moria
5:00-6:30 PM, StarWay Cafe Stage, Weekly
Purchase tickets from authorized agents. Door prize raffle!
Ghost Relay Races, Acolyte VIQer
6:30-8:00 PM, Outside Visitor's Center, Weekly
Ghost races played baton style like Olympic Relay races.
**** Non-Weekly Events Coming Soon
Take A Chance, Necrolyte Benny, Xian, Jackal
Sunday, February 25, 4:00- PM, Outside Fire Room , Bi-Weekly
25T entry fee. Answer questions on Kymer to win points. Top 3 scores
enter Fireroom and have choice of tokens or contents of chest.
Wedding of Honor [PhotoChick] and Acolyte Kari Stone
Monday, February 26, 10:00 PM, Tabernacle (Temple of Morpheus)
Service conducted by Magica Crusader @thena
Reception immediately following at Meditation Park far left.
The Phantasus House Auction, Scuttle & Clover
Thursday, February 29, 8:00-10:00 PM, Starway Cafe Stage, Bi-Weekly
Rare heads and items no longer available in vendos will be
auctioned off to the highest bidder.
(ct_team 2907) Hot Forum Topics as of 02/19/96
--------------------------------------------------------------------------------
SUBJECT: (ct_team 2907) Hot Forum Topics as of 02/19/96
FROM: "xxx xxx xxx" <xxx@ossi.com>
TO: ct_team@ossi.com
DATE: 19/02/1996 23:33
--------------------------------------------------------------------------------
WorldsAway Community Forum
Hot Forum Topics as of February 19, 1996
also found on
www-server.ossi.com/home/hlbrown/hft/hft.html
--------------
Summary of WorldsAway Support Issues as Seen in the Forum
--Beta Billing Problem
The main concern this past week has been the billing problems with
CompuServe and the Beta World. From the beginning, we believed CompuServe
would indeed connect users to the Beta World free of charge. As it turns
out, through PPP or Winsock, the Beta World costs the same as any other
CompuServe Service. When one connects via Winsock, CIS can not really
tell what service the member is using. We have found this out the hard
way -- by Beta Tester complaints. We may have a hard couple weeks ahead in
figuring out the billing process. There is a lot of emailing going on
right now between us and xxx.
--Assistant SysOps
Member Support continues to train its remote staff. Just as soon as xxx
xxx came to us from CIS Customer Service and we had finished
welcoming him, he'd been promoted/transferred to engineering as a MacCIM
intern! This week, we will be getting a new helper initiated in the
forum, but we're looking forward to a new CIS representative in the forum
if xxx xxx can spare one.
------
Hot Forum Topics
--wheelchairs/worldsaway
An interesting thread has developed on the concept of introducing
wheelchairs within the Dreamscape. Bobby, who has been in the forum for a
while and has mentioned this idea before, begins the thread of wanting
wheelchairs in the Dreamscape as a way to educate the community on what
it's like to live with wheelchairs. From this, a discussion has spurned
on the thought of introducing handicaps, disabilities or "maladies" in
this "ideal" world. Here is a good response:
-----------------------
Earendil...
I know the idea of wheelchairs, cancer, and AIDS seem like they don't
belong in a perfect place like Phantasus. But he fact is, I know of at
least one cancer case inWorld... mine. And yes, there are bald heads
available...but there aren't female ones to my knowledge. The fact is, I
have hair now. I was going though chemo about 2 years ago.
Nevertheless, I think it would be interesting to be bald again, but
inWorld. And I don't think that we should introduce all manners of
maladies into Kymer; they are already there behind the scenes..... I
think it should be the way it is with heads and bodies: In Kymer, you get
to pick them. So...why not pick a wheelchair? It's no big deal, at least
in my opinion. The only part that I do think is a big deal is that if
there were choices like that available.... people would be *more* free to
express themselves realistically or symbolically.
Normala Kelly
-----------
--Merit Award Program
It's easy to see why this message got 91 responses so far since it's first
posting on the 14th: (my favorite responses on this thread were the ones
who were impressed with the fact that MaxRaven got such a long audience
with Teresias himself:)
--------------
I have had a long discussion with Teresias regarding the possible
institution of a Merit Reward program for avatars that help others in
WA. Each avatar in WA would be given a "report card" to report when
someone has helped with time, gifts, directions, computer problems, etc.
etc. These cards would be collected (sent in) on a regular basis and
those avatars accumulating a certain level of merit would be rewarded
with special heads to show others who they are. The cards would be
linked to your CIS ID number and avatar name (to prevent ballot
stuffing). If you have any ideas on this (agree or disagree) please post
them in this thread.
-MaxRaven
--------------
--*.lytes
This thread is an airing-out session on all the -olytes
groups in-World. Here is Cyberdude and others complaining about
the trend that started with the Necrolytes, etc. Evergreen mentions,
however, that people appreciate a sense of belonging, and these
groups and names are therefore important to them.
--Avoid changing rooms
As many know from internal email, the changing rooms have been crashing
the WorldsAway client. When someone has a few containers open, it crashes
the client. When the avatar returns to the Dreamscape, they risk loosing
all their stuff if someone walks into the room immediately. This thread
contains some users' experiences so far.
--from the Beta Sections: Turfs
Discussing how the testers feel about turfs, I thought xxx might like
point number 2 here:
---------------
Dear WA developers...
This is not a bug per se, but comments on the apts. Which are
claustauphobic enough to keep me from enjoying the new aspects of WA.
1. The single room apts. are more like open closets than rooms. Took me
three times at the elevator to "home" before I realized that tiny
windowless space WAS home.
As there is no "wall" at the entrance, you have no sense of
privacy. No window, no sense of space. No furniture, no sense of being
even IN a room.
Come to think of it, the only "room" in WA I really enjoy being in
is in Star Cafe. Hey guys, lets see some windows!!!
2. Totally hysterical to rent rooms by the minute or by the hour. The
only places that do that in real life (at least in THIS country) are
places that cater to prostitutes.
3. Would suggest you rent the rooms at least minimally furnished.
(and make the "two room" apts. the smallest you rent out.
And guys...
rent by the day....or week...not by the hour (blush).
Sky 72727,426
---------
Snapshots from the Forum
Kymer Fashions ALLSTYLE.GIF
Here they are: Kymer's newest fashions! They include new and old
styles, costumes and bathing suits... From Left to Right: Pristine Party
Dress, Flower Power Groove, Punky Clothes, Classy Style, School Cool,
Fiesta Fun, Silver n'Chic, Midieval Gown, Cowgirl Costume, Harem Dancer,
Flapper, Nifty Fifties, Average-build bikini, Athletic-build Bikini, and
Sun Bathing Suit.
Celeste
A Stripper At Artema's Bachelor Party STRIPART.JPG
This is a picture of Amital Stripping for us at Artema's Bachelor Party!
Family snap of Vampire community in WorldsAway VAMP.JPG
This picture is a family snap of Cedrica, Vesper, Horsey and Toxic
Waste, all member of the Vampire community in WorldsAway.
xxx, SysOp
WorldsAway Community Forum
WorldsAway Member Support
(ct_dev 6019) 'Easy' Document Changes
--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6019) 'Easy' Document Changes
FROM: xxx xxx <xxx@ossi.com>
TO: ct_dev@ossi.com
CC: xxx@ossi.com
DATE: 20/02/1996 08:51
--------------------------------------------------------------------------------
Here is the requested list of 'Easy' Document Changes that I thought might be
nice. None of these should require a client change.
1. The 'Subject' of a document could be copied into the Name of the object
so that the menu title would give the user a clue to a document's contents.
We could prepend the Subject with "folder" or "doc" to prevent title "spoofing"
2. Read Only documents should be labeled clearly in both the folder editor and the
document editor.
3. There should be a way to delete folders in a BBS
4. Users should be able to remove their own posts from a BBS
5. Users should be able to cancel a post to a BBS after they have modified the
document in their hand, before returning to the BBS folder editor.
6. We need to figure out why the 'Out of Order' sign is showing on the postbox.
I checked the code, and we *do* initialize it, so something wierd is going on.
-xxx
(ct_team 2909) Hot Forum Topics as of 02/19/96
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2909) Hot Forum Topics as of 02/19/96 FROM: vaserius@ossi.com TO: ct_team@ossi.com DATE: 20/02/1996 11:56 -------------------------------------------------------------------------------- >1. The single room apts. are more like open closets than rooms. Took me >three times at the elevator to "home" before I realized that tiny >windowless space WAS home. > As there is no "wall" at the entrance, you have no sense of >privacy. No window, no sense of space. No furniture, no sense of being >even IN a room. > Come to think of it, the only "room" in WA I really enjoy being in >is in Star Cafe. Hey guys, lets see some windows!!! We will be offering furnature so that avatars can customize their own turfs--we don't want to dictate how their turfs are decorated. Windows are a little more difficult...we're experimenting with them now. Yes, the single-room turfs are small...but they're cheap, too! :) >2. Totally hysterical to rent rooms by the minute or by the hour. The >only places that do that in real life (at least in THIS country) are >places that cater to prostitutes. > >3. Would suggest you rent the rooms at least minimally furnished. >(and make the "two room" apts. the smallest you rent out. >And guys... >rent by the day....or week...not by the hour (blush). Hehehe. Well, the apartments will be rented in 30-day increments. The down-to-the-minute rentals are there for us to use in the future. - Vaz
(ct_team 2912) Your Help Please
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2912) Your Help Please FROM: xxx@ossi.com (xxx xxx) TO: ct_team@ossi.com CC: xxx.xxx@compuserve.com DATE: 20/02/1996 17:51 -------------------------------------------------------------------------------- Hello all, If you are contacted via email by a WorldsAway Community member who has a concern or is in need of assistance, please do not respond. Forward their mail message directly to ct_ms and ask that Member Support or the Oracles please respond. We are finding more and more members who wish to escalate their issues past our front line real-World and in-world support groups to FCT management or directly to other departments in hopes of receiving an alternative response. Member Support and the Oracles need to be able to work directly with the customers with the knowledge that our positions are backed by FCT and that customers will trust us as their internal avenue of communications. If you have any questions or concerns, please do not hesitate to contact us for more information. Thanks for your support! -xxx
(ct_dev 6072) teleport options
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6072) teleport options FROM: xxx xxx <xxx@ossi.com> TO: ct_dev@ossi.com DATE: 26/02/1996 20:50 -------------------------------------------------------------------------------- Since we have turfs now, should we add back the teleport->home option? xxx
(ct_team 2937) WebWorlds release
--------------------------------------------------------------------------------
SUBJECT: (ct_team 2937) WebWorlds release
FROM: xxx@ossi.com (xxx xxx)
TO: ct_team@ossi.com
DATE: 27/02/1996 13:22
--------------------------------------------------------------------------------
If you want a peek at WebWorld, last time I looked, about an hour ago,
xxx was set up on a laptop in the CT engineering library cube (two doors
down from me).
xxx
Date: 27 Feb 96 09:30:30 EST
From: xxx xxx <xxx.xxx@compuserve.com>
To: team <ct_team@ossi.com>
Cc: xxx xxx <trip@ossi.com>
Subject: (ct_team 2935) WebWorlds release
Sender: owner-ct_team@ossi.com
Precedence: list
Reply-To: ct_team@ossi.com
Hi kids!
Just wanted to fill you all in on a press release we put over the newswire last
night.
We are officially introducing WebWorlds -- online virtual worlds for the
web --
at a communications conference in New York this week. We wanted to be sure you
were all aware of this public announcement.
Thank you to the development team, in particular, Sheryl Knowles and Jeff
Crilly, for helping to create such a fantastic demo to showcase our newest
technology offering. So far we have gotten an *excellent* response.
BTW...we just received a highlight reel from last week's coverage of the
WorldsAway virtual wedding on CompuServe -- we showed it the conference
yesterday and drew crowds! When we return...we'll bring everyone together and
show the tape so you can all see the payoff from your great work.
Thx!
xxx
CONTACT: xxx xxx
Fujitsu Cultural Technologies
(xxx) xxx-xxx
Internet:xxx@ossi.com>
INTRODUCING WEBWORLD -- ANIMATED VIRTUAL WORLD FOR THE WEB
Newest addition to Fujitsu's WorldsAway Family
San Jose, Calif., February 27, 1996 -- Fujitsu Cultural Technologies today
announced plans for a new product called WebWorld [TM] -- a customizable
animated virtual world for the world wide web that enables real-time
interactivity among users visiting the same web site.
WebWorld features add lifelike interactive capabilities to existing
websites. Custom WebWorlds will enable companies to promote their products and
services through the virtual environments and communities linked to their web
sites.
The user gains access to the virtual world by activating
hyperlinks from
the company's current HTML Web pages. Once the WebWorld browser is
launched, the
user enters an animated, graphical landscape that is themed and customized to
reflect the company's business. The user navigates the virtual landscape in the
form of an online, animated persona called an "avatar."
Through his or her avatar, the user can move around, communicate, make
transactions, handle objects and, most importantly, interact in real time with
other users who are logged on at the same time.
"Browsing the web no longer needs to be a solitary experience.
WebWorlds
will
bring real community to the web," says Fujitsu Cultural Technologies executive
director, Tony Christopher. "With a WebWorld, a company can design a unique,
online experience for its customers -- the "experience" of these worlds will
become a new form of promotion for companies' products and services."
- more -
WebWorld functionality is based on the same technology used to create
WorldsAway, the online virtual world developed by Fujitsu Cultural Technologies
and introduced last quarter on CompuServe. Fujitsu Cultural Technologies will
provide a complete range of services to help companies design, develop and host
their WebWorld servers.
The WorldsAway avatar can "talk" to other avatars in real time through
text-based chat, as in traditional chat services, but is additionally
capable of
a wide range of expressions, gestures and movements that enhance communication.
Users may personalize their avatars' looks and colors to create their unique
identities. Objects in the virtual world also support personal expression and
enhance in-World experiences--for example, giving flowers and candy, sharing a
drink at the bar or carrying a cellular phone.
"One of the highlights of a WebWorld visit will be the 'cool stuff'
available in that world -- the promotional novelties -- that an avatar can own,
win or give to other avatars," says Tony Christopher.
WorldsAway virtual worlds are "scaleable," meaning they can grow to
accommodate an ever-increasing number of users. The technology allows new
objects and environments to be added at will -- for example new art can be
temporarily added to the virtual world to mark, holidays and special
promotions.
"The WorldsAway technology, as applied in a WebWorld, is a powerful new
tool for marketing and promotion in an increasingly interactive world," says
Sophie Kim, head of marketing for Fujitsu Cultural Technologies. "We've seen
phenomenal growth with WorldsAway -- in just 2 months it has become one of the
top services among CompuServe's over 3,000 service offerings. WebWorlds will
bring that same powerful element of interaction and community to the web."
WebWorlds is introduced by Fujitsu's Cultural Technologies division
established in San Jose, August 1994. The division was formed to develop and
market multimedia technologies that extend, enhance and facilitate network
computer-based interaction between people.
- more -
Founded in 1935, Fujitsu Limited is the world's second-largest computer
manufacturer and an international leader in telecommunications, semiconductors
and other electronic devices. The company offers a broad line of information
processing systems, ranging from the world's fastest supercomputers to the
smallest palmtop computers. The Fujitsu group of over 400 technology, software
and services companies posted global revenues of more than $36 billion in the
fiscal year ending March 1995.
###
Editors Note:
WebWorlds can be accessed starting in the second quarter 1996. Watch the
WorldsAway World Wide Web page at http://www.worldsaway.ossi.com for further
announcements."
CompuServe members can access WorldsAway using the command GO AWAY from the
CompuServe Information Manager(R) (CIM) software. This will bring users of CIM
(WinCIM version 1.4 or higher or MACCIM(R) version 2.4.2 or higher) to the
WorldsAway menu page. From that menu, individuals can download the WorldsAway
software by choosing the WORLDSAWAY SOFTWARE icon. WorldsAway software
can also
be downloaded from the WorldsAway World Wide Web page at
http://www.worldsaway.ossi.com. After `installing the WorldsAway software,
users enter WorldsAway by choosing the ENTER WORLDSAWAY icon on the WorldsAway
menu page. To join CompuServe, call 800/239-2247.
(ct_dev 6074) teleport options
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6074) teleport options FROM: vaserius@ossi.com TO: ct_dev@ossi.com DATE: 27/02/1996 13:48 -------------------------------------------------------------------------------- >Since we have turfs now, should we add back the teleport->home >option? > >xxx > I think it would be a plus if we could get this feature back. - Vaz
(ct_dev 6075) World Population
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6075) World Population FROM: vaserius@ossi.com TO: ct_dev@ossi.com CC: xxx@ossi.com DATE: 27/02/1996 13:57 -------------------------------------------------------------------------------- The current "World Population" gives not only the area with the most dense population, but it also gives the number of people logged on. We'd like to remove the world population stat. Partially for competitive reasons (marketing), and partially because I don't think it's very useful, especially since all the locales are now in region groups. Can we also get the menu item changed from "World Population" to "Where is everyone?" Thanks, - Vaz
(ct_dev 6078) Re:Improved BBS and documents
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6078) Re:Improved BBS and documents FROM: xxx@ossi.com (xxx xxx) TO: ct_dev@ossi.com DATE: 27/02/1996 18:53 -------------------------------------------------------------------------------- xxx, xxx has agreed to take on the one more item. xxx >Date: Tue, 27 Feb 1996 12:49:39 -0800 >From: xxx xxx <xxx@xxx.com> >To: xxx@fjcug.fujitsu.co.jp, xxx@ossi.com >Subject: Re:Improved BBS and documents >Cc: xxx@ossi.com, xxx@ossi.com, xxx@ossi.com, xxx@ossi.com, > xxx@ossi.com, xxx@ossi.com >X-Sun-Charset: US-ASCII > >One more item - more important than fixing the reference counts. A >checker is needed for the mail system. It needs to scan through all the >mail queues and check that the objects in the queue are really in the >queue (after a crash). This checker is required before the postbox is >introduced. I see this a 2-3 day task. > >I kind of wonder if one of our client programmers should be assigned >this task to give them a little exposure to how the server and the >server objects work. > >xxx
(ct_dev 6079) World Population
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6079) World Population FROM: xxx xxx <xxx@xxx.com> TO: ct_dev@ossi.com DATE: 27/02/1996 18:54 -------------------------------------------------------------------------------- > From owner-ct_dev@ossi.com Tue Feb 27 16:49 PST 1996 > To: ct_dev@ossi.com > cc: xxx@ossi.com > Subject: (ct_dev 6077) World Population > Date: Tue, 27 Feb 1996 16:47:02 -0800 > From: xxx xxx <xxx@ossi.com> > > In message <199602272204.OAA20772@mustang.ossi.com>you write: > >> > >> We'd like to remove the world population stat. Partially for > >> competitive reasons (marketing), and partially because I don't think > >> it's very useful, especially since all the locales are now in region > >> groups. > >> > >> Can we also get the menu item changed from "World Population" to > >> "Where is everyone?" > >> > >> Thanks, > >> > >> - Vaz > > > >Actually, I'd like to see the marketing reason for NOT having counts > >reversed. > > > >We should be advertising the fact that there are hundreds of folks on line. > > > >If we aren't showing the number because the count is low, then we > >are doing something wrong, and need to improve somewhere. > > > >However, this is not the case. We have pretty good numbers on a > >nightly basis. > > > >Really, I'd like to see the total counts when I connect. And I think > >it would be good PR. > > Could Oracles and Above retain the total population count? > > I'd like to know :-) > > -xxx > Who makes the final call on this? Please let me know ASAP so I can get the change into the next build. xxx
(ct_ms 97) Turf Letter 2 - DRAFT
Please review the following letter and provide us with your feedback. This
letter is based on one which was written at the same time as the "Turf
Letter 1" (which was released to the forum one month ago).
QA will be providing us the information for the currently approved and the
not approved features. We will then be confirming with Vaz and Dev what
features are those "integral to the function of turfs in the Dreamscape."
We plan to finalize and post this letter tomorrow (Wednesday). Please
provide us with any feedback you may have as soon as you possibly can (like
before 1pm tomorrow).
Thanks,
xxx & xxx
------------------------------------------------
Dear WorldsAway member and citizen of Phantasus,
For one month, turfs have undergone extensive testing and refinement to
bring you turfs worthy of calling home. In the first post regarding Turfs
testing (Help Desk message #56088), we stated that testing would require at
least one month. At the end of that month, a determination would be made
regarding the public release of turfs.
With a great deal of input from testers, Member Support, the Oracles and the
World Design Team, it has been determined additional testing and refinement
are necessary. While we regret the delay, we do not regret the decision to
deliver the highest quality product we can.
To keep you informed of what has been accomplished, we present the following
list as a sampling of what features has been tested and approved:
all features have been tested, none have been
approved, they are all buggy, developers write
buggy code, manager, one room, this paragraph is
a test, it is only a test, do not pass go
Here is a sampling of some of the additional features which are holding up
the release. We feel these features to be integral to the function of turfs
in the Dreamscape. When turfs are released we will provide a fill list of
features and functions.
this will be a sneak preview list of all the
myriad turfs features that will past QA testing
sometime next year (as soon as the developers
learn to write bug free code). this paragraph is
a test, it is only a test, do not pass go
We are planning for an additional month of external testing to ensure that
turfs are suitable for release. At the end of this extended testing period
we will update you on the status.
If you have any comments, feel free to post a message addressed to SYSOP in
the Discussions and Issues section of the WorldsAway Community Forum. Thank
you for your continued patience and interest. We are working hard - it will
be well worth the wait.
Sincerely,
WorldsAway In-World and Forum Staff
(ct_dev 6080) WebWorld DV problems and direction
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6080) WebWorld DV problems and direction FROM: xxx xxx <xxx@ossi.com> TO: ct_dev@ossi.com DATE: 27/02/1996 19:58 -------------------------------------------------------------------------------- In order to get WebWorld into DV, we need some sort of ifdef capability in clade. It turns out that clade has no such capability whatsoever, so we need some sort of solution. Either to update clade or add some other level of preprocessing. The WebWorld changes fall into three categories: 1) Entire new files. The DV system can handle this quite readily. They're just files that are used by WebWorld and not the DreamScape. 2) New procedures, commands, and functions. The DV system can't handle these very well since they are inside other files. In some cases, these commands can just be left in either client without any problems. Others need to be ifdef'd out. 3) Added lines in existing procedures, commands, functions, or files. Everything else is very minor code additions to existing procedures. One such addition is that every single class definition has had a single line added for instx.cld. So far, no DreamScape code has been modified. And it really doesn't look like it will be. Or if it will, it will only be very minor alterations. All of the WebWorld coding is additions that just won't be present in the DreamScape. Just like debug client code. Note that #3 is why we need some sort of ifdef. A DV overlay would be completely ineffective since every single file in Classdefs has changed (by a single line). The world building stuff looks like it can be handled by just having different directies and file names. It's looking to me like we won't need or want to have a seperate DV branch for WebWorld. Since the WebWorld changes are proving to be additions rather than modifications, I'm thinking that just doing ifdef's will probably be the way to go. At least for the foreseeable future. I could be wrong though. Any objections? WebWorld is not really coordinated right now. I think it's mostly just been xxx and I keeping on top of it. And we did that so we could get the JC demo done quickly. But at this point, we need real management and coordination and version control to happen. There's a sense of lack of direction and cohesion. We need UI and spec on web follow. We need a direction to head from here. - xxx xxx
(ct_dev 6081) 1.2 checkins?
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6081) 1.2 checkins? FROM: xxx xxx <xxx@xxx.com> TO: ct_dev@ossi.com DATE: 27/02/1996 23:23 -------------------------------------------------------------------------------- I made the max avatars per account configurable. The change doesn't affect anything in WA operationally, it just allows the max avatars per account to be set on the server command line. There still is a compiled in upper limit, currently it is set to 8. When can I check in this change? xxx
(ct_dev 6084) 1.1b9 acceptance notes
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6084) 1.1b9 acceptance notes FROM: xxx@ossi.com TO: ct_dev@ossi.com DATE: 28/02/1996 13:32 -------------------------------------------------------------------------------- QA is accepting the 1.1b9 clients for testing. Bugs found as of noon: 1. The new parrot graphic chops off the bird stand. (Win and Mac 1.1 clients.) 2. If the user retrieves a document from the recycler, the 2nd POV does not see it in 1st POVs hand.(Win and Mac 1.1 clients.) 3. The recycler says "Get document with 14 page". (Win and Mac 1.1 clients.) 4. If an oracle chooses "delete" while using the bbs, and then hits cancel, the oracle is exited from the BBS. The user should be returned to the last operation they were in. (Win and Mac 1.1 clients.) 5. The verify dialog when deleting in the BBS does not appear in the foreground; the titlebar stays as the background muted color. (Win and Mac 1.1 clients.) 6. There is still a blue tab mark on the newspaper stand. (All clients.) 7. The turf walls still have transparent areas. (All clients.) 8. QA still needs a complete and up-to-date specification for the documents. There also does not appear to be a pub binder anywhere in the world.
(ct_team 2942) 02/28/96 OLS Schedule
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2942) 02/28/96 OLS Schedule FROM: xxx xxx <xxx.xxx@compuserve.com> TO: ct_team <ct_team@ossi.com> CC: xxx xxx <xxx.xxx@compuserve.com> DATE: 29/02/1996 04:26 -------------------------------------------------------------------------------- On-Line Services Schedule, 02/28/96 March - April 1996 Notes: Please note the new schedule format. At the top of the schedule is a per project schedule. I've made note of all the mini projects we are currently tracking. I've also made note of those elements which are usually considered when setting the schedule. The chronological schedule (old format) is still included for a date at a glance convenience. It follows at the end. Elements which should be considered when setting the schedule: ~ DEV development time ~ ART creation time ~ ARTWB world building time ~ ARTP art processing time ~ CM configuration management time ~ QA quality assurance time ~ time to fix bugs ~ OPS operations time for server updates ~ MS time for webpage changes, AWAY page changes, etc. Current outstanding projects: PUBLIC RELEASE OF TURFS (OPTION A) PUBLIC AVAILABILITY OF NEW ART (Bi-Weekly Remote updates) EXTERNAL TEST OF OPTIONS B & C 1.1 RELEASE TRUMPET DLL TESTING WEBWORLDS 1.2 REPACKAGED CLIENT MARKETING PUBLIC CONTEST ON CIS --------------------------------------------------------------------------------- ------- BY-PROJECT SCHEDULE: PUBLIC RELEASE OF TURFS (OPTION A) Option A tests the ability of a 1.0 client to connect with the 1.1 server. Option A now includes the database conversion. 01/26 FR ~ MS/OR: Letter posted to members in the forum regarding Turfs scheduling. Letter states that minimum one month of external testing necessary. Update letter will be released on 02/29. 02/06 TU ~ BEGIN Opt. A External Test 02/29 TH ~ MS/OR: Letter posted to members in the forum regarding Turfs scheduling. Letter states that one additional month of testing necessary. Update letter will be released 03/27. 03/11 MO ~ QA: Deadline for decision to be made if current Ext. Test Opt. A is ok to go to the public. If yes, great! then on 03/18 server will be changed and members will experience a short remote update. If no, there are three possible problem scenarios: 1) bug fixes are necessary 2) a new server build is necessary or 3) new server packaging is necessary. If 1) we will not meet 03/18 release date. If 2) build would be 03/12 to QA for testing 03/13. If 3) repackage would be 03/12 to QA for testing 03/13. 03/12 TU ~ OR: Begin one week for Oracles to do necessary in-World chores (fiddling) and waking World preparation for grand openings. 03/17 SU ~ QA: If 03/11 approval given, Opt. A External Test end ~ QA: If Opt. A Ext Test end, info letter sent to testers. 03/18 MO ~ OPS: Midnight, server update to new server with turfs accessibility (1.1.6.1 ?). 03/19 TU ~ *** TURFS AVAILABLE TO THE PUBLIC *** 12:01am. This is a proposed date only. Schedule subject to change. 03/27 WE ~ MS/OR: Letter due to members with update on Turfs. Dependent on 03/11 date approvals by QA. PUBLIC AVAILABILITY OF NEW ART (Bi-Weekly Remote updates) 03/04 MO ~ OPS: Server update with art fix for Avatar body (BIG Remote update). 03/05 TU ~ *** Public availability of art fixes via RU *** 03/15 FR ~ VAZ: Art checkins due for inclusion in 03/25 RU. This will include Promenade changes. 03/18 MO ~ CM: Build for 03/25 Remote update 03/19 TU ~ QA: 03/25 RU from CM to QA for testing 03/25 MO ~ OPS: Remote update to Ops for server update midnight. 03/26 TU ~ *** Public availability of art fixes via RU *** 1.1 RELEASE AND EXTERNAL TEST OF B & C The 1.1 release includes Options B & C plus the client code for Docs. Documenation will not actually be released into the World until a later date. Option B is the patch file to upgrade a current 1.0 client to a 1.1 client. Option C is a full download of the 1.1 client. 02/28 WE ~ MS: 6pm inform testers test world will go down. ~ OPS: Update test server to 1.1b9 between 7 & 8pm. ~ QA/MS: External Test of 1.1b9 server begins ~ QA: Place Option C client file on FTP server for CIS ISD to grab and put in place. This eliminates the need for MS to upload the files and put in place. ~ MS: Inform CIS ISD & xxx xxx of plans and necessary changes for testing of Options B & C. 02/29 TH ~ OPS: Between 7 & 8pm test world clock set forward one month to allow testing of eviction notices. ~ MS: Begin changes to changing download pages for availability of Options B & C. ~ QA: Approve release of Option B for external testing. ~ QA: Letter sent to testers and posted in forum test section announcing begin testing of Option B and providing directions. ~ QA: Option B uploaded to test library of forum for availability to testers who do not wish to wait for availability on WAW pages. ~ QA: External Test of Opt. B (patch) begins. ~ QA: Place Option B client file on FTP server for CIS ISD to grab and put in place. This eliminates the need for MS to upload the files and put in place. 03/04 MO ~ MS/ISD Support: Options B & C in place on CIS. ~ QA/MS: Opt. B & C download tests from CIS for corruption in transfer process. 03/06 WE ~ QA: External Testing of Opt. C (1.1 complete) begins. Minimum one month needed for external testing. ~ MS: Option B available from download site (WAW pg) Minimum one month needed for external testing. 04/07 SU ~ QA: Earliest possible end date of Option B & C External Testing. TRUMPET DLL TESTING Trumpet DLL Testing has been incorporated into the 1.1 testing already and was included in the 1.1 build. 02/28 WE ~ QA: Send letter to all testers alerting them to the availability, with instructions for use, of the Trumpet DLL file in the testing library. ~ MS: Place DLL file in forum test library for access by all testers. 03/13 WE *** Release to public *** via a file to download from the forum, providing all QA is passed. This allows one week for testing with 1.0 client and one week for testing with 1.1 client. REPACKAGED CLIENT The Repackaged Client refers to a 1.0 client repackaged to include the 1.1 mag files. This packaging will include all art and fixes checked in by 03/15. 03/15 TU ~ DEV/ART/WB/VAZ: Last chance for bug fixes to be checked in if they are to be included in the Repackaged client. 03/13 WE ~ MKTG: Opportunity for more changes to be made! Final revised Help file and CD Readme due. Please note that these files should be turned in to QA, not CM, to allow QA 48 hours for review. ~ MS: Updated Readme's due to QA with copy to TS 03/18 MO ~ QA/CM: Revised Help files & Readme's from QA to CM for inclusion in 1.0 repackaging ~ CM: Repackaged Client Build 03/19 TU ~ QA: Repackage Client to QA - one week need for approval. ~ QA: Place files on FTP site for MS & CIS ISD for preparation for release to the public. 03/20 WE ~ QA: Begin Repackaged Client download tests from CIS to test for corruption in transfer process. 03/25 MO ~ *** Repackaged client made available to the public *** Repackaged client available on AWAY and WWW pages. 03/25 MO ~ MKTG/QA: Repackaged Client CD Masters & Diskette Masters available for testing. QA needs 2 wks for testing. 04/08 MO MKTG: Repackaged Client CD's & Diskettes available in CIS Store based on if CD approved by FCT QA. WEBWORLDS 1.2 The WebWorlds schedule was not updated during this scheduling meeting. A new WebWorlds schedule will be discussed inn the 03/07 scheduling meeting. The following is from the last schedule dated 02/14. 02/20 TU ~ ART: Begin completing WW 1.2 art. 02/22 TH ~ ART: WW 1.2 art due, having completed processing and world building. Based on the other current WW art dependencies and due dates, this date is impossible to meet and needs to be reassessed. A more realistic date would be 02/29 for the processing to begin. Realistically, a minimum of 152 hours are needed for creation, 52 hours are needed for processing, and 26 days needed for world building. Hopefully world building can begin while processing and possibly even art are being completed. MARKETING PUBLIC CONTEST ON CIS 03/15 FR ~ ART (?): Art for contest icon must be complete to MS ~ MKTG: All necessary documenation and announcements to MS for use on AWAY page. 03/20 WE MS: Icon change must be in place for Marketing Contest 03/21 TH MKTG: CIS What's New and start of Public Contest on CIS to promote interest in WorldsAway. --------------------------------------------------------------------------------- ------- CHRONOLOGICAL SCHEDULE: 01/26 FR ~ MS/OR: Letter posted to members in the forum regarding Turfs scheduling. Letter states that minimum one month of external testing necessary. Update letter will be released on 02/29. 02/06 TU ~ BEGIN Opt. A External Test 02/20 TU ~ ART: Begin completing WW 1.2 art. 02/22 TH ~ ART: WW 1.2 art due, having completed processing and world building. Based on the other current WW art dependencies and due dates, this date is impossible to meet and needs to be reassessed. A more realistic date would be 02/29 for the processing to begin. Realistically, a minimum of 152 hours are needed for creation, 52 hours are needed for processing, and 26 days needed for world building. Hopefully world building can begin while processing and possibly even art are being completed. 02/28 WE ~ MS: 6pm inform testers test world will go down. ~ OPS: Update test server to 1.1b9 between 7 & 8pm. ~ QA/MS: External Test of 1.1b9 server begins ~ QA: Place Option C client file on FTP server for CIS ISD to grab and put in place. This eliminates the need for MS to upload the files and put in place. ~ MS: Inform CIS ISD & xxx xxx of plans and necessary changes for testing of Options B & C. 02/29 TH ~ MS/OR: Letter posted to members in the forum regarding Turfs scheduling. Letter states that one additional month of testing necessary. Update letter will be released 03/27. 02/28 WE ~ QA: Send letter to all testers alerting them to the availability, with instructions for use, of the Trumpet DLL file in the testing library. ~ MS: Place DLL file in forum test library for access by all testers. 02/29 TH ~ OPS: Between 7 & 8pm test world clock set forward one month to allow testing of eviction notices. ~ MS: Begin changes to changing download pages for availability of Options B & C. ~ QA: Approve release of Option B for external testing. ~ QA: Letter sent to testers and posted in forum test section announcing begin testing of Option B and providing directions. ~ QA: Option B uploaded to test library of forum for availability to testers who do not wish to wait for availability on WAW pages. ~ QA: External Test of Opt. B (patch) begins. ~ QA: Place Option B client file on FTP server for CIS ISD to grab and put in place. This eliminates the need for MS to upload the files and put in place. 03/04 MO ~ OPS: Server update with art fix for Avatar body (BIG Remote update). 03/04 MO ~ MS/ISD Support: Options B & C in place on CIS. ~ QA/MS: Opt. B & C download tests from CIS for corruption in transfer process. 03/05 TU ~ *** Public availability of art fixes via RU *** 03/06 WE ~ QA: External Testing of Opt. C (1.1 complete) begins. Minimum one month needed for external testing. ~ MS: Option B available from download site (WAW pg) Minimum one month needed for external testing. 03/11 MO ~ QA: Deadline for decision to be made if current Ext. Test Opt. A is ok to go to the public. If yes, great! then on 03/18 server will be changed and members will experience a short remote update. If no, there are three possible problem scenarios: 1) bug fixes are necessary 2) a new server build is necessary or 3) new server packaging is necessary. If 1) we will not meet 03/18 release date. If 2) build would be 03/12 to QA for testing 03/13. If 3) repackage would be 03/12 to QA for testing 03/13. 03/12 TU ~ OR: Begin one week for Oracles to do necessary in-World chores (fiddling) and waking World preparation for grand openings. 03/13 WE *** Release to public *** via a file to download from the forum, providing all QA is passed. This allows one week for testing with 1.0 client and one week for testing with 1.1 client. 03/13 WE ~ MKTG: Opportunity for more changes to be made! Final revised Help file and CD Readme due. Please note that these files should be turned in to QA, not CM, to allow QA 48 hours for review. ~ MS: Updated Readme's due to QA with copy to TS 03/15 FR ~ VAZ: Art checkins due for inclusion in 03/25 RU. This will include Promenade changes. 03/15 TU ~ DEV/ART/WB/VAZ: Last chance for bug fixes to be checked in if they are to be included in the Repackaged client. 03/15 FR ~ ART (?): Art for contest icon must be complete to MS ~ MKTG: All necessary documenation and announcements to MS for use on AWAY page. 03/17 SU ~ QA: If 03/11 approval given, Opt. A External Test end ~ QA: If Opt. A Ext Test end, info letter sent to testers. 03/18 MO ~ OPS: Midnight, server update to new server with turfs accessibility (1.1.6.1 ?). 03/18 MO ~ CM: Build for 03/25 Remote update 03/18 MO ~ QA/CM: Revised Help files & Readme's from QA to CM for inclusion in 1.0 repackaging ~ CM: Repackaged Client Build 03/19 TU ~ *** TURFS AVAILABLE TO THE PUBLIC *** 12:01am. This is a proposed date only. Schedule subject to change. 03/19 TU ~ QA: 03/25 RU from CM to QA for testing 03/19 TU ~ QA: Repackage Client to QA - one week need for approval. ~ QA: Place files on FTP site for MS & CIS ISD for preparation for release to the public. 03/20 WE ~ QA: Begin Repackaged Client download tests from CIS to test for corruption in transfer process. 03/20 WE MS: Icon change must be in place for Marketing Contest 03/21 TH MKTG: CIS What's New and start of Public Contest on CIS to promote interest in WorldsAway. 03/25 MO ~ OPS: Remote update to Ops for server update midnight. 03/25 MO ~ *** Repackaged client made available to the public *** Repackaged client available on AWAY and WWW pages. 03/25 MO ~ MKTG/QA: Repackaged Client CD Masters & Diskette Masters available for testing. QA needs 2 wks for testing. 03/26 TU ~ *** Public availability of art fixes via RU *** 03/27 WE ~ MS/OR: Letter due to members with update on Turfs. Dependent on 03/11 date approvals by QA. 04/07 SU ~ QA: Earliest possible end date of Option B & C External Testing. 04/08 MO MKTG: Repackaged Client CD's & Diskettes available in CIS Store based on if CD approved by FCT QA.
(ct_team 2949) Development Documentation (ReSend)
--------------------------------------------------------------------------------
SUBJECT: (ct_team 2949) Development Documentation (ReSend)
FROM: xxx xxx <xxx@ossi.com>
TO: ct_team@ossi.com
CC: xxx@ossi.com
DATE: 01/03/1996 16:07
--------------------------------------------------------------------------------
This is my wishlist for Developer Documentation that needs to be
collected, organized, or written.
I tried to assemble the various documents into their user oriented groupings.
Of course, these groupings are subject to change.
**********************************************
Documents for WebWorld and Content Providers package.
**********************************************
Users Manual for Server
Installing and Configuring an Interverse server.
TCP/IP access
X.25 access
Maintaining an Interverse server.
Man pages:
Server
utilities
tlinetsrv
nlinetsrv
The basics of Interverse Technology.
Glossary of terms
Resources
Local storage
Remote update
Messages, Methods, Images, Sounds, etc.
Object Communications Protocol
CUTESI's
Avatar permissions (Oracle, Wizard)
Descriptions of the Basic Classes
Hardware requirements
Creating an Interverse realm.
Selecting Objects
Defining Regions
Using Orb
Using Fiddle
Building a new world
Testing a new world
Interverse programmers Guide
Setting up a development environment
Building
Building the server, tools, and netsrv
Building a windows client
Building a mac client
Building the sunclient
When to rebuild client
When to rebuild server
When to remote update
Updating existing objects with orb
Customizing an Interverse Domain
Adding resources with *your* content
Incorporating new images
Art standards
Image Interface standards
Using Dirt
Incorporating new sounds
Hooking new images and sounds into your realm
Debugging and testing
In-world tools
Fiddle
Amulet
Extending an Interverse Domain
Using Clade
Changing a class definition
Changing Behaviors
Methods
Messages
Changing Instance Data
Adding or changing a resource type
Debugging
iv_editmethod
TCL window
Reference Materials
A sample class description with *Comments*
The Clade language reference
Using CUTESI's to represent structures
Client TCL API reference
Server C API reference
Orb TCL API reference
Required messages and methods.
Interverse resource formats
Messages
Methods
Images
Sounds
Man pages
iv_editmethod
rm_update
sunclient
(ct_team 2952) Engineering announcements
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2952) Engineering announcements FROM: ronl@ossi.com (Ron Lichty) TO: ct_team@ossi.com CC: xxxxx@ossi.com, xxxxxx@ossi.com, xxxxxxx@aol.com, xxxxxxxx@fjcug.fujitsu.co.jp DATE: 01/03/1996 20:31 -------------------------------------------------------------------------------- I'm pleased to announce several new assignments in WorldsAway engineering. First, I am promoting Karen Williams to team leader, effective today. Karen will lead the leads, communicating, sharing and gathering information; will manage implementation in engineering, coordinating and pulling projects together, taking responsibility for the 120, and creating project plans; and will be a liaison for day-to-day information for groups both inside and outside engineering. This new assignment builds on Karen's role as engineer-in-chief of builds, a role in which she has made a significant impact on delivering quality software to meet deadlines. Karen will continue to lead the object group. Second, I am naming Jeff Crilly tech lead of WebWorld 1.2 development. As is probably evident to everyone, Jeff Crilly has, for a couple months, been the clear technical leader of our WebWorlds effort. He doesn't know the answer to every question, but he's made sure all of them have been answered in time to give an outstanding initial prototype to marketing for the Jupiter Conference this week. This is less a new assignment for Jeff than acknowledgement of the role he's already taken with the expectation that he'll continue to provide technical leadership, coordinate the technical interaction of development tasks, and provide a single point of contact to management for technical questions. Third, with user interface iteration of Document Objects (with our human interface designer Jesse Ellenbogen) still absorbing significant portions of Norman Morse's time, I have asked Chris Ebert to be acting lead in the Tools Area. Chris and Mark Mathews are focused on getting the art department a minimum level of tools as soon as possible, and is incorporating input from Norman, Rick and others. Please continue to provide your support to Karen, Jeff and Chris as they meet the new challenges that WebWorlds 1.2 and our continuing products will provide. - Ron
(ct_test 219) The Option B beta have been uploaded to wapre
-------------------------------------------------------------------------------- SUBJECT: (ct_test 219) The Option B beta have been uploaded to wapre FROM: xxxxxxx@ossi.com (xxxxxxx xx) TO: ct_ms@ossi.com, ct_test@ossi.com DATE: 01/03/1996 23:26 -------------------------------------------------------------------------------- OK, files WA_1.0_1.1b9_updater.bin (for Mac option B) and WA11PTCH.EXE (for Win option B) have been upload, virus checked OK and waiting to be tested for DL. I got xxxx x. to give us access to snoopy/wapre so that we can delete some of the older files and I have already done some of that. xxxxxxx
(ct_team 2956) What's New With WorldsAway March 3rd
--------------------------------------------------------------------------------
SUBJECT: (ct_team 2956) What's New With WorldsAway March 3rd
FROM: "xxxxxx xx xxxxx" <xxxxxxx@ossi.com>
TO: ct_team@ossi.com
DATE: 03/03/1996 23:37
--------------------------------------------------------------------------------
Go AWAY and Web:
------------------
What's New With WorldsAway
March 3 - March 9, 1996
-The REAL Community On-line
-Software Availability
-This Week's Listing of In-World Events
--The REAL Community On-line
Recently in the WorldsAway Dreamscape, a beauty contest was held. Not
about one's physical appearance mind you, this conest was more of a parade
of the beautiful souls and personalities that live on-line. Awards were
given for the most compassionate avatars and many other special
personalble categories. A sampling of the most admired individuals of the
community, this event showed the obvious emotional ties that unite our
members. Heart-felt thank you speeches touched the members that attended.
The event for many really seemed to be a communal recognition of their
friendships and relationships that make this more than say a "virtual"
community. This is a community if not in the physical sense in the Waking
World, but certainly in the emotional reality that all normal people
experience every day.
There are many events in the WorldsAwy Dreamscape that are just as special
as the beauty contest. What you make of your time in the Dreamscape,
however, is completely up to you and not necessarily dependant on the
in-World Event of the day. The challenge is to get involved and make a
difference. If you find yourself spending a lot of time on-line with
friends, come to WorldsAway where there are interactions and issues. Be a
real cyber-citizen and create your own events. You'll make friends and
find this is a great place to be.
--Software availability
WorldsAway software is available for downloading here on CompuServe, or
from the WorldsAway Internet Web site at http://www.worldsaway.com
You can also order the CD-ROM and floppy disks through the CompuServe
Store. See the WorldsAway Software Icon here on this menu for downloading
and ordering details. Within the USA, you can call and order from the
CompuServe store at 1-800-848-8199 8AM to 10PM Eastern Time.
The WorldsAway Community Forum is the place for your questions regarding
WorldsAway. Forum staff and SysOps are on hand to answer your questions
quickly seven days a week. Leave a message to "SysOp." Many in-World events
and issues are discussed in the forum's message sections too. Come join
us.
WorldsAway, There's More to Life On-Line!
--This Week's Listing of In-World Events
Read the Kymer Clarion, the in-World Member Newspaper for event details and
news. You can find the Clarion published and released in the Newsstand
Library of the WorldsAway Community Forum. NOTE: all times are in
WorldsAway Time or WAT which is the same as the Pacific Time Zone.
**** Sunday, March 3rd
Jackal3's Trivia, Mr & Mrs Nutty
11:00 AM-2:00 PM, Bar-L Bar Storeroom,
Weekly Questions covering general info, three winners per game. Grand
prize for the person who has the most points in a month. 10 token playing
fee to help defray the cost's.
Take A Chance, Necrolyte Benny, Xian, Jackal
4:00- PM, Outside Fire Room
Bi-Weekly 25T entry fee. Answer questions on Kymer to win points. Top 3
scores enter Fireroom and have choice of tokens or contents of chest.
Dead Poets Society Recital, Prez, Sunshine, Brandy, Corey and AlexA
8:30-9:00 PM, StarWay Cafe Observation Deck, Weekly Poems should be six
verses or shorter. Contact Prez [102726,1655] if you wish to be a presenter.
**** Monday, March 4th
Knights of Kymer TechTrivia, SunRays Hera, Mariah & Knight Alexis
5:30 - 7:30 PM, StarWay Cafe Stage, Weekly
Computer Technical Trivia questions. Everyone wins. We award tokens,
items (many are rare) and door prizes. This game is sponsored by the Games
& Role Playing Guild.
Ghost Racing, Acolyte Serena
5:00-6:00 PM, Isle Caribe, Weekly Win tokens
and prizes, monthly championship!
Pick-3 Lotto Drawing, (R)Joe Blowsem UP, Sherry, Acolyte Chameleon
6:00-6:15 PM, Isle Caribe, Weekly Get tickets now for big winnings! Lotto
is now at ->6000T<- Come for the many door prizes!
Magic BlackJack, Sunray_Knight_Haplo
6:00-8:00PM, Magic Shop, Weekly
All proceeds will go towards helping newbies. Please stop by to watch or
play. You need to have BLACKJK1.EXE, CARDS.DLL and VBRUN300.DLL to
participate.
Kategories, Jaliko
7:00-9:00 PM, Harlequin Games, Check Schedule, Weekly
Download the instructions KATEGORY.TXT and the program KTEGORY1.EXE
*CANCELED*
**** Tuesday, March 5th
Kymer/Bingo, Renegade I
1:00-2:30 PM, Harlequin Games, Weekly
Call KYMER! first, and get payouts depending on the number of players!
Download the client KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway Life.
Kymer/Bingo, Sunray Knight Oliver
6:00-8:00 PM, Bar-L Bar Storeroom, Weekly
Everyone who plays in every game of the evening is eligible to win
a bonus prize which will be awarded after the last game! Don't be late!
Worlds Of Fortune, Acolytes Data, Indigo, and Milen
7:30-9:30 PM, Visitors Center Left, Weekly
**** Wednesday, March 6th
Kymer/Bingo, Renegade I
1:00-2:30 PM, Harlequin Games, Weekly
Call KYMER! first, and get payouts depending on the number of players!
Download the client KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway Life.
Chaos Incorporated, Acolyte Serena or Marianne G
4:00-6:00 PM, Bar-L Bar Storeroom, Weekly New! Games and more!
Kymer/Bingo Madness, Jaliko
6:00-8:00 PM, Harlequin Games, Weekly
7 Games + Raffle *CANCELED*
Pop Culture Trivia, PEZ Collector
8:00-9:30 PM, Library, 2nd Week
The first series of events will be TV related questions only.
Wedding of Acolyte Kari Peace and Sappholyte Orlando II
10:00 PM, Tabernacle (Temple of Morpheus)
Service conducted by Oracle Teresias Reception immediately following at
Meditation Park far left.
**** Thursday, March 7th
Storm Games-Kymer Bingo, Christopher Storm
10:00AM- 1:00PM, Harlequin Games, Weekly
All players are welcome! You need KYMER1.EXE to play, and bets are 25T -
225T. Over 70,000T won so far!
The Phantasus House Auction, Scuttle & Clover
8:00-10:00 PM, Starway Cafe Stage, Bi-Weekly
Rare heads and items no longer available in vendos will be
**** Friday, March 8th
European Ghost Racing, Holger
11:00-12:00 AM, Isle Caribe, Weekly
Win tokens and prizes, monthly championship!
Trek Trivia, Acolyte VIQer
7:00-9:00 PM, Starway Cafe Lounge, Weekly
Visit the bridge crew of the WA Enterprise. Win prizes and tokens for your
Trek knowledge. Get back at the bridge crew with some tough questions of
your own! We have to answer correctly or we pay!
Kategories, Ann Ominous
7:00-9:00 PM, Harlequin Games, Weekly
40T per round. 20T of each *fee* is put in the *round* and 20T into the
*final*.
Dreaming Insomniacs Society, Acolyte Milen
9:00-11:00 PM, Visitor's Center Left, Weekly
Something DIFFERENT will be held during these times each week.
**** Saturday, March 9th
MultiTrivia, Mivo and Nicci
12:00-1:30PM, Library, Weekly
General knowledge trivia questions will be asked in German and English.
Each point for a correct answer is worth 5 Tokens. Frage&Antwort-Spiel zu
allgemeinen Themen. Fuer jede richtige Antwort gibt es 5 Tokens
Great Kymer Quiz, Acolyte Moria, Acolyte Zippy
2:00-4:00 PM, Bar-L Bar Storeroom, Weekly
Some easy, some hard, some just downright tricky.
WARaffle Drawing, Acolyte Lynx, Acolyte Electra, Acolyte Moria
5:00-6:30 PM, StarWay Cafe Stage, Weekly
Purchase tickets from authorized agents. Door prize raffle!
Ghost Relay Races, Acolyte VIQer
6:30-8:00 PM, Outside Visitor's Center, Weekly
Ghost races played baton style like Olympic Relay races.
**** Non-Weekly Events Coming Soon ****
Wednesday, March 13, 1996
Pop Culture Trivia, PEZ Collector
8:00 - 10:00 PM, Outside Library, Weekly
(as of 3/13) This weeks theme will be Television shows and commercials.
Prizes will be awarded for 1st 2nd, and 3rd places. Exact prizes will be
announce before the event.
Saturday, March 23, 1996
Avatar History Contest, Arch Mage Darpeth 7:00 - 8:00 PM, Starway Stage
The announcing of the winners of the Mage: Avatar History contest for best
story of an avatar.
(ct_test 220) Re: Option "C" Beta files ready
-------------------------------------------------------------------------------- SUBJECT: (ct_test 220) Re: Option "C" Beta files ready FROM: xxxxxx@ossi.com (xxxxxxx xx) TO: xxxxxxx@ossi.com (xxxx xxxxxxx), ct_ms@ossi.com CC: ct_test@ossi.com DATE: 04/03/1996 01:39 -------------------------------------------------------------------------------- At 1:29 AM 3/3/96, xxxx xxxxxxx wrote: >The Option "C" Beta test files have been uploaded to CIS and are available. > >WA11b9.exe Option "C" for Windows -- WAW-68 > >WA1.1b9_1.bin Option "C" 1 of 2 for Macintosh -- WAW-69 > >WA1.1b9_2.bin Option "C" 2 of 2 for Macintosh -- WAW-70 > >--Mary Here are the download results for the beta test files (good news first): -- Mac 1.1b9 (part 1 and 2) install worked OK. -- Win 1.1b9 fails to download correctly. The FTPed files on Snoopy looks fine and xxxxxx & xxxx said the problem might be with the upload. The download fails after around 4480000 bytes were downloaded. I got a Problem Reported by Remote Server message "Could not process request". So we will have to hold up Beta test of 1.1b9 until this file is available or let the Mac testers in early :-) xxxxxxx
(ct_ols 156) There will be a remote update tonight
-------------------------------------------------------------------------------- SUBJECT: (ct_ols 156) There will be a remote update tonight FROM: xxxxxx@ossi.com TO: ct_ols@ossi.com DATE: 04/03/1996 17:40 -------------------------------------------------------------------------------- Hello all, QA has approved the art-fix remote update for release, and it will be put up on production server at midnight tonight. -xxxxxx
(wa_tech 134) WIN: Avatar stuck outside Temple (fwd)
--------------------------------------------------------------------------------
SUBJECT: (wa_tech 134) WIN: Avatar stuck outside Temple (fwd)
FROM: "xxxxxx x. xxxx" <xxxxxxx@ossi.com>
TO: xxxx <xxxx@ossi.com>
DATE: 04/03/1996 20:41
--------------------------------------------------------------------------------
FYI
---------- Forwarded message ----------
Date: Sun, 3 Mar 1996 23:15:52 -0800
From: xxxx xxxxxxx <xxxxxxx@ossi.com>
To: wa_tech@ossi.com
Subject: (wa_tech 134) WIN: Avatar stuck outside Temple
**WorldsAway Member Information Report **
Avatar stuck outside Temple
From: xxxx xxxxx,xxx
Date: 3/2/96
The challenge is...
*Q: One Line Summary:
A: "The Fujitsu server has been shut down due to a system error" message
pops up and the WA
application is closed, bringing me back to CIS.
*Q: What are you unable to do? (Example: Connect as certain avatar.)
A: Get into WA to the locale "Outside Temple" without having the message.
*Q: Did you recieve the Avatar Selection Menu? (Y/N):
A: Yes
*Q: What specifically did you experience? Where and at what point in time?
(One sentence that describes what you saw. Example: "I got to avatar select
menu, and was disconnected from WorldsAway after choice.")
A: I get into WA, select my avatar, and it shows "Locale: Outside Temple"
and "Welcome
Back to the Dreamscape. You are returning as a ghost." and a few
seconds later the
message shows up.
*Q: Specific "Error Message" you received (Be as DETAILED and SPECIFIC as
possible. Example: "Get Proc address failed in FJWACSER.DLL _pvr startup."
or "WASPLASH.EXE caued a stack overflow in module TOOLHELP.DLL."):
A: The Fujitsu server has been shut down due to a system error.
~ Additional Info:
~ Problem Categories (mark applicable with x):
[ ] Server Connection (cant connect to WA at all)
[ x ] In-World Experience (problem while in WA)
[ ] System Freeze (Mouse & Keyboard Don't Respond as result of error)
[ x ] System Crash (Keyboard & Mouse Still Work after error occurs)
[ ] Application Freeze (Everything works except WA and have to alt-ctrl-del)
[ ] Application Crash (GPF, dumped out to Program Manager)
[ x ] Other
_______Environment Variables:_______
~ Date & Time problem occured: various times and dates, cannot recall
(POP-CORN in CA)
* WA Version: CD-ROM version 1.0.8, updated through a download since
(Help-->About)
* CIM Version: version 2.0.1
(Help--->About)
* Operating System Version: PC DOS version 6.3, Windows 3.11
(Program Mngr.-->Main-->MS-DOS Prompt-->"ver")
(Start-->Programs-->MS-DOS Prompt-->"ver")
(example: Win95 4.00.950)
* Physical RAM: 11904
(When the machine starts up there is usually a count of physical memory,
if you can't find it there then:
Win95: Start-->Programs-->MS-DOS-->"mem" look in the Total fields (should
be ~4000 to ~32000).
Win3.x: Program Mngr.-->Main-->MS-DOS-->"mem" look in the Total fields (should
be around 4000 to around 32000 whereby 4000 would be 4 megs.)
~ Free Hard Disk Space: 189,251,584
~ Total Hard Disk Space: 538,607,616
(Once again, goto the MS-DOS Prompt, then run "chkdsk". The top number
labelled "total disk space" can go in the "Total Hard Disk Space" slot,
and for the "Total Hard Disk Space" slot
list what is labelled "bytes available on disk")
~ Modem Speed & Brand: 14.4 Intel 144/144e
(This can most easily be obtained from reading the modem itself, usually
28.8 or 2800 or 28 whatever would indicate a 28.8k baud modem, for example.)
_______Macintosh Variables:_______
* Specific Machine:
~ Memory Cache Setting:
(Apple Menu-->Control Panels-->Memory)
* Virtual Memory On or Off:
* Extensions On or Off:
(Did you try booting up with the Shift key held down?)
~ Virus Software Yes/No?
if Yes, Brand? (SAM, Virex, Disinfectant)
~ Disk Compression (Y/N):
If yes, Type (Stacker, Drive Space, Double Space, etc):
~ Connected to a LAN (Y/N):
if Yes, Type?
~ RAM Doubler? (Y/N):
~ Speed Doubler? (Y/N):
~ OptiMem? (Y/N):
_______PC Variables:_______
* Machine Brand: IBM Aptiva
(What was the package called that you purchased? Examples: AST, Zeos,
Gateway 2000)
* CPU Type (486/Pentium): 486
* Speed (25/33/40/50/66/80/90/100/120/133/150/166/180): 66mHz
* Using Winsock (WinCIM2.0 >> Special >> Session Settings) (Y/N): Nope!
~ Sound Card Type: Sound Blaster (?)
(Win95: Start>>Settings>>Control Panels>>System>>Device Manager>>Sound,
video, and game controllers.)
~ Video Card Type: ???
(Win95: Start>>Settings>>Control Panels>>System>>Device Manager>>Display
adapters. OR goto an MS-DOS prompt and run "msd" then hit "v" for video info.)
~ Video Mode (640x480, 800x600 or 1024x768): 640x480
(Win95: Start>>Settings>>Control Panels>>Display>>Settings.
Win3.1x: Main>>Windows Setup>>Display.)
~ Video Colors (256, 32K, 64K, 16M): 256
~ Video Card Chip Set (ATI, Mach, Tseng, Cyrix): ???
(Open a MS-DOS Prompt and run "msd" then hit "v" to list video info.)
~ Com Port Chip Set (16550, 16450, 8xxx): 8250
(Open a MS-DOS Prompt and run "msd" then hit "c" then look in the "UART
Chip Used" field.)
* Virus Software Loaded (Y/N): Yes
If yes, Brand(VirusSCAN, Central Point AV, Norton AV, etc.) ?
Virus Checking (?)
* Disk Compression (Y/N): ???
If yes, Type (Stacker, Drive Space, Double Space, etc):
~ Connected to a LAN (Y/N): Nope!
if Yes, Type?
(Open a MS-DOS Prompt and run "msd" then hit "n" then look in the
"Network Detected" field for yes or no, if yes look for Type on next line.)
_______Win 3.1 & 3.11 & 3.11WFW_______
* System Resources Free (Program Mgr.>>Help>>About) (%): 31%
* Active Applications (After Control Escape, what is listed beside Program
Mgr.?): Right now? A long time after? CompuServe Information Manager, Dr.
Watson,
Recorder - Avatar.rec
* Output of "MEM /C" (DOS command without Windows loaded): ???
(Open a MS-DOS Prompt and run "mem /c")
* MS-DOS Version: 6.3
(Open a MS-DOS Prompt and run "ver")
* Windows Version: 3.11
(Goto Program Manager>>Help>>About)
~ Contents of config.sys:
DEVICE=C:\DOS\HIMEM.SYS
DEVICE=C:\DOS\EMM386.EXE HIGHSCAN NOEMS I=E000-F4FF X=F500-FEFF
DEVICEHIGH=C:\DOS\SETVER.EXE
DEVICEHIGH=C:\DOS\POWER.EXE ADV:MIN
LASTDRIVE=G
DOS=HIGH,UMB
BUFFERS=15,0
FILES=40
FCBS=4,0
SHELL=C:\DOS\COMMAND.COM C:\DOS /P /E:512
STACKS=9,256
DEVICEHIGH=C:\DOS\MTMCDAI.SYS /D:MSCD001
DEVICEHIGH=C:\SB16\DRV\CTSB16.SYS /UNIT=0 /BLASTER=A:220 I:5 D:1 H:5
DEVICEHIGH=C:\SB16\DRV\CTMMSYS.SYS
[menu]
menuitem=APTIVA, Aptiva
menuitem=DOS, DOS
menucolor=15,1
menudefault=Aptiva,10
[APTIVA]
[DOS]
(Program Manager>>Accessories>>Notepad>>Open>>"C:\CONFIG.SYS" then cut and
paste.)
* SMARTDRV.EXE Running (Y/N): C:\DOS\SMARTDRV C+ /U
(Program Manager>>Accessories>>Notepad>>Open>>"C:\AUTOEXEC.BAT" then look
for SMARTDRV in the file and if found just copy the whole line to
answer the question.):
if Yes, Size (in K):
~ 32 bit disk access (Y/N): Yes
(Program Manager>>Main>>Control Panels>>386 Enhanced>>Virtual Memory)
* 32 bit file access(Y/N):
if Yes, Size (in K): 35532
(Program Manager>>Main>>Control Panels>>386 Enhanced>>Virtual Memory)
~ Virtual Memory size (in K): 35,532
(Program Manager>>Main>>Control Panels>>386 Enhanced>>Virtual Memory)
* Number of installed fonts (usually 20-30)
(Main >> Control Panels >> Fonts): 42
Thank you,
xxxx
<() :- )
Proud WW person behind Forever Explorer & Dark Ranger, sort of
(ct_dev 6105) Development request
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6105) Development request FROM: xxxx@ossi.com (xxxxx xxxxx) TO: ct_dev@ossi.com DATE: 05/03/1996 02:04 -------------------------------------------------------------------------------- I have a small request to be able to grant our Acolytes one power currently held by the Oracles and up. Would it be possible (cheap, easy) to change the ability to enter a full locale to be good for Acolyte and above. They sure could use that ability in being able to get into full locales where there is a disturbance or to be able to get into the Help Desk locale when it is full. I hope this is a small change which could be implemented by the release of turfs. Could someone provide me with feedback on the feasability? I would greatly appreciate it. YELBE xxxx
(ct_dev 6106) Development request
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6106) Development request FROM: Norman Morse <dragon@ossi.com> TO: ct_dev@ossi.com CC: dragon@ossi.com DATE: 05/03/1996 09:05 -------------------------------------------------------------------------------- In message <199603050804.AAA12031@loki.ossi.com>you write: >I have a small request to be able to grant our Acolytes one power currently >held by the Oracles and up. Would it be possible (cheap, easy) to change >the ability to enter a full locale to be good for Acolyte and above. They >sure could use that ability in being able to get into full locales where >there is a disturbance or to be able to get into the Help Desk locale when >it is full. > >I hope this is a small change which could be implemented by the release of >turfs. Could someone provide me with feedback on the feasability? I would >greatly appreciate it. It should be a minor change, I think only a server change should be necessary. You should file a MUST FIX bug on it. Then John, Karen or I can fix it. -Norman
Re: (ct_dev 6106) Development request
-------------------------------------------------------------------------------- SUBJECT: Re: (ct_dev 6106) Development request FROM: xxxx@ossi.com (xxx xxxxxx) TO: xxxx CC: xxxxxxx, dragon, xxxxxxx, xxxxx, xxxxxxxx@eworld.com, xxxxxxxx DATE: 05/03/1996 16:01 -------------------------------------------------------------------------------- >In message <199603050804.AAA12031@loki.ossi.com>you write: >>I have a small request to be able to grant our Acolytes one power currently >>held by the Oracles and up. Would it be possible (cheap, easy) to change >>the ability to enter a full locale to be good for Acolyte and above. They >>sure could use that ability in being able to get into full locales where >>there is a disturbance or to be able to get into the Help Desk locale when >>it is full. >> >>I hope this is a small change which could be implemented by the release of >>turfs. Could someone provide me with feedback on the feasability? I would >>greatly appreciate it. > >It should be a minor change, I think only a server change should be >necessary. > >You should file a MUST FIX bug on it. > >Then John, Karen or I can fix it. > >-Norman xxxxx, You should file a bug on it, and you should set the bug-type flag (sorry -- don't know the exact name offhand) to "Enhancement Request", but you should *not* set the priority flag to "must fix" -- priority is reserved as a call for QA and ultimately the Bug Review Board (which we need to reactivate/revive). xxx
(ct_test 222) Options B and C now ready on CompuServe
-------------------------------------------------------------------------------- SUBJECT: (ct_test 222) Options B and C now ready on CompuServe FROM: "xxxxxx xx xxxxx" <xxxxxxx@ossi.com> TO: ct_ms@ossi.com, ct_test@ossi.com DATE: 05/03/1996 17:42 -------------------------------------------------------------------------------- Beta Test Options A-C are now ready on CompuServe..... GO WAW-68 Windows Option "C" 1.1 Client WAW-69 Mac 1 of 2 Option "C" 1.1 Client WAW-70 Mac 2 of 2 Option "C" 1.1 Client WAW-71 Windows Option "B" 1.0 to 1.1 Patcher WAW-72 Mac Option "B" 1.0 to 1.1 Patcher Let Member Support know when QA has completed Download Testing these, and also when the new Beta Letters are ready explaining all of it. THEN, Member Suppport will change menu WAW-65 to publically reveal these links and files. Thanks, xxxxxx
(ct_dev 6112) I found 2 new bugs
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6112) I found 2 new bugs FROM: xxxx xxxxxx <surfdog@ossi.com> TO: xxxxxx@ossi.com CC: ct_dev@ossi.com DATE: 05/03/1996 23:35 -------------------------------------------------------------------------------- I just found 2 bugs while checking out some other reported bugs... If a turf is abandoned and destroyed by the server, the turf address is not cleared in the elevator DB. If a turf is abandoned and destroyed by the server, and the turf was a home to one or more avatars, the avatars will still think they have a home. (That is, "Home" will appear on the elevator menu.) Please log these bugs in ProTeam. Thanks, surfdog
(ct_team 2969) Hot Forum Topics as of March 3, 1996
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2969) Hot Forum Topics as of March 3, 1996 FROM: "xxxxxx xx xxxxx" <xxxxxxx@ossi.com> TO: ct_team@ossi.com CC: xxxxx xxxxxxx <xxxxx.xxxx@compuserve.com>, xxxxxx xxxxx <xxxxxx.xxxx@compuserve.com> DATE: 07/03/1996 01:34 -------------------------------------------------------------------------------- WorldsAway Community Forum Hot Forum Topics as of March 6, 1996 also found on internal web site: www-server.ossi.com/home/xxxxxxx/hft/hft.html The forum has been fairly quiet once again (thank goodness). There have been a couple users who are causing some minor problems (like personally flaming the SysOps in private email) but there are no more major flame wars going back and forth. The xxxx issue is being handled in email, and the Thrall Auction has not been a Hot Topic lately. For details, see below. -------------- Summary of WorldsAway Support Issues as Seen in the Forum xxxx x xxxxx- We drafted a letter with our terms to xxxx and an in-forum "Public Reminder" message about copyright violations that explained the rules on the proper distribution of copyrighted materials. xxxx essentially is not relenting and wants more than what was offered (Tokens) and is also not relenting on making the SysOps responsible for the copyright violations of the contributing member because of our required screening process. xxxxx x is handling this issue currently with xxxx xxxxxx of legal, but a new letter will be sent to xxxx ASAP. xxxx is also insisting on the WW name and address of xxxxxx, the original uploader, to get something out of him too. We are going over the books on what to do next. At least, however, xxxx is not making this a public thing. I feel he believes that he is being taken care of and is just going through the motions, not relenting, but doing so less viciously perhaps. -Technical Issues No major Server downtime. An upgrade of art for the Production world was to take place Monday night. In the process, however, one of the netservs sent the traffic to vishnu instead of a-tuin, the main WA server. As a result, 1/3 of logins were going to the wrong place and could not get into the Dreamscape. This affected xxxx, xxxxx, and Vaz who were in Denver on Tuesday morning demoing WorldsAway to the CIS Telemarketing ontract company. (I know, cause I was called by xxxx early in my morning at home:) Anyhow, Operations found the problem quickly and solved it easily. Affected time was 12:30 AM till about 11:30 AM Monday. Also, the upgrade to the Dreamscape mag files was actually incorrect for technical reasons that are too detailed to get into. Configuration Management, QA, and Operations are currently working on a new build package that will in fact, for sure, create the necessary server upgrade and eventual remote update. ------------ Hot Forum Topics -Survey: What's WA Worth Here are the results to the GG survey just in case you were interested. (I have written to GG asking what the results to question #2 were. He's unclear and cryptic - part of his clever nature I guess.) ----- This is GermanGiant Marketing & Advertising ... for the BIG response! Here are the results of our last Quick Survey. I received 27 replies in private or public forum messages and via email ... much less than last time, people seem to have been busy with something else <vbg>. QUESTIONS OF THE WEEK: 1) Would you rather pay for your time in WA.... votes % 0 0,0 Using CIS Standard Plan 1 3,7% Using CIS Super Value Plan 23 85,2 Have CIS make seperate pricing plans to be used only in WA and designed for WA users. 12 44,4% Create a(n additional) gate to WA via the Internet (independent from CIS) with a seperate pricing plan (keep in mind that we dont consider any RW contracts in a Dreamscape! <g>) (Total percantage >100% because of multiple answers) 2) How much money do you think is fair for.... (in WA) a) 20 hours WorlsAway per month: 14.56 US$/total in average b) 50 hours WorlsAway per month: 43.02 US$/total in average c) 100 hours WorlsAway per month: 80.40 US$/total in average (Europeans: please answer this question in US$ *although* you will be charged in your local curency soon!) Today i wont give much comments on the results. Especially the replies to Question 1 are speaking for themselves. To Question 2: WA *is* a Dreamscape <g> We cant seriously expect any online service to give us access for 80 or 90 Cent/hour. Interesting comment of a number of people: Offer a flat rate! As always: thanks for participating! :) GermanGiant GermanGiant Marketing & Advertising -------- -Those Oracles Begun on Feb 29, this thread discusses those loveable Oracles. Everything from Uni's message about the Thrall Auction to the rare sightings of the Oracles to the Oracles as police are included. Speaking here are the defenders of the Oracles and the normal everyday negative guy who doesn't like them for whatever reason (this nasty thread started from some sort of chip on xxxxxxxx shoulders.) Here are some of the positive responses <snip> ---------- I honestly believe that FCT is looking at their policies regarding all avatar interaction. I honestly think this has been a learning process for them too. In defense of the Oracles, all I would like to say is that I am sure glad that I am not put under the microscope with everything I say on any given day to a customer. The forum is a powerful vehicle where everything you say to someone can be scrutinized under a microscope. Even though every interaction with a customer must be professional, and you must watch what you say and how you say it at all times, I am sure glad that I don't have to deal with things my managers have said in error. Most businesses are busy enough without these types of issues to detract from the work at hand. Warmest Regards, Brains ------- Here is another great response from my hero, Earendil ------- We in this forum--and inworld--generally create quite a howl every time someone seriously suggests an inworld police force/militia/vigilante group. Yet here we have avatars clamoring that instead of avatars influencing and socializing other avatars in a positive manner, the Oracles should be exercising what is tantamount to martial law. If I wanted that kind of involvement from TPTB, I'd have stayed with Prodigy or AOL. Sorry, that's just not my vision of the Dream. Earendil~~~~Ethereal Elf ----------- -German "repressions" Starting on the whole censorship thing that CompuServe implemented with the alt Usenet Newsgroups, community members discussed in this thread the delicate subject of children on-line. -10 Things to Do :) A little light hearted thread that I thought we should frame: ----------- snip from the first posting ---------- Came up with this list before the boycott was called off in favor of unity (which I favor! :)~ ), but thought I'd post it anyway... You never know... Kaino :)~ - holding a light blue candle, but unable to be inworld for the unity meeting because of work travel. :( Kaino's List of Things to While You're Boycotting 1. Stare at your PC, wondering what all the other little people are doing. 2. Clean all that stuff out from between your carpet and the baseboard. 3. Call places like Afghanistan or Mars and try to make your phone bill match your CIS bill. 4. Call all of your other avatar friends and make gestures over the phone. 5. Stand in your bedroom facing the wall so you feel like you're collecting tokens. 6. Stare at all your screen snaps of WA events. 7. Go to other forums and tell people you can't go in TRA-39 because it's a boycott, see, and there's this whole other world where you have avatars and s'really cool and.... 8. Call CIS and try to negotiate the legal terms payment with the CIS billing dept., simultaneously sucking up for a sponsored account. 9. Play all those games you bought for your PC but never play any more becaues you're always inworld. 10. Sit in the dark moaning and rocking back and forth. Feel free to add :)~ Kaino :)~ --------- -The Great Thank You List A nice thread that developed after the great flame wars. This list was the chance for the community to be nice to each other. Thank yous were made to the Acolytes especially. <no, the SysOps aren't jealous:)> -The Great Sorry List! Originally posted on 2/28 this thread, although not too long, was a big nice relief. The contributors took stock and apologized for all of their anger, etc. -WA is moving 2 Web As some of us have already discused in internal email, our customers are finding out about Web World. This thread discusses the posibility of WA on the net... but there is confusion whether or not the Dreamscape will doff CompuServe. We are working on some official announcement that explains Web World and how it will impact the Dreamscape along with the released PR. -------- this is the first message of the thread ------- The following is an excerpt from a posting in multimedia magazine online: "Fujitsu takes a similar approach with its WorldsAway system, which was launched on CompuServe but is now moving to the Web. The 2-D spaces support only six avatars--though ghost users can listen in on conversations--but the WorldsAway avatars enjoy advanced behaviors, enabling them to interact with body language such as waves and nods. As we went to press, Fujitsu planned to license WorldsAway servers to those wanting to host chat services; a 3-D version is expected in the second half of the year. Places to Go on the World Wide Web " Great News! I've an unlimited access account on the Web. This $300+ a month Compuserve bill is getting ridiculous! So maybe I'll get to see you all again on the web! Cause nothing bothers me more than wasting money. And yes, I do need to access other forums in Compuserve besides Worlds Away! --- Those are the Hot Forum Topics. And in the words of Bartles and James, "thanks for your support," xxxxxx xxxxx WorldsAway Community Forum WorldsAway Member Support
(ct_team 2966) Need reply ASAP
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2966) Need reply ASAP FROM: "xxxxx xx xxxxx" <xxxxx@ossi.com> TO: ct_team@ossi.com DATE: 07/03/1996 03:47 -------------------------------------------------------------------------------- At 10:52 AM 3/6/96 -0700, you wrote: >We are changing our business cards (slightly - Fujitsu - over the three >liitle people - our stationary will be changed as well). So... I would like >for EVERYONE to fill in the following and return to me via e-mail no later >than Friday morning by 10:00 a.m. as I will be meeting the printer at 11:30 >a.m.: (If you are a long term contractor - please get approval from your >direct mgr. or supervisor). > >Name: xxxxx xx xxxxx >Title: Web Worlds Producer >Phone #:xxx.xxx.xxxx >Fax#: xxx-xxxx-xxxx >E-mail address: xxxxx@ossi.com > >Note: All cards will come with our worldsaway web page address. >Business card orders come in a minimum qty. of 500. > >Thank you in advance for your attention in this matter. > >xxxxxxx :) > >P.S. Please pass the word to those folks who don't check their e-mail regularly. > > > >
(ct_team 2971) WA On-Line Rpt for 3/6
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SUBJECT: (ct_team 2971) WA On-Line Rpt for 3/6
FROM: xxxxxxx@ossi.com (xxxxxxx xxxxxx)
TO: ct_team@ossi.com
DATE: 07/03/1996 10:45
--------------------------------------------------------------------------------
Wednesday: Mar 06, 1996 : Daily WorldsAway On-Line Report
--------------------------------- ------------ ------------- ------------
Category Wednesday Month To Date Last Month
03/06/96 March February
================================= ============ ============= ============
Total Connect Time (Hours) 1871.917 14056.533 65511.267
Total Logins (Sessions) 2633.000 19591.000 85682.000
Total Unique Accounts 1289.000 4403.000 9071.000
Average Time per Account (Hours) 1.452 3.192 7.222
Average # of Logins per Account 2.043 4.449 9.446
Peak Simultaneous Accounts 167.000 213.000 222.000
Peak Simultaneous Avatars 167.000 214.000 224.000
Total New Accounts 154.000 1212.000 4341.000
# of Accts that Haven't Returned 639.000 5255.000 3653.000
------------------------------------- ------
Total WA On-line Membership To-Date: 16792
----------------------------------- ------
Total # of Unique Avatars To-Date: 21757
____________________________________________________________________
Contact Information:
xxxxxxx xxxxxx
xxxxxxx@ossi.com
(ct_dev 6123) 120 reports
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6123) 120 reports FROM: xxxxx xxxxxxxx <xxxxxxx@ossi.com> TO: ct_dev@ossi.com DATE: 07/03/1996 20:12 -------------------------------------------------------------------------------- I've given each of you copies of the 120 report, sorted by function and by person. Please look over your assigned tasks, and send me email (or talk to me in person) and let me know the correct times for programming and debugging days. Keep in mind that most of you will only have ten days to get everything done, so if you spot a problem let us know sooner rather than later. Thanks, xxxxx
(ct_dev 6124) Server messages
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6124) Server messages FROM: xxxxxxxxxxx xxxxx <xxxxxxx@ossi.com> TO: ct_dev@ossi.com DATE: 07/03/1996 20:35 -------------------------------------------------------------------------------- Small problem with the messages coming down from the server: we need two separate messages to send text to the client, one for messages that go in a dialog box and one for messages that go in the text window. Currently we seem to have only one system (is this right, xxxx?): the effect is that all the messages are appearing in a dialog box; this includes rent messages and the like. Seems all we have to do is add another type for messages to go in a dialog. xxxxx
(ct_dev 5886) old avatar names
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 5886) old avatar names FROM: xxxx@ossi.com (xxxx xxxxxx) TO: Vaserius CC: Pogo DATE: 07/03/1996 22:14 -------------------------------------------------------------------------------- Vaz, I didn't notice you making a comment on these emails, I figured as the producer it's your call. You should probably let xxxx know what you want. Just wanted to bring it to your attention. -xxxx >X-Sender: xxxxxx@loki.ossi.com >Date: Mon, 05 Feb 1996 20:08:22 -0600 >To: ct_dev@ossi.com, ct_dev@ossi.com >From: xxxxx xxxxxxxx <xxxxx@ossi.com> >Subject: (ct_dev 5886) old avatar names >Sender: owner-ct_dev@ossi.com >Precedence: list >Reply-To: ct_dev@ossi.com > >I noticed this a loooong time ago in Q/A. And I noticed it again just >recently. The most used avatar doesn't go to the top, since the avatar that >I haven't used in ages went to the top of my login on the production server. > > - xxxxx xxxxxxxx > >At 09:28 PM 2/3/96 -0800, xxxx xxxxxx wrote: >>A member brought up an interesting point today. He said that name X used >>to be the first one listed in the avatar selection window and name Y was >>the second. A some point, though, the two became switched! >> >>Why would this be? At the last database conversion would the most recently >>used name automatically become the first selection? >> >>He noted that it's kind of a pain because 1) he uses avatar X more than Y >>and 2) he'd gotten into the habit of choosing the top avatar without >>really paying attention to the names. >> >>Seems consistency is fairly important here. What can be done? >> >>-xxxx >> >>>From owner-ct_dev@ossi.com Fri Feb 2 15:15 PST 1996 >>>Date: Fri, 2 Feb 1996 15:15:52 -0800 >>>From: xxxx xxxxxx <surfdog@xxxxxxx.com> >>>To: ct_dev@ossi.com >>>Subject: (ct_dev 5866) old avatar names >>> >>>I working on saving old avatar names. From past email suggestions, here >>>is what I am doing... >>> >>> When you change your name, the old name is saved with a >>> timestamp. >>> >>> As long as the old name is in the UDB, no one but the original >>> name owner can use the name. >>> >>> When the server is restarted, all old names older than 45 days >>> (settable on the server command line) will be removed. >>> >>> The avatar will hold 2 old names to be used to restore the UDB >>> after a crash. Thus, only the last 2 old names for each avatar >>> will be in the UDB after a crash. >>> >>>surfdog >>> >> >> > > > >X-Sender: xxxx@loki.ossi.com >Date: Mon, 05 Feb 1996 15:29:03 -0500 >To: ct_dev@ossi.com >From: xxxx@ossi.com (xxxx xx xxxxxxx) >Subject: (ct_dev 5880) old avatar names >Sender: owner-ct_dev@ossi.com >Precedence: list >Reply-To: ct_dev@ossi.com > >>> If the list is not identical in order with the data the server transmits >>> somone tell xxx, 'cause he's the widget expert. >>> >>Currently, if there is a crash and the server's UDB/ADB are rebuilt, >>the order is somewhat random. >> >>The server could keep them sorted according to create date. But, I >>think the most intuitive method would be to sort them alphabetically. >>We could do this on either the client or server. >> >>surfdog > >The list on the clients is rather short. And the box they are displayed in >has an LB_SORT bit that can be set on creation. Wherever it's easiest and >who cares anyway. > >-xxxx >-- >xxxx xxxxxxx xxxx@loki.ossi.com >Fujitsu Cultural Technologies >(408) 456-7931 > > >
(ct_dev 6126) Server messages
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6126) Server messages FROM: xxxx xxxxxx <surfdog@ossi.com> TO: ct_dev@ossi.com DATE: 07/03/1996 22:36 -------------------------------------------------------------------------------- > From owner-ct_dev@ossi.com Thu Mar 7 18:30 PST 1996 > Date: Thu, 7 Mar 1996 18:35:29 -0800 > From: xxxxxxxxxx xxxxx <xxxxxxx@ossi.com> > To: ct_dev@ossi.com > Subject: (ct_dev 6124) Server messages > > > Small problem with the messages coming down from the server: we need two > separate messages to send text to the client, one for messages that go in a > dialog box and one for messages that go in the text window. Currently we seem > to have only one system (is this right, xxxx?): the effect is that all the > messages are appearing in a dialog box; this includes rent messages and the > like. > Seems all we have to do is add another type for messages to go in a > dialog. > > xxxxx > I'll take care of it. surfdog
(ct_team 2977) Visual CompuServe
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SUBJECT: (ct_team 2977) Visual CompuServe
FROM: xxxx@ossi.com (xxxx xxxxxx)
TO: ct_team@ossi.com
DATE: 08/03/1996 20:35
--------------------------------------------------------------------------------
Check out this web page:
http://www.northnet.org/VisNet/viscis.html
Here's an excerpt:
Visual CompuServe - VisCIS or: Why log on when you can drive?
This is a description of an exiting new application being developed on the
CyberForum (GO CYBERF) on CompuServe. It represents the next wave of user
interfaces, beyond Windows 95, but works today on many computers. The VisCIS
project started when the CyberForum area was created on CompuServe.
(ct_team 2980) OLS Schedule as of 03/07/96
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2980) OLS Schedule as of 03/07/96 FROM: xxxx@ossi.com (xxxx xxxxxx) TO: ct_team@ossi.com CC: xxxxx.xxxx@compuserve.com DATE: 10/03/1996 01:00 -------------------------------------------------------------------------------- On-Line Services Schedule, 03/07/96 March - April 1996 Notes: Elements which should be considered when setting the schedule: ~ DEV development time ~ ART creation time ~ ARTWB world building time ~ ARTP art processing time ~ CM configuration management time ~ QA quality assurance time ~ time to fix bugs ~ OPS operations time for server updates ~ MS time for webpage changes, AWAY page changes, etc. ~OR Oracle time to fiddle Outstanding projects and their currently scheduled release to public dates: TRUMPET DLL TESTING 03/13 BIGGIE FIX (ODB) 03/20 PUBLIC AVAILABILITY OF NEW ART 03/20 & 03/25 MARKETING PUBLIC CONTEST ON CIS 03/21 PUBLIC RELEASE OF TURFS (OPTION A) 04/02 REPACKAGED CLIENT 04/02 EXTERNAL TEST OF OPTIONS B & C end test 04/07 1.1 RELEASE 04/08 WEBWORLDS 1.2 ? ---------------------------------------------------------------------------- ------------ BY-PROJECT SCHEDULE: TRUMPET DLL TESTING Trumpet DLL Testing has been incorporated into the 1.1 testing already and was included in the 1.1 build. 02/28 WE ~ QA: Send letter to all testers alerting them to the availability, with instructions for use, of the Trumpet DLL file in the testing library. ~ MS: Place DLL file in forum test library for access by all testers. 03/13 WE *** Release to public *** via a file to download from the forum, providing all QA is passed. This allows one week for testing with 1.0 client and one week for testing with 1.1 client. BIGGIE FIX Current server 1.0.11.4 update with larger object database. 03/08 FR ~DEV: Coding for ODB biggie fix checkin. 03/11 MO ~CM: ODB biggie fix build. 03/12 TU ~QA: ODB biggie fix to QA for testing. 03/19 MO ~OPS: Server update with new ODB. 03/20 TU ~ 12:01am *** Public availability of art fixes via RU *** PUBLIC AVAILABILITY OF NEW ART 03/07 TH ~CM: Build avatar fix. 03/08 FR ~QA: Build to QA 03/18 MO ~ CM: Build for 03/25 Remote update ~ QA: 03/25 RU from CM to QA for testing VAZ: What is scheduled for this date? What are art and anyone elses dependencies? ~ OPS: Server update with art fix for Avatar body (BIG Remote update). 03/20 TU ~ 12:01am *** Public availability of art fixes via RU *** 03/25 MO ~ OPS: Remote update to Ops for server update midnight. 03/26 TU ~ 12:01am *** Public availability of art fixes via RU *** MARKETING PUBLIC CONTEST ON CIS 03/11 MO ~MS: Current icon color palette to ART. 03/15 FR ~ ART: Art for contest icon must be complete to MS ~ MKTG: All necessary documenation and announcements to MS for use on AWAY page. ~MS: New icon sheet with all old icons plus one new to CIS ISD Support. Must be available 03/20. 03/16 SA ~MS: Begin putting pages in place in COSMO for MKTG contest.Pages must be complete and ready for icon and reference page switch 03/20 at midnight. Contest icon will replace "WorldsAway Demo" icon, demo will be available only under "WorldsAway Gallery" until contest is over. 03/21 TH ~MS: Icon change and underlying contest pages must be in place for Marketing Contest. ~MKTG: CIS What's New and start of Public Contest on CIS to promote interest in WorldsAway. PUBLIC RELEASE OF TURFS (OPTION A) Option A tests the ability of a 1.0 client to connect with the 1.1 server. Option A now includes the database conversion. 01/26 FR ~ MS/OR: Letter posted to members in the forum regarding Turfs scheduling. Letter states that minimum one month of external testing necessary. Update letter will be released on 02/29. 02/06 TU ~ BEGIN Opt. A External Test 02/29 TH ~ MS/OR: Letter posted to members in the forum regarding Turfs scheduling. Letter states that one additional month of testing necessary. Update letter will be released 03/27. 03/12 TU ~CM: New 1.1 server build (1.1b10) 03/13 WE ~QA: 1.1b10 server build to QA 03/27 WE ~ QA: Deadline for decision to be made if current Ext. Test Opt. A is ok to go to the public. If yes, great! then on 04/03 server will be changed. If no, there are three possible problem scenarios: 1) bug fixes are necessary 2) a new server build is necessary or 3) new server packaging is necessary. If 1) we will not meet 04/03 release date. If 2) build would be 03/28 to QA for testing 03/29. If 3) repackage would be 03/28 to QA for testing 03/29. 03/27 WE ~ MS/OR: Letter due to members with update on Turfs. Dependent on 03/11 date approvals by QA. 03/28 TU ~ OR: Begin one week for Oracles to do necessary in-World chores (fiddling) and waking World preparation for grand openings. This work will take place in the production world while the world is up. 04/01 MO ~ OPS: Midnight, server update to new server with turfs, though not yet available to the public. Members experience Remote Update. 04/01 MO ~ QA: If 03/27 approval given, Opt. A External Test end ~ QA: If Opt. A Ext Test end, info letter sent to testers. 04/02 TU ~ *** TURFS AVAILABLE TO THE PUBLIC *** Time and date subject to producer decision. REPACKAGED CLIENT The Repackaged Client refers to a 1.0 client repackaged to include the 1.1 server mag files, body fix art, installer, promenade art changes. Release of 1.1b10 server will be consecutive. 03/11 MO ~MS: Necessary installer changes must be emailed to xxxxx xxxxxxxx. 03/20 TU ~ MKTG: Opportunity for more changes to be made! Final revised Help file and CD Readme due. Please note that these files should be turned in to QA, not CM, to allow QA 48 hours for review. ~ MS: Updated Readme's due to QA with copy to TS 03/22 FR ~ DEV/ART/WB/VAZ: Last chance for bug fixes, promenade art or installer changes to be checked in if they are to be included in the Repackaged client. 03/25 MO ~ QA/CM: Revised Help files & Readme's from QA to CM for inclusion in 1.0 repackaging ~ CM: Repackaged Client Build 03/26 TU ~ QA: Repackage Client to QA ~ QA: Place files on FTP site for MS & CIS ISD for preparation for release to the public. 03/27 WE ~ QA: Begin Repackaged Client download tests from CIS to test for corruption in transfer process. 04/01 MO ~QA: Approval or disapproval of release to public. 04/02 TU ~ *** Repackaged client made available to the public *** Repackaged client available on AWAY and WWW pages. ~ MKTG/QA: Repackaged Client CD Masters & Diskette Masters available for testing. QA needs 2 wks for testing. 04/16 MO MKTG: Repackaged Client CD's & Diskettes available in CIS Store based on if CD approved by FCT QA. 1.1 RELEASE AND EXTERNAL TEST OF B & C The 1.1 release includes Options B & C plus the client code for Docs. Documenation will not actually be released into the World until a later date. Option B is the patch file to upgrade a current 1.0 client to a 1.1 client. Option C is a full download of the 1.1 client. For legal purposes, when Options B&C are made available active agreement with the SW License and Terms prior to download must be in place on CIS. Two weeks later theemail should be sent to all members informing them that in two more weeks they will need to download a patch in order to access the server. Two weeks later the server will be changed so that only those with the 1.1 client will be able to access. 02/28 WE ~ QA/MS: External Test of 1.1b9 server begins 03/06 WE ~ QA: External Test of Opt. B (patch) begins. ~ QA: External Testing of Opt. C (1.1 complete) begins. Minimum one month needed for external testing. 04/07 SU ~ QA: Earliest possible end date of Option B & C External Testing. WEBWORLDS 1.2 The WebWorlds schedule was not updated during this scheduling meeting. A new WebWorlds schedule will be discussed inn the 03/07 scheduling meeting. The following is from the last schedule dated 02/14. 02/20 TU ~ ART: Begin completing WW 1.2 art. 02/22 TH ~ ART: WW 1.2 art due, having completed processing and world building. 03/26 TU ~DEV: WW1.2 code freeze, feature complete 03/27 WE ~CM: WW1.2 Build 1 03/28 TH ~QA: WW1.2 Build to QA for testing 04/04 TH ~DEV: WW1.2 Code freeze 04/05 FR ~CM: WW1.2 Build 2 with fixes to bugs found to date. ---------------------------------------------------------------------------- ------------ CHRONOLOGICAL SCHEDULE: 01/26 FR ~ MS/OR: Letter posted to members in the forum regarding Turfs scheduling. Letter states that minimum one month of external testing necessary. Update letter will be released on 02/29. 02/06 TU ~ BEGIN Opt. A External Test 02/20 TU ~ ART: Begin completing WW 1.2 art. 02/22 TH ~ ART: WW 1.2 art due, having completed processing and world building. 02/28 WE ~ QA: Send letter to all testers alerting them to the availability, with instructions for use, of the Trumpet DLL file in the testing library. ~ MS: Place DLL file in forum test library for access by all testers. ~ QA/MS: External Test of 1.1b9 server begins 02/29 TH ~ MS/OR: Letter posted to members in the forum regarding Turfs scheduling. Letter states that one additional month of testing necessary. Update letter will be released 03/27. 03/06 WE ~ QA: External Test of Opt. B (patch) begins. ~ QA: External Testing of Opt. C (1.1 complete) begins. Minimum one month needed for external testing. 03/07 TH ~CM: Build avatar fix. 03/08 FR ~QA: Build to QA ~DEV: Coding for ODB biggie fix checkin. 03/11 MO ~CM: ODB biggie fix build. ~MS: Current icon color palette to ART. ~MS: Necessary installer changes must be emailed to xxxxx xxxxxxxx. 03/12 TU ~QA: ODB biggie fix to QA for testing. ~CM: New 1.1 server build (1.1b10) 03/13 WE *** Release to public *** via a file to download from the forum, providing all QA is passed. This allows one week for testing with 1.0 client and one week for testing with 1.1 client. ~QA: 1.1b10 server build to QA 03/15 FR ~ ART: Art for contest icon must be complete to MS ~ MKTG: All necessary documenation and announcements to MS for use on AWAY page. ~MS: New icon sheet with all old icons plus one new to CIS ISD Support. Must be available 03/20. 03/16 SA ~MS: Begin putting pages in place in COSMO for MKTG contest.Pages must be complete and ready for icon and reference page switch 03/20 at midnight. Contest icon will replace "WorldsAway Demo" icon, demo will be available only under "WorldsAway Gallery" until contest is over. 03/18 MO ~ CM: Build for 03/25 Remote update ~ QA: 03/25 RU from CM to QA for testing VAZ: What is scheduled for this date? What are art and anyone elses dependencies? ~ OPS: Server update with art fix for Avatar body (BIG Remote update). 03/19 MO ~OPS: Server update with new ODB. 03/20 TU ~ 12:01am *** Public availability of art fixes via RU *** ~ 12:01am *** Public availability of art fixes via RU *** ~ MKTG: Opportunity for more changes to be made! Final revised Help file and CD Readme due. Please note that these files should be turned in to QA, not CM, to allow QA 48 hours for review. ~ MS: Updated Readme's due to QA with copy to TS 03/21 TH ~MS: Icon change and underlying contest pages must be in place for Marketing Contest. ~MKTG: CIS What's New and start of Public Contest on CIS to promote interest in WorldsAway. 03/22 FR ~ DEV/ART/WB/VAZ: Last chance for bug fixes, promenade art or installer changes to be checked in if they are to be included in the Repackaged client. 03/25 MO ~ OPS: Remote update to Ops for server update midnight. ~ QA/CM: Revised Help files & Readme's from QA to CM for inclusion in 1.0 repackaging ~ CM: Repackaged Client Build 03/26 TU ~ 12:01am *** Public availability of art fixes via RU *** ~ QA: Repackage Client to QA ~ QA: Place files on FTP site for MS & CIS ISD for preparation for release to the public. ~DEV: WW1.2 code freeze, feature complete 03/27 WE ~ QA: Deadline for decision to be made if current Ext. Test Opt. A is ok to go to the public. If yes, great! then on 04/03 server will be changed. If no, there are three possible problem scenarios: 1) bug fixes are necessary 2) a new server build is necessary or 3) new server packaging is necessary. If 1) we will not meet 04/03 release date. If 2) build would be 03/28 to QA for testing 03/29. If 3) repackage would be 03/28 to QA for testing 03/29. ~ MS/OR: Letter due to members with update on Turfs. Dependent on 03/11 date approvals by QA. ~ QA: Begin Repackaged Client download tests from CIS to test for corruption in transfer process. ~CM: WW1.2 Build 1 03/28 TU ~ OR: Begin one week for Oracles to do necessary in-World chores (fiddling) and waking World preparation for grand openings. This work will take place in the production world while the world is up. ~QA: WW1.2 Build to QA for testing 04/01 MO ~ OPS: Midnight, server update to new server with turfs, though not yet available to the public. Members experience Remote Update. ~ QA: If 03/27 approval given, Opt. A External Test end ~ QA: If Opt. A Ext Test end, info letter sent to testers. ~QA: Approval or disapproval of release to public. 04/02 TU ~ *** TURFS AVAILABLE TO THE PUBLIC *** Time and date subject to producer decision. ~ *** Repackaged client made available to the public *** Repackaged client available on AWAY and WWW pages. ~ MKTG/QA: Repackaged Client CD Masters & Diskette Masters available for testing. QA needs 2 wks for testing. 04/04 TH ~DEV: WW1.2 Code freeze 04/05 FR ~CM: WW1.2 Build 2 with fixes to bugs found to date. 04/07 SU ~ QA: Earliest possible end date of Option B & C External Testing. 04/16 MO MKTG: Repackaged Client CD's & Diskettes available in CIS Store based on if CD approved by FCT QA.
(ct_dev 6106) Development request
--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6106) Development request
FROM: xxxxxxx xxxxxxxxx <xxxxx.xxx@compuserve.com>
TO: Scott <pogo@ossi.com>
DATE: 10/03/1996 02:31
--------------------------------------------------------------------------------
Scott,
I guess you'll have to lobbyy face to face fro now on. :-)
xxxxx
--------------- Forwarded Message ---------------
From: xxx xxxxxx, INTERNET:xxxx@ossi.com
To: INTERNET:xxxxxxxx@OSSI.COM
INTERNET:xxxxxxx@OSSI.COM
Cc: INTERNET:xxxxx@OSSI.COM
INTERNET:xxxxxx@OSSI.COM
Date: Tue, Mar 5, 1996, 2:22 PM
RE: (ct_dev 6106) Development request
Sender: xxxx@ossi.com
Received: from loki.ossi.com (loki-8.ossi.com [192.240.8.1]) by
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Date: Tue, 5 Mar 1996 14:01:12 -0800
To: xxxxxxxx@ossi.com, xxxxxxx@ossi.com
From: xxxx@ossi.com (xxx xxxxxx)
Subject: (ct_dev 6106) Development request
Cc: xxxxxx@ossi.com, xxxxx@ossi.com
xxxx and xxxxx,
This is an example: We're going to get individual requests that everyone
knows would be a good thing to fix/change -- but may or may not fit within:
1) the currently schedule
2) the priorities vis-a-vis other fixes/changes people would like to deliver
We most certainly should *not* give feature enhancements "must fix" status
without, I'd guess, xxxxxx agreement -- he's got to give up something for
every new item he lets in.
1) How do we initiate a process that funnels all requests through one place?
I'd propose that DS proposals be funnelled thru Vaz, WW proposals thru
xxxxx, engineering proposals through xxxxx or me (?), marketing requests
through xxxxxx -- all funnelling in and through xxxx...
2) "Must Fix" status is a status conveyed upon bugs by the Bug Review Board
-- but I don't think we've been following our own process. It is certainly
inappropriate to suggest individuals set that flag. Time to get back to the
process?
xxx
p.s. This may well be a minor server change, though I'd like to hear that
from xxxx.
--------------
>To: ct_dev@ossi.com
>cc: dragon@ossi.com
>Subject: (ct_dev 6106) Development request
>Date: Tue, 05 Mar 1996 07:05:44 -0800
>From: Norman Morse <dragon@ossi.com>
>Sender: owner-ct_dev@ossi.com
>Precedence: list
>Reply-To: ct_dev@ossi.com
>
>In message <199603050804.AAA12031@loki.ossi.com>you write:
>>I have a small request to be able to grant our Acolytes one power currently
>>held by the Oracles and up. Would it be possible (cheap, easy) to change
>>the ability to enter a full locale to be good for Acolyte and above. They
>>sure could use that ability in being able to get into full locales where
>>there is a disturbance or to be able to get into the Help Desk locale when
>>it is full.
>>
>>I hope this is a small change which could be implemented by the release of
>>turfs. Could someone provide me with feedback on the feasability? I would
>>greatly appreciate it.
>
>It should be a minor change, I think only a server change should be
>necessary.
>
>You should file a MUST FIX bug on it.
>
>Then xxxx, xxxxx or I can fix it.
>
>-Norman
(ct_team 2993) Hot Forum Topics as of March 14, 1996
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2993) Hot Forum Topics as of March 14, 1996 FROM: xxxxxx xxxxx <xxxxx.xxxx@compuserve.com> TO: ct_team <ct_team@ossi.com> CC: xxxxxx xxxxx <xxxxx.xxxx@compuserve.com>, xxxx CIS <xxxxx.xxxx@compuserve.com>, "xxxx, xxxxxxx (WASysOp)" <xxxxx.xxxx@compuserve.com>, xxxx <xxxxxx.xxxx@compuserve.com>, xxxxx xxxxxxx <xxxxx.xxxx@compuserve.com> DATE: 14/03/1996 21:11 -------------------------------------------------------------------------------- WorldsAway Community Forum Hot Forum Topics as of March 14, 1996 This is long, I hope I still have an audience. :) also found on www-server.ossi.com/home/xxxxxxx/xxx/xxx.html I wish I could say the forum has been pleasant, but it hasn't. If the SysOps and Oracles seem down or stressed. it's nothing personal. We have been dealing with the following: RAPE, THIEVERY, BINGO, and (once again) FCT doesn't listen (though we're here everyday.) It seems the Dreamscape and the forum are a part of the normal cyberspace society out there with the good and the evil and the flaming messages. (Member Support and the Oracles are going through a lot. Do we get massaging perks with first dibs at the schedule for the rest of our employment here with FOSSI? A trip to Hawaii sounds damn good right now.:) -------------- Summary of WorldsAway Support Issues as Seen in the Forum -xxxx x xxxxx We have sent him an offer for tokens, etc. If you want the details on this message, please ask MS or the Oracles. xxxx is once again not taking his case to the public and is being heard out and is actually getting something from us <rats!>. As of this afternoon, xxxx has not responded. The offer was sent out last night. This is the next to last offer we will make to him, I understand. (If he takes it, he'll be VERY, wealthy in-world.) -Technical Issues No server down time or upgrades for Production World or Beta World. A new communications .DLL was released by QA and will work with the Windows 1.0 client as an alternative to Winsock for using WorldsAway with PPP connections. This .DLL will come with the 1.1 repackaging. Member Support sent xxxxx a list of suggestions on making the Windows and Macintosh WA Installers a little smoother. We are looking forward to the results. Hopefully, the Windows CIS.INI will be updated and configured correctly more often now on its own without MS help to the user. ------------ Hot Forum Topics (Hope I don't sound preachy here. There is a lot of narration on my part, but I need to have my say too.) Besides threads, xxxx and I have speant a LOT of time talking with members about these issues live and in chat. Today earlier, I had 5 chat windows going at once. Makes for a very tiring day and stressful, esp when you are chatting with someone who's convinced you're not going to help! It's hard to answer a lot of questions on tech support when the in-world community is hot under the collar. There are three specific threads dealing with Rape. (other threads touch this ...see more below) I will name them off here and summarize the rough ones: -Rape (number one) (started 3/9) -Rape (number two) (started 3/10) -Healing from Rape (started 3/11) Dealing with "FCT, are you listening?": -FCT... what do you say?? (started 3/12) -FCT: Don't Give Up (started 3/12) [the latter one, xxxxxxxx attempt to satisfy the masses] This issue here is that some members of our community will take advantage of others, AND disgruntled members of the community will shout "Doomsday" in a forum threads. This happens all the time in cyberspace, and unfortunately, it's happening to our service too. As a community, what citizenry can do is fight together to combat the bad seeds and also contact the Oracles and Acolytes for help. The situation becomes tricky as the victims of these crimes want immediate revenge or a solution. By the time the A's and O's have the story straight, however, the offending avatar may have changed his/her name or moved on or logged out. What this looks like too, is a "lack of customer support" on FCT's part as things take time. The realities as we all know are that O's and A's can't be on-line 100% of the time (though I wish they were.) Transcripts have been posted directly to *SysOp (printed out on my desk if you care to read them) with nasty language and attacks. There have been some vocal members demanding that the SysOps or "someone at FCT" do something to combat this bad behavior. With only an avatar name to go by, SysOps can do little of course and shouldn't have to as it's not our jurisdiction. But as a rep of FCT, they are demanding action of MS too. Revenge and locking out are not, however, the tenents of the community or the establishment. Education and a social solution are. The trouble, in my opinion, is the admitted lack of a rep around to at least "listen" the the situation. With 16,000 members, it's darn hard to keep a track of all of them, but must WE BE THE PLAYGROUND SUPERVISORS at the same time? There are only 6 of us plus 20 A's and 4 Asst Ops to promote the will of Morpheus. We are also attempting to educate the members on how to combat these acts and act responsibly. Still, it's not the WHOLE community who needs this help. It's just those who shout the loudest in the forum. I hope someone has been having a good time in the world this week. The HARDEST part comes from the horrible logic that a few members base their arguments on. Since FCT "isn't doing anything" against these acts then we are condoning them. Here is an example of a nasty message demanding FCT attention: -FCT...what do you say? #68072 Felicity xxxxx,xxxx ---snip--- Who the heck knows where FCT stands on any of this??? I notice that no one from FCT has cared enough to say anything in the Rape and other sexual harassment threads. To me this only means they do not care about people being victimized on their service. Even a simple, "We are looking into this" would be better than the BOOMING silence they have offered so far. What I have heard from many who tend to be "in the know" is that FCT "says" they abide by the CompuServe ToS because they "have to" being a CompuServe service, but in reality they have no intention of ever enforcing it. Is this true???? FCT, please say something...let us know! What can we expect from **YOUR** service. How can we be intelligent consumers if we can't get answers? ----snip--- I wish I had saved a the message posted by Big Kahoona in the thrall debate. He really made some good points...that I know I will butcher here (my apologies, BK...please jump in and correct me)... With nothing to measure against, nothing to strive for, no involvement at all from TPTB, we have a world with no color, no shape, no purpose. A world that, instead of being held together by a common thread, is falling apart as members grope to find their way, ANY way. My original thoughts about WA were those of wanting total hands off...but it's not working. Perhaps we need hands-on in different levels in various ways defining several virtual communities. This would allow us to pick the one that meets our needs and desires the most rather than have one place where no one seems very happy or satisfied? I don't know. Just a random thought. --------- Now.. here is my personal attempt at trying to answer and listen to the members. I was using my best Customer Support and Conflict Management skills, but I'll show you the one of many replies that I got. (When you try to put the fires out, you certainly do get singed!) -FCT: Don't Give Up #68799 xxxxxx xxxxx, SysOp ---------- As mentioned earlier and a couple weeks back, FCT continues to listen and be very concerned about the community in the WorldsAway Dreamscape. We most certainly read the forum messages and are here to provide the community the means to making its own decisions as it continues down the path of building consensus and agreement. "Community" is what we need to define here. By FCT not jumping in the middle of an issue, such as Nazism, Rape, Harassment, does not mean we condone the behavior. Those behaviors are very much not appreciated by us. We want WorldsAway to be for everyone to promote a healthy, vibrant community. There are unfortunately, like in real life, less than amiable personalities out there that we all must deal with. Appropriate measures are taken daily among the Acolytes and Oracles in such matters and they continue to happen behind the scenes. (The SysOps also do some of this dirty work behind the scenes in the forum) But as you all don't want the evil elements taking over WorldsAway, don't let it happen! Do not give up on your fight against ill behavior! Take a stand and fight back against it. Like most great communities of the past, it's the citizenry who clamor together and fight and turn over these evils. When thievery came around, the community got together to form APEX and other self defensive tactics. This was a terrific solution, and now as a result, most community members protect themselves a lot better and use the specific changing rooms or an Acolyte for help. Find the initiative to assimilate, in the best case scenario, the offending citizen and find a social solution by telling him or her how you feel about this. xxxx mentioned in a thread: "Not long ago I encountered someone who had taken the name "Holocaust." I believe this was a fairly young person who did not realize how upsetting such a name could be to some people, so I tried to explain it without being judgemental. I hope he or she has since changed the name. Of course the person I met was not openly spouting racismr, but I think many times such things are imitative behavior from a young person trying to be cool, and an explanation of how the behavior affects others can help." This is "right-on" with finding a "social" solution. Educate the offender. Education is not the same as toleration, and it is NOT a reward.. simply it's a means to fight and make a change in the person's behavior. Education also gives the offender a chance to repeat and make amends which is the best case -- a "win win" solution. You may also, like in any good society, keep a base of knowledge of who the bad guys are and inform others of their wrong doing. This is not the "cast the first stone" tactic, but rather getting a case history from which the community can use as ammunition in their attempt to change behavior. Also, as word spreads, the offenders influence significantly is reduced and he or she becomes a lot less effective. Without an audience, there is no show. xxxxxx, SysOp on behalf of WorldsAway Member Support and the WorldsAway Team ----------------- Here is the nastiest reply (she didn't quite listen, I think) ----------------- #68836 Orlando xxxx xxxxxxxxx WHAT A PATHETIC COP OUT!!! You know damn well that all the Avatars and Acolytes can do is to throw wordds at these social deviants! Fight against it? HOW? I f take a stand against a rapeist, theif or racist, they manage to find a way to turn the complaint against me. I've already been called on the carpet by Teresius by standing up the the cruel remarks that Black Wizard was making against Acolyte Cerchen... not to mention the fact that he likes to harrasss me by parking his big ugly butt right in front of my little Avatar, and moving doesn't help. WE CAN'T FIGHT EFFECTIVELY!!! YOU ARE OUR ONLY MEANS TO FIGHT!! You want us to fight? Give the Acolytes the power to boot people back to the boat... out of the system! Give the oracles the power to suspend access pending a hearing with the accused individual... Other Forums suspend access... YOU SHOULD TOO! But base it on transcripts & multiple complaints & witnesses... not hearsay. You could in fact have trails by our peers. We here in Kymer are ready to take a stand, but if the floor upon which we stands is not supported by the Sysops, then we have no where to stand, and will continue to be victims of the intolerant individuals that you do, in fact, condone by your failure to condemn. Thanks to your indifferance, we have probably lost Belinda to another server. I hold you personally responsible for this loss of a true Kymerian & dear friend. You have the power to stop this hatred... stop trying to pass it down to the powerless victims. Orlando ----------- and one more #69494 Larry Lamb ----------- xxxxxx,
Re: (ct_team 2993) Hot Forum Topics as of March 14, 1996
-------------------------------------------------------------------------------- SUBJECT: Re: (ct_team 2993) Hot Forum Topics as of March 14, 1996 FROM: xxxx xxxxxx <xxxx@ossi.com> TO: xxxxxxx@ossi.com CC: xxxx@ossi.com, xxxx@ossi.com, pogo@ossi.com, vaserius@ossi.com, xxxxxxxxx@ossi.com, surfdog@ossi.com, xxxxxxx@ossi.com DATE: 15/03/1996 11:37 -------------------------------------------------------------------------------- I just read xxxxxxxx hot forum topics. Regarding 'who really was that avatar?' issue... This is where an offensive avatar changes his name before you can do something... There *is* a log of all name changes. What we need is a "whois" that takes an avatar name and returns all the previous names, all the later names, and the users CIS id for that avatar name. This command would be run on a-tuin. This coupled with the a users capture should be enough to track down the real users that are supposedly offensive. Like someone said, it will eventually boil down to a 'he-said-she-said' argument unless there are witnesses. xxxx
Re[2]: (ct_team 2993) Hot Forum Topics as of March 14, 1996
-------------------------------------------------------------------------------- SUBJECT: Re[2]: (ct_team 2993) Hot Forum Topics as of March 14, 1996 FROM: xxxx xxxxxxxx <xxxx@ossi.com> TO: xxxxxxx@ossi.com CC: xxxx@ossi.com, pogo@ossi.com, vaserius@ossi.com, xxxxxxxxx@ossi.com, surfdog@ossi.com, xxxxxxx@ossi.com, xxxx@ossi.com DATE: 15/03/1996 12:13 -------------------------------------------------------------------------------- xxxx xxxxxx <xxxx@ossi.com> wrote: > I just read xxxxxxxx hot forum topics. > > Regarding 'who really was that avatar?' issue... This is where an > offensive avatar changes his name before you can do something... > > There *is* a log of all name changes. What we need is a "whois" that > takes an avatar name and returns all the previous names, all the > later names, and the users CIS id for that avatar name. > > This command would be run on a-tuin. > > This coupled with the a users capture should be enough to track down > the real users that are supposedly offensive. Like someone said, it > will eventually boil down to a 'he-said-she-said' argument unless there > are witnesses. > > xxxx > I can already get that information for you out of the logs, it does not take very long (relatively speaking) so if it is an occasional question, let me know. I am in the process of re-evaluating the sybase database to make this sort of information dramatically more easy to access, so any current problems would be a good thing to pass by me, so I can prototype solutions based on how I think the database should be structured, to see if my final solution will actually answer these needs. Keeping this stuff off a-tuin and over on the business database should mean that we can manage space better anyway, we are currently keeping all of the login logs still in the data area on the server, which probably doesn't scale well. xxxx
(ct_test 226) New Prominade art sequence
-------------------------------------------------------------------------------- SUBJECT: (ct_test 226) New Prominade art sequence FROM: xxxxxx@ossi.com TO: vaserius@ossi.com CC: ct_test@ossi.com DATE: 15/03/1996 14:34 -------------------------------------------------------------------------------- Hi xxxx, In order to test the new prominade art sequence, QA will need a detailed script of how the oracles plan to build and operate it. This script will need to have world-building information including the following: 1) How the new prominade sequence in general is supposed to work. 2) What artwork (including new artwork) will be placed in the prominade. 3) Where the new artwork will be placed and arranged. 4) The fiddle states of each new piece of artwork. For example, how will the various parrots be activated to speak about different topics? What is each one supposed to say? 5) What aspects will already be in the prominade, and which ones will need to be fiddled or changed by the oracles. 6) Any other information the oracles feel that QA should know about in order to ensure accurate testing. QA will need to recieve this information by the 18th, which is when the new prominade functionality will be delivered to QA. Preferably, we would like to have this information as soon as possible so that we can plan out our testing strategy in advance. Please let me know when you expect this information to be made available to QA. Thanks, xxxxxx
(ct_team 2998) Hot Forum Topics as of March 14, 1996
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2998) Hot Forum Topics as of March 14, 1996 FROM: xxxxx xxxxxxxx <xxxxx@ossi.com> TO: ct_team@ossi.com DATE: 15/03/1996 16:54 -------------------------------------------------------------------------------- On 14 Mar 1996, xxxxxx xxxxx wrote: > I wish I could say the forum has been pleasant, but it hasn't. If the > SysOps and Oracles seem down or stressed. it's nothing personal. We have been > dealing with the following: RAPE, THIEVERY, BINGO, and (once again) FCT doesn't > listen (though we're here everyday.) It seems the Dreamscape and > the forum are a part of the normal cyberspace society out there with the > good and the evil and the flaming messages. One thing I've learned out of my experiences online is that the people that spend their time posting to newsgroups and forums very rarely define the view of the majority or anywhere near it. Forum and newsgroup posters are often part of the vocal _minority_, even though it often doesn't seem like it. When we see 40 flaming messages on a subject and 1 message defending it, we get the impression that it must be that everyone really feels badly toward it. In reality, the case is often that those 40 messages cames from 5 whiners and the other 9,995 people don't feel that way at all. Nor do they care. And only 1 of them posted about it. A lot of people don't bother to read newsgroups and forums because of the level of flames. In fact, the highest percentage of active participants are people that really go for a good fight and usually have extreme attitudes and social problems. And you can certainly tell when you read their posts. So I guess what I'm trying to say is don't let it get you down too much. And take attitudes presented on the forum with some salt at least as how far they reflect the feelings of the entire community. I'd be willing to bet that most of the community doesn't even read the forum or doesn't take it very seriously anyway. That's the way it usually goes. Once a newsgroup or forum reaches a certain size and level of activity, it starts becoming inundated with whiners. At that point, the good people usually leave, and you're left with just whiners. It sounds like we're reaching that point now. Step back, take a deep breath, and try to keep perspective. I know how much gloom such things can bring into the mind. Take care. - xxxxx xxxxxxxx
(ct_team 2999) RE: Hot Forum Topics as of March 14, 1996 (fwd)
-------------------------------------------------------------------------------- SUBJECT: (ct_team 2999) RE: Hot Forum Topics as of March 14, 1996 (fwd) FROM: "xxxxx xx xxxxx" <xxxxx@ossi.com> TO: "'CT_Team@ossi.com'" <CT_Team@ossi.com> DATE: 15/03/1996 17:55 -------------------------------------------------------------------------------- ---------- From: xxxxx xxxxxxxx[SMTP:xxxxx@ossi.com] Sent: Friday, March 15, 1996 7:31 AM To: xxxxx@ossi.com Subject: RE: (ct_team 2998) Hot Forum Topics as of March 14, 1996 (fwd) I think you intended this to go to ct_team instead of just to me. :-) ---------- Forwarded message ---------- Date: Fri, 15 Mar 1996 15:29:18 -0800 From: xxxxx xx xxxxx <xxxxx@ossi.com> To: 'xxxxx xxxxxxxx' <xxxxx@ossi.com> Subject: RE: (ct_team 2998) Hot Forum Topics as of March 14, 1996 xxxxx's absolutely right in his assessment, though that probably doesn't make any of this easier for the beleaguered acolytes and oracles. We're all behind you guys, though :) xxxxx ---------- From: xxxxx xxxxxxxx[SMTP:xxxxx@ossi.com] Sent: Friday, March 15, 1996 6:55 AM To: ct_team@ossi.com Subject: (ct_team 2998) Hot Forum Topics as of March 14, 1996 On 14 Mar 1996, xxxxxx xxxxx wrote: > I wish I could say the forum has been pleasant, but it hasn't. If the > SysOps and Oracles seem down or stressed. it's nothing personal. We have been > dealing with the following: RAPE, THIEVERY, BINGO, and (once again) FCT doesn't > listen (though we're here everyday.) It seems the Dreamscape and > the forum are a part of the normal cyberspace society out there with the > good and the evil and the flaming messages. One thing I've learned out of my experiences online is that the people that spend their time posting to newsgroups and forums very rarely define the view of the majority or anywhere near it. Forum and newsgroup posters are often part of the vocal _minority_, even though it often doesn't seem like it. When we see 40 flaming messages on a subject and 1 message defending it, we get the impression that it must be that everyone really feels badly toward it. In reality, the case is often that those 40 messages cames from 5 whiners and the other 9,995 people don't feel that way at all. Nor do they care. And only 1 of them posted about it. A lot of people don't bother to read newsgroups and forums because of the level of flames. In fact, the highest percentage of active participants are people that really go for a good fight and usually have extreme attitudes and social problems. And you can certainly tell when you read their posts. So I guess what I'm trying to say is don't let it get you down too much. And take attitudes presented on the forum with some salt at least as how far they reflect the feelings of the entire community. I'd be willing to bet that most of the community doesn't even read the forum or doesn't take it very seriously anyway. That's the way it usually goes. Once a newsgroup or forum reaches a certain size and level of activity, it starts becoming inundated with whiners. At that point, the good people usually leave, and you're left with just whiners. It sounds like we're reaching that point now. Step back, take a deep breath, and try to keep perspective. I know how much gloom such things can bring into the mind. Take care. - xxxxx xxxxxxxx
(ct_team 3011) Reply to: Hot Forum Topics as of March 14, 1996
-------------------------------------------------------------------------------- SUBJECT: (ct_team 3011) Reply to: Hot Forum Topics as of March 14, 1996 FROM: xxxxxxx@ossi.com (xxxxxxx xxxxxx) TO: ct_team@ossi.com DATE: 17/03/1996 12:17 -------------------------------------------------------------------------------- >WorldsAway Community Forum >Hot Forum Topics as of March 14, 1996 ******************************************************************************** xxxxxx & xxxx _ I just wanted to take a moment of your time to tell you that I personally think both of you are doing a terrific job ! Even if I didn't know both of you and know the type of people you are (caring, sensitive to others concerns and needs etc. etc.) - I would still say this. For goodness sakes - you are only able to do so much and as you stated - this is THEIR world and they need to partake in defending themselves and taking some responsibility themselves. I believe that you and xxxx are doing the best job you possibly can - your responses to the issues at hand show clarity, concern and understanding and even insightfull ideas of how these avatars can help themselves. Please don't take this all on your own shoulders. I know this is often hard to do since the attacks SEEM directed at the sysops personally - you know that in reality they are not - they are pushing off their hurt and angry feelings/emotions onto you because they seem to have no other form of release and again that is not your responsibilty to shoulder - your concerned and often bent ear (smile) is all you really have to offer and they should try and understand this. In closing, all I have to say is chins up, carry on and keep up the excellent work !!!!!!!!!!! Signed, A Very Satisfied Avatar xxxxxx
(ct_team 3013) What's New With WorldsAway March 17, 1996
--------------------------------------------------------------------------------
SUBJECT: (ct_team 3013) What's New With WorldsAway March 17, 1996
FROM: "xxxxxx xx xxxxx" <xxxxxxx@ossi.com>
TO: ct_team@ossi.com
DATE: 17/03/1996 23:49
--------------------------------------------------------------------------------
What's New With WorldsAway
March 17 - March 23, 1996
-Spring is Here
-Software Availability
-This Week's Listing of In-World Events
--Spring is Here
Tired of the cold weather? It's time to warm-up your on-line time. The
WorldsAway Dreamscape can help you get over the last minute winter blues
by providing a place far away and unlike another. The place will be your
springtime escape! Full of vivid color and enchanting places, this world
is always sunny and ready to warm you up!
In-World marriages, lasting relationships, parties that have been known to
make avatars lose their heads, rain never in the forcast, this truly is a
unique place! The Kymerian News agency has reported that clear weather
and good times are continuing to be predicted this spring! So come on
aboard and get your ticket aboard the Argo and make the journey to
Phantasus, your island city in the heart of Kymer.
To especially heat up your springtime on-line time, don't miss the 3
segments of Tales of passion and betrayal in the Dreamscape from Morpheus,
the Lord of Dreams. Courtesy of Alayne, the official storyteller of
Kymer, this event will be held Wednesday the 20th, Thursday the 21st and
Friday the 22nd, 6:00 PM at the Statue of Cupid in Meditation Park.
--Software availability
WorldsAway software is available for downloading here on CompuServe, or
from the WorldsAway Internet Web site at http://www.worldsaway.com
You can also order the CD-ROM and floppy disks through the CompuServe
Store. See the WorldsAway Software Icon here on this menu for downloading
and ordering details. Within the USA, you can call and order from the
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The WorldsAway Community Forum is the place for your questions regarding
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quickly seven days a week. Leave a message to "SysOp." Many in-World events
and issues are discussed in the forum's message sections too. Come join
us.
WorldsAway, There's More to Life On-Line!
--This Week's Listing of In-World Events
Read the Kymer Clarion, the in-World Member Newspaper for event details and
news. You can find the Clarion published and released in the Newsstand
Library of the WorldsAway Community Forum. NOTE: all times are in
WorldsAway Time or WAT which is the same as the Pacific Time Zone.
***** Notices
Knights of Kymer TECHTRIVIA has a new day and time:
Wednesdays from 5:00-7:00 PM.
**** Sunday, March 17th
Jackal3's TRIVIA, Mr & Mrs Nutty
11:00 AM-2:00 PM, Bar-L Bar Storeroom, Weekly
Questions covering general info, three winners per game. Grand prize for
the person who has the most points in a month. 10 token playing fee to
help defray the cost's.
Take A CHANCE, Necrolyte Benny, Xian, Jackal
4:00 PM, Outside Fire Room , Bi-Weekly
25T entry fee. Answer questions on Kymer to win points. Top 3 scores
enter Fireroom and have choice of tokens or contents of chest.
Duckolyte TRIVIA Master Game, Chief Duckolyte Brains
7:00 PM, Starway Cafe Stage, Weekly
St Patricks Day Special. Fast paced trivia using multiple choice answers.
Topics vary week to week, monthly Grand Prize awarded. This game uses the
Trivia Engine just developed by Wert P. Gumby to administer all scoring.
Dead Poets Society RECITAL, Prez, Sunshine, Brandy, Corey and AlexA
8:30-9:00 PM, StarWay Cafe Observation Deck, Weekly
Poems should be six verses or shorter. Contact Prez [102726,1655] if you
wish to be a presenter.
**** Monday, March 18th
Knights of Kymer TECHTRIVIA, SunRays Hera, Mariah & Knight Alexis
>>> Moved to new day and time <<<
Wednesday, March 20th, 5:00-7:00 PM, StarWay Cafe Stage.
Ghost RACING, Acolyte Serena
5:00-6:00 PM, Isle Caribe, Weekly
Win tokens and prizes, monthly championship!
Pick-3 Lotto DRAWING, (R)Joe Blowsem UP, Sherry
6:00 PM, Bar-L Storeroom, Bi-Weekly
Get tickets now for big winnings! Come for the many door prizes!
Magic BLACKJACK, Sunray_Knight_Haplo
6:00-8:00PM, Magic Shop, Weekly
All proceeds will go towards helping newbies. Please stop by to watch
or play. You need to have BLACKJK1.EXE, CARDS.DLL and VBRUN300.DLL to
participate.
KATEGORIES, Jaliko
7:00-9:00 PM, Harlequin Games, Check Schedule, Weekly
Download the instructions KATEGORY.TXT and the program KTEGORY1.EXE
**** Tuesday, March 19th
Kymer/BINGO, Renegade
1:00-2:30 PM, Harlequin Games, Weekly
Call KYMER! first, and get payouts depending on the number of players!
Download KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway Life.
Kymer/BINGO, Sunray Knight Oliver
6:00-8:00 PM, Bar-L Bar Storeroom, Weekly
Everyone who plays in every game of the evening is eligible to win a
bonus prize which will be awarded after the last game! Don't be late!
Worlds Of FORTUNE, Acolytes Data, Indigo, and Milen
7:30-9:30 PM, Visitors Center Left, Weekly
>>> CANCELED THIS WEEK ONLY <<<
Will return Tuesday, March 26th at it's regularly scheduled time.
**** Wednesday, March 20th
Kymer/BINGO, Renegade I
1:00-2:30 PM, Harlequin Games, Weekly
Call KYMER! first, and get payouts depending on the number of players!
Download KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway Life.
Knights of Kymer TECHTRIVIA, SunRays Hera, Mariah & Knight Alexis
5:00 - 7:00 PM, StarWay Cafe Stage, Weekly
Computer Technical Trivia questions. Everyone wins. We award tokens,
items (many are rare) and door prizes. This game is sponsored by the
Games & Role Playing Guild.
TALES of passion and betrayal in the Dreamscape from Morpheus, the Lord
of Dreams Morpheus and the Origins of the Dreamscape,
Alayne, the Official Storyteller of Kymer
6:00 - 7:00 PM, Statue of Cupid in Meditation Park
Retelling "Morpheus and the Origins of the Dreamscape", for those who
might have missed her previous telling or who would like to revisit the
gods of this fair realm.
Pop Culture TRIVIA, PEZ Collector
8:00 - 10:00 PM, Outside Library, Weekly
This week's theme will be Television shows and commercials. Prizes will
be awarded for 1st 2nd, and 3rd places. Exact prizes will be announced
before the event.
**** Thursday, March 21th
Storm Games-Kymer BINGO, Christopher Storm
10:00AM- 1:00 PM, Harlequin Games, Weekly
All players are welcome! You need KYMER1.EXE to play.
Bets are 25T - 225T. Over 70,000T won so far!
CHAOS Incorporated, Acolyte Serena or Marianne G
5:00-7:00 PM, Bar-L Bar Storeroom, Weekly
New! Games and more!
TALES of passion and betrayal in the Dreamscape from Morpheus, the Lord
of Dreams Morpheus and Nime, Part 1 of 2,
Alayne, the Official Storyteller of Kymer
6:00 - 7:00 PM, Statue of Cupid in Meditation Park
This tale is told in honor of the first couple of Phantasus, Elwing and
Edrendil, Ethereal Elves. If you enjoy love and the mystery of Dreams,
join us both nights for this epic drama of war, jealousy, and Immortal
passion. Each night's instalment is approximately one hour long.
**** Friday, March 22nd
European Ghost RACING, Holger
11:00 AM-12:00 PM, Isle Caribe, Weekly
Win tokens and prizes, monthly championship!
TALES of passion and betrayal in the Dreamscape from Morpheus, the Lord
of Dreams Morpheus and Nime, Part 2 of 2,
Alayne, the Official Storyteller of Kymer
6:00 - 7:00 PM, Statue of Cupid in Meditation Park
Trek TRIVIA, Acolyte VIQer
7:00-9:00 PM, Starway Cafe Lounge, Weekly
Visit the bridge crew of the WA Enterprise. Win prizes and tokens for
your Trek knowledge. Get back at the bridge crew with some tough questions
of your own! We have to answer correctly or we pay!
KATEGORIES, Ann Ominous
7:00-9:00 PM, Harlequin Games, Weekly
40T per round. 20T into the *round* and 20T into the *final*.
Dreaming INSOMNIACS Society, Acolyte Milen
9:00-11:00 PM, Visitor's Center Left, Weekly
Something DIFFERENT will be held during these times each week.
**** Non-Weekly Events Coming Soon
Saturday, March 23, 1996, Avatar HISTORY Contest, Arch Mage Darpeth
7:00 - 8:00 PM, Starway Cafe Stage
Sunday, March 24, 1996, Duckolyte Ghost RACING, Chief Duckolyte Brains
7:00 AM, Outside Isle Caribe
English/German, Win tokens and prizes every week, Monthly Championship!
Please read ghostg.txt in the forum to understand basic rules.
Variations include Box and screen racing.
Monday, March 25th, Clover's Collectibles AUCTION, Clover and Staff
8:00-9:30 PM, Starway Cafe Stage
Many rare heads and items will be auctioned off to the highest bidder.
Come enter the door prize drawing for a rare item!
(ct_dev 6170) ESP-Free America
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6170) ESP-Free America FROM: Vaz <vaserius@ossi.com> TO: ct_dev@ossi.com DATE: 18/03/1996 19:45 -------------------------------------------------------------------------------- Or Dreamscape, actually. Is it possible to make a region an ESP-Free zone? That is, no ESPs may enter or leave the region? (er, locale, sorry). If we can't do it now, how easy would it be to implement? - Vaz
(ct_dev 6171) ESP-Free America
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6171) ESP-Free America FROM: xxxx xxxxxx <surfdog@xxxxxxx.com> TO: ct_dev@ossi.com DATE: 19/03/1996 13:01 -------------------------------------------------------------------------------- > From owner-ct_dev@ossi.com Mon Mar 18 18:47 PST 1996 > Date: Mon, 18 Mar 1996 17:45:48 -0800 > From: Vaz <vaserius@ossi.com> > To: ct_dev@ossi.com > Subject: (ct_dev 6170) ESP-Free America > > Or Dreamscape, actually. > > Is it possible to make a region an ESP-Free zone? That is, no ESPs may > enter or leave the region? (er, locale, sorry). If we can't do it now, > how easy would it be to implement? > > - Vaz > It's easy to make a region not allow the sending of ESP. It will be harder to make a region not allow incoming ESP. surfdog
(ct_dev 6172) ESP-Free America
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6172) ESP-Free America FROM: xxxx xxxxxx <xxxx@ossi.com> TO: ct_dev@ossi.com DATE: 19/03/1996 13:07 -------------------------------------------------------------------------------- > > > > > Is it possible to make a region an ESP-Free zone? That is, no ESPs may > > enter or leave the region? (er, locale, sorry). If we can't do it now, > > how easy would it be to implement? > > > > - Vaz > > > > It's easy to make a region not allow the sending of ESP. It will be > harder to make a region not allow incoming ESP. > > surfdog > Actually, this could be easily implemented in the client. Though it is my guess that it would require a client change, probably not remote updatable. (Just thought I'd mention it in case we want to make that a feature in the future versions.) xxxx
(ct_dev 6173) ESP-Free America
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6173) ESP-Free America FROM: xxxx@xxxxxxxxxxxxxxxxxxx.com (xxxx xx xxxxxxx) TO: ct_dev@ossi.com DATE: 19/03/1996 13:46 -------------------------------------------------------------------------------- > >> From owner-ct_dev@ossi.com Mon Mar 18 18:47 PST 1996 >> Date: Mon, 18 Mar 1996 17:45:48 -0800 >> From: Vaz <vaserius@ossi.com> >> To: ct_dev@ossi.com >> Subject: (ct_dev 6170) ESP-Free America >> >> Or Dreamscape, actually. >> >> Is it possible to make a region an ESP-Free zone? That is, no ESPs may >> enter or leave the region? (er, locale, sorry). If we can't do it now, >> how easy would it be to implement? >> >> - Vaz >> > >It's easy to make a region not allow the sending of ESP. It will be >harder to make a region not allow incoming ESP. > >surfdog > I doubt he'd be asking if he didn't really need it. :-) -xxxx
(ct_dev 6175) Apostrophies
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6175) Apostrophies FROM: kablooey@ossi.com (xxxx xxxx) TO: ct_dev@ossi.com DATE: 19/03/1996 16:43 -------------------------------------------------------------------------------- >>I'm editing help.cld, and the last time I added help items, clade died >>if there were apostophies in the file. How do I use them in help.cld? > >It still dies. > >Anyone? Anyone? Bueller? > >- Vaz apostrophies? Bueller? I don't understand. Have you tried putting a backslash before the apostrophe? If that doesn't work, you can use the alternate apostrophe character (on the Mac, that's cmd-shift-]; not sure how you get it on other platforms). xxxx
(ct_dev 6176) Velcro Spec
--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6176) Velcro Spec
FROM: xxxxx xxxxxxxx <xxxxx@ossi.com>
TO: ct_dev@ossi.com
DATE: 19/03/1996 20:09
--------------------------------------------------------------------------------
I've been given the somewhat ambiguous task of doing velcro (not suprising,
since I get all the object coding tasks now since I'm the only object coder
left ;-) ).
I've only been given vague requirements of what it's supposed to do, so I'm
doing my own requirements and design and implementation.
---------------------------------------------------------------------------
Velcro is not a class. There is no velcro.cld. No velcro object.
Velcro is a behavior that will be added to some objects. It should be
thought of as a modified 'put' command and will appear on the menu right
next to the put command.
The name velcro may be misleading and has other conotations that I don't
think will translate well into WebWorlds even if it works for the
DreamScape. Perhaps it should be called 'sticky' as that implies an
attribute and not an object, which is what this really is. This may be
unsettling to unix gurus ;-), but I suspect it's a better name. The
terminolgy makes more sense, so I'll use that throughout the rest of this.
A new flag will be added to common_flags (or perhaps to a new flag field in
instx.cld if common_flags is getting overloaded, but I don't think it is).
This is the sticky flag.
If an object (of a supported class) has a sticky flag set, and it's in the
avatar's hand, if they click anywhere in the region, they will get the
option to 'Stick here'. If they select that option, the sticky object will
be placed against whatever object was clicked on at the point that was
clicked on.
That is, if I had a sticky picture in my hand, I could click on the wall,
and the picture would be placed on the wall (with a Z slightly closer than
the wall) at the point I clicked.
The operation of a sticky then is very similar to the 'put' command, but
it's use is expanded and not limitted to the floor. There's also some other
differences...
Velcro was defined to be useful only in turfs. I suspect that the use of
this concept needs to be broader than that and the sticky attributes should
be usable outside of turfs. Part of its purpose was to be able to lock
things down in turfs as well as to be able to decorate anywhere.
I believe that all of these things can be achieved in sticky objects in a
straightforward manner that satisfies all needs:
The key is the object flags. There are two relevant flags. The sticky flag
(new) and the mobile flag (a flag that's already in place and used by all of
our code).
Sticky Flag Mobile Flag Operation
-------------------------------------
Clear Clear Object is not movable by anyone except possibly
Oracles. (This is how the code currently works)
Clear Set Object can be picked up by avatars and may be
put down or put in pockets. They may not be
stuck anywhere. They can only be placed on the
floor. (This is how the code currently works)
Set Clear No one can pick this up. However, if a turf
owner or Oracle clicks on it, they get the option
to 'Unglue this'.
Set Set Anyone can pick this up and anyone can stick it
anywhere. If a turf owner or oracle clicks on
it, they will get the option 'Glue this'.
---------------------------------------------------------------------------
These simple rules cover all of the cases I can think of.
- A turf owner can decorate their turf and nobody can steal the stuff they
stuck and glued down. A thief could steal a newspaper off the table, but
they couldn't steal the table, which I believe is the way it should work.
- A visitor could pick up that newspaper off the table and read it. If
everything was locked down, they couldn't. So that works.
- Objects can be stuck in public places as well. An avatar could go around
putting up signs about an upcoming ghost race, for instance.
- A turf owner can make an object available for someone else to take by not
gluing it. Such would be very useful. Turf owners then have control over
it rather than being restricted by it.
- Game rooms could be erected. One could play chess with sticky pieces.
Not exactly the game API, but I suspect that such capability would have many
uses in DreamScape and WebWorlds.
- A non-turf owner could actually put up an object in someone's turf, though
anyone could pick it up. Should be nice for gifts and such. Walk out and
see a nice picture that was hung up on your living room wall. How
thoughful!
- Turf owners can check that their objects are glued down by clicking on
them and making sure that none have 'get' options.
- A turf owner could not unglue their walls or fireplace or anything because
they are not sticky. Thus they couldn't take their region to pieces. It'd
cause a lot of problems if they could.
- Oracles gain an easier tool to work with than constantly putting their
fiddle wands into and out of their pockets and zapping things, picking
things up, placing them, getting their fiddle wand out, changing the mobile
flag, closing the dialog, putting the fiddle back in their pockets, getting
out another object, putting it down, on and on and on into much tedium.
----------------------------------------------------------------------------
Option. For efficiency, turf owners could get two menu options when they're
in their turf when they try to stick an object:
- 'Stick here': The normal command.
- 'Glue here': Combines 'Stick here' and 'Glue this'.
Is that worthwhile?
----------------------------------------------------------------------------
Expansion and future possibilities:
It could be possible to stick objects to other objects. This could bypass
some of the need for spots or possibly replace it completely or possibly
work in conjunction with it. One would put glasses on their avatar by
'sticking' them to the avatar's face, and it would move with them from
there.
Drag and drop could become part of this interface and it would look real
nice and operate very nicely. Especially in conjunction with the above to
place the glasses as you wish them to fit.
A way to control depth could be added. Perhaps a cascade menu from 'Stick
it' with 'Against it', 'a little in front', 'more in front', 'a lot in
front', 'far in front'. Or perhaps a dialog. Or maybe it won't be needed
anyway. There's a few options.
----------------------------------------------------------------------------
IMPLEMENTATION
The ramification of the rules is fairly complex and far reaching, but the
rules themselves are quite simple and easy to implement.
There are actually two seperate functions of this spec. Glue and sticky.
Sticky is implemented by creating a sister command to 'put' that operates in
a very similar manner (probably using the put code as a template). This is
added to supported classes right along side the 'put' support. That
shouldn't be hard to implement. I'd probably make it a proc so it could be
easily grafted onto any class we wanted with little effort.
Glue is implemented by adding a sticky bit and mobile bit check to the
object's BuildMenu's command. Then it just adds a menu item to call a
generic command to set or reset the immobile flag as needed. That shouldn't
be hard to implement and could be added to any classes we felt like.
----------------------------------------------------------------------------
Suggestions, comments?
- xxxxx xxxxxxxx
(ct_dev 6178) Apostrophies
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6178) Apostrophies FROM: "xxxx xx xxxxxxx" <xxxx@ossi.com> TO: ct_dev@ossi.com DATE: 20/03/1996 13:41 -------------------------------------------------------------------------------- At 02:43 PM 3/19/96 -0800, you wrote: >>>I'm editing help.cld, and the last time I added help items, clade died >>>if there were apostophies in the file. How do I use them in help.cld? >> >>It still dies. >> >>Anyone? Anyone? Bueller? >> >>- Vaz > >apostrophies? >Bueller? >I don't understand. > >Have you tried putting a backslash before the apostrophe? If that doesn't work, >you can use the alternate apostrophe character (on the Mac, that's cmd-shift-]; >not sure how you get it on other platforms). > >xxxx Please don't put Mac only characters into the help messages unless you want to have Customer Service explaining what the little blockie things are. :-) -xxxx -- xxxx xxxxxxx xxxx@loki.ossi.com Fujitsu Cultural Technologies (408) xxx-xxxx
(ct_dev 6179) Apostrophies
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6179) Apostrophies FROM: kablooey@ossi.com (xxxx xxxx) TO: ct_dev@ossi.com DATE: 20/03/1996 15:39 -------------------------------------------------------------------------------- >At 02:43 PM 3/19/96 -0800, you wrote: >>>>I'm editing help.cld, and the last time I added help items, clade died >>>>if there were apostophies in the file. How do I use them in help.cld? >>> >>>It still dies. >>> >>>Anyone? Anyone? Bueller? >>> >>>- Vaz >> >>apostrophies? >>Bueller? >>I don't understand. >> >>Have you tried putting a backslash before the apostrophe? If that doesn't >>work, >>you can use the alternate apostrophe character (on the Mac, that's >>cmd-shift-]; >>not sure how you get it on other platforms). >> >>xxxx > >Please don't put Mac only characters into the help messages unless you want >to have Customer Service explaining what the little blockie things are. :-) > > >-xxxx >-- >xxxx xxxxxxx xxxx@loki.ossi.com >Fujitsu Cultural Technologies >(408) xxx-xxxx It's not Mac-only. It's in the "common" ISO Latin font we're using at position 0xb4. xxxx
(ct_team 3035) WA Daily On-Line Rpts for 3/19 & 3/21
--------------------------------------------------------------------------------
SUBJECT: (ct_team 3035) WA Daily On-Line Rpts for 3/19 & 3/21
FROM: xxxxxxx@ossi.com (xxxxxxx xxxxxx)
TO: ct_team@ossi.com
DATE: 21/03/1996 15:43
--------------------------------------------------------------------------------
Tuesday: Mar 19, 1996 : Daily WorldsAway On-Line Report
--------------------------------- ------------ ------------- ------------
Category Tuesday Month To Date Last Month
03/19/96 March February
================================= ============ ============= ============
Total Connect Time (Hours) 2522.250 45684.383 65511.267
Total Logins (Sessions) 3620.000 62965.000 85682.000
Total Unique Accounts 1605.000 10040.000 9071.000
Average Time per Account (Hours) 1.571 4.550 7.222
Average # of Logins per Account 2.255 6.271 9.446
Peak Simultaneous Accounts 192.000 249.000 222.000
Peak Simultaneous Avatars 192.000 252.000 224.000
Total New Accounts 255.000 3933.000 4341.000
# of Accts that Haven't Returned 685.000 4341.000 3660.000
------------------------------------- ------
Total WA On-line Membership To-Date: 19493
----------------------------------- ------
Total # of Unique Avatars To-Date: 25152
Wednesday: Mar 20, 1996 : Daily WorldsAway On-Line Report
--------------------------------- ------------ ------------- ------------
Category Wednesday Month To Date Last Month
03/20/96 March February
================================= ============ ============= ============
Total Connect Time (Hours) 2328.217 48012.600 65511.267
Total Logins (Sessions) 3414.000 66379.000 85682.000
Total Unique Accounts 1580.000 10424.000 9071.000
Average Time per Account (Hours) 1.474 4.606 7.222
Average # of Logins per Account 2.161 6.368 9.446
Peak Simultaneous Accounts 178.000 249.000 222.000
Peak Simultaneous Avatars 179.000 252.000 224.000
Total New Accounts 205.000 4138.000 4341.000
# of Accts that Haven't Returned 702.000 4301.000 3660.000
------------------------------------- ------
Total WA On-line Membership To-Date: 19695
----------------------------------- ------
Total # of Unique Avatars To-Date: 25409
____________________________________________________________________
Contact Information:
xxxxxxx xxxxxx
xxxxxxx@ossi.com
(ct_team 3048) OLS Schedule as of 03/22/96
-------------------------------------------------------------------------------- SUBJECT: (ct_team 3048) OLS Schedule as of 03/22/96 FROM: xxxx xxxxxx <xxxxx.xxxx@compuserve.com> TO: ct_team <ct_team@ossi.com> CC: xxxx xxxxxx <xxxxx.xxxx@compuserve.com> DATE: 22/03/1996 20:37 -------------------------------------------------------------------------------- On-Line Services Schedule, 03/22/96 March - April 1996 Notes: Well, the good news is, the "Public Release of Turfs (Option A)," "Repackaged Client," "External Test of Options B & C" and "1.1 Release" are now all on the same schedule, which makes scheduling and understanding this darn thing easier. The bad news, is that they are all on the same schedule because all but the "External Test of Options B & C" and "1.1 Release" have slipped. See below for details: Outstanding projects and their currently scheduled release to public dates: PUBLIC AVAILABILITY OF NEW ART ????? PUBLIC RELEASE OF TURFS (OPTION A) 04/08 1.1 RELEASE (OPTION B & C) 04/08 WEBWORLDS 1.2 ????? --------------------------------------------------------------------------------- ------- BY-PROJECT SCHEDULE: PUBLIC AVAILABILITY OF NEW ART The avatar body art is delayed until QA can finish testing 1.1, sometime after 04/05 QA will begin testing the avatar body fix. 03/25 MO ~VAZ: Checkin the fixed avatar body fix ~CM: Build avatar fix (I need a date please!) ~QA: Build to QA (I need a date please!) ~ OPS: Server update with art fix for Avatar body (BIG Remote update). 04/05 FR ~VAZ/QA: Vaz has Easter art he would like to have available for the Easter weekend. Can this be worked into the QA schedule? Is this included in the 03/25 CM build and when will OPS make the art available to the public? PUBLIC RELEASE OF TURFS (OPTION A) Option A tests the ability of a 1.0 client to connect with the 1.1 server. Option A now includes the database conversion. 01/26 FR ~ MS/OR: Letter posted to members in the forum regarding Turfs scheduling. Letter states that minimum one month of external testing necessary. Update letter will be released on 02/29. 02/06 TU ~ BEGIN Opt. A External Test 02/29 TH ~ MS/OR: Letter posted to members in the forum regarding Turfs scheduling. Letter states that one additional month of testing necessary. Update letter will be released 03/27. 03/25 MO ~CM: New 1.1 server build (1.1b11) (This includes the new promenade art but it won't be tested until after 04/05.) 03/26 TU ~QA: 1.1b11 server build to QA 03/27 WE ~ MS/OR: Letter due to members with update on Turfs. Dependent on 03/11 date approvals by QA. 04/05 FR ~QA: If it looks as though this product will be approved and External Testing will end, a letter must be sent to the testers, CIS testers and Acolytes informing them that the External Testing World will close and on what date (Mon. 04/08/96?). 04/08 MO ~ QA: Deadline for decision to be made if current Ext. Test Opt. A is ok to go to the public. If yes, great! then server will be changed tonight. If no, there are three possible problem scenarios: 1) bug fixes are necessary 2) a new server build is necessary or 3) new server packaging is necessary. If 1) we will not meet 04/08 release date. If 2) build would be 04/09 to QA for testing 04/10. If 3) repackage would be 04/09 to QA for testing 04/10. ~ OPS: Midnight, server update to new server with turfs, though not yet available to the public, barring approval by QA. *** Members experience Remote Update. *** 04/09 TU ~ OR: Begin one week for Oracles to do necessary in-World chores (fiddling) and waking World preparation for grand openings. This work will take place in the production world while the world is up. 04/08 MO ~ QA: If product approval given, Opt. A External Test end 04/15 MO ~ *** TURFS AVAILABLE TO THE PUBLIC *** Time and date subject to producer decision. Actual grand opening of turfs could take place any time during week of 04/08/96 - 04/15/96. REPACKAGED CLIENT The Repackaged Client refers to a 1.0 client repackaged to include the 1.1 server mag files, body fix art, installer, promenade art changes. Due to recent changes in the schedule, the repackaged client has been eliminated from the schedule as the release of 1.1b11 server and 1.1 clients will be consecutive, both proposed for 04/08/96. 1.1 RELEASE (Options B & C) The 1.1 release includes Options B & C plus the client code for Docs. Documenation will not actually be released into the World until a later date. Option B is the patch file to upgrade a current 1.0 client to a 1.1 client. Option C is a full download of the 1.1 client. 02/28 WE ~ QA/MS: External Test of 1.1b9 server begins 03/06 WE ~ QA: External Test of Opt. B (patch) begins. ~ QA: External Testing of Opt. C (1.1 complete) begins. 03/24 SU ~MS: Final Windows and Macintosh Readmes due. Provide final copies to CM (xxxxx) and to xxxxx for xxxxx to update CD Readme. 03/25 MO ~MS: Final Readmes must be in hands of CM ~MKTG: Final CD Readme must be in hands of CM by end of day. ~ DEV/ART/WB/VAZ: Last chance for bug fixes, promenade art or installer changes to be checked in if they are to be included in the 1.1 Client. ~ CM: 1.1 Client Build 03/26 TU ~ QA: 1.1 Client to QA 04/02 TU ~ QA: Place files on FTP site for MS & CIS ISD for preparation for release to the public. 04/04 TH ~ QA: Begin 1.1 Client download tests from CIS to test for corruption in transfer process. 04/05 FR ~QA: Approval or disapproval of release to public. ~LEGAL: New software license agreement final version due to MS. ~MS/OR: Guidelines must be complete. 04/07 SU ~MS: All Cosmo changes for availability of new client must be complete and availble in background. Timing of release of changes should be coordinated with availability of new 1.1 server (midnight). These changes include set up of active agreement to service liscense and viewing of Guidelines prior to download of software. 04/08 MO ~ *** 1.1 Client made available to the public *** For legal purposes, when Options B&C are made available active agreement with the SW License and Terms prior to download must be in place on CIS. The web page should be set up the same. ~MS: 1.1 Client available on AWAY and WWW pages. ~MS: COSMO changes so that all new members will be forced to read Guidelines before joining. Guidelines available on AWAY page and in the forum.Work with Oracles to have Guidelines announced in the Clarion. ~ MKTG/QA: 1.1 Client CD Masters & Diskette Masters available for testing. QA needs 2 wks for testing. 04/22 MO ~MKTG: 1.1 Client CD's & Diskettes available in CIS Store based on if CD approved by FCT QA. ~ MS: Letter sent to all current members, except new since 04/08/96 ?? informing them that in two more weeks they will need to download a patch in order to access the server. 05/06 MO ~OPS: Server change so that only those with the 1.1 client will be able to access. WEBWORLDS 1.2 The WebWorlds schedule was not updated during this scheduling meeting. A new WebWorlds schedule will be discussed in the next scheduling meeting. The following is from the schedule dated 02/14. 02/20 TU ~ ART: Begin completing WW 1.2 art. 02/22 TH ~ ART: WW 1.2 art due, having completed processing and world building. 03/26 TU ~DEV: WW1.2 code freeze, feature complete 03/27 WE ~CM: WW1.2 Build 1 03/28 TH ~QA: WW1.2 Build to QA for testing 04/04 TH ~DEV: WW1.2 Code freeze 04/05 FR ~CM: WW1.2 Build 2 with fixes to bugs found to date. --------------------------------------------------------------------------------- ------- CHRONOLOGICAL SCHEDULE: 01/26 FR ~ MS/OR: Letter posted to members in the forum regarding Turfs scheduling. Letter states that minimum one month of external testing necessary. Update letter will be released on 02/29. 02/06 TU ~ BEGIN Opt. A External Test 02/20 TU ~ ART: Begin completing WW 1.2 art. 02/22 TH ~ ART: WW 1.2 art due, having completed processing and world building. 02/28 WE ~ QA/MS: External Test of 1.1b9 server begins 02/29 TH ~ MS/OR: Letter posted to members in the forum regarding Turfs scheduling. Letter states that one additional month of testing necessary. Update letter will be released 03/27. 03/06 WE ~ QA: External Test of Opt. B (patch) begins. ~ QA: External Testing of Opt. C (1.1 complete) begins. 03/24 SU ~MS: Final Windows and Macintosh Readmes due. Provide final copies to CM (xxxxx) and to xxxxx for xxxxx to update CD Readme. 03/25 MO ~VAZ: Checkin the fixed avatar body fix ~CM: Build avatar fix (I need a date please!) ~QA: Build to QA (I need a date please!) ~ OPS: Server update with art fix for Avatar body (BIG Remote update). 03/25 MO ~CM: New 1.1 server build (1.1b11) 03/25 MO ~MS: Final Readmes must be in hands of CM ~MKTG: Final CD Readme must be in hands of CM by end of day. ~ DEV/ART/WB/VAZ: Last chance for bug fixes, promenade art or installer changes to be checked in if they are to be included in the 1.1 Client. ~ CM: 1.1 Client Build 03/26 TU ~QA: 1.1b11 server build to QA 03/26 TU ~ QA: 1.1 Client to QA 03/26 TU ~DEV: WW1.2 code freeze, feature complete 03/27 WE ~ MS/OR: Letter due to members with update on Turfs. Dependent on 03/11 date approvals by QA. 03/27 WE ~CM: WW1.2 Build 1 03/28 TH ~QA: WW1.2 Build to QA for testing 04/02 TU ~ QA: Place files on FTP site for MS & CIS ISD for preparation for release to the public. 04/04 TH ~ QA: Begin 1.1 Client download tests from CIS to test for corruption in transfer process. 04/04 TH ~DEV: WW1.2 Code freeze 04/05 FR ~VAZ/QA: Vaz has Easter art he would like to have available for the Easter weekend. Can this be worked into the QA schedule? If so, when will the CM build take place and when will OPS make the art available to the public? 04/05 FR ~QA: If it looks as though this product will be approved and External Testing will end, a letter must be sent to the testers, CIS testers and Acolytes informing them that the External Testing World will close and on what date (Mon. 04/08/96?). 04/05 FR ~QA: Approval or disapproval of release to public. ~LEGAL: New software license agreement final version due to MS. ~MS/OR: Guidelines must be complete. 04/05 FR ~CM: WW1.2 Build 2 with fixes to bugs found to date. 04/07 SU ~MS: All Cosmo changes for availability of new client must be complete and availble in background. Timing of release of changes should be coordinated with availability of new 1.1 server (midnight). These changes include set up of active agreement to service liscense and viewing of Guidelines prior to download of software. 04/08 MO ~ QA: Deadline for decision to be made if current Ext. Test Opt. A is ok to go to the public. If yes, great! then server will be changed tonight. If no, there are three possible problem scenarios: 1) bug fixes are necessary 2) a new server build is necessary or 3) new server packaging is necessary. If 1) we will not meet 04/08 release date. If 2) build would be 04/09 to QA for testing 04/10. If 3) repackage would be 04/09 to QA for testing 04/10. ~ OPS: Midnight, server update to new server with turfs, though not yet available to the public, barring approval by QA. *** Members experience Remote Update. *** 04/08 MO ~ *** 1.1 Client made available to the public *** For legal purposes, when Options B&C are made available active agreement with the SW License and Terms prior to download must be in place on CIS. The web page should be set up the same. ~MS: 1.1 Client available on AWAY and WWW pages. ~MS: COSMO changes so that all new members will be forced to read Guidelines before joining. Guidelines available on AWAY page and in the forum.Work with Oracles to have Guidelines announced in the Clarion. ~ MKTG/QA: 1.1 Client CD Masters & Diskette Masters available for testing. QA needs 2 wks for testing. 04/09 TU ~ OR: Begin one week for Oracles to do necessary in-World chores (fiddling) and waking World preparation for grand openings. This work will take place in the production world while the world is up. 04/08 MO ~ QA: If product approval given, Opt. A External Test end 04/15 MO ~ *** TURFS AVAILABLE TO THE PUBLIC *** Time and date subject to producer decision. Actual grand opening of turfs could take place any time during week of 04/08/96 - 04/15/96. 04/22 MO ~MKTG: 1.1 Client CD's & Diskettes available in CIS Store based on if CD approved by FCT QA. ~ MS: Letter sent to all current members, except new since 04/08/96 ?? informing them that in two more weeks they will need to download a patch in order to access the server. 05/06 MO ~OPS: Server change so that only those with the 1.1 client will be able to access. Elements considered when setting the schedule: ~ DEV development time ~ ART creation time ~ ARTWB world building time ~ ARTP art processing time ~ CM configuration management time ~ QA quality assurance time ~ time to fix bugs ~ OPS operations time for server updates ~ MS time for webpage changes, AWAY page changes, etc. ~ OR Oracle time to fiddle
(ct_dev 6201) What is this?
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6201) What is this? FROM: xxxxxxxxxxx xxxxx <pigasus@ossi.com> TO: ct_dev@ossi.com, root@loki.ossi.com DATE: 24/03/1996 18:54 -------------------------------------------------------------------------------- I have these two files checked out - is this telling me that I've had them for too long? From root@loki.ossi.com Sun Mar 24 16:42 PST 1996 Date: Sun, 24 Mar 1996 16:37:09 -0800 From: 0000-Admin(0000) <root@loki.ossi.com> pigasus: branch: renosvr file: /src/server/lib/libiv/iv_TEXT_MAIL.cc pigasus: branch: renosvr file: /src/server/lib/libiv/iv_TEXT_MAIL_wrapper.cc xxxxx
(ct_team 3052) What's New With WorldsAway March 24 - 30, 1996
--------------------------------------------------------------------------------
SUBJECT: (ct_team 3052) What's New With WorldsAway March 24 - 30, 1996
FROM: "xxxxxx xx xxxxx" <xxxxxxx@ossi.com>
TO: ct_team@ossi.com
DATE: 24/03/1996 19:30
--------------------------------------------------------------------------------
on the
GO AWAY and Web Pages
--------------------
What's New With WorldsAway
March 24 - March 30, 1996
-The Friendly Streets of Phantasus
-Software Availability
-This Week's Listing of In-World Events
--The Friendly Streets of Phantasus
The island of Kymer in the WorldAway Dreamscape is welcoming numerous new
community members. The current WorldsAway Contest where you can win
$1,000 is more than a little incentive for new members to come on in and
see what this place is all about. The streets of the city is where most
of the action takes place. Come hang out with the foxes on Cypress
Street, or catch a group of Duckolytes as they cross the corner of Oak and
Temple on their way to Meditation Park. Hanging out in front of Island
Caribe and Harlequin Games is also becoming popular, but beware of the
vampire crowd who hand out around the Magic Shop! Meeting new people on
the friendly streets is easy! You're bound to bump into someone
interesting and fun.
As the community grows, so does the friendly task of helping out the new
community members (newbies.) When you see a newbie, say hi and make a new
friend! If you've never made it to the Dreamscape before, don't be shy!
Just ask a fellow avatar what's going on and you'll most likely get a kind
reply and maybe some help in the form of a mini tour of the island's hot
spot locales.
--Software availability
WorldsAway software is available for downloading here on CompuServe, or
from the WorldsAway Internet Web site at http://www.worldsaway.com
You can also order the CD-ROM and floppy disks through the CompuServe
Store. See the WorldsAway Software Icon here on this menu for downloading
and ordering details. Within the USA, you can call and order from the
CompuServe store at 1-800-848-8199 8AM to 10PM Eastern Time.
The WorldsAway Community Forum is the place for your questions regarding
WorldsAway. Forum staff and SysOps are on hand to answer your questions
quickly seven days a week. Leave a message to "SysOp." Many in-World events
and issues are discussed in the forum's message sections too. Come join
us.
WorldsAway, There's More to Life On-Line!
--This Week's Listing of In-World Events
Read the Kymer Clarion, the in-World Member Newspaper for event details and
news. You can find the Clarion published and released in the Newsstand
Library of the WorldsAway Community Forum. NOTE: all times are in
WorldsAway Time or WAT which is the same as the Pacific Time Zone.
You may obtain WorldsAway Time (WAT), inworld, by clicking on your
avatar, and selecting Status | What Time Is It? THRICE!
Simon Spellmoon's Kymer Pot BINGO
12:00 NOON, Saturday, Sunday, & Tuesday
Madra Rua BINGO, Darien-Golden Knight
Monday-Thursday 6:00 - 7:00 PM, Harlequin Games
You need Bingo1.exe or Bingo2.exe. They can be found at GO:CITYLIFE.
The more people that play, the higher the pot and the higher the ca$h!!
Be there! It's the HIP place to be!!
**** Sunday, March 24th
Duckolyte Ghost RACING, Chief Duckolyte Brains
7:00 AM, Outside Isle Caribe, Weekly
English/German, Win tokens and prizes every week, Monthly Championship!
Please read ghostg.txt in the forum to understand basic rules.
Variations include Box and screen racing.
Jackal3's TRIVIA, Mr & Mrs Nutty
11:00 AM-2:00 PM, Bar-L Bar Storeroom, Weekly
Questions covering general info, three winners per game. Grand prize for
the person who has the most points in a month. 10 token playing fee to
help defray the cost's.
Kymer Pot BINGO, Simon Spellmoon
12:00 Noon, In front of Harlequin Game
The rules can be found in AWAYFORUM in the file SIMON.TXT
Take A CHANCE, Necrolyte Benny, Xian, SKN Jackal
4:00 PM, Outside of Fire Room
Entry Fee: 25 Tokens. Everyone should know the details:-))))
Also, we still have a special prize available.
Duckolyte TRIVIA Master Game, Chief Duckolyte Brains
7:00 PM, Starway Cafe Stage, Weekly
Fast paced trivia using multiple choice answers. Topics vary
week to week, monthly Grand Prize awarded. This game uses the Trivia
Engine just developed by Wert P. Gumby to administer all scoring.
Dead Poets Society RECITAL, Prez, Sunshine, Brandy, Corey and AlexA
8:30-9:00 PM, StarWay Cafe Observation Deck, Weekly
Poems should be six verses or shorter. Contact Prez [102726,1655] if you
wish to be a presenter.
**** Monday, March 25th
Ghost RACING, Acolyte Serena
5:00-6:00 PM, Isle Caribe, Weekly
Win tokens and prizes, monthly championship!
Magic BLACKJACK, Sunray_Knight_Haplo
6:00-8:00 PM, Magic Shop, Weekly
All proceeds will go towards helping newbies. Please stop by to watch
or play. You need to have BLACKJK1.EXE, CARDS.DLL and VBRUN300.DLL to
participate.
Pick-3 Lotto DRAWING, (R)Joe Blowsem UP, Sherry
6:00 PM, Bar-L Storeroom, Bi-Weekly
Get tickets now for big winnings! Come for the many door prizes!
Madra Rua BINGO, Darien-Golden Knight
6:00 - 7:00 PM, Harlequin Games
You need Bingo1.exe or Bingo2.exe. They can be found at GO:CITYLIFE.
The more people that play, the higher the pot and the higher the ca$h!!
Be there! It's the HIP place to be!!
Clover's Collectibles AUCTION, Clover
8:00-9:30 PM, Starway Cafe Stage, Weekly
Many rare heads and items will be auctioned off to the highest bidder.
Come enter the door prize drawing for a rare item!
**** Tuesday, March 26th
Kymer Pot BINGO, Simon Spellmoon
12:00 Noon, In front of Harlequin Game
The rules can be found in AWAYFORUM in the file SIMON.TXT
Kymer/BINGO, Renegade
1:00-2:30 PM, Harlequin Games, Weekly
Call KYMER! first, and get payouts depending on the number of players!
Download KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway Life.
Kymer/BINGO, Sunray Knight Oliver
6:00-8:00 PM, Bar-L Bar Storeroom, Weekly
Everyone who plays in every game of the evening is eligible to win a
bonus prize which will be awarded after the last game! Don't be late!
Madra Rua BINGO, Darien-Golden Knight
6:00 - 7:00 PM, Harlequin Games
You need Bingo1.exe or Bingo2.exe. They can be found at GO:CITYLIFE.
The more people that play, the higher the pot and the higher the ca$h!!
Be there! It's the HIP place to be!!
Worlds Of FORTUNE, Acolytes Data, Indigo, and Milen
7:30-9:30 PM, Visitors Center Left, Weekly
**** Wednesday, March 27th
Kymer/BINGO, Renegade I
1:00-2:30 PM, Harlequin Games, Weekly
Call KYMER! first, and get payouts depending on the number of players!
Download KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway Life.
Knights of Kymer TECHTRIVIA, SunRays Hera, Mariah & Knight Alexis
5:00 - 7:00 PM, StarWay Cafe Stage, Weekly
Computer Technical Trivia questions. Everyone wins. We award tokens,
items (many are rare) and door prizes. This game is sponsored by the
Games & Role Playing Guild.
Madra Rua BINGO, Darien-Golden Knight
6:00 - 7:00 PM, Harlequin Games
You need Bingo1.exe or Bingo2.exe. They can be found at GO:CITYLIFE.
The more people that play, the higher the pot and the higher the ca$h!!
Be there! It's the HIP place to be!!
Pop Culture TRIVIA, PEZ Collector
8:00 - 10:00 PM, Outside Library, Weekly
This week's theme will be Television shows and commercials. Prizes will
be awarded for 1st 2nd, and 3rd places. Exact prizes will be announced
before the event.
**** Thursday, March 28th
Storm Games-Kymer BINGO, Christopher Storm
10:00AM- 1:00 PM, Harlequin Games, Weekly
All players are welcome! You need KYMER1.EXE to play. Bets are
25T - 225T. Over 70,000T won so far!
CHAOS Incorporated, Acolyte Serena or Marianne G
5:00-7:00 PM, Bar-L Bar Storeroom, Weekly
New! Games and more!
Madra Rua BINGO, Darien-Golden Knight
6:00 - 7:00 PM, Harlequin Games
You need Bingo1.exe or Bingo2.exe. They can be found at GO:CITYLIFE.
The more people that play, the higher the pot and the higher the ca$h!!
Be there! It's the HIP place to be!!
Jackal3's TRIVIA, Mr & Mrs Nutty
7:00 - 9:00 PM, Bar-L Bar Storeroom, Weekly
Questions covering general info, three winners per game. Grand prize for
the person who has the most points in a month. 10 token playing fee to
help defray the costs.
**** Friday, March 29th
European Ghost RACING, Holger
11:00 AM-12:00 PM, Isle Caribe, Weekly
Win tokens and prizes, monthly championship!
Trek TRIVIA, Acolyte VIQer
7:00-9:00 PM, Starway Cafe Lounge, Weekly
Visit the bridge crew of the WA Enterprise. Win prizes and tokens for
your Trek knowledge. Get back at the bridge crew with some tough
questions of your own! We have to answer correctly or we pay!
KATEGORIES, Ann Ominous
7:00-9:00 PM, Harlequin Games, Weekly
40T per round. 20T into the *round* and 20T into the *final*.
Dreaming INSOMNIACS Society, Acolyte Milen
9:00-11:00 PM, Visitor's Center Left, Weekly
Something DIFFERENT will be held during these times each week.
**** Saturday, March 30th
MULTITRIVIA, Mivo and Nicci
12:00-1:30 PM, Library, Weekly
General knowledge trivia questions will be asked in German and English.
Each point for a correct answer is worth 5 Tokens. Frage&Antwort-Spiel
zu allgemeinen Themen. Fuer jede richtige Antwort gibt es 5 Tokens
Kymer Pot BINGO, Simon Spellmoon
12:00 Noon, In front of Harlequin Game
The rules can be found in AWAYFORUM in the file SIMON.TXT
Great Kymer QUIZ, Acolyte Moria, Acolyte Zippy
2:00-4:00 PM, Bar-L Bar Storeroom, Weekly
Some easy, some hard, some just downright tricky.
WARaffle Drawing, Acolyte Lynx, Acolyte Electra, Acolyte Moria
5:00-6:30 PM, StarWay Cafe Stage, Weekly
Purchase tickets from authorized agents. Door prize raffle!
Ghost Relay RACES, Acolyte VIQer
6:30-8:00 PM, Outside Visitor's Center, Weekly
Ghost races played baton style like Olympic Relay races.
**** Non-Weekly Events Coming Soon
Sunday, March 31st, Take A CHANCE, Necrolyte Benny, Xian, Jackal
4:00 PM, Outside Fire Room , Bi-Weekly
25T entry fee. Answer questions on Kymer to win points. Top 3 scores
enter Fireroom and have choice of tokens or contents of chest.
Saturday, April 6th, DKS (Dating, Kymer Style!), Codemaster John D. and
Astarte,
4:00 PM, Meditation Park Rose Arbor
So the 'Month of Romance' didn't work out the way you wanted? The FIRST
ever 'Date Auction' will now solve *all* your problems!
(ct_dev 6202) Resource numbering...
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6202) Resource numbering... FROM: xxxxxxxxxxx xxxxx <pigasus@ossi.com> TO: ct_dev@ossi.com DATE: 24/03/1996 20:57 -------------------------------------------------------------------------------- The resource renumbering basically works. There are a few conflicts (resources of a different type with the same name). The process changes the formatting a little, but I don't think it's objectionable. I just replace numbers so if the resource used to use a define, it won't any more (if this is a problem, I suppose I can go fix it). There are a couple of scary comments in the clade files, though, most notably the 'bootstrap_routines' are built into clade as resource 0 of that type? Hm. What's this mean for us? Anyhoo, we've got about 1600 resources. The 'number' space was pretty sparse (images.cld had ~4000 blanks in amongst ~900 resources. Seemed pretty typical - about 4 to 1). There are a couple of questions to answer before I go any farther, but it's there... xxxxx P.S. Thanks, xxxx, for pointing me at nawk - works like a charm.
(ct_team 3055) Hot Anti-Forum Topics (Cyberforum boycott)
-------------------------------------------------------------------------------- SUBJECT: (ct_team 3055) Hot Anti-Forum Topics (Cyberforum boycott) FROM: xxxx xxxxxx <xxxx@ossi.com> TO: ct_team@ossi.com DATE: 25/03/1996 11:29 -------------------------------------------------------------------------------- After reading these for the 2nd time (I read them online last week), I'm thinking again that we should put squelch in. Back last year, randy indicated that having squelch would cause 'cliques' to develop... people who are squelching everyone but a select group of folks. However, I'd rather have this then have no ability to squelch. Besides, I dont see exactly why cliques would form. They can now with turfs. The problem with squelch is that one needs the equivelent of a kill file. This could be inplemented on the client in C code, but it would require a client change. Off hand, I dont see an easy way of putting it in the server without client changes. I guess we could change the avatar object, but still there is the issue of where we store the list of squelchees for each squelcher. (I'm assuming there is still no plan to add squelch.) xxxx
(ct_team 3057) Hot Anti-Forum Topics (Cyberforum boycott)
-------------------------------------------------------------------------------- SUBJECT: (ct_team 3057) Hot Anti-Forum Topics (Cyberforum boycott) FROM: xxxxx xxxxxxxx <xxxxx@ossi.com> TO: ct_team@ossi.com DATE: 25/03/1996 22:07 -------------------------------------------------------------------------------- On Mon, 25 Mar 1996, xxxx xxxxxx wrote: > After reading these for the 2nd time (I read them online last week), I'm > thinking again that we should put squelch in. Back last year, randy > indicated that having squelch would cause 'cliques' to develop... people > who are squelching everyone but a select group of folks. However, I'd > rather have this then have no ability to squelch. Besides, I dont > see exactly why cliques would form. They can now with turfs. I certainly agree we need squelch. Social groups with various degrees of cliquishness are part of a community... believe it or not a good part of communities when it's not extreme (it's just when it gets really snobby and standoffish that it's a problem). They're called clubs... social groups. They provide a sense of belonging. Cliques are just an extreme and snobbish form of this. The lack of squelch tends to disrupt social groups as well as cliques. In any case, Randy's reasoning is using a technological mechanism to attempt to change how people are allowed to and not allowed to socialize. I've seen this type of theory employed many times before, and it's still never worked. It only generates resentment. They'll form cliques and social groups anyway, regardless of what technology they have to do it with. And they'll be frustrated as they constantly get disrupted. As they are right now. You can't use technology to change the nature of the human condition. Thousands of years haven't changed it. Wars haven't changed it. Peace hasn't changed it. And we aren't going to change it either. It's kinda like the web. I'd prefer to work with it rather than be steamrollered by it. :-) > The problem with squelch is that one needs the equivelent of a kill > file. This could be inplemented on the client in C code, but it > would require a client change. Off hand, I dont see an easy way of > putting it in the server without client changes. I guess we could > change the avatar object, but still there is the issue of where we > store the list of squelchees for each squelcher. > > (I'm assuming there is still no plan to add squelch.) I'm afraid I don't follow why client side changes would be needed. Any message has to go through the server to get to the client in the first place. If the server just snarfs the message and doesn't send it to that particular client... well... there ya go. In addition, I don't want to squelch an avatar by name... because names are totally easy to change and the lowlifes out there already know this technique. I want to squelch their account. I don't want to hear from this idiot anymore whether they change their name or login with their other avatar. Only the server can do this. The down side is that it's more for the server to do. But if it's just examining or woid list maybe... that could be pretty fast. > xxxx - xxxxx xxxxxxxx
(ct_dev 6209) squelch
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6209) squelch FROM: xxxx xxxxxx <xxxx@ossi.com> TO: ct_dev@ossi.com DATE: 26/03/1996 11:33 -------------------------------------------------------------------------------- > From xxxxx xxxxxxxx.. > > On Mon, 25 Mar 1996, xxxx xxxxxx wrote: > > In any case, Randy's reasoning is using a technological mechanism to attempt > to change how people are allowed to and not allowed to socialize. I've seen > this type of theory employed many times before, and it's still never worked. > It only generates resentment. Just for reference, can you list a few of these cases? I'd like to learn from other experiences. I know the CIS forums chat stuff has a fair amount of protection built in that allows the user to ignore others. Dunno about others. > > > The problem with squelch is that one needs the equivelent of a kill > > file. This could be inplemented on the client in C code, but it > > would require a client change. Off hand, I dont see an easy way of > > putting it in the server without client changes. I guess we could > > change the avatar object, but still there is the issue of where we > > store the list of squelchees for each squelcher. > > > > (I'm assuming there is still no plan to add squelch.) > > I'm afraid I don't follow why client side changes would be needed. Its just that its more work for the server to track. I agree its best that the server do it, but its just more work. That 'squelch' list needs to be per user, and could easily grow to include, well, all the other avatars. It would need to be limited in length. (This would apply to the client side also.) In practice, doing this would probably affect alot of stuff, from avatar.cld to the processing of speech/thought/ esp messages. I dont really want to spend too many cycles on discussing this, as it is a future-future thing (not 1.1 or 1.2, maybe post-1.2) and up to xxxx/Vaz/xxxxx. xxxx/Vaz/xxxxx? xxxx
(ct_team 3067) Hot Forum Topics as of March 26, 1996
-------------------------------------------------------------------------------- SUBJECT: (ct_team 3067) Hot Forum Topics as of March 26, 1996 FROM: xxxxxx xxxxx <xxxxx.xxxxx@compuserve.com> TO: ct_team <ct_team@ossi.com> CC: xxxx <xxxxxx.xxxx@compuserve.com>, xxxxx xxxxx <xxxxx.xxxx@compuserve.com> DATE: 26/03/1996 19:30 -------------------------------------------------------------------------------- WorldsAway Community Forum Hot Forum Topics as of March 26, 1996 also found on www-server.ossi.com/home/xxxxxxx/hft/hft.html The forum has been decidedly cooler the past week or so. The Oracles have stepped up their in-world presence along with the introduction of the Void which has satisfied most members. Trust Vaz, indeed! -------------- Summary of WorldsAway Support Issues as Seen in the Forum -xxxx x xxxxx As of today, xxxx has not yet responded to our absolute last offer. We're waiting on his email. NOTE: Meanwhile, there are some bingo programs circulating out there that compete with his. A couple of these programs (BINGO1.EXE and BINGO2.EXE) can be found in the CITYLIFE forum. We have asked because of xxxxx situation that these files not be stored in our forum for the time being. The author of the new programs is very gracious and friendly and is using his contacts in the other forum as a means of distribution. -Technical Issues No server down time experienced. Beta World and Production World remain unchanged. -Staffing Issues We have taken on new assistants! Pearl Girl, Helper xxxxx,xxxx Pearl Girl has been a long time community member and is really helpful in the forum. She answers questions clearly and has refined communications and technical skills. AND xxxxxxx xxxxxxxx, Asst. SysOp xxxxxx,xxx xxxxxxx takes over for xxxx xxxxxxxxx who was promoted to MacCIM engineering. xxxxxxx works also for CIS Customer Support and is on "loan" to us from xxxx xxxxx of CIS Support. ---------------------- Hot Forum Topics -Headhunter Chief started 3/17 This thread began asking that we "do something" about Headhunter Chieftain, who among other things, disrupted the MAD event on Sunday 3/17. HHC disrupted the event, which is a popular treasure hunt throughout Kymer, by stealing the main prizes from the Acolytes hosting this event. Since this original posting, the Oracles have put HHC into the Void where he is serving out a sentence until he sees the light of Morpheus and changes his ways. -Privacy in WorldsAway started 3/20 Asking how private is WorldsAway, the members discuss the rumors surrounding security of speech and expression in the Dreamscape. Many responses were made and members began to feed off the rumors that ESP's could be intercepted or speech overheard in private rooms. Concerns about pocket peeking were also voiced. The Oracles responded with the Bob Jones alias account which dispelled the rumors. Following is the best summation of the rumors and the Bob Jones Letter. ----------------- #7128 from Brains ----------------- <<<It was theorized that empty rooms may not be empty (even with no clouds visible), that conversations and esps can be monitored by those with proper tools ( staff?), that an obvious newbie walking around may not be as dumb as she looks, that tools exist for looking into people's pockets, that there may even be a black market for sophisticated software if you know the right people, that "actors" may exist, playing out scripted roles on WA, perhaps just to add interest, perhaps more.>>> The rumors that you are hearing are mostly true. Many are not aware of these features or facts, but most of the old timers in WA are very aware of them. Most of us keep it in the back of minds, but continue to go about our business any ways. No reason to start getting paranoid now. The only true private conversation is thru ESPs. Keep that in mind if you wish not to be heard. Brains:) ------------------ #72415 from Bob Jones ----------------- Many questions have been asked about privacy in WorldsAway. This message is long, but I hope it addresses everyone's concerns adequately. Privacy in locales ------------------ WorldsAway was designed with the right to privacy as a fundamental principal. Each locale is designed so that if you cannot see anyone else, you can rest assured you are alone and your conversations are not being overheard.. You cannot hide behind objects. You cannot "lurk" without being seen (as a ghost). The Ghost image cannot be suppressed. However, failsafes have been designed into the system for the unlikely event that the ghost icon cannot be seen (such as a bug). The ghost icon is a representation of a user. That user takes up space whether or not the ghost icon is there. So, if indeed the ghost icon does not show up, the user is still there--simply choose "Who's in here" from your avatar's "Status" menu and the system will tell you if there are any ghosts in the locale. It has been asked if the private rooms are truly private. Yes, they are. It is possible for Oracles to become a ghost in those rooms, but as noted above, it is impossible for *anyone* to not take up space in a locale. So, even if it were possible for someone to "hide" in a MAX=2 private room, only one person would be able to enter. Oracles can enter a full locale (including private rooms) but have no way to hide their entrance. Again, as noted above, you can always choose "Who's in here," and the system will tell you who is in the locale. Oracles can appear to materialize out of the clear blue sky if they teleport from one location to another. Similarly, Acolytes can do the same when responding to pages. An avatar may seem to appear out of the clear blue sky if summoned by an Oracle. There have been many discussions in many places on the reasonable expectation of privacy. For the Dreamscape, it might be said it is reasonable to expect privacy in a private room, but not reasonable to expect it out on the street. Monitoring conversations ------------------------ WorldsAway is an on-line service. For communication to be possible, those conversations need to exist somewhere. In WorldsAway, they exist on an FCT server. It would not be honest to say these communications could not be monitored. However, I can assure you that *they are not monitored.* Neither are they logged. ESP cannot be intercepted. It is private communication between two avatars. Peeking in pockets, hacking --------------------------- (important note-the term "hack" is not used here as a derogatory term, but as a way to describe the external modification or addition to the WA client) It is possible to monitor the data stream coming through the modem and see what is in other people's pockets. It is possible that the client could be hacked to do all sorts of "interesting" things (just as it is possible to hack any piece of software), but they would only occur locally--our server does not trust the client, and will not allow any "illegal" operations to affect other users. One could write a program that interfaces with the WA client and distribute it (such as games and host programs that have been written), but again, the server will not execute operations that would be detrimental to others. FCT is not supplying *any* such software. Whether or not there is a black market for these things (if they exist), we do not know. That sophisticated software exists to do such things, we sincerely doubt--but I suppose that depends on one's definition of "sophisticated." Actors, NPCs ------------ NPC stands for "Non-Player Character." NPCs, or actors, are and will be used in the Dreamscape for storylines, to facilitate plots, to introduce new items. These actors may or may not be FCT employees. The FCT staff does use our service. Some reveal themselves, some do not. So do CIS employees. I'm sure people from other companies with competing services use WorldsAway without revealing themselves as well. FCT monitors the product, not individuals. In this respect, it is no different than the any CIS Forum. Strange Occurrences ------------------ One post mentioned the possible spontaneous appearance of the heart decoration on the altar in the Tabernacle. This is no mystery--it was placed there on Feb. 13th by an Oracle while decorating for the Waking-World wedding (along with the extra vases). Things like this happen *all the time.* It isn't a secret, it's just perception. The Dreamscape is a roleplaying world. That is, for the most part, people are doing things they wouldn't normally do, such as changing heads. We have elves, we have ducks, we had a "flashing" statue for goodness sakes! :) There isn't anything stop someone from logging in and saying, "The sky turned pink yesterday!" And we wouldn't want to stop them, either. Monitoring the service ---------------------- WorldsAway is many things to many people. One of those things is a business. In order to run this business properly, FCT requires tools to measure their success or failure. These measures come from statistics such as average login time, number of active users, etc. Server tools also allow the Oracles to tell how many people are on-line, who is on-line, and where they are. These tools are used on an as-needed basis. This is not any different than any other on-line service--it is simply a necessity for running such a service. But is it private? ------------------ Yes, mostly. As an entertainment service, WorldsAway provides a medium for interaction and communication. FCT has endeavored to provide a secure environment for that interaction, and we continue to ensure that it is as secure and private (where appropriate and reasonable) as possible. Sincerely, Bob Jones World Planning Team Member Fujitsu Cultural Technologies ------------------------------------------------------ -Acolyte Powers started 3/21 This thread asks TPTB to give the Acolytes more power in handling behavior issues in the Dreamscape. Currently I think the Oracles are considering and have been asking for more powers to be granted to the Acolytes (see ct_dev mail.) This thread is interesting for the many opinions expressed on the varying powers that Acolytes should and shouldn't have. -HHC Banished started 3/22 The thread which details the event in which Vaz banished HHC to the Void. There is a lot of expression of thanks in this thread. -best avatars started 3/22 A fascinating thread on character and role play. Here is a snipit from the first message which has responses on everyone's thoughts behind the character they created. ------- #72265 ------ So, folks, we've been enlightened by the ferrets, the unicorn with the palm fronds, et al. But what of the ground-level avatars? Can I ask a non-personal question: "who/how and why?" as in "whowy?". Did you invent a nu-you, and do you act differently online as a result? Matt PS: I'm interested solely as an individual. This is not a baited hook by a journalist (having been in Compuserve for some time). It's just really nice to see a community meld before one's eyes - like usenet 8 years before AOL! <gd&r> PPS: Any BOFs remember usenet, when one could do an *. over lunch? Okay, now think of WA as usenet at about that time. Can the BOFs help before WA sinks under the electronic biomass? PPS: Pinch of salt, folks. Pinch of salt. Thanks. :-) ----------- -Void and More started 3/23 This thread mentions the fact that the Oracles are also using the "Tell me about" option strategy for punishment. Ie, "Girle" now when clicked on her tell me about reads "This avatars cons other avatars." -The Void started 3/23 You just can't please everyone. This thread (wouldn't ya know it) begins by a member's concern over the "swiftness" in which the Oracles carried out the sentencing of HHC. Concern was addressed on the hope that Kymer was not a police state, etc. Most of the responses, however, responded in favor of the Void and of the Oracle's actions. -Truth in Prison Cell started 3/24 This is Headhunter Cheif's "Kampf." Forgive my obvious allusion. Here is my favorite passage from his posting: (This thread was split into two -- if you see double in the forum) --------- #73147 snip snip --------- Secondly, HHC sets the standard for inworld thieves. Never impolite with his victims, he cordially invites them to select the Page Acolyte option from the Help Menu. He receives constant invitations from countless avatars to join them in an operation, as they value his leadership in WA thievery. He discourages them from begging, heads in pockets. Recently, HHC has made steps in the establishment of a thieves guild with a clear code of conduct, preserving newbies. Moreover, HHC redirects negative energy from fellow avatars and bears it without complaint. You will not hear him whine at being called a thief. You will not hear him curse. He bears his burden with understanding and resolve. He is the butt-end of every joke, and he laughs....all the way to the ATM. Furthermore, Headhunter Chieftain came to this Phantasus understanding he could choose whatever role he likes, villain or hero, insect or beast, man or woman, adult or child. The role of villain seems most attractive because the influx of Sunrays, Helpolytes, Necrolytes, and other do-gooders has tapped the sunshine dry. His trademark, his Superman S, his Zorro Z, is familiar to all: Tell them the Headhunter got you! ------------------- -***I NEED A TORGENSON*** Not a hot forum topic, but a message of importance:) If they got the spelling right it would be even better. Them Teddies are real popular. ---- See these three messages below: ---- If anybody has a torgenson teddy that they are willing to sell, please let me know. It's(the teddy) for a friend. Please, I need to know as Soon as possible!! Duckolyte Proud Feather ----- I have one available... 5000T or make a reasonable offer. Sappholyte Orlando II ----- I just so happen to have an extra T. Teddy! Since I have such a bad taste in my mouth from all this HHC crap and misc. other things that have happened in-world lately I feel it is time to spread a little good cheer (yeah...I know it aint Xmas). So ESP me (Gib) in-world and the Teddy is yours...for free! :) - Gib (struggling to focus on positive stuff and not negative stuff -------------- Those are the current Hot Forum Topics. Thanks for all your support last time. I think my last posting was not so much of a cry for help as it was an expression of a very tough week:) I appreciated your bearing with me and hope you didn't mind the narratives too much last time. Thanks for your continued good cheer. We appreciate it! On behalf of your customer support and forum staff team, xxxxxx xxxxx WorldsAway Community Forum WorldsAway Member Support
(ct_dev 6217) squelch
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6217) squelch FROM: xxxxx xxxxxxxx <xxxxx@ossi.com> TO: ct_dev@ossi.com DATE: 26/03/1996 21:49 -------------------------------------------------------------------------------- On Tue, 26 Mar 1996 vaserius@ossi.com wrote: > Regardless of what we *think* squelching might or might not be > used for: > > Squelching provides the customer the opportunity to ignore an > unfriendly customers. However, by introducing squelching, we > take a giant step toward creating an unfriendly environment. This argument has happened before. Many times. The same cases have been brough up many times. The eventual conclusion is always the same. And despite fears to the contrary, I've never seen any squelch analog create an unfriendly environment. Just the opposite, in fact. What we're starting with _IS_ an unfriendly environment. When abuse can be nullified, it tends to cease. The mere knowledge that the abuse will not enjoy success is an effective ward against abuse happening in the first place. That is to say: 'They'll do it if they know they can get away with it.' That's part of human nature. And that's why what we have right now is an unfriendly environment. Because they sure can do it and get away with it. It should be no wonder to us at all. > Squelching may solve one particular problem: it keeps another > avatar "out of my face" (at least vocally, but not bodily). We > would prefer to address a greater, underlying problem: there is > no way for Acolytes to deal with problem customers. We need the > Acolyte powers completed--we would rather have any one of those > powers completed than have squelch implemented. There is something I don't understand here. I hear many complaints that users come running to us any time anything goes wrong and expect us to fix it for them. And we chastize them for not fixing the problem themselves. Yet we won't give them the ability to do so? No wonder they're so mad. This is not a replacement for Acolyte powers. Those are needed and important as well. But it's also important for users to have a sense of security. A sense that they can resolve problems. They need at least some power. Some level of control themselves. Some ability to generate a sphere of influence of the world they inhabit. Even if it's only the ability to ignore. I've always felt that it was a mistake that the design of our world gives avatars no power whatsoever. Not even a smidgeon. Not even the ability to defend themselves in any way. We don't trust them to take care of themselves. Our design requires us to defend them for them. That's a larger and more complicated task than we can or should handle. And the effects of that are already evident. Maybe we thought that if we never even invented the hatchet, that people wouldn't wage war with eachother. Maybe we thought if we took away all their arms, they wouldn't fight. Maybe we thought that if we took away everything they had, they'd finally get along together and become friends. They don't. We can't force them to coexist. We can only allow them to coexist. We can't force them to like eachother. We can only allow them to meet eachother and converse. We can't force them to accept eachother. We can only allow them to accept eachother. I've seen a lot of people try to force it. And it has never worked and will never work. It has to be their voluntary decision. Not one we made for them. > We aren't willing to sacrifice an opportunity for interaction when > other options are available to us. Interaction with who? Presumably someone you would squelch is someone you don't want to interact with. Nobody squelches people preemptively. Why are we interested in forcing parties that hate eachother to interact? > - Vaz - xxxxx xxxxxxxx
Re: (ct_dev 6217) squelch
-------------------------------------------------------------------------------- SUBJECT: Re: (ct_dev 6217) squelch FROM: vaserius@ossi.com TO: vaserius, pogo@ossi.com DATE: 26/03/1996 23:41 -------------------------------------------------------------------------------- I'm not going to re-argue why squelch is not the best idea, nor address the assumptions about assumptions. I will address a few key items: >And that's why what we have right now is an unfriendly environment. >Because they sure can do it and get away with it. It should be no >wonder to us at all. We do not have an unfriendly environment. We have had, over the past month or so, several unfortunate incidents, none of which squelching would have helped. That these things were going to happen is not a suprise. That there are things we could have implemented in order to prevent (or reduce) them has been brought up over and over, and we're paying for our lack of timeliness. >I hear many complaints that users come running to us any time anything >goes wrong and expect us to fix it for them. This would not change if squelching were implemented. >And we chastize them for not fixing the problem themselves. Where did this come from? Yes, users come to us whenever something goes wrong, and at times it is frustrating that they have recourses they don't take, but at no time do we *ever* chastise them for seeking support. On the contrary, we attempt to help them learn from the experience. They in turn teach others. >Yet we won't give them the ability to do so? [deal with problems themselves] This is not true at all--they have lots of ways to deal with the problem themselves, both technically and socially. >No wonder they're so mad. Let's clear this up. They are mad mainly because of 2 things: Avatars inturrupt events, and avatars steal things. *Neither of which squelching address.* We don't want to keep people from "hassling" other avatars. We do want to keep them from "harrassing" other avatars. Please hear me on this: I'm not saying squelch isn't a valid solution. What I'm saying is there are better solutions, and solutions which will have a *positive* impact on our product, not a neglibible or potentially negative impact. Squelching doesn't just give the users something--it also takes a great deal away. - Vaz OK, so I re-argued a bit. :)
(ct_team 3082) message to the members
-------------------------------------------------------------------------------- SUBJECT: (ct_team 3082) message to the members FROM: xxxx@ossi.com (xxxx xxxxxx) TO: ct_team@ossi.com DATE: 30/03/1996 00:17 -------------------------------------------------------------------------------- Greetings! :) The following letter has just been posted to the members, thanking them for their continuous feedback on our products and services. We've included in here some insightful information so that they can better understand how our company is dedicated to supporting our customers and some of the process flows we use to keep the team informed. This letter will be a held message in the forum's "Discussions & Issues" section, as well as be uploaded as a file in the "WA Official" library #6. -xxxx ------------------------------------------------ Dear WorldsAway member and citizen of Phantasus, In our continuing efforts to provide you the best possible customer service, we want you to know that all messages in this forum are read on a daily basis by the members of the forum staff. Thanks to the electronic medium through which we communicate it is much easier for you to provide us with feedback. FCT and the WorldsAway Dreamscape Team are very appreciative of the suggestions and concerns we receive. We created the Help Desk and Install Support message sections as a direct link from you to our entire team via the forum staff. The In-World Events and Discussions & Issues sections are provided for you, our members, to converse with one another about the in-World issues which you feel are important. These messaging sections should be considered a direct extension of your lives in the Dreamscape. We feel it important for you to know, that though our presence may not always be felt in the sections we have provided for you (In-World Events and Discussions & Issues), the forum staff does read all forum messages on a daily basis.
(ct_team 3083) Turfs Letter 3
-------------------------------------------------------------------------------- SUBJECT: (ct_team 3083) Turfs Letter 3 FROM: xxxx@ossi.com (xxxx xxxxxx) TO: ct_team@ossi.com DATE: 30/03/1996 00:25 -------------------------------------------------------------------------------- Greetings Team! The following message was just posted in the forum to the members as an update on where we are with turfs. This message will be held in the forum for one month until we either release turfs or post another information message. -xxxx ------------------------------------------------ Dear WorldsAway member and citizen of Phantasus, Since early February, Turfs have undergone extensive testing and refinement to bring you turfs worthy of calling home. In our last post regarding Turfs testing (now saved in the "WA Official" library #6), we stated that we were planning for an additional month of external testing to ensure that turfs are suitable for release. Additionally we stated that at the end of that month we would update you on the status of the public release of turfs. Thanks to the dedication of our testers we have been able to determine necessary fixes and desired enhancements. Throughout the last month we have continued to test and receive feedback from the testers, Member Support, the Oracles and the World Design Team. With their input, it has been determined that turfs are very close to being complete. We are currently checking what we hope to be the final software release to ensure that no new problems have been introduced, all known problems have been resolved, and all approved requested enhancements have been included. We are allowing one month for this testing period. If we feel, however, that turfs are ready sooner we will release them. While we regret the delay in bringing turfs to you, we do not regret the decision to deliver the highest quality product we can. In our continuing effort to keep you informed of what has been accomplished, we present the following list as a sampling of what features have been tested and approved: - Ability to inquire about different apartments. - Ability to add additional owners to the lease agreement. - Paying rent (and paying in advance). - Turf owner can remove a specific guest. - Ability to read the lease before renting a turf. - Turf owner can set the number of avatars (max 6) allowed per turf room. - Turf owner can enter full turf room. - Turf owner can allow owners but not guests in a specific turf room. - Turf owner can prevent new guests from entering turf. Here is a sampling of some of the additional features which are holding up the release. We feel these features to be integral to the function of turfs in the Dreamscape. When turfs are released we will provide a full list of features and functions. - Ability to allow up to 16 owners of one turf. - Ability to remove an owner from a multi owner lease. - Ability to color walls of your turf with spray cans. Watch the forum Newsflash for the announcement of the availability of turfs. We have grand plans in store! If you have any comments, feel free to post a message addressed to SYSOP in the Discussions and Issues section of the WorldsAway Community Forum. Thank you for your continued patience and interest. We are working hard - it will be well worth the wait. Sincerely, WorldsAway In-World and Forum Staff
(ct_team 3085) What's New With WorldsAway 3/31 - 4/6 1996
--------------------------------------------------------------------------------
SUBJECT: (ct_team 3085) What's New With WorldsAway 3/31 - 4/6 1996
FROM: "xxxxxx xx xxxxx" <xxxxxx@ossi.com>
TO: ct_team@ossi.com
DATE: 31/03/1996 20:22
--------------------------------------------------------------------------------
on GO AWAY and WEB pages
-------------
What's New With WorldsAway
March 31 - April 6, 1996
-April Fun, No Foolin!
-Software Availability
-This Week's Listing of In-World Events
--April Fun, No Foolin!
It's the beginning of April! This means the flowers are starting to bloom,
the sun is going to shine, and the birds are beginning to sing again. In
the WorldsAway Dreamscape, come out and play in the sunshine of the
Kymerian Countryside. As you decide to work on your New Year's resolution
with a little more conviction since the weather is so nice, it may be the
time to buy that athletic avatar body! Put on those cyber sneakers and
exercise as you frolic in the springtime cyber cheer with your friends.
Do you know all your avatar F-key gestures? They make a great work-out.
Look out, however, it's also the time of April Fools! Make sure you are
preared and armed with the best gag you can think of for your
unsuspecting friendly avatar. A perfect gag doesn't harm but makes you
and your target feel appreciated and loved. The WorldsAway Dreamscape
this month should be full of springtime fun! Just see below to the many
listed In-World events occurring this week! (If you don't see something
you like, come on in and improvise a little on a springtime theme and
make an event happen.)
--Software availability
WorldsAway software is available for downloading here on CompuServe, or
from the WorldsAway Internet Web site at http://www.worldsaway.com
You can also order the CD-ROM and floppy disks through the CompuServe
Store. See the WorldsAway Software Icon here on this menu for downloading
and ordering details. Within the USA, you can call and order from the
CompuServe store at 1-800-848-8199 8AM to 10PM Eastern Time.
The WorldsAway Community Forum is the place for your questions regarding
WorldsAway. Forum staff and SysOps are on hand to answer your questions
quickly seven days a week. Leave a message to "SysOp." Many in-World events
and issues are discussed in the forum's message sections too. Come join
us.
WorldsAway, There's More to Life On-Line!
--This Week's Listing of In-World Events
Read the Kymer Clarion, the in-World Member Newspaper for event details and
news. You can find the Clarion published and released in the Newsstand
Library of the WorldsAway Community Forum. NOTE: all times are in
WorldsAway Time or WAT which is the same as the Pacific Time Zone.
You may obtain WorldsAway Time (WAT), inworld, by clicking on your
avatar, and selecting Status | What Time Is It? THRICE!
**** Sunday, March 31th
Leadman's BINGO, LeadMan 9:30-11:00 AM, Harlequin Games, Mon.-Sun.,
except Thurs. Call BINGO first, and get payouts depending on the number
of players! Call JACKPOT first to win the additional jackpot. Bets are
25-210T. Download BINGO1.EXE or BINGO2.EXE from GO CITYLIFE/Library 6
(Lifestyle Worldwide)
Duckolyte Ghost RACING, Chief Duckolyte Brains 7:00 AM, Outside Isle
Caribe, Weekly English/German, Win tokens and prizes every week, Monthly
Championship! Please read ghostg.txt in the forum to understand basic
rules. Variations include Box and screen racing.
Jackal3's TRIVIA, Mr & Mrs Nutty 11:00 AM-2:00 PM, Bar-L Bar Storeroom,
Weekly Questions covering general info, three winners per game. Grand
prize for the person who has the most points in a month. 10 token playing
fee to help defray the cost's.
Kymer Pot BINGO, Simon Spellmoon 12:00 Noon, In front of Harlequin Game
The rules can be found in AWAYFORUM in the file SIMON.TXT
Take A CHANCE, Necrolyte Benny, Xian, SKN Jackal 4:00 PM, Outside of Fire
Room Entry Fee: 25 Tokens. Everyone should know the details:-)))) Also,
we still have a special prize available.
Duckolyte TRIVIA Master Game, Chief Duckolyte Brains 7:00 PM, Starway
Cafe Stage, Weekly Fast paced trivia using multiple choice answers.
Topics vary week to week, monthly Grand Prize awarded. This game uses the
Trivia Engine just developed by Wert P. Gumby to administer all scoring.
Dead Poets Society RECITAL, Prez, Sunshine, Brandy, Corey and AlexA
8:30-9:00 PM, StarWay Cafe Observation Deck, Weekly Poems should be six
verses or shorter. Contact Prez [102726,1655] if you wish to be a presenter.
**** Monday, April 1st
Leadman's BINGO, LeadMan 9:30-11:00 AM, Harlequin Games, Mon.-Sun.,
except Thurs. Call BINGO first, and get payouts depending on the number
of players! Call JACKPOT first to win the additional jackpot. Bets are
25-210T. Download BINGO1.EXE or BINGO2.EXE from GO CITYLIFE/Library 6
(Lifestyle Worldwide)
Ghost RACING, Acolyte Serena 5:00-6:00 PM, Isle Caribe, Weekly Win tokens
and prizes, monthly championship!
Magic BLACKJACK, Sunray_Knight_Haplo 6:00-8:00 PM, Magic Shop, Weekly All
proceeds will go towards helping newbies. Please stop by to watch or
play. You need to have BLACKJK1.EXE, CARDS.DLL and VBRUN300.DLL to
participate.
Pick-3 Lotto DRAWING, (R)Joe Blowsem UP, Sherry 6:00 PM, Bar-L Storeroom,
Bi-Weekly Get tickets now for big winnings! Come for the many door prizes!
Clover's Collectibles AUCTION, Clover 8:00-9:30 PM, Starway Cafe Stage,
Weekly Many rare items will be auctioned off to the highest bidder.
Weekly door prize drawings for rare items!
**** Tuesday, April 2nd
Leadman's BINGO, LeadMan 9:30-11:00 AM, Harlequin Games, Mon.-Sun.,
except Thurs. Call BINGO first, and get payouts depending on the number
of players! Call JACKPOT first to win the additional jackpot. Bets are
25-210T. Download BINGO1.EXE or BINGO2.EXE from GO CITYLIFE/Library 6
(Lifestyle Worldwide)
Kymer Pot BINGO, Simon Spellmoon 12:00 Noon, In front of Harlequin Game
The rules can be found in AWAYFORUM in the file SIMON.TXT
Kymer/BINGO, Renegade 1:00-2:30 PM, Harlequin Games, Weekly Call KYMER!
first, and get payouts depending on the number of players! Download
KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway Life.
Kymer/BINGO, Sunray Knight Oliver 6:00-8:00 PM, Bar-L Bar Storeroom,
Weekly Everyone who plays in every game of the evening is eligible to win
a bonus prize which will be awarded after the last game! Don't be late!
Worlds Of FORTUNE, Acolytes Data, Indigo, and Milen 7:30-9:30 PM,
Visitors Center Left, Weekly
**** Wednesday, April 3rd
Leadman's BINGO, LeadMan 9:30-11:00 AM, Harlequin Games, Mon.-Sun.,
except Thurs. Call BINGO first, and get payouts depending on the number
of players! Call JACKPOT first to win the additional jackpot. Bets are
25-210T. Download BINGO1.EXE or BINGO2.EXE from GO CITYLIFE/Library 6
(Lifestyle Worldwide)
Kymer/BINGO, Renegade I 1:00-2:30 PM, Harlequin Games, Weekly Call KYMER!
first, and get payouts depending on the number of players! Download
KYMER1.EXE, from AWAYFORUM/Library 4 WorldsAway Life.
Knights of Kymer TECHTRIVIA, SunRays Hera, Mariah & Knight Alexis 5:00 -
7:00 PM, StarWay Cafe Stage, Weekly Computer Technical Trivia questions.
Everyone wins. We award tokens, items (many are rare) and door prizes.
This game is sponsored by the Games & Role Playing Guild.
Pop Culture TRIVIA, PEZ Collector 8:00 - 10:00 PM, Outside Library,
Weekly This week's theme will be Television shows and commercials. Prizes
will be awarded for 1st 2nd, and 3rd places. Exact prizes will be
announced before the event.
**** Thursday, April 4th
Storm Games-Kymer BINGO, Christopher Storm 10:00AM- 1:00 PM, Harlequin
Games, Weekly All players are welcome! You need KYMER1.EXE to play. Bets
are 25T - 225T. Over 70,000T won so far!
CHAOS Incorporated, Acolyte Serena or Marianne G 5:00-7:00 PM, Bar-L Bar
Storeroom, Weekly New! Games and more!
Jackal3's TRIVIA, Mr & Mrs Nutty 7:00 - 9:00 PM, Bar-L Bar Storeroom,
Weekly Questions covering general info, three winners per game. Grand
prize for the person who has the most points in a month. 10 token playing
fee to help defray the costs.
**** Friday, April 5th
Leadman's BINGO, LeadMan 9:30-11:00 AM, Harlequin Games, Mon.-Sun.,
except Thurs. Call BINGO first, and get payouts depending on the number
of players! Call JACKPOT first to win the additional jackpot. Bets are
25-210T. Download BINGO1.EXE or BINGO2.EXE from GO CITYLIFE/Library 6
(Lifestyle Worldwide)
European Ghost RACING, Holger 11:00 AM-12:00 PM, Isle Caribe, Weekly Win
tokens and prizes, monthly championship!
Trek TRIVIA, Acolyte VIQer 7:00-9:00 PM, Starway Cafe Lounge, Weekly
Visit the bridge crew of the WA Enterprise. Win prizes and tokens for
your Trek knowledge. Get back at the bridge crew with some tough
questions of your own! We have to answer correctly or we pay!
KATEGORIES, Ann Ominous 7:00-9:00 PM, Harlequin Games, Weekly 40T per
round. 20T into the *round* and 20T into the *final*.
Dreaming INSOMNIACS Society, Acolyte Milen 9:00-11:00 PM, Visitor's
Center Left, Weekly Something DIFFERENT will be held during these times
each week.
**** Non-Weekly Events Coming Soon
Saturday, April 6th, DKS (Dating, Kymer Style!), Codemaster John D. and
Astarte, 4:00 PM, Meditation Park Rose Arbor So the 'Month of Romance'
didn't work out the way you wanted? The FIRST ever 'Date Auction' will
now solve *all* your problems!
Sunday, April 14th, Take A CHANCE, Necrolyte Benny, Xian, Jackal 4:00 PM,
Outside Fire Room , Bi-Weekly 25T entry fee. Answer questions on Kymer to
win points. Top 3 scores enter Fireroom and have choice of tokens or
contents of chest.
Friday, April 19th, Duckolyte Collectibles Benefit Auction 7:00 PM,
Starway Stage Cafe, Hosts Chief Duckolyte Brains & Chief GK
Raptor-Duckolyte SrK All proceeds will be going into the Duckolyte
benefit fund to help sponsor future prizes for events held in the
Dreamscape. Many rare heads & items up for bid. Please contact the Hosts
for items to be placed on consignment. Everyone who comes is eligible for
door prizes. We hope to see you all there !!
(ct_ols 171) xxxxxxx preliminary agenda
-------------------------------------------------------------------------------- SUBJECT: (ct_ols 171) xxxxxxx preliminary agenda FROM: xxxxxxx xxxxxxxxx <xxxxx.xxx@compuserve.com> TO: ct_ols <ct_ols@ossi.com> CC: xxxxx <xxxxx@ossi.com>, Ron <ronl@ossi.com>, xxxxxx <xxxxxx@ossi.com>, xxxx <xxxx@ossi.com> DATE: 01/04/1996 14:14 -------------------------------------------------------------------------------- Here's a preliminary agenda for xxxxx on Wednesday. Let me know if any adjustments need to be made .... 7:00 Breakfast with Ron in San Francisco (he's working at home that day) 9:00 Meet with Hirai-san (new FOSSI president) here at FCT re: - History of CompuServe/FCT relationship - CompuServe's plan to deliver 20,000 trials/month - CompuServe's vision for virtual worlds 12:00 Lunch discussion with xxxxxx, xxxxxxx, xxxxx, Scott, xxxxxx, xxxxx, xxxxx, xxxx, and Vaz. Proposed topics: - to advertise or not in a fantasy role playing world - improving day to day communications between CS/FCT 1:30 Meet with xxxxx to scan the account listing of the 22,000 WA members and circle the sponsored ones. 5:00 Wrapup, next steps ... 5:01 leave for cocktails and dinner at Mama Sushi's Please respond ASAP so I can get this to xxxxx before the end of today, 4/1. Thanks, xxxxx
(ct_ols 182) OLS Monthly Meeting
-------------------------------------------------------------------------------- SUBJECT: (ct_ols 182) OLS Monthly Meeting FROM: xxxxxxx xxxxxxxxx <xxxxx.xxx@compuserve.com> TO: ct_ols <ct_ols@ossi.com> DATE: 02/04/1996 18:25 -------------------------------------------------------------------------------- Our regularly monthly communications is scheduled for Wednesday at 5:00 in the Board room (second floor). It will be short so be ontime (or you'll miss the refreshments). Thanks, xxxxx
(ct_test 241) 1.1 bug
--------------------------------------------------------------------------------
SUBJECT: (ct_test 241) 1.1 bug
FROM: xxxx@ossi.com
TO: ct_ms@ossi.com
CC: ct_test@ossi.com
DATE: 03/04/1996 18:15
--------------------------------------------------------------------------------
We in QA have come across a bug with 1.1 (Win only) where in some
cases a user will log in with-out a ghost. Any command to the server will
hang the client. The only workaround found _was_ to leave the region, hang,
logout then back in and you would log into the region entered previous.
NOW we've found that it does NOT occur if "Data Compression" is
turned off in WinCIM. This should be the workaround given if this problem is
encountered. This is (I think) only in 1.1 (xxxx xxx compression?) and is
for use in case this is not remedied before release.
Thank you for your attention,
xxxx xx
_________________________________________________
xxxx xxxxxxx : Quality Assurance
xxxx@OSSI.com : Fujitsu Cultural Technologies
xxxx@xxxx.com : xxx-xxxx
All opinions are mine, I own'em, so there!
_________________________________________________
(ct_team 3121) WW Flowers and Virtual Seepage
-------------------------------------------------------------------------------- SUBJECT: (ct_team 3121) WW Flowers and Virtual Seepage FROM: xxxxxxxxx@ossi.com (xxxxx xxxxxxxxxx) TO: ct_team@ossi.com DATE: 05/04/1996 02:30 -------------------------------------------------------------------------------- Hi All, You know how I am always harping about how the virtual community experience is real and how those relationships are as real as any in the Waking World? Well today at 7:00pm, I joined Sunray Render and Sunray Love in marriage. These two avatars met at the infamous thrall auction. Imagine my delight and surprise when xxxxxxx showed up in my waking world office cubicle bearing a lovely basket of beautiful spring flowers, addressed to Oracle Uni, from Render and Love, "with affection and appreciation"!! We hear whining and complaints and charges of political incorrectness, (from the seepage of Waking World issues into the very different context of the Dreamscape), but seldom are we blessed by the seepage of Dreamscape appreciation into the Waking World Fujitsu environment. I wanted to share this with you team members because those flowers belong to all of us who strive to make the dream real, to engage in authentic relationship in the Virtual Community. Oracle Uni
(ct_team 3129) Business Models for Internet based games
-------------------------------------------------------------------------------- SUBJECT: (ct_team 3129) Business Models for Internet based games FROM: xxxx xxxxxx <xxxx@ossi.com> TO: ct_team@ossi.com DATE: 05/04/1996 17:15 -------------------------------------------------------------------------------- I am going to attempt to transcribe my notes from a roundtable I attended at the CGDC. The topic was Business Models for Internet Gaming, and it was led by Scott Bylow of Worlds Inc. First, let me caveat that I was not able to enter the room at the start of the discussion due to space problems. However, I think I got a fair amount of the jist of what was said. xxxx can fill in the rest. Also, please dont argue with me about any of these points. I am just the messenger. If you have any questions, or if something wasnt clear, let me know. The handout was one page and contained... Business Models - Subscription - a la carte purchase - Advertising/Promotion - Channel Partner (e.g. AOL) - Retail distribution w/ subscription combined - Transaction Fees One of the summarizing comments by an attendee was... - free model (netscape style) - flat fee - monthly charge - only the pornography sites are making money this way - its difficult to recover costs - Bundle content with another provider - "microcharging" - it must be integrated into your game - The bottom line is that you should utilize all the above models. - In addition, scott pointed out that you should not forgo the value of the demographic data that you can collect. He says to gather and sell it. One of the common threads that keep popping up was that the games should have social interaction and the ability for users to be expressive. There should also be an expression like meditation, for when you are specifically not in a mode for intereaction. Bandwidth was brought up, of course.. - How much do you need for your game? - Worlds Inc. works fine on modems but is not capable of twitch gaming. - The future of ISDN is not here (whats happening?) Someone mentioned that AOL has a mission throughout the whole company to bring entertainment content in... specifically things like TV, movies, etc. OuterLimit was mentioned. This a venture by MGM and Worlds Inc.
(ct_dev 6256) Avatar Names
-------------------------------------------------------------------------------- SUBJECT: Re: (ct_dev 6256) Avatar Names FROM: xxxxxxx@ossi.com (xxxxxxx xx) TO: ct_dev@ossi.com, vaserius@ossi.com, pogo@ossi.com, xxxxxxxxx@ossi.com CC: xxxx@ossi.com, xxxxxxx@ossi.com DATE: 05/04/1996 23:20 -------------------------------------------------------------------------------- At 8:23 PM 4/4/96, xxxx xxxxxxx wrote: >I think we've been through the name game before--that an inactive name gets >recycled after 3 months so the member (or anyone else) can claim that name >again. But has this 3 month policy been implemented already so we can start >telling the members this? In the meantime, can SUNRAY KNIGHT MAGE FINEDUDE >change his name to SunRay Knight Mage FineDude or *SUNRAY KNIGHT MAGE >FINEDUDE* and have it work for him? xxxx, I think only condensed alpha-numberic non-case sensitive information is used as the check information for unique avatar names. That means attempts to use the two mentioned variations won't work for a different account holder because the * and different cases aren't considered and the essential order of letters are the same as SUNRAY KNIGHT MAGE FINEDUDE. A possible solution is to add a number to the name, such as SUNRAY KNIGHT MAGE FINEDUDE 2 .... (actually looks kinda weak). If the user actually wants to get all his avatar information from one CID to another CID, there is one way that I know of. But it will require manual changes on the server that is best done when the server is down. The question is whether we want Dreamscape users to be able to migrate information from one CID to another CID. It sounds like B. Fine doesn't want to start from scratch again with a different avatar on a different CID, but might be the most cost effective for us. (or money generating since he has to build up his avatar). xxxxxxx > >Here's the member's message: > >Dear SysOp >I recently changed my account number and I had an Avatar >on WorldsAway, SUNRAY KNIGHT MAGE FINEDUDE. When I went back into it >I had no choice of my Avatar and I have to start a new one. >My question is: Is there any way that I could somehow get my old Avatar back. > >Please Help, >I don't want to have to start again, > >xx xxxx >Sunray Knight Mage FineDude (formerly) >------------------------------------ > >Thanks, xxxx
(ct_team 3135) Company Confidential
-------------------------------------------------------------------------------- SUBJECT: (ct_team 3135) Company Confidential FROM: xxxx xxxxxxxxxxx <xxxxx.xxx@compuserve.com> TO: CT team <CT_team@ossi.com> DATE: 06/04/1996 12:14 -------------------------------------------------------------------------------- This is a very competitive business we are in -- our product plans, the reports on Dreamscape usage, build/release dates, product features, marketing programs, etc, etc, etc are all confidential. As the saying goes "loose lips sink ships" -- lets not invite competitors to mine our paths. --------------- Forwarded Message --------------- From: xxxxx xxxxxxxx, INTERNET:xxxxxxx@ossi.com To: xxxx xxxxxxxxxxx, 74777,324 Date: Wed, Apr 3, 1996, 6:18 PM RE: Message from the Internet I ran into Randy Farmer at the Game Developers' Conference, and he seemed to know everything we were doing here at Fujitsu. Considering that he's our competition, I found that somewhat disconcerting. Perhaps people need a reminder that they shouldn't give away business secrets to *anyone*. xxxxx
(ct_build 62) FYI: Server Status 4/6/96
-------------------------------------------------------------------------------- SUBJECT: (ct_build 62) FYI: Server Status 4/6/96 FROM: xxxxxxx@ossi.com (xxxxxxx xx) TO: ct_build@ossi.com DATE: 06/04/1996 13:40 -------------------------------------------------------------------------------- SERVER STATUS 4/6/96 --------------------- Name of Connection Release No Location of Server ------------------ ---------- ------------------ Production Server: 1.0.10.4 (expanded ODB) on A-Tuin Pre-Production Server: 1.1b12 (world 3) on Kirk QA Server: 1.1b12 (world 4) on Kirk Development Server: Wildcard Server: 1.1b12 (expanded 1.0to1.1 DB) on Vishnu NOTE ---- FWORLE (Pre-Production): Has complete 1.1b12 build package. For clean world and avatar verification and documents. Internal TCP at 8024. FWORLF (QA Server): Has the expanded 1.0 to 1.1 converted current production database. Has external TCP at 8002; internal TCP at 8012. FWORLH (Wildcard Server): Has the expanded 1.0 to 1.1 converted current production database for beta testers. Has external X.25 connection via WAW65; external TCP at 8004. xxxxxxx
(ct_test 246) Another question or potential problem...
-------------------------------------------------------------------------------- SUBJECT: (ct_test 246) Another question or potential problem... FROM: xxxxxxx@ossi.com (xxxxxxx xx) TO: xxxxxx@ossi.com, xxxxxxxx@ossi.com CC: ct_test@ossi.com DATE: 11/04/1996 00:37 -------------------------------------------------------------------------------- We haven't received diskette versions of the 1.1p1 client yet from CM. Is a diskette version of the client a requirement for 1.1 release? xxxxxxx
(ct_team 3174) post mortem for 1.1
-------------------------------------------------------------------------------- SUBJECT: (ct_team 3174) post mortem for 1.1 FROM: xxxx xxxxxxx <xxxxxxxx@ossi.com> TO: ct_team@ossi.com DATE: 12/04/1996 21:14 -------------------------------------------------------------------------------- Folks, A week from today, on Friday 4/19/96, we'll be having a post-mortem for 1.1. Yes, that's a post-mortem. On FRIDAY, 4/19/96. We're all hoping that it will be dead. If not, bring your ice picks and we'll have a 1.1 hunting expedition. What's a post-mortem? Most fundamentally, it's a chance to exercize a little personal and organizational learning from recently completed projects. But, a post-mortem is also a way of saying good-bye to old projects and hello to new ones. (Hello 1.2...) More plainly, a post-mortem is where we talk about what went right and what went wrong. It is *very* important that there is constructive praise and criticism. Sometimes, it's too easy just to point out all of the flaws... So, I exhort you to look at this exercise as a way of learning about yourselves and the organization. Essentially, a post-mortem reviews what happened during the project. Clearly for 1.1, there are going to be some important themes and topics. I cover some of them below. HERE'S THE PLAN. - Each group will designate a lead (working with their director) on Monday and Tuesday to have a short (1 hour) focused meeting on preparing their essential lessons for 1.1. - They should have completed all necessary meetings by end of the business day on Thursday. - Their leads should then prepare a sketch (typed notes really) of the issues from their group and then meet with xxxx on Friday morning. - xxxx will come in at 9am on Friday morning. He would like to meet with the designated leaders from 10am - noon. My aim will be to create an agenda and a presentation. - We will then have a team meeting. I will distribute an agenda and lead a group discussion off the agenda. In order to be productive, our goals are to stick to the agenda and conclude after no longer than 2 hours, preferably shorter. - We will follow the team meeting with at least a small party. No work shall be conducted... we definitely need to depressurize if only for a few hours. OTHER IMPORTANT INCIDENTALS. xxxx & xxxxx will work out the location & timing for the post-mortem in the afternoon. They will work with xxxx to make the party happen -- it's his show anyway. =) I think that they will likely want to tap xxxxxx dedicated expertise in this matter, but it depends upon xxxxxx schedule. Everyone should participate, even those (like me) who were not around for most of 1.1. It's a learning process. We're learning how to improve ourselves, how to improve the way that we work with other people, and how to mutually help each other get to the other side of that yellowbrick road. (Even if we're not in Kansas or weren't here for 1.1.) MANDATORY TOPICS & ISSUES I would like all groups to cover the following topics. You are encouraged to add topics to this, but not too many. Learning is good when it's focused. REMEMBER: positive and negative. (1) Decision-making. Did you and your group make decisions effectively? Were decisions conveyed to you in enough detail to work with them? Did other people allow you to make decisions? Did you allow other people to make decisions? Which important decisions were thrashed? Which worked out real well? Here's a useful framework for thinking about decisions. Every decision involves the following three roles: decision, consultation, inform. Feel free to use this framework as a tool for analyzing your decision problems. I hope that you'll find it useful. ***** The Decider ****** This is the unlucky soul with the *call* -- this person (bless his / her heart) must risk making egregious errors, including the _common_ and serious error of dragging the decision on. This person has the professional responsibility to consult with everyone who needs to be consulted. This person is not executing their responsibilities effectively if they have not consulted with the right people before making their decision. This person has the professional responsibility to make the decision. This person makes the subjective call; we trust them to implement as best as they can within this chaotic environment. This person weighs all of the information and decides what will be. If you consider how much of a guessing game this industry is, there will always be divergent opinion. On this issue EXPECT that the decider will occasionally make mistakes. I find that I make mistakes every day. (How I prioritize my time, who I fail to inform, how I express myself, etc.) Don't you? Another professional responsibility for the decider: learn from your decisions. Watch the impact of your decisions and change the way that you make them. One more note. All deciders have managers. (Well, almost all.) Managers can override the decider, but then they own the decision. They then must make the call themselves. The employee becomes only an information resources, a consultant. One of the tricks of being a manager: if you override your employees too often, then they stop making decisions on their own and then you end up doing half their job. (Reasonably if you ask me, as the manager has not allowed the employee to do his / her job.) ***** The Consultant ****** The Consultant is a resource. The consultant has some valuable information pertinent to the decision. Essentially, the consultant has some information on how that decision will impact the business, such as the consultant's ability to do their job or coordinating accurately with the consultant's projects. The decider makes the decision without conferring with the consultant only at his or her own risk. (NB: the decider can make this decision. If a decision is needed now, then the decider can jump... but you know what they say about haste making waste.) The Consultant may even have an opinion on how the decision should be made. And, they are entitled to express it. The Decider can then either own that opinion or note it respectfully and make their own decision. The consultant has the professional responsibility of understanding the decider's circumstances. There may only be a short amount of time available to the consultant to communicate their information. The consultant has the professional responsibility of trusting the decider to make the decision, and live with it. The consultant and the decider are both part of the same team. Finally, the organization needs to limit the number of consultants to make any particular decision. Say that our esteemed Executive Director needs to consult with each individual member of the team before deciding the business plan -- that would lead to a very long decision process. Generally, as a heuristic, I try to limit this to five people or less, preferably one or two. In general, there is something going wrong if consultants are routinely being ignored. ***** The Informant ***** These are the people that you must inform about your decision. These are people who the decision impacts, and who need to know what the decision is to plan and execute their work. I think that this category is fairly clear. In error, INFORM. Needless to say, whenever a decision needs to be made, I identify a decider (for me, I always identify only one), a small set of consultants, and whoever needs to be informed. A long decision is frequently worse than a partially correct one. Well, I hope that this was useful. (2) Communications: did you know what you needed to know? did you tell other people what they needed to know? what slipped through the cracks? did you know enough to do your job? what functions could have kept your better informed? what were you told that was really useful? (remember this is a question of function rather than peole.) (3) Schedule: ok, the schedule slipped. It always does, but this schedule seemed to be in free fall even when I came aboard. What can we do about this? Here, we need to evaluate the scope of our projects, working together to ship, and making commitments. (4) Creativity: what creative solutions to problems worked out real well? which ones got us into trouble? I include this topic because I like to remind us all that our jobs are not like machines... it's not just a routine. (5) Morale: what improves and what detracts from your morale and burnout level? how can fellow team members help you, and how can you help other team members? For example, I plan on substantially improving the amount of communication about how our product is doing in the marketplace, so people see the impact of their work. CLOSING REMARKS Obviously, I came on board because I like this group of people. I find people in this group unique, talented, friendly, competent. I also find the group chaotic and the project exciting. With the post-mortem, we're trying to apply our skills to make the group less chaotic for all of us. I look forward to meeting you there. all the best, xxxx
(ct_team 3191) Personal info web page.
--------------------------------------------------------------------------------
SUBJECT: (ct_team 3191) Personal info web page.
FROM: xxxx xxxxxx <surfdog@ossi.com>
TO: "Cultural Tech. Team" <ct_team@ossi.com>
DATE: 15/04/1996 19:02
--------------------------------------------------------------------------------
If anybody wants to put their contact info on the web, you can use mine
as a template (I started from cds's). It's at:
http://www.ossi.com/~surfdog/info.html
It just the basics and easy to customize.
--
====================================
xxxx xxxxxx
http://www.ossi.com/~surfdog
====================================
(ct_ols 202) Release of 1.1 client and server
-------------------------------------------------------------------------------- SUBJECT: (ct_ols 202) Release of 1.1 client and server FROM: xxxxxx@ossi.com TO: xxxxx@ossi.com, xxxx@ossi.com, xxxxx@ossi.com, ct_ms@ossi.com CC: ct_ols@ossi.com DATE: 16/04/1996 01:20 -------------------------------------------------------------------------------- QA is releasing to Operations the following files, which constitute the 1.1 server: 1. renobin.tar.Z Located on Akasha in /build3/renocm/pkg.11b12/renobin.tar.Z 2. renoworld.tar.Z Located on Akasha in /build3/renocm/pkg.11b12/renoworld.tar.Z 3. renomag.tar.Z Located on Akasha in /build3/renocm/pkg.11b12/renomag.tar.Z 4. turfs.out Located on Akasha in /build1/renocm/release.11b12/src/world/regions/turfs.out QA is also releasing the Windows and Mac 1.1 clients and 1.1 patchers to Member Support for release to the public. -xxxxxx
(ct_build 66) CM 1.2 released to... (?)
-------------------------------------------------------------------------------- SUBJECT: (ct_build 66) CM 1.2 released to... (?) FROM: "xxxxx xx" <xxxxxx@ossi.com> TO: ct_build@ossi.com DATE: 16/04/1996 04:07 -------------------------------------------------------------------------------- I've rebuilt and repackaged version 1.2d1. That is, the first development build of webworld, meant for the marketing demo. The server is available as akasha:/build3/renocm/pkg.12d1/*.tar.Z The windows client is also on akasha, as the file akasha:/build3/renocm/pkg.12d1/winclien/webworld.exe This needs the ReadMe that xxxxx xxxxxxxx is working on, before it can be sent to customers. - xxxxx
(ct_team 3193) WA Guidelines for Community Oriented Behavior
-------------------------------------------------------------------------------- SUBJECT: (ct_team 3193) WA Guidelines for Community Oriented Behavior FROM: xxxx xxxxxx <xxxxx.xxxx@compuserve.com> TO: ct_team <ct_team@ossi.com> DATE: 16/04/1996 09:51 -------------------------------------------------------------------------------- Hi All! I wanted to share with you our new "WorldsAway Guidelines for Community Oriented Behavior" and let you know about the other documents we've made available to our members. Tonight we released the following documents in six (yes, 6!) locations, to make it really easy for our members to find the information they need. All of these documents are available on the web page, on the AWAY page under the "About WorldsAway" and "WorldsAway Software" icons, and in the forum in the "Help Desk," "WA Software" and "WA Official" libraries: WorldsAway Guidelines for Community Oriented Behavior (new) WorldsAway Terms of Service (revised) WorldsAway License (revised) WorldsAway Macintosh Readme (revised) WorldsAway Windows Readme (revised) We also did some fancy stuff on CIS and the web page so that members will walk through a "registration" process of sorts, before they can obtain the software. This covers us for legal purposes, as best we can. The process has the member read and agree to each of the first three documents listed above. They then receive the WorldsAway Software menu from which to select their software of choice. Once the choice is made, they then see a file abstract which gives them further information about the software, downloading, installing, hints & tips. We've got a revised list of known problems coming out today, and will have another for turfs. Plus another update letter to the members coming soon with information on the Grand Opening of turfs. :) Check out all the changes we've made and let us know what you think, and please, let us know if you find any typos we missed!! We're working out the kinks on the articles that show up differently on different computers, some look great, some look a bit askew! But we hope to have that all cleaned up and pretty today. We're working on many more changes for the future to make getting information on WorldsAway easier and more enjoyable for our users. We'll let you know when we do something new! Below is the text of the Guidelines, enjoy! WorldsAway Guidelines for Community Oriented Behavior INTRODUCTION TO OUR GUIDELINES These Guidelines are provided to help make usage of the WorldsAway communities a positive experience for all members. The WorldsAway Dreamscape and the WorldsAway Community Forum are communities presented by Fujitsu Cultural Technologies and made available on CompuServe. The WorldsAway Guidelines for Community Oriented Behavior are Fujitsu Cultural Technologies' supplement to the CompuServe Operating Rules and Service Agreement Terms as they apply to the WorldsAway communities. Fujitsu Cultural Technologies retains the right to modify these Guidelines at any time, without prior notice. Interpretation of the Guidelines are at the discretion of Fujitsu Cultural Technologies. We reserve the right to revoke access to the WorldsAway services at any time without prior notice. By choosing the proceed button at the bottom of this document you agree to follow these Guidelines. INTRODUCTION TO THE WORLDSAWAY DREAMSCAPE AND THE WORLDSAWAY COMMUNITY FORUM WorldsAway is not a game, it is real life, lived through your avatars in a virtual on-line community. The avatars you will meet in the Dreamscape are real people, not programmed game opponents. The Dreamscape and the Community Forum provide an opportunity to explore and experiment with our social skills while enjoying the community found there. This exploration, however, should not come at the cost of the other community members enjoyment. WorldsAway provides you with on-line virtual worlds which are much more than a collection of people or a virtual chat room. The Dreamscape and the WorldsAway Community Forum are a living and growing community. The Dreamscape has its own culture, stories and taboos. The WorldsAway Community Forum provides the members with means of text based communications and technical support relating to the Dreamscape. The Dreamscape and the Community Forum are under separate management, interpretation and application of any Guidelines or rules may be different in each. As with any visit to a new community, on-line or real-world, we suggest you proceed cautiously as you become familiar with your surroundings, the community's societal and cultural aspects, and specific to the Dreamscape - your new self. We offer you these Guidelines to help ease your move to this new on- line home, and to help current community members to welcome new residents. We hope that each new member will learn from their mistakes and share their knowledge with others. ON BEING A VALUED MEMBER OF THE COMMUNITY WorldsAway offers its Dreamscape and Community Forum residents an opportunity to be a valued member of a thriving community. Your individual voices and diverse backgrounds from around the world meld together to form a unique cultural blend. Like anyone's participation in their community, each member's experience can be very different. The citizens of the Dreamscape and the Community Forum strive to provide a friendly, supportive atmosphere where avatars may comfortably explore unfamiliar roles and expand their circle of friends. WorldsAway is a place for everyone to enjoy. We promote an atmosphere of genuine concern for our members, where open, honest exchange is encouraged. Like any community, you will find that the residents will do what's necessary to make their home comfortable to the majority of the residents and visitors. REMEMBER, WE'RE ALL HUMAN The most important thing to remember at all times in this or any on-line community is the person behind the machine. Just as you sit at your keyboard, communicating with other community residents through your on-line persona, there are real human beings all over the world communicating in the same manner. Approach others on-line with the same courtesy and respect that would be expected in real life. Always remember that on-line actions can have real world effects, so think for a moment, "What would I do if we were face to face?" Consider the feelings of those other people in all you say and do. Respect others requests to refrain from behavior they or others may find offensive, and be forgiving of others mistakes. Take care to show consideration and respect and treat others as you would have them treat you. Think before you speak or act, or you may make mistakes that will prevent you from making friends and becoming a part of the community After all, being a part of the community is what this world is all about. Just because you *can* do something, doesn't mean you *should*. COMMUNICATIONS The majority of human communications are non-verbal. Remember that through this electronic medium much of what you wish to communicate may not come across through words alone. Very often a different life or a different language can add a different meaning to the words or expressions you use or hear. Make the extra effort to understand one another's meaning or point of view. Before you speak, think, and refrain from obscene or offensive language. This applies to any public situation, on the streets or in the shops of the Dreamscape, in conference rooms, in a public message or the name you choose in any location. Remember that typing in all caps is SHOUTING, use *asterisks* or _underlines_ to emphasize a word or your words alone to convey the emotions. Avoid unsolicited or repetitive attempts to communicate, especially should the receiver not respond or request that you cease. In person, you might say "Excuse me" or some appropriate introduction before interrupting or before speaking to a stranger; consider the same in on-line email and conversations. Disturbance of the general peace and public slander (insults or attacks) are inappropriate. Remember, the community will find ways to condemn actions they feel inappropriate; they may work to assimilate you if they feel you have potential, but you may be ostracized if not. For more information on what you can do to make your and others on-line experience more positive and suggestions on what you can do to counteract offending behavior, please see the file "Dealing with On-Line Harassment" in the WorldsAway Community Forum Help Desk Library (#1). ADULTS AND MINORS Recognize that the WorldsAway Communities bring together people of all ages. Follow traditionally accepted rules governing contact between peers, and between adults and minors (anyone under 18). These include restraints on language and behavior, and respect for privacy. Traditionally accepted rules prohibit improper overtures, sexual activity, and prying questions in exchanges between adults and minors. With on-line interactions, it is difficult to know with whom you are truly interacting. Recognize too, that you may encounter sexually explicit language and conduct. For more information on what you can do to make your, and others on-line experience more positive, and suggestions on what you can do to counteract offending behavior, please see the file "Dealing with On-Line Harassment" in the WorldsAway Community Forum Help Desk Library (#1). If there are minors who have access to your account, we strongly suggest that you and your family read "Child Safety on the Information Highway" available in the WorldsAway Community Forum Help Desk Library (#1). This article was jointly produced by the National Center for Missing and Exploited Children and the Interactive Services Association. Written by Lawrence J. Magid, "Child Safety on the Information Highway" provides many helpful ideas for assisting young adults in having a positive on-line experience. You may wish to make access to the WorldsAway Dreamscape or Community Forum impossible for anyone using your account, including members of your household. CompuServe offers a Parental Control Center where you can learn how to set password-protected controls for CIS and the Internet. GO CONTROL for more information. RESPECT ONE ANOTHER AND RESPECT THE SERVICE Please respect the rules, others with whom you share the service, and the staff members who work hard to improve upon and provide you these services. Adherence to these guidelines will help to make your and others use of the service a positive experience. PERSONAL ACCOUNTABILITY You must recognize your own responsibility in having access, and allowing others access to your accounts. The person to whom the account is registered is ultimately responsible for any actions from their account. USE OF THIS SERVICE IS PRIVILEGE, NOT A RIGHT Ultimately, use of the service is a privilege, not a right, and those privileges can be revoked at the service provider's discretion. Failure to comply with the guidelines detailed herein can lead to warnings or your account(s) being denied access to (locked out of) the WorldsAway service(s) temporarily or permanently. AGREEMENT By choosing the proceed button at the bottom of this document you agree to follow these Guidelines. WHERE TO GO FOR MORE INFORMATION - "Dealing with On-Line Harassment," available in the WorldsAway Community Forum Help Desk Library (#1) - "Child Safety on the Information Highway" by Lawrence J. Magid, available in the WorldsAway Community Forum Help Desk Library (#1) - CompuServe Parental Control Center: GO CONTROL - _Netiquette_ by Virginia Shea, Albion Books, San Francisco, 1994. ISBN: 0-9637025-1-3. - _The Magic of Conflict: Turning a Life of Work into a Work of Art_ by Thomas F. Crum, Simon & Schuster, New York, 1987. ISBN: 0-671-66836-6 - _Pooh's Little Etiquette Book_ by A.A. Milne, Dutton Books, New York, 1995. ISBN: 0-525-45501-9
(ct_team 3202) Off-site meeting & party
-------------------------------------------------------------------------------- SUBJECT: (ct_team 3202) Off-site meeting & party FROM: xxxxx xxxxx <xxxxx@ossi.com> TO: ct_team@ossi.com DATE: 16/04/1996 15:38 -------------------------------------------------------------------------------- Hello, everyone. Congratulations on the release of WA 1.1. Now I am trying to arrange the off-site team meeting and celebration party. We had one place in mind, Michaels at shoreline, for this event but it was already booked up for the next two weeks or so, and we need to find an alternative. Do you have any recommendations for a place where we can have this off-site team meeting and party? The place has to be able to hold up to 50 people. I appreciate your suggestions. Thank you. xxxxx
Re: (ct_dev 6293) ENTERING FULL LOCALE HANDBOOK
--------------------------------------------------------------------------------
SUBJECT: Re: (ct_dev 6293) ENTERING FULL LOCALE HANDBOOK
FROM: xxxxxxxx@ossi.com (xxxx xxxx)
TO: pogo
DATE: 16/04/1996 16:35
--------------------------------------------------------------------------------
As long as this is going out to real customers, I have
taken the liberty of suggesting some minor grammatical and spelling
changes which you may or may not choose to use:
>
>ENTERING FULL LOCALE HANDBOOK
***HANDBOOK FOR ENTERING FULL LOCALES***
>
>This is a handbook to make life easier when dealing with the fact that you
>can enter full locales. Because certain public locales such as the Temple
>Rooms and Changing rooms are restricted in the number of avatars and ghosts
>allowed, some potentially embarrassing or sticky situations can arise.
***Because some public locales (such as the Temple
Rooms and Changing rooms) have limits on the number of avatars and ghosts
allowed, potentially embarrassing or sticky situations can arise.***
>Also, there is a specific bug in regards to the total number of avatars in a
>locale and so a reminder that this is a tool and not a toy is required.
>
>The average avatar has the notion that the Temple Rooms and Changing Rooms
>are totally private, that is once they are full, no one else can enter.
>This is obviously not true or we wouldn't need such a manual. Should an
>Acolyte or Oracle enter one of these public "private spaces" they can enter
>regardless of the number of avatars present or similar restrictions on the
>room. This can lead to the notion that Acoytes and Oracles have the ability
***Acolytes and
Oracles can enter these public "private spaces", regardless of the number of
avatars or ghosts present, even if such restrictions exist on the
room.***
>to "spy" on customers in private rooms. FCT has no desire to spy on it's
***its***
>customers and will make every effort to ensure their confidence that no
>spying will occur. This manual will explain how this feature works and give
>some procedures which will help avoid the perception of "spying".
>
>
>HOW IT WORKS
>
>Entering a full locale does not happen upon entering the locale for the
>first time. If a locale is full, the Acolyte or Oracle will be ghosted and
>given the appropriate message that the locale is full. After that, they
>will have the ability to enter that locale as an Avatar.
>
>::::::::WARNING::::::::
>
>As of the publication of this handbook there is a bug regarding the number
>of avatars in a single locale. If the number of avatars in a locale rises
>above 7, there is an increasing chance that any avatar in that locale will
>run out of memory and "crash out" of the world. The crash does not effect
>other avatars in the world. At the time of this writing, other effects of
>this bug are not known. As a result, as much fun as it sounds, there is to
>be no "locale stuffing", trying to fit as many avatars in a locale as
>possible.
>
>
>EXCEPTIONS TO THE RULE: TEMPLE AND CHANGING ROOMS
>
>There are two conditions and under each, different effects will occur.
>
>Temple/Changing Room not full: You will enter the locale in the same state
>(form) as you left the previous one. Ghosts will enter as Ghosts and
>Avatars will enter as avatars.
>
>Temple Changing Room full: You will enter the *OPPOSITE* of the stae you
***state***
>left the previous locale. Ghosts will enter as avatars and avatars will
>enter as ghosts. The reason is that when you enter a full locale as an
>avatar it will ghost you as normal. If you enter as a ghost, it will first
>check that no ghosts are allowed and then force you to become an avatar
>overriding the maximum limit.
>
>
>PROCEDURE REGARDING ENTRY TO TEMPLE AND CHANGING ROOMS
>
>1. Don't enter such a room unless you are meeting someone (you have the AAC
>for private/safe places).
>2. If you are meeting someone, make them find a room first and go to that
>room, you'll know if the limit is full and can enter in such a way that you
>are an avatar upon entering.
>3. If you must enter a room witout checking, enter as a ghost.
***without***
>4. If no one is there, no problem, unghost immediately in case someone walks
>in.
>5. If someone is there do the following:
> 5a. If you enter as a ghost, unghost and apologize if you are intruding.
> 5b. If you enter as an avatar, apologize if you are intruding.
>
>Usually, people are forgiving if the room is not full and you are ghosted
>for a moment. It has been the Oracle's experience that people figure it's a
>fluke of the room. If the room is full, they know you can enter full
>locales anyway. Also, this requires you to identify yourself to those in
>the room so are required to be cautious and polite when entering Temple and
>Changing Rooms.
>
>WHAT ABOUT TURFS?
>
>You will not be able to tell what limits are set on a turf room so it is a
>new situation everytime. We still recommend the above procedure unless the
>ettiqutte of the situation would look strange if you suddenly ghosted.
***etiquette***
(ct_dev 6308) missing teleport handles
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6308) missing teleport handles FROM: xxxx xxxxxx <xxxx@ossi.com> TO: ct_dev@ossi.com DATE: 16/04/1996 20:24 -------------------------------------------------------------------------------- I'm not exactly totally sure, but we need to talk to xxxxx/xxxx about this. I think the problem is that there was a step left out of the db convert. This is the only reason _I_ know of that would cause this problem. Basically, I thought there was a step in the db convert to apply all the known teleport aliases to the converted db. This is done with orb. xxxx
(ct_dev 6312) Another production "bug"?
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6312) Another production "bug"? FROM: pogo@ossi.com (xxxxx xxxxx) TO: ct_test@ossi.com, ct_dev@ossi.com DATE: 16/04/1996 21:50 -------------------------------------------------------------------------------- The Where is Everybody feature accurately give the number of people in the Dreamscape, but it also says, "Everyone is either in a turf or in the waking world". Is this because no one owns a turf yet and it's causing a problem? Just noticed it and though I would pass it on. YELBE Pogo
(ct_test 255) Another production "bug"?
-------------------------------------------------------------------------------- SUBJECT: (ct_test 255) Another production "bug"? FROM: pogo@ossi.com (xxxxx xxxxx) TO: ct_test@ossi.com, ct_dev@ossi.com DATE: 16/04/1996 21:50 -------------------------------------------------------------------------------- The Where is Everybody feature accurately give the number of people in the Dreamscape, but it also says, "Everyone is either in a turf or in the waking world". Is this because no one owns a turf yet and it's causing a problem? Just noticed it and though I would pass it on. YELBE Pogo
(ct_dev 6313) Another production "bug"?
--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6313) Another production "bug"?
FROM: xxxx@ossi.com
TO: ct_dev@ossi.com
DATE: 16/04/1996 22:04
--------------------------------------------------------------------------------
At 07:50 PM 4/16/96 -0700, you wrote:
>The Where is Everybody feature accurately give the number of people in the
>Dreamscape, but it also says, "Everyone is either in a turf or in the waking
>world".
>
>Is this because no one owns a turf yet and it's causing a problem? Just
>noticed it and though I would pass it on.
>
>YELBE
>Pogo
Bug #1402
Population msg. in turfs often does not name highest population area. It
also does not name the following other areas: The elevator lobby, outside Nu
Yu, Jungle Park, Island Caribe, Orchid Street, Temple Street, and Gnarled
Oak Street.
3/12/96 - Vaz - Fixed.
April 8, 1996 - _All_ regions are no longer reported! Anywhere a group goes,
the "Where is everyone?" says, "Everyone is either in a turf or in the
waking world." - xxxxxxxx
April 9, 1996 - In other words, this feature no longer works in any way. -
xxxx xx
_________________________________________________
xxxx xxxxxxx : Quality Assurance
xxxx@OSSI.com : Fujitsu Cultural Technologies
xxxx@xxxx.com : xxx-xxxx
All opinions are mine, I own'em, so there!
_________________________________________________
(ct_team 3211) Re: post mortem for 1.1
--------------------------------------------------------------------------------
SUBJECT: (ct_team 3211) Re: post mortem for 1.1
FROM: ronl@ossi.com (Ron Lichty)
TO: ct_team@ossi.com
DATE: 16/04/1996 22:39
--------------------------------------------------------------------------------
The Goals of Postmortems:
We want to better incorporate institutional memory into our
process. That we make mistakes in a project is to be expected. It's making
those same mistakes in a subsequent project that really hurts. At the same
time, we should look at every project as an opportunity to try out ways of
doing things that seem like they'll work better.
Additionally, there are theories of corporate mythology that
suggest that institutional learning takes place within a framework of
anecdotes and stories about the successes and failures of past efforts-that
by building a corporate mythology, there are examples to point to when
there's resistance to, say, writing down functional and technical specs
prior to beginning to code ("Remember WorldsAway 1.1? Remember how much
angst we all suffered because the spec kept changing?").
The goal of a project Post-mortem is to pass on the wisdom each
individual involved with the project has gained: the mistakes we don't want
to make again; the improvements that we should build into subsequent
projects. To do that, every participant needs to come prepared to speak
forthrightly, candidly, openly, honestly about the process, its successes,
its foibles, and its failures.
Thoughts to think as you evaluate 1.1/Turfs/Docs development:
- What techniques, practices, etc. worked?
- What did we learn?
- What should we have learned from 1.0, but we continue to find
difficult?
- What didn't work?
- What problems did you encounter? How did you solve them?
- How should any unsolved problems be solved?
- What would you do differently if we did it all over again?
Reminder: critique the process, don't critique other team members.
- Ron
(ct_test 256) Re: (ct_dev 6312) Another production "bug"?
--------------------------------------------------------------------------------
SUBJECT: (ct_test 256) Re: (ct_dev 6312) Another production "bug"?
FROM: xxxx xxxxxx <surfdog@xxxxxxx.com>
TO: ct_dev@ossi.com
CC: ct_test@ossi.com
DATE: 17/04/1996 01:56
--------------------------------------------------------------------------------
xxxxx xxxxx wrote:
>
> The Where is Everybody feature accurately give the number of people in the
> Dreamscape, but it also says, "Everyone is either in a turf or in the waking
> world".
>
> Is this because no one owns a turf yet and it's causing a problem? Just
> noticed it and though I would pass it on.
>
> YELBE
> Pogo
If the regions were not put into region groups, the "where is" will not
work. It only reports on region groups, not individual regions. If the
regions were not grouped, let's figure out how to group them, write a
tcl script to do them all at once, and run it on the next server reboot.
I had a sample region grouper tcl script in src/world/, I thought that a
step like this was included in the cutover.
--
====================================
xxxx xxxxxx
http://www.ossi.com/~surfdog
====================================
(ct_dev 6317) Request to unstick and Acolyte
--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6317) Request to unstick and Acolyte
FROM: xxxx xxxxxx <surfdog@xxxxxxx.com>
TO: ct_dev@ossi.com
CC: ct_ols@ossi.com
DATE: 17/04/1996 03:07
--------------------------------------------------------------------------------
xxxxx xxxxx wrote:
>
> It seems an Acolyte is stuck in transition between locales. I am unable to
> summon him, he is un able to access the avatar and the server still sees
> him, but won't allow ESPs to him.
>
> Could someone please unstick him at their earliest possible convienence? I
> would really like to have this person back on duty. <g>
>
> login name: Acolyte Cerchen
> acct name: xxxxx.xxx@compuserve.com
>
> YELBE
> Pogo
I found a bug in the change name code. Unfortunately, this avatar is
stuck until we reboot the server. The sequence of events was...
04/16 09:12:56.074600: LMT: LOGIN SUCCEEDED
name: Acolyte Cerchen, acct: xxxxx.xxx@compuserve.com
04/16 09:21:59.197717: LMT: NAME CHANGE SUCCEEDED
name: Acolyte Cerchen, acct: xxxxx.xxx@compuserve.com new name:
Cerchen
04/16 09:22:28.690434: LMT: NAME CHANGE SUCCEEDED
name: Cerchen, acct: xxxxx.xxx@compuserve.com new name: Acoyce
Cerchen
04/16 09:22:43.306608: LMT: NAME CHANGE SUCCEEDED
name: Acoyce Cerchen, acct: xxxxx.xxx@compuserve.com new name:
Acolyte Cerchen
04/16 09:22:43.308603: LMT: DELETING ACCOUNT
name: Acolyte Cerchen, acct: xxxxx.xxx@compuserve.com
04/16 09:26:42.176702: UT[Acolyte Cerchen]: releasing the connection
04/16 09:26:42.184803: UT[Acolyte Cerchen]: exiting for fd 63
04/16 09:26:42.191327: LMT: name: Acolyte Cerchen, logout failed - was
not in the user DB
The deleting of account should not have happened because they were going
back to the "Acolyte Cerchen" name. The bug happens when you change
names from A->B, B->C, C->A. This is the only combination that triggers
the bug. I'll fix it ASAP, but I'm too tired right now. We should put
out a forum msg to warn the users until we get the fix in place.
--
====================================
xxxx xxxxxx
http://www.ossi.com/~surfdog
====================================
(ct_test 257) Re: (ct_dev 6316) Another production "bug"?
-------------------------------------------------------------------------------- SUBJECT: (ct_test 257) Re: (ct_dev 6316) Another production "bug"? FROM: xxxx xxxxxxxx <xxxx@ossi.com> TO: ct_dev@ossi.com CC: ct_test@ossi.com, ct_ols@ossi.com DATE: 17/04/1996 10:22 -------------------------------------------------------------------------------- xxxx xxxxxx <surfdog@xxxxxxx.com> wrote: > > If the regions were not put into region groups, the "where is" will not > work. It only reports on region groups, not individual regions. If the > regions were not grouped, let's figure out how to group them, write a > tcl script to do them all at once, and run it on the next server reboot. > I had a sample region grouper tcl script in src/world/, I thought that a > step like this was included in the cutover. We need to schedule a reboot to move avatars to sponsored accounts early next week, lets co-ordinate this in at the same time?? - What's the timescale for producing the script? - I'll quite cheerfully run it when I am doing the other stuff. xxxx
(ct_dev 6319) finally, attachments!
--------------------------------------------------------------------------------
SUBJECT: (ct_dev 6319) finally, attachments!
FROM: xxxx xxxxxxx <xxxxxxxx@ossi.com>
TO: ct_dev@ossi.com
CC: xxxxxx@ossi.com, xxxx@ossi.com, xxxxx@ossi.com, xxxxxxx@ossi.com, vaserius@ossi.com, xxxx@ossi.com, xxxxxxxx@ossi.com
DATE: 17/04/1996 12:40
--------------------------------------------------------------------------------
Folks,
I did not know what I did, but Eudora now seems to be sending attachments.
I will be sending two versions of each requirements document.
Here's a few conventions for the messages that will be coming immediately
after this one.
RULE ONE: These are not set in stone, especially as the engineers and I work
out what they can do in a reasonable time and what they cannot do. They are
also much hastier than I would like, as a function of the 3,000 other
projects that my paws seem plunged into. Also, engineers may show me a
great new feature that I can have with a day or two of extra time, and I may
jump up and down and say Yes, Yes, Yes.
RULE TWO: There are other releases. Your favorite feature may yet make it
in. =)
RULE THREE: I promise to listen, but not always obey.
RULE FOUR: I would like to take this inaugural moment to express one of the
primary rules of product management. I don't want anyone other than me (a)
giving engineers work and (b) distracting them with other priorities.
THAT doesn't mean that engineers won't help you out. If it's literally an
ultra-urgent thing and / or something that the engineer can do in (say) 30
minutes, then great. And, BTW, meetings don't count (with that 30 minutes).
I don't want engineers hauled into business planning meetings without my
awareness.
There is one current exception to rule four. I am not yet up to speed on
the tool efforts, so Brian should continue driving the tool effort.
RULE FIVE: What does "optional, not a requirement" mean? It means that I
think that the feature will be useful; we may want it as a business down the
road, but we don't need it now.
*** Addressing ***
To: These are the engineers whom I believe to be involved in this aspect.
(I could be wrong.)
cc:
xxxx -- put this first, hasty draft into the database
xxxxxxx, xxxx -- double-check documents for accuracy, did they go to
the right people
xxxx -- overall coordination and architecture
Surfdog -- any more impact to your schedules? any good ideas?
xxxxx, vaserius, xxxxxxx, xxxx, xxxxxxxx -- business requirements,
communications, etc.
xxxx, xxxxxx -- where my other 40 hours a week go =)
Finally, many of these projects have already had a lot of work put into
them. These documents should in no way invalidate that work.
I'll see you all soon.
all the best,
xxxx
(ct_dev 6321) finally, attachments!
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6321) finally, attachments! FROM: xxxxx xxxx <xxxx@ossi.com> TO: ct_dev@ossi.com CC: xxxxxx@ossi.com, xxxx@ossi.com, xxxxx@ossi.com, xxxxxxx@ossi.com, vaserius@ossi.com, xxxx@ossi.com, xxxxxxxx@ossi.com DATE: 17/04/1996 17:02 -------------------------------------------------------------------------------- xxxx, and others, Three Marketing Requirement Word Docs sent by xxxx (CLIENT, WEBFOL, and WEBURL) have been posted and can be browsed from http://www-server.ossi.com/DV/reno/unlocked/pdoc/edoc/IV_Dev_Docs/IV_index.html Look under the Marketing Requirements heading for the links. xxxx - please confirm that I have gotten all the docs (are there more than three?) xxxx
Re: (ct_ols 210) Re: (ct_test 257) Re: (ct_dev 6316) Another production "bug"?
-------------------------------------------------------------------------------- SUBJECT: Re: (ct_ols 210) Re: (ct_test 257) Re: (ct_dev 6316) Another production "bug"? FROM: xxxxxxx xxxxxxxxx <xxxxx.xxx@CompuServe.COM> TO: Scott Moore <pogo@ossi.com> DATE: 17/04/1996 18:07 -------------------------------------------------------------------------------- Hey! When is this change over happening and are you aware that I am getting all the current Acolytes sponsered accounts and was hoping to get them included on the change-over? xxxxx, This can happen again, any time your ready. xxxxx
(ct_ols 211) Re[2]: HELP!!!
-------------------------------------------------------------------------------- SUBJECT: (ct_ols 211) Re[2]: HELP!!! FROM: xxxx xxxxxxxx <xxxx@ossi.com> TO: surfdog@ossi.com CC: ct_ols@ossi.com DATE: 17/04/1996 18:35 -------------------------------------------------------------------------------- xxxx xxxxxx <surfdog@ossi.com> wrote: > We could restore them from the cutover dump and fix the last login date so > the server won't remove them. It would be a little work, but it could be done > if needed. Isn't it easier to create new avatars, put a lot of tokens in > their bank balance and buy whatever they needed or had before. Kind of like > after an earthquake and the insurance co. cuts you a check to buy a new house. > > surfdog Actually it really is a HELP! - we have some customers complaining to the Oracles about it because they have lost avatars, so we need to set this up as a script.
re: (ct_ols 211) Re[2]: HELP!!!
-------------------------------------------------------------------------------- SUBJECT: re: (ct_ols 211) Re[2]: HELP!!! FROM: xxxx@ossi.com (xxxx xxxxxx) TO: Pogo CC: xxxxxxx, xxxxxxx, xxxxx@ossi.com, vaserius, xxxxxxxxx DATE: 17/04/1996 19:44 -------------------------------------------------------------------------------- Scott, It appears that you and I may need to address this situation. Or if not us, the Oracles and MS. But, it needs to be addressed. In summary, xxxxx alerted me because she had not been in the world in for a while and when we did the changes on Monday night her avatar was lost. It appears that other people are in the same circumstance (I've not had time to be in the forum to hear this personally). -xxxx >From: xxxx xxxxxxxx <xxxx@ossi.com> >Date: Wed, 17 Apr 1996 16:35:16 -0700 (PDT) >To: surfdog@ossi.com >Cc: ct_ols@ossi.com >Subject: (ct_ols 211) Re[2]: HELP!!! >Sender: owner-ct_ols@ossi.com >Precedence: list >Reply-To: ct_ols@ossi.com > >John Onusko <surfdog@ossi.com> wrote: >> We could restore them from the cutover dump and fix the last login date so >> the server won't remove them. It would be a little work, but it could be done >> if needed. Isn't it easier to create new avatars, put a lot of tokens in >> their bank balance and buy whatever they needed or had before. Kind of like >> after an earthquake and the insurance co. cuts you a check to buy a new house. >> >> surfdog > >Actually it really is a HELP! - we have some customers complaining to the >Oracles about it because they have lost avatars, so we need to set this up as a >script. > > >
(ct_team 3217) Post Mortem update
-------------------------------------------------------------------------------- SUBJECT: (ct_team 3217) Post Mortem update FROM: xxxx xxxxxxxxxxx <xxxxx.xxx@compuserve.com> TO: CT team <CT_team@ossi.com> DATE: 17/04/1996 21:02 -------------------------------------------------------------------------------- It is looking like the Friday meeting with the group leads will happen but the team meeting will be postponed -- no team meeting on Friday. I will provide more details and a date for the team meeting as soon as I can pull the facts together ... xxxx is at a conference this week and communications is more difficult than normal. xxxx
(ct_ols 212) Re: Re[2]: HELP!!!
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SUBJECT: (ct_ols 212) Re: Re[2]: HELP!!!
FROM: xxxx xxxxxx <surfdog@ossi.com>
TO: xxxx xxxxxxxx <xxxx@ossi.com>
CC: ct_ols@ossi.com
DATE: 18/04/1996 01:55
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xxxx xxxxxxxx wrote:
>
> xxxx xxxxxx <surfdog@ossi.com> wrote:
> > We could restore them from the cutover dump and fix the last login date so
> > the server won't remove them. It would be a little work, but it could be done
> > if needed. Isn't it easier to create new avatars, put a lot of tokens in
> > their bank balance and buy whatever they needed or had before. Kind of like
> > after an earthquake and the insurance co. cuts you a check to buy a new house.
> >
> > surfdog
>
> Actually it really is a HELP! - we have some customers complaining to the
> Oracles about it because they have lost avatars, so we need to set this up as a
> script.
They should have had adequate warning. I thought messages were posted
warning users that the unused avatars would be removed.
--
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xxxx xxxxxx
http://www.ossi.com/~surfdog
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(ct_dev 6325) finally, attachments!
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6325) finally, attachments! FROM: xxxx xxxxxx <xxxx@ossi.com> TO: ct_dev@ossi.com CC: xxxxx@ossi.com, xxxxxxxx@ossi.com, xxxxxxx@ossi.com, xxxx@ossi.com, xxxxxx@ossi.com, xxxx@ossi.com, vaserius@ossi.com DATE: 18/04/1996 02:21 -------------------------------------------------------------------------------- thanks xxxx... Fyi... I should be dropping off hard copies of this in a compiled format thursday morning. (xxxx sent me a bunch of docs in my cis mail.) I'll also give xxxx a e-copy of the compiled version. xxxx
(ct_team 3261) Imagination Status
-------------------------------------------------------------------------------- SUBJECT: (ct_team 3261) Imagination Status FROM: xxxx@ossi.com (xxxx xxxxx) TO: ct_team@ossi.com DATE: 24/04/1996 17:27 -------------------------------------------------------------------------------- This is what our competition is up to. ---xxxx > > > > Be someone special! ImagiNation Network is looking for beta testers > for a special, limited fully-interactive trial of our totally hot new > 3D VR high-res Internet-accessible virtual community. This exciting > games and entertainment world, which will launch in late summer, is > code-named Cyber Park. > > To participate, testers will need at least: > > A 486-66 DX computer (Pentium recommended) 16 MB RAM > Windows 95 Operating System > A 2x CD-ROM Drive > A 14.4 Modem > A Sound Blaster-compatible Sound Card > A VESA Local BUS or PCI Bus Video Card recommended An ISP/PPP Internet > Account > > It's easy to sign up. Just visit our web site at www.inngames.com and > fill out the online registration form. Once you've registered, we'll > keep you posted on the latest Cyber Park developments. Space is > limited, so sign up now! We will notify you by June 1 regarding your > participation. > > Sign up soon. This is a special, limited test, so if you know others > who might be interested, please pass this information along to them as > soon as possible so that they can be among the first to play in our > park. Thanks. > >
(ct_dev 6421) Last minute turf Q's
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SUBJECT: (ct_dev 6421) Last minute turf Q's
FROM: xxxx xxxxxx <surfdog@ossi.com>
TO: ct_dev@ossi.com
DATE: 24/04/1996 18:35
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Scott Moore wrote:
>
> 1. When leaving a turf by choice or by force, are the full locale rules
> followed at the elevator? That is, if 10 people are bumped from a turf, do
> 6 show up as avatars and 4 as ghosts?
>
Yes, it is just like any other region change.
> 2. When I leave and reenter my turf, is the Allow Guests/Do Not Allow Guests
> left alone or is it reset to a default when I leave (or return)?
>
It's left alone.
> 3. Some documentation states a ghost limit of 50 ghosts. The default is
> 1000. Is there a true limit on the number of ghosts in a Turf locale?
>
The real limit is 4294967295 ghosts. If we need more I can change it to
a uint64_t and the limit will be 18446744073709551615 ghosts. Although
if we went that high, we may need more memory.
Currently, the "set max ghosts" TCL routine is limiting the max to 1000.
--
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xxxx xxxxxx
http://www.ossi.com/~surfdog
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(ct_team 3262) New accts..
-------------------------------------------------------------------------------- SUBJECT: (ct_team 3262) New accts.. FROM: xxxx xxxxxx <xxxx@ossi.com> TO: ct_team@ossi.com DATE: 24/04/1996 21:37 -------------------------------------------------------------------------------- Since the server updates that we were going to do tonight got postponed a little, I thought I'd send out this note to clarify who is going to get their avatars moved over to the new sponsored accts. Some of you may have sorted this out previously with Mary S... This is the final list as a result of that. We are going to do this tommorrow night (I think). xxxx and xxxx have avatars on the new accts already, so I don't think I should cut them over without their ok (That is, delete the new avatars and make their old avatars accessible from the new acct. It would be way easier to not do this.) Others on this list will be changed to the new accts tomorrow night. If there is anyone missing, let us know. Or if you *don't* want your avatars moved to the new acct, let me know. (xxxx, xxxx: your's are hear for info, but I am removing them from the script unless you want me to move your other avatars.) xxxx old-acct new-acct who xxxxx.xxxx xxxxx.xxx "xxxxxx xxx" xxxxx.xxxx xxxxx.xxx "xxxxx xxxx" xxxxx.xxxx xxxxx.xxx "xxxxx xxxxxxxxx" xxxxxx.xxx xxxxx.xxx "xxxxx xxxxx" xxxxx.xxxx xxxxx.xxx "xxxx xxxxxx" xxxxx.xxxx xxxxx.xxx "xxxxx xxxxxxx" xxxxx.xxxx xxxxx.xxx "xxxxx xxxxxxxx" xxxxx.xxxx xxxxx.xxx "xxxx xxxxxxx" <- no change xxxxx.xxxx xxxxx.xxx "xxxx xxxx" <- no change xxxxx.xxx xxxxx.xxx "xxx xxxxxxxx" xxxxx.xxxx xxxxx.xxx "xxxxx xxxxxxxx" xxxxxx.xxxx xxxxx.xxx "xxxxx xxxxx" xxxxx.xxxx xxxxx.xxx "xxxx xxxxxx" xxxxx.xxx xxxxx.xxx "xxxx xxxxxxx" xxxxxx.xxxx xxxxx.xxx "xxxxx xxxxxx" xxxxxx.xxxx xxxxx.xxx "xxxxxx xxxx" xxxxxx.xxxx xxxxx.xxx "xxxxxxxxxxx xxxxxxx" xxxxx.xxxx xxxxx.xxx "xxxxxxx xxxxxx" xxxxx.xxxx xxxxx.xxx "xxxx xxxxx" xxxxx.xxx xxxxx.xxx "xxxxxxxxxxx xxxxx" xxxxx.xxx xxxxx.xxx "xxxxxx xxxxxxx" #(xxxxxx needs to keep her account #xxxxx,xxx and I've put on 2nd request) xxxxx.xxxx xxxxx.xxx "xxxxxx xxxxxxx" xxxxx.xxxx xxxxx.xxx "xxx xxxx" xxxxx.xxxx xxxxx.xxx "xxxxxx xxxx" xxxxx.xxx xxxxx.xxx "xxxx xxxxxx" xxxxx.xxxx xxxxx.xxx "xxxxxx xxxxx" xxxxx.xxxx xxxxx.xxx "xxxx xxxxxxx" #(both of these old accounts for them are on the 2nd request) xxxxx.xxxx xxxxx.xxx "xxxxx xxxxx" xxxxxx.xxxx xxxxx.xxx "xxxxx xxxxxxxxxx" #(both of these old accounts for them are on the 2nd request)
(ct_dev 6427) FYI: Sale of comm. port in-world for 1000T
-------------------------------------------------------------------------------- SUBJECT: (ct_dev 6427) FYI: Sale of comm. port in-world for 1000T FROM: xxxxxxx@ossi.com (xxxxxxx xx) TO: ct_ms@ossi.com, pogo@ossi.com, vaserius@ossi.com, xxxxxxxxx@ossi.com CC: ct_dev@ossi.com, xxxxxx@ossi.com, xxxx@ossi.com, xxxxxxx@ossi.com, xxxxxxx@ossi.com, xxxxxx@ossi.com DATE: 25/04/1996 01:10 -------------------------------------------------------------------------------- Oracles and Member Support, xxxxxxx came across an avatar called "Emmanuelle" who was trying to sell a comm. port monitoring program in-world today. He was able to purchase the program for 1000T in-world and got the program via email. I have a copy of the program on my shared directory at Odie-> C:\~shared\~commspy\commspy.zip. The file has also been unzipped in the same directory. The program looks like a standard comm. port monitoring program that you can set to display in mixed mode to display some the messages that are being received by the user's computer. If you pay attention to the data that gets broadcasted when an avatar deghosts or enter a locale, you are able to get some data information on what items are in an avatar's pocket. xxxxxxx P.S. I am not sure about the the impact of copyright laws on this monitoring program and the sale of it in-world. I only saw information about a Windows OnLine BBS service that was zipped with the original file and I assume this program might be available there.