Habitat II: Difference between revisions

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== Habitat II v2.0 Development Staff ==
== Habitat II v2.0 Development Staff ==
This data was taken from the credits section of the Habitat II V2.0 client.
{| class="wikitable"
{| class="wikitable"
|+
|+
!Title
!Title
!Name
!Name (English)
!Name (Japanese)
|-
|-
|'''Executive Producer'''
|'''Executive Producer'''
|Kazutomo Fukuda
|Kazutomo Fukuda
|福田 和智
|-
|-
|'''Director'''
|'''Director'''
|Kenji Sugawara
|Kenji Sugawara
|菅原 健次
|-
|-
|'''Production Manager'''
|'''Production Manager'''
|Tadayuki Tahara
|Tadayuki Tahara
|田原 忠行
|-
|-
|'''Public Relations'''
|'''Public Relations'''
|Makoto Urano
|Makoto Urano
|浦野 真
|-
|-
|
|
|Etsuko Iwata
|Etsuko Iwata
|岩田 恵津子
|-
|-
|'''Server Development'''
|'''Server Development'''
|Kazuhiro Ouchi
|Kazuhiro Ouchi
|大内 和博
|-
|-
|
|
|Kiyomi Ito
|Kiyomi Ito
|伊東 清美
|-
|-
|
|
|Fumitoyo Takizawa
|Fumitoyo Takizawa
|滝沢 文豊
|-
|-
|
|
|Satoshi Sato
|Satoshi Sato
|佐藤 哲
|-
|-
|'''Client Development'''
|'''Client Development'''
|Manabu Yanagida
|Manabu Yanagida
|柳田 学
|-
|-
|
|
|Makoto Minamijima
|Makoto Minamijima
|南島 誠
|-
|-
|
|
|Yuji Aoki
|Yuji Aoki
|青木 勇治
|-
|-
|
|
|Takanori Sasaki
|Takanori Sasaki
|笹木 孝倫
|-
|-
|'''Porting Support'''
|'''Porting Support'''
|Yuichi Kojima
|Yuichi Kojima
|小島 祐一
|-
|-
|'''Space Design/Direction'''
|'''Space Design/Direction'''
|Ko Naka
|Ko Naka
|中  恒
|-
|-
|'''Art Design'''
|'''Art Design'''
|Fujitsu Apprico
|Fujitsu Apprico
|富士通アプリコ
|-
|-
|
|
|Ultra Digital
|Ultra Digital
|ウルトラ・デジタル
|-
|-
|
|
|Aibit
|Aibit
|エイビット
|-
|-
|'''Voice Actors'''
|'''Voice Actors/Cast'''
|Koji Ochiai
|Koji Ochiai
|落合 弘治
|-
|-
|
|
|Atsushi Goto
|Atsushi Goto
|後藤 敦
|-
|-
|
|
|Yuko Maruyama
|Yuko Maruyama
|丸山 裕子
|-
|-
|
|
|Masako Watanabe
|Masako Watanabe
|渡辺 真砂子
|-
|-
|
|
|Emiko Kuriyama
|Emiko Kuriyama
|栗山 微笑子
|-
|-
|'''Special Thanks'''
|'''Special Thanks'''
|Media Mix
|Media Mix
|メディアミックス
|-
|-
|
|
|Algonyx
|Algonyx
|アルゴニクス
|-
|-
|
|
|Warabe
|Warabe
|童
|-
|-
|
|
|Robot
|Robot
|ロボット
|-
|-
|
|
|Toa Eizo Rokuon
|Toa Eizo Rokuon
|東亜映像録音
|-
|-
|
|
|Studio Echo
|Studio Echo
|スタジオ・エコー
|-
|-
|
|
|Fujitsu Social Science Laboratory
|Fujitsu Social Science Laboratory
|富士通ソーシアルサイエンスラボラトリ
|-
|-
|
|
|Fujitsu Parex
|Fujitsu Parex
|富士通パレックス
|-
|-
|
|
|Fujitsu System Business of America, Inc
|Fujitsu System Business of America, Inc
|N/A
|}
|}



Latest revision as of 04:52, 30 March 2025

Habitat II
HabitatIIcover.jpg
Developer(s): Fujitsu Limited
Publisher(s): Fujitsu Limited
Platform(s): Windows, Mac, Sega Saturn
Released: March 1996

Origins

In 1993, Fujitsu had shown interest in bringing Fujitsu Habitat to the west. The plan was to backport Fujitsu Habitat to Windows computers. However, the source code for Fujitsu Habitat revealed major architectural problems and so minimal progress was made on bringing this to fruition. It was instead decided that development efforts would be better focused on writing something from the ground up. The original creators of Habitat, Chip Morningstar and Randy Farmer were both onboard and had already done this once before.

A team in Japan was formed and they received regular code updates and support from the American WorldsAway team. The Japanese team localized everything and even added new features, such as the ability to record your session and play it back offline at any time. This was done by recording packets sent to and from the server and because of the design of the WorldsAway client, it wouldn't be able to tell the difference between receiving that data from a live server or playing back an offline recording.

Habitat II was planned from the start as a way to transition from the FM Towns, over to more modern computers. The initial world setting was custom made by Fujitsu in Japan specifically for Habitat II and it looked like a near future version of a Japanese city. This became known as Elysium and it was specifically designed with ease of use in mind and with a view that it should be simple for adults and children alike to navigate. Later on, a second Habitat II world was established named Graceville. Graceville was a copy of WorldsAway's Dreamscape and used the 2.x client and server architecture, whilst Elysium remained using the 1.x client and server. Both Elysium and Graceville were set on the island of Intercosm, with Elysium being on its southern tip.

Things

Habitat II v2.0 Development Staff

This data was taken from the credits section of the Habitat II V2.0 client.

Title Name (English) Name (Japanese)
Executive Producer Kazutomo Fukuda 福田 和智
Director Kenji Sugawara 菅原 健次
Production Manager Tadayuki Tahara 田原 忠行
Public Relations Makoto Urano 浦野 真
Etsuko Iwata 岩田 恵津子
Server Development Kazuhiro Ouchi 大内 和博
Kiyomi Ito 伊東 清美
Fumitoyo Takizawa 滝沢 文豊
Satoshi Sato 佐藤 哲
Client Development Manabu Yanagida 柳田 学
Makoto Minamijima 南島 誠
Yuji Aoki 青木 勇治
Takanori Sasaki 笹木 孝倫
Porting Support Yuichi Kojima 小島 祐一
Space Design/Direction Ko Naka 中  恒
Art Design Fujitsu Apprico 富士通アプリコ
Ultra Digital ウルトラ・デジタル
Aibit エイビット
Voice Actors/Cast Koji Ochiai 落合 弘治
Atsushi Goto 後藤 敦
Yuko Maruyama 丸山 裕子
Masako Watanabe 渡辺 真砂子
Emiko Kuriyama 栗山 微笑子
Special Thanks Media Mix メディアミックス
Algonyx アルゴニクス
Warabe
Robot ロボット
Toa Eizo Rokuon 東亜映像録音
Studio Echo スタジオ・エコー
Fujitsu Social Science Laboratory 富士通ソーシアルサイエンスラボラトリ
Fujitsu Parex 富士通パレックス
Fujitsu System Business of America, Inc N/A


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