EC Habitats

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EC Habitats
EC Habitats.gif
Developer(s): Electric Communities
Publisher(s): Electric Communities
Producer(s): Placeholder
Designer(s): Placeholder
Platform(s): Windows
Released: (Beta): Placeholder

Origins

Electric Communities was founded in 1993[1][2] and a decision was made to either develop an AMIX clone or EC Habitats some time after starting up. The project was originally called Microcosm[3], which was the original name for Lucasfilm's Habitat during development. In an article from September 1996, it was mentioned that Electric Communities were looking to release Microcosm in early 1997[4]. EC Habitats was demoed at the Avatars 97 conference in October 1997 (citation needed). Development continued sometime into 1998 when the company eventually stopped development to focus on things such as The Palace Viewer and early web-app technology.

Electric Communities Cupertino, CA offices, inhabited from 1996 until 2000

Timeline of events

This is a timeline of important historical events relating to the history of EC Habitats, with citations wherever possible. This is likely incomplete so if you have any information to add, please get in touch.

1993

Unknown date

  • Electric Communities founded by Randy Farmer, Chip Morningstar and Douglas Crockford[5].

1996

March

  • The E programming language is released[6].
  • Plans for EC Habitats are unveiled by Electric Communities at the PC Forum, which was an invitation-only annual gathering hosted by Esther Dyson's Release 1.0 newsletter[7].

1997

January

17th

  • A trademark application is filed for MICROCOSM with the United States Patent and Trademark Office by Electric Communities[8].

Link store (Placeholder)

http://www.erights.org/history/index.html - Mentions EC-Habitats.

References

  1. ^ Electric Communities Company Info page - May 1998, https://web.archive.org/web/19980520232007/http://www.communities.com/company/index.html
  2. ^ Electric Communities Company History page - May 1998, https://web.archive.org/web/19980520232524/http://www.communities.com/company/background/history/index.html
  3. ^ The Business Journal of San Jose - September 1996, https://www.bizjournals.com/sanjose/stories/1996/09/16/smallb3.html
  4. ^ The Business Journal of San Jose - September 1996, https://www.bizjournals.com/sanjose/stories/1996/09/16/smallb3.html
  5. ^ Electric Communities Company History page - May 1998, https://web.archive.org/web/19980520232524/http://www.communities.com/company/background/history/index.html
  6. ^ Electronic Engineering Times Issue 893 - "Sign on, assume an avatar and join in . . . As the virtual world turns" - March 1996, https://web.archive.org/web/19980520232750/http://www.communities.com/company/pr/articles/eetimes.html
  7. ^ Electronic Engineering Times Issue 893 - "Sign on, assume an avatar and join in . . . As the virtual world turns" - March 1996, https://web.archive.org/web/19980520232750/http://www.communities.com/company/pr/articles/eetimes.html
  8. ^ https://alter.com/trademarks/microcosm-75227817