WorldsAway
Developer(s): | Fujitsu Open Systems Solutions, inc/Fujitsu Cultural Technologies |
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Publisher(s): | Fujitsu Cultural Technologies |
Director(s): | TBA |
Producer(s): | Randy Farmer, Jeffery Douglas |
Designer(s): | Randy Farmer |
Platform(s): | Windows, Mac |
Released: | (Beta): August 1995, (Launched): November 1995 |
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Origins
In 1993, Fujitsu had shown interest in bringing Fujitsu Habitat to the west. The plan was to backport the Fujitsu Habitat software to Windows computers. However, the source code for Fujitsu Habitat revealed major architectural problems and so minimal progress was made on bringing this to fruition[1]. It was instead decided that development efforts would be better focused on writing something new from the ground up. The original creators of Habitat, Chip Morningstar and Randy Farmer were already involved at this time because Fujitsu had requested their aid in negotiating with Lucasfilm Games (then LucasArts) to purchase the Habitat IP outright.
The Fujitsu Habitat source code that was sent to Electric Communities by Fujitsu shows dates of August 1993 being the time the project had started to backport the software.
In 1994, Electric Communities was contracted by Fujitsu to build WorldsAway[2].
References
- ^ Habitat Chronicles article "You can't tell people anything" - April 2004, http://habitatchronicles.com/2004/04/you-cant-tell-people-anything/
- ^ Electric Communities WorldsAway info page - May 1998, https://web.archive.org/web/19980520232826/http://www.communities.com/company/background/projects/worlds/index.html