Habitat
Developer(s): | Lucasfilm Games, Quantum Link |
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Publisher(s): | Quantum Link |
Director(s): | Chip Morningstar |
Producer(s): | Steve Arnold |
Designer(s): | Chip Morningstar Randy Farmer |
Programmer(s): | Chip Morningstar Randy Farmer Aric Wilmunder Janet Hunter |
Artist(s): | Gary Winnick Ken Macklin Lela Dowling |
Platform(s): | Commodore 64 |
Released: | (Beta): Q2 1986[1] |
Closed: | Summer 1988 |
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Development
Credits from the Habitat manual
Habitat was created by the Lucasfilm Games Division and Quantum Computer Services.
For Lucasfilm Games:
Chip Morningstar was project leader, programmer and principal designer. Randy Farmer and Aric Wilmunder wrote the Commodore 64 software. Gary Winnick created most of the artwork and animation, with additional artwork by Ken Macklin. Chris Grigg created the sounds. Additional technical contributions by Charlie Kellner (the original cel animation system) and Ron Gilbert (the original Commodore object memory manager). Additional creative support was provided by Noah Falstein, David Fox, Douglas Crockford, David Levine, Mary Paterno, Chris Werner and David Martin. The ``Official Avatar Handbook was written by Jamie Williams and Chip Morningstar. Production Manager was Nancy Mohler. General Manager of the Lucasfilm Games Division was Steve Arnold. Thanks to Janice Morningstar, Pamela Farmer and Lori Wilmunder for extraordinary support and understanding. Special thanks to George Lucas.
For Quantum:
Janet Hunter was the primary Q-Link host system programmer. Additional technical support provided by Doug Coward, Mike Ficco and Ken Huntsman. Project schedule coordination at Quantum was handled by Cathy Anderson. Marc Seriff was technical manager at Quantum. The support and interest of Steve Case from Quantum and Clive Smith from Commodore Business Machines were essential in making Habitat possible.