Habitat Summary Report Apr 28 1987: Difference between revisions
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Latest revision as of 21:13, 19 March 2021
From chip Tue Apr 28 16:58:23 1987 Received: by moth; 28 APR 87 16:58:23 PDT From: chip (Chip Morningstar -- "Software Without Moving Parts") To: aric, chip, farmer, nancy, sda Subject: Summary report, 4/28 Status: R Here is the task summary for Tuesday, April 28. Format: Left-hand column is priority/release requirement (’A’ = alpha, ’B’ = beta, ’R’ = release, ’-’ = usable as done, ’+’ = strictly wishlist item). Next column to the right is status: ’D’ = done, ’T’ = testing, ’W’ = working on it, ’ ’ = pending, ’I’ = just an idea right now. Next comes the initials of the people responsible for the item, then the item tag number, and finally the item itself. Finished today: 2B D a #x13 weapons free zone in the city limits 3R D c #x20 add chores for vendo SELECT, magic 2B D c r #x44 couldn’t put down wand after auto-teleport 3B D a c #x45 check widths on plants and trees 3- D a #x49 in turfs, user can walk over chest legs 2B D c #102 Need orientation independant compass image 2A D r #107 Still able to steal paper from an avatar (HOST) 3B D a #116 Improve Plaque text in Arcade 3B D r c #121 Escape devices: 1) should start with 10 chgs 2)help give chgs 3B D c a #123 reduce price of fortune (current price $10) -- D #128 Nancy got confused after reading mail, *you have mail* didnt go away 1A D j #130 Cathy melted down when someone entered backgammon [j fixed #134] 3B D r c #131 Using Choke and Fortune machines: async chore. 1A D r #133 Users able to put items in closed containers! 2B D c #135 Vendo help not working right (check out machutas, left vendo) 1A D r #137 Aric put a box down, and the x coord was way wrong Currently active official task list items: 2A W j c #x1 make book help give title (#77) 2B j #x2 create program to generate book of records (#21a) 3R W c #x3 implement Ghu (#54) General items on internal list: 2A j #x6 checkpoint avatar/contents on turn to ghost (head & hand) 2B j #x7 max occupants for region 2B T r #x8 multi-object FIDDLE 2B ? #x9 Publish first Rant, and populate newstands 3R c #x14 describe graphics chars in manual 3R r #x15 Check prices in all vendos 3- T r #x16 add more fortunes to fortune machine 3R T r c #x17 ghost/avatar only door restrictions 3B r #x18 make clone recurse 3R r #x19 spray cans run out (host destroys) after n uses 4+ ? #x22 camera object 4R a #x23 customizer: 4-5 selections of heads -- host chooses vector to send 4+ j #x24 change host flag for ghost (Y hi-bit) so avatars’ XY pos are kept 4+ r #x25 Give objects the power to PROMPT user (’What is the secret word?’) 4+ r a #x26 magic GO 4R r c g #x27 book binder machine 4R r c g #x28 xerox machine 4+ r #x29 make host send avatars word balloon color in customizer byte ?R ? #x30 Batch process: Close all unlocked doors ?B ? #x31 Batch process: Remove curses, immunities?+ I ? #x32 Turn to fly on teleport ?+ I ? #x33 teleport to Auditorium, and you arrive as a ghost (for meetings) ?+ I ? #x34 traps that spring monsters ?+ I ? #x35 wands that identify everyone in the room Playtest 4.7 problems 4/15: 1A T r #x36 Janet got hung 1A T r j c #x37 People having problems with login ?B T j r #x38 Check mailer with full sheet playtest 4.7 problems 4/16: 3R r #x39 Get pointed info BEFORE throttle wait 4+ ? #x40 You can enter a region thru a closed door 4+ W c j #x41 Doors should know which region you came from ?? ? #x43 Screen Flash (what is this ?) playtest 4.7/4.8 problems 4/20: 2B r #x46 what if an avatar dies while waiting for a reply? 2B r #x47 Capture The Flag Entry: Frame-Rate sucks & needs T intersect 3- r #x50 Teleport Put chore CBB 4+ r #x52 Make clicking cursor also face front & back. 4+ r #x53 Map shift-0 into ’)’ for touch typists playtest 4/14 & 4/15 problems (from Quantum): 2B T a #1 Make sure all multi-page books/plaques are correct (Arcade/Hall-Rec) (populop map should NOT be on plaque) 2B W c #12 Multi-door entry does not place you in front of correct door 1B T c r j #19 PUT put a game piece in wrong place (review tape: suspect host) 2B T r #23 Bahia put head on ’BAR’/backgammon, did not go where specified. 2B W a #28 Make reset use Multi-object fiddle. Evidence of memory damage (source unknown): 1B ? r #14 Dammaged road graphic. [possibly fixed by item #112 fix] ARF bugs to 4/23 1B T j #100 Balloons limited to one packet, break up longer (HOST) 4R r #101 Better SFX timing (lowest prio, not likely to happen) 3B r #104 If you swap disks early on return to PC, recover. 3B r #105 Better error recovery for disk routines. 3R r #106 bottom of screen interrupt tears after text mode. 1R j #108 Charlie almost ’timed-out’ while in text mode (HOST) (turn off the ’inactivity timer’) 2B T r #110 Shift-Restore not working reliably, implement alternate 1B T r #112 Bad request sent to host, class sensor? 2B r #113 C64 protocol not as streamlined as possible 2B W a #114 Is RESET games sending unneeded messages? [this repeats item #28] 3B j c #115 Should ESP send fail message? Evidence of memory damage (source unknown): 1B ? r #111 Pocket graphics degenerated,eventualy hung [maybe fix by #112 fix] ARF bugs to 4/27: (version 4.9) 3B a #117 Region:9171 Have arrow/sign point the way out ?+ I a c r #118 Immobile magic that would require key to operate? 1A T r #119 Switches and Lights do not wait for replies. 2A T r #120 Book interface not working right on Populop map 2B r #122 for ’DO’s that include GO (door/vendo/hole) face_cursor on arrival ?B r #124 Janet had a strange head graphic in her pocket 1A T j #125 Fix for overly long text packets 2B a #126 When Janet entered backgammon, all the dice were ’spinning’ 2B T r #127 host Recieved CRC errors during init, but recovered. [Dup #x37] ARF bugs 4/28: 3- I r #129 book interface:BACK beep on page 0, Limit cursor to bottom line? 2A T j #134 Janet will presently truncate excessive text messages 2B T r c #136 Spray Cans on heads: Janet used stripes, and for translucent! 2A W c j #138 De-ghosting, ghosting is not handling flashlights correctly