WorldsAway: Difference between revisions
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In 1994, Electric Communities was contracted by Fujitsu to build WorldsAway<ref>Electric Communities WorldsAway info page - May 1998, https://web.archive.org/web/19980520232826/http://www.communities.com/company/background/projects/worlds/index.html</ref>. | In 1994, Electric Communities was contracted by Fujitsu to build WorldsAway<ref>Electric Communities WorldsAway info page - May 1998, https://web.archive.org/web/19980520232826/http://www.communities.com/company/background/projects/worlds/index.html</ref>. | ||
= References = | |||
{{Reflist}} |
Revision as of 17:07, 5 May 2022
WorldsAway
Developer(s): | Fujitsu |
---|---|
Publisher(s): | Fujitsu |
Director(s): | TBA |
Producer(s): | Randy Farmer, Jeffery Douglas |
Designer(s): | Randy Farmer |
Platform(s): | Windows, Mac |
Released: | (Beta): August 1995, (Launched): November 1995 |
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Origins
In 1993, Fujitsu had shown interest in bringing Fujitsu Habitat to the west. The plan was to backport Fujitsu Habitat to Windows computers. However, the source code for Fujitsu Habitat revealed major architectural problems and so minimal progress was made on bringing this to fruition.[1] It was instead decided that development efforts would be better focused on writing something from the ground up. The original creators of Habitat, Chip Morningstar and Randy Farmer were both onboard and had already done this once before.
In 1994, Electric Communities was contracted by Fujitsu to build WorldsAway[2].
References
- ^ http://habitatchronicles.com/2004/04/you-cant-tell-people-anything/
- ^ Electric Communities WorldsAway info page - May 1998, https://web.archive.org/web/19980520232826/http://www.communities.com/company/background/projects/worlds/index.html