Habitat: Difference between revisions

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(Created page with "{{RenoInfobox |title = Habitat |image = Habitat_cover.jpg |developer = [https://en.wikipedia.org/wiki/LucasArts Lucasfilm Games], [https://en.wikipedia.org/wiki/Quantum_Link Q...")
 
(Upgraded the quality of the Habitat box artwork.)
 
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{{RenoInfobox
{{RenoInfobox
|title = Habitat
|title = Habitat
|image = Habitat_cover.jpg
|image = LucasfilmsHabitatConceptBoxArts.png
|developer = [https://en.wikipedia.org/wiki/LucasArts Lucasfilm Games], [https://en.wikipedia.org/wiki/Quantum_Link Quantum Link]
|developer = [https://en.wikipedia.org/wiki/LucasArts Lucasfilm Games], [https://en.wikipedia.org/wiki/Quantum_Link Quantum Link]
|publisher = [https://en.wikipedia.org/wiki/Quantum_Link Quantum Link]
|publisher = [https://en.wikipedia.org/wiki/Quantum_Link Quantum Link]
|director = [[Chip Morningstar]]<ref name="mobygames-credits">{{cite web|title=Habitat (1986) Commodore 64 credits|url=http://www.mobygames.com/game/c64/habitat/credits|website=[[MobyGames]]|publisher=Blue Flame Labs|accessdate=3 April 2017}}</ref>
|director = [https://en.wikipedia.org/wiki/Chip_Morningstar Chip Morningstar]
|producer = Steve Arnold<ref name="mobygames-credits"/>
|producer = [https://en.wikipedia.org/wiki/Steve_Arnold_(venture_capitalist) Steve Arnold]
|designer = Chip Morningstar<ref name="mobygames-credits"/><br>[https://en.wikipedia.org/wiki/Randy_Farmer Randy Farmer]
|designer = [https://en.wikipedia.org/wiki/Chip_Morningstar Chip Morningstar]<br>[https://en.wikipedia.org/wiki/Randy_Farmer Randy Farmer]
|programmer = Chip Morningstar<ref name="mobygames-credits"/>, [https://en.wikipedia.org/wiki/Randy_Farmer Randy Farmer]
|programmers = [https://en.wikipedia.org/wiki/Chip_Morningstar Chip Morningstar]<br>[https://en.wikipedia.org/wiki/Randy_Farmer Randy Farmer]<br>Aric Wilmunder<br>Janet Hunter
|artist = Gary Winnick<ref name="mobygames-credits"/>
|artists = [https://en.wikipedia.org/wiki/Gary_Winnick_(game_developer) Gary Winnick]<br>Ken Macklin<br>Lela Dowling
|platform = [https://en.wikipedia.org/wiki/Commodore_64 Commodore 64]
|platform = [https://en.wikipedia.org/wiki/Commodore_64 Commodore 64]
|released = (Beta): Q2 1986<ref>http://www.fudco.com/chip/lessons.html</ref>
|released = (Beta): Q2 1986<ref>http://www.fudco.com/chip/lessons.html</ref>
|closed = Summer 1988
}}
}}


Placeholder text goes here.....
This is a work in progress, come back soon! Check out the rest of the wiki too.
 
=Development=
[[File:HabitatTeam-1024x803.jpg|thumb|A publicity photo of the original Habitat programming team, taken next to a storage shed at Skywalker Ranch in 1987. Left to right: Aric Wilmunder, Chip Morningstar, Janet Hunter, Randy Farmer]]
 
==Credits from the Habitat manual==
 
<nowiki>Habitat was created by the Lucasfilm Games Division and Quantum Computer
Services.
 
For Lucasfilm Games:
 
Chip Morningstar was project leader, programmer and principal designer. Randy
Farmer and Aric Wilmunder wrote the Commodore 64 software.  Gary Winnick
created most of the artwork and animation, with additional artwork by Ken
Macklin.  Chris Grigg created the sounds.  Additional technical contributions
by Charlie Kellner (the original cel animation system) and Ron Gilbert (the
original Commodore object memory manager).  Additional creative support was
provided by Noah Falstein, David Fox, Douglas Crockford, David Levine, Mary
Paterno, Chris Werner and David Martin.  The ``Official Avatar Handbook'' was
written by Jamie Williams and Chip Morningstar.  Production Manager was Nancy
Mohler.  General Manager of the Lucasfilm Games Division was Steve Arnold.
Thanks to Janice Morningstar, Pamela Farmer and Lori Wilmunder for
extraordinary support and understanding.  Special thanks to George Lucas.
 
For Quantum:
 
Janet Hunter was the primary Q-Link host system programmer.  Additional
technical support provided by Doug Coward, Mike Ficco and Ken Huntsman.
Project schedule coordination at Quantum was handled by Cathy Anderson.  Marc
Seriff was technical manager at Quantum.  The support and interest of Steve
Case from Quantum and Clive Smith from Commodore Business Machines were
essential in making Habitat possible.</nowiki>

Latest revision as of 15:29, 12 April 2023

Habitat
LucasfilmsHabitatConceptBoxArts.png
Developer(s): Lucasfilm Games, Quantum Link
Publisher(s): Quantum Link
Director(s): Chip Morningstar
Producer(s): Steve Arnold
Designer(s): Chip Morningstar
Randy Farmer
Programmer(s): Chip Morningstar
Randy Farmer
Aric Wilmunder
Janet Hunter
Artist(s): Gary Winnick
Ken Macklin
Lela Dowling
Platform(s): Commodore 64
Released: (Beta): Q2 1986[1]
Closed: Summer 1988

This is a work in progress, come back soon! Check out the rest of the wiki too.

Development

A publicity photo of the original Habitat programming team, taken next to a storage shed at Skywalker Ranch in 1987. Left to right: Aric Wilmunder, Chip Morningstar, Janet Hunter, Randy Farmer

Credits from the Habitat manual

Habitat was created by the Lucasfilm Games Division and Quantum Computer
Services.

For Lucasfilm Games:

Chip Morningstar was project leader, programmer and principal designer.  Randy
Farmer and Aric Wilmunder wrote the Commodore 64 software.  Gary Winnick
created most of the artwork and animation, with additional artwork by Ken
Macklin.  Chris Grigg created the sounds.  Additional technical contributions
by Charlie Kellner (the original cel animation system) and Ron Gilbert (the
original Commodore object memory manager).  Additional creative support was
provided by Noah Falstein, David Fox, Douglas Crockford, David Levine, Mary
Paterno, Chris Werner and David Martin.  The ``Official Avatar Handbook'' was
written by Jamie Williams and Chip Morningstar.  Production Manager was Nancy
Mohler.  General Manager of the Lucasfilm Games Division was Steve Arnold.
Thanks to Janice Morningstar, Pamela Farmer and Lori Wilmunder for
extraordinary support and understanding.  Special thanks to George Lucas.

For Quantum:

Janet Hunter was the primary Q-Link host system programmer.  Additional
technical support provided by Doug Coward, Mike Ficco and Ken Huntsman.
Project schedule coordination at Quantum was handled by Cathy Anderson.  Marc
Seriff was technical manager at Quantum.  The support and interest of Steve
Case from Quantum and Clive Smith from Commodore Business Machines were
essential in making Habitat possible.