WorldsAway: Difference between revisions

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=Origins=
=Origins=
In 1993, Fujitsu had shown interest in bringing [https://wiki.renoproject.org/index.php/Fujitsu_Habitat Fujitsu Habitat] to the west. The plan was to backport the Fujitsu Habitat software to Windows computers. However, the source code for Fujitsu Habitat revealed major architectural problems and so minimal progress was made on bringing this to fruition<ref>Habitat Chronicles article "You can't tell people anything" - April 2004, http://habitatchronicles.com/2004/04/you-cant-tell-people-anything/</ref>. It was instead decided that development efforts would be better focused on writing something new from the ground up. The original creators of Habitat, Chip Morningstar and Randy Farmer were already involved at this time because Fujitsu had requested their aid in negotiating with Lucasfilm Games (then LucasArts) to purchase the Habitat IP outright.
In 1993, Fujitsu had shown interest in bringing [https://wiki.renoproject.org/index.php/Fujitsu_Habitat Fujitsu Habitat] to the west. The plan was to backport the Fujitsu Habitat software to Windows computers. However, the source code for Fujitsu Habitat revealed major architectural problems and so minimal progress was made on bringing this to fruition<ref>Habitat Chronicles article "You can't tell people anything" - April 2004, http://habitatchronicles.com/2004/04/you-cant-tell-people-anything/</ref>. It was instead decided that development efforts would be better focused on writing something new from the ground up. The original creators of [[Habitat]], Chip Morningstar and Randy Farmer were already involved at this time because Fujitsu had requested their aid in negotiating with [https://en.wikipedia.org/wiki/Lucasfilm_Games Lucasfilm Games] (then LucasArts) to purchase the Habitat IP outright.


In 1994, Electric Communities was contracted by Fujitsu to build WorldsAway<ref>Electric Communities WorldsAway info page - May 1998, https://web.archive.org/web/19980520232826/http://www.communities.com/company/background/projects/worlds/index.html</ref>.
In 1994, Electric Communities was contracted by Fujitsu to build WorldsAway<ref>Electric Communities WorldsAway info page - May 1998, https://web.archive.org/web/19980520232826/http://www.communities.com/company/background/projects/worlds/index.html</ref>.

Revision as of 17:10, 5 May 2022

WorldsAway
WorldsAway cover.png
Developer(s): Fujitsu
Publisher(s): Fujitsu
Director(s): TBA
Producer(s): Randy Farmer, Jeffery Douglas
Designer(s): Randy Farmer
Platform(s): Windows, Mac
Released: (Beta): August 1995, (Launched): November 1995

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Origins

In 1993, Fujitsu had shown interest in bringing Fujitsu Habitat to the west. The plan was to backport the Fujitsu Habitat software to Windows computers. However, the source code for Fujitsu Habitat revealed major architectural problems and so minimal progress was made on bringing this to fruition[1]. It was instead decided that development efforts would be better focused on writing something new from the ground up. The original creators of Habitat, Chip Morningstar and Randy Farmer were already involved at this time because Fujitsu had requested their aid in negotiating with Lucasfilm Games (then LucasArts) to purchase the Habitat IP outright.

In 1994, Electric Communities was contracted by Fujitsu to build WorldsAway[2].

References

  1. ^ Habitat Chronicles article "You can't tell people anything" - April 2004, http://habitatchronicles.com/2004/04/you-cant-tell-people-anything/
  2. ^ Electric Communities WorldsAway info page - May 1998, https://web.archive.org/web/19980520232826/http://www.communities.com/company/background/projects/worlds/index.html