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	<title>Reno Project - User contributions [en]</title>
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		<id>https://wiki.renoproject.org/index.php?title=Timeline&amp;diff=5042</id>
		<title>Timeline</title>
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		<updated>2024-03-25T19:12:46Z</updated>

		<summary type="html">&lt;p&gt;Oracle: /* 1988 */ fixing a formatting issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The plan for this page is to have a bullet point list of all major events that occurred in the timeline from Habitat until the present day. These will be presented in chronological order and wherever possible, links and citations will be given.&lt;br /&gt;
&lt;br /&gt;
If you can provide a date for a major event or can confirm one, please get in touch with us. If you have proof of these dates but cannot publicly share them, we can discuss this to confirm the authenticity of the information.&lt;br /&gt;
&lt;br /&gt;
=1985=&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* Charlie Kellner and Chip Morningstar discuss ideas for &amp;quot;microworld&amp;quot;.&amp;lt;ref&amp;gt;E-mail from Charlie Kellner - July 18th, 1985, https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/archives/worldComments&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===4th===&lt;br /&gt;
* Steve Arnold of Lucasfilm Games and Steve Case of Quantum Link discuss Mr Case&#039;s desire for a project with a quick turnaround and Chip Morningstar&#039;s proposal for Habitat is mentioned&amp;lt;ref&amp;gt;Lucasfilm Games MicroCosm Proposal - September 5th, 1985, https://archive.org/details/lucas-film-micro-cosm-proposal&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===5th===&lt;br /&gt;
* Steve Arnold writes a letter to Steve Case and sends him the written proposal for Habitat that Chip Morningstar wrote&amp;lt;ref&amp;gt;Lucasfilm Games MicroCosm Proposal - September 5th, 1985, https://archive.org/details/lucas-film-micro-cosm-proposal&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
===7th===&lt;br /&gt;
* Chip Morningstar flies to the Quantum Link offices in Vienna, VA and meets with Marc Seriff (VP of engineering and product development), Ken Huntsman (programmer) and Janet Hunter (programmer and later integral member of the Habitat team)&amp;lt;ref&amp;gt;Capsule summary of meeting with Quantum folk, October 7-8, 1985, at their offices in Vienna, VA., https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/cya/meetingOct7.t&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===8th===&lt;br /&gt;
* Chip Morningstar and Steve Arnold meet with Marc Seriff, Ken Huntsman and Janet Hunter&amp;lt;ref&amp;gt;Capsule summary of meeting with Quantum folk, October 7-8, 1985, at their offices in Vienna, VA., https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/cya/meetingOct7.t&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Chip Morningstar and Steve Arnold meet with Marc Seriff, Clive Smith from Commodore, the president of Quantum Link and Quantum&#039;s software contracts lawyer&amp;lt;ref&amp;gt;Capsule summary of meeting with Quantum folk, October 7-8, 1985, at their offices in Vienna, VA., https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/cya/meetingOct7.t&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
===4th===&lt;br /&gt;
* Aric Wilmunder joins the Habitat development team full time.&amp;lt;ref&amp;gt;MicroCosm™ Report&lt;br /&gt;
December 5, 1985, https://github.com/StuBlad/habitatdocs/blob/main/itr/reportNovember.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===18th===&lt;br /&gt;
* Randy Farmer joins the Habitat development team full time.&amp;lt;ref&amp;gt;MicroCosm™ Report&lt;br /&gt;
December 5, 1985, https://github.com/StuBlad/habitatdocs/blob/main/itr/reportNovember.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Development of Habitat begins, initially called MicroCosm.&lt;br /&gt;
&lt;br /&gt;
=1986=&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
* Habitat is demoed at the 20th Consumer Electronics Show in Chicago, USA&amp;lt;ref&amp;gt;Issue 17 - Computer Gamer - August 1986, https://renoproject.org/imagearchive/index.php?/category/335&amp;lt;/ref&amp;gt;. Randy Farmer, Aric Wilmunder and Janet Hunter were in attendance&amp;lt;ref&amp;gt;Direct messages with Randy Farmer - June 1st, 2023&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
===16th===&lt;br /&gt;
* Habitat is demoed by Lucasfilm Games at The Palladium nightclub in New York City&amp;lt;ref&amp;gt;Issue 44 Commodore Microcomputers - November/December 1986, https://renoproject.org/imagearchive/picture.php?/8435/category/160&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Computerworld - Sep 1, 1986, https://books.google.com/books?id=6dLTc6Wv3Y0C&amp;amp;pg=PA72&amp;amp;lpg=PA72&amp;amp;dq=north+american+videotex+industry+%22conference%22+%221986%22+%22New+York%22+-minitel&amp;amp;source=bl&amp;amp;ots=3YMaib_mgh&amp;amp;sig=ACfU3U3P31hutfru8_prDuEy45AwgU9BBg&amp;amp;hl=en&amp;amp;sa=X&amp;amp;ved=2ahUKEwjBooHdhaj2AhVtJkQIHfQvBjEQ6AF6BAg1EAM#v=onepage&amp;amp;q=north%20american%20videotex%20industry%20%22conference%22%20%221986%22%20%22New%20York%22%20-minitel&amp;amp;f=false&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Palladium Demo - Lucasfilm Ltd. Games Division - September 14, 1986,https://github.com/StuBlad/habitatdocs/blob/main/itr/palladium.pdf&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
===3rd===&lt;br /&gt;
&lt;br /&gt;
* At a meeting with Quantum Link, it is decided that in Habitat, all logged out users will be turned into to ghosts, rather than being left on the ground turned to stone&amp;lt;ref&amp;gt;Subject: Habitat meetings at Quantum, 11/3 - November 5th, 1986, https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/cya/qmeeting.t&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* The Habitat pilot test begins&amp;lt;ref&amp;gt;The Socialization of Cyberspace: From Habitat to the Full Service Network - Hosted by Professor Terry Winograd and Randy Farmer, Electric Communities at Stanford University, January 12th, 1996, https://youtu.be/zVwkFgmsLHc?t=491&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1987=&lt;br /&gt;
&lt;br /&gt;
=1988=&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
===5th===&lt;br /&gt;
* The Habitat beta test comes to a close&amp;lt;ref&amp;gt;Bill Herrin&#039;s Habitat Beta Blast Party footage, https://youtu.be/YlFhkFX_wu0&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* Randy Farmer replaces the title screen and the hatchery text in the Habitat client to rebrand it as Club Caribe for Quantum Link&amp;lt;ref&amp;gt;Direct messages with Randy Farmer - March 25th, 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
===21st===&lt;br /&gt;
* Fujitsu representatives attend the Habitat Technology Transfer Seminar at Skywalker Ranch in Marin County, California, USA. The seminar is held from Monday, August 21, 1988 through Friday, August 25, 1988&amp;lt;ref&amp;gt;Habitat Technology Transfer Seminar document, https://renoproject.org/pub/Habitat/Documents/Habitat_Tech_Transfer_FULL.pdf&amp;lt;/ref&amp;gt;. A notable attendee is Kazutomo Fukuda, who would go on to be in charge of Fujitsu Habitat and Habitat II.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
* Fujitsu licenses Habitat from Lucasfilm to create Fujitsu Habitat in Japan&amp;lt;ref&amp;gt;History of Fujitsu Habitat - Oh!FM Towns - November 1991, https://renoproject.org/imagearchive/picture.php?/6581/category/238&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;You can&#039;t tell people anything - Habitat Chronicles, http://habitatchronicles.com/2004/04/you-cant-tell-people-anything/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;WorldsAway Backgrounder - Creating Virtual Communities in Cyberspace, https://web.archive.org/web/19961120223211/http://www.worldsaway.com/Worldsaway/press2/waback.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1989=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
* Fujitsu Habitat is demoed at Asia Telecom ‘89 in Singapore by a team from Fujitsu alongside Chip Morningstar and Randy Farmer&amp;lt;ref&amp;gt;Asia Telecom &#039;89 Photos from the archives of Randy Farmer, https://renoproject.org/imagearchive/index.php?/category/313&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* Fujitsu Habitat was debuted in Japan at &amp;quot;Denno Amusement Park IN Tokyo Dome&amp;quot; where Fujitsu&#039;s personal computer the &amp;quot;FM-TOWNS&amp;quot; was also unveiled&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* Club Caribe is released on Quantum Link.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
* Fujitsu Habitat monitor test begins&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1990=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
* Fujitsu Habitat is officially released on the FM-TOWNS computer&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;Habitat II&amp;quot; service concept - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_concept.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;FUJITSU MULTIMEDIA CORPORATE BACKGROUNDER, https://web.archive.org/web/19961120223227/http://www.worldsaway.com/Worldsaway/press2/fujicorp.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1991=&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
* The Fujitsu Habitat client is released on the [https://www.fujitsu.com/global/about/corporate/history/products/computer/personalcomputer/fm-r.html FMR] series of personal computers&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
* Fujitsu acquire key staff from UniSoft Corporation, a software house specialising in UNIX&amp;lt;ref&amp;gt; FUJITSU POACHES UNISOFT TOP BRASS TO STAFF NEW OPEN SYSTEMS OUTFIT - September 8th, 1991,  https://techmonitor.ai/technology/fujitsu_poaches_unisoft_top_brass_to_staff_new_open_systems_outfit&amp;lt;/ref&amp;gt;. They use these staff to form Fujitsu Open Systems Solutions, inc, a UNIX research and development venture. Fujitsu Open Systems Solutions, inc would later be the company that Electric Communities worked alongside with to create WorldsAway in 1994.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
* The Fujitsu Habitat client is released for the [https://en.wikipedia.org/wiki/PC-9800_series PC-9801]&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1992=&lt;br /&gt;
&lt;br /&gt;
=1993=&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===21st===&lt;br /&gt;
* The FINE plan presentation is made by Electric Communities to Fujitsu Limited in Kawasaki, Japan&amp;lt;ref&amp;gt;Direct messages with Randy Farmer - May 9th, 2022&amp;lt;/ref&amp;gt;. The FINE plan stands for the Future Interactive Network Environment - An Introduction to Global Cyberspace.&lt;br /&gt;
&lt;br /&gt;
===28th===&lt;br /&gt;
* The earliest recorded attempt by Chip Morningstar attempting to compile the Fujitsu Habitat source in preparation for porting Fujitsu Habitat to Windows is made&amp;lt;ref&amp;gt;Fujitsu Habitat source code build log - September 28th, 1993&amp;lt;/ref&amp;gt;. This was the original plan for WorldsAway before it was realised that the Fujitsu Habitat source code wasn&#039;t going to work and that it would be faster to write WorldsAway from scratch. Earlier dates of August 1993 are present but aren&#039;t verifiable as the date when Chip first received the source code and began work.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Fujitsu Limited acquire the Habitat intellectual property from Lucasfilm&amp;lt;ref&amp;gt;FUJITSU GETS WIRED (int&#039;l edition) - BusinessWeek, https://web.archive.org/web/19970628192110/http://www.businessweek.com/1996/12/b3467152.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Development of WorldsAway begins under Fujitsu Open Systems Solutions, inc (originally UniSoft, which was acquired by Fujitsu)&amp;lt;ref&amp;gt;E-mail conversion with John Onusko, one of the people who wrote the WorldsAway server code.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;FUJITSU POACHES UNISOFT TOP BRASS TO STAFF NEW OPEN SYSTEMS OUTFIT, https://techmonitor.ai/techonology/fujitsu_poaches_unisoft_top_brass_to_staff_new_open_systems_outfit&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1994=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
&lt;br /&gt;
===21st===&lt;br /&gt;
* Club Caribe closes&amp;lt;ref&amp;gt;BLD Stlker’s Club Caribe Documentary - February 1994, https://youtu.be/OESzgOau1k4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
* Fujitsu&#039;s Cultural Technologies division is established in San Jose&amp;lt;ref&amp;gt;FUJITSU DEMOS VIRTUAL WORLDS FOR THE WEB AT SPRING INTERNET &lt;br /&gt;
WORLD `96 - Press Release, https://web.archive.org/web/19961120223153/http://www.worldsaway.com/Worldsaway/press2/webw.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;INTRODUCING WEBWORLD -- ANIMATED VIRTUAL WORLD FOR THE WEB - Press Release, https://pr.fujitsu.com/jp/news/1996/Feb/28-e.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
* The book [https://renoproject.org/imagearchive/index.php?/category/182 &amp;quot;Online virtual reality&amp;quot;] which was written by Fujitsu Habitat Oracles is published by Fujitsu Books&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1995=&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
===8th===&lt;br /&gt;
* Ron Lichty joins Fujitsu Cultural Technologies as the head of Engineering&amp;lt;ref&amp;gt;E-mail with Ron Lichty - August 17th, 2023&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
===4th===&lt;br /&gt;
* WorldsAway opens up the Dreamscape service in beta to testers on CompuServe. Testers would use version 0.8 of the WorldsAway client&amp;lt;ref&amp;gt;Ron Lichty&#039;s performance review by Tony Christopher in May 1996&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===30th===&lt;br /&gt;
* WorldsAway&#039;s Dreamscape world is made available to the general public for the first time&amp;lt;ref&amp;gt;Ron Lichty&#039;s performance review by Tony Christopher in May 1996&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Body Sprays are introduced into the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===10th===&lt;br /&gt;
* WorldsAway begins to generate revenue for Fujitsu Cultural Technologies for the first time&amp;lt;ref&amp;gt;Ron Lichty&#039;s performance review by Tony Christopher in May 1996&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* StarWay Cafe and the Temple of Morpheus are opened to the public in the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* The first inworld wedding is held in the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
===15th===&lt;br /&gt;
* WorldsAway version 1.0 is officially released. This date actually becomes known each year as “Kymer New Year”, to celebrate the release of 1.0 in the Dreamscape, on the island of Kymer.&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
===1st===&lt;br /&gt;
* Fujitsu announces the availability of WorldsAway to CompuServe subscribers around the world&amp;lt;ref&amp;gt;Animated Virtual World Debuts on CompuServe - Press Release, https://web.archive.org/web/19961120223202/http://www.worldsaway.com/Worldsaway/press2/waann.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===15th===&lt;br /&gt;
* WorldsAway is released on CompuServe CD&#039;s for the first time&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1996=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
===27th===&lt;br /&gt;
* Fujitsu announces plans for a new world called &amp;quot;WebWorld&amp;quot;&amp;lt;ref&amp;gt;INTRODUCING WEBWORLD -- ANIMATED VIRTUAL WORLD FOR THE WEB - Press Release, https://pr.fujitsu.com/jp/news/1996/Feb/28-e.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
&lt;br /&gt;
===19th===&lt;br /&gt;
* The Void is introduced into the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;. The Void was an area where punished avatars would be sent to for a time out, but it was introduced to the world via the means of a storyline.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Habitat II is released in Japan on the NIFTY-serve service for Windows&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
&lt;br /&gt;
===16th===&lt;br /&gt;
* WorldsAway version 1.1 is released&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===26th===&lt;br /&gt;
* The grand opening of the Temple Street Terrace building is held in the Dreamscape and turfs are released for the first time&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===29th===&lt;br /&gt;
* Fujitsu Cultural Technologies demoes WorldsAway &amp;amp; WebWorlds at the Spring Internet World &#039;96 show held at the San Jose Convention Center, April 29th - May 2nd 1996&amp;lt;ref&amp;gt;FUJITSU DEMOS VIRTUAL WORLDS FOR THE WEB AT SPRING INTERNET &lt;br /&gt;
WORLD `96 - Press Release, https://web.archive.org/web/19961120223153/http://www.worldsaway.com/Worldsaway/press2/webw.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* The Sega Saturn client for Habitat II is released&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
* The Promenade hatchery area of the Dreamscape is redesigned&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Acolytes in the Dreamscape are given moderation powers for the first time&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;. Prior to this, the only tools they had were to talk, or to turn things nuclear by forwarding it to the Oracles who could banish someone. Acolytes were given the power to freeze an avatar so they couldn&#039;t move, they could mute an avatar so it could not talk and they could force your avatar to become a ghost.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
===1st===&lt;br /&gt;
* Pride Media, Ltd launch the Pride! WorldsAway based virtual world&amp;lt;ref&amp;gt;Pride! Universe on CompuServe offers virtual world for the gay and lesbian community- Pride Media &amp;amp; Fujitsu October 1996 joint Press Release, https://web.archive.org/web/19971108123544fw_/http://www.pridemedia.com/release-universe.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Virtual reality world opens its doors to gays, lesbians, bisexuals and transgenders on CompuServe, https://web.archive.org/web/19971108123537fw_/http://www.pridemedia.com/release-compuserve.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Global expansion/system expansion of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/cybercom.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* The Meditation Park area opens in the Dreamscape.&lt;br /&gt;
* The Macintosh client for Habitat II is released&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===26th===&lt;br /&gt;
* Habitat II opens up access to the entire internet, as well as maintaining access via NIFTY-serve&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Virtual community &amp;quot;Habitat II&amp;quot; Internet service started, Fujitsu November 1996 Press Release, https://pr.fujitsu.com/jp/news/1996/Nov/15-2.html&amp;lt;/ref&amp;gt;. The client software is given away for free, instead of being paid for as it was previously&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1997=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* The Isle Caribe area is opened in the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
&lt;br /&gt;
===1st===&lt;br /&gt;
* CJ CheilJedang launch Glass City in Korea under license from Fujitsu Limited in Japan and Fujitsu Korea&amp;lt;ref&amp;gt;Korean version of Habitat II &amp;quot;Yuridosi (Glass City)&amp;quot; has started - Fujitsu April 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Apr/30.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Global expansion/system expansion of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/cybercom.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
* The Monument Park area opens in the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
&lt;br /&gt;
===7th===&lt;br /&gt;
* WorldsAway releases the WorldsAway 2.0 client and the Dreamscape is taken offline temporarily to convert the object database to the 2.0 format&amp;lt;ref&amp;gt;WorldsAway News October 6, 1997, https://web.archive.org/web/19971022004132/http://www.worldsaway.com/kymer/letter9.shtml&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Dreamscape Transition to 2.0: A letter from the WorldsAway Team - July 6, 1997, https://web.archive.org/web/19971022013303/http://www.worldsaway.com/kymer/letter6.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===16th===&lt;br /&gt;
* Habitat/3D is released by Fujitsu in Japan. Habitat/3D was a separate VRML compliant Java application that had virtual spaces you could explore. An object called an Agora door was placed in Habitat II which connected both of the worlds together. If you accessed Habitat/3D via Habitat II, your name, gender and general appearance would be recreated in Habitat/3D&amp;lt;ref&amp;gt;Added communication function in 3D space to &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/5.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
===1st===&lt;br /&gt;
* The WorldsAway Products and Services group is moved from being a part of Fujitsu Software Corporation, to being under the control of Fujitsu Business Systems of America&amp;lt;ref&amp;gt;WorldsAway News October 6, 1997, https://web.archive.org/web/19971022004132/http://www.worldsaway.com/kymer/letter9.shtml&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===6th===&lt;br /&gt;
* The Dreamscape is finally made available to internet users instead of being available on Compuserve only&amp;lt;ref&amp;gt;WorldsAway News October 6, 1997, https://web.archive.org/web/19971022004132/http://www.worldsaway.com/kymer/letter9.shtml&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===22nd===&lt;br /&gt;
* The Avatars 97 conference begins in San Francisco, USA and EC Habitats is debuted publicly for the first time. WorldsAway also has a demo booth at the event, which ran from 22nd October 1997 until 24th October 1997.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Fujitsu Software Corporation announce that its two established virtual worlds, Dreamscape and Pride! Universe, are now available on the Internet.&amp;lt;ref&amp;gt;Spectrum: Interactive Media &amp;amp; Online Developer News 27 October 1997, https://web.archive.org/web/19990922003210/http://www.3dlinks.com/spectrum/issues/spectrum-oct-27-97.cfm&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Hallway is opened to the public as part of the beta test for WorldsAway 2.0.&lt;br /&gt;
* Tim Lavalli is hired at Fujitsu Software Corporation and becomes known in the Dreamscape as Brother Echo.&lt;br /&gt;
* Jeffrey Douglas who was formerly known as Oracle Vaserius in the Dreamscape, leaves Fujitsu.&lt;br /&gt;
* Hallway is renamed to Hotel Silicon.&lt;br /&gt;
* Electric Communities invite people to participate in the EC Habitats beta program.&lt;br /&gt;
&lt;br /&gt;
=1998=&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
* Habitat II opens their Graceville world, a clone of the Dreamscape world, using the WorldsAway 2.0 client and server architecture&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
&lt;br /&gt;
===Unknown Date===&lt;br /&gt;
* Development of Club Connect begins&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
&lt;br /&gt;
===24th===&lt;br /&gt;
* Fujitsu launch a virtual world aimed at adults called Club Connect&amp;lt;ref&amp;gt;WorldsAway About Us Page - October 1999, https://web.archive.org/web/19991022021840/http://www.worldsaway.com/aboutus/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Meeting with Tim Lavalli - July 12th, 1998, https://wiki.renoproject.org/index.php/Meeting_with_Tim_Lavalli_-_July_12th,_1998&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Hotel Silicon merges with Club Connect to create New Radio World in partnership with a company called New Radio Star&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
* Detroit was the first city to open in New Radio World in partnership with the WRIF radio station&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Scott Moore who was formerly known as Oracle Teresias in the Dreamscape, leaves Fujitsu.&lt;br /&gt;
* Electric Communities acquires OnLive! Technologies and The Palace.&lt;br /&gt;
&lt;br /&gt;
=1999=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
* The Delphi Forums area opens up in New Radio World. This is notable because it was the first &amp;quot;free trap area&amp;quot;&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;. This was a mechanism where you could sign up for a free account via a business affiliated with the world, but only be able to access a limited selection of regions and not exit into the main world. People were encouraged to convert to a paid account to access the rest of New Radio World.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
&lt;br /&gt;
===31st===&lt;br /&gt;
* Fujitsu Habitat ceases operation&amp;lt;ref&amp;gt;Rousi&#039;s Habitat Page, https://web.archive.org/web/20230822045939/http://rousi.com/habi/index.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
&lt;br /&gt;
===1st===&lt;br /&gt;
* The WorldsAway Products and Services group in the USA is sold by Fujitsu Systems Business of America to Inworlds.com, Inc, which was a company led by former Vice President of the WorldsAway Products and Services Business Unit, David Andrews&amp;lt;ref&amp;gt;Club Connect Press Release - July 20, 1998, https://web.archive.org/web/19991022040726/http://www.worldsaway.com:80/aboutus/consumer.html&amp;lt;/ref&amp;gt;. The WorldsAway Products and Services group led development of the software, created new artwork, operated several virtual worlds and marketed them too. The Products and Services group was sponsored by Fujitsu Limited in Japan&amp;lt;ref&amp;gt;https://web.archive.org/web/19961120221938/http://www.worldsaway.com/away2.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;FUJITSU GETS WIRED (int&#039;l edition) - BusinessWeek, https://web.archive.org/web/19970628192110/http://www.businessweek.com/1996/12/b3467152.htm&amp;lt;/ref&amp;gt;, who retained ownership of the WorldsAway property after the transaction was concluded&amp;lt;ref&amp;gt;New Radio World/WorldsAway Press Release - May 7th 1999, https://web.archive.org/web/19991021235058/http://www.newradioworld.com:80/members/announcement.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Fujitsu/Inworlds.com Press Release - May 7th 1999, https://web.archive.org/web/20000125231351/worldsaway.net/letter.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Inworlds.com licensed the WorldsAway technology from Fujitsu Limited in Japan. Pride! Universe, Habitat II and Glass City remained separately owned and maintained entities from Inworlds.com, Inc&amp;lt;ref&amp;gt;New Radio World/WorldsAway Press Release - May 7th 1999, https://web.archive.org/web/19991021235058/http://www.newradioworld.com:80/members/announcement.html&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Fujitsu/Inworlds.com Press Release - May 7th 1999, https://web.archive.org/web/20000125231351/worldsaway.net/letter.html&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Delphi chat with Delilah/Eva Gailey - July 13th, 2000, https://web.archive.org/web/20030526194710/http://www.vplanet.org/archives/articles/rw/mgrw00713-35.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
&lt;br /&gt;
===14th===&lt;br /&gt;
* Avaterra.com, Inc file for a trademark for their logo with the United States Patent and Trademark Office&amp;lt;ref&amp;gt;United States Patent and Trademark Office - Serial Number	75728185, https://tmsearch.uspto.gov/bin/showfield?f=doc&amp;amp;state=4802:yri2e4.3.1&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===28th===&lt;br /&gt;
* Avaterra.com, Inc announce via a press release that they have completed the acquisition of WorldsAway, a division of Fujitsu’s Products and Services Group. Fujitsu Systems Business of America retained a 10% stake in Avaterra.com, and held a position on the board&amp;lt;ref&amp;gt;Avaterra.com Completes Acquisition of Virtual Communities From Fujitsu - Press Release - June 28th 1999, https://indexarticles.com/business/business-wire/avaterra-com-completes-acquisition-of-virtual-communities-from-fujitsu/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Bloomberg Business Wire recap listing the press release, https://www.bloomberg.com/press-releases/1999-06-28/editors-kv840ypx&amp;lt;/ref&amp;gt;. It is mentioned that Avaterra.com, Inc derived revenue from its unique advertising venues, fee-based membership, custom virtual community development and software co-licensing&amp;lt;ref&amp;gt;Avaterra.com Completes Acquisition of Virtual Communities From Fujitsu - Press Release - June 28th 1999, https://indexarticles.com/business/business-wire/avaterra-com-completes-acquisition-of-virtual-communities-from-fujitsu/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
&lt;br /&gt;
* Avaterra.com, Inc formally launched its new corporate name and demonstrated its AdObject technology for next-generation Internet advertising at the Web Attack conference in San Francisco&amp;lt;ref&amp;gt;Avaterra.com Launches With AdObject Technology - Press Release - June 18th 1999, https://www.clickz.com/avaterra-com-launches-with-adobject-technology/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Habitat 2 software is discontinued at the end of August 1999 in favor of a rebrand to J-Chat&amp;lt;ref&amp;gt;Rousi&#039;s Habitat Page, https://web.archive.org/web/20230822045939/http://rousi.com/habi/index.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===1st===&lt;br /&gt;
* Fujitsu Limited in Japan license WorldsAway to Fujitsu Parex, a subsidiary who they collaborated with for many years. On this day, the J-Chat service is launched&amp;lt;ref&amp;gt;&amp;quot;J-Chat ~ Beach on The Net ~&amp;quot; membership community service started - Fujitsu August 1999 Press Release, https://pr.fujitsu.com/jp/news/1999/Aug/30.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;G-Search History Page, https://www.g-search.jp/en/history/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* In late November, a presentation is given by representatives of Avaterra Europe (Eric Diamond and John Freeman) to Paramount Digital Entertainment regarding the possibility of a licensed Star Trek world or area&amp;lt;ref&amp;gt;VZSciFi Composition - 17 Licensed Zones: Star Trek - Meetings Reports - November 1999, https://renoproject.org/pub/VZones/VZSciFi/VZSciFi%20Design%20Site/17strekmeet.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Version 2.4 of the WorldsAway client is released. It would be the final release by Fujitsu to bear the name WorldsAway.&lt;br /&gt;
* Avaterra moves the former WorldsAway Products and Services group offices from San Jose, CA to Palo Alto, CA.&lt;br /&gt;
* Avaterra rebrand themselves as VZones. They continue to trade as Avaterra, but the service itself becomes known as VZones.&lt;br /&gt;
* New Radio World is rebranded as VZConnections.&lt;br /&gt;
&lt;br /&gt;
=2000=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* Avaterra release version 3.0 of the VZones client&amp;lt;ref&amp;gt;Reactions to VZones 3.0 - Virtual Planet News Article - March 24th, 2000, https://web.archive.org/web/20030526193450/http://www.vplanet.org/archives/articles/opinion/vco00324.htm&amp;lt;/ref&amp;gt;. This is the final client release created by members of the original development team who used to work for Fujitsu but moved over to Avaterra.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
&lt;br /&gt;
===22nd===&lt;br /&gt;
* Avaterra Europe releases an area in VZConnections called VZSciFi, which was an entirely self contained area in VZC, complete with backstory and unique 3D pre-rendered artwork&amp;lt;ref&amp;gt;VZSciFi GO Event - VZnews Archives - April 21st, 2000, https://web.archive.org/web/20001003045739/http://vzmembers.com/events/specialevents/scifigo.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;VZSciFi Semi Fictional Timeline, https://wiki.renoproject.org/index.php/VZSciFi_Semi-Fictional_Timeline&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
&lt;br /&gt;
===17th===&lt;br /&gt;
* Avaterra Europe Ltd goes into voluntary liquidation following the withdrawal of support from the US parent company, Avaterra.com, Inc&amp;lt;ref&amp;gt;Interview with John Freeman - VZSciFi Project Manager, https://renoproject.org/john-freeman-interview/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
&lt;br /&gt;
===9th===&lt;br /&gt;
* The RAID controller drive in the server that hosted the VZones worlds fails after a scheduled routine maintenance by their ISP, Global, resulting in all worlds being taken offline.&lt;br /&gt;
&lt;br /&gt;
===24th===&lt;br /&gt;
* Access to Pride and the Dreamscape is restored&amp;lt;ref&amp;gt;More News From SWAT Team - Shawnee Chance 2 - July 24, 2000, https://web.archive.org/web/20030526194710/http://www.vplanet.org/archives/articles/rw/scrw0724a.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* A &amp;quot;SWAT Team&amp;quot; is assembled of former Fujitsu and Avaterra staff members and volunteers to figure out the issues with the hard drive failure and bring the worlds back online.&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
&lt;br /&gt;
===10th===&lt;br /&gt;
* Queery Universe (formerly known as &amp;quot;Pride Universe&amp;quot;, or simply &amp;quot;Pride!&amp;quot;), operated by Pride Media Inc. closed on December 10, 2000&amp;lt;ref&amp;gt;Queery Universe Closing - Virtual Planet Archives, https://web.archive.org/web/20030420043234/http://www.vplanet.org/&amp;lt;/ref&amp;gt;. Members of Queery Universe were offered 6 months of free membership in either Dreamscape or VZconnections. Billing for Queery Universe was discontinued as of November 11th.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Avaterra.com, Inc goes bankrupt.&lt;br /&gt;
* Avaterra Canada closes.&lt;br /&gt;
* The VZones service is down for a month due to non payment of hosting bills. Robert Dunbar, a former remote assistant, steps in to try and raise the funds to pay the bill and get services operational.&lt;br /&gt;
* Robert Dunbar is given the World Manager role and given limited operational control over VZones&amp;lt;ref&amp;gt;Save Our Worlds Chat - Virtual Planet Archives, https://web.archive.org/web/20040704205027/http://www.vplanet.org/archives/articles/news_2001/scn10331a.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* VZones starts selling inworld objects for real money. The name given to the program that sold the objects was called AvatarWares. The money is used to pay off debt accrued after Avaterra imploded (to the hosting company and to former staff members).&lt;br /&gt;
&lt;br /&gt;
=2001=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
&lt;br /&gt;
===31st===&lt;br /&gt;
* Habitat II&#039;s Elysium service closes down&amp;lt;ref&amp;gt;Rousi&#039;s Habitat Page, https://web.archive.org/web/20230822045939/http://rousi.com/habi/index.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
&lt;br /&gt;
===25th===&lt;br /&gt;
* Habitat II&#039;s Graceville service closes down&amp;lt;ref&amp;gt;Rousi&#039;s Habitat Page, https://web.archive.org/web/20230822045939/http://rousi.com/habi/index.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* A contract is signed between Avaterra and Robert Dunbars company before the board of directors, transferring Avaterras software license to Virtual Universe, Inc which includes the Dreamscape and VZConnections worlds&amp;lt;ref&amp;gt;Announcement on the Future of our Virtual Worlds - Virtual Planet Archives, https://web.archive.org/web/20040704204800/http://www.vplanet.org/archives/articles/news_2001/rin10328a.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* David Andrews, former Fujitsu executive and Avaterra CEO, returns to the fold and takes over operation of the VZones service from Robert Dunbar. David Andrews company that took over operation of VZones was called Stratagem Corporation.&lt;br /&gt;
&lt;br /&gt;
* VZones launches a virtual world aimed at adults with a sexual theme and naked bodies that could perform simulated sexual acts. The world was called Seducity.&lt;br /&gt;
&lt;br /&gt;
=2002=&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
&lt;br /&gt;
===13th===&lt;br /&gt;
* VZones launch the Second Kingdom virtual world&amp;lt;ref&amp;gt;Second Kingdom Information — Virtual Planet News Article - April 12th, 2002, https://web.archive.org/web/20040912233543/http://www.vplanet.org/archives/articles/news_2002/scn20412a.htm&amp;lt;/ref&amp;gt;. A world created with a deep mythology and focus on storyline and questing. It was unique in that spells could be used inworld and this was the first public use of magic in a WorldsAway world.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
* J-Chat starts selling in-game items for real money for the first time&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=2003=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* SanrioWorld launches in Japan&amp;lt;ref&amp;gt;SanrioWorld website - April 18th, 2003 - https://web.archive.org/web/20030418011608fw_/http://www.sanriowave.com/world/new2.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Fujitsu Limited license WorldsAway to Sanrio Company, Ltd who launch their SanrioWorld service in Japan featuring all new artwork, including art from Sanrio’s Hello Kitty brand&amp;lt;ref&amp;gt;SanrioWorld website - April 8th, 2003, https://web.archive.org/web/20030408003957/http://www.sanriowave.com/world/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=2004=&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* Fujitsu Parex merges with G-Search, Ltd who operate and maintain the J-Chat service. G-Search, Ltd is a wholly owned subsidiary of Fujitsu Limited in Japan&amp;lt;ref&amp;gt;G-Search History Page, https://www.g-search.jp/en/history/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
===2nd===&lt;br /&gt;
* Stratagem Corporation launched the &amp;quot;Virtual Votes&amp;quot; virtual world.&amp;lt;ref&amp;gt;Stratagem Corporation September 2004 Press Release, https://web.archive.org/web/20041012030810/http://www.emediawire.com/releases/2004/9/emw160140.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Terra Nova Blog - October 2004, https://terranova.blogs.com/terra_nova/2004/10/virtual_world_r.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
===3rd===&lt;br /&gt;
* Stratagem Corporation closes the &amp;quot;Virtual Votes&amp;quot; virtual world.&amp;lt;ref&amp;gt;Stratagem Corporation September 2004 Press Release, https://web.archive.org/web/20041012030810/http://www.emediawire.com/releases/2004/9/emw160140.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=2005=&lt;br /&gt;
&lt;br /&gt;
=2006=&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* David Andrews sells Stratagem Corporation to Justine Reichman, who takes over operation of the VZones service.&lt;br /&gt;
&lt;br /&gt;
=2007=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
&lt;br /&gt;
===31st===&lt;br /&gt;
* SanrioWorld closes their service down&amp;lt;ref&amp;gt;Rousi&#039;s Habitat Page, https://web.archive.org/web/20230822045939/http://rousi.com/habi/index.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* An unauthorised Glass City service opens privately, by one of the former Glass City server engineers.&lt;br /&gt;
&lt;br /&gt;
=2008=&lt;br /&gt;
&lt;br /&gt;
=2009=&lt;br /&gt;
&lt;br /&gt;
=2010=&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
&lt;br /&gt;
===26th===&lt;br /&gt;
* G-Search, Ltd shuts down the J-Chat service&amp;lt;ref&amp;gt;J-Chat Home Page - December 2010, https://web.archive.org/web/20101230070135/http://j-chat.net/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=2011=&lt;br /&gt;
&lt;br /&gt;
=2012=&lt;br /&gt;
&lt;br /&gt;
=2013=&lt;br /&gt;
&lt;br /&gt;
=2014=&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* Due to non payment of server hosting bills, the VZones service closes its doors without any announcements and the owner, Justine Reichman, goes completely silent.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
* MetroWorlds, an officially licensed WorldsAway world, launch the Eden beta world.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===28th===&lt;br /&gt;
* A [https://renoproject.org/imagearchive/index.php?/category/337 hackathon] was held at The MADE to attempt to get Habitat operational again. This event was attended by Chip Morningstar and Randy Farmer. A basic region was created using packet crafting and the first Habitat region in 20 years was able to be successfully displayed.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Lucasfilm’s Habitat, which was later purchased by Fujitsu, was made open source thanks to the efforts of The Museum of Art and Digital Entertainment in Oakland, California.&lt;br /&gt;
&lt;br /&gt;
=2015=&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
* MetroWorlds launch their main virtual world called Metropolis. The beta world known as Eden closes several weeks later.&lt;br /&gt;
&lt;br /&gt;
=2016=&lt;br /&gt;
&lt;br /&gt;
=2017=&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
* MetroWorlds shut down their Metropolis service.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Randy Farmer starts the NeoHabitat project. A recreation of the original Habitat server, using a modern programming language. This happens after three years of attempting to get clearance for some missing files needed to compile the original Habitat server code on the original hardware.&lt;br /&gt;
&lt;br /&gt;
=2018=&lt;br /&gt;
&lt;br /&gt;
=2019=&lt;br /&gt;
&lt;br /&gt;
=2020=&lt;br /&gt;
&lt;br /&gt;
=2021=&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
&lt;br /&gt;
===29th===&lt;br /&gt;
* After being hosted by NeoHabitat contributor Steve Salevan for the past 5 years, the public NeoHabitat server instance is transferred over to the custody of The Museum of Art and Digital Entertainment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Timeline&amp;diff=5041</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Timeline&amp;diff=5041"/>
		<updated>2024-03-25T19:12:03Z</updated>

		<summary type="html">&lt;p&gt;Oracle: /* 1988 */ Adding a date to the timeline for when Randy did the rebrand from Habitat to Club Caribe for QLink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The plan for this page is to have a bullet point list of all major events that occurred in the timeline from Habitat until the present day. These will be presented in chronological order and wherever possible, links and citations will be given.&lt;br /&gt;
&lt;br /&gt;
If you can provide a date for a major event or can confirm one, please get in touch with us. If you have proof of these dates but cannot publicly share them, we can discuss this to confirm the authenticity of the information.&lt;br /&gt;
&lt;br /&gt;
=1985=&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* Charlie Kellner and Chip Morningstar discuss ideas for &amp;quot;microworld&amp;quot;.&amp;lt;ref&amp;gt;E-mail from Charlie Kellner - July 18th, 1985, https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/archives/worldComments&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===4th===&lt;br /&gt;
* Steve Arnold of Lucasfilm Games and Steve Case of Quantum Link discuss Mr Case&#039;s desire for a project with a quick turnaround and Chip Morningstar&#039;s proposal for Habitat is mentioned&amp;lt;ref&amp;gt;Lucasfilm Games MicroCosm Proposal - September 5th, 1985, https://archive.org/details/lucas-film-micro-cosm-proposal&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===5th===&lt;br /&gt;
* Steve Arnold writes a letter to Steve Case and sends him the written proposal for Habitat that Chip Morningstar wrote&amp;lt;ref&amp;gt;Lucasfilm Games MicroCosm Proposal - September 5th, 1985, https://archive.org/details/lucas-film-micro-cosm-proposal&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
===7th===&lt;br /&gt;
* Chip Morningstar flies to the Quantum Link offices in Vienna, VA and meets with Marc Seriff (VP of engineering and product development), Ken Huntsman (programmer) and Janet Hunter (programmer and later integral member of the Habitat team)&amp;lt;ref&amp;gt;Capsule summary of meeting with Quantum folk, October 7-8, 1985, at their offices in Vienna, VA., https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/cya/meetingOct7.t&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===8th===&lt;br /&gt;
* Chip Morningstar and Steve Arnold meet with Marc Seriff, Ken Huntsman and Janet Hunter&amp;lt;ref&amp;gt;Capsule summary of meeting with Quantum folk, October 7-8, 1985, at their offices in Vienna, VA., https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/cya/meetingOct7.t&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Chip Morningstar and Steve Arnold meet with Marc Seriff, Clive Smith from Commodore, the president of Quantum Link and Quantum&#039;s software contracts lawyer&amp;lt;ref&amp;gt;Capsule summary of meeting with Quantum folk, October 7-8, 1985, at their offices in Vienna, VA., https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/cya/meetingOct7.t&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
===4th===&lt;br /&gt;
* Aric Wilmunder joins the Habitat development team full time.&amp;lt;ref&amp;gt;MicroCosm™ Report&lt;br /&gt;
December 5, 1985, https://github.com/StuBlad/habitatdocs/blob/main/itr/reportNovember.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===18th===&lt;br /&gt;
* Randy Farmer joins the Habitat development team full time.&amp;lt;ref&amp;gt;MicroCosm™ Report&lt;br /&gt;
December 5, 1985, https://github.com/StuBlad/habitatdocs/blob/main/itr/reportNovember.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Development of Habitat begins, initially called MicroCosm.&lt;br /&gt;
&lt;br /&gt;
=1986=&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
* Habitat is demoed at the 20th Consumer Electronics Show in Chicago, USA&amp;lt;ref&amp;gt;Issue 17 - Computer Gamer - August 1986, https://renoproject.org/imagearchive/index.php?/category/335&amp;lt;/ref&amp;gt;. Randy Farmer, Aric Wilmunder and Janet Hunter were in attendance&amp;lt;ref&amp;gt;Direct messages with Randy Farmer - June 1st, 2023&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
===16th===&lt;br /&gt;
* Habitat is demoed by Lucasfilm Games at The Palladium nightclub in New York City&amp;lt;ref&amp;gt;Issue 44 Commodore Microcomputers - November/December 1986, https://renoproject.org/imagearchive/picture.php?/8435/category/160&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Computerworld - Sep 1, 1986, https://books.google.com/books?id=6dLTc6Wv3Y0C&amp;amp;pg=PA72&amp;amp;lpg=PA72&amp;amp;dq=north+american+videotex+industry+%22conference%22+%221986%22+%22New+York%22+-minitel&amp;amp;source=bl&amp;amp;ots=3YMaib_mgh&amp;amp;sig=ACfU3U3P31hutfru8_prDuEy45AwgU9BBg&amp;amp;hl=en&amp;amp;sa=X&amp;amp;ved=2ahUKEwjBooHdhaj2AhVtJkQIHfQvBjEQ6AF6BAg1EAM#v=onepage&amp;amp;q=north%20american%20videotex%20industry%20%22conference%22%20%221986%22%20%22New%20York%22%20-minitel&amp;amp;f=false&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Palladium Demo - Lucasfilm Ltd. Games Division - September 14, 1986,https://github.com/StuBlad/habitatdocs/blob/main/itr/palladium.pdf&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
===3rd===&lt;br /&gt;
&lt;br /&gt;
* At a meeting with Quantum Link, it is decided that in Habitat, all logged out users will be turned into to ghosts, rather than being left on the ground turned to stone&amp;lt;ref&amp;gt;Subject: Habitat meetings at Quantum, 11/3 - November 5th, 1986, https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/cya/qmeeting.t&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* The Habitat pilot test begins&amp;lt;ref&amp;gt;The Socialization of Cyberspace: From Habitat to the Full Service Network - Hosted by Professor Terry Winograd and Randy Farmer, Electric Communities at Stanford University, January 12th, 1996, https://youtu.be/zVwkFgmsLHc?t=491&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1987=&lt;br /&gt;
&lt;br /&gt;
=1988=&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
===5th===&lt;br /&gt;
* The Habitat beta test comes to a close&amp;lt;ref&amp;gt;Bill Herrin&#039;s Habitat Beta Blast Party footage, https://youtu.be/YlFhkFX_wu0&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* Randy Farmer replaces the title screen and the hatchery text in the Habitat client to rebrand it as Club Caribe for Quantum Link&amp;lt;ref&amp;gt;Direct messages with Randy Farmer - March 25th, 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
==August==&lt;br /&gt;
===21st===&lt;br /&gt;
* Fujitsu representatives attend the Habitat Technology Transfer Seminar at Skywalker Ranch in Marin County, California, USA. The seminar is held from Monday, August 21, 1988 through Friday, August 25, 1988&amp;lt;ref&amp;gt;Habitat Technology Transfer Seminar document, https://renoproject.org/pub/Habitat/Documents/Habitat_Tech_Transfer_FULL.pdf&amp;lt;/ref&amp;gt;. A notable attendee is Kazutomo Fukuda, who would go on to be in charge of Fujitsu Habitat and Habitat II.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
* Fujitsu licenses Habitat from Lucasfilm to create Fujitsu Habitat in Japan&amp;lt;ref&amp;gt;History of Fujitsu Habitat - Oh!FM Towns - November 1991, https://renoproject.org/imagearchive/picture.php?/6581/category/238&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;You can&#039;t tell people anything - Habitat Chronicles, http://habitatchronicles.com/2004/04/you-cant-tell-people-anything/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;WorldsAway Backgrounder - Creating Virtual Communities in Cyberspace, https://web.archive.org/web/19961120223211/http://www.worldsaway.com/Worldsaway/press2/waback.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1989=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
* Fujitsu Habitat is demoed at Asia Telecom ‘89 in Singapore by a team from Fujitsu alongside Chip Morningstar and Randy Farmer&amp;lt;ref&amp;gt;Asia Telecom &#039;89 Photos from the archives of Randy Farmer, https://renoproject.org/imagearchive/index.php?/category/313&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* Fujitsu Habitat was debuted in Japan at &amp;quot;Denno Amusement Park IN Tokyo Dome&amp;quot; where Fujitsu&#039;s personal computer the &amp;quot;FM-TOWNS&amp;quot; was also unveiled&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* Club Caribe is released on Quantum Link.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
* Fujitsu Habitat monitor test begins&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1990=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
* Fujitsu Habitat is officially released on the FM-TOWNS computer&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;Habitat II&amp;quot; service concept - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_concept.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;FUJITSU MULTIMEDIA CORPORATE BACKGROUNDER, https://web.archive.org/web/19961120223227/http://www.worldsaway.com/Worldsaway/press2/fujicorp.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1991=&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
* The Fujitsu Habitat client is released on the [https://www.fujitsu.com/global/about/corporate/history/products/computer/personalcomputer/fm-r.html FMR] series of personal computers&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
* Fujitsu acquire key staff from UniSoft Corporation, a software house specialising in UNIX&amp;lt;ref&amp;gt; FUJITSU POACHES UNISOFT TOP BRASS TO STAFF NEW OPEN SYSTEMS OUTFIT - September 8th, 1991,  https://techmonitor.ai/technology/fujitsu_poaches_unisoft_top_brass_to_staff_new_open_systems_outfit&amp;lt;/ref&amp;gt;. They use these staff to form Fujitsu Open Systems Solutions, inc, a UNIX research and development venture. Fujitsu Open Systems Solutions, inc would later be the company that Electric Communities worked alongside with to create WorldsAway in 1994.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
* The Fujitsu Habitat client is released for the [https://en.wikipedia.org/wiki/PC-9800_series PC-9801]&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1992=&lt;br /&gt;
&lt;br /&gt;
=1993=&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===21st===&lt;br /&gt;
* The FINE plan presentation is made by Electric Communities to Fujitsu Limited in Kawasaki, Japan&amp;lt;ref&amp;gt;Direct messages with Randy Farmer - May 9th, 2022&amp;lt;/ref&amp;gt;. The FINE plan stands for the Future Interactive Network Environment - An Introduction to Global Cyberspace.&lt;br /&gt;
&lt;br /&gt;
===28th===&lt;br /&gt;
* The earliest recorded attempt by Chip Morningstar attempting to compile the Fujitsu Habitat source in preparation for porting Fujitsu Habitat to Windows is made&amp;lt;ref&amp;gt;Fujitsu Habitat source code build log - September 28th, 1993&amp;lt;/ref&amp;gt;. This was the original plan for WorldsAway before it was realised that the Fujitsu Habitat source code wasn&#039;t going to work and that it would be faster to write WorldsAway from scratch. Earlier dates of August 1993 are present but aren&#039;t verifiable as the date when Chip first received the source code and began work.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Fujitsu Limited acquire the Habitat intellectual property from Lucasfilm&amp;lt;ref&amp;gt;FUJITSU GETS WIRED (int&#039;l edition) - BusinessWeek, https://web.archive.org/web/19970628192110/http://www.businessweek.com/1996/12/b3467152.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Development of WorldsAway begins under Fujitsu Open Systems Solutions, inc (originally UniSoft, which was acquired by Fujitsu)&amp;lt;ref&amp;gt;E-mail conversion with John Onusko, one of the people who wrote the WorldsAway server code.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;FUJITSU POACHES UNISOFT TOP BRASS TO STAFF NEW OPEN SYSTEMS OUTFIT, https://techmonitor.ai/techonology/fujitsu_poaches_unisoft_top_brass_to_staff_new_open_systems_outfit&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1994=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
&lt;br /&gt;
===21st===&lt;br /&gt;
* Club Caribe closes&amp;lt;ref&amp;gt;BLD Stlker’s Club Caribe Documentary - February 1994, https://youtu.be/OESzgOau1k4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
* Fujitsu&#039;s Cultural Technologies division is established in San Jose&amp;lt;ref&amp;gt;FUJITSU DEMOS VIRTUAL WORLDS FOR THE WEB AT SPRING INTERNET &lt;br /&gt;
WORLD `96 - Press Release, https://web.archive.org/web/19961120223153/http://www.worldsaway.com/Worldsaway/press2/webw.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;INTRODUCING WEBWORLD -- ANIMATED VIRTUAL WORLD FOR THE WEB - Press Release, https://pr.fujitsu.com/jp/news/1996/Feb/28-e.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
* The book [https://renoproject.org/imagearchive/index.php?/category/182 &amp;quot;Online virtual reality&amp;quot;] which was written by Fujitsu Habitat Oracles is published by Fujitsu Books&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1995=&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
===8th===&lt;br /&gt;
* Ron Lichty joins Fujitsu Cultural Technologies as the head of Engineering&amp;lt;ref&amp;gt;E-mail with Ron Lichty - August 17th, 2023&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
===4th===&lt;br /&gt;
* WorldsAway opens up the Dreamscape service in beta to testers on CompuServe. Testers would use version 0.8 of the WorldsAway client&amp;lt;ref&amp;gt;Ron Lichty&#039;s performance review by Tony Christopher in May 1996&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===30th===&lt;br /&gt;
* WorldsAway&#039;s Dreamscape world is made available to the general public for the first time&amp;lt;ref&amp;gt;Ron Lichty&#039;s performance review by Tony Christopher in May 1996&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Body Sprays are introduced into the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===10th===&lt;br /&gt;
* WorldsAway begins to generate revenue for Fujitsu Cultural Technologies for the first time&amp;lt;ref&amp;gt;Ron Lichty&#039;s performance review by Tony Christopher in May 1996&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* StarWay Cafe and the Temple of Morpheus are opened to the public in the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* The first inworld wedding is held in the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
===15th===&lt;br /&gt;
* WorldsAway version 1.0 is officially released. This date actually becomes known each year as “Kymer New Year”, to celebrate the release of 1.0 in the Dreamscape, on the island of Kymer.&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
===1st===&lt;br /&gt;
* Fujitsu announces the availability of WorldsAway to CompuServe subscribers around the world&amp;lt;ref&amp;gt;Animated Virtual World Debuts on CompuServe - Press Release, https://web.archive.org/web/19961120223202/http://www.worldsaway.com/Worldsaway/press2/waann.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===15th===&lt;br /&gt;
* WorldsAway is released on CompuServe CD&#039;s for the first time&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1996=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
===27th===&lt;br /&gt;
* Fujitsu announces plans for a new world called &amp;quot;WebWorld&amp;quot;&amp;lt;ref&amp;gt;INTRODUCING WEBWORLD -- ANIMATED VIRTUAL WORLD FOR THE WEB - Press Release, https://pr.fujitsu.com/jp/news/1996/Feb/28-e.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
&lt;br /&gt;
===19th===&lt;br /&gt;
* The Void is introduced into the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;. The Void was an area where punished avatars would be sent to for a time out, but it was introduced to the world via the means of a storyline.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Habitat II is released in Japan on the NIFTY-serve service for Windows&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
&lt;br /&gt;
===16th===&lt;br /&gt;
* WorldsAway version 1.1 is released&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===26th===&lt;br /&gt;
* The grand opening of the Temple Street Terrace building is held in the Dreamscape and turfs are released for the first time&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===29th===&lt;br /&gt;
* Fujitsu Cultural Technologies demoes WorldsAway &amp;amp; WebWorlds at the Spring Internet World &#039;96 show held at the San Jose Convention Center, April 29th - May 2nd 1996&amp;lt;ref&amp;gt;FUJITSU DEMOS VIRTUAL WORLDS FOR THE WEB AT SPRING INTERNET &lt;br /&gt;
WORLD `96 - Press Release, https://web.archive.org/web/19961120223153/http://www.worldsaway.com/Worldsaway/press2/webw.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* The Sega Saturn client for Habitat II is released&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
* The Promenade hatchery area of the Dreamscape is redesigned&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Acolytes in the Dreamscape are given moderation powers for the first time&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;. Prior to this, the only tools they had were to talk, or to turn things nuclear by forwarding it to the Oracles who could banish someone. Acolytes were given the power to freeze an avatar so they couldn&#039;t move, they could mute an avatar so it could not talk and they could force your avatar to become a ghost.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
===1st===&lt;br /&gt;
* Pride Media, Ltd launch the Pride! WorldsAway based virtual world&amp;lt;ref&amp;gt;Pride! Universe on CompuServe offers virtual world for the gay and lesbian community- Pride Media &amp;amp; Fujitsu October 1996 joint Press Release, https://web.archive.org/web/19971108123544fw_/http://www.pridemedia.com/release-universe.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Virtual reality world opens its doors to gays, lesbians, bisexuals and transgenders on CompuServe, https://web.archive.org/web/19971108123537fw_/http://www.pridemedia.com/release-compuserve.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Global expansion/system expansion of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/cybercom.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* The Meditation Park area opens in the Dreamscape.&lt;br /&gt;
* The Macintosh client for Habitat II is released&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===26th===&lt;br /&gt;
* Habitat II opens up access to the entire internet, as well as maintaining access via NIFTY-serve&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Virtual community &amp;quot;Habitat II&amp;quot; Internet service started, Fujitsu November 1996 Press Release, https://pr.fujitsu.com/jp/news/1996/Nov/15-2.html&amp;lt;/ref&amp;gt;. The client software is given away for free, instead of being paid for as it was previously&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1997=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* The Isle Caribe area is opened in the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
&lt;br /&gt;
===1st===&lt;br /&gt;
* CJ CheilJedang launch Glass City in Korea under license from Fujitsu Limited in Japan and Fujitsu Korea&amp;lt;ref&amp;gt;Korean version of Habitat II &amp;quot;Yuridosi (Glass City)&amp;quot; has started - Fujitsu April 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Apr/30.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Global expansion/system expansion of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/cybercom.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
* The Monument Park area opens in the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
&lt;br /&gt;
===7th===&lt;br /&gt;
* WorldsAway releases the WorldsAway 2.0 client and the Dreamscape is taken offline temporarily to convert the object database to the 2.0 format&amp;lt;ref&amp;gt;WorldsAway News October 6, 1997, https://web.archive.org/web/19971022004132/http://www.worldsaway.com/kymer/letter9.shtml&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Dreamscape Transition to 2.0: A letter from the WorldsAway Team - July 6, 1997, https://web.archive.org/web/19971022013303/http://www.worldsaway.com/kymer/letter6.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===16th===&lt;br /&gt;
* Habitat/3D is released by Fujitsu in Japan. Habitat/3D was a separate VRML compliant Java application that had virtual spaces you could explore. An object called an Agora door was placed in Habitat II which connected both of the worlds together. If you accessed Habitat/3D via Habitat II, your name, gender and general appearance would be recreated in Habitat/3D&amp;lt;ref&amp;gt;Added communication function in 3D space to &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/5.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
===1st===&lt;br /&gt;
* The WorldsAway Products and Services group is moved from being a part of Fujitsu Software Corporation, to being under the control of Fujitsu Business Systems of America&amp;lt;ref&amp;gt;WorldsAway News October 6, 1997, https://web.archive.org/web/19971022004132/http://www.worldsaway.com/kymer/letter9.shtml&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===6th===&lt;br /&gt;
* The Dreamscape is finally made available to internet users instead of being available on Compuserve only&amp;lt;ref&amp;gt;WorldsAway News October 6, 1997, https://web.archive.org/web/19971022004132/http://www.worldsaway.com/kymer/letter9.shtml&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===22nd===&lt;br /&gt;
* The Avatars 97 conference begins in San Francisco, USA and EC Habitats is debuted publicly for the first time. WorldsAway also has a demo booth at the event, which ran from 22nd October 1997 until 24th October 1997.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Fujitsu Software Corporation announce that its two established virtual worlds, Dreamscape and Pride! Universe, are now available on the Internet.&amp;lt;ref&amp;gt;Spectrum: Interactive Media &amp;amp; Online Developer News 27 October 1997, https://web.archive.org/web/19990922003210/http://www.3dlinks.com/spectrum/issues/spectrum-oct-27-97.cfm&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Hallway is opened to the public as part of the beta test for WorldsAway 2.0.&lt;br /&gt;
* Tim Lavalli is hired at Fujitsu Software Corporation and becomes known in the Dreamscape as Brother Echo.&lt;br /&gt;
* Jeffrey Douglas who was formerly known as Oracle Vaserius in the Dreamscape, leaves Fujitsu.&lt;br /&gt;
* Hallway is renamed to Hotel Silicon.&lt;br /&gt;
* Electric Communities invite people to participate in the EC Habitats beta program.&lt;br /&gt;
&lt;br /&gt;
=1998=&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
* Habitat II opens their Graceville world, a clone of the Dreamscape world, using the WorldsAway 2.0 client and server architecture&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
&lt;br /&gt;
===Unknown Date===&lt;br /&gt;
* Development of Club Connect begins&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
&lt;br /&gt;
===24th===&lt;br /&gt;
* Fujitsu launch a virtual world aimed at adults called Club Connect&amp;lt;ref&amp;gt;WorldsAway About Us Page - October 1999, https://web.archive.org/web/19991022021840/http://www.worldsaway.com/aboutus/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Meeting with Tim Lavalli - July 12th, 1998, https://wiki.renoproject.org/index.php/Meeting_with_Tim_Lavalli_-_July_12th,_1998&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Hotel Silicon merges with Club Connect to create New Radio World in partnership with a company called New Radio Star&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
* Detroit was the first city to open in New Radio World in partnership with the WRIF radio station&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Scott Moore who was formerly known as Oracle Teresias in the Dreamscape, leaves Fujitsu.&lt;br /&gt;
* Electric Communities acquires OnLive! Technologies and The Palace.&lt;br /&gt;
&lt;br /&gt;
=1999=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
* The Delphi Forums area opens up in New Radio World. This is notable because it was the first &amp;quot;free trap area&amp;quot;&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;. This was a mechanism where you could sign up for a free account via a business affiliated with the world, but only be able to access a limited selection of regions and not exit into the main world. People were encouraged to convert to a paid account to access the rest of New Radio World.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
&lt;br /&gt;
===31st===&lt;br /&gt;
* Fujitsu Habitat ceases operation&amp;lt;ref&amp;gt;Rousi&#039;s Habitat Page, https://web.archive.org/web/20230822045939/http://rousi.com/habi/index.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
&lt;br /&gt;
===1st===&lt;br /&gt;
* The WorldsAway Products and Services group in the USA is sold by Fujitsu Systems Business of America to Inworlds.com, Inc, which was a company led by former Vice President of the WorldsAway Products and Services Business Unit, David Andrews&amp;lt;ref&amp;gt;Club Connect Press Release - July 20, 1998, https://web.archive.org/web/19991022040726/http://www.worldsaway.com:80/aboutus/consumer.html&amp;lt;/ref&amp;gt;. The WorldsAway Products and Services group led development of the software, created new artwork, operated several virtual worlds and marketed them too. The Products and Services group was sponsored by Fujitsu Limited in Japan&amp;lt;ref&amp;gt;https://web.archive.org/web/19961120221938/http://www.worldsaway.com/away2.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;FUJITSU GETS WIRED (int&#039;l edition) - BusinessWeek, https://web.archive.org/web/19970628192110/http://www.businessweek.com/1996/12/b3467152.htm&amp;lt;/ref&amp;gt;, who retained ownership of the WorldsAway property after the transaction was concluded&amp;lt;ref&amp;gt;New Radio World/WorldsAway Press Release - May 7th 1999, https://web.archive.org/web/19991021235058/http://www.newradioworld.com:80/members/announcement.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Fujitsu/Inworlds.com Press Release - May 7th 1999, https://web.archive.org/web/20000125231351/worldsaway.net/letter.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Inworlds.com licensed the WorldsAway technology from Fujitsu Limited in Japan. Pride! Universe, Habitat II and Glass City remained separately owned and maintained entities from Inworlds.com, Inc&amp;lt;ref&amp;gt;New Radio World/WorldsAway Press Release - May 7th 1999, https://web.archive.org/web/19991021235058/http://www.newradioworld.com:80/members/announcement.html&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Fujitsu/Inworlds.com Press Release - May 7th 1999, https://web.archive.org/web/20000125231351/worldsaway.net/letter.html&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Delphi chat with Delilah/Eva Gailey - July 13th, 2000, https://web.archive.org/web/20030526194710/http://www.vplanet.org/archives/articles/rw/mgrw00713-35.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
&lt;br /&gt;
===14th===&lt;br /&gt;
* Avaterra.com, Inc file for a trademark for their logo with the United States Patent and Trademark Office&amp;lt;ref&amp;gt;United States Patent and Trademark Office - Serial Number	75728185, https://tmsearch.uspto.gov/bin/showfield?f=doc&amp;amp;state=4802:yri2e4.3.1&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===28th===&lt;br /&gt;
* Avaterra.com, Inc announce via a press release that they have completed the acquisition of WorldsAway, a division of Fujitsu’s Products and Services Group. Fujitsu Systems Business of America retained a 10% stake in Avaterra.com, and held a position on the board&amp;lt;ref&amp;gt;Avaterra.com Completes Acquisition of Virtual Communities From Fujitsu - Press Release - June 28th 1999, https://indexarticles.com/business/business-wire/avaterra-com-completes-acquisition-of-virtual-communities-from-fujitsu/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Bloomberg Business Wire recap listing the press release, https://www.bloomberg.com/press-releases/1999-06-28/editors-kv840ypx&amp;lt;/ref&amp;gt;. It is mentioned that Avaterra.com, Inc derived revenue from its unique advertising venues, fee-based membership, custom virtual community development and software co-licensing&amp;lt;ref&amp;gt;Avaterra.com Completes Acquisition of Virtual Communities From Fujitsu - Press Release - June 28th 1999, https://indexarticles.com/business/business-wire/avaterra-com-completes-acquisition-of-virtual-communities-from-fujitsu/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
&lt;br /&gt;
* Avaterra.com, Inc formally launched its new corporate name and demonstrated its AdObject technology for next-generation Internet advertising at the Web Attack conference in San Francisco&amp;lt;ref&amp;gt;Avaterra.com Launches With AdObject Technology - Press Release - June 18th 1999, https://www.clickz.com/avaterra-com-launches-with-adobject-technology/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Habitat 2 software is discontinued at the end of August 1999 in favor of a rebrand to J-Chat&amp;lt;ref&amp;gt;Rousi&#039;s Habitat Page, https://web.archive.org/web/20230822045939/http://rousi.com/habi/index.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===1st===&lt;br /&gt;
* Fujitsu Limited in Japan license WorldsAway to Fujitsu Parex, a subsidiary who they collaborated with for many years. On this day, the J-Chat service is launched&amp;lt;ref&amp;gt;&amp;quot;J-Chat ~ Beach on The Net ~&amp;quot; membership community service started - Fujitsu August 1999 Press Release, https://pr.fujitsu.com/jp/news/1999/Aug/30.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;G-Search History Page, https://www.g-search.jp/en/history/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* In late November, a presentation is given by representatives of Avaterra Europe (Eric Diamond and John Freeman) to Paramount Digital Entertainment regarding the possibility of a licensed Star Trek world or area&amp;lt;ref&amp;gt;VZSciFi Composition - 17 Licensed Zones: Star Trek - Meetings Reports - November 1999, https://renoproject.org/pub/VZones/VZSciFi/VZSciFi%20Design%20Site/17strekmeet.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Version 2.4 of the WorldsAway client is released. It would be the final release by Fujitsu to bear the name WorldsAway.&lt;br /&gt;
* Avaterra moves the former WorldsAway Products and Services group offices from San Jose, CA to Palo Alto, CA.&lt;br /&gt;
* Avaterra rebrand themselves as VZones. They continue to trade as Avaterra, but the service itself becomes known as VZones.&lt;br /&gt;
* New Radio World is rebranded as VZConnections.&lt;br /&gt;
&lt;br /&gt;
=2000=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* Avaterra release version 3.0 of the VZones client&amp;lt;ref&amp;gt;Reactions to VZones 3.0 - Virtual Planet News Article - March 24th, 2000, https://web.archive.org/web/20030526193450/http://www.vplanet.org/archives/articles/opinion/vco00324.htm&amp;lt;/ref&amp;gt;. This is the final client release created by members of the original development team who used to work for Fujitsu but moved over to Avaterra.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
&lt;br /&gt;
===22nd===&lt;br /&gt;
* Avaterra Europe releases an area in VZConnections called VZSciFi, which was an entirely self contained area in VZC, complete with backstory and unique 3D pre-rendered artwork&amp;lt;ref&amp;gt;VZSciFi GO Event - VZnews Archives - April 21st, 2000, https://web.archive.org/web/20001003045739/http://vzmembers.com/events/specialevents/scifigo.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;VZSciFi Semi Fictional Timeline, https://wiki.renoproject.org/index.php/VZSciFi_Semi-Fictional_Timeline&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
&lt;br /&gt;
===17th===&lt;br /&gt;
* Avaterra Europe Ltd goes into voluntary liquidation following the withdrawal of support from the US parent company, Avaterra.com, Inc&amp;lt;ref&amp;gt;Interview with John Freeman - VZSciFi Project Manager, https://renoproject.org/john-freeman-interview/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
&lt;br /&gt;
===9th===&lt;br /&gt;
* The RAID controller drive in the server that hosted the VZones worlds fails after a scheduled routine maintenance by their ISP, Global, resulting in all worlds being taken offline.&lt;br /&gt;
&lt;br /&gt;
===24th===&lt;br /&gt;
* Access to Pride and the Dreamscape is restored&amp;lt;ref&amp;gt;More News From SWAT Team - Shawnee Chance 2 - July 24, 2000, https://web.archive.org/web/20030526194710/http://www.vplanet.org/archives/articles/rw/scrw0724a.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* A &amp;quot;SWAT Team&amp;quot; is assembled of former Fujitsu and Avaterra staff members and volunteers to figure out the issues with the hard drive failure and bring the worlds back online.&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
&lt;br /&gt;
===10th===&lt;br /&gt;
* Queery Universe (formerly known as &amp;quot;Pride Universe&amp;quot;, or simply &amp;quot;Pride!&amp;quot;), operated by Pride Media Inc. closed on December 10, 2000&amp;lt;ref&amp;gt;Queery Universe Closing - Virtual Planet Archives, https://web.archive.org/web/20030420043234/http://www.vplanet.org/&amp;lt;/ref&amp;gt;. Members of Queery Universe were offered 6 months of free membership in either Dreamscape or VZconnections. Billing for Queery Universe was discontinued as of November 11th.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Avaterra.com, Inc goes bankrupt.&lt;br /&gt;
* Avaterra Canada closes.&lt;br /&gt;
* The VZones service is down for a month due to non payment of hosting bills. Robert Dunbar, a former remote assistant, steps in to try and raise the funds to pay the bill and get services operational.&lt;br /&gt;
* Robert Dunbar is given the World Manager role and given limited operational control over VZones&amp;lt;ref&amp;gt;Save Our Worlds Chat - Virtual Planet Archives, https://web.archive.org/web/20040704205027/http://www.vplanet.org/archives/articles/news_2001/scn10331a.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* VZones starts selling inworld objects for real money. The name given to the program that sold the objects was called AvatarWares. The money is used to pay off debt accrued after Avaterra imploded (to the hosting company and to former staff members).&lt;br /&gt;
&lt;br /&gt;
=2001=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
&lt;br /&gt;
===31st===&lt;br /&gt;
* Habitat II&#039;s Elysium service closes down&amp;lt;ref&amp;gt;Rousi&#039;s Habitat Page, https://web.archive.org/web/20230822045939/http://rousi.com/habi/index.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
&lt;br /&gt;
===25th===&lt;br /&gt;
* Habitat II&#039;s Graceville service closes down&amp;lt;ref&amp;gt;Rousi&#039;s Habitat Page, https://web.archive.org/web/20230822045939/http://rousi.com/habi/index.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* A contract is signed between Avaterra and Robert Dunbars company before the board of directors, transferring Avaterras software license to Virtual Universe, Inc which includes the Dreamscape and VZConnections worlds&amp;lt;ref&amp;gt;Announcement on the Future of our Virtual Worlds - Virtual Planet Archives, https://web.archive.org/web/20040704204800/http://www.vplanet.org/archives/articles/news_2001/rin10328a.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* David Andrews, former Fujitsu executive and Avaterra CEO, returns to the fold and takes over operation of the VZones service from Robert Dunbar. David Andrews company that took over operation of VZones was called Stratagem Corporation.&lt;br /&gt;
&lt;br /&gt;
* VZones launches a virtual world aimed at adults with a sexual theme and naked bodies that could perform simulated sexual acts. The world was called Seducity.&lt;br /&gt;
&lt;br /&gt;
=2002=&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
&lt;br /&gt;
===13th===&lt;br /&gt;
* VZones launch the Second Kingdom virtual world&amp;lt;ref&amp;gt;Second Kingdom Information — Virtual Planet News Article - April 12th, 2002, https://web.archive.org/web/20040912233543/http://www.vplanet.org/archives/articles/news_2002/scn20412a.htm&amp;lt;/ref&amp;gt;. A world created with a deep mythology and focus on storyline and questing. It was unique in that spells could be used inworld and this was the first public use of magic in a WorldsAway world.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
* J-Chat starts selling in-game items for real money for the first time&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=2003=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* SanrioWorld launches in Japan&amp;lt;ref&amp;gt;SanrioWorld website - April 18th, 2003 - https://web.archive.org/web/20030418011608fw_/http://www.sanriowave.com/world/new2.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Fujitsu Limited license WorldsAway to Sanrio Company, Ltd who launch their SanrioWorld service in Japan featuring all new artwork, including art from Sanrio’s Hello Kitty brand&amp;lt;ref&amp;gt;SanrioWorld website - April 8th, 2003, https://web.archive.org/web/20030408003957/http://www.sanriowave.com/world/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=2004=&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* Fujitsu Parex merges with G-Search, Ltd who operate and maintain the J-Chat service. G-Search, Ltd is a wholly owned subsidiary of Fujitsu Limited in Japan&amp;lt;ref&amp;gt;G-Search History Page, https://www.g-search.jp/en/history/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
===2nd===&lt;br /&gt;
* Stratagem Corporation launched the &amp;quot;Virtual Votes&amp;quot; virtual world.&amp;lt;ref&amp;gt;Stratagem Corporation September 2004 Press Release, https://web.archive.org/web/20041012030810/http://www.emediawire.com/releases/2004/9/emw160140.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Terra Nova Blog - October 2004, https://terranova.blogs.com/terra_nova/2004/10/virtual_world_r.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
===3rd===&lt;br /&gt;
* Stratagem Corporation closes the &amp;quot;Virtual Votes&amp;quot; virtual world.&amp;lt;ref&amp;gt;Stratagem Corporation September 2004 Press Release, https://web.archive.org/web/20041012030810/http://www.emediawire.com/releases/2004/9/emw160140.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=2005=&lt;br /&gt;
&lt;br /&gt;
=2006=&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* David Andrews sells Stratagem Corporation to Justine Reichman, who takes over operation of the VZones service.&lt;br /&gt;
&lt;br /&gt;
=2007=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
&lt;br /&gt;
===31st===&lt;br /&gt;
* SanrioWorld closes their service down&amp;lt;ref&amp;gt;Rousi&#039;s Habitat Page, https://web.archive.org/web/20230822045939/http://rousi.com/habi/index.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* An unauthorised Glass City service opens privately, by one of the former Glass City server engineers.&lt;br /&gt;
&lt;br /&gt;
=2008=&lt;br /&gt;
&lt;br /&gt;
=2009=&lt;br /&gt;
&lt;br /&gt;
=2010=&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
&lt;br /&gt;
===26th===&lt;br /&gt;
* G-Search, Ltd shuts down the J-Chat service&amp;lt;ref&amp;gt;J-Chat Home Page - December 2010, https://web.archive.org/web/20101230070135/http://j-chat.net/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=2011=&lt;br /&gt;
&lt;br /&gt;
=2012=&lt;br /&gt;
&lt;br /&gt;
=2013=&lt;br /&gt;
&lt;br /&gt;
=2014=&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* Due to non payment of server hosting bills, the VZones service closes its doors without any announcements and the owner, Justine Reichman, goes completely silent.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
* MetroWorlds, an officially licensed WorldsAway world, launch the Eden beta world.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===28th===&lt;br /&gt;
* A [https://renoproject.org/imagearchive/index.php?/category/337 hackathon] was held at The MADE to attempt to get Habitat operational again. This event was attended by Chip Morningstar and Randy Farmer. A basic region was created using packet crafting and the first Habitat region in 20 years was able to be successfully displayed.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Lucasfilm’s Habitat, which was later purchased by Fujitsu, was made open source thanks to the efforts of The Museum of Art and Digital Entertainment in Oakland, California.&lt;br /&gt;
&lt;br /&gt;
=2015=&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
* MetroWorlds launch their main virtual world called Metropolis. The beta world known as Eden closes several weeks later.&lt;br /&gt;
&lt;br /&gt;
=2016=&lt;br /&gt;
&lt;br /&gt;
=2017=&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
* MetroWorlds shut down their Metropolis service.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Randy Farmer starts the NeoHabitat project. A recreation of the original Habitat server, using a modern programming language. This happens after three years of attempting to get clearance for some missing files needed to compile the original Habitat server code on the original hardware.&lt;br /&gt;
&lt;br /&gt;
=2018=&lt;br /&gt;
&lt;br /&gt;
=2019=&lt;br /&gt;
&lt;br /&gt;
=2020=&lt;br /&gt;
&lt;br /&gt;
=2021=&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
&lt;br /&gt;
===29th===&lt;br /&gt;
* After being hosted by NeoHabitat contributor Steve Salevan for the past 5 years, the public NeoHabitat server instance is transferred over to the custody of The Museum of Art and Digital Entertainment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Timeline&amp;diff=5036</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Timeline&amp;diff=5036"/>
		<updated>2024-02-29T04:44:24Z</updated>

		<summary type="html">&lt;p&gt;Oracle: /* 1991 */ Adding a date for when Fujitsu poached staff from UniSoft Corporation to form Fujitsu Open Systems Solutions, Inc in 1991.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The plan for this page is to have a bullet point list of all major events that occurred in the timeline from Habitat until the present day. These will be presented in chronological order and wherever possible, links and citations will be given.&lt;br /&gt;
&lt;br /&gt;
If you can provide a date for a major event or can confirm one, please get in touch with us. If you have proof of these dates but cannot publicly share them, we can discuss this to confirm the authenticity of the information.&lt;br /&gt;
&lt;br /&gt;
=1985=&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* Charlie Kellner and Chip Morningstar discuss ideas for &amp;quot;microworld&amp;quot;.&amp;lt;ref&amp;gt;E-mail from Charlie Kellner - July 18th, 1985, https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/archives/worldComments&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===4th===&lt;br /&gt;
* Steve Arnold of Lucasfilm Games and Steve Case of Quantum Link discuss Mr Case&#039;s desire for a project with a quick turnaround and Chip Morningstar&#039;s proposal for Habitat is mentioned&amp;lt;ref&amp;gt;Lucasfilm Games MicroCosm Proposal - September 5th, 1985, https://archive.org/details/lucas-film-micro-cosm-proposal&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===5th===&lt;br /&gt;
* Steve Arnold writes a letter to Steve Case and sends him the written proposal for Habitat that Chip Morningstar wrote&amp;lt;ref&amp;gt;Lucasfilm Games MicroCosm Proposal - September 5th, 1985, https://archive.org/details/lucas-film-micro-cosm-proposal&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
===7th===&lt;br /&gt;
* Chip Morningstar flies to the Quantum Link offices in Vienna, VA and meets with Marc Seriff (VP of engineering and product development), Ken Huntsman (programmer) and Janet Hunter (programmer and later integral member of the Habitat team)&amp;lt;ref&amp;gt;Capsule summary of meeting with Quantum folk, October 7-8, 1985, at their offices in Vienna, VA., https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/cya/meetingOct7.t&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===8th===&lt;br /&gt;
* Chip Morningstar and Steve Arnold meet with Marc Seriff, Ken Huntsman and Janet Hunter&amp;lt;ref&amp;gt;Capsule summary of meeting with Quantum folk, October 7-8, 1985, at their offices in Vienna, VA., https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/cya/meetingOct7.t&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Chip Morningstar and Steve Arnold meet with Marc Seriff, Clive Smith from Commodore, the president of Quantum Link and Quantum&#039;s software contracts lawyer&amp;lt;ref&amp;gt;Capsule summary of meeting with Quantum folk, October 7-8, 1985, at their offices in Vienna, VA., https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/cya/meetingOct7.t&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
===4th===&lt;br /&gt;
* Aric Wilmunder joins the Habitat development team full time.&amp;lt;ref&amp;gt;MicroCosm™ Report&lt;br /&gt;
December 5, 1985, https://github.com/StuBlad/habitatdocs/blob/main/itr/reportNovember.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===18th===&lt;br /&gt;
* Randy Farmer joins the Habitat development team full time.&amp;lt;ref&amp;gt;MicroCosm™ Report&lt;br /&gt;
December 5, 1985, https://github.com/StuBlad/habitatdocs/blob/main/itr/reportNovember.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Development of Habitat begins, initially called MicroCosm.&lt;br /&gt;
&lt;br /&gt;
=1986=&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
* Habitat is demoed at the 20th Consumer Electronics Show in Chicago, USA&amp;lt;ref&amp;gt;Issue 17 - Computer Gamer - August 1986, https://renoproject.org/imagearchive/index.php?/category/335&amp;lt;/ref&amp;gt;. Randy Farmer, Aric Wilmunder and Janet Hunter were in attendance&amp;lt;ref&amp;gt;Direct messages with Randy Farmer - June 1st, 2023&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
===16th===&lt;br /&gt;
* Habitat is demoed by Lucasfilm Games at The Palladium nightclub in New York City&amp;lt;ref&amp;gt;Issue 44 Commodore Microcomputers - November/December 1986, https://renoproject.org/imagearchive/picture.php?/8435/category/160&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Computerworld - Sep 1, 1986, https://books.google.com/books?id=6dLTc6Wv3Y0C&amp;amp;pg=PA72&amp;amp;lpg=PA72&amp;amp;dq=north+american+videotex+industry+%22conference%22+%221986%22+%22New+York%22+-minitel&amp;amp;source=bl&amp;amp;ots=3YMaib_mgh&amp;amp;sig=ACfU3U3P31hutfru8_prDuEy45AwgU9BBg&amp;amp;hl=en&amp;amp;sa=X&amp;amp;ved=2ahUKEwjBooHdhaj2AhVtJkQIHfQvBjEQ6AF6BAg1EAM#v=onepage&amp;amp;q=north%20american%20videotex%20industry%20%22conference%22%20%221986%22%20%22New%20York%22%20-minitel&amp;amp;f=false&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Palladium Demo - Lucasfilm Ltd. Games Division - September 14, 1986,https://github.com/StuBlad/habitatdocs/blob/main/itr/palladium.pdf&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
===3rd===&lt;br /&gt;
&lt;br /&gt;
* At a meeting with Quantum Link, it is decided that in Habitat, all logged out users will be turned into to ghosts, rather than being left on the ground turned to stone&amp;lt;ref&amp;gt;Subject: Habitat meetings at Quantum, 11/3 - November 5th, 1986, https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/cya/qmeeting.t&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* The Habitat pilot test begins&amp;lt;ref&amp;gt;The Socialization of Cyberspace: From Habitat to the Full Service Network - Hosted by Professor Terry Winograd and Randy Farmer, Electric Communities at Stanford University, January 12th, 1996, https://youtu.be/zVwkFgmsLHc?t=491&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1987=&lt;br /&gt;
&lt;br /&gt;
=1988=&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
===5th===&lt;br /&gt;
* The Habitat beta test comes to a close&amp;lt;ref&amp;gt;Bill Herrin&#039;s Habitat Beta Blast Party footage, https://youtu.be/YlFhkFX_wu0&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
===21st===&lt;br /&gt;
* Fujitsu representatives attend the Habitat Technology Transfer Seminar at Skywalker Ranch in Marin County, California, USA. The seminar is held from Monday, August 21, 1988 through Friday, August 25, 1988&amp;lt;ref&amp;gt;Habitat Technology Transfer Seminar document, https://renoproject.org/pub/Habitat/Documents/Habitat_Tech_Transfer_FULL.pdf&amp;lt;/ref&amp;gt;. A notable attendee is Kazutomo Fukuda, who would go on to be in charge of Fujitsu Habitat and Habitat II.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
* Fujitsu licenses Habitat from Lucasfilm to create Fujitsu Habitat in Japan&amp;lt;ref&amp;gt;History of Fujitsu Habitat - Oh!FM Towns - November 1991, https://renoproject.org/imagearchive/picture.php?/6581/category/238&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;You can&#039;t tell people anything - Habitat Chronicles, http://habitatchronicles.com/2004/04/you-cant-tell-people-anything/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;WorldsAway Backgrounder - Creating Virtual Communities in Cyberspace, https://web.archive.org/web/19961120223211/http://www.worldsaway.com/Worldsaway/press2/waback.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1989=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
* Fujitsu Habitat is demoed at Asia Telecom ‘89 in Singapore by a team from Fujitsu alongside Chip Morningstar and Randy Farmer&amp;lt;ref&amp;gt;Asia Telecom &#039;89 Photos from the archives of Randy Farmer, https://renoproject.org/imagearchive/index.php?/category/313&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* Fujitsu Habitat was debuted in Japan at &amp;quot;Denno Amusement Park IN Tokyo Dome&amp;quot; where Fujitsu&#039;s personal computer the &amp;quot;FM-TOWNS&amp;quot; was also unveiled&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* Club Caribe is released on Quantum Link.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
* Fujitsu Habitat monitor test begins&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1990=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
* Fujitsu Habitat is officially released on the FM-TOWNS computer&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;Habitat II&amp;quot; service concept - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_concept.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;FUJITSU MULTIMEDIA CORPORATE BACKGROUNDER, https://web.archive.org/web/19961120223227/http://www.worldsaway.com/Worldsaway/press2/fujicorp.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1991=&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
* The Fujitsu Habitat client is released on the [https://www.fujitsu.com/global/about/corporate/history/products/computer/personalcomputer/fm-r.html FMR] series of personal computers&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
* Fujitsu acquire key staff from UniSoft Corporation, a software house specialising in UNIX&amp;lt;ref&amp;gt; FUJITSU POACHES UNISOFT TOP BRASS TO STAFF NEW OPEN SYSTEMS OUTFIT - September 8th, 1991,  https://techmonitor.ai/technology/fujitsu_poaches_unisoft_top_brass_to_staff_new_open_systems_outfit&amp;lt;/ref&amp;gt;. They use these staff to form Fujitsu Open Systems Solutions, inc, a UNIX research and development venture. Fujitsu Open Systems Solutions, inc would later be the company that Electric Communities worked alongside with to create WorldsAway in 1994.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
* The Fujitsu Habitat client is released for the [https://en.wikipedia.org/wiki/PC-9800_series PC-9801]&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1992=&lt;br /&gt;
&lt;br /&gt;
=1993=&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===21st===&lt;br /&gt;
* The FINE plan presentation is made by Electric Communities to Fujitsu Limited in Kawasaki, Japan&amp;lt;ref&amp;gt;Direct messages with Randy Farmer - May 9th, 2022&amp;lt;/ref&amp;gt;. The FINE plan stands for the Future Interactive Network Environment - An Introduction to Global Cyberspace.&lt;br /&gt;
&lt;br /&gt;
===28th===&lt;br /&gt;
* The earliest recorded attempt by Chip Morningstar attempting to compile the Fujitsu Habitat source in preparation for porting Fujitsu Habitat to Windows is made&amp;lt;ref&amp;gt;Fujitsu Habitat source code build log - September 28th, 1993&amp;lt;/ref&amp;gt;. This was the original plan for WorldsAway before it was realised that the Fujitsu Habitat source code wasn&#039;t going to work and that it would be faster to write WorldsAway from scratch. Earlier dates of August 1993 are present but aren&#039;t verifiable as the date when Chip first received the source code and began work.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Fujitsu Limited acquire the Habitat intellectual property from Lucasfilm&amp;lt;ref&amp;gt;FUJITSU GETS WIRED (int&#039;l edition) - BusinessWeek, https://web.archive.org/web/19970628192110/http://www.businessweek.com/1996/12/b3467152.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Development of WorldsAway begins under Fujitsu Open Systems Solutions, inc (originally UniSoft, which was acquired by Fujitsu)&amp;lt;ref&amp;gt;E-mail conversion with John Onusko, one of the people who wrote the WorldsAway server code.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;FUJITSU POACHES UNISOFT TOP BRASS TO STAFF NEW OPEN SYSTEMS OUTFIT, https://techmonitor.ai/techonology/fujitsu_poaches_unisoft_top_brass_to_staff_new_open_systems_outfit&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1994=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
&lt;br /&gt;
===21st===&lt;br /&gt;
* Club Caribe closes&amp;lt;ref&amp;gt;BLD Stlker’s Club Caribe Documentary - February 1994, https://youtu.be/OESzgOau1k4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
* Fujitsu&#039;s Cultural Technologies division is established in San Jose&amp;lt;ref&amp;gt;FUJITSU DEMOS VIRTUAL WORLDS FOR THE WEB AT SPRING INTERNET &lt;br /&gt;
WORLD `96 - Press Release, https://web.archive.org/web/19961120223153/http://www.worldsaway.com/Worldsaway/press2/webw.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;INTRODUCING WEBWORLD -- ANIMATED VIRTUAL WORLD FOR THE WEB - Press Release, https://pr.fujitsu.com/jp/news/1996/Feb/28-e.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
* The book [https://renoproject.org/imagearchive/index.php?/category/182 &amp;quot;Online virtual reality&amp;quot;] which was written by Fujitsu Habitat Oracles is published by Fujitsu Books&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1995=&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
===8th===&lt;br /&gt;
* Ron Lichty joins Fujitsu Cultural Technologies as the head of Engineering&amp;lt;ref&amp;gt;E-mail with Ron Lichty - August 17th, 2023&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
===4th===&lt;br /&gt;
* WorldsAway opens up the Dreamscape service in beta to testers on CompuServe. Testers would use version 0.8 of the WorldsAway client&amp;lt;ref&amp;gt;Ron Lichty&#039;s performance review by Tony Christopher in May 1996&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===30th===&lt;br /&gt;
* WorldsAway&#039;s Dreamscape world is made available to the general public for the first time&amp;lt;ref&amp;gt;Ron Lichty&#039;s performance review by Tony Christopher in May 1996&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Body Sprays are introduced into the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===10th===&lt;br /&gt;
* WorldsAway begins to generate revenue for Fujitsu Cultural Technologies for the first time&amp;lt;ref&amp;gt;Ron Lichty&#039;s performance review by Tony Christopher in May 1996&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* StarWay Cafe and the Temple of Morpheus are opened to the public in the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* The first inworld wedding is held in the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
===15th===&lt;br /&gt;
* WorldsAway version 1.0 is officially released. This date actually becomes known each year as “Kymer New Year”, to celebrate the release of 1.0 in the Dreamscape, on the island of Kymer.&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
===1st===&lt;br /&gt;
* Fujitsu announces the availability of WorldsAway to CompuServe subscribers around the world&amp;lt;ref&amp;gt;Animated Virtual World Debuts on CompuServe - Press Release, https://web.archive.org/web/19961120223202/http://www.worldsaway.com/Worldsaway/press2/waann.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===15th===&lt;br /&gt;
* WorldsAway is released on CompuServe CD&#039;s for the first time&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1996=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
===27th===&lt;br /&gt;
* Fujitsu announces plans for a new world called &amp;quot;WebWorld&amp;quot;&amp;lt;ref&amp;gt;INTRODUCING WEBWORLD -- ANIMATED VIRTUAL WORLD FOR THE WEB - Press Release, https://pr.fujitsu.com/jp/news/1996/Feb/28-e.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
&lt;br /&gt;
===19th===&lt;br /&gt;
* The Void is introduced into the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;. The Void was an area where punished avatars would be sent to for a time out, but it was introduced to the world via the means of a storyline.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Habitat II is released in Japan on the NIFTY-serve service for Windows&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
&lt;br /&gt;
===16th===&lt;br /&gt;
* WorldsAway version 1.1 is released&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===26th===&lt;br /&gt;
* The grand opening of the Temple Street Terrace building is held in the Dreamscape and turfs are released for the first time&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===29th===&lt;br /&gt;
* Fujitsu Cultural Technologies demoes WorldsAway &amp;amp; WebWorlds at the Spring Internet World &#039;96 show held at the San Jose Convention Center, April 29th - May 2nd 1996&amp;lt;ref&amp;gt;FUJITSU DEMOS VIRTUAL WORLDS FOR THE WEB AT SPRING INTERNET &lt;br /&gt;
WORLD `96 - Press Release, https://web.archive.org/web/19961120223153/http://www.worldsaway.com/Worldsaway/press2/webw.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* The Sega Saturn client for Habitat II is released&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
* The Promenade hatchery area of the Dreamscape is redesigned&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Acolytes in the Dreamscape are given moderation powers for the first time&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;. Prior to this, the only tools they had were to talk, or to turn things nuclear by forwarding it to the Oracles who could banish someone. Acolytes were given the power to freeze an avatar so they couldn&#039;t move, they could mute an avatar so it could not talk and they could force your avatar to become a ghost.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
===1st===&lt;br /&gt;
* Pride Media, Ltd launch the Pride! WorldsAway based virtual world&amp;lt;ref&amp;gt;Pride! Universe on CompuServe offers virtual world for the gay and lesbian community- Pride Media &amp;amp; Fujitsu October 1996 joint Press Release, https://web.archive.org/web/19971108123544fw_/http://www.pridemedia.com/release-universe.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Virtual reality world opens its doors to gays, lesbians, bisexuals and transgenders on CompuServe, https://web.archive.org/web/19971108123537fw_/http://www.pridemedia.com/release-compuserve.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Global expansion/system expansion of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/cybercom.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* The Meditation Park area opens in the Dreamscape.&lt;br /&gt;
* The Macintosh client for Habitat II is released&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===26th===&lt;br /&gt;
* Habitat II opens up access to the entire internet, as well as maintaining access via NIFTY-serve&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Virtual community &amp;quot;Habitat II&amp;quot; Internet service started, Fujitsu November 1996 Press Release, https://pr.fujitsu.com/jp/news/1996/Nov/15-2.html&amp;lt;/ref&amp;gt;. The client software is given away for free, instead of being paid for as it was previously&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1997=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* The Isle Caribe area is opened in the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
&lt;br /&gt;
===1st===&lt;br /&gt;
* CJ CheilJedang launch Glass City in Korea under license from Fujitsu Limited in Japan and Fujitsu Korea&amp;lt;ref&amp;gt;Korean version of Habitat II &amp;quot;Yuridosi (Glass City)&amp;quot; has started - Fujitsu April 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Apr/30.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Global expansion/system expansion of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/cybercom.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
* The Monument Park area opens in the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
&lt;br /&gt;
===7th===&lt;br /&gt;
* WorldsAway releases the WorldsAway 2.0 client and the Dreamscape is taken offline temporarily to convert the object database to the 2.0 format&amp;lt;ref&amp;gt;WorldsAway News October 6, 1997, https://web.archive.org/web/19971022004132/http://www.worldsaway.com/kymer/letter9.shtml&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Dreamscape Transition to 2.0: A letter from the WorldsAway Team - July 6, 1997, https://web.archive.org/web/19971022013303/http://www.worldsaway.com/kymer/letter6.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===16th===&lt;br /&gt;
* Habitat/3D is released by Fujitsu in Japan. Habitat/3D was a separate VRML compliant Java application that had virtual spaces you could explore. An object called an Agora door was placed in Habitat II which connected both of the worlds together. If you accessed Habitat/3D via Habitat II, your name, gender and general appearance would be recreated in Habitat/3D&amp;lt;ref&amp;gt;Added communication function in 3D space to &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/5.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
===1st===&lt;br /&gt;
* The WorldsAway Products and Services group is moved from being a part of Fujitsu Software Corporation, to being under the control of Fujitsu Business Systems of America&amp;lt;ref&amp;gt;WorldsAway News October 6, 1997, https://web.archive.org/web/19971022004132/http://www.worldsaway.com/kymer/letter9.shtml&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===6th===&lt;br /&gt;
* The Dreamscape is finally made available to internet users instead of being available on Compuserve only&amp;lt;ref&amp;gt;WorldsAway News October 6, 1997, https://web.archive.org/web/19971022004132/http://www.worldsaway.com/kymer/letter9.shtml&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===22nd===&lt;br /&gt;
* The Avatars 97 conference begins in San Francisco, USA and EC Habitats is debuted publicly for the first time. WorldsAway also has a demo booth at the event, which ran from 22nd October 1997 until 24th October 1997.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Fujitsu Software Corporation announce that its two established virtual worlds, Dreamscape and Pride! Universe, are now available on the Internet.&amp;lt;ref&amp;gt;Spectrum: Interactive Media &amp;amp; Online Developer News 27 October 1997, https://web.archive.org/web/19990922003210/http://www.3dlinks.com/spectrum/issues/spectrum-oct-27-97.cfm&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Hallway is opened to the public as part of the beta test for WorldsAway 2.0.&lt;br /&gt;
* Tim Lavalli is hired at Fujitsu Software Corporation and becomes known in the Dreamscape as Brother Echo.&lt;br /&gt;
* Jeffrey Douglas who was formerly known as Oracle Vaserius in the Dreamscape, leaves Fujitsu.&lt;br /&gt;
* Hallway is renamed to Hotel Silicon.&lt;br /&gt;
* Electric Communities invite people to participate in the EC Habitats beta program.&lt;br /&gt;
&lt;br /&gt;
=1998=&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
* Habitat II opens their Graceville world, a clone of the Dreamscape world, using the WorldsAway 2.0 client and server architecture&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
&lt;br /&gt;
===Unknown Date===&lt;br /&gt;
* Development of Club Connect begins&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
&lt;br /&gt;
===24th===&lt;br /&gt;
* Fujitsu launch a virtual world aimed at adults called Club Connect&amp;lt;ref&amp;gt;WorldsAway About Us Page - October 1999, https://web.archive.org/web/19991022021840/http://www.worldsaway.com/aboutus/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Meeting with Tim Lavalli - July 12th, 1998, https://wiki.renoproject.org/index.php/Meeting_with_Tim_Lavalli_-_July_12th,_1998&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Hotel Silicon merges with Club Connect to create New Radio World in partnership with a company called New Radio Star&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
* Detroit was the first city to open in New Radio World in partnership with the WRIF radio station&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Scott Moore who was formerly known as Oracle Teresias in the Dreamscape, leaves Fujitsu.&lt;br /&gt;
* Electric Communities acquires OnLive! Technologies and The Palace.&lt;br /&gt;
&lt;br /&gt;
=1999=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
* The Delphi Forums area opens up in New Radio World. This is notable because it was the first &amp;quot;free trap area&amp;quot;&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;. This was a mechanism where you could sign up for a free account via a business affiliated with the world, but only be able to access a limited selection of regions and not exit into the main world. People were encouraged to convert to a paid account to access the rest of New Radio World.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
&lt;br /&gt;
===31st===&lt;br /&gt;
* Fujitsu Habitat ceases operation&amp;lt;ref&amp;gt;Rousi&#039;s Habitat Page, https://web.archive.org/web/20230822045939/http://rousi.com/habi/index.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
&lt;br /&gt;
===1st===&lt;br /&gt;
* The WorldsAway Products and Services group in the USA is sold by Fujitsu Systems Business of America to Inworlds.com, Inc, which was a company led by former Vice President of the WorldsAway Products and Services Business Unit, David Andrews&amp;lt;ref&amp;gt;Club Connect Press Release - July 20, 1998, https://web.archive.org/web/19991022040726/http://www.worldsaway.com:80/aboutus/consumer.html&amp;lt;/ref&amp;gt;. The WorldsAway Products and Services group led development of the software, created new artwork, operated several virtual worlds and marketed them too. The Products and Services group was sponsored by Fujitsu Limited in Japan&amp;lt;ref&amp;gt;https://web.archive.org/web/19961120221938/http://www.worldsaway.com/away2.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;FUJITSU GETS WIRED (int&#039;l edition) - BusinessWeek, https://web.archive.org/web/19970628192110/http://www.businessweek.com/1996/12/b3467152.htm&amp;lt;/ref&amp;gt;, who retained ownership of the WorldsAway property after the transaction was concluded&amp;lt;ref&amp;gt;New Radio World/WorldsAway Press Release - May 7th 1999, https://web.archive.org/web/19991021235058/http://www.newradioworld.com:80/members/announcement.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Fujitsu/Inworlds.com Press Release - May 7th 1999, https://web.archive.org/web/20000125231351/worldsaway.net/letter.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Inworlds.com licensed the WorldsAway technology from Fujitsu Limited in Japan. Pride! Universe, Habitat II and Glass City remained separately owned and maintained entities from Inworlds.com, Inc&amp;lt;ref&amp;gt;New Radio World/WorldsAway Press Release - May 7th 1999, https://web.archive.org/web/19991021235058/http://www.newradioworld.com:80/members/announcement.html&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Fujitsu/Inworlds.com Press Release - May 7th 1999, https://web.archive.org/web/20000125231351/worldsaway.net/letter.html&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Delphi chat with Delilah/Eva Gailey - July 13th, 2000, https://web.archive.org/web/20030526194710/http://www.vplanet.org/archives/articles/rw/mgrw00713-35.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
&lt;br /&gt;
===14th===&lt;br /&gt;
* Avaterra.com, Inc file for a trademark for their logo with the United States Patent and Trademark Office&amp;lt;ref&amp;gt;United States Patent and Trademark Office - Serial Number	75728185, https://tmsearch.uspto.gov/bin/showfield?f=doc&amp;amp;state=4802:yri2e4.3.1&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===28th===&lt;br /&gt;
* Avaterra.com, Inc announce via a press release that they have completed the acquisition of WorldsAway, a division of Fujitsu’s Products and Services Group. Fujitsu Systems Business of America retained a 10% stake in Avaterra.com, and held a position on the board&amp;lt;ref&amp;gt;Avaterra.com Completes Acquisition of Virtual Communities From Fujitsu - Press Release - June 28th 1999, https://indexarticles.com/business/business-wire/avaterra-com-completes-acquisition-of-virtual-communities-from-fujitsu/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Bloomberg Business Wire recap listing the press release, https://www.bloomberg.com/press-releases/1999-06-28/editors-kv840ypx&amp;lt;/ref&amp;gt;. It is mentioned that Avaterra.com, Inc derived revenue from its unique advertising venues, fee-based membership, custom virtual community development and software co-licensing&amp;lt;ref&amp;gt;Avaterra.com Completes Acquisition of Virtual Communities From Fujitsu - Press Release - June 28th 1999, https://indexarticles.com/business/business-wire/avaterra-com-completes-acquisition-of-virtual-communities-from-fujitsu/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
&lt;br /&gt;
* Avaterra.com, Inc formally launched its new corporate name and demonstrated its AdObject technology for next-generation Internet advertising at the Web Attack conference in San Francisco&amp;lt;ref&amp;gt;Avaterra.com Launches With AdObject Technology - Press Release - June 18th 1999, https://www.clickz.com/avaterra-com-launches-with-adobject-technology/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Habitat 2 software is discontinued at the end of August 1999 in favor of a rebrand to J-Chat&amp;lt;ref&amp;gt;Rousi&#039;s Habitat Page, https://web.archive.org/web/20230822045939/http://rousi.com/habi/index.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===1st===&lt;br /&gt;
* Fujitsu Limited in Japan license WorldsAway to Fujitsu Parex, a subsidiary who they collaborated with for many years. On this day, the J-Chat service is launched&amp;lt;ref&amp;gt;&amp;quot;J-Chat ~ Beach on The Net ~&amp;quot; membership community service started - Fujitsu August 1999 Press Release, https://pr.fujitsu.com/jp/news/1999/Aug/30.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;G-Search History Page, https://www.g-search.jp/en/history/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* In late November, a presentation is given by representatives of Avaterra Europe (Eric Diamond and John Freeman) to Paramount Digital Entertainment regarding the possibility of a licensed Star Trek world or area&amp;lt;ref&amp;gt;VZSciFi Composition - 17 Licensed Zones: Star Trek - Meetings Reports - November 1999, https://renoproject.org/pub/VZones/VZSciFi/VZSciFi%20Design%20Site/17strekmeet.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Version 2.4 of the WorldsAway client is released. It would be the final release by Fujitsu to bear the name WorldsAway.&lt;br /&gt;
* Avaterra moves the former WorldsAway Products and Services group offices from San Jose, CA to Palo Alto, CA.&lt;br /&gt;
* Avaterra rebrand themselves as VZones. They continue to trade as Avaterra, but the service itself becomes known as VZones.&lt;br /&gt;
* New Radio World is rebranded as VZConnections.&lt;br /&gt;
&lt;br /&gt;
=2000=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* Avaterra release version 3.0 of the VZones client&amp;lt;ref&amp;gt;Reactions to VZones 3.0 - Virtual Planet News Article - March 24th, 2000, https://web.archive.org/web/20030526193450/http://www.vplanet.org/archives/articles/opinion/vco00324.htm&amp;lt;/ref&amp;gt;. This is the final client release created by members of the original development team who used to work for Fujitsu but moved over to Avaterra.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
&lt;br /&gt;
===22nd===&lt;br /&gt;
* Avaterra Europe releases an area in VZConnections called VZSciFi, which was an entirely self contained area in VZC, complete with backstory and unique 3D pre-rendered artwork&amp;lt;ref&amp;gt;VZSciFi GO Event - VZnews Archives - April 21st, 2000, https://web.archive.org/web/20001003045739/http://vzmembers.com/events/specialevents/scifigo.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;VZSciFi Semi Fictional Timeline, https://wiki.renoproject.org/index.php/VZSciFi_Semi-Fictional_Timeline&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
&lt;br /&gt;
===17th===&lt;br /&gt;
* Avaterra Europe Ltd goes into voluntary liquidation following the withdrawal of support from the US parent company, Avaterra.com, Inc&amp;lt;ref&amp;gt;Interview with John Freeman - VZSciFi Project Manager, https://renoproject.org/john-freeman-interview/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
&lt;br /&gt;
===9th===&lt;br /&gt;
* The RAID controller drive in the server that hosted the VZones worlds fails after a scheduled routine maintenance by their ISP, Global, resulting in all worlds being taken offline.&lt;br /&gt;
&lt;br /&gt;
===24th===&lt;br /&gt;
* Access to Pride and the Dreamscape is restored&amp;lt;ref&amp;gt;More News From SWAT Team - Shawnee Chance 2 - July 24, 2000, https://web.archive.org/web/20030526194710/http://www.vplanet.org/archives/articles/rw/scrw0724a.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* A &amp;quot;SWAT Team&amp;quot; is assembled of former Fujitsu and Avaterra staff members and volunteers to figure out the issues with the hard drive failure and bring the worlds back online.&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
&lt;br /&gt;
===10th===&lt;br /&gt;
* Queery Universe (formerly known as &amp;quot;Pride Universe&amp;quot;, or simply &amp;quot;Pride!&amp;quot;), operated by Pride Media Inc. closed on December 10, 2000&amp;lt;ref&amp;gt;Queery Universe Closing - Virtual Planet Archives, https://web.archive.org/web/20030420043234/http://www.vplanet.org/&amp;lt;/ref&amp;gt;. Members of Queery Universe were offered 6 months of free membership in either Dreamscape or VZconnections. Billing for Queery Universe was discontinued as of November 11th.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Avaterra.com, Inc goes bankrupt.&lt;br /&gt;
* Avaterra Canada closes.&lt;br /&gt;
* The VZones service is down for a month due to non payment of hosting bills. Robert Dunbar, a former remote assistant, steps in to try and raise the funds to pay the bill and get services operational.&lt;br /&gt;
* Robert Dunbar is given the World Manager role and given limited operational control over VZones&amp;lt;ref&amp;gt;Save Our Worlds Chat - Virtual Planet Archives, https://web.archive.org/web/20040704205027/http://www.vplanet.org/archives/articles/news_2001/scn10331a.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* VZones starts selling inworld objects for real money. The name given to the program that sold the objects was called AvatarWares. The money is used to pay off debt accrued after Avaterra imploded (to the hosting company and to former staff members).&lt;br /&gt;
&lt;br /&gt;
=2001=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
&lt;br /&gt;
===31st===&lt;br /&gt;
* Habitat II&#039;s Elysium service closes down&amp;lt;ref&amp;gt;Rousi&#039;s Habitat Page, https://web.archive.org/web/20230822045939/http://rousi.com/habi/index.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
&lt;br /&gt;
===25th===&lt;br /&gt;
* Habitat II&#039;s Graceville service closes down&amp;lt;ref&amp;gt;Rousi&#039;s Habitat Page, https://web.archive.org/web/20230822045939/http://rousi.com/habi/index.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* A contract is signed between Avaterra and Robert Dunbars company before the board of directors, transferring Avaterras software license to Virtual Universe, Inc which includes the Dreamscape and VZConnections worlds&amp;lt;ref&amp;gt;Announcement on the Future of our Virtual Worlds - Virtual Planet Archives, https://web.archive.org/web/20040704204800/http://www.vplanet.org/archives/articles/news_2001/rin10328a.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* David Andrews, former Fujitsu executive and Avaterra CEO, returns to the fold and takes over operation of the VZones service from Robert Dunbar. David Andrews company that took over operation of VZones was called Stratagem Corporation.&lt;br /&gt;
&lt;br /&gt;
* VZones launches a virtual world aimed at adults with a sexual theme and naked bodies that could perform simulated sexual acts. The world was called Seducity.&lt;br /&gt;
&lt;br /&gt;
=2002=&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
&lt;br /&gt;
===13th===&lt;br /&gt;
* VZones launch the Second Kingdom virtual world&amp;lt;ref&amp;gt;Second Kingdom Information — Virtual Planet News Article - April 12th, 2002, https://web.archive.org/web/20040912233543/http://www.vplanet.org/archives/articles/news_2002/scn20412a.htm&amp;lt;/ref&amp;gt;. A world created with a deep mythology and focus on storyline and questing. It was unique in that spells could be used inworld and this was the first public use of magic in a WorldsAway world.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
* J-Chat starts selling in-game items for real money for the first time&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=2003=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* SanrioWorld launches in Japan&amp;lt;ref&amp;gt;SanrioWorld website - April 18th, 2003 - https://web.archive.org/web/20030418011608fw_/http://www.sanriowave.com/world/new2.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Fujitsu Limited license WorldsAway to Sanrio Company, Ltd who launch their SanrioWorld service in Japan featuring all new artwork, including art from Sanrio’s Hello Kitty brand&amp;lt;ref&amp;gt;SanrioWorld website - April 8th, 2003, https://web.archive.org/web/20030408003957/http://www.sanriowave.com/world/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=2004=&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* Fujitsu Parex merges with G-Search, Ltd who operate and maintain the J-Chat service. G-Search, Ltd is a wholly owned subsidiary of Fujitsu Limited in Japan&amp;lt;ref&amp;gt;G-Search History Page, https://www.g-search.jp/en/history/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
===2nd===&lt;br /&gt;
* Stratagem Corporation launched the &amp;quot;Virtual Votes&amp;quot; virtual world.&amp;lt;ref&amp;gt;Stratagem Corporation September 2004 Press Release, https://web.archive.org/web/20041012030810/http://www.emediawire.com/releases/2004/9/emw160140.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Terra Nova Blog - October 2004, https://terranova.blogs.com/terra_nova/2004/10/virtual_world_r.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
===3rd===&lt;br /&gt;
* Stratagem Corporation closes the &amp;quot;Virtual Votes&amp;quot; virtual world.&amp;lt;ref&amp;gt;Stratagem Corporation September 2004 Press Release, https://web.archive.org/web/20041012030810/http://www.emediawire.com/releases/2004/9/emw160140.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=2005=&lt;br /&gt;
&lt;br /&gt;
=2006=&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* David Andrews sells Stratagem Corporation to Justine Reichman, who takes over operation of the VZones service.&lt;br /&gt;
&lt;br /&gt;
=2007=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
&lt;br /&gt;
===31st===&lt;br /&gt;
* SanrioWorld closes their service down&amp;lt;ref&amp;gt;Rousi&#039;s Habitat Page, https://web.archive.org/web/20230822045939/http://rousi.com/habi/index.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* An unauthorised Glass City service opens privately, by one of the former Glass City server engineers.&lt;br /&gt;
&lt;br /&gt;
=2008=&lt;br /&gt;
&lt;br /&gt;
=2009=&lt;br /&gt;
&lt;br /&gt;
=2010=&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
&lt;br /&gt;
===26th===&lt;br /&gt;
* G-Search, Ltd shuts down the J-Chat service&amp;lt;ref&amp;gt;J-Chat Home Page - December 2010, https://web.archive.org/web/20101230070135/http://j-chat.net/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=2011=&lt;br /&gt;
&lt;br /&gt;
=2012=&lt;br /&gt;
&lt;br /&gt;
=2013=&lt;br /&gt;
&lt;br /&gt;
=2014=&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* Due to non payment of server hosting bills, the VZones service closes its doors without any announcements and the owner, Justine Reichman, goes completely silent.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
* MetroWorlds, an officially licensed WorldsAway world, launch the Eden beta world.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===28th===&lt;br /&gt;
* A [https://renoproject.org/imagearchive/index.php?/category/337 hackathon] was held at The MADE to attempt to get Habitat operational again. This event was attended by Chip Morningstar and Randy Farmer. A basic region was created using packet crafting and the first Habitat region in 20 years was able to be successfully displayed.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Lucasfilm’s Habitat, which was later purchased by Fujitsu, was made open source thanks to the efforts of The Museum of Art and Digital Entertainment in Oakland, California.&lt;br /&gt;
&lt;br /&gt;
=2015=&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
* MetroWorlds launch their main virtual world called Metropolis. The beta world known as Eden closes several weeks later.&lt;br /&gt;
&lt;br /&gt;
=2016=&lt;br /&gt;
&lt;br /&gt;
=2017=&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
* MetroWorlds shut down their Metropolis service.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Randy Farmer starts the NeoHabitat project. A recreation of the original Habitat server, using a modern programming language. This happens after three years of attempting to get clearance for some missing files needed to compile the original Habitat server code on the original hardware.&lt;br /&gt;
&lt;br /&gt;
=2018=&lt;br /&gt;
&lt;br /&gt;
=2019=&lt;br /&gt;
&lt;br /&gt;
=2020=&lt;br /&gt;
&lt;br /&gt;
=2021=&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
&lt;br /&gt;
===29th===&lt;br /&gt;
* After being hosted by NeoHabitat contributor Steve Salevan for the past 5 years, the public NeoHabitat server instance is transferred over to the custody of The Museum of Art and Digital Entertainment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Fujitsu_Press_Releases&amp;diff=4986</id>
		<title>Fujitsu Press Releases</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Fujitsu_Press_Releases&amp;diff=4986"/>
		<updated>2024-02-06T15:26:21Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Added another Fujitsu press release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section will reprint and link to original Fujitsu press releases concerning Fujitsu Habitat, WorldsAway, Habitat II, Glass City and J-Chat.&lt;br /&gt;
&lt;br /&gt;
To be filled out properly at a later date.&lt;br /&gt;
&lt;br /&gt;
=1995=&lt;br /&gt;
&lt;br /&gt;
==October 30th==&lt;br /&gt;
&lt;br /&gt;
https://pr.fujitsu.com/jp/news/1995/Oct/30-e.html&lt;br /&gt;
&lt;br /&gt;
=1996=&lt;br /&gt;
&lt;br /&gt;
==February 27th==&lt;br /&gt;
&lt;br /&gt;
https://pr.fujitsu.com/jp/news/1996/Feb/28-e.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1997=&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
This is an info page about Fujitsu habitat, WorldsAway, habitat 2 and glass city. Another press release links to this which will be added here once it’s been located.&lt;br /&gt;
&lt;br /&gt;
https://pr.fujitsu.com/jp/news/1997/Sep/habitat/cybercom.html&lt;br /&gt;
&lt;br /&gt;
=1999=&lt;br /&gt;
&lt;br /&gt;
==August 27th==&lt;br /&gt;
&lt;br /&gt;
https://pr.fujitsu.com/jp/news/1999/Aug/30.html&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Fujitsu_Press_Releases&amp;diff=4985</id>
		<title>Fujitsu Press Releases</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Fujitsu_Press_Releases&amp;diff=4985"/>
		<updated>2024-02-06T15:22:01Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Adding press release info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section will reprint and link to original Fujitsu press releases concerning Fujitsu Habitat, WorldsAway, Habitat II, Glass City and J-Chat.&lt;br /&gt;
&lt;br /&gt;
To be filled out properly at a later date.&lt;br /&gt;
&lt;br /&gt;
=1995=&lt;br /&gt;
&lt;br /&gt;
==October 30th==&lt;br /&gt;
&lt;br /&gt;
https://pr.fujitsu.com/jp/news/1995/Oct/30-e.html&lt;br /&gt;
&lt;br /&gt;
=1996=&lt;br /&gt;
&lt;br /&gt;
==February 27th==&lt;br /&gt;
&lt;br /&gt;
https://pr.fujitsu.com/jp/news/1996/Feb/28-e.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1997=&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
This is an info page about Fujitsu habitat, WorldsAway, habitat 2 and glass city. Another press release links to this which will be added here once it’s been located.&lt;br /&gt;
&lt;br /&gt;
https://pr.fujitsu.com/jp/news/1997/Sep/habitat/cybercom.html&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Fujitsu_Press_Releases&amp;diff=4984</id>
		<title>Fujitsu Press Releases</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Fujitsu_Press_Releases&amp;diff=4984"/>
		<updated>2024-02-06T08:00:00Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Added a Fujitsu press release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section will reprint and link to original Fujitsu press releases concerning Fujitsu Habitat, WorldsAway, Habitat II, Glass City and J-Chat.&lt;br /&gt;
&lt;br /&gt;
To be filled out properly at a later date.&lt;br /&gt;
&lt;br /&gt;
=1995=&lt;br /&gt;
&lt;br /&gt;
==October 30th==&lt;br /&gt;
&lt;br /&gt;
https://pr.fujitsu.com/jp/news/1995/Oct/30-e.html&lt;br /&gt;
&lt;br /&gt;
=1996=&lt;br /&gt;
&lt;br /&gt;
==February 27th==&lt;br /&gt;
&lt;br /&gt;
https://pr.fujitsu.com/jp/news/1996/Feb/28-e.html&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Fujitsu_Press_Releases&amp;diff=4983</id>
		<title>Fujitsu Press Releases</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Fujitsu_Press_Releases&amp;diff=4983"/>
		<updated>2024-02-06T07:56:47Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Started the Fujitsu press release page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section will reprint and link to original Fujitsu press releases concerning Fujitsu Habitat, WorldsAway, Habitat II, Glass City and J-Chat.&lt;br /&gt;
&lt;br /&gt;
To be filled out properly at a later date.&lt;br /&gt;
&lt;br /&gt;
=1995=&lt;br /&gt;
&lt;br /&gt;
==October 30th==&lt;br /&gt;
&lt;br /&gt;
https://pr.fujitsu.com/jp/news/1995/Oct/30-e.html&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Main_Page&amp;diff=4982</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Main_Page&amp;diff=4982"/>
		<updated>2024-02-06T07:54:54Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Adding an article for Fujitsu press releases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:100%; background:#f6f6f6; padding: 0 10%; border:1px solid #ddd; box-shadow: 0 0 .2em #999; border-radius: .2em;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:61%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        &amp;quot;WELCOME TO RenoProject&amp;quot; AND ARTICLE COUNT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100px; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the Reno Project wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%;&amp;quot;&amp;gt;the wiki dedicated to all things Habitat, WorldsAway and beyond.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;pagecount&amp;quot; style=&amp;quot;width:100%; text-align:center; font-size:85%;&amp;quot;&amp;gt;There are [[Special:Statistics|{{NUMBEROFPAGES}}]] pages already. Why not explore them?&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        PORTAL LIST ON RIGHT-HAND SIDE        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:13%; font-size:95%; white-space:nowrap;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[https://renoproject.org/imagearchive Image Archive]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://renoproject.org/interviews/index.html Interviews]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://discord.gg/xagN9ay3pB Discord]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Wanted Materials]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Help Needed]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        CONTENT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin:5px 0 0 0; background:none; border-spacing: 4px; &amp;quot;&lt;br /&gt;
&amp;lt;!--        EMULATION GENERAL        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:65%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;box-shadow: 0 0 .2em #999; border-radius: .2em;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top; background:#f5fffa;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:2px 5px&amp;quot;&amp;gt;&lt;br /&gt;
[[File:JChat2001-01-30.png|220px|left]]&lt;br /&gt;
This wiki is a constant work in progress and is going to take some time to fill with information. For now, we recommend heading on over to the [http://www.renoproject.org/imagearchive Image Archive] to keep you occupied. You can also check out the [[Special:RecentChanges|Recent Changes]] page to see what&#039;s new.&lt;br /&gt;
&lt;br /&gt;
We plan on having articles written up for each of the virtual worlds we feature on the site. These articles will include interviews, archived text/images and where possible video also.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to write for the wiki, please get in [mailto:stuart@renoproject.org contact] with us.&lt;br /&gt;
&lt;br /&gt;
These will be the most detailed and accurate sources of information for the Habitat/WorldsAway based virtual worlds ever available before. You won&#039;t want to miss it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        NEWS        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:35%; border:1px solid #cedff2; background:#f5faff; vertical-align:top;box-shadow: 0 0 .3em #999; border-radius: .2em;&amp;quot;|&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top; background:#f5faff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;News&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;b&amp;gt;07/10/2023&amp;lt;/b&amp;gt; - Please consider donating on [https://ko-fi.com/stublad Ko-fi] to help offset the hosting costs of this site and wiki.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;02/04/2022&amp;lt;/b&amp;gt; - Much more content has been added to the wiki. If you&#039;d like to contribute anything, get in touch!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;11/19/2021&amp;lt;/b&amp;gt; - If you are fluent in Japanese and would like to help with transcribing articles, please get in touch on our [https://discord.gg/xagN9ay3pB Discord] or [mailto:stuart@renoproject.org contact me].&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Virtual Worlds==&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1980&#039;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Habitat]]&lt;br /&gt;
* [[Club Caribe]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1990&#039;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Fujitsu Habitat]]&lt;br /&gt;
* [[WorldsAway]]&lt;br /&gt;
** [[DreamScape]]&lt;br /&gt;
** [[WebWorld]]&lt;br /&gt;
** [[Pride!]]&lt;br /&gt;
** [[Hallway]]&lt;br /&gt;
** [[Hotel Silicon]]&lt;br /&gt;
** [[Club Connect]]&lt;br /&gt;
** [[New Radio World]]&lt;br /&gt;
* [[Habitat II]]&lt;br /&gt;
** [[Elysium]]&lt;br /&gt;
** [[Habitat/3D]]&lt;br /&gt;
** [[Graceville]]&lt;br /&gt;
* [[Glass City]]&lt;br /&gt;
** [[Glass City 1997]]&lt;br /&gt;
** [[Glass City 1999]]&lt;br /&gt;
* [[VZones (1999-2014)]]&lt;br /&gt;
** [[newHorizone]]&lt;br /&gt;
** [[Seducity]]&lt;br /&gt;
** [[Second Kingdom]]&lt;br /&gt;
** [[Datylus]]&lt;br /&gt;
* [[J-Chat]]&lt;br /&gt;
* [[EC Habitats]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2000&#039;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[DreamCity]]&lt;br /&gt;
* [[Totoworld]]&lt;br /&gt;
* [[Sanrioworld]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2010&#039;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[MetroWorlds]]&lt;br /&gt;
** [[Eden]]&lt;br /&gt;
** [[Metropolis]]&lt;br /&gt;
* [[NeoHabitat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2020&#039;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[AltAway]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Interviews==&lt;br /&gt;
* [[Habitat_Interviews|Habitat]]&lt;br /&gt;
* [[Caribe_Interviews|Club Caribe]]&lt;br /&gt;
* [[FujitsuHabitat_Interviews|Fujitsu Habitat]]&lt;br /&gt;
* [[WorldsAway_Interviews|WorldsAway]]&lt;br /&gt;
* [[VZones_Interviews|VZones (1999-2014)]]&lt;br /&gt;
* [[MetroWorlds_Interviews|MetroWorlds]]&lt;br /&gt;
* [[NeoHabitat_Interviews|NeoHabitat]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Chat Transcripts==&lt;br /&gt;
* [[Habitat_Transcripts|Habitat]]&lt;br /&gt;
* [[Caribe_Transcripts|Club Caribe]]&lt;br /&gt;
* [[FujitsuHabitat_Transcripts|Fujitsu Habitat]]&lt;br /&gt;
* [[WorldsAway_Transcripts|WorldsAway]]&lt;br /&gt;
* [[VZones_Transcripts|VZones (1999-2014)]]&lt;br /&gt;
* [[MetroWorlds_Transcripts|MetroWorlds]]&lt;br /&gt;
* [[NeoHabitat_Transcripts|NeoHabitat]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[News Archives]]&lt;br /&gt;
** [[Habitat_News_Archives|Habitat]]&lt;br /&gt;
** [[WorldsAway_News_Archives|WorldsAway]]&lt;br /&gt;
** [[GlassCity_News_Archives|Glass City]]&lt;br /&gt;
** [[J-Chat_News_Archives|J-Chat]]&lt;br /&gt;
** [[VZones_News_Archives|VZones (1999-2014)]]&lt;br /&gt;
** [[MetroWorlds_News_Archives|MetroWorlds]]&lt;br /&gt;
* [[Message Board Archives]]&lt;br /&gt;
** [[Fujitsu_Habitat_Message_Board_Archives|Fujitsu Habitat]]&lt;br /&gt;
** [[Delphi_Forums_Archives|Delphi Forums]]&lt;br /&gt;
* [[Fujitsu Press Releases]]&lt;br /&gt;
* [[CompuServe Forum Posts]]&lt;br /&gt;
* [[Region Names]]&lt;br /&gt;
* [[Memorial Wall]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ephemera==&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Habitat==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Development&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Habitat_Emails|E-mails]]&lt;br /&gt;
* [[Habitat Mayhem|Mayhem]]&lt;br /&gt;
* [[Habitat_Development_Documents|Development Documents]]&lt;br /&gt;
* [[Habitat Reports|Reports]]&lt;br /&gt;
* [[Habitat Surveys|Alpha Test Surveys]]&lt;br /&gt;
* [[Habitat_Logs_&amp;amp;_Diary_Entries|Logs &amp;amp; Diary Entries]]&lt;br /&gt;
* [[Habitat_OfficialLetters|Official Letters]]&lt;br /&gt;
* [[Habitat_Contracts|Contracts]]&lt;br /&gt;
* [[Habitat_TodoLists|Todo Lists]]&lt;br /&gt;
* [[Habitat_VersionHistory|Version History]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Fujitsu Habitat==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Translations&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Fujitsu Habitat History|History]]&lt;br /&gt;
* [[Fujitsu Habitat Magazine Articles|Magazine Articles]]&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Misc&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[FujitsuHabitat_VersionHistory|Version History]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WorldsAway==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Development&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[WorldsAway_Development_E-mails|E-mails]]&lt;br /&gt;
* [[WorldsAway_Version_History|Version History]]&lt;br /&gt;
* [[WorldsAway_Development_Hardware|Development Hardware]]&lt;br /&gt;
* [[WorldsAway Artwork|Artwork]]&lt;br /&gt;
* [[WorldsAway Beta Help|Beta Help]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Communications&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[WorldsAway Marketing E-mails|Marketing E-mails]]&lt;br /&gt;
* [[WorldsAway Newsletters|Newsletters]]&lt;br /&gt;
* [[WorldsAway Miscellaneous Documents|Miscellaneous Documents]]&lt;br /&gt;
* [[WorldsAway Job Listings|Job Listings]]&lt;br /&gt;
* [[CompuServe What&#039;s New With WorldsAway Archives]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Miscellaneous&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[WorldsAway Plugins]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VZones (1999-2014)==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Development&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[VZones Version History|Version History]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Communications&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[VZones Corporate Updates|Corporate Updates]]&lt;br /&gt;
* [[VZones Press Releases|Press Releases]]&lt;br /&gt;
* [[VZones Marketing E-mails - 1999-2014|Marketing E-mails]]&lt;br /&gt;
* [[VZones Forum &amp;amp; Newspaper Posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Miscellaneous&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Avaterra.com, Inc]]&lt;br /&gt;
* [[VZones Plugins]]&lt;br /&gt;
* [[VZSciFi Semi-Fictional Timeline]]&lt;br /&gt;
* [[VZSciFi Development]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Habitat II==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Translations&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Habitat II Sega Saturn Manual|Sega Saturn Manual]]&lt;br /&gt;
* [[Habitat II Magazine Articles|Magazine Articles]]&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Misc&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[HabitatII_VersionHistory|Version History]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Glass City==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Translations&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Glass City Magazine Articles|Magazine Articles]]&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Misc&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Glass City Version History|Version History]]&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
==J-Chat==&lt;br /&gt;
* [[J-Chat Version History|Version History]]&lt;br /&gt;
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&lt;br /&gt;
==EC Habitats==&lt;br /&gt;
* [[EC Habitats Job Listings|Job Listings]]&lt;br /&gt;
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		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Timeline&amp;diff=4975</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Timeline&amp;diff=4975"/>
		<updated>2023-12-27T18:55:08Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Removed some outdated content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The plan for this page is to have a bullet point list of all major events that occurred in the timeline from Habitat until the present day. These will be presented in chronological order and wherever possible, links and citations will be given.&lt;br /&gt;
&lt;br /&gt;
If you can provide a date for a major event or can confirm one, please get in touch with us. If you have proof of these dates but cannot publicly share them, we can discuss this to confirm the authenticity of the information.&lt;br /&gt;
&lt;br /&gt;
=1985=&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* Charlie Kellner and Chip Morningstar discuss ideas for &amp;quot;microworld&amp;quot;.&amp;lt;ref&amp;gt;E-mail from Charlie Kellner - July 18th, 1985, https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/archives/worldComments&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===4th===&lt;br /&gt;
* Steve Arnold of Lucasfilm Games and Steve Case of Quantum Link discuss Mr Case&#039;s desire for a project with a quick turnaround and Chip Morningstar&#039;s proposal for Habitat is mentioned&amp;lt;ref&amp;gt;Lucasfilm Games MicroCosm Proposal - September 5th, 1985, https://archive.org/details/lucas-film-micro-cosm-proposal&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===5th===&lt;br /&gt;
* Steve Arnold writes a letter to Steve Case and sends him the written proposal for Habitat that Chip Morningstar wrote&amp;lt;ref&amp;gt;Lucasfilm Games MicroCosm Proposal - September 5th, 1985, https://archive.org/details/lucas-film-micro-cosm-proposal&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
===7th===&lt;br /&gt;
* Chip Morningstar flies to the Quantum Link offices in Vienna, VA and meets with Marc Seriff (VP of engineering and product development), Ken Huntsman (programmer) and Janet Hunter (programmer and later integral member of the Habitat team)&amp;lt;ref&amp;gt;Capsule summary of meeting with Quantum folk, October 7-8, 1985, at their offices in Vienna, VA., https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/cya/meetingOct7.t&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===8th===&lt;br /&gt;
* Chip Morningstar and Steve Arnold meet with Marc Seriff, Ken Huntsman and Janet Hunter&amp;lt;ref&amp;gt;Capsule summary of meeting with Quantum folk, October 7-8, 1985, at their offices in Vienna, VA., https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/cya/meetingOct7.t&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Chip Morningstar and Steve Arnold meet with Marc Seriff, Clive Smith from Commodore, the president of Quantum Link and Quantum&#039;s software contracts lawyer&amp;lt;ref&amp;gt;Capsule summary of meeting with Quantum folk, October 7-8, 1985, at their offices in Vienna, VA., https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/cya/meetingOct7.t&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
===4th===&lt;br /&gt;
* Aric Wilmunder joins the Habitat development team full time.&amp;lt;ref&amp;gt;MicroCosm™ Report&lt;br /&gt;
December 5, 1985, https://github.com/StuBlad/habitatdocs/blob/main/itr/reportNovember.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===18th===&lt;br /&gt;
* Randy Farmer joins the Habitat development team full time.&amp;lt;ref&amp;gt;MicroCosm™ Report&lt;br /&gt;
December 5, 1985, https://github.com/StuBlad/habitatdocs/blob/main/itr/reportNovember.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Development of Habitat begins, initially called MicroCosm.&lt;br /&gt;
&lt;br /&gt;
=1986=&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
* Habitat is demoed at the 20th Consumer Electronics Show in Chicago, USA&amp;lt;ref&amp;gt;Issue 17 - Computer Gamer - August 1986, https://renoproject.org/imagearchive/index.php?/category/335&amp;lt;/ref&amp;gt;. Randy Farmer, Aric Wilmunder and Janet Hunter were in attendance&amp;lt;ref&amp;gt;Direct messages with Randy Farmer - June 1st, 2023&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
===16th===&lt;br /&gt;
* Habitat is demoed by Lucasfilm Games at The Palladium nightclub in New York City&amp;lt;ref&amp;gt;Issue 44 Commodore Microcomputers - November/December 1986, https://renoproject.org/imagearchive/picture.php?/8435/category/160&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Computerworld - Sep 1, 1986, https://books.google.com/books?id=6dLTc6Wv3Y0C&amp;amp;pg=PA72&amp;amp;lpg=PA72&amp;amp;dq=north+american+videotex+industry+%22conference%22+%221986%22+%22New+York%22+-minitel&amp;amp;source=bl&amp;amp;ots=3YMaib_mgh&amp;amp;sig=ACfU3U3P31hutfru8_prDuEy45AwgU9BBg&amp;amp;hl=en&amp;amp;sa=X&amp;amp;ved=2ahUKEwjBooHdhaj2AhVtJkQIHfQvBjEQ6AF6BAg1EAM#v=onepage&amp;amp;q=north%20american%20videotex%20industry%20%22conference%22%20%221986%22%20%22New%20York%22%20-minitel&amp;amp;f=false&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Palladium Demo - Lucasfilm Ltd. Games Division - September 14, 1986,https://github.com/StuBlad/habitatdocs/blob/main/itr/palladium.pdf&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
===3rd===&lt;br /&gt;
&lt;br /&gt;
* At a meeting with Quantum Link, it is decided that in Habitat, all logged out users will be turned into to ghosts, rather than being left on the ground turned to stone&amp;lt;ref&amp;gt;Subject: Habitat meetings at Quantum, 11/3 - November 5th, 1986, https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/cya/qmeeting.t&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* The Habitat pilot test begins&amp;lt;ref&amp;gt;The Socialization of Cyberspace: From Habitat to the Full Service Network - Hosted by Professor Terry Winograd and Randy Farmer, Electric Communities at Stanford University, January 12th, 1996, https://youtu.be/zVwkFgmsLHc?t=491&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1987=&lt;br /&gt;
&lt;br /&gt;
=1988=&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
===5th===&lt;br /&gt;
* The Habitat beta test comes to a close&amp;lt;ref&amp;gt;Bill Herrin&#039;s Habitat Beta Blast Party footage, https://youtu.be/YlFhkFX_wu0&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
===21st===&lt;br /&gt;
* Fujitsu representatives attend the Habitat Technology Transfer Seminar at Skywalker Ranch in Marin County, California, USA. The seminar is held from Monday, August 21, 1988 through Friday, August 25, 1988&amp;lt;ref&amp;gt;Habitat Technology Transfer Seminar document, https://renoproject.org/pub/Habitat/Documents/Habitat_Tech_Transfer_FULL.pdf&amp;lt;/ref&amp;gt;. A notable attendee is Kazutomo Fukuda, who would go on to be in charge of Fujitsu Habitat and Habitat II.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
* Fujitsu licenses Habitat from Lucasfilm to create Fujitsu Habitat in Japan&amp;lt;ref&amp;gt;History of Fujitsu Habitat - Oh!FM Towns - November 1991, https://renoproject.org/imagearchive/picture.php?/6581/category/238&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;You can&#039;t tell people anything - Habitat Chronicles, http://habitatchronicles.com/2004/04/you-cant-tell-people-anything/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;WorldsAway Backgrounder - Creating Virtual Communities in Cyberspace, https://web.archive.org/web/19961120223211/http://www.worldsaway.com/Worldsaway/press2/waback.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1989=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
* Fujitsu Habitat is demoed at Asia Telecom ‘89 in Singapore by a team from Fujitsu alongside Chip Morningstar and Randy Farmer&amp;lt;ref&amp;gt;Asia Telecom &#039;89 Photos from the archives of Randy Farmer, https://renoproject.org/imagearchive/index.php?/category/313&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* Fujitsu Habitat was debuted in Japan at &amp;quot;Denno Amusement Park IN Tokyo Dome&amp;quot; where Fujitsu&#039;s personal computer the &amp;quot;FM-TOWNS&amp;quot; was also unveiled&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* Club Caribe is released on Quantum Link.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
* Fujitsu Habitat monitor test begins&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1990=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
* Fujitsu Habitat is officially released on the FM-TOWNS computer&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;Habitat II&amp;quot; service concept - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_concept.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;FUJITSU MULTIMEDIA CORPORATE BACKGROUNDER, https://web.archive.org/web/19961120223227/http://www.worldsaway.com/Worldsaway/press2/fujicorp.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1991=&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
* The Fujitsu Habitat client is released on the [https://www.fujitsu.com/global/about/corporate/history/products/computer/personalcomputer/fm-r.html FMR] series of personal computers&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
* The Fujitsu Habitat client is released for the [https://en.wikipedia.org/wiki/PC-9800_series PC-9801]&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1992=&lt;br /&gt;
&lt;br /&gt;
=1993=&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===21st===&lt;br /&gt;
* The FINE plan presentation is made by Electric Communities to Fujitsu Limited in Kawasaki, Japan&amp;lt;ref&amp;gt;Direct messages with Randy Farmer - May 9th, 2022&amp;lt;/ref&amp;gt;. The FINE plan stands for the Future Interactive Network Environment - An Introduction to Global Cyberspace.&lt;br /&gt;
&lt;br /&gt;
===28th===&lt;br /&gt;
* The earliest recorded attempt by Chip Morningstar attempting to compile the Fujitsu Habitat source in preparation for porting Fujitsu Habitat to Windows is made&amp;lt;ref&amp;gt;Fujitsu Habitat source code build log - September 28th, 1993&amp;lt;/ref&amp;gt;. This was the original plan for WorldsAway before it was realised that the Fujitsu Habitat source code wasn&#039;t going to work and that it would be faster to write WorldsAway from scratch. Earlier dates of August 1993 are present but aren&#039;t verifiable as the date when Chip first received the source code and began work.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Fujitsu Limited acquire the Habitat intellectual property from Lucasfilm&amp;lt;ref&amp;gt;FUJITSU GETS WIRED (int&#039;l edition) - BusinessWeek, https://web.archive.org/web/19970628192110/http://www.businessweek.com/1996/12/b3467152.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Development of WorldsAway begins under Fujitsu Open Systems Solutions, inc (originally UniSoft, which was acquired by Fujitsu)&amp;lt;ref&amp;gt;E-mail conversion with John Onusko, one of the people who wrote the WorldsAway server code.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;FUJITSU POACHES UNISOFT TOP BRASS TO STAFF NEW OPEN SYSTEMS OUTFIT, https://techmonitor.ai/techonology/fujitsu_poaches_unisoft_top_brass_to_staff_new_open_systems_outfit&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1994=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
&lt;br /&gt;
===21st===&lt;br /&gt;
* Club Caribe closes&amp;lt;ref&amp;gt;BLD Stlker’s Club Caribe Documentary - February 1994, https://youtu.be/OESzgOau1k4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
* Fujitsu&#039;s Cultural Technologies division is established in San Jose&amp;lt;ref&amp;gt;FUJITSU DEMOS VIRTUAL WORLDS FOR THE WEB AT SPRING INTERNET &lt;br /&gt;
WORLD `96 - Press Release, https://web.archive.org/web/19961120223153/http://www.worldsaway.com/Worldsaway/press2/webw.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;INTRODUCING WEBWORLD -- ANIMATED VIRTUAL WORLD FOR THE WEB - Press Release, https://pr.fujitsu.com/jp/news/1996/Feb/28-e.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
* The book [https://renoproject.org/imagearchive/index.php?/category/182 &amp;quot;Online virtual reality&amp;quot;] which was written by Fujitsu Habitat Oracles is published by Fujitsu Books&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1995=&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
===8th===&lt;br /&gt;
* Ron Lichty joins Fujitsu Cultural Technologies as the head of Engineering&amp;lt;ref&amp;gt;E-mail with Ron Lichty - August 17th, 2023&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
===4th===&lt;br /&gt;
* WorldsAway opens up the Dreamscape service in beta to testers on CompuServe. Testers would use version 0.8 of the WorldsAway client&amp;lt;ref&amp;gt;Ron Lichty&#039;s performance review by Tony Christopher in May 1996&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===30th===&lt;br /&gt;
* WorldsAway&#039;s Dreamscape world is made available to the general public for the first time&amp;lt;ref&amp;gt;Ron Lichty&#039;s performance review by Tony Christopher in May 1996&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Body Sprays are introduced into the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===10th===&lt;br /&gt;
* WorldsAway begins to generate revenue for Fujitsu Cultural Technologies for the first time&amp;lt;ref&amp;gt;Ron Lichty&#039;s performance review by Tony Christopher in May 1996&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* StarWay Cafe and the Temple of Morpheus are opened to the public in the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* The first inworld wedding is held in the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
===15th===&lt;br /&gt;
* WorldsAway version 1.0 is officially released. This date actually becomes known each year as “Kymer New Year”, to celebrate the release of 1.0 in the Dreamscape, on the island of Kymer.&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
===1st===&lt;br /&gt;
* Fujitsu announces the availability of WorldsAway to CompuServe subscribers around the world&amp;lt;ref&amp;gt;Animated Virtual World Debuts on CompuServe - Press Release, https://web.archive.org/web/19961120223202/http://www.worldsaway.com/Worldsaway/press2/waann.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===15th===&lt;br /&gt;
* WorldsAway is released on CompuServe CD&#039;s for the first time&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1996=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
===27th===&lt;br /&gt;
* Fujitsu announces plans for a new world called &amp;quot;WebWorld&amp;quot;&amp;lt;ref&amp;gt;INTRODUCING WEBWORLD -- ANIMATED VIRTUAL WORLD FOR THE WEB - Press Release, https://pr.fujitsu.com/jp/news/1996/Feb/28-e.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
&lt;br /&gt;
===19th===&lt;br /&gt;
* The Void is introduced into the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;. The Void was an area where punished avatars would be sent to for a time out, but it was introduced to the world via the means of a storyline.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Habitat II is released in Japan on the NIFTY-serve service for Windows&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
&lt;br /&gt;
===16th===&lt;br /&gt;
* WorldsAway version 1.1 is released&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===26th===&lt;br /&gt;
* The grand opening of the Temple Street Terrace building is held in the Dreamscape and turfs are released for the first time&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===29th===&lt;br /&gt;
* Fujitsu Cultural Technologies demoes WorldsAway &amp;amp; WebWorlds at the Spring Internet World &#039;96 show held at the San Jose Convention Center, April 29th - May 2nd 1996&amp;lt;ref&amp;gt;FUJITSU DEMOS VIRTUAL WORLDS FOR THE WEB AT SPRING INTERNET &lt;br /&gt;
WORLD `96 - Press Release, https://web.archive.org/web/19961120223153/http://www.worldsaway.com/Worldsaway/press2/webw.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* The Sega Saturn client for Habitat II is released&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
* The Promenade hatchery area of the Dreamscape is redesigned&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Acolytes in the Dreamscape are given moderation powers for the first time&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;. Prior to this, the only tools they had were to talk, or to turn things nuclear by forwarding it to the Oracles who could banish someone. Acolytes were given the power to freeze an avatar so they couldn&#039;t move, they could mute an avatar so it could not talk and they could force your avatar to become a ghost.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
===1st===&lt;br /&gt;
* Pride Media, Ltd launch the Pride! WorldsAway based virtual world&amp;lt;ref&amp;gt;Pride! Universe on CompuServe offers virtual world for the gay and lesbian community- Pride Media &amp;amp; Fujitsu October 1996 joint Press Release, https://web.archive.org/web/19971108123544fw_/http://www.pridemedia.com/release-universe.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Virtual reality world opens its doors to gays, lesbians, bisexuals and transgenders on CompuServe, https://web.archive.org/web/19971108123537fw_/http://www.pridemedia.com/release-compuserve.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Global expansion/system expansion of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/cybercom.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* The Meditation Park area opens in the Dreamscape.&lt;br /&gt;
* The Macintosh client for Habitat II is released&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===26th===&lt;br /&gt;
* Habitat II opens up access to the entire internet, as well as maintaining access via NIFTY-serve&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Virtual community &amp;quot;Habitat II&amp;quot; Internet service started, Fujitsu November 1996 Press Release, https://pr.fujitsu.com/jp/news/1996/Nov/15-2.html&amp;lt;/ref&amp;gt;. The client software is given away for free, instead of being paid for as it was previously&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1997=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* The Isle Caribe area is opened in the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
&lt;br /&gt;
===1st===&lt;br /&gt;
* CJ CheilJedang launch Glass City in Korea under license from Fujitsu Limited in Japan and Fujitsu Korea&amp;lt;ref&amp;gt;Korean version of Habitat II &amp;quot;Yuridosi (Glass City)&amp;quot; has started - Fujitsu April 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Apr/30.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Global expansion/system expansion of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/cybercom.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
* The Monument Park area opens in the Dreamscape&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
&lt;br /&gt;
===7th===&lt;br /&gt;
* WorldsAway releases the WorldsAway 2.0 client and the Dreamscape is taken offline temporarily to convert the object database to the 2.0 format&amp;lt;ref&amp;gt;WorldsAway News October 6, 1997, https://web.archive.org/web/19971022004132/http://www.worldsaway.com/kymer/letter9.shtml&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Dreamscape Rollout Schedule - Email from Jeffery Douglas to Tony Christopher on 30 July 1997, https://renoproject.org/interviews/jefferydouglas.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Dreamscape Transition to 2.0: A letter from the WorldsAway Team - July 6, 1997, https://web.archive.org/web/19971022013303/http://www.worldsaway.com/kymer/letter6.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===16th===&lt;br /&gt;
* Habitat/3D is released by Fujitsu in Japan. Habitat/3D was a separate VRML compliant Java application that had virtual spaces you could explore. An object called an Agora door was placed in Habitat II which connected both of the worlds together. If you accessed Habitat/3D via Habitat II, your name, gender and general appearance would be recreated in Habitat/3D&amp;lt;ref&amp;gt;Added communication function in 3D space to &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/5.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
===1st===&lt;br /&gt;
* The WorldsAway Products and Services group is moved from being a part of Fujitsu Software Corporation, to being under the control of Fujitsu Business Systems of America&amp;lt;ref&amp;gt;WorldsAway News October 6, 1997, https://web.archive.org/web/19971022004132/http://www.worldsaway.com/kymer/letter9.shtml&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===6th===&lt;br /&gt;
* The Dreamscape is finally made available to internet users instead of being available on Compuserve only&amp;lt;ref&amp;gt;WorldsAway News October 6, 1997, https://web.archive.org/web/19971022004132/http://www.worldsaway.com/kymer/letter9.shtml&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===22nd===&lt;br /&gt;
* The Avatars 97 conference begins in San Francisco, USA and EC Habitats is debuted publicly for the first time. WorldsAway also has a demo booth at the event, which ran from 22nd October 1997 until 24th October 1997.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Fujitsu Software Corporation announce that its two established virtual worlds, Dreamscape and Pride! Universe, are now available on the Internet.&amp;lt;ref&amp;gt;Spectrum: Interactive Media &amp;amp; Online Developer News 27 October 1997, https://web.archive.org/web/19990922003210/http://www.3dlinks.com/spectrum/issues/spectrum-oct-27-97.cfm&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Hallway is opened to the public as part of the beta test for WorldsAway 2.0.&lt;br /&gt;
* Tim Lavalli is hired at Fujitsu Software Corporation and becomes known in the Dreamscape as Brother Echo.&lt;br /&gt;
* Jeffrey Douglas who was formerly known as Oracle Vaserius in the Dreamscape, leaves Fujitsu.&lt;br /&gt;
* Hallway is renamed to Hotel Silicon.&lt;br /&gt;
* Electric Communities invite people to participate in the EC Habitats beta program.&lt;br /&gt;
&lt;br /&gt;
=1998=&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
* Habitat II opens their Graceville world, a clone of the Dreamscape world, using the WorldsAway 2.0 client and server architecture&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
&lt;br /&gt;
===Unknown Date===&lt;br /&gt;
* Development of Club Connect begins&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
&lt;br /&gt;
===24th===&lt;br /&gt;
* Fujitsu launch a virtual world aimed at adults called Club Connect&amp;lt;ref&amp;gt;WorldsAway About Us Page - October 1999, https://web.archive.org/web/19991022021840/http://www.worldsaway.com/aboutus/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Meeting with Tim Lavalli - July 12th, 1998, https://wiki.renoproject.org/index.php/Meeting_with_Tim_Lavalli_-_July_12th,_1998&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Hotel Silicon merges with Club Connect to create New Radio World in partnership with a company called New Radio Star&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
* Detroit was the first city to open in New Radio World in partnership with the WRIF radio station&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Scott Moore who was formerly known as Oracle Teresias in the Dreamscape, leaves Fujitsu.&lt;br /&gt;
* Electric Communities acquires OnLive! Technologies and The Palace.&lt;br /&gt;
&lt;br /&gt;
=1999=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
* The Delphi Forums area opens up in New Radio World. This is notable because it was the first &amp;quot;free trap area&amp;quot;&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;. This was a mechanism where you could sign up for a free account via a business affiliated with the world, but only be able to access a limited selection of regions and not exit into the main world. People were encouraged to convert to a paid account to access the rest of New Radio World.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
&lt;br /&gt;
===31st===&lt;br /&gt;
* Fujitsu Habitat ceases operation&amp;lt;ref&amp;gt;Rousi&#039;s Habitat Page, https://web.archive.org/web/20230822045939/http://rousi.com/habi/index.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
&lt;br /&gt;
===1st===&lt;br /&gt;
* The WorldsAway Products and Services group in the USA is sold by Fujitsu Systems Business of America to Inworlds.com, Inc, which was a company led by former Vice President of the WorldsAway Products and Services Business Unit, David Andrews&amp;lt;ref&amp;gt;Club Connect Press Release - July 20, 1998, https://web.archive.org/web/19991022040726/http://www.worldsaway.com:80/aboutus/consumer.html&amp;lt;/ref&amp;gt;. The WorldsAway Products and Services group led development of the software, created new artwork, operated several virtual worlds and marketed them too. The Products and Services group was sponsored by Fujitsu Limited in Japan&amp;lt;ref&amp;gt;https://web.archive.org/web/19961120221938/http://www.worldsaway.com/away2.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;FUJITSU GETS WIRED (int&#039;l edition) - BusinessWeek, https://web.archive.org/web/19970628192110/http://www.businessweek.com/1996/12/b3467152.htm&amp;lt;/ref&amp;gt;, who retained ownership of the WorldsAway property after the transaction was concluded&amp;lt;ref&amp;gt;New Radio World/WorldsAway Press Release - May 7th 1999, https://web.archive.org/web/19991021235058/http://www.newradioworld.com:80/members/announcement.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Fujitsu/Inworlds.com Press Release - May 7th 1999, https://web.archive.org/web/20000125231351/worldsaway.net/letter.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Inworlds.com licensed the WorldsAway technology from Fujitsu Limited in Japan. Pride! Universe, Habitat II and Glass City remained separately owned and maintained entities from Inworlds.com, Inc&amp;lt;ref&amp;gt;New Radio World/WorldsAway Press Release - May 7th 1999, https://web.archive.org/web/19991021235058/http://www.newradioworld.com:80/members/announcement.html&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Fujitsu/Inworlds.com Press Release - May 7th 1999, https://web.archive.org/web/20000125231351/worldsaway.net/letter.html&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Delphi chat with Delilah/Eva Gailey - July 13th, 2000, https://web.archive.org/web/20030526194710/http://www.vplanet.org/archives/articles/rw/mgrw00713-35.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
&lt;br /&gt;
===14th===&lt;br /&gt;
* Avaterra.com, Inc file for a trademark for their logo with the United States Patent and Trademark Office&amp;lt;ref&amp;gt;United States Patent and Trademark Office - Serial Number	75728185, https://tmsearch.uspto.gov/bin/showfield?f=doc&amp;amp;state=4802:yri2e4.3.1&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===28th===&lt;br /&gt;
* Avaterra.com, Inc announce via a press release that they have completed the acquisition of WorldsAway, a division of Fujitsu’s Products and Services Group. Fujitsu Systems Business of America retained a 10% stake in Avaterra.com, and held a position on the board&amp;lt;ref&amp;gt;Avaterra.com Completes Acquisition of Virtual Communities From Fujitsu - Press Release - June 28th 1999, https://indexarticles.com/business/business-wire/avaterra-com-completes-acquisition-of-virtual-communities-from-fujitsu/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Bloomberg Business Wire recap listing the press release, https://www.bloomberg.com/press-releases/1999-06-28/editors-kv840ypx&amp;lt;/ref&amp;gt;. It is mentioned that Avaterra.com, Inc derived revenue from its unique advertising venues, fee-based membership, custom virtual community development and software co-licensing&amp;lt;ref&amp;gt;Avaterra.com Completes Acquisition of Virtual Communities From Fujitsu - Press Release - June 28th 1999, https://indexarticles.com/business/business-wire/avaterra-com-completes-acquisition-of-virtual-communities-from-fujitsu/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
&lt;br /&gt;
* Avaterra.com, Inc formally launched its new corporate name and demonstrated its AdObject technology for next-generation Internet advertising at the Web Attack conference in San Francisco&amp;lt;ref&amp;gt;Avaterra.com Launches With AdObject Technology - Press Release - June 18th 1999, https://www.clickz.com/avaterra-com-launches-with-adobject-technology/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Habitat 2 software is discontinued at the end of August 1999 in favor of a rebrand to J-Chat&amp;lt;ref&amp;gt;Rousi&#039;s Habitat Page, https://web.archive.org/web/20230822045939/http://rousi.com/habi/index.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===1st===&lt;br /&gt;
* Fujitsu Limited in Japan license WorldsAway to Fujitsu Parex, a subsidiary who they collaborated with for many years. On this day, the J-Chat service is launched&amp;lt;ref&amp;gt;&amp;quot;J-Chat ~ Beach on The Net ~&amp;quot; membership community service started - Fujitsu August 1999 Press Release, https://pr.fujitsu.com/jp/news/1999/Aug/30.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;G-Search History Page, https://www.g-search.jp/en/history/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* In late November, a presentation is given by representatives of Avaterra Europe (Eric Diamond and John Freeman) to Paramount Digital Entertainment regarding the possibility of a licensed Star Trek world or area&amp;lt;ref&amp;gt;VZSciFi Composition - 17 Licensed Zones: Star Trek - Meetings Reports - November 1999, https://renoproject.org/pub/VZones/VZSciFi/VZSciFi%20Design%20Site/17strekmeet.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Version 2.4 of the WorldsAway client is released. It would be the final release by Fujitsu to bear the name WorldsAway.&lt;br /&gt;
* Avaterra moves the former WorldsAway Products and Services group offices from San Jose, CA to Palo Alto, CA.&lt;br /&gt;
* Avaterra rebrand themselves as VZones. They continue to trade as Avaterra, but the service itself becomes known as VZones.&lt;br /&gt;
* New Radio World is rebranded as VZConnections.&lt;br /&gt;
&lt;br /&gt;
=2000=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* Avaterra release version 3.0 of the VZones client&amp;lt;ref&amp;gt;Reactions to VZones 3.0 - Virtual Planet News Article - March 24th, 2000, https://web.archive.org/web/20030526193450/http://www.vplanet.org/archives/articles/opinion/vco00324.htm&amp;lt;/ref&amp;gt;. This is the final client release created by members of the original development team who used to work for Fujitsu but moved over to Avaterra.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
&lt;br /&gt;
===22nd===&lt;br /&gt;
* Avaterra Europe releases an area in VZConnections called VZSciFi, which was an entirely self contained area in VZC, complete with backstory and unique 3D pre-rendered artwork&amp;lt;ref&amp;gt;VZSciFi GO Event - VZnews Archives - April 21st, 2000, https://web.archive.org/web/20001003045739/http://vzmembers.com/events/specialevents/scifigo.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;VZSciFi Semi Fictional Timeline, https://wiki.renoproject.org/index.php/VZSciFi_Semi-Fictional_Timeline&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
&lt;br /&gt;
===17th===&lt;br /&gt;
* Avaterra Europe Ltd goes into voluntary liquidation following the withdrawal of support from the US parent company, Avaterra.com, Inc&amp;lt;ref&amp;gt;Interview with John Freeman - VZSciFi Project Manager, https://renoproject.org/john-freeman-interview/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
&lt;br /&gt;
===9th===&lt;br /&gt;
* The RAID controller drive in the server that hosted the VZones worlds fails after a scheduled routine maintenance by their ISP, Global, resulting in all worlds being taken offline.&lt;br /&gt;
&lt;br /&gt;
===24th===&lt;br /&gt;
* Access to Pride and the Dreamscape is restored&amp;lt;ref&amp;gt;More News From SWAT Team - Shawnee Chance 2 - July 24, 2000, https://web.archive.org/web/20030526194710/http://www.vplanet.org/archives/articles/rw/scrw0724a.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* A &amp;quot;SWAT Team&amp;quot; is assembled of former Fujitsu and Avaterra staff members and volunteers to figure out the issues with the hard drive failure and bring the worlds back online.&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
&lt;br /&gt;
===10th===&lt;br /&gt;
* Queery Universe (formerly known as &amp;quot;Pride Universe&amp;quot;, or simply &amp;quot;Pride!&amp;quot;), operated by Pride Media Inc. closed on December 10, 2000&amp;lt;ref&amp;gt;Queery Universe Closing - Virtual Planet Archives, https://web.archive.org/web/20030420043234/http://www.vplanet.org/&amp;lt;/ref&amp;gt;. Members of Queery Universe were offered 6 months of free membership in either Dreamscape or VZconnections. Billing for Queery Universe was discontinued as of November 11th.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Avaterra.com, Inc goes bankrupt.&lt;br /&gt;
* Avaterra Canada closes.&lt;br /&gt;
* The VZones service is down for a month due to non payment of hosting bills. Robert Dunbar, a former remote assistant, steps in to try and raise the funds to pay the bill and get services operational.&lt;br /&gt;
* Robert Dunbar is given the World Manager role and given limited operational control over VZones&amp;lt;ref&amp;gt;Save Our Worlds Chat - Virtual Planet Archives, https://web.archive.org/web/20040704205027/http://www.vplanet.org/archives/articles/news_2001/scn10331a.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* VZones starts selling inworld objects for real money. The name given to the program that sold the objects was called AvatarWares. The money is used to pay off debt accrued after Avaterra imploded (to the hosting company and to former staff members).&lt;br /&gt;
&lt;br /&gt;
=2001=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
&lt;br /&gt;
===31st===&lt;br /&gt;
* Habitat II&#039;s Elysium service closes down&amp;lt;ref&amp;gt;Rousi&#039;s Habitat Page, https://web.archive.org/web/20230822045939/http://rousi.com/habi/index.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
&lt;br /&gt;
===25th===&lt;br /&gt;
* Habitat II&#039;s Graceville service closes down&amp;lt;ref&amp;gt;Rousi&#039;s Habitat Page, https://web.archive.org/web/20230822045939/http://rousi.com/habi/index.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* A contract is signed between Avaterra and Robert Dunbars company before the board of directors, transferring Avaterras software license to Virtual Universe, Inc which includes the Dreamscape and VZConnections worlds&amp;lt;ref&amp;gt;Announcement on the Future of our Virtual Worlds - Virtual Planet Archives, https://web.archive.org/web/20040704204800/http://www.vplanet.org/archives/articles/news_2001/rin10328a.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* David Andrews, former Fujitsu executive and Avaterra CEO, returns to the fold and takes over operation of the VZones service from Robert Dunbar. David Andrews company that took over operation of VZones was called Stratagem Corporation.&lt;br /&gt;
&lt;br /&gt;
* VZones launches a virtual world aimed at adults with a sexual theme and naked bodies that could perform simulated sexual acts. The world was called Seducity.&lt;br /&gt;
&lt;br /&gt;
=2002=&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
&lt;br /&gt;
===13th===&lt;br /&gt;
* VZones launch the Second Kingdom virtual world&amp;lt;ref&amp;gt;Second Kingdom Information — Virtual Planet News Article - April 12th, 2002, https://web.archive.org/web/20040912233543/http://www.vplanet.org/archives/articles/news_2002/scn20412a.htm&amp;lt;/ref&amp;gt;. A world created with a deep mythology and focus on storyline and questing. It was unique in that spells could be used inworld and this was the first public use of magic in a WorldsAway world.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
* J-Chat starts selling in-game items for real money for the first time&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=2003=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* SanrioWorld launches in Japan&amp;lt;ref&amp;gt;SanrioWorld website - April 18th, 2003 - https://web.archive.org/web/20030418011608fw_/http://www.sanriowave.com/world/new2.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Fujitsu Limited license WorldsAway to Sanrio Company, Ltd who launch their SanrioWorld service in Japan featuring all new artwork, including art from Sanrio’s Hello Kitty brand&amp;lt;ref&amp;gt;SanrioWorld website - April 8th, 2003, https://web.archive.org/web/20030408003957/http://www.sanriowave.com/world/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=2004=&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* Fujitsu Parex merges with G-Search, Ltd who operate and maintain the J-Chat service. G-Search, Ltd is a wholly owned subsidiary of Fujitsu Limited in Japan&amp;lt;ref&amp;gt;G-Search History Page, https://www.g-search.jp/en/history/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
===2nd===&lt;br /&gt;
* Stratagem Corporation launched the &amp;quot;Virtual Votes&amp;quot; virtual world.&amp;lt;ref&amp;gt;Stratagem Corporation September 2004 Press Release, https://web.archive.org/web/20041012030810/http://www.emediawire.com/releases/2004/9/emw160140.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Terra Nova Blog - October 2004, https://terranova.blogs.com/terra_nova/2004/10/virtual_world_r.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
===3rd===&lt;br /&gt;
* Stratagem Corporation closes the &amp;quot;Virtual Votes&amp;quot; virtual world.&amp;lt;ref&amp;gt;Stratagem Corporation September 2004 Press Release, https://web.archive.org/web/20041012030810/http://www.emediawire.com/releases/2004/9/emw160140.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=2005=&lt;br /&gt;
&lt;br /&gt;
=2006=&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* David Andrews sells Stratagem Corporation to Justine Reichman, who takes over operation of the VZones service.&lt;br /&gt;
&lt;br /&gt;
=2007=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
&lt;br /&gt;
===31st===&lt;br /&gt;
* SanrioWorld closes their service down&amp;lt;ref&amp;gt;Rousi&#039;s Habitat Page, https://web.archive.org/web/20230822045939/http://rousi.com/habi/index.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* An unauthorised Glass City service opens privately, by one of the former Glass City server engineers.&lt;br /&gt;
&lt;br /&gt;
=2008=&lt;br /&gt;
&lt;br /&gt;
=2009=&lt;br /&gt;
&lt;br /&gt;
=2010=&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
&lt;br /&gt;
===26th===&lt;br /&gt;
* G-Search, Ltd shuts down the J-Chat service&amp;lt;ref&amp;gt;J-Chat Home Page - December 2010, https://web.archive.org/web/20101230070135/http://j-chat.net/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=2011=&lt;br /&gt;
&lt;br /&gt;
=2012=&lt;br /&gt;
&lt;br /&gt;
=2013=&lt;br /&gt;
&lt;br /&gt;
=2014=&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* Due to non payment of server hosting bills, the VZones service closes its doors without any announcements and the owner, Justine Reichman, goes completely silent.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
* MetroWorlds, an officially licensed WorldsAway world, launch the Eden beta world.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===28th===&lt;br /&gt;
* A [https://renoproject.org/imagearchive/index.php?/category/337 hackathon] was held at The MADE to attempt to get Habitat operational again. This event was attended by Chip Morningstar and Randy Farmer. A basic region was created using packet crafting and the first Habitat region in 20 years was able to be successfully displayed.&lt;br /&gt;
&lt;br /&gt;
====Unknown Date====&lt;br /&gt;
* Lucasfilm’s Habitat, which was later purchased by Fujitsu, was made open source thanks to the efforts of The Museum of Art and Digital Entertainment in Oakland, California.&lt;br /&gt;
&lt;br /&gt;
=2015=&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
* MetroWorlds launch their main virtual world called Metropolis. The beta world known as Eden closes several weeks later.&lt;br /&gt;
&lt;br /&gt;
=2016=&lt;br /&gt;
&lt;br /&gt;
=2017=&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
* MetroWorlds shut down their Metropolis service.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Randy Farmer starts the NeoHabitat project. A recreation of the original Habitat server, using a modern programming language. This happens after three years of attempting to get clearance for some missing files needed to compile the original Habitat server code on the original hardware.&lt;br /&gt;
&lt;br /&gt;
=2018=&lt;br /&gt;
&lt;br /&gt;
=2019=&lt;br /&gt;
&lt;br /&gt;
=2020=&lt;br /&gt;
&lt;br /&gt;
=2021=&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
&lt;br /&gt;
===29th===&lt;br /&gt;
* After being hosted by NeoHabitat contributor Steve Salevan for the past 5 years, the public NeoHabitat server instance is transferred over to the custody of The Museum of Art and Digital Entertainment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Dreamscape_Town_Meeting_Sep_11_1999&amp;diff=4714</id>
		<title>Dreamscape Town Meeting Sep 11 1999</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Dreamscape_Town_Meeting_Sep_11_1999&amp;diff=4714"/>
		<updated>2023-11-22T05:45:10Z</updated>

		<summary type="html">&lt;p&gt;Oracle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original article by gloree, courtesy of the Virtual Planet newspaper.&lt;br /&gt;
[[File:Dreamscape Town Meeting - September 11th 1999.gif|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;Template:WorldsAway/transcript.css&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wabackground&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Hello everyone &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: Hiyas Michael &amp;amp;amp; Delilah&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: the ghosties say HELLO&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair4&amp;quot;&amp;gt;Wynn: greetings&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: and D too &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: Esci &amp;amp;lt;grin&amp;amp;gt;&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair7&amp;quot;&amp;gt;Spooky Füchsin: hiya&amp;amp;lt;wave&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): My ESP is off, if you have questions and comments, please send them to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: oh no&amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): one of the Acolytes on the ground. In addition, you can also&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: someone is giving me a wedgie&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: &amp;amp;lt;grin&amp;amp;gt; hmmm&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair9&amp;quot;&amp;gt;NightStar: NOT ƒ an aco&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): send email (michael@avaterra.com and delilah@avaterra.com).&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: Wert likes wedgies&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: kinda feels nice&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): just like always. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair9&amp;quot;&amp;gt;NightStar: HI DJ&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Please also keep movment on the ground to a minimum.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we actually do read email.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;grin&amp;amp;gt; quite often!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: have sent some Michael, but never get a response&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): alternatively, you can voice your concerns in the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): public WA forum at http://www.delphi.com/worldsaway/&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair9&amp;quot;&amp;gt;NightStar: and the mailing list too&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair9&amp;quot;&amp;gt;NightStar: that was from the cloud &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we don&amp;amp;#039;t read the mailing list at this time...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: opinions can also be posted in the virtual planet&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): so if you want us to see your feedback, cc us ... or use the forum. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: request for no chat onscreen during questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We&amp;amp;#039;re going to make some comments&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): answer some of the email questions we received&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): then we will open the floor to other questions.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Shall we get started?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: request from cloud to keep unrelated ground conversion to a min &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Acos let us please ask questions from left screen to right.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Esci starting&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we&amp;amp;#039;ll let yu know when we&amp;amp;#039;re ready for floor questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair13&amp;quot;&amp;gt;Acolyte Esci: no question right now here &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We have taken the community&amp;amp;#039;s concerns to management and have discussed some&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): of the ideas that have been posed by the DS community.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: hehe&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: soon for questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Michael and I have received letters, and have followed the public forum&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): closely to gather an idea of the concerns that are on our members&amp;amp;#039; minds.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): As we have both stated our position: we do not want to close the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Dreamscape, we both have 4 years+ worth of history and love here, and we&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): believe that we can turn the direction of the Dreamscape into a more&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): prosperous community.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Some of the issues that have been brought to us by both members and those who&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): have visited the Dream and left are as follows:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - parking (butt alley)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - dead streets&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - lack of public events&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - lack of interactive events&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - pricing (in comparison to VZones)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - how can we make the Dream more attractive to potential customers/partners&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - the haves and the have nots&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): How can we address these issues? We believe we have to pull together as a&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): community. We have to show our management that the community is serious about&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): wanting to keep the Dream alive. What steps as a community are *we* willing&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to take?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - are we willing to coax each other out of parking, out of our turfs, into the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): streets?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - are we willing to create interactive, publicly visible events?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - are we willing to put an end to the dissention and political nonsense to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): prove that we are a community that believes in ourselves, our members, and our&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): management entities?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - are we willing to embrace potential partnerships, if this is the direction&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we need to stay alive?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): These things are important from someone on the outside looking in. These&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): things are important to newcomers to *want* to stay. We have the power to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): keep the Dream alive. We have to take positive steps together, we have to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): believe it can succeed, and we have to do it together, and not against each&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): other.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Michael and I are not available 24/7, but we do have a staff here that we&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): depend on to work with our members. We have acolytes who care about this&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): community, as much as our members care, and as much as Michael and I do. Our&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): time is divided, we do not deny this, but we are willing to work with the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Dreamscape community to keep it alive, to help it flourish, to show to the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): outside world and our management that we are willing to tow the line!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Although we have members here who have been here for 4+ years, who are&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): considered one of the *haves*, are they willing to gracefully allow these&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): items to become publicly available for the community as a whole? Do you feel&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): these are issues that adversely affect the community, or are they issues that&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): make the Dream more attractive to newcomers?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): It is the time for us to be willing to take the necessary measures, to put&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): ourselves to the background, and push the community ahead. Each of us must&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): put our needs and desires on the backburner, if it means success for the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): community as a whole. Are we prepared and willing to do this?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Michael and I can mandate new policies, we can force change, we can take the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): steps we feel necessary to push the Dreamscape into the limelight, to make it&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): more attractive to newcomers, to make it a more succesful entity. However, if&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): in doing these things, we cause the community upset, we create dissention and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): feelings of personal attack, regardless of our intent--we damage the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): potential.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We have received projects from members that would like to work to do&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): advertising on their websites. A competition to find a marketable approach,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): using webpages, advertising, etc. These are the kinds of things we can bring&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to our management and show that the community is willing to do and accept what&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): it takes to keep this community alive. Take the proactive position: get&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): these kinds of ideas to your Acolytes, persist if we don&amp;amp;#039;t respond&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): immediately, get your friends to stop showing their butts, and turn around and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): chat, get your games out of your turfs, so the streets are alive again,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): welcome newcomers, share your elite status with your fellow members, and do&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): not assume that changes are done to personally destroy your life here.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Work with us, believe in us, and we will do what it takes to help keep you&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): alive.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): These things are serious issues, ladies and gentlemen.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We have to do it together in order to succeed&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and grow.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Before we open the floor for comments/questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Michael and I will respond to some of the issues emailed to us in the past week.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): You need to understand that the future of Dreamscape is in your hands, entirely.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and there is only this chance. If we, as community, cannot change the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): issues Delilah outlined, then we will not be in a position to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): convince upper management to agree with pricing plan changes.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wainfoballoon&amp;quot;&amp;gt;[Acolyte Electra crashed]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Then we will not be able to attract sponsors and partners for Dreamscape.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): We have said it before, and we will stress once again: This is your world, you have&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): the power to form and shape it - and you hve the power to destroy it.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): If you truly care about this place, then we need your help.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we cannot force change against your will, and not without your&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): cooperation. We are about to drop the &amp;amp;quot;parking ban&amp;amp;quot; in public locales, since it&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): is a rule that cannot be enforced. Everyone can then park and no acolyte will&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): force ghost the parker - but if you do, be aware that it hurts Dreamscape and the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): entire community. It&amp;amp;#039;s your choice.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): The future of Dreamscape is in your hands. There are a few&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): months that will determinate the long-term future.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): So, we have gathered some questions ... and will answer these before&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we take &amp;amp;quot;live&amp;amp;quot; questions.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): This is serious, folks, but we are not in panic mode&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): but drastic situations&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): call for drastic measures.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): So, before I go to a few questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): let me reiterate&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we do NOT have plans to close the DS.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok, questions.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): We will also open up opportunities for avatars to participate more.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Pre-mailed first &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Avatars can become mages.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): We will allow applications for acolyte positions.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we will support a town council as we support the new&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): jungle council.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): someone has to start these things -- but don&amp;amp;#039;t wait for us to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): present you everything on a silver plate. You start it, we support it.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We are committed to this.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): So don&amp;amp;#039;t sit back and wait what others do - stand up and do it yourself.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and you will have our support...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Not just our &amp;amp;quot;blessings&amp;amp;quot;, our active support.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 1) First and foremost on everyone&amp;amp;#039;s minds; What is going on with DS&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): pricing? Are we getting a new pricing scheme?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Let me assure you all these concerns are on our minds as well. We have been&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): actively researching what can be done for the DS pricing structure, as well as&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): how we can further the Dreamscape community. We do not have an answer&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): regarding pricing today: but we would like to hear from you what can we do as&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): a community to make the Dreamscape an industry competitive, successful&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): community.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 2) What does the future hold for DS?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): The future of the Dreamscape depends on its community. Management has no plan&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): nor desire to close it&amp;amp;#039;s doors. We are willing to work with the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): staff and community to revive it.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 3) Are there any plans to allow travel from the DS to the new VZones?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): No, there are no plans to travel between DS and VZones -- they are separate&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): worlds, separate databases. It is technically impossible.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): 4) Do you have any plans to expand the staff? With all the new areas&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): opening or planning on opening, are you looking for more members to help&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): out with that?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Yes, we need a few more acolytes for the various time zones - what we&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): are looking for aree active, visible acolytes -- not answering machines, but motivators.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Expect an application form on a web page soon.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we will be accepting acolyte applications for a short period of time, probably&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): two weeks.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): 5) When are all these new areas going to open? (eg, the beach, Harlequin&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Games, Reagency Hall, KLC...)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Harlequin Games has been delayed -- the underlying code for the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): drag&amp;amp;amp;drop doesn&amp;amp;#039;t really work sufficient in the windows client.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): It didn&amp;amp;#039;t male QA and needs some fixing. The Mac code works nicely,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): so this is probably just a matter of a few weeks.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): There are no plans for Regency Hall at this time, but if you hve&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ideas for that building, let us know (via email).&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): (I received the snail mail letter someone sent me regarding Regency Hall,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I will answer via snail mail.)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): But I really prefer email.... pen and paper is ... umm... haven&amp;amp;#039;t used these things in the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): past ten years &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: what email address M?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): michael@avaterra.com and delilah@avaterra.com&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we exchange email, but send it to both of us.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): thank you.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Kymer Learning Center (KLC) will open this month.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): A first part of the beach will open October 1st ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): We started thinking about the theatre ... which would&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): be a wonderful place for creative events .. and we even have the artwork for&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): an ancient Greek theatre environment.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): What we are afraid of is adding more locales that will not&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): be used by the community. 90% of you wouldn&amp;amp;#039;t probably notice if&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we closed down 90% of the locales. We will not build a kingdom for&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): a handful of locales. So if you want more locales and new areas,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): get out of these turfs and spend time on the street. Host events in the open. If&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): you need support or prizes, ask acolytes, ask Lynx, ask us.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Jungle Bingo perhaps?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): erm ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): perhaps something that is more interactive? &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): 6) DAPI. When will implementation in the public locales be available?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Utilize your acolyte staff please... Michael and I don&amp;amp;#039;t always get to answer these kinds of issues in the time desired.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): oops &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;shushing&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): DAPI .. we submitted the technical request yesterday and the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): techies are working on it. DAPI will allow you to run some of the new&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): games - and will make it harder to cheat at games such&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): as WIAN.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: We cant glue down prizes and boxes in Public locales and people call us Hosts cheaters if we hand out prizes&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): At first, DAPI will work only in two locales.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): well, then you need find new ways to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): award prizes.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We&amp;amp;#039;ll take comments/questions after we address those that were pre-mailed.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Delilah and I both hosted games in 95 and 96,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we do know that it is possible. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: taking suggestions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;bow&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I&amp;amp;#039;m sorry, but I don&amp;amp;#039;t buy &amp;amp;quot;oh, I can&amp;amp;#039;t deal with disrupters outside of&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): my own turf.&amp;amp;quot;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): You can.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): You have an Ignore ESP feature,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): you can manually ignore someone,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): the community has the tool of social pressure,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and of course you can look for an acolyte.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wasystemballoon&amp;quot;&amp;gt;[There are 214 ghosts.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Remember, the more people on the streets, the more it is attractive to newcomers.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Remember, what are we willing to do as a community?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Right -- if a new member comes in and doesn&amp;amp;#039;t see any&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): as individuals?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): action going on, why would she want to stay?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Most of you probably checked out other cirtual worlds,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: M one point to clarify for the majority please.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): er, virtual..&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and didn&amp;amp;#039;t see anyone ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and didn&amp;amp;#039;t stay.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): would potential partners want to invest in a dead society?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): it&amp;amp;#039;s the same here.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): or hidden&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): So, anyway, DAPI should be working by end of the week,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: DAPI send/recieve is what you are talking about. Not things like Bingo, Trivia etc that use other DAPI functions.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): for Starway Stage and Library (where the chairs are).&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Right -- DAPI is for games that you could not play&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): up until now.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): There is a thread in the public forum -- http://www.delphi.com/worldsaway/&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): in the Dreamscape section.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Have a look. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): 7) I was a member of Club Caribe back in the C= 64 days. Is it an any way&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: DAPI Developers API used in programing host applications.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): possible to add some of the Caribe features such as &amp;amp;quot;dark&amp;amp;quot; rooms that&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: http://www.worldsaway.com/help/dapi/&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): require a light source to see, &amp;amp;quot;compasses&amp;amp;quot; for help in mapping areas, areas&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): where avatars can take an object from another avatar&amp;amp;#039;s hand (we used to play&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): &amp;amp;quot;Capture the Flag&amp;amp;quot; type games this way)? I know, tall order, but thought I&amp;amp;#039;d&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ask :)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Good ideas -- we love them, but don&amp;amp;#039;t have these features yet. We do have some&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): code for a paintball-kind of game, similar to capture the flag, but it&amp;amp;#039;s&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): just a portion and not really working at this time.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): One of the &amp;amp;quot;soon to come&amp;amp;quot; things are consumable items.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): These are items with a limited amount of charges ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): for example, fireworks can be used 10 times, then&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): the item dissapears. Some of you have already seen the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): edible pizza - this was a prototype.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: &amp;amp;lt;hoping we get to see a BURP after eating it&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair9&amp;quot;&amp;gt;NightStar: LMAO&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we will introduce consumable items to Dreamscape first,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): since the idea was born here.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and the last question we received via email:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): 8) Why the rush to offer such a SUBSTANTIAL reduction to the V-Zone folks and the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): DS&amp;amp;#039;ers told we are trying for you. WHY couldn&amp;amp;#039;t the V-zone reduction waited&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): until something could be offered to both. You must see now that a bad message&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): was sent and that we do not expect such a drastic reduction but SOMETHING&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): would have all but eliminated this whole ordeal.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Okay - first off, no, we were not surprised when we heard about the concerns from&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Dreamscape members. But, NRW is not DS, and even though they belong to the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): same company, they are two different services, with a different structure.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): In the next few months, you will see more advertisement for Avaterra worlds,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and winter (when people have more time to go online) is approaching quickly.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Other companies that run virtual worlds are not sleeping, and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): unlike Fujitsu, Avaterra is not going to waste another few years.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): We were hoping to have an announcement regarding DS pricing,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): but sometimes it takes longer to make a decision - it is a complex issue.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: I have a Q and a statement when you are done Michael and Delilah, &amp;amp;lt;bow&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): As we said at the beginning of this town meeting,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): all of you have the power to show upper management that Dreamscape&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): has a unique community, and that you truly care about and for this place.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): If you want a lower price, we need your help and your cooperation.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Also, we need ideas how to market Dreamscape.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Yes, &amp;amp;quot;commercial partners&amp;amp;quot; sounds horrible to quite a few of you,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): but if you want a lower price and more members, then this is something&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): you not only have to accept but also to support.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Last but not least, keep in mind that not everything is&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): under our control, some things are clearly beyond our control.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): &amp;amp;lt;done&amp;amp;gt; Delilah?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): A quick recap before we open the floor to questions:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 1. We are not looking to close the Dreamscape or combine it with VZones.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 2. What are we as a community willing to do to make it more attractive?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - end parking on the streets: we&amp;amp;#039;ve seen enough of your gorgeous tushies!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - come out of your turfs for games/events&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - talk to people!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - be more visible and welcoming to newcomers!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - be proactive!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 3. What plans are for the DS community now?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - we have locale openings planned&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - we will build staff&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - we will remain committed to making this work&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 4. Is there new pricing in the future?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): this depends on the community, can we make it more enticing? are we willing&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to embrace new partnerships? change?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We are discussing new pricing for DS, but we have to be able to show the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[ Open URL: http://www.avaterra.com]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): community is willing to make this work too.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Please keep these things in mind as you formulate your comments and questions.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok, let&amp;amp;#039;s open the floor.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: We will begin on screen left please&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: Can I make a Statement re: Economy? Hopefully it will help in a decision, because I have shared this with many nad ALOT agree.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Esci?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Send your questions to the Acolytes on the ground.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: ok &amp;amp;lt;bow&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Ghosties esp questions to any Acolyte on the ground&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Questions only please&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: no statements at this time.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair13&amp;quot;&amp;gt;Acolyte Esci: okay, first one:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair13&amp;quot;&amp;gt;Acolyte Esci: Why were in the past all these attemps (e.g. banners on websites, etc) constantly beeing ignored by the management?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Hmm...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): To be honest, as Michael and I have only taken this in the past 2 months&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): There have been many banners in the past months...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): this level of involvement&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken esp&amp;quot;&amp;gt;ESP to Acolyte Rabbit: why is avaterra competing with kymer business people in one of the most interactive activities we have ... trading. The online auction has not reduced parkers at all.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): which banners on websites are you referring to?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): the advertising in the forums?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: &amp;amp;lt;making room for Electra&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We have had banners running for months in various spots on the web.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I think the WA web ring has a banner -- will surf the web a bit and see what we can find.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): So I&amp;amp;#039;m not sure I understand the question.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): if you have banners that you feel should be supported by us,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Ok then&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): drop us a note with an URL or the banner itself.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Wert?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair13&amp;quot;&amp;gt;Acolyte Esci: there were offers for that, avi said.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ah, I have just received this offer this past week.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Myself, so I haven&amp;amp;#039;t been aware of past offers.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: To screen Wert&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair13&amp;quot;&amp;gt;Acolyte Esci: was a long time ago, to marketing persons&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: as you are down&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: sorry&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Resend, please. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We, unfortunately, cannot address questions from past management.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: ok I will when my turn&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): There is no past, but today forward.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: It is your turn Wert go ahead please&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: Some Games cant be played on the street. Would it be possible to have &amp;amp;quot;game props&amp;amp;quot; glued in a street locale temporarily for a host to use?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): such as lockable boxes?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: sure&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): There are no other, easier ways to award prizes?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: I have a new game called yahtzee that requires 5 dice for each player&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): ahh, those kinds of things yes&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): The lockable boxes method is fairly new ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ah, okay ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): There will be rooms for that when Harlequin opens ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we can glue dice down temporarily for public games&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): in the meanwhile... perhaps we can add a room to the Bar-L Bar ..&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): for games of that kind?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Store room maybe&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): or we just add a game room to the bar.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I think Electra just volunteered &amp;amp;lt;eg&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Ghostie Question E?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair15&amp;quot;&amp;gt;Acolyte Electra: From a ghostie: Does CC have a greater lure? A larger Populartion/attendance? If so, what do you think the difference is re CC and DS?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: well, I was thinking for event days&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair9&amp;quot;&amp;gt;NightStar: i saw her raise her hand&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[ Acolyte Electra crashed]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): wert, yes - shouldn&amp;amp;#039;t be a problem.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Pest open menaing public locales&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: ?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: street, public rooms etc&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Club Connect/NRW has a different culture, and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): the community there has a different history. Things are&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Club Connect/NRW = VZones &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): different, not better or worse - just different. For example, there&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): are no prize heads in VZones, and the sponsorship program is&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): different. I don&amp;amp;#039;t know why it is, but 90% of the VZones games take&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): place in public locales (at event days), while in DS 90% take place in turfs.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I think this is one of the reasons why VZones appears more&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): populated.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): These are things you can change easily ..&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ask the host of your favourite game to move it&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wainfoballoon&amp;quot;&amp;gt;[ The current population is 478. The highest populated areas: Temple Street, Apartment Lobby Area, Orchid Street, East Fountain Area.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): to a public locale.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wainfoballoon&amp;quot;&amp;gt;[ ButterRose , Acolyte Esci, Delilah (World Events Manager), Michael (World Manager), Acolyte Twilight, Acolyte Chloe, Acolyte Mondo, Acolyte Jess, Acolyte Rabbit, Wert P Gumby, Wynn, Spooky Füchsin, Journalist, Alt Ego, NightStar, and 207 ghosts.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): so more people can attend... and those who walk by can join the game. Most&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): of the regulars don&amp;amp;#039;t check the events schedule frequently, and new&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): people don&amp;amp;#039;t even know what event days are - but they DO know what&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): games are when they walk in a locale where one is going on.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: And there are many unused locales here.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: waiting for a host&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Alt Ego a question?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: Yes, a lenghty one&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Questions only please&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: If you are interested in keeping the quote-unquote &amp;amp;quot; Dream&amp;amp;quot; alive, then we need to keep the &amp;amp;quot;Economy&amp;amp;quot; alive as well. DO NOT make all the things available that the older Avis have worked hard to get. The &amp;amp;quot; Dream&amp;amp;quot; that I saw when I came here is to aquire..&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[ Acolyte Jess crashed]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: why the sudden change in the Economy?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: MORE FISH!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): In an attempt to make it attractive to new comers&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: I have 2 questions from the clouds&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Because people are leaving Dreamscape, and join NRW because&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): they can get their dream heads from a vendo.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Or let me say it in a more blunt way ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ... we don&amp;amp;#039;t make Dreamscape for 100 people. If we want Dreamscape to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): grow and expand, we need new members - and many of them. New&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: Yes Ghostie, there are many things I cant afford, but I work to get them&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): folks do not feel welcome if they come in and live the life of a&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): virtual beggar and underdog for a year before they can &amp;amp;quot;afford&amp;amp;quot; a&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): virtual self that appeals to them.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Again, and I will continue to repeat it, what are we all willing do to individually and as a community to ensure new members, to keep the old, to be an attractive community?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I don&amp;amp;#039;t work in my dreams -- why should I have to work here?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I mean, if you are American or Canadian and have&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: then why should wehave T&amp;amp;#039;s?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): free local calls, then I can see why working isn&amp;amp;#039;t so bad.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): But those European members pay at least $1 an hour.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): To buy stuff ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken esp&amp;quot;&amp;gt;ESP to Acolyte Rabbit: Why is avaterra competing with one of the most interactive activities we have .. trading? The online auction is competing for business and not reducing parkers.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: Buy stuff?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): But why should you need 500,000 tokens just to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): buy a cool head?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: at 600 a day?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: NOT&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): right.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: WOW, what head was that and who bought it?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Not every item will lose rare status. But we have to provide some enticements.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): that&amp;amp;#039;s why I think cool heads should be 600T and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): not 500,000 &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: you need to win Games and sell to get the rare stuff&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: economy is an all day debate&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes it is, Rabs.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Perhaps economy questions can be delt with in a seperate town meeting?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: Then set The T&amp;amp;#039;s to a hourly rate and no limit&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: at a future date?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken esp&amp;quot;&amp;gt;ESP to Acolyte Rabbit: please ask mine&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Are we willing to make these kinds of changes though, ladies and gentlemen?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: I will be there &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Hourly rate and no limit = even more reason to park,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Twi, ghostie question?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): or are we more interested in our personal position?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and even more disadvantages for those who pay&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: 2 questions: 1) will there be specific advertisements for the DS? 2) will the login process be made more stable?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Harsh, but a fact at this point.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): for local calls.,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): THIS IS AN INTERNATIONAL COMMUNITY!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: I Park in my teuf or the Elev c&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): It is not American!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: turf&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Yep.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Will there be specific ads for DS -- that depends on what we do from this day forward.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: in fact, I have 5 Avis parked in elev c now&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): But you need to consider that half of the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we can&amp;amp;#039;t say yes or no&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): members cannot park ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Yes, and by parking five avatars you contribute to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): The login process will be more stable -- it has been being redeveloped this week.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): the inflation, to the server load (without improving the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: flooded with economy questions/statements... will there be another town meeting for it?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): quality of the service) and therefore support higher prices.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Yes it seems to be a popular issue M and Del.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wainfoballoon&amp;quot;&amp;gt;[Spooky Füchsin crashed]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes, we&amp;amp;#039;ll schedule another meeting regarding economy, as time permits.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We need to address&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): TODAY&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): how we can move forward&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: I am satisfied with yer answers, thanks, I have taken enough time&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): HOW can we get management to drop the hprice here?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): (I do realise that higher prices motivate people to park even more.)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): What are WE willing to do?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok, Rabs&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): go ahead &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Ok&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Thank you.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: For ButterRose mostly&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: A number of people have asked about double billed accounts.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Trying to hide in the background&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: How can they address this issue best?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Good advice Abbi&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : I&amp;amp;#039;m here&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: slow down esp&amp;amp;#039;s please&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Go ahead, BR &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Do to unforseen problems&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : we were behind in billing&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : we realize that this incovenienced a few folks&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: can you send me a basecap or a coffe mug instead of a refund if I am doubled billed?&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : and I have handled those issues&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: ah I recall this posted in the community forum BR&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: about missing bill months&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: etc&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : so if you were double billed and NOT billed in July&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : you may send me a copy of your statement and I will see that you are properly refunded&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): if you were billed in July&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): then double billed&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: a very good place to look for info folks its free its packed with good stuff&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: http://forums.delphi.com/worldsaway/messages/&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : if you haven&amp;amp;#039;t been billed in a couple months&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): but if you were double billed in August, and NOT billed in July&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): (and include as much information - acct name, world, parts of cc number, etc. - as possible, so&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : then send me your acct info&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : and I will look into it for you&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: we need links to it here in the DS.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes please &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): that Carolyn does not have to ask three times)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : I believed that we were all up to date&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt; Ange&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and be patient with our dear Carolyn&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): she&amp;amp;#039;s working her fingers to the bone&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Yes Jewell&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and we&amp;amp;#039;re going to be providing relief&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: where to email ButterRose?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Diana head ghostie &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): but help her by using the forms and supplying all the information you can&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to avoid delay&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): don&amp;amp;#039;t send:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): cancel my account&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): or:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I can&amp;amp;#039;t get in.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): or:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: problem url is best place to start&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): help me!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): that doesn&amp;amp;#039;t tell us much &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): LOL&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: or the forum&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): yes &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : post a problem report&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: url anyone?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : that way I do get all of your information&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): yes&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): &amp;amp;quot;yes&amp;amp;quot; is a good url.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : http://www.avaterra.com/help/help.htm&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: http://www.worldsaway.com/help/report_form.html&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: can I email her about more fish?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: hehe&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): http://www.worldsaway.com/help/report_form.html&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): thanks &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : that has both the billing/other and technical report form links&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Thanks BR &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: re&amp;amp;#039;s Jess just in time for your ghostie question&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : fish - hmmm..not my fortay lol!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Next, Rabs?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Jess?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: tons of questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Using the form really helps to get support and answers much faster.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: lost my previous typing tho&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: ack&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: can i list a few?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: k ask the most popular&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: one please&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we answer questions via email too -- delilah@avaterra.com and michael@avaterra.com.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Put &amp;amp;#039;question&amp;amp;#039; in the subject.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: the most constructive might be why not have free trials without a credit card&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: Thank you Michael, and I will ESP you the Date when it is set &amp;amp;lt;bow&amp;amp;gt; &amp;amp;lt;wave&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: let people see our world &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): That is: not billing stuff, use the form for that.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: thank you ALt for joining us&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): If we had a Free Area in DS, we could consider this.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We&amp;amp;#039;ll mark this as an idea to present.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: How about like in Habitat II where the viewing is done as a ghost only...we use to have that&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): It wasn&amp;amp;#039;t utilized here.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We had it functional&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: oh&amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): but no one really used it.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: maybe time to try it again?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and I think we shouldn&amp;amp;#039;t offer it before there is&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): These are the good ideas we need to have emailed to us&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): less public parking and more games on streets, &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): so we can evaluate and address them with our management.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): true&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: ghosties.. I will email the questions I recieved&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): if they are suggestions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): email, but we&amp;amp;#039;ll try to address the questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Mondo, ghostie question?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): don&amp;amp;#039;t pose suggestions in the form of questions, LOL&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: from Darc Lyte: is there any possibility to add sounds that an avi can make such as: Hello, goodbye, etc...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : we have an e-mail addy just for suggestions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : suggestions@avaterra.com&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): It would be an addition to the software&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I think voice support is something you&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and it would be fun &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: what criteria have most weight when deciding what new locales , features , eventsto put time into&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): will see soon.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Ghosties please email your suggestions instead of having them asked here today.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Criteria for new locales: Will they be used? Are they suited for&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: We would like to stick to the topics that Del outlined for this meeting if possible.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): their purpose? Do they fit into the current setting?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Your help in this is appreciated.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Criteria for features:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Do we have a chance to get it onto the programmers schedule?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Do we have a chance to get it onto the programmers schedule?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Do we have a chance to get it onto the programmers schedule?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Chloe, ghostie question?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: Question from ghosty: Why are there so many different routes in the jungle that go unused, the locale spaced could be better used in the town&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): (still looking for something to bribe that guy with.)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: bribe them with fish&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): The Jungle Committee (see Skinner for details and if&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): you are interested in participating) and we are currently talking about&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): jungle issues ... yes, I feel we could make the place less confusing and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): more efficient. But we are not trying to turn Dreamscape into a&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: a jungle must be confusing &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Its a jungle out there.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): big city ... peaceful places to relax are important.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Yes, but if confusing means that people don&amp;amp;#039;t&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: NightStar a question please?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: when M is done of course&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): use it, then something went wrong.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I could not do this job without my daily pot of green tea. &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair9&amp;quot;&amp;gt;NightStar: I am e-mailing, thanks &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: .&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Journalist?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: no thank you, I am just listening&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Esci next question?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Butter Rose I mean&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wasysteballoon&amp;quot;&amp;gt;[ There are 149 ghosts.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: sorry BR&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : still here &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Anyone? &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: How come we dont have any links to the Delphi forum here in the DS?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): or shall we wrap it up?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: good point Wert&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken esp&amp;quot;&amp;gt;ESP to Acolyte Mondo: Why is avaterra competing with one of the most interactive activities we have .. trading? The online auction is competing for business and not reducing parkers.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: we can do that&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Good question and good point&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : E - you here?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: It shall be linked&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: Icy suggests a rally: One avatar can make a difference&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: I have always wondered that and felt that DS was unwanted there due to this fact&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Michael? May we link inworld?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I like it!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: well, not really totally unwanted&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): yes, sure.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Where do you feel it would be most visable?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : I think The community center is a good palce?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: it should be at several locales&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : For newbies.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: as like the other links&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: One comment from a number of folks&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: why is avaterra competeing with one of the most interactive activities we have here in DS&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: they would welcome tasteful sponsorship if it ment lower prices&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): The RAs suggested a message board in the elevator 2 locale.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : William - good place as well. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): that is linked to the Delphi forum.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: sorry didnt mean to hit enter yet&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I dropped the ball, sorry.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: lots of esps requesting polls/voting on sponsor issue&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Voting as in &amp;amp;quot;we want this specific partner or we don&amp;amp;#039;t want it&amp;amp;quot;?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): It&amp;amp;#039;s not like there are hundreds of sponsors that want to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: no&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): advertise in DS ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: as in: do we want sponsors versus closing the world&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Hmm.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): It is rather ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: that was short version &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ... do you want sponsors and a vivid community with lots of&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): new people and a lower price, or do you want to preserve your&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): elite status and see how the community falls apart.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): &amp;amp;lt;shrug&amp;amp;gt;&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: I want more fish. &amp;amp;lt;said quietly&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: why should come the many new people - and stay here - if they can go to the v-zones for 1/12 price?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: yes that is kinda what they would like polled&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we need a fish vendo .. just to make Wert happy. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wainfoballoon&amp;quot;&amp;gt;[Acolyte Esci crashed]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: DS is Y2K compliant as long as your home PC is&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Dreamscape&amp;amp;#039;s culture is different. VZones does&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): not appeal to everyone, just like DS doesn&amp;amp;#039;t appeal to everyone.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Do you want to keep it alive at current pricing?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): You also get two avatars here in DS ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): No changes.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): .. it&amp;amp;#039;s just one in VZones.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: actually I think the question should be will sponsors/ads be done a way to keep the Ds from loking like NRW with all the billboards.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Do you think it can be kept alive this way?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wasystemballoon&amp;quot;&amp;gt;[There are 150 ghosts.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): If each of you are willing to continue to pay current pricing, without changes&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wainfoballoon&amp;quot;&amp;gt;[ The current population is 466. The highest populated areas: Temple Street, Orchid Street, Apartment Lobby Area, East Fountain Area.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: ghosties, I will email all of the suggestions I received from you - they are asking for questions dealing with the current topics&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): if you are willing to gamble that this can keep the DS alive&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: nothing like esp bombs&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: lol I have been saving text ghosties&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: and will forward it&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): then that is what we will communicate to our management.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): If you believe it cannot succeed&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): without a price change&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): then we MUST be willing to do so.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): willing to change.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Of course we would make sure it was done tastefully.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Of course we would consider the content of the DS&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Your ideas&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): your actions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): what you all do from today forward&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): will be the guiding light to the direction we go&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): if you want to change it, make a difference ... as Icey states&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: get Pepsi or Coke for the consumible soda but be sure our avatar burps when it finishes the can &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): ONE avy can make a difference.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): If you don&amp;amp;#039;t want to embrace change, and leave things as is.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): then when changes occur across the industry&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): including within our company&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): keep that in mind.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: not esps saying they want things left as is&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: What about a reward system for bring in friends&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: how do you think the schedule? first making ds attractive for newcomers with more public gaming, so they want to stay, and at a later time reducing the price?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: or do you think to lower the price first?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: like a special ribbon for people who bring in 10 new accounts?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): can we lower the price&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): when our streets are dead?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Ok one second please folks if M and Dels screen look like mine its solid white text&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I think that&amp;amp;#039;s a great idea, Wert.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: so you think to keep the price high, but hope the newcomers will come&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): No&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Why should the company lower the price&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): if the community is not willing to grow/change?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): If elite status is the desire, if empty streets are the desire,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): It is giving and taking, folks.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): then you pay for it. &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We are trying to make it work both ways.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): But we can&amp;amp;#039;t if the community isn&amp;amp;#039;t willing.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: ok, I need to ask this serious question.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken esp&amp;quot;&amp;gt;ESP to Acolyte Rabbit: what elite status are they talking about&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): If you want a cup of coffee to your cake, then you need to trade a piece of your cake for the coffee. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok, Wert -- serious question.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;relax&amp;amp;gt;&amp;amp;lt;relax&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: getting esps wondering who said they said they didn&amp;amp;#039;t want change&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Let us have it.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: same here Jess&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: We all know Michael and Delilah have the DS best interest at heart. What assurances do we get that Upper management, the guys that make the final decision, that the DS wont be closed this place anyways? We saw the same&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wasystemballoon&amp;quot;&amp;gt;acolyte jesse: Sorry, that avatar does not exist in this world.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: Thing in Hotel where promises were made and yet it still closed.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken esp&amp;quot;&amp;gt;ESP to Acolyte Jess: what elite status are they talking about?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We have the word from upper management that they will not close DS, IF the community is willing to grow.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken esp&amp;quot;&amp;gt;ESP from Acolyte Jess: i have no clue&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: I still have my prob with the scheduling - I gathered we gotta do everything much much more attractive for newcomers first, and then, some time, the price could be lowered&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: but I still think, newcomers come rather for lower prices&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: I, personally, want to be sure this will be around in a year before I put more of my heart and soul in to this place.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken esp&amp;quot;&amp;gt;ESP to Acolyte Jess: would you please ask?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We do agree, Wert.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Journalist...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I do understand what you are saying,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): but...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Your heart and soul are already in this Wert&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): in order to get Newcomers here&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): the oldcomers&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and your fish also, Wert.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): need to show their faces&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): it has to be a compromise&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we don&amp;amp;#039;t have the power to just drop the price&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we have to show our management&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): that this community has not died &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: is this from you? or from the big boys?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): that it isn&amp;amp;#039;t hidden in trufs&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): It is from both of us&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: a ghostie has a good point: this is a world - and worlds always change&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We have talked about it in depth.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we have argued&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): cussed, discussed&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): pleaded&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: It still scares me that we havent heard word one from the execs &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We are your link to the Execs&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): you&amp;amp;#039;ve got to trust us to share with you their position&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): as well as our own&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: ok slow down ghosties&amp;amp;lt;grin&amp;amp;gt; I am a small dog with an even smaller brain&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: but with a big fish &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Our positions are for inworld issues...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): this is both inworld (community)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and business perspective.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wainfoballoon&amp;quot;&amp;gt;[There are 141 ghosts.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Michael and I are being as open and honest as we can be.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): It is serious here &amp;amp;lt;shrug&amp;amp;gt; we don&amp;amp;#039;t want to close DS, we have been assured&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: Can we see some sort of promary letter from the execs stating they have no intent to just close this down&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): that if we can make it more attraactive&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): it won&amp;amp;#039;t be.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): No&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): do you not trust us?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: and that this isnt some ploy to get us to go to NRW.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I&amp;amp;#039;m not going to ask my CEO&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to write a letter&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: promary as opposed to antimary?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): giving his word&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): when I have just spoken it&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: i thought you had little brain&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): If you do not trust us&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): then we are not effective.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: We trust the management that we can talk to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I give you my word.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: however we dont trust those &amp;amp;quot;upstairs&amp;amp;quot;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Are we not here to talk?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: we have seen to many promises made and brtoken&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Not by this management, have you?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Do you think we would come here and tell you there are no plans to shut down DS if&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: as well as things done to undermind our Dream here&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): there were any plans?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: ghosts asking how long we might have to change&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and we have a good relationship with upper management,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: and if ther is any way to measure it&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): our CEO does not lie,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and neither would he have to lie.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: it doesnt need -plans- it needs just a bad hair they when one of the owners realizes the profit is not high enohgh &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): How soon do you want to see a price change? the quicker we can prove the desire of this community to survive&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: but its ok, of course we do trust, there is no other choice&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): the sooner we can get an agreement.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Well all I can say on this is that I have known M for about 4 years. And Del for about 2 to 3. And I personally will stand behind them and offer all the support I am able to.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: personally I dont care about the price&amp;amp;lt;grin&amp;amp;gt; I think its well worth the 20 bucks&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Thank you, Rabs &amp;amp;lt;bow&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: the concern I&amp;amp;#039;m hearing is not about the price&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: its about the possiibility of closoing&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: keg of beer is in the mail right Del?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): they indirectly affect each other, do&amp;amp;#039;nt you think?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wainfoballoon&amp;quot;&amp;gt;[Acolyte Chloe crashed]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: I&amp;amp;#039;m getting alot of esp&amp;amp;#039;s of support&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): the pricing, versus closing&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): if we are able to lower prices&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : sound of feet running towards dels place and the keg &amp;amp;lt;snicker&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to keep it attractive&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: wtg SpecialK&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: lowering the price is nice but I am happy with the current price and am more concerned about the future existence of this world.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to prove we are worthy -- for lack of a better word&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Yes what can we do to help?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we don&amp;amp;#039;t want to lose members to VZones because of price&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: w/b chloe&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): or because of social activity&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: thanx &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Help by being social animals&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: get out be seen&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): yes &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: say hello to people&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): become the DS Socialites&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Socialytes &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and drop all these petty political issues, they&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: we need to start &amp;amp;quot;social street clubs&amp;amp;quot;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: gangs&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): are not important and not helpful.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: agreed Pest&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Can I make a commnet?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: not more groups, just all individuals working together &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes, BR&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: less standing around and more socializing&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: hehe Icy Q&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : I have been internal with WorldsAway, Avaterra from the start&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: yes On avatar CAN make a diif!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : and I have never seen a CEO work as hard as ours&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : he went out and fought hard&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : to make us live&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : from under Fujitsu&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: It isnt really to hard we are just asking you to enjoy the DS.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : he is bringing in more&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : than was ever thought possible&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : and hired awesome staff&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Agreed Bunny BeefCakes maybe event days should be in the streets&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : like Michael and Del here&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : to help us move forward&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : I truely do not belive he will let the dream die&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : you must help us to help YOU&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: yes but they have another viable product....how profitable is the DS at this time and will be inthe future if all the efforts of upper management is not here?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): our most historical employee, for those of you who do not know: ButterRose is our own lovely Carolyn Bowman.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : When they bring folks into our worlds&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : it is like Micheal says&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : we must be visable&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): But two profitable products are better than one.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : true&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Exactly &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : or three or four&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: ok, from the ghosties&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : but we here internally belive in DS&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: boiled down ... what exactly do you want from us to be more profitable?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We know this is near and dear to all of the hearts of the people here.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : just as much as any other world&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): After 2 hours, we need to consider to wrap up.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : k&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: ya Kenn bingo is by far the street game&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : I&amp;amp;#039;m done &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): thanks BR &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): What do we want from you?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: other hosts should get out more&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we want to see you!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and not your cute fannies&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: foulette at NuYu is becoming a contender&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): stop parking&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: foulette?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): talk to people&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: r&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: bingo &amp;amp;lt;shudder&amp;amp;gt; I should have never brought that to this world&amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: Scramble is a good street game.. i always host outside np&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): hold events on the street&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: KYMER!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): give us your ideas for possible partners for DS&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): what would fit into Kymer&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): be willing to grow&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): work with us, trust us &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: oh, I have another question.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I have not put my word on the line before&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and if I have to eat it...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I&amp;amp;#039;m gonna be ticked.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: We were promised monthly town meetings....what happened to that idea?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: sorry for not pulling punches&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Lack of Time&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: welcome Megan &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): it is a fair question&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): We dropped that ball - no excuses.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Stay on us&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: eeeeek Ange that sounds like work!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we get pulled in many directions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): 1:00 PM on Saturdays seems to be a good&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: jaz: we should have our own meetings, then take the issues to M&amp;amp;amp;D&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): time for most everyone ...?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): that&amp;amp;#039;s a good plan too, Jess&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): very good&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We&amp;amp;#039;re not unwilling to come and talk&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We&amp;amp;#039;re not unwilling to be available&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): our schedules are tight&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Transcripts I am sure will be posted in VP&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): but we&amp;amp;#039;re here as often as we can be.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: and the Clarion&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: and the Clarion&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: if DS could have a free trial w/o credit card... for People who do not have one or can not get one&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): You also have an incredible Acolyte staff&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: ha ha beat you Twi&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): with whom to address these issues to.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: hehehe&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): They love this place as much as the rest of us.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): And work furiously&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Anything else?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): or did I miss anyone?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: Dark Lyte: Why not make the streets a free area so newbies can see whats going on, and if the like it they will go on to full membership.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: yes&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Free areas are an idea submitted...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: poor Del her idea of an evening off is being online at home as opposed to the office&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): LOL Rabbit!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): she&amp;amp;#039;s online all the time, anyway.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): BR telling stories again?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I am &amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): as is Michael &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: and they dont even letBR out of the office I think&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: trial access w/o credit cards&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): She&amp;amp;#039;s chained to her chair.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : yep- chained to my desk - lol!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: hey, I know what thats like&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Isn&amp;amp;#039;t that the 3rd time... for trial access?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: I got a 4 foot chain and a big ole bottle &amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: &amp;amp;lt;sigh&amp;amp;gt; only 2 for me&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Del gives me a cracker and a little water every now and then&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : rotfl&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): That&amp;amp;#039;s because it&amp;amp;#039;s an important issue, Del.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : kidding&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): if people can try something before they buy it,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Oh, OK -- thought I clarified&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): that it was a good idea&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): they are more likely to purchase it.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: Midi: why did the trials change from a month to 15 days?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and that we&amp;amp;#039;d look into it. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Thal email M with the multilingal web page idea&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): The first 2 times.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: michael@avaterra.com&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I think it&amp;amp;#039;s always been 14 days.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: I like it&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: ok, I have the new token earning scheme&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: English, German and Fish&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: ROFL&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: you will recieive 1 token for a certian letter used each day&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we are having trouble to keep our single-language pages updated, do you think we&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: and that letter will change each day and we wont be told what letter it is&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): could maintain multilingual ones? &amp;amp;lt;EG&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: YOu can do it M&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: he is gonna hit me now&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I think BR has some spare time..&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): maybe Sunday nights .. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): No she doesn&amp;amp;#039;t &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Thalifuchsin has voluntered&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: actually, I do have a suggestion for the parkers&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I have her scheduled.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): yes?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok, a few comments from ESPmail after Wert.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: you might want to try raising the tokens earned as a ghost&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I&amp;amp;#039;ll comment on that one later.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: see if they will park as a ghost rather than as an avatar.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Þ&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): But then everyone will be a ghost.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: hmmmm&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): LOL&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): no one would be on the street then&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: more comments about bring a friend inworld rewards&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): not even parkers &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: so make it like 5 tokens&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: ya Wert remember when a ghost was 30T?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: yes I remember you got half the Token if you ghosted&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: makes sense&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: not that much difference&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: 62T&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok, a few comments....&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: they did Switi&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: I remember the 30/60 thing&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 1. Acolytes included in being more visible -- yes -- we wawnt to see them out there too!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: yes&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: it didnt seem to make a difference&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 2. Why am I not available to discuss Event issues?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I have Events Acolyte -- Lynx&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): (maybe we just need an entirely new way to earn tokens,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to keep event issues going in DS&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): not based on online time.)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Caretaker Colors in VZones&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: daily flat rate&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I read Emails&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and forward to Lynx and/or Colors to fulfill requests&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Failed in old Habitat. (sigh)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): with comments.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We deal with questionable issues at weekly meetings.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Thank you for the supportive ESPmails.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): It sounds like we are ready to make the difference&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): show our faces&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: All tokens will be converted to fish&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): what are we made of &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Anything else before we wrap up?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: lol Del&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: lol Wert&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: more fish?&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes, we&amp;amp;#039;ll consider Free Areas for DS &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: can we talk about more bigger fish?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: I will forward the list I have&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and maybe the beach will have some fishie stuff&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: &amp;amp;lt;doing fish dance&amp;amp;gt;&amp;amp;lt;react&amp;amp;gt;&amp;amp;lt;react&amp;amp;gt;&amp;amp;lt;react&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and shells?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Michael?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): to make that Evil one happy &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): yes?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): es todo?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: skirts?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: new shoes&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: j/k&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: ooo, I want a skirt&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): This is confidential, so we never told you .. but,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: \shorts then&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we are actually working on new bodies.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): No Michael and I aren&amp;amp;#039;t having an affair.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: rofl espers&amp;amp;#039;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Oh&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: noAngel, the bodies will have the same old shoes&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): No, we don&amp;amp;#039;t have an affair. Geesh. LOL&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): LOL, he&amp;amp;#039;s so quick!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Alana/Hayley holds the key to my heart. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and besides ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Delilah and I have been friends for a long time.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: athletic w/larger mammarys&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: Delilah and I are having the affair&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Del suggestions for an avatar based event committee&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): since before we joined Avaterra.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): LOL Wert!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: to help Lynx and Colors&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes, virtual life long friends.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: oh save text&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: send to Mrs Wert&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: oh no&amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): uh oh&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): well, Delilah said she scheduled BR for Sunday evenings ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ... so..&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): see how rumors get started?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ... hmm...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: how much will it cost me, rabbit?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: have fun, all &amp;amp;lt;bow&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: cool a pay off&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): billing issues&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): you twit&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: take care journ &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): LOL&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Huh - scheduled me for what - too many esp&amp;amp;#039;s&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): A member based event committee&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): would be a good idea&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Yes!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we would love to see this.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: yes, Digger, 10k each&amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : fabulous idea!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: we kinda have it.. the event coordinators&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): So, everyone, much thanks for coming to today&amp;amp;#039;s town meeting.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: thank you for coming, Michael and Delilah.. I will email the comments I received in esp, ghosts&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): We have most certainly missed many questions,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes, thank you all&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Yes thank you all for your cooperation in keeping this organized&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: and for participating&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: thank you Michael &amp;amp;amp; Delilah&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): so again the invitation to send us email.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and to post to the public forum.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: The october Town meeting will be when?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Thank you to the Acolytes for taking the questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: In October&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and Wert&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: ,eg&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and BR&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we&amp;amp;#039;ll put a message board with a forum link in&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): one of the elevator locales.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : And in the community center please for newbies&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: yes sir we will do that asap&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): will do. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: no problem Angel&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: yes ma&amp;amp;#039;am&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: you can talk dirty to me anytime&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Keep the dream alive -- one avy can make a difference!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Ciao, everyone. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): (she is so quick)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: niters M&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: see ya Mom&amp;amp;lt;wave&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: night &amp;amp;lt;grin&amp;amp;gt;&amp;amp;lt;wave&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;wave&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: and dont forget the WARaffle drawing at 5pm in the turf WARaffle&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: bye ButterRose&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Dreamscape_Town_Meeting_Sep_11_1999&amp;diff=4713</id>
		<title>Dreamscape Town Meeting Sep 11 1999</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Dreamscape_Town_Meeting_Sep_11_1999&amp;diff=4713"/>
		<updated>2023-11-22T05:40:26Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Formatting update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original article by gloree, courtesy of the Virtual Planet newspaper.&lt;br /&gt;
[[File:Dreamscape Town Meeting - September 11th 1999.gif|center]]&lt;br /&gt;
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&amp;lt;div class=&amp;quot;wabackground&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Hello everyone &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: Hiyas Michael &amp;amp;amp; Delilah&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: the ghosties say HELLO&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair4&amp;quot;&amp;gt;Wynn: greetings&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: and D too &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: Esci &amp;amp;lt;grin&amp;amp;gt;&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair7&amp;quot;&amp;gt;Spooky Füchsin: hiya&amp;amp;lt;wave&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): My ESP is off, if you have questions and comments, please send them to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: oh no&amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): one of the Acolytes on the ground. In addition, you can also&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: someone is giving me a wedgie&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: &amp;amp;lt;grin&amp;amp;gt; hmmm&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair9&amp;quot;&amp;gt;NightStar: NOT ƒ an aco&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): send email (michael@avaterra.com and delilah@avaterra.com).&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: Wert likes wedgies&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: kinda feels nice&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): just like always. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair9&amp;quot;&amp;gt;NightStar: HI DJ&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Please also keep movment on the ground to a minimum.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we actually do read email.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;grin&amp;amp;gt; quite often!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: have sent some Michael, but never get a response&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): alternatively, you can voice your concerns in the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): public WA forum at http://www.delphi.com/worldsaway/&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair9&amp;quot;&amp;gt;NightStar: and the mailing list too&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair9&amp;quot;&amp;gt;NightStar: that was from the cloud &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we don&amp;amp;#039;t read the mailing list at this time...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: opinions can also be posted in the virtual planet&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): so if you want us to see your feedback, cc us ... or use the forum. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: request for no chat onscreen during questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We&amp;amp;#039;re going to make some comments&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): answer some of the email questions we received&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): then we will open the floor to other questions.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Shall we get started?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: request from cloud to keep unrelated ground conversion to a min &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Acos let us please ask questions from left screen to right.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Esci starting&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we&amp;amp;#039;ll let yu know when we&amp;amp;#039;re ready for floor questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair13&amp;quot;&amp;gt;Acolyte Esci: no question right now here &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We have taken the community&amp;amp;#039;s concerns to management and have discussed some&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): of the ideas that have been posed by the DS community.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: hehe&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: soon for questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Michael and I have received letters, and have followed the public forum&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): closely to gather an idea of the concerns that are on our members&amp;amp;#039; minds.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): As we have both stated our position: we do not want to close the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Dreamscape, we both have 4 years+ worth of history and love here, and we&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): believe that we can turn the direction of the Dreamscape into a more&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): prosperous community.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Some of the issues that have been brought to us by both members and those who&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): have visited the Dream and left are as follows:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - parking (butt alley)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - dead streets&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - lack of public events&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - lack of interactive events&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - pricing (in comparison to VZones)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - how can we make the Dream more attractive to potential customers/partners&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - the haves and the have nots&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): How can we address these issues? We believe we have to pull together as a&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): community. We have to show our management that the community is serious about&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): wanting to keep the Dream alive. What steps as a community are *we* willing&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to take?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - are we willing to coax each other out of parking, out of our turfs, into the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): streets?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - are we willing to create interactive, publicly visible events?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - are we willing to put an end to the dissention and political nonsense to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): prove that we are a community that believes in ourselves, our members, and our&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): management entities?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - are we willing to embrace potential partnerships, if this is the direction&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we need to stay alive?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): These things are important from someone on the outside looking in. These&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): things are important to newcomers to *want* to stay. We have the power to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): keep the Dream alive. We have to take positive steps together, we have to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): believe it can succeed, and we have to do it together, and not against each&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): other.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Michael and I are not available 24/7, but we do have a staff here that we&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): depend on to work with our members. We have acolytes who care about this&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): community, as much as our members care, and as much as Michael and I do. Our&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): time is divided, we do not deny this, but we are willing to work with the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Dreamscape community to keep it alive, to help it flourish, to show to the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): outside world and our management that we are willing to tow the line!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Although we have members here who have been here for 4+ years, who are&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): considered one of the *haves*, are they willing to gracefully allow these&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): items to become publicly available for the community as a whole? Do you feel&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): these are issues that adversely affect the community, or are they issues that&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): make the Dream more attractive to newcomers?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): It is the time for us to be willing to take the necessary measures, to put&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): ourselves to the background, and push the community ahead. Each of us must&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): put our needs and desires on the backburner, if it means success for the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): community as a whole. Are we prepared and willing to do this?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Michael and I can mandate new policies, we can force change, we can take the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): steps we feel necessary to push the Dreamscape into the limelight, to make it&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): more attractive to newcomers, to make it a more succesful entity. However, if&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): in doing these things, we cause the community upset, we create dissention and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): feelings of personal attack, regardless of our intent--we damage the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): potential.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We have received projects from members that would like to work to do&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): advertising on their websites. A competition to find a marketable approach,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): using webpages, advertising, etc. These are the kinds of things we can bring&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to our management and show that the community is willing to do and accept what&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): it takes to keep this community alive. Take the proactive position: get&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): these kinds of ideas to your Acolytes, persist if we don&amp;amp;#039;t respond&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): immediately, get your friends to stop showing their butts, and turn around and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): chat, get your games out of your turfs, so the streets are alive again,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): welcome newcomers, share your elite status with your fellow members, and do&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): not assume that changes are done to personally destroy your life here.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Work with us, believe in us, and we will do what it takes to help keep you&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): alive.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): These things are serious issues, ladies and gentlemen.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We have to do it together in order to succeed&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and grow.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Before we open the floor for comments/questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Michael and I will respond to some of the issues emailed to us in the past week.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): You need to understand that the future of Dreamscape is in your hands, entirely.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and there is only this chance. If we, as community, cannot change the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): issues Delilah outlined, then we will not be in a position to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): convince upper management to agree with pricing plan changes.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[ Acolyte Electra crashed]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Then we will not be able to attract sponsors and partners for Dreamscape.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): We have said it before, and we will stress once again: This is your world, you have&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): the power to form and shape it - and you hve the power to destroy it.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): If you truly care about this place, then we need your help.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we cannot force change against your will, and not without your&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): cooperation. We are about to drop the &amp;amp;quot;parking ban&amp;amp;quot; in public locales, since it&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): is a rule that cannot be enforced. Everyone can then park and no acolyte will&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): force ghost the parker - but if you do, be aware that it hurts Dreamscape and the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): entire community. It&amp;amp;#039;s your choice.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): The future of Dreamscape is in your hands. There are a few&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): months that will determinate the long-term future.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): So, we have gathered some questions ... and will answer these before&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we take &amp;amp;quot;live&amp;amp;quot; questions.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): This is serious, folks, but we are not in panic mode&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): but drastic situations&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): call for drastic measures.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): So, before I go to a few questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): let me reiterate&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we do NOT have plans to close the DS.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok, questions.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): We will also open up opportunities for avatars to participate more.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Pre-mailed first &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Avatars can become mages.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): We will allow applications for acolyte positions.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we will support a town council as we support the new&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): jungle council.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): someone has to start these things -- but don&amp;amp;#039;t wait for us to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): present you everything on a silver plate. You start it, we support it.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We are committed to this.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): So don&amp;amp;#039;t sit back and wait what others do - stand up and do it yourself.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and you will have our support...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Not just our &amp;amp;quot;blessings&amp;amp;quot;, our active support.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 1) First and foremost on everyone&amp;amp;#039;s minds; What is going on with DS&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): pricing? Are we getting a new pricing scheme?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Let me assure you all these concerns are on our minds as well. We have been&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): actively researching what can be done for the DS pricing structure, as well as&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): how we can further the Dreamscape community. We do not have an answer&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): regarding pricing today: but we would like to hear from you what can we do as&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): a community to make the Dreamscape an industry competitive, successful&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): community.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 2) What does the future hold for DS?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): The future of the Dreamscape depends on its community. Management has no plan&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): nor desire to close it&amp;amp;#039;s doors. We are willing to work with the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): staff and community to revive it.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 3) Are there any plans to allow travel from the DS to the new VZones?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): No, there are no plans to travel between DS and VZones -- they are separate&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): worlds, separate databases. It is technically impossible.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): 4) Do you have any plans to expand the staff? With all the new areas&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): opening or planning on opening, are you looking for more members to help&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): out with that?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Yes, we need a few more acolytes for the various time zones - what we&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): are looking for aree active, visible acolytes -- not answering machines, but motivators.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Expect an application form on a web page soon.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we will be accepting acolyte applications for a short period of time, probably&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): two weeks.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): 5) When are all these new areas going to open? (eg, the beach, Harlequin&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Games, Reagency Hall, KLC...)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Harlequin Games has been delayed -- the underlying code for the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): drag&amp;amp;amp;drop doesn&amp;amp;#039;t really work sufficient in the windows client.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): It didn&amp;amp;#039;t male QA and needs some fixing. The Mac code works nicely,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): so this is probably just a matter of a few weeks.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): There are no plans for Regency Hall at this time, but if you hve&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ideas for that building, let us know (via email).&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): (I received the snail mail letter someone sent me regarding Regency Hall,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I will answer via snail mail.)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): But I really prefer email.... pen and paper is ... umm... haven&amp;amp;#039;t used these things in the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): past ten years &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: what email address M?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): michael@avaterra.com and delilah@avaterra.com&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we exchange email, but send it to both of us.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): thank you.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Kymer Learning Center (KLC) will open this month.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): A first part of the beach will open October 1st ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): We started thinking about the theatre ... which would&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): be a wonderful place for creative events .. and we even have the artwork for&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): an ancient Greek theatre environment.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): What we are afraid of is adding more locales that will not&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): be used by the community. 90% of you wouldn&amp;amp;#039;t probably notice if&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we closed down 90% of the locales. We will not build a kingdom for&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): a handful of locales. So if you want more locales and new areas,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): get out of these turfs and spend time on the street. Host events in the open. If&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): you need support or prizes, ask acolytes, ask Lynx, ask us.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Jungle Bingo perhaps?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): erm ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): perhaps something that is more interactive? &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): 6) DAPI. When will implementation in the public locales be available?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Utilize your acolyte staff please... Michael and I don&amp;amp;#039;t always get to answer these kinds of issues in the time desired.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): oops &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;shushing&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): DAPI .. we submitted the technical request yesterday and the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): techies are working on it. DAPI will allow you to run some of the new&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): games - and will make it harder to cheat at games such&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): as WIAN.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: We cant glue down prizes and boxes in Public locales and people call us Hosts cheaters if we hand out prizes&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): At first, DAPI will work only in two locales.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): well, then you need find new ways to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): award prizes.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We&amp;amp;#039;ll take comments/questions after we address those that were pre-mailed.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Delilah and I both hosted games in 95 and 96,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we do know that it is possible. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: taking suggestions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;bow&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I&amp;amp;#039;m sorry, but I don&amp;amp;#039;t buy &amp;amp;quot;oh, I can&amp;amp;#039;t deal with disrupters outside of&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): my own turf.&amp;amp;quot;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): You can.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): You have an Ignore ESP feature,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): you can manually ignore someone,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): the community has the tool of social pressure,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and of course you can look for an acolyte.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wasystemballoon&amp;quot;&amp;gt;[There are 214 ghosts.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Remember, the more people on the streets, the more it is attractive to newcomers.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Remember, what are we willing to do as a community?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Right -- if a new member comes in and doesn&amp;amp;#039;t see any&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): as individuals?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): action going on, why would she want to stay?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Most of you probably checked out other cirtual worlds,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: M one point to clarify for the majority please.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): er, virtual..&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and didn&amp;amp;#039;t see anyone ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and didn&amp;amp;#039;t stay.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): would potential partners want to invest in a dead society?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): it&amp;amp;#039;s the same here.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): or hidden&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): So, anyway, DAPI should be working by end of the week,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: DAPI send/recieve is what you are talking about. Not things like Bingo, Trivia etc that use other DAPI functions.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): for Starway Stage and Library (where the chairs are).&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Right -- DAPI is for games that you could not play&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): up until now.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): There is a thread in the public forum -- http://www.delphi.com/worldsaway/&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): in the Dreamscape section.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Have a look. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): 7) I was a member of Club Caribe back in the C= 64 days. Is it an any way&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: DAPI Developers API used in programing host applications.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): possible to add some of the Caribe features such as &amp;amp;quot;dark&amp;amp;quot; rooms that&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: http://www.worldsaway.com/help/dapi/&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): require a light source to see, &amp;amp;quot;compasses&amp;amp;quot; for help in mapping areas, areas&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): where avatars can take an object from another avatar&amp;amp;#039;s hand (we used to play&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): &amp;amp;quot;Capture the Flag&amp;amp;quot; type games this way)? I know, tall order, but thought I&amp;amp;#039;d&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ask :)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Good ideas -- we love them, but don&amp;amp;#039;t have these features yet. We do have some&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): code for a paintball-kind of game, similar to capture the flag, but it&amp;amp;#039;s&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): just a portion and not really working at this time.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): One of the &amp;amp;quot;soon to come&amp;amp;quot; things are consumable items.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): These are items with a limited amount of charges ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): for example, fireworks can be used 10 times, then&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): the item dissapears. Some of you have already seen the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): edible pizza - this was a prototype.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: &amp;amp;lt;hoping we get to see a BURP after eating it&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair9&amp;quot;&amp;gt;NightStar: LMAO&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we will introduce consumable items to Dreamscape first,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): since the idea was born here.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and the last question we received via email:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): 8) Why the rush to offer such a SUBSTANTIAL reduction to the V-Zone folks and the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): DS&amp;amp;#039;ers told we are trying for you. WHY couldn&amp;amp;#039;t the V-zone reduction waited&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): until something could be offered to both. You must see now that a bad message&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): was sent and that we do not expect such a drastic reduction but SOMETHING&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): would have all but eliminated this whole ordeal.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Okay - first off, no, we were not surprised when we heard about the concerns from&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Dreamscape members. But, NRW is not DS, and even though they belong to the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): same company, they are two different services, with a different structure.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): In the next few months, you will see more advertisement for Avaterra worlds,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and winter (when people have more time to go online) is approaching quickly.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Other companies that run virtual worlds are not sleeping, and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): unlike Fujitsu, Avaterra is not going to waste another few years.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): We were hoping to have an announcement regarding DS pricing,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): but sometimes it takes longer to make a decision - it is a complex issue.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: I have a Q and a statement when you are done Michael and Delilah, &amp;amp;lt;bow&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): As we said at the beginning of this town meeting,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): all of you have the power to show upper management that Dreamscape&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): has a unique community, and that you truly care about and for this place.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): If you want a lower price, we need your help and your cooperation.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Also, we need ideas how to market Dreamscape.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Yes, &amp;amp;quot;commercial partners&amp;amp;quot; sounds horrible to quite a few of you,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): but if you want a lower price and more members, then this is something&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): you not only have to accept but also to support.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Last but not least, keep in mind that not everything is&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): under our control, some things are clearly beyond our control.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): &amp;amp;lt;done&amp;amp;gt; Delilah?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): A quick recap before we open the floor to questions:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 1. We are not looking to close the Dreamscape or combine it with VZones.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 2. What are we as a community willing to do to make it more attractive?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - end parking on the streets: we&amp;amp;#039;ve seen enough of your gorgeous tushies!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - come out of your turfs for games/events&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - talk to people!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - be more visible and welcoming to newcomers!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - be proactive!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 3. What plans are for the DS community now?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - we have locale openings planned&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - we will build staff&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - we will remain committed to making this work&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 4. Is there new pricing in the future?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): this depends on the community, can we make it more enticing? are we willing&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to embrace new partnerships? change?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We are discussing new pricing for DS, but we have to be able to show the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[ Open URL: http://www.avaterra.com]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): community is willing to make this work too.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Please keep these things in mind as you formulate your comments and questions.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok, let&amp;amp;#039;s open the floor.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: We will begin on screen left please&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: Can I make a Statement re: Economy? Hopefully it will help in a decision, because I have shared this with many nad ALOT agree.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Esci?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Send your questions to the Acolytes on the ground.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: ok &amp;amp;lt;bow&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Ghosties esp questions to any Acolyte on the ground&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Questions only please&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: no statements at this time.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair13&amp;quot;&amp;gt;Acolyte Esci: okay, first one:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair13&amp;quot;&amp;gt;Acolyte Esci: Why were in the past all these attemps (e.g. banners on websites, etc) constantly beeing ignored by the management?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Hmm...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): To be honest, as Michael and I have only taken this in the past 2 months&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): There have been many banners in the past months...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): this level of involvement&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken esp&amp;quot;&amp;gt;ESP to Acolyte Rabbit: why is avaterra competing with kymer business people in one of the most interactive activities we have ... trading. The online auction has not reduced parkers at all.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): which banners on websites are you referring to?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): the advertising in the forums?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: &amp;amp;lt;making room for Electra&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We have had banners running for months in various spots on the web.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I think the WA web ring has a banner -- will surf the web a bit and see what we can find.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): So I&amp;amp;#039;m not sure I understand the question.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): if you have banners that you feel should be supported by us,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Ok then&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): drop us a note with an URL or the banner itself.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Wert?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair13&amp;quot;&amp;gt;Acolyte Esci: there were offers for that, avi said.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ah, I have just received this offer this past week.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Myself, so I haven&amp;amp;#039;t been aware of past offers.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: To screen Wert&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair13&amp;quot;&amp;gt;Acolyte Esci: was a long time ago, to marketing persons&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: as you are down&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: sorry&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Resend, please. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We, unfortunately, cannot address questions from past management.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: ok I will when my turn&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): There is no past, but today forward.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: It is your turn Wert go ahead please&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: Some Games cant be played on the street. Would it be possible to have &amp;amp;quot;game props&amp;amp;quot; glued in a street locale temporarily for a host to use?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): such as lockable boxes?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: sure&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): There are no other, easier ways to award prizes?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: I have a new game called yahtzee that requires 5 dice for each player&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): ahh, those kinds of things yes&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): The lockable boxes method is fairly new ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ah, okay ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): There will be rooms for that when Harlequin opens ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we can glue dice down temporarily for public games&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): in the meanwhile... perhaps we can add a room to the Bar-L Bar ..&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): for games of that kind?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Store room maybe&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): or we just add a game room to the bar.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I think Electra just volunteered &amp;amp;lt;eg&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Ghostie Question E?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair15&amp;quot;&amp;gt;Acolyte Electra: From a ghostie: Does CC have a greater lure? A larger Populartion/attendance? If so, what do you think the difference is re CC and DS?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: well, I was thinking for event days&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair9&amp;quot;&amp;gt;NightStar: i saw her raise her hand&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[ Acolyte Electra crashed]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): wert, yes - shouldn&amp;amp;#039;t be a problem.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Pest open menaing public locales&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: ?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: street, public rooms etc&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Club Connect/NRW has a different culture, and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): the community there has a different history. Things are&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Club Connect/NRW = VZones &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): different, not better or worse - just different. For example, there&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): are no prize heads in VZones, and the sponsorship program is&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): different. I don&amp;amp;#039;t know why it is, but 90% of the VZones games take&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): place in public locales (at event days), while in DS 90% take place in turfs.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I think this is one of the reasons why VZones appears more&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): populated.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): These are things you can change easily ..&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ask the host of your favourite game to move it&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wainfoballoon&amp;quot;&amp;gt;[ The current population is 478. The highest populated areas: Temple Street, Apartment Lobby Area, Orchid Street, East Fountain Area.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): to a public locale.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wainfoballoon&amp;quot;&amp;gt;[ ButterRose , Acolyte Esci, Delilah (World Events Manager), Michael (World Manager), Acolyte Twilight, Acolyte Chloe, Acolyte Mondo, Acolyte Jess, Acolyte Rabbit, Wert P Gumby, Wynn, Spooky Füchsin, Journalist, Alt Ego, NightStar, and 207 ghosts.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): so more people can attend... and those who walk by can join the game. Most&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): of the regulars don&amp;amp;#039;t check the events schedule frequently, and new&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): people don&amp;amp;#039;t even know what event days are - but they DO know what&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): games are when they walk in a locale where one is going on.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: And there are many unused locales here.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: waiting for a host&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Alt Ego a question?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: Yes, a lenghty one&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Questions only please&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: If you are interested in keeping the quote-unquote &amp;amp;quot; Dream&amp;amp;quot; alive, then we need to keep the &amp;amp;quot;Economy&amp;amp;quot; alive as well. DO NOT make all the things available that the older Avis have worked hard to get. The &amp;amp;quot; Dream&amp;amp;quot; that I saw when I came here is to aquire..&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[ Acolyte Jess crashed]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: why the sudden change in the Economy?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: MORE FISH!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): In an attempt to make it attractive to new comers&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: I have 2 questions from the clouds&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Because people are leaving Dreamscape, and join NRW because&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): they can get their dream heads from a vendo.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Or let me say it in a more blunt way ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ... we don&amp;amp;#039;t make Dreamscape for 100 people. If we want Dreamscape to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): grow and expand, we need new members - and many of them. New&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: Yes Ghostie, there are many things I cant afford, but I work to get them&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): folks do not feel welcome if they come in and live the life of a&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): virtual beggar and underdog for a year before they can &amp;amp;quot;afford&amp;amp;quot; a&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): virtual self that appeals to them.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Again, and I will continue to repeat it, what are we all willing do to individually and as a community to ensure new members, to keep the old, to be an attractive community?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I don&amp;amp;#039;t work in my dreams -- why should I have to work here?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I mean, if you are American or Canadian and have&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: then why should wehave T&amp;amp;#039;s?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): free local calls, then I can see why working isn&amp;amp;#039;t so bad.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): But those European members pay at least $1 an hour.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): To buy stuff ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken esp&amp;quot;&amp;gt;ESP to Acolyte Rabbit: Why is avaterra competing with one of the most interactive activities we have .. trading? The online auction is competing for business and not reducing parkers.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: Buy stuff?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): But why should you need 500,000 tokens just to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): buy a cool head?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: at 600 a day?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: NOT&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): right.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: WOW, what head was that and who bought it?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Not every item will lose rare status. But we have to provide some enticements.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): that&amp;amp;#039;s why I think cool heads should be 600T and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): not 500,000 &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: you need to win Games and sell to get the rare stuff&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: economy is an all day debate&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes it is, Rabs.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Perhaps economy questions can be delt with in a seperate town meeting?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: Then set The T&amp;amp;#039;s to a hourly rate and no limit&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: at a future date?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken esp&amp;quot;&amp;gt;ESP to Acolyte Rabbit: please ask mine&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Are we willing to make these kinds of changes though, ladies and gentlemen?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: I will be there &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Hourly rate and no limit = even more reason to park,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Twi, ghostie question?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): or are we more interested in our personal position?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and even more disadvantages for those who pay&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: 2 questions: 1) will there be specific advertisements for the DS? 2) will the login process be made more stable?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Harsh, but a fact at this point.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): for local calls.,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): THIS IS AN INTERNATIONAL COMMUNITY!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: I Park in my teuf or the Elev c&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): It is not American!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: turf&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Yep.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Will there be specific ads for DS -- that depends on what we do from this day forward.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: in fact, I have 5 Avis parked in elev c now&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): But you need to consider that half of the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we can&amp;amp;#039;t say yes or no&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): members cannot park ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Yes, and by parking five avatars you contribute to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): The login process will be more stable -- it has been being redeveloped this week.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): the inflation, to the server load (without improving the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: flooded with economy questions/statements... will there be another town meeting for it?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): quality of the service) and therefore support higher prices.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Yes it seems to be a popular issue M and Del.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wainfoballoon&amp;quot;&amp;gt;[Spooky Füchsin crashed]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes, we&amp;amp;#039;ll schedule another meeting regarding economy, as time permits.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We need to address&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): TODAY&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): how we can move forward&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: I am satisfied with yer answers, thanks, I have taken enough time&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): HOW can we get management to drop the hprice here?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): (I do realise that higher prices motivate people to park even more.)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): What are WE willing to do?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok, Rabs&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): go ahead &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Ok&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Thank you.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: For ButterRose mostly&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: A number of people have asked about double billed accounts.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Trying to hide in the background&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: How can they address this issue best?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Good advice Abbi&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : I&amp;amp;#039;m here&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: slow down esp&amp;amp;#039;s please&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Go ahead, BR &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Do to unforseen problems&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : we were behind in billing&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : we realize that this incovenienced a few folks&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: can you send me a basecap or a coffe mug instead of a refund if I am doubled billed?&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : and I have handled those issues&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: ah I recall this posted in the community forum BR&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: about missing bill months&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: etc&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : so if you were double billed and NOT billed in July&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : you may send me a copy of your statement and I will see that you are properly refunded&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): if you were billed in July&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): then double billed&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: a very good place to look for info folks its free its packed with good stuff&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: http://forums.delphi.com/worldsaway/messages/&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : if you haven&amp;amp;#039;t been billed in a couple months&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): but if you were double billed in August, and NOT billed in July&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): (and include as much information - acct name, world, parts of cc number, etc. - as possible, so&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : then send me your acct info&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : and I will look into it for you&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: we need links to it here in the DS.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes please &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): that Carolyn does not have to ask three times)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : I believed that we were all up to date&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt; Ange&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and be patient with our dear Carolyn&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): she&amp;amp;#039;s working her fingers to the bone&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Yes Jewell&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and we&amp;amp;#039;re going to be providing relief&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: where to email ButterRose?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Diana head ghostie &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): but help her by using the forms and supplying all the information you can&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to avoid delay&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): don&amp;amp;#039;t send:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): cancel my account&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): or:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I can&amp;amp;#039;t get in.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): or:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: problem url is best place to start&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): help me!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): that doesn&amp;amp;#039;t tell us much &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): LOL&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: or the forum&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): yes &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : post a problem report&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: url anyone?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : that way I do get all of your information&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): yes&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): &amp;amp;quot;yes&amp;amp;quot; is a good url.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : http://www.avaterra.com/help/help.htm&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: http://www.worldsaway.com/help/report_form.html&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: can I email her about more fish?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: hehe&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): http://www.worldsaway.com/help/report_form.html&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): thanks &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : that has both the billing/other and technical report form links&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Thanks BR &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: re&amp;amp;#039;s Jess just in time for your ghostie question&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : fish - hmmm..not my fortay lol!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Next, Rabs?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Jess?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: tons of questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Using the form really helps to get support and answers much faster.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: lost my previous typing tho&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: ack&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: can i list a few?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: k ask the most popular&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: one please&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we answer questions via email too -- delilah@avaterra.com and michael@avaterra.com.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Put &amp;amp;#039;question&amp;amp;#039; in the subject.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: the most constructive might be why not have free trials without a credit card&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: Thank you Michael, and I will ESP you the Date when it is set &amp;amp;lt;bow&amp;amp;gt; &amp;amp;lt;wave&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: let people see our world &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): That is: not billing stuff, use the form for that.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: thank you ALt for joining us&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): If we had a Free Area in DS, we could consider this.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We&amp;amp;#039;ll mark this as an idea to present.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: How about like in Habitat II where the viewing is done as a ghost only...we use to have that&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): It wasn&amp;amp;#039;t utilized here.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We had it functional&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: oh&amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): but no one really used it.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: maybe time to try it again?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and I think we shouldn&amp;amp;#039;t offer it before there is&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): These are the good ideas we need to have emailed to us&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): less public parking and more games on streets, &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): so we can evaluate and address them with our management.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): true&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: ghosties.. I will email the questions I recieved&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): if they are suggestions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): email, but we&amp;amp;#039;ll try to address the questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Mondo, ghostie question?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): don&amp;amp;#039;t pose suggestions in the form of questions, LOL&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: from Darc Lyte: is there any possibility to add sounds that an avi can make such as: Hello, goodbye, etc...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : we have an e-mail addy just for suggestions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : suggestions@avaterra.com&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): It would be an addition to the software&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I think voice support is something you&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and it would be fun &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: what criteria have most weight when deciding what new locales , features , eventsto put time into&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): will see soon.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Ghosties please email your suggestions instead of having them asked here today.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Criteria for new locales: Will they be used? Are they suited for&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: We would like to stick to the topics that Del outlined for this meeting if possible.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): their purpose? Do they fit into the current setting?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Your help in this is appreciated.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Criteria for features:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Do we have a chance to get it onto the programmers schedule?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Do we have a chance to get it onto the programmers schedule?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Do we have a chance to get it onto the programmers schedule?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Chloe, ghostie question?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: Question from ghosty: Why are there so many different routes in the jungle that go unused, the locale spaced could be better used in the town&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): (still looking for something to bribe that guy with.)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: bribe them with fish&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): The Jungle Committee (see Skinner for details and if&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): you are interested in participating) and we are currently talking about&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): jungle issues ... yes, I feel we could make the place less confusing and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): more efficient. But we are not trying to turn Dreamscape into a&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: a jungle must be confusing &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Its a jungle out there.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): big city ... peaceful places to relax are important.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Yes, but if confusing means that people don&amp;amp;#039;t&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: NightStar a question please?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: when M is done of course&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): use it, then something went wrong.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I could not do this job without my daily pot of green tea. &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair9&amp;quot;&amp;gt;NightStar: I am e-mailing, thanks &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: .&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Journalist?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: no thank you, I am just listening&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Esci next question?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Butter Rose I mean&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wasysteballoon&amp;quot;&amp;gt;[ There are 149 ghosts.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: sorry BR&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : still here &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Anyone? &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: How come we dont have any links to the Delphi forum here in the DS?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): or shall we wrap it up?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: good point Wert&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken esp&amp;quot;&amp;gt;ESP to Acolyte Mondo: Why is avaterra competing with one of the most interactive activities we have .. trading? The online auction is competing for business and not reducing parkers.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: we can do that&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Good question and good point&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : E - you here?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: It shall be linked&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: Icy suggests a rally: One avatar can make a difference&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: I have always wondered that and felt that DS was unwanted there due to this fact&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Michael? May we link inworld?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I like it!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: well, not really totally unwanted&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): yes, sure.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Where do you feel it would be most visable?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : I think The community center is a good palce?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: it should be at several locales&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : For newbies.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: as like the other links&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: One comment from a number of folks&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: why is avaterra competeing with one of the most interactive activities we have here in DS&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: they would welcome tasteful sponsorship if it ment lower prices&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): The RAs suggested a message board in the elevator 2 locale.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : William - good place as well. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): that is linked to the Delphi forum.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: sorry didnt mean to hit enter yet&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I dropped the ball, sorry.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: lots of esps requesting polls/voting on sponsor issue&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Voting as in &amp;amp;quot;we want this specific partner or we don&amp;amp;#039;t want it&amp;amp;quot;?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): It&amp;amp;#039;s not like there are hundreds of sponsors that want to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: no&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): advertise in DS ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: as in: do we want sponsors versus closing the world&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Hmm.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): It is rather ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: that was short version &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ... do you want sponsors and a vivid community with lots of&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): new people and a lower price, or do you want to preserve your&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): elite status and see how the community falls apart.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): &amp;amp;lt;shrug&amp;amp;gt;&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: I want more fish. &amp;amp;lt;said quietly&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: why should come the many new people - and stay here - if they can go to the v-zones for 1/12 price?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: yes that is kinda what they would like polled&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we need a fish vendo .. just to make Wert happy. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wainfoballoon&amp;quot;&amp;gt;[Acolyte Esci crashed]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: DS is Y2K compliant as long as your home PC is&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Dreamscape&amp;amp;#039;s culture is different. VZones does&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): not appeal to everyone, just like DS doesn&amp;amp;#039;t appeal to everyone.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Do you want to keep it alive at current pricing?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): You also get two avatars here in DS ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): No changes.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): .. it&amp;amp;#039;s just one in VZones.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: actually I think the question should be will sponsors/ads be done a way to keep the Ds from loking like NRW with all the billboards.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Do you think it can be kept alive this way?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wasystemballoon&amp;quot;&amp;gt;[There are 150 ghosts.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): If each of you are willing to continue to pay current pricing, without changes&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wainfoballoon&amp;quot;&amp;gt;[ The current population is 466. The highest populated areas: Temple Street, Orchid Street, Apartment Lobby Area, East Fountain Area.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: ghosties, I will email all of the suggestions I received from you - they are asking for questions dealing with the current topics&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): if you are willing to gamble that this can keep the DS alive&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: nothing like esp bombs&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: lol I have been saving text ghosties&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: and will forward it&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): then that is what we will communicate to our management.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): If you believe it cannot succeed&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): without a price change&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): then we MUST be willing to do so.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): willing to change.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Of course we would make sure it was done tastefully.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Of course we would consider the content of the DS&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Your ideas&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): your actions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): what you all do from today forward&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): will be the guiding light to the direction we go&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): if you want to change it, make a difference ... as Icey states&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: get Pepsi or Coke for the consumible soda but be sure our avatar burps when it finishes the can &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): ONE avy can make a difference.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): If you don&amp;amp;#039;t want to embrace change, and leave things as is.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): then when changes occur across the industry&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): including within our company&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): keep that in mind.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: not esps saying they want things left as is&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: What about a reward system for bring in friends&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: how do you think the schedule? first making ds attractive for newcomers with more public gaming, so they want to stay, and at a later time reducing the price?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: or do you think to lower the price first?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: like a special ribbon for people who bring in 10 new accounts?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): can we lower the price&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): when our streets are dead?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Ok one second please folks if M and Dels screen look like mine its solid white text&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I think that&amp;amp;#039;s a great idea, Wert.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: so you think to keep the price high, but hope the newcomers will come&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): No&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Why should the company lower the price&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): if the community is not willing to grow/change?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): If elite status is the desire, if empty streets are the desire,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): It is giving and taking, folks.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): then you pay for it. &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We are trying to make it work both ways.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): But we can&amp;amp;#039;t if the community isn&amp;amp;#039;t willing.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: ok, I need to ask this serious question.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken esp&amp;quot;&amp;gt;ESP to Acolyte Rabbit: what elite status are they talking about&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): If you want a cup of coffee to your cake, then you need to trade a piece of your cake for the coffee. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok, Wert -- serious question.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;relax&amp;amp;gt;&amp;amp;lt;relax&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: getting esps wondering who said they said they didn&amp;amp;#039;t want change&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Let us have it.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: same here Jess&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: We all know Michael and Delilah have the DS best interest at heart. What assurances do we get that Upper management, the guys that make the final decision, that the DS wont be closed this place anyways? We saw the same&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wasystemballoon&amp;quot;&amp;gt;acolyte jesse: Sorry, that avatar does not exist in this world.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: Thing in Hotel where promises were made and yet it still closed.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken esp&amp;quot;&amp;gt;ESP to Acolyte Jess: what elite status are they talking about?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We have the word from upper management that they will not close DS, IF the community is willing to grow.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken esp&amp;quot;&amp;gt;ESP from Acolyte Jess: i have no clue&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: I still have my prob with the scheduling - I gathered we gotta do everything much much more attractive for newcomers first, and then, some time, the price could be lowered&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: but I still think, newcomers come rather for lower prices&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: I, personally, want to be sure this will be around in a year before I put more of my heart and soul in to this place.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken esp&amp;quot;&amp;gt;ESP to Acolyte Jess: would you please ask?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We do agree, Wert.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Journalist...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I do understand what you are saying,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): but...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Your heart and soul are already in this Wert&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): in order to get Newcomers here&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): the oldcomers&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and your fish also, Wert.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): need to show their faces&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): it has to be a compromise&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we don&amp;amp;#039;t have the power to just drop the price&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we have to show our management&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): that this community has not died &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: is this from you? or from the big boys?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): that it isn&amp;amp;#039;t hidden in trufs&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): It is from both of us&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: a ghostie has a good point: this is a world - and worlds always change&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We have talked about it in depth.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we have argued&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): cussed, discussed&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): pleaded&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: It still scares me that we havent heard word one from the execs &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We are your link to the Execs&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): you&amp;amp;#039;ve got to trust us to share with you their position&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): as well as our own&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: ok slow down ghosties&amp;amp;lt;grin&amp;amp;gt; I am a small dog with an even smaller brain&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: but with a big fish &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Our positions are for inworld issues...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): this is both inworld (community)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and business perspective.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wainfoballoon&amp;quot;&amp;gt;[There are 141 ghosts.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Michael and I are being as open and honest as we can be.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): It is serious here &amp;amp;lt;shrug&amp;amp;gt; we don&amp;amp;#039;t want to close DS, we have been assured&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: Can we see some sort of promary letter from the execs stating they have no intent to just close this down&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): that if we can make it more attraactive&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): it won&amp;amp;#039;t be.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): No&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): do you not trust us?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: and that this isnt some ploy to get us to go to NRW.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I&amp;amp;#039;m not going to ask my CEO&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to write a letter&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: promary as opposed to antimary?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): giving his word&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): when I have just spoken it&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: i thought you had little brain&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): If you do not trust us&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): then we are not effective.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: We trust the management that we can talk to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I give you my word.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: however we dont trust those &amp;amp;quot;upstairs&amp;amp;quot;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Are we not here to talk?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: we have seen to many promises made and brtoken&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Not by this management, have you?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Do you think we would come here and tell you there are no plans to shut down DS if&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: as well as things done to undermind our Dream here&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): there were any plans?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: ghosts asking how long we might have to change&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and we have a good relationship with upper management,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: and if ther is any way to measure it&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): our CEO does not lie,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and neither would he have to lie.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: it doesnt need -plans- it needs just a bad hair they when one of the owners realizes the profit is not high enohgh &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): How soon do you want to see a price change? the quicker we can prove the desire of this community to survive&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: but its ok, of course we do trust, there is no other choice&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): the sooner we can get an agreement.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Well all I can say on this is that I have known M for about 4 years. And Del for about 2 to 3. And I personally will stand behind them and offer all the support I am able to.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: personally I dont care about the price&amp;amp;lt;grin&amp;amp;gt; I think its well worth the 20 bucks&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Thank you, Rabs &amp;amp;lt;bow&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: the concern I&amp;amp;#039;m hearing is not about the price&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: its about the possiibility of closoing&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: keg of beer is in the mail right Del?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): they indirectly affect each other, do&amp;amp;#039;nt you think?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;wainfoballoon&amp;quot;&amp;gt;[Acolyte Chloe crashed]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: I&amp;amp;#039;m getting alot of esp&amp;amp;#039;s of support&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): the pricing, versus closing&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): if we are able to lower prices&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : sound of feet running towards dels place and the keg &amp;amp;lt;snicker&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to keep it attractive&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: wtg SpecialK&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: lowering the price is nice but I am happy with the current price and am more concerned about the future existence of this world.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to prove we are worthy -- for lack of a better word&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Yes what can we do to help?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we don&amp;amp;#039;t want to lose members to VZones because of price&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: w/b chloe&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): or because of social activity&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: thanx &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Help by being social animals&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: get out be seen&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): yes &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: say hello to people&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): become the DS Socialites&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Socialytes &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and drop all these petty political issues, they&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: we need to start &amp;amp;quot;social street clubs&amp;amp;quot;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: gangs&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): are not important and not helpful.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: agreed Pest&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Can I make a commnet?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: not more groups, just all individuals working together &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes, BR&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: less standing around and more socializing&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: hehe Icy Q&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : I have been internal with WorldsAway, Avaterra from the start&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: yes On avatar CAN make a diif!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : and I have never seen a CEO work as hard as ours&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : he went out and fought hard&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : to make us live&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : from under Fujitsu&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: It isnt really to hard we are just asking you to enjoy the DS.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : he is bringing in more&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : than was ever thought possible&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : and hired awesome staff&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Agreed Bunny BeefCakes maybe event days should be in the streets&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : like Michael and Del here&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : to help us move forward&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : I truely do not belive he will let the dream die&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : you must help us to help YOU&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: yes but they have another viable product....how profitable is the DS at this time and will be inthe future if all the efforts of upper management is not here?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): our most historical employee, for those of you who do not know: ButterRose is our own lovely Carolyn Bowman.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : When they bring folks into our worlds&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : it is like Micheal says&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : we must be visable&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): But two profitable products are better than one.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : true&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Exactly &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : or three or four&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: ok, from the ghosties&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : but we here internally belive in DS&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: boiled down ... what exactly do you want from us to be more profitable?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We know this is near and dear to all of the hearts of the people here.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : just as much as any other world&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): After 2 hours, we need to consider to wrap up.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : k&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: ya Kenn bingo is by far the street game&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : I&amp;amp;#039;m done &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): thanks BR &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): What do we want from you?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: other hosts should get out more&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we want to see you!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and not your cute fannies&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: foulette at NuYu is becoming a contender&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): stop parking&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: foulette?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): talk to people&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: r&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: bingo &amp;amp;lt;shudder&amp;amp;gt; I should have never brought that to this world&amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: Scramble is a good street game.. i always host outside np&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): hold events on the street&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: KYMER!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): give us your ideas for possible partners for DS&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): what would fit into Kymer&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): be willing to grow&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): work with us, trust us &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: oh, I have another question.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I have not put my word on the line before&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and if I have to eat it...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I&amp;amp;#039;m gonna be ticked.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: We were promised monthly town meetings....what happened to that idea?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: sorry for not pulling punches&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Lack of Time&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: welcome Megan &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): it is a fair question&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): We dropped that ball - no excuses.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Stay on us&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: eeeeek Ange that sounds like work!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we get pulled in many directions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): 1:00 PM on Saturdays seems to be a good&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: jaz: we should have our own meetings, then take the issues to M&amp;amp;amp;D&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): time for most everyone ...?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): that&amp;amp;#039;s a good plan too, Jess&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): very good&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We&amp;amp;#039;re not unwilling to come and talk&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We&amp;amp;#039;re not unwilling to be available&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): our schedules are tight&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Transcripts I am sure will be posted in VP&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): but we&amp;amp;#039;re here as often as we can be.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: and the Clarion&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: and the Clarion&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: if DS could have a free trial w/o credit card... for People who do not have one or can not get one&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): You also have an incredible Acolyte staff&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: ha ha beat you Twi&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): with whom to address these issues to.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: hehehe&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): They love this place as much as the rest of us.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): And work furiously&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Anything else?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): or did I miss anyone?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: Dark Lyte: Why not make the streets a free area so newbies can see whats going on, and if the like it they will go on to full membership.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: yes&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Free areas are an idea submitted...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: poor Del her idea of an evening off is being online at home as opposed to the office&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): LOL Rabbit!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): she&amp;amp;#039;s online all the time, anyway.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): BR telling stories again?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I am &amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): as is Michael &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: and they dont even letBR out of the office I think&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: trial access w/o credit cards&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): She&amp;amp;#039;s chained to her chair.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : yep- chained to my desk - lol!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: hey, I know what thats like&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Isn&amp;amp;#039;t that the 3rd time... for trial access?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: I got a 4 foot chain and a big ole bottle &amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: &amp;amp;lt;sigh&amp;amp;gt; only 2 for me&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Del gives me a cracker and a little water every now and then&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : rotfl&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): That&amp;amp;#039;s because it&amp;amp;#039;s an important issue, Del.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : kidding&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): if people can try something before they buy it,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Oh, OK -- thought I clarified&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): that it was a good idea&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): they are more likely to purchase it.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: Midi: why did the trials change from a month to 15 days?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and that we&amp;amp;#039;d look into it. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Thal email M with the multilingal web page idea&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): The first 2 times.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: michael@avaterra.com&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I think it&amp;amp;#039;s always been 14 days.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: I like it&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: ok, I have the new token earning scheme&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: English, German and Fish&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: ROFL&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: you will recieive 1 token for a certian letter used each day&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we are having trouble to keep our single-language pages updated, do you think we&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: and that letter will change each day and we wont be told what letter it is&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): could maintain multilingual ones? &amp;amp;lt;EG&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: YOu can do it M&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: he is gonna hit me now&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I think BR has some spare time..&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): maybe Sunday nights .. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): No she doesn&amp;amp;#039;t &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Thalifuchsin has voluntered&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: actually, I do have a suggestion for the parkers&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I have her scheduled.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): yes?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok, a few comments from ESPmail after Wert.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: you might want to try raising the tokens earned as a ghost&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I&amp;amp;#039;ll comment on that one later.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: see if they will park as a ghost rather than as an avatar.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Þ&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): But then everyone will be a ghost.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: hmmmm&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): LOL&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): no one would be on the street then&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: more comments about bring a friend inworld rewards&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): not even parkers &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: so make it like 5 tokens&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: ya Wert remember when a ghost was 30T?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: yes I remember you got half the Token if you ghosted&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: makes sense&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: not that much difference&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: 62T&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok, a few comments....&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: they did Switi&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: I remember the 30/60 thing&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 1. Acolytes included in being more visible -- yes -- we wawnt to see them out there too!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: yes&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: it didnt seem to make a difference&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 2. Why am I not available to discuss Event issues?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I have Events Acolyte -- Lynx&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): (maybe we just need an entirely new way to earn tokens,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to keep event issues going in DS&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): not based on online time.)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Caretaker Colors in VZones&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: daily flat rate&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I read Emails&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and forward to Lynx and/or Colors to fulfill requests&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Failed in old Habitat. (sigh)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): with comments.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We deal with questionable issues at weekly meetings.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Thank you for the supportive ESPmails.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): It sounds like we are ready to make the difference&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): show our faces&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: All tokens will be converted to fish&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): what are we made of &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Anything else before we wrap up?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: lol Del&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: lol Wert&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: more fish?&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes, we&amp;amp;#039;ll consider Free Areas for DS &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: can we talk about more bigger fish?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: I will forward the list I have&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and maybe the beach will have some fishie stuff&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: &amp;amp;lt;doing fish dance&amp;amp;gt;&amp;amp;lt;react&amp;amp;gt;&amp;amp;lt;react&amp;amp;gt;&amp;amp;lt;react&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and shells?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Michael?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): to make that Evil one happy &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): yes?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): es todo?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: skirts?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: new shoes&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: j/k&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: ooo, I want a skirt&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): This is confidential, so we never told you .. but,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: \shorts then&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we are actually working on new bodies.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): No Michael and I aren&amp;amp;#039;t having an affair.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: rofl espers&amp;amp;#039;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Oh&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: noAngel, the bodies will have the same old shoes&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): No, we don&amp;amp;#039;t have an affair. Geesh. LOL&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): LOL, he&amp;amp;#039;s so quick!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Alana/Hayley holds the key to my heart. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and besides ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Delilah and I have been friends for a long time.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: athletic w/larger mammarys&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: Delilah and I are having the affair&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Del suggestions for an avatar based event committee&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): since before we joined Avaterra.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): LOL Wert!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: to help Lynx and Colors&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes, virtual life long friends.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: oh save text&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: send to Mrs Wert&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: oh no&amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): uh oh&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): well, Delilah said she scheduled BR for Sunday evenings ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ... so..&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): see how rumors get started?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ... hmm...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: how much will it cost me, rabbit?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: have fun, all &amp;amp;lt;bow&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: cool a pay off&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): billing issues&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): you twit&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: take care journ &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): LOL&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Huh - scheduled me for what - too many esp&amp;amp;#039;s&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): A member based event committee&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): would be a good idea&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Yes!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we would love to see this.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: yes, Digger, 10k each&amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : fabulous idea!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: we kinda have it.. the event coordinators&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): So, everyone, much thanks for coming to today&amp;amp;#039;s town meeting.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: thank you for coming, Michael and Delilah.. I will email the comments I received in esp, ghosts&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): We have most certainly missed many questions,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes, thank you all&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Yes thank you all for your cooperation in keeping this organized&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: and for participating&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: thank you Michael &amp;amp;amp; Delilah&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): so again the invitation to send us email.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and to post to the public forum.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: The october Town meeting will be when?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Thank you to the Acolytes for taking the questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: In October&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and Wert&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: ,eg&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and BR&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we&amp;amp;#039;ll put a message board with a forum link in&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): one of the elevator locales.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : And in the community center please for newbies&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: yes sir we will do that asap&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): will do. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: no problem Angel&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: yes ma&amp;amp;#039;am&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: you can talk dirty to me anytime&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Keep the dream alive -- one avy can make a difference!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Ciao, everyone. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): (she is so quick)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: niters M&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: see ya Mom&amp;amp;lt;wave&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: night &amp;amp;lt;grin&amp;amp;gt;&amp;amp;lt;wave&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;wave&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: and dont forget the WARaffle drawing at 5pm in the turf WARaffle&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: bye ButterRose&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Dreamscape_Town_Meeting_Sep_11_1999&amp;diff=4712</id>
		<title>Dreamscape Town Meeting Sep 11 1999</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Dreamscape_Town_Meeting_Sep_11_1999&amp;diff=4712"/>
		<updated>2023-11-22T05:28:44Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Formatting update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original article by gloree, courtesy of the Virtual Planet newspaper.&lt;br /&gt;
[[File:Dreamscape Town Meeting - September 11th 1999.gif|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;Template:WorldsAway/transcript.css&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wabackground&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Hello everyone &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: Hiyas Michael &amp;amp;amp; Delilah&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: the ghosties say HELLO&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair4&amp;quot;&amp;gt;Wynn: greetings&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: and D too &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: Esci &amp;amp;lt;grin&amp;amp;gt;&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair7&amp;quot;&amp;gt;Spooky Füchsin: hiya&amp;amp;lt;wave&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): My ESP is off, if you have questions and comments, please send them to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: oh no&amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): one of the Acolytes on the ground. In addition, you can also&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: someone is giving me a wedgie&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: &amp;amp;lt;grin&amp;amp;gt; hmmm&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair9&amp;quot;&amp;gt;NightStar: NOT ƒ an aco&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): send email (michael@avaterra.com and delilah@avaterra.com).&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: Wert likes wedgies&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: kinda feels nice&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): just like always. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair9&amp;quot;&amp;gt;NightStar: HI DJ&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Please also keep movment on the ground to a minimum.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we actually do read email.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;grin&amp;amp;gt; quite often!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: have sent some Michael, but never get a response&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): alternatively, you can voice your concerns in the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): public WA forum at http://www.delphi.com/worldsaway/&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair9&amp;quot;&amp;gt;NightStar: and the mailing list too&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair9&amp;quot;&amp;gt;NightStar: that was from the cloud &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we don&amp;amp;#039;t read the mailing list at this time...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: opinions can also be posted in the virtual planet&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): so if you want us to see your feedback, cc us ... or use the forum. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: request for no chat onscreen during questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We&amp;amp;#039;re going to make some comments&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): answer some of the email questions we received&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): then we will open the floor to other questions.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Shall we get started?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: request from cloud to keep unrelated ground conversion to a min &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Acos let us please ask questions from left screen to right.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Esci starting&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we&amp;amp;#039;ll let yu know when we&amp;amp;#039;re ready for floor questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair13&amp;quot;&amp;gt;Acolyte Esci: no question right now here &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We have taken the community&amp;amp;#039;s concerns to management and have discussed some&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): of the ideas that have been posed by the DS community.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: hehe&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: soon for questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Michael and I have received letters, and have followed the public forum&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): closely to gather an idea of the concerns that are on our members&amp;amp;#039; minds.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): As we have both stated our position: we do not want to close the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Dreamscape, we both have 4 years+ worth of history and love here, and we&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): believe that we can turn the direction of the Dreamscape into a more&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): prosperous community.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Some of the issues that have been brought to us by both members and those who&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): have visited the Dream and left are as follows:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - parking (butt alley)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - dead streets&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - lack of public events&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - lack of interactive events&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - pricing (in comparison to VZones)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - how can we make the Dream more attractive to potential customers/partners&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - the haves and the have nots&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): How can we address these issues? We believe we have to pull together as a&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): community. We have to show our management that the community is serious about&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): wanting to keep the Dream alive. What steps as a community are *we* willing&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to take?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - are we willing to coax each other out of parking, out of our turfs, into the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): streets?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - are we willing to create interactive, publicly visible events?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - are we willing to put an end to the dissention and political nonsense to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): prove that we are a community that believes in ourselves, our members, and our&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): management entities?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - are we willing to embrace potential partnerships, if this is the direction&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we need to stay alive?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): These things are important from someone on the outside looking in. These&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): things are important to newcomers to *want* to stay. We have the power to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): keep the Dream alive. We have to take positive steps together, we have to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): believe it can succeed, and we have to do it together, and not against each&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): other.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Michael and I are not available 24/7, but we do have a staff here that we&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): depend on to work with our members. We have acolytes who care about this&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): community, as much as our members care, and as much as Michael and I do. Our&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): time is divided, we do not deny this, but we are willing to work with the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Dreamscape community to keep it alive, to help it flourish, to show to the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): outside world and our management that we are willing to tow the line!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Although we have members here who have been here for 4+ years, who are&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): considered one of the *haves*, are they willing to gracefully allow these&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): items to become publicly available for the community as a whole? Do you feel&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): these are issues that adversely affect the community, or are they issues that&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): make the Dream more attractive to newcomers?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): It is the time for us to be willing to take the necessary measures, to put&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): ourselves to the background, and push the community ahead. Each of us must&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): put our needs and desires on the backburner, if it means success for the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): community as a whole. Are we prepared and willing to do this?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Michael and I can mandate new policies, we can force change, we can take the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): steps we feel necessary to push the Dreamscape into the limelight, to make it&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): more attractive to newcomers, to make it a more succesful entity. However, if&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): in doing these things, we cause the community upset, we create dissention and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): feelings of personal attack, regardless of our intent--we damage the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): potential.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We have received projects from members that would like to work to do&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): advertising on their websites. A competition to find a marketable approach,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): using webpages, advertising, etc. These are the kinds of things we can bring&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to our management and show that the community is willing to do and accept what&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): it takes to keep this community alive. Take the proactive position: get&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): these kinds of ideas to your Acolytes, persist if we don&amp;amp;#039;t respond&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): immediately, get your friends to stop showing their butts, and turn around and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): chat, get your games out of your turfs, so the streets are alive again,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): welcome newcomers, share your elite status with your fellow members, and do&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): not assume that changes are done to personally destroy your life here.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Work with us, believe in us, and we will do what it takes to help keep you&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): alive.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): These things are serious issues, ladies and gentlemen.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We have to do it together in order to succeed&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and grow.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Before we open the floor for comments/questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Michael and I will respond to some of the issues emailed to us in the past week.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): You need to understand that the future of Dreamscape is in your hands, entirely.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and there is only this chance. If we, as community, cannot change the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): issues Delilah outlined, then we will not be in a position to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): convince upper management to agree with pricing plan changes.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[ Acolyte Electra crashed]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Then we will not be able to attract sponsors and partners for Dreamscape.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): We have said it before, and we will stress once again: This is your world, you have&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): the power to form and shape it - and you hve the power to destroy it.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): If you truly care about this place, then we need your help.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we cannot force change against your will, and not without your&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): cooperation. We are about to drop the &amp;amp;quot;parking ban&amp;amp;quot; in public locales, since it&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): is a rule that cannot be enforced. Everyone can then park and no acolyte will&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): force ghost the parker - but if you do, be aware that it hurts Dreamscape and the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): entire community. It&amp;amp;#039;s your choice.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): The future of Dreamscape is in your hands. There are a few&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): months that will determinate the long-term future.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): So, we have gathered some questions ... and will answer these before&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we take &amp;amp;quot;live&amp;amp;quot; questions.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): This is serious, folks, but we are not in panic mode&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): but drastic situations&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): call for drastic measures.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): So, before I go to a few questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): let me reiterate&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we do NOT have plans to close the DS.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok, questions.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): We will also open up opportunities for avatars to participate more.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Pre-mailed first &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Avatars can become mages.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): We will allow applications for acolyte positions.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we will support a town council as we support the new&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): jungle council.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): someone has to start these things -- but don&amp;amp;#039;t wait for us to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): present you everything on a silver plate. You start it, we support it.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We are committed to this.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): So don&amp;amp;#039;t sit back and wait what others do - stand up and do it yourself.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and you will have our support...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Not just our &amp;amp;quot;blessings&amp;amp;quot;, our active support.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 1) First and foremost on everyone&amp;amp;#039;s minds; What is going on with DS&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): pricing? Are we getting a new pricing scheme?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Let me assure you all these concerns are on our minds as well. We have been&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): actively researching what can be done for the DS pricing structure, as well as&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): how we can further the Dreamscape community. We do not have an answer&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): regarding pricing today: but we would like to hear from you what can we do as&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): a community to make the Dreamscape an industry competitive, successful&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): community.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 2) What does the future hold for DS?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): The future of the Dreamscape depends on its community. Management has no plan&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): nor desire to close it&amp;amp;#039;s doors. We are willing to work with the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): staff and community to revive it.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 3) Are there any plans to allow travel from the DS to the new VZones?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): No, there are no plans to travel between DS and VZones -- they are separate&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): worlds, separate databases. It is technically impossible.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): 4) Do you have any plans to expand the staff? With all the new areas&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): opening or planning on opening, are you looking for more members to help&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): out with that?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Yes, we need a few more acolytes for the various time zones - what we&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): are looking for aree active, visible acolytes -- not answering machines, but motivators.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Expect an application form on a web page soon.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we will be accepting acolyte applications for a short period of time, probably&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): two weeks.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): 5) When are all these new areas going to open? (eg, the beach, Harlequin&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Games, Reagency Hall, KLC...)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Harlequin Games has been delayed -- the underlying code for the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): drag&amp;amp;amp;drop doesn&amp;amp;#039;t really work sufficient in the windows client.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): It didn&amp;amp;#039;t male QA and needs some fixing. The Mac code works nicely,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): so this is probably just a matter of a few weeks.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): There are no plans for Regency Hall at this time, but if you hve&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ideas for that building, let us know (via email).&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): (I received the snail mail letter someone sent me regarding Regency Hall,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I will answer via snail mail.)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): But I really prefer email.... pen and paper is ... umm... haven&amp;amp;#039;t used these things in the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): past ten years &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: what email address M?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): michael@avaterra.com and delilah@avaterra.com&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we exchange email, but send it to both of us.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): thank you.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Kymer Learning Center (KLC) will open this month.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): A first part of the beach will open October 1st ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): We started thinking about the theatre ... which would&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): be a wonderful place for creative events .. and we even have the artwork for&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): an ancient Greek theatre environment.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): What we are afraid of is adding more locales that will not&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): be used by the community. 90% of you wouldn&amp;amp;#039;t probably notice if&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we closed down 90% of the locales. We will not build a kingdom for&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): a handful of locales. So if you want more locales and new areas,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): get out of these turfs and spend time on the street. Host events in the open. If&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): you need support or prizes, ask acolytes, ask Lynx, ask us.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Jungle Bingo perhaps?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): erm ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): perhaps something that is more interactive? &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): 6) DAPI. When will implementation in the public locales be available?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Utilize your acolyte staff please... Michael and I don&amp;amp;#039;t always get to answer these kinds of issues in the time desired.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): oops &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;shushing&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): DAPI .. we submitted the technical request yesterday and the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): techies are working on it. DAPI will allow you to run some of the new&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): games - and will make it harder to cheat at games such&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): as WIAN.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: We cant glue down prizes and boxes in Public locales and people call us Hosts cheaters if we hand out prizes&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): At first, DAPI will work only in two locales.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): well, then you need find new ways to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): award prizes.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We&amp;amp;#039;ll take comments/questions after we address those that were pre-mailed.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Delilah and I both hosted games in 95 and 96,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we do know that it is possible. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: taking suggestions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;bow&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I&amp;amp;#039;m sorry, but I don&amp;amp;#039;t buy &amp;amp;quot;oh, I can&amp;amp;#039;t deal with disrupters outside of&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): my own turf.&amp;amp;quot;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): You can.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): You have an Ignore ESP feature,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): you can manually ignore someone,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): the community has the tool of social pressure,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and of course you can look for an acolyte.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[ There are 214 ghosts.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Remember, the more people on the streets, the more it is attractive to newcomers.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Remember, what are we willing to do as a community?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Right -- if a new member comes in and doesn&amp;amp;#039;t see any&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): as individuals?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): action going on, why would she want to stay?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Most of you probably checked out other cirtual worlds,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: M one point to clarify for the majority please.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): er, virtual..&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and didn&amp;amp;#039;t see anyone ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and didn&amp;amp;#039;t stay.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): would potential partners want to invest in a dead society?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): it&amp;amp;#039;s the same here.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): or hidden&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): So, anyway, DAPI should be working by end of the week,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: DAPI send/recieve is what you are talking about. Not things like Bingo, Trivia etc that use other DAPI functions.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): for Starway Stage and Library (where the chairs are).&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Right -- DAPI is for games that you could not play&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): up until now.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): There is a thread in the public forum -- http://www.delphi.com/worldsaway/&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): in the Dreamscape section.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Have a look. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): 7) I was a member of Club Caribe back in the C= 64 days. Is it an any way&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: DAPI Developers API used in programing host applications.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): possible to add some of the Caribe features such as &amp;amp;quot;dark&amp;amp;quot; rooms that&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: http://www.worldsaway.com/help/dapi/&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): require a light source to see, &amp;amp;quot;compasses&amp;amp;quot; for help in mapping areas, areas&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): where avatars can take an object from another avatar&amp;amp;#039;s hand (we used to play&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): &amp;amp;quot;Capture the Flag&amp;amp;quot; type games this way)? I know, tall order, but thought I&amp;amp;#039;d&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ask :)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Good ideas -- we love them, but don&amp;amp;#039;t have these features yet. We do have some&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): code for a paintball-kind of game, similar to capture the flag, but it&amp;amp;#039;s&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): just a portion and not really working at this time.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): One of the &amp;amp;quot;soon to come&amp;amp;quot; things are consumable items.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): These are items with a limited amount of charges ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): for example, fireworks can be used 10 times, then&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): the item dissapears. Some of you have already seen the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): edible pizza - this was a prototype.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: &amp;amp;lt;hoping we get to see a BURP after eating it&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair9&amp;quot;&amp;gt;NightStar: LMAO&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we will introduce consumable items to Dreamscape first,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): since the idea was born here.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and the last question we received via email:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): 8) Why the rush to offer such a SUBSTANTIAL reduction to the V-Zone folks and the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): DS&amp;amp;#039;ers told we are trying for you. WHY couldn&amp;amp;#039;t the V-zone reduction waited&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): until something could be offered to both. You must see now that a bad message&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): was sent and that we do not expect such a drastic reduction but SOMETHING&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): would have all but eliminated this whole ordeal.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Okay - first off, no, we were not surprised when we heard about the concerns from&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Dreamscape members. But, NRW is not DS, and even though they belong to the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): same company, they are two different services, with a different structure.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): In the next few months, you will see more advertisement for Avaterra worlds,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and winter (when people have more time to go online) is approaching quickly.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Other companies that run virtual worlds are not sleeping, and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): unlike Fujitsu, Avaterra is not going to waste another few years.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): We were hoping to have an announcement regarding DS pricing,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): but sometimes it takes longer to make a decision - it is a complex issue.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: I have a Q and a statement when you are done Michael and Delilah, &amp;amp;lt;bow&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): As we said at the beginning of this town meeting,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): all of you have the power to show upper management that Dreamscape&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): has a unique community, and that you truly care about and for this place.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): If you want a lower price, we need your help and your cooperation.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Also, we need ideas how to market Dreamscape.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Yes, &amp;amp;quot;commercial partners&amp;amp;quot; sounds horrible to quite a few of you,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): but if you want a lower price and more members, then this is something&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): you not only have to accept but also to support.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Last but not least, keep in mind that not everything is&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): under our control, some things are clearly beyond our control.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): &amp;amp;lt;done&amp;amp;gt; Delilah?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): A quick recap before we open the floor to questions:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 1. We are not looking to close the Dreamscape or combine it with VZones.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 2. What are we as a community willing to do to make it more attractive?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - end parking on the streets: we&amp;amp;#039;ve seen enough of your gorgeous tushies!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - come out of your turfs for games/events&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - talk to people!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - be more visible and welcoming to newcomers!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - be proactive!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 3. What plans are for the DS community now?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - we have locale openings planned&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - we will build staff&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): - we will remain committed to making this work&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 4. Is there new pricing in the future?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): this depends on the community, can we make it more enticing? are we willing&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to embrace new partnerships? change?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We are discussing new pricing for DS, but we have to be able to show the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[ Open URL: http://www.avaterra.com]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): community is willing to make this work too.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Please keep these things in mind as you formulate your comments and questions.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok, let&amp;amp;#039;s open the floor.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: We will begin on screen left please&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: Can I make a Statement re: Economy? Hopefully it will help in a decision, because I have shared this with many nad ALOT agree.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Esci?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Send your questions to the Acolytes on the ground.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: ok &amp;amp;lt;bow&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Ghosties esp questions to any Acolyte on the ground&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Questions only please&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: no statements at this time.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair13&amp;quot;&amp;gt;Acolyte Esci: okay, first one:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair13&amp;quot;&amp;gt;Acolyte Esci: Why were in the past all these attemps (e.g. banners on websites, etc) constantly beeing ignored by the management?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Hmm...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): To be honest, as Michael and I have only taken this in the past 2 months&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): There have been many banners in the past months...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): this level of involvement&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair14&amp;quot;&amp;gt;ESP to Acolyte Rabbit: why is avaterra competing with kymer business people in one of the most interactive activities we have ... trading. The online auction has not reduced parkers at all.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): which banners on websites are you referring to?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): the advertising in the forums?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: &amp;amp;lt;making room for Electra&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We have had banners running for months in various spots on the web.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I think the WA web ring has a banner -- will surf the web a bit and see what we can find.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): So I&amp;amp;#039;m not sure I understand the question.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): if you have banners that you feel should be supported by us,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Ok then&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): drop us a note with an URL or the banner itself.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Wert?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair13&amp;quot;&amp;gt;Acolyte Esci: there were offers for that, avi said.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ah, I have just received this offer this past week.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Myself, so I haven&amp;amp;#039;t been aware of past offers.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: To screen Wert&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair13&amp;quot;&amp;gt;Acolyte Esci: was a long time ago, to marketing persons&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: as you are down&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: sorry&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Resend, please. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We, unfortunately, cannot address questions from past management.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: ok I will when my turn&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): There is no past, but today forward.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: It is your turn Wert go ahead please&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: Some Games cant be played on the street. Would it be possible to have &amp;amp;quot;game props&amp;amp;quot; glued in a street locale temporarily for a host to use?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): such as lockable boxes?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: sure&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): There are no other, easier ways to award prizes?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: I have a new game called yahtzee that requires 5 dice for each player&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): ahh, those kinds of things yes&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): The lockable boxes method is fairly new ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ah, okay ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): There will be rooms for that when Harlequin opens ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we can glue dice down temporarily for public games&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): in the meanwhile... perhaps we can add a room to the Bar-L Bar ..&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): for games of that kind?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Store room maybe&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): or we just add a game room to the bar.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I think Electra just volunteered &amp;amp;lt;eg&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Ghostie Question E?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair15&amp;quot;&amp;gt;Acolyte Electra: From a ghostie: Does CC have a greater lure? A larger Populartion/attendance? If so, what do you think the difference is re CC and DS?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: well, I was thinking for event days&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair9&amp;quot;&amp;gt;NightStar: i saw her raise her hand&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[ Acolyte Electra crashed]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): wert, yes - shouldn&amp;amp;#039;t be a problem.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Pest open menaing public locales&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: ?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: street, public rooms etc&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Club Connect/NRW has a different culture, and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): the community there has a different history. Things are&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Club Connect/NRW = VZones &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): different, not better or worse - just different. For example, there&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): are no prize heads in VZones, and the sponsorship program is&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): different. I don&amp;amp;#039;t know why it is, but 90% of the VZones games take&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): place in public locales (at event days), while in DS 90% take place in turfs.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I think this is one of the reasons why VZones appears more&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): populated.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): These are things you can change easily ..&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ask the host of your favourite game to move it&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[ The current population is 478. The highest populated areas: Temple Street, Apartment Lobby Area, Orchid Street, East Fountain Area.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): to a public locale.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[ ButterRose , Acolyte Esci, Delilah (World Events Manager), Michael (World Manager), Acolyte Twilight, Acolyte Chloe, Acolyte Mondo, Acolyte Jess, Acolyte Rabbit, Wert P Gumby, Wynn, Spooky Füchsin, Journalist, Alt Ego, NightStar, and 207 ghosts.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): so more people can attend... and those who walk by can join the game. Most&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): of the regulars don&amp;amp;#039;t check the events schedule frequently, and new&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): people don&amp;amp;#039;t even know what event days are - but they DO know what&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): games are when they walk in a locale where one is going on.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: And there are many unused locales here.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: waiting for a host&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Alt Ego a question?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: Yes, a lenghty one&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Questions only please&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: If you are interested in keeping the quote-unquote &amp;amp;quot; Dream&amp;amp;quot; alive, then we need to keep the &amp;amp;quot;Economy&amp;amp;quot; alive as well. DO NOT make all the things available that the older Avis have worked hard to get. The &amp;amp;quot; Dream&amp;amp;quot; that I saw when I came here is to aquire..&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[ Acolyte Jess crashed]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: why the sudden change in the Economy?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: MORE FISH!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): In an attempt to make it attractive to new comers&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: I have 2 questions from the clouds&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Because people are leaving Dreamscape, and join NRW because&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): they can get their dream heads from a vendo.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Or let me say it in a more blunt way ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ... we don&amp;amp;#039;t make Dreamscape for 100 people. If we want Dreamscape to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): grow and expand, we need new members - and many of them. New&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: Yes Ghostie, there are many things I cant afford, but I work to get them&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): folks do not feel welcome if they come in and live the life of a&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): virtual beggar and underdog for a year before they can &amp;amp;quot;afford&amp;amp;quot; a&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): virtual self that appeals to them.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Again, and I will continue to repeat it, what are we all willing do to individually and as a community to ensure new members, to keep the old, to be an attractive community?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I don&amp;amp;#039;t work in my dreams -- why should I have to work here?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I mean, if you are American or Canadian and have&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: then why should wehave T&amp;amp;#039;s?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): free local calls, then I can see why working isn&amp;amp;#039;t so bad.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): But those European members pay at least $1 an hour.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): To buy stuff ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair14&amp;quot;&amp;gt;ESP to Acolyte Rabbit: Why is avaterra competing with one of the most interactive activities we have .. trading? The online auction is competing for business and not reducing parkers.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: Buy stuff?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): But why should you need 500,000 tokens just to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): buy a cool head?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: at 600 a day?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: NOT&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): right.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: WOW, what head was that and who bought it?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Not every item will lose rare status. But we have to provide some enticements.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): that&amp;amp;#039;s why I think cool heads should be 600T and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): not 500,000 &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: you need to win Games and sell to get the rare stuff&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: economy is an all day debate&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes it is, Rabs.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Perhaps economy questions can be delt with in a seperate town meeting?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: Then set The T&amp;amp;#039;s to a hourly rate and no limit&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: at a future date?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair14&amp;quot;&amp;gt;ESP to Acolyte Rabbit: please ask mine&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Are we willing to make these kinds of changes though, ladies and gentlemen?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: I will be there &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Hourly rate and no limit = even more reason to park,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Twi, ghostie question?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): or are we more interested in our personal position?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and even more disadvantages for those who pay&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: 2 questions: 1) will there be specific advertisements for the DS? 2) will the login process be made more stable?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Harsh, but a fact at this point.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): for local calls.,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): THIS IS AN INTERNATIONAL COMMUNITY!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: I Park in my teuf or the Elev c&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): It is not American!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: turf&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Yep.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Will there be specific ads for DS -- that depends on what we do from this day forward.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: in fact, I have 5 Avis parked in elev c now&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): But you need to consider that half of the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we can&amp;amp;#039;t say yes or no&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): members cannot park ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Yes, and by parking five avatars you contribute to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): The login process will be more stable -- it has been being redeveloped this week.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): the inflation, to the server load (without improving the&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: flooded with economy questions/statements... will there be another town meeting for it?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): quality of the service) and therefore support higher prices.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Yes it seems to be a popular issue M and Del.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[ Spooky Füchsin crashed]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes, we&amp;amp;#039;ll schedule another meeting regarding economy, as time permits.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We need to address&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): TODAY&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): how we can move forward&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: I am satisfied with yer answers, thanks, I have taken enough time&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): HOW can we get management to drop the hprice here?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): (I do realise that higher prices motivate people to park even more.)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): What are WE willing to do?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok, Rabs&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): go ahead &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Ok&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Thank you.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: For ButterRose mostly&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: A number of people have asked about double billed accounts.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Trying to hide in the background&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: How can they address this issue best?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Good advice Abbi&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : I&amp;amp;#039;m here&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: slow down esp&amp;amp;#039;s please&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Go ahead, BR &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Do to unforseen problems&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : we were behind in billing&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : we realize that this incovenienced a few folks&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: can you send me a basecap or a coffe mug instead of a refund if I am doubled billed?&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : and I have handled those issues&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: ah I recall this posted in the community forum BR&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: about missing bill months&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: etc&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : so if you were double billed and NOT billed in July&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : you may send me a copy of your statement and I will see that you are properly refunded&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): if you were billed in July&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): then double billed&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: a very good place to look for info folks its free its packed with good stuff&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: http://forums.delphi.com/worldsaway/messages/&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : if you haven&amp;amp;#039;t been billed in a couple months&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): but if you were double billed in August, and NOT billed in July&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): (and include as much information - acct name, world, parts of cc number, etc. - as possible, so&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : then send me your acct info&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : and I will look into it for you&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: we need links to it here in the DS.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes please &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): that Carolyn does not have to ask three times)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : I believed that we were all up to date&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt; Ange&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and be patient with our dear Carolyn&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): she&amp;amp;#039;s working her fingers to the bone&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Yes Jewell&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and we&amp;amp;#039;re going to be providing relief&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: where to email ButterRose?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Diana head ghostie &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): but help her by using the forms and supplying all the information you can&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to avoid delay&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): don&amp;amp;#039;t send:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): cancel my account&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): or:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I can&amp;amp;#039;t get in.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): or:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: problem url is best place to start&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): help me!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): that doesn&amp;amp;#039;t tell us much &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): LOL&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: or the forum&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): yes &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : post a problem report&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: url anyone?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : that way I do get all of your information&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): yes&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): &amp;amp;quot;yes&amp;amp;quot; is a good url.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : http://www.avaterra.com/help/help.htm&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: http://www.worldsaway.com/help/report_form.html&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: can I email her about more fish?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: hehe&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): http://www.worldsaway.com/help/report_form.html&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): thanks &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : that has both the billing/other and technical report form links&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Thanks BR &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: re&amp;amp;#039;s Jess just in time for your ghostie question&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : fish - hmmm..not my fortay lol!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Next, Rabs?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Jess?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: tons of questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Using the form really helps to get support and answers much faster.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: lost my previous typing tho&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: ack&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: can i list a few?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: k ask the most popular&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: one please&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we answer questions via email too -- delilah@avaterra.com and michael@avaterra.com.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Put &amp;amp;#039;question&amp;amp;#039; in the subject.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: the most constructive might be why not have free trials without a credit card&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair5&amp;quot;&amp;gt;Alt Ego: Thank you Michael, and I will ESP you the Date when it is set &amp;amp;lt;bow&amp;amp;gt; &amp;amp;lt;wave&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: let people see our world &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): That is: not billing stuff, use the form for that.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: thank you ALt for joining us&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): If we had a Free Area in DS, we could consider this.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We&amp;amp;#039;ll mark this as an idea to present.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: How about like in Habitat II where the viewing is done as a ghost only...we use to have that&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): It wasn&amp;amp;#039;t utilized here.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We had it functional&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: oh&amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): but no one really used it.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: maybe time to try it again?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and I think we shouldn&amp;amp;#039;t offer it before there is&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): These are the good ideas we need to have emailed to us&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): less public parking and more games on streets, &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): so we can evaluate and address them with our management.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): true&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: ghosties.. I will email the questions I recieved&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): if they are suggestions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): email, but we&amp;amp;#039;ll try to address the questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Mondo, ghostie question?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): don&amp;amp;#039;t pose suggestions in the form of questions, LOL&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: from Darc Lyte: is there any possibility to add sounds that an avi can make such as: Hello, goodbye, etc...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : we have an e-mail addy just for suggestions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : suggestions@avaterra.com&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): It would be an addition to the software&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I think voice support is something you&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and it would be fun &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: what criteria have most weight when deciding what new locales , features , eventsto put time into&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): will see soon.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Ghosties please email your suggestions instead of having them asked here today.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Criteria for new locales: Will they be used? Are they suited for&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: We would like to stick to the topics that Del outlined for this meeting if possible.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): their purpose? Do they fit into the current setting?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Your help in this is appreciated.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Criteria for features:&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Do we have a chance to get it onto the programmers schedule?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Do we have a chance to get it onto the programmers schedule?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Do we have a chance to get it onto the programmers schedule?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Chloe, ghostie question?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: Question from ghosty: Why are there so many different routes in the jungle that go unused, the locale spaced could be better used in the town&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): (still looking for something to bribe that guy with.)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: bribe them with fish&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): The Jungle Committee (see Skinner for details and if&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): you are interested in participating) and we are currently talking about&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): jungle issues ... yes, I feel we could make the place less confusing and&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): more efficient. But we are not trying to turn Dreamscape into a&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: a jungle must be confusing &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Its a jungle out there.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): big city ... peaceful places to relax are important.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Yes, but if confusing means that people don&amp;amp;#039;t&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: NightStar a question please?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: when M is done of course&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): use it, then something went wrong.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I could not do this job without my daily pot of green tea. &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair9&amp;quot;&amp;gt;NightStar: I am e-mailing, thanks &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: .&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Journalist?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: no thank you, I am just listening&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Esci next question?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Butter Rose I mean&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[ There are 149 ghosts.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: sorry BR&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : still here &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Anyone? &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: How come we dont have any links to the Delphi forum here in the DS?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): or shall we wrap it up?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: good point Wert&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair18&amp;quot;&amp;gt;ESP to Acolyte Mondo: Why is avaterra competing with one of the most interactive activities we have .. trading? The online auction is competing for business and not reducing parkers.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: we can do that&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Good question and good point&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : E - you here?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: It shall be linked&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: Icy suggests a rally: One avatar can make a difference&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: I have always wondered that and felt that DS was unwanted there due to this fact&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Michael? May we link inworld?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I like it!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: well, not really totally unwanted&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): yes, sure.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Where do you feel it would be most visable?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : I think The community center is a good palce?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: it should be at several locales&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : For newbies.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: as like the other links&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: One comment from a number of folks&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: why is avaterra competeing with one of the most interactive activities we have here in DS&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: they would welcome tasteful sponsorship if it ment lower prices&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): The RAs suggested a message board in the elevator 2 locale.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : William - good place as well. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): that is linked to the Delphi forum.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: sorry didnt mean to hit enter yet&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I dropped the ball, sorry.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: lots of esps requesting polls/voting on sponsor issue&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Voting as in &amp;amp;quot;we want this specific partner or we don&amp;amp;#039;t want it&amp;amp;quot;?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): It&amp;amp;#039;s not like there are hundreds of sponsors that want to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: no&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): advertise in DS ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: as in: do we want sponsors versus closing the world&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Hmm.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): It is rather ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: that was short version &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ... do you want sponsors and a vivid community with lots of&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): new people and a lower price, or do you want to preserve your&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): elite status and see how the community falls apart.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): &amp;amp;lt;shrug&amp;amp;gt;&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: I want more fish. &amp;amp;lt;said quietly&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: why should come the many new people - and stay here - if they can go to the v-zones for 1/12 price?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: yes that is kinda what they would like polled&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we need a fish vendo .. just to make Wert happy. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[ Acolyte Esci crashed]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: DS is Y2K compliant as long as your home PC is&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Dreamscape&amp;amp;#039;s culture is different. VZones does&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): not appeal to everyone, just like DS doesn&amp;amp;#039;t appeal to everyone.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Do you want to keep it alive at current pricing?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): You also get two avatars here in DS ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): No changes.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): .. it&amp;amp;#039;s just one in VZones.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: actually I think the question should be will sponsors/ads be done a way to keep the Ds from loking like NRW with all the billboards.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Do you think it can be kept alive this way?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[ There are 150 ghosts.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): If each of you are willing to continue to pay current pricing, without changes&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[ The current population is 466. The highest populated areas: Temple Street, Orchid Street, Apartment Lobby Area, East Fountain Area.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: ghosties, I will email all of the suggestions I received from you - they are asking for questions dealing with the current topics&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): if you are willing to gamble that this can keep the DS alive&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: nothing like esp bombs&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: lol I have been saving text ghosties&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: and will forward it&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): then that is what we will communicate to our management.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): If you believe it cannot succeed&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): without a price change&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): then we MUST be willing to do so.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): willing to change.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Of course we would make sure it was done tastefully.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Of course we would consider the content of the DS&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Your ideas&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): your actions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): what you all do from today forward&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): will be the guiding light to the direction we go&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): if you want to change it, make a difference ... as Icey states&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: get Pepsi or Coke for the consumible soda but be sure our avatar burps when it finishes the can &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): ONE avy can make a difference.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): If you don&amp;amp;#039;t want to embrace change, and leave things as is.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): then when changes occur across the industry&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): including within our company&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): keep that in mind.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: not esps saying they want things left as is&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: What about a reward system for bring in friends&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: how do you think the schedule? first making ds attractive for newcomers with more public gaming, so they want to stay, and at a later time reducing the price?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: or do you think to lower the price first?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: like a special ribbon for people who bring in 10 new accounts?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): can we lower the price&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): when our streets are dead?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Ok one second please folks if M and Dels screen look like mine its solid white text&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I think that&amp;amp;#039;s a great idea, Wert.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: so you think to keep the price high, but hope the newcomers will come&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): No&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Why should the company lower the price&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): if the community is not willing to grow/change?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): If elite status is the desire, if empty streets are the desire,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): It is giving and taking, folks.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): then you pay for it. &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We are trying to make it work both ways.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): But we can&amp;amp;#039;t if the community isn&amp;amp;#039;t willing.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: ok, I need to ask this serious question.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair14&amp;quot;&amp;gt;ESP to Acolyte Rabbit: what elite status are they talking about&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): If you want a cup of coffee to your cake, then you need to trade a piece of your cake for the coffee. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok, Wert -- serious question.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;relax&amp;amp;gt;&amp;amp;lt;relax&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: getting esps wondering who said they said they didn&amp;amp;#039;t want change&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Let us have it.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: same here Jess&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: We all know Michael and Delilah have the DS best interest at heart. What assurances do we get that Upper management, the guys that make the final decision, that the DS wont be closed this place anyways? We saw the same&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair19&amp;quot;&amp;gt;acolyte jesse: Sorry, that avatar does not exist in this world.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: Thing in Hotel where promises were made and yet it still closed.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair20&amp;quot;&amp;gt;ESP to Acolyte Jess: what elite status are they talking about?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We have the word from upper management that they will not close DS, IF the community is willing to grow.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair21&amp;quot;&amp;gt;ESP from Acolyte Jess: i have no clue&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: I still have my prob with the scheduling - I gathered we gotta do everything much much more attractive for newcomers first, and then, some time, the price could be lowered&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: but I still think, newcomers come rather for lower prices&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: I, personally, want to be sure this will be around in a year before I put more of my heart and soul in to this place.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair20&amp;quot;&amp;gt;ESP to Acolyte Jess: would you please ask?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We do agree, Wert.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Journalist...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I do understand what you are saying,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): but...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Your heart and soul are already in this Wert&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): in order to get Newcomers here&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): the oldcomers&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and your fish also, Wert.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): need to show their faces&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): it has to be a compromise&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we don&amp;amp;#039;t have the power to just drop the price&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we have to show our management&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): that this community has not died &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: is this from you? or from the big boys?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): that it isn&amp;amp;#039;t hidden in trufs&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): It is from both of us&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: a ghostie has a good point: this is a world - and worlds always change&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We have talked about it in depth.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we have argued&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): cussed, discussed&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): pleaded&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: It still scares me that we havent heard word one from the execs &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We are your link to the Execs&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): you&amp;amp;#039;ve got to trust us to share with you their position&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): as well as our own&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: ok slow down ghosties&amp;amp;lt;grin&amp;amp;gt; I am a small dog with an even smaller brain&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: but with a big fish &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Our positions are for inworld issues...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): this is both inworld (community)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and business perspective.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[ There are 141 ghosts.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Michael and I are being as open and honest as we can be.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): It is serious here &amp;amp;lt;shrug&amp;amp;gt; we don&amp;amp;#039;t want to close DS, we have been assured&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: Can we see some sort of promary letter from the execs stating they have no intent to just close this down&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): that if we can make it more attraactive&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): it won&amp;amp;#039;t be.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): No&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): do you not trust us?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: and that this isnt some ploy to get us to go to NRW.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I&amp;amp;#039;m not going to ask my CEO&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to write a letter&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: promary as opposed to antimary?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): giving his word&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): when I have just spoken it&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: i thought you had little brain&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): If you do not trust us&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): then we are not effective.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: We trust the management that we can talk to&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I give you my word.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: however we dont trust those &amp;amp;quot;upstairs&amp;amp;quot;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Are we not here to talk?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: we have seen to many promises made and brtoken&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Not by this management, have you?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Do you think we would come here and tell you there are no plans to shut down DS if&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: as well as things done to undermind our Dream here&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): there were any plans?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: ghosts asking how long we might have to change&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and we have a good relationship with upper management,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: and if ther is any way to measure it&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): our CEO does not lie,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and neither would he have to lie.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: it doesnt need -plans- it needs just a bad hair they when one of the owners realizes the profit is not high enohgh &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): How soon do you want to see a price change? the quicker we can prove the desire of this community to survive&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: but its ok, of course we do trust, there is no other choice&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): the sooner we can get an agreement.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Well all I can say on this is that I have known M for about 4 years. And Del for about 2 to 3. And I personally will stand behind them and offer all the support I am able to.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: personally I dont care about the price&amp;amp;lt;grin&amp;amp;gt; I think its well worth the 20 bucks&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Thank you, Rabs &amp;amp;lt;bow&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: the concern I&amp;amp;#039;m hearing is not about the price&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: its about the possiibility of closoing&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: keg of beer is in the mail right Del?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): they indirectly affect each other, do&amp;amp;#039;nt you think?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[ Acolyte Chloe crashed]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: I&amp;amp;#039;m getting alot of esp&amp;amp;#039;s of support&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): the pricing, versus closing&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): if we are able to lower prices&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : sound of feet running towards dels place and the keg &amp;amp;lt;snicker&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to keep it attractive&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: wtg SpecialK&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: lowering the price is nice but I am happy with the current price and am more concerned about the future existence of this world.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to prove we are worthy -- for lack of a better word&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Yes what can we do to help?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we don&amp;amp;#039;t want to lose members to VZones because of price&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: w/b chloe&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): or because of social activity&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: thanx &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Help by being social animals&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: get out be seen&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): yes &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: say hello to people&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): become the DS Socialites&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Socialytes &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and drop all these petty political issues, they&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: we need to start &amp;amp;quot;social street clubs&amp;amp;quot;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: gangs&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): are not important and not helpful.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: agreed Pest&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Can I make a commnet?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: not more groups, just all individuals working together &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes, BR&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: less standing around and more socializing&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: hehe Icy Q&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : I have been internal with WorldsAway, Avaterra from the start&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: yes On avatar CAN make a diif!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : and I have never seen a CEO work as hard as ours&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : he went out and fought hard&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : to make us live&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : from under Fujitsu&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: It isnt really to hard we are just asking you to enjoy the DS.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : he is bringing in more&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : than was ever thought possible&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : and hired awesome staff&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Agreed Bunny BeefCakes maybe event days should be in the streets&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : like Michael and Del here&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : to help us move forward&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : I truely do not belive he will let the dream die&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : you must help us to help YOU&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: yes but they have another viable product....how profitable is the DS at this time and will be inthe future if all the efforts of upper management is not here?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): our most historical employee, for those of you who do not know: ButterRose is our own lovely Carolyn Bowman.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : When they bring folks into our worlds&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : it is like Micheal says&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : we must be visable&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): But two profitable products are better than one.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : true&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Exactly &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : or three or four&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: ok, from the ghosties&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : but we here internally belive in DS&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: boiled down ... what exactly do you want from us to be more profitable?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We know this is near and dear to all of the hearts of the people here.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : just as much as any other world&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): After 2 hours, we need to consider to wrap up.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : k&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: ya Kenn bingo is by far the street game&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : I&amp;amp;#039;m done &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): thanks BR &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): What do we want from you?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: other hosts should get out more&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we want to see you!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and not your cute fannies&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: foulette at NuYu is becoming a contender&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): stop parking&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: foulette?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): talk to people&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: r&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: bingo &amp;amp;lt;shudder&amp;amp;gt; I should have never brought that to this world&amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: Scramble is a good street game.. i always host outside np&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): hold events on the street&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: KYMER!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): give us your ideas for possible partners for DS&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): what would fit into Kymer&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): be willing to grow&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): work with us, trust us &amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: oh, I have another question.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I have not put my word on the line before&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and if I have to eat it...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I&amp;amp;#039;m gonna be ticked.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: We were promised monthly town meetings....what happened to that idea?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: sorry for not pulling punches&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Lack of Time&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: welcome Megan &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): it is a fair question&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): We dropped that ball - no excuses.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Stay on us&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: eeeeek Ange that sounds like work!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): we get pulled in many directions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): 1:00 PM on Saturdays seems to be a good&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: jaz: we should have our own meetings, then take the issues to M&amp;amp;amp;D&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): time for most everyone ...?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): that&amp;amp;#039;s a good plan too, Jess&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): very good&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We&amp;amp;#039;re not unwilling to come and talk&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We&amp;amp;#039;re not unwilling to be available&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): our schedules are tight&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Transcripts I am sure will be posted in VP&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): but we&amp;amp;#039;re here as often as we can be.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: and the Clarion&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: and the Clarion&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: if DS could have a free trial w/o credit card... for People who do not have one or can not get one&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): You also have an incredible Acolyte staff&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: ha ha beat you Twi&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): with whom to address these issues to.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: hehehe&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): They love this place as much as the rest of us.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): And work furiously&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Anything else?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): or did I miss anyone?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: Dark Lyte: Why not make the streets a free area so newbies can see whats going on, and if the like it they will go on to full membership.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: yes&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Free areas are an idea submitted...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: poor Del her idea of an evening off is being online at home as opposed to the office&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): LOL Rabbit!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): she&amp;amp;#039;s online all the time, anyway.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): BR telling stories again?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I am &amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): as is Michael &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: and they dont even letBR out of the office I think&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: trial access w/o credit cards&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): She&amp;amp;#039;s chained to her chair.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : yep- chained to my desk - lol!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: hey, I know what thats like&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Isn&amp;amp;#039;t that the 3rd time... for trial access?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: I got a 4 foot chain and a big ole bottle &amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: &amp;amp;lt;sigh&amp;amp;gt; only 2 for me&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Del gives me a cracker and a little water every now and then&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : rotfl&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): That&amp;amp;#039;s because it&amp;amp;#039;s an important issue, Del.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : kidding&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): if people can try something before they buy it,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Oh, OK -- thought I clarified&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): that it was a good idea&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): they are more likely to purchase it.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: Midi: why did the trials change from a month to 15 days?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and that we&amp;amp;#039;d look into it. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Thal email M with the multilingal web page idea&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): The first 2 times.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: michael@avaterra.com&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I think it&amp;amp;#039;s always been 14 days.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: I like it&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: ok, I have the new token earning scheme&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: English, German and Fish&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair17&amp;quot;&amp;gt;Acolyte Twilight: ROFL&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: you will recieive 1 token for a certian letter used each day&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we are having trouble to keep our single-language pages updated, do you think we&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: and that letter will change each day and we wont be told what letter it is&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): could maintain multilingual ones? &amp;amp;lt;EG&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: YOu can do it M&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: he is gonna hit me now&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I think BR has some spare time..&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): maybe Sunday nights .. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): No she doesn&amp;amp;#039;t &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Thalifuchsin has voluntered&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: actually, I do have a suggestion for the parkers&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I have her scheduled.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): yes?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok, a few comments from ESPmail after Wert.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: you might want to try raising the tokens earned as a ghost&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): I&amp;amp;#039;ll comment on that one later.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: see if they will park as a ghost rather than as an avatar.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Þ&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): But then everyone will be a ghost.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: hmmmm&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): LOL&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): no one would be on the street then&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: more comments about bring a friend inworld rewards&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): not even parkers &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: so make it like 5 tokens&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: ya Wert remember when a ghost was 30T?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: yes I remember you got half the Token if you ghosted&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: makes sense&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: not that much difference&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: 62T&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Ok, a few comments....&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: they did Switi&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: I remember the 30/60 thing&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 1. Acolytes included in being more visible -- yes -- we wawnt to see them out there too!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: yes&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: it didnt seem to make a difference&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): 2. Why am I not available to discuss Event issues?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I have Events Acolyte -- Lynx&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): (maybe we just need an entirely new way to earn tokens,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): to keep event issues going in DS&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): not based on online time.)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Caretaker Colors in VZones&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: daily flat rate&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): I read Emails&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and forward to Lynx and/or Colors to fulfill requests&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Failed in old Habitat. (sigh)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): with comments.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): We deal with questionable issues at weekly meetings.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Thank you for the supportive ESPmails.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): It sounds like we are ready to make the difference&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): show our faces&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: All tokens will be converted to fish&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): what are we made of &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Anything else before we wrap up?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: lol Del&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: lol Wert&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: more fish?&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes, we&amp;amp;#039;ll consider Free Areas for DS &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: can we talk about more bigger fish?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: I will forward the list I have&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and maybe the beach will have some fishie stuff&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: &amp;amp;lt;doing fish dance&amp;amp;gt;&amp;amp;lt;react&amp;amp;gt;&amp;amp;lt;react&amp;amp;gt;&amp;amp;lt;react&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and shells?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Michael?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): to make that Evil one happy &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): yes?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): es todo?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: skirts?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: new shoes&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: j/k&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: ooo, I want a skirt&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): This is confidential, so we never told you .. but,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: \shorts then&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we are actually working on new bodies.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): No Michael and I aren&amp;amp;#039;t having an affair.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: rofl espers&amp;amp;#039;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Oh&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): &amp;amp;lt;g&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: noAngel, the bodies will have the same old shoes&amp;amp;lt;shrug&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): No, we don&amp;amp;#039;t have an affair. Geesh. LOL&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): LOL, he&amp;amp;#039;s so quick!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Alana/Hayley holds the key to my heart. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and besides ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Delilah and I have been friends for a long time.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: athletic w/larger mammarys&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: Delilah and I are having the affair&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Del suggestions for an avatar based event committee&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): since before we joined Avaterra.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): LOL Wert!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: to help Lynx and Colors&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes, virtual life long friends.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: oh save text&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: send to Mrs Wert&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: oh no&amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): uh oh&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): well, Delilah said she scheduled BR for Sunday evenings ...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ... so..&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): see how rumors get started?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): ... hmm...&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: how much will it cost me, rabbit?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair11&amp;quot;&amp;gt;Journalist: have fun, all &amp;amp;lt;bow&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: cool a pay off&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): billing issues&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): you twit&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: take care journ &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): LOL&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : Huh - scheduled me for what - too many esp&amp;amp;#039;s&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): lol&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): A member based event committee&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): would be a good idea&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Yes!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we would love to see this.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: yes, Digger, 10k each&amp;amp;lt;sigh&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : fabulous idea!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: we kinda have it.. the event coordinators&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): So, everyone, much thanks for coming to today&amp;amp;#039;s town meeting.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair12&amp;quot;&amp;gt;Acolyte Jess: thank you for coming, Michael and Delilah.. I will email the comments I received in esp, ghosts&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): We have most certainly missed many questions,&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Yes, thank you all&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: Yes thank you all for your cooperation in keeping this organized&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: and for participating&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: thank you Michael &amp;amp;amp; Delilah&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): so again the invitation to send us email.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): and to post to the public forum.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: The october Town meeting will be when?&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Thank you to the Acolytes for taking the questions&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: In October&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and Wert&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: ,eg&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): and BR&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): we&amp;amp;#039;ll put a message board with a forum link in&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): one of the elevator locales.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair16&amp;quot;&amp;gt;ButterRose : And in the community center please for newbies&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: yes sir we will do that asap&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): will do. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: no problem Angel&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: yes ma&amp;amp;#039;am&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: you can talk dirty to me anytime&amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpairavatarself&amp;quot;&amp;gt;Delilah (World Events Manager): Keep the dream alive -- one avy can make a difference!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): Ciao, everyone. &amp;amp;lt;grin&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair8&amp;quot;&amp;gt;Michael (World Manager): (she is so quick)&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: niters M&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair3&amp;quot;&amp;gt;Wert P Gumby: see ya Mom&amp;amp;lt;wave&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair6&amp;quot;&amp;gt;Acolyte Chloe: night &amp;amp;lt;grin&amp;amp;gt;&amp;amp;lt;wave&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: &amp;amp;lt;wave&amp;amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair10&amp;quot;&amp;gt;Acolyte Rabbit: and dont forget the WARaffle drawing at 5pm in the turf WARaffle&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken wacolorpair2&amp;quot;&amp;gt;Acolyte Mondo: bye ButterRose&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Dreamscape_Town_Meeting_Sep_11_1999&amp;diff=4711</id>
		<title>Dreamscape Town Meeting Sep 11 1999</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Dreamscape_Town_Meeting_Sep_11_1999&amp;diff=4711"/>
		<updated>2023-11-22T05:23:20Z</updated>

		<summary type="html">&lt;p&gt;Oracle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original article by gloree, courtesy of the Virtual Planet newspaper.&lt;br /&gt;
[[File:Dreamscape Town Meeting - September 11th 1999.gif|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;Template:WorldsAway/transcript.css&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Delilah (World Events Manager): Hello everyone &amp;lt;grin&amp;gt;&lt;br /&gt;
Acolyte Mondo: Hiyas Michael &amp;amp; Delilah&lt;br /&gt;
Wert P Gumby: the ghosties say HELLO&lt;br /&gt;
Wynn: greetings&lt;br /&gt;
Alt Ego: and D too &amp;lt;grin&amp;gt;&lt;br /&gt;
Acolyte Chloe: Esci &amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&lt;br /&gt;
Spooky Füchsin: hiya&amp;lt;wave&amp;gt;&lt;br /&gt;
Michael (World Manager): My ESP is off, if you have questions and comments, please send them to&lt;br /&gt;
Wert P Gumby: oh no&amp;lt;sigh&amp;gt;&lt;br /&gt;
Michael (World Manager): one of the Acolytes on the ground.  In addition, you can also&lt;br /&gt;
Wert P Gumby: someone is giving me a wedgie&lt;br /&gt;
Wert P Gumby: &amp;lt;grin&amp;gt; hmmm&lt;br /&gt;
NightStar: NOT ƒ an aco&lt;br /&gt;
Michael (World Manager): send email (michael@avaterra.com and delilah@avaterra.com).&lt;br /&gt;
Alt Ego: Wert likes wedgies&lt;br /&gt;
Wert P Gumby: kinda feels nice&lt;br /&gt;
Michael (World Manager): just like always. &amp;lt;grin&amp;gt;&lt;br /&gt;
NightStar: HI DJ&lt;br /&gt;
Acolyte Rabbit: Please also keep movment on the ground to a minimum.&lt;br /&gt;
Michael (World Manager): we actually do read email.&lt;br /&gt;
Delilah (World Events Manager): &amp;lt;grin&amp;gt; quite often!&lt;br /&gt;
Alt Ego: have sent some Michael, but never get a response&lt;br /&gt;
Michael (World Manager): alternatively, you can voice your concerns in the&lt;br /&gt;
Michael (World Manager): public WA forum at http://www.delphi.com/worldsaway/&lt;br /&gt;
NightStar: and the mailing list too&lt;br /&gt;
NightStar: that was from the cloud &amp;lt;shrug&amp;gt;&lt;br /&gt;
Michael (World Manager): we don&#039;t read the mailing list at this time...&lt;br /&gt;
Journalist: opinions can also be posted in the virtual planet &lt;br /&gt;
Michael (World Manager): so if you want us to see your feedback, cc us ... or use the forum. &amp;lt;grin&amp;gt;&lt;br /&gt;
Acolyte Jess: request for no chat onscreen during questions&lt;br /&gt;
Delilah (World Events Manager): We&#039;re going to make some comments&lt;br /&gt;
Delilah (World Events Manager): answer some of the email questions we received&lt;br /&gt;
Delilah (World Events Manager): then we will open the floor to other questions.&lt;br /&gt;
Delilah (World Events Manager): Shall we get started?&lt;br /&gt;
Acolyte Chloe: request from cloud to keep unrelated ground conversion to a min &amp;lt;grin&amp;gt;&lt;br /&gt;
Acolyte Rabbit: Acos let us please ask questions from left screen to right.&lt;br /&gt;
Delilah (World Events Manager): Ok&lt;br /&gt;
Acolyte Rabbit: Esci starting&lt;br /&gt;
Delilah (World Events Manager): we&#039;ll let yu know when we&#039;re ready for floor questions&lt;br /&gt;
Acolyte Esci: no question right now here &amp;lt;g&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): We have taken the community&#039;s concerns to management and have discussed some&lt;br /&gt;
Delilah (World Events Manager): of the ideas that have been posed by the DS community.&lt;br /&gt;
Acolyte Rabbit: hehe&lt;br /&gt;
Acolyte Rabbit: soon for questions&lt;br /&gt;
Delilah (World Events Manager): Michael and I have received letters, and have followed the public forum&lt;br /&gt;
Delilah (World Events Manager): closely to gather an idea of the concerns that are on our members&#039; minds.&lt;br /&gt;
Delilah (World Events Manager): As we have both stated our position:  we do not want to close the&lt;br /&gt;
Delilah (World Events Manager): Dreamscape, we both have 4 years+ worth of history and love here, and we&lt;br /&gt;
Delilah (World Events Manager): believe that we can turn the direction of the Dreamscape into a more&lt;br /&gt;
Delilah (World Events Manager): prosperous community.&lt;br /&gt;
Delilah (World Events Manager): Some of the issues that have been brought to us by both members and those who&lt;br /&gt;
Delilah (World Events Manager): have visited the Dream and left are as follows:&lt;br /&gt;
Delilah (World Events Manager): - parking (butt alley)&lt;br /&gt;
Delilah (World Events Manager): - dead streets&lt;br /&gt;
Delilah (World Events Manager): - lack of public events&lt;br /&gt;
Delilah (World Events Manager): - lack of interactive events&lt;br /&gt;
Delilah (World Events Manager): - pricing (in comparison to VZones)&lt;br /&gt;
Delilah (World Events Manager): - how can we make the Dream more attractive to potential customers/partners&lt;br /&gt;
Delilah (World Events Manager): - the haves and the have nots&lt;br /&gt;
Delilah (World Events Manager): How can we address these issues?  We believe we have to pull together as a&lt;br /&gt;
Delilah (World Events Manager): community.  We have to show our management that the community is serious about&lt;br /&gt;
Delilah (World Events Manager): wanting to keep the Dream alive.  What steps as a community are *we* willing&lt;br /&gt;
Delilah (World Events Manager): to take?&lt;br /&gt;
Delilah (World Events Manager): - are we willing to coax each other out of parking, out of our turfs, into the&lt;br /&gt;
Delilah (World Events Manager): streets?&lt;br /&gt;
Delilah (World Events Manager): - are we willing to create interactive, publicly visible events?&lt;br /&gt;
Delilah (World Events Manager): - are we willing to put an end to the dissention and political nonsense to&lt;br /&gt;
Delilah (World Events Manager): prove that we are a community that believes in ourselves, our members, and our&lt;br /&gt;
Delilah (World Events Manager): management entities?&lt;br /&gt;
Delilah (World Events Manager): - are we willing to embrace potential partnerships, if this is the direction&lt;br /&gt;
Delilah (World Events Manager): we need to stay alive?&lt;br /&gt;
Delilah (World Events Manager): These things are important from someone on the outside looking in.  These&lt;br /&gt;
Delilah (World Events Manager): things are important to newcomers to *want* to stay.  We have the power to&lt;br /&gt;
Delilah (World Events Manager): keep the Dream alive.  We have to take positive steps together, we have to&lt;br /&gt;
Delilah (World Events Manager): believe it can succeed, and we have to do it together, and not against each&lt;br /&gt;
Delilah (World Events Manager): other.&lt;br /&gt;
Delilah (World Events Manager): Michael and I are not available 24/7, but we do have a staff here that we&lt;br /&gt;
Delilah (World Events Manager): depend on to work with our members.  We have acolytes who care about this&lt;br /&gt;
Delilah (World Events Manager): community, as much as our members care, and as much as Michael and I do.  Our&lt;br /&gt;
Delilah (World Events Manager): time is divided, we do not deny this, but we are willing to work with the&lt;br /&gt;
Delilah (World Events Manager): Dreamscape community to keep it alive, to help it flourish, to show to the&lt;br /&gt;
Delilah (World Events Manager): outside world and our management that we are willing to tow the line!&lt;br /&gt;
Delilah (World Events Manager): Although we have members here who have been here for 4+ years, who are&lt;br /&gt;
Delilah (World Events Manager): considered one of the *haves*, are they willing to gracefully allow these&lt;br /&gt;
Delilah (World Events Manager): items to become publicly available for the community as a whole?  Do you feel&lt;br /&gt;
Delilah (World Events Manager): these are issues that adversely affect the community, or are they issues that&lt;br /&gt;
Delilah (World Events Manager): make the Dream more attractive to newcomers?&lt;br /&gt;
Delilah (World Events Manager): It is the time for us to be willing to take the necessary measures, to put&lt;br /&gt;
Delilah (World Events Manager): ourselves to the background, and push the community ahead.  Each of us must&lt;br /&gt;
Delilah (World Events Manager): put our needs and desires on the backburner, if it means success for the&lt;br /&gt;
Delilah (World Events Manager): community as a whole.  Are we prepared and willing to do this?&lt;br /&gt;
Delilah (World Events Manager): Michael and I can mandate new policies, we can force change, we can take the&lt;br /&gt;
Delilah (World Events Manager): steps we feel necessary to push the Dreamscape into the limelight, to make it&lt;br /&gt;
Delilah (World Events Manager): more attractive to newcomers, to make it a more succesful entity.  However, if&lt;br /&gt;
Delilah (World Events Manager): in doing these things, we cause the community upset, we create dissention and&lt;br /&gt;
Delilah (World Events Manager): feelings of personal attack, regardless of our intent--we damage the&lt;br /&gt;
Delilah (World Events Manager): potential.&lt;br /&gt;
Delilah (World Events Manager): We have received projects from members that would like to work to do&lt;br /&gt;
Delilah (World Events Manager): advertising on their websites.  A competition to find a marketable approach,&lt;br /&gt;
Delilah (World Events Manager): using webpages, advertising, etc.  These are the kinds of things we can bring&lt;br /&gt;
Delilah (World Events Manager): to our management and show that the community is willing to do and accept what&lt;br /&gt;
Delilah (World Events Manager): it takes to keep this community alive.  Take the proactive position:  get&lt;br /&gt;
Delilah (World Events Manager): these kinds of ideas to your Acolytes, persist if we don&#039;t respond&lt;br /&gt;
Delilah (World Events Manager): immediately, get your friends to stop showing their butts, and turn around and&lt;br /&gt;
Delilah (World Events Manager): chat, get your games out of your turfs, so the streets are alive again,&lt;br /&gt;
Delilah (World Events Manager): welcome newcomers, share your elite status with your fellow members, and do&lt;br /&gt;
Delilah (World Events Manager): not assume that changes are done to personally destroy your life here.&lt;br /&gt;
Delilah (World Events Manager): Work with us, believe in us, and we will do what it takes to help keep you&lt;br /&gt;
Delilah (World Events Manager): alive.&lt;br /&gt;
Delilah (World Events Manager): These things are serious issues, ladies and gentlemen.&lt;br /&gt;
Delilah (World Events Manager): We have to do it together in order to succeed&lt;br /&gt;
Delilah (World Events Manager): and grow.&lt;br /&gt;
Delilah (World Events Manager): Before we open the floor for comments/questions&lt;br /&gt;
Delilah (World Events Manager): Michael and I will respond to some of the issues emailed to us in the past week.&lt;br /&gt;
Michael (World Manager): You need to understand that the future of Dreamscape is in your hands, entirely.&lt;br /&gt;
Michael (World Manager): and there is only this chance. If we, as community, cannot change the&lt;br /&gt;
Michael (World Manager): issues Delilah outlined, then we will not be in a position to&lt;br /&gt;
Michael (World Manager): convince upper management to agree with pricing plan changes.&lt;br /&gt;
&amp;lt;system&amp;gt;: Acolyte Electra crashed&lt;br /&gt;
Michael (World Manager): Then we will not be able to attract sponsors and partners for Dreamscape.&lt;br /&gt;
Michael (World Manager): We have said it before, and we will stress once again: This is your world, you have&lt;br /&gt;
Michael (World Manager): the power to form and shape it - and you hve the power to destroy it.&lt;br /&gt;
Michael (World Manager): If you truly care about this place, then we need your help.&lt;br /&gt;
Michael (World Manager): we cannot force change against your will, and not without your&lt;br /&gt;
Michael (World Manager): cooperation. We are about to drop the &amp;quot;parking ban&amp;quot; in public locales, since it&lt;br /&gt;
Michael (World Manager): is a rule that cannot be enforced. Everyone can then park and no acolyte will&lt;br /&gt;
Michael (World Manager): force ghost the parker - but if you do, be aware that it hurts Dreamscape and the&lt;br /&gt;
Michael (World Manager): entire community.  It&#039;s your choice.&lt;br /&gt;
Michael (World Manager): The future of Dreamscape is in your hands. There are a few&lt;br /&gt;
Michael (World Manager): months that will determinate the long-term future.&lt;br /&gt;
Michael (World Manager): So, we have gathered some questions ... and will answer these before&lt;br /&gt;
Michael (World Manager): we take &amp;quot;live&amp;quot; questions.&lt;br /&gt;
Delilah (World Events Manager): This is serious, folks, but we are not in panic mode&lt;br /&gt;
Delilah (World Events Manager): but drastic situations&lt;br /&gt;
Delilah (World Events Manager): call for drastic measures.&lt;br /&gt;
Delilah (World Events Manager): So, before I go to a few questions&lt;br /&gt;
Delilah (World Events Manager): let me reiterate&lt;br /&gt;
Delilah (World Events Manager): we do NOT have plans to close the DS.&lt;br /&gt;
Delilah (World Events Manager): Ok, questions.&lt;br /&gt;
Michael (World Manager): We will also open up opportunities for avatars to participate more.&lt;br /&gt;
Delilah (World Events Manager): Pre-mailed first &amp;lt;g&amp;gt;&lt;br /&gt;
Michael (World Manager): Avatars can become mages.&lt;br /&gt;
Michael (World Manager): We will allow applications for acolyte positions.&lt;br /&gt;
Michael (World Manager): we will support a town council as we support the new&lt;br /&gt;
Michael (World Manager): jungle council.&lt;br /&gt;
Michael (World Manager): someone has to start these things -- but don&#039;t wait for us to&lt;br /&gt;
Michael (World Manager): present you everything on a silver plate. You start it, we support it.&lt;br /&gt;
Delilah (World Events Manager): We are committed to this.&lt;br /&gt;
Michael (World Manager): So don&#039;t sit back and wait what others do - stand up and do it yourself.&lt;br /&gt;
Michael (World Manager): and you will have our support...&lt;br /&gt;
Michael (World Manager): Not just our &amp;quot;blessings&amp;quot;, our active support.&lt;br /&gt;
Delilah (World Events Manager): Ok &amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): 1) First and foremost on everyone&#039;s minds; What is going on with DS&lt;br /&gt;
Delilah (World Events Manager): pricing?  Are we getting a new pricing scheme?&lt;br /&gt;
Delilah (World Events Manager): Let me assure you all these concerns are on our minds as well.  We have been&lt;br /&gt;
Delilah (World Events Manager): actively researching what can be done for the DS pricing structure, as well as&lt;br /&gt;
Delilah (World Events Manager): how we can further the Dreamscape community.  We do not have an answer&lt;br /&gt;
Delilah (World Events Manager): regarding pricing today:  but we would like to hear from you what can we do as&lt;br /&gt;
Delilah (World Events Manager): a community to make the Dreamscape an industry competitive, successful&lt;br /&gt;
Delilah (World Events Manager): community.&lt;br /&gt;
Delilah (World Events Manager): 2) What does the future hold for DS?&lt;br /&gt;
Delilah (World Events Manager): The future of the Dreamscape depends on its community.  Management has no plan&lt;br /&gt;
Delilah (World Events Manager): nor desire to close it&#039;s doors.  We are willing to work with the&lt;br /&gt;
Delilah (World Events Manager): staff and community to revive it.&lt;br /&gt;
Delilah (World Events Manager): 3) Are there any plans to allow travel from the DS to the new VZones?&lt;br /&gt;
Delilah (World Events Manager): No, there are no plans to travel between DS and VZones -- they are separate&lt;br /&gt;
Delilah (World Events Manager): worlds, separate databases.  It is technically impossible.&lt;br /&gt;
Michael (World Manager): 4) Do you have any plans to expand the staff?  With all the new areas&lt;br /&gt;
Michael (World Manager): opening or planning on opening, are you looking for more members to help&lt;br /&gt;
Michael (World Manager): out with that?&lt;br /&gt;
Michael (World Manager): Yes, we need a few more acolytes for the various time zones - what we&lt;br /&gt;
Michael (World Manager): are looking for aree active, visible acolytes -- not answering machines, but motivators.&lt;br /&gt;
Michael (World Manager): Expect an application form on a web page soon.&lt;br /&gt;
Michael (World Manager): we will be accepting acolyte applications for a short period of time, probably&lt;br /&gt;
Michael (World Manager): two weeks.&lt;br /&gt;
Michael (World Manager): 5) When are all these new areas going to open?  (eg, the beach, Harlequin&lt;br /&gt;
Michael (World Manager): Games, Reagency Hall, KLC...)&lt;br /&gt;
Michael (World Manager): Harlequin Games has been delayed -- the underlying code for the&lt;br /&gt;
Michael (World Manager): drag&amp;amp;drop doesn&#039;t really work sufficient in the windows client.&lt;br /&gt;
Michael (World Manager): It didn&#039;t male QA and needs some fixing. The Mac code works nicely,&lt;br /&gt;
Michael (World Manager): so this is probably just a matter of a few weeks.&lt;br /&gt;
Michael (World Manager): There are no plans for Regency Hall at this time, but if you hve&lt;br /&gt;
Michael (World Manager): ideas for that building, let us know (via email).&lt;br /&gt;
Michael (World Manager): (I received the snail mail letter someone sent me regarding Regency Hall,&lt;br /&gt;
Michael (World Manager): I will answer via snail mail.)&lt;br /&gt;
Michael (World Manager): But I really prefer email.... pen and paper is ... umm... haven&#039;t used these things in the&lt;br /&gt;
Michael (World Manager): past ten years &amp;lt;grin&amp;gt;&lt;br /&gt;
Acolyte Rabbit: what email address M?&lt;br /&gt;
Michael (World Manager): michael@avaterra.com and delilah@avaterra.com&lt;br /&gt;
Michael (World Manager): we exchange email, but send it to both of us.&lt;br /&gt;
Michael (World Manager): thank you.&lt;br /&gt;
Michael (World Manager): Kymer Learning Center (KLC) will open this month.&lt;br /&gt;
Michael (World Manager): A first part of the beach will open October 1st ...&lt;br /&gt;
Michael (World Manager): We started thinking about the theatre ... which would&lt;br /&gt;
Michael (World Manager): be a wonderful place for creative events .. and we even have the artwork for&lt;br /&gt;
Michael (World Manager): an ancient Greek theatre environment.&lt;br /&gt;
Michael (World Manager): What we are afraid of is adding more locales that will not&lt;br /&gt;
Michael (World Manager): be used by the community. 90% of you wouldn&#039;t probably notice if&lt;br /&gt;
Michael (World Manager): we closed down 90% of the locales. We will not build a kingdom for&lt;br /&gt;
Michael (World Manager): a handful of locales. So if you want more locales and new areas,&lt;br /&gt;
Michael (World Manager): get out of these turfs and spend time on the street. Host events in the open. If&lt;br /&gt;
Michael (World Manager): you need support or prizes, ask acolytes, ask Lynx, ask us.&lt;br /&gt;
Acolyte Rabbit: Jungle Bingo perhaps?&lt;br /&gt;
Michael (World Manager): erm ...&lt;br /&gt;
Michael (World Manager): perhaps something that is more interactive? &amp;lt;g&amp;gt;&lt;br /&gt;
Michael (World Manager): 6) DAPI.  When will implementation in the public locales be available?&lt;br /&gt;
Delilah (World Events Manager): Utilize your acolyte staff please... Michael and I don&#039;t always get to answer these kinds of issues in the time desired.&lt;br /&gt;
Delilah (World Events Manager): oops &amp;lt;g&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): &amp;lt;shushing&amp;gt;&lt;br /&gt;
Michael (World Manager): DAPI .. we submitted the technical request yesterday and the&lt;br /&gt;
Michael (World Manager): techies are working on it. DAPI will allow you to run some of the new&lt;br /&gt;
Michael (World Manager): games - and will make it harder to cheat at games such&lt;br /&gt;
Michael (World Manager): as WIAN.&lt;br /&gt;
Alt Ego: We cant glue down prizes and boxes in Public locales and people call us Hosts cheaters if we hand out prizes&lt;br /&gt;
Michael (World Manager): At first, DAPI will work only in two locales.&lt;br /&gt;
Michael (World Manager): well, then you need find new ways to&lt;br /&gt;
Michael (World Manager): award prizes.&lt;br /&gt;
Delilah (World Events Manager): We&#039;ll take comments/questions after we address those that were pre-mailed.&lt;br /&gt;
Michael (World Manager): Delilah and I both hosted games in 95 and 96,&lt;br /&gt;
Michael (World Manager): we do know that it is possible. &amp;lt;grin&amp;gt;&lt;br /&gt;
Alt Ego: taking suggestions&lt;br /&gt;
Delilah (World Events Manager): &amp;lt;bow&amp;gt;&lt;br /&gt;
Michael (World Manager): I&#039;m sorry, but I don&#039;t buy &amp;quot;oh, I can&#039;t deal with disrupters outside of&lt;br /&gt;
Michael (World Manager): my own turf.&amp;quot;&lt;br /&gt;
Michael (World Manager): You can.&lt;br /&gt;
Michael (World Manager): You have an Ignore ESP feature,&lt;br /&gt;
Michael (World Manager): you can manually ignore someone,&lt;br /&gt;
Michael (World Manager): the community has the tool of social pressure,&lt;br /&gt;
Michael (World Manager): and of course you can look for an acolyte.&lt;br /&gt;
&amp;lt;system&amp;gt;: There are 214 ghosts.&lt;br /&gt;
Delilah (World Events Manager): Remember, the more people on the streets, the more it is attractive to newcomers.&lt;br /&gt;
Delilah (World Events Manager): Remember, what are we willing to do as a community?&lt;br /&gt;
Michael (World Manager): Right -- if a new member comes in and doesn&#039;t see any&lt;br /&gt;
Delilah (World Events Manager): as individuals?&lt;br /&gt;
Michael (World Manager): action going on, why would she want to stay?&lt;br /&gt;
Michael (World Manager): Most of you probably checked out other cirtual worlds,&lt;br /&gt;
Acolyte Rabbit: M one point to clarify for the majority please.&lt;br /&gt;
Michael (World Manager): er, virtual..&lt;br /&gt;
Michael (World Manager): and didn&#039;t see anyone ...&lt;br /&gt;
Michael (World Manager): and didn&#039;t stay.&lt;br /&gt;
Delilah (World Events Manager): would potential partners want to invest in a dead society?&lt;br /&gt;
Michael (World Manager): it&#039;s the same here.&lt;br /&gt;
Delilah (World Events Manager): or hidden&lt;br /&gt;
Delilah (World Events Manager): &amp;lt;g&amp;gt;&lt;br /&gt;
Michael (World Manager): So, anyway, DAPI should be working by end of the week,&lt;br /&gt;
Acolyte Rabbit: DAPI send/recieve is what you are talking about.  Not things like Bingo, Trivia etc that use other DAPI functions.&lt;br /&gt;
Michael (World Manager): for Starway Stage and Library (where the chairs are).&lt;br /&gt;
Michael (World Manager): Right -- DAPI is for games that you could not play&lt;br /&gt;
Michael (World Manager): up until now.&lt;br /&gt;
Michael (World Manager): There is a thread in the public forum -- http://www.delphi.com/worldsaway/&lt;br /&gt;
Michael (World Manager): in the Dreamscape section.&lt;br /&gt;
Michael (World Manager): Have a look. &amp;lt;grin&amp;gt;&lt;br /&gt;
Michael (World Manager): 7) I was a member of Club Caribe back in the C= 64 days.  Is it an any way&lt;br /&gt;
Acolyte Rabbit: DAPI  Developers API  used in programing host applications.&lt;br /&gt;
Michael (World Manager): possible to add some of the Caribe features such as &amp;quot;dark&amp;quot; rooms that&lt;br /&gt;
Acolyte Rabbit: http://www.worldsaway.com/help/dapi/&lt;br /&gt;
Michael (World Manager): require a light source to see, &amp;quot;compasses&amp;quot; for help in mapping areas, areas&lt;br /&gt;
Michael (World Manager): where avatars can take an object from another avatar&#039;s hand (we used to play&lt;br /&gt;
Michael (World Manager): &amp;quot;Capture the Flag&amp;quot; type games this way)?  I know, tall order, but thought I&#039;d&lt;br /&gt;
Michael (World Manager): ask :)&lt;br /&gt;
Michael (World Manager): Good ideas -- we love them, but don&#039;t have these features yet. We do have some&lt;br /&gt;
Michael (World Manager): code for a paintball-kind of game, similar to capture the flag, but it&#039;s&lt;br /&gt;
Michael (World Manager): just a portion and not really working at this time.&lt;br /&gt;
Michael (World Manager): One of the &amp;quot;soon to come&amp;quot; things are consumable items.&lt;br /&gt;
Michael (World Manager): These are items with a limited amount of charges ... &lt;br /&gt;
Michael (World Manager): for example, fireworks can be used 10 times, then&lt;br /&gt;
Michael (World Manager): the item dissapears. Some of you have already seen the&lt;br /&gt;
Michael (World Manager): edible pizza - this was a prototype.&lt;br /&gt;
Wert P Gumby: &amp;lt;hoping we get to see a BURP after eating it&amp;gt;&lt;br /&gt;
NightStar: LMAO&lt;br /&gt;
Michael (World Manager): we will introduce consumable items to Dreamscape first,&lt;br /&gt;
Michael (World Manager): since the idea was born here.&lt;br /&gt;
Michael (World Manager): and the last question we received via email:&lt;br /&gt;
Michael (World Manager): 8) Why the rush to offer such a SUBSTANTIAL reduction to the V-Zone folks and the&lt;br /&gt;
Michael (World Manager): DS&#039;ers told we are trying for you.  WHY couldn&#039;t the V-zone reduction waited&lt;br /&gt;
Michael (World Manager): until something could be offered to both.  You must see now that a bad message&lt;br /&gt;
Michael (World Manager): was sent and that we do not expect such a drastic reduction but SOMETHING&lt;br /&gt;
Michael (World Manager): would have all but eliminated this whole ordeal.&lt;br /&gt;
Michael (World Manager): Okay - first off, no, we were not surprised when we heard about the concerns from&lt;br /&gt;
Michael (World Manager): Dreamscape members. But, NRW is not DS, and even though they belong to the&lt;br /&gt;
Michael (World Manager): same company, they are two different services, with a different structure.&lt;br /&gt;
Michael (World Manager): In the next few months, you will see more advertisement for Avaterra worlds,&lt;br /&gt;
Michael (World Manager): and winter (when people have more time to go online) is approaching quickly.&lt;br /&gt;
Michael (World Manager): Other companies that run virtual worlds are not sleeping, and&lt;br /&gt;
Michael (World Manager): unlike Fujitsu, Avaterra is not going to waste another few years.&lt;br /&gt;
Michael (World Manager): We were hoping to have an announcement regarding DS pricing,&lt;br /&gt;
Michael (World Manager): but sometimes it takes longer to make a decision - it is a complex issue.&lt;br /&gt;
Alt Ego: I have a Q and a statement when you are done Michael and Delilah, &amp;lt;bow&amp;gt;&lt;br /&gt;
Michael (World Manager): As we said at the beginning of this town meeting,&lt;br /&gt;
Michael (World Manager): all of you have the power to show upper management that Dreamscape&lt;br /&gt;
Michael (World Manager): has a unique community, and that you truly care about and for this place.&lt;br /&gt;
Michael (World Manager): If you want a lower price, we need your help and your cooperation.&lt;br /&gt;
Michael (World Manager): Also, we need ideas how to market Dreamscape.&lt;br /&gt;
Michael (World Manager): Yes, &amp;quot;commercial partners&amp;quot; sounds horrible to quite a few of you,&lt;br /&gt;
Michael (World Manager): but if you want a lower price and more members, then this is something&lt;br /&gt;
Michael (World Manager): you not only have to accept but also to support.&lt;br /&gt;
Michael (World Manager): Last but not least, keep in mind that not everything is&lt;br /&gt;
Michael (World Manager): under our control, some things are clearly beyond our control.&lt;br /&gt;
Michael (World Manager): &amp;lt;done&amp;gt;  Delilah?&lt;br /&gt;
Delilah (World Events Manager): A quick recap before we open the floor to questions:&lt;br /&gt;
Delilah (World Events Manager): 1.  We are not looking to close the Dreamscape or combine it with VZones.&lt;br /&gt;
Delilah (World Events Manager): 2.  What are we as a community willing to do to make it more attractive?&lt;br /&gt;
Delilah (World Events Manager): - end parking on the streets:  we&#039;ve seen enough of your gorgeous tushies!&lt;br /&gt;
Delilah (World Events Manager): - come out of your turfs for games/events&lt;br /&gt;
Delilah (World Events Manager): - talk to people!&lt;br /&gt;
Delilah (World Events Manager): - be more visible and welcoming to newcomers!&lt;br /&gt;
Delilah (World Events Manager): - be proactive!&lt;br /&gt;
Delilah (World Events Manager): 3.  What plans are for the DS community now?&lt;br /&gt;
Delilah (World Events Manager): - we have locale openings planned&lt;br /&gt;
Delilah (World Events Manager): - we will build staff&lt;br /&gt;
Delilah (World Events Manager): - we will remain committed to making this work&lt;br /&gt;
Delilah (World Events Manager): 4.  Is there new pricing in the future?&lt;br /&gt;
Delilah (World Events Manager): this depends on the community, can we make it more enticing?  are we willing&lt;br /&gt;
Delilah (World Events Manager): to embrace new partnerships?  change?&lt;br /&gt;
Delilah (World Events Manager): We are discussing new pricing for DS, but we have to be able to show the&lt;br /&gt;
&amp;lt;system&amp;gt;: Open URL: http://www.avaterra.com&lt;br /&gt;
Delilah (World Events Manager): community is willing to make this work too.&lt;br /&gt;
Delilah (World Events Manager): Please keep these things in mind as you formulate your comments and questions.&lt;br /&gt;
Delilah (World Events Manager): Ok, let&#039;s open the floor.&lt;br /&gt;
Acolyte Rabbit: We will begin on screen left please&lt;br /&gt;
Alt Ego: Can I make a Statement re: Economy? Hopefully it will help in a decision, because I have shared this with many nad ALOT agree.&lt;br /&gt;
Acolyte Rabbit: Esci?&lt;br /&gt;
Delilah (World Events Manager): Send your questions to the Acolytes on the ground.&lt;br /&gt;
Alt Ego: ok &amp;lt;bow&amp;gt;&lt;br /&gt;
Acolyte Rabbit: Ghosties esp questions to any Acolyte on the ground&lt;br /&gt;
Acolyte Rabbit: Questions only please&lt;br /&gt;
Acolyte Rabbit: no statements at this time.&lt;br /&gt;
Acolyte Esci: okay, first one:&lt;br /&gt;
Acolyte Esci: Why were in the past all these attemps (e.g. banners on websites, etc) constantly beeing ignored by the management?&lt;br /&gt;
Delilah (World Events Manager): Hmm...&lt;br /&gt;
Delilah (World Events Manager): To be honest, as Michael and I have only taken this in the past 2 months&lt;br /&gt;
Michael (World Manager): There have been many banners in the past months...&lt;br /&gt;
Delilah (World Events Manager): this level of involvement&lt;br /&gt;
ESP to Acolyte Rabbit: why is avaterra competing with kymer business people in one of the most interactive activities we have ... trading.  The online auction has not reduced parkers at all.&lt;br /&gt;
Delilah (World Events Manager): which banners on websites are you referring to?&lt;br /&gt;
Delilah (World Events Manager): the advertising in the forums?&lt;br /&gt;
Alt Ego: &amp;lt;making room for Electra&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): &amp;lt;shrug&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): We have had banners running for months in various spots on the web.&lt;br /&gt;
Michael (World Manager): I think the WA web ring has a banner -- will surf the web a bit and see what we can find.&lt;br /&gt;
Delilah (World Events Manager): So I&#039;m not sure I understand the question.&lt;br /&gt;
Michael (World Manager): if you have banners that you feel should be supported by us,&lt;br /&gt;
Acolyte Rabbit: Ok then&lt;br /&gt;
Michael (World Manager): drop us a note with an URL or the banner itself.&lt;br /&gt;
Acolyte Rabbit: Wert?&lt;br /&gt;
Acolyte Esci: there were offers for that, avi said.&lt;br /&gt;
Delilah (World Events Manager): Ah, I have just received this offer this past week.&lt;br /&gt;
Delilah (World Events Manager): Myself, so I haven&#039;t been aware of past offers.&lt;br /&gt;
Acolyte Rabbit: To screen Wert&lt;br /&gt;
Acolyte Esci: was a long time ago, to marketing persons&lt;br /&gt;
Acolyte Rabbit: as you are down&lt;br /&gt;
Acolyte Rabbit: &amp;lt;g&amp;gt;&lt;br /&gt;
Acolyte Rabbit: sorry&lt;br /&gt;
Michael (World Manager): Resend, please. &amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): We, unfortunately, cannot address questions from past management.&lt;br /&gt;
Wert P Gumby: ok I will when my turn&amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): There is no past, but today forward.&lt;br /&gt;
Delilah (World Events Manager): &amp;lt;grin&amp;gt;&lt;br /&gt;
Acolyte Rabbit: It is your turn Wert go ahead please&lt;br /&gt;
Wert P Gumby: Some Games cant be played on the street.  Would it be possible to have &amp;quot;game props&amp;quot; glued in a street locale temporarily for a host to use?&lt;br /&gt;
Michael (World Manager): such as lockable boxes?&lt;br /&gt;
Wert P Gumby: sure&lt;br /&gt;
Michael (World Manager): There are no other, easier ways to award prizes?&lt;br /&gt;
Wert P Gumby: I have a new game called yahtzee that requires 5 dice for each player&amp;lt;shrug&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): ahh, those kinds of things yes&lt;br /&gt;
Michael (World Manager): The lockable boxes method is fairly new ...&lt;br /&gt;
Michael (World Manager): ah, okay ...&lt;br /&gt;
Michael (World Manager): There will be rooms for that when Harlequin opens ...&lt;br /&gt;
Delilah (World Events Manager): we can glue dice down temporarily for public games&lt;br /&gt;
Delilah (World Events Manager): Yes &amp;lt;grin&amp;gt;&lt;br /&gt;
Michael (World Manager): in the meanwhile... perhaps we can add a room to the Bar-L Bar ..&lt;br /&gt;
Michael (World Manager): for games of that kind?&lt;br /&gt;
Acolyte Rabbit: Store room maybe&lt;br /&gt;
Michael (World Manager): or we just add a game room to the bar.&lt;br /&gt;
Michael (World Manager): I think Electra just volunteered &amp;lt;eg&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): &amp;lt;g&amp;gt;&lt;br /&gt;
Acolyte Rabbit: Ghostie Question E?&lt;br /&gt;
Acolyte Electra: From a ghostie:  Does CC have a greater lure?  A larger Populartion/attendance?  If so, what do you think the difference is re CC and DS?&lt;br /&gt;
Wert P Gumby: well, I was thinking for event days&lt;br /&gt;
NightStar: i saw her raise her hand &lt;br /&gt;
&amp;lt;system&amp;gt;: Acolyte Electra crashed&lt;br /&gt;
Michael (World Manager): wert, yes - shouldn&#039;t be a problem.&lt;br /&gt;
Acolyte Rabbit: Pest open menaing public locales&lt;br /&gt;
Acolyte Mondo: ?&lt;br /&gt;
Acolyte Rabbit: street, public rooms etc&lt;br /&gt;
Michael (World Manager): Club Connect/NRW has a different culture, and&lt;br /&gt;
Michael (World Manager): the community there has a different history. Things are&lt;br /&gt;
Delilah (World Events Manager): Club Connect/NRW = VZones &amp;lt;g&amp;gt;&lt;br /&gt;
Michael (World Manager): different, not better or worse - just different. For example, there&lt;br /&gt;
Michael (World Manager): are no prize heads in VZones, and the sponsorship program is&lt;br /&gt;
Michael (World Manager): different. I don&#039;t know why it is, but 90% of the VZones games take&lt;br /&gt;
Michael (World Manager): place in public locales (at event days), while in DS 90% take place in turfs.&lt;br /&gt;
Michael (World Manager): I think this is one of the reasons why VZones appears more&lt;br /&gt;
Michael (World Manager): populated.&lt;br /&gt;
Michael (World Manager): These are things you can change easily ..&lt;br /&gt;
Michael (World Manager): ask the host of your favourite game to move it&lt;br /&gt;
&amp;lt;system&amp;gt;: The current population is 478. The highest populated areas: Temple Street, Apartment Lobby Area, Orchid Street, East Fountain Area.&lt;br /&gt;
Michael (World Manager): to a public locale.&lt;br /&gt;
&amp;lt;system&amp;gt;: ButterRose , Acolyte Esci, Delilah (World Events Manager), Michael (World Manager), Acolyte Twilight, Acolyte Chloe, Acolyte Mondo, Acolyte Jess, Acolyte Rabbit, Wert P Gumby, Wynn, Spooky Füchsin, Journalist, Alt Ego, NightStar, and 207 ghosts.&lt;br /&gt;
Michael (World Manager): so more people can attend... and those who walk by can join the game.  Most&lt;br /&gt;
Michael (World Manager): of the regulars don&#039;t check the events schedule frequently, and new&lt;br /&gt;
Michael (World Manager): people don&#039;t even know what event days are - but they DO know what&lt;br /&gt;
Michael (World Manager): games are when they walk in a locale where one is going on.&lt;br /&gt;
Acolyte Rabbit: And there are many unused locales here.&lt;br /&gt;
Acolyte Rabbit: waiting for a host&lt;br /&gt;
Delilah (World Events Manager): Yes!&lt;br /&gt;
Acolyte Rabbit: Alt Ego a question?&lt;br /&gt;
Alt Ego: Yes, a lenghty one&lt;br /&gt;
Acolyte Rabbit: Questions only please&lt;br /&gt;
Acolyte Rabbit: &amp;lt;g&amp;gt;&lt;br /&gt;
Alt Ego: If you are interested in keeping the quote-unquote &amp;quot; Dream&amp;quot; alive, then we need to keep the &amp;quot;Economy&amp;quot; alive as well. DO NOT make all the things available that the older Avis have worked hard to get. The &amp;quot; Dream&amp;quot; that I saw when I came here is to aquire..&lt;br /&gt;
&amp;lt;system&amp;gt;: Acolyte Jess crashed&lt;br /&gt;
Alt Ego: why the sudden change in the Economy?&lt;br /&gt;
Wert P Gumby: MORE FISH!&lt;br /&gt;
Delilah (World Events Manager): In an attempt to make it attractive to new comers&lt;br /&gt;
ButterRose : lol&lt;br /&gt;
Acolyte Mondo: I have 2 questions from the clouds&lt;br /&gt;
Michael (World Manager): Because people are leaving Dreamscape, and join NRW because&lt;br /&gt;
Michael (World Manager): they can get their dream heads from a vendo.&lt;br /&gt;
Michael (World Manager): Or let me say it in a more blunt way ...&lt;br /&gt;
Michael (World Manager): ... we don&#039;t make Dreamscape for 100 people. If we want Dreamscape to&lt;br /&gt;
Michael (World Manager): grow and expand, we need new members - and many of them. New&lt;br /&gt;
Alt Ego: Yes Ghostie, there are many things I cant afford, but I work to get them&lt;br /&gt;
Michael (World Manager): folks do not feel welcome if they come in and live the life of a&lt;br /&gt;
Michael (World Manager): virtual beggar and underdog for a year before they can &amp;quot;afford&amp;quot; a&lt;br /&gt;
Michael (World Manager): virtual self that appeals to them.&lt;br /&gt;
Delilah (World Events Manager): Again, and I will continue to repeat it, what are we all willing do to individually and as a community to ensure new members, to keep the old, to be an attractive community?&lt;br /&gt;
Michael (World Manager): I don&#039;t work in my dreams -- why should I have to work here?&lt;br /&gt;
Alt Ego: lol&lt;br /&gt;
Michael (World Manager): I mean, if you are American or Canadian and have&lt;br /&gt;
Alt Ego: then why should wehave T&#039;s?&lt;br /&gt;
Michael (World Manager): free local calls, then I can see why working isn&#039;t so bad.&lt;br /&gt;
Michael (World Manager): But those European members pay at least $1 an hour.&lt;br /&gt;
Michael (World Manager): To buy stuff ...&lt;br /&gt;
ESP to Acolyte Rabbit: Why is avaterra competing with one of the most interactive activities we have .. trading?  The online auction is competing for business and not reducing parkers.&lt;br /&gt;
Alt Ego: Buy stuff?&lt;br /&gt;
Michael (World Manager): But why should you need 500,000 tokens just to&lt;br /&gt;
Michael (World Manager): buy a cool head?&lt;br /&gt;
Alt Ego: at 600 a day?&lt;br /&gt;
Alt Ego: NOT&lt;br /&gt;
Michael (World Manager): right.&lt;br /&gt;
Wert P Gumby: WOW, what head was that and who bought it?&lt;br /&gt;
Delilah (World Events Manager): Not every item will lose rare status.  But we have to provide some enticements.&lt;br /&gt;
Michael (World Manager): that&#039;s why I think cool heads should be 600T and&lt;br /&gt;
Michael (World Manager): not 500,000 &amp;lt;grin&amp;gt;&lt;br /&gt;
Alt Ego: you need to win Games and sell to get the rare stuff&lt;br /&gt;
Acolyte Rabbit: economy is an all day debate&lt;br /&gt;
Acolyte Rabbit: &amp;lt;g&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): Yes it is, Rabs.&lt;br /&gt;
Delilah (World Events Manager): &amp;lt;sigh&amp;gt;&lt;br /&gt;
Acolyte Rabbit: Perhaps economy questions can be delt with in a seperate town meeting?&lt;br /&gt;
Alt Ego: Then set The T&#039;s to a hourly rate and no limit&lt;br /&gt;
Acolyte Rabbit: at a future date?&lt;br /&gt;
ESP to Acolyte Rabbit: please ask mine&lt;br /&gt;
Delilah (World Events Manager): Are we willing to make these kinds of changes though, ladies and gentlemen?&lt;br /&gt;
Alt Ego: I will be there &amp;lt;grin&amp;gt;&lt;br /&gt;
Michael (World Manager): Hourly rate and no limit = even  more reason to park,&lt;br /&gt;
Acolyte Rabbit: Twi, ghostie question?&lt;br /&gt;
Delilah (World Events Manager): or are we more interested in our personal position?&lt;br /&gt;
Michael (World Manager): and even more disadvantages for those who pay&lt;br /&gt;
Acolyte Twilight: 2 questions: 1)  will there be specific advertisements for the DS? 2) will the login process be made more stable?&lt;br /&gt;
Delilah (World Events Manager): Harsh, but a fact at this point.&lt;br /&gt;
Michael (World Manager): for local calls.,&lt;br /&gt;
Michael (World Manager): THIS IS AN INTERNATIONAL COMMUNITY!&lt;br /&gt;
Alt Ego: I Park in my teuf or the Elev c&lt;br /&gt;
Michael (World Manager): It is not American!&lt;br /&gt;
Alt Ego: turf&lt;br /&gt;
Michael (World Manager): Yep.&lt;br /&gt;
Delilah (World Events Manager): Will there be specific ads for DS -- that depends on what we do from this day forward.&lt;br /&gt;
Alt Ego: in fact, I have 5 Avis parked in elev c now&lt;br /&gt;
Michael (World Manager): But you need to consider that half of the&lt;br /&gt;
Delilah (World Events Manager): we can&#039;t say yes or no&lt;br /&gt;
Michael (World Manager): members cannot park ...&lt;br /&gt;
Michael (World Manager): Yes, and by parking five avatars you contribute to&lt;br /&gt;
Delilah (World Events Manager): The login process will be more stable -- it has been being redeveloped this week.&lt;br /&gt;
Michael (World Manager): the inflation, to the server load (without improving the&lt;br /&gt;
Acolyte Twilight: flooded with economy questions/statements... will there be another town meeting for it?&lt;br /&gt;
Michael (World Manager): quality of the service) and therefore support higher prices.&lt;br /&gt;
Acolyte Rabbit: Yes it seems to be a popular issue M and Del.&lt;br /&gt;
&amp;lt;system&amp;gt;: Spooky Füchsin crashed&lt;br /&gt;
Delilah (World Events Manager): Yes, we&#039;ll schedule another meeting regarding economy, as time permits.&lt;br /&gt;
Delilah (World Events Manager): We need to address&lt;br /&gt;
Delilah (World Events Manager): TODAY&lt;br /&gt;
Delilah (World Events Manager): how we can move forward&lt;br /&gt;
Alt Ego: I am satisfied with yer answers, thanks, I have taken enough time&lt;br /&gt;
Delilah (World Events Manager): HOW can we get management to drop the hprice here?&lt;br /&gt;
Michael (World Manager): (I do realise that higher prices motivate people to park even more.)&lt;br /&gt;
Delilah (World Events Manager): What are WE willing to do?&lt;br /&gt;
Delilah (World Events Manager): Ok, Rabs&lt;br /&gt;
Delilah (World Events Manager): go ahead &amp;lt;g&amp;gt;&lt;br /&gt;
Acolyte Rabbit: Ok&lt;br /&gt;
Delilah (World Events Manager): Thank you.&lt;br /&gt;
Acolyte Rabbit: For ButterRose mostly&lt;br /&gt;
Acolyte Rabbit: A number of people have asked about double billed accounts.&lt;br /&gt;
Delilah (World Events Manager): Trying to hide in the background&lt;br /&gt;
Acolyte Rabbit: How can they address this issue best?&lt;br /&gt;
Acolyte Rabbit: Good advice Abbi&lt;br /&gt;
ButterRose : I&#039;m here&lt;br /&gt;
Acolyte Mondo: slow down esp&#039;s please&lt;br /&gt;
Delilah (World Events Manager): Go ahead, BR &amp;lt;grin&amp;gt;&lt;br /&gt;
ButterRose : Do to unforseen problems&lt;br /&gt;
ButterRose : we were behind in billing&lt;br /&gt;
ButterRose : we realize that this incovenienced a few folks&lt;br /&gt;
Wert P Gumby: can you send me a basecap or a coffe mug instead of a refund if I am doubled billed?&amp;lt;grin&amp;gt;&lt;br /&gt;
ButterRose : and I have handled those issues &lt;br /&gt;
ButterRose : lol&lt;br /&gt;
Delilah (World Events Manager): &amp;lt;g&amp;gt;&lt;br /&gt;
Acolyte Rabbit: ah I recall this posted in the community forum BR&lt;br /&gt;
Acolyte Rabbit: about missing bill months&lt;br /&gt;
Acolyte Rabbit: etc&lt;br /&gt;
ButterRose : so if you were double billed and NOT billed in July&lt;br /&gt;
ButterRose : you may send me a copy of your statement and I will see that you are properly refunded&lt;br /&gt;
Delilah (World Events Manager): if you were billed in July&lt;br /&gt;
Delilah (World Events Manager): then double billed&lt;br /&gt;
Acolyte Rabbit: a very good place to look for info folks its free its packed with good stuff&lt;br /&gt;
Acolyte Rabbit: http://forums.delphi.com/worldsaway/messages/&lt;br /&gt;
ButterRose : if you haven&#039;t been billed in a couple months&lt;br /&gt;
Delilah (World Events Manager): but if you were double billed in August, and NOT billed in July&lt;br /&gt;
Michael (World Manager): (and include as much information - acct name, world, parts of cc number, etc. - as possible, so&lt;br /&gt;
ButterRose : then send me your acct info&lt;br /&gt;
ButterRose : and I will look into it for you&lt;br /&gt;
Wert P Gumby: we need links to it here in the DS.&lt;br /&gt;
Delilah (World Events Manager): Yes please &amp;lt;grin&amp;gt;&lt;br /&gt;
Michael (World Manager): that Carolyn does not have to ask three times)&lt;br /&gt;
ButterRose : I believed that we were all up to date&lt;br /&gt;
Acolyte Rabbit: &amp;lt;g&amp;gt; Ange&lt;br /&gt;
Delilah (World Events Manager): and be patient with our dear Carolyn&lt;br /&gt;
Delilah (World Events Manager): she&#039;s working her fingers to the bone&lt;br /&gt;
Acolyte Rabbit: Yes Jewell&lt;br /&gt;
Delilah (World Events Manager): and we&#039;re going to be providing relief&lt;br /&gt;
Acolyte Rabbit: where to email ButterRose?&lt;br /&gt;
ButterRose : Diana head ghostie &amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): but help her by using the forms and supplying all the information you can&lt;br /&gt;
Delilah (World Events Manager): to avoid delay&lt;br /&gt;
Delilah (World Events Manager): don&#039;t send:&lt;br /&gt;
Delilah (World Events Manager): cancel my account&lt;br /&gt;
Delilah (World Events Manager): or:&lt;br /&gt;
Delilah (World Events Manager): I can&#039;t get in.&lt;br /&gt;
Michael (World Manager): or:&lt;br /&gt;
Acolyte Rabbit: problem url is best place to start&lt;br /&gt;
Michael (World Manager): help me!&lt;br /&gt;
Michael (World Manager): &amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): that doesn&#039;t tell us much &amp;lt;g&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): LOL&lt;br /&gt;
Acolyte Rabbit: or the forum&lt;br /&gt;
Delilah (World Events Manager): yes &amp;lt;grin&amp;gt;&lt;br /&gt;
ButterRose : post a problem report &lt;br /&gt;
Acolyte Rabbit: url anyone?&lt;br /&gt;
ButterRose : that way I do get all of your information&lt;br /&gt;
Delilah (World Events Manager): yes&lt;br /&gt;
Michael (World Manager): &amp;quot;yes&amp;quot; is a good url.&lt;br /&gt;
Acolyte Rabbit: lol&lt;br /&gt;
ButterRose : http://www.avaterra.com/help/help.htm&lt;br /&gt;
Acolyte Chloe: http://www.worldsaway.com/help/report_form.html&lt;br /&gt;
Wert P Gumby: can I email her about more fish?&lt;br /&gt;
Acolyte Chloe: hehe&lt;br /&gt;
Delilah (World Events Manager): http://www.worldsaway.com/help/report_form.html&lt;br /&gt;
Delilah (World Events Manager): thanks &amp;lt;g&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): lol&lt;br /&gt;
ButterRose : that has both the billing/other and technical report form links&lt;br /&gt;
Delilah (World Events Manager): Thanks BR &amp;lt;grin&amp;gt;&lt;br /&gt;
Acolyte Rabbit: re&#039;s Jess just in time for your ghostie question&lt;br /&gt;
ButterRose : fish - hmmm..not my fortay lol!&lt;br /&gt;
Delilah (World Events Manager): Next, Rabs?&lt;br /&gt;
Acolyte Rabbit: Jess?&lt;br /&gt;
Acolyte Jess: tons of questions&lt;br /&gt;
Michael (World Manager): Using the form really helps to get support and answers much faster.&lt;br /&gt;
Acolyte Jess: lost my previous typing tho&lt;br /&gt;
Acolyte Rabbit: ack&lt;br /&gt;
Acolyte Jess: can i list a few?&lt;br /&gt;
Acolyte Rabbit: k ask the most popular&lt;br /&gt;
Acolyte Rabbit: one please&lt;br /&gt;
Michael (World Manager): we answer questions via email too -- delilah@avaterra.com and michael@avaterra.com.&lt;br /&gt;
Michael (World Manager): Put &#039;question&#039; in the subject.&lt;br /&gt;
Acolyte Jess: the most constructive might be why not have free trials without a credit card&lt;br /&gt;
Alt Ego: Thank you Michael, and I will ESP you the Date when it is set &amp;lt;bow&amp;gt; &amp;lt;wave&amp;gt;&lt;br /&gt;
Acolyte Jess: let people see our world &amp;lt;grin&amp;gt;&lt;br /&gt;
Michael (World Manager): That is: not billing stuff, use the form for that.&lt;br /&gt;
Acolyte Rabbit: thank you ALt for joining us&lt;br /&gt;
Delilah (World Events Manager): If we had a Free Area in DS, we could consider this.&lt;br /&gt;
Delilah (World Events Manager): We&#039;ll mark this as an idea to present.&lt;br /&gt;
Delilah (World Events Manager): &amp;lt;grin&amp;gt;&lt;br /&gt;
Wert P Gumby: How about like in Habitat II where the viewing is done as a ghost only...we use to have that&amp;lt;shrug&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): It wasn&#039;t utilized here.&lt;br /&gt;
Delilah (World Events Manager): We had it functional&lt;br /&gt;
Wert P Gumby: oh&amp;lt;sigh&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): but no one really used it.&lt;br /&gt;
Acolyte Jess: maybe time to try it again?&lt;br /&gt;
Michael (World Manager): and I think we shouldn&#039;t offer it before there is&lt;br /&gt;
Delilah (World Events Manager): These are the good ideas we need to have emailed to us&lt;br /&gt;
Michael (World Manager): less public parking and more games on streets, &amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): so we can evaluate and address them with our management.&lt;br /&gt;
Delilah (World Events Manager): true&lt;br /&gt;
Acolyte Jess: ghosties.. I will email the questions I recieved&lt;br /&gt;
Delilah (World Events Manager): if they are suggestions&lt;br /&gt;
Delilah (World Events Manager): email, but we&#039;ll try to address the questions&lt;br /&gt;
Acolyte Rabbit: Mondo, ghostie question?&lt;br /&gt;
Delilah (World Events Manager): don&#039;t pose suggestions in the form of questions, LOL&lt;br /&gt;
Acolyte Mondo: from Darc Lyte: is there any possibility to add sounds that an avi can make  such as:  Hello, goodbye, etc...&lt;br /&gt;
ButterRose : we have an e-mail addy just for suggestions&lt;br /&gt;
ButterRose : suggestions@avaterra.com&lt;br /&gt;
Delilah (World Events Manager): It would be an addition to the software&lt;br /&gt;
Michael (World Manager): I think voice support is something you&lt;br /&gt;
Delilah (World Events Manager): and it would be fun &amp;lt;g&amp;gt;&lt;br /&gt;
Acolyte Mondo: what criteria have most weight when deciding what new locales , features , eventsto put time into&lt;br /&gt;
Michael (World Manager): will see soon.&lt;br /&gt;
Acolyte Rabbit: Ghosties please email your suggestions instead of having them asked here today.&lt;br /&gt;
Michael (World Manager): Criteria for new locales:  Will they be used?  Are they suited for&lt;br /&gt;
Acolyte Rabbit: We would like to stick to the topics that Del outlined for this meeting if possible.&lt;br /&gt;
Michael (World Manager): their purpose?   Do they fit into the current setting?&lt;br /&gt;
Acolyte Rabbit: Your help in this is appreciated.&lt;br /&gt;
Michael (World Manager): Criteria for features:&lt;br /&gt;
Michael (World Manager): Do we have a chance to get it onto the programmers schedule?&lt;br /&gt;
Michael (World Manager): and&lt;br /&gt;
Michael (World Manager): Do we have a chance to get it onto the programmers schedule?&lt;br /&gt;
Michael (World Manager): and&lt;br /&gt;
Michael (World Manager): Do we have a chance to get it onto the programmers schedule?&lt;br /&gt;
Michael (World Manager): &amp;lt;grin&amp;gt;&lt;br /&gt;
Acolyte Rabbit: Chloe, ghostie question?&lt;br /&gt;
Acolyte Chloe: Question from ghosty: Why are there so many different routes in the jungle that go unused, the locale spaced could be better used in the town&lt;br /&gt;
Michael (World Manager): (still looking for something to bribe that guy with.)&lt;br /&gt;
Wert P Gumby: bribe them with fish&amp;lt;grin&amp;gt;&lt;br /&gt;
Michael (World Manager): The Jungle Committee (see Skinner for details and if&lt;br /&gt;
Michael (World Manager): you are interested in participating) and we are currently talking about&lt;br /&gt;
Michael (World Manager): jungle issues ... yes, I feel we could make the place less confusing and&lt;br /&gt;
Michael (World Manager): more efficient. But we are not trying to turn Dreamscape into a&lt;br /&gt;
Journalist: a jungle must be confusing &amp;lt;shrug&amp;gt;&lt;br /&gt;
Acolyte Rabbit: Its a jungle out there.&lt;br /&gt;
Michael (World Manager): big city ... peaceful places to relax are important.&lt;br /&gt;
Michael (World Manager): Yes, but if confusing means that people don&#039;t&lt;br /&gt;
Acolyte Rabbit: NightStar a question please?&lt;br /&gt;
Acolyte Rabbit: when M is done of course&lt;br /&gt;
Michael (World Manager): use it, then something went wrong.&lt;br /&gt;
Michael (World Manager): &amp;lt;g&amp;gt;&lt;br /&gt;
Michael (World Manager): I could not do this job without my daily pot of green tea. &amp;lt;g&amp;gt;&lt;br /&gt;
NightStar: I am e-mailing, thanks &amp;lt;grin&amp;gt;&lt;br /&gt;
Wert P Gumby: .&lt;br /&gt;
Acolyte Rabbit: Journalist?&lt;br /&gt;
Journalist: no thank you, I am just listening&lt;br /&gt;
Acolyte Rabbit: Esci next question?&lt;br /&gt;
Acolyte Rabbit: Butter Rose I mean&lt;br /&gt;
&amp;lt;system&amp;gt;: There are 149 ghosts.&lt;br /&gt;
Acolyte Rabbit: lol&lt;br /&gt;
Acolyte Rabbit: sorry BR&lt;br /&gt;
ButterRose : still here &amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): Anyone? &amp;lt;g&amp;gt;&lt;br /&gt;
Wert P Gumby: How come we dont have any links to the Delphi forum here in the DS?&lt;br /&gt;
Delilah (World Events Manager): or shall we wrap it up?&lt;br /&gt;
Acolyte Rabbit: good point Wert&lt;br /&gt;
ESP to Acolyte Mondo: Why is avaterra competing with one of the most interactive activities we have .. trading?  The online auction is competing for business and not reducing parkers.&lt;br /&gt;
Acolyte Rabbit: we can do that&lt;br /&gt;
ButterRose : Good question and good point&lt;br /&gt;
ButterRose : E - you here? &lt;br /&gt;
Acolyte Rabbit: It shall be linked&lt;br /&gt;
Acolyte Jess: Icy suggests a rally:  One avatar can make a difference&lt;br /&gt;
Wert P Gumby: I have always wondered that and felt that DS was unwanted there due to this fact&lt;br /&gt;
ButterRose : Michael?  May we link inworld?&lt;br /&gt;
Delilah (World Events Manager): I like it!&lt;br /&gt;
Wert P Gumby: well, not really totally unwanted&amp;lt;grin&amp;gt;&lt;br /&gt;
Michael (World Manager): yes, sure.&lt;br /&gt;
ButterRose : Where do you feel it would be most visable?&lt;br /&gt;
ButterRose : I think The community center is a good palce?&lt;br /&gt;
Wert P Gumby: it should be at several locales&lt;br /&gt;
ButterRose : For newbies.&lt;br /&gt;
Wert P Gumby: as like the other links&lt;br /&gt;
Acolyte Rabbit: One comment from a number of folks&lt;br /&gt;
Acolyte Mondo: why is avaterra competeing with one of the most interactive activities we have here in DS&lt;br /&gt;
Acolyte Rabbit: they would welcome tasteful sponsorship if it ment lower prices&lt;br /&gt;
Michael (World Manager): The RAs suggested a message board in the elevator 2 locale.&lt;br /&gt;
ButterRose : William - good place as well. &amp;lt;grin&amp;gt;&lt;br /&gt;
Michael (World Manager): that is linked to the Delphi forum.&lt;br /&gt;
Acolyte Mondo: sorry didnt mean to hit enter yet&lt;br /&gt;
Michael (World Manager): I dropped the ball, sorry.&lt;br /&gt;
Acolyte Jess: lots of esps requesting polls/voting on sponsor issue&lt;br /&gt;
Michael (World Manager): Voting as in &amp;quot;we want this specific partner or we don&#039;t want it&amp;quot;?&lt;br /&gt;
Michael (World Manager): It&#039;s not like there are hundreds of sponsors that want to&lt;br /&gt;
Acolyte Jess: no &lt;br /&gt;
Michael (World Manager): advertise in DS ...&lt;br /&gt;
Acolyte Jess: as in: do we want sponsors versus closing the world&lt;br /&gt;
Michael (World Manager): Hmm.&lt;br /&gt;
Michael (World Manager): It is rather ...&lt;br /&gt;
Acolyte Jess: that was short version &amp;lt;shrug&amp;gt;&lt;br /&gt;
Michael (World Manager): ... do you want sponsors and a vivid community with lots of&lt;br /&gt;
Michael (World Manager): new people and a lower price, or do you want to preserve your&lt;br /&gt;
Michael (World Manager): elite status and see how the community falls apart.&lt;br /&gt;
Michael (World Manager): &amp;lt;shrug&amp;gt;&amp;lt;shrug&amp;gt;&lt;br /&gt;
Wert P Gumby: I want more fish. &amp;lt;said quietly&amp;gt;&lt;br /&gt;
Journalist: why should come the many new people - and stay here - if they can go to the v-zones for 1/12 price?&lt;br /&gt;
Acolyte Jess: yes that is kinda what they would like polled&lt;br /&gt;
Michael (World Manager): we need a fish vendo .. just to make Wert happy. &amp;lt;grin&amp;gt;&lt;br /&gt;
&amp;lt;system&amp;gt;: Acolyte Esci crashed&lt;br /&gt;
Acolyte Rabbit: DS is Y2K compliant as long as your home PC is&lt;br /&gt;
Michael (World Manager): Dreamscape&#039;s culture is different. VZones does&lt;br /&gt;
Acolyte Rabbit: &amp;lt;g&amp;gt;&lt;br /&gt;
Michael (World Manager): not appeal to everyone, just like DS doesn&#039;t appeal to everyone.&lt;br /&gt;
Delilah (World Events Manager): Do you want to keep it alive at current pricing?&lt;br /&gt;
Michael (World Manager): You also get two avatars here in DS ...&lt;br /&gt;
Delilah (World Events Manager): No changes.&lt;br /&gt;
Michael (World Manager): .. it&#039;s just one in VZones.&lt;br /&gt;
Wert P Gumby: actually I think the question should be will sponsors/ads be done a way to keep the Ds from loking like NRW with all the billboards.&lt;br /&gt;
Delilah (World Events Manager): Do you think it can be kept alive this way? &lt;br /&gt;
&lt;br /&gt;
&amp;lt;system&amp;gt;: There are 150 ghosts.&lt;br /&gt;
Delilah (World Events Manager): If each of you are willing to continue to pay current pricing, without changes&lt;br /&gt;
&amp;lt;system&amp;gt;: The current population is 466. The highest populated areas: Temple Street, Orchid Street, Apartment Lobby Area, East Fountain Area.&lt;br /&gt;
Acolyte Twilight: ghosties, I will email all of the suggestions I received from you - they are asking for questions dealing with the current topics&amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): if you are willing to gamble that this can keep the DS alive&lt;br /&gt;
Acolyte Rabbit: nothing like esp bombs&lt;br /&gt;
Acolyte Rabbit: lol I have been saving text ghosties&lt;br /&gt;
Acolyte Rabbit: and will forward it&lt;br /&gt;
Delilah (World Events Manager): then that is what we will communicate to our management.&lt;br /&gt;
Delilah (World Events Manager): If you believe it cannot succeed&lt;br /&gt;
Delilah (World Events Manager): without a price change&lt;br /&gt;
Delilah (World Events Manager): then we MUST be willing to do so.&lt;br /&gt;
Delilah (World Events Manager): willing to change.&lt;br /&gt;
Delilah (World Events Manager): Of course we would make sure it was done tastefully.&lt;br /&gt;
Delilah (World Events Manager): Of course we would consider the content of the DS&lt;br /&gt;
Delilah (World Events Manager): Your ideas&lt;br /&gt;
Delilah (World Events Manager): your actions&lt;br /&gt;
Delilah (World Events Manager): what you all do from today forward&lt;br /&gt;
Delilah (World Events Manager): will be the guiding light to the direction we go&lt;br /&gt;
Delilah (World Events Manager): if you want to change it, make a difference ... as Icey states&lt;br /&gt;
Wert P Gumby: get Pepsi or Coke for the consumible soda but be sure our avatar burps when it finishes the can &amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): ONE avy can make a difference.&lt;br /&gt;
Delilah (World Events Manager): If you don&#039;t want to embrace change, and leave things as is.&lt;br /&gt;
Delilah (World Events Manager): then when changes occur across the industry&lt;br /&gt;
Delilah (World Events Manager): including within our company&lt;br /&gt;
Delilah (World Events Manager): keep that in mind.&lt;br /&gt;
Acolyte Jess: not esps saying they want things left as is&lt;br /&gt;
Wert P Gumby: What about a reward system for bring in friends&lt;br /&gt;
Journalist: how do you think the schedule? first making ds attractive for newcomers with more public gaming, so they want to stay, and at a later time reducing the price?&lt;br /&gt;
Journalist: or do you think to lower the price first?&lt;br /&gt;
Wert P Gumby: like a special ribbon for people who bring in 10 new accounts?&lt;br /&gt;
Delilah (World Events Manager): can we lower the price&lt;br /&gt;
Delilah (World Events Manager): when our streets are dead?&lt;br /&gt;
Acolyte Rabbit: Ok one second please folks if M and Dels screen look like mine its solid white text&lt;br /&gt;
Delilah (World Events Manager): I think that&#039;s a great idea, Wert.&lt;br /&gt;
Journalist: so you think to keep the price high, but hope the newcomers will come&lt;br /&gt;
Delilah (World Events Manager): No&lt;br /&gt;
Delilah (World Events Manager): Why should the company lower the price&lt;br /&gt;
Delilah (World Events Manager): if the community is not willing to grow/change?&lt;br /&gt;
Delilah (World Events Manager): If elite status is the desire, if empty streets are the desire,&lt;br /&gt;
Michael (World Manager): It is giving and taking, folks.&lt;br /&gt;
Delilah (World Events Manager): then you pay for it. &amp;lt;shrug&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): We are trying to make it work both ways.&lt;br /&gt;
Delilah (World Events Manager): But we can&#039;t if the community isn&#039;t willing.&lt;br /&gt;
Wert P Gumby: ok, I need to ask this serious question.&lt;br /&gt;
ESP to Acolyte Rabbit: what elite status are they talking about&lt;br /&gt;
Michael (World Manager): If you want a cup of coffee to your cake, then you need to trade a piece of your cake for the coffee. &amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): Ok, Wert -- serious question.&lt;br /&gt;
Delilah (World Events Manager): &amp;lt;relax&amp;gt;&amp;lt;relax&amp;gt;&lt;br /&gt;
Acolyte Jess: getting esps wondering who said they said they didn&#039;t want change&lt;br /&gt;
Delilah (World Events Manager): Let us have it.&lt;br /&gt;
Acolyte Twilight: same here Jess&lt;br /&gt;
Wert P Gumby: We all know Michael and Delilah have the DS best interest at heart.  What assurances do we get that Upper management, the guys that make the final decision, that the DS wont be closed this place anyways?  We saw the same &lt;br /&gt;
acolyte jesse: Sorry, that avatar does not exist in this world.&lt;br /&gt;
Wert P Gumby: Thing in Hotel where promises were made and yet it still closed.&lt;br /&gt;
ESP to Acolyte Jess: what elite status are they talking about?&lt;br /&gt;
Delilah (World Events Manager): We have the word from upper management that they will not close DS, IF the community is willing to grow.&lt;br /&gt;
ESP from Acolyte Jess: i have no clue&lt;br /&gt;
Journalist: I still have my prob with the scheduling - I gathered we gotta do everything much much more attractive for newcomers first, and then, some time, the price could be lowered&lt;br /&gt;
Journalist: but I still think, newcomers come rather for lower prices&lt;br /&gt;
Wert P Gumby: I, personally, want to be sure this will be around in a year before I put more of my heart and soul in to this place.&lt;br /&gt;
ESP to Acolyte Jess: would you please ask?&lt;br /&gt;
Delilah (World Events Manager): We do agree, Wert.&lt;br /&gt;
Delilah (World Events Manager): Journalist...&lt;br /&gt;
Delilah (World Events Manager): I do understand what you are saying,&lt;br /&gt;
Delilah (World Events Manager): but...&lt;br /&gt;
Acolyte Rabbit: Your heart and soul are already in this Wert&lt;br /&gt;
Delilah (World Events Manager): in order to get Newcomers here&lt;br /&gt;
Delilah (World Events Manager): the oldcomers&lt;br /&gt;
Michael (World Manager): and your fish also, Wert.&lt;br /&gt;
Delilah (World Events Manager): need to show their faces&lt;br /&gt;
Delilah (World Events Manager): it has to be a compromise&lt;br /&gt;
Delilah (World Events Manager): we don&#039;t have the power to just drop the price&lt;br /&gt;
Delilah (World Events Manager): we have to show our management&lt;br /&gt;
Delilah (World Events Manager): that this community has not died &amp;lt;shrug&amp;gt;&lt;br /&gt;
Wert P Gumby: is this from you? or from the big boys?&lt;br /&gt;
Delilah (World Events Manager): that it isn&#039;t hidden in trufs&lt;br /&gt;
Delilah (World Events Manager): It is from both of us&lt;br /&gt;
Acolyte Twilight: a ghostie has a good point:  this is a world - and worlds always change&amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): We have talked about it in depth.&lt;br /&gt;
Delilah (World Events Manager): we have argued&lt;br /&gt;
Delilah (World Events Manager): cussed, discussed&lt;br /&gt;
Delilah (World Events Manager): pleaded&lt;br /&gt;
Wert P Gumby: It still scares me that we havent heard word one from the execs &amp;lt;shrug&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): We are your link to the Execs&lt;br /&gt;
Delilah (World Events Manager): you&#039;ve got to trust us to share with you their position&lt;br /&gt;
Delilah (World Events Manager): as well as our own&lt;br /&gt;
Wert P Gumby: ok slow down ghosties&amp;lt;grin&amp;gt;  I am a small dog with an even smaller brain&amp;lt;grin&amp;gt;&lt;br /&gt;
Journalist: but with a big fish &amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): Our positions are for inworld issues...&lt;br /&gt;
Delilah (World Events Manager): this is both inworld (community)&lt;br /&gt;
Delilah (World Events Manager): and business perspective.&lt;br /&gt;
&amp;lt;system&amp;gt;: There are 141 ghosts.&lt;br /&gt;
Delilah (World Events Manager): Michael and I are being as open and honest as we can be.&lt;br /&gt;
Delilah (World Events Manager): It is serious here &amp;lt;shrug&amp;gt; we don&#039;t want to close DS, we have been assured&lt;br /&gt;
Wert P Gumby: Can we see some sort of promary letter from the execs stating they have no intent to just close this down&lt;br /&gt;
Delilah (World Events Manager): that if we can make it more attraactive&lt;br /&gt;
Delilah (World Events Manager): it won&#039;t be.&lt;br /&gt;
Delilah (World Events Manager): No&lt;br /&gt;
Delilah (World Events Manager): do you not trust us?&lt;br /&gt;
Wert P Gumby: and that this isnt some ploy to get us to go to NRW.&lt;br /&gt;
Delilah (World Events Manager): I&#039;m not going to ask my CEO&lt;br /&gt;
Delilah (World Events Manager): to write a letter&lt;br /&gt;
Acolyte Rabbit: promary as opposed to antimary?&lt;br /&gt;
Delilah (World Events Manager): giving his word&lt;br /&gt;
Delilah (World Events Manager): when I have just spoken it&lt;br /&gt;
Acolyte Rabbit: &amp;lt;grin&amp;gt;&lt;br /&gt;
Acolyte Mondo: i thought you had little brain&lt;br /&gt;
Delilah (World Events Manager): If you do not trust us&lt;br /&gt;
Delilah (World Events Manager): then we are not effective.&lt;br /&gt;
Delilah (World Events Manager): &amp;lt;shrug&amp;gt;&lt;br /&gt;
Wert P Gumby: We trust the management that we can talk to&lt;br /&gt;
Delilah (World Events Manager): I give you my word. &lt;br /&gt;
&lt;br /&gt;
Wert P Gumby: however we dont trust those &amp;quot;upstairs&amp;quot;&lt;br /&gt;
Delilah (World Events Manager): Are we not here to talk?&lt;br /&gt;
Wert P Gumby: we have seen to many promises made and brtoken&lt;br /&gt;
Delilah (World Events Manager): Not by this management, have you?&lt;br /&gt;
Michael (World Manager): Do you think we would come here and tell you there are no plans to shut down DS if&lt;br /&gt;
Wert P Gumby: as well as things done to undermind our Dream here&lt;br /&gt;
Michael (World Manager): there were any plans?&lt;br /&gt;
Acolyte Jess: ghosts asking how long we might have to change&lt;br /&gt;
Michael (World Manager): and we have a good relationship with upper management,&lt;br /&gt;
Acolyte Jess: and if ther is any way to measure it&lt;br /&gt;
Michael (World Manager): our CEO does not lie,&lt;br /&gt;
Michael (World Manager): and neither would he have to lie.&lt;br /&gt;
Journalist: it doesnt need -plans- it needs just a bad hair they when one of the owners realizes the profit is not high enohgh &amp;lt;shrug&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): How soon do you want to see a price change?  the quicker we can prove the desire of this community to survive&lt;br /&gt;
Journalist: but its ok, of course we do trust, there is no other choice&lt;br /&gt;
Delilah (World Events Manager): the sooner we can get an agreement.&lt;br /&gt;
Acolyte Rabbit: Well all I can say on this is that I have known M for about 4 years.  And Del for about 2 to 3.  And I personally will stand behind them and offer all the support I am able to.&lt;br /&gt;
Wert P Gumby: personally I dont care about the price&amp;lt;grin&amp;gt;  I think its well worth the 20 bucks&amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): Thank you, Rabs &amp;lt;bow&amp;gt;&lt;br /&gt;
Acolyte Jess: the concern I&#039;m hearing is not about the price&lt;br /&gt;
Acolyte Jess: its about the possiibility of closoing&lt;br /&gt;
Acolyte Rabbit: keg of beer is in the mail right Del?&lt;br /&gt;
Delilah (World Events Manager): they indirectly affect each other, do&#039;nt you think?&lt;br /&gt;
Acolyte Rabbit: &amp;lt;g&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): &amp;lt;g&amp;gt;&lt;br /&gt;
&amp;lt;system&amp;gt;: Acolyte Chloe crashed&lt;br /&gt;
Acolyte Twilight: I&#039;m getting alot of esp&#039;s of support&lt;br /&gt;
Delilah (World Events Manager): the pricing, versus closing&lt;br /&gt;
Delilah (World Events Manager): if we are able to lower prices&lt;br /&gt;
ButterRose : sound of feet running towards dels place and the keg &amp;lt;snicker&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): to keep it attractive&lt;br /&gt;
Acolyte Rabbit: wtg SpecialK&lt;br /&gt;
Wert P Gumby: lowering the price is nice but I am happy with the current price and am more concerned about the future existence of this world.&lt;br /&gt;
Delilah (World Events Manager): to prove we are worthy -- for lack of a better word&lt;br /&gt;
Acolyte Rabbit: Yes what can we do to help?&lt;br /&gt;
Delilah (World Events Manager): we don&#039;t want to lose members to VZones because of price&lt;br /&gt;
Acolyte Mondo: w/b chloe&lt;br /&gt;
Delilah (World Events Manager): or because of social activity&lt;br /&gt;
Acolyte Chloe: thanx &amp;lt;grin&amp;gt;&lt;br /&gt;
Acolyte Rabbit: Help by being social animals&lt;br /&gt;
Acolyte Rabbit: get out be seen&lt;br /&gt;
Delilah (World Events Manager): yes &amp;lt;g&amp;gt;&lt;br /&gt;
Acolyte Rabbit: say hello to people&lt;br /&gt;
Delilah (World Events Manager): become the DS Socialites&lt;br /&gt;
Delilah (World Events Manager): Socialytes &amp;lt;g&amp;gt;&lt;br /&gt;
Michael (World Manager): and drop all these petty political issues, they&lt;br /&gt;
Wert P Gumby: we need to start &amp;quot;social street clubs&amp;quot;&lt;br /&gt;
Wert P Gumby: gangs&amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): lol&lt;br /&gt;
Michael (World Manager): are not important and not helpful.&lt;br /&gt;
Acolyte Rabbit: agreed Pest&lt;br /&gt;
ButterRose : Can I make a commnet?&lt;br /&gt;
Acolyte Jess: not more groups, just all individuals working together &amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): Yes, BR&lt;br /&gt;
Acolyte Rabbit: less standing around and more socializing&lt;br /&gt;
Acolyte Rabbit: hehe Icy Q&lt;br /&gt;
ButterRose : I have been internal with WorldsAway, Avaterra from the start&lt;br /&gt;
Acolyte Rabbit: yes On avatar CAN make a diif!&lt;br /&gt;
ButterRose : and I have never seen a CEO work as hard as ours&lt;br /&gt;
ButterRose : he went out and fought hard&lt;br /&gt;
ButterRose : to make us live&lt;br /&gt;
ButterRose : from under Fujitsu&lt;br /&gt;
Acolyte Rabbit: It isnt really to hard we are just asking you to enjoy the DS.&lt;br /&gt;
ButterRose : he is bringing in more &lt;br /&gt;
ButterRose : than was ever thought possible&lt;br /&gt;
ButterRose : and hired awesome staff&lt;br /&gt;
Acolyte Rabbit: Agreed Bunny BeefCakes maybe event days should be in the streets&lt;br /&gt;
ButterRose : like Michael and Del here&lt;br /&gt;
ButterRose : to help us move forward&lt;br /&gt;
ButterRose : I truely do not belive he will let the dream die&lt;br /&gt;
ButterRose : you must help us to help YOU&lt;br /&gt;
Wert P Gumby: yes but they have another viable product....how profitable is the DS at this time and will be inthe future if all the efforts of upper management is not here?&lt;br /&gt;
Delilah (World Events Manager): our most historical employee, for those of you who do not know:  ButterRose is our own lovely Carolyn Bowman.&lt;br /&gt;
ButterRose : When they bring folks into our worlds&lt;br /&gt;
ButterRose : it is like Micheal says&lt;br /&gt;
ButterRose : we must be visable&lt;br /&gt;
Michael (World Manager): But two profitable products are better than one.&lt;br /&gt;
ButterRose : true&lt;br /&gt;
Delilah (World Events Manager): Exactly &amp;lt;g&amp;gt;&lt;br /&gt;
ButterRose : or three or four&lt;br /&gt;
Wert P Gumby: ok, from the ghosties&lt;br /&gt;
ButterRose : but we here internally belive in DS&lt;br /&gt;
Wert P Gumby: boiled down ... what exactly do you want from us to be more profitable?&lt;br /&gt;
Delilah (World Events Manager): We know this is near and dear to all of the hearts of the people here.&lt;br /&gt;
ButterRose : just as much as any other world &lt;br /&gt;
Delilah (World Events Manager): After 2 hours, we need to consider to wrap up.&lt;br /&gt;
ButterRose : k&lt;br /&gt;
Acolyte Rabbit: ya Kenn  bingo is by far the street game&lt;br /&gt;
ButterRose : I&#039;m done &amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): thanks BR &amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): What do we want from you?&lt;br /&gt;
Acolyte Rabbit: other hosts should get out more&lt;br /&gt;
Delilah (World Events Manager): we want to see you!&lt;br /&gt;
Delilah (World Events Manager): &amp;lt;shrug&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): and not your cute fannies&lt;br /&gt;
Acolyte Rabbit: foulette at NuYu is becoming a contender&lt;br /&gt;
Delilah (World Events Manager): stop parking&lt;br /&gt;
Acolyte Rabbit: foulette?&lt;br /&gt;
Delilah (World Events Manager): talk to people&lt;br /&gt;
Acolyte Rabbit: r&lt;br /&gt;
Wert P Gumby: bingo &amp;lt;shudder&amp;gt; I should have never brought that to this world&amp;lt;sigh&amp;gt;&lt;br /&gt;
Acolyte Jess: Scramble is a good street game.. i always host outside np&lt;br /&gt;
Delilah (World Events Manager): hold events on the street&lt;br /&gt;
Acolyte Rabbit: KYMER!&lt;br /&gt;
Delilah (World Events Manager): give us your ideas for possible partners for DS&lt;br /&gt;
Delilah (World Events Manager): what would fit into Kymer&lt;br /&gt;
Delilah (World Events Manager): be willing to grow&lt;br /&gt;
Delilah (World Events Manager): work with us, trust us &amp;lt;shrug&amp;gt;&lt;br /&gt;
Wert P Gumby: oh, I have another question.&lt;br /&gt;
Delilah (World Events Manager): I have not put my word on the line before&lt;br /&gt;
Delilah (World Events Manager): and if I have to eat it...&lt;br /&gt;
Delilah (World Events Manager): I&#039;m gonna be ticked.&lt;br /&gt;
Delilah (World Events Manager): &amp;lt;g&amp;gt;&lt;br /&gt;
Wert P Gumby: We were promised monthly town meetings....what happened to that idea?&lt;br /&gt;
Wert P Gumby: sorry for not pulling punches&amp;lt;shrug&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): Lack of Time&lt;br /&gt;
Acolyte Rabbit: welcome Megan &amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): &amp;lt;sigh&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): it is a fair question&lt;br /&gt;
Michael (World Manager): We dropped that ball - no excuses.&lt;br /&gt;
Delilah (World Events Manager): Stay on us&lt;br /&gt;
Acolyte Rabbit: eeeeek Ange  that sounds like work!&lt;br /&gt;
Delilah (World Events Manager): we get pulled in many directions&lt;br /&gt;
Acolyte Rabbit: &amp;lt;g&amp;gt;&lt;br /&gt;
Michael (World Manager): 1:00 PM on Saturdays seems to be a good&lt;br /&gt;
Acolyte Jess: jaz: we should have our own meetings, then take the issues to M&amp;amp;D&lt;br /&gt;
Michael (World Manager): time for most everyone ...?&lt;br /&gt;
Delilah (World Events Manager): that&#039;s a good plan too, Jess&lt;br /&gt;
Delilah (World Events Manager): very good&lt;br /&gt;
Delilah (World Events Manager): We&#039;re not unwilling to come and talk&lt;br /&gt;
Delilah (World Events Manager): We&#039;re not unwilling to be available&lt;br /&gt;
Delilah (World Events Manager): our schedules are tight&lt;br /&gt;
Acolyte Rabbit: Transcripts I am sure will be posted in VP&lt;br /&gt;
Delilah (World Events Manager): but we&#039;re here as often as we can be.&lt;br /&gt;
Acolyte Rabbit: and the Clarion&lt;br /&gt;
Acolyte Twilight: and the Clarion&lt;br /&gt;
Acolyte Mondo: if DS could have a free trial w/o  credit card...  for People who do not have one or can not get one&lt;br /&gt;
Acolyte Twilight: &amp;lt;g&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): You also have an incredible Acolyte staff&lt;br /&gt;
Acolyte Rabbit: ha ha beat you Twi&lt;br /&gt;
Delilah (World Events Manager): with whom to address these issues to.&lt;br /&gt;
Acolyte Twilight: hehehe&lt;br /&gt;
Delilah (World Events Manager): They love this place as much as the rest of us.&lt;br /&gt;
Delilah (World Events Manager): And work furiously&lt;br /&gt;
Delilah (World Events Manager): Anything else?&lt;br /&gt;
Delilah (World Events Manager): or did I miss anyone?&lt;br /&gt;
Acolyte Chloe: Dark Lyte: Why not make the streets a free area so newbies can see whats going on, and if the like it they will go on to full membership.&lt;br /&gt;
Acolyte Mondo: yes&lt;br /&gt;
Delilah (World Events Manager): Free areas are an idea submitted...&lt;br /&gt;
Acolyte Rabbit: poor Del her idea of an evening off is being online at home as opposed to the office&lt;br /&gt;
Acolyte Rabbit: &amp;lt;sigh&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): LOL Rabbit!&lt;br /&gt;
Michael (World Manager): she&#039;s online all the time, anyway.&lt;br /&gt;
Delilah (World Events Manager): BR telling stories again?&lt;br /&gt;
Delilah (World Events Manager): &amp;lt;g&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): I am &amp;lt;sigh&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): as is Michael &amp;lt;grin&amp;gt;&lt;br /&gt;
Acolyte Rabbit: and they dont even letBR out of the office I think&lt;br /&gt;
Acolyte Mondo: trial access w/o credit cards&lt;br /&gt;
Delilah (World Events Manager): She&#039;s chained to her chair.&lt;br /&gt;
ButterRose : yep- chained to my desk - lol!&lt;br /&gt;
Wert P Gumby: hey, I know what thats like&amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): Isn&#039;t that the 3rd time... for trial access?&lt;br /&gt;
Wert P Gumby: I got a 4 foot chain and a big ole bottle &amp;lt;sigh&amp;gt;&lt;br /&gt;
Acolyte Mondo: &amp;lt;sigh&amp;gt;  only 2 for me&lt;br /&gt;
Delilah (World Events Manager): lol&lt;br /&gt;
ButterRose : Del gives me a cracker and a little water every now and then&lt;br /&gt;
ButterRose : rotfl&lt;br /&gt;
Michael (World Manager): That&#039;s because it&#039;s an important issue, Del.&lt;br /&gt;
ButterRose : kidding&lt;br /&gt;
Acolyte Mondo: &amp;lt;grin&amp;gt;&lt;br /&gt;
Michael (World Manager): if people can try something before they buy it,&lt;br /&gt;
Delilah (World Events Manager): Oh, OK -- thought I clarified&lt;br /&gt;
Delilah (World Events Manager): that it was a good idea&lt;br /&gt;
Michael (World Manager): they are more likely to purchase it.&lt;br /&gt;
Wert P Gumby: Midi: why did the trials change from a month to 15 days?&lt;br /&gt;
Delilah (World Events Manager): and that we&#039;d look into it. &amp;lt;grin&amp;gt;&lt;br /&gt;
Acolyte Rabbit: Thal email M with the multilingal web page idea&lt;br /&gt;
Delilah (World Events Manager): The first 2 times.&lt;br /&gt;
Acolyte Rabbit: michael@avaterra.com&lt;br /&gt;
Michael (World Manager): I think it&#039;s always been 14 days.&lt;br /&gt;
Acolyte Rabbit: I like it&lt;br /&gt;
Wert P Gumby: ok, I have the new token earning scheme&lt;br /&gt;
Acolyte Rabbit: English, German and Fish&lt;br /&gt;
Acolyte Twilight: ROFL&lt;br /&gt;
Wert P Gumby: you will recieive 1 token for a certian letter used each day&lt;br /&gt;
Michael (World Manager): we are having trouble to keep our single-language pages updated, do you think we&lt;br /&gt;
Wert P Gumby: and that letter will change each day and we wont be told what letter it is&amp;lt;shrug&amp;gt;&lt;br /&gt;
Michael (World Manager): could maintain multilingual ones? &amp;lt;EG&amp;gt;&lt;br /&gt;
Acolyte Rabbit: YOu can do it M&lt;br /&gt;
Acolyte Rabbit: &amp;lt;g&amp;gt;&lt;br /&gt;
Acolyte Rabbit: he is gonna hit me now&lt;br /&gt;
Michael (World Manager): I think BR has some spare time..&lt;br /&gt;
Michael (World Manager): maybe Sunday nights .. &amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): No she doesn&#039;t &amp;lt;g&amp;gt;&lt;br /&gt;
Acolyte Rabbit: Thalifuchsin has voluntered&lt;br /&gt;
Wert P Gumby: actually, I do have a suggestion for the parkers &lt;br /&gt;
Delilah (World Events Manager): I have her scheduled.&lt;br /&gt;
Delilah (World Events Manager): &amp;lt;grin&amp;gt;&lt;br /&gt;
Michael (World Manager): yes?&lt;br /&gt;
Delilah (World Events Manager): Ok, a few comments from ESPmail after Wert.&lt;br /&gt;
Wert P Gumby: you might want to try raising the tokens earned as a ghost &lt;br /&gt;
Michael (World Manager): I&#039;ll comment on that one later.&lt;br /&gt;
Wert P Gumby: see if they will park as a ghost rather than as an avatar.&lt;br /&gt;
Delilah (World Events Manager): Þ&lt;br /&gt;
Michael (World Manager): But then everyone will be a ghost.&lt;br /&gt;
Acolyte Rabbit: hmmmm&lt;br /&gt;
Delilah (World Events Manager): LOL&lt;br /&gt;
Delilah (World Events Manager): no one would be on the street then&lt;br /&gt;
Acolyte Jess: more comments about bring a friend inworld rewards&lt;br /&gt;
Delilah (World Events Manager): not even parkers &amp;lt;g&amp;gt;&lt;br /&gt;
Wert P Gumby: so make it like 5 tokens&lt;br /&gt;
Acolyte Rabbit: ya Wert remember when a ghost was 30T?&lt;br /&gt;
Acolyte Mondo: yes I remember you got half the Token if you ghosted&lt;br /&gt;
Acolyte Jess: makes sense&lt;br /&gt;
Wert P Gumby: not that much difference&amp;lt;shrug&amp;gt;&lt;br /&gt;
Acolyte Rabbit: 62T&lt;br /&gt;
Acolyte Rabbit: &amp;lt;g&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): Ok, a few comments....&lt;br /&gt;
Acolyte Mondo: they did Switi&lt;br /&gt;
Wert P Gumby: I remember the 30/60 thing&lt;br /&gt;
Delilah (World Events Manager): 1.  Acolytes included in being more visible -- yes -- we wawnt to see them out there too!&lt;br /&gt;
Acolyte Mondo: yes&lt;br /&gt;
Wert P Gumby: it didnt seem to make a difference &lt;br /&gt;
Delilah (World Events Manager): 2.  Why am I not available to discuss Event issues?&lt;br /&gt;
Delilah (World Events Manager): I have Events Acolyte -- Lynx&lt;br /&gt;
Michael (World Manager): (maybe we just need an entirely new way to earn tokens,&lt;br /&gt;
Delilah (World Events Manager): to keep event issues going in DS&lt;br /&gt;
Michael (World Manager): not based on online time.)&lt;br /&gt;
Delilah (World Events Manager): Caretaker Colors in VZones&lt;br /&gt;
Wert P Gumby: daily flat rate&lt;br /&gt;
Delilah (World Events Manager): I read Emails&lt;br /&gt;
Delilah (World Events Manager): and forward to Lynx and/or Colors to fulfill requests&lt;br /&gt;
Michael (World Manager): Failed in old Habitat. (sigh)&lt;br /&gt;
Delilah (World Events Manager): with comments.&lt;br /&gt;
Delilah (World Events Manager): We deal with questionable issues at weekly meetings.&lt;br /&gt;
Delilah (World Events Manager): Thank you for the supportive ESPmails.&lt;br /&gt;
Delilah (World Events Manager): It sounds like we are ready to make the difference&lt;br /&gt;
Delilah (World Events Manager): show our faces&lt;br /&gt;
Wert P Gumby: All tokens will be converted to fish&amp;lt;shrug&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): what are we made of &amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): Anything else before we wrap up?&lt;br /&gt;
Acolyte Rabbit: lol Del&lt;br /&gt;
Acolyte Mondo: lol Wert&lt;br /&gt;
Wert P Gumby: more fish?&amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): Yes, we&#039;ll consider Free Areas for DS &amp;lt;g&amp;gt;&lt;br /&gt;
Wert P Gumby: can we talk about more bigger fish?&lt;br /&gt;
Acolyte Rabbit: I will forward the list I have&lt;br /&gt;
Delilah (World Events Manager): and maybe the beach will have some fishie stuff&lt;br /&gt;
Wert P Gumby: &amp;lt;doing fish dance&amp;gt;&amp;lt;react&amp;gt;&amp;lt;react&amp;gt;&amp;lt;react&amp;gt;&lt;br /&gt;
Michael (World Manager): and shells?&lt;br /&gt;
Delilah (World Events Manager): Michael?&lt;br /&gt;
Michael (World Manager): to make that Evil one happy &amp;lt;g&amp;gt;&lt;br /&gt;
Michael (World Manager): yes?&lt;br /&gt;
Delilah (World Events Manager): es todo?&lt;br /&gt;
Acolyte Mondo: skirts?&lt;br /&gt;
Acolyte Mondo: new shoes&lt;br /&gt;
Acolyte Mondo: j/k&lt;br /&gt;
Wert P Gumby: ooo, I want a skirt&amp;lt;grin&amp;gt;&lt;br /&gt;
Acolyte Mondo: lol&lt;br /&gt;
Michael (World Manager): This is confidential, so we never told you .. but,&lt;br /&gt;
Acolyte Mondo: \shorts then&lt;br /&gt;
Michael (World Manager): we are actually working on new bodies.&lt;br /&gt;
Delilah (World Events Manager): No Michael and I aren&#039;t having an affair.&lt;br /&gt;
Acolyte Mondo: rofl  espers&#039;&lt;br /&gt;
Delilah (World Events Manager): Oh&lt;br /&gt;
Delilah (World Events Manager): &amp;lt;g&amp;gt;&lt;br /&gt;
Wert P Gumby: noAngel, the bodies will have the same old shoes&amp;lt;shrug&amp;gt;&lt;br /&gt;
Michael (World Manager): No, we don&#039;t have an affair.  Geesh. LOL&lt;br /&gt;
Delilah (World Events Manager): LOL, he&#039;s so quick!&lt;br /&gt;
Michael (World Manager): Alana/Hayley holds the key to my heart. &amp;lt;grin&amp;gt;&lt;br /&gt;
Michael (World Manager): and besides ...&lt;br /&gt;
Michael (World Manager): Delilah and I have been friends for a long time.&lt;br /&gt;
Acolyte Mondo: athletic w/larger mammarys&lt;br /&gt;
Wert P Gumby: Delilah and I are having the affair&amp;lt;grin&amp;gt;&lt;br /&gt;
Acolyte Rabbit: Del suggestions for an avatar based event committee&lt;br /&gt;
Michael (World Manager): since before we joined Avaterra.&lt;br /&gt;
Delilah (World Events Manager): LOL Wert!&lt;br /&gt;
Acolyte Rabbit: to help Lynx and Colors&lt;br /&gt;
Delilah (World Events Manager): Yes, virtual life long friends.&lt;br /&gt;
Acolyte Rabbit: oh save text&lt;br /&gt;
Acolyte Rabbit: send to Mrs Wert&lt;br /&gt;
Wert P Gumby: oh no&amp;lt;sigh&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): uh oh&lt;br /&gt;
Michael (World Manager): well, Delilah said she scheduled BR for Sunday evenings ...&lt;br /&gt;
Michael (World Manager): ... so..&lt;br /&gt;
Delilah (World Events Manager): see how rumors get started?&lt;br /&gt;
Michael (World Manager): ... hmm...&lt;br /&gt;
Wert P Gumby: how much will it cost me, rabbit?&lt;br /&gt;
Journalist: have fun, all &amp;lt;bow&amp;gt;&lt;br /&gt;
Acolyte Rabbit: cool a pay off&lt;br /&gt;
Delilah (World Events Manager): billing issues&lt;br /&gt;
Delilah (World Events Manager): you twit&lt;br /&gt;
Acolyte Chloe: take care journ &amp;lt;grin&amp;gt;&lt;br /&gt;
Michael (World Manager): LOL&lt;br /&gt;
ButterRose : Huh - scheduled me for what - too many esp&#039;s&lt;br /&gt;
Delilah (World Events Manager): lol&lt;br /&gt;
Delilah (World Events Manager): A member based event committee&lt;br /&gt;
Delilah (World Events Manager): would be a good idea&lt;br /&gt;
Michael (World Manager): Yes!&lt;br /&gt;
Michael (World Manager): we would love to see this.&lt;br /&gt;
Wert P Gumby: yes, Digger, 10k each&amp;lt;sigh&amp;gt;&lt;br /&gt;
ButterRose : fabulous idea!&lt;br /&gt;
Acolyte Jess: we kinda have it.. the event coordinators&lt;br /&gt;
Michael (World Manager): So, everyone, much thanks for coming to today&#039;s town meeting.&lt;br /&gt;
Acolyte Jess: thank you for coming, Michael and Delilah.. I will email the comments I received in esp, ghosts&lt;br /&gt;
Michael (World Manager): We have most certainly missed many questions,&lt;br /&gt;
Delilah (World Events Manager): Yes, thank you all&lt;br /&gt;
Acolyte Rabbit: Yes thank you all for your cooperation in keeping this organized&lt;br /&gt;
Acolyte Rabbit: and for participating&lt;br /&gt;
Acolyte Mondo: thank you Michael &amp;amp; Delilah&lt;br /&gt;
Michael (World Manager): so again the invitation to send us email.&lt;br /&gt;
Michael (World Manager): and to post to the public forum.&lt;br /&gt;
Wert P Gumby: The october Town meeting will be when?&lt;br /&gt;
Delilah (World Events Manager): Thank you to the Acolytes for taking the questions&lt;br /&gt;
Acolyte Rabbit: In October&lt;br /&gt;
Delilah (World Events Manager): and Wert&lt;br /&gt;
Acolyte Rabbit: ,eg&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): and BR&lt;br /&gt;
Michael (World Manager): we&#039;ll put a message board with a forum link in&lt;br /&gt;
Michael (World Manager): one of the elevator locales.&lt;br /&gt;
ButterRose : And in the community center please  for newbies&lt;br /&gt;
Acolyte Rabbit: yes sir we will do that asap&lt;br /&gt;
Michael (World Manager): will do. &amp;lt;grin&amp;gt;&lt;br /&gt;
Wert P Gumby: no problem Angel&amp;lt;grin&amp;gt;&lt;br /&gt;
Acolyte Rabbit: yes ma&#039;am&lt;br /&gt;
Wert P Gumby: you can talk dirty to me anytime&amp;lt;grin&amp;gt;&lt;br /&gt;
Delilah (World Events Manager): Keep the dream alive -- one avy can make a difference!&lt;br /&gt;
Michael (World Manager): Ciao, everyone. &amp;lt;grin&amp;gt;&lt;br /&gt;
Michael (World Manager): (she is so quick)&lt;br /&gt;
Acolyte Rabbit: niters M&lt;br /&gt;
Wert P Gumby: see ya Mom&amp;lt;wave&amp;gt;&lt;br /&gt;
Acolyte Chloe: night &amp;lt;grin&amp;gt;&amp;lt;wave&amp;gt;&lt;br /&gt;
Acolyte Rabbit: &amp;lt;wave&amp;gt;&lt;br /&gt;
Acolyte Rabbit: and dont forget the WARaffle drawing at 5pm in the turf WARaffle&lt;br /&gt;
Acolyte Mondo: bye ButterRose&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Tour_with_Archivist_Shiren_and_Stig_Redfin_-_October_5th,_2000&amp;diff=4710</id>
		<title>Tour with Archivist Shiren and Stig Redfin - October 5th, 2000</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Tour_with_Archivist_Shiren_and_Stig_Redfin_-_October_5th,_2000&amp;diff=4710"/>
		<updated>2023-11-22T05:23:00Z</updated>

		<summary type="html">&lt;p&gt;Oracle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original transcript kindly provided by John Freeman, former VZSciFi project manager.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;Template:WorldsAway/transcript.css&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre&amp;gt;[Entering Locale: Mackie&#039;s Spaceyard]&lt;br /&gt;
[Welcome back! You are returning as a ghost.]&lt;br /&gt;
[Entering Locale: Space City Mall Shop]&lt;br /&gt;
[Entering Locale: Space City Main Square]&lt;br /&gt;
ISAAK:	&amp;quot;Welcome to Space City!&amp;quot;&lt;br /&gt;
[Entering Locale: Entrance to Space City]&lt;br /&gt;
[Entering Locale: View of Space City]&lt;br /&gt;
*You have ESP Mail waiting.*&lt;br /&gt;
*Select the &#039;Read ESP Mail&#039; item on your avatar menu to read it.*&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;la la la&amp;quot;&lt;br /&gt;
*The URL has been set to http://www.killandwin.com*&lt;br /&gt;
*Stig Redfin of the Ukrann, and 1 ghost.*&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;liibbity libbity lob blob blob&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;la&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol thats cheating&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;why&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;rofl....&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;heh&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;i was DLing sumthin sorry&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;no worries&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;seems i got a corrupted file from napster²&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Yike! &amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;wont even let me delete it...whats that about&amp;quot;&lt;br /&gt;
*Archivist Shiren of the T&#039;Chell is now following you.*&lt;br /&gt;
C. Candy:	&amp;quot;Hello·&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;bad one&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;Greetings Stig&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;and C. Candy&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;it could be worming its way thro as we speak &amp;lt;shiver&amp;gt; lol&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;we just had a worm sent to us here... but it was sent to a mac user, so we caught it easily&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;crapintoss&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;I gather you went to Yvonne&#039;s talk last night?&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;me?&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;dont think so....lol&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Hmm&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;There was a C. Candy there last night accoriding to Mr templeton&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;at Yvonne Navarro&#039;s talk?&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;was here in the morning time yes&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Ah, it was night time for Mr T&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;He gets confused&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;I am not surprised with you around stig&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;very droll&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;Im in California makes it easy same as VZ time&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Definitely&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;anyway yah that was me´&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;So, what would you like to see this tour?&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;I told him i get lost here easy¸&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;hmm dunno&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;You do a proper job for once&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;oi&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Well, we went to Harvax last week...&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;What about Technos?&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;surprise me...lol&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;OK&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Click on me to follow&amp;quot;&lt;br /&gt;
*C. Candy is now following you.*&lt;br /&gt;
C. Candy:	&amp;quot;yes sir·&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;hoorah!&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;I like that bit&amp;quot;&lt;br /&gt;
[Entering Locale: Entrance to Space City]&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Ok, welcome to stig&#039;s tours. No spitting, no photos and definitely no apple pie&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;no photos&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;carrot cake?&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;carrot cake is fine with me&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;k³&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Yep, I&#039;ll allow that&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;good deal&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;This is the netrance to the Space City on the planet orell...&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;There are nine gates in all but we cant sem to find th ekeys for the other 8&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;needs a womans touch&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;are you good at safe breaking then?&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;nope&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Have you got the keys?&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;I knew one of the humans would have them&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Anyway, to our left is the hatchery welcome room... the VZSciFi hatchery is not yet open&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Don&#039;t ask us why, we just work here ³&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;heh&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;im familar with the speed of things around here&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;It&#039;s lucky aren&#039;t in charge of the speed of light ±&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol sad alien face is hard to feel sorry for&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;In Space City are turfs, a mall, and a conference room where all creator evenst are taking place&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Today at 12 we have author Storm Constantine&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;k³&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;BTW, if you haven&#039;t entered the competition there is still time, Mr T extended the deadline&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;thanks·&amp;quot;&lt;br /&gt;
[Entering Locale: Space City Main Square]&lt;br /&gt;
ISAAK:	&amp;quot;Welcome to Space City!&amp;quot;&lt;br /&gt;
ISAAK:	&amp;quot;Access to open worlds is now free.&amp;quot;&lt;br /&gt;
ISAAK:	&amp;quot;thanks to recent tax changes!&amp;quot;&lt;br /&gt;
ISAAK:	&amp;quot;Enjoy your visit to the Orell System!&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;grr hate the automated deals&amp;quot;&lt;br /&gt;
ISAAK:	&amp;quot;Welcome to Space City!&amp;quot;&lt;br /&gt;
ISAAK:	&amp;quot;Access to open worlds is now free.&amp;quot;&lt;br /&gt;
ISAAK:	&amp;quot;thanks to recent tax changes!&amp;quot;&lt;br /&gt;
ISAAK:	&amp;quot;Enjoy your visit to the Orell System!&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Some people like them some don&#039;t... let&#039;s not linger&amp;quot;&lt;br /&gt;
[Entering Locale: Dropzone Bar Space City]&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Have you been here before C Candy?&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;i loaded the graphics&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;OK, well click on the bartender and he will give you adrink&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;but just on&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;one&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;¶&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;There ya go... but that is the last time he will serve you the mean devil&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;&amp;lt;G&amp;gt;&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;yes, you have to buy your own drinks from now on&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;It is part of a strange efficiency drive by the bar staff&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;a lady never has to buy her own drinks&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;Still, he is good at juggling&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Very true&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;heehee&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;We oftern meet freinds in here&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;a rabbit either i guess&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Because you have walk through this bar to get anywhere in SciFi&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Makes it the busiest bar in VZones!&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;i see&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;need a karoke microphone¶ lol&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;ohh yes, singing&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;good idea!&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;Net Noir used to have a joke night&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;not sure if they still do...i havent checked&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;I don&#039;t go into VZones very much... it is too strange for me&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol whys that?&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;All those people in loin cloths are the last straw&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;HAHAHHA true!&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;and I always get lost&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;The dropzone bar is the pathway to the expressways, skyhooks which join all the planets&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;well I was here 2 yrs ago in simpler tims&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;times even&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;We like simpler times, don&#039;t we Shiren&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;Most certainly&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;and can still find that if I look hard enuff&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol old fogeys like me?&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;What is a fogey? Is it a sandwich?&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;No she is saying she is old, Shiren&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;try to keep up&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;heh heh&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;I am sure she is being modest&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;We&#039;ll take the Expressway One to technos&amp;quot;&lt;br /&gt;
[Entering Locale: Expressway One Entrance]&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;The expressways are just one way of getting to the open planets of course&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;i got so lost in here...had to get someone to drag me out&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;If you rent a turf in space city there is an airlock link from your spacship to the open planets&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;kewl¶&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Unfortunately, only Technos and Harvax are open at this time&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;We fully expect the water planet Aqua to be opned in the near future&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;But I have been saying that since May&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;³&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;dont hold yur breath &amp;lt;sorry fer pun&amp;gt;&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;It&#039;s a good job I didn&#039;t otherwise I would be even bluer than I am now...&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;Mind you, you would be quiter&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;quieter&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;ho ho&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Shiren and I are best of friends really&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;that&#039;s waht he keeps saying³&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;i had the feeling you were the same person&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lolol&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;The same person? Yike!&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;what an apalling thought&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;I may have to go and have a lie down&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol youd never be lonely i suppose&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;I suppose cellular bonding on a biological level would be interesting, but I can think of nicer people to do &amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;that with ³&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;I concur&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;agreed·&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;Please, don&#039;t even suggest it to Space Council&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Let&#039;s move on lol&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;ohh where can i write? lol&amp;quot;&lt;br /&gt;
[Entering Locale: Expressway One AQ01]&lt;br /&gt;
C. Candy:	&amp;quot;those faces scare me&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;They&#039;re actually supposed to be useful -- a link to one of the member web sites that has actively &amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;promoted VZSciFi&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;ah ha&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;so they are....&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;By the way, if you click on the floor here, you&#039;ll notice we have changed the description as a help &amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;direction-wise&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;still reminds me of hellraiser fer some reason&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;left space city, right aqua&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;lol&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;O great&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;heh&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;that should help&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;of course you still have to remember which order the planets are in...&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;exit sighns would be helpful as well&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;yep...lol&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;i was in here no less then an hour the other day&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;But if you use the directions together with Skip&#039;s maps, that should help&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;oYes&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Exit signs -- good idea -- will suggest to Cuz&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;I thought we should have arrows&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;well ive since learned the port deal&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;however&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;many are opting for the old client&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;sooo they dont have that¸&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Well, I don&#039;t think you should have too much teleporting anyway... it breaks up the feeling of community&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol a old ideal for a space guy¶&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;Not to mention ruining all our carefully planned product placement deals ³&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;true&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;avies are fickle&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;we used to have these annoying banners&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;flying around&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;grrrr&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;I am with Stig on community spirit. There is too much rushing around in the real world&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Oh they ae horrid&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;the banners I mean&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;agreed again·&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;And they always made me crash&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;ahhh you were here???&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;was quite awhile back&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;They still had the banners only a while ago -- there was still one on the wharf in Seattle last year&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;where the seagull was&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;ahh okies&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;I don&#039;t mind wall posters like the dreamwatch one in Space City, as long as they&#039;re not too many of them &amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;myself&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;and you don&#039;t HAVE to click on them, either&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;yah...when you pay to be here it gets a bit intrusive&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Exactly... but if it is a product that scifi fans like anyway, they&#039;re shouldn&#039;t be complaint, I suspect?&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;It&#039;s a fun kind of bookmark for me&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;³&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Let&#039;s move on... &amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;always a complaint...but not from those who matter&amp;quot;&lt;br /&gt;
[Entering Locale: Pot Bingo Hotspot]&lt;br /&gt;
C. Candy:	&amp;quot;lol beat yah¶&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;risky rats&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;That was a really bad muttley impression&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;This is our bingo spot... Linsue runs bingo here pretty regularly&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;The plan was to decorate it a bit more but the crash threw many plans out the airlock&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;animation is bad for hosters anyhow...best to keep it simple IMHO&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;However, since the crash, with Cuz we have shortened all the expressways since the feedback was that &amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;they were too long&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Very true&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;not that you asked..lol&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;No, any feddback is helpful, I pass it on to the Project Manager Mr Templeton&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;feddback?&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;he seems nice³&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;he works too hard&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;not hard enough ³&amp;quot;&lt;br /&gt;
[Entering Locale: Expressway One AQ03]&lt;br /&gt;
C. Candy:	&amp;quot;ummm&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Have you read the web pahge about parasitic weed that is linked to all this seepweed?&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol nope&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;It&#039;s very dull, I wouldn&#039;t bother&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;but if aqua was centered b4&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;and we went right&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;wouldnt aqua be to the left??&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;No, aqua is the next locale&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;or are we roatating or sumthin...lol&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;or am I getting confused now?&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;ohh ok&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol ignore me&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;There are two expressways&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;dumb bunny&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Expressway One goes from space city to Technos&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;talkking in Aqua and Vulka&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Expressway Two goes from space city to technos too, but via Harvax and Cahran&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Charan&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;phew! how to keep it str8&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;They are both linked though.... it&#039;s a big circle&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;I always think of technos as far north and space city as deep south&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;I have never been to either&amp;quot;&lt;br /&gt;
[Entering Locale: Aqua Immigration ]&lt;br /&gt;
ISAAK Banner:	&amp;quot;Access to Aqua has been cancelled owing to a Baines Disease epidemic&amp;quot;&lt;br /&gt;
ISAAK Banner:	&amp;quot;Please check back for further announcements&amp;quot;&lt;br /&gt;
*You have 340 tokens.*&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Unfortunately Aqua, my home planet is closed&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;heh&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;But as I said, we do hope that it will be the next to be opened. It&#039;s almost all done except for loading &amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;avendo&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;sounds like the best one&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Well, I am biased&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;all that water.. give me the jungles of Harvax anyday&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;But I am not sure making it a health spa was the most exciting idea&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;But you might like all that carrot juice&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;yay´&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;massages?&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;mud baths?&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Hmm, a mud bath... possibly&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;I&#039;ll talk to the management&amp;quot;&lt;br /&gt;
ISAAK Banner:	&amp;quot;Access to Aqua has been cancelled owing to a Baines Disease epidemic&amp;quot;&lt;br /&gt;
ISAAK Banner:	&amp;quot;Please check back for further announcements&amp;quot;&lt;br /&gt;
[Entering Locale: Expressway One VU01]&lt;br /&gt;
[Entering Locale: Expressway One VU02]&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;These lava pools were donated by visiting aliens&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol from honolulu?&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;No-one had the heart to tell them we were not made of silicon&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;and could not bathe in them&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;heehee&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Hot?&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;owwwie&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Looks like a dnagerous alien to me&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;a Horta perhaps&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;even hotter&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;I wondered where the hotseat had gotten to&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;lol&amp;quot;&lt;br /&gt;
[Entering Locale: Expressway One VU03]&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Since the zone opened we have Cuz to thank for adding decorations to these locales&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;very nice&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;And Mr temepleton for the weird names&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;nice as well&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;you&#039;re right - he does have too much time on his hands&amp;quot;&lt;br /&gt;
[Entering Locale: Vulka Immigration]&lt;br /&gt;
ISAAK:	&amp;quot;Access to Vulka is currently restricted for environmental&amp;quot;&lt;br /&gt;
ISAAK:	&amp;quot;reasons. Thank you for visiting Vulka, please try later.&amp;quot;&lt;br /&gt;
[Entering Locale: Expressway One TEC01/A]&lt;br /&gt;
C. Candy:	&amp;quot;lol @ thingy&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Now we&#039;re coming up on Technos, the bio blanet&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;technical term?&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;It is a bio-engineered planet, a living thing in some ways&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;and occasionally strange thinsg happen on it&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;people have been known to vanish completely&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;eeek&amp;quot;&lt;br /&gt;
*Open URL: http://www.ataman.com/spanner/index.html*&lt;br /&gt;
C. Candy:	&amp;quot;keep me close¶&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;ok&amp;quot;&lt;br /&gt;
[Entering Locale: Expressway One TEC02/A]&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;If your pads are tired, here is another fine place to stop&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;And of course once the planest are all opened the number of atms makes sense&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;but not until&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;it is a long way to come for some ts&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol yah&amp;quot;&lt;br /&gt;
*You have 3200 tokens in your account.*&lt;br /&gt;
C. Candy:	&amp;quot;place a good shop and its all good&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;good idea&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;you can buy stuff on technos of course&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;Im full of em,,......or is it full of it??&amp;quot;&lt;br /&gt;
*You withdrew 500 tokens.*&lt;br /&gt;
*You have 2700 tokens left in your account.*&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;heh&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;lol&amp;quot;&lt;br /&gt;
[Entering Locale: Expressway One TEC03/A]&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;This TV should really be moved, it is dangerous&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;&amp;lt;hits&amp;gt;&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;work&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;that&#039;s why t was banned you know&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;bad for children&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;heh&amp;quot;&lt;br /&gt;
[Entering Locale: Technos Immigration]&lt;br /&gt;
ISAAK:	&amp;quot;Welcome to Technos&amp;quot;&lt;br /&gt;
ISAAK:	&amp;quot;Access to this artificial world is now free.&amp;quot;&lt;br /&gt;
ISAAK:	&amp;quot;Please explore with caution!&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;hi archie&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;I dated a guy looked like him&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;he&#039;s still begging for good causes, not himself&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;hah ha&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;did he buy a lot of body paint?&amp;quot;&lt;br /&gt;
[Entering Locale: Technos Surface]&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;Ah Technos&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;A weird kind of place&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;It&#039;s certainly odd&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;In the distance you can see what we believe is a hyperjump cannon to other star systems&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;We T&#039;chell have never made it work&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;they dont have enough quarters&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol&amp;quot;&lt;br /&gt;
[Entering Locale: Technos Intersection]&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;hope you dont mind spiders!&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;as long as they dont bite&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;No they just clean the place up&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;had one in another world&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;But they don&#039;t seem to do a perfect job&amp;quot;&lt;br /&gt;
[Entering Locale: The Arctuary]&lt;br /&gt;
C. Candy:	&amp;quot;fill these with water we could have a great time tubbin&#039; lol&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;I had heard there was a secret room here, but I have never found it&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Heh&amp;quot;&lt;br /&gt;
[Entering Locale: The Black Hole Bar]&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;and this is my favourite bar&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;But ahain, a long way to walk if you don&#039;t have a turf&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;ahain?&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol whos ahain?&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;He is turning into an arab&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;rofl&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;I have never seen anyone eating this table, have you?&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;good thing they didnt forget the L in black hole seat&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;heh&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;lol&amp;quot;&lt;br /&gt;
[Entering Locale: Chi&#039;kkren Relic Room]&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Just a couple more rooms to show you then we can head back to space city by a secrtet route&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;This of course is where you can purchase some strange alien arefacts&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;They don&#039;t do much but they&#039;re quite pretty, I think&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;but I am told I have strange tastes&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;momento of my trip&amp;quot;&lt;br /&gt;
[Entering Locale: Chi&#039;kkren Trophy Room]&lt;br /&gt;
C. Candy:	&amp;quot;eeeek&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;I did not think you would like this room&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;³&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;this is where i got stuck&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;oops, forgot about the hellraiseer bit&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;If you just go up and down on technos rather than left and right it is prettymuch the way to get around &amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;the planet&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;good tip thanks&amp;quot;&lt;br /&gt;
[Entering Locale: Chi&#039;kkren Assembly Room]&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;I like this room, It always seems so peaceful&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;taht&#039;s bvecause only you ever come here shiren&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;is it just me or is his typing getting worse?&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol drinking?&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;nights of the orb table??&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Only milk... tho that does have a strange affect on my system&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;err knights&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;where&#039;s my sword?&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;&amp;lt;ahem&amp;gt;&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;no comment&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;lol&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;i got the ballµ&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;heh&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;OK, this is the last room on the tour, but I will takes us back by a quick route and avoid a lot of walking&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;´&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Thanks very much dfor coming along C. Candy&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;I hope you enjoyed it&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol no prob was fun&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;sure did³&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;Notice he never thanks me&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;Ill mention it to others&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;After all I put up with...&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Thank you! ³&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;your overworked and under appreciated&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;id quit&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;I think about it&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;But the milk shakes keep me happy&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;He is easily pleased&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;well i could use a good cabana boy&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;so let me know&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;lol&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;what&#039;s a cabana boy?&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;don&#039;t go there shiren&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;no clue&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;sounded goos at the time&amp;quot;&lt;br /&gt;
[Entering Locale: Chi&#039;kkren Trophy Room]&lt;br /&gt;
C. Candy:	&amp;quot;err good&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;goos?&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;shuddup&amp;quot;&lt;br /&gt;
[Entering Locale: Chi&#039;kkren Relic Room]&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;he is SO PERNICKETY&amp;quot;&lt;br /&gt;
[Entering Locale: The Black Hole Bar]&lt;br /&gt;
C. Candy:	&amp;quot;yall from uk?&amp;quot;&lt;br /&gt;
[Entering Locale: The Arctuary]&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;trade secret, sorry... &amp;quot;&lt;br /&gt;
[Entering Locale: Technos Intersection]&lt;br /&gt;
C. Candy:	&amp;quot;umm this is shorter?&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Ok C. Candy, you are standing right in front of the shortcut!&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;i am standing onthin air&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;there must have been a crash&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;everything has got unlayered&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;hmm lol&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;Could you just move a little to the left C. candy, please?&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;That&#039;s it&amp;quot;&lt;br /&gt;
[Entering Locale: Entrance to Space City]&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;oops&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;yay´&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;phew!&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;TYVM··&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;No problem! &amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;it was a pleasure&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;had fun&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;pleasure was mine··&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;good, that&#039;s what this place is about&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;hope to see you aroundµ&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;It was nice to meet you C. Cabdy&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;take care&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;Ack, now I am doing it&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;lol now whos messin up&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;hahaha i think we caught sumthin up there&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;got him at last!&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;bio-spelling monsters&amp;quot;&lt;br /&gt;
C. Candy:	&amp;quot;have a good day you 2·&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;maybe those spiderz are dangerous&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;you too&amp;quot;&lt;br /&gt;
&amp;lt;ESP from Linsue: hello&amp;gt;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;i will be at storms&#039; event later&amp;quot;&lt;br /&gt;
&amp;lt;ESP to Linsue: HIYA!&amp;gt;&lt;br /&gt;
&amp;lt;ESP from Linsue: ³³³³ You&#039;re here&amp;gt;&lt;br /&gt;
[Entering Locale: Space City Main Square]&lt;br /&gt;
ISAAK:	&amp;quot;Welcome to Space City!&amp;quot;&lt;br /&gt;
ISAAK:	&amp;quot;Access to open worlds is now free.&amp;quot;&lt;br /&gt;
&amp;lt;ESP from Linsue: where are you?&amp;gt;&lt;br /&gt;
ISAAK:	&amp;quot;thanks to recent tax changes!&amp;quot;&lt;br /&gt;
ISAAK:	&amp;quot;Enjoy your visit to the Orell System!&amp;quot;&lt;br /&gt;
[Entering Locale: Space City Library]&lt;br /&gt;
&amp;lt;ESP to Linsue: we ae walking to the conference room&amp;gt;&lt;br /&gt;
[Entering Locale: Sci Fi Library Workshop]&lt;br /&gt;
&amp;lt;ESP from Linsue: ok thats where I am&amp;gt;&lt;br /&gt;
[Entering Locale: Sci Fi Convention Room]&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;you missed the paying customers Linsue&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;C. Candy was very polite&amp;quot;&lt;br /&gt;
&amp;lt;ESP from C. Candy: and dont hesitate to esp if i can help you with anything·&amp;gt;&lt;br /&gt;
Linsue:	&amp;quot;LOL  there were paying customers?&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;Hi Shiren³³&amp;quot;&lt;br /&gt;
&amp;lt;ESP to C. Candy: Thank you! Please send comments to Mr templeton via vzscifimailinglist@avaterra.com&amp;gt;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;hang on, esp coming in...&amp;quot;&lt;br /&gt;
&amp;lt;ESP from C. Candy: yikes long addy&amp;gt;&lt;br /&gt;
&amp;lt;ESP to C. Candy: I know&amp;gt;&lt;br /&gt;
&amp;lt;ESP to C. Candy: it&#039;s on the web site tho&amp;gt;&lt;br /&gt;
&amp;lt;ESP from C. Candy: okay³&amp;gt;&lt;br /&gt;
&amp;lt;ESP to C. Candy: on main page&amp;gt;&lt;br /&gt;
Linsue:	&amp;quot;What happened to you last night Stig?&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;sorry afk&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;I had too much milk&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;Thats ok&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;mmm good excuse!&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;and a chicken egg, which made me feel odd&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;ooh, my head&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;well thats what happens when you eat something that fall out of an animals rear&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;so that&#039;s where they come from!&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;I thought they came in boxes&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;yep³³&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;I don&#039;t think I want to think about terran animal biology right now&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;LOL  and you thought milk came in bottles too I suppose&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;aww Smile Stig&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;no, it comes from giant space whales&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;so how are you Linsue&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;Well I wont shatter your illusions&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;I&#039;m fine&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;i wouldn&#039;t he breaks enough mirrors as it is&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;doesnt look like any of my players remembered the change in times&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;well that will make storm&#039;s talk kind of interesting&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;hehe&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Mr T had to give here a quick guide to making the characters work&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;well if they arrive then I&#039;ll just host them in the expressway I suppose&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Yvonne really enjoyed her talk though, he spoke with her later&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;but I dont want to miss Storms talk&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;Just take them next door&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;Yep&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;It doesn&#039;t get used for anything else&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;or convince them to listen to the talk&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;Well, if folki don&#039;t turn up that is their fault not yours³&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Shiren is correct&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;what game are you playing?&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;Well its so hard to let people know now that the forum is down&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;The Lying Game&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;I know, but there is a forum on egroups&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;there is?&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;that hasn&#039;t been closed&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;I dint know that&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;do you have the url?&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;hang on, i am getting it&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;thanks&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;what have you been up to Shiren?&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;Oh, this and that... some meditating, some preaching&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;Some research into green matters&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;and what makes humans tick&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;or tickle&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;anything interesting in the research?&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;or fickle&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;I found an interesting web site about UFos&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;you have some starnge ideas about alien life in your time&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;http://www.egroups.com/group/worldsaway&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;well if you know what makes then fickle I&#039;d like to know too&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;Men or women, or dogs?&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;Thanks Stig&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;np&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Are dogs fickle? Mr T says not&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;mmm good question....lets start with the simple ones..men&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Men are easily pleased.&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;Not in my experience&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Women are much harder but the effort is always worth it&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Do you know men who are not easily pleased?&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;Of  course the effort is worth it&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;Do not Human males have two brains?&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;thats what I think Shiren&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;One for their thinking and deciding, and a small one which tells them what to do&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;and only the one is easily leased&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;pleased even&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;and the small one is between their&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;NO shiren!&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;ears??&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;Have I erred&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Nearly&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;LOL&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;i was thinking of somehwere lower, actually&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Thast&#039;s enough&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;Really?&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;Whats wron Stig?&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Just making sure he behaves&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;I didn&#039;t think I was doing anything wrong&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;LOL  you making sure He behaves?&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;Ukranns are very sensitive about sexual matters&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;They only do it once a decade&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;OI!&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;Well would maybe be fun to see Stig blush if Ukranns do?&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;My head spots MIGHT turn a bit red&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;Once a decade!! Glad I am human&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;It&#039;s a self imposed thing.... when an Ukrann brood is 23 or so, you can understand why&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;we have to be careful about resources&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;mm 23 like you must drive anyone crazy&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;I did know one family of 37&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;But that was just a glitch &amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;Or they did it more than oce a decade&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;heh&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;(shuddering at the thought)&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Where is your partner in crime, Mr Garak?&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;I have no idea&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;just like no-one knew where you were last night&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;he was out enjoying himself, as always&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;except for the sex bit, like humans&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;so he said..we didnt check all the bars&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;haha&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;There is a new game around did mr T tell you about it? Called the Yarn Game&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;Can you not esp your players&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;The Yarn Game?&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Yes he did&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;But not in great detail&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;no Shiren they change from week to week&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;ah&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;Yes the host begins with the introduction to a story&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;the players ethen write what they think happens next&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;go on&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;then the players vote on the submissions and the winning submission gets added to the story&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;&#039;kay&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;etc for 10 rounds. Tha last round is to write a moral for the story&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;Would also make a great scifi game&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;sounds good to me&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;I am thinking of hosting it if poss&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;maybe instead of a bingo&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;is it pc and mac host?&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;no just pc I think&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;well I could do it then, heh&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;That would be great Shiren&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;what is the link for the hoster? no promises&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;Would go well with your persona&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;Hmm, I am just checking a newsfeed... there is a revolution going on in Yugosalvia, it apaears&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;Its available from StevenP&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;www.stevenp.co.uk I think&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;yes thats the right page&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;I have found it, thank you&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;pleasure&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;It is not ready for release just yet&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;just email him and tell him I told you about it&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Hey, I am going to have to go and eat something before Storm&#039;s event&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;It will be ready by the weekend&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;John Lennon day&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;Tea time again? LOL&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;Yes and he is hostingit on Sunday&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;A nice idea&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;Mr lennon is a an inspirational philosopher&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;I am hosting in that too&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;So I see&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;Our first event games at Quark&#039;s&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;No fair, I have to jump betwen apps to read stuff&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;LOL&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;So what are you going to eat Stig?&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;Meat&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;We had bunny chow tonight&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;and chips&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;LOL&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;C. Candy would not like to hear that&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;she was dressed as a rabbit&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;Its a half a loaf of bread hollowed out and filled with hot Indian curry&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;I think I will come with you, Stig&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;but not if Linsue is to be left on her own&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;Thats ok Shiren I can check my mail while you are gone&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;The Belgrade news is looking bad for your time period&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;check the bbc site&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;ok I&#039;ll do that&amp;quot;&lt;br /&gt;
Archivist Shiren of the T&#039;Chell:	&amp;quot;they are saying &amp;quot; this is a revourion in waiting and not a demonstration&amp;quot;&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;]rvourion?&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;revourion?&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;he is getting serious, I will go for some chips&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;mm been drinking Shiren?&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;See you in about 30 mins, Linsue!&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;Ok wish you could pass me some too I love chips&amp;quot;&lt;br /&gt;
Linsue:	&amp;quot;okµµ&amp;quot;&lt;br /&gt;
Stig Redfin of the Ukrann:	&amp;quot;lol&amp;quot;&lt;br /&gt;
[Entering Locale: Sci Fi Library Workshop]&lt;br /&gt;
[Entering Locale: Space City Library]&lt;br /&gt;
&amp;lt;ESP to Linsue: heh shiren is still following me and forgot!&amp;gt;&lt;br /&gt;
[Entering Locale: Space City Main Square]&lt;br /&gt;
ISAAK:	&amp;quot;Welcome to Space City!&amp;quot;&lt;br /&gt;
ISAAK:	&amp;quot;Access to open worlds is now free.&amp;quot;&lt;br /&gt;
ISAAK:	&amp;quot;thanks to recent tax changes!&amp;quot;&lt;br /&gt;
ISAAK:	&amp;quot;Enjoy your visit to the Orell System!&amp;quot;&lt;br /&gt;
[Entering Locale: Space City Library]&lt;br /&gt;
[Entering Locale: Sci Fi Library Workshop]&lt;br /&gt;
[Entering Locale: Sci Fi Convention Room]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=VZones_Dreamscape_First_Community_Brainstorming_Meeting_Minutes&amp;diff=4709</id>
		<title>VZones Dreamscape First Community Brainstorming Meeting Minutes</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=VZones_Dreamscape_First_Community_Brainstorming_Meeting_Minutes&amp;diff=4709"/>
		<updated>2023-11-22T05:22:36Z</updated>

		<summary type="html">&lt;p&gt;Oracle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original article by Voodoo Cat, courtesy of the Virtual Planet newspaper.&lt;br /&gt;
&lt;br /&gt;
On Friday, September 17 1999 at 3 p.m. WAT, a large group of avatars met in the Dreamscape Library Auditorium to discuss the creation of a Town Council. Following is the complete transcript from that meeting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;Template:WorldsAway/transcript.css&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;HandsomeDJ - Golden Knight: Hi shell&lt;br /&gt;
Sly StarDust: Hello Shell&amp;lt;jump&amp;gt;&lt;br /&gt;
Yummy: hi  shell&lt;br /&gt;
Jewell: hi ya Shell&lt;br /&gt;
Ðarksider Tom T. Tiger: Hi shell&amp;lt;wave&amp;gt;&lt;br /&gt;
Yummy: This is easy enough to deal with... and I would hope that the name is not as important as the function.&lt;br /&gt;
Yummy: The Major function as I see it...would be to be able to have GROUP discussions as a COMMUNITY regarding the needs and wants of Kymer as a whole.&lt;br /&gt;
Yummy: Right Now...as it stands, you as individuals email Managment with your comments and suggestions.  Sometimes getting a result, sometimes not..&lt;br /&gt;
Yummy: This Group, shall we call it a Brainstorming Committee, would discuss a topic, Such as  Vendo Items, Parking Problems, Newbies, Turfs, etc... and come up with suggestions as a GROUP.&lt;br /&gt;
Yummy: This Group would then send a accumulative request to management.  I can only hope that this would acheive at least two things..&lt;br /&gt;
Yummy: First freeing up Management from dealing with 200-300 pieces of Email requests each day and thus giving Management more time to visit with us inworld,and to resolve our needs.&lt;br /&gt;
Yummy: Second,  the discussion its self would generate community sprirt and open discussion.&lt;br /&gt;
Yummy: How many times have  you sent a request to management and NOT received a reply.&lt;br /&gt;
Yummy: How many times have you wanted to talk with Management about a suggestion and for whatever reason, didnt.&lt;br /&gt;
Ðarksider Tom T. Tiger: often &amp;lt;g&amp;gt;&lt;br /&gt;
Sly StarDust: &amp;lt;g.&lt;br /&gt;
Spiderwoman: more than I want to&lt;br /&gt;
Yummy: What I am proposing Now... IS NOT a form of Kymer Goverment.&lt;br /&gt;
Yummy: It will have no Powers over the citizens in Kymer.  It is mearly a way&lt;br /&gt;
Yummy: for the people to unite, Discuss and Suggest...&lt;br /&gt;
Yummy: as a GROUP&lt;br /&gt;
Yummy: What I am proposing Now... IS NOT a form of Kymer Goverment.&lt;br /&gt;
Yummy: It will have no Powers over the citizens in Kymer.  It is mearly a way&lt;br /&gt;
Yummy: I  would Now like to Open the floor for discussion.&lt;br /&gt;
ßlack £ace - Goddess of Havoc: token cap&lt;br /&gt;
Yummy: as you can see.. I am STRESSING.. NOT a form of government&lt;br /&gt;
Jewell: So basically what you are saying is that instead of individuals emailing their wants and needs , they go through this &amp;quot;commity&amp;quot;&lt;br /&gt;
Jewell: ?&lt;br /&gt;
Yummy: and from talking with Michael..  this group IF  formed.. will have an impact&lt;br /&gt;
Evil Shell: I still don&#039;t feel that the committies you propose would be beneficial to the majority of Kymerians&lt;br /&gt;
&amp;lt;system&amp;gt;: There are 11 ghosts.&lt;br /&gt;
Jewell: I agree Shell&lt;br /&gt;
Evil Shell: because it will only represent a small group&lt;br /&gt;
Jewell: exactly&lt;br /&gt;
lil helper: i agree&lt;br /&gt;
Evil Shell: it will become like another GK group or some such&lt;br /&gt;
Evil Shell: &amp;lt;shiver&amp;gt;&lt;br /&gt;
ßlack £ace - Goddess of Havoc: well if they wanna be here&lt;br /&gt;
Yummy: BUT.. it will represent a group that are interested in the community&lt;br /&gt;
ßlack £ace - Goddess of Havoc: they will come&lt;br /&gt;
Jewell: Unless you get every citizen in on every meeting of the commity&lt;br /&gt;
HandsomeDJ - Golden Knight: a small group is bigger than one person???&lt;br /&gt;
ßlack £ace - Goddess of Havoc: if they want a grip on their own future&lt;br /&gt;
ßlack £ace - Goddess of Havoc: they better be a part of it&lt;br /&gt;
ßlack £ace - Goddess of Havoc: this is their chance&lt;br /&gt;
Jewell: you will be speaking for those who have not had a say&lt;br /&gt;
ßlack £ace - Goddess of Havoc: it doesent have to be a small group&lt;br /&gt;
lil helper: lol&lt;br /&gt;
Spiderwoman: I think the way things are going in world...we might should try anything&lt;br /&gt;
HandsomeDJ - Golden Knight: or i should say....does one person become bigger than a group......?&lt;br /&gt;
Evil Shell: but it will be a small group&lt;br /&gt;
Spiderwoman: maybe something will work&lt;br /&gt;
Spiderwoman: who knows&lt;br /&gt;
Evil Shell: 50 people commenting individually&lt;br /&gt;
Spiderwoman: better than just sitting and being mad and upset&lt;br /&gt;
Jewell: We can&#039;t force people to come to a meeting for fear something will be said in their name&lt;br /&gt;
Evil Shell: will have a greater impact than 1 avatar representing 50&lt;br /&gt;
Yummy: not anymore Shell&lt;br /&gt;
Jewell: I agree Shell&lt;br /&gt;
Evil Shell: oh, maybe not for the first couple of weeks&lt;br /&gt;
Evil Shell: but it will die out once again&lt;br /&gt;
Yummy: Hopefully.. IF  this is formed.. our Group.. will have more impact that one individual&lt;br /&gt;
Evil Shell: there is no denying that there is greater impact in numberse&lt;br /&gt;
Sly StarDust: I think 50 e-mails saying no about something...would have more impact than 1 e-mail saying 50 people said no&amp;lt;shrug&amp;gt;&lt;br /&gt;
HandsomeDJ - Golden Knight: 50 people wanting the same thing.......doesn&#039;t out weigh one persons idea of the same thing.....&lt;br /&gt;
Yummy: because of the wants of a GROUP&lt;br /&gt;
Ðarksider Tom T. Tiger: i guess if we can get a group to work on the problems we can compress informations for DS management to have these probs fixed&amp;lt;shrug&amp;gt;&lt;br /&gt;
Jewell: whethere you intend for this to be a form of government or not, it will turn into that&lt;br /&gt;
HandsomeDJ - Golden Knight: come on....&lt;br /&gt;
ßlack £ace - Goddess of Havoc: why are we having this discussion&lt;br /&gt;
Evil Shell: come on, what?&lt;br /&gt;
ßlack £ace - Goddess of Havoc: if you dont wanna be part of this group&lt;br /&gt;
Jewell: WHO will be the GROUP?&lt;br /&gt;
ßlack £ace - Goddess of Havoc: leave now&lt;br /&gt;
Evil Shell: yes, Jewell, I agree&lt;br /&gt;
Yummy: and with  prior advance posting of Meeting and the subject prior  posted.. more will be able to attend&lt;br /&gt;
Evil Shell: I will not leave, BL &amp;lt;s&amp;gt;&lt;br /&gt;
HandsomeDJ - Golden Knight: a group&#039;s voice is always stronger than the single person...&lt;br /&gt;
Evil Shell: this is to discuss whether or not a group should even be formed&lt;br /&gt;
Yummy: Everyone who attends the meeting will be part of the group&lt;br /&gt;
Sly StarDust: So you just a small group can decided things BL?&lt;br /&gt;
ßlack £ace - Goddess of Havoc: &amp;lt;sigh&amp;gt;&lt;br /&gt;
ßlack £ace - Goddess of Havoc: i thought we went over this&lt;br /&gt;
Jewell: see, it has already started.  If Shell and I disagree we are said to not to want to participate ......&lt;br /&gt;
ßlack £ace - Goddess of Havoc: for like...4 hours&lt;br /&gt;
lil helper: No one should be excluded from having themselves heard &amp;lt;shrug&amp;gt;&lt;br /&gt;
ßlack £ace - Goddess of Havoc: that day&lt;br /&gt;
Evil Shell: not stronger than the individual voices of 50&lt;br /&gt;
ßlack £ace - Goddess of Havoc: lol&lt;br /&gt;
Yummy: thank you Michael&lt;br /&gt;
Sly StarDust: I know Ziggy started it&lt;br /&gt;
Ðarksider Tom T. Tiger: Hi&amp;lt;wave&amp;gt;&amp;lt;grin&amp;gt;&lt;br /&gt;
Jewell: &amp;lt;wave&amp;gt;Michael&lt;br /&gt;
Michael (World Manager): Hello!  Just listening. &amp;lt;grin&amp;gt;&lt;br /&gt;
Evil Shell: hiyas Michael&lt;br /&gt;
Spiderwoman: Hello Big M&lt;br /&gt;
Evil Shell: actually, I have a question for you&lt;br /&gt;
Evil Shell: what did you mean when you mentioned a &amp;quot;village council&amp;quot; in your statement&lt;br /&gt;
HandsomeDJ - Golden Knight: but that&#039;s what the problem is now........MIcheal tries to answer 300 peoples voices and spends his time doing that and nothing else&lt;br /&gt;
Evil Shell: last weekend?&lt;br /&gt;
Yummy: the forming of this group... will bring those who are interested in a topic together&lt;br /&gt;
Evil Shell: what was your intention?&lt;br /&gt;
Sly StarDust: I am totally interested in expressing my ideas...but not like this&lt;br /&gt;
Evil Shell: I agree, Sly&lt;br /&gt;
Michael (World Manager): I think a community, virtual or not, should gather to&lt;br /&gt;
Jewell: me too Sly&lt;br /&gt;
Michael (World Manager): discuss matters and issues that affects the members of this&lt;br /&gt;
Michael (World Manager): very community ...&lt;br /&gt;
Sly StarDust: But we are together Michael..we are seprated from you&lt;br /&gt;
Michael (World Manager): to exchange ideas, feelings and in order to brainstorm together.&lt;br /&gt;
Yummy: but  this is a way to bring him closer to us also&lt;br /&gt;
Evil Shell: I think that, on the surface, is a wonderful idea&lt;br /&gt;
HandsomeDJ - Golden Knight: let me ask you.......If Michael says.........&amp;quot;I&#039;m not going to answer and one person request.........Then what do you do???&lt;br /&gt;
Michael (World Manager): It&#039;s not so much that we want or need &amp;quot;one contact&amp;quot; inworld,&lt;br /&gt;
Michael (World Manager): it does not matter if we talk to groups or individual people.&lt;br /&gt;
Evil Shell: then I cancel my account&lt;br /&gt;
Evil Shell: because management doesn&#039;t care about me as a person &amp;lt;shrug&amp;gt;&lt;br /&gt;
Jewell: Then I would leave as I would feel my presence in the community was not noticed&lt;br /&gt;
Michael (World Manager): No, that will never happen.&lt;br /&gt;
lil helper: That doesnt make sense..having to be in a group to have yourself heard&lt;br /&gt;
ßlack £ace - Goddess of Havoc: yeah if i cant do any good im gone&lt;br /&gt;
HandsomeDJ - Golden Knight: so that means......that you are for you and you alone......and the rest can just go do whatever......??&lt;br /&gt;
Michael (World Manager): as I said several times, the opinion of an individual is no less valueable&lt;br /&gt;
Michael (World Manager): than the opinion of a group.&lt;br /&gt;
Yummy: but.. the point still remains  of those who dont make themselves heard.. it does not mean that do not have ideas to share&lt;br /&gt;
Sly StarDust: right...Michael you said each indivdual still has impact..this all just sounds like people deciding things without everyone else knowledge&lt;br /&gt;
Evil Shell: then they *need* to make themselves heard&lt;br /&gt;
lil helper: So they have to be in a group to make themselves heard?&lt;br /&gt;
Evil Shell: I think that a group will *misrepresent* the citizens of Kymer&lt;br /&gt;
Yummy: why cant we support all as a group shell?&lt;br /&gt;
Michael (World Manager): But gathering and brainstorming, and discussing new ideas before&lt;br /&gt;
Jewell: It is already too common that a select few are the voice of the many......&lt;br /&gt;
HandsomeDJ - Golden Knight: and as a &amp;quot;group&amp;quot; they can.....&lt;br /&gt;
ßlack £ace - Goddess of Havoc: yes&lt;br /&gt;
Michael (World Manager): presenting them to us, is something that would benefit everyone.&lt;br /&gt;
Evil Shell: yes, as a group they can, and will, misrepresent the citizens of Kymer&lt;br /&gt;
ßlack £ace - Goddess of Havoc: mhm mhm&lt;br /&gt;
Jewell: And again, WHO will this group BE?&lt;br /&gt;
Evil Shell: Michael, I would not be opposed to such brainstorming meetings&lt;br /&gt;
Evil Shell: held by you and Delilah&lt;br /&gt;
Michael (World Manager): why by us?&lt;br /&gt;
Evil Shell: but not some avatar run group, which will in the end end become like the GK&#039;s&lt;br /&gt;
Evil Shell: no offense again, Betha &amp;lt;G&amp;gt;&lt;br /&gt;
ßlack £ace - Goddess of Havoc: yeah a power struggle&lt;br /&gt;
HandsomeDJ - Golden Knight: oh come on shell.......you know that is not the case......&lt;br /&gt;
Jewell: How many citizens are in Kymer and will they all be present to have a say before the &amp;quot;council&amp;quot; presents an idea? Or do the silent become forgotten ?&lt;br /&gt;
Yummy: why.. are the citizens to be mistrusted&lt;br /&gt;
Evil Shell: but a clique&lt;br /&gt;
Evil Shell: favatars&lt;br /&gt;
Evil Shell: brownnosers&lt;br /&gt;
ßlack £ace - Goddess of Havoc: elite groups&lt;br /&gt;
ßlack £ace - Goddess of Havoc: ugh&lt;br /&gt;
Evil Shell: elitest&lt;br /&gt;
HandsomeDJ - Golden Knight: any and all that attend&lt;br /&gt;
Betha - Chief Golden Knight: Hello everyone &amp;lt;wave&amp;gt;&lt;br /&gt;
Evil Shell: and not representing us all&lt;br /&gt;
Mrsshark Chief Golden Knight: Hello everyone&lt;br /&gt;
Yummy: We  already  stated... SHell.. that The NAME  is incorrect&lt;br /&gt;
ßlack £ace - Goddess of Havoc: ello betha&lt;br /&gt;
Ðarksider Tom T. Tiger: Hi Betha&amp;lt;wave&amp;gt;&amp;lt;grin&amp;gt;&lt;br /&gt;
Jewell: hi&lt;br /&gt;
Betha - Chief Golden Knight: I&#039;m behaving Shell &amp;lt;grin&amp;gt;&lt;br /&gt;
Sly StarDust: Then name it something else&lt;br /&gt;
Evil Shell: what name is?&lt;br /&gt;
Michael (World Manager): Shell, I think that is the actual misunderstanding: I don&#039;t&lt;br /&gt;
Ðarksider Tom T. Tiger: Hi Mrsshark&amp;lt;wave&amp;gt;&lt;br /&gt;
Jewell: It isn&#039;t about the name&lt;br /&gt;
Evil Shell: heheh Betha, I&#039;m trying to &amp;lt;S&amp;gt;&lt;br /&gt;
Betha - Chief Golden Knight: Tom &amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&lt;br /&gt;
Sly StarDust: Brainstorming Avatars&amp;lt;shrug&amp;gt;&lt;br /&gt;
Michael (World Manager): think the council was supposed to represent &amp;quot;all of you&amp;quot;.&lt;br /&gt;
Mrsshark Chief Golden Knight: Hi Tom&lt;br /&gt;
Yummy: it should not be a city coucil with  memebers... BUT  a brainstorming COMMITTEE&lt;br /&gt;
Michael (World Manager): just a gathering of concered avatars.&lt;br /&gt;
Jewell: it is about giving a select few the power to speak for many&lt;br /&gt;
ßlack £ace - Goddess of Havoc: we will not have a council here&lt;br /&gt;
Yummy: with all kymer citizen representing themselves in the meeting&lt;br /&gt;
Sly StarDust: Okay...one sec...if this is going to happen&lt;br /&gt;
Sly StarDust: then can we see the ideas&lt;br /&gt;
Evil Shell: Let me try an example&lt;br /&gt;
Yummy: WAITTTTTTT&lt;br /&gt;
Evil Shell: you have a council&lt;br /&gt;
HandsomeDJ - Golden Knight: No one is saying that a council will be formed.......&lt;br /&gt;
Duckolyte Milo: What?&lt;br /&gt;
Sly StarDust: and the RESULTS of these meetings&lt;br /&gt;
Evil Shell: &amp;lt;waiting&amp;gt;&lt;br /&gt;
Jewell: shhh Let Shell speak&lt;br /&gt;
Yummy: It was already DECided.. NO  Council.. NO  member..  a mere moderater.. to take notes and report&lt;br /&gt;
Evil Shell: am I done waiting, Yummy? &amp;lt;G&amp;gt;&lt;br /&gt;
Yummy: with a URL  placed in the city to see what exactly was presented&lt;br /&gt;
ßlack £ace - Goddess of Havoc: who decided that?&lt;br /&gt;
lil helper: it was ?&lt;br /&gt;
ßlack £ace - Goddess of Havoc: we didnt decide that&lt;br /&gt;
lil helper: I dont remember being asked&amp;lt;g&amp;gt;&lt;br /&gt;
ßlack £ace - Goddess of Havoc: fer real mon&lt;br /&gt;
Evil Shell: ok, my example&lt;br /&gt;
Yummy: and MAYBE even a general meeting with Management to disucss the results&lt;br /&gt;
Evil Shell: you have this group meet&lt;br /&gt;
ßlack £ace - Goddess of Havoc: shell do go on&lt;br /&gt;
Yummy: AS A  Group&lt;br /&gt;
Evil Shell: to discuss the fate of, let&#039;s say&lt;br /&gt;
Evil Shell: the ugly sign at the Magic Shop&lt;br /&gt;
Yummy: IT NOT  to discuss a FATE&lt;br /&gt;
Jewell: heheheh&lt;br /&gt;
Evil Shell: but, the group is comprised of mainly &amp;quot;bright persons&amp;quot;&lt;br /&gt;
Evil Shell: not the usual inhabitants of that area&lt;br /&gt;
Evil Shell: so they decide they like the sign&lt;br /&gt;
Yummy: Shell.. that is soo  negative.. to discuss a FATE&lt;br /&gt;
Evil Shell: and report back to management&lt;br /&gt;
Sly StarDust: it would be about &amp;quot;fate&amp;quot; what else are you going to discuss?&lt;br /&gt;
ßlack £ace - Goddess of Havoc: thank you sly&lt;br /&gt;
Evil Shell: that the sign should stay&lt;br /&gt;
Yummy: Why would the Inhabitants of the area not attend Shell&lt;br /&gt;
ßlack £ace - Goddess of Havoc: we would but we would also be outnumbered&lt;br /&gt;
Evil Shell: yet that didn&#039;t respond to any of the needs of the people it would most affect&lt;br /&gt;
Evil Shell: thanks, that&#039;s what I was going to say&lt;br /&gt;
Evil Shell: we&#039;d be outnumbered&lt;br /&gt;
Jewell: exactly&lt;br /&gt;
Evil Shell: and some people just don&#039;t like vampires/darksiders/togas&lt;br /&gt;
Evil Shell: for whatever reasons, just on sight &amp;lt;shrug&amp;gt;&lt;br /&gt;
Yummy: IF.. there was a meeting on the SIGN...  WHY would they not attend to speak their minds&lt;br /&gt;
Betha - Chief Golden Knight: Or GKs &amp;lt;eg&amp;gt;&lt;br /&gt;
Sly StarDust: Just plain dead here&amp;lt;wave&amp;gt;&lt;br /&gt;
Betha - Chief Golden Knight: Gotcha Shell &amp;lt;grin&amp;gt;&lt;br /&gt;
Mrsshark Chief Golden Knight: or GK it seems&amp;lt;G?&lt;br /&gt;
Evil Shell: LOL Betha &amp;lt;G&amp;gt;&lt;br /&gt;
Ðarksider Tom T. Tiger: lol&lt;br /&gt;
Evil Shell: or, yes, just plain dead &amp;lt;react&amp;gt;&lt;br /&gt;
Betha - Chief Golden Knight: Couldn&#039;t help it &amp;lt;grin&amp;gt;&lt;br /&gt;
Yummy: Shell...&lt;br /&gt;
Grace: I have just joined and so far all I can see is that you argue regarding whether there should be a council or not&amp;lt;shrug&amp;gt;&lt;br /&gt;
Jewell: OH pulleeeezz, you can not force people to a meeting for fear they will have decisions made without them&lt;br /&gt;
ßlack £ace - Goddess of Havoc: yummy we would attend of course&lt;br /&gt;
Jewell: that is wrong&lt;br /&gt;
Evil Shell: well, that is the purpose of this meeting, as I understand it&lt;br /&gt;
ßlack £ace - Goddess of Havoc: but if we are outnumbered what good does it do us&lt;br /&gt;
Yummy: then I dont see a problem&lt;br /&gt;
Evil Shell: but that is *exactly* what will happen&lt;br /&gt;
Michael (World Manager):  Question, Shell -- why do you assume we would value proposals from a group/council more than suggestions from an individual avatar?&lt;br /&gt;
ßlack £ace - Goddess of Havoc: as the main inhabitants of that locale&lt;br /&gt;
Evil Shell: I *do* see a problem&lt;br /&gt;
Grace: thought it was to do with issues?&lt;br /&gt;
Sly StarDust: See Michael that is our fear&lt;br /&gt;
Yummy: Why would someone come to a meeting to JUST  tear DOWN something.&lt;br /&gt;
Yummy: that is Childish&lt;br /&gt;
Evil Shell: perhaps I&#039;m mostly responding to those who feel that it is just that which will happen&lt;br /&gt;
Sly StarDust: we are afraid you will tell us to pass through the coucncil&lt;br /&gt;
ßlack £ace - Goddess of Havoc: yummy its an example..&lt;br /&gt;
Evil Shell: that a council is to be formed in order to &amp;quot;report&amp;quot; to management&lt;br /&gt;
Evil Shell: what &amp;quot;we&amp;quot; want&lt;br /&gt;
Yummy: and to even consider that ADULTS  have that mentality.. is insulting&lt;br /&gt;
Evil Shell: Yummy...........that is an important issue to me&lt;br /&gt;
ßlack £ace - Goddess of Havoc: as well as to myself&lt;br /&gt;
Yummy: Then Im sure you would attend&lt;br /&gt;
Jewell: It seems to me that if this time of group, council, brainstorming committee was to work, the ENTIRE community would have to approve. There are a handful here and some are opposed, therefore it has already failed.&lt;br /&gt;
Evil Shell: and this meeting, as I understood it, was to discuss the possibility  of even having a council&lt;br /&gt;
Yummy: and all those who it was important too would attend&lt;br /&gt;
Ðarksider Tom T. Tiger: i ahve another idea&amp;lt;grin&amp;gt;&lt;br /&gt;
Ðarksider Tom T. Tiger: have&lt;br /&gt;
Evil Shell: agreed, Jewell&lt;br /&gt;
Evil Shell: please share &amp;lt;S&amp;gt;&lt;br /&gt;
ßlack £ace - Goddess of Havoc: &amp;lt;listening&amp;gt;&lt;br /&gt;
Yummy: why would someone who has NOOO concern about the sign at all even sit though this&lt;br /&gt;
HandsomeDJ - Golden Knight: I has not failed........because you are here.......&lt;br /&gt;
Jewell: See, Yummy by you saying that you are focing members of the community to conform with your idea and saying then they would attend......that is wrong&lt;br /&gt;
Ðarksider Tom T. Tiger: what if we set up a bulletin board with suggestions and anyone can reach and discuss?&lt;br /&gt;
Evil Shell: because they want to influence management, they want to brownnose, they want to be an aco in the future, a favatar &amp;lt;shrug&amp;gt;&lt;br /&gt;
HandsomeDJ - Golden Knight: who is forcing????&lt;br /&gt;
Jewell: Good idea&lt;br /&gt;
Betha - Chief Golden Knight: I was going to ask that Michael ?&lt;br /&gt;
Evil Shell: I like that idea!&lt;br /&gt;
Yummy: I never said that&lt;br /&gt;
ßlack £ace - Goddess of Havoc: sounds good&lt;br /&gt;
Betha - Chief Golden Knight: How many use the feedback pages ?&lt;br /&gt;
ßlack £ace - Goddess of Havoc: i dooo&lt;br /&gt;
Betha - Chief Golden Knight: A lot , Seldom ?&lt;br /&gt;
ßlack £ace - Goddess of Havoc: a lot&lt;br /&gt;
Jewell: I do&lt;br /&gt;
Betha - Chief Golden Knight: I&#039;m curious&lt;br /&gt;
Michael (World Manager):  &amp;lt;don&#039;t underestimate this management, Shell &amp;lt;grin&amp;gt;&amp;gt;&lt;br /&gt;
Sly StarDust: Right like just a total brainstorm thread&lt;br /&gt;
Yummy: seldom&lt;br /&gt;
Ðarksider Tom T. Tiger: well i will offer webspace if you all want and see to get it to work&lt;br /&gt;
ßlack £ace - Goddess of Havoc: never get a response&lt;br /&gt;
Jewell: when there is a serious issue at hand&lt;br /&gt;
Evil Shell: &amp;lt;G&amp;gt; Michael, you&#039;re right&lt;br /&gt;
HandsomeDJ - Golden Knight: If the meeting is posted.....and the subjects are posted for the meeting......only the people who CARE about the subjects would attend........&lt;br /&gt;
Betha - Chief Golden Knight: Are the feedback pages supposed to be answered personally ??&lt;br /&gt;
Evil Shell: but if I have an issue to discuss with management&lt;br /&gt;
Michael (World Manager): Okay, look - let me explain something ...&lt;br /&gt;
Evil Shell: I go directly to the source&lt;br /&gt;
Yummy: why..&lt;br /&gt;
Yummy: shell&lt;br /&gt;
Michael (World Manager): we get about 300-500 mails a week with suggestions from&lt;br /&gt;
Michael (World Manager): members.&lt;br /&gt;
ßlack £ace - Goddess of Havoc: thats what i do too&lt;br /&gt;
Evil Shell: well, it makes the most sense &amp;lt;shrug&amp;gt;&lt;br /&gt;
Yummy: why&lt;br /&gt;
Michael (World Manager): many have similar ideas, yet with slight differences.&lt;br /&gt;
Evil Shell: I don&#039;t trust someone else to relay what I have to say&lt;br /&gt;
ßlack £ace - Goddess of Havoc: because u get answers a little quicker&lt;br /&gt;
Yummy: maybe  I have the same opinion&lt;br /&gt;
Evil Shell: I go to the source&lt;br /&gt;
Michael (World Manager): if some of these people met before and worked together on their&lt;br /&gt;
Evil Shell: so, view it&lt;br /&gt;
ßlack £ace - Goddess of Havoc: too&lt;br /&gt;
Evil Shell: you have the right&lt;br /&gt;
Michael (World Manager): ideas, and then sent their proposals, we would get&lt;br /&gt;
HandsomeDJ - Golden Knight: It would to you shell......and your one of the 300-500 emails that management recieves....&lt;br /&gt;
Michael (World Manager): more detailed suggestions.&lt;br /&gt;
Yummy: why should they have to read  50 of the same thing... If you can produce on letter from 50&lt;br /&gt;
Michael (World Manager): If only two people come together to discuss and ponder&lt;br /&gt;
ßlack £ace - Goddess of Havoc: sublte differences&lt;br /&gt;
ßlack £ace - Goddess of Havoc: can make all the difference yummy&lt;br /&gt;
Michael (World Manager): a proposal before sending it, the quality of this proposal will&lt;br /&gt;
ßlack £ace - Goddess of Havoc: subtle too&lt;br /&gt;
Michael (World Manager): be &amp;quot;better&amp;quot;.&lt;br /&gt;
Sly StarDust: Okay, then it should NOT be called a city council&lt;br /&gt;
Evil Shell: I agree with that, Michael&lt;br /&gt;
Evil Shell: but I don&#039;t think it should be so formal&lt;br /&gt;
Evil Shell: perhaps&lt;br /&gt;
Yummy: CORRECT.. NOT.. city council&lt;br /&gt;
ßlack £ace - Goddess of Havoc: right&lt;br /&gt;
Evil Shell: if I have an idea&lt;br /&gt;
Yummy: and that is what I said in starting the meeting&lt;br /&gt;
Evil Shell: I start talking about it IW&lt;br /&gt;
Evil Shell: and gather those who are interested&lt;br /&gt;
HandsomeDJ - Golden Knight: If Micheal.....Doesn&#039;t have to spend half of his day going through all of the mail......then he has the time to take care of other things in Kymer&lt;br /&gt;
Evil Shell: and discuss&lt;br /&gt;
Jewell: yes Michael, but a GROUP  has no business speaking for this community&lt;br /&gt;
Sly StarDust: &amp;lt;your macro said city council&amp;gt;&lt;br /&gt;
Evil Shell: but not anything official&lt;br /&gt;
Evil Shell: yes&lt;br /&gt;
Yummy: if does if the Group wants it too&lt;br /&gt;
Evil Shell: and don&#039;t forget, 79% of the respondents to the survey said NO&lt;br /&gt;
Michael (World Manager): A group, of two people or one hundred, is part of this community and&lt;br /&gt;
Yummy: No..that is not true&lt;br /&gt;
Michael (World Manager): they have the right speak for themselves.&lt;br /&gt;
Evil Shell: what does if the group wants it to??????&lt;br /&gt;
Yummy: I had  3  people  VOTE  63 times&lt;br /&gt;
Michael (World Manager): No one can speak for everyone - obviously.&lt;br /&gt;
Evil Shell: hey Michael......what can we do about that sign? &amp;lt;G&amp;gt;&lt;br /&gt;
Yummy: that is why I took the poll out&lt;br /&gt;
Jewell: Ok- so I say I begin a group that says I want NO more prize heads ever, do I get to speak for everyone because I want to?&lt;br /&gt;
ßlack £ace - Goddess of Havoc: &amp;lt;g&amp;gt;&lt;br /&gt;
Ðarksider Tom T. Tiger: lol&lt;br /&gt;
Michael (World Manager): Try sending a cheque, Shell. &amp;lt;grin&amp;gt;&lt;br /&gt;
Evil Shell: how many tokens? &amp;lt;G&amp;gt;&lt;br /&gt;
Betha - Chief Golden Knight: LMAOFFF &amp;lt;G&amp;gt;&lt;br /&gt;
Yummy: what is the group that you are speaking for.. names... and send a proposal&lt;br /&gt;
Sly StarDust: lol&lt;br /&gt;
Ðarksider Tom T. Tiger: roflmao&lt;br /&gt;
ßlack £ace - Goddess of Havoc: so basically we have no choice on the sign thing eh?&lt;br /&gt;
Yummy: sure you do&lt;br /&gt;
Evil Shell: ok&lt;br /&gt;
Yummy: everyone has a choice&lt;br /&gt;
Evil Shell: the vamps, darksiders, et.a.&lt;br /&gt;
ßlack £ace - Goddess of Havoc: magic shop sign&lt;br /&gt;
ßlack £ace - Goddess of Havoc: the tacky one&lt;br /&gt;
Sly StarDust: Sign at magic SHOP&lt;br /&gt;
Evil Shell: et.al.&lt;br /&gt;
Jewell: If you start a group you need to have a disclaimer that the GROUP does not represent the all the citizens of Kymer but it speaks for a select few&lt;br /&gt;
Evil Shell: don&#039;t like the &amp;quot;Magic *Den*&amp;quot; sign&lt;br /&gt;
Evil Shell: and would like to see it down&lt;br /&gt;
ßlack £ace - Goddess of Havoc: well it was originally magic den...&lt;br /&gt;
Evil Shell: our committee has spoken &amp;lt;G&amp;gt;&lt;br /&gt;
Michael (World Manager): Will think about the sign.&lt;br /&gt;
Ðarksider Tom T. Tiger: I agree Shell&amp;lt;grin&amp;gt;&lt;br /&gt;
ßlack £ace - Goddess of Havoc: but the sign is still ugly&lt;br /&gt;
Evil Shell: yes, but only on the original maps&lt;br /&gt;
Evil Shell: thanks Michael &amp;lt;bow&amp;gt;&lt;br /&gt;
Ðarksider Tom T. Tiger: &amp;lt;jump&amp;gt;&lt;br /&gt;
ßlack £ace - Goddess of Havoc: exactly&lt;br /&gt;
lil helper: yep sign sux&lt;br /&gt;
Jewell: And Michael, decisions or suggestions by this group should not be put into place if it affects the whole community&lt;br /&gt;
Michael (World Manager): Let&#039;s focus on the meeting&#039;s topic, please. &amp;lt;grin&amp;gt;&lt;br /&gt;
Yummy: the proposals sent to management would have the names of the avatars that attended that meeting&lt;br /&gt;
ßlack £ace - Goddess of Havoc: its always been referred to as magic SHOP&lt;br /&gt;
Jewell: I don&#039;t like the sign either&lt;br /&gt;
Sly StarDust: Okay, will your &amp;quot;discussions&amp;quot; be easily reachable...incase you are discussing a fate I feel strongly about?&lt;br /&gt;
Yummy: yes&lt;br /&gt;
ßlack £ace - Goddess of Havoc: yeah that would be good&lt;br /&gt;
Evil Shell: I&#039;m worried about power&lt;br /&gt;
Sly StarDust: I don;t want to miss you talking about fixing the turfs up!&lt;br /&gt;
Jewell: me too Shell&lt;br /&gt;
Yummy: a url will be posted  PRIOR  to the meeting&lt;br /&gt;
Michael (World Manager): I have a comment regarding the foum/board, etc.&lt;br /&gt;
Sly StarDust: Yes I am afraid of power to Shell&lt;br /&gt;
Michael (World Manager): from a community development perspective, I think it would be&lt;br /&gt;
Michael (World Manager): better to discuss issues inworld.&lt;br /&gt;
Michael (World Manager): Let&#039;s face it, most of the time the boards and lists are&lt;br /&gt;
Michael (World Manager): more entertaining and more interesting than the&lt;br /&gt;
Michael (World Manager): discussions and conversations inworld.&lt;br /&gt;
Evil Shell: yes&lt;br /&gt;
Evil Shell: and for the mailing list, see my URL &amp;lt;vbg&amp;gt;&lt;br /&gt;
Sly StarDust: cause they are ll in NRW&lt;br /&gt;
&amp;lt;system&amp;gt;: There are 9 ghosts.&lt;br /&gt;
Michael (World Manager): we will lower the price for DS.&lt;br /&gt;
Michael (World Manager): do not ask for details yet!&lt;br /&gt;
Evil Shell: *great* ! &amp;lt;jump&amp;gt;&amp;lt;jump&amp;gt;&lt;br /&gt;
Ðarksider Tom T. Tiger: woohoooooo&amp;lt;jump&amp;gt;&lt;br /&gt;
ßlack £ace - Goddess of Havoc: &amp;lt;jump&amp;gt;&lt;br /&gt;
lil helper: So couldnt u post something on the board saying I would like to gather some people to talk about this idea i have&lt;br /&gt;
Yummy: I really do think this can work...&lt;br /&gt;
Michael (World Manager): we will release details next week.&lt;br /&gt;
Evil Shell: what about marketing?&lt;br /&gt;
Spiderwoman: wohooo&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&lt;br /&gt;
Yummy: IF&lt;br /&gt;
Evil Shell: yes, you could do that...post to say you want to discuss an idea&lt;br /&gt;
HandsomeDJ - Golden Knight: and perhaps unless we start pulling together as a community..........we all will be in NRW or nowhere.....&lt;br /&gt;
lil helper: it doesnt have to be just this one group thing&lt;br /&gt;
Evil Shell: and don&#039;t forget to post to the list, as well&lt;br /&gt;
Yummy: yes&lt;br /&gt;
Yummy: most definate&lt;br /&gt;
Evil Shell: but that&#039;s putting it back into our laps again&lt;br /&gt;
Evil Shell: &amp;lt;sigh&amp;gt;&lt;br /&gt;
Grace: If you want to make a profit then you need to cut price, allow sponsership and advertise like he**&lt;br /&gt;
Michael (World Manager): well, it helps if you have someome who sets up meetings,&lt;br /&gt;
Michael (World Manager): so that more than six people come together.&lt;br /&gt;
Evil Shell: sponsorship &amp;lt;grimace&amp;gt;&lt;br /&gt;
Michael (World Manager): more people means more input.&lt;br /&gt;
Grace: yes, if it is necessary&lt;br /&gt;
Evil Shell: yes, I agree&lt;br /&gt;
Yummy: I am willing to set up meetings...&lt;br /&gt;
Evil Shell: more people&lt;br /&gt;
Grace: at the end of the day, this place has to make money&lt;br /&gt;
Evil Shell: that&#039;s it Yummy&lt;br /&gt;
Grace: otherwise it goes&lt;br /&gt;
Ðarksider Tom T. Tiger: good idea Mischael but who will do da job? &amp;lt;grin&amp;gt;&lt;br /&gt;
Evil Shell: I don&#039;t think it should be regularly scheduled meetings&lt;br /&gt;
Evil Shell: by the same old people&lt;br /&gt;
Yummy: or.. Shell..or  anyone that wants too&lt;br /&gt;
Evil Shell: I think it should be nearly ad hoc meetings&lt;br /&gt;
lil helper: ok this is starting to sound good&lt;br /&gt;
Yummy: ad hoc?&lt;br /&gt;
Yummy: changing of moderators&lt;br /&gt;
Evil Shell: no&lt;br /&gt;
Evil Shell: more or less, on the fly&lt;br /&gt;
Evil Shell: no moderators&lt;br /&gt;
Evil Shell: just someone to save text&lt;br /&gt;
Sly StarDust: Or discuss a subject through out the week so many people can come&lt;br /&gt;
Evil Shell: and perhaps summarize&lt;br /&gt;
Yummy: who set up the url for the meeting and the results that you want to see posted&lt;br /&gt;
Evil Shell: but that&#039;s scheduling subjects again&lt;br /&gt;
ßlack £ace - Goddess of Havoc: maybe post text on onelist... too..&lt;br /&gt;
HandsomeDJ - Golden Knight: that Shell.....is the basic idea....&lt;br /&gt;
Ðarksider Tom T. Tiger: hmm whats about an event 2 or 3 times a week to put all the meanings together ?&lt;br /&gt;
Evil Shell: but it is getting mixed in with government&lt;br /&gt;
Sly StarDust: right...it tis&lt;br /&gt;
Evil Shell: roberts rules of order&lt;br /&gt;
Evil Shell: etc.&lt;br /&gt;
Jewell: This is a governmental step and it will continue in that direction&lt;br /&gt;
Sly StarDust: Oh and Time Zones&lt;br /&gt;
Yummy: Shell... a moderator does not have to do that&lt;br /&gt;
Evil Shell: but in the end&lt;br /&gt;
Evil Shell: it will&lt;br /&gt;
Sly StarDust: por euros&amp;lt;sigh&amp;gt;&lt;br /&gt;
Sly StarDust: poor even&lt;br /&gt;
Grace: Well personally, I think a council for WA is not right.. Councils for different groups, yes.&lt;br /&gt;
Evil Shell: human nature is to do just that&lt;br /&gt;
Yummy: is that the way you run onelist shell&lt;br /&gt;
Yummy: on a government basis&lt;br /&gt;
Michael (World Manager): &amp;lt;g&amp;gt;&lt;br /&gt;
Evil Shell: absolutely not&lt;br /&gt;
Yummy: then why would this be any different&lt;br /&gt;
Evil Shell: there has been one instance where someone had to be stopped&lt;br /&gt;
Jewell: No council is right in a community -- none of us can attend all the time.... for instance... where are the Euro Avis now?&lt;br /&gt;
Evil Shell: and that was a very different situation, due to language used&lt;br /&gt;
ßlack £ace - Goddess of Havoc: sleeping&lt;br /&gt;
Ðarksider Tom T. Tiger: here&amp;lt;grin&amp;gt;&lt;br /&gt;
Yummy: there are times ive seen you need to be stopped too&lt;br /&gt;
Ðarksider Tom T. Tiger: hehe&lt;br /&gt;
Evil Shell: yeah, it is after midnite there&lt;br /&gt;
Evil Shell: and I&#039;ve stopped myself&lt;br /&gt;
Yummy: BUT..  opinion is opinion&lt;br /&gt;
Evil Shell: and apologized to those involved, haven&#039;t I?&lt;br /&gt;
Jewell: exactly, so the Euro community has no say?&lt;br /&gt;
Evil Shell: Michael and Tom and one or two others&lt;br /&gt;
Evil Shell: are the only euros here, that I&#039;m aware of&lt;br /&gt;
Betha - Chief Golden Knight: There is another meeting at 10 p.m. WAT no ?&lt;br /&gt;
Yummy: no..  meeting will be set to accomodate the euorpeans as well&lt;br /&gt;
HandsomeDJ - Golden Knight: No there is a 10p.m. wat meeting tonite yet.....&lt;br /&gt;
Grace: with that sort of bickering, then that is another reason why you don&#039;t have a council&lt;br /&gt;
Evil Shell: let&#039;s not forget, the euros are a part of what makes this place so damn special&lt;br /&gt;
Michael (World Manager): I think the danger is that we get lost in details.&lt;br /&gt;
ßlack £ace - Goddess of Havoc: mhm&lt;br /&gt;
Evil Shell: yes, 10pm which is 7am in europe&lt;br /&gt;
Michael (World Manager): now we have time zones..&lt;br /&gt;
Jewell: OK and that is 1am here,&lt;br /&gt;
Grace: exactly&lt;br /&gt;
Ðarksider Tom T. Tiger: i agree Micha&lt;br /&gt;
Michael (World Manager): next thing we will argue about is&lt;br /&gt;
Michael (World Manager): age...&lt;br /&gt;
Yummy: and sex&lt;br /&gt;
Evil Shell: LOL&lt;br /&gt;
Jewell: heheheh&lt;br /&gt;
Evil Shell: ok ok&lt;br /&gt;
Ðarksider Tom T. Tiger: lol&lt;br /&gt;
HandsomeDJ - Golden Knight: that&#039;s why there were two meeting set up......&lt;br /&gt;
Michael (World Manager): sex sounds good.&lt;br /&gt;
Yummy: ok.. who likes  sex.. and who dont&lt;br /&gt;
Sly StarDust: more sex&amp;lt;jump&amp;gt;&lt;br /&gt;
Evil Shell: yeah, the aussies Sha &amp;lt;G&amp;gt;&lt;br /&gt;
Grace: yep it does&amp;lt;jump&amp;gt;&lt;br /&gt;
Evil Shell: sex &amp;lt;jump&amp;gt;&lt;br /&gt;
Sly StarDust: oops&lt;br /&gt;
Yummy: hahahah&lt;br /&gt;
Grace: &amp;lt;react&amp;gt;&amp;lt;react&amp;gt;&lt;br /&gt;
Sly StarDust: &amp;lt;react&amp;gt;&lt;br /&gt;
HandsomeDJ - Golden Knight: what&#039;s that???&lt;br /&gt;
Yummy: ok.. back to the issue&lt;br /&gt;
Evil Shell: &amp;lt;been too long since I&#039;ve seen Grip&amp;gt; &amp;lt;vbg&amp;gt;&lt;br /&gt;
Ðarksider Tom T. Tiger: and at least what about nude patch?????????? &amp;lt;veg&amp;gt;&lt;br /&gt;
Grace: you askin Michael?&lt;br /&gt;
Michael (World Manager): dunno, it&#039;s been a week from hell. &amp;lt;grin&amp;gt;&lt;br /&gt;
Sly StarDust: aww shell lol&lt;br /&gt;
Grace: lol&lt;br /&gt;
Yummy: iam sorry about the times...&lt;br /&gt;
Michael (World Manager): well, have to defend Yummy here ..,&lt;br /&gt;
Michael (World Manager): there are no times that work for everyone.&lt;br /&gt;
Evil Shell: agreed&lt;br /&gt;
Yummy: I did not know the times in europe and that was my fault.. and took it from anouther&lt;br /&gt;
Michael (World Manager): either its too early for Americans and Australians,&lt;br /&gt;
Michael (World Manager): or too late for Euros.&lt;br /&gt;
Jewell: I can not agree withh any group that has decided to speak for the community.  No one speaks for me whether I am at a meeting or not and it is not fair to FORCE people to come to a meeting to be heard for fear of the decisions that may be made&lt;br /&gt;
Evil Shell: time zones are a PITA, no question about it&lt;br /&gt;
Ðarksider Tom T. Tiger: i guess time shouldn`t eb problem&lt;br /&gt;
Ðarksider Tom T. Tiger: be&lt;br /&gt;
Evil Shell: I agree Jewell&lt;br /&gt;
Betha - Chief Golden Knight: Nobody was forced Jewell &amp;lt;shrug&amp;gt;&lt;br /&gt;
Betha - Chief Golden Knight: I wasn&#039;t&lt;br /&gt;
Yummy: and Jewll that is your choice&lt;br /&gt;
HandsomeDJ - Golden Knight: maybe......Michael could answer when would be good times to catch both sides of the world....??&lt;br /&gt;
Betha - Chief Golden Knight: I&#039;m here to listen&lt;br /&gt;
Michael (World Manager): But did we (management) ever say we will not listen to individual avatars?&lt;br /&gt;
Evil Shell: ok, I think this is something that can be taken at a different time&lt;br /&gt;
Mrsshark Chief Golden Knight: i wasn&#039;t either &amp;lt;shrug&amp;gt; I am just here every day &amp;lt;shrug&amp;gt; and want to see Kymer survive&amp;lt;shrug&amp;gt;&lt;br /&gt;
Evil Shell: I think what we are most afraid of, Michael&lt;br /&gt;
Evil Shell: is that those who participate in this committee&lt;br /&gt;
Evil Shell: will overshadow the other avvys&lt;br /&gt;
Sly StarDust: right...&lt;br /&gt;
Ðarksider Tom T. Tiger: great idea now &amp;lt;g&amp;gt;&lt;br /&gt;
Michael (World Manager): well, as long as I don&#039;t give you the &amp;quot;send your feedback to dream@avaterra.com&amp;quot; line, I think you are safe.&lt;br /&gt;
Evil Shell: that the avvys who don&#039;t agree will feel like they will be spitting in the wind&lt;br /&gt;
Yummy: depends on how many attend the meeting I would think&lt;br /&gt;
Sly StarDust: God...BE&amp;lt;frown&amp;gt;&lt;br /&gt;
Evil Shell: if they oppose something the &amp;quot;council&amp;quot; wants&lt;br /&gt;
Mrsshark Chief Golden Knight: Shell it works both ways&lt;br /&gt;
Ðarksider Tom T. Tiger: committee just does submit to world managers and they have to decide &amp;lt;g&amp;gt;&lt;br /&gt;
Evil Shell: and they will give up&lt;br /&gt;
Evil Shell: and perhaps quietly leave&lt;br /&gt;
Michael (World Manager): &amp;lt;I read dream@avaterra.com, btw!&amp;gt;&lt;br /&gt;
Evil Shell: LOL Michael&lt;br /&gt;
Jewell: exactly, depends on how many attend&lt;br /&gt;
Evil Shell: take care &amp;lt;bow&amp;gt;&lt;br /&gt;
Mrsshark Chief Golden Knight: what about avies you only see on event weekends and meetings like this one&amp;lt;shrug&amp;gt;&lt;br /&gt;
Yummy: IF...  300 attend the meeting and say the sign is good.. and you say alone the sign is bad.. what weighs more in your mind&lt;br /&gt;
Mrsshark Chief Golden Knight: should they have a say for others &amp;lt;shrug&amp;gt;&lt;br /&gt;
Evil Shell: it would depend who was at the meeting &amp;lt;S&amp;gt;&lt;br /&gt;
Michael (World Manager): well, many small meetings with 10-25 people are better than&lt;br /&gt;
Yummy: Yes  it would&lt;br /&gt;
Michael (World Manager): one meeting with 300 folks.&lt;br /&gt;
Evil Shell: LOL at least more manageable &amp;lt;G&amp;gt;&lt;br /&gt;
Michael (World Manager): you have seen the town meetings - we are barely able to answer&lt;br /&gt;
Michael (World Manager): 10% of the questions.&lt;br /&gt;
Sly StarDust: And that is what we are afraid of too Yummy&lt;br /&gt;
Betha - Chief Golden Knight: May I ask a question Yummy ?&lt;br /&gt;
Yummy: I guess I dont understand why.. IF  you have the same availbiltiy as others to come to a meeting&lt;br /&gt;
Betha - Chief Golden Knight: What is this committee , council whateve it&#039;s called ....&lt;br /&gt;
Betha - Chief Golden Knight: Supposed to do ?&lt;br /&gt;
Betha - Chief Golden Knight: All ideas ?&lt;br /&gt;
Betha - Chief Golden Knight: Vendo items ?&lt;br /&gt;
Betha - Chief Golden Knight: Signs at the magic shop ??&amp;lt;eg&amp;gt;&lt;br /&gt;
Evil Shell: perhaps some of us don&#039;t like the idea of government&lt;br /&gt;
Yummy: Gather information.. and send requests to management&lt;br /&gt;
Betha - Chief Golden Knight: I&#039;m confused at the specifics&lt;br /&gt;
Evil Shell: and in a way that *is* government&lt;br /&gt;
Jewell: no we don&#039;t&lt;br /&gt;
Betha - Chief Golden Knight: What information Yummy ?&lt;br /&gt;
Jewell: government here is bad&lt;br /&gt;
Yummy: this IS not a a government&lt;br /&gt;
Evil Shell: but, in the end, it would be&lt;br /&gt;
Michael (World Manager): It&#039;s a dictatorship, haven&#039;t you noticed yet? &amp;lt;EG&amp;gt;&lt;br /&gt;
Evil Shell: LOL Michael&lt;br /&gt;
Ðarksider Tom T. Tiger: lol&lt;br /&gt;
Mrsshark Chief Golden Knight: LOL Michael&lt;br /&gt;
HandsomeDJ - Golden Knight: LOL&lt;br /&gt;
Sly StarDust: &amp;lt;react&amp;gt;&lt;br /&gt;
Evil Shell: we know you rule with an iron paw &amp;lt;G&amp;gt;&lt;br /&gt;
Yummy: LOL&lt;br /&gt;
Evil Shell: now where do I send that check to? &amp;lt;G&amp;gt;&lt;br /&gt;
Grace: well Yummy, gathering that information could end up being one sided and not a true representation&lt;br /&gt;
Yummy: i have heard that enough over the last  3 days&lt;br /&gt;
Ðarksider Tom T. Tiger: lol&lt;br /&gt;
Michael (World Manager): Ok, seriously, why is the name of this &amp;quot;project&amp;quot; so important?&lt;br /&gt;
Evil Shell: that is my point, one sided&lt;br /&gt;
Sly StarDust: Right whoever said that&lt;br /&gt;
HandsomeDJ - Golden Knight: let me ask you Shell......&amp;quot;Who would be the goverment&amp;quot;??&lt;br /&gt;
Evil Shell: those who perceive themselves to be in power&lt;br /&gt;
Jewell: Well to be honest I would welcome a dictatorship more than I would a &amp;quot;group&amp;quot; trying to speak for me&lt;br /&gt;
Jewell: hehehe&lt;br /&gt;
Evil Shell: yes, I hate to agree to that concept&lt;br /&gt;
Evil Shell: but I do&lt;br /&gt;
Yummy: who is in power in agroup with only a moderator to take notes&lt;br /&gt;
Evil Shell: this is a business&lt;br /&gt;
Mrsshark Chief Golden Knight: hi trev&lt;br /&gt;
Evil Shell: Michael and Delilah both *work* for Avaterra&lt;br /&gt;
ßlack £ace - Goddess of Havoc: we dont want to be perceieved as a government name  is important&lt;br /&gt;
Sly StarDust: as long as it stays that way&lt;br /&gt;
Grace: what do you mean by name Michael?&lt;br /&gt;
Ðarksider Tom T. Tiger: what if Michael calls 3 or 4 acolytes who have the job to collect suggestions?&lt;br /&gt;
Evil Shell: it is their job to make this a great place&lt;br /&gt;
Michael (World Manager): No.&lt;br /&gt;
Evil Shell: oh no..........&lt;br /&gt;
Evil Shell: no no no&lt;br /&gt;
Michael (World Manager): I don&#039;t want any filters.&lt;br /&gt;
ßlack £ace - Goddess of Havoc: heyy... we could call it community project...&lt;br /&gt;
Evil Shell: please &amp;lt;G&amp;gt;&lt;br /&gt;
Jewell: And we know where they are coming from&lt;br /&gt;
ßlack £ace - Goddess of Havoc: just leave it at that&lt;br /&gt;
Ðarksider Tom T. Tiger: not as filters&lt;br /&gt;
Evil Shell: a rose by any other name is still a rose &amp;lt;shrug&amp;gt;&lt;br /&gt;
Ðarksider Tom T. Tiger: to compress infos only&lt;br /&gt;
Grace: Michael, what would the WA like to see??&lt;br /&gt;
Betha - Chief Golden Knight: Projects are usually temporary &amp;lt;G&amp;gt;&lt;br /&gt;
Yummy: correct.. and that is why in the BEGINNING  of this meeting I stated.. that  we call it  a  Brainstorming Commitee&lt;br /&gt;
Michael (World Manager): I will always be available for direct communication, BUT&lt;br /&gt;
Grace: I think that is just as important&lt;br /&gt;
Michael (World Manager): I still think that proposals are of higher quality if&lt;br /&gt;
Michael (World Manager): they have been discussed by more than one person before&lt;br /&gt;
Michael (World Manager): they are submitted.&lt;br /&gt;
Evil Shell: yanno, many of us do discuss our ideas&lt;br /&gt;
Yummy: CORRECT   &amp;lt;clap clap clap&amp;gt;&lt;br /&gt;
Jewell: So we don&#039;t need a committee then&lt;br /&gt;
Evil Shell: with others before they are presented to management&lt;br /&gt;
Evil Shell: I know I do&lt;br /&gt;
Sly StarDust: I know I discuss my a$$ off here&lt;br /&gt;
Betha - Chief Golden Knight: LOL Sly&lt;br /&gt;
Sly StarDust: &amp;lt;react&amp;gt;&lt;br /&gt;
Jewell: we can as ourselves get with friends and discuss and send ideas&lt;br /&gt;
Ðarksider Tom T. Tiger: lol&lt;br /&gt;
Betha - Chief Golden Knight: I do too but &amp;lt;G&amp;gt;&lt;br /&gt;
Yummy: you have never discusses anything with me Shell&lt;br /&gt;
Jewell: no need for a commity&lt;br /&gt;
Evil Shell: I even call people to discuss ideas &amp;lt;shrug&amp;gt;&lt;br /&gt;
Grace: Michael, what would the WA team like to see happen to further dreamscape?&lt;br /&gt;
Jewell: right&lt;br /&gt;
Evil Shell: who said that? I don&#039;t discuss with them?&lt;br /&gt;
Yummy: my phone is  913 262 6750&lt;br /&gt;
Sly StarDust: yummy&lt;br /&gt;
Evil Shell: ahhhhhhh&lt;br /&gt;
Jewell: OMG&lt;br /&gt;
Yummy: hahahah&lt;br /&gt;
Evil Shell: I have discussed with you LOL&lt;br /&gt;
Michael (World Manager): Friends tend to have a similar opinion,&lt;br /&gt;
Yummy: well this&lt;br /&gt;
Evil Shell: what do you call the other day? &amp;lt;vbg&amp;gt;&lt;br /&gt;
Michael (World Manager): which is why they are friends.&lt;br /&gt;
Evil Shell: not necessarily, Michael &amp;lt;react&amp;gt;&lt;br /&gt;
Jewell: NO - not always&lt;br /&gt;
Michael (World Manager): Not always, no.&lt;br /&gt;
Michael (World Manager): Not necessarily.&lt;br /&gt;
Michael (World Manager): But often times.&lt;br /&gt;
Evil Shell: I have friends from many different walks of virtual and real life&lt;br /&gt;
Sly StarDust: I like discussing with people who have other opinions..makes it fun&amp;lt;react&amp;gt;&lt;br /&gt;
Jewell: Abbi and I are bestest buds and boy do we differ in opinions&lt;br /&gt;
Evil Shell: with varied opinions on things&lt;br /&gt;
Yummy: Most of the time.. they have similar opinions .. that is why they like each other&lt;br /&gt;
Evil Shell: yes, differing opinions make it fun&lt;br /&gt;
Evil Shell: and you learn from opinions other than your own&lt;br /&gt;
Sly StarDust: yes&lt;br /&gt;
Evil Shell: but having a group decide ........&lt;br /&gt;
Michael (World Manager): That is the idea of the council.&lt;br /&gt;
Evil Shell: I just don&#039;t agree&lt;br /&gt;
Michael (World Manager): decide?&lt;br /&gt;
Yummy: Good Point...  and your opinions and everyone elses&lt;br /&gt;
Evil Shell: decide on what to present, how to present it, and what is &amp;quot;right&amp;quot;&lt;br /&gt;
Yummy: we dont decide... management does&lt;br /&gt;
Betha - Chief Golden Knight: Not a group Shell .... a mixed meeting of people as I see it&lt;br /&gt;
Betha - Chief Golden Knight: Why not just hold open air discussions like this one , once a month ?&lt;br /&gt;
Betha - Chief Golden Knight: why set it as a committee ?&lt;br /&gt;
ßlack £ace - Goddess of Havoc: yeah but she means the group would decide what to tell the management about&lt;br /&gt;
Sly StarDust: Okay...how many think the turf areas need a face lift &amp;lt;G&amp;gt;&amp;lt;wave&amp;gt;&lt;br /&gt;
Evil Shell: YES&lt;br /&gt;
ßlack £ace - Goddess of Havoc: meee&lt;br /&gt;
HandsomeDJ - Golden Knight: yes&lt;br /&gt;
ßlack £ace - Goddess of Havoc: need some paint mon!&lt;br /&gt;
Evil Shell: oops, sorry to yell &amp;lt;s&amp;gt;&lt;br /&gt;
Sly StarDust: &amp;lt;G&amp;gt;&lt;br /&gt;
ßlack £ace - Goddess of Havoc: anyone disagree?&lt;br /&gt;
Evil Shell: tan and brown are fugly&lt;br /&gt;
Jewell: Michael let me ask you this....................&lt;br /&gt;
Grace: that is why I am asking what the management would like to see for the future benefit of here&lt;br /&gt;
Yummy: now...how is that hard to mis represent&lt;br /&gt;
Betha - Chief Golden Knight: Needs paint &amp;lt;G&amp;gt;&lt;br /&gt;
Sly StarDust: marble floors!&lt;br /&gt;
ßlack £ace - Goddess of Havoc: maybe wallpaper&lt;br /&gt;
Evil Shell: LOL but that is *easy*&lt;br /&gt;
Evil Shell: most issues are *not* that easy&lt;br /&gt;
Sly StarDust: I know...tryin to lighten the mood&lt;br /&gt;
Jewell: If I and some aquaintances here had an opinion on something and sent it to you&lt;br /&gt;
Jewell: and the &amp;quot;commity&amp;quot; sent you an opinion on another subject&lt;br /&gt;
&amp;lt;system&amp;gt;: There are 13 ghosts.&lt;br /&gt;
Grace: at the end of the day it is their decision that is final.&lt;br /&gt;
&amp;lt;system&amp;gt;: Trevayne Chief Golden Knight, Marjolein, Grace, Betha - Chief Golden Knight, Mrsshark Chief Golden Knight, Michael (World Manager), ßlack £ace - Goddess of Havoc, Evil Shell, lil helper, Jewell, Sly StarDust, Ðarksider Tom T. Tiger, Spiderwoman, HandsomeDJ - Golden Knight, Yummy, and 13 ghosts.&lt;br /&gt;
Jewell: would you push my opion aside to look at the commity?&lt;br /&gt;
Sly StarDust: he is sleeping&lt;br /&gt;
Yummy: he is typing&lt;br /&gt;
Grace: he is pondering&lt;br /&gt;
Yummy: hehehe&lt;br /&gt;
Evil Shell: he&#039;s prolly being esp bombed &amp;lt;react&amp;gt;&lt;br /&gt;
Jewell: yeah&lt;br /&gt;
ßlack £ace - Goddess of Havoc: hes taking a dump&lt;br /&gt;
Ðarksider Tom T. Tiger: hes ignoring &amp;lt;veg&amp;gt;&lt;br /&gt;
Sly StarDust: lol&lt;br /&gt;
Yummy: Please DONT  esp him&lt;br /&gt;
Evil Shell: &amp;lt;snicker&amp;gt;&lt;br /&gt;
Jewell: or my typos confused him&lt;br /&gt;
Sly StarDust: lol&lt;br /&gt;
Michael (World Manager): No, I&#039;m here.&lt;br /&gt;
Evil Shell: he&#039;s rolling in catnip&lt;br /&gt;
Sly StarDust: I read typonese&lt;br /&gt;
Jewell: first time I have been out of bed in three days&lt;br /&gt;
Jewell: heheheh&lt;br /&gt;
ßlack £ace - Goddess of Havoc: catnip rofl&lt;br /&gt;
Ðarksider Tom T. Tiger: wow hes living &amp;lt;g&amp;gt;&lt;br /&gt;
Sly StarDust: lol&lt;br /&gt;
Yummy: he is quiet.. but he hears&lt;br /&gt;
ßlack £ace - Goddess of Havoc: hes watching us clown around lol&lt;br /&gt;
Yummy: big monitor for LOTS  of scrolling&lt;br /&gt;
ßlack £ace - Goddess of Havoc: thinking how monkey like we are when we are in playful moods&lt;br /&gt;
Michael (World Manager): Okay ...&lt;br /&gt;
Michael (World Manager): well ...&lt;br /&gt;
Sly StarDust: lol&lt;br /&gt;
Michael (World Manager): The difficult part of my job is to&lt;br /&gt;
Trevayne Chief Golden Knight: could be he gets esp from the ghosties  &amp;lt;shrug&amp;gt;&lt;br /&gt;
Michael (World Manager): try to consider as many opinions and needs as&lt;br /&gt;
Yummy: ghosties... please  come down&lt;br /&gt;
Michael (World Manager): possible. Plus the needs and wants of the community.&lt;br /&gt;
Grace: which is every commendable of you.&lt;br /&gt;
Michael (World Manager): so, I do appreciate different opinions .... but those that&lt;br /&gt;
Michael (World Manager): are detailed and already address potential backdraws and&lt;br /&gt;
Sly StarDust: this is the first time I think a Manager ever showed interest in our ideas&amp;lt;shrug&amp;gt;&lt;br /&gt;
Spiderwoman: yes..but it also should be a positve decision for the community Michael..not just for a few of avies&lt;br /&gt;
Michael (World Manager): flipsides, and provide suggestions how to deal with those disadvantages,&lt;br /&gt;
Michael (World Manager): are making our job easier.&lt;br /&gt;
Yummy: that is what the committee would have to address to submitt to management&lt;br /&gt;
Yummy: ooopss  poof&lt;br /&gt;
Yummy: ?&lt;br /&gt;
Sly StarDust: yeah Jewell&lt;br /&gt;
ßlack £ace - Goddess of Havoc: eep&lt;br /&gt;
Grace: so what are you suggesting then Michael, for that statement?&lt;br /&gt;
Grace: from even&lt;br /&gt;
Spiderwoman: maybe instead of working on many issues at onces..maybe a good option would be adressing a few problems&lt;br /&gt;
Sly StarDust: All I know is I am bursting with ideas...I oftern bring them to the forum...and I e-mail em to Michael....&amp;lt;shrug&amp;gt;&lt;br /&gt;
Spiderwoman: and work on them first&lt;br /&gt;
HandsomeDJ - Golden Knight: You have to remember folks.......the easier we can make Michaels job.....the more time he can spend making Kymer more fun for us......&lt;br /&gt;
Yummy: correct.. a topic or TWO  max  would be poosted  for  disucssion  with times for meeting&lt;br /&gt;
Evil Shell: &amp;lt;sigh&amp;gt;&lt;br /&gt;
Grace: what would you and your team like to see that would help even more?&lt;br /&gt;
Michael (World Manager): as I said earlier, I think a committee/council/gathering/&amp;lt;fill-in-your-favourite-name-that-doesn&#039;t-offend-you&amp;gt; would improve the&lt;br /&gt;
ßlack £ace - Goddess of Havoc: say thank you to the nice people&amp;lt;react&amp;gt;&lt;br /&gt;
Michael (World Manager): proposals and suggestions from that particular&lt;br /&gt;
Michael (World Manager): group of people.&lt;br /&gt;
Evil Shell: my opposition is to an *organized* set of meetings&lt;br /&gt;
Evil Shell: leaders, moderaters, whatevers&lt;br /&gt;
Jewell: Its too much like a government&lt;br /&gt;
Dutchess Mary J: yeah&amp;lt;shrug&amp;gt;&lt;br /&gt;
Jewell: We dont&#039; need tha there&lt;br /&gt;
Jewell: here&lt;br /&gt;
Evil Shell: it sits on the line of government&lt;br /&gt;
Evil Shell: even in the beginning&lt;br /&gt;
Yummy: its not like government at all&lt;br /&gt;
Evil Shell: with time, the &amp;quot;leaders&amp;quot; would attempt to gain power&lt;br /&gt;
Evil Shell: and power corrupts &amp;lt;shrug&amp;gt;&lt;br /&gt;
Yummy: if it were...  we would not need your opinion&lt;br /&gt;
Trevayne Chief Golden Knight: they way I see it the &amp;quot;committee&amp;quot; would just be the voice of the community &amp;lt;shrug&amp;gt;&lt;br /&gt;
Yummy: What leaders&lt;br /&gt;
HandsomeDJ - Golden Knight: Shell.......you keep saying Leaders........who&#039;s the leaders?????&lt;br /&gt;
Evil Shell: in the beginning, it would be the voice of whomever attended&lt;br /&gt;
Evil Shell: whomever designates themselves as leaders&lt;br /&gt;
Jewell: You are going to have this &amp;quot;council&amp;quot; without leaders?&lt;br /&gt;
Sly StarDust: It would start to get organized..and who decides what gets talked about?&lt;br /&gt;
Yummy: who is the leader  onelist?&lt;br /&gt;
Yummy: oops  in onelist&lt;br /&gt;
Evil Shell: we are *all* &amp;quot;leaders&amp;quot; on onelist&lt;br /&gt;
Yummy: ahhh...  the same here&lt;br /&gt;
Evil Shell: I happen to be a moderator&lt;br /&gt;
Evil Shell: but I don&#039;t enjoy that job&lt;br /&gt;
Grace: if you had a council, it would have to be very well organised&lt;br /&gt;
Yummy: ahhh....  and one will happed to save text&lt;br /&gt;
Evil Shell: and that is *not* the same as a council&lt;br /&gt;
Trevayne Chief Golden Knight: so then you are a leader &amp;lt;shrug&amp;gt;&lt;br /&gt;
Grace: you would need to have a committee&lt;br /&gt;
Yummy: and put into URL form&lt;br /&gt;
Grace: minutes of meeting&lt;br /&gt;
Evil Shell: fine, call me a leader&lt;br /&gt;
Grace: etc etc etc&lt;br /&gt;
Trevayne Chief Golden Knight: all symantecs &amp;lt;shrug&amp;gt;&lt;br /&gt;
Evil Shell: but the onelist is a list for avatars to discuss avatar/real life&lt;br /&gt;
Evil Shell: it is *not* at *all* a forum for us to go and get together&lt;br /&gt;
Evil Shell: present ideas to management&lt;br /&gt;
Evil Shell: and make decisions&lt;br /&gt;
Trevayne Chief Golden Knight: and the council would be to discuss kymer  &amp;lt;bow&amp;gt;&lt;br /&gt;
Evil Shell: it is an open list&lt;br /&gt;
Yummy: we are NOT  discussing a city council....  we already decided that the NAME  is what offends and the actions they perform in RW&lt;br /&gt;
Evil Shell: no, the concept itself offends&lt;br /&gt;
Jewell: NO its not just the name&lt;br /&gt;
Evil Shell: not just the name&lt;br /&gt;
Yummy: I said and the actions they perform&lt;br /&gt;
Jewell: its that the &amp;quot;group&amp;quot; would have a voice that would affect all of Kymer&lt;br /&gt;
HandsomeDJ - Golden Knight: hummmmm there&#039;s an echo in here......&lt;br /&gt;
Jewell: THAT is what is offensive&lt;br /&gt;
Yummy: what we are proposing is no more than a brainstorming&lt;br /&gt;
Betha - Chief Golden Knight: So what do we do Jewel ?&lt;br /&gt;
HandsomeDJ - Golden Knight: and ALL of Kymer can speak at any time........&lt;br /&gt;
Grace: Yummy, at the end of the day, it doesn&#039;t matter what it is called... it will still basically be the same thing.&lt;br /&gt;
Evil Shell: yes&lt;br /&gt;
Yummy: i dont think it will be&lt;br /&gt;
Evil Shell: it will be the henchmen reporting to the dictator &amp;lt;vbg&amp;gt;&lt;br /&gt;
Trevayne Chief Golden Knight: seems to me all that wanted to have a voice would and could.......is up to the avatars if they want to attend............no?&lt;br /&gt;
Evil Shell: no&lt;br /&gt;
Grace: names etc are not important issueat this point&lt;br /&gt;
Yummy: how...where the people who attend it .. do NOT  make the decision&lt;br /&gt;
Evil Shell: let&#039;s say I could never attend a meeting&lt;br /&gt;
Evil Shell: due to a RW schedule&lt;br /&gt;
Evil Shell: my voice would *never* be heard&lt;br /&gt;
Jewell: First of all we do not &amp;quot;threaten&amp;quot; anyone that if they do not attend the meeting that the &#039;group&#039; will proceed without hearing from EVERY voice in Kymer&lt;br /&gt;
Trevayne Chief Golden Knight: then ask someone to present your views ?&lt;br /&gt;
Yummy: all the people are doing is getting together and discussing a common subject&lt;br /&gt;
Jewell: Michael, how many citizens do we have?&lt;br /&gt;
Yummy: neither did I&lt;br /&gt;
ßlack £ace - Goddess of Havoc: good question&lt;br /&gt;
Evil Shell: I don&#039;t trust anyone to present my views for me&lt;br /&gt;
Michael (World Manager): Shell, you can apply this statement to most everything&lt;br /&gt;
Evil Shell: they are mine, not anyone else&#039;s&lt;br /&gt;
Spiderwoman: yes, Michael how many members do we have in DS&lt;br /&gt;
Michael (World Manager): inworld.&lt;br /&gt;
Jewell: Me either shell&lt;br /&gt;
Michael (World Manager): If you work on weekends, you can never attend&lt;br /&gt;
Jewell: Yes Inworld or over all&lt;br /&gt;
Michael (World Manager): weekend events.&lt;br /&gt;
Evil Shell: yes, true&lt;br /&gt;
Jewell: How many citizens are in Kymer?&lt;br /&gt;
Evil Shell: but the game events don&#039;t impact the world&lt;br /&gt;
Spiderwoman: on week end we have a lot of alts in world&lt;br /&gt;
Evil Shell: like a committee/council/whatever meeting&lt;br /&gt;
Yummy: they sure do...&lt;br /&gt;
Spiderwoman: doing games&lt;br /&gt;
Spiderwoman:  on event days&lt;br /&gt;
Yummy: have you seen our economy lately&lt;br /&gt;
Yummy: heheheh&lt;br /&gt;
Betha - Chief Golden Knight: Yes we do Spider woman&lt;br /&gt;
Spiderwoman: so we cannot consider&lt;br /&gt;
Evil Shell: what&#039;s funny about our economy?&lt;br /&gt;
Michael (World Manager): But you don&#039;t want 300 people at the gatherings.&lt;br /&gt;
Sly StarDust: events have nothing to do with tokens...&lt;br /&gt;
Michael (World Manager): more than 20 and it gets chaotic.&lt;br /&gt;
Spiderwoman: the numbers real numbers we see in status&lt;br /&gt;
Jewell: YES&lt;br /&gt;
Evil Shell: yes, look at this&lt;br /&gt;
Jewell: Why not&lt;br /&gt;
Jewell: ?&lt;br /&gt;
Yummy: your comment is funny.. not our  economy&lt;br /&gt;
Evil Shell: nearly impossible to follow &amp;lt;s&amp;gt;&lt;br /&gt;
Grace: I understand what you are getting at Michael and why you feel it should be tailored&lt;br /&gt;
Evil Shell: ah, ok&lt;br /&gt;
Michael (World Manager): How about frequent &amp;quot;Community Hours&amp;quot; ...&lt;br /&gt;
Michael (World Manager): three a week ...&lt;br /&gt;
Evil Shell: hmmmmmmm&lt;br /&gt;
Evil Shell: &amp;lt;interested&amp;gt;&lt;br /&gt;
Michael (World Manager): where avatars come together to discuss issues,&lt;br /&gt;
Michael (World Manager): if they want to.&lt;br /&gt;
Yummy: tailoring to 20 per meeting also means  more meeting... more chances for everyone to attend the meeting of their choice&lt;br /&gt;
Jewell: No one should claim they are going to be the voice of the people&lt;br /&gt;
Grace: Do you and your team have time for that?&lt;br /&gt;
Michael (World Manager): do you need us?&lt;br /&gt;
Spiderwoman: I believe any kind of meetings in any form to express how we feel about DS would help&lt;br /&gt;
Trevayne Chief Golden Knight: I agree&lt;br /&gt;
Grace: personally, I think not&lt;br /&gt;
Spiderwoman: why not??&lt;br /&gt;
Yummy: Im not saying I will be the VOICE of the community... the people that attend the meetings are the voices of themselves in a group&lt;br /&gt;
Grace: the more meetings you have the more people will give suggestions etc&lt;br /&gt;
Evil Shell: I have to say&lt;br /&gt;
Evil Shell: I like Michael&#039;s idea&lt;br /&gt;
Evil Shell: it could work&lt;br /&gt;
Grace: because I don&#039;t think a lot of the issues that are raised are THAT important&lt;br /&gt;
Jewell: We need you, Michael to support those of use who disagree with this &amp;quot;group&amp;quot;. Those of us who do not wish to be spoken for by anyone&lt;br /&gt;
Spiderwoman: yes ..and sooner or later we will find out what is important to avies&lt;br /&gt;
Evil Shell: have a locale designated for such discussions&lt;br /&gt;
Evil Shell: with certain hours&lt;br /&gt;
Evil Shell: anyone can drop in&lt;br /&gt;
Evil Shell: bring up whatever they want&lt;br /&gt;
Evil Shell: no leaders&lt;br /&gt;
Grace: and there is no point in asking someone to give time that they can ill afford&lt;br /&gt;
Evil Shell: no rules&lt;br /&gt;
Evil Shell: no organizers&lt;br /&gt;
HandsomeDJ - Golden Knight: who is speaking for you???? your here now aren&#039;t you?&lt;br /&gt;
Spiderwoman: we all think first what is important to US..but  with the community we should think WE&lt;br /&gt;
Evil Shell: who is speaking for us?&lt;br /&gt;
Yummy: and how does management get the results of this meeting&lt;br /&gt;
Jewell: To try to stop your group from becoming the &amp;quot;voice&amp;quot; of the people&lt;br /&gt;
Evil Shell: think of this&lt;br /&gt;
Spiderwoman: as a hole&lt;br /&gt;
Evil Shell: if Michael wasn&#039;t here&lt;br /&gt;
Evil Shell: who would report back to him? and what would you report?&lt;br /&gt;
Evil Shell: that the whole idea was trashed, accepted, what??&lt;br /&gt;
Michael (World Manager): These Community Hours would be about the community...&lt;br /&gt;
Evil Shell: another ideas for these &amp;quot;open hours&amp;quot; would be to have reps from the newspapers&lt;br /&gt;
Michael (World Manager): for you, from you.&lt;br /&gt;
Yummy: No one ever said it would be the voice of the people&lt;br /&gt;
Evil Shell: come and cover the meetings&lt;br /&gt;
Michael (World Manager): it&#039;s not for the mnagement ...&lt;br /&gt;
HandsomeDJ - Golden Knight: the group would decide who would report the concerns to Michael....&lt;br /&gt;
Michael (World Manager): someone can send me a transcript if the&lt;br /&gt;
Michael (World Manager): avatars present think I should read it.&lt;br /&gt;
Yummy: no.. cant do that... they might misrepresent it&lt;br /&gt;
Michael (World Manager): I don&#039;t &amp;quot;have&amp;quot; to read or see it ..&lt;br /&gt;
Grace: It&#039;s something you could try if you were keen and see how it progressed&lt;br /&gt;
Evil Shell: ok&lt;br /&gt;
Evil Shell: so how about this&lt;br /&gt;
Michael (World Manager): I want you to talk, to brainstorm ... I want the community to grow up.&lt;br /&gt;
Evil Shell: Michael&#039;s idea&lt;br /&gt;
Trevayne Chief Golden Knight: can it hurt to try this?  &amp;lt;shrug&amp;gt;&lt;br /&gt;
Grace: see if it was a viable proposition&amp;lt;shrug&amp;gt;&lt;br /&gt;
Evil Shell: in fact........Michael&lt;br /&gt;
Michael (World Manager): None of this requires management&#039;s help.&lt;br /&gt;
Evil Shell: you were looking for a use for Regency&lt;br /&gt;
Evil Shell: make it into a meeting area&lt;br /&gt;
Evil Shell: maybe a couple of rooms like this&lt;br /&gt;
Evil Shell: large avatar numbers on the floor&lt;br /&gt;
Michael (World Manager): &amp;lt;cringe&amp;gt; I don&#039;t get the resources for even more locales,&lt;br /&gt;
Michael (World Manager): let&#039;s use what we already have.&lt;br /&gt;
Evil Shell: and *informal* meetings&lt;br /&gt;
Michael (World Manager): for now.&lt;br /&gt;
Evil Shell: hmmmmmmm&lt;br /&gt;
Evil Shell: ok&lt;br /&gt;
Evil Shell: well, it is something to keep in mind for the future &amp;lt;G&amp;gt;&lt;br /&gt;
Michael (World Manager):  No one uses the library...&lt;br /&gt;
Grace: does it matter where it is held?&lt;br /&gt;
ßlack £ace - Goddess of Havoc: we use the library..&lt;br /&gt;
Yummy: we are using it right now&lt;br /&gt;
Spiderwoman: well CC has a few rooms&lt;br /&gt;
Michael (World Manager): and I like the walls in here &amp;lt;g&amp;gt;&lt;br /&gt;
Spiderwoman: empty 99% of the time&lt;br /&gt;
Evil Shell: bah&lt;br /&gt;
Grace: and one can sit down and rest LOL&lt;br /&gt;
Trevayne Chief Golden Knight: should be a public locale I assume &amp;lt;shrug&amp;gt;&lt;br /&gt;
ßlack £ace - Goddess of Havoc: bleh&lt;br /&gt;
Evil Shell: don&#039;t like the ad &amp;lt;G&amp;gt;&lt;br /&gt;
Evil Shell: but this is a good locale&lt;br /&gt;
Michael (World Manager): CC as in community center?&lt;br /&gt;
Grace: althought I think maybe cushions should be supplied&lt;br /&gt;
Spiderwoman: yes as in Comm. Center&lt;br /&gt;
Evil Shell: yeah, my butt is numb &amp;lt;react&amp;gt;&lt;br /&gt;
Michael (World Manager): community center is, um, I feel trapped in there.&lt;br /&gt;
Sly StarDust: 20 down is nice&lt;br /&gt;
ßlack £ace - Goddess of Havoc: i think we should have a room that holds more avvies for meetings like this...&lt;br /&gt;
ßlack £ace - Goddess of Havoc: but thas meh&lt;br /&gt;
Grace: well, lets start small and see how it goes&lt;br /&gt;
ßlack £ace - Goddess of Havoc: good idea&lt;br /&gt;
Grace: if it succeeds then we grow&lt;br /&gt;
Grace: &amp;lt;shrug&amp;gt;&lt;br /&gt;
ßlack £ace - Goddess of Havoc: i agree&lt;br /&gt;
Evil Shell: yes, but no leaders&lt;br /&gt;
Michael (World Manager): yes, let&#039;s use what we have, and go from there/&lt;br /&gt;
Betha - Chief Golden Knight: I think it should be possibly outside too so those passing could stop and watch if they wanted &amp;lt;shrug&amp;gt;&lt;br /&gt;
Evil Shell: no facilitators&lt;br /&gt;
Grace: yep&lt;br /&gt;
Evil Shell: yes&lt;br /&gt;
Sly StarDust: exactly Shell&lt;br /&gt;
Evil Shell: Michael&lt;br /&gt;
Betha - Chief Golden Knight: Why in a room ?&lt;br /&gt;
HandsomeDJ - Golden Knight: I agree.....we have to take small steps......this was just the first one......&lt;br /&gt;
Trevayne Chief Golden Knight: good point .......outside&lt;br /&gt;
Evil Shell: how difficult is it to enlarge the number down in a locale?&lt;br /&gt;
Spiderwoman: yes even better I dea outside&lt;br /&gt;
Michael (World Manager): The advantage of this room here is that it has chairs .. in an&lt;br /&gt;
Evil Shell: and it should be a *traveled* locale&lt;br /&gt;
Michael (World Manager): order that allows everyone to speak without&lt;br /&gt;
Michael (World Manager): covering someone else..&lt;br /&gt;
Spiderwoman: more folks can listen and participate&lt;br /&gt;
Grace: true&lt;br /&gt;
Evil Shell: more will stumble on&lt;br /&gt;
Evil Shell: if in public tho&lt;br /&gt;
ßlack £ace - Goddess of Havoc: true&lt;br /&gt;
Grace: but numb bums are on the agendy&lt;br /&gt;
Grace: agenda&lt;br /&gt;
Grace: even&lt;br /&gt;
Evil Shell: LOL&lt;br /&gt;
Michael (World Manager): we can do a broadcast ... &amp;lt;shrug&amp;gt;&lt;br /&gt;
ßlack £ace - Goddess of Havoc: thats how i end up in most conversations&amp;lt;react&amp;gt;&lt;br /&gt;
Trevayne Chief Golden Knight: possible to glue a bunch of chairs in the park maybe?&lt;br /&gt;
Betha - Chief Golden Knight: Give us an outside arena &amp;lt;grin&amp;gt; add some benches around the fountain ??&amp;lt;eg&amp;gt;&lt;br /&gt;
Trevayne Chief Golden Knight: or rock seats?&lt;br /&gt;
Michael (World Manager): so much for &amp;quot;let&#039;s use what we have&amp;quot; &amp;lt;g&amp;gt;&lt;br /&gt;
Evil Shell: LOL&lt;br /&gt;
ßlack £ace - Goddess of Havoc: lol&lt;br /&gt;
Sly StarDust: lol&lt;br /&gt;
ßlack £ace - Goddess of Havoc: well&lt;br /&gt;
lil helper: LOL&lt;br /&gt;
Betha - Chief Golden Knight: &amp;lt;grin&amp;gt;&lt;br /&gt;
Evil Shell: but these are minor changes, no?&lt;br /&gt;
Sly StarDust: never Michael&lt;br /&gt;
Michael (World Manager): do you really want 50 people?&lt;br /&gt;
ßlack £ace - Goddess of Havoc: we trying to be resourceful here&lt;br /&gt;
Evil Shell: and at least we are kind of agreeing &amp;lt;G&amp;gt;&lt;br /&gt;
Evil Shell: I don&#039;t&lt;br /&gt;
Trevayne Chief Golden Knight: outside is a good idea though&lt;br /&gt;
Grace: If you were to have regular meetings, would you like to see them on the same days and same times, Michael?&lt;br /&gt;
ßlack £ace - Goddess of Havoc: yeah outside&lt;br /&gt;
Trevayne Chief Golden Knight: 50 is a bit much though&lt;br /&gt;
Evil Shell: I think the locale should just be renamed&lt;br /&gt;
Evil Shell: to &amp;quot;Speakers Corner&amp;quot; or something&lt;br /&gt;
Yummy: this isnt for Michael.. its supposed to be for us&lt;br /&gt;
Evil Shell: like that location in London&lt;br /&gt;
Evil Shell: and have a 10 avvy down&lt;br /&gt;
Evil Shell: perhaps some benches or chairs&lt;br /&gt;
Evil Shell: where you can go by&lt;br /&gt;
Evil Shell: see a conversation and join in&lt;br /&gt;
Evil Shell: or watch&lt;br /&gt;
Sly StarDust: yeah&lt;br /&gt;
Evil Shell: or stand there until someone else joins you&lt;br /&gt;
Evil Shell: and try to talk&lt;br /&gt;
** At this point Michael creates a locale as discussed, called Speaker&#039;s Corner**&lt;br /&gt;
Betha - Chief Golden Knight: WHOA&lt;br /&gt;
Trevayne Chief Golden Knight: morpheus statue area holds 8 or 10 I believe&lt;br /&gt;
Dutchess Mary J: ack&lt;br /&gt;
Trevayne Chief Golden Knight: wooooooooo hooooooo&lt;br /&gt;
Sly StarDust: cool&lt;br /&gt;
Evil Shell: ask and ye shall receive &amp;lt;G&amp;gt;&lt;br /&gt;
Betha - Chief Golden Knight: &amp;lt;react&amp;gt;&amp;lt;react&amp;gt;&lt;br /&gt;
Grace: lol&lt;br /&gt;
Mrsshark Chief Golden Knight: hehe&lt;br /&gt;
Sly StarDust: &amp;lt;jump&amp;gt;&lt;br /&gt;
Dutchess Mary J: that was very odd&lt;br /&gt;
Grace: thought I had transported for a moment&lt;br /&gt;
Evil Shell: now if the sign could only change so quick &amp;lt;vbg&amp;gt;&lt;br /&gt;
Grace: or maybe it is just the drink&lt;br /&gt;
Grace: &amp;lt;react&amp;gt;&amp;lt;react&amp;gt;&lt;br /&gt;
Yummy: I still think this is a good place to meet  and gives lots of people a way to come down&lt;br /&gt;
Evil Shell: it is the drink &amp;lt;react&amp;gt;&lt;br /&gt;
HandsomeDJ - Golden Knight: kewl.......and we have room for 18 seated......right here.....&lt;br /&gt;
Grace: hehehe&lt;br /&gt;
Evil Shell: only issue is the lack of passers by&lt;br /&gt;
Sly StarDust: yeah&lt;br /&gt;
Michael (World Manager): I think tht is an advantage.&lt;br /&gt;
Grace: well, we could all carry a seat out with us&lt;br /&gt;
Evil Shell: noone ever comes in here&lt;br /&gt;
Dutchess Mary J: Well.........word of mouth works wonders at times&amp;lt;shrug&amp;gt;&lt;br /&gt;
Michael (World Manager): you want people who care enough to&lt;br /&gt;
Michael (World Manager): come to the community hours..&lt;br /&gt;
Michael (World Manager): not static noise&lt;br /&gt;
Evil Shell: ok&lt;br /&gt;
HandsomeDJ - Golden Knight: Then.....let your alts.......stand outside and advertise your in here..........&lt;br /&gt;
Mrsshark Chief Golden Knight: I agree &amp;lt;grin&amp;gt;&lt;br /&gt;
Evil Shell: then how about an outside locale&lt;br /&gt;
Evil Shell: like an &amp;quot;auxillary speakers corner&amp;quot;&lt;br /&gt;
Evil Shell: to spur conversation&lt;br /&gt;
Trevayne Chief Golden Knight: baby steps one step at a time eh?&lt;br /&gt;
Evil Shell: when people aren&#039;t in here?&lt;br /&gt;
Evil Shell: you could make it the locale one left of the VMart&lt;br /&gt;
Evil Shell: does anyone else think that is a good idea??&lt;br /&gt;
Michael (World Manager): I like this locale here &amp;lt;g&amp;gt;&lt;br /&gt;
Sly StarDust: I do&lt;br /&gt;
Betha - Chief Golden Knight: &amp;lt;grin&amp;gt;&lt;br /&gt;
Grace: and would you have the community hours on the same day and time etc, so that people could relate to that?&lt;br /&gt;
Evil Shell: ok&lt;br /&gt;
Evil Shell: then if people want discussion, it is up to them to start it on the street &amp;lt;G&amp;gt;&lt;br /&gt;
Michael (World Manager): we can always move the location later.&lt;br /&gt;
Evil Shell: no rules&lt;br /&gt;
Evil Shell: no leaders&lt;br /&gt;
Dutchess Mary J: I agree...........if people truly care they will make the time to be here if at all possible&lt;br /&gt;
Evil Shell: and we don&#039;t even have to report to management &amp;lt;react&amp;gt;&amp;lt;react&amp;gt;&lt;br /&gt;
Grace: yes, why not, at the end of the day it is not the locale you are discussing but other more important matters&lt;br /&gt;
Michael (World Manager): I just would like to see how it goes before we&lt;br /&gt;
HandsomeDJ - Golden Knight: it works better if meetings are held at the same times and same places......&lt;br /&gt;
Michael (World Manager): provide additional support.&lt;br /&gt;
Evil Shell: btw, I do like the broadcasts to announce things going on&lt;br /&gt;
Grace: I think that is very wise Michael&lt;br /&gt;
Grace: tread slowly&lt;br /&gt;
Trevayne Chief Golden Knight: broadcast is a great idea&lt;br /&gt;
Grace: I&#039;m sure everyone else feels that too.&lt;br /&gt;
Trevayne Chief Golden Knight: everyone will know&lt;br /&gt;
Evil Shell: yes&lt;br /&gt;
Michael (World Manager): broadcast for the first few times only ..&lt;br /&gt;
Betha - Chief Golden Knight: What if 100 show up , how will the ghosts be moderated , Yummy ?&lt;br /&gt;
Michael (World Manager): as I said, you want people that have something to&lt;br /&gt;
Evil Shell: then in the future, can be done as necessary&lt;br /&gt;
HandsomeDJ - Golden Knight: a world broadcast should be used......It affects all who live here......&lt;br /&gt;
Michael (World Manager): say, not those who get good feelings when they see a&lt;br /&gt;
Michael (World Manager): robed figure.&lt;br /&gt;
Grace: if you have it on regular days and times then people will remember!&lt;br /&gt;
Evil Shell: or bad feelings, Michael &amp;lt;G&amp;gt;&lt;br /&gt;
Sly StarDust: &amp;lt;react&amp;gt;&lt;br /&gt;
Michael (World Manager): I&#039;ll probably attend some of these meetings as&lt;br /&gt;
Michael (World Manager): regular avatar.&lt;br /&gt;
Michael (World Manager): No robe. No title.&lt;br /&gt;
Grace: incognito??&lt;br /&gt;
ßlack £ace - Goddess of Havoc: u&#039;ll have to be reeeally sneaky&lt;br /&gt;
Grace: &amp;lt;react&amp;gt;&amp;lt;react&amp;gt;&lt;br /&gt;
Michael (World Manager): No.&lt;br /&gt;
Betha - Chief Golden Knight: &amp;lt;react&amp;gt;&lt;br /&gt;
Michael (World Manager): Plain old &amp;quot;Michael&amp;quot;.&lt;br /&gt;
Grace: just teasing&lt;br /&gt;
ßlack £ace - Goddess of Havoc: we kymerians catch on quick&lt;br /&gt;
Grace: I know&lt;br /&gt;
ßlack £ace - Goddess of Havoc: then u bombarded with esps of&lt;br /&gt;
Michael (World Manager): Gee, thought someone finally figured out that Shell is my alt.&lt;br /&gt;
ßlack £ace - Goddess of Havoc: &amp;quot; arent you....??&amp;quot;&lt;br /&gt;
Michael (World Manager): &amp;lt;g&amp;gt;&lt;br /&gt;
Spiderwoman: lol&lt;br /&gt;
Dutchess Mary J: lol&lt;br /&gt;
Evil Shell: ROFL &amp;lt;react&amp;gt;&amp;lt;react&amp;gt;&lt;br /&gt;
lil helper: LOL&lt;br /&gt;
Betha - Chief Golden Knight: ROFL !!&lt;br /&gt;
Grace: hehehe&lt;br /&gt;
Sly StarDust: lol&lt;br /&gt;
HandsomeDJ - Golden Knight: lol&lt;br /&gt;
Beanie Queen Golden Knight: lol&lt;br /&gt;
ßlack £ace - Goddess of Havoc: thats a scary thought&lt;br /&gt;
Mrsshark Chief Golden Knight: hehe&lt;br /&gt;
Evil Shell: ya let the cat out of the bag, Michael!!&lt;br /&gt;
Dutchess Mary J: lol&lt;br /&gt;
Spiderwoman: yep you both sound alike&amp;lt;v bg&amp;gt;&lt;br /&gt;
ßlack £ace - Goddess of Havoc: i sure hope not&lt;br /&gt;
Evil Shell: ya, but his german is much better than mine &amp;lt;G&amp;gt;&lt;br /&gt;
ßlack £ace - Goddess of Havoc: i tell shell my most inner secrets &amp;lt;sinking into chair&amp;gt;&lt;br /&gt;
Dutchess Mary J: lol&lt;br /&gt;
Evil Shell: heheheh BL&lt;br /&gt;
Spiderwoman: lets hope so shell&lt;br /&gt;
HandsomeDJ - Golden Knight: while Michael is here should WE decide when the next meeting will take place...so he can announce it??&lt;br /&gt;
Betha - Chief Golden Knight: We can suggest , but the other meeting is at 10 ??&lt;br /&gt;
Michael (World Manager): how many community hours per week?&lt;br /&gt;
Michael (World Manager): two?&lt;br /&gt;
Michael (World Manager): one early, one late?&lt;br /&gt;
Evil Shell: yes&lt;br /&gt;
Grace: yes, good idea&lt;br /&gt;
Trevayne Chief Golden Knight: sounds good&lt;br /&gt;
Evil Shell: one for US, one for euros&lt;br /&gt;
HandsomeDJ - Golden Knight: to start with.......i agree....&lt;br /&gt;
Spiderwoman: yep and see how that goes&lt;br /&gt;
Evil Shell: when is the best time for Euros, Michael?&lt;br /&gt;
Spiderwoman: we always can chage to improve&lt;br /&gt;
Evil Shell: you decide that one &amp;lt;G&amp;gt;&lt;br /&gt;
Michael (World Manager): Perhaps this locale will become a spot for community related conversations over time.&lt;br /&gt;
Michael (World Manager): hmm... noon WAT, I guess.&lt;br /&gt;
Evil Shell: that would be a good thing&lt;br /&gt;
Evil Shell: 6pm&lt;br /&gt;
Evil Shell: ya&lt;br /&gt;
Evil Shell: 9 oops&lt;br /&gt;
Grace: How long to you think you would like to give this trial, or do you prefer to see how it goes first?&lt;br /&gt;
Michael (World Manager): 1pm is better for the UK&lt;br /&gt;
Michael (World Manager): but that is 10pm in central europe..&lt;br /&gt;
Evil Shell: personally, I think play it by ear for now&lt;br /&gt;
Evil Shell: well, 12:30?&lt;br /&gt;
Evil Shell: wat&lt;br /&gt;
Michael (World Manager): lol&lt;br /&gt;
Grace: Yes, I agree to that coming from UK&lt;br /&gt;
Michael (World Manager): deal.&lt;br /&gt;
Grace: okay 12.30&lt;br /&gt;
Evil Shell: and 5 WAT for the other?&lt;br /&gt;
Michael (World Manager): Fridays?&lt;br /&gt;
Evil Shell: how would that work for the aussies??&lt;br /&gt;
ßlack £ace - Goddess of Havoc: hate to say this but my sinus infection is draining me of energy getting dizzy and spacey here so im gonna take a nap now...&lt;br /&gt;
ßlack £ace - Goddess of Havoc: hugzzz all around&lt;br /&gt;
Evil Shell: huggggggggggggggggs BL&lt;br /&gt;
ßlack £ace - Goddess of Havoc: &amp;lt;wave&amp;gt;&lt;br /&gt;
Evil Shell: feel better, hon&lt;br /&gt;
Mrsshark Chief Golden Knight: cya bl&lt;br /&gt;
Grace: yep, if that suits your team?&lt;br /&gt;
Betha - Chief Golden Knight: Night&lt;br /&gt;
Dutchess Mary J: hugggggggggs&lt;br /&gt;
HandsomeDJ - Golden Knight: &amp;lt;wave&amp;gt;&lt;br /&gt;
ßlack £ace - Goddess of Havoc: thanx=)&lt;br /&gt;
Trevayne Chief Golden Knight: take care &amp;lt;wave&amp;gt;&lt;br /&gt;
Sly StarDust: hugggss&lt;br /&gt;
Beanie Queen Golden Knight: hugggsssssss&lt;br /&gt;
ßlack £ace - Goddess of Havoc: take care alls&lt;br /&gt;
Dutchess Mary J: you too&lt;br /&gt;
Sly StarDust: you too&lt;br /&gt;
Trevayne Chief Golden Knight: &amp;lt;bow&amp;gt;&lt;br /&gt;
Betha - Chief Golden Knight: Our team Grace if we&#039;re involved&lt;br /&gt;
Evil Shell: there should be no team &amp;lt;G&amp;gt;&lt;br /&gt;
Betha - Chief Golden Knight: Well gathering &amp;lt;G&amp;gt;&lt;br /&gt;
Grace: think it takes all teams really&lt;br /&gt;
Evil Shell: it should just be whomever cares enough to show up&lt;br /&gt;
Grace: but... I think it is more important that management are there&lt;br /&gt;
Evil Shell: no teams, no us vs. them&lt;br /&gt;
Grace: otherwise there is no point in having meeting LOL&lt;br /&gt;
Michael (World Manager): I disgree &amp;lt;grin&amp;gt;&lt;br /&gt;
Michael (World Manager): disagree.&lt;br /&gt;
Dutchess Mary J: I agree Shell&lt;br /&gt;
Evil Shell: agreed, m&lt;br /&gt;
Betha - Chief Golden Knight: Ideas are presented Grace&lt;br /&gt;
Evil Shell: you said, this is for us&lt;br /&gt;
Evil Shell: not for you&lt;br /&gt;
Michael (World Manager): right.&lt;br /&gt;
Evil Shell: I see that you&#039;re trying to bring us together as a community&lt;br /&gt;
Betha - Chief Golden Knight: Not overseen &amp;lt;G&amp;gt;&lt;br /&gt;
Grace: let me look back&lt;br /&gt;
Evil Shell: a council idea is going to divide us&lt;br /&gt;
Evil Shell: but informal meetings won&#039;t, I hope&lt;br /&gt;
Michael (World Manager): The purpose is to develop community sense,&lt;br /&gt;
Michael (World Manager): to bring you closer,&lt;br /&gt;
Grace: didn&#039;t think it was a council meeting&lt;br /&gt;
Yummy: Geezx  Shell.. Igive up&lt;br /&gt;
Evil Shell: no, we&#039;re beyond that now &amp;lt;G&amp;gt;&lt;br /&gt;
Grace: guess I must have typed something wrong LOL&lt;br /&gt;
Michael (World Manager): we will stop by every once in a while..&lt;br /&gt;
Michael (World Manager): won&#039;t announce it in advance ...&lt;br /&gt;
Grace: by the team, I meant WA representatives, that was all.&lt;br /&gt;
Michael (World Manager): I don&lt;br /&gt;
Michael (World Manager): er, I don&#039;t want people to come just because of me.&lt;br /&gt;
Dutchess Mary J: shoot brb&lt;br /&gt;
Evil Shell: and they will.....you know the types &amp;lt;G&amp;gt;&lt;br /&gt;
Michael (World Manager): Yes, we are such control freaks here at Avaterra &amp;lt;g&amp;gt;&lt;br /&gt;
Evil Shell: sometimes I&amp;quot;m much too honest for my own good&lt;br /&gt;
Dutchess Mary J: back sorry&lt;br /&gt;
Evil Shell: brb a sec&lt;br /&gt;
Yummy: like me.. I only came because Michael was here&lt;br /&gt;
Betha - Chief Golden Knight: Yummy &amp;lt;grin&amp;gt;&lt;br /&gt;
Trevayne Chief Golden Knight: lol&lt;br /&gt;
Beanie Queen Golden Knight: lol&lt;br /&gt;
Betha - Chief Golden Knight: Do you have any closing remarks before we leave &amp;lt;grin&amp;gt;&lt;br /&gt;
Trevayne Chief Golden Knight: not true yummy&lt;br /&gt;
Betha - Chief Golden Knight: You got us here&lt;br /&gt;
Michael (World Manager): well, I do consider myself part of the community ....&lt;br /&gt;
Grace: wonder if she fancies him!!&lt;br /&gt;
Spiderwoman: I came because CATS RULE&lt;br /&gt;
Betha - Chief Golden Knight: Please &amp;lt;grin&amp;gt;&lt;br /&gt;
Michael (World Manager): ... and was that before I became an acolyte.. and before&lt;br /&gt;
Michael (World Manager): accepted the job offer.&lt;br /&gt;
Yummy: No.. I think i fancy my hubby sitting next to me here&lt;br /&gt;
Grace: bet he wishes he hadn&#039;t at times!!&lt;br /&gt;
Michael (World Manager): I&#039;m a bit trapped between the different sides... community and company,&lt;br /&gt;
Michael (World Manager): community needs and business requirements..&lt;br /&gt;
HandsomeDJ - Golden Knight: mmmmmm&lt;br /&gt;
Michael (World Manager): I know what the people want, I know what the company wants - it isn&#039;t always compatible.&lt;br /&gt;
Grace: well you should be able to give lots of input from both sides then Michael!!&lt;br /&gt;
HandsomeDJ - Golden Knight: you are kinda cute.....doing anything later baby......&amp;lt;grin&amp;gt;&lt;br /&gt;
Beanie Queen Golden Knight: lol&lt;br /&gt;
Sly StarDust: Okay question Michael&lt;br /&gt;
Michael (World Manager): yes?&lt;br /&gt;
Dutchess Mary J: lol awwwwwwwwww........ thats sweet &amp;lt;gag&amp;gt;&lt;br /&gt;
Grace: At the end of the day, it is a business and you will never please everyone&lt;br /&gt;
Sly StarDust: Lets say we all discussed an idea in great detail, and sent it to you...would you please answer the e-mail?&lt;br /&gt;
Evil Shell: back&lt;br /&gt;
Michael (World Manager): I will always try, yes.&lt;br /&gt;
Sly StarDust: or Delilah&amp;lt;shrug&amp;gt;&lt;br /&gt;
Grace: no that could be the biggest problem yet, Michael replying to e-mail&lt;br /&gt;
Grace: &amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&lt;br /&gt;
Dutchess Mary J: Hey Michael I got a question for you&lt;br /&gt;
Sly StarDust: But if we never hear his side..we will keep talking about the subject&lt;br /&gt;
Sly StarDust: sending more e-mails to him&lt;br /&gt;
Michael (World Manager): I&#039;m listening to Abba... I think I&#039;m getting old.&lt;br /&gt;
Betha - Chief Golden Knight: ROFL !&lt;br /&gt;
Evil Shell: ack&lt;br /&gt;
Trevayne Chief Golden Knight: the gold album?&lt;br /&gt;
Michael (World Manager): Yes &amp;lt;g&amp;gt;&lt;br /&gt;
Betha - Chief Golden Knight: Abba never gets old does it ??&amp;lt;eg&amp;gt;&lt;br /&gt;
Trevayne Chief Golden Knight: oops .......ehehe&lt;br /&gt;
Evil Shell: du är dumma katten &amp;lt;react&amp;gt;&lt;br /&gt;
Trevayne Chief Golden Knight: my fav hehehe&lt;br /&gt;
&amp;lt;system&amp;gt;: There are 8 ghosts.&lt;br /&gt;
Grace: why does he need to listen to abba when we are all here?&lt;br /&gt;
Beanie Queen Golden Knight: lol mary&lt;br /&gt;
Dutchess Mary J: feeling younge have no idea who abba is&lt;br /&gt;
Sly StarDust: LOL&lt;br /&gt;
Evil Shell: ja, det du &amp;lt;react&amp;gt;&lt;br /&gt;
Michael (World Manager): Hey, I have an announcement!&lt;br /&gt;
Dutchess Mary J: well good lord, they tore the leaves off the house plant&lt;br /&gt;
Yummy: well.. Im glad that some are willing to try...  and I wish everyone luck.....&lt;br /&gt;
Evil Shell: Abba is a Swedish band from the 70&#039;s&lt;br /&gt;
Grace: announce away&amp;lt;jump&amp;gt;&amp;lt;jump&amp;gt; you have the floor&lt;br /&gt;
Dutchess Mary J: then the wall paper off the walls&lt;br /&gt;
Evil Shell: which is why I call him a silly cat in Swedish &amp;lt;G&amp;gt;&lt;br /&gt;
Beanie Queen Golden Knight: go ahead michael&lt;br /&gt;
Mrsshark Chief Golden Knight: yes michael do&amp;lt;grin&amp;gt;&lt;br /&gt;
Michael (World Manager): Are you not totally tired of the brown, boring, blah&#039;ish elevator lobby?&lt;br /&gt;
Betha - Chief Golden Knight: Yes Michael ?&lt;br /&gt;
Yummy: well.. abba was popular in the US  too&lt;br /&gt;
Dutchess Mary J: yes, I am&lt;br /&gt;
Evil Shell: oh my&lt;br /&gt;
Sly StarDust: god it is terrible Michael&lt;br /&gt;
Spiderwoman: yes&lt;br /&gt;
Evil Shell: yes, but they are a Swedish band&lt;br /&gt;
Beanie Queen Golden Knight: oh god yes&lt;br /&gt;
Betha - Chief Golden Knight: Uh huh &amp;lt;grin&amp;gt;&lt;br /&gt;
Trevayne Chief Golden Knight: yup it&#039;s blah&lt;br /&gt;
Michael (World Manager): enjoy the last 2-3 days of it. &amp;lt;grin&amp;gt;&lt;br /&gt;
Evil Shell: I think Michael&#039;s trying to tell us sumptin &amp;lt;react&amp;gt;&lt;br /&gt;
Dutchess Mary J: hmmmmmmm....... someone send me a tape of abba&lt;br /&gt;
Betha - Chief Golden Knight: WOOOHOOO &amp;lt;grin&amp;gt;&amp;lt;jump&amp;gt;&lt;br /&gt;
Grace: great&lt;br /&gt;
Spiderwoman: most stuff looks like East germany in the lobby&lt;br /&gt;
Mrsshark Chief Golden Knight: &amp;lt;jump&amp;gt;&amp;lt;jump&amp;gt; YAY&lt;br /&gt;
Dutchess Mary J: great&amp;lt;jump&amp;gt;&amp;lt;jump&amp;gt;&lt;br /&gt;
Trevayne Chief Golden Knight: wooooooo hoooooooo&lt;br /&gt;
Evil Shell: thanks Michael &amp;lt;bow&amp;gt;&amp;lt;bow&amp;gt;&lt;br /&gt;
Betha - Chief Golden Knight: YES &amp;lt;grin&amp;gt;&lt;br /&gt;
Sly StarDust: wooohooo&amp;lt;jump&amp;gt;&amp;lt;react&amp;gt;&amp;lt;jump&amp;gt;&amp;lt;react&amp;gt;&lt;br /&gt;
Beanie Queen Golden Knight: woooooohoooooo&amp;lt;jump&amp;gt;&amp;lt;jump&amp;gt;&amp;lt;jump&amp;gt;&lt;br /&gt;
Michael (World Manager): How would you like ...&lt;br /&gt;
Michael (World Manager): windows...&lt;br /&gt;
Betha - Chief Golden Knight: Thank you Michael &amp;lt;grin&amp;gt;&amp;lt;bow&amp;gt;&lt;br /&gt;
Dutchess Mary J: thank you Michael&lt;br /&gt;
Sly StarDust: YES!&lt;br /&gt;
Betha - Chief Golden Knight: YES &amp;lt;grin&amp;gt;&lt;br /&gt;
Michael (World Manager): plants....&lt;br /&gt;
Dutchess Mary J: windows too?&lt;br /&gt;
Beanie Queen Golden Knight: yeah that would be nice&lt;br /&gt;
Betha - Chief Golden Knight: YES &amp;lt;jump&amp;gt;&lt;br /&gt;
Michael (World Manager): views ....&lt;br /&gt;
Sly StarDust: YES!&lt;br /&gt;
Spiderwoman: yes windows plants&lt;br /&gt;
Dutchess Mary J: oh my god&lt;br /&gt;
Spiderwoman: we want it all&lt;br /&gt;
Trevayne Chief Golden Knight: ohhhhhhhhhh very nice&lt;br /&gt;
Sly StarDust: Organize those thinsg ont he wall&lt;br /&gt;
Michael (World Manager): and no clustered walls with event markers &amp;lt;g&amp;gt;&lt;br /&gt;
Evil Shell: and???&lt;br /&gt;
Evil Shell: annnnnnnnnd?&lt;br /&gt;
Sly StarDust: so they aren;t just hanging there&lt;br /&gt;
Dutchess Mary J: hmmmmmmmm pinching myself to make sure I am not dreaming&lt;br /&gt;
Grace: ummmmmmmmmm&lt;br /&gt;
Sly StarDust: LOL&lt;br /&gt;
Evil Shell: &amp;lt;crossing fingers&amp;gt;&lt;br /&gt;
Grace: ummmmmmmmmm.&lt;br /&gt;
Sly StarDust: Marble&amp;lt;jump&amp;gt;&lt;br /&gt;
Michael (World Manager): Prolly Sunday ...&lt;br /&gt;
Sly StarDust: so we all can feel fancy&lt;br /&gt;
Michael (World Manager): Maybe Monday.&lt;br /&gt;
Evil Shell: might we also find something missing on a certain corner? &amp;lt;G&amp;gt;&lt;br /&gt;
Betha - Chief Golden Knight: Very nice Michael &amp;lt;grin&amp;gt; Good sign&lt;br /&gt;
Sly StarDust: LOL&lt;br /&gt;
Grace: I don&#039;t want to feel fancy and I&#039;m sure she doesn&#039;t want to feel me either&lt;br /&gt;
Michael (World Manager): Oh yeah, and name registry in private elevator.&lt;br /&gt;
Evil Shell: LOL&lt;br /&gt;
Sly StarDust: LOL&lt;br /&gt;
Betha - Chief Golden Knight: I saw that this afternoon &amp;lt;G&amp;gt;&lt;br /&gt;
Yummy: Michael.. PLEASE... get rid of that sign.. tired of hearing about it&lt;br /&gt;
Betha - Chief Golden Knight: Someone testing ? &amp;lt;grin&amp;gt;&lt;br /&gt;
Michael (World Manager): yes, it&#039;s there already.&lt;br /&gt;
Betha - Chief Golden Knight: Okay &amp;lt;grin&amp;gt;&lt;br /&gt;
Betha - Chief Golden Knight: I thought I was nuts&lt;br /&gt;
Betha - Chief Golden Knight: It was there then gone &amp;lt;G&amp;gt;&lt;br /&gt;
Michael (World Manager): OK, will remove the sign when this meeting is over.&lt;br /&gt;
Beanie Queen Golden Knight: I would just like to say: Michael you cannot always do the best to please everyone, but in my opinion you are doing a great job, keep up the great work..I think little by little DS is coming back together&lt;br /&gt;
Yummy: Thank you&lt;br /&gt;
Evil Shell: Michael, THANK YOU &amp;lt;jump&amp;gt;&amp;lt;jump&amp;gt;&amp;lt;jump&amp;gt;&amp;lt;jump&amp;gt;&amp;lt;jump&amp;gt;&amp;lt;jump&amp;gt;&amp;lt;jump&amp;gt;&lt;br /&gt;
Sly StarDust: LOL&lt;br /&gt;
Evil Shell: wooooooooooooooooo hoooooooooooooooooooooooooooooooo&lt;br /&gt;
Sly StarDust: &amp;lt;jump&amp;gt;&amp;lt;jump&amp;gt;&amp;lt;jump&amp;gt;&lt;br /&gt;
Trevayne Chief Golden Knight: thank you  &amp;lt;bow&amp;gt;&lt;br /&gt;
Michael (World Manager): thank you &amp;lt;grin&amp;gt;&lt;br /&gt;
Evil Shell: &amp;lt;doing a Darksiders celebratory vampire dance&amp;gt; &amp;lt;G&amp;gt;&lt;br /&gt;
Sly StarDust: No more trees blockin it&lt;br /&gt;
Yummy: thank you  all for coming...&lt;br /&gt;
HandsomeDJ - Golden Knight: Thank you for coming in Michael.........&amp;lt;bow&amp;gt;&lt;br /&gt;
Betha - Chief Golden Knight: Thank you Yummy&lt;br /&gt;
Michael (World Manager): I will replace it with an animated, flashing Coca Cola ad.&lt;br /&gt;
Sly StarDust: ROFL!&lt;br /&gt;
Beanie Queen Golden Knight: Thank you Michael&amp;lt;bow&amp;gt;&lt;br /&gt;
Dutchess Mary J: lol&lt;br /&gt;
Betha - Chief Golden Knight: LMAOFFFFFFF Michael &amp;lt;jump&amp;gt;&amp;lt;jump&amp;gt;&amp;lt;jump&amp;gt;&amp;lt;jump&amp;gt;&lt;br /&gt;
Trevayne Chief Golden Knight: lol&lt;br /&gt;
Evil Shell: egads &amp;lt;sigh&amp;gt;&lt;br /&gt;
Beanie Queen Golden Knight: rofl&lt;br /&gt;
Grace: ack how tacky can you get&amp;lt;sigh&amp;gt;&lt;br /&gt;
Evil Shell: &amp;lt;stocking up on trees&amp;gt;&lt;br /&gt;
Michael (World Manager): &amp;lt;g&amp;gt;&lt;br /&gt;
Sly StarDust: LOL&lt;br /&gt;
Evil Shell: at least it wasn&#039;t a blimp&lt;br /&gt;
Sly StarDust: Oh god those blimps&lt;br /&gt;
lil helper: &amp;lt;G&amp;gt;&lt;br /&gt;
Yummy: have a nice evening all.. and thanks for all the imput&lt;br /&gt;
Michael (World Manager): I, um, hate the blimps ... they lag the heck out of me.&lt;br /&gt;
Evil Shell: take care, Yummy&lt;br /&gt;
Betha - Chief Golden Knight: Night all and thank you again Yummy &amp;lt;grin&amp;gt;&amp;lt;wave&amp;gt;&lt;br /&gt;
Sly StarDust: Me too&lt;br /&gt;
Trevayne Chief Golden Knight: nite yummy &amp;lt;wave&amp;gt;&lt;br /&gt;
Yummy: bye bye....&lt;br /&gt;
Mrsshark Chief Golden Knight: Thank you Yummy for trying to help our community&amp;lt;grin&amp;gt;&lt;br /&gt;
Sly StarDust: Bye&amp;lt;wave&amp;gt;&lt;br /&gt;
Trevayne Chief Golden Knight: thanks&lt;br /&gt;
Beanie Queen Golden Knight: bye bye all..hugggggggssssss&lt;br /&gt;
Yummy: see those who need to at  10 wat&lt;br /&gt;
Michael (World Manager): Bye&lt;br /&gt;
Beanie Queen Golden Knight: have a great weekend&lt;br /&gt;
Evil Shell: you too!&lt;br /&gt;
Beanie Queen Golden Knight: and good luck at the events&lt;br /&gt;
Evil Shell: sowwy, no way &amp;lt;G&amp;gt;&lt;br /&gt;
Mrsshark Chief Golden Knight: huggs everyone&lt;br /&gt;
Spiderwoman: thanks&lt;br /&gt;
Michael (World Manager): I actually wish we had Coca Cola .. &amp;lt;g&amp;gt;&lt;br /&gt;
Trevayne Chief Golden Knight: bye all &amp;lt;wave&amp;gt;&lt;br /&gt;
Sly StarDust: I like coke&lt;br /&gt;
Dutchess Mary J: me too I wished I had some right now&lt;br /&gt;
Evil Shell: egads no &amp;lt;g&amp;gt;&lt;br /&gt;
Michael (World Manager): folks.. I can&#039;t meet today, I am late for another meeting &amp;lt;sigh&amp;gt;&lt;br /&gt;
Michael (World Manager): I&#039;m not even supposed to be here.&lt;br /&gt;
Evil Shell: thank you, Michael&lt;br /&gt;
Sly StarDust: I don;t see ya &amp;lt;G&amp;gt;&lt;br /&gt;
Sly StarDust: Thanks tho Michael&lt;br /&gt;
Dutchess Mary J: thnx Michael&lt;br /&gt;
Grace: nice of you to come&lt;br /&gt;
Sly StarDust: We need your support too&lt;br /&gt;
Spiderwoman: I really  would like to talk to you about games and event Michael&lt;br /&gt;
Michael (World Manager): No problem... I think meetings like this one really&lt;br /&gt;
Michael (World Manager): add to the WA experience.&lt;br /&gt;
Evil Shell: and I have a subject as well, that I emailed you about&lt;br /&gt;
Evil Shell: absolutely!&lt;br /&gt;
Michael (World Manager): I mean, bingo and the usual chiy-chat gets boring quickly.&lt;br /&gt;
Evil Shell: won&#039;t take long, I promise &amp;lt;G&amp;gt;&lt;br /&gt;
Grace: hope so!&lt;br /&gt;
Evil Shell: to say the least&lt;br /&gt;
Grace: she means only a couple of hours LOL&lt;br /&gt;
Michael (World Manager): That was my problem with WA a few years ago ..&lt;br /&gt;
Sly StarDust: What&#039;s your idea Shell?&lt;br /&gt;
Michael (World Manager): it got shallow ...&lt;br /&gt;
Evil Shell: yes, very shallow&lt;br /&gt;
Michael (World Manager): no content ...&lt;br /&gt;
Evil Shell: well, I think we need advertising&lt;br /&gt;
Evil Shell: not IW&lt;br /&gt;
Evil Shell: but to *get* people IW&lt;br /&gt;
Michael (World Manager): so, that is something I would like to change ...&lt;br /&gt;
Dutchess Mary J: Oh yeah, Michael thanks for getting ppl back on the streets&amp;lt;grin&amp;gt;&lt;br /&gt;
Dutchess Mary J: Its nice to talk to ppl again&lt;br /&gt;
Sly StarDust: This place was a blast 2 years ago&lt;br /&gt;
Evil Shell: Michael and Delilah were avatars&lt;br /&gt;
Grace: it stills needs more content&lt;br /&gt;
Evil Shell: hired by Avaterra&lt;br /&gt;
Evil Shell: I think that Avaterra should consider hiring avatars&lt;br /&gt;
Grace: people have to have things in common as well as chat to survive&lt;br /&gt;
Evil Shell: to work for advertising, searching out places&lt;br /&gt;
Grace: and things to do.&lt;br /&gt;
Evil Shell: public relations, the like&lt;br /&gt;
Evil Shell: yes&lt;br /&gt;
Sly StarDust: Ahh interesting thought Shell&lt;br /&gt;
Evil Shell: and I&#039;d like to see something like the vampires/sunrays event&lt;br /&gt;
Evil Shell: role playing and all&lt;br /&gt;
Sly StarDust: Oh me too&amp;lt;jump&amp;gt;&lt;br /&gt;
Michael (World Manager): Host them.&lt;br /&gt;
Dutchess Mary J: oh yeah, would it be ok if I went to my local high school and advertised DS there?&lt;br /&gt;
Evil Shell: &amp;lt;shutting up&amp;gt; &amp;lt;G&amp;gt;&lt;br /&gt;
Evil Shell: yes, good point Michael&lt;br /&gt;
Michael (World Manager): we are working on some quests ..&lt;br /&gt;
Evil Shell: I&#039;m going to look into doing it&lt;br /&gt;
Evil Shell: ooooooooh, good idea&lt;br /&gt;
Michael (World Manager): approved those yesterday&lt;br /&gt;
Grace: action speaks louder than words shell!&lt;br /&gt;
Evil Shell: I don&#039;t see why not....to advertise at your school&lt;br /&gt;
Spiderwoman: lol..so true with most of it&lt;br /&gt;
Evil Shell: quests could be fun&lt;br /&gt;
Michael (World Manager): just something &amp;quot;to do&amp;quot;.&lt;br /&gt;
Sly StarDust: I don&#039;t understand why you say host them&lt;br /&gt;
&amp;lt;system&amp;gt;: There are 5 ghosts.&lt;br /&gt;
Michael (World Manager): me?&lt;br /&gt;
Sly StarDust: when I can;t even get a bear painted how I wanted&amp;lt;shrug&amp;gt;&lt;br /&gt;
Michael (World Manager): well&lt;br /&gt;
Evil Shell: hmmmmmmm?&lt;br /&gt;
Sly StarDust: for my eventNotes from Meeting at 10pm WAT below...&lt;br /&gt;
&lt;br /&gt;
Yummy: Hello Everyone.... and Thank you for Coming...&lt;br /&gt;
Yummy: FIRST  and foremost..I would like to remind everyone here that as of this moment there is no City Council in place.&lt;br /&gt;
Yummy: Second.. from the discussion the other day and from  the information attained from the forum results I think the major objection for the opposing side is the NAME.&lt;br /&gt;
Yummy: This is easy enough to deal with... and I would hope that the name is not as important as the function.&lt;br /&gt;
Yummy: The Major function as I see it...would be to be able to have GROUP discussions as a COMMUNITY regarding the needs and wants of Kymer as a whole.&lt;br /&gt;
Yummy: Right Now...as it stands, you as individuals email Managment with your comments and suggestions.  Sometimes getting a result, sometimes not..&lt;br /&gt;
Yummy: This Group, shall we call it a Brainstorming Committee, would discuss a topic, Such as  Vendo Items, Parking Problems, Newbies, Turfs, etc... and come up with suggestions as a GROUP.&lt;br /&gt;
Yummy: This Group would then send a accumulative request to management.  I can only hope that this would acheive at least two things..&lt;br /&gt;
Yummy: First freeing up Management from dealing with 200-300 pieces of Email requests each day and thus giving Management more time to visit with us inworld,and to resolve our needs.&lt;br /&gt;
Yummy: Second,  the discussion its self would generate community sprirt and open discussion.&lt;br /&gt;
Yummy: How many times have  you sent a request to management and NOT received a reply.&lt;br /&gt;
Yummy: How many times have you wanted to talk with Management about a suggestion and for whatever reason, didnt.&lt;br /&gt;
Yummy: What I am proposing Now... IS NOT a form of Kymer Goverment.&lt;br /&gt;
Yummy: It will have no Powers over the citizens in Kymer.  It is mearly a way&lt;br /&gt;
Yummy: for the people to unite, Discuss and Suggest...&lt;br /&gt;
Yummy: WOOHOO...  ok.. that brought out  LOTS  of comments&lt;br /&gt;
Yummy: the  outcome  is as follows..&lt;br /&gt;
Yummy: Good Morning... and thank you for coming....&lt;br /&gt;
Yummy: Earlier this evening we had the First  discussion regarding&lt;br /&gt;
Yummy: have some kind of committee to get more people&lt;br /&gt;
Yummy: involved in talking about what they would like to&lt;br /&gt;
Yummy: see happen in Kymer.&lt;br /&gt;
&amp;lt;system&amp;gt;: There are 4 ghosts.&lt;br /&gt;
Yummy: The meeting went quite well..in that the concenses&lt;br /&gt;
Yummy: seems to be that no Formal committee or Council&lt;br /&gt;
Yummy: exists..BUT... at this local 2 Fridays a month..WA Managers&lt;br /&gt;
Yummy: would make a general announcement for all in world to see&lt;br /&gt;
Yummy: that there will be a discussion group here...The meeting&lt;br /&gt;
Yummy: times discussed were...  12am  and 3pm wat.. if  I am not mistaken&lt;br /&gt;
Yummy: To accomodate  both  Eurpoean and United States citizens...&lt;br /&gt;
Yummy: This meeting would have NO leaders.. No Organization of anykind&lt;br /&gt;
Yummy: Just a place and time for all to come and discuss.&lt;br /&gt;
Evil Shell: 12:30 pm WAT and 3pm WAT&lt;br /&gt;
Yummy: At the time of the meeting... people there could decide who,&lt;br /&gt;
Yummy: if anyone..  would sumbitt the information to management.&lt;br /&gt;
Bodie: sounds like one of my Condo Commandoes...&lt;br /&gt;
*~Krysta Too~*: this sounds intriguing Yum..&lt;br /&gt;
Yummy: So...  now..is your turn...  that was the discussion of&lt;br /&gt;
Yummy: this afternoon...&lt;br /&gt;
Bodie: May I speak ?&lt;br /&gt;
Evil Shell: may I add a couple of things?&lt;br /&gt;
Evil Shell: to what was decided?&lt;br /&gt;
Yummy: Im sure you will&lt;br /&gt;
King Mufasa-Golden Knight: please&amp;lt;shrug&amp;gt;&lt;br /&gt;
Evil Shell: and that means, Yummy?&lt;br /&gt;
Ms Slick: yeah&lt;br /&gt;
Evil Shell: you invited me down &amp;lt;s&amp;gt;&lt;br /&gt;
Bodie: I&#039;ll wait&lt;br /&gt;
Evil Shell: Michael had said&lt;br /&gt;
Evil Shell: that he doesn&#039;t want a government, which Yummy did cover&lt;br /&gt;
Evil Shell: no leaders, no set agendas&lt;br /&gt;
Evil Shell: and this concept is to bring us together as a community&lt;br /&gt;
Evil Shell: not to make reports to management&lt;br /&gt;
Evil Shell: although that certainly can be done if something comes up &amp;lt;G&amp;gt;&lt;br /&gt;
Evil Shell: and he may be attending&lt;br /&gt;
Evil Shell: sans robes&lt;br /&gt;
Evil Shell: just as plain ole Michael&lt;br /&gt;
Evil Shell: but the main thing is that it isn&#039;t to be a formal reporting type of thing&lt;br /&gt;
Evil Shell: but rather a discussion group to talk about what&#039;s on our minds&lt;br /&gt;
Evil Shell: kinda like the forum, without posting, live &amp;lt;react&amp;gt;&lt;br /&gt;
Evil Shell: thank you for allowing me to speak, Yummy &amp;lt;s&amp;gt;&lt;br /&gt;
Yummy: thank you Shell&lt;br /&gt;
Yummy: in a nut shell... that is what is before you now&lt;br /&gt;
Yummy: open for you to discuss&lt;br /&gt;
Bodie: I wish to speak&lt;br /&gt;
Yummy: please do&lt;br /&gt;
Yummy: all of you please do&lt;br /&gt;
King Mufasa-Golden Knight: and then there was silence&lt;br /&gt;
Yummy: he is typing.. hehehe&lt;br /&gt;
King Mufasa-Golden Knight: Bodie&amp;lt;shrug&amp;gt;&lt;br /&gt;
King Mufasa-Golden Knight: hunt and peck&amp;lt;shrug&amp;gt;&lt;br /&gt;
Tigress: i think he is filling in all the space he can&lt;br /&gt;
Bodie: The concept of our world world has been free play among individuals&lt;br /&gt;
Yummy: as long as it come up... thats ok&lt;br /&gt;
King Mufasa-Golden Knight: Bodie may be frozen&lt;br /&gt;
*~Krysta Too~*: lol let him type ...get his two cents worth in&lt;br /&gt;
Yummy: true&lt;br /&gt;
*~Krysta Too~*: yes&lt;br /&gt;
Yummy: it is still that way&lt;br /&gt;
Bodie: I am relegated to one finger..&lt;br /&gt;
Ms Slick: so that means no councel right Yummy&lt;br /&gt;
Bodie: I will ascede to the chair..&lt;br /&gt;
Yummy: but as it was pointed out to us this afternoon... we must also grow as a community&lt;br /&gt;
King Mufasa-Golden Knight: I still dont see what is the problem is with the world...I came here not knowing, I have made lots of friends...I dont see what is wrong with our world&lt;br /&gt;
Yummy: correct...&lt;br /&gt;
Yummy: there is no chair here&lt;br /&gt;
Yummy: hehehe&lt;br /&gt;
Ms Slick: dang and i wanted to run for Mayor&lt;br /&gt;
Yummy: my only point to all these meetings was to get poeple to communicate with each other...&lt;br /&gt;
*~Krysta Too~*: I think it would be good to get individual requests and suggestions to managers and coming as a group WOULD free up SOME time..&amp;lt;shrug&amp;gt;&lt;br /&gt;
Yummy: about things in here that affect us all&lt;br /&gt;
Bodie: May I make this comment?&lt;br /&gt;
Yummy: yes&lt;br /&gt;
Ms Slick: yep&lt;br /&gt;
*~Krysta Too~*: please&lt;br /&gt;
Yummy: that was my intention also.. to free up Michaels time...BUT...  as long as people are talking.. that is all that counts&lt;br /&gt;
Ms Slick: thats what managers get payed to do&lt;br /&gt;
*~Krysta Too~*: kinda like a live opinion page?&lt;br /&gt;
Yummy: yes... but there is no page&lt;br /&gt;
Bodie: years ago this world was so horrific that friends of mine could not bring their daughters online&lt;br /&gt;
Terry: really?&lt;br /&gt;
*~Krysta Too~*: omgosh how so?&lt;br /&gt;
Bodie: For fear of heavy stuff but now I have seen lately,&lt;br /&gt;
Terry: that kinda horrific?&lt;br /&gt;
Bodie: I can interact as an Z&lt;br /&gt;
Tigress: i have a 7 year old that comes here&lt;br /&gt;
Ms Slick: well i think they should have a site just for kids&lt;br /&gt;
Tigress: and i must say that i have to watch what he does&lt;br /&gt;
Bodie: AVI and there is a place for everyone&lt;br /&gt;
Tigress: there are alot of kids here like teenagers that there mouth is terrible&lt;br /&gt;
Yummy: yes... that is what is nice about WA... there is a place for everyone&lt;br /&gt;
Bodie: I am finished thank you all&lt;br /&gt;
*~Krysta Too~*: i like this being a family world ...we got citizens in here from ALL age groups&lt;br /&gt;
Tigress: and i have called ACO&#039;s and nothing was done&lt;br /&gt;
Ms Slick: hey thats in rw also&lt;br /&gt;
Tigress: i know it is but there are rules here to be followed&lt;br /&gt;
Tigress: when you sign up&lt;br /&gt;
*~Krysta Too~*: this is true&lt;br /&gt;
King Mufasa-Golden Knight: there is rules every where&lt;br /&gt;
Ms Slick: they here stuff like that in school&lt;br /&gt;
King Mufasa-Golden Knight: and you know when there are rules there are people that will break them&lt;br /&gt;
Tigress: if broken there some actions should be taken&lt;br /&gt;
Ms Slick: you were young once&lt;br /&gt;
Yummy: well... tonight.. this meeting... is to  discuss the possibility of group meetings...&lt;br /&gt;
King Mufasa-Golden Knight: DS is just like RW, The way they are In here is an indication what they are like in RW&lt;br /&gt;
*~Krysta Too~*: how often would you havve these meetings?&lt;br /&gt;
Ms Slick: you so rite king&lt;br /&gt;
Bodie: I LIKE BEING able to put my box on the street without fear ..&lt;br /&gt;
*~Krysta Too~*: this is true too&lt;br /&gt;
King Mufasa-Golden Knight: meetings would be good, but not this late...heheheh&lt;br /&gt;
Tigress: soo does that mean i don&#039;t leave my son come here&lt;br /&gt;
Yummy: If im not mistaken...  2x&#039;s a month...  at   12:30pm and  3:00pm  management would announce it... but... you can get people together and have one any time&lt;br /&gt;
*~Krysta Too~*: not many thieves or con artists in here anymore...there were a bunch when i first came on&lt;br /&gt;
*~Krysta Too~*: that would not be bad....&lt;br /&gt;
King Mufasa-Golden Knight: me too&lt;br /&gt;
*~Krysta Too~*: 2 x a month that is&lt;br /&gt;
King Mufasa-Golden Knight: I got robbed my third month here&lt;br /&gt;
&amp;lt;system&amp;gt;: There are 3 ghosts.&lt;br /&gt;
Terry: aww&lt;br /&gt;
Bodie: unless you wanna give him up to biker ideas m&#039;lady&amp;lt;grin&amp;gt;&lt;br /&gt;
King Mufasa-Golden Knight: not as much thefts now&lt;br /&gt;
Yummy: i remember that King&lt;br /&gt;
*~Krysta Too~*: Biker Ideas?&lt;br /&gt;
King Mufasa-Golden Knight: but, cons are still around, just like the RW, it will be hard to stop those&lt;br /&gt;
Yummy: biker?   as in Sturgis&lt;br /&gt;
Yummy: eheheh&lt;br /&gt;
*~Krysta Too~*: what are those?&lt;br /&gt;
Bodie: pleading newby probation...&lt;br /&gt;
Tigress: i think alot of people are pulling together more so now then when i first came here 2 years ago&lt;br /&gt;
Ms Slick: i don&#039;t understand how some one could rob ya&lt;br /&gt;
King Mufasa-Golden Knight: are the managers going to work more on DS&lt;br /&gt;
King Mufasa-Golden Knight: add locales&lt;br /&gt;
King Mufasa-Golden Knight: make it nicer&amp;lt;shrug&amp;gt;&lt;br /&gt;
Yummy: from what Michael says... yes...&lt;br /&gt;
*~Krysta Too~*: just being a silly newbie is how &amp;lt;shrug&amp;gt;&lt;br /&gt;
Ms Slick: lower the price&lt;br /&gt;
Bodie: checking the shoelaces..&lt;br /&gt;
*~Krysta Too~*: they have done SO much since i got here 6 months ago&lt;br /&gt;
King Mufasa-Golden Knight: I mean, they put all their eggs into NRW and left us out to dry&amp;lt;shrug&amp;gt;&lt;br /&gt;
Yummy: Michael did make an announcement this afternoon that pricing will change....  more will come from him at a later date&lt;br /&gt;
Yummy: and....&lt;br /&gt;
Tigress: i agree to that one&lt;br /&gt;
*~Krysta Too~*: really Mufasa?&lt;br /&gt;
Yummy: we will see a new lobby in a few days&lt;br /&gt;
*~Krysta Too~*: i went to NRW...and i  like DS better&lt;br /&gt;
Ms Slick: well one thing NRW has&lt;br /&gt;
*~Krysta Too~*: WOW kewl&lt;br /&gt;
Tigress: NRW has alot of things that we don&#039;t see here&lt;br /&gt;
King Mufasa-Golden Knight: what about pricing, lowering it or raising&lt;br /&gt;
King Mufasa-Golden Knight: right&lt;br /&gt;
*~Krysta Too~*: this is true...&lt;br /&gt;
*~Krysta Too~*: opps brb&lt;br /&gt;
King Mufasa-Golden Knight: I saw a snake over there&lt;br /&gt;
Yummy: well.. I think we all are hoping lower&lt;br /&gt;
King Mufasa-Golden Knight: today&lt;br /&gt;
Yummy: but it was not stated&lt;br /&gt;
King Mufasa-Golden Knight: and I like the umbrellas&lt;br /&gt;
Yummy: Yes Shell&lt;br /&gt;
Evil Shell: Michael did say that we&#039;ll see a price change&lt;br /&gt;
Evil Shell: we don&#039;t know what yet tho&lt;br /&gt;
Ms Slick: that we don&#039;t is avdvertisment&lt;br /&gt;
Terry: guess they feel like they aree competing with other virtual worlds&lt;br /&gt;
Ms Slick: thar&#039;s who they make money&lt;br /&gt;
Bodie: I am asking myself..&lt;br /&gt;
Terry: City$All, EverQuest, Realm, etc&lt;br /&gt;
King Mufasa-Golden Knight: I dont care if they advertise&lt;br /&gt;
King Mufasa-Golden Knight: let them&lt;br /&gt;
Yummy: well.. Bodie... as us&lt;br /&gt;
Terry: city4all even&lt;br /&gt;
King Mufasa-Golden Knight: it doesnt bother me&amp;lt;shrug&amp;gt;&lt;br /&gt;
Yummy: ask  us&lt;br /&gt;
Tigress: don&#039;t brother me either&lt;br /&gt;
Ms Slick: thats what i say&lt;br /&gt;
Bodie: everyone is whacking on a cheaper price..&lt;br /&gt;
Evil Shell: it doesn&#039;t fit in with the dream&lt;br /&gt;
Evil Shell: the mood, the feel of the dreamscape&lt;br /&gt;
King Mufasa-Golden Knight: another thing...I think they should go to a system wher you get your 600 t&#039;s a day automatically, not  by being in her or trying to keep your computer on to collect the t&#039;s&lt;br /&gt;
Bodie: I personally am willing to pay knowing thast&lt;br /&gt;
Terry: it would be interesting to see what advertisers they chose for here&lt;br /&gt;
Terry: or who chose us&lt;br /&gt;
King Mufasa-Golden Knight: right, barnes and noble behind us&lt;br /&gt;
&amp;lt;system&amp;gt;: There are 2 ghosts.&lt;br /&gt;
King Mufasa-Golden Knight: that is advertising&lt;br /&gt;
Yummy: well.. all those things.. are also in the minds of others... and Im sure...will be covered when everyone gets together&lt;br /&gt;
King Mufasa-Golden Knight: does it bother anyone&lt;br /&gt;
Ms Slick: not me&lt;br /&gt;
Yummy: Talking to each other was a MAIN goal...&lt;br /&gt;
Terry: we do seem to have barnes and noble behind us&lt;br /&gt;
Ms Slick: i shop there any way&lt;br /&gt;
King Mufasa-Golden Knight: they say we dont talk enough&lt;br /&gt;
Bodie: those who are also willing to pay are the ones I prefer to count on when I come online!&lt;br /&gt;
Evil Shell: ya, but they don&#039;t do anything here&lt;br /&gt;
King Mufasa-Golden Knight: I know almost all of you&lt;br /&gt;
Yummy: and i think the outcome was great&lt;br /&gt;
Evil Shell: and nobody liked it when it was opened&lt;br /&gt;
Evil Shell: true, KM&lt;br /&gt;
King Mufasa-Golden Knight: and I know a ton more&lt;br /&gt;
King Mufasa-Golden Knight: just because they dont see me on the street&lt;br /&gt;
Bodie: you want cheap! get the hell out&lt;br /&gt;
Terry: i&#039;ve played lots of event bingo here&lt;br /&gt;
King Mufasa-Golden Knight: doesnt mean I am not talking or doing something&lt;br /&gt;
King Mufasa-Golden Knight: with someone I know&lt;br /&gt;
King Mufasa-Golden Knight: I also enjoy decorating my turfs&lt;br /&gt;
Yummy: Shell... it was decided to use this locale for future discussions... correct...&lt;br /&gt;
Evil Shell: yes&lt;br /&gt;
Yummy: i know it was  discussed tobe on open streets&lt;br /&gt;
Yummy: but in the beginning... we will use this locale...&lt;br /&gt;
Evil Shell: yes, but Michael felt this was best for now&lt;br /&gt;
Yummy: Sooo... when you see that  Broadcast pop up... come on over...&lt;br /&gt;
Yummy: everyones opinion is welcome and needed&lt;br /&gt;
Bodie: I was here since 93 and I have heard these OH WOE stories so much so, It drove me away.&lt;br /&gt;
Evil Shell: 93?&lt;br /&gt;
Evil Shell: DS began in 95&lt;br /&gt;
Yummy: well.. hopefully these will not be  woe  stores... but  progress  together&lt;br /&gt;
King Mufasa-Golden Knight: hehehe&lt;br /&gt;
Ms Slick: hehe&lt;br /&gt;
King Mufasa-Golden Knight: opppps&lt;br /&gt;
King Mufasa-Golden Knight: lol&lt;br /&gt;
King Mufasa-Golden Knight: Drinking?&lt;br /&gt;
King Mufasa-Golden Knight: hehehehe&lt;br /&gt;
Ms Slick: he was here in his dreams&lt;br /&gt;
King Mufasa-Golden Knight: lol&lt;br /&gt;
Ms Slick: lol&lt;br /&gt;
King Mufasa-Golden Knight: his Brainchild&lt;br /&gt;
Bodie: money .. I&#039;m surrounded by sussescful puter folks and all I hear is money!&lt;br /&gt;
Ms Slick: roflmao&lt;br /&gt;
King Mufasa-Golden Knight: Nostradamis&lt;br /&gt;
Ms Slick: and&lt;br /&gt;
Yummy: so... is everyone in here in agreement... or is there more you would like to see?&lt;br /&gt;
Bodie: THANK YOU&amp;lt;bow&amp;gt;&lt;br /&gt;
King Mufasa-Golden Knight: Beach&lt;br /&gt;
Tigress: yes a Beach&lt;br /&gt;
King Mufasa-Golden Knight: this is an island but, we have no beach&lt;br /&gt;
Terry: with flying fish&lt;br /&gt;
Ms Slick: i&#039;m just saying&lt;br /&gt;
Yummy: hehehe.... well... discuss it... heheheh&lt;br /&gt;
Cherry Pie: had to come down and say Hi to shell..&amp;lt;react&amp;gt;&lt;br /&gt;
Evil Shell: CP &amp;lt;react&amp;gt;&lt;br /&gt;
King Mufasa-Golden Knight: and fishing poles&lt;br /&gt;
Terry: moving fish&lt;br /&gt;
Bodie: go to the realm&lt;br /&gt;
King Mufasa-Golden Knight: and fish&lt;br /&gt;
Evil Shell: hugggggggggs to ya &amp;lt;G&amp;gt;&lt;br /&gt;
Cherry Pie: how ya be?&lt;br /&gt;
King Mufasa-Golden Knight: The King loves fish&lt;br /&gt;
Tigress: realm is not good&lt;br /&gt;
Yummy: OMG... another Wert.. and fish&lt;br /&gt;
Cherry Pie: town council AGAIN&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&lt;br /&gt;
King Mufasa-Golden Knight: hehehe&lt;br /&gt;
Evil Shell: I know &amp;lt;react&amp;gt;&amp;lt;react&amp;gt;&amp;lt;react&amp;gt;&lt;br /&gt;
Bodie: that would be better&lt;br /&gt;
Tigress: i was there and tried it&lt;br /&gt;
Cherry Pie: didn&#039;t we do this one already?&lt;br /&gt;
Terry: cats like fish&lt;br /&gt;
Tigress: i can&#039;t fight&lt;br /&gt;
King Mufasa-Golden Knight: I am a fisherman, I love fish&lt;br /&gt;
Evil Shell: a few times&lt;br /&gt;
Evil Shell: &amp;lt;G&amp;gt;&lt;br /&gt;
Bodie: yup&lt;br /&gt;
Cherry Pie: snicker..&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&lt;br /&gt;
King Mufasa-Golden Knight: trout&lt;br /&gt;
King Mufasa-Golden Knight: hehehe&lt;br /&gt;
King Mufasa-Golden Knight: Salmon&lt;br /&gt;
King Mufasa-Golden Knight: Walleye&lt;br /&gt;
Evil Shell: fish are disgusting &amp;lt;G&amp;gt;&lt;br /&gt;
Tigress: i just want some rare heads to come back&lt;br /&gt;
Cherry Pie: opakaopaka for fish...&amp;lt;react&amp;gt;&lt;br /&gt;
King Mufasa-Golden Knight: you know, the basics&lt;br /&gt;
King Mufasa-Golden Knight: lol&lt;br /&gt;
Ms Slick: if them in NRW and CC can pay 1 year for what we pay a month&lt;br /&gt;
King Mufasa-Golden Knight: yea, fish heads&lt;br /&gt;
Tigress: no no&lt;br /&gt;
Tigress: cowgirl heads&lt;br /&gt;
Ms Slick: that they should be able to give us&lt;br /&gt;
Terry: all heads&lt;br /&gt;
King Mufasa-Golden Knight: Rare Heads will come back&lt;br /&gt;
Tigress: slowly&lt;br /&gt;
Ms Slick: some type of break&lt;br /&gt;
Tigress: very slow&lt;br /&gt;
Terry: except maybe tut and nefertiti&lt;br /&gt;
King Mufasa-Golden Knight: they should, I dont know about the other stuff, but heads will, i am sure&lt;br /&gt;
Yummy: so... unless someone has more to add...........  Be Watching for the next discussion at either... 12:30pm  or  3:00 pm   in  2  weeks&lt;br /&gt;
Bodie: this meeting is cutting into what I had planned for this morning&lt;br /&gt;
Terry: ok&lt;br /&gt;
Cherry Pie: yeah.....would seem like a bit fairer to me...I am in both worlds...&lt;br /&gt;
Tigress: bag heads&lt;br /&gt;
Tigress: smiley heads&lt;br /&gt;
Terry: sleepy here&lt;br /&gt;
Evil Shell: I&amp;quot;m outta here&lt;br /&gt;
Terry: nighters&lt;br /&gt;
Evil Shell: thank you for your kind response to my esp question, Yummy &amp;lt;bow&amp;gt;&lt;br /&gt;
Ms Slick: go to bed thin&lt;br /&gt;
Terry: thanks yummy&lt;br /&gt;
Terry: &amp;lt;bow&amp;gt;&amp;lt;bow&amp;gt;&lt;br /&gt;
Bodie: kiss my fishin trip adios..&lt;br /&gt;
Yummy: Thank you all again for coming.. and I hope to see you all at the next one...&lt;br /&gt;
King Mufasa-Golden Knight: thanks Yummy&lt;br /&gt;
Tigress: kisssssssssss goodbye fishes&lt;br /&gt;
Bodie: &amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&lt;br /&gt;
Yummy: look for the Broadcast...&lt;br /&gt;
Ms Slick: thanx yummy&lt;br /&gt;
Tigress: you get to live another day&lt;br /&gt;
*~Krysta Too~*: bye fishies&lt;br /&gt;
Tigress: lol&lt;br /&gt;
Yummy: and this is the local....&lt;br /&gt;
Bodie: hehehehe&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=VZConnections_Town_Meeting_-_May_28th,_2000&amp;diff=4708</id>
		<title>VZConnections Town Meeting - May 28th, 2000</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=VZConnections_Town_Meeting_-_May_28th,_2000&amp;diff=4708"/>
		<updated>2023-11-22T05:22:10Z</updated>

		<summary type="html">&lt;p&gt;Oracle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Taken from the [https://web.archive.org/web/20010527033916/http://vzmembers.com/vznews/May00/townmeeting52800.html official VZNews website]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here are the minutes from the public meeting held on Sunday, 5/28/00. The meetings are usually held at Noon PST(VZT) each Sunday in front of the Village Apartments.&lt;br /&gt;
&lt;br /&gt;
This week&#039;s topic was: &#039;&#039;&#039;General Questions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These transcripts have been edited to show basically the questions asked and the answers given. If you desire a full copy of the original transcript, please send me eMail requesting one and I will eMail it to you asap. My eMail address is Newsdesk@vzmembers.com&lt;br /&gt;
&lt;br /&gt;
(Thanks to Guide Kenn for logging this weeks transcript for the newspaper.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;Template:WorldsAway/transcript.css&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre&amp;gt;&lt;br /&gt;
Michael (Avaterra): Will just be me today, I think. We are here to answer your questions ... and adress concerns, if you have any. No, opening comments -- just that it was quite a week. I am not sure I&#039;ll have answers to all questions, but I&#039;ll try.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Kane -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Kane: about the price being higerd this might have been said why couldnt u higher it 3fold to $10 every 2 months and try that and if it doesnt work then fo every month so ppl realize that ur doing ur best not to higher it&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Well, to be honest with you --- those are decisions that are made by the company and their officers ... before they made this decision, they discussed it with experts in this field ... so, the company believes that this price increase is the right thing to do, and will ensure that the zones survive ... and can grow. I can forward your suggestion, of course. &amp;lt;grin&amp;gt; I forwarded most of the letters from members I received (on this topic), so you are being heard.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- danoo -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
danoo: can i PLEASE have a full screen? hat would make me happy &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Full screen ... is a feature of the new version 3.1 it&#039;s under development, but I don&#039;t have a release date for you. However, we are currently thinking about letting skilled members help with the coding of new versions. This would mainly benefit the Mac community, but also help the Windows version a bit. Yes, I agree, the screen size is a bit small.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Totally in love with Shadows -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Totally in love with Shadows: what is the value of the things that Michael says? he had all kind of semi smart tricks and nice words last meeting which turned out all false how can you tell people to post checks and next day reverse the whole damned thing? so basicly, we can&#039;t attach any value to your words? since &#039;management&#039; can always change stuff?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): I give you the information that are current. If the higher-ups make decsions, later on, that contradict what we said at meetings, in forum posts or in announcements, we will let you know.&lt;br /&gt;
&lt;br /&gt;
Caretaker Alana: Not everything works out as planned. You can attach whatever value you wish, and just take the information for what it is, the most current available.&lt;br /&gt;
&lt;br /&gt;
Totally in love with Shadows: this whole town meeting is a farce then&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): There are decisions that are not made by Delilah or I, and we communicate these to the members. What you hear from me, is valid and current at the time you hear it. You see, I, and the same is true for Delilah, have no interest in giving out false or incorrect information.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Valas -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Valas: can you include multiple dropdown combos for esp in a later version like one for friends, and one for hosts ?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): ah, that sounds like a good idea. I&#039;ll make sure it&#039;s on the list of future features.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Bramwell -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Bramwell: if a member is an artist, can they ever help make an item or get a job making items in art programs&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): We get this question quite often ... generally, no, it&#039;s not possible at this time. There are some issues with copyrights that haven&#039;t been worked out.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Snow Tigress -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Snow Tigress : about the dropped connections i keep getting TCP errors is there any end in sight to these?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): You and I. The problem is *still* the lack of stability of Global Frontiers (Globalcenter), our ISP. We aren&#039;t the only West Coast company that is affected by this, unfortunately, and the only information I have is that our techs are talking to their techs. so, I&#039;d say we should see improvements soon hopefully very soon.&lt;br /&gt;
&lt;br /&gt;
Snow Tigress : Is an ISP change a possibility?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Yes, it is.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Emmo -- Congratulations to the winner! --=20&lt;br /&gt;
&lt;br /&gt;
Emmo: what is done against the vzones crashes it seems to happen twice a week these days for 300 guilders a year, i expect availability i want to know which direct actions are being taken right now to impriove the uptime and availability i am not talking ISP here that&#039;s something else, i mean like today Vzones is down DS Is up&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Okay, this is a different issues ... VZones is much larger than DS (the database), and there are usually more members over here, too. There are some things that don&#039;t seem to be very stable. Also, when we build new areas or &amp;quot;fix&amp;quot; bugs, it can happen that the world goes down for a few minutes. It usually reboots quickly, but yes, it&#039;s highly annoying and shouldn&#039;t happen. Yep, CTs and artists work on weekends too.&lt;br /&gt;
&lt;br /&gt;
Emmo: isn&#039;t that what maintainance slots are for?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Well, it takes a few hours to build locales -- that is when the world is most vulnerable. During maintenance, you cannot build or create.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is - lark -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
lark: canthey make a place that kids can go to and ty for new things&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): We considered it, and it&#039;s still not decided, but there are a lot of legal issues that need to be considered. so, as of this time, a world just for kids is not likely to happen.&lt;br /&gt;
&lt;br /&gt;
Caretaker Alana: There is a group inworld for Kids, they hold games and such. It&#039;s called Kids Club ghostie It&#039;s member run&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- elisette -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
elisette: I was just wondering if anyone figured out where those green books came from, and how they got out.&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Yes, we found out how they were obtained. There is a good chance that those that are around will be automatically destroyed by the server. So far the guides have been asking everyone to return the green books they have -- in a few weeks (or so), we&#039;ll pull a list of remaining books and then most likely &amp;quot;zap&amp;quot; them. so, we appreciate if those who have one (or more) return it to guides. &amp;lt;grin&amp;gt; It was a mistake on our end, though. &amp;lt;grin&amp;gt; so it&#039;s not a bad thing to possess one of these books - wasn&#039;t something illegal.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Cloe&#039; -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Cloe&#039;: quick question reguarding turfs if primary account holder is canceling account can other&#039;s on list still get in?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): All owners are equal. so, yes, if the original owner leaves, the other owners can still access the turf.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- little doosey -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
little doosey: will I be able to have two accounts? I have one for myself and my son who is 18 and are they going to bring back more color tiles and brick&#039;s and such?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Yes, you can sign up and have two pay accounts -- or more, if you wish. As for the bricks -- Caretaker Kyla is in charge of &amp;quot;knickknacks&amp;quot; (objects), so the best way to get new colours is to make suggestions to her. Either inworld or via email (kyla@vzmembers.com).&lt;br /&gt;
&lt;br /&gt;
little doosey: he doesn&#039;t have a credit card so I pay for his with mine ?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Yes, you can use your credit card for both. (As far as I know, you might want to check with support at support@avaterra.com). CP says you can have more than one account on the same credit card. So, yes, no problem there. &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
little doosey: is there going to be a possiblity of the prices going down in the future after y&#039;all get on your feeet again?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): It&#039;s a possibility. I can&#039;t tell you how likely it is, as these decisions aren&#039;t made by me.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Disco Pimp -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Disco Pimp: &amp;lt;sigh&amp;gt;&amp;lt;frown&amp;gt;&amp;lt;sigh&amp;gt;&amp;lt;frown&amp;gt;&amp;lt;relax&amp;gt; I am very upset/sad yesterday I put 22k in my ATM When I checked at 9 central time this mornign, I olny had 100t * morning *only What are you going to do about glitches,hackers,etc...&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Hmm... not sure if we can help, but you should fill out a problem report form and send it to support. If (IF!) there are such glitches, we can only fix them if we can reproduce them.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Kurt&#039;s Cat.... -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Kurt&#039;s Cat....: when is &amp;quot;management&amp;quot; going to lower the outrageous prices here??&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Are you referring to the membership fee?&lt;br /&gt;
&lt;br /&gt;
Kurt&#039;s Cat....: yes.. the now $9.95 per month&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): It&#039;s not within my power to rise or lower the membership fee, but Avaterra just increased the fee back to its original price. It was working fine before, so I think there is some reason to believe that it will be working again. The 9,95 for six months did not work.&lt;br /&gt;
&lt;br /&gt;
Kurt&#039;s Cat....: yeh but you never had as many people sign up what about trying it at every 3 months not every single month has &amp;quot;management&amp;quot; walked around here and chatted with us??&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): It&#039;s not within my power. I&#039;ll gladly forward your suggestion, but I can&#039;t make any promises. We know what you folks think, really, we do. But there are always two sides to every token. I am not sure if 9,95 every three months would generate enough revenue for the worlds to survive. Not everyone I chatted with is going to leave ... Many of the current members have paid 9,95/month before and they don&#039;t see a problem ... like I said, the coin has two sides.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Lady Server -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Lady Server: Cant something be done about robbers and thieves My alt Avie was held Hostage for his tokens its very upsetting Thank god for Guides&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): How was he held hostage?&lt;br /&gt;
&lt;br /&gt;
Lady Server: By being told to go to back room for rares and locked in&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Oh. If you log out of a turf that is not yours, and log back in, you will find yourself at the elevator.You can and should report such incidents to the guides.&lt;br /&gt;
&lt;br /&gt;
Lady Server: I like the price increase maybe that will help to do awaay with some of this&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Maybe. &amp;lt;grin&amp;gt; We&#039;ll see. The S.A.F.E. project seems to help greatly with the thieves problem... Check out their site - the URL is linked to the golden coin in the first elevator lobby. &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Snow Queen -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Snow Queen: just wanted to aks a quickie if you dont mind....... was wondering about the engravers i know they only engrave the items in vendo but will they personalize items in the future to cut down on theivery?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): By personalizing the items, they would become unique. In a way, that increases their value. (Credits for this thought to Wyld Karde &amp;lt;g&amp;gt;) But seriously, it&#039;s an issue. Also, if they have the same name, you can easily tell where they came from, when they were released. Colors would probably not like if prize items suddenly had different names... It&#039;s a good idea -- just have to consider the drawbacks, too. &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Caramel Candy -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Caramel Candy: will there be a new body changer with different outfits That would be nice&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): No, not any time soon. We are going to add two new bodies to Dreamscape (DS will be 20/month), but there are no plans for new clothes. a possibility, yes -- but not likely to happen this year. I still have a good document written by our former art director Sheryl Knowls that deals with this aspect (bodies, clothes) .... Will try to locate and upload it.&lt;br /&gt;
&lt;br /&gt;
Sheryl Knowls&#039; article titled, &amp;quot;The Worlds Away Art Process.&amp;quot; Sheryl Knowls was the former art director for Avaterra when VZones was known as Worlds Away.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- CT -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
CT: i have a question though Michael have you had a chance to speak with caretaker colors regarding &amp;quot;Host of the week award&amp;quot; ?&lt;br /&gt;
&lt;br /&gt;
Caretaker Colors: No, I know nuffink Why don&#039;t you drop me an email explaining what your ideas are&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): I forgot to mention it to you. CT, now&#039;s a good chance to suggest it again, to the right person. &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
CT: rofl i&#039;ll send ya an email Colors&lt;br /&gt;
&lt;br /&gt;
Caretaker Colors: Great, thanks&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- yeager -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
yeager : bout gettin painted think theres anyway to make a vendo you can input the codes to? save you time, energy hassle&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): we have no device that would allow doing this --- it&#039;s been discussed, and suggested by many people over the years, but there&#039;s still no code for this. I don&#039;t think we&#039;ll see it very soon, if at all. Yes, I agree, no doubt it would help.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Vitamin C -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Vitamin C: My &amp;quot;Q&amp;quot; is about avatars with unapropiate names and url&#039;s like &amp;quot;**IrReSlStAbLeBtCh**&amp;quot;. my mom told a guide about her name and url but pretty much nothing changed.Cant you do something about this?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Hmm, it&#039;s a bit of a tough issue ... and eventually leads to the problem that something offends one person, doesn&#039;t necessarily offend other people. So, we try to follow Pg13 standards -- and by those, the name you quoted is not a problem. But since this is a community, we are also trying to listening to what the people think. So if many report a name as inappropriate, it&#039;s possible that we step in.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Lubby -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Lubby: when will the locale in SV hotle be open?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Not sure, there are no opening dates for the closed SV areas. The next thing you&#039;ll see is a gaming area ... quite large, and very pretty.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- D@l=EB -- Congratulations to the winner! --=20&lt;br /&gt;
&lt;br /&gt;
D@l=EB: Hi I just wanted to say that i love this place but i think the times are revolved around American time, when is &#039;Washington&#039; gonna open and i think its very unfare and stupid of you to put the price up ty&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Washington is not going to open. We originally had a partner for that town, but they changed their mind -- that was some time in early &#039;99.&lt;br /&gt;
&lt;br /&gt;
D@l=EB: why not just put the price up a bit say to ..... $9.95 (=A36) every 4 months that would spread it through a year&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): It&#039;s been suggested before -- and well, I can&#039;t comment on it, since it&#039;s not me making decisions of this kind. But I don&#039;t think 9,95 every four months would generate enough revenue for the worlds (and the company) to survive.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Iceman54 -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Iceman54: Plz do something about the thieves and robbers .Put out a bulletin that it will not be tolerated.Also the language in here is awful&amp;lt;sigh&amp;gt; They even say it to you&amp;lt;sigh&amp;gt;&amp;lt;sigh&amp;gt;&amp;lt;sigh&amp;gt; If bill is not paid we would be cut off so cut these people offr &amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt; Come on Micheal we love our world but its getting discussing &amp;lt;sigh&amp;gt;&amp;lt;sigh&amp;gt;&amp;lt;sigh&amp;gt;&amp;lt;sigh&amp;gt; You are the man here do something with the rif raft BULLETIN PLZ&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Okay, well, I still think that most of you have possess all tools to prevent that they become a victim of theft. The problem is that the knowledge is not always accessible, and that some members, especially newer ones, simply don&#039;t know how to protect themselves. That is where the community should step in and help new arrivals -- I already pointed at the S.A.F.E. project, and there are more ways to help others to help themselves. However, if someone keeps harassing others, and taking stuff or pulling scams eventually turns into harassment, then we do step in -- we have done so in the past too. No, they aren&#039;t afraid of me, or of guides or of caretakers. Everyone who harasses others knows the risk --- as tough as it sounds, but the price increase will help this situation. It won&#039;t be so easy to run six alt avatars anymore, at least it will be more costly to annoy other. And if we do banish someone, we will not refund the member. &amp;quot;Thieves&amp;quot; and scammers will always exist, there is no way to provide 100% safety. But, we aren&#039;t ignoring it.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: Any closing comments, Michael?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Yes, I have a bit of sad news. Caretaker Selara, whom we owe a lot for her efforts and her work, has decided that she needs to pay more attention to her Real Life family, and to her real life career. We have accepted her resignation .... though this was not an easy thing to do. We have given the supervision of the guides, training and selection to Caretaker Alana. In addition, we started a new mentoring program for new guides. Training of the first group of new guides has just begun ... so you will soon see some new faces on this side of the fence ...&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): No, we have all of your applications.&lt;br /&gt;
&lt;br /&gt;
Caretaker Alana: No, you will not need to fill out new applications&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): If you would like to submit a new one, to make sure Alana sees it as well, you may send a new one. But Alana has access to the &amp;quot;old&amp;quot; applications too. It was this 20 MB file, in case you wondered. Ladies and gents, I have a meeting in a few minutes. I&#039;d love to meet with some of you, but today is a bad day -- can&#039;t let the Dreamscapers wait. If you would like to meet with Delilah or I, please drop us a note. No promises, we really have tight schedules, but we&#039;ll try... &amp;lt;grin&amp;gt; DS meeting is outside the temple -- main doors. Thanks everyone for coming -- will see you next week, same place, same time. &amp;lt;grin&amp;gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=VZConnections_Town_Meeting_-_May_21st,_2000&amp;diff=4707</id>
		<title>VZConnections Town Meeting - May 21st, 2000</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=VZConnections_Town_Meeting_-_May_21st,_2000&amp;diff=4707"/>
		<updated>2023-11-22T05:21:47Z</updated>

		<summary type="html">&lt;p&gt;Oracle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Taken from the [https://web.archive.org/web/20020308094329/http://vzmembers.com/vznews/May00/townmeeting52100.html official VZNews website]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here are the minutes from the public meeting held on Sunday, 5/21/00. The meetings are usually held at Noon PST(VZT) each Sunday in front of the Village Apartments.&lt;br /&gt;
&lt;br /&gt;
This week&#039;s topic was: &#039;&#039;&#039;Changes Coming To VZC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These transcripts have been edited to show basically the questions asked and the answers given. If you desire a full copy of the original transcript, please send me eMail requesting one and I will eMail it to you asap. My eMail address is Newsdesk@vzmembers.com&lt;br /&gt;
&lt;br /&gt;
(Thanks to Guide Kenn for logging this weeks transcript for the newspaper.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;Template:WorldsAway/transcript.css&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre&amp;gt;&lt;br /&gt;
Michael (Avaterra): Before we start, I believe we should say a few words. Of course, we have heard the rumours, and seen the transcript. We thought a while about how to respond to it, and we have to decided to address is, to tell you what is true, why it is true, and what is not true. So, first off, yes, the information regarding the pricing plan changes are true. We will go back to $9,95 per month for the VZconnection service (on June 15th). You should get an official letter this coming week -- with more detailed information. Now, we fully realise that increasing the price is just about the most unpopular thing a company can do.&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): I&#039;ll give you all just a bit of up front information before we start taking questions if you have already paid your six months in advance... the new price will take a ... the new pricing will go into affect on your next bill date meaning if you are to be billed again Oct. 10, 2000 -- on that date you will go to the $9.95 per month Part of the value of this is that we will be able to put more into the zones We will have a customer service rep in the office again to process payments and answer telephone calls We&#039;ll also be restructuring the current mapping of VZconnections removing the free areas, and making it a little less scattered we&#039;ll have new areas open -- the turf furnishings, a gaming courtyard so, let&#039;s get to your questions, I know this isn&#039;t easy news for many of you&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): I&#039;d like to add one thought ... And it falls into the &amp;quot;brutally honest&amp;quot; category. Please keep one thing in mind, even if you are very upset with us (we understand, we really do): The company is not doing this because we are greedy, it&#039;s not done because we want to drive you off, and it&#039;s not done because we don&#039;t care about you, or those of you who aren&#039;t wealthy in the real world. The company is doing this because we have to --- we want to improve the quality of the service, and we *want* this project to survive .... we are entering the sixth year of the VZones/WorldsAway history. so, even if you are mad at us, please don&#039;t forget that we do care -- we wouldn&#039;t be here if we didn&#039;t. Although this sounds a tad unprofessional coming from a manager type, I still wanted to say it.&lt;br /&gt;
&lt;br /&gt;
Ange: Oh, may I make a quick announcement? New Forums are open, VZC and DS...Linked on the start page of the old forum, and on my URL New VZ Public Forum&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- ~*~VaMpiRO~*~ -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
~*~VaMpiRO~*~: ok i was just wondering have the caretakers been busy because i messaged a guide a couple of weeks ago to get a black tie from below floor level in my turf and no one has gotten it yet&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): The Caretakers have been busy yes... but we&#039;ll get someone to retrieve the tie for you after themeeting.&lt;br /&gt;
&lt;br /&gt;
Caretaker Alana: We get a ton of reports of missing items, we try to get to them as soon as we can.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- little doosey -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
little doosey: I don&#039;t understand why it was to be such a large increase, that is a 100.00 dollar more per account, and I for one am on a very limited budget and I don&#039;t want to have to leave this place ..I love it here .. is there any other alteritve? I have two account here .. I use one only to help me get tokens so that i may be able to get the things I want in here ..&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): It was decided to go back to the old pricing plan. Well, we understand the situation, and those who have multiple accounts and a fixed income, this is a tough situations. I don&#039;t know how to put it, but I think we can (bluntly) say that there are only two options: Raising the price back to a level where the revenue allows the company to survive and to grow, or shutting down the worlds and look for other income sources in this market. Both Delilah and I have been with these worlds for five years .... we do live here, and we will fight for the survival of these places. If it means that we have to support unpopular decision that we know will hurt part of the communities, then we will do that. Easy? No, it&#039;s not easy. The high prices for vendo items ... are a result of everyone having several &amp;quot;token accounts&amp;quot; ... the pricing change will help this situation.&lt;br /&gt;
&lt;br /&gt;
little doosey: but it will decrease the mount of people that you will have coming here... so does that mean you are going to lower the prices in the vendoes&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): we won&#039;t be lowering vendo prices but we will be providing additional value that we hope our members will find worth $9.95 per month remember... the bring a buddy will be rolled out so for every member you bring who pays 2 months you get a month free&lt;br /&gt;
&lt;br /&gt;
little doosey: so we only be able to have one avie ?&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): only one avy per account but as many accounts as you can afford&lt;br /&gt;
&lt;br /&gt;
little doosey: and when will this take effect?&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): new accounts will be effective immediately existing accounts will be in effect on June 15&lt;br /&gt;
&lt;br /&gt;
little doosey: will you be at least increasing the amount of tokens we get&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): not right now.. we may consider that&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Ray_o_sunshine -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Ray_o_sunshine: A friend just became a member yesterday is she paid for 6 months now ?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Yes. If she signedup for a full paid account, yes&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Kritterz -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Kritterz: I just have a comment really I want to thank you all I dont mind the increase back to the original price In fact I think it is a good thing..you have tough decisions to make and I think you are doing the right things for all us to keep our world I for 1 would eb lost without worlds and I know alot of other that feel the same so I thank you&amp;lt;grin&amp;gt;&amp;lt;bow&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): thank you Kritterz &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): thank you &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- CAPT.ROSS -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
CAPT.ROSS: yes.i have a concern on bars in games..we all pay to be here.&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): I&#039;m sorry I don&#039;t understand the question , were you banned from a game?&lt;br /&gt;
&lt;br /&gt;
CAPT.ROSS: yes 2, cherry pie &amp;amp; now adam34 these lifetime bars are unjust since we all pay $$$$$$ to be here.. &amp;amp; this sould NOT BE ALLOWED TO HAPPEN &amp;amp; something should be done i can understand a turf life bar.. but no bar in a public locale for life You&#039;re not banned from a locale&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): if its within the sponsorship guidelines... you&#039;ll need to meet with the host, the sponsor and/or Caretaker Colors&lt;br /&gt;
&lt;br /&gt;
Caretaker Colors: You&#039;re welcome to email me details and I&#039;ll look into it colors@avaterra.com&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Fancy -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Fancy: I would like to know if we could get a name change reset .. maybe sometime .. cause in my old age I need to be reset&amp;lt;grin&amp;gt; &amp;lt;g&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): done.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Caprikorn -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Caprikorn: My main question is of course the price hike I was worried of the misconceptions of multi -alts It says at the beginning that any char using multi avis to harvax tokens yadada so I want to kno if the main objective of price hike is to elivaite the multi avi situation and 6X the price is eeek&amp;lt;react&amp;gt; or if its just neccassry &amp;lt;shrug&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): Nooo... it&#039;s not to eliminate multi avies&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): No, the idea is to generate more revenue, so that the VZones project can survive and grow -- the token harvesting with mutliple temp accounts is a different issue ... which we will also address.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Milamber -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Milamber: with the $ increase and ~rumored~ v3.1 .. will connection quality improve and what can we expect to see in regard to items, bodies, and locales?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): The past days have been horrible, to say the least. As far as I know, Globalcenter, our server/ISP, was having quite a few problems on the west coast -- which of course affected all of you. It&#039;s not directly related to anything that is under our immediate control, but it&#039;s being addressed with that business partner. So, yes, this is going to be addressed --- it&#039;s more than just annoying if you freeze up and crash several times per day. In the meantime, it helps a lot if you record a traceroute whenever you experience connection problems -- and send the file/text to trace@avaterra.com. Ange, what was the URL with the instructions again? &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Catfish -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Catfish: i just have two questions i have several accounts i have given away as presents with the new change in price ill have to get ride of them how would be the best way of doing this and still keeping the account i use&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): I would recommend that you talk to those who you have given the accounts to first and let them know of your plans, in case they want to make other arrangements from that point, I&#039;d contact Member Support, find out the Next Bill Date, so you&#039;ll have an idea of when you should cancel or transfer ownership&lt;br /&gt;
&lt;br /&gt;
Catfish: yes i plan to do that but my credit card will automatically be billed anyways&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): Yes, and you will need to cancel it should you decide that you won&#039;t be paying for them anymore&lt;br /&gt;
&lt;br /&gt;
Catfish: so i need to contact member support to do this&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): yes&lt;br /&gt;
&lt;br /&gt;
Catfish: also with the new price increase we should be able to have the full screen feature again is this going to be possible&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): I really hope that the wide screen will be available very soon but I can&#039;t make any promises on that one, as of yet&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Adam34 -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Adam34: would first like to say i suport the changes 100% Second will gladly meet with anyone here to discuss the Ross issue I also pay to be here and dont feel i need to be threatened in RW so keep up the great work &amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt; Thank you &amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Forgetful -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Forgetful: I for one am not happy Why are you all smiling This is not funny&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): No one is laughing about this Do you have a question for us?&lt;br /&gt;
&lt;br /&gt;
Forgetful: Why don&#039;t you try for Major company&#039;s sch as KFC and Burger king for Advertizing rites to help off set cost&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): advertising with many of those large companies cost quite a bit to use their name. We&#039;ve had advertisers here in the past and we can&#039;t rely on that as a sole source of revenue&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Selling ads isn&#039;t all that easy ... there are countless companies that would love to sell ads and commercials ... and those really interesting partners get plenty of offers. Unless you are Microsoft, it&#039;s kinda difficult to sell ads, actually.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Mr. Brian Moore -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Mr. Brian Moore: ok, when will price increase happen?&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): for existing accounts on your next Bill Date after June 15, for new accounts it will go into effect immediately&lt;br /&gt;
&lt;br /&gt;
Mr. Brian Moore: why did it go up? still pay by checks?&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): We covered some of this earlier, there will be a transcript posted in the news and for now, yes, still pay by check&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- ¤~** Dee?Dee4**~¤ -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
¤~** Dee?Dee4**~¤: I just got this avie for mothers day so do i have to start 9.95 pre month now are when 6 months are up&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): on your Next Bill Date&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Aries Rain -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Aries Rain: o.k. this is long, so I&#039;ll say hi first before I upset everyone Has the &amp;quot;Company&amp;quot; thought of making single accounts $30 every six months and then making each additional account the $9.95 per month? That way you get to keep a higher percentage of your members, rather than just breaking even with $9.95 a month from the ones who stay. A lot of us will be leaving because we have lives that don&#039;t allow us the luxury of $100 a year just to be here. Most of us are paying for our ISPs ($50 a month here&amp;lt;frown&amp;gt;) as it is, and this borders on unconscienable. I will hate to leave, but I would prefer not to be here than to be a lemming caught up in the system. Besides explain to me the point of staying when 5/10 will be leaving anyway, and a LOT of those will be the people who kept me here in the first place&amp;lt;shrug&amp;gt;. People like SimplyRed2 will be out in the cold when you guys do this, and if the best of my friends go I see no point in staying. O&amp;gt;K&amp;gt; TAKE YOUR TIME READING THAT sorry&amp;lt; capslock. If the point is numbers then it does tend to defeat the purpose by decreasing numbers&amp;lt;bow&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): As for the pricing details ... those are decision that are not made by us, but we will gladly forward your ideas to those who are in charge of pricing issues. As for many people leaving ... I don&#039;t see this happening. Yes, some will leave, many will not be able to keep multiple accounts - but, we used to charge 2,95 per HOUR, and the place was quite busy. Yes, I agree with your point of view -- it is, however, just one side of the same token.&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): The point is not the numbers right now, the point is to keep the zones open&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- CrayZee 4 DeeZee -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
CrayZee 4 DeeZee: I have a cash account that dates back to Worlds Away. Wtih the change, I&#039;m paid way ahead How will that be affected? by the new change that is I&#039;m paid for almost a year and a half now&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): It will begin on whatever your next bill date is on your account&lt;br /&gt;
&lt;br /&gt;
CrayZee 4 DeeZee: no new adjustments?&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): no I&#039;ll double check on that to be sure, but it is based on your next bill date&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Î§£êqüéèñ -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Î§£êqüéèñ: My question is why did they lower the price in the first place? just to change it back&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): the plan at that time was to generate a traffic model to have more people in world so that advertisers would be more .. interested but it didn&#039;t reach the numbers that were anticipated&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Many of you told us that this was the wrong way, and that the quality would suffer. It&#039;s up to you to decide whether or not they were right ....&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Breeze -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Breeze: Hi there, I&#039;m in New Zealand and i don&#039;t want to have to leave here either, but i pay $40 per month for internet access and can&#039;t afford another $25 per month to be here, I hope my credit card is NOT automatically debited.&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): You must cancel your account if you do not want to be automatically billed&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): You can also beat the system by sending overnight mail payments for your accounts by check or money order .... But ... Officially I am not telling you this. &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Keely -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Keely: i joined up 3 or 4 weeks ago and i am on my free month before billing, does the new pricing take effect immediately for me?&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): We&#039;ll need to check what your Bill Date is Lindy... can you check that for her? if it&#039;s after June 15 it will be the new pricing&lt;br /&gt;
&lt;br /&gt;
Keely: i gave my credit card # when i signed up, so i think it is only fair to let people like me have the 6 months they thought they were going to get for 9.95&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): &amp;lt;nods&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): if it&#039;s before, then you should not be billed at thenew rate until your six month bill date We&#039;ll work with you to make adjustments as necessary&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- HOGDEVIL -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
HOGDEVIL: I am wondering about the free accounts and how this will effect them&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): Free accounts will no longer be an option&lt;br /&gt;
&lt;br /&gt;
HOGDEVIL: and.....unofficially if we send payment today will we beat the price increase??&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): overnight mail ... attn: Eva Gailey ... is the unofficial way. &amp;lt;grin&amp;gt; then yes, you will beat the system and get the low price. The address is: Avaterra.com Inc, 3350 Scot Blvd, Bldg 9, Santa Clara, CA 95054 attn: Eva Gailley&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: Many are questioning the London accounts those &amp;quot;free&amp;quot; ones&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): London accounts are not free.. the Free ISP pay for the service through their ISP provider&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: many also questioning Partner &amp;quot;free&amp;quot; accounts&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): Partner Free accounts at this time, are of the same pricing structure&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- hottblondeguy -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
hottblondeguy: ok my question is how much is the price increase?&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): $9.95 per month as opposed to $9.95 per six months&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list.. -- The selected name is - EloiseW -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
EloiseW: ok i ahve just joined in with this meeting and i wanna know why has the price gone up?? youve probably already answered to someone else there must be a reason you want more money??&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): We answered the question early in this meeting -- I think there will be a transcript of the meeting in the VZnews (paper on the wall &amp;lt;----). In a nutshell, we don&#039;t &amp;quot;want&amp;quot; more money, we &amp;quot;need&amp;quot; more money in order to keep the doors open... &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Justice -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Justice: Why did you not notify members before announcing the price changes in a town meeting so they could be prepared, and do you plan on letting the members of Dreamscape who do not have access to vz also voice thier concerns since we will now be paying $19.95&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Honest answer ... The information was leaked prior to the officiual announcement. Instead of playing &amp;quot;hardass&amp;quot; and denying everything and anything, we decided to address the concerns ... without delay. There will be an official announcement, via email, and then we will discuss this again -- in both worlds.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Mparrett -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Mparrett: i have a qeastion when is the back allys of silicon vally going to open?&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): we&#039;ll probably reopen the back alley in mid June&lt;br /&gt;
&lt;br /&gt;
Mparrett: when is the new area in london going to open back up?&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): That area won&#039;t be open to the public for a while, it shouldn&#039;t have been opened when it was&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Let&#039;s say it was a sneak preview, sounds better than &amp;quot;accident&amp;quot;. ;)&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- **ELMO** -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
**ELMO**: the question i have is if the quality of servies is going to be improved how about the theft that goes on ? I know that if someone steals many times nothing is done but if somone is rude at a game they can get banned i have paid for bingo before and someone walked infront of me and they got tokens&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): I think there is a good chance that we will see fewer anti-socials once the new pricing takes effect. But that is just my opinion -- we will see.&lt;br /&gt;
&lt;br /&gt;
**ELMO**: my son bought an item at a store and lost 1k&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): ah - when you make deals with people that you do not know, we recommend to ask a guide for assistance or get in touch with one of the S.A.F.E. members. There is a golden coin in the first lobby, linked to the S.A.F.E. page.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- PReDiToR -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
PReDiToR: ok, why the necessity for $10 per month? why not $20 for 6 months? couldnt you get the money for the better servers and equipment from Business sponsoring? if you had short term financial requirements, investment would work bothways, affiliating with Companies would generate external intrerest in why not a lower amout per month then? to times our payment by 6 is a lot can you assure us that this much is necessary?&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): We need to have a monthly revenue stream that is steady. Not sporadic, its about $1.60 per month... and maintaining servers, ISP, and Member Support/Billing staff that doesn&#039;t cut it that doesn&#039;t include if we want to do more&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- GI Joe -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
GI Joe: what will happen to delphi? I&#039;m a lounge lizard and would not feel right without the lounge&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): We&#039;re trying to work something out with Delphi and I know how much everyone dislikes that some information can&#039;t be discussed publicly but until we know and have an agreement with Delphi I can&#039;t comment on that right now but we don&#039;t want to lose Delphi &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Suteruni© -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Suteruni©: how about version 3.1&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): 3.1 ... is still in development.&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): Right now... 3.1 isn&#039;t the top priority keeping the zones open is its not necessarily on hold... the situation right now is to get the revenue coming in for the zones so we can keep them open once that is settled and in place and the issues associated with that then we can get back to 3.1... it hasn&#039;t been forgotten I know it&#039;s a hot topic for many and you all have been waiting for a long time and I would like to be able to say it&#039;s going out on a certain date... the priorities have changes quite a bit in the past weeks&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): Mac issue status has not changed&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- ¥§aina¥ -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
¥§aina¥: I would like to know since the new decisions on changing the amount new accounts will be taking effect errr maybe in a few days.. (grins)&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): it will affect new accounts immediately&lt;br /&gt;
&lt;br /&gt;
¥§aina¥: My question is will avaterra also be thinking of purchasing a better server, mainframe with no lags, crashes for vzones? If avaterra is asking that all (er telling everyone) to start paying the $10.00 (?) a MONTH.. is it too much for us to ask since you&#039;ve manage to pull this on us... errr is it possible then that youll also hire completely NEW STAFF members or a possiblity of getting other new things that will WORK to get avaterra going on the right foot.&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): we have a new server... oru problem has not been our server, but our ISP&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): We have a very good server -- the current problems are caused by our ISP ...New staff? The higher price will enable us to hire additional staff, and um, pay the staff we already have. &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- lizzzzz -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
lizzzzz: then delphi and aod isnt going to be free anymore, will delphi and aod still be free areas?&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): there will not be any free areas&lt;br /&gt;
&lt;br /&gt;
lizzzzz: o ok but the one there will remain free or will they ahve to pay to&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): No, there will not be free accounts anymore.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Angel Ashley -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Angel Ashley: My question is in reguards of the free areas..... I have friends with free accounts, are they going to get wiped out, or do they get to keep their accounts they already have Or just, no NEW accounts&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): if they do not convert to the new billing, their accounts will no longer be accessible&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): They will have a certain amount of time to convert their accounts.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Petite Sarah -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Petite Sarah: First of all i totaly DISAGREE with Forgetful, except i do believe you should lower cost, or have more time between each bill. but i believe you are doing an outstanding job, although change old vendos, keep things fresh, crack down on the robberies... and also, what is this about the vendos in avie owned shops?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Are you suggesting this, or saying there are turfs with vendos?&lt;br /&gt;
&lt;br /&gt;
Petite Sarah: no, i have heard that there are going to be vendos alowed to be bought, and used for shops&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): False rumour... it&#039;s technically impossible. In order to load a vendo, you need to be a Caretaker type of avatar.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Sassy Sasha -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Sassy Sasha: my question is if the price is gonna go up then are we gonna get more tokens per day which I think we should it is only fair&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): No... we won&#039;t raise the tokens per diem for now&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Not at this time, no.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Jalore (MedSupport) -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Jalore (MedSupport): with dismay of some here is a question for thoughs who want a purpose Question: Many wish to know how they can contribute to the community in vaious ways I know of some but I&#039;m sure they would here from you the panel help suggest ideas to contribute in a contructive way and be a resourse and a model citizen of VZConnection &amp;lt;grin&amp;gt; topic change&amp;lt;G meaning what would you all like to see out of us&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): There are a lot of ways that members can contribute to the community... the most common being the hosting of games discussion groups if you haven&#039;t been to a PSU meeting, get with lolly, those are very beneficial to all of us more group participation helping newbies getting them acclimated to the environment working with the SAFE group helping educate other members on security... come up with NEW ideas, that&#039;s a big one we need new events... I think we&#039;re all looking for more interesting things here&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Tabby Cat -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Tabby Cat: when will ya open vzpaint again?&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: Soon... watch for an announcement in the new forum&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- *Çõrrìn* -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
*Çõrrìn*: a few months back my account was hacked into through someone using a free account with in2 homes and as I preceive its an overseas account, is Avaterra still going to be allowing them to use free accounts or not and if they are is something going to be done about it?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): The ISP-free accounts will not be affected by this change, these accounts are paid thru the people&#039;s ISPs.&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- cook1l1 -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
cook1l1: i went through account manager to find my billing date but it wasn&#039;t there&amp;lt;shrug&amp;gt; so where can i find it at?&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): support@avaterra.com Ange or Lindy can send it to you&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): We&#039;ll be posting a FAQ page to cover many of these, as well as the transcript being posted in the news&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Sorsessa -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Sorsessa: My question has already been answered, but could someone come over to my house and explain to my kids why their accounts are being cancelled? &amp;lt;g&amp;gt; (Just so you know, they weren&#039;t troublemakers. I made SURE of that)&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): I&#039;m really very sorry that accounts will have to be cancelled the bring a friend program will help they&#039;ll get one month free for every friend they bring to sign up for 2 months&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Are there ways they could earn the 9,95? I remember when I was a kid, my parents didn&#039;t pay for my hobbies ...&lt;br /&gt;
&lt;br /&gt;
Sorsessa: Not and still pay for the band trip to be on the cotton bowl&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Kenn: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- taterplez -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
taterplez: ok what about like in ds can we have 2 accts on one avi ever? and when are new guides going to be chosen&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): there will only be one avatar per account in VZconnections&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): Michael is working on guides right now&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): before we wrap up.. I know that many of you were not able to get down to ask your questions We&#039;ll set up a page with some FAQs on it and post that in the forums we&#039;ll also set up a schedule for name resets and post that in the forum I know several of you have asked about the transcript that was posted in the Underground forum the transcript was of a staff meeting that we had last week about the coming changes we wanted to notify the staff prior to the public, so they could be equipped with the necessary information... as to who posted the information? for now, that is between that person and their conscience other than that, there isn&#039;t much we can say about it, other than disapointment. I appreciate all of the support and the concerns expressed here today and I hope that the letter that goes out this week will address many of your concerns we&#039;ll be around during the week to try to answer other questions&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): And try to be easy on us, even if it&#039;s hard -- keep in mind we are on your side. We don&#039;t work against you, our power is limited, but we are not going to let you down .... there are just things and decisions we have to live with. If we can make it easier, we will ... if we can&#039;t, we will go thru with you.&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Thank you for coming today.&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=VZConnections_Town_Meeting_-_April_30th,_2000&amp;diff=4706</id>
		<title>VZConnections Town Meeting - April 30th, 2000</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=VZConnections_Town_Meeting_-_April_30th,_2000&amp;diff=4706"/>
		<updated>2023-11-22T05:21:23Z</updated>

		<summary type="html">&lt;p&gt;Oracle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Taken from the [https://web.archive.org/web/20010527033213/http://vzmembers.com/vznews/May00/townmeeting43000.html official VZNews website]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here are the minutes from the public meeting held on Sunday, 4/30/00. The meetings are usually held at Noon PST(VZT) each Sunday in front of the Village Apartments.&lt;br /&gt;
&lt;br /&gt;
This week&#039;s topic was: &#039;&#039;&#039;General Questions&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These transcripts have been edited to show basically the questions asked and the answers given. If you desire a full copy of the original transcript, please send me eMail requesting one and I will eMail it to you asap. My eMail address is Newsdesk@vzmembers.com&lt;br /&gt;
&lt;br /&gt;
(Thanks to Cherry Pie and Guide Raine for logging this weeks transcript for the newspaper.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;Template:WorldsAway/transcript.css&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre&amp;gt;&lt;br /&gt;
Caretaker Alana: Can I ask that everyone please ghost so that we can start the meeting? Thank you&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Any CTs up there that would like to join us ...? &amp;lt;g&amp;gt; Just the three of us ...? Kind of lonely. Delilah is at the airport ... any guides? Raine... &amp;lt;grin&amp;gt; Get down. And Mr Templeton, of course! Mr Templeton is the project manager for VZscifi.&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): So, less lonely down here now &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Aloha guys..&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): The topic for today&#039;s town meeting is &amp;quot;general stuff&amp;quot; ... in other words, all questions are welcome. Next week&#039;s topic will be VZscifi.&lt;br /&gt;
&lt;br /&gt;
Caretaker Alana: Cherry Pie has graciously offered her assistance today&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: *** Kenn&#039;s Name List Manager :: Version 1.02.1 *** Registered to Cherry Pie Welcome to a drawing! Starting new list -- Please register now... To register, ESP a $ to me, Cherry Pie esp me $ if you have questions guys....&lt;br /&gt;
&lt;br /&gt;
Mr. Templeton: Before you start, just to say thanks to all the team -- guides, caretakers and others -- for the help you have given launching vzscifi.&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Thank you. &amp;lt;grin&amp;gt; Everyone did an awesome job with the VZscifi launch.&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Selecting 1 random name from the list... -- The selected name is -- Peapod -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Peapod: I have a question about the museum security. Cherry pie and I were testing the links today, I was able to go from room to room where I shouldn&#039;t. So anyway, can someone check the linking security in the museum?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): I didn&#039;t understand the question. &amp;lt;grin&amp;gt; You were able to go to &amp;lt;linked&amp;gt; locales even though you weren&#039;t an owner of that other turf?&lt;br /&gt;
&lt;br /&gt;
Peapod: Okay, on the museum tour we&#039;re supposed to follow cherry pie through the links. I was able to go through the links ven though I wasn&#039;t following, and I shouldn&#039;t have been able to. I hope that&#039;s clear, I don&#039;t know how to better explain it.&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Okay, will look into it ... CP, let&#039;s try this tomorrow with an unpowered avatar, please.&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: okies...&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: *** Kenn&#039;s Name List Manager *** Selecting 1 random name from the list... -- The selected name is -- Heners_UK -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Heners_UK: My question regards the hotspots window feature. When will the Hotspots window be updated with links that reflect the more frequently used locales? Such as Turf buildings and the known bingo/game locales Also - has a customisable interface for this window been considered?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): We&#039;ve been talking about a more customizable interface, but this is not planned for the near future. As for the hotlink list ... this will soon be updated. &#039;fraid I don&#039;t have an exact date, but I am certain we will see this prior to the release of 3.1 are you all using the hotlinks frequently?&lt;br /&gt;
&lt;br /&gt;
Heners_UK: I am I use it to beam to the ATM&#039;s which are near my turf K - thx - might be a good idea to have a vote or something for the links&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Yes ... the pages for polls are almost done now, just have to be approved.&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Selecting 1 random name from the list... -- The selected name is -- Frenzy -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Frenzy: this is a personal question I am trying to be good but I keep getting harassed by a select few how do I stop it I&#039;m tired of fighting&amp;lt;sigh&amp;gt; and don&#039;t tell me to save text because when I get upset I usually just close this&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): By ignoring them ... that is probably the most efficient way. Alternatively, you can send an email to Selara or myself, with some details.&lt;br /&gt;
&lt;br /&gt;
Frenzy: I have tried Michael I&#039;m just about ready to give up I&#039;m sorry&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Selecting 1 random name from the list... -- The selected name is -- Anna70*7 -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Anna70*7: my q has to do with the telaporter in the scfi locale ok seems everytime i try to use it to go to were the heads were it says locale not avail anymore also the only way it is visable is when you come down from a turf&lt;br /&gt;
&lt;br /&gt;
Mr. Templeton: This is the one in the apartment/spacecraft block, I belivee?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Oh! Okay, I know what the problem is ... John, this is a biggie .. the exit region of the turfs is set to the former teleporter locale, I think. We can&#039;t change the exit regions of the turfs already rented ... But we can fix the former locale.. Anna , thanks for pointing this out ... it&#039;ll get fixed within the next few days &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mr. Templeton: Thanks Micahel, On that note, you can now &#039;escape&#039; your apartments without using a teleporter&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: you can also enter the planet from the tubes and then to heads&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Selecting 1 random name from the list... -- The selected name is -- GregF -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
GregF: Okay, when will be able to fully access all the planets in the VZscifi Locale?&lt;br /&gt;
&lt;br /&gt;
Mr. Templeton: Ok. Technos is now fully open. Harvax will be next and that&#039;s planned for the next few weeks And others will follow&lt;br /&gt;
&lt;br /&gt;
GregF: and will the Heads Vendo In VZscifi be back again?&lt;br /&gt;
&lt;br /&gt;
Mr. Templeton: The Heads vendo is now inside Technos which is where it was always meant to be thanks for asking&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Selecting 1 random name from the list... -- The selected name is -- Jalore (MedSupport) -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Jalore (MedSupport): I have a idea for an enhancment of ignore feature. What about a full ignore=such as a ignore list and thoughs avatars in that list you can&#039;t see threre text or esp you can take them out and into the list at any time. Just a thought for future upgrades ty&amp;lt;bow&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): I can only say that I fully agree ... it&#039;s on my wish list too. Also a permanent ignore list would be nice ... It&#039;s on the development list for future updates. Thanks for the suggestion &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): While we wait for the next person ... I&#039;d like to let you know that we will be starting to hire new guides in May .. If you have submitted an application already, then we still have it. PLEASE DO NOT RE-APPLY! &amp;lt;grin&amp;gt;We have all applications on file, none of them got lost.&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Selecting 1 random name from the list... -- The selected name is -- Marty1 -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Marty1: Does VZone have a secured server and if so why is some one able to get my full name, address and phone number from my account that is in your files and should not viewed by any one but VZone management just how safe is my info here&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Hmm -- why do you think this information was gained from Avaterra&#039;s database? The only people that have access to the member/billing database are Avaterra employees and customer support. Inworld staff (CTs and Guides) don&#039;t have access either.. Avaterra does use a secure server. Yes. Your personal information is secure - just make sure you do not give anyone your password, and do not use it for any otherpages other than ours. just recently we heard about someone offering a &amp;quot;chat service&amp;quot; that asked for VZones password and account information. The person claimed it was a chat server run by us - it was not, and it is not. The person then used the information to &amp;quot;hack&amp;quot; into people&#039;s Avaterra accounts. And Avaterra staff will NEVER ask your passwords!&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Selecting 1 random name from the list... -- The selected name is -- Serafin -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Sarafin: If and when you wanted (and when approved&amp;lt;g&amp;gt;) to be a guide, are there specific shifts you work or is it flexible. Does it have to be the same time each week is what I am wondering.&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Both... guides can pick their shift times, but must work three shifts at 2 hours each per week. So it is up to the guide to pipck their times, but htey must stick to these times. They can change thgeir times later on just not weekly. So yes, has to be the same time each week.&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): By the way, some of you asked about Selara -- she had an accident and is currently on pain meds. So she hasn&#039;t been inworld the past week, and not answered email. She will, hopefully, be back next week.&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Selecting 1 random name from the list... -- The selected name is -- DoWhat? -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
DoWhat?: I was helping a newbie set up a turf and they glued a container to the floor. I had to them tell them that the contents were not safeand showed them by opening the glued box. Can ya&#039;ll please add a LOCK/UNLOCK to the pull down list which will disable OPEN? &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): We actually have containers that work this way ... I demonstrated them at a PSU meeting a few weeks ago - the problem is that you crash when you change the combination for the lock. Until this is resolved, we can&#039;t release them. Unfortunately. But we are pushing to get this glitch fixed -- and then these containers will be available.&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Selecting 1 random name from the list... -- The selected name is -- **Daddy&#039;§ Little @ngel** -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
**Daddy&#039;§ Little @ngel**: ya know when avie&#039;s need to page a guide and they realy need one and so they page them and the thing says guide not avalible that gets realy anoing\&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Yes, we don&#039;t have enough guides ... we are starting to hire additional guides in May .. and June.&lt;br /&gt;
&lt;br /&gt;
**Daddy&#039;§ Little @ngel**: well there is a way to get them why not start now&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): We are still preparing the guide training ... actually, let me tell you a bit about this. New guides will have to pass two interviews, and they will have to attend classes that will take place in an extra world (a test world). When (and only if) they pass training, they will get a &amp;quot;guide book&amp;quot; in the VZones. so guide training will be much more complex than it used to be in the past.&lt;br /&gt;
&lt;br /&gt;
**Daddy&#039;§ Little @ngel**: why do we have to pay rent on apt.?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): I ask my landlord the same question every month ... Well, let me put it this way .... an apartment takes up extra space, in some cases a large amount, on the server, and by charging a token sum, we make sure that people don&#039;t rent 100 turfs.&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Selecting 1 random name from the list... -- The selected name is -- *Ãútúm* -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
*Ãútúm*: when goin to rid of anv 99 vendo? since its 2000 now lol&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Good question to ask Caretaker Kyla.. &amp;lt;grin&amp;gt; suggest it to her .. she&#039;s in charge of the &amp;quot;knickknack&amp;quot; vendos - she started to rotate them -- and well, anniversary 99 vendo ... sounds like its a bit outdated. Just a tad. &amp;lt;g&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Selecting 1 random name from the list... -- The selected name is -- Creep -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Creep: I would like to ask Alana if the new lizard lounge in delphi could get the old delphi lounge as a tribute in our third room&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Alana: Hmm hehe I don&#039;t know... &amp;lt;grin&amp;gt; Talk to John, and I will discuss something with him.Or we can all meet&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): It&#039;s probably up to Delphi ....&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Selecting 1 random name from the list... -- The selected name is -- *LipGlow* -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
*LipGlow*: I have one question, will VioletRose aka Golden Poppy, that stole all my stuff from my atp. ever get kicked out? she stole a lot from people in zv it happened to my friend also&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): When did this happen? Just recently?&lt;br /&gt;
&lt;br /&gt;
*LipGlow*: last night she stole beebunny and my stuff from our apt.&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Okay, please put the details in an email and send it to Selara --- at selara@avaterra.com&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Selecting 1 random name from the list... -- The selected name is -- Zandra -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Zandra: maybe, possibly, could you think about moving the private elevator to the members services side of cc turfs? so i dont have to lag to death on my way home?? plleeeeeeeeeessse with sugar on it even&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Would it not mean that people then occupied the locale with the guide lounge? We &amp;quot;could&amp;quot; (technically) move the private elevator to the &amp;quot;other side&amp;quot; of the building, but still, wouldn&#039;t people then occupy the locale where the entrance to the guide lounge is? I think the purpose of chatting in the elevator locale is that people are seen by others ... if we moved the private elevator to the other side, then those who want to be seen... wouldn&#039;t they just move also? I understand the problem... I am just not sure if moving the private elevator would help in the long run.&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Okay ...No promise ... but I think we could try this by *adding* a private elevator to the OTHER side also. so there would be two ... But this isn&#039;t a promise, I need/want to check with Delilah first.&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Selecting 1 random name from the list... -- The selected name is -- *EVIL* Chittaranjan -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
*EVIL* Chittaranjan: ok, in the vendos why oh why are all the items sooo sooo dam boring? i think u should have an S&amp;amp;M vendo, u could have gimp masks, chains, whip loads of cool stuff!!! pleeeese for me miky&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt; pleeeeeeeeeeese?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Nope -- no such items in this world, sorry. &amp;lt;grin&amp;gt; No guns either ... we covered this two weeks ago ... And like WK points out, this wouldn&#039;t be PG13 (at all). Well, I think if you&#039;re &amp;quot;into&amp;quot; this kind of stuff, you might get more pleasure from it in real world. &amp;lt;grin&amp;gt; Frankly, we don&#039;t want avatars running around with whips, chains and other &amp;quot;tools&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*EVIL* Chittaranjan: lol or those items only in your personal turf miky?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): My private turf ... is an almost normal turf, no special items in there. &amp;lt;grin&amp;gt; Would you like my personal opinion? I think sex, in any form or shape, is something for real world -- but this is just my personal opinion.&lt;br /&gt;
&lt;br /&gt;
Mr. Templeton: Just to mention, if members have questions realting to VZSciFi, feel free to send them to vzscifimailinglist@avaterra.com. Thanks. You won&#039;t be added to the mailing list unless you ask to be.&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Selecting 1 random name from the list... -- The selected name is -- Androcles -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Androcles: Someone told me that there is an object-vendo in Sci Fi which can only be seen by people who have patched their copy of the VZones client. Is that true?&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: not anymore &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Androcles: But it was? Was it put there on purpose?&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: yes but that vendo is now visible and the item can be bought which was intended in the first place&lt;br /&gt;
&lt;br /&gt;
Androcles: To see who was patched?&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: no, having it made invisible was an oops&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Selecting 1 random name from the list... -- The selected name is -- DallasStarsGal -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
DallasStarsGal: HOWDY &amp;lt;wave&amp;gt; No Question No Complaining, **Dont Faint** just wanted to say HI and Thanks for all the new STUFF &amp;lt;bow&amp;gt; lol&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Thank you! *faints*&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Selecting 1 random name from the list... -- The selected name is -- Roniko Matt -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Roniko Matt: do you have any plans for a new world besides DS and VZ?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): New zones, yes. New worlds --- yes and no. There will be a new, special-interest zone, it will be kind of seperate, but together with VZc on the same server. we will announce more information soon.&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Selecting 1 random name from the list... -- The selected name is -- DeeZee (PLD) -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
DeeZee (PLD): I missed alot of the meeting so I hope this hasnt been asked why has the pawn machine been taken out of the body spray area in variations? it causes a traffic jam in the head spray area&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Actually, I don&#039;t know .... Cuz? Alana?&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: I was not aware of anything being removed&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): It&#039;s possible that there was a tech conflict with the paint ticket vendo. Was it removed just recently?&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: I will check right after town meeting if you want M&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): yes, please. &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Selecting 1 random name from the list... -- The selected name is -- l-lerbal Greens -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
l-lerbal Greens: I am a student and cant make the custom painting times I was wondering if they were done at any other time then 9am?&lt;br /&gt;
&lt;br /&gt;
Caretaker Alana: There are also impromptu sessions at various times. Usually they are advertised in the public forum a few hours prior if possible.&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): The Caretakers who offer the paint parties do them in their private/spare time... so they choose times that work best for them -- suggesting different times to them is the best way, I&#039;d say. &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Selecting 1 random name from the list... -- The selected name is -- The Green Hornet -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
The Green Hornet: What is being done and will be done about Guides/Caretakers that do &amp;quot;favors&amp;quot; or show favoritism to their friends inworld?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): you can email me and give me some times that&#039;d work for you... sometime this week (not Monday). michael@avaterra.com If you oberve caretakers, guides or other staff doing favours for their friends, in whatever form, please get in touch with me. I will need details ... and some kind of &amp;quot;proof&amp;quot;. Also, whatever you tell me will remain between the avatar and I ... And if anyone feels that I am showing favouritism towards anyone, please get in touch with Delilah ...&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Selecting 1 random name from the list... -- The selected name is -- CT -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
CT: k, real question has been answered but i thunk of another one ... How would one go about creating a &amp;quot;host of the month&amp;quot; award... not sure if you&#039;re all aware of what the hosts voluntarily contribute and the time they put in but i&#039;ve seen some very patient hosts&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): we are, we are ... How would we pick the host of the month? Would it have to be an item for the host, or would a mention do ...? I like the idea ... of a non-materialistic award ... &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Alana: We had a host appreciation event not too long ago.&lt;br /&gt;
&lt;br /&gt;
CT: perhaps on a website... linked to the weekly schedule &amp;lt;shrug&amp;gt; : or ask all the espers that just gave me ideas &amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt; at this point perhaps honorable mention in the newspaper or a quick pat on the avi back would probably tickle alot of hosts&lt;br /&gt;
&lt;br /&gt;
Guide Raine: maybe the players could submit theur votes for the host they think is the best of the month?&lt;br /&gt;
&lt;br /&gt;
Caretaker Alana: I think that would be fun ...to have a pic and a name in the paper a monthly feature&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Or a glued down item in a public locale with the name of the Host of Month on it.&lt;br /&gt;
&lt;br /&gt;
Caretaker Alana: Oh good idea!&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Convince Caretaker Colors ... and if she agrees, I&#039;ll approve .. &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: The newspaper can print it if it is a program that gets approved.&lt;br /&gt;
&lt;br /&gt;
CT: ooo that&#039;s sounds good&lt;br /&gt;
&lt;br /&gt;
Cherry Pie: Selecting 1 random name from the list... -- The selected name is -- L@dy Dr@cul -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
L@dy Dr@cul: I have emailed you a few times Michael &amp;lt;sigh&amp;gt; but with someone spoofing email accounts in my name you may assume it is him but my question is this He&#039;s been doing this to a few other people too. I have contacted all you have told me to contact, and ummmmm lol I got laughed at so, who else do I go to, or what else do I do&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Let&#039;s meet this week and talk about this - I will have some more info for you. I&#039;ll need Robert there too ... Robert has been working on this issue, and discovered a few things&lt;br /&gt;
&lt;br /&gt;
L@dy Dr@cul: okies just let me know when the best time is and I will be there&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): alright&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Thanks everyone for coming! Next week&#039;s topic is VZscifi and other projects managed by Avaterra UK.&lt;br /&gt;
&lt;br /&gt;
Ange: bye everyone&amp;lt;wave&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mr. Templeton: thanks ta&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: Ciao everyone!&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Thanks everyone! Have a wonderful day ... &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guide Raine: bye all &amp;lt;grin&amp;gt;&amp;lt;wave&amp;gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=VZConnections_Town_Meeting_-_April_16th,_2000&amp;diff=4705</id>
		<title>VZConnections Town Meeting - April 16th, 2000</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=VZConnections_Town_Meeting_-_April_16th,_2000&amp;diff=4705"/>
		<updated>2023-11-22T05:20:49Z</updated>

		<summary type="html">&lt;p&gt;Oracle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Taken from the [https://web.archive.org/web/20010527021649/http://vzmembers.com/vznews/April00/townmeeting41600.html official VZNews website]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here are the minutes from the public meeting held on Sunday, 4/16/00. The meetings are usually held at Noon PST(VZT) each Sunday in front of the Village Apartments.&lt;br /&gt;
&lt;br /&gt;
This week&#039;s topic was: &#039;&#039;&#039;General Questions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These transcripts have been edited to show basically the questions asked and the answers given. If you desire a full copy of the original transcript, please send me eMail requesting one and I will eMail it to you asap. My eMail address is Newsdesk@vzmembers.com&lt;br /&gt;
&lt;br /&gt;
(Thanks to Guide Kenn for logging this weeks transcript for the newspaper.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;Template:WorldsAway/transcript.css&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre&amp;gt;&lt;br /&gt;
Michael (Avaterra): We would like to start with an announcement, which will be followed by another announcement. Last week, and the week before, we told you that Guides Cuz and Kenn are our latest Caretakers in training. They will take on the title of a Caretaker when the launch date of their zones approaches. Today, we would like to introduce Caretaker Cuz (this is the first announcement). and we thought this community meeting would be a good opportunity to do this. After all, why should you, the people, not see how this is done? &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cuz: thanks espers &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): so... the first thing we need is a registry ...&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): waid wait&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Congratulations and hugs Cuz &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): did she take the blood oath?&lt;br /&gt;
&lt;br /&gt;
Cuz: thanks&lt;br /&gt;
&lt;br /&gt;
Caretaker Colors: Congrats Cuz! &amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): Congratulations Cuz &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): No, we agreed to do go with the second option... the one we can do publicly ...&lt;br /&gt;
&lt;br /&gt;
Ange: Congrats Cuz&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cuz: hehe thanks all congraters and gropers&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): Ok&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): PG13 and all &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cuz: thanks M&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): so ... now, we need a registry, and I happen to have one. &amp;lt;g&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cuz: imagine that, how lucky&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: LOL&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Lucky coincidence.&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Before she can change her name, we have to slightly ... modify their avatar.&lt;br /&gt;
&lt;br /&gt;
Ange: don&#039;t do it&lt;br /&gt;
&lt;br /&gt;
Cuz: lol&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Just a bit ...&lt;br /&gt;
&lt;br /&gt;
Cuz: ghosties are saying it is booby trapped&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): must be patch users they get us everytime&lt;br /&gt;
&lt;br /&gt;
Ange: hahaha&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Oops, that was a tad too much .....&lt;br /&gt;
&lt;br /&gt;
Cuz: erp&lt;br /&gt;
&lt;br /&gt;
Ange: omy&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Yes, a tad more than slight.&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Let&#039;s try this again. My apologies.&lt;br /&gt;
&lt;br /&gt;
Ange: half toad, half cuz&lt;br /&gt;
&lt;br /&gt;
Cuz: erp lol&lt;br /&gt;
&lt;br /&gt;
Cuz: ouch&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Ouch..&lt;br /&gt;
&lt;br /&gt;
Ange: is there a doctor in the house?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Okay, now you can ... &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ange: town meeting ghostie&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;system&amp;gt;: Cuz is now known as Caretaker Cuz&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Please change your name.... and ... congrats!!! &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ange: Cuz is being Cartaker&#039;d &amp;lt;G&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: Thanks Woohoo!&lt;br /&gt;
&lt;br /&gt;
Caretaker Colors: Woohoo &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: hugggs Cuz&lt;br /&gt;
&lt;br /&gt;
Ange: woo hoo&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): woohoo &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Congrats, Cuz&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): and the caretaker book.&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: thanks everyone, my screen is scrolling madly&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Use it wisely. &amp;lt;grin&amp;gt;&amp;lt;bow&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ange: psssst now find the frog and return the favor &amp;lt;G&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: lol I see I am going to have to learn to type faster to respond to all the esps&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): we&#039;ll begin taking questions in just a moment&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): And this leads us to the second announcement ...&lt;br /&gt;
&lt;br /&gt;
Caretaker Colors: baptism of fire, Cuz &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: lol&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Now that Cuz has changed her name, this can only mean that a brand new zone is approaching - that our world will grow. Cuz, can you tell us more, please? &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: I am very happy to announce the upcoming opening of the newest zone. It is going to be VZSciFi!!! It will open very soon, please stay tuned to the newspaper for exact opening details&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: Yes, it will be part of this world and your avs here may go there. Many new locales. You will be able to travel to Outer Space and see other planets. The UK artists are working very hard to finish it up and bring it to us. I think that is about it, please watch the newspaper for more details coming soon.&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Any other announcements before I open list?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): I think we can take questions now. &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: *** Kenn&#039;s Name List Manager :: Version 1.02.1 *** Registered to Guide Kenn Welcome to the town meeting! Starting new list -- Please register now... To register, ESP a $ to me, Guide Kenn You are registering for a chance to ask a question about todays subject: &amp;gt;&amp;gt;&amp;gt;&amp;gt; General Questions. &amp;lt;&amp;lt;&amp;lt;&amp;lt; If your name is called, you will be summoned so you can ask your question. Please have your question ready, so we can answer as many as possible&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- Anna70*7 -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Did someone get a pic for the news? I have a graphics glitch.&lt;br /&gt;
&lt;br /&gt;
Anna70*7: hello all&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Hi &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Colors: Hello&lt;br /&gt;
&lt;br /&gt;
Anna70*7: my q&#039; is will this new zone cost ?&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: no it is part of VZConnections&lt;br /&gt;
&lt;br /&gt;
Anna70*7: ok will thx , and i bit you all a good day&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Yes, part of VZC. &amp;lt;g&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list...-- The selected name is -- Yttrium -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): It will be a fairly large zone, by the way.&lt;br /&gt;
&lt;br /&gt;
Yttrium: hi everyone &amp;lt;grin&amp;gt;&amp;lt;wave&amp;gt;&amp;lt;bow&amp;gt; My question is &amp;quot; Is there a list of most of the rares, and their prices anywhere?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): No, there is no official list .. most prices for rare items are based on what people are willing to pay for an item.&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: the newspaper currently lists only current items&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: The auction pages can sometimes give you an idea.&lt;br /&gt;
&lt;br /&gt;
Yttrium: ok, you ppl do a great job, tyvm, bye&amp;lt;grin&amp;gt;&amp;lt;wave&amp;gt;&amp;lt;bow&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- Rev -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Rev: good day&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Good day to you too, Rev.&lt;br /&gt;
&lt;br /&gt;
Rev: Will it be possible to get more actions for our avis such as hugging?&lt;br /&gt;
&lt;br /&gt;
Rev: Mmmmm -- tough question?&lt;br /&gt;
&lt;br /&gt;
Rev: lol&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): No, not at this time. Some of the bodies have a few movements that could be used for additional gestures, but not all bodies - and they are not yet animated. It&#039;s an option for the future, a definite one.&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: &amp;lt;grin&amp;gt; Nice to see you again Rev.&lt;br /&gt;
&lt;br /&gt;
Rev: you too Selara&lt;br /&gt;
&lt;br /&gt;
Rev: ok thanx&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- Twinker Belle -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: WB Twinker Belle &amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Twinker Belle: hello all&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Hello, Twinker Belle.&lt;br /&gt;
&lt;br /&gt;
Twinker Belle: Will there be turfs in the new area? and are we going to get new bodys?&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: new bodies, no - turfs, I am unsure but anything is possible&lt;br /&gt;
&lt;br /&gt;
Twinker Belle: okay ty&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- SwingAway13 -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): no new turfs for now&lt;br /&gt;
&lt;br /&gt;
SwingAway13: hi&amp;lt;wave&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Hi &amp;lt;wave&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Hello. &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SwingAway13: what is delilah always holding?&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): my amulet&lt;br /&gt;
&lt;br /&gt;
Caretaker Colors: lol&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): my breath? &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SwingAway13: oh&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- Clarissa -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Clarissa: hello&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Hello, Clarissa.&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Hi Clarrissa&lt;br /&gt;
&lt;br /&gt;
Clarissa: Well i have a comment rather than a question&lt;br /&gt;
&lt;br /&gt;
Clarissa: is that ok?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): sure thing&lt;br /&gt;
&lt;br /&gt;
Clarissa: I got robbed at a shop yesturday I didn&#039;t know about the guide thing I thing everyone should know how to protect themselves against situations and i want everyone else to know to use a guide&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: You know now, right?&lt;br /&gt;
&lt;br /&gt;
Clarissa: Now i know, I am new so i didn&#039;t know but know i do&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: I agree. There are some good articles in the newspaper on security. Always use a Guide or trusted third person for sales and trades. Do NOT put anyone on your lease unless you are prepared for them to own all your things.&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: It is a hard lesson, I am very sorry you lost something. &amp;lt;sigh&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clarissa: ty&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- sugarplum01 -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Clarissa: I really love the programme&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Thank you....we love it too. &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): thank you &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
sugarplum01: HI, In the future will we be able to change the color of the bow on the Anime heads&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): not any time soon, would require reprocessing the head&lt;br /&gt;
&lt;br /&gt;
sugarplum01: oh ok&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): I&#039;d like to see it paintable too &amp;lt;grin&amp;gt; maybe we can try to sneak it in &amp;lt;g&amp;gt;&lt;br /&gt;
&lt;br /&gt;
sugarplum01: thanx&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- Aj (Singles) -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Hi, Aj.&lt;br /&gt;
&lt;br /&gt;
Aj (Singles): hi&lt;br /&gt;
&lt;br /&gt;
Aj (Singles): will there be any new insturments like the guitars such as saxophones etc? also are there any groups for people under 17? groups as in php&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): I keep trying to get those instruments released &amp;lt;jump&amp;gt; maybe we can nudge our CTs a bit&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): as for groups &amp;lt;grin&amp;gt; Rob.. did you get the page with the list of groups with PW up and goin?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): A group of teenagers approached recently and asked for support for a teenage project ... we promised our support ... so, now let&#039;s wait what they come up with.&lt;br /&gt;
&lt;br /&gt;
Caretaker Robert: No because community members did it on their own &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Keep an eye on the newspaper ... &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Robert: We could create a links page though&lt;br /&gt;
&lt;br /&gt;
Aj (Singles): k thanks&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): do you have the URL?&lt;br /&gt;
&lt;br /&gt;
Caretaker Robert: checking....&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- Red Enflamed DevilChild -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Red Enflamed DevilChild: Okay I was wondering, could u guys implement a PIN NUMBER option in the &#039;being tested&#039; lockable chests, so that only he sole owner of the box can open it, plus the option to remove someone from ur lease just in case some1 turns untrusty&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): That is how the lockable chests will work - in order to open or lock them, you will have to know the PIN of the chest. As for turfs ... all owners of a turf are equal. If you do not fully trust someone, you should not add them to the lease -- once you do, they are equal owners.&lt;br /&gt;
&lt;br /&gt;
Red Enflamed DevilChild: BTW I have a pic of a severe graphics glitch Esp me ur email if interested&lt;br /&gt;
&lt;br /&gt;
Red Enflamed DevilChild: byeee&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: About half of us see that pesky sign.&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): michael@avaterra.com&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): thank you.&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- Selendrile -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Selendrile: Can we get dogs in here? besides cats and more Male clothes Girls have more accesories&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Stuffed dogs?&lt;br /&gt;
&lt;br /&gt;
Selendrile: like the cats dogs wit wagging tails or stuffed&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Clothes, not at this time, I&#039;m afraid. &amp;quot;maybe&amp;quot; for the dogs ... (ok, soon &amp;lt;grin&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
Selendrile: accessories not clothes sorry&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Many of the accessories are unisex .. suited for both genders, I&#039;d say..&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: For instance, many of the guys have said that in the anime vendo it was mostly chic stuff. purses etc&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Caretaker Robert over there is in charge of accessories.. he&#039;s open for suggestions.&lt;br /&gt;
&lt;br /&gt;
Selendrile: wedding veils and head bows aren&#039;t lol&lt;br /&gt;
&lt;br /&gt;
Selendrile: WE NEED VIRTUAL SKATEBOARDS&lt;br /&gt;
&lt;br /&gt;
Caretaker Colors: w/b&lt;br /&gt;
&lt;br /&gt;
Selendrile: thanks for your time&lt;br /&gt;
&lt;br /&gt;
Selendrile: bye&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- bio hazard -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): thanks&lt;br /&gt;
&lt;br /&gt;
bio hazard: boo ya ca sha {translation HI}&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): boo ya ca sha&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Hi &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: back at ya&lt;br /&gt;
&lt;br /&gt;
bio hazard: where can I get the news paper u keep talking about&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: http://vzmembers.com/vznews or click onthe newspaper on the wall behind me&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Click the paper behind Cuz.. &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
bio hazard: ok&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: And there is a paper on the wall.&lt;br /&gt;
&lt;br /&gt;
bio hazard: right gott ya&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: It&#039;s a really good paper too. &amp;lt;react&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Always updated with the latest news ...&lt;br /&gt;
&lt;br /&gt;
bio hazard: ok cya&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- 2 Matthew 2 -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Hi Matthew&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Hello &amp;lt;wave&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 Matthew 2 : omg hello sorry was on alt &amp;lt;g&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 Matthew 2 : My question is that what zone is fronteirs and the new zone is going to link vz/ds? quote Vzones=3DDS and Vz?&lt;br /&gt;
&lt;br /&gt;
2 Matthew 2 : am i cute or what?&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: The new zone will link to here&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: don&#039;t know about Frontiers&lt;br /&gt;
&lt;br /&gt;
2 Matthew 2 : oh read forums linked to Vzones server&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Frontiers was only a test environment, we don&#039;t know when/if it will open as seperate world. for now it was only a beta world and will be taken down.. so please don&#039;t start to live there.&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 Matthew 2 : oh&lt;br /&gt;
&lt;br /&gt;
2 Matthew 2 : is sci fi opening in both worlds?&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: SciFi will be part of VZ not Dreamscape&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): SciFi is opening in VZconnections&lt;br /&gt;
&lt;br /&gt;
2 Matthew 2 : ohhhh ty vm and am i cute?&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): adorable&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: very lol&lt;br /&gt;
&lt;br /&gt;
2 Matthew 2 : ty hugggggerz&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- Happy=99 -- Congratulations to the winner! --=20&lt;br /&gt;
&lt;br /&gt;
Happy=99: high &amp;lt;wave&amp;gt; &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Hello. &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy=99: any chance we ll be getting the loin cloths body s &amp;lt;shrug&amp;gt; &amp;lt;g&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): no they are buggy&lt;br /&gt;
&lt;br /&gt;
Happy=99: thanks ghostie &amp;lt;react&amp;gt; aaawww&amp;lt;sigh&amp;gt; so neva?&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): at least not anytime soon -- ie the next 6 months at least &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy=99: k hope thses a chance &amp;lt;react&amp;gt;=20&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- zl=A4M=EEk=EA~=C7=E3=F1=F0=A4lz -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
zl=A4M=EEk=EA~=C7=E3=F1=F0=A4lz: hi &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
zl=A4M=EEk=EA~=C7=E3=F1=F0=A4lz: why cant CT&#039;s paint knickknacks for us??&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): We would not have anything left for the vendos then and fewer items/colours we could use for prize items.. &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
zl=A4M=EEk=EA~=C7=E3=F1=F0=A4lz: true&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- Snow King -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): Hi Snow&lt;br /&gt;
&lt;br /&gt;
Snow King: hello all &amp;lt;grin&amp;gt; &amp;lt;wave&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Hi there, Snow King &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Snow King: just a quick statement lol The Community Assistamce project is progressing nicely, the turf is set, I have a few volunteers ready to helps those that need it. I&#039;m working on the web page now that will explain our goals, the role we&#039;ll play in trying to make things easier. Any that wish to volunteer a little time to help plz esp Snow King. One other item. I&#039;ve witnessed a few arguements lately with newbies that have pretty foul with the language, inticing people into arguements or even threatening some. PLZ use the ignore feature on them and page a guide. Don&#039;t let them goad you into a fight, it disrupts any games going on, angers others and bring them into the fight. This is their goal to disrupt as much as they can. Its far easier to ignore them and easier on your nerves. If an avie threatens you, use the get text if you have it and save it for Guide or Caretaker, let them handle it, they have better ways to deal with it. Thank you all Huggggs&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Thank you, Snow King &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): very sound advice thanks &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Snow King: I wanted to thank the Guides for responding so quick on these incidents &amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt; &amp;lt;bow&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- DebraD -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Hi Debra&lt;br /&gt;
&lt;br /&gt;
DebraD: hiyas all&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Hi, Debra&lt;br /&gt;
&lt;br /&gt;
DebraD: 2 weeks ago at the town meeting I was kind of given an ETA of &amp;quot;next week&amp;quot; on a ETA for 3.1 *g* I&#039;ve been watching the forum and so far haven&#039;t seen anything there. Does anyone have any more info yet? maybe an ETA on an ETA for the ETA?&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): ROFL&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: lol&lt;br /&gt;
&lt;br /&gt;
DebraD: geez I love copy and paste lol&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): you&#039;re too kind &amp;lt;grin&amp;gt; we do have an ETA on the ETA we&#039;re still defining the features for 3.1 we should have an ETA on the release this week if we don&#039;t hear something by Friday on an estimated date we&#039;ll post that we have no updates&lt;br /&gt;
&lt;br /&gt;
DebraD: will someone post in the forum?&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): yes&lt;br /&gt;
&lt;br /&gt;
DebraD: tym&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): thank you, I wish we had more information on that for you&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- Congobill -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Hi congobill&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Hi there&lt;br /&gt;
&lt;br /&gt;
Congobill: hi&amp;lt;wave&amp;gt;&amp;lt;wave&amp;gt; any (good) news about AVARE-stock(listening)?&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): No news that I am aware of the whole stock market took a banging Friday&lt;br /&gt;
&lt;br /&gt;
Congobill: ok see u &amp;lt;grin&amp;gt;&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- Captain -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Captain : Hi&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Hi there&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Hi Captain&lt;br /&gt;
&lt;br /&gt;
Captain : ESP bombing to questions Anyway&lt;br /&gt;
&lt;br /&gt;
Captain : I have started a new group called the knights we are fighting againist infair acts againist avies, such as stealing Please if you would to join and get more info please contact me Captain Thats all, cuase I can&#039;t remeber my question&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Thank you. Education is the key to protecting your belongings.&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- EarthWorm -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Hello EarthWorm&lt;br /&gt;
&lt;br /&gt;
EarthWorm: hello ladies and gents hope ur day is well........ i waz just wondering if ya could spice up vzones by putting in a paintball mask or paintabll gun?.....and did u think about putting in the lil breaking toy?.&lt;br /&gt;
&lt;br /&gt;
EarthWorm: hiyaz &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Hello &amp;lt;grin&amp;gt; I don&#039;t think we should have guns in this world ... there are too many of them in the real world already. what is a paintball mask? &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EarthWorm: paintabll gun sheesh lol, a mask to not get hit in the face when playing paintball&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Protects face against paint from paintball gun&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): ah, okay - thanks, and thanks ESPs... &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EarthWorm: and braker toy?&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: What is that?&lt;br /&gt;
&lt;br /&gt;
EarthWorm: breaker? a break dancing guy like the jumping jester guy but he breaks? i would luv it if ya could get it&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: oooooh&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): We can suggest it to the artists. &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EarthWorm: ty vvm hugerz ct&#039;s hehe&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EarthWorm: YES TYTYTYTY u da best&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Thank you.&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- Lei -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Lei: my question is a tought one....but MOST importantly WILL it use less resources so dat OUR friends kin gets back in?? dis is really bad when a ton O our friends caint EVEN gits in at all...*sigh* much less stay ..is dis bein addressed? Will 3.1 be less O a resourse hog? dats da question short and sweet OUR friends caint get in&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Hello Lei.&lt;br /&gt;
&lt;br /&gt;
Lei: hiyas everyone&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): I don&#039;t know -- but the resources problem (and the memory leaks) has been reported to the development team -- I&#039;m fairly certain they are addressing both issues.&lt;br /&gt;
&lt;br /&gt;
Lei: please please beg hahahaha dis sux hun &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: As computer users ourselves, we all want to conserve resources&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- Louise -- Congratulations to the winner! --=20&lt;br /&gt;
&lt;br /&gt;
Louise: hi all&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Hello. &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Louise: what is happening with custom painting? the paint tickets are no longer being sold&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): The paint ticket vendo has been removed temporarily we&#039;re evaluating the custom painting situation but the tickets are still currently available inside VZpaint for when paint sessions are going on&lt;br /&gt;
&lt;br /&gt;
Louise: is zvpaint ever open?&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): yes, when the Caretakers do sessions&lt;br /&gt;
&lt;br /&gt;
Louise: thanks&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- dobe lady -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Hi &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
dobe lady: when will we get the bigger screen, I have a laptop and not much writing shows. I wish we could get turfs like in DS to. thank you&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): &amp;lt;I use a notebook too&amp;gt; This is a known issue ...can&#039;t say much else ... but we are aware of the problem with the screen size. I think chances are that this will be fixed in v3.1. &amp;lt;release date to be announced soon&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- MoonBeam -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Hello &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Hi &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MoonBeam: VZ crashed as Michael was about to announce the new zone. would you repeat that please?&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Caretaker Cuz announced the new zone ..&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: The new zone is going to be VZSciFi it will be opening very soon. Please stay tuned to the newspaper for further details.&lt;br /&gt;
&lt;br /&gt;
MoonBeam: thanks&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: And for all late comers transcript of meeting will be in newspaper.&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- Shell #5 -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Hello &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Colors: Hmm, afk?&lt;br /&gt;
&lt;br /&gt;
Shell #5: will we ever have shoes that r paintable&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Pinching self. yes, still here &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): not on these bodies&lt;br /&gt;
&lt;br /&gt;
Shell #5: k&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- Double Down -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Double Down: How close are we to getting Voice Chat...or are we? And a quick warning..if someone tells you to double click them to get Voice Chat..they at that point have access to your IP...be safe PPL!&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: hi&lt;br /&gt;
&lt;br /&gt;
Double Down: hi lol&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): Hi we hope to have voice chat coming soon &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Double Down: good&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Thanks for the safety reminder. Please be very careful about downloading anything for VZones if not from a secure Avaterra site. Or a reputable plug in page for bingo cards, etc.&lt;br /&gt;
&lt;br /&gt;
Double Down: yes the worst they can do is ping u offline but ot gets annoying so be careful who u double click on i guess thats it thanks&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): This is a good opportunity for a warning -- we heard about people setting up web pages that supposedly give access to a private VZone ... and ask for your account name and password. Please don&#039;t fall for it. There are no private &amp;quot;invite only&amp;quot; zones.&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Welcome &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- TonyC -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
TonyC: Hello everyone. Congrads Cuz. &amp;lt;wave&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Cuz: thanks&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): Hi &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Hi &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TonyC: I was wondering if there is anyway to change the name you use when you log into Vz? I was directed to the page to change your Password but there was no option to change the user name. Is there a option I am over looking?&lt;br /&gt;
&lt;br /&gt;
Ange: no way to change it your password is the only customizable account option&lt;br /&gt;
&lt;br /&gt;
TonyC: will there be or should I just close and reopen a new account?&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- Wyld Karde -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Hey, Wyld Karde!&lt;br /&gt;
&lt;br /&gt;
Wyld Karde: &#039;ello earthlings&amp;lt;wave&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): ltns&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Hi &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wyld Karde: Given the problems with getting staff available to do the custom paint problems, why not allow avatars to specify the customising themselves, perhaps at the vendo? &amp;lt;delete second &#039;problems&#039;, mental typo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Short answer: We don&#039;t have the (technical) tools at this time. The idea is a good one.&lt;br /&gt;
&lt;br /&gt;
Wyld Karde: Thanks.&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- GregF -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
GregF: whoops LOL Hi&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Hi Greg....doiing a bit of moving today, I see. &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GregF: didn&#039;t know I had this&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: let me hold while you talk&lt;br /&gt;
&lt;br /&gt;
GregF: thanks CT&lt;br /&gt;
&lt;br /&gt;
GregF: There is a big problem in VZ there are few avies that are going around aasking people to download the &amp;quot;mega patch&amp;quot; and giving them a URL these patches are a big problem and something needs to be done about it I know you can&#039;t help people making them but... they are pretty powerful and do a lot of bad things.&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): using the patches is against our ToM and members take the unfortunate chance when they download any software that modifies the client&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): We are aware of the patches, and what they do. And not only do they violate the Terms of Membership, they are also quite dangerous. We have had many cases where patches contained hidden functions that gave other avatars control over the avatar of &amp;quot;patched&amp;quot; members.&lt;br /&gt;
&lt;br /&gt;
Ange: ie: trojans&lt;br /&gt;
&lt;br /&gt;
GregF: yes&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): quite frankly, even if they weren&#039;t against TOM, I would not use them. No matter what, and no matter how cool the promised features.&lt;br /&gt;
&lt;br /&gt;
GregF: think a popup notice should be given to all new members, the first time they sign on&lt;br /&gt;
&lt;br /&gt;
Ange: that&#039;s in the agreement they click.....I Agree on&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): good idea&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): its in the Terms of Membership that you all read before you sign up if they don&#039;t read that, why would they read a popup&lt;br /&gt;
&lt;br /&gt;
GregF: Lots of people don&#039;t read that&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Also might want to tell your friends about the dangers of using patches. Anyway, please also think of your own safety and don&#039;t use the patches .. in your own interest &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): just as easy to close&lt;br /&gt;
&lt;br /&gt;
Ange: but they agree saying they did&lt;br /&gt;
&lt;br /&gt;
GregF: its very long most just click &amp;quot;I accept&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GregF: I guess&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Don&#039;t DO dat? read before clicking?&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): I hate to sound harsh, that&#039;s the chance you take when you don&#039;t read the information you are agreeing to&lt;br /&gt;
&lt;br /&gt;
GregF: I read it but most people don&#039;t&lt;br /&gt;
&lt;br /&gt;
Ange: would you sign a contract without reading it?, it&#039;s the same concept&lt;br /&gt;
&lt;br /&gt;
GregF: I guess right, thanks At least people at the meeting know about it now, its a start&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- KAC-TUTO DNSOTGC -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Ange: Terms Of Membership are on my URL if you would like to take time to read them now&lt;br /&gt;
&lt;br /&gt;
KAC-TUTO DNSOTGC: Hello&amp;lt;wave&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Hi.&lt;br /&gt;
&lt;br /&gt;
KAC-TUTO DNSOTGC: I would like to ask are thay going to put in the time button again?&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): yes and the dollar sign&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): will be back, yes.&lt;br /&gt;
&lt;br /&gt;
KAC-TUTO DNSOTGC: Thats great&amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: One more question....&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Selecting 1 random name from the list... -- The selected name is -- Guiyon -- Congratulations to the winner! --&lt;br /&gt;
&lt;br /&gt;
Guiyon: hi&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: Hi &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guiyon: Will there be customizable teleport scripts? It would be easier if you needed to get to your turf, you could make a teleport script to get there when you needed to. or anywhere else&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): There are some security issues ... for example, you wouldn&#039;t want other people to teleport in your turf. and we wouldn&#039;t want peole to teleport to backstage areas. The idea is a good one ... we just have to find some solutions for the security problems first.&lt;br /&gt;
&lt;br /&gt;
Guiyon: Greg just suggested to me that you could make an option that would make teleporting not allowed to turfs or any other locale Like you would lock your tuf door&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: Any closing comments before we close the meeting?&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): we&#039;ll be putting up a page in the next few weeks to take questions for the quarterly meeting with David Andrews that will happen the first week of May (bar any scheduling problems)&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): David Andrews is the CEO of Avaterra, the &amp;quot;big cheese&amp;quot;, so to speak. &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delilah (Avaterra): Thanks all for coming &amp;lt;grin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Thank you everyone for coming. Sorry we couldn&#039;t answer all questions,&lt;br /&gt;
&lt;br /&gt;
Guide Kenn: See you all soon &amp;lt;wave&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caretaker Selara: See you all soon?&lt;br /&gt;
&lt;br /&gt;
Caretaker Colors: Thanks everyone, have a great day &amp;lt;wave&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): and address all concerns..&lt;br /&gt;
&lt;br /&gt;
Michael (Avaterra): Ciao, everyone. &amp;lt;grin&amp;gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Transcript_Testing&amp;diff=4637</id>
		<title>Transcript Testing</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Transcript_Testing&amp;diff=4637"/>
		<updated>2023-11-14T05:22:40Z</updated>

		<summary type="html">&lt;p&gt;Oracle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:WorldsAway/transcript.css&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a test to see if I can figure out how to make transcripts look nice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wabackground&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[Welcome back to testworld.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;system&amp;quot;&amp;gt;[You have ESP mail waiting.]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;esp&amp;quot;&amp;gt;&amp;lt;ESP from Dude: Hey bro.&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;spoken&amp;quot; style=&amp;quot;background-color: #642&amp;quot;&amp;gt;Jimbob: Hi wiki person!&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=WorldsAway_Development_E-mails&amp;diff=4527</id>
		<title>WorldsAway Development E-mails</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=WorldsAway_Development_E-mails&amp;diff=4527"/>
		<updated>2023-07-23T06:30:48Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Added a WorldsAway developer email&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emails taken from the WorldsAway development teams internal mailing lists can be found on this page. For privacy reasons, some information, names or email addresses may be redacted.&lt;br /&gt;
&lt;br /&gt;
== BUGFIXES.814.txt ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
From: &amp;quot;xxxxx xx&amp;quot; &amp;lt;xxxxxx@ossi.com&amp;gt;&lt;br /&gt;
Date: Mon, 14 Aug 1995 18:40:05 cdt&lt;br /&gt;
To: ct_team@ossi.com&lt;br /&gt;
Cc: &lt;br /&gt;
Subject: (ct_team 1987) CM 1.0b3 release notes&lt;br /&gt;
&lt;br /&gt;
Title: Release Notes for Release Version 1.0b3&lt;br /&gt;
Author: Garth Minette&lt;br /&gt;
DocID: reno/unlocked/releases/all.notes.b3&lt;br /&gt;
Version: 1.0&lt;br /&gt;
Date: 8/14/95&lt;br /&gt;
&lt;br /&gt;
Release Contains: Server, Netserver, World, Resources, Winclient, MacClient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Common Client Changes:&lt;br /&gt;
	BUGFIX: fixed crash during return from prefs dialog before logging in.&lt;br /&gt;
&lt;br /&gt;
	BUGFIX: (#921) Sped up region transitions a lot by not purging&lt;br /&gt;
		resources that are common to both regions.&lt;br /&gt;
&lt;br /&gt;
	BUGFIX: (#542/#680)It should now be much easier to select a token&lt;br /&gt;
		carried in your avatar&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
	BUGFIX: (#968) Walking is now much smother.&lt;br /&gt;
&lt;br /&gt;
	BUGFIX: Avatar correctly holds an object during walking animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Macintosh Client Changes:&lt;br /&gt;
	CHANGED: sped up menus by 30%.&lt;br /&gt;
&lt;br /&gt;
	BUGFIX: no longer has problems with spaces in disk volume names.&lt;br /&gt;
&lt;br /&gt;
	BUGFIX: fixed some minor memory leaks.&lt;br /&gt;
&lt;br /&gt;
	BUGFIX: cleaned up font.&lt;br /&gt;
&lt;br /&gt;
	CHANGED: Fixed ESP to match the new ESP mods for Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Windows Client Changes:&lt;br /&gt;
	BUGFIX: Other user events are blocked while popup menus are up.&lt;br /&gt;
&lt;br /&gt;
	BUGFIX: Sped up menus a bit.&lt;br /&gt;
&lt;br /&gt;
	BUGFIX: Fixed ESP lists.  Send To field no longer changes as you get&lt;br /&gt;
		ESP&#039;ed to.&lt;br /&gt;
&lt;br /&gt;
	CHANGED: Assertion errors no longer give you the option to continue.&lt;br /&gt;
&lt;br /&gt;
	CHANGES: Popups no longer cause timeouts if they are left up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Server Changes:&lt;br /&gt;
	ADDED: Login time accumalates Tokens.&lt;br /&gt;
&lt;br /&gt;
	BUGFIX: Fixed banish&lt;br /&gt;
&lt;br /&gt;
	BUGFIX: Fixed teleporting of other avatars.  (Oracle only?)&lt;br /&gt;
&lt;br /&gt;
	BUGFIX: Changing regions should have avatar only walk on one axis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Network Server Changes:&lt;br /&gt;
	BUGFIX: Fixed crash due to wierd X.25 PAD parameters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Object Class Changes:&lt;br /&gt;
	BUGFIX: Both giver and givee should see appropriate messages when the&lt;br /&gt;
		Give To... command is used.&lt;br /&gt;
&lt;br /&gt;
	BUGFIX: Avatar&#039;s gesture menu should be correct to spec now, including&lt;br /&gt;
		the function key ordering.&lt;br /&gt;
&lt;br /&gt;
	BUGFIX: Unswapped mad and sad emoticons in the gesture menu.&lt;br /&gt;
&lt;br /&gt;
	ADDED: Gesture menus now have word names as well as emoticons.&lt;br /&gt;
&lt;br /&gt;
	BUGFIX: No more zero value tokens.&lt;br /&gt;
&lt;br /&gt;
	BUGFIX: Pocket dialog title is more correct now.&lt;br /&gt;
&lt;br /&gt;
	BUGFIX: Wear and Remove ordering fixed in avatar menu.&lt;br /&gt;
&lt;br /&gt;
	BUGFIX: Try to put an object in a full pocket and you&#039;ll get an&lt;br /&gt;
		appropriate message.&lt;br /&gt;
&lt;br /&gt;
	BUGFIX: Vendroids/head machines/bodychangers should be much cleaner&lt;br /&gt;
		now, and work better.  Avatar facing should be correct when&lt;br /&gt;
		using them.  Sounds should be correct.  Timing should almost&lt;br /&gt;
		match actions.&lt;br /&gt;
&lt;br /&gt;
	CHANGED: Some of the parrot&#039;s comments are now different.&lt;br /&gt;
&lt;br /&gt;
	CHANGED: &#039;Tell me about...&#039; on immobile knick-knacks should no longer&lt;br /&gt;
		say that you can pick them up.&lt;br /&gt;
&lt;br /&gt;
	CHANGED: Fiddle wand now uses different permissions than the dog bit,&lt;br /&gt;
		so people can use fiddle wands without being ESP&#039;ed to because&lt;br /&gt;
		they are acolytes/Oracles/Dog!&lt;br /&gt;
&lt;br /&gt;
	BUGFIX: Fixed bug where machine seemed to eat all an avatar&#039;s tokens.&lt;br /&gt;
&lt;br /&gt;
	BUGFIX: ESP is now case insensitive.&lt;br /&gt;
&lt;br /&gt;
	CHANGED: Token accrual is every one hour.&lt;br /&gt;
&lt;br /&gt;
	ADDED: Amulet can now change an avatar&#039;s body to be a buff male or&lt;br /&gt;
		wholesome female.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
World Database Changes:&lt;br /&gt;
	CHANGED: Individual pieces of art are slightly smaller due to handling&lt;br /&gt;
		flipped artwork.&lt;br /&gt;
&lt;br /&gt;
	CHANGED: Reprocessed all artwork.&lt;br /&gt;
&lt;br /&gt;
	ADDED: Added Bar-L Bar to world.&lt;br /&gt;
&lt;br /&gt;
	BUGFIX: Secured Temple Dungeon a bit.&lt;br /&gt;
&lt;br /&gt;
	CHANGED: Added Chests to Vendroids.&lt;br /&gt;
&lt;br /&gt;
	ADDED: Lots of artwork for later addition of new regions.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==(ct_dev 5276) Proposed Interverse Open Standard==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre&amp;gt; --------------------------------------------------------------------------------&lt;br /&gt;
SUBJECT: (ct_dev 5276) Proposed Interverse Open Standard.&lt;br /&gt;
FROM: Norman Morse &amp;lt;dragon@ossi.com&amp;gt;&lt;br /&gt;
TO: tony@ossi.com&lt;br /&gt;
CC: ct_dev@ossi.com, dragon@ossi.com&lt;br /&gt;
DATE: 07/11/1995 19:25&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I created this proposal for Tony, I thought others might want&lt;br /&gt;
to contribute to the idea also.&lt;br /&gt;
&lt;br /&gt;
Thanks to Mary for bringing this up! :-)&lt;br /&gt;
&lt;br /&gt;
-Norman&lt;br /&gt;
------------------------------------------------------------------------ &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Proposal for creating an Interverse Open Standard.&lt;br /&gt;
&lt;br /&gt;
Overview:&lt;br /&gt;
Interverse technology provides a way for multiple users in &lt;br /&gt;
distant places to each share a view of the same &amp;quot;virtual&amp;quot; reality.  Each &lt;br /&gt;
object in this &amp;quot;cyberspace&amp;quot; has multiple parts, one on the server, and one on &lt;br /&gt;
each client. The way these parts communicate is both simple and powerful.  &lt;br /&gt;
There is a need for a practical protocol like this for many different &lt;br /&gt;
internet based applications.  &lt;br /&gt;
&lt;br /&gt;
I propose we try to make this protocol a de-facto internet standard by &lt;br /&gt;
providing an inexpensive object developers package for non-commercial use. &lt;br /&gt;
We also need to create a support network for third party developers, so &lt;br /&gt;
they can ask questions, report bugs, and add their extensions to our &lt;br /&gt;
&amp;quot;master&amp;quot; interverse distribution. &lt;br /&gt;
&lt;br /&gt;
So, what will we be giving away?  A lot.  We need to seed the interest &lt;br /&gt;
by giving developers complete instructions on how to create their own &lt;br /&gt;
Interverse objects. Using the information we distribute, we will be giving &lt;br /&gt;
away enough information for others to reverse engineer our client and/or server &lt;br /&gt;
(eventually).  &lt;br /&gt;
&lt;br /&gt;
What will we be keeping?  All our server and client technology.  We&#039;ve &lt;br /&gt;
got a lot of rocket-science in our code.  It will take a long time for anyone &lt;br /&gt;
to match what we&#039;ve done already.  We will tell them how they communicate, but &lt;br /&gt;
we will not give them details as to how we&#039;ve implemented the server and client. &lt;br /&gt;
&lt;br /&gt;
What will we gain?&lt;br /&gt;
Developers will create their own micro-worlds, they will debug &lt;br /&gt;
and extend our product.  They will provide a pool of people with experience &lt;br /&gt;
developing objects, worlds and tools which are compatible with ours. They will &lt;br /&gt;
provide links to the dreamscape and other Interverse worlds, thereby extending &lt;br /&gt;
the Interverse. &lt;br /&gt;
&lt;br /&gt;
How do we do this? &lt;br /&gt;
&lt;br /&gt;
1. Provide liberal license agreements for non-commercial use of Interverse&lt;br /&gt;
    Technology. Target schools, universities and researchers.&lt;br /&gt;
&lt;br /&gt;
2. Create The object developers toolkit, this should contain:&lt;br /&gt;
A.  Documentation:&lt;br /&gt;
1.  &amp;quot;Developers toolkit license agreement&amp;quot;.&lt;br /&gt;
2.  &amp;quot;An overview of Interverse Technology&amp;quot; &lt;br /&gt;
3.  &amp;quot;Creating Interverse objects&amp;quot; &lt;br /&gt;
4.   &amp;quot;The Interverse server &#039;C&#039; API&amp;quot;. &lt;br /&gt;
5.   &amp;quot;The Interverse client &#039;TCL&#039; API&amp;quot;.&lt;br /&gt;
6.   &amp;quot;Interverse resource format specification&amp;quot;.&lt;br /&gt;
7.  &amp;quot;How to brand your Interverse objects&amp;quot;.&lt;br /&gt;
B.  Restricted Server (10 avatars simultaneously)&lt;br /&gt;
C.  Windows and Mac Clients&lt;br /&gt;
D.  &amp;quot;Developers&amp;quot; resource set.&lt;br /&gt;
D.  Clade, iv_editmethod, rm_update, sunclient and other &lt;br /&gt;
development tools&lt;br /&gt;
E.  Sample source for several objects.&lt;br /&gt;
&lt;br /&gt;
3.  Create an &amp;quot;Interverse Developers Network&amp;quot;&lt;br /&gt;
All developers receive the object developers toolkit.&lt;br /&gt;
Nominal subscription fee ($25/yr?) periodic updates (on CD?)&lt;br /&gt;
Provide email technical support. No phone support.&lt;br /&gt;
Create &amp;quot;news&amp;quot; group for questions and community building. &lt;br /&gt;
Perhaps a compuserve forum, BBS, or in-world &lt;br /&gt;
&amp;quot;private region and BBS&amp;quot; &lt;br /&gt;
Provide a &amp;quot;bug database&amp;quot; for developers.&lt;br /&gt;
IDN members can report bugs.&lt;br /&gt;
IDN members can contribute objects and tools to the &lt;br /&gt;
&amp;quot;third-party&amp;quot; library.&lt;br /&gt;
IDN members can submit extensions to be &amp;quot;branded&amp;quot; as &lt;br /&gt;
&amp;quot;Interverse Compatible&amp;quot;  these objects will be added &lt;br /&gt;
to the &amp;quot;official&amp;quot; Interverse distribution CD &lt;br /&gt;
&lt;br /&gt;
4.  Make source code available (at a fee) for non-commercial research &lt;br /&gt;
purposes.  &lt;br /&gt;
&lt;br /&gt;
5.  Co-marketing with Sun is a possibility.&lt;br /&gt;
&lt;br /&gt;
What will it cost?&lt;br /&gt;
The documentation we need to create is the same documentation our &lt;br /&gt;
Japanese sponsors need.  We need to clean up our animation engine and resource &lt;br /&gt;
manager to overcome some technical limitations.  We need to set up the Developers &lt;br /&gt;
Network support and distribution aspects. &lt;br /&gt;
&lt;br /&gt;
I expect that this option is much less expensive than rewriting for 3D or &lt;br /&gt;
developing the tools necessary to quickly provide &amp;quot;Custom Worlds&amp;quot; for Content &lt;br /&gt;
providers.&lt;br /&gt;
This plan allows us to leverage our existing investment for minimal cost, and if &lt;br /&gt;
successful, we could see the Interverse standard could be as pervasive as HTML. &lt;br /&gt;
&lt;br /&gt;
Thanks for your consideration.&lt;br /&gt;
&lt;br /&gt;
-Norman&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==(ct_team 2670) WA Download Counts (Nov 15,1995  - Jan 8, 1996)==&lt;br /&gt;
 &amp;lt;pre&amp;gt;--------------------------------------------------------------------------------&lt;br /&gt;
SUBJECT: (ct_team 2670) WA Download Counts (Nov 15,1995  - Jan 8, 1996)&lt;br /&gt;
FROM: xxx@ossi.com (xxx xxx)&lt;br /&gt;
TO: ct_team@ossi.com&lt;br /&gt;
DATE: 08/01/1996 16:09&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                WA Download Counts&lt;br /&gt;
             (Nov 15. 1995 @ 1:00 am EST - Jan 8, 1996 @ 1:00 am EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         WAWIN.EXE  WAMAC_2   CD-ROM Orders WAWINDemo  WAMacDemo  WA Top Menu&lt;br /&gt;
Date     Download   Download  Download      Download   Download   Access Count&lt;br /&gt;
------   ---------  --------  ---------     --------   ---------  ------------&lt;br /&gt;
Nov 15       1             0&lt;br /&gt;
Nov 16     300             0&lt;br /&gt;
Nov 17     512             0&lt;br /&gt;
Nov 18     655             0&lt;br /&gt;
Nov 19     837             0&lt;br /&gt;
Nov 20     980             0&lt;br /&gt;
Nov 21    1066             0&lt;br /&gt;
Nov 22    1161             0&lt;br /&gt;
Nov 23    1237             0&lt;br /&gt;
Nov 24    1372             0&lt;br /&gt;
Nov 25    1474             0&lt;br /&gt;
Nov 26    1620             0&lt;br /&gt;
Nov 27    1716             0&lt;br /&gt;
Nov 28    1800             0&lt;br /&gt;
Nov 29    1889             0&lt;br /&gt;
Nov 30    1956             0&lt;br /&gt;
Dec 1     2016             0&lt;br /&gt;
Dec 2      n/a             0&lt;br /&gt;
Dec 3      n/a             0&lt;br /&gt;
Dec 4     2482             0&lt;br /&gt;
Dec 5      n/a             0&lt;br /&gt;
Dec 6      n/a             0&lt;br /&gt;
Dec 7     2733             0&lt;br /&gt;
Dec 8     2771             0&lt;br /&gt;
Dec 9      n/a             0&lt;br /&gt;
Dec 10     n/a             0&lt;br /&gt;
Dec 11    2907             0&lt;br /&gt;
&lt;br /&gt;
Dec 12    4503           290&lt;br /&gt;
36427&lt;br /&gt;
Dec 13    4546           294&lt;br /&gt;
38360&lt;br /&gt;
Dec 14    4636           305&lt;br /&gt;
41836&lt;br /&gt;
Dec 15    4720           313&lt;br /&gt;
45279&lt;br /&gt;
Dec 16    4808           318&lt;br /&gt;
49249&lt;br /&gt;
Dec 17    4940           331&lt;br /&gt;
53416&lt;br /&gt;
Dec 18    5034           340&lt;br /&gt;
57400&lt;br /&gt;
Dec 19    5095           386&lt;br /&gt;
60846&lt;br /&gt;
Dec 20    5167           389&lt;br /&gt;
64090&lt;br /&gt;
Dec 21    5227           395            0                                67281&lt;br /&gt;
Dec 22    5347           n/a          337                                71198&lt;br /&gt;
Dec 23    5474           n/a          635&lt;br /&gt;
75263&lt;br /&gt;
Dec 24    5670           404         1018                                79455&lt;br /&gt;
Dec 25     n/a           467          n/a                                83211&lt;br /&gt;
Dec 26     n/a           531          n/a                                86908&lt;br /&gt;
Dec 27     n/a           626         1133                                90830&lt;br /&gt;
Dec 28     n/a           734         1338                                95263&lt;br /&gt;
Dec 29     n/a           886         1576                               100271&lt;br /&gt;
Dec 30     n/a           1103        1871                               106147&lt;br /&gt;
Dec 31    5734           1312        2193                               112424&lt;br /&gt;
Jan 1      n/a           n/a         2651                                 n/a&lt;br /&gt;
Jan 2      n/a           n/a         2825                                 n/a&lt;br /&gt;
Jan 3     6619           n/a         4380         34        37          100713&lt;br /&gt;
Jan 4     6817             1         4380        160        76          106150&lt;br /&gt;
Jan 5     6984            30         4380        241        95          111014&lt;br /&gt;
Jan 6     7128            54         4380        351       116          116197&lt;br /&gt;
Jan 7     7326            79         4380        488       133          121740&lt;br /&gt;
Jan 8     7498           104         4380        629       155          127234&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
&lt;br /&gt;
1.  Anytime one of the servers is down, the count for a particular file may&lt;br /&gt;
not be available -- indicated in this report with a &amp;quot;n/a&amp;quot;.&lt;br /&gt;
2.  Due to technicalities, the WA Mac software was unavailable for download&lt;br /&gt;
from Nov 15 to Dec 11, thus the &amp;quot;0&amp;quot; download counts.&lt;br /&gt;
3.  The # on Jan 4 for the Mac download represents the new mac version&lt;br /&gt;
&amp;quot;wamac.sea&amp;quot; file.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==(ct_dev 5668) 1.1b5 notes==&lt;br /&gt;
 &amp;lt;pre&amp;gt;--------------------------------------------------------------------------------&lt;br /&gt;
SUBJECT: (ct_dev 5668) 1.1b5 notes&lt;br /&gt;
FROM: xxx@ossi.com (xxx xxx)&lt;br /&gt;
TO: xxx@ossi.com&lt;br /&gt;
CC: ct_dev@ossi.com&lt;br /&gt;
DATE: 10/01/1996 03:14&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Thanks to Dave Peterson for most of this information&lt;br /&gt;
===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The new WorldsAway v1.1b5 is now available for testing.&lt;br /&gt;
&lt;br /&gt;
WorldsAway clients will no longer be distributed via point of contact (POC).&lt;br /&gt;
Q/A is no longer distributing disk copies of WorldsAway client software.&lt;br /&gt;
&lt;br /&gt;
Instead of disk based installations, the WorldsAway client software is&lt;br /&gt;
available through various methods of network access inside of Fujitsu.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------&lt;br /&gt;
For Windows for Workgroups v3.11 users:&lt;br /&gt;
&lt;br /&gt;
The v1.1b4 Windows WorldsAway client is available on the NEXUS&lt;br /&gt;
Windows NT server and can be installed directly over the net.&lt;br /&gt;
&lt;br /&gt;
Directions:&lt;br /&gt;
1) Launch File Manager.&lt;br /&gt;
2) Select &#039;Connect Network Drive&#039; from the &#039;Disk&#039; menu.&lt;br /&gt;
3) Type in &#039;\\NEXUS\NEXUS&#039; in the box next to &#039;Path&#039;.&lt;br /&gt;
4) Click &#039;Okay&#039;.&lt;br /&gt;
5) Open the WAWIN1_1.B5 directory.&lt;br /&gt;
7) Double click on WAWIN.EXE&lt;br /&gt;
&lt;br /&gt;
Note:  Once you&#039;ve setup this network connection, you shouldn&#039;t have to set&lt;br /&gt;
it up again the next time you use it.  Just open that drive again and&lt;br /&gt;
install the new software.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------&lt;br /&gt;
For Macintosh users:&lt;br /&gt;
&lt;br /&gt;
The V1.1b5 Mac WorldsAway client is available on 10Forward, Garth&#039;s&lt;br /&gt;
PowerMac 9500.&lt;br /&gt;
&lt;br /&gt;
Directions:&lt;br /&gt;
1) Select &#039;Chooser&#039; from the Apple menu.&lt;br /&gt;
2) Click on &#039;AppleShare&#039;.&lt;br /&gt;
3) Click on AppleTalk Zone &#039;Phase 2 Zone A&#039;&lt;br /&gt;
4) Double click on &#039;10Forward&#039;&lt;br /&gt;
5) Connect as Guest&lt;br /&gt;
6) Click Okay and you&#039;ll get a new drive on your desktop, named &#039;CM Shared&#039;.&lt;br /&gt;
7) Open the &#039;CM Shared&#039; network drive&lt;br /&gt;
8) Open the &#039;Testing versions&#039; folder.&lt;br /&gt;
9) Double click on &#039;WorldsAway1.1b5 Install&#039;&lt;br /&gt;
10) In the installer, drag the WorldsAway icon on top of the disk on which&lt;br /&gt;
   you want to install.&lt;br /&gt;
11) A dialog asks you to &amp;quot;Locate CompuServe Folder...&amp;quot;. Find your CompuServe&lt;br /&gt;
   folder and then click the &#039;Choose &amp;quot;CompuServe&amp;quot;&#039; button.&lt;br /&gt;
&lt;br /&gt;
Note:  Disable any virus checking software you&#039;re using.  SAM seems to&lt;br /&gt;
detect a trojan horse virus when you use the link over the network for some&lt;br /&gt;
strange reason even though there isn&#039;t any.&lt;br /&gt;
&lt;br /&gt;
================&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve installed WorldsAway, launch CompuServe and GO FWA24.&lt;br /&gt;
Then, double-click on &amp;quot;Wildcard Server........H&amp;quot; to connect to&lt;br /&gt;
the 1.1b5 server.&lt;br /&gt;
&lt;br /&gt;
Once you exit the promenade, you will see some of the machines used&lt;br /&gt;
for documents. Another one of the new features in this version is Turfs.&lt;br /&gt;
In particular, we would like you to test these turfs by visiting the&lt;br /&gt;
apartment manager (go left once on Cypress street). The following&lt;br /&gt;
description explains all about turfs.&lt;br /&gt;
&lt;br /&gt;
A turf is a region owned by an avatar (or more than one avatar).  It&#039;s an&lt;br /&gt;
area of the Dreamscape that an avatar can call home.  An avatar can live&lt;br /&gt;
in it, customize it, have visitors, parties, and generally have a place to&lt;br /&gt;
feel secure and relax.&lt;br /&gt;
&lt;br /&gt;
For this version, imagine turfs as virtual apartment buildings.&lt;br /&gt;
Avatars will be able to rent turfs with single or multiple regions (modeled&lt;br /&gt;
as studio apartments or 3 bedroom apartments, for instance).&lt;br /&gt;
&lt;br /&gt;
An apartment complex is a series of regions.  A typical apartment building&lt;br /&gt;
has a lobby with an elevator and a door to the apartment manager&#039;s&lt;br /&gt;
office.  If you walk into the manager&#039;s office, you will find the manager&lt;br /&gt;
there at his desk.  If you click on the manager, you will get a popup&lt;br /&gt;
menu with options like &#039;Inquire about rentals&#039;, &#039;Rent an Apartment&#039;, &#039;Pay&lt;br /&gt;
Rent&#039;, and &#039;Break Lease&#039;:&lt;br /&gt;
&lt;br /&gt;
    - &#039;Inquire about rentals&#039;:  This is actually a pull-right menu with an&lt;br /&gt;
entry for each type of apartment available in this complex.  You might&lt;br /&gt;
select &#039;Two Bedroom Apartment&#039;, for instance, from this menu and be&lt;br /&gt;
presented with a dialog detailing the lavish two bedroom apartments this&lt;br /&gt;
complex offers, along with the monthly rent.&lt;br /&gt;
&lt;br /&gt;
    - &#039;Rent an Apartment&#039;:  This is also a pull-right menu with the same&lt;br /&gt;
entries as &#039;Inquire about an Apartment&#039;.  Select a type of apartment from&lt;br /&gt;
the submenu and you will be presented with a dialog box asking for the name&lt;br /&gt;
you&#039;d like the apartment to be under (defaulting to your own name) and&lt;br /&gt;
whether you&#039;d like this to be your primary residence.  Fill in the entries&lt;br /&gt;
and click Okay and you will be charged for the first month&#039;s rent.  You now&lt;br /&gt;
have a turf!&lt;br /&gt;
&lt;br /&gt;
    - &#039;Pay Rent&#039;:  Use this option to pay for your apartment.  You must pay&lt;br /&gt;
the rent for your apartment in advance each month or you will not be able to&lt;br /&gt;
enter.  If, after a certain amount of time, your apartment is still not paid&lt;br /&gt;
for, you will be evicted and the apartment will become available for someone&lt;br /&gt;
else to rent.&lt;br /&gt;
&lt;br /&gt;
    - &#039;Break Lease&#039;:  Use this option to break the lease on your apartment.&lt;br /&gt;
Your apartment will become vacant and available for someone else to rent.&lt;br /&gt;
&lt;br /&gt;
Once these legal details are taken care of, you may now exit to the lobby&lt;br /&gt;
and use the elevator to go to your new apartment.  When you click on the&lt;br /&gt;
elevator, you will get an option to &#039;Ride the elevator to...&#039; which is a&lt;br /&gt;
pull-right menu that has:&lt;br /&gt;
&lt;br /&gt;
    - &#039;Home&#039;:  Takes you immediately to your apartment.&lt;br /&gt;
&lt;br /&gt;
    - &#039;Other&#039;:  Brings up a dialog to let you type in the name of someone&#039;s&lt;br /&gt;
apartment to go to.  You can get to your own by typing in the name you&lt;br /&gt;
entered when you initially rented the apartment.&lt;br /&gt;
&lt;br /&gt;
The apartment itself will probably be relatively bare.  If you rented that&lt;br /&gt;
two bedroom apartment, there may be a common area and two bedrooms (three&lt;br /&gt;
regions total).  You can move all about inside and between the regions of&lt;br /&gt;
your apartment.  You&#039;ll probably want to buy furniture and decorations from&lt;br /&gt;
vendos and bring them up to your apartment to decorate.  If you click on the&lt;br /&gt;
wall or floor, you&#039;ll get a popup menu with your apartment name.  One of the&lt;br /&gt;
options will be a pull-right menu labelled &#039;Locale preferences&#039;.  The items&lt;br /&gt;
on this menu are:&lt;br /&gt;
&lt;br /&gt;
    - &#039;Allow guests in turf&#039;:  If you select this, other avatars will be&lt;br /&gt;
able to enter your turf through the elevator.  This does not affect anyone&lt;br /&gt;
already in the turf.&lt;br /&gt;
&lt;br /&gt;
    - &#039;Do not allow guests in turf&#039;:  If you select this, other avatars will&lt;br /&gt;
not be able to enter your turf through the elevator.&lt;br /&gt;
&lt;br /&gt;
    - &#039;Allow guests in locale&#039;:  If you select this, other avatars will be&lt;br /&gt;
able to enter this locale.&lt;br /&gt;
&lt;br /&gt;
    - &#039;Do not allow guests in locale&#039;:  If you select this, other avatars&lt;br /&gt;
will not be able to enter this locale.  This does not affect guests&lt;br /&gt;
currently in the local.&lt;br /&gt;
&lt;br /&gt;
    - &#039;Set maximum avatars in locale&#039;:  Allows you to set the number of&lt;br /&gt;
avatars that can be in this locale at the same time.  This can be used, for&lt;br /&gt;
instance, to set a room where you want to keep most of the party.&lt;br /&gt;
&lt;br /&gt;
    - &#039;Set maximum ghosts in locale&#039;:  Allows you to set the number of&lt;br /&gt;
ghosts that can be in this locale at the same time.&lt;br /&gt;
&lt;br /&gt;
    - &#039;Remove all guests&#039;:  Kicks all visitors out of your apartment.&lt;br /&gt;
They&#039;ll end up in the lobby.&lt;br /&gt;
&lt;br /&gt;
    - &#039;Remove guest&#039;:  Allows you to kick out a particular (presumably&lt;br /&gt;
obnoxious) visitor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that the &#039;Who&#039;s in here?&#039; command on your avatar has been expanded to&lt;br /&gt;
tell you all of the avatars anywhere in your apartment.&lt;br /&gt;
&lt;br /&gt;
You can exit the apartment via the door you came in through and you&#039;ll end&lt;br /&gt;
up back at the lobby.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==(ct_team 2721) On-line Services Schedule==&lt;br /&gt;
 &amp;lt;pre&amp;gt;--------------------------------------------------------------------------------&lt;br /&gt;
SUBJECT: (ct_team 2721) On-line Services Schedule&lt;br /&gt;
FROM: xxx xxx &amp;lt;xxxxx.xxxx@compuserve.com&amp;gt;&lt;br /&gt;
TO: ct_team &amp;lt;ct_team@ossi.com&amp;gt;&lt;br /&gt;
CC: xxx xxx &amp;lt;xxxxx@xxx.compuserve.com&amp;gt;, xxx xxx &amp;lt;xxxxx.xxxx@compuserve.com&amp;gt;&lt;br /&gt;
DATE: 19/01/1996 04:26&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the schedule to date. Any additions or changes, please send to&lt;br /&gt;
xxx@ossi.com.&lt;br /&gt;
&lt;br /&gt;
On-Line Services Schedule&lt;br /&gt;
January 1996, 1.1 Release&lt;br /&gt;
&lt;br /&gt;
01/16	TU	&lt;br /&gt;
01/18 	TH	~ Development meets to discuss current 1.1&lt;br /&gt;
		release bugs&lt;br /&gt;
01/19	FR	~ 1.1 Turfs build (Based on TH approval)&lt;br /&gt;
01/20	SA	&lt;br /&gt;
01/21	SU&lt;br /&gt;
01/22	MO	~ 1.0 Server only build (includes accessories fix)&lt;br /&gt;
		~ MS/QA/CIS begin making files ready for availability, &lt;br /&gt;
		begin testing for corruption or other access problems.&lt;br /&gt;
		~ Valentine&#039;s day remote update to QA&lt;br /&gt;
01/23	TU	&lt;br /&gt;
01/24	WE	~ 1.1 Turfs build on pre-production &lt;br /&gt;
		~ Beta Test begins (providing QA approves and all&lt;br /&gt;
		necessary CIS setup complete)&lt;br /&gt;
		~ MS: Need to have page set up for free download&lt;br /&gt;
		of software with alert article for non-beta &lt;br /&gt;
		testers who discover the page. Need to have page&lt;br /&gt;
		set up with direct access to World H which calls&lt;br /&gt;
		client FJWATEST.	&lt;br /&gt;
01/25	TH	&lt;br /&gt;
01/26	FR	&lt;br /&gt;
01/27	SA&lt;br /&gt;
01/28	SU&lt;br /&gt;
01/29	MO	~ Valentine&#039;s day remote update released from QA&lt;br /&gt;
		~ Valentine&#039;s day remote update made available on&lt;br /&gt;
		production server, server down midnight to 1am.	&lt;br /&gt;
01/30	TU	*** Valentine&#039;s art available to public via RU ***&lt;br /&gt;
01/31	WE	&lt;br /&gt;
&lt;br /&gt;
02/01	TH&lt;br /&gt;
02/02	FR	~ 1.1b7 Build&lt;br /&gt;
02/03	SA	&lt;br /&gt;
02/04	SU	&lt;br /&gt;
02/05 	MO	~ 1.1b7 Build to QA&lt;br /&gt;
		~ Misc. art fixes remote update to QA&lt;br /&gt;
02/06	TU	~ 1.1b7 released from QA if accepted&lt;br /&gt;
		~ Pre-production server update to 1.1b7, remote &lt;br /&gt;
		update made available, server downtime midnight&lt;br /&gt;
		to 1am.&lt;br /&gt;
02/07	WE	*** 1.1b7 release available to tester&#039;s via RU ***&lt;br /&gt;
02/08	TH	&lt;br /&gt;
02/09	FR	&lt;br /&gt;
02/10	SA	&lt;br /&gt;
02/11	SU	&lt;br /&gt;
02/12	MO	~ Misc. art fixes remote update released from QA&lt;br /&gt;
		(poss. 02/08)&lt;br /&gt;
		~ Misc. art fixes remote update made available on&lt;br /&gt;
		production server, server down midnight to 1am.&lt;br /&gt;
02/13	TU	*** Misc. art fixes available to public via RU ***&lt;br /&gt;
02/14	WE	&lt;br /&gt;
02/15	TH	&lt;br /&gt;
02/16	FR	&lt;br /&gt;
02/17	SA	&lt;br /&gt;
02/18	SU	&lt;br /&gt;
02/19	MO	~ St. Patrick&#039;s day remote update to QA&lt;br /&gt;
		~ Marketing must have final 1.1 Help files to QA&lt;br /&gt;
		~ Updated Readme&#039;s due to QA with copy to TS&lt;br /&gt;
		~ 1.1 Turfs released from QA&lt;br /&gt;
02/20	TU	~ 1.1 Help files &amp;amp; Readme&#039;s from QA to Garth&lt;br /&gt;
		~ 1.1 Turfs package for release&lt;br /&gt;
		~ 1.1 Repackaged Client Build&lt;br /&gt;
02/21	WE	~ 1.1 Repackage Client to QA and MS and&lt;br /&gt;
		CompuServe QA for preparation for release to&lt;br /&gt;
		public&lt;br /&gt;
02/22	TH	&lt;br /&gt;
02/23	FR	&lt;br /&gt;
02/24	SA	&lt;br /&gt;
02/25	SU	&lt;br /&gt;
02/26	MO	~ Beta Test end &lt;br /&gt;
		~ MS: Changes to CIS menu pages for file downloads&lt;br /&gt;
		must be complete for testing.&lt;br /&gt;
		~ St. Patrick&#039;s day remote update released from &lt;br /&gt;
		QA: will this include Turfs?&lt;br /&gt;
		~ St. Patrick&#039;s day remote update made available &lt;br /&gt;
		on production server, server down midnight to &lt;br /&gt;
		1am.&lt;br /&gt;
02/27	TU	~ 1.1 Turfs repackaged client available on AWAY&lt;br /&gt;
		and WWW pages &lt;br /&gt;
02/28	WE&lt;br /&gt;
02/29	TH	&lt;br /&gt;
&lt;br /&gt;
03/01	FR&lt;br /&gt;
03/02	SA&lt;br /&gt;
03/03	SU&lt;br /&gt;
03/04	MO	~ Misc. art remote update to QA; New CD&#039;s &lt;br /&gt;
		available in CIS Store&lt;br /&gt;
03/05	TU	&lt;br /&gt;
03/06	WE	&lt;br /&gt;
03/07	TH	&lt;br /&gt;
03/08	FR&lt;br /&gt;
03/09	SA&lt;br /&gt;
03/10	SU&lt;br /&gt;
03/11	MO	~ Misc. art remote update released from QA&lt;br /&gt;
		~ Misc. art remote update made available on&lt;br /&gt;
		production server, server down midnight to 1am.&lt;br /&gt;
		~ 1.1 Turfs repackaged client release masters to&lt;br /&gt;
		production for CD&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==(ct_test 185) Valentine Art Resources==&lt;br /&gt;
 &amp;lt;pre&amp;gt;--------------------------------------------------------------------------------&lt;br /&gt;
SUBJECT: (ct_test 185) Valentine Art Resources&lt;br /&gt;
FROM: vaserius@ossi.com&lt;br /&gt;
TO: ct_test@ossi.com&lt;br /&gt;
DATE: 23/01/1996 17:44&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
   Heads&lt;br /&gt;
   -----&lt;br /&gt;
   lace_heart_head       221&lt;br /&gt;
   candy_1_head          222&lt;br /&gt;
   candy_2_head          223&lt;br /&gt;
   candy_3_head          224&lt;br /&gt;
&lt;br /&gt;
   jack_of_hearts_head_rep    669&lt;br /&gt;
   rose_head_rep              670&lt;br /&gt;
   tulip_head_rep             671&lt;br /&gt;
&lt;br /&gt;
   Accessories&lt;br /&gt;
   -----------&lt;br /&gt;
   head_ponytail                       1105&lt;br /&gt;
   head_backward_cap                   1106&lt;br /&gt;
   head_rose_wreath                    1107&lt;br /&gt;
   nose_glasses                        1108&lt;br /&gt;
   nose_small_square_glasses           1109&lt;br /&gt;
   nose_winged_glasses                 1110&lt;br /&gt;
   nose_round_glasses                  1111&lt;br /&gt;
   mouth_scarf                         1112&lt;br /&gt;
&lt;br /&gt;
   Document&lt;br /&gt;
   --------&lt;br /&gt;
   three_hole_paper     2509&lt;br /&gt;
   three_hole_pad       2510&lt;br /&gt;
   bulletin_board_2     2511&lt;br /&gt;
   bulletin_board_3     2512&lt;br /&gt;
   envelope_rep         2513&lt;br /&gt;
   mailbox              2514&lt;br /&gt;
   scrolls              2515&lt;br /&gt;
&lt;br /&gt;
   Turfs&lt;br /&gt;
   -----&lt;br /&gt;
   plain_wall_5         1629&lt;br /&gt;
   plain_wall_6         1630&lt;br /&gt;
   plain_side_3         1631&lt;br /&gt;
   turf_fireplace       2143&lt;br /&gt;
&lt;br /&gt;
   Signs&lt;br /&gt;
   -----&lt;br /&gt;
   signs                2612&lt;br /&gt;
&lt;br /&gt;
   Statues&lt;br /&gt;
   -------&lt;br /&gt;
   statue_cupid         2811&lt;br /&gt;
&lt;br /&gt;
   Boxes&lt;br /&gt;
   -----&lt;br /&gt;
   heart_shaped_box     2151&lt;br /&gt;
   heart_box_1          2152&lt;br /&gt;
   heart_box_2          2153&lt;br /&gt;
&lt;br /&gt;
   Valentine 1996 Objects&lt;br /&gt;
   ----------------------&lt;br /&gt;
   arbor                3300&lt;br /&gt;
   bouquet              3301&lt;br /&gt;
   candy_hearts         3302&lt;br /&gt;
   heart_cookie         3303&lt;br /&gt;
   heart_candle         3304&lt;br /&gt;
   heart_gift           3305&lt;br /&gt;
   heart_wreath         3306&lt;br /&gt;
   hearts               3307&lt;br /&gt;
   truffels             3308&lt;br /&gt;
   hoofprints           3309&lt;br /&gt;
   toy_train            3310&lt;br /&gt;
&lt;br /&gt;
   Magic&lt;br /&gt;
   -----&lt;br /&gt;
   ornate_staff         2407&lt;br /&gt;
   ornate_staff_rep     2408&lt;br /&gt;
   wooden_staff         2409&lt;br /&gt;
   snake_staff_rep      2410&lt;br /&gt;
   plain_staff_rep      2411&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==(ct_team 2745) On-Line Services Schedule==&lt;br /&gt;
 &amp;lt;pre&amp;gt;--------------------------------------------------------------------------------&lt;br /&gt;
SUBJECT: (ct_team 2745) On-Line Services Schedule&lt;br /&gt;
FROM: xxx xxx &amp;lt;xxxx@ossi.com&amp;gt;&lt;br /&gt;
TO: ct_team@ossi.com&lt;br /&gt;
DATE: 25/01/1996 04:37&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the schedule to date. _Please_ take the time to read through this&lt;br /&gt;
to ensure you are aware of your deadlines and how they affect other&#039;s &lt;br /&gt;
deadlines. :) Any additions or changes, please send to: xxx@ossi.com.&lt;br /&gt;
If you can&#039;t stand reading it in this format, let me know and I&#039;ll provide&lt;br /&gt;
you with a lovely MSWord doc.&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On-Line Services Schedule&lt;br /&gt;
January - March 1996, 1.1 Release&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note 1, please see Garth&#039;s recent email(s) regarding the new version nums.&lt;br /&gt;
&lt;br /&gt;
Note 2, there are three seperate options for testing purposes for the beta&lt;br /&gt;
testers. Rather than attempt to give them version numbers, we found it more&lt;br /&gt;
understandable to simply lable them as follows:&lt;br /&gt;
&lt;br /&gt;
        Option A: The testers will test the ability of a 1.0 client&lt;br /&gt;
                        to connect with the 1.1 server (1 file)&lt;br /&gt;
        Option B: The testers will test the executable file download &lt;br /&gt;
                        and upgrade of their current 1.0 client to&lt;br /&gt;
                        a 1.1 client (1 file)&lt;br /&gt;
        Option C: The testers will test the full download and install&lt;br /&gt;
                        of a new 1.1 client (1 win file, 2 mac files)&lt;br /&gt;
&lt;br /&gt;
For public release Options B and C will be made available to the public.&lt;br /&gt;
Option A is for testing purposes only.&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
01/23	TU	~ 1.0.9.2 server only build (CM)&lt;br /&gt;
                ~ Beta Test Option C build (CM)&lt;br /&gt;
                ~ Valentine&#039;s art check-in&lt;br /&gt;
01/24	WE	~ 1.1b6 build on pre-production &lt;br /&gt;
                ~ 1.0.9.2 server from CM to QA&lt;br /&gt;
                ~ Beta Test Option C from CM to QA&lt;br /&gt;
                ~ Beta Test Option A build (CM)&lt;br /&gt;
                ~ Beta Test Option B build (CM)&lt;br /&gt;
                ~ Valentine&#039;s art remote update to QA for testing&lt;br /&gt;
01/25	TH	~ Beta Test Option A from CM to QA&lt;br /&gt;
                ~ Beta Test Option B from CM to QA&lt;br /&gt;
                ~ QA places beta test files on ftp site in WAPRE&lt;br /&gt;
                directory and informs MS and CIS of availability&lt;br /&gt;
                ~ CIS ftp&#039;s files and puts in place on CIS servers&lt;br /&gt;
		~ MS (with assistance of Lambert and Andrew) finalizes&lt;br /&gt;
		download abstracts for beta files on CIS. Upon&lt;br /&gt;
		completion, files are forward to CIS for placement.&lt;br /&gt;
                ~ MS/QA/CIS begin making files and download abstracts&lt;br /&gt;
                ready for availability. &lt;br /&gt;
		~ QA/CIS QA: Testing must be completed on&lt;br /&gt;
		Options A, B &amp;amp; C for FREE access to download, &lt;br /&gt;
                corruption or other access problems and FREE Test&lt;br /&gt;
                World access. Notify MS and CIS when approval for&lt;br /&gt;
		release to testers is given.&lt;br /&gt;
01/26	FR      ~ Beta Test will begin if QA approves release and all&lt;br /&gt;
		necessary CIS/MS setup and testing is complete&lt;br /&gt;
                ~ Upon start of Beta Test letter from in-World and&lt;br /&gt;
                Forum staff will be posted in the forum providing&lt;br /&gt;
                an update on turfs.&lt;br /&gt;
01/27	SA&lt;br /&gt;
01/28	SU&lt;br /&gt;
01/29	MO	~ Production (??) server update to 1.0.9.2&lt;br /&gt;
                ~ Valentine&#039;s art remote update released from QA&lt;br /&gt;
		~ Valentine&#039;s aty remote update made available on&lt;br /&gt;
		production server, server down midnight to 1am.	&lt;br /&gt;
01/30	TU	*** Valentine&#039;s art available to public via RU ***&lt;br /&gt;
01/31	WE	&lt;br /&gt;
&lt;br /&gt;
02/01	TH&lt;br /&gt;
02/02	FR	~ 1.1b7 (1.0.10.2 ??)Build (GARTH: I need new version numbers)&lt;br /&gt;
02/03	SA	&lt;br /&gt;
02/04	SU	&lt;br /&gt;
02/05 	MO	~ 1.1b7 Build to QA&lt;br /&gt;
		~ Misc. art fixes remote update to QA&lt;br /&gt;
02/06	TU	~ 1.1b7 released from QA if accepted&lt;br /&gt;
		~ Pre-production server update to 1.1b7, remote &lt;br /&gt;
		update made available, server downtime midnight&lt;br /&gt;
		to 1am.&lt;br /&gt;
02/07	WE	*** 1.1b7 release available to tester&#039;s via RU ***&lt;br /&gt;
02/08	TH	&lt;br /&gt;
02/09	FR	&lt;br /&gt;
02/10	SA	&lt;br /&gt;
02/11	SU	&lt;br /&gt;
02/12	MO	~ St. Patrick&#039;s Day art checkin (art will be limited&lt;br /&gt;
                based on the Art Dept&#039;s ability to meet this date)&lt;br /&gt;
                ~ Misc. art fixes remote update released from QA&lt;br /&gt;
		(poss. 02/08 if approved in time)&lt;br /&gt;
		~ Misc. art fixes remote update made available on&lt;br /&gt;
		production server, server down midnight to 1am.&lt;br /&gt;
02/13	TU	*** Misc. art fixes available to public via RU ***&lt;br /&gt;
                ~ St. Patrick&#039;s Day remote update from CM to QA&lt;br /&gt;
                to include in 1.1 final packaging for release to public.&lt;br /&gt;
02/14	WE	&lt;br /&gt;
02/15	TH	&lt;br /&gt;
02/16	FR	&lt;br /&gt;
02/17	SA	&lt;br /&gt;
02/18	SU	&lt;br /&gt;
02/19	MO	~ Marketing must have final 1.1 Help files to QA&lt;br /&gt;
		~ Updated Readme&#039;s due to QA with copy to TS&lt;br /&gt;
		~ 1.1 released from QA&lt;br /&gt;
02/20	TU	~ 1.1 Help files &amp;amp; Readme&#039;s from QA to Garth&lt;br /&gt;
		~ 1.1 packaged for release&lt;br /&gt;
		~ 1.1 Repackaged Client Build (this will include&lt;br /&gt;
		all 1.1 upgrades and bug fixes as well as all remote&lt;br /&gt;
		updates up through St. Patrick&#039;s art)&lt;br /&gt;
02/21	WE	~ 1.1 Repackage Client to QA and MS and&lt;br /&gt;
		CompuServe QA for preparation for release to&lt;br /&gt;
		public. Simultaneous preparation begins. Files will&lt;br /&gt;
		not be made available to the public until final&lt;br /&gt;
		approval given by QA.&lt;br /&gt;
02/22	TH	&lt;br /&gt;
02/23	FR	&lt;br /&gt;
02/24	SA	&lt;br /&gt;
02/25	SU	&lt;br /&gt;
02/26	MO	~ Beta Test end &lt;br /&gt;
		~ MS: Changes to CIS menu pages for file downloads&lt;br /&gt;
		must be complete for testing.&lt;br /&gt;
		~ Remote update originally planned for St. Pat&#039;s art&lt;br /&gt;
		but moved up to include in final package. Any need&lt;br /&gt;
		still for this remote update? &lt;br /&gt;
		~ After MIDNIGHT, Production server changed to 1.1&lt;br /&gt;
		server. (Members with 1.0 will still be able to connect.)&lt;br /&gt;
02/27	TU	~ 1.1 repackaged client available on AWAY&lt;br /&gt;
		and WWW pages after midnight.  &lt;br /&gt;
02/28	WE&lt;br /&gt;
02/29	TH		&lt;br /&gt;
&lt;br /&gt;
03/01	FR&lt;br /&gt;
03/02	SA&lt;br /&gt;
03/03	SU&lt;br /&gt;
03/04	MO	~ Misc. art remote update to QA; New CD&#039;s &lt;br /&gt;
		available in CIS Store&lt;br /&gt;
03/05	TU	&lt;br /&gt;
03/06	WE	&lt;br /&gt;
03/07	TH	&lt;br /&gt;
03/08	FR&lt;br /&gt;
03/09	SA&lt;br /&gt;
03/10	SU&lt;br /&gt;
03/11	MO	~ Misc. art remote update released from QA&lt;br /&gt;
		~ Misc. art remote update made available on&lt;br /&gt;
		production server, server down midnight to 1am.&lt;br /&gt;
		~ 1.1 Turfs repackaged client release masters to&lt;br /&gt;
		production for CD&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==(ct_team 2773) WA Daily On-Line Rpts 1/24 &amp;amp; 1/25==&lt;br /&gt;
 &amp;lt;pre&amp;gt;--------------------------------------------------------------------------------&lt;br /&gt;
SUBJECT: (ct_team 2773) WA Daily On-Line Rpts 1/24 &amp;amp; 1/25&lt;br /&gt;
FROM: xxx@ossi.com (xxx xxx)&lt;br /&gt;
TO: ct_team@ossi.com&lt;br /&gt;
DATE: 30/01/1996 17:16&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
I am re-sending these two days from last week because after re-running them&lt;br /&gt;
- the figures look better.  I will post the rest from last week as they&lt;br /&gt;
become available.&lt;br /&gt;
&lt;br /&gt;
xxx&lt;br /&gt;
______________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Wednesday: Jan 24, 1996 : Daily WorldsAway On-Line Report&lt;br /&gt;
&lt;br /&gt;
 --------------------------------- ------------ ------------- ------------&lt;br /&gt;
 Category                          Wednesday    Month To Date Last Month&lt;br /&gt;
                                   01/24/96     January       December&lt;br /&gt;
 ================================= ============ ============= ============&lt;br /&gt;
 Total Connect Time (Hours)          1792.500    47439.483     48840.050&lt;br /&gt;
 Total Logins (Sessions)             2277.000    60412.000     56818.000&lt;br /&gt;
 Total Unique Accounts                961.000     6215.000      5709.000&lt;br /&gt;
 Average Time per Account (Hours)       1.865        7.633         8.555&lt;br /&gt;
 Average # of Logins per Account        2.369        9.720         9.952&lt;br /&gt;
 Peak Simultaneous Accounts           156.000      189.000       156.000&lt;br /&gt;
 Peak Simultaneous Avatars            159.000      191.000       156.000&lt;br /&gt;
 Total New Accounts                   102.000     3498.000      3772.000&lt;br /&gt;
 # of Accts that Haven&#039;t Returned     351.000     2684.000       898.000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------- ------&lt;br /&gt;
 Total WA On-line Membership To-Date:   10315&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------- ------&lt;br /&gt;
 Total # of Unique Avatars To-Date:   13430&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
____________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thursday: Jan 25, 1996 : Daily WorldsAway On-Line Report&lt;br /&gt;
&lt;br /&gt;
 --------------------------------- ------------ ------------- ------------&lt;br /&gt;
 Category                          Thursday     Month To Date Last Month&lt;br /&gt;
                                   01/25/96     January       December&lt;br /&gt;
 ================================= ============ ============= ============&lt;br /&gt;
 Total Connect Time (Hours)          1767.517    49207.000     48840.050&lt;br /&gt;
 Total Logins (Sessions)             2260.000    62672.000     56818.000&lt;br /&gt;
 Total Unique Accounts                971.000     6345.000      5709.000&lt;br /&gt;
 Average Time per Account (Hours)       1.820        7.755         8.555&lt;br /&gt;
 Average # of Logins per Account        2.327        9.877         9.952&lt;br /&gt;
 Peak Simultaneous Accounts           159.000      189.000       156.000&lt;br /&gt;
 Peak Simultaneous Avatars            159.000      191.000       156.000&lt;br /&gt;
 Total New Accounts                   114.000     3612.000      3772.000&lt;br /&gt;
 # of Accts that Haven&#039;t Returned     403.000     2668.000       898.000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------- ------&lt;br /&gt;
 Total WA On-line Membership To-Date:   10423&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------- ------&lt;br /&gt;
 Total # of Unique Avatars To-Date:   13572&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
____________________________________________________________________&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==(ct_team 2835) This week in engineering: WebWorlds==&lt;br /&gt;
 &amp;lt;pre&amp;gt;--------------------------------------------------------------------------------&lt;br /&gt;
SUBJECT: (ct_team 2835) This week in engineering: WebWorlds&lt;br /&gt;
FROM: ronl@ossi.com (Ron Lichty)&lt;br /&gt;
TO: ct_team@ossi.com&lt;br /&gt;
DATE: 09/02/1996 19:08&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Note: The following is company confidential. (As always. :-)&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a window into some of the toil and excitement in engineering:&lt;br /&gt;
&lt;br /&gt;
Turfs went to external testers at the beginning of the week. Early reports&lt;br /&gt;
are very positive.&lt;br /&gt;
&lt;br /&gt;
Mark demonstrated his Game api prototype this week, leading design reviews&lt;br /&gt;
for both engineering and producers/product managers. There&#039;s work to be&lt;br /&gt;
done, but the prototype demonstrated an api for use in those worlds and/or&lt;br /&gt;
those locales set by world producers for the the Wert Gumby&#039;s of the world&lt;br /&gt;
to hack games that WorldsAway avatars can play, and for approved games to&lt;br /&gt;
be attached to in-world objects (a mini-tic-tac-toe or mini-chess board on&lt;br /&gt;
the wall of a locale, for example, that avatars could play either directly&lt;br /&gt;
or via a second window but that all avatars in the locale could watch).&lt;br /&gt;
Very cool. Major kudos to Mark (and to all his advisors).&lt;br /&gt;
&lt;br /&gt;
Jeff succeeded in attaching the Windows WA client and a web browser, via a&lt;br /&gt;
third party DLL/window. In his prototype, the WA client can change the web&lt;br /&gt;
browser&#039;s page. This was a critical test of our product basis of having a&lt;br /&gt;
world browser and a web browser that work in tandem. Imagine browsing the&lt;br /&gt;
web to a page that has a world map on it, selecting a region, which sends a&lt;br /&gt;
message to the world browser and lets your avatar enter this world at that&lt;br /&gt;
spot. Later, wandering through the world, you ask &amp;quot;where am I&amp;quot;, which sends&lt;br /&gt;
a message to the web browser, flips it back to the map page, executes a CGI&lt;br /&gt;
script hidden behind the page, which causes an X to flash in the locale&lt;br /&gt;
you&#039;re in...  Now Lou&#039;s on the spot to write CT code to replace the&lt;br /&gt;
essential-to-us aspects of the third-party DLL.&lt;br /&gt;
&lt;br /&gt;
Jeff also released to QA a DLL to support the widely used Trumpet&lt;br /&gt;
WinSocket. The plan, if QA and Member Support agree, is to give it to those&lt;br /&gt;
hardy souls who&#039;ve tried to use Trumpet, and with their assurance that it&lt;br /&gt;
lets them get onto WA successfully, to put the DLL on the Forum for&lt;br /&gt;
availability to Trumpet users.&lt;br /&gt;
&lt;br /&gt;
We brought on another Mac engineer for perhaps a month to help us get TCP&lt;br /&gt;
(WebWorld) support into our Mac client. Moss Prescott is sitting across the&lt;br /&gt;
hall from me, next to David Peterson.&lt;br /&gt;
&lt;br /&gt;
All the engineers did lots more work, but one thing I think will interest&lt;br /&gt;
everyone:&lt;br /&gt;
&lt;br /&gt;
Engineering this week scheduled the tasks that will get us to a WebWorld&lt;br /&gt;
prototype. The result is that we&#039;ve made a good initial cut at what we can&lt;br /&gt;
engineer for a March 31 release and what will have to wait for a subsequent&lt;br /&gt;
release. The results:&lt;br /&gt;
&lt;br /&gt;
What&#039;s in Jupiter Conference demo:&lt;br /&gt;
Windows only&lt;br /&gt;
World map that&#039;s on web side that can show where you are in the World&lt;br /&gt;
Web page can launch World, enter at specified World entry point&lt;br /&gt;
Avatar URL can change web page&lt;br /&gt;
Oracles can edit avatar/object URLs using fiddle&lt;br /&gt;
[This is where we test interoperability of Netscape and World browsers in 8&lt;br /&gt;
megs]&lt;br /&gt;
&lt;br /&gt;
What&#039;s in 1.2 (engineering of functionality complete by end of February):&lt;br /&gt;
Mac and Windows&lt;br /&gt;
Elevator (and follow thru elevator)&lt;br /&gt;
Design for Auditorium, but no Auditorium&lt;br /&gt;
Design for web-friendly installation, but implementation doubtful&lt;br /&gt;
Avatars are not registered (not kept track of by server), but are persistent&lt;br /&gt;
   (Client saves prefs: avatar body, head, color, name)&lt;br /&gt;
Initial avatar: First use of Client (i.e., no avatar ever): dialog prompts&lt;br /&gt;
for gender&lt;br /&gt;
   Web side picks random avatar body/head/colors&lt;br /&gt;
Give ghosts access to web-page URL menus&lt;br /&gt;
Pass Web-selected ID to server&lt;br /&gt;
# of avatars/account: make build constant external so it can be used at startup&lt;br /&gt;
WebFollow: add Web following command;&lt;br /&gt;
   user-to-group communication to share a web URL&lt;br /&gt;
Email address and text description that are part of the Tell-Me-About&lt;br /&gt;
Be able to set certain locales to block URL opening&lt;br /&gt;
All client support for the Game api (though server support won&#039;t be ready&lt;br /&gt;
at launch)&lt;br /&gt;
&lt;br /&gt;
There&#039;s considerable UI work to be designed. Among others, imagine having a&lt;br /&gt;
Follow URL menu off your avatar that anyone can use at any time to see what&lt;br /&gt;
you&#039;re looking at with your web browser. Hmmm...&lt;br /&gt;
&lt;br /&gt;
What probably must wait until the next version of WebWorld:&lt;br /&gt;
Auditorium&lt;br /&gt;
Performance: Incorporate Netserve into IV serve / Remove S&amp;amp;V / ESP to user task&lt;br /&gt;
Web URLs object for sharing purposes via opaque data channel&lt;br /&gt;
Per-world preferences (required for multiple WebWorlds)&lt;br /&gt;
User performance: request not to get picture images&lt;br /&gt;
Incremental Remote Update&lt;br /&gt;
Velcro&lt;br /&gt;
Avatar death: WWmaster can set # of days; 0=no persistence&lt;br /&gt;
Applause meter&lt;br /&gt;
Avatar mod to indicate to others that your avatar is off reading the web&lt;br /&gt;
(web browser is focus)&lt;br /&gt;
Sound compression&lt;br /&gt;
Toolbar&lt;br /&gt;
Picture Object&lt;br /&gt;
Long URLs&lt;br /&gt;
&lt;br /&gt;
And while this news is now a week old, David Peterson a week ago completed&lt;br /&gt;
spraycans for apartment walls and such -- his first completed object as a&lt;br /&gt;
development engineer. Yay, David!&lt;br /&gt;
&lt;br /&gt;
- Ron&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==(ct_checkin 386) document checkins==&lt;br /&gt;
 &amp;lt;pre&amp;gt;--------------------------------------------------------------------------------&lt;br /&gt;
SUBJECT: (ct_checkin 386) document checkins&lt;br /&gt;
FROM: xxx xxx &amp;lt;xxx@ossi.com&amp;gt;&lt;br /&gt;
TO: ct_checkin@ossi.com&lt;br /&gt;
DATE: 14/02/1996 02:14&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
OVERVIEW:&lt;br /&gt;
	Added economics to document classes, and cleaned up document&lt;br /&gt;
	orientation when changing location.&lt;br /&gt;
&lt;br /&gt;
RELEASE:&lt;br /&gt;
        1.1&lt;br /&gt;
&lt;br /&gt;
FIXED BUGS:&lt;br /&gt;
	No longer get &amp;quot;Could not change orientation&amp;quot; errors.&lt;br /&gt;
&lt;br /&gt;
NEW FEATURES:&lt;br /&gt;
	You get charged for making copies and buying newspapers.&lt;br /&gt;
&lt;br /&gt;
CAVEATs:&lt;br /&gt;
	The recycler has its default costs in, but I couldn&#039;t find&lt;br /&gt;
	a checked-in spec to find exactly what it was supposed to&lt;br /&gt;
	do when.&lt;br /&gt;
&lt;br /&gt;
	While there is some visible animation, not all of the document &lt;br /&gt;
	orientation-changing commands are in yet, nor is the associated &lt;br /&gt;
	avatar animation. (I&#039;d like some Oracular feedback as to whether&lt;br /&gt;
	the avatar animation is wanted.) As it becomes clear where these&lt;br /&gt;
	belong, they&#039;ll be added. However, the correct animation is&lt;br /&gt;
	happening most of the time, it&#039;s just not exciting.&lt;br /&gt;
&lt;br /&gt;
	2POV sucks.&lt;br /&gt;
&lt;br /&gt;
	I tested newsstand economics as much as possible, but I&#039;ve&lt;br /&gt;
	never actually been able to buy a newspaper, so it hasn&#039;t been&lt;br /&gt;
	tested all the way through.&lt;br /&gt;
&lt;br /&gt;
CHANGED FILES:&lt;br /&gt;
&lt;br /&gt;
Filename		New Version	Summary of Changes&lt;br /&gt;
--------		-----------	------------------&lt;br /&gt;
avatar.cld		1.174		cleaned up changing document orientation&lt;br /&gt;
document.cld		1.41		cleaned up changing orientation&lt;br /&gt;
generics.cld		1.223		cleaned up changing document orientation&lt;br /&gt;
gutenberg.cld		1.14		added economics&lt;br /&gt;
newsstand.cld		1.10		added economics&lt;br /&gt;
postbox.cld		1.10		changed cost field to common&lt;br /&gt;
recycler.cld		1.11		added some economics&lt;br /&gt;
&lt;br /&gt;
xxx&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=VZones_Press_Releases&amp;diff=4517</id>
		<title>VZones Press Releases</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=VZones_Press_Releases&amp;diff=4517"/>
		<updated>2023-07-20T13:33:21Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Fixed a typo where I wrote Avaterra.con instead of Avaterra.com which is quite apt hah&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains press releases that were issued by Inworlds.com and Avaterra.com, Inc when they did business as VZones.&lt;br /&gt;
&lt;br /&gt;
==1999==&lt;br /&gt;
===July 22nd===&lt;br /&gt;
==== AVATERRA.COM LAUNCHES SCI-FI VIRTUAL ZONE====&lt;br /&gt;
 &amp;lt;pre&amp;gt; AVATERRA.COM LAUNCHES SCI-FI VIRTUAL ZONE&lt;br /&gt;
&lt;br /&gt;
First Element Launches Today in Cooperation with TriWay Promotions&lt;br /&gt;
&lt;br /&gt;
SANTA CLARA, Calif., July 22, 1999 -- The success of television shows like the X-Files points to our insatiable appetite for information about UFOs. Capitalizing on this interest, Avaterra.com, Inc. (AVAR-OTC/BB), a provider of avatar-based technologies and services for the next generation of Internet communities, launched today its latest VirtualZone called VZscifi -- an online community of UFO experts and enthusiasts at www.avaterra.com/VZscifi. The Zone will kick off with a virtual area called UFOchat, produced in cooperation with TriWay Promotions of Los Angeles, which opens today at 6:00 p.m. PST. &lt;br /&gt;
&lt;br /&gt;
VZscifi will feature a range of Sci-Fi, UFO and fantasy content, with UFOchat focused on top UFO researchers, renowned authors, military personnel and lecturers coming together to conduct online lectures, workshops, seminars and interactive sharing of research and knowledge in real time. All of these activities are happening within Avaterra.com&#039;s graphically rich VirtualZones, where visitors are represented on-screen as avatars -- or customized graphical representations of themselves -- and can see, talk and interact with other visitors. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;This launch marks another milestone in our strategy to build commercially sponsored, targeted Internet communities based on our VirtualZone concept,&amp;quot; said David Andrews, president and CEO of Avaterra.com. &amp;quot;UFOs and the paranormal are popular topics on the Internet, so we expect to generate tremendous traffic to our new VZscifi zone.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Marcia Pellitteri, CEO of TriWay Promotions, is credited with booking the leading UFO experts who will be conducting daily chats and events. Participants include Jim Hickman of SkyWatch International, Derrel Sims, CM.Ht., R.H.A., former intelligence staff for the C.I.A., popular author Dr. Roger Leir, retired Air Force Major George Filer, John Carpenter, Joyce Murphy and many others. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;re providing a place where people from all over the world can access the latest research information about UFOs,&amp;quot; explained Pellitteri. &amp;quot;And by hosting this community inside Avaterra.com&#039;s avatar-inhabited environment on the Internet, we&#039;re able to have people interact in real time with knowledgeable speakers and participate in interactive workshops with leading researchers and celebrities in the UFO field.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
About Avaterra.com, Inc. &lt;br /&gt;
&lt;br /&gt;
Avaterra.com was formed in May 1999, when it acquired core technologies from Fujitsu&#039;s WorldsAway Products and Services Group, in order to develop its VirtualZone business model. The company builds VirtualZone communities on the Internet where consumers interact, play, shop, educate and socialize within a graphical environment where they and other visitors are represented as avatars (customized graphical representations of themselves). VirtualZones are built around specific topics to attracted targeted audiences, and they are commercially sponsored by brand advertisers. Avaterra.com&#039;s two showcase VirtualZones have been online for more than three years and include members from around the world, meeting 24 hours a day.&lt;br /&gt;
&lt;br /&gt;
Avaterra.com provides superior community-building technology with features like customizable graphics, high subscriber involvement, a working economy based on tokens, several patent-pending tools for social order and management, and one of the highest &amp;quot;stickiness&amp;quot; factors on the web (with an average session length of 3.5 hours). The company derives revenue from its unique advertising venues, fee-based membership, custom virtual community development and software co-licensing. &lt;br /&gt;
&lt;br /&gt;
Avaterra.com is publicly traded on the OTC Bulletin Board under ticker symbol AVAR. For more investor information, please call 1-888-845-5853 or e-mail ir@avaterra.com, or visit the company web site at avaterra.com.&lt;br /&gt;
&lt;br /&gt;
In keeping with U.S. law, Avaterra.com, Inc. notes that this press release includes forward-looking statements. Actual results may vary significantly due to various risks and uncertainties. Those include, but are not limited to, the risk that new technologies are inherently subject to development, timing and consumer acceptance risks. &lt;br /&gt;
&lt;br /&gt;
All trademarks, trade names, registered trademarks, or registered trade names are property of their respective holders.&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=VZones_Press_Releases&amp;diff=4516</id>
		<title>VZones Press Releases</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=VZones_Press_Releases&amp;diff=4516"/>
		<updated>2023-07-20T13:32:32Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Added a VZones press releases page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains press releases that were issued by Inworlds.com and Avaterra.con, Inc when they did business as VZones.&lt;br /&gt;
&lt;br /&gt;
==1999==&lt;br /&gt;
===July 22nd===&lt;br /&gt;
==== AVATERRA.COM LAUNCHES SCI-FI VIRTUAL ZONE====&lt;br /&gt;
 &amp;lt;pre&amp;gt; AVATERRA.COM LAUNCHES SCI-FI VIRTUAL ZONE&lt;br /&gt;
&lt;br /&gt;
First Element Launches Today in Cooperation with TriWay Promotions&lt;br /&gt;
&lt;br /&gt;
SANTA CLARA, Calif., July 22, 1999 -- The success of television shows like the X-Files points to our insatiable appetite for information about UFOs. Capitalizing on this interest, Avaterra.com, Inc. (AVAR-OTC/BB), a provider of avatar-based technologies and services for the next generation of Internet communities, launched today its latest VirtualZone called VZscifi -- an online community of UFO experts and enthusiasts at www.avaterra.com/VZscifi. The Zone will kick off with a virtual area called UFOchat, produced in cooperation with TriWay Promotions of Los Angeles, which opens today at 6:00 p.m. PST. &lt;br /&gt;
&lt;br /&gt;
VZscifi will feature a range of Sci-Fi, UFO and fantasy content, with UFOchat focused on top UFO researchers, renowned authors, military personnel and lecturers coming together to conduct online lectures, workshops, seminars and interactive sharing of research and knowledge in real time. All of these activities are happening within Avaterra.com&#039;s graphically rich VirtualZones, where visitors are represented on-screen as avatars -- or customized graphical representations of themselves -- and can see, talk and interact with other visitors. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;This launch marks another milestone in our strategy to build commercially sponsored, targeted Internet communities based on our VirtualZone concept,&amp;quot; said David Andrews, president and CEO of Avaterra.com. &amp;quot;UFOs and the paranormal are popular topics on the Internet, so we expect to generate tremendous traffic to our new VZscifi zone.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Marcia Pellitteri, CEO of TriWay Promotions, is credited with booking the leading UFO experts who will be conducting daily chats and events. Participants include Jim Hickman of SkyWatch International, Derrel Sims, CM.Ht., R.H.A., former intelligence staff for the C.I.A., popular author Dr. Roger Leir, retired Air Force Major George Filer, John Carpenter, Joyce Murphy and many others. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;re providing a place where people from all over the world can access the latest research information about UFOs,&amp;quot; explained Pellitteri. &amp;quot;And by hosting this community inside Avaterra.com&#039;s avatar-inhabited environment on the Internet, we&#039;re able to have people interact in real time with knowledgeable speakers and participate in interactive workshops with leading researchers and celebrities in the UFO field.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
About Avaterra.com, Inc. &lt;br /&gt;
&lt;br /&gt;
Avaterra.com was formed in May 1999, when it acquired core technologies from Fujitsu&#039;s WorldsAway Products and Services Group, in order to develop its VirtualZone business model. The company builds VirtualZone communities on the Internet where consumers interact, play, shop, educate and socialize within a graphical environment where they and other visitors are represented as avatars (customized graphical representations of themselves). VirtualZones are built around specific topics to attracted targeted audiences, and they are commercially sponsored by brand advertisers. Avaterra.com&#039;s two showcase VirtualZones have been online for more than three years and include members from around the world, meeting 24 hours a day.&lt;br /&gt;
&lt;br /&gt;
Avaterra.com provides superior community-building technology with features like customizable graphics, high subscriber involvement, a working economy based on tokens, several patent-pending tools for social order and management, and one of the highest &amp;quot;stickiness&amp;quot; factors on the web (with an average session length of 3.5 hours). The company derives revenue from its unique advertising venues, fee-based membership, custom virtual community development and software co-licensing. &lt;br /&gt;
&lt;br /&gt;
Avaterra.com is publicly traded on the OTC Bulletin Board under ticker symbol AVAR. For more investor information, please call 1-888-845-5853 or e-mail ir@avaterra.com, or visit the company web site at avaterra.com.&lt;br /&gt;
&lt;br /&gt;
In keeping with U.S. law, Avaterra.com, Inc. notes that this press release includes forward-looking statements. Actual results may vary significantly due to various risks and uncertainties. Those include, but are not limited to, the risk that new technologies are inherently subject to development, timing and consumer acceptance risks. &lt;br /&gt;
&lt;br /&gt;
All trademarks, trade names, registered trademarks, or registered trade names are property of their respective holders.&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Main_Page&amp;diff=4515</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Main_Page&amp;diff=4515"/>
		<updated>2023-07-20T13:29:57Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Added VZones press releases to the front page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:100%; background:#f6f6f6; padding: 0 10%; border:1px solid #ddd; box-shadow: 0 0 .2em #999; border-radius: .2em;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:61%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        &amp;quot;WELCOME TO RenoProject&amp;quot; AND ARTICLE COUNT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100px; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the Reno Project wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%;&amp;quot;&amp;gt;the wiki dedicated to all things Habitat, WorldsAway and beyond.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;pagecount&amp;quot; style=&amp;quot;width:100%; text-align:center; font-size:85%;&amp;quot;&amp;gt;There are [[Special:Statistics|{{NUMBEROFPAGES}}]] pages already. Why not explore them?&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        PORTAL LIST ON RIGHT-HAND SIDE        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:13%; font-size:95%; white-space:nowrap;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[https://renoproject.org/imagearchive Image Archive]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://renoproject.org/interviews/index.html Interviews]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://discord.gg/xagN9ay3pB Discord]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Wanted Materials]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        CONTENT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin:5px 0 0 0; background:none; border-spacing: 4px; &amp;quot;&lt;br /&gt;
&amp;lt;!--        EMULATION GENERAL        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:65%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;box-shadow: 0 0 .2em #999; border-radius: .2em;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top; background:#f5fffa;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:2px 5px&amp;quot;&amp;gt;&lt;br /&gt;
[[File:JChat2001-01-30.png|220px|left]]&lt;br /&gt;
This wiki is a work in progress and is going to take some time to fill with information. For now, we recommend heading on over to the [http://www.renoproject.org/imagearchive Image Archive] to keep you occupied.&lt;br /&gt;
&lt;br /&gt;
We plan on having articles written up for each of the virtual worlds we feature on the site. These articles will include interviews, archived text/images and where possible video also.&lt;br /&gt;
&lt;br /&gt;
These will be the most detailed and accurate sources of information for the Habitat/WorldsAway based virtual worlds ever available before. You won&#039;t want to miss it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        NEWS        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:35%; border:1px solid #cedff2; background:#f5faff; vertical-align:top;box-shadow: 0 0 .3em #999; border-radius: .2em;&amp;quot;|&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top; background:#f5faff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;News&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;b&amp;gt;07/10/2023&amp;lt;/b&amp;gt; - Please consider donating on [https://ko-fi.com/stublad Ko-fi] to help offset the hosting costs of this site and wiki.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;02/04/2022&amp;lt;/b&amp;gt; - Much more content has been added to the wiki. If you&#039;d like to contribute anything, get in touch!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;11/19/2021&amp;lt;/b&amp;gt; - If you are fluent in Japanese and would like to help with transcribing articles, please get in touch on our [https://discord.gg/xagN9ay3pB Discord] or [mailto:stuart@renoproject.org contact me].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;03/19/2021&amp;lt;/b&amp;gt; - Added many Habitat development documents, as well as some WorldsAway version information.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Virtual Worlds==&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1980&#039;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Habitat]]&lt;br /&gt;
* [[Club Caribe]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1990&#039;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Fujitsu Habitat]]&lt;br /&gt;
* [[WorldsAway]]&lt;br /&gt;
** [[DreamScape]]&lt;br /&gt;
** [[WebWorld]]&lt;br /&gt;
** [[Pride!]]&lt;br /&gt;
** [[Hallway]]&lt;br /&gt;
** [[Hotel Silicon]]&lt;br /&gt;
** [[Club Connect]]&lt;br /&gt;
** [[New Radio World]]&lt;br /&gt;
* [[Habitat II]]&lt;br /&gt;
** [[Elysium]]&lt;br /&gt;
** [[Habitat/3D]]&lt;br /&gt;
** [[Graceville]]&lt;br /&gt;
* [[Glass City]]&lt;br /&gt;
** [[Glass City 1997]]&lt;br /&gt;
** [[Glass City 1999]]&lt;br /&gt;
*** [[Topaz/Emerald/Peridot]]&lt;br /&gt;
* [[VZones (1999-2014)]]&lt;br /&gt;
** [[newHorizone]]&lt;br /&gt;
** [[Seducity]]&lt;br /&gt;
** [[Second Kingdom]]&lt;br /&gt;
** [[Datylus]]&lt;br /&gt;
* [[J-Chat]]&lt;br /&gt;
* [[EC Habitats]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2000&#039;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Dreamcity]]&lt;br /&gt;
* [[Totoworld]]&lt;br /&gt;
* [[Sanrioworld]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2010&#039;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[MetroWorlds]]&lt;br /&gt;
** [[Eden]]&lt;br /&gt;
** [[Metropolis]]&lt;br /&gt;
* [[NeoHabitat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Interviews==&lt;br /&gt;
* [[Habitat_Interviews|Habitat]]&lt;br /&gt;
* [[Caribe_Interviews|Club Caribe]]&lt;br /&gt;
* [[FujitsuHabitat_Interviews|Fujitsu Habitat]]&lt;br /&gt;
* [[WorldsAway_Interviews|WorldsAway]]&lt;br /&gt;
* [[VZones_Interviews|VZones (1999-2014)]]&lt;br /&gt;
* [[MetroWorlds_Interviews|MetroWorlds]]&lt;br /&gt;
* [[NeoHabitat_Interviews|NeoHabitat]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Chat Transcripts==&lt;br /&gt;
* [[Habitat_Transcripts|Habitat]]&lt;br /&gt;
* [[Caribe_Transcripts|Club Caribe]]&lt;br /&gt;
* [[FujitsuHabitat_Transcripts|Fujitsu Habitat]]&lt;br /&gt;
* [[WorldsAway_Transcripts|WorldsAway]]&lt;br /&gt;
* [[VZones_Transcripts|VZones (1999-2014)]]&lt;br /&gt;
* [[MetroWorlds_Transcripts|MetroWorlds]]&lt;br /&gt;
* [[NeoHabitat_Transcripts|NeoHabitat]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[News Archives]]&lt;br /&gt;
** [[Habitat_News_Archives|Habitat]]&lt;br /&gt;
** [[WorldsAway_News_Archives|WorldsAway]]&lt;br /&gt;
** [[GlassCity_News_Archives|Glass City]]&lt;br /&gt;
** [[J-Chat_News_Archives|J-Chat]]&lt;br /&gt;
** [[VZones_News_Archives|VZones (1999-2014)]]&lt;br /&gt;
** [[MetroWorlds_News_Archives|MetroWorlds]]&lt;br /&gt;
* [[Message Board Archives]]&lt;br /&gt;
** [[Fujitsu_Habitat_Message_Board_Archives|Fujitsu Habitat]]&lt;br /&gt;
** [[Delphi_Forums_Archives|Delphi Forums]]&lt;br /&gt;
* [[CompuServe Forum Posts]]&lt;br /&gt;
* [[Region Names]]&lt;br /&gt;
* [[Memorial Wall]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ephemera==&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Habitat==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Development&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Habitat_Emails|E-mails]]&lt;br /&gt;
* [[Habitat Mayhem|Mayhem]]&lt;br /&gt;
* [[Habitat_Development_Documents|Development Documents]]&lt;br /&gt;
* [[Habitat Reports|Reports]]&lt;br /&gt;
* [[Habitat Surveys|Alpha Test Surveys]]&lt;br /&gt;
* [[Habitat_Logs_&amp;amp;_Diary_Entries|Logs &amp;amp; Diary Entries]]&lt;br /&gt;
* [[Habitat_OfficialLetters|Official Letters]]&lt;br /&gt;
* [[Habitat_Contracts|Contracts]]&lt;br /&gt;
* [[Habitat_TodoLists|Todo Lists]]&lt;br /&gt;
* [[Habitat_VersionHistory|Version History]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Fujitsu Habitat==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Translations&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Fujitsu Habitat History|History]]&lt;br /&gt;
* [[Fujitsu Habitat Magazine Articles|Magazine Articles]]&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Misc&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[FujitsuHabitat_VersionHistory|Version History]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WorldsAway==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Development&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[WorldsAway_DevEmails|E-mails]]&lt;br /&gt;
* [[WorldsAway_VersionHistory|Version History]]&lt;br /&gt;
* [[WorldsAway_DevServers|Development Hardware]]&lt;br /&gt;
* [[WorldsAway Artwork|Artwork]]&lt;br /&gt;
* [[WorldsAway Beta Help|Beta Help]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Communications&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[WorldsAway Marketing E-mails|Marketing E-mails]]&lt;br /&gt;
* [[WorldsAway Newsletters|Newsletters]]&lt;br /&gt;
* [[WorldsAway Miscellaneous Documents|Miscellaneous Documents]]&lt;br /&gt;
* [[WorldsAway Job Listings|Job Listings]]&lt;br /&gt;
* [[CompuServe What&#039;s New With WorldsAway Archives]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VZones (1999-2014)==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Communications&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[VZones Corporate Updates|Corporate Updates]]&lt;br /&gt;
* [[VZones Press Releases|Press Releases]]&lt;br /&gt;
* [[VZones Marketing E-mails - 1999-2014|Marketing E-mails]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Habitat II==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Translations&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Habitat II Sega Saturn Manual|Sega Saturn Manual]]&lt;br /&gt;
* [[Habitat II Magazine Articles|Magazine Articles]]&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Misc&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[HabitatII_VersionHistory|Version History]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Glass City==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Translations&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Glass City Magazine Articles|Magazine Articles]]&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Misc&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Glass City Version History|Version History]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==J-Chat==&lt;br /&gt;
* [[J-Chat Version History|Version History]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EC Habitats==&lt;br /&gt;
* [[EC Habitats Job Listings|Job Listings]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hide page title. For better results use an extension like NoTitle. --&amp;gt;&lt;br /&gt;
{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=VZones_Corporate_Updates&amp;diff=4514</id>
		<title>VZones Corporate Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=VZones_Corporate_Updates&amp;diff=4514"/>
		<updated>2023-07-20T13:27:25Z</updated>

		<summary type="html">&lt;p&gt;Oracle: /* A Corporate Update From Avaterra.com CEO, David Andrews */ Added preformatting tags to make the email easier to read&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains emails that were sent to Avaterra.com, Inc investors who had purchased stock or signed up to a mailing list for corporate information.&lt;br /&gt;
&lt;br /&gt;
==1999==&lt;br /&gt;
===October 6th===&lt;br /&gt;
==== A Corporate Update From Avaterra.com CEO, David Andrews====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre&amp;gt;A Corporate Update From Avaterra.com CEO, David Andrews &lt;br /&gt;
October 6, 1999&lt;br /&gt;
&lt;br /&gt;
When Avaterra.com, Inc. became a publicly traded entity in June 1999, we set out to establish the leadership position in the emerging virtual world market. To achieve this goal, we have focused on establishing a solid foundation for our marketing strategy and software platform. &lt;br /&gt;
&lt;br /&gt;
We are delighted to report that, after only four months as a public company, we experienced a 75% growth in new accounts last month, signed five new partnership agreements, and are well on our way to building a solid business model as the definitive community site on the Internet. The remainder of this letter outlines our recent achievements and outlook.&lt;br /&gt;
&lt;br /&gt;
Background&lt;br /&gt;
&lt;br /&gt;
Avaterra.com&#039;s VZone technology generates 2.5D animated, graphical environments that we have recently trademarked as Virtual Zones (VZones). These include community-building and advertising features that are innovative and highly engaging for users. Compared to typical portals that attract millions of casual visitors with no loyalty, VZones produce a high level of loyalty, stickiness and extended session lengths, evidenced by our communities that have flourished for years. &lt;br /&gt;
&lt;br /&gt;
Our virtual world based advertising takes banner ads to the next level. We provide a unique long term electronic commerce vehicle (in the form of Ad Objects) which promotes and facilitates repeat sales over long periods of time. Our Ad Objects are extremely compelling as they are integrated into the virtual environment, much like product placement in movies. Members welcome these ads and interact with them willingly because they are a natural and non-intrusive part of their online experience. &lt;br /&gt;
&lt;br /&gt;
Our revenues are derived from multiple sources including consumer-oriented virtual zones where members pay fees for premium services and companies pay for advertising, sponsorship, and e-commerce. In business-oriented virtual zones, our clients pay for customized environments where interaction between staff, business clients and consumers can occur.&lt;br /&gt;
&lt;br /&gt;
Strategy and goals&lt;br /&gt;
&lt;br /&gt;
Avaterra.com&#039;s strategy is to utilize the technology&#039;s key benefits to continue to attract large, visible partners who want to offer their members the ability to participate in the community that our VZones offer. Partners such as Xoom (NBC), Delphi, and others have already experienced the power of our community-building technology. We are not only growing in our existing markets, but we are also gaining early entry into international markets which are experiencing high growth rates as we continue to penetrate the business market with new business-to-business and business-to-consumer applications. &lt;br /&gt;
&lt;br /&gt;
What we have done&lt;br /&gt;
&lt;br /&gt;
Our success in the marketplace will be enabled by the progress of our development team. We recently brought on Gary Chaikin as the new VP of Development to lead our development and creative teams. Gary has over twenty-five years of production, development and design experience and has developed applications for clients such as Merrill Lynch, Bayer Pharmaceuticals and Canadian Tire (eflyer). Under Gary&#039;s direction, Avaterra.com has developed the production capacity and organizational infrastructure to design and produce hundreds of VZone areas each week. Our&lt;br /&gt;
production capacity has increased by approximately 300 percent, allowing us to meet the increasing demands of customers, partners, members and future advertising clients. Some of our major achievements include: &lt;br /&gt;
&lt;br /&gt;
Reducing the size of the VZone software client to provide consumers with a simpler, quicker download and installation process. It will be released in stages over the next six weeks with the first release reduced to almost 50% of its original size, decreasing download time to 10 minutes. This is a major improvement in securing customers as long downloads are a disincentive to trial.&lt;br /&gt;
&lt;br /&gt;
The addition of streaming audio and video into the client interface will introduce the capability for a wide range of content within our Zones, appealing to consumers as well as partners and advertisers. Consumers can enjoy watching movies or listening to music without ever leaving the zones, further increasing session lengths. Partners can test new marketing campaigns with virtual focus groups, hold live webcasts and showcase new music or movies. The potential is limitless and this development affords us many new opportunities.&lt;br /&gt;
&lt;br /&gt;
Currently, under the umbrella of VZones, we have VZconnections (general audience) and VZdreamscape (fantasy/sci-fi audience). In the last month, we have seen an increase in the number of registered members of over 75%. Daily unique visitors are up 27% (3,200 per day) and time spent online has increased 34% (over 18,000 hours per day). This data shows a daily average visit length of over 5.6 hours per visitor, a time equal to television viewing. We believe the growth rate in daily unique visitors and time spent online are sustainable and will in fact grow due to the promotions we have planned. &lt;br /&gt;
&lt;br /&gt;
European success&lt;br /&gt;
&lt;br /&gt;
We expect our strategic revenue sharing partnership with Scottish Telecom to provide significant leverage in securing additional ISPs as partners in Europe. ScottishTelecom is one of the U.K.&#039;s leading Internet and data solutions providers, and through the Demon Internet brand, Scottish Telecom is the fourth largest web host in the world. ScottishTelecom plans to distribute the VZone software to more than five million customers as part of its &amp;quot;in2home&amp;quot; free ISP CD introducing VZones to consumers across the U.K.&lt;br /&gt;
over the next twelve months.&lt;br /&gt;
&lt;br /&gt;
Where we are going&lt;br /&gt;
&lt;br /&gt;
Our emphasis is to grow the traffic in our consumer VZones, while launching new ones. Both of these efforts will subsequently allow us to pursue our planned advertising and e-commerce initiatives. Our current priority is the launch of a new Zone, VZentertainment, which will include music,&lt;br /&gt;
celebrities, gaming and television. We have signed a strategic marketing initiative with our first record label, First Madison, which will start with an innovative promotion showcasing new musical artists at over 1,000 college and high school campuses nationwide. This promotion is scheduled to begin in early November and will include distribution of over 250,000 CDs containing commercially unavailable sample tracks, video clips and the VZone software. The students receiving this software will also receive an invitation to&lt;br /&gt;
participate in live chats with the artists after the show in&lt;br /&gt;
VZentertainment. &lt;br /&gt;
&lt;br /&gt;
While our direct selling efforts targeting partners have been in place since June, we&#039;ve only recently begun to ramp up our consumer marketing. Elements of our upcoming marketing launch include the following:&lt;br /&gt;
&lt;br /&gt;
Radio integrated live/produced spots tied into virtual zone events Print Internet lifestyle and online gaming publications Internet online publicity generation as well as banner ad campaigns Viral marketing programs capitalizes on word-of-mouth advertising Email campaigns to existing members promoting in-zone contests Tradeshows presence at key shows (Entertainment Online in NY, October) &lt;br /&gt;
&lt;br /&gt;
There is a clear trend toward making the online experience more engaging.. Avaterra.com is poised to capitalize on this trend, as it&#039;s graphical interface and community-building features have proven to be one of the most involving and satisfying to date. We&#039;ve grown incrementally up until now.&lt;br /&gt;
But as the above activities suggest, we are positioning ourselves for a quantum leap in our membership and overall traffic numbers and to achieve our position of dominance in our space.&lt;br /&gt;
&lt;br /&gt;
We wish to thank each of you for your interest and support in our new company and look forward to providing you future updates on our progress.&lt;br /&gt;
&lt;br /&gt;
David Andrews&lt;br /&gt;
Chief Executive Officer&lt;br /&gt;
&lt;br /&gt;
In keeping with U.S. law, Avaterra.com, Inc. notes that this update includes forward-looking statements. Actual results may vary significantly due to various risks and uncertainties. Those include, but are not limited to, the&lt;br /&gt;
risk that new technologies are inherently subject to development, timing and consumer acceptance risks. &lt;br /&gt;
&lt;br /&gt;
All trademarks, trade names, registered trademarks, or registered trade names are property of their respective holders.&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=VZones_Corporate_Updates&amp;diff=4513</id>
		<title>VZones Corporate Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=VZones_Corporate_Updates&amp;diff=4513"/>
		<updated>2023-07-20T13:25:59Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Added a page for VZones corporate emails&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains emails that were sent to Avaterra.com, Inc investors who had purchased stock or signed up to a mailing list for corporate information.&lt;br /&gt;
&lt;br /&gt;
==1999==&lt;br /&gt;
===October 6th===&lt;br /&gt;
==== A Corporate Update From Avaterra.com CEO, David Andrews====&lt;br /&gt;
&lt;br /&gt;
A Corporate Update From Avaterra.com CEO, David Andrews &lt;br /&gt;
October 6, 1999&lt;br /&gt;
&lt;br /&gt;
When Avaterra.com, Inc. became a publicly traded entity in June 1999, we set out to establish the leadership position in the emerging virtual world market. To achieve this goal, we have focused on establishing a solid foundation for our marketing strategy and software platform. &lt;br /&gt;
&lt;br /&gt;
We are delighted to report that, after only four months as a public company, we experienced a 75% growth in new accounts last month, signed five new partnership agreements, and are well on our way to building a solid business model as the definitive community site on the Internet. The remainder of this letter outlines our recent achievements and outlook.&lt;br /&gt;
&lt;br /&gt;
Background&lt;br /&gt;
&lt;br /&gt;
Avaterra.com&#039;s VZone technology generates 2.5D animated, graphical environments that we have recently trademarked as Virtual Zones (VZones). These include community-building and advertising features that are innovative and highly engaging for users. Compared to typical portals that attract millions of casual visitors with no loyalty, VZones produce a high level of loyalty, stickiness and extended session lengths, evidenced by our communities that have flourished for years. &lt;br /&gt;
&lt;br /&gt;
Our virtual world based advertising takes banner ads to the next level. We provide a unique long term electronic commerce vehicle (in the form of Ad Objects) which promotes and facilitates repeat sales over long periods of time. Our Ad Objects are extremely compelling as they are integrated into the virtual environment, much like product placement in movies. Members welcome these ads and interact with them willingly because they are a natural and non-intrusive part of their online experience. &lt;br /&gt;
&lt;br /&gt;
Our revenues are derived from multiple sources including consumer-oriented virtual zones where members pay fees for premium services and companies pay for advertising, sponsorship, and e-commerce. In business-oriented virtual zones, our clients pay for customized environments where interaction between staff, business clients and consumers can occur.&lt;br /&gt;
&lt;br /&gt;
Strategy and goals&lt;br /&gt;
&lt;br /&gt;
Avaterra.com&#039;s strategy is to utilize the technology&#039;s key benefits to continue to attract large, visible partners who want to offer their members the ability to participate in the community that our VZones offer. Partners such as Xoom (NBC), Delphi, and others have already experienced the power of our community-building technology. We are not only growing in our existing markets, but we are also gaining early entry into international markets which are experiencing high growth rates as we continue to penetrate the business market with new business-to-business and business-to-consumer applications. &lt;br /&gt;
&lt;br /&gt;
What we have done&lt;br /&gt;
&lt;br /&gt;
Our success in the marketplace will be enabled by the progress of our development team. We recently brought on Gary Chaikin as the new VP of Development to lead our development and creative teams. Gary has over twenty-five years of production, development and design experience and has developed applications for clients such as Merrill Lynch, Bayer Pharmaceuticals and Canadian Tire (eflyer). Under Gary&#039;s direction, Avaterra.com has developed the production capacity and organizational infrastructure to design and produce hundreds of VZone areas each week. Our&lt;br /&gt;
production capacity has increased by approximately 300 percent, allowing us to meet the increasing demands of customers, partners, members and future advertising clients. Some of our major achievements include: &lt;br /&gt;
&lt;br /&gt;
Reducing the size of the VZone software client to provide consumers with a simpler, quicker download and installation process. It will be released in stages over the next six weeks with the first release reduced to almost 50% of its original size, decreasing download time to 10 minutes. This is a major improvement in securing customers as long downloads are a disincentive to trial.&lt;br /&gt;
&lt;br /&gt;
The addition of streaming audio and video into the client interface will introduce the capability for a wide range of content within our Zones, appealing to consumers as well as partners and advertisers. Consumers can enjoy watching movies or listening to music without ever leaving the zones, further increasing session lengths. Partners can test new marketing campaigns with virtual focus groups, hold live webcasts and showcase new music or movies. The potential is limitless and this development affords us many new opportunities.&lt;br /&gt;
&lt;br /&gt;
Currently, under the umbrella of VZones, we have VZconnections (general audience) and VZdreamscape (fantasy/sci-fi audience). In the last month, we have seen an increase in the number of registered members of over 75%. Daily unique visitors are up 27% (3,200 per day) and time spent online has increased 34% (over 18,000 hours per day). This data shows a daily average visit length of over 5.6 hours per visitor, a time equal to television viewing. We believe the growth rate in daily unique visitors and time spent online are sustainable and will in fact grow due to the promotions we have planned. &lt;br /&gt;
&lt;br /&gt;
European success&lt;br /&gt;
&lt;br /&gt;
We expect our strategic revenue sharing partnership with Scottish Telecom to provide significant leverage in securing additional ISPs as partners in Europe. ScottishTelecom is one of the U.K.&#039;s leading Internet and data solutions providers, and through the Demon Internet brand, Scottish Telecom is the fourth largest web host in the world. ScottishTelecom plans to distribute the VZone software to more than five million customers as part of its &amp;quot;in2home&amp;quot; free ISP CD introducing VZones to consumers across the U.K.&lt;br /&gt;
over the next twelve months.&lt;br /&gt;
&lt;br /&gt;
Where we are going&lt;br /&gt;
&lt;br /&gt;
Our emphasis is to grow the traffic in our consumer VZones, while launching new ones. Both of these efforts will subsequently allow us to pursue our planned advertising and e-commerce initiatives. Our current priority is the launch of a new Zone, VZentertainment, which will include music,&lt;br /&gt;
celebrities, gaming and television. We have signed a strategic marketing initiative with our first record label, First Madison, which will start with an innovative promotion showcasing new musical artists at over 1,000 college and high school campuses nationwide. This promotion is scheduled to begin in early November and will include distribution of over 250,000 CDs containing commercially unavailable sample tracks, video clips and the VZone software. The students receiving this software will also receive an invitation to&lt;br /&gt;
participate in live chats with the artists after the show in&lt;br /&gt;
VZentertainment. &lt;br /&gt;
&lt;br /&gt;
While our direct selling efforts targeting partners have been in place since June, we&#039;ve only recently begun to ramp up our consumer marketing. Elements of our upcoming marketing launch include the following:&lt;br /&gt;
&lt;br /&gt;
Radio integrated live/produced spots tied into virtual zone events Print Internet lifestyle and online gaming publications Internet online publicity generation as well as banner ad campaigns Viral marketing programs capitalizes on word-of-mouth advertising Email campaigns to existing members promoting in-zone contests Tradeshows presence at key shows (Entertainment Online in NY, October) &lt;br /&gt;
&lt;br /&gt;
There is a clear trend toward making the online experience more engaging.. Avaterra.com is poised to capitalize on this trend, as it&#039;s graphical interface and community-building features have proven to be one of the most involving and satisfying to date. We&#039;ve grown incrementally up until now.&lt;br /&gt;
But as the above activities suggest, we are positioning ourselves for a quantum leap in our membership and overall traffic numbers and to achieve our position of dominance in our space.&lt;br /&gt;
&lt;br /&gt;
We wish to thank each of you for your interest and support in our new company and look forward to providing you future updates on our progress.&lt;br /&gt;
&lt;br /&gt;
David Andrews&lt;br /&gt;
Chief Executive Officer&lt;br /&gt;
&lt;br /&gt;
In keeping with U.S. law, Avaterra.com, Inc. notes that this update includes forward-looking statements. Actual results may vary significantly due to various risks and uncertainties. Those include, but are not limited to, the&lt;br /&gt;
risk that new technologies are inherently subject to development, timing and consumer acceptance risks. &lt;br /&gt;
&lt;br /&gt;
All trademarks, trade names, registered trademarks, or registered trade names are property of their respective holders.&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Main_Page&amp;diff=4512</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Main_Page&amp;diff=4512"/>
		<updated>2023-07-20T13:23:31Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Adding a page for VZones corporate update emails&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:100%; background:#f6f6f6; padding: 0 10%; border:1px solid #ddd; box-shadow: 0 0 .2em #999; border-radius: .2em;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:61%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        &amp;quot;WELCOME TO RenoProject&amp;quot; AND ARTICLE COUNT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100px; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the Reno Project wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%;&amp;quot;&amp;gt;the wiki dedicated to all things Habitat, WorldsAway and beyond.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;pagecount&amp;quot; style=&amp;quot;width:100%; text-align:center; font-size:85%;&amp;quot;&amp;gt;There are [[Special:Statistics|{{NUMBEROFPAGES}}]] pages already. Why not explore them?&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        PORTAL LIST ON RIGHT-HAND SIDE        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:13%; font-size:95%; white-space:nowrap;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[https://renoproject.org/imagearchive Image Archive]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://renoproject.org/interviews/index.html Interviews]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://discord.gg/xagN9ay3pB Discord]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Wanted Materials]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        CONTENT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin:5px 0 0 0; background:none; border-spacing: 4px; &amp;quot;&lt;br /&gt;
&amp;lt;!--        EMULATION GENERAL        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:65%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;box-shadow: 0 0 .2em #999; border-radius: .2em;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top; background:#f5fffa;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:2px 5px&amp;quot;&amp;gt;&lt;br /&gt;
[[File:JChat2001-01-30.png|220px|left]]&lt;br /&gt;
This wiki is a work in progress and is going to take some time to fill with information. For now, we recommend heading on over to the [http://www.renoproject.org/imagearchive Image Archive] to keep you occupied.&lt;br /&gt;
&lt;br /&gt;
We plan on having articles written up for each of the virtual worlds we feature on the site. These articles will include interviews, archived text/images and where possible video also.&lt;br /&gt;
&lt;br /&gt;
These will be the most detailed and accurate sources of information for the Habitat/WorldsAway based virtual worlds ever available before. You won&#039;t want to miss it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        NEWS        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:35%; border:1px solid #cedff2; background:#f5faff; vertical-align:top;box-shadow: 0 0 .3em #999; border-radius: .2em;&amp;quot;|&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top; background:#f5faff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;News&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;b&amp;gt;07/10/2023&amp;lt;/b&amp;gt; - Please consider donating on [https://ko-fi.com/stublad Ko-fi] to help offset the hosting costs of this site and wiki.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;02/04/2022&amp;lt;/b&amp;gt; - Much more content has been added to the wiki. If you&#039;d like to contribute anything, get in touch!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;11/19/2021&amp;lt;/b&amp;gt; - If you are fluent in Japanese and would like to help with transcribing articles, please get in touch on our [https://discord.gg/xagN9ay3pB Discord] or [mailto:stuart@renoproject.org contact me].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;03/19/2021&amp;lt;/b&amp;gt; - Added many Habitat development documents, as well as some WorldsAway version information.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Virtual Worlds==&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1980&#039;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Habitat]]&lt;br /&gt;
* [[Club Caribe]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1990&#039;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Fujitsu Habitat]]&lt;br /&gt;
* [[WorldsAway]]&lt;br /&gt;
** [[DreamScape]]&lt;br /&gt;
** [[WebWorld]]&lt;br /&gt;
** [[Pride!]]&lt;br /&gt;
** [[Hallway]]&lt;br /&gt;
** [[Hotel Silicon]]&lt;br /&gt;
** [[Club Connect]]&lt;br /&gt;
** [[New Radio World]]&lt;br /&gt;
* [[Habitat II]]&lt;br /&gt;
** [[Elysium]]&lt;br /&gt;
** [[Habitat/3D]]&lt;br /&gt;
** [[Graceville]]&lt;br /&gt;
* [[Glass City]]&lt;br /&gt;
** [[Glass City 1997]]&lt;br /&gt;
** [[Glass City 1999]]&lt;br /&gt;
*** [[Topaz/Emerald/Peridot]]&lt;br /&gt;
* [[VZones (1999-2014)]]&lt;br /&gt;
** [[newHorizone]]&lt;br /&gt;
** [[Seducity]]&lt;br /&gt;
** [[Second Kingdom]]&lt;br /&gt;
** [[Datylus]]&lt;br /&gt;
* [[J-Chat]]&lt;br /&gt;
* [[EC Habitats]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2000&#039;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Dreamcity]]&lt;br /&gt;
* [[Totoworld]]&lt;br /&gt;
* [[Sanrioworld]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2010&#039;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[MetroWorlds]]&lt;br /&gt;
** [[Eden]]&lt;br /&gt;
** [[Metropolis]]&lt;br /&gt;
* [[NeoHabitat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Interviews==&lt;br /&gt;
* [[Habitat_Interviews|Habitat]]&lt;br /&gt;
* [[Caribe_Interviews|Club Caribe]]&lt;br /&gt;
* [[FujitsuHabitat_Interviews|Fujitsu Habitat]]&lt;br /&gt;
* [[WorldsAway_Interviews|WorldsAway]]&lt;br /&gt;
* [[VZones_Interviews|VZones (1999-2014)]]&lt;br /&gt;
* [[MetroWorlds_Interviews|MetroWorlds]]&lt;br /&gt;
* [[NeoHabitat_Interviews|NeoHabitat]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Chat Transcripts==&lt;br /&gt;
* [[Habitat_Transcripts|Habitat]]&lt;br /&gt;
* [[Caribe_Transcripts|Club Caribe]]&lt;br /&gt;
* [[FujitsuHabitat_Transcripts|Fujitsu Habitat]]&lt;br /&gt;
* [[WorldsAway_Transcripts|WorldsAway]]&lt;br /&gt;
* [[VZones_Transcripts|VZones (1999-2014)]]&lt;br /&gt;
* [[MetroWorlds_Transcripts|MetroWorlds]]&lt;br /&gt;
* [[NeoHabitat_Transcripts|NeoHabitat]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[News Archives]]&lt;br /&gt;
** [[Habitat_News_Archives|Habitat]]&lt;br /&gt;
** [[WorldsAway_News_Archives|WorldsAway]]&lt;br /&gt;
** [[GlassCity_News_Archives|Glass City]]&lt;br /&gt;
** [[J-Chat_News_Archives|J-Chat]]&lt;br /&gt;
** [[VZones_News_Archives|VZones (1999-2014)]]&lt;br /&gt;
** [[MetroWorlds_News_Archives|MetroWorlds]]&lt;br /&gt;
* [[Message Board Archives]]&lt;br /&gt;
** [[Fujitsu_Habitat_Message_Board_Archives|Fujitsu Habitat]]&lt;br /&gt;
** [[Delphi_Forums_Archives|Delphi Forums]]&lt;br /&gt;
* [[CompuServe Forum Posts]]&lt;br /&gt;
* [[Region Names]]&lt;br /&gt;
* [[Memorial Wall]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ephemera==&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
==Habitat==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Development&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Habitat_Emails|E-mails]]&lt;br /&gt;
* [[Habitat Mayhem|Mayhem]]&lt;br /&gt;
* [[Habitat_Development_Documents|Development Documents]]&lt;br /&gt;
* [[Habitat Reports|Reports]]&lt;br /&gt;
* [[Habitat Surveys|Alpha Test Surveys]]&lt;br /&gt;
* [[Habitat_Logs_&amp;amp;_Diary_Entries|Logs &amp;amp; Diary Entries]]&lt;br /&gt;
* [[Habitat_OfficialLetters|Official Letters]]&lt;br /&gt;
* [[Habitat_Contracts|Contracts]]&lt;br /&gt;
* [[Habitat_TodoLists|Todo Lists]]&lt;br /&gt;
* [[Habitat_VersionHistory|Version History]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Fujitsu Habitat==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Translations&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Fujitsu Habitat History|History]]&lt;br /&gt;
* [[Fujitsu Habitat Magazine Articles|Magazine Articles]]&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Misc&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[FujitsuHabitat_VersionHistory|Version History]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WorldsAway==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Development&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[WorldsAway_DevEmails|E-mails]]&lt;br /&gt;
* [[WorldsAway_VersionHistory|Version History]]&lt;br /&gt;
* [[WorldsAway_DevServers|Development Hardware]]&lt;br /&gt;
* [[WorldsAway Artwork|Artwork]]&lt;br /&gt;
* [[WorldsAway Beta Help|Beta Help]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Communications&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[WorldsAway Marketing E-mails|Marketing E-mails]]&lt;br /&gt;
* [[WorldsAway Newsletters|Newsletters]]&lt;br /&gt;
* [[WorldsAway Miscellaneous Documents|Miscellaneous Documents]]&lt;br /&gt;
* [[WorldsAway Job Listings|Job Listings]]&lt;br /&gt;
* [[CompuServe What&#039;s New With WorldsAway Archives]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
==VZones (1999-2014)==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Communications&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[VZones Corporate Updates|Corporate Updates]]&lt;br /&gt;
* [[VZones Marketing E-mails - 1999-2014|Marketing E-mails]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Habitat II==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Translations&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Habitat II Sega Saturn Manual|Sega Saturn Manual]]&lt;br /&gt;
* [[Habitat II Magazine Articles|Magazine Articles]]&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Misc&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[HabitatII_VersionHistory|Version History]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Glass City==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Translations&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Glass City Magazine Articles|Magazine Articles]]&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Misc&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Glass City Version History|Version History]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==J-Chat==&lt;br /&gt;
* [[J-Chat Version History|Version History]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EC Habitats==&lt;br /&gt;
* [[EC Habitats Job Listings|Job Listings]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Timeline&amp;diff=4470</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Timeline&amp;diff=4470"/>
		<updated>2023-06-15T04:10:23Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Noting Arics attendance at CES 86&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The plan for this page is to have a bullet point list of all major events that occurred in the timeline from Habitat until the present day. These will be presented in chronological order and wherever possible, links and citations will be given.&lt;br /&gt;
&lt;br /&gt;
If you can provide a date for a major event or can confirm one, please get in touch with us. If you have proof of these dates but cannot publicly share them, we can discuss this to confirm the authenticity of the information.&lt;br /&gt;
&lt;br /&gt;
=1985=&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* Charlie Kellner and Chip Morningstar discuss ideas for &amp;quot;microworld&amp;quot;.&amp;lt;ref&amp;gt;E-mail from Charlie Kellner - July 18th, 1985, https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/archives/worldComments&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
===4th===&lt;br /&gt;
* Aric Wilmunder joins the Habitat development team full time.&amp;lt;ref&amp;gt;MicroCosm™ Report&lt;br /&gt;
December 5, 1985, https://github.com/StuBlad/habitatdocs/blob/main/itr/reportNovember.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===18th===&lt;br /&gt;
* Randy Farmer joins the Habitat development team full time.&amp;lt;ref&amp;gt;MicroCosm™ Report&lt;br /&gt;
December 5, 1985, https://github.com/StuBlad/habitatdocs/blob/main/itr/reportNovember.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Development of Habitat begins, initially called MicroCosm.&lt;br /&gt;
&lt;br /&gt;
=1986=&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
* Habitat is demoed at the 20th Consumer Electronics Show in Chicago, USA&amp;lt;ref&amp;gt;Issue 17 - Computer Gamer - August 1986, https://renoproject.org/imagearchive/index.php?/category/335&amp;lt;/ref&amp;gt;. Randy Farmer, Aric Wilmunder and Janet Hunter were in attendance&amp;lt;ref&amp;gt;Direct messages with Randy Farmer - June 1st, 2023&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
===16th===&lt;br /&gt;
* Habitat is demoed by Lucasfilm Games at The Palladium nightclub in New York City&amp;lt;ref&amp;gt;Issue 44 Commodore Microcomputers - November/December 1986, https://renoproject.org/imagearchive/picture.php?/8435/category/160&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Computerworld - Sep 1, 1986, https://books.google.com/books?id=6dLTc6Wv3Y0C&amp;amp;pg=PA72&amp;amp;lpg=PA72&amp;amp;dq=north+american+videotex+industry+%22conference%22+%221986%22+%22New+York%22+-minitel&amp;amp;source=bl&amp;amp;ots=3YMaib_mgh&amp;amp;sig=ACfU3U3P31hutfru8_prDuEy45AwgU9BBg&amp;amp;hl=en&amp;amp;sa=X&amp;amp;ved=2ahUKEwjBooHdhaj2AhVtJkQIHfQvBjEQ6AF6BAg1EAM#v=onepage&amp;amp;q=north%20american%20videotex%20industry%20%22conference%22%20%221986%22%20%22New%20York%22%20-minitel&amp;amp;f=false&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Palladium Demo - Lucasfilm Ltd. Games Division - September 14, 1986,https://github.com/StuBlad/habitatdocs/blob/main/itr/palladium.pdf&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
===3rd===&lt;br /&gt;
&lt;br /&gt;
* At a meeting with Quantum Link, it is decided that in Habitat, all logged out users will be turned into to ghosts, rather than being left on the ground turned to stone&amp;lt;ref&amp;gt;Subject: Habitat meetings at Quantum, 11/3 - November 5th, 1986, https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat/blob/master/chip/habitat/docs/cya/qmeeting.t&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1987=&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Habitat alpha test begins.&lt;br /&gt;
&lt;br /&gt;
=1988=&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
===21st===&lt;br /&gt;
* Fujitsu representatives attend the Habitat Technology Transfer Seminar at Skywalker Ranch in Marin County, California, USA. The seminar is held from Monday, August 21, 1988 through Friday, August 25, 1988&amp;lt;ref&amp;gt;Habitat Technology Transfer Seminar document, https://renoproject.org/pub/Habitat/Documents/Habitat_Tech_Transfer_FULL.pdf&amp;lt;/ref&amp;gt;. A notable attendee is Kazutomo Fukuda, who would go on to be in charge of Fujitsu Habitat and Habitat II.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Habitat alpha ends.&lt;br /&gt;
* Fujitsu licenses Habitat from Lucasfilm to create Fujitsu Habitat in Japan&amp;lt;ref&amp;gt;You can&#039;t tell people anything - Habitat Chronicles, http://habitatchronicles.com/2004/04/you-cant-tell-people-anything/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;WorldsAway Backgrounder - Creating Virtual Communities in Cyberspace, https://web.archive.org/web/19961120223211/http://www.worldsaway.com/Worldsaway/press2/waback.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1989=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
* Fujitsu Habitat is demoed at Asia Telecom ‘89 in Singapore by a team from Fujitsu alongside Chip Morningstar and Randy Farmer&amp;lt;ref&amp;gt;Asia Telecom &#039;89 Photos from the archives of Randy Farmer, https://renoproject.org/imagearchive/index.php?/category/313&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* Fujitsu Habitat was debuted in Japan at &amp;quot;Denno Amusement Park IN Tokyo Dome&amp;quot; where Fujitsu&#039;s personal computer the &amp;quot;FM-TOWNS&amp;quot; was also unveiled&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
* Fujitsu Habitat monitor test begins&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Club Caribe is released.&lt;br /&gt;
&lt;br /&gt;
=1990=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
* Fujitsu Habitat is officially released on the FM-TOWNS computer&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;Habitat II&amp;quot; service concept - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_concept.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;FUJITSU MULTIMEDIA CORPORATE BACKGROUNDER, https://web.archive.org/web/19961120223227/http://www.worldsaway.com/Worldsaway/press2/fujicorp.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1991=&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
* The Fujitsu Habitat client is released on the [https://www.fujitsu.com/global/about/corporate/history/products/computer/personalcomputer/fm-r.html FMR] series of personal computers&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
* The Fujitsu Habitat client is released for the [https://en.wikipedia.org/wiki/PC-9800_series PC-9801]&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1992=&lt;br /&gt;
&lt;br /&gt;
=1993=&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===21st===&lt;br /&gt;
* The FINE plan presentation is made by Electric Communities to Fujitsu Limited in Kawasaki, Japan&amp;lt;ref&amp;gt;Direct messages with Randy Farmer - May 9th, 2022&amp;lt;/ref&amp;gt;. The FINE plan stands for the Future Interactive Network Environment - An Introduction to Global Cyberspace. &lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Fujitsu Limited acquire the Habitat intellectual property from Lucasfilm&amp;lt;ref&amp;gt;FUJITSU GETS WIRED (int&#039;l edition) - BusinessWeek, https://web.archive.org/web/19970628192110/http://www.businessweek.com/1996/12/b3467152.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Development of WorldsAway begins under Fujitsu Open Systems Solutions, inc (originally UniSoft, which was acquired by Fujitsu)&amp;lt;ref&amp;gt;E-mail conversion with John Onusko, one of the people who wrote the WorldsAway server code.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;FUJITSU POACHES UNISOFT TOP BRASS TO STAFF NEW OPEN SYSTEMS OUTFIT, https://techmonitor.ai/techonology/fujitsu_poaches_unisoft_top_brass_to_staff_new_open_systems_outfit&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1994=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
&lt;br /&gt;
===21st===&lt;br /&gt;
* Club Caribe closes&amp;lt;ref&amp;gt;BLD Stlker’s Club Caribe Documentary - February 1994, https://youtu.be/OESzgOau1k4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
* Fujitsu&#039;s Cultural Technologies division is established in San Jose&amp;lt;ref&amp;gt;FUJITSU DEMOS VIRTUAL WORLDS FOR THE WEB AT SPRING INTERNET &lt;br /&gt;
WORLD `96 - Press Release, https://web.archive.org/web/19961120223153/http://www.worldsaway.com/Worldsaway/press2/webw.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;INTRODUCING WEBWORLD -- ANIMATED VIRTUAL WORLD FOR THE WEB - Press Release, https://pr.fujitsu.com/jp/news/1996/Feb/28-e.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
* The book &amp;quot;Online virtual reality&amp;quot; which was written by Fujitsu Habitat Oracles is published by Fujitsu Books&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1995=&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
===8th===&lt;br /&gt;
* WorldsAway opens up the Dreamscape service in beta to testers on CompuServe.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
===15th===&lt;br /&gt;
* WorldsAway’s Dreamscape launches to the public on CompuServe&amp;lt;ref&amp;gt;Global expansion/system expansion of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/cybercom.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;FUJITSU MULTIMEDIA CORPORATE BACKGROUNDER, https://web.archive.org/web/19961120223227/http://www.worldsaway.com/Worldsaway/press2/fujicorp.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
===15th===&lt;br /&gt;
* WorldsAway version 1.0 is officially released. This date actually becomes known each year as “Kymer New Year”, to celebrate the release of 1.0 in the Dreamscape, on the island of Kymer.&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
===1st===&lt;br /&gt;
* Fujitsu announces the availability of WorldsAway to CompuServe subscribers around the world&amp;lt;ref&amp;gt;Animated Virtual World Debuts on CompuServe - Press Release, https://web.archive.org/web/19961120223202/http://www.worldsaway.com/Worldsaway/press2/waann.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1996=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
===27th===&lt;br /&gt;
* Fujitsu announces plans for a new world called &amp;quot;WebWorld&amp;quot;&amp;lt;ref&amp;gt;INTRODUCING WEBWORLD -- ANIMATED VIRTUAL WORLD FOR THE WEB - Press Release, https://pr.fujitsu.com/jp/news/1996/Feb/28-e.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* Habitat II is released in Japan on the NIFTY-serve service for Windows&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
===29th===&lt;br /&gt;
* Fujitsu Cultural Technologies demoes WorldsAway &amp;amp; WebWorlds at the Spring Internet World &#039;96 show held at the San Jose Convention Center, April 29th - May 2nd 1996&amp;lt;ref&amp;gt;FUJITSU DEMOS VIRTUAL WORLDS FOR THE WEB AT SPRING INTERNET &lt;br /&gt;
WORLD `96 - Press Release, https://web.archive.org/web/19961120223153/http://www.worldsaway.com/Worldsaway/press2/webw.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* The Sega Saturn client for Habitat II is released&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
===1st===&lt;br /&gt;
* Pride Media, Ltd launch the Pride! WorldsAway based virtual world&amp;lt;ref&amp;gt;Pride! Universe on CompuServe offers virtual world for the gay and lesbian community- Pride Media &amp;amp; Fujitsu October 1996 joint Press Release, https://web.archive.org/web/19971108123544fw_/http://www.pridemedia.com/release-universe.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Virtual reality world opens its doors to gays, lesbians, bisexuals and transgenders on CompuServe, https://web.archive.org/web/19971108123537fw_/http://www.pridemedia.com/release-compuserve.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Global expansion/system expansion of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/cybercom.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
* The Macintosh client for Habitat II is released&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===26th===&lt;br /&gt;
* Habitat II opens up access to the entire internet, as well as maintaining access via NIFTY-serve&amp;lt;ref&amp;gt;Overview of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/habitat2_gaiyou.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Virtual community &amp;quot;Habitat II&amp;quot; Internet service started, Fujitsu November 1996 Press Release, https://pr.fujitsu.com/jp/news/1996/Nov/15-2.html&amp;lt;/ref&amp;gt;. The client software is given away for free, instead of being paid for as it was previously&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=1997=&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
&lt;br /&gt;
===1st===&lt;br /&gt;
* CJ CheilJedang launch Glass City in Korea under license from Fujitsu Limited in Japan and Fujitsu Korea&amp;lt;ref&amp;gt;Korean version of Habitat II &amp;quot;Yuridosi (Glass City)&amp;quot; has started - Fujitsu April 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Apr/30.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Global expansion/system expansion of &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/habitat/cybercom.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* WorldsAway releases the 2.0 upgrade.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===16th===&lt;br /&gt;
* Habitat/3D is released by Fujitsu in Japan. Habitat/3D was a separate VRML compliant Java application that had virtual spaces you could explore. An object called an Agora door was placed in Habitat II which connected both of the worlds together. If you accessed Habitat/3D via Habitat II, your name, gender and general appearance would be recreated in Habitat/3D&amp;lt;ref&amp;gt;Added communication function in 3D space to &amp;quot;Habitat II&amp;quot; - Fujitsu September 1997 Press Release, https://pr.fujitsu.com/jp/news/1997/Sep/5.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
* Fujitsu Software Corporation announce that its two established virtual worlds, Dreamscape and Pride! Universe, are now available on the Internet.&amp;lt;ref&amp;gt;Spectrum: Interactive Media &amp;amp; Online Developer News 27 October 1997, http://www.3dlinks.com/spectrum/issues/spectrum-oct-27-97.cfm&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
* The WorldsAway Products and Services group is moved from being a part of Fujitsu Software Corporation, to being under the control of Fujitsu Business Systems of America.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Hallway is opened to the public as part of the beta test for WorldsAway 2.0.&lt;br /&gt;
* Tim Lavalli is hired at Fujitsu Software Corporation and becomes known in the Dreamscape as Brother Echo.&lt;br /&gt;
* Jeffrey Douglas who was formerly known as Oracle Vaserius in the Dreamscape, leaves Fujitsu.&lt;br /&gt;
* Hallway is renamed to Hotel Silicon.&lt;br /&gt;
* Electric Communities invite people to participate in the EC Habitats beta program.&lt;br /&gt;
&lt;br /&gt;
=1998=&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
* Habitat II opens their Graceville world, a clone of the Dreamscape world, using the WorldsAway 2.0 client and server architecture&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
&lt;br /&gt;
===Unknown Date===&lt;br /&gt;
* Development of Club Connect begins&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
&lt;br /&gt;
===24th===&lt;br /&gt;
* Fujitsu launch a virtual world aimed at adults called Club Connect&amp;lt;ref&amp;gt;WorldsAway About Us Page - October 1999, https://web.archive.org/web/19991022021840/http://www.worldsaway.com/aboutus/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
===Unknown Date===&lt;br /&gt;
* Hotel Silicon merges with Club Connect to create New Radio World in partnership with a company called New Radio Star&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
* Detroit was the first city to open in New Radio World in partnership with the WRIF radio station&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Scott Moore who was formerly known as Oracle Teresias in the Dreamscape, leaves Fujitsu.&lt;br /&gt;
* Electric Communities acquires OnLive! Technologies and The Palace.&lt;br /&gt;
&lt;br /&gt;
=1999=&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
* The Delphi Forums area opens up in New Radio World. This is notable because it was the first &amp;quot;free trap area&amp;quot;&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;. This was a mechanism where you could sign up for a free account via a business affiliated with the world, but only be able to access a limited selection of regions and not exit into the main world. People were encouraged to convert to a paid account to access the rest of New Radio World.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* Fujitsu Habitat ceases operation&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
&lt;br /&gt;
===1st===&lt;br /&gt;
* The WorldsAway Products and Services group in the USA is sold by Fujitsu Systems Business of America to Inworlds.com, Inc, which was a company led by former Vice President of the WorldsAway Products and Services Business Unit, David Andrews&amp;lt;ref&amp;gt;Club Connect Press Release - July 20, 1998, https://web.archive.org/web/19991022040726/http://www.worldsaway.com:80/aboutus/consumer.html&amp;lt;/ref&amp;gt;. The WorldsAway Products and Services group led development of the software, created new artwork, operated several virtual worlds and marketed them too. The Products and Services group was sponsored by Fujitsu Limited in Japan&amp;lt;ref&amp;gt;https://web.archive.org/web/19961120221938/http://www.worldsaway.com/away2.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;FUJITSU GETS WIRED (int&#039;l edition) - BusinessWeek, https://web.archive.org/web/19970628192110/http://www.businessweek.com/1996/12/b3467152.htm&amp;lt;/ref&amp;gt;, who retained ownership of the WorldsAway property after the transaction was concluded&amp;lt;ref&amp;gt;New Radio World/WorldsAway Press Release - May 7th 1999, https://web.archive.org/web/19991021235058/http://www.newradioworld.com:80/members/announcement.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Fujitsu/Inworlds.com Press Release - May 7th 1999, https://web.archive.org/web/20000125231351/worldsaway.net/letter.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Inworlds.com licensed the WorldsAway technology from Fujitsu Limited in Japan. Pride! Universe, Habitat II and Glass City remained separately owned and maintained entities from Inworlds.com, Inc&amp;lt;ref&amp;gt;New Radio World/WorldsAway Press Release - May 7th 1999, https://web.archive.org/web/19991021235058/http://www.newradioworld.com:80/members/announcement.html&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Fujitsu/Inworlds.com Press Release - May 7th 1999, https://web.archive.org/web/20000125231351/worldsaway.net/letter.html&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Delphi chat with Delilah/Eva Gailey - July 13th, 2000, https://web.archive.org/web/20030526194710/http://www.vplanet.org/archives/articles/rw/mgrw00713-35.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
&lt;br /&gt;
===14th===&lt;br /&gt;
* Avaterra.com, Inc file for a trademark for their logo with the United States Patent and Trademark Office&amp;lt;ref&amp;gt;United States Patent and Trademark Office - Serial Number	75728185, https://tmsearch.uspto.gov/bin/showfield?f=doc&amp;amp;state=4802:yri2e4.3.1&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===28th===&lt;br /&gt;
* Avaterra.com, Inc announce via a press release that they have completed the acquisition of WorldsAway, a division of Fujitsu’s Products and Services Group. Fujitsu Systems Business of America retained a 10% stake in Avaterra.com, and held a position on the board&amp;lt;ref&amp;gt;Avaterra.com Completes Acquisition of Virtual Communities From Fujitsu - Press Release - June 28th 1999, https://indexarticles.com/business/business-wire/avaterra-com-completes-acquisition-of-virtual-communities-from-fujitsu/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Bloomberg Business Wire recap listing the press release, https://www.bloomberg.com/press-releases/1999-06-28/editors-kv840ypx&amp;lt;/ref&amp;gt;. It is mentioned that Avaterra.com, Inc derived revenue from its unique advertising venues, fee-based membership, custom virtual community development and software co-licensing&amp;lt;ref&amp;gt;Avaterra.com Completes Acquisition of Virtual Communities From Fujitsu - Press Release - June 28th 1999, https://indexarticles.com/business/business-wire/avaterra-com-completes-acquisition-of-virtual-communities-from-fujitsu/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
&lt;br /&gt;
* Avaterra.com, Inc formally launched its new corporate name and demonstrated its AdObject technology for next-generation Internet advertising at the Web Attack conference in San Francisco&amp;lt;ref&amp;gt;Avaterra.com Launches With AdObject Technology - Press Release - June 18th 1999, https://www.clickz.com/avaterra-com-launches-with-adobject-technology/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Delphi Forums &amp;quot;Save Our Worlds&amp;quot; forum post by Teague, VZones Member Support &amp;quot;If Robert kills DS/VZC in favour of SeduCity, would you go to SC?&amp;quot; - October 2001, http://forums.delphiforums.com/saveourworlds/messages/?msg=104.25&amp;amp;gid=2092731848&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===1st===&lt;br /&gt;
* Fujitsu Limited in Japan license WorldsAway to Fujitsu Parex, a subsidiary who they collaborated with for many years. On this day, the J-Chat service is launched&amp;lt;ref&amp;gt;&amp;quot;J-Chat ~ Beach on The Net ~&amp;quot; membership community service started - Fujitsu August 1999 Press Release, https://pr.fujitsu.com/jp/news/1999/Aug/30.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;G-Search History Page, https://www.g-search.jp/en/history/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Version 2.4 of the WorldsAway client is released. It would be the final release by Fujitsu to bear the name WorldsAway.&lt;br /&gt;
* Avaterra moves the former WorldsAway Products and Services group offices from San Jose, CA to Palo Alto, CA.&lt;br /&gt;
* Avaterra rebrand themselves as VZones. They continue to trade as Avaterra, but the service itself becomes known as VZones.&lt;br /&gt;
* New Radio World is rebranded as VZConnections.&lt;br /&gt;
&lt;br /&gt;
=2000=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* Avaterra release version 3.0 of the VZones client&amp;lt;ref&amp;gt;Reactions to VZones 3.0 - Virtual Planet News Article - March 24th, 2000, https://web.archive.org/web/20030526193450/http://www.vplanet.org/archives/articles/opinion/vco00324.htm&amp;lt;/ref&amp;gt;. This is the final client release created by members of the original development team who used to work for Fujitsu but moved over to Avaterra.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Avaterra Europe releases an area in VZConnections called VZSciFi, which was an entirely self contained area in VZC, complete with backstory and unique 3D pre-rendered artwork.&lt;br /&gt;
* Avaterra.com, Inc goes bankrupt.&lt;br /&gt;
* Avaterra Europe closes.&lt;br /&gt;
* Avaterra Canada closes.&lt;br /&gt;
* The VZones service is down for a month due to non payment of hosting bills. Robert Dunbar, a former remote assistant, steps in to try and raise the funds to pay the bill and get services operational.&lt;br /&gt;
* A contract is signed between Avaterra and Robert Dunbars company before the board of directors, transferring Avaterras software license to Virtual Universe, Inc.&lt;br /&gt;
* VZones starts selling inworld objects for real money. The name given to the program that sold the objects was called AvatarWares.&lt;br /&gt;
&lt;br /&gt;
=2001=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* Habitat II&#039;s Elysium service closes down&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
* Habitat II&#039;s Graceville service closes down&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* David Andrews, former Fujitsu executive and Avaterra CEO, returns to the fold and takes over operation of the VZones service from Robert Dunbar. David Andrews company that took over operation of VZones was called Stratagem Corporation.&lt;br /&gt;
&lt;br /&gt;
* VZones launches a virtual world aimed at adults with a sexual theme and naked bodies that could perform simulated sexual acts. The world was called Seducity.&lt;br /&gt;
&lt;br /&gt;
=2002=&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
&lt;br /&gt;
===13th===&lt;br /&gt;
* VZones launch the Second Kingdom virtual world&amp;lt;ref&amp;gt;Second Kingdom Information — Virtual Planet News Article - April 12th, 2002, https://web.archive.org/web/20040912233543/http://www.vplanet.org/archives/articles/news_2002/scn20412a.htm&amp;lt;/ref&amp;gt;. A world created with a deep mythology and focus on storyline and questing. It was unique in that spells could be used inworld and this was the first public use of magic in a WorldsAway world.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
* J-Chat starts selling in-game items for real money for the first time&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=2003=&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* SanrioWorld launches in Japan&amp;lt;ref&amp;gt;SanrioWorld website - April 18th, 2003 - https://web.archive.org/web/20030418011608fw_/http://www.sanriowave.com/world/new2.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Fujitsu Limited license WorldsAway to Sanrio Company, Ltd who launch their SanrioWorld service in Japan featuring all new artwork, including art from Sanrio’s Hello Kitty brand&amp;lt;ref&amp;gt;SanrioWorld website - April 8th, 2003, https://web.archive.org/web/20030408003957/http://www.sanriowave.com/world/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=2004=&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* Fujitsu Parex merges with G-Search, Ltd who operate and maintain the J-Chat service. G-Search, Ltd is a wholly owned subsidiary of Fujitsu Limited in Japan&amp;lt;ref&amp;gt;G-Search History Page, https://www.g-search.jp/en/history/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
===2nd===&lt;br /&gt;
* Stratagem Corporation launched the &amp;quot;Virtual Votes&amp;quot; virtual world.&amp;lt;ref&amp;gt;Stratagem Corporation September 2004 Press Release, https://web.archive.org/web/20041012030810/http://www.emediawire.com/releases/2004/9/emw160140.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Terra Nova Blog - October 2004, https://terranova.blogs.com/terra_nova/2004/10/virtual_world_r.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
===3rd===&lt;br /&gt;
* Stratagem Corporation closes the &amp;quot;Virtual Votes&amp;quot; virtual world.&amp;lt;ref&amp;gt;Stratagem Corporation September 2004 Press Release, https://web.archive.org/web/20041012030810/http://www.emediawire.com/releases/2004/9/emw160140.htm&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=2005=&lt;br /&gt;
&lt;br /&gt;
=2006=&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* David Andrews sells Stratagem Corporation to Justine Reichman, who takes over operation of the VZones service.&lt;br /&gt;
&lt;br /&gt;
=2007=&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* An unauthorised Glass City service opens privately, by one of the former Glass City server engineers.&lt;br /&gt;
&lt;br /&gt;
=2008=&lt;br /&gt;
&lt;br /&gt;
=2009=&lt;br /&gt;
&lt;br /&gt;
=2010=&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
&lt;br /&gt;
===26th===&lt;br /&gt;
* G-Search, Ltd shuts down the J-Chat service&amp;lt;ref&amp;gt;J-Chat Home Page - December 2010, https://web.archive.org/web/20101230070135/http://j-chat.net/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=2011=&lt;br /&gt;
&lt;br /&gt;
=2012=&lt;br /&gt;
&lt;br /&gt;
=2013=&lt;br /&gt;
&lt;br /&gt;
=2014=&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
* Due to non payment of server hosting bills, the VZones service closes its doors without any announcements and the owner, Justine Reichman, goes completely silent.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
* MetroWorlds, an officially licensed WorldsAway world, launch the Eden beta world.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
===28th===&lt;br /&gt;
* A [https://renoproject.org/imagearchive/index.php?/category/337 hackathon] was held at The MADE to attempt to get Habitat operational again. This event was attended by Chip Morningstar and Randy Farmer. A basic region was created using packet crafting and the first Habitat region in 20 years was able to be successfully displayed.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Lucasfilm’s Habitat, which was later purchased by Fujitsu, was made open source thanks to the efforts of The Museum of Art and Digital Entertainment in Oakland, California.&lt;br /&gt;
&lt;br /&gt;
=2015=&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
* MetroWorlds launch their main virtual world called Metropolis. The beta world known as Eden closes several weeks later.&lt;br /&gt;
&lt;br /&gt;
=2016=&lt;br /&gt;
&lt;br /&gt;
=2017=&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
* MetroWorlds shut down their Metropolis service.&lt;br /&gt;
&lt;br /&gt;
==Unknown Date==&lt;br /&gt;
* Randy Farmer starts the NeoHabitat project. A recreation of the original Habitat server, using a modern programming language. This happens after three years of attempting to get clearance for some missing files needed to compile the original Habitat server code on the original hardware.&lt;br /&gt;
&lt;br /&gt;
=2018=&lt;br /&gt;
&lt;br /&gt;
=2019=&lt;br /&gt;
&lt;br /&gt;
=2020=&lt;br /&gt;
&lt;br /&gt;
=2021=&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
&lt;br /&gt;
===29th===&lt;br /&gt;
* After being hosted by NeoHabitat contributor Steve Salevan for the past 5 years, the public NeoHabitat server instance is transferred over to the custody of The Museum of Art and Digital Entertainment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=FujitsuHabitat_VersionHistory&amp;diff=4462</id>
		<title>FujitsuHabitat VersionHistory</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=FujitsuHabitat_VersionHistory&amp;diff=4462"/>
		<updated>2023-06-11T23:30:53Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Added a date for when Fujitsu Habitat v2.1 L13A may have been released&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
This is a complete version history for the Fujitsu Habitat client. Several different architectures were supported and these are the FM-TOWNS, the FMR, PC-9801 and Macintosh (Pre OSX).&lt;br /&gt;
&lt;br /&gt;
At least for the FM-TOWNS version, the visual/audio data was stored on the CD and the client software itself was stored on floppy disk. After a certain point, instead of printing new CD&#039;s, Fujitsu would issue new floppy disks to update peoples clients (according to one of the former development team of Fujitsu Habitat).&lt;br /&gt;
&lt;br /&gt;
As information regarding the Fujitsu Habitat client version numbers is scarce, the list is most likely incomplete.&lt;br /&gt;
&lt;br /&gt;
August 1991 - FMR version released&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
October 1991 - PC-9801 version released&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Macintosh version of the client was released in March 1993 according to Howard Rheingold&#039;s &amp;quot;The Virtual Community&amp;quot; book, however the Fujitsu Habitat 15th anniversary history page hosted on the J-Chat website lists it as being released in February 1994&amp;lt;ref&amp;gt;Fujitsu Habitat history - https://web.archive.org/web/20160812162115/http://www.j-chat.net/habitat/history.html&amp;lt;/ref&amp;gt;. The Mac demo client also features text files which state that the client was released in January 1994.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Fujitsu Habitat Version History&lt;br /&gt;
!Version Number&lt;br /&gt;
!Release Date&lt;br /&gt;
!Archived&lt;br /&gt;
!FM-TOWNS&lt;br /&gt;
!FMR&lt;br /&gt;
!PC-9801&lt;br /&gt;
!Macintosh&lt;br /&gt;
|-&lt;br /&gt;
|Beta&lt;br /&gt;
|Possibly October 1989&lt;br /&gt;
|No&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
|V1.1 L05&lt;br /&gt;
|11th December 1989&lt;br /&gt;
|No (but we know somebody with a CD of it)&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
|V1.1 L10&lt;br /&gt;
|1990&lt;br /&gt;
|No (Seen on Yahoo Auctions JP)&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
|V1.1 L11&lt;br /&gt;
|1990&lt;br /&gt;
|No (but we know somebody with a CD of it)&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/fjhabitat21L10 V2.1 L10]&lt;br /&gt;
|September 1990&lt;br /&gt;
|Yes&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|V2.1 L11&lt;br /&gt;
|March 1991&lt;br /&gt;
|No&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
|V2.1 L12&lt;br /&gt;
|Unknown&lt;br /&gt;
|No&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|V2.1 L13A&lt;br /&gt;
|Circa 1994&lt;br /&gt;
|No (but we know somebody with a CD of it)&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Wanted_Materials&amp;diff=4401</id>
		<title>Wanted Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Wanted_Materials&amp;diff=4401"/>
		<updated>2022-06-10T06:12:25Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Mentioned that Japanese magazines can often be found on Yahoo Auctions Japan.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article lists materials that are desired for preservation. This could be due to any of the following reasons.&lt;br /&gt;
&lt;br /&gt;
* There are no photos of a physical item.&lt;br /&gt;
* There are no scans of a physical item.&lt;br /&gt;
* Photos or scans do exist for a physical item but are of poor quality or low resolution.&lt;br /&gt;
* A copy of the software has not been archived.&lt;br /&gt;
* A certain version of the software has not been archived.&lt;br /&gt;
* In the case of a magazine, new screenshots, information or interviews may be present which are a source of historical importance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|LOGiN Magazine - December 1987&lt;br /&gt;
|This Japanese magazine features exclusive coverage of Lucasfilm’s Habitat and we don’t have any scans of it. Can often be found on Yahoo Auctions JP.&lt;br /&gt;
|-&lt;br /&gt;
|Lucasfilm’s Habitat software package&lt;br /&gt;
|We have the full client source code for the Lucasfilm Habitat software, but we don’t have photos or scans of the physical disk. We also don’t have scans or photos of the Habitat maps or manual.&lt;br /&gt;
|-&lt;br /&gt;
|Club Caribe client software package&lt;br /&gt;
|We have the full client source code for the Club Caribe software, but we don’t have photos or scans of the physical disk. cans of the physical disk. We also don’t have scans or photos of the Club Caribe maps or manual.&lt;br /&gt;
|-&lt;br /&gt;
|WorldsAway Boxed software&lt;br /&gt;
|A boxed version of the WorldsAway 1.0.8 software was released in 1996 in limited amounts. Only a floppy disk version was released that we know of. Photos of the box and manual are available in the [https://www.renoproject.org/imagearchive/index.php?/category/291 image archive] but no scans are available. The floppy disks have not been archived either.&lt;br /&gt;
|-&lt;br /&gt;
|Catl97.exe&lt;br /&gt;
|This was a program used internally at Fujitsu for cataloging artwork and viewing it locally without needing to connect to a WorldsAway server.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Wanted_Materials&amp;diff=4400</id>
		<title>Wanted Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Wanted_Materials&amp;diff=4400"/>
		<updated>2022-06-10T06:11:11Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Clarification of what constitutes a Wanted material.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article lists materials that are desired for preservation. This could be due to any of the following reasons.&lt;br /&gt;
&lt;br /&gt;
* There are no photos of a physical item.&lt;br /&gt;
* There are no scans of a physical item.&lt;br /&gt;
* Photos or scans do exist for a physical item but are of poor quality or low resolution.&lt;br /&gt;
* A copy of the software has not been archived.&lt;br /&gt;
* A certain version of the software has not been archived.&lt;br /&gt;
* In the case of a magazine, new screenshots, information or interviews may be present which are a source of historical importance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|LOGiN Magazine - December 1987&lt;br /&gt;
|This Japanese magazine features exclusive coverage of Lucasfilm’s Habitat and we don’t have any scans of it.&lt;br /&gt;
|-&lt;br /&gt;
|Lucasfilm’s Habitat software package&lt;br /&gt;
|We have the full client source code for the Lucasfilm Habitat software, but we don’t have photos or scans of the physical disk. We also don’t have scans or photos of the Habitat maps or manual.&lt;br /&gt;
|-&lt;br /&gt;
|Club Caribe client software package&lt;br /&gt;
|We have the full client source code for the Club Caribe software, but we don’t have photos or scans of the physical disk. cans of the physical disk. We also don’t have scans or photos of the Club Caribe maps or manual.&lt;br /&gt;
|-&lt;br /&gt;
|WorldsAway Boxed software&lt;br /&gt;
|A boxed version of the WorldsAway 1.0.8 software was released in 1996 in limited amounts. Only a floppy disk version was released that we know of. Photos of the box and manual are available in the [https://www.renoproject.org/imagearchive/index.php?/category/291 image archive] but no scans are available. The floppy disks have not been archived either.&lt;br /&gt;
|-&lt;br /&gt;
|Catl97.exe&lt;br /&gt;
|This was a program used internally at Fujitsu for cataloging artwork and viewing it locally without needing to connect to a WorldsAway server.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Wanted_Materials&amp;diff=4399</id>
		<title>Wanted Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Wanted_Materials&amp;diff=4399"/>
		<updated>2022-06-10T06:10:00Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Added some more Wanted Materials.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article lists materials that are desired for preservation. This could be due to any of the following reasons.&lt;br /&gt;
&lt;br /&gt;
* There are no photos of a physical item.&lt;br /&gt;
* There are no scans of a physical item.&lt;br /&gt;
* A copy of the software has not been archived.&lt;br /&gt;
* A certain version of the software has not been archived.&lt;br /&gt;
* In the case of a magazine, new screenshots, information or interviews may be present which are a source of historical importance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|LOGiN Magazine - December 1987&lt;br /&gt;
|This Japanese magazine features exclusive coverage of Lucasfilm’s Habitat and we don’t have any scans of it.&lt;br /&gt;
|-&lt;br /&gt;
|Lucasfilm’s Habitat software package&lt;br /&gt;
|We have the full client source code for the Lucasfilm Habitat software, but we don’t have photos or scans of the physical disk. We also don’t have scans or photos of the Habitat maps or manual.&lt;br /&gt;
|-&lt;br /&gt;
|Club Caribe client software package&lt;br /&gt;
|We have the full client source code for the Club Caribe software, but we don’t have photos or scans of the physical disk. cans of the physical disk. We also don’t have scans or photos of the Club Caribe maps or manual.&lt;br /&gt;
|-&lt;br /&gt;
|WorldsAway Boxed software&lt;br /&gt;
|A boxed version of the WorldsAway 1.0.8 software was released in 1996 in limited amounts. Only a floppy disk version was released that we know of. Photos of the box and manual are available in the [https://www.renoproject.org/imagearchive/index.php?/category/291 image archive] but no scans are available. The floppy disks have not been archived either.&lt;br /&gt;
|-&lt;br /&gt;
|Catl97.exe&lt;br /&gt;
|This was a program used internally at Fujitsu for cataloging artwork and viewing it locally without needing to connect to a WorldsAway server.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Wanted_Materials&amp;diff=4398</id>
		<title>Wanted Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Wanted_Materials&amp;diff=4398"/>
		<updated>2022-06-10T05:43:54Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Added info about the WorldsAway boxed software on the Wanted Materials page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article lists materials that are desired for preservation. This could be due to any of the following reasons.&lt;br /&gt;
&lt;br /&gt;
* There are no photos of a physical item.&lt;br /&gt;
* There are no scans of a physical item.&lt;br /&gt;
* A copy of the software has not been archived.&lt;br /&gt;
* A certain version of the software has not been archived.&lt;br /&gt;
* In the case of a magazine, new screenshots, information or interviews may be present which are a source of historical importance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|LOGiN Magazine - December 1987&lt;br /&gt;
|This Japanese magazine features exclusive coverage of Lucasfilm’s Habitat and we don’t have any scans of it.&lt;br /&gt;
|-&lt;br /&gt;
|WorldsAway Boxed software&lt;br /&gt;
|A boxed version of the WorldsAway 1.0.8 software was released in 1996 in limited amounts. Only a floppy disk version was released that we know of. Photos of the box and manual are available in the [https://www.renoproject.org/imagearchive/index.php?/category/291 image archive] but no scans are available. The floppy disks have not been archived either.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Wanted_Materials&amp;diff=4397</id>
		<title>Wanted Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Wanted_Materials&amp;diff=4397"/>
		<updated>2022-06-10T05:35:45Z</updated>

		<summary type="html">&lt;p&gt;Oracle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article lists materials that are desired for preservation. This could be due to any of the following reasons.&lt;br /&gt;
&lt;br /&gt;
* There are no photos of a physical item.&lt;br /&gt;
* There are no scans of a physical item.&lt;br /&gt;
* A copy of the software has not been archived.&lt;br /&gt;
* A certain version of the software has not been archived.&lt;br /&gt;
* In the case of a magazine, new screenshots, information or interviews may be present which are a source of historical importance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|LOGiN Magazine - December 1987&lt;br /&gt;
|This Japanese magazine features exclusive coverage of Lucasfilm’s Habitat and we don’t have any scans of it.&lt;br /&gt;
|-&lt;br /&gt;
|WorldsAway Boxed software&lt;br /&gt;
|A boxed version of the WorldsAway 1.0.8 software was released in 1996 in limited amounts. Only a floppy disk version was released that we know of.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Wanted_Materials&amp;diff=4396</id>
		<title>Wanted Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Wanted_Materials&amp;diff=4396"/>
		<updated>2022-06-10T00:49:53Z</updated>

		<summary type="html">&lt;p&gt;Oracle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article lists materials that are desired for preservation. This could be due to any of the following reasons.&lt;br /&gt;
&lt;br /&gt;
* There are no photos of a physical item.&lt;br /&gt;
* There are no scans of a physical item.&lt;br /&gt;
* A copy of the software has not been archived.&lt;br /&gt;
* A certain version of the software has not been archived.&lt;br /&gt;
* In the case of a magazine, new screenshots, information or interviews may be present which are a source of historical importance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|LOGiN Magazine - December 1987&lt;br /&gt;
|This Japanese magazine features exclusive coverage of Lucasfilm’s Habitat and we don’t have any scans of it.&lt;br /&gt;
|-&lt;br /&gt;
|WorldsAway Boxed software&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Wanted_Materials&amp;diff=4395</id>
		<title>Wanted Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Wanted_Materials&amp;diff=4395"/>
		<updated>2022-06-10T00:49:13Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Added a table of missing materials.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article lists materials that are desired for preservation. This could be due to any of the following reasons.&lt;br /&gt;
&lt;br /&gt;
* There are no photos of a physical item.&lt;br /&gt;
* There are no scans of a physical item.&lt;br /&gt;
* A copy of the software has not been archived.&lt;br /&gt;
* A certain version of the software has not been archived.&lt;br /&gt;
* In the case of a magazine, new screenshots, information or interviews may be present which are a source of historical importance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|LOGiN Magazine - December 1987&lt;br /&gt;
|This Japanese magazine features exclusive coverage of Lucasfilm’s Habitat and we don’t have any scans of it.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Wanted_Materials&amp;diff=4394</id>
		<title>Wanted Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Wanted_Materials&amp;diff=4394"/>
		<updated>2022-06-10T00:46:30Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Started an article for Wanted Materials. This is a way of trying to gather missing magazines, software and documentation. If you have anything to submit please get in touch.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article lists materials that are desired for preservation. This could be due to any of the following reasons.&lt;br /&gt;
&lt;br /&gt;
* There are no photos of a physical item.&lt;br /&gt;
* There are no scans of a physical item.&lt;br /&gt;
* A copy of the software has not been archived.&lt;br /&gt;
* A certain version of the software has not been archived.&lt;br /&gt;
* In the case of a magazine, new screenshots, information or interviews may be present which are a source of historical importance.&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Main_Page&amp;diff=4393</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Main_Page&amp;diff=4393"/>
		<updated>2022-06-10T00:26:28Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Editing the header on the main page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:100%; background:#f6f6f6; padding: 0 10%; border:1px solid #ddd; box-shadow: 0 0 .2em #999; border-radius: .2em;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:61%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        &amp;quot;WELCOME TO RenoProject&amp;quot; AND ARTICLE COUNT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100px; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the Reno Project wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%;&amp;quot;&amp;gt;the wiki dedicated to all things Habitat, WorldsAway and beyond.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;pagecount&amp;quot; style=&amp;quot;width:100%; text-align:center; font-size:85%;&amp;quot;&amp;gt;There are [[Special:Statistics|{{NUMBEROFPAGES}}]] pages already. Why not explore them?&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        PORTAL LIST ON RIGHT-HAND SIDE        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:13%; font-size:95%; white-space:nowrap;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[https://renoproject.org/imagearchive Image Archive]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://renoproject.org/interviews/index.html Interviews]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://discord.gg/P7qKkSa Discord]&#039;&#039;&#039;&lt;br /&gt;
*[[Wanted Materials]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        CONTENT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin:5px 0 0 0; background:none; border-spacing: 4px; &amp;quot;&lt;br /&gt;
&amp;lt;!--        EMULATION GENERAL        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:65%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;box-shadow: 0 0 .2em #999; border-radius: .2em;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top; background:#f5fffa;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:2px 5px&amp;quot;&amp;gt;&lt;br /&gt;
[[File:JChat2001-01-30.png|220px|left]]&lt;br /&gt;
This wiki is a work in progress and is going to take some time to fill with information. For now, we recommend heading on over to the [http://www.renoproject.org/imagearchive Image Archive] to keep you occupied.&lt;br /&gt;
&lt;br /&gt;
We plan on having articles written up for each of the virtual worlds we feature on the site. These articles will include interviews, archived text/images and where possible video also.&lt;br /&gt;
&lt;br /&gt;
These will be the most detailed and accurate sources of information for the Habitat/WorldsAway based virtual worlds ever available before. You won&#039;t want to miss it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        NEWS        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:35%; border:1px solid #cedff2; background:#f5faff; vertical-align:top;box-shadow: 0 0 .3em #999; border-radius: .2em;&amp;quot;|&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top; background:#f5faff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;News&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;b&amp;gt;02/04/2022&amp;lt;/b&amp;gt; - Much more content has been added to the wiki. If you&#039;d like to contribute anything, get in touch!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;11/19/2021&amp;lt;/b&amp;gt; - If you are fluent in Japanese and would like to help with transcribing articles, please get in touch on our [https://discord.gg/P7qKkSa Discord] or [mailto:stuart@renoproject.org contact me].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;03/19/2021&amp;lt;/b&amp;gt; - Added many Habitat development documents, as well as some WorldsAway version information.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Virtual Worlds==&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1980&#039;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Habitat]]&lt;br /&gt;
* [[Club Caribe]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1990&#039;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Fujitsu Habitat]]&lt;br /&gt;
* [[WorldsAway]]&lt;br /&gt;
** [[DreamScape]]&lt;br /&gt;
** [[WebWorld]]&lt;br /&gt;
** [[Pride!]]&lt;br /&gt;
** [[Hallway]]&lt;br /&gt;
** [[Hotel Silicon]]&lt;br /&gt;
** [[Club Connect]]&lt;br /&gt;
** [[New Radio World]]&lt;br /&gt;
* [[Habitat II]]&lt;br /&gt;
** [[Elysium]]&lt;br /&gt;
** [[Habitat/3D]]&lt;br /&gt;
** [[Graceville]]&lt;br /&gt;
* [[Glass City]]&lt;br /&gt;
** [[Glass City 1997]]&lt;br /&gt;
** [[Glass City 1999]]&lt;br /&gt;
*** [[Topaz/Emerald/Peridot]]&lt;br /&gt;
* [[VZones (1999-2014)]]&lt;br /&gt;
** [[newHorizone]]&lt;br /&gt;
** [[Seducity]]&lt;br /&gt;
** [[Second Kingdom]]&lt;br /&gt;
** [[Datylus]]&lt;br /&gt;
* [[J-Chat]]&lt;br /&gt;
* [[EC Habitats]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2000&#039;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Dreamcity]]&lt;br /&gt;
* [[Totoworld]]&lt;br /&gt;
* [[Sanrioworld]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2010&#039;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[MetroWorlds]]&lt;br /&gt;
** [[Eden]]&lt;br /&gt;
** [[Metropolis]]&lt;br /&gt;
* [[NeoHabitat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Interviews==&lt;br /&gt;
* [[Habitat_Interviews|Habitat]]&lt;br /&gt;
* [[Caribe_Interviews|Club Caribe]]&lt;br /&gt;
* [[FujitsuHabitat_Interviews|Fujitsu Habitat]]&lt;br /&gt;
* [[WorldsAway_Interviews|WorldsAway]]&lt;br /&gt;
* [[VZones_Interviews|VZones (1999-2014)]]&lt;br /&gt;
* [[MetroWorlds_Interviews|MetroWorlds]]&lt;br /&gt;
* [[NeoHabitat_Interviews|NeoHabitat]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Chat Transcripts==&lt;br /&gt;
* [[Habitat_Transcripts|Habitat]]&lt;br /&gt;
* [[Caribe_Transcripts|Club Caribe]]&lt;br /&gt;
* [[FujitsuHabitat_Transcripts|Fujitsu Habitat]]&lt;br /&gt;
* [[WorldsAway_Transcripts|WorldsAway]]&lt;br /&gt;
* [[VZones_Transcripts|VZones (1999-2014)]]&lt;br /&gt;
* [[MetroWorlds_Transcripts|MetroWorlds]]&lt;br /&gt;
* [[NeoHabitat_Transcripts|NeoHabitat]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[News Archives]]&lt;br /&gt;
** [[Habitat_News_Archives|Habitat]]&lt;br /&gt;
** [[WorldsAway_News_Archives|WorldsAway]]&lt;br /&gt;
** [[GlassCity_News_Archives|Glass City]]&lt;br /&gt;
** [[J-Chat_News_Archives|J-Chat]]&lt;br /&gt;
** [[VZones_News_Archives|VZones (1999-2014)]]&lt;br /&gt;
** [[MetroWorlds_News_Archives|MetroWorlds]]&lt;br /&gt;
* [[Message Board Archives]]&lt;br /&gt;
** [[Fujitsu_Habitat_Message_Board_Archives|Fujitsu Habitat]]&lt;br /&gt;
** [[Delphi_Forums_Archives|Delphi Forums]]&lt;br /&gt;
* [[CompuServe Forum Posts]]&lt;br /&gt;
* [[Region Names]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ephemera==&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Habitat==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Development&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Habitat_Emails|E-mails]]&lt;br /&gt;
* [[Habitat Mayhem|Mayhem]]&lt;br /&gt;
* [[Habitat_Development_Documents|Development Documents]]&lt;br /&gt;
* [[Habitat Reports|Reports]]&lt;br /&gt;
* [[Habitat Surveys|Alpha Test Surveys]]&lt;br /&gt;
* [[Habitat_Logs_&amp;amp;_Diary_Entries|Logs &amp;amp; Diary Entries]]&lt;br /&gt;
* [[Habitat_OfficialLetters|Official Letters]]&lt;br /&gt;
* [[Habitat_Contracts|Contracts]]&lt;br /&gt;
* [[Habitat_TodoLists|Todo Lists]]&lt;br /&gt;
* [[Habitat_VersionHistory|Version History]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Fujitsu Habitat==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Translations&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Fujitsu Habitat History|History]]&lt;br /&gt;
* [[Fujitsu Habitat Magazine Articles|Magazine Articles]]&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Misc&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[FujitsuHabitat_VersionHistory|Version History]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WorldsAway==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Development&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[WorldsAway_DevEmails|E-mails]]&lt;br /&gt;
* [[WorldsAway_VersionHistory|Version History]]&lt;br /&gt;
* [[WorldsAway_DevServers|Development Hardware]]&lt;br /&gt;
* [[WorldsAway Artwork|Artwork]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Communications&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[WorldsAway Marketing E-mails|Marketing E-mails]]&lt;br /&gt;
* [[WorldsAway Newsletters|Newsletters]]&lt;br /&gt;
* [[WorldsAway Miscellaneous Documents|Miscellaneous Documents]]&lt;br /&gt;
* [[WorldsAway Job Listings|Job Listings]]&lt;br /&gt;
* [[CompuServe What&#039;s New With WorldsAway Archives]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VZones (1999-2014)==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Communications&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[VZones Marketing E-mails - 1999-2014|Marketing E-mails]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Habitat II==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Translations&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Habitat II Sega Saturn Manual|Sega Saturn Manual]]&lt;br /&gt;
* [[Habitat II Magazine Articles|Magazine Articles]]&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Misc&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[HabitatII_VersionHistory|Version History]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Glass City==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Translations&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Glass City Magazine Articles|Magazine Articles]]&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Misc&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Glass City Version History|Version History]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==J-Chat==&lt;br /&gt;
* [[J-Chat Version History|Version History]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EC Habitats==&lt;br /&gt;
* [[EC Habitats Job Listings|Job Listings]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hide page title. For better results use an extension like NoTitle. --&amp;gt;&lt;br /&gt;
{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=WorldsAway_Job_Listings&amp;diff=4388</id>
		<title>WorldsAway Job Listings</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=WorldsAway_Job_Listings&amp;diff=4388"/>
		<updated>2022-05-24T06:59:16Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Added more WorldsAway job listings.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
Job listings for WorldsAway were shared in newsgroups on USENET. Using these job listings, you can view the timeline of how the project was staffed and some of the requirements those roles would’ve had. They are an interesting set of historical artefacts to browse through.&lt;br /&gt;
&lt;br /&gt;
==January 14th, 1994 - ba.jobs.offered==&lt;br /&gt;
 &amp;lt;pre&amp;gt;&lt;br /&gt;
F. Randall Farmer&lt;br /&gt;
&lt;br /&gt;
1/14/94&lt;br /&gt;
to ba.jobs.offered&lt;br /&gt;
&lt;br /&gt;
Attention computer games and online professionals:&lt;br /&gt;
Cultural Technologies, a new division of Fujitsu OSSI located in&lt;br /&gt;
northern San Jose, California, has salaried and contract positions&lt;br /&gt;
available for an exciting graphical interactive networked&lt;br /&gt;
entertainment (cyberspace) project. We need several key technical&lt;br /&gt;
positions filled immediately, and even more in marketing and member&lt;br /&gt;
support in the next few months.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll be translating a successful Fujitsu network product for the U.S.&lt;br /&gt;
telecommunications environment. Come join this dynamic team to create&lt;br /&gt;
a groundbreaking new off-ramp on the information superhighway!&lt;br /&gt;
&lt;br /&gt;
All of these positions require professional work experience.&lt;br /&gt;
&lt;br /&gt;
Available now:&lt;br /&gt;
&lt;br /&gt;
Professional PC or Mac games programmers: should have 3+ years&lt;br /&gt;
experience in games programming in C. Must have implemented interfaces&lt;br /&gt;
and animation engines, have a working knowledge of sound effects and&lt;br /&gt;
audio, telecommunications, OOP and multiprocessing, and know what it&lt;br /&gt;
means to have fun on networks. These positions are available for&lt;br /&gt;
salary or on-site contract.&lt;br /&gt;
&lt;br /&gt;
Professional Lead Computer Games Cel Artist/Animator: should have 5+&lt;br /&gt;
years in the computer games industry. The Lead Artist will select and&lt;br /&gt;
direct an assistant artist, assist in establishing an artwork and&lt;br /&gt;
animation development environment, investigate and define the graphic&lt;br /&gt;
style of the product, and draw images/create animation for thousands&lt;br /&gt;
of objects. Experience with Animator or SoftImage a plus. A sense of&lt;br /&gt;
humor is required. This position is available as a 6-9 month contract,&lt;br /&gt;
and the work will be on-site.&lt;br /&gt;
&lt;br /&gt;
Professional Assistant Computer Games Cel Artist/Animator: should have&lt;br /&gt;
2+ years in the computer games industry. This position will support&lt;br /&gt;
the Lead Artist, and has similar qualifications. This is 6-9 month&lt;br /&gt;
on-site contract.&lt;br /&gt;
&lt;br /&gt;
Professional Japanese to English translator: we require a fluent&lt;br /&gt;
English speaker with a technical translation background. The work will&lt;br /&gt;
entail translating software comments, technical documentation, and&lt;br /&gt;
interface help messages. Experience translating entertainment products&lt;br /&gt;
a plus. 3-6 month contract.&lt;br /&gt;
&lt;br /&gt;
Professional Games &amp;amp; Technical Writer: should have 3+ years in the&lt;br /&gt;
computer games industry. This 6-month contract position will include&lt;br /&gt;
both technical writing and creating an entertaining customer&lt;br /&gt;
guidebook.&lt;br /&gt;
&lt;br /&gt;
FAX Fujitsu Open Systems Solutions Inc., HR dept. at (408)-456-7050 or&lt;br /&gt;
E-Mail your resume to cult...@ossi.com&lt;br /&gt;
&lt;br /&gt;
Principles only. Please include salary history and references.&lt;br /&gt;
Qualified applicants only. Equal opportunity employer. M/F/H/V&lt;br /&gt;
&lt;br /&gt;
F. Randall Farmer,&lt;br /&gt;
Producer, Cultural Technologies&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==October 28th, 1994 - ba.jobs.offered==&lt;br /&gt;
 &amp;lt;pre&amp;gt;&lt;br /&gt;
Paul Taylor&lt;br /&gt;
&lt;br /&gt;
10/28/94&lt;br /&gt;
to ba.jobs.offered&lt;br /&gt;
&lt;br /&gt;
Customer Support Reps, Fujitsu O.S.S.I.&lt;br /&gt;
&lt;br /&gt;
CUSTOMER SUPPORT REPRESENTATIVE POSITIONS&lt;br /&gt;
We are currently seeking qualified candidates&lt;br /&gt;
to provide non-technical customer support for&lt;br /&gt;
a new multimedia communications product.&lt;br /&gt;
&lt;br /&gt;
Responsibilities include on-line customer&lt;br /&gt;
interaction, problem resolution and follow-&lt;br /&gt;
up, and other electronic support activities.&lt;br /&gt;
&lt;br /&gt;
The ideal candidate will possess excellent&lt;br /&gt;
communication, interpersonal and problem&lt;br /&gt;
solving skills. Two years customer service&lt;br /&gt;
experience and use of interactive Windows&lt;br /&gt;
and/or Mac applications required. On-line&lt;br /&gt;
service experience a plus.&lt;br /&gt;
&lt;br /&gt;
Full and three-quarter time positions are&lt;br /&gt;
available. Afternoon and evening shifts, some&lt;br /&gt;
weekend and holiday work required.&lt;br /&gt;
&lt;br /&gt;
Please submit electronic resume and salary&lt;br /&gt;
requirements to: cult...@ossi.com&lt;br /&gt;
subject line: CUST SUP REP CULTURAL&lt;br /&gt;
&lt;br /&gt;
For fax replies please use 408-456-7888,&lt;br /&gt;
or you can write to us at:&lt;br /&gt;
&lt;br /&gt;
Fujitsu Open System Solutions, Inc.&lt;br /&gt;
Attn: Alice Melillo, HR Manager&lt;br /&gt;
Cultural Technologies Division&lt;br /&gt;
3055 Orchard Drive &lt;br /&gt;
San Jose, CA 95134&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=WorldsAway_Job_Listings&amp;diff=4387</id>
		<title>WorldsAway Job Listings</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=WorldsAway_Job_Listings&amp;diff=4387"/>
		<updated>2022-05-20T22:17:27Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Forgot to add the header to the WorldsAway job listings page. Corrected header levels.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
Job listings for WorldsAway were shared in newsgroups on USENET. Using these job listings, you can view the timeline of how the project was staffed and some of the requirements those roles would’ve had. They are an interesting set of historical artefacts to browse through.&lt;br /&gt;
&lt;br /&gt;
==January 14th, 1994 - ba.jobs.offered==&lt;br /&gt;
 &amp;lt;pre&amp;gt;&lt;br /&gt;
F. Randall Farmer&lt;br /&gt;
&lt;br /&gt;
1/14/94&lt;br /&gt;
to ba.jobs.offered&lt;br /&gt;
&lt;br /&gt;
Attention computer games and online professionals:&lt;br /&gt;
Cultural Technologies, a new division of Fujitsu OSSI located in&lt;br /&gt;
northern San Jose, California, has salaried and contract positions&lt;br /&gt;
available for an exciting graphical interactive networked&lt;br /&gt;
entertainment (cyberspace) project. We need several key technical&lt;br /&gt;
positions filled immediately, and even more in marketing and member&lt;br /&gt;
support in the next few months.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll be translating a successful Fujitsu network product for the U.S.&lt;br /&gt;
telecommunications environment. Come join this dynamic team to create&lt;br /&gt;
a groundbreaking new off-ramp on the information superhighway!&lt;br /&gt;
&lt;br /&gt;
All of these positions require professional work experience.&lt;br /&gt;
&lt;br /&gt;
Available now:&lt;br /&gt;
&lt;br /&gt;
Professional PC or Mac games programmers: should have 3+ years&lt;br /&gt;
experience in games programming in C. Must have implemented interfaces&lt;br /&gt;
and animation engines, have a working knowledge of sound effects and&lt;br /&gt;
audio, telecommunications, OOP and multiprocessing, and know what it&lt;br /&gt;
means to have fun on networks. These positions are available for&lt;br /&gt;
salary or on-site contract.&lt;br /&gt;
&lt;br /&gt;
Professional Lead Computer Games Cel Artist/Animator: should have 5+&lt;br /&gt;
years in the computer games industry. The Lead Artist will select and&lt;br /&gt;
direct an assistant artist, assist in establishing an artwork and&lt;br /&gt;
animation development environment, investigate and define the graphic&lt;br /&gt;
style of the product, and draw images/create animation for thousands&lt;br /&gt;
of objects. Experience with Animator or SoftImage a plus. A sense of&lt;br /&gt;
humor is required. This position is available as a 6-9 month contract,&lt;br /&gt;
and the work will be on-site.&lt;br /&gt;
&lt;br /&gt;
Professional Assistant Computer Games Cel Artist/Animator: should have&lt;br /&gt;
2+ years in the computer games industry. This position will support&lt;br /&gt;
the Lead Artist, and has similar qualifications. This is 6-9 month&lt;br /&gt;
on-site contract.&lt;br /&gt;
&lt;br /&gt;
Professional Japanese to English translator: we require a fluent&lt;br /&gt;
English speaker with a technical translation background. The work will&lt;br /&gt;
entail translating software comments, technical documentation, and&lt;br /&gt;
interface help messages. Experience translating entertainment products&lt;br /&gt;
a plus. 3-6 month contract.&lt;br /&gt;
&lt;br /&gt;
Professional Games &amp;amp; Technical Writer: should have 3+ years in the&lt;br /&gt;
computer games industry. This 6-month contract position will include&lt;br /&gt;
both technical writing and creating an entertaining customer&lt;br /&gt;
guidebook.&lt;br /&gt;
&lt;br /&gt;
FAX Fujitsu Open Systems Solutions Inc., HR dept. at (408)-456-7050 or&lt;br /&gt;
E-Mail your resume to cult...@ossi.com&lt;br /&gt;
&lt;br /&gt;
Principles only. Please include salary history and references.&lt;br /&gt;
Qualified applicants only. Equal opportunity employer. M/F/H/V&lt;br /&gt;
&lt;br /&gt;
F. Randall Farmer,&lt;br /&gt;
Producer, Cultural Technologies&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=WorldsAway_Job_Listings&amp;diff=4386</id>
		<title>WorldsAway Job Listings</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=WorldsAway_Job_Listings&amp;diff=4386"/>
		<updated>2022-05-20T22:08:03Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Started the WorldsAway job listing articles and added the very first posting from 1994.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Job listings for WorldsAway were shared in newsgroups on USENET. Using these job listings, you can view the timeline of how the project was staffed and some of the requirements those roles would’ve had. They are an interesting set of historical artefacts to browse through.&lt;br /&gt;
&lt;br /&gt;
==January 14th, 1994 - ba.jobs.offered==&lt;br /&gt;
 &amp;lt;pre&amp;gt;&lt;br /&gt;
F. Randall Farmer&lt;br /&gt;
&lt;br /&gt;
1/14/94&lt;br /&gt;
to ba.jobs.offered&lt;br /&gt;
&lt;br /&gt;
Attention computer games and online professionals:&lt;br /&gt;
Cultural Technologies, a new division of Fujitsu OSSI located in&lt;br /&gt;
northern San Jose, California, has salaried and contract positions&lt;br /&gt;
available for an exciting graphical interactive networked&lt;br /&gt;
entertainment (cyberspace) project. We need several key technical&lt;br /&gt;
positions filled immediately, and even more in marketing and member&lt;br /&gt;
support in the next few months.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll be translating a successful Fujitsu network product for the U.S.&lt;br /&gt;
telecommunications environment. Come join this dynamic team to create&lt;br /&gt;
a groundbreaking new off-ramp on the information superhighway!&lt;br /&gt;
&lt;br /&gt;
All of these positions require professional work experience.&lt;br /&gt;
&lt;br /&gt;
Available now:&lt;br /&gt;
&lt;br /&gt;
Professional PC or Mac games programmers: should have 3+ years&lt;br /&gt;
experience in games programming in C. Must have implemented interfaces&lt;br /&gt;
and animation engines, have a working knowledge of sound effects and&lt;br /&gt;
audio, telecommunications, OOP and multiprocessing, and know what it&lt;br /&gt;
means to have fun on networks. These positions are available for&lt;br /&gt;
salary or on-site contract.&lt;br /&gt;
&lt;br /&gt;
Professional Lead Computer Games Cel Artist/Animator: should have 5+&lt;br /&gt;
years in the computer games industry. The Lead Artist will select and&lt;br /&gt;
direct an assistant artist, assist in establishing an artwork and&lt;br /&gt;
animation development environment, investigate and define the graphic&lt;br /&gt;
style of the product, and draw images/create animation for thousands&lt;br /&gt;
of objects. Experience with Animator or SoftImage a plus. A sense of&lt;br /&gt;
humor is required. This position is available as a 6-9 month contract,&lt;br /&gt;
and the work will be on-site.&lt;br /&gt;
&lt;br /&gt;
Professional Assistant Computer Games Cel Artist/Animator: should have&lt;br /&gt;
2+ years in the computer games industry. This position will support&lt;br /&gt;
the Lead Artist, and has similar qualifications. This is 6-9 month&lt;br /&gt;
on-site contract.&lt;br /&gt;
&lt;br /&gt;
Professional Japanese to English translator: we require a fluent&lt;br /&gt;
English speaker with a technical translation background. The work will&lt;br /&gt;
entail translating software comments, technical documentation, and&lt;br /&gt;
interface help messages. Experience translating entertainment products&lt;br /&gt;
a plus. 3-6 month contract.&lt;br /&gt;
&lt;br /&gt;
Professional Games &amp;amp; Technical Writer: should have 3+ years in the&lt;br /&gt;
computer games industry. This 6-month contract position will include&lt;br /&gt;
both technical writing and creating an entertaining customer&lt;br /&gt;
guidebook.&lt;br /&gt;
&lt;br /&gt;
FAX Fujitsu Open Systems Solutions Inc., HR dept. at (408)-456-7050 or&lt;br /&gt;
E-Mail your resume to cult...@ossi.com&lt;br /&gt;
&lt;br /&gt;
Principles only. Please include salary history and references.&lt;br /&gt;
Qualified applicants only. Equal opportunity employer. M/F/H/V&lt;br /&gt;
&lt;br /&gt;
F. Randall Farmer,&lt;br /&gt;
Producer, Cultural Technologies&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Main_Page&amp;diff=4385</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Main_Page&amp;diff=4385"/>
		<updated>2022-05-20T21:28:10Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Adding the WorldsAway job listings Article to the main page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:100%; background:#f6f6f6; padding: 0 10%; border:1px solid #ddd; box-shadow: 0 0 .2em #999; border-radius: .2em;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:61%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        &amp;quot;WELCOME TO RenoProject&amp;quot; AND ARTICLE COUNT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100px; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the Reno Project wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%;&amp;quot;&amp;gt;the wiki dedicated to all things Habitat, WorldsAway and beyond.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;pagecount&amp;quot; style=&amp;quot;width:100%; text-align:center; font-size:85%;&amp;quot;&amp;gt;There are [[Special:Statistics|{{NUMBEROFPAGES}}]] pages already. Why not explore them?&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        PORTAL LIST ON RIGHT-HAND SIDE        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:13%; font-size:95%; white-space:nowrap;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[https://renoproject.org/imagearchive Image Archive]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://renoproject.org/interviews/index.html Interviews]&#039;&#039;&#039;&lt;br /&gt;
*[https://discord.gg/P7qKkSa Discord]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        CONTENT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin:5px 0 0 0; background:none; border-spacing: 4px; &amp;quot;&lt;br /&gt;
&amp;lt;!--        EMULATION GENERAL        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:65%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;box-shadow: 0 0 .2em #999; border-radius: .2em;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top; background:#f5fffa;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:2px 5px&amp;quot;&amp;gt;&lt;br /&gt;
[[File:JChat2001-01-30.png|220px|left]]&lt;br /&gt;
This wiki is a work in progress and is going to take some time to fill with information. For now, we recommend heading on over to the [http://www.renoproject.org/imagearchive Image Archive] to keep you occupied.&lt;br /&gt;
&lt;br /&gt;
We plan on having articles written up for each of the virtual worlds we feature on the site. These articles will include interviews, archived text/images and where possible video also.&lt;br /&gt;
&lt;br /&gt;
These will be the most detailed and accurate sources of information for the Habitat/WorldsAway based virtual worlds ever available before. You won&#039;t want to miss it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        NEWS        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:35%; border:1px solid #cedff2; background:#f5faff; vertical-align:top;box-shadow: 0 0 .3em #999; border-radius: .2em;&amp;quot;|&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top; background:#f5faff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;News&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;b&amp;gt;02/04/2022&amp;lt;/b&amp;gt; - Much more content has been added to the wiki. If you&#039;d like to contribute anything, get in touch!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;11/19/2021&amp;lt;/b&amp;gt; - If you are fluent in Japanese and would like to help with transcribing articles, please get in touch on our [https://discord.gg/P7qKkSa Discord] or [mailto:stuart@renoproject.org contact me].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;03/19/2021&amp;lt;/b&amp;gt; - Added many Habitat development documents, as well as some WorldsAway version information.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Virtual Worlds==&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1980&#039;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Habitat]]&lt;br /&gt;
* [[Club Caribe]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1990&#039;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Fujitsu Habitat]]&lt;br /&gt;
* [[WorldsAway]]&lt;br /&gt;
** [[DreamScape]]&lt;br /&gt;
** [[WebWorld]]&lt;br /&gt;
** [[Pride!]]&lt;br /&gt;
** [[Hallway]]&lt;br /&gt;
** [[Hotel Silicon]]&lt;br /&gt;
** [[Club Connect]]&lt;br /&gt;
** [[New Radio World]]&lt;br /&gt;
* [[Habitat II]]&lt;br /&gt;
** [[Elysium]]&lt;br /&gt;
** [[Habitat/3D]]&lt;br /&gt;
** [[Graceville]]&lt;br /&gt;
* [[Glass City]]&lt;br /&gt;
** [[Glass City 1997]]&lt;br /&gt;
** [[Glass City 1999]]&lt;br /&gt;
*** [[Topaz/Emerald/Peridot]]&lt;br /&gt;
* [[VZones (1999-2014)]]&lt;br /&gt;
** [[newHorizone]]&lt;br /&gt;
** [[Seducity]]&lt;br /&gt;
** [[Second Kingdom]]&lt;br /&gt;
** [[Datylus]]&lt;br /&gt;
* [[J-Chat]]&lt;br /&gt;
* [[EC Habitats]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2000&#039;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Dreamcity]]&lt;br /&gt;
* [[Totoworld]]&lt;br /&gt;
* [[Sanrioworld]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2010&#039;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[MetroWorlds]]&lt;br /&gt;
** [[Eden]]&lt;br /&gt;
** [[Metropolis]]&lt;br /&gt;
* [[NeoHabitat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Interviews==&lt;br /&gt;
* [[Habitat_Interviews|Habitat]]&lt;br /&gt;
* [[Caribe_Interviews|Club Caribe]]&lt;br /&gt;
* [[FujitsuHabitat_Interviews|Fujitsu Habitat]]&lt;br /&gt;
* [[WorldsAway_Interviews|WorldsAway]]&lt;br /&gt;
* [[VZones_Interviews|VZones (1999-2014)]]&lt;br /&gt;
* [[MetroWorlds_Interviews|MetroWorlds]]&lt;br /&gt;
* [[NeoHabitat_Interviews|NeoHabitat]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Chat Transcripts==&lt;br /&gt;
* [[Habitat_Transcripts|Habitat]]&lt;br /&gt;
* [[Caribe_Transcripts|Club Caribe]]&lt;br /&gt;
* [[FujitsuHabitat_Transcripts|Fujitsu Habitat]]&lt;br /&gt;
* [[WorldsAway_Transcripts|WorldsAway]]&lt;br /&gt;
* [[VZones_Transcripts|VZones (1999-2014)]]&lt;br /&gt;
* [[MetroWorlds_Transcripts|MetroWorlds]]&lt;br /&gt;
* [[NeoHabitat_Transcripts|NeoHabitat]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[News Archives]]&lt;br /&gt;
** [[Habitat_News_Archives|Habitat]]&lt;br /&gt;
** [[WorldsAway_News_Archives|WorldsAway]]&lt;br /&gt;
** [[GlassCity_News_Archives|Glass City]]&lt;br /&gt;
** [[J-Chat_News_Archives|J-Chat]]&lt;br /&gt;
** [[VZones_News_Archives|VZones (1999-2014)]]&lt;br /&gt;
** [[MetroWorlds_News_Archives|MetroWorlds]]&lt;br /&gt;
* [[Message Board Archives]]&lt;br /&gt;
** [[Fujitsu_Habitat_Message_Board_Archives|Fujitsu Habitat]]&lt;br /&gt;
** [[Delphi_Forums_Archives|Delphi Forums]]&lt;br /&gt;
* [[CompuServe Forum Posts]]&lt;br /&gt;
* [[Region Names]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Habitat Ephemera==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Habitat Development&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Habitat_Emails|E-mails]]&lt;br /&gt;
* [[Habitat Mayhem|Mayhem]]&lt;br /&gt;
* [[Habitat_Development_Documents|Development Documents]]&lt;br /&gt;
* [[Habitat Reports|Reports]]&lt;br /&gt;
* [[Habitat Surveys|Alpha Test Surveys]]&lt;br /&gt;
* [[Habitat_Logs_&amp;amp;_Diary_Entries|Logs &amp;amp; Diary Entries]]&lt;br /&gt;
* [[Habitat_OfficialLetters|Official Letters]]&lt;br /&gt;
* [[Habitat_Contracts|Contracts]]&lt;br /&gt;
* [[Habitat_TodoLists|Todo Lists]]&lt;br /&gt;
* [[Habitat_VersionHistory|Version History]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Fujitsu Habitat Ephemera==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Translations&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[FujitsuHabitat_VersionHistory|Version History]]&lt;br /&gt;
* [[Fujitsu Habitat History|History]]&lt;br /&gt;
* [[Fujitsu Habitat Magazine Articles|Magazine Articles]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WorldsAway Ephemera==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;WorldsAway Development&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[WorldsAway_DevEmails|E-mails]]&lt;br /&gt;
* [[WorldsAway_VersionHistory|Version History]]&lt;br /&gt;
* [[WorldsAway_DevServers|Development Hardware]]&lt;br /&gt;
* [[WorldsAway Artwork|Artwork]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;WorldsAway Communications&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[WorldsAway Marketing E-mails]]&lt;br /&gt;
* [[WorldsAway Newsletters]]&lt;br /&gt;
* [[WorldsAway Miscellaneous Documents]]&lt;br /&gt;
* [[WorldsAway Job Listings]]&lt;br /&gt;
* [[CompuServe What&#039;s New With WorldsAway Archives]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VZones Ephemera (1999-2014)==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;VZones Communications&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[VZones Marketing E-mails - 1999-2014]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Habitat II Ephemera==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Translations&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[HabitatII_VersionHistory|Version History]]&lt;br /&gt;
* [[Habitat II Sega Saturn Manual|Sega Saturn Manual]]&lt;br /&gt;
* [[Habitat II Magazine Articles|Magazine Articles]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Glass City Ephemera==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Translations&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Glass City Version History|Version History]]&lt;br /&gt;
* [[Glass City Magazine Articles|Magazine Articles]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
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==J-Chat Ephemera==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Translations&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[J-Chat Version History|Version History]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
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__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=WorldsAway_Marketing_E-mails&amp;diff=4384</id>
		<title>WorldsAway Marketing E-mails</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=WorldsAway_Marketing_E-mails&amp;diff=4384"/>
		<updated>2022-05-19T13:09:52Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Added an email from Fujitsu regarding the conversion to iBill for the Dreamscape. Originally found at https://groups.google.com/u/1/g/alt.worldsaway/c/nIYZW_gDoqk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Official communications from the WorldsAway team can be found here.&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
===November===&lt;br /&gt;
====Subject: missing====&lt;br /&gt;
 &amp;lt;pre&amp;gt;Date: 06 Nov 1996&lt;br /&gt;
&lt;br /&gt;
Dear Community Members of Phantasus and the Dreamscape,&lt;br /&gt;
&lt;br /&gt;
On the morning of November 5th, FSC released a fix for a bug in the WorldsAway software that represented a security problem, caused client synchronization problems, crashes, and other problems.  Unfortunately, this release adversely affected users who had modified their software with the get/put patch.  These users lost the ability to place objects facing front or back and they face greater difficulties in operating in the Dreamscape.  &lt;br /&gt;
&lt;br /&gt;
Some of the Dreamscape Community gathered in the Temple Street Terrace Lobby this morning to protest the removal of this feature.  Oracle Vaserius appeared and the concerns of the community were heard.  Suggestions ranged from removing the software fix to providing get/put ability in turfs.  &lt;br /&gt;
&lt;br /&gt;
This is an open letter to address the issues and concerns raised by the release of this software fix.&lt;br /&gt;
&lt;br /&gt;
Normally, when getting or putting an object not next to your avatar, the client software would issue a &amp;quot;walk&amp;quot; command before doing the actual getting or putting.  This was implemented prior to our first beta because there were concerns that the remote ability to &amp;quot;get&amp;quot; could promote the incidence of theft and cause problems in operating certain in-world machines.  The get/put patch operates by disabling the check to see if an avatar is next to the object being acted upon.  In this case, the get/put command is issued without any movement by the avatar.  Allowing the client to dictate actions to the server is a violation of our rule to &amp;quot;not trust the client&amp;quot; and requires everyone to have a similar world experience and common context from which to interact.  Simply put, allowing an altered client to produce a result which is accepted by the server is a bug.&lt;br /&gt;
&lt;br /&gt;
In this case, the user-created patch caused produced some features which many appreciate - mainly the ability to place objects in a particular direction with enormous ease.  It also produced some side-effects such as causing clients to desynchronize when operating vendos quickly and removes the common context of the users.  The bug needed to be fixed with the intent of including some of the benefits while removing the negative side-effects.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this did not happen as planned.  In the process of testing and releasing the fix, the benefits were overlooked and the ability to place objects any which way with ease is gone.  We have taken and will continue to take the suggestions from the protest and from the forum to use in reviewing the options available.  We would prefer to resolve our security issues while giving you the benefits you seek.&lt;br /&gt;
&lt;br /&gt;
We cannot give a specific time frame what the changes will be and when they will be implemented, but we will keep the community up to date with information regarding the development of the changes through forum posts and spreading the word in the Dreamscape.&lt;br /&gt;
&lt;br /&gt;
Those who currently have the get/put patch will find that getting and putting are extremely difficult with the new fix.  This is because the client is altered to not check to see if the avatar and object are next to each other.  The server now (properly) does not trust the client and so the get or put fails until the user issues the &amp;quot;walk to&amp;quot; command manually.  We sincerely regret that we did not provide &amp;quot;clean&amp;quot; .DAT files prior to the release along with adequate warning that those with the patch would experience additional problems.  We have now provided &amp;quot;clean&amp;quot; .DAT files available in the WA Software Library #2.  Using these files will allow the server to properly handle walking to an object.&lt;br /&gt;
&lt;br /&gt;
It is FSC&#039;s sincere wish that our customers will understand our desire to fix what we considered bugs and allow us the patience to bring back the features you desire.  There will be more information regarding the subject of get/put as we develop a solution to satisfy all concerns.&lt;br /&gt;
&lt;br /&gt;
Sincerely on behalf of FSC, &lt;br /&gt;
Oracle Teresias and Oracle Vaserius&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Subject: missing====&lt;br /&gt;
 &amp;lt;pre&amp;gt;Date: 08 Nov 1996&lt;br /&gt;
&lt;br /&gt;
Dear Community Members of Phantasus and the Dreamscape,&lt;br /&gt;
&lt;br /&gt;
The WorldsAway development team has met and discussed the implications of the&lt;br /&gt;
get/put patch, security issues, and the needs of the Dreamscape community. &lt;br /&gt;
Customers have enumerated many of the benefits of the get/put patch. However,&lt;br /&gt;
the get/put patch was able to be implemented by our customers be&lt;br /&gt;
cause of a hole in the security of the WorldsAway client.  Because it is a&lt;br /&gt;
security issue, and a secure environment is essential to WorldsAway, this bug&lt;br /&gt;
cannot be placed back into the WorldsAway client or server.&lt;br /&gt;
&lt;br /&gt;
Taking into consideration customer feedback, client stability, and security,&lt;br /&gt;
the following plan has been put in place.  FSC will be implementing the&lt;br /&gt;
following features:&lt;br /&gt;
&lt;br /&gt;
1] Get from containers in pockets&lt;br /&gt;
&lt;br /&gt;
This will allow users to place objects into containers in their pocket, as well&lt;br /&gt;
as retrieve objects from containers in their pockets.  This will allow our&lt;br /&gt;
customers to rearrange and sort objects without having to place chests on the&lt;br /&gt;
ground.&lt;br /&gt;
&lt;br /&gt;
2] Turf Velcro/Turf Glue&lt;br /&gt;
&lt;br /&gt;
This will allow users to place objects anywhere in their turfs, including&lt;br /&gt;
walls.  It restores the features of the get/put patch to turf owners and then&lt;br /&gt;
some.  It will also allow customers to &amp;quot;glue&amp;quot; objects to the floor so that&lt;br /&gt;
other avatars cannot remove them.&lt;br /&gt;
&lt;br /&gt;
3] Rotate Object Facing&lt;br /&gt;
&lt;br /&gt;
This will allow users to rotate the facing of any object just like an avatar. &lt;br /&gt;
The user will have to walk to the object to do so.  We are currently&lt;br /&gt;
investigating telekinetic rotation in turfs.&lt;br /&gt;
&lt;br /&gt;
These items have been placed at the top of the Dreamscape priority list and are&lt;br /&gt;
currently being coded.  As they proceed through the development process, we&lt;br /&gt;
will keep the community up to date through forum posts and spreading the word&lt;br /&gt;
in the Dreamscape.&lt;br /&gt;
&lt;br /&gt;
At this time, telekinesis will not be implemented beyond the functionality of&lt;br /&gt;
Turf Velcro/Glue.  We are currently investigating the possibility of&lt;br /&gt;
telekinesis in the future.&lt;br /&gt;
&lt;br /&gt;
It is important to understand that the FSC development cycle is not linear. &lt;br /&gt;
That is, while some developers are working on the server, others are working on&lt;br /&gt;
objects.  As development is working on their tasks, the World Development Team&lt;br /&gt;
is working on new art and new areas.  These tasks are not mutually&lt;br /&gt;
exclusive--the fact that a new area is opened or new object is released does&lt;br /&gt;
not mean that these priorities have changed, or that FSC is not working to&lt;br /&gt;
implement customer feedback.  In this case, other objects have already been&lt;br /&gt;
through the development process and are going through the QA &lt;br /&gt;
process.  This means that new objects will likely be released before the above&lt;br /&gt;
features are implemented.  Again, this does not mean that we have reduced their&lt;br /&gt;
priority.&lt;br /&gt;
&lt;br /&gt;
We thank you for your feedback and suggestions, and appreciate your continued&lt;br /&gt;
patience as we work to develop and implement this plan.  If you have further&lt;br /&gt;
questions or comments, please address them to dream@worldsaway.com or to the&lt;br /&gt;
WATEAM account [76710,162].&lt;br /&gt;
&lt;br /&gt;
Sincerely on behalf of FSC, &lt;br /&gt;
Oracle Teresias and Oracle Vaserius&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Subject: missing====&lt;br /&gt;
 &amp;lt;pre&amp;gt;Date: 15 Nov 1996&lt;br /&gt;
&lt;br /&gt;
Dear Community Members of the Dreamscape, &lt;br /&gt;
&lt;br /&gt;
This is a letter to inform everyone the intentions for the Kymer New Years Vendos and items.&lt;br /&gt;
&lt;br /&gt;
All changes, vendos, etc. will be taken out or reversed around Noon on Monday, Nov 18.  We feel this should give a lot of time for everyone to shop with a minimum of stress.&lt;br /&gt;
&lt;br /&gt;
WHAT WAS PUT IN:&lt;br /&gt;
- Confetti and Champange Vendo in V-Mart Center.&lt;br /&gt;
- Food items in V-Mart Left&lt;br /&gt;
- Balloon vendo in Visitor&#039;s Center (center)&lt;br /&gt;
- Mask Vendo #1 at South Fountain Center and between Temple Street Turfs and the Magic Shop&lt;br /&gt;
- Mask Vendo #2 at East Fountain Center and at the first left locale of Starway Cafe.&lt;br /&gt;
- We reduced the Body Changer Price to 100T per change.  Last year on Nov 15, we introduced the Athletic and Stocky bodies.  For a week we cut the price so people could experiment with new bodies.  As New Years can be a time of new changes, we cut the price again for the weekend.&lt;br /&gt;
&lt;br /&gt;
WHAT WAS TAKEN OUT:&lt;br /&gt;
- Nicknack vendo at V-Mart Center&lt;br /&gt;
- Keepsake Vendo at V-Mart Left.&lt;br /&gt;
&lt;br /&gt;
OTHER ITEMS:&lt;br /&gt;
- Banners and Countdown clock will be removed at about 5PM Saturday, Nov 16.&lt;br /&gt;
&lt;br /&gt;
FUTURE PLANS:&lt;br /&gt;
- The Balloons are so neat we want to find a spot for them very soon.&lt;br /&gt;
- The food items will wind up somewhere (Maybe finally having food in Starway? &amp;lt;g&amp;gt;)&lt;br /&gt;
- We unfortunately found that the sashes have an &amp;quot;invisible&amp;quot; oritentation which will cause the same lost problems at the ponytail. For this reason we limted the sashes to Karnival Host as a thank you for their effort.  We will be fixing the sashes and adding a few versions for more events or general release.&lt;br /&gt;
&lt;br /&gt;
THANK YOUS:&lt;br /&gt;
I want to thank Sunray Ann for pulling the Karnival together.  She put in a huge amount of effort in organizing and making sure things happened when and where.&lt;br /&gt;
&lt;br /&gt;
I would also like to thank the Acolytes for pulling extra duty today.  They answered questions and helped make sure everyone was having a good time.&lt;br /&gt;
&lt;br /&gt;
Our server group deserves no small credit for working out the server problems of October in time to give us a (server) crash-free day!  May Morpheus grant us many more.&lt;br /&gt;
&lt;br /&gt;
Various groups and individuals helped distribute masks to as many people as they could get to.  They ran around loading up and passing them out.  Because of their efforts, 2000 masks were freely distributed.&lt;br /&gt;
&lt;br /&gt;
There are a host of names I could not possibly remember or even know.  It was to the whole of the community who worked together on this event.  Everyone should be very happy and proud of what they helped achieve.  I have not heard of any major incidents (yet) and we had record numbers of people on the streets of Phantasus.  This was truly a community owned event.  I thank you all for being a part of it.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
Oracles Teresias, Vaserius and Uni&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1997==&lt;br /&gt;
===April===&lt;br /&gt;
====Subject: WorldsAway 2.0 Beta Test====&lt;br /&gt;
 &amp;lt;pre&amp;gt;Return-Path: &amp;lt;wa@fsc.fujitsu.com&amp;gt;&lt;br /&gt;
Received: from loki.fsc.fujitsu.com ([192.240.3.1]) by mailhost.e-mail.com&lt;br /&gt;
          (post.office MTA v1.9.3 evaluation license) with ESMTP id AAA172&lt;br /&gt;
          for &amp;lt;e@mail.com&amp;gt;; Tue, 1 Apr 1997 23:06:20 +0100&lt;br /&gt;
Received: from charlotte.fsc.fujitsu.com (charlotte [192.240.15.33]) by loki.fsc.fujitsu.com (8.8.5/8.6.11) with ESMTP id NAA20348 for &amp;lt;e@mail.com&amp;gt;; Tue, 1 Apr 1997 13:35:03 -0800 (PST)&lt;br /&gt;
Received: (from wa@localhost)&lt;br /&gt;
	by charlotte.fsc.fujitsu.com (8.8.5/8.8.5) id NAA10560&lt;br /&gt;
	for e@mail.com; Tue, 1 Apr 1997 13:37:03 -0800 (PST)&lt;br /&gt;
Date: Tue, 1 Apr 1997 13:37:03 -0800 (PST)&lt;br /&gt;
Message-Id: &amp;lt;199704012137.NAA10560@charlotte.fsc.fujitsu.com&amp;gt;&lt;br /&gt;
To: e@mail.com&lt;br /&gt;
From: beta@worldsaway.com&lt;br /&gt;
Subject: WorldsAway 2.0 Beta Test &lt;br /&gt;
&lt;br /&gt;
Person&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Are you ready to enter the world of WorldsAway?  The last step is&lt;br /&gt;
to use the web page at:&lt;br /&gt;
&lt;br /&gt;
     http://www.worldsaway.com/Into/enter.html&lt;br /&gt;
&lt;br /&gt;
to go into the world.  You will be prompted there for your name,&lt;br /&gt;
email address, and password.  The name and email address that you&lt;br /&gt;
provided during registration are:&lt;br /&gt;
&lt;br /&gt;
        First Name:  Person&lt;br /&gt;
&lt;br /&gt;
        Last Name:  Surname&lt;br /&gt;
&lt;br /&gt;
        Email Address:  e@mail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have generated the following password for you to use:&lt;br /&gt;
&lt;br /&gt;
        Password:  tint$fall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you first enter your avatar will be standing outside a hotel.  Go inside&lt;br /&gt;
and sign the guest book.  (This will let you choose the name for your avatar.)&lt;br /&gt;
There is some spending money on the desk to the left of the guest book that you&lt;br /&gt;
might want to pick up too.  Then continue inside.  To your right you&#039;ll find the &lt;br /&gt;
entrance to the Exchange where you can change your avatar&#039;s body and head.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll see your avatar in world!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
====Subject: Latest WorldsAway Beta Test News====&lt;br /&gt;
 &amp;lt;pre&amp;gt;From ???@??? Wed May 21 01:54:28 1997&lt;br /&gt;
Received: from localhost (localhost [127.0.0.1]) by mailhost.e-mail.com (NTMail 3.02.10) with ESMTP id Person for &amp;lt;e@mail.com&amp;gt;; Wed, 21 May 1997 01:50:24 +0100&lt;br /&gt;
Return-Path: &amp;lt;wa@fsc.fujitsu.com&amp;gt;&lt;br /&gt;
Received: from loki.fsc.fujitsu.com ([192.240.3.1]) by mailhost.e-mail.com&lt;br /&gt;
          (post.office MTA v1.9.3 evaluation license) with ESMTP id AAA131&lt;br /&gt;
          for &amp;lt;e@mail.com&amp;gt;;&lt;br /&gt;
          Wed, 21 May 1997 02:21:57 +0100&lt;br /&gt;
Received: from mundo.worldsaway.com (mundo [192.240.15.34]) by loki.fsc.fujitsu.com (8.8.5/8.6.11) with SMTP id RAA07227 for &amp;lt;e@mail.com&amp;gt;; Tue, 20 May 1997 17:45:20 -0700 (PDT)&lt;br /&gt;
Received: by mundo.worldsaway.com (SMI-8.6/SMI-SVR4)&lt;br /&gt;
	id RAA14405; Tue, 20 May 1997 17:45:12 -0700&lt;br /&gt;
Date: Tue, 20 May 1997 17:45:12 -0700&lt;br /&gt;
Message-Id: &amp;lt;199705210045.RAA14405@mundo.worldsaway.com&amp;gt;&lt;br /&gt;
Reply-to: beta@worldsaway.com (WorldsAway Beta Program)&lt;br /&gt;
From: beta@worldsaway.com (Greg Oberfield)&lt;br /&gt;
To: e@mail.com&lt;br /&gt;
Subject: Latest WorldsAway Beta Test News&lt;br /&gt;
X-Info: Evaluation version at mailhost.e-mail.com&lt;br /&gt;
&lt;br /&gt;
Dear Person,&lt;br /&gt;
&lt;br /&gt;
Things have certainly changed quite dramatically since the last email was&lt;br /&gt;
sent out! In that time we&#039;ve started the Dreamscape beta-test, gotten&lt;br /&gt;
Virtual Key working, changed the web site around a bit and gone through a&lt;br /&gt;
couple new versions of the client and the server.&lt;br /&gt;
&lt;br /&gt;
It&#039;s that last piece which we need to talk about. One of the previous&lt;br /&gt;
clients has a major problem updating itself to a new version. Since the&lt;br /&gt;
ability to &amp;quot;auto-update&amp;quot; is a critical component of the 2.0 technology we&lt;br /&gt;
had to fix it quickly, and we have!&lt;br /&gt;
&lt;br /&gt;
We now have a new client, version fc8, which fixes that problem and a few&lt;br /&gt;
others. Unfortunately, since the previous client won&#039;t auto-upgrade that&lt;br /&gt;
means that everyone must download a new version. We apologize about the&lt;br /&gt;
inconvenience, but it has to be so. This should be the last time you have&lt;br /&gt;
to download a new version - all other updates should happen automatically.&lt;br /&gt;
This changeover to fc8 should happen Tuesday afternoon or evening. You can&lt;br /&gt;
check to see if the new client is available at&lt;br /&gt;
http://www.worldsaway.com/Into/download and if it is - grab it!&lt;br /&gt;
&lt;br /&gt;
We certainly appreciate your efforts to date! The Dreamscape is now in&lt;br /&gt;
testing (for those of you who have not used the Dreamscape before, you&#039;re&lt;br /&gt;
in for a real treat), and we&#039;re finally to a point where we can see the&lt;br /&gt;
light at the end of the tunnel! It&#039;s been a long, hard road you&#039;ve all&lt;br /&gt;
walked with us but it&#039;s been worth it. WorldsAway 2.0 is a great product,&lt;br /&gt;
in no small part because of you testers!&lt;br /&gt;
&lt;br /&gt;
If you have any questions or comments about beta, please feel free to email&lt;br /&gt;
us at beta@worldsaway.com at any time. We read everything that comes in and&lt;br /&gt;
try to respond to all of them - sometimes though we get so overloaded that&lt;br /&gt;
we can&#039;t. Also, don&#039;t forget to visit our web-based discussion board at&lt;br /&gt;
http://www.worldsaway.com/Forum where you can leave us a message, or just&lt;br /&gt;
talk to other WorldsAway users!&lt;br /&gt;
&lt;br /&gt;
Thank you,&lt;br /&gt;
Greg Oberfield&lt;br /&gt;
Senior Producer, WorldsAway Studios&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
====Subject: WorldsAway 2.0====&lt;br /&gt;
 &amp;lt;pre&amp;gt;From ???@??? Wed Jun 11 07:02:37 1997&lt;br /&gt;
Return-Path: &amp;lt;wa@fsc.fujitsu.com&amp;gt;&lt;br /&gt;
Received: from loki.fsc.fujitsu.com ([192.240.3.1]) by mailhost.e-mail.com&lt;br /&gt;
          (post.office MTA v1.9.3 **** trial license expired ****)&lt;br /&gt;
          with ESMTP id AAA135 for &amp;lt;e@mail.com&amp;gt;;&lt;br /&gt;
          Wed, 11 Jun 1997 01:42:02 +0100&lt;br /&gt;
Received: from mundo.worldsaway.com (mundo [192.240.15.34]) by loki.fsc.fujitsu.com (8.8.5/8.6.11) with SMTP id RAA01060 for &amp;lt;e@mail.com&amp;gt;; Tue, 10 Jun 1997 17:02:16 -0700 (PDT)&lt;br /&gt;
Received: by mundo.worldsaway.com (SMI-8.6/SMI-SVR4)&lt;br /&gt;
	id RAA12088; Tue, 10 Jun 1997 17:01:49 -0700&lt;br /&gt;
Date: Tue, 10 Jun 1997 17:01:49 -0700&lt;br /&gt;
Message-Id: &amp;lt;199706110001.RAA12088@mundo.worldsaway.com&amp;gt;&lt;br /&gt;
Reply-to: beta@worldsaway.com (WorldsAway Beta)&lt;br /&gt;
From: beta@worldsaway.com (Greg Oberfield)&lt;br /&gt;
To: e@mail.com&lt;br /&gt;
Subject: WorldsAway 2.0 &lt;br /&gt;
&lt;br /&gt;
Dear Person,&lt;br /&gt;
&lt;br /&gt;
It&#039;s been about a week since I sent out an email to everyone and I wanted to make sure that we&#039;re all on the same page with WorldsAway 2.0 Beta.&lt;br /&gt;
&lt;br /&gt;
The end is in sight, many of you have enjoyed testing the Dreamscape, our flagship WorldsAway environment on the web (available only to CompuServe members currently) and more of you have enjoyed testing WorldsAway 2.0 in general with our open beta world (or &amp;quot;hallway world&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
We have been experiencing some difficulties with our Macintosh client and expect them to be resolved very soon.  However, until then, Macintosh users will not be able to access any of the beta environments.  As a long-time macintosh user myself I know how hard this can be, but we want to make sure we deliver a high-quality product to you!&lt;br /&gt;
&lt;br /&gt;
On another note, we will be upgrading from our current version FC12 to FC13.  We will be auto-upgrading clients so you won&#039;t have to download anything new.  You will be automatically moved from one version to the next!&lt;br /&gt;
&lt;br /&gt;
Some of you have expressed having difficulty in logging back into the beta world and for this we apologize.  It happened because of the timing of a database snapshot we had taken and converted to a newer version.  Some accounts were &amp;quot;lost&amp;quot; because of this - however another file thought the accounts were still there so didn&#039;t let those people create new ones!  Suffice it to say that we have been working at resolving this for you.&lt;br /&gt;
&lt;br /&gt;
Finally, I want to mention what is beta and what is not.  The open beta world (&amp;quot;hallway world&amp;quot;) is specifically a test environment and will not become a production environment.  What does this mean?  Basically the open beta world will disappear when we release 2.0 -- our other production environment (the Dreamscape and Pride) will not .. they will be available to everyone.  The open beta world does not have a customer service group working on it like our production environments do -- just our Quality Assurance people who are making sure the product (WorldsAway) is bug-free.  They work really hard to make it as good as it can get!&lt;br /&gt;
&lt;br /&gt;
All of us here at Fujitsu Software Corporation appreciate the work you testers have done to help us out.  We hope you have enjoyed your experiences with WorldsAway and that you will continue to use it!  If you have any questions or comments about WorldsAway please feel free to email us here at beta@worldsaway.com.&lt;br /&gt;
&lt;br /&gt;
Thank you,&lt;br /&gt;
Greg Oberfield&lt;br /&gt;
Senior Producer, WorldsAway Products &amp;amp; Services&lt;br /&gt;
Fujitsu Software Corporation&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1998==&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
====Subject: 4 Little Girls Chat Suite Confirmation====&lt;br /&gt;
 &amp;lt;pre&amp;gt;From ???@??? Mon Mar 02 08:14:19 1998&lt;br /&gt;
Return-Path: &amp;lt;wa_webmail@worldsaway.com&amp;gt;&lt;br /&gt;
Received: from home ([127.0.0.1]) by mailhost.e-mail.com&lt;br /&gt;
          (Post.Office MTA v3.1.2 release (PO205-101c) ID# 0-0U10L2S100)&lt;br /&gt;
          with SMTP id AAA261 for &amp;lt;e@mail.com&amp;gt;;&lt;br /&gt;
          Mon, 2 Mar 1998 08:13:40 +0000&lt;br /&gt;
Return-Path: &amp;lt;nobody@worldsaway.com&amp;gt;&lt;br /&gt;
Received: from loki.fsc.fujitsu.com ([192.240.3.1]) by mailhost.e-mail.com&lt;br /&gt;
          (post.office MTA v1.9.3 evaluation license) with ESMTP id AAA198&lt;br /&gt;
          for &amp;lt;Person@e.mail.com&amp;gt;; Sun, 1 Mar 1998 21:36:55 +0000&lt;br /&gt;
Received: from terra.fsc.fujitsu.com (terra [192.240.15.35]) by loki.fsc.fujitsu.com (8.8.5/8.6.11) with ESMTP id MAA12241 for &amp;lt;Person@e.mail.com&amp;gt;; Sun, 1 Mar 1998 12:25:27 -0800 (PST)&lt;br /&gt;
Received: (from nobody@localhost) by terra.fsc.fujitsu.com (8.8.5/8.6.11) id MAA16926 for Person@e.mail.com; Sun, 1 Mar 1998 12:36:50 -0800 (PST)&lt;br /&gt;
Date: Sun, 1 Mar 1998 12:36:50 -0800 (PST)&lt;br /&gt;
Message-Id: &amp;lt;199803012036.MAA16926@terra.fsc.fujitsu.com&amp;gt;&lt;br /&gt;
MIME-Version: 1.0&lt;br /&gt;
To: Person@e.mail.com&lt;br /&gt;
From: wa_webmail@worldsaway.com (&amp;quot;WorldsAway Registration&amp;quot;)&lt;br /&gt;
Subject: 4 Little Girls Chat Suite Confirmation&lt;br /&gt;
Content-Type: text/plain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello Person,&lt;br /&gt;
&lt;br /&gt;
You have successfully created an avatar named &amp;quot;Avatar1234&amp;quot; in the 4 Little &lt;br /&gt;
Girls chat suite.&lt;br /&gt;
&lt;br /&gt;
To use your avatar, proceed to our entry page at:&lt;br /&gt;
http://www.worldsaway.com/4littlegirls/enter/&lt;br /&gt;
&lt;br /&gt;
When you find the World Entry Form, submit the following things including &lt;br /&gt;
your new password:&lt;br /&gt;
&lt;br /&gt;
   First Name:  Person&lt;br /&gt;
    Last Name:  Surname&lt;br /&gt;
Email Address:  e@mail.com&lt;br /&gt;
     Password:  haft&amp;amp;ceil&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Subject: Important! Hotel Account Information====&lt;br /&gt;
 &amp;lt;pre&amp;gt;From ???@??? Thu Mar 26 00:00:05 1998&lt;br /&gt;
Return-Path: &amp;lt;wa@fsc.fujitsu.com&amp;gt;&lt;br /&gt;
Received: from loki.fsc.fujitsu.com ([192.240.3.1]) by xxx.xxx.com&lt;br /&gt;
          (Post.Office MTA v3.1.2 release (PO205-101c) ID# 0-0U10L2S100)&lt;br /&gt;
          with ESMTP id AAA174 for &amp;lt;xxx@xxx.xxx.xxx&amp;gt;;&lt;br /&gt;
          Wed, 25 Mar 1998 23:59:43 +0000&lt;br /&gt;
Received: from mundo.fsc.fujitsu.com (mundo [192.240.15.34]) by loki.fsc.fujitsu.com (8.8.5/8.6.11) with ESMTP id PAA24984 for &amp;lt;xxx@xxx.xxx.xxx&amp;gt;; Wed, 25 Mar 1998 15:59:43 -0800 (PST)&lt;br /&gt;
Received: (from wa@localhost) by mundo.fsc.fujitsu.com (8.8.5/8.6.11) id PAA12646 for xxx@xxx.xxx.xxx; Wed, 25 Mar 1998 15:53:57 -0800 (PST)&lt;br /&gt;
Date: Wed, 25 Mar 1998 15:53:57 -0800 (PST)&lt;br /&gt;
Message-Id: &amp;lt;199803252353.PAA12646@mundo.fsc.fujitsu.com&amp;gt;&lt;br /&gt;
Reply-to: wa_webmail@worldsaway.com (WA Team)&lt;br /&gt;
Errors-to: madaras@worldsaway.com&lt;br /&gt;
From: wa_webmail@worldsaway.com (WA Team)&lt;br /&gt;
To: xxx@xxx.xxx.xxx&lt;br /&gt;
Subject: Important! Hotel Account Information&lt;br /&gt;
&lt;br /&gt;
Dear Hotel Members,&lt;br /&gt;
&lt;br /&gt;
It&#039;s hard to believe that it has been almost one year since Hotel Silicon &lt;br /&gt;
began as a beta world. Thanks to all of you, it has matured into a real &lt;br /&gt;
community of its own. In order to keep up with the growth, we have added &lt;br /&gt;
Concierges Claudette and Jean-Paul as well as a full valet staff. We have &lt;br /&gt;
added many new heads, accessories and pieces of furniture in the vendos. &lt;br /&gt;
We have also added the gaming room among other locales. Have you seen &lt;br /&gt;
the new disco?&lt;br /&gt;
&lt;br /&gt;
In order to continue supporting and growing this world, we&#039;ve started to &lt;br /&gt;
charge for membership in the Hotel (via our billing partner, iBill). Depending &lt;br /&gt;
on your current membership status, there&#039;s an account that&#039;s right for you. &lt;br /&gt;
If you created your Hotel Silicon account prior to March 2nd, you will need to &lt;br /&gt;
convert your account to a Mercury, Silver, or Gold billing plan by April 1, 1998. &lt;br /&gt;
We thank those of you who have already converted, and encourage those &lt;br /&gt;
who haven&#039;t to do so soon!&lt;br /&gt;
&lt;br /&gt;
You will be able to keep all of your avatars and possessions when you convert, &lt;br /&gt;
and you will be able to enter the world with your old account through April 1. &lt;br /&gt;
But time is running out!!!! &lt;br /&gt;
&lt;br /&gt;
On April 2, 1998, unconverted accounts will not be able to enter the Hotel. &lt;br /&gt;
However, you can still convert after April 2; your avatars and possessions &lt;br /&gt;
will still be available to you for 90 days. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve included instructions below to ensure a smooth and easy transition. &lt;br /&gt;
Choose one of the two options that applies to you.&lt;br /&gt;
&lt;br /&gt;
1. I&#039;m a current Hotel Silicon member but I&#039;m not a member of Dreamscape.&lt;br /&gt;
 &lt;br /&gt;
Open an Internet Billing account and all your avatars and possessions will &lt;br /&gt;
automatically be transferred to your new account. For $9.95 per month (Mercury &lt;br /&gt;
plan), you&#039;ll get unlimited access to Hotel Silicon including two avatars. You will &lt;br /&gt;
be able to enter Hotel Silicon with one avatar at a time. The server will not allow &lt;br /&gt;
simultaneous logins in a flat rate world. To convert your account go to the &lt;br /&gt;
bottom of:&lt;br /&gt;
https://www.worldsaway.com/hotel/conversion/ &lt;br /&gt;
and enter your current Hotel account information.&lt;br /&gt;
&lt;br /&gt;
2. I already have an iBill account for Dreamscape, and want to convert my&lt;br /&gt;
existing Hotel account &lt;br /&gt;
&lt;br /&gt;
Your Gold or Silver Dreamscape Passport account now includes a new two-avatar &lt;br /&gt;
account for you in Hotel Silicon at no additional cost. Current Dreamscape &lt;br /&gt;
members with Bronze Passports can also convert their Hotel accounts by &lt;br /&gt;
upgrading to the Mercury plan (see the Account Manager at: http://www.worldsaway.com/Members/acctmanager/ ). &lt;br /&gt;
You will be able to enter Hotel Silicon with one avatar at a time. The server will &lt;br /&gt;
not allow simultaneous logins in a flat rate world.&lt;br /&gt;
&lt;br /&gt;
NOTE:  If you have existing avatars in the Hotel (especially with lots of stuff), these &lt;br /&gt;
avatars will not convert to your iBill account. So, to get your stuff:&lt;br /&gt;
 &lt;br /&gt;
1.  go in with your old account,&lt;br /&gt;
2.  put ALL your possessions into one turf, even from your pockets&lt;br /&gt;
3.  add a trusted friend or Valet to your turf lease&lt;br /&gt;
4.  go change your name three times to something else&lt;br /&gt;
5.  enter Hotel with your new account&#039;s avatar&lt;br /&gt;
6.  have your friend add your new avatar back onto your turf lease&lt;br /&gt;
7.  remove your friend from the lease&lt;br /&gt;
8.  repeat this process with your second avatar if necessary&lt;br /&gt;
 &lt;br /&gt;
If you do not have a trusted friend to help you with this transfer, please contact a &lt;br /&gt;
Concierge or Valet. &lt;br /&gt;
&lt;br /&gt;
NOTE: What you want to avoid is converting your free Beta/Hotel account to &lt;br /&gt;
a second Ibill account and thereby incurring two monthly bills. We do not have the &lt;br /&gt;
capability to &#039;merge&#039; multiple Ibill accounts. We are sorry for any inconvenience &lt;br /&gt;
this might cause. &lt;br /&gt;
&lt;br /&gt;
We hope that together we can continue growing Hotel Silicon. We look forward &lt;br /&gt;
to seeing you in the Hotel!&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
The WorldsAway Team&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unknown Date===&lt;br /&gt;
 &amp;lt;pre&amp;gt;Dear WorldsAway CompuServe Member:&lt;br /&gt;
&lt;br /&gt;
Effective May 17, 1998, U.S. CompuServe members wishing to participate in&lt;br /&gt;
Dreamscape will need to utilize the WorldsAway billing service as provided&lt;br /&gt;
by our internet billing partner, iBill. For our European members, we will&lt;br /&gt;
soon have a service offering direct debit from all German bank accounts as&lt;br /&gt;
well as the acceptance of eurocheques throughout Europe. For most current&lt;br /&gt;
Dreamscape participants, this change represents significant savings in your&lt;br /&gt;
usage, as now you&#039;ll be charged a flat $19.95 (U.S.) per month for&lt;br /&gt;
unlimited access to Dreamscape.&lt;br /&gt;
&lt;br /&gt;
Dreamscape members will not lose their current Dreamscape avatars, turfs,&lt;br /&gt;
or possessions. All that is changing is the way you are paying for your&lt;br /&gt;
account--CIS will no longer be offering its own billing service for&lt;br /&gt;
Dreamscape.&lt;br /&gt;
&lt;br /&gt;
You can convert your WorldsAway account to iBill by May 31 and receive a&lt;br /&gt;
free 14-day bonus for doing so. Best of all it&#039;s quick and easy to convert.&lt;br /&gt;
You can complete the U.S. iBill process at the following site:&lt;br /&gt;
&lt;br /&gt;
http://www.worldsaway.com/rpa/convert/&lt;br /&gt;
&lt;br /&gt;
After May 31st iBill will charge an additional nominal fee for a shorter&lt;br /&gt;
trial period. However, we have arranged to allow you to convert your&lt;br /&gt;
Dreamscape account through May 31, 1999 and still receive the 14-day free&lt;br /&gt;
bonus. Upon completion of the free trial, subscriptions will convert to a&lt;br /&gt;
30-day recurring charge of $19.95 per month. Remember, to get your free 14&lt;br /&gt;
days in Dreamscape you need to convert your account by May 31, 1999. You&lt;br /&gt;
will not be able to access your avatar _via CompuServe_ after May 17,&lt;br /&gt;
however your avatar(s) and possessions will remain safe and you can still&lt;br /&gt;
convert for 90 days after your last log-in.&lt;br /&gt;
&lt;br /&gt;
If you prefer not to use a credit card, you can send a check or money order&lt;br /&gt;
(U.S. funds) for 6 months or more. You can find information on this under&lt;br /&gt;
our Billing FAQ, located at:&lt;br /&gt;
&lt;br /&gt;
http://www.worldsaway.com/help/billingfaq.html&lt;br /&gt;
&lt;br /&gt;
Thank you for your continued interest and membership to Dreamscape. For&lt;br /&gt;
help or questions, please write to: dr...@worldsaway.com.&lt;br /&gt;
&lt;br /&gt;
Best Regards,&lt;br /&gt;
The WorldsAway Team&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Talk:WorldsAway_Artwork&amp;diff=4383</id>
		<title>Talk:WorldsAway Artwork</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Talk:WorldsAway_Artwork&amp;diff=4383"/>
		<updated>2022-05-19T10:02:19Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Adding the notes from the WorldsAway artwork article to the talk page instead because they make more sense being here while I flesh the article out.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ideas for the page are:&lt;br /&gt;
* List imageURL’s and their original creators if known.&lt;br /&gt;
* Discuss the development process (DPaint, Director, DirT, Animax, etc).&lt;br /&gt;
* Ideas for future expansion that were never used that were drawn for early art.&lt;br /&gt;
* Concept art.&lt;br /&gt;
* Draw from Sheryl’s article from the 90’s and her interview.&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=WorldsAway_Artwork&amp;diff=4382</id>
		<title>WorldsAway Artwork</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=WorldsAway_Artwork&amp;diff=4382"/>
		<updated>2022-05-19T10:01:22Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Moving notes regarding the WorldsAway artwork article from the article page, to the talk page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a stub for future expansion. See the talk page for details.&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Habitat&amp;diff=4381</id>
		<title>Habitat</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Habitat&amp;diff=4381"/>
		<updated>2022-05-19T06:13:06Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Edited this article to test the new Discord wiki webhook stuff out. Reverting back to the article prior to testing for now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RenoInfobox&lt;br /&gt;
|title = Habitat&lt;br /&gt;
|image = Habitat_cover.jpg&lt;br /&gt;
|developer = [https://en.wikipedia.org/wiki/LucasArts Lucasfilm Games], [https://en.wikipedia.org/wiki/Quantum_Link Quantum Link]&lt;br /&gt;
|publisher = [https://en.wikipedia.org/wiki/Quantum_Link Quantum Link]&lt;br /&gt;
|director = [https://en.wikipedia.org/wiki/Chip_Morningstar Chip Morningstar]&lt;br /&gt;
|producer = [https://en.wikipedia.org/wiki/Steve_Arnold_(venture_capitalist) Steve Arnold]&lt;br /&gt;
|designer = [https://en.wikipedia.org/wiki/Chip_Morningstar Chip Morningstar]&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Randy_Farmer Randy Farmer]&lt;br /&gt;
|programmers = [https://en.wikipedia.org/wiki/Chip_Morningstar Chip Morningstar]&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Randy_Farmer Randy Farmer]&amp;lt;br&amp;gt;Aric Wilmunder&amp;lt;br&amp;gt;Janet Hunter&lt;br /&gt;
|artists = [https://en.wikipedia.org/wiki/Gary_Winnick_(game_developer) Gary Winnick]&amp;lt;br&amp;gt;Ken Macklin&amp;lt;br&amp;gt;Lela Dowling&lt;br /&gt;
|platform = [https://en.wikipedia.org/wiki/Commodore_64 Commodore 64]&lt;br /&gt;
|released = (Beta): Q2 1986&amp;lt;ref&amp;gt;http://www.fudco.com/chip/lessons.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|closed = Summer 1988&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is a work in progress, come back soon! Check out the rest of the wiki too.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
[[File:HabitatTeam-1024x803.jpg|thumb|A publicity photo of the original Habitat programming team, taken next to a storage shed at Skywalker Ranch in 1987. Left to right: Aric Wilmunder, Chip Morningstar, Janet Hunter, Randy Farmer]]&lt;br /&gt;
&lt;br /&gt;
===Credits from the Habitat manual===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Habitat was created by the Lucasfilm Games Division and Quantum Computer&lt;br /&gt;
Services.&lt;br /&gt;
&lt;br /&gt;
For Lucasfilm Games:&lt;br /&gt;
&lt;br /&gt;
Chip Morningstar was project leader, programmer and principal designer.  Randy&lt;br /&gt;
Farmer and Aric Wilmunder wrote the Commodore 64 software.  Gary Winnick&lt;br /&gt;
created most of the artwork and animation, with additional artwork by Ken&lt;br /&gt;
Macklin.  Chris Grigg created the sounds.  Additional technical contributions&lt;br /&gt;
by Charlie Kellner (the original cel animation system) and Ron Gilbert (the&lt;br /&gt;
original Commodore object memory manager).  Additional creative support was&lt;br /&gt;
provided by Noah Falstein, David Fox, Douglas Crockford, David Levine, Mary&lt;br /&gt;
Paterno, Chris Werner and David Martin.  The ``Official Avatar Handbook&#039;&#039; was&lt;br /&gt;
written by Jamie Williams and Chip Morningstar.  Production Manager was Nancy&lt;br /&gt;
Mohler.  General Manager of the Lucasfilm Games Division was Steve Arnold.&lt;br /&gt;
Thanks to Janice Morningstar, Pamela Farmer and Lori Wilmunder for&lt;br /&gt;
extraordinary support and understanding.  Special thanks to George Lucas.&lt;br /&gt;
&lt;br /&gt;
For Quantum:&lt;br /&gt;
&lt;br /&gt;
Janet Hunter was the primary Q-Link host system programmer.  Additional&lt;br /&gt;
technical support provided by Doug Coward, Mike Ficco and Ken Huntsman.&lt;br /&gt;
Project schedule coordination at Quantum was handled by Cathy Anderson.  Marc&lt;br /&gt;
Seriff was technical manager at Quantum.  The support and interest of Steve&lt;br /&gt;
Case from Quantum and Clive Smith from Commodore Business Machines were&lt;br /&gt;
essential in making Habitat possible.&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=Habitat&amp;diff=4380</id>
		<title>Habitat</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=Habitat&amp;diff=4380"/>
		<updated>2022-05-19T01:56:51Z</updated>

		<summary type="html">&lt;p&gt;Oracle: This is a test.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RenoInfobox&lt;br /&gt;
|title = Habitat&lt;br /&gt;
|image = Habitat_cover.jpg&lt;br /&gt;
|developer = [https://en.wikipedia.org/wiki/LucasArts Lucasfilm Games], [https://en.wikipedia.org/wiki/Quantum_Link Quantum Link]&lt;br /&gt;
|publisher = [https://en.wikipedia.org/wiki/Quantum_Link Quantum Link]&lt;br /&gt;
|director = [https://en.wikipedia.org/wiki/Chip_Morningstar Chip Morningstar]&lt;br /&gt;
|producer = [https://en.wikipedia.org/wiki/Steve_Arnold_(venture_capitalist) Steve Arnold]&lt;br /&gt;
|designer = [https://en.wikipedia.org/wiki/Chip_Morningstar Chip Morningstar]&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Randy_Farmer Randy Farmer]&lt;br /&gt;
|programmers = [https://en.wikipedia.org/wiki/Chip_Morningstar Chip Morningstar]&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Randy_Farmer Randy Farmer]&amp;lt;br&amp;gt;Aric Wilmunder&amp;lt;br&amp;gt;Janet Hunter&lt;br /&gt;
|artists = [https://en.wikipedia.org/wiki/Gary_Winnick_(game_developer) Gary Winnick]&amp;lt;br&amp;gt;Ken Macklin&amp;lt;br&amp;gt;Lela Dowling&lt;br /&gt;
|platform = [https://en.wikipedia.org/wiki/Commodore_64 Commodore 64]&lt;br /&gt;
|released = (Beta): Q2 1986&amp;lt;ref&amp;gt;http://www.fudco.com/chip/lessons.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|closed = Summer 1988&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is a work in progress, come back soon! Check out the rest of the wiki too.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
[[File:HabitatTeam-1024x803.jpg|thumb|A publicity photo of the original Habitat programming team, taken next to a storage shed at Skywalker Ranch in 1987. Left to right: Aric Wilmunder, Chip Morningstar, Janet Hunter, Randy Farmer]]&lt;br /&gt;
&lt;br /&gt;
===Credits from the Habitat manual===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Habitat was created by the Lucasfilm Games Division and Quantum Computer&lt;br /&gt;
Services.&lt;br /&gt;
&lt;br /&gt;
For Lucasfilm Games:&lt;br /&gt;
&lt;br /&gt;
Chip Morningstar was project leader, programmer and principal designer.  Randy&lt;br /&gt;
Farmer and Aric Wilmunder wrote the Commodore 64 software.  Gary Winnick&lt;br /&gt;
created most of the artwork and animation, with additional artwork by Ken&lt;br /&gt;
Macklin.  Chris Grigg created the sounds.  Additional technical contributions&lt;br /&gt;
by Charlie Kellner (the original cel animation system) and Ron Gilbert (the&lt;br /&gt;
original Commodore object memory manager).  Additional creative support was&lt;br /&gt;
provided by Noah Falstein, David Fox, Douglas Crockford, David Levine, Mary&lt;br /&gt;
Paterno, Chris Werner and David Martin.  The ``Official Avatar Handbook&#039;&#039; was&lt;br /&gt;
written by Jamie Williams and Chip Morningstar.  Production Manager was Nancy&lt;br /&gt;
Mohler.  General Manager of the Lucasfilm Games Division was Steve Arnold.&lt;br /&gt;
Thanks to Janice Morningstar, Pamela Farmer and Lori Wilmunder for&lt;br /&gt;
extraordinary support and understanding.  Special thanks to George Lucas.&lt;br /&gt;
&lt;br /&gt;
For Quantum:&lt;br /&gt;
&lt;br /&gt;
Janet Hunter was the primary Q-Link host system programmer.  Additional&lt;br /&gt;
technical support provided by Doug Coward, Mike Ficco and Ken Huntsman.&lt;br /&gt;
Project schedule coordination at Quantum was handled by Cathy Anderson.  Marc&lt;br /&gt;
Seriff was technical manager at Quantum.  The support and interest of Steve&lt;br /&gt;
Case from Quantum and Clive Smith from Commodore Business Machines were&lt;br /&gt;
essential in making Habitat possible.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Test&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=EC_Habitats&amp;diff=4322</id>
		<title>EC Habitats</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=EC_Habitats&amp;diff=4322"/>
		<updated>2022-05-04T08:33:58Z</updated>

		<summary type="html">&lt;p&gt;Oracle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RenoInfobox&lt;br /&gt;
|title = EC Habitats&lt;br /&gt;
|image = EC Habitats.gif&lt;br /&gt;
|developer = Electric Communities&lt;br /&gt;
|publisher = Electric Communities&lt;br /&gt;
|producer = Placeholder&lt;br /&gt;
|designer = Placeholder&lt;br /&gt;
|programmer = Placeholder&lt;br /&gt;
|platform = [https://en.wikipedia.org/wiki/Microsoft_Windows Windows]&lt;br /&gt;
|released = (Beta): Placeholder&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
=Timeline of events=&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
===January===&lt;br /&gt;
* Placeholder&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
{{Reflist}}&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=File:EC_Habitats.gif&amp;diff=4321</id>
		<title>File:EC Habitats.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=File:EC_Habitats.gif&amp;diff=4321"/>
		<updated>2022-05-04T08:33:26Z</updated>

		<summary type="html">&lt;p&gt;Oracle: A scene from Electric Communities “EC Habitats” world.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A scene from Electric Communities “EC Habitats” world.&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
	<entry>
		<id>https://wiki.renoproject.org/index.php?title=EC_Habitats&amp;diff=4320</id>
		<title>EC Habitats</title>
		<link rel="alternate" type="text/html" href="https://wiki.renoproject.org/index.php?title=EC_Habitats&amp;diff=4320"/>
		<updated>2022-05-04T08:31:13Z</updated>

		<summary type="html">&lt;p&gt;Oracle: Created page with &amp;quot;{{RenoInfobox |title = EC Habitats |image = Dreamscape95.gif |developer = Electric Communities |publisher = Electric Communities |producer = Placeholder |designer = Placeholder |programmer = Placeholder |platform = [https://en.wikipedia.org/wiki/Microsoft_Windows Windows] |released = (Beta): Placeholder }}  =Origins= Placeholder  =Timeline of events= Placeholder  ==1996== ===January=== * Placeholder  =References= {{Reflist}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RenoInfobox&lt;br /&gt;
|title = EC Habitats&lt;br /&gt;
|image = Dreamscape95.gif&lt;br /&gt;
|developer = Electric Communities&lt;br /&gt;
|publisher = Electric Communities&lt;br /&gt;
|producer = Placeholder&lt;br /&gt;
|designer = Placeholder&lt;br /&gt;
|programmer = Placeholder&lt;br /&gt;
|platform = [https://en.wikipedia.org/wiki/Microsoft_Windows Windows]&lt;br /&gt;
|released = (Beta): Placeholder&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
=Timeline of events=&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
===January===&lt;br /&gt;
* Placeholder&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
{{Reflist}}&lt;/div&gt;</summary>
		<author><name>Oracle</name></author>
	</entry>
</feed>